27 Commits

Author SHA1 Message Date
Atemo
14a22de993
Added missing clear cutin (#8467)
Corrected encoding of some files
2024-06-28 20:20:49 +02:00
Sapito Sucio
8be1f819d9
General typos (#8000)
* Fixes typos in several NPC.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-11-10 12:51:01 -05:00
Daegaladh
354c632732
Fixed place names and other typos (#4475)
* Fixed common misspelled names from iRO and other typos.
2019-12-15 20:55:19 +01:00
Atemo
7a8ac46421
Banquet for Heroes ep 16.1 (#3234)
Banquet for Heroes ep16.1 - walkthrough conversion
* Added main quests of ep16.1 and the quests entries
*** Walther's daily quest will be enabled after quest_db refactor
* Added instances Ritual of Blessing and Room of Consciousness
* Added monsters spawn and entries on prt_prison, prt_cas and prt_q maps
* Prontera castle map changed in this ep
- Moved some NPCs from prt_castle to prt_cas
- Added warps on prt_cas
- Succession of the Prince quest is removed in ep16.1

Thanks to @admkakaroto, https://www.divine-pride.net/ 
@yoonjunho72, @teededung, @ecdarreola, @spinzaku and to all the contributors !
2018-07-13 15:49:33 +02:00
Lemongrass3110
16780638be
Fixed a few name typos with Niflheim (#2782)
Thanks to @Daegaladh for his input
2018-01-09 23:36:20 +01:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Atemo
f6488a2a9e Corrected a warp destination typo in The Sign quest (credit c215c9c21a) 2017-03-06 23:26:10 +01:00
Lemongrass3110
800f22b77b Removed an unused character variable
Fixes #1976
2017-03-02 23:20:45 +01:00
Atemo
c6470ff4ff Clean-up permanent monster spawn: (#1831)
* Clean-up permanent monster spawn:
- <delay1>,<delay2>,<event> are actually optionnal field
- <event> value 0 and 1 are meaningless (actually event name with length < 4 are skipped)

* Exported monster AI constants

* Updated docs for monster size constants (already exported)
Notes:
- the default size for monster script cmd was small not medium
- monster script cmd now display a warning for size above SZ_BIG (previously SZ_ALL)

* - Fixed an issue to make <xs> and <ys> optionnals
- Updated npcs scripts

* Leftover in the docs for permanent monster spawn

* Corrected english docs. Credit to @aleos89
Added additionnal warning for xs / ys negative input. Credit @Lemongrass3110 

Thanks to @cydh for the idea
2017-01-22 19:03:08 +01:00
Lemongrass3110
2043c95e66 Refactored hardcoded npc event names (#1767)
While refactoring those events the following other changes were made:

Introducing OnInstanceDestroy event. This event can be used to hook script code right in front of the instance destruction. This can be useful if you have any stored references to an instance id for example.

The script command cmdothernpc will now check if the target event exists and report failures. Therefore it now returns true or false.

All agit(FE,SE,TE) start and end commands from atcommand and script commands have been merged in their respective guild function which now returns a bool value of true for successful actions and false if it did not succeed(if the specific WoE was [not] running).

All global triggered events with mapserver status output now call the same function and therefore have the same mapserver output(including their respective event name of course).

Renamed a few events in the script configuration to match the other names

Added constants for months and weekdays

Additionally added constants for gettime types to make it easier to read.

Replaced all existing usages I found with their proper new syntax or better fitting functions.
2017-01-10 22:58:04 +01:00
Atemo
45bc42c305 Fix wrong command usage at sign quest
Credit Hercules@47834e8f6db03689595946af0cd95748005126c7
2016-12-09 19:58:01 +01:00
Lemongrass3110
9b1b7b1a2b Replaced hardcoded genders with constants (#1730)
* Replaced hardcoded gender codes in source

Introduced a new constant for the account based gender and replaced all hardcoded gender references to code 99 with it.

* Replaced hardcoded gender codes in npcs

Exported the gender constants into the script engine and replaced all usages with references to the constants instead of expecting a value behind them.

* Corrected a typo

Thanks to Machiezmo from Discord.

* Fixed an inverted gender logic

Thanks to @secretdataz
2016-11-22 21:20:03 +01:00
Atemo
d62f422e3d Corrected OnTouch/OnTouch_ in NPC script (#1548)
Some leftover from aegis convertion..

Skipped pre-re folder, I don't have old data.
2016-09-07 21:35:14 +02:00
Atemo
3a45dd97f9 Another clean-up 2015-12-09 23:09:17 +01:00
Capuche
001e6967d4 Fixed some variables issues and cleaned Instructor Boya and Michael
Signed-off-by: Capuche <capucrath@gmail.com>
2015-02-19 01:09:30 +01:00
Euphy
90b187ff3e Changed all "Compatible With" fields to "rAthena Project".
Edited a handful separately, as appropriate.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
2014-01-12 16:24:38 -05:00
Euphy
558b5a175d * Updated Airship Ticket Quest with some missing parts and bug fixes.
* Two follow-ups to bf68cce.

Signed-off-by: Euphy <euphy@rathena.org>
2013-08-27 04:18:17 -04:00
Euphy
bf68ccefa3 * Script style standardization.
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.).
- Replaced numerics with constants.
- Standardized parts of script headers.
- Changed some script styles to K&R.
- Added some official script file names as comments.
- Replaced most 'misceffect' commands with 'specialeffect'.

Signed-off-by: Euphy <euphy@rathena.org>
2013-08-27 03:28:41 -04:00
Euphy
be95412ae2 * Updated Renewal EXP and re-added Pre-Renewal EXP support to lots of scripts. (blame: r15060, fixes bugreport:6288, completes r16545 update)
- Local quests: Alberta, Ayothaya, Einbroch/Einbech, Hugel, Lighthalzen, Louyang, Morroc, Moscovia, Nameless Island, Prontera, Rachel, Veins, Episode 13.1, Episode 13.2
- Other quests: Airship, Eye of Hellion, Kiel Hyre, Wandering Minstrel, Juperos, Brisingamen Seal, Megingard Seal, The Sign, Party Relay
- Mini-games: Hugel Monster Races, Turbo Track
* Deleted some useless 'break' commands and replaced some 'menu' commands in scripts.
* Documented the <NAVI> and <URL> tags. (Hercules 7e58225)
* Added documentation for "OnTouchNPC" in the special labels section.

Signed-off-by: Euphy <euphy@rathena.org>
2013-07-20 02:48:46 -04:00
Euphy
3beb7833f9 * Fixed Guardian Stone respawns in WOE SE. (bugreport:7849)
* Fixed job checks in Falcon Flute Trader script. (bugreport:7839)
* Fixed Guillotine Katar slots. (bugreport:7838)
* Fixed @itembound type 4 not working.
* Bossnia changes:
- Monsters should not be spawned with 'boss_monster' according to official scripts; removed 'notomb' mapflags accordingly (partial revert of r17404).
- Merged file into events/bossnia.txt, since the spawns and warps should be disabled by default.

Signed-off-by: Euphy <euphy@rathena.org>
2013-07-17 23:16:15 -04:00
j-tkay
4fa10ad2d1 Follow-up r17168:
- Added missing 'OnMyMobDead' labels.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17411 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-10 09:33:19 +00:00
euphyy
fdd0fd1d72 * Standardized label names and converted all labels to Pascal case. (temp. fix for bugreport:6988)
* Many fixes to Izlude Arena scripts.
* Other misc. standardization.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17410 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-07-10 07:25:44 +00:00
j-tkay
5ba50d12a5 Fixed bugreport:7776:
- Corrected an invalid map name in the_sign_quest.txt.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17390 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-06-28 07:18:16 +00:00
glighta
8d605f89c3 - Follow up r17296
-- capped CAMOUFLAGE effect, (defs should be lower then 0, atk bonus max 300, fix cri bonus  (base is 1000 not 100))
-- fix bugreport:7601 and add new mapflad for clif_maptypeproperty2 (nomineeffect, nolockon, noitemconsumption, nousecart, nosumstarmiracle) still investgating full effect
-- harmonize script_ref source


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17297 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-04-26 14:38:54 +00:00
daegaladh
bbe75bc3a2 Follow up r16604. Fixed encoding on some files and removed/fixed some korean characters.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16605 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-08 04:45:18 +00:00
daegaladh
178bfb2839 Fixed a bunch of bugs and typos, and made some little optimizations in various quests.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16604 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-08 04:19:17 +00:00
daegaladh
f49b3d6f55 Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.

TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-01 04:29:56 +00:00