86 Commits

Author SHA1 Message Date
Vicious
9b7eaa8403 * Reverted LK_Berserk HP requirement, as everything, including kRO X.2 and pRO X.3, points that way
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9116 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-01 11:38:43 +00:00
skotlex
c87ac4f0a5 - Modified the meaning of the third column in the skill_require_db. Instead of MaxHP, this is now called MaxHPTrigger. This column (which was previously unused by all skills) signals the limit HP% that you can have to be able to use the skill. For example, setting it to 20 means the skill is unusable if you have more than 20% life (not that this is merely a threshold setting, it won't actually substract HP when used!)
- Adjusted LK_BERSERK so you can only use it when you have 20% or less life.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9045 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-23 16:06:01 +00:00
skotlex
d99bf3c795 - Applied most of Mpeg's work on Ninja Skills. For information see: http://gpegon.free.fr/ea/ninja_10-15-06_mpeg.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8999 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-16 19:07:24 +00:00
skotlex
609bfd1e48 - Updated skill_require_db's entry for Abracadabra, it requires yellow 2 gemstones (there's no such hardcoded yellow gemstone requirement anymore)
- Corrected db/const.txt entry bMagicSubRace -> bMagicAddSize
- Fixed Aex Aeterna ending on Soul Breaker's first half.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8651 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-06 14:22:16 +00:00
toms
66158f3bb6 - Applied Mpeg's work on GS
( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt )
- Fixed a syntax error in @showmobs


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29 10:23:11 +00:00
Vicious
5cfee7525e reverted mpeg's work
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8522 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 16:15:16 +00:00
toms
b891e7752c Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt )
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28 13:40:55 +00:00
Playtester
22789445b0 Fixed SP usage of some Gunslinger skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8440 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22 19:08:25 +00:00
toms
29d910ea6e - Updated NJ_BAKUENRYU skill tree
- Fixed HLIF_CHANGE skill


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8365 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19 15:35:11 +00:00
toms
8c79b21151 - Added skill's required item check on homunc skills
- Add Condensed Red Potion as a required item for HLIF_HEAL

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8359 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-19 09:45:11 +00:00
toms
2b1435f36e Applied Mpeg's work on ninja (http://gpegon.free.fr/ea/ninja_08-18-06_mpeg.txt)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8347 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18 15:22:24 +00:00
Playtester
fc57628e5c NJ_NEN now requires a Fang
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8310 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-16 07:21:25 +00:00
skotlex
6e5a887656 - Sacrifice no longer shows damage to self.
- When Asura fails, the skill display will still come off.
- Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db
- Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases.
- Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free
- Cleaned up function merc_hom_dead
- Simplified lots of code around by using the new merc functions.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-14 19:48:16 +00:00
Playtester
ef4af33e08 Fixed Fling requiring unknown amunition
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8252 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-12 22:19:01 +00:00
Playtester
d1acb16e5f Fixed Rapid Shower only using 1 bullet rather than 5
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8204 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-09 13:49:37 +00:00
skotlex
2af1719e67 - Cleaned up some of the db files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8029 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-01 14:16:36 +00:00
toms
5e47973166 Merged mpeg's fix on ninja skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-31 20:19:56 +00:00
Vicious
8aa1963517 changed shell of blood into normal bullet. A_SHOTGUN is still around just in case/i didn't want to touch that.XD
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7985 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30 20:47:10 +00:00
toms
d05578fe70 Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALE
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30 19:32:53 +00:00
Vicious
f0d0180409 GS Skill updates/fixes
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-30 15:48:12 +00:00
Playtester
824902fb23 Shockwave, Flasher and Freezing Trap now consume 2 trap items
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7955 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28 23:50:44 +00:00
skotlex
7cdbea9cf2 - Cleaned up the NJ update code.
- Restored code which was removed (stuff like SC_SKA)
- Fixed possible crashes on some NJ skills if used by non-players.
- Fixed most NJ magic spells doing more damage than they should.
- Fixed ZenyNage being able to do more damage than zeny you have.
- Cleaned up skill setting code for Suiton and Kaensin
- Ordered SC_* definitions in status.c


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28 15:11:17 +00:00
Vicious
52e67c144d Commiting mpeg's NJ work(from jA). some things might have gotten reversed/broken, so please do check, and don't kill me! D:
thread: http://www.eathena.ws/board/index.php?showtopic=105413&view=findpost&p=610877

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7936 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-28 06:07:07 +00:00
DracoRPG
15dd140846 Orn's and Albator's Homunculus system, finally, YAY!!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17 00:15:33 +00:00
skotlex
3da94aa210 - Corrected skill require entry from the Twilight Pharmacy skills.
- Removed the Frost Nova entry from skill_unit_db
- Moved Gospel's code to skill_castend_pos2 
- Some cleaning of skill_castend_pos2
- Fixed a unnecessary map_freeblock_unlock call in the default case of skill_castend_pos2
- Sense/Estimation will now display the mob info window to all party members in the same map.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7595 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-10 14:51:34 +00:00
MasterOfMuppets
0bd2225826 Fixed the SP usage of AS_SPLASHER. Thanks to Belle.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7367 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28 11:11:23 +00:00
skotlex
0263fcc40c - Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling.
- Fixed crash when non-players use ZenyNage. Added the correct Zeny check in skill_check_condition, fixed the skill so that it's damage is based on whatever zeny is specified in skill_require_db.
- Can-act delay will not be reset when warping now.
- Fixed Quagmire not altering walking-speed.
- Silence now blocks skills both on begin/end casting.
- Updated status_calc_bl so that when walking speed changes, the character is made to rewalk so that the new speed takes effect inmediately.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7264 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-20 14:33:54 +00:00
skotlex
cb8cc2d8a7 - Moved setting a mob's level from mob_spawn to status_calc_mob, resetting their level on death has also been removed (as it is handled now on spawn)
- Fixed a bug in status_revive
- Updated Holy Cross, Investigate and Finger Offensive to be usable by all weapons.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6938 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02 16:27:21 +00:00
skotlex
3fd0a5fecc - Made Grandcross usable with all weapons.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6935 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02 15:45:20 +00:00
skotlex
856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27 18:08:30 +00:00
skotlex
03ac2b977e - Changed the state of Asura back to explosionspirits, added a hardcoded move_enable check when invoking Asura and NOT while in BladeStop or a Combo.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6552 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-10 16:18:16 +00:00
skotlex
a312cf5d84 - Corrected @whomap directly invoking msg_table[] rather than msg_txt()
- Guessed where the pet data goes in spawn packet 0x7c
- Updated Charge Attack's state from none to move_enable.
- Made tomahawk an NPC_SKILL so that it may not be plagiarized.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6459 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03 14:15:20 +00:00
skotlex
827f003768 - Fixed standing up not really standing you up.
- Moved battle_consume_ammo to the end of skill_castend_damage_id, skill_castend_nodamage_id and skill_castend_pos2 rather than battle_calc_weapon_attack. They will trigger when the player's arrow_atk state is active and a ground skill was not invoked. It should fix all issues with splash/ground skills consuming ammo per target rather than once per skill use.
- Added structure state to the ground skills, their fields are magic_power, into_abyss and ammo_consume to indicate the states that were previously stored in val3.
- Corrected Desperado ammo consumption (should be 10)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6455 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03 04:02:17 +00:00
skotlex
f977066536 - Removed the unit_can_move checks in skill cast-end, they should be performed in skill_check_require when the skill's state is move_enabled.
- Changed extremity fist's state to move_enabled, the explosion spirits check is now hardcoded.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6452 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-02 21:21:00 +00:00
skotlex
41aa178964 - Added -DMAPREGSQL to Makefile, commented out by default for now.
- Fixed AL_WARP displaying "Unknown Area" selections when you don't have all memo points used up.
- Fixed alive_count not being reset on skill unitsetting, which leads to some groups not being cleared once all their units expire.
- Optimized Kahii, will now only show the amount of HP healed. Moved to skill_counter additional effect so it may trigger even on miss.
- SKA no longer blocks skills.
- Modified the AM_TWILIGHT* skills to require 200 medicine bowls.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6435 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01 21:14:27 +00:00
skotlex
54d5c82e12 - Skills with the move_enable state won't get the walkdelay increased on a skill-cast.
- Changed TK_RUN's state from none to move_enable.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6425 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-01 05:01:15 +00:00
skotlex
0c0fe1e647 - Merged the code of NJ_SHADOWJUMP with TK_JUMPKICK.
- Moved the hiding requirement to the skill_require_db.txt as it should be.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6403 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-30 17:20:31 +00:00
skotlex
e5ee6b1fc0 - Changed the npc_id mismatch warning to be more informative.
- Modified @monster command to use map_search_freecell (prevents mobs spawning on non-walkable tiles)
- Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id version (fixes sprite and splash damage for the skill)
- Corrected Venom Knife's requiring two knives per use.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6124 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-17 00:57:42 +00:00
skotlex
e030ff6086 - Modified @allstats to prevent negative/overflow issues.
- Fixed HP/SP requirements for WE_MALE/WE_FEMALE
- Fixed a typo in skill.h which fixes a compilation warning.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5925 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-06 13:49:29 +00:00
skotlex
bafbe708b2 - Modified the item_db and added view_types to ammo: 1 arrows, 2 dagger (venom knife), 3 bullets, 4 shells, 5 grenades, 6 shurikens, 7 kunais.
- Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change.
- Updated skill_require_db to specify the ammo types required for GS/NJ skills (as best as I could understand them)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5916 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-06 00:02:50 +00:00
reddozen
4a125139e4 setting arrows to 1 wont work... the server was looking for daggers to be equipped into your arrow slot. so i set arrows to 22 in the item DB and in skill require.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5861 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-02 06:20:04 +00:00
skotlex
a1eabcc481 - Fixed skill_require_db loading.
- Added a column to specify the amount of ammo required for skills that require ammo.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5831 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31 18:19:10 +00:00
skotlex
b1a0b58110 - Changed the look field of all arrows to 1.
- Added column "RequiredArrowType" to skill_require_db, set to 1 all arrow-based skills.
- Added support for ArrowType requirement on skills. It checks for having an item equipped on the arrow-slot who's view has to match with the required arrow-type (works the same way it does for weapons).
- Skills will automatically be ranged and arrow-types when they have a arrow-requirement.
- Skills will automatically consume arrows if used with a bow and the skill is an attack weapon-based skill even if the skill_require_db doesn't specifies arrow requirements (this is for stuff like backstab used with bows)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5829 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31 17:22:06 +00:00
Lupus
26782193f2 updated sp cost (from stable)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5807 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-30 13:04:13 +00:00
Lupus
3209b9e3af upd: sp cost, item weight
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5799 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-29 16:44:59 +00:00
reddozen
26fb455a43 * Fixed Gunslinger and Ninja skills not showing up and not working due to an error
in skill_require_db
	  - also commited a commented block for GS_FLING that needs to be looked at and posiably
	    cleaned before it's uncommented.
	  - fixed exp2 not accepting Gunslingers and ninjas
	  - fixed the "jobmaster" having the same problem as rebirth
	  - added the Gunslinger shops for guns and ammo [Reddozen]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5783 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-28 10:26:32 +00:00
Vicious
5dfd882273 jA's db work
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5775 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-27 19:21:27 +00:00
reddozen
7f2dafc887 * Fixed / finished most of Gunslinger [Reddozen]
- fixed some bullets in the item DB
  - adjusted a few rates in skill_cast_db.txt for Gunslingers
  - adjusted a couple skills in skill_db.txt to act correctly
  - adjusted all the SP values for Gunslinger skills
  - changed piercing shot to lv 5 from lv 10
  - made ki Translation fail giving coins to Gunslingers
  - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable
  - GS_CRACKER will no longer stun players
  - added GS_Disarm

* View changes here:
http://diviniaro.com/data/reddozen_3_24_2006.patch

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5739 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-24 23:13:37 +00:00
skotlex
b6ff4970fa - Changed Preserve's cost to 30sp
- Fixed Arrow Shower, UNT_MAGIC_SKILLS was renamed to UNT_ATTACK_SKILLS
- Fixed skill_use_pos checking target tile CELL_CHKNOPASS as invalid instead of CELL_CHKNOREACH


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5708 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-23 01:56:52 +00:00
Lance
a4bf5eb3d0 [reddozen's fix]
- Updated Full Buster's damage, status effects, and skill levels
- Bullseye now only uses 1 coin
- changed Adjustment's required SP
- changed Incerase Accuracy's effect bonuses
- changed Magical Bullet's SP cost
- changed Piercing Shot's damage and SP
- changed Desperado's range, hit count, aftercast delay, and SP
- fixed Absorb Spirit Sphere being able to remove coins
- changed Acid Demonstration's damage to the new Japanese formula

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5699 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22 07:24:47 +00:00