* NPC who opens several barter shops. Each shop exchange mileage coupons (obtainable via events, cash shop) to etc costume stones (used to enchant costumes) or costumes.
Thanks to @Lemongrass3110 !
* Fixes#7191.
* Adds a buy and sell safety check from the Market Shop type.
* Also includes an item validation check when loading items from SQL for Market Shops.
Thanks to @mazvi!
* Some correction in Illusion investigation NPCs
* After discussion, 9ddd26f1e2 reverted to not using same NPC name as Kiel quest
* Corrections of the questinfo QTYPE
Thanks to @crazy-arashi, @Pokye
Implemented the main quest, daily quests and exchange npcs related to illusion of underwater.
Walkthrough Conversion.
Closed#6472
Thanks to @secretdataz @OptimusM !
Co-authored-by: aleos <aleos89@users.noreply.github.com>
* Implemented the main quest, daily quests and exchange npcs related to Illusion of Luanda.
Fixed#6462
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Implementation of the Episode 16.1 - Edda Half Moon In The Daylight - Memorial Dungeon (quests and exchange NPCs)
Thanks to @Pokye @OptimusM @idk-whoami !
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Implemented the main quest, daily quests and exchange npcs related to illusion of turtle
* Implemented the random option groups of the items given in the dungeon
Thanks to :
@attackjom
@idk-whoami
@OptimusM
@Pokye
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Added mobs db, mobs spawn and quests related to nif_dun01 and nif_dun02
* Some data after rebalance is missing but the base is there
Thanks to @aleos89 @Lemongrass3110 @Pokye @OptimusM @Tokeiburu for the reviews !
Adds a new script command for itemlink generation for usage inside NPC dialogs (mes "").
A few cleanups related to the normal itemlink feature.
Thanks to @Atemo and @aleos89 for their help!
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Added missing NPCs in rgsr_in (used for item reform, enchant)
* Attempt to clean up some dialog
* Added Group_0 in item_randomopt_group.yml (apply no randomoption)
Thanks to @Dia !
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Introduces the cashmall
Added Cachua_Coupon exchange NPC
Enabled Devil Enchant Master and moved to Cash Mall
Moved Mergician
Added Basta, Mighty Hammer and Brock
Moved Shadow Blacksmith
Added Cash Hair Stylist
Added a feature switch for Stylist UI
Updated Hair Stylist
Thanks to @aleos89, @Atemo and @eppc0330!
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Adjusts the minimum respawn time of a monster to be 1 second as it is officially.
* Adds a battle config to allow for easy adjustment.
* Monsters that don't define a delay1 for permanent spawn scripts are defaulted to 5 seconds.
Thanks to @mrjnumber1, @vstumpf, @Lemongrass3110, and @Atemo!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Short quest to allow the player to summon, via an item, a dynamic NPC that gives basic game information.
* After level 30, the player can get a costume in exchange for the item.
Co-authored-by: Aleos <aleos89@users.noreply.github.com>