780 Commits

Author SHA1 Message Date
Aleos
240f71cbce
Converts Homunculus Database to YAML (#4659)
* Converts the Homunculus Database and Homunculus Skill Tree Database into one YAML flat file.
* General cleanups and optimizations.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110 and @Atemo!
Co-authored-by: Atemo <capucrath@gmail.com>
2023-02-15 14:42:51 -05:00
Balfear
134bfbe986
Added new guild UI features (#6285)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Null Ragnarok Relation <59070443+iberryRO@users.noreply.github.com>
2023-01-05 23:39:30 +01:00
Lemongrass3110
9dda166c0e
Converted cash shop database to YAML (#6299)
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2023-01-05 18:30:07 +01:00
Aleos
ef4d52fd7b
Adds official Wand of Hermode clear list (#7494)
* Wand of Hermode has a unique status clear list separate from the list other skills use.
* Adds RemoveOnHermode status flag to identify statuses that can be removed from Wand of Hermode.
Thanks to @mrjnumber1 and @Lemongrass3110!
2022-12-20 17:05:27 -05:00
Lemongrass3110
448d8febfa Follow up to 3b71f77
Thanks to @Atemo
2022-12-20 14:09:58 +01:00
Balfear
3b71f77c27
pc_isUseitem: update flywings list (#7487)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-12-20 14:03:59 +01:00
Singe Horizontal
1f1b5fe4a0
Restores Dispell removing NPC_AGIUP (#7479)
Fixes #7478
2022-12-11 11:06:07 +07:00
Jittapan
3f7155bf84 Revert "Bumped db version"
This reverts commit 9db030fcc641cc2c3e15c38914207b516ba3b295.
2022-11-12 12:13:53 +07:00
Jittapan
9db030fcc6 Bumped db version 2022-11-12 12:12:57 +07:00
Lemongrass3110
96efb0e426
Block dynamic NPCs in instances (#7429)
Fixes #7420

Thanks to @attackjom
2022-11-10 22:14:42 +01:00
Aleos
8073d4e084
Adds EndOnEnd node to status database (#7313)
* Any status defined under EndOnEnd will be removed when the status becomes inactive.
* Renames End to EndOnStart.
* Removes some hard coded statuses.
* Includes YamlUpgrade Tool update to rename End -> EndOnStart.
Thanks to @Lemongrass3110!
2022-10-20 10:04:00 -04:00
Aleos
7f82194eca
Adds SC_WEAPONBREAKER status (#7265)
* Fixes #6915.
* Adds the SC_WEAPONBREAKER status which is applied via NPC_WEAPONBRAKER's self cast ability.
* Adds a chance to break a target's weapon at 2 * skill_lv% for 30 seconds.
Thanks to @Playtester!
2022-10-12 16:53:49 -04:00
Aleos
4ae56ba94c
Fixes Marine Sphere behavior (#7333)
* Fixes #7332.
* Resolves an issue where Marine Sphere were not casting their skills after being hit.
Thanks to @violent01 and @Daegaladh!
2022-10-07 15:54:07 -04:00
Jittapan Pluemsumran
19fe27932f
Implemented refine result broadcast packet (#7301) 2022-10-04 15:27:25 +07:00
Aleos
c2e19bcf06
Fixes to Lullaby, Pang Voice, and Wink of Charm (#7264)
* Fixes #6916.
* Corrects the interval of Lullaby to every 4 seconds in pre-renewal.
* Corrects the success chance of Lullaby to INT * 0.2 + rand(10%, 30%) for Sleep.
* Corrects the duration of Lullaby's Sleep to 18 + 2 seconds in renewal and 30 seconds in pre-renewal.
* Corrects the success chance of Pang Voice to 70% for Confusion.
* Corrects the success chance of Wink of Charm versus players to 10% for Confusion.
* Corrects the success chance of Wink of Charm versus monsters to [(srcBaseLevel - tarBaseLevel) + 40]% for Charm.
Thanks to @Playtester and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2022-09-22 13:25:30 -04:00
munkrej
4800b5bf72
adds missing mob skill conditions MSC_GROUNDATTACKED and MSC_DAMAGEDGT (#7138) 2022-09-22 15:30:17 +02:00
Atemo
75ab6738e0
Added missing status flag for Active_Monster_Transform and Monster_Transform (#7253)
Fixed #7247

Thanks to @jmsngls !
2022-09-07 18:52:30 +02:00
Aleos
534bc706d0
Fixes Offertorium and Magnificat stacking (#7249)
* Fixes #7241.
* Offertorium and Magnificat are able to cancel each other out.
Thanks to @LadyNanuia!
2022-09-06 09:45:01 -04:00
Singe Horizontal
957efd823f
Several status fixes (#7216)
* Fixes #7215.
* Fixes endows not being removed on death and staying while switching weapon.
* Fixes some statuses that must disappear when logging off: Strip skills, Asura SP Regen Malus, Critical Explosion, NPC Change Undead.
* Monsters in StoneWait are correctly prevented from attacking.
2022-09-06 08:52:27 -04:00
Atemo
7c3bb6124a
Added missing increase of the versioning (#7220)
Follow up 17751aa4d7
2022-08-29 16:28:54 +02:00
Atemo
17751aa4d7
Added 'Gradable' in item DB (#7218)
* Added 'Gradable' in item DB
** The field defines if the item can be graded (renewal). (Default: false)

Thanks to @attackjom, @Lemongrass3110 !
2022-08-29 13:28:09 +02:00
Singe Horizontal
a03644fc53
Fix Aspersio not removing scroll enchant (#7203)
Fixes #7202
2022-08-24 23:09:19 +02:00
munkrej
84d295e784
Adds new mob skill condition MSC_MOBNEARBYGT (#7130)
* Adds new mob skill condition MSC_MOBNEARBYGT as on official some monsters trigger skills when specific amount of other monsters are nearby.
2022-07-25 11:11:20 -04:00
Atemo
f6bc10bfb1
Mob quest target (#7071)
* Added functionality to select monsters that increase the quest counter
* Removed the extra conditions on Id
* Added an example in quest_db.yml for MapMobTargets
* Clean-up the docs
* Added the possibility to define "All" to Location

Thanks to @aleos89 !
2022-07-14 19:00:48 +02:00
Daegaladh
15a5bcb2cf
Fixed Baphomet Jr. pet Stun resistance (#7079) 2022-07-01 00:30:31 +02:00
Daegaladh
b2cbf263de
Fixed MATK rate on pre-re staffs (#7074) 2022-06-30 19:40:04 +02:00
eppc0330
56a47cd0a5
Partial revert of #7072 (#7078)
* Baphomet Jr's stun resistance should increase, not decrease.
* Glorious Holy Avenger has been confirmed to give +6 INT.
Thanks to @eppc0330 and @Daegladh!
2022-06-30 12:38:34 -04:00
Aleos
fe60611892
Fixes some bonus inconsistencies (#7072)
* Fixes #7031.
* Resolves Glorious Holy Avenger giving an extra 6 INT in renewal.
* Also cleans up the refine checks for Glorious Holy Avenger in pre-renewal.
* Baphomet Jr pet should now reduce resistance to stun in renewal.
Thanks to @Melk3000!
2022-06-30 09:55:00 -04:00
Aleos
394dab1237
Cleans up Thief's Double Attack item bonuses (#7070)
* Items that grant TF_DOUBLE now no longer require bDoubleRate.
* Adds pc_checkskill_flag() to return a skill's flag value.
Thanks to @eppc0330 and @secretdataz!
2022-06-28 12:01:57 -04:00
Playtester
08edcb5b6b
Fixed bosses not being immune to StoneWait (#7040)
- Bosses are now immune to StoneWait again (fixes #7037)
- Improved documentation on the bone_drop config (fixes #7026)
2022-06-18 13:25:51 +02:00
Aleos
9bf78ee5a3
Clean up to how map cache is loaded by mode (#6984)
* The db/(pre-)re/map_cache.dat now contain maps that are only different between the modes.
* Moves all general maps into db/map_cache.dat for loading across both modes.
* Adds support for the new RSW water height.
* Adds an error message when loading GRFs if the file size is over 2GB.
2022-05-26 09:55:46 -04:00
Aleos
cc93494cf9
Shifts the WoE TE castles to renewal (#6981)
* Moves the WoE FE, WoE Novice, and WoE SE castles to the general database.
* Moves the WoE TE castles to the renewal database to match the loading of the NPC.
2022-05-24 13:43:41 -04:00
Aleos
dacfa6b8c4
Fixes Change Cart not applying style (#6979)
* Fixes #6957.
* Adds a missing flag for SC_PUSH_CART to make sure the display when changing cart styles is sent to the client.
Thanks to @jofvgaming!
2022-05-23 14:16:19 -04:00
Aleos
20d9fa6cc7
Fixes Orcish face display (#6956)
* Fixes #6954.
* Resolves an issue where the Orcish face would not display properly after casting SA_REVERSEORCISH.
Thanks to @mimishi!
2022-05-18 10:49:51 -04:00
Aleos
f1b181ec9c
Removes SCF_OVERLAPFAIL in favor of Fail list (#6865)
* Removes the SCF_OVERLAPFAIL status flag in favor of adding the status to the Fail list.
* Confirmed that Burning does renew itself.
2022-05-17 16:45:07 -04:00
Aleos
b857e2749a
Resolves some statuses ending early from items (#5817)
* Partial fix for #5766.
* Items that Auto Guard, Ruwach, or Angelus skills should stay active when the item is removed.
Thanks to @mrjnumber1!
2022-05-17 12:41:25 -04:00
Playtester
d3cc0c5656
Updated pre-renewal mob_db for Brasilis monsters (#6945)
* Updated Brasilis monsters in pre-re/mob_db.yml to pre-renewal jRO stats (jRO has higher ATK than bRO)
* There never was an official pre-re kRO version because kRO updated to renewal before adding Brasilis, but having all the common values like aDelay/aMotion and drop order official makes it easier to update these monsters via /Import/
* Will provide an import file to revert to bRO ATK here: https://rathena.org/board/topic/80992-official-pre-renewal-brasilis/

Special thanks to @Daegaladh for providing additional data to cross check these values.
2022-05-16 10:53:18 +02:00
Playtester
b0b5bfd055
Fixed Steel Body not being removed on logout (#6938)
- Fixes #6910
2022-05-11 23:11:14 +02:00
Playtester
a027900711 Fixed range of NPC_HELLPOWER and AM_RESURRECTHOMUN
- Follow-up to e9ead1f
2022-05-10 21:25:41 +02:00
Playtester
cfa9776a28
Fixed Grand Cross and Grand Darkness (#6927)
- Fixes #6647 (b)
- Related to #1140
- Follow-up to ce4aed2
- Re-implemented Grand Cross / Grand Darkness
- Both skills can hit up to 4 times
- Each cell of both skills will stop dealing damage if it dealt damage at least 3 times
- The interval is now fixed to 300ms regardless of how many targets are on a single cell
2022-05-09 19:14:48 +02:00
Playtester
e9ead1fcb7
Fixed skill ranges of NPC and HOM skills (#6917)
- Fixes #6884
- Updated skill ranges of NPC and Homunculus skills to their official values
- Implemented the official skill selection mechanic where when a mob picks a skill but can't cast it due to range, it will not check for any skills below
- Added a configuration to reset this to the previous behavior
2022-05-04 19:04:22 +02:00
Playtester
fe7626dfdc Follow-up to 64f10ed
Just fixed a typo.
2022-05-02 16:33:01 +02:00
Playtester
64f10ed10b
Fixes HPFactor being way too high (#6909)
- Fixes #6908
- HpFactor default changed from 20000 to 0
- Renamed HPMultiplicator to HpIncrease and SPFactor to SpIncrease so the naming is more consistent
- Fixed an issue with case-sensitivity (HP/SP -> Hp/Sp)
- YAML version of JOB_STATS is now 2
- "csv2yaml" and "yamlupgrade" converters updated accordingly
- Improved documentation

Special thanks to @Lemongrass3110
2022-05-02 13:50:09 +02:00
Aleos
3b9c28aa46
Minor SC_STONEWAIT fixes (#6892)
* The SC_STONEWAIT status should not be applicable to the Undead element.
* Fixes the overall duration for SC_STONEWAIT and SC_STONE because of incorrect order of resistance application.
* Adds the delay parameter to sc_start functions since some statuses, if not most, have a delay of some sort before being applied to a target.
* Swaps the duration values for Stone Curse related skills.
Thanks to @Playtester!
2022-04-27 12:40:38 -04:00
Aleos
d617d9f083
Updates SC_CHANGEUNDEAD behavior (#6867)
* Fixes #6834.
* Versus Players
- Animation will be properly displayed for Blessing/Increase Agility when the target has Change Undead active (buffs are not applied even though animation is displayed).
- Target can no longer be killed through the single damage applied by Blessing/Increase Agility and Change Undead.
- If the target has Curse and Stone active, only Curse is removed by Blessing first (buffs are not applied).
- Shadow or Undead armor have no impact on Blessing or Increase Agility at all.
* Versus Monsters
- Blessing is applied normally to the target as long as it's not an Undead element or Demon race.
- Blessing does not cancel out Curse or Stone.
Thanks to @Playtester!
2022-04-22 11:46:28 -04:00
Aleos
53bc2376a6
Updates stacking for common statuses (#6807)
* Fixes #6798.
* Updates the Fail, End, and EndReturn lists for OPT1 and OPT2 statuses.
* Removes the hardcoded OPT1 overwrite prevention check.
* OPT1 that have RemoveOnDamaged flag should not get applied again in the same attack.
* Fixes Stone status not properly being inflicted by the bAddEff, bAddEff2, bAddEffWhenHit, and bAddEffOnSkill item bonuses.
* Fixes Stone status not properly being inflicted by The Hanged Man from Tarot Card of Fate.
Thanks to @Playtester!
2022-04-21 09:31:27 -04:00
Playtester
da93c190c5
Correct Implementation of NPC_CHANGEUNDEAD (#6837)
- Fixes #6832
- NPC_CHANGEUNDEAD is now a single target attack skill
- 100% physical, undead property damage
- When it deals damage, 10%*skill_lv chance to cause SC_CHANGEUNDEAD for 60 seconds
- Skill range is 2
- All NPC status skills now have 120% hit rate
2022-04-15 09:00:53 +02:00
Aleos
cee161e677
Implements SC_STONEWAIT (#6794)
* Fixes #6748.
* Implements SC_STONEWAIT to be used with OPT1_STONEWAIT.
* Removes a lot of hard coded OPT1_STONE checks now that the two states are split to their own statuses.
* Fixes SC_STONE not ending when the target receives damage.
* Fixes SC_STONE getting overwritten by other statuses the have OPT1 states.
* SC_STONE should damage the target by 1% of MaxHP, not CurrentHP.
* All skills that give StoneWait aside from Stone Curse are 100ms.
* Confirmed that Sienna Execrate is 8 + 2 * SkillLv seconds of Stone.
* Moves Provoke and Mind Breaker status clearings to the status database.
* Converts EndReturn in the status database from a boolean to a list of statuses. Statuses defined in this list will be ended and then the status making the call will not take affect.
Thanks to @Singe-Horizontal, @Playtester, and @Lemongrass3110!
2022-04-08 13:16:18 -04:00
Aleos
2993c0baa6
Updates the status resistances for renewal (#6764)
* Fixes #4694.
* Updates the status resistance formulas for several of the common statuses.
* Updates a few skills to their appropriate durations.
* When the caster is a higher base level, some statuses now take this difference into effect.
* Item resistances are also applied to the duration.
* Fixes Chaos Panic not reading the skill database duration.
* Points Bash's Stun duration to itself and not Fatal Blow.
* Adjusts SC_CURSE to look up the duration from NPC_WIDECURSE as it's set to the the default 18 seconds.
* Burning will fail if the target is under the effect of White Imprison.
* Burning will fail on level 2 Fire targets.
Thanks to @Playtester!
2022-04-06 10:53:32 -04:00
Playtester
3206054205
Fixed refinement success and def for pre-re (#6782) 2022-04-02 14:42:56 +07:00