- Energy Coat: Reduces both physical and magical attacks and now has fixed cast time of 5 seconds
- Throw Huuma Shuriken (33%): Cannot be interrupted
- Spread Attack: Can be used with a Grenade Launcher and attack power is increased; now 20*skill_lv
- Turn Undead: Success rate formula changed, Magic damage formula changed on failure
- Drums on the Battlefield: Increase ATK and DEF granted
- The Ring of Nibelungen: Removed level 4 weapon requirement
- Apple of Idun (100%): Increase amount of HP recovered; now (100 + 5*skill_lv + 5*VIT/10)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16292 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:5981 PA_SACRIFICE now won't be granted by bonus damage from cards(RENEWAL CHANGE).
Fixed bugreport:5892 & bugreport:5900 SO_SPELLFIST is now working properly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16268 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:5953 GC_CROSSRIPPERSLASHER range is now (8 + 1 * skill level) cells.
Fixed bugreport:5943 SC_GROOMY is now really remove selected mounts.
Updated Guillotine cross skills formula base on re-balancing formulas...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16243 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed part of bugreport:5880
-Fixed damage formula of NC_SELFDESTRUCTION.
-Fixed damage formula of GC_CROSSRIPPERSLASHER.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16206 54d463be-8e91-2dee-dedb-b68131a5f0ec
Notice this revision onwards requires you to update your char sql table and add the elemental sql table (check sql-files/upgrade_svn15885_log.sql)
If you step by any bugs, let us know at http://rathena.org/board/tracker/ Thank you very much.
ARRIBA ARRIBA.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15885 54d463be-8e91-2dee-dedb-b68131a5f0ec
Shield Chain now takes account of weapon attack and weapon refinement into damage, along with elemental weapons.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15826 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Causes target player, mob, homunculus or mercenary to enter in endless sleep state until cast again (logoff cancels).
- Cannot be cast on self
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15747 54d463be-8e91-2dee-dedb-b68131a5f0ec
* everything has been tested (with the exception of WZ_SIGHTBLASTER)
* the status now uses a much simpler two-state mechanism; see http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4833 for details
* non-offensive and non-magic skills no longer consume the status
* set WZ_ICEWALL NK flag to NK_NO_DAMAGE to properly not consume the status
* fixed stale matk used for unit- and timerskills
* fixed the original bug with isilla card triggering a status recalc (bugreport:4833, matk swapping no longer needed)
* removed a couple now unnecessary exceptions (they now work out of the box/as side effects)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15694 54d463be-8e91-2dee-dedb-b68131a5f0ec
Removed some double entries from item DB.
Added lost of entries to item_trade.txt and cleand it a little.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15571 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Stop hiding status when use skills or attack enemies.
- Added security fixes to clear hiding status in some cases, like warped and reloging.
- Updated walk speed formula.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15408 54d463be-8e91-2dee-dedb-b68131a5f0ec