-- Pin code issue after char_refac (bugreport:9027)
-- Delete date issue after char_refac (bugreport:9029)
-- Stuck when drag item from/to inventory/cart/storage if the item cannot be moved. (bugreport:8935)
Command:
-- Added @cloneequip to clone other's equipments.
-- Added @clonestat to clone other's statuses.
-- Thank Antares for the suggestion, http://rathena.org/board/topic/95076-new-atcommands-suggestion/
Permission:
-- Added 'bypass_stat_onclone' to make user who use @clonestat can bypass stat limit.
-- Change 'atcommand_enable_npc' to 'command_enable' permission to enable use command while talking with NPC. Suggested by @aleos long time ago.
Misc:
-- Correcting some checks for bAddEff bonuses.
-- Moved status point calculaiton formula to PC_STATUS_POINT_COST, removing redundancy in pc_need_status_point and pc_maxparameterincrease.
-- Added pc_is_same_equip_index function to move all item index checks, removing redundancy in some cases.
-- Some random in-source documentations.
-- Updated map_msg_idn.conf.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Increased limit from 32,767 to 65,535.
- Still uses same amount of memory with doubled usable size.
- Adjusted CARD0_PET from -256 to 256.
- Please run both SQL files after applying this update to avoid values becoming corrupt.
- Tested and works on clients 2012-04-10 and up thanks to Cydh.
- Removed an unused SQL file.
-- Map crashed because empty item_combo script (bugreport:8959)
-- Wrong MATK calculation of Distort Crescent/Zangetsu effect (SC_ZANGETSU) (bugreport:8998)
-- Wrong damage reduction of Sera's Pain Killer effect (SC_PAIN_KILLER) (bugreport:8994)
-- Fixed Shape Shift (NC_SHAPESHIFT) wrong requirement (bugreport:9002)
-- @itembound, getitembound usage. Not, now allowed for unspecified bound_type (thank Ceejay Abne! http://rathena.org/board/index.php?showtopic=94726)
-- Change check behavior for skill requirement level-dependent check.
-- Removed NC_REPAIR hardcoded requirement.
-- Moved the required equipped item to 'RequiredEquipment' on skill_require_db.txt.
-- Missing "Option_Ruwach" as contantan.
-- Corrected Chasewalk STR bonus, it's SC_CHASEWALK2, different with SC_INCSTR.
-- Corrected some Rebellion skill's effects.
-- USESKILL_FAIL_MADOGEAR message for failed skill that needs player has Madogear.
-- Changed skill name and description length to 31 chars.
-- Some documentation updates.
-- Follow up 0f2dd7f. (Well, using empty password in import file, won't works, if you want, empty the original conf file. Fix this later, related on 'sscanf' for those files)
-- Follow up 28c90bb, thank @julia40124009
-- Misc. :P
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
By default system is disabled (src/config/core.h).
This follows the iRO implementation VIP System. More information can be found on the iRO Wiki.
All settings also have individual configs.
Official VIP scripts will be implemented later.
Big thanks to lighta and Cydh for support and debugging.
- Thanks for Xantara for providing initial diff as well as Lighta for guild bound help
- Adds script commands 'getitembound', 'getitembound2', and 'countbound'
- Adds at commands @itembound and @itembound2
- Adds permission pc_can_traded_bounded
- Documentation updated
Don't forget to run the SQL upgrade file!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17351 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Patch bugreport:7673 Revert removing of 0x6b (tmp patch)
-Fix bugreport:7669 (hotkey amo broken since r17322)
-Fix bugreport:7524 (so that items don't show up as 0% drop rate in renewal drop) (Akinari)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17339 54d463be-8e91-2dee-dedb-b68131a5f0ec
No other langage is enable by default, change LANG_ENABLE in msg_conf.h
-- Add 2 new atcommand :
@langtype to switch over langages
@reloadmsgconf to reload the db
Langage choosen is account wide, not reseted by default on relog.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17251 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Change some remaining -1 for status ending timer.
-Move some hardcoded msg in msg_athena
-Small optimisation on battle_attr_fix
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16835 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added enum for data: `int`, `unsigned int` and `void*`
- Replaced generic `void*` data with `DBData` struct to hold `int`, `unsigned int` or `void*` (member of `DBNode`)
- Added `db_i2data`, `db_ui2data` and `db_ptr2data` functions to cast from `int`/`uint`/`void*` to `DBData` (used in `DBMap::put()`)
- Added `db_data2i`, `db_data2ui` and `db_data2ptr` functions to get `int`/`uint`/`void*` from `DBData`
- Enabled statistics for new functions in `db_stats` struct
- `DBCreateData` functions (used in `DBMap::ensure()`) now return `DBData` instead of `void*`
- `DBApply` functions (used in `DBMap::foreach()` and `DBMap::destroy()`) now take `DBData*` as a parameter instead of `void*`
- `DBMatcher` functions (used in `DBMap::getall()`) now take `DBData` as a parameter instead of `void*`
- `DBReleaser` functions now take `DBData` as parameter instead of `void*`
- Default releasers release data if it is `void*` (`DB_DATA_PTR`) type
- `DBIterator` functions: `first()`, `last()`, `next()` and `prev()` now return `DBData*` instead of `void*`
- `DBIterator::remove()` now returns `int` (1 if node was found and removed, 0 otherwise) instead of `void*` and takes an extra `DBData*` parameter for the data of removed entry
- `DBMap::get()` and `DBMap::ensure()` now return `DBData*` instead of `void*`
- `DBMap::remove()` and `DBMap::put()` now return `int` (1 if node already existed, 0 otherwise) instead of `void*` and take an extra `DBData*` parameter for the data of removed entry
- `DBMap::put()` now takes `DBData` as parameter instead of `void*`
- `DBMap::getall()` now puts data into `DBData**` buffer instead of `void**` buffer
- Updated macros:
- (`i`/`ui`/`str`)`db_get` and (`i`/`ui`/`str`)`db_ensure` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by `DBMap::get()`
- added (`i`/`ui`/`str`)`db_iget` and (`i`/`ui`/`str`)`db_uiget` that get `DBData` from `DBMap` and extract `int`/`unsigned int` from it (with `db_data2i`/`db_data2ui`)
- `db_put`, `idb_put`, `uidb_put` and `strdb_put` data params were wrapped with `db_ptr2data` to match new signature of `DBMap::put()` (`DBData` instead of `void*`)
- added (`i`/`ui`/`str`)`db_iput` and (`i`/`ui`/`str`)`db_uiput` that put `int`/`unsigned int` into `DBMap` (first wrapping it with `DBData`)
- added `NULL` in place of extra parameter for removed data in `db_remove` macros
- `dbi_first`, `dbi_last`, `dbi_next` and `dbi_prev` were wrapped with `db_data2ptr` to extract data from `DBData*` that is now returned by these `DBIterator` functions
- Updated `DBMap` documentation, and fixed a dozen of typos in it.
- Updated rest of rA code to reflect `DBMap` changes (mostly required signature changes of `DBCreateData` and `DBApply` functions).
- Fixed a bug where `DBMap::put()` would return data of a deleted entry.
- Removed some unnecessary pointer casts.
- Increased `showmsg.c` static buffer size to fit entire DBMap stats report.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15682 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated VS9/10 project files.
- Updated `configure` & `Makefile`s.
- New GM, Commands & Permissions system:
- '''This is a backwards compatibility breaking update''', please read tid:58877
- Replaced GM levels with Player Groups.
- Commands permissions & other privileges now depend on group, not GM level.
- `@help` command improvements: requires "commandname" param and shows more detailed info about commands.
- Modified GM whisper system to deliver messages basing on permissions, not GM level.
- Remote trade request is now possible only if player is allowed to use `@trade` command as well.
- Added a proper permission to use `/changemaptype` command.
- `clif_displaymessage` is now capable of displaying multiline messages.
- All `ACMD_FUNC`s are static now, and the only way to invoke them is with `is_atcommand()`; all client commands (starting with `/`) are now translated into corresponding atcommands (with exception of `/kick` used on monster, as there is no atcommand to kill single monster).
- Removed nonsense "bot check" triggering when player blocked (`/ex`) Server.
- Merged `@monster`, `@monsterbig` and `@monstersmall`.
- Improved flow of atcommand execution to avoid revealing info about online players or existing commands to non-privileged players.
- Merged `atcommand` and `charcommand` script functions (`charcommand` is aliased to `atcommand`).
- Fixed `atcommand` script function reading unknown memory area (possible access violation).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15572 54d463be-8e91-2dee-dedb-b68131a5f0ec
- now it is finally possible to log every item players gain or lose
- added 3 log types: `I` for auctioned items, `B` for buying shop transactions and `X` for all other items transactions that don't fall into another category (for detailed explanation on all log types read `conf/log_athena.conf`)
- it also fixes items being logged as picked up/gained by player when in fact they were dropped on the ground due to full inventory
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15420 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Guild storage is now sorted before being displayed rather than after being saved...
- Merged storage_gsortitem into storage_sortitem.
- Added option 'client_sort_storage' to control storage sorting.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14605 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed clif_guildstoragelist and adjusted clif_storagelist to be able to handle any kind of storage.
- Removed clif_guildstorageitemadded in favor of clif_storageitemadded.
- This also fixes clif_guildstorageitemadded sending old update packet for clients prior 20090603, although packet 0x1c4 (ZC_ADD_ITEM_TO_STORE2) was added before PACKETVER 5 (before 2003-11-03aSakexe, exact addition date unknown) (since r14286).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14571 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Rental items now can be moved to storage and cart.
- Autotrade cannot be used when user is dead, and it's not dispelled if user dies to prevent abuse.
- Fixed pc_checkitem to do a proper item check and remove.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14082 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated unit_stop_walking to not move character an extra cell when it is already half-way there unless flag 0x4 is passed. (bugreport:3078)
- Fixed the monster MD_CASTSENSOR code not correctly setting the monster's aggressive state.
- Corrected a few compiler warnings
- Changed a bit the code for SC_BOSSMAPINFO so it is not so hideously ugly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13774 54d463be-8e91-2dee-dedb-b68131a5f0ec
* storage is now loaded/saved along with character status
* as a consequence, a lot of storage handling code was removed
* there is no more locking done within storage data
* mapservers no longer cache the data (solves muiltimapserver exploit)
* loading storage on char select may decrease charserver performance
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12950 54d463be-8e91-2dee-dedb-b68131a5f0ec
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
* mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
* the clif_buylist() function once again hides invalid npc shop items
* it is no longer possible to purchase nonexistent items from a npc shop
* npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Delete any item from inventory/cart/open storages that went missing during the reload.
- Delete item from any shop that has this item.
- Refresh item screen for anyone who has a shop open.
- Delete mob db drop table references.
- Delete item from storage during load if it isn't in the item db.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12661 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed acc_reg2 parsing screwing up the char_id and subtracting 2 from it rather than passing it as it is.
- Extended the auth_node/auth_db system in chrif.c to handle log in/out and mapserver-change procedures. This way players are not in the main dbs when they are not "active", which blocks potential invalid accesses to them.
- Replaced states auth, waiting_disconnect and finalsave with active.
- Cleaned some the party/guild login and creation procedures, removed the party_sent/guild_sent states.
- Removed a redundant guild_check_member call which is beyond not-needed and into the realm of wasting resources.
- clif_parse will no longer process packets from !sd->state.active players, this also makes checking for finalsave uneccessary (since players re already removed from the maps and dbs by this point, so you can't access them in any other way)
- Separated the roles of unit_free and map_quit, the former will handle cleaning structures from the player so it can be free'd safely, while the latter performs additional routines which are unique to characters logging out normally (map-server changes will invoke unit_free and bypass map_quit).
- Removed pc_isplaying, quit_db, map_knowsaccount, MAPIT_PCISPLAYING among other functions/defines which are no longer needed due to the new login scheme.
- Cleand up a bit some code in the clif_send(_sub) functions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12223 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed gm_account_db not being deallocated in login-converter.c.
* Refactoring names and documentation in db.h/db.c:
- changed 'struct dbt' to 'struct DBMap' and 'DB' to 'DBMap*'
- changed 'struct db' to 'struct DBMap_impl' and 'DB_impl' to 'DBMap_impl*'
- changed COUNT to DB_COUNTSTAT and made it's existence not depend on DB_ENABLE_STATS
- removed some @see links and corrected small typos in the documentation
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11698 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Changed clif_sitting() to use 'bl' instead of 'sd' (for non-player objects)
* Removed way messed-up script function 'unitdeadsit'
* Tagged 'FIXME' lines written by myself
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11040 54d463be-8e91-2dee-dedb-b68131a5f0ec