rathena/src/map/storage.c
Cydh Ramdh 267d521c00 Bug fixes:
-- Pin code issue after char_refac (bugreport:9027)
-- Delete date issue after char_refac (bugreport:9029)
-- Stuck when drag item from/to inventory/cart/storage if the item cannot be moved. (bugreport:8935)
Command:
-- Added @cloneequip to clone other's equipments.
-- Added @clonestat to clone other's statuses.
-- Thank Antares for the suggestion, http://rathena.org/board/topic/95076-new-atcommands-suggestion/
Permission:
-- Added 'bypass_stat_onclone' to make user who use @clonestat can bypass stat limit.
-- Change 'atcommand_enable_npc' to 'command_enable' permission to enable use command while talking with NPC. Suggested by @aleos long time ago.
Misc:
-- Correcting some checks for bAddEff bonuses.
-- Moved status point calculaiton formula to PC_STATUS_POINT_COST, removing redundancy in pc_need_status_point and pc_maxparameterincrease.
-- Added pc_is_same_equip_index function to move all item index checks, removing redundancy in some cases.
-- Some random in-source documentations.
-- Updated map_msg_idn.conf.

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2014-06-15 18:50:21 +07:00

827 lines
20 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/db.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "map.h" // struct map_session_data
#include "storage.h"
#include "chrif.h"
#include "itemdb.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "guild.h"
#include "battle.h"
#include "atcommand.h"
#include "log.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static DBMap* guild_storage_db; ///Databases of guild_storage : int guild_id -> struct guild_storage*
/**
* Storage item comparator (for qsort)
* sort by itemid and amount
* @param _i1 : item a
* @param _i2 : item b
* @return i1<=>i2
*/
static int storage_comp_item(const void *_i1, const void *_i2)
{
struct item *i1 = (struct item *)_i1;
struct item *i2 = (struct item *)_i2;
if (i1->nameid == i2->nameid)
return 0;
else if (!(i1->nameid) || !(i1->amount))
return 1;
else if (!(i2->nameid) || !(i2->amount))
return -1;
return i1->nameid - i2->nameid;
}
/**
* Sort item by storage_comp_item (nameid)
* used when we open up our storage or guild_storage
* @param items : list of items to sort
* @param size : number of item in list
*/
void storage_sortitem(struct item* items, unsigned int size)
{
nullpo_retv(items);
if( battle_config.client_sort_storage )
qsort(items, size, sizeof(struct item), storage_comp_item);
}
/**
* Initiate storage module
* Called from map.c::do_init()
*/
void do_init_storage(void)
{
guild_storage_db = idb_alloc(DB_OPT_RELEASE_DATA);
}
/**
* Destroy storage module
* @author : [MC Cameri]
* Called from map.c::do_final()
*/
void do_final_storage(void)
{
guild_storage_db->destroy(guild_storage_db,NULL);
}
/**
* Parses storage and saves 'dirty' ones upon reconnect.
* @author [Skotlex]
* @see DBApply
* @return 0
*/
static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap)
{
struct guild_storage *stor = db_data2ptr(data);
if (stor->dirty && stor->storage_status == 0) //Save closed storages.
storage_guild_storagesave(0, stor->guild_id,0);
return 0;
}
/**
* Function to be invoked upon server reconnection to char. To save all 'dirty' storages
* @author [Skotlex]
*/
void do_reconnect_storage(void)
{
guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub);
}
/**
* Player attempt tp open his storage.
* @param sd : player
* @return 0:success, 1:fail
*/
int storage_storageopen(struct map_session_data *sd)
{
nullpo_ret(sd);
if(sd->state.storage_flag)
return 1; //Already open?
if( !pc_can_give_items(sd) )
{ //check is this GM level is allowed to put items to storage
clif_displaymessage(sd->fd, msg_txt(sd,246));
return 1;
}
sd->state.storage_flag = 1;
storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size);
return 0;
}
/**
* check if 2 item a and b have same values
* @param a : item 1
* @param b : item 2
* @return 1:same, 0:are different
*/
int compare_item(struct item *a, struct item *b)
{
if( a->nameid == b->nameid &&
a->identify == b->identify &&
a->refine == b->refine &&
a->attribute == b->attribute &&
a->expire_time == b->expire_time &&
a->bound == b->bound )
{
int i;
for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
return (i == MAX_SLOTS);
}
return 0;
}
/**
* Make a player add an item to his storage
* @param sd : player
* @param item_data : item to add
* @param amount : quantity of items
* @return 0:success, 1:failed
*/
static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount)
{
struct storage_data* stor = &sd->status.storage;
struct item_data *data;
int i;
if( item_data->nameid <= 0 || amount <= 0 )
return 1;
data = itemdb_search(item_data->nameid);
if( data->stack.storage && amount > data->stack.amount )
{// item stack limitation
return 1;
}
if( !itemdb_canstore(item_data, pc_get_group_level(sd)) )
{ //Check if item is storable. [Skotlex]
clif_displaymessage (sd->fd, msg_txt(sd,264));
return 1;
}
if( (item_data->bound > BOUND_ACCOUNT) && !pc_can_give_bounded_items(sd) ) {
clif_displaymessage(sd->fd, msg_txt(sd,294));
return 1;
}
if( itemdb_isstackable2(data) )
{//Stackable
for( i = 0; i < sd->storage_size; i++ )
{
if( compare_item(&stor->items[i], item_data) )
{// existing items found, stack them
if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) )
return 1;
stor->items[i].amount += amount;
clif_storageitemadded(sd,&stor->items[i],i,amount);
return 0;
}
}
}
// find free slot
ARR_FIND( 0, sd->storage_size, i, stor->items[i].nameid == 0 );
if( i >= sd->storage_size )
return 1;
// add item to slot
memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
stor->storage_amount++;
stor->items[i].amount = amount;
clif_storageitemadded(sd,&stor->items[i],i,amount);
clif_updatestorageamount(sd, stor->storage_amount, sd->storage_size);
return 0;
}
/**
* Make a player delete an item from his storage
* @param sd : player
* @param n : idx on storage to remove the item from
* @param amount :number of item to remove
* @return 0:sucess, 1:fail
*/
int storage_delitem(struct map_session_data* sd, int n, int amount)
{
if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount )
return 1;
sd->status.storage.items[n].amount -= amount;
if( sd->status.storage.items[n].amount == 0 )
{
memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
sd->status.storage.storage_amount--;
if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size);
}
if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount);
return 0;
}
/**
* Add an item to the storage from the inventory.
* @param sd : player
* @param index : inventory index to take the item from
* @param amount : number of item to take
* @return 0:fail, 1:success
*/
void storage_storageadd(struct map_session_data* sd, int index, int amount)
{
nullpo_retv(sd);
if( sd->status.storage.storage_amount > sd->storage_size )
return; // storage full
if( index < 0 || index >= MAX_INVENTORY )
return;
if( sd->status.inventory[index].nameid <= 0 )
return; // No item on that spot
if( amount < 1 || amount > sd->status.inventory[index].amount )
return;
if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 )
pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
else {
clif_storageitemremoved(sd,index,0);
clif_dropitem(sd,index,0);
}
}
/**
* Retrieve an item from the storage into inventory
* @param sd : player
* @param index : storage index to take the item from
* @param amount : number of item to take
* @return 0:fail, 1:success
*/
void storage_storageget(struct map_session_data* sd, int index, int amount)
{
unsigned char flag = 0;
if( index < 0 || index >= sd->storage_size )
return;
if( sd->status.storage.items[index].nameid <= 0 )
return; //Nothing there
if( amount < 1 || amount > sd->status.storage.items[index].amount )
return;
if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
storage_delitem(sd,index,amount);
else {
clif_storageitemremoved(sd,index,0);
clif_additem(sd,0,0,flag);
}
}
/**
* Move an item from cart to storage.
* @param sd : player
* @param index : cart index to take the item from
* @param amount : number of item to take
* @return 0:fail, 1:success
*/
void storage_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
nullpo_retv(sd);
if( sd->status.storage.storage_amount > sd->storage_size )
return; // storage full / storage closed
if( index < 0 || index >= MAX_CART )
return;
if( sd->status.cart[index].nameid <= 0 )
return; //No item there.
if( amount < 1 || amount > sd->status.cart[index].amount )
return;
if( storage_additem(sd,&sd->status.cart[index],amount) == 0 )
pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
else {
clif_storageitemremoved(sd,index,0);
clif_dropitem(sd,index,0);
}
}
/**
* Get from Storage to the Cart inventory
* @param sd : player
* @param index : storage index to take the item from
* @param amount : number of item to take
* @return 0:fail, 1:success
*/
void storage_storagegettocart(struct map_session_data* sd, int index, int amount)
{
unsigned char flag;
nullpo_retv(sd);
if( index < 0 || index >= sd->storage_size )
return;
if( sd->status.storage.items[index].nameid <= 0 )
return; //Nothing there.
if( amount < 1 || amount > sd->status.storage.items[index].amount )
return;
if( (flag = pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
storage_delitem(sd,index,amount);
else {
clif_storageitemremoved(sd,index,0);
clif_cart_additem_ack(sd,(flag==1)?ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT);
}
}
/**
* Make player close his storage
* @author : [massdriller] / modified by [Valaris]
* @param sd : player
*/
void storage_storageclose(struct map_session_data* sd)
{
nullpo_retv(sd);
clif_storageclose(sd);
if( save_settings&4 )
chrif_save(sd,0); //Invokes the storage saving as well.
sd->state.storage_flag = 0;
}
/**
* Force closing the storage for player without displaying result
* (exemple when quitting the game)
* @param sd : player to close storage
* @param flag : \n
* 1: Character is quitting \n
* 2(x): Character is changing map-servers
*/
void storage_storage_quit(struct map_session_data* sd, int flag)
{
nullpo_retv(sd);
if (save_settings&4)
chrif_save(sd, flag); //Invokes the storage saving as well.
sd->state.storage_flag = 0;
}
/**
* Create a guild_storage stucture and add it into the db
* @see DBCreateData
* @param key
* @param args
* @return
*/
static DBData create_guildstorage(DBKey key, va_list args)
{
struct guild_storage *gs = NULL;
gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
gs->guild_id=key.i;
return db_ptr2data(gs);
}
/**
* Retrieve the guild_storage of a guild
* will create a new storage if none found for the guild
* @param guild_id : id of the guild
* @return guild_storage
*/
struct guild_storage *guild2storage(int guild_id)
{
struct guild_storage *gs = NULL;
if(guild_search(guild_id) != NULL)
gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
return gs;
}
/**
* See if the guild_storage exist in db and fetch it if it,s the case
* @author : [Skotlex]
* @param guild_id : guild_id to search the storage
* @return guild_storage or NULL
*/
struct guild_storage *guild2storage2(int guild_id)
{
return (struct guild_storage*)idb_get(guild_storage_db,guild_id);
}
/**
* Delete a guild_storage and remove it from db
* @param guild_id : guild to remove the storage from
* @return 0
*/
int guild_storage_delete(int guild_id)
{
idb_remove(guild_storage_db,guild_id);
return 0;
}
/**
* Attempt to open guild storage for player
* @param sd : player
* @return * 0 : success, 1 : fail, 2 : no guild found
*/
int storage_guild_storageopen(struct map_session_data* sd)
{
struct guild_storage *gstor;
nullpo_ret(sd);
if(sd->status.guild_id <= 0)
return 2;
if(sd->state.storage_flag)
return 1; //Can't open both storages at a time.
if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
clif_displaymessage(sd->fd, msg_txt(sd,246));
return 1;
}
if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
return 0;
}
if(gstor->storage_status)
return 1;
if( gstor->lock )
return 1;
gstor->storage_status = 1;
sd->state.storage_flag = 2;
storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items));
clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
return 0;
}
/**
* Attempt to add an item in guild storage, then refresh it
* @param sd : player attempting to open the guild_storage
* @param stor : guild_storage
* @param item_data : item to add
* @param amount : number of item to add
* @return 0 : success, 1 : fail
*/
char guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount)
{
struct item_data *data;
int i;
nullpo_retr(1, sd);
nullpo_retr(1, stor);
nullpo_retr(1, item_data);
if(item_data->nameid == 0 || amount <= 0)
return 1;
data = itemdb_search(item_data->nameid);
if( data->stack.guildstorage && amount > data->stack.amount )
{// item stack limitation
return 1;
}
if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time )
{ //Check if item is storable. [Skotlex]
clif_displaymessage (sd->fd, msg_txt(sd,264));
return 1;
}
if( (item_data->bound == BOUND_ACCOUNT || item_data->bound > BOUND_GUILD) && !pc_can_give_bounded_items(sd) ) {
clif_displaymessage(sd->fd, msg_txt(sd,294));
return 1;
}
if(itemdb_isstackable2(data)){ //Stackable
for(i=0;i<MAX_GUILD_STORAGE;i++){
if(compare_item(&stor->items[i], item_data)) {
if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) )
return 1;
stor->items[i].amount+=amount;
clif_storageitemadded(sd,&stor->items[i],i,amount);
stor->dirty = 1;
return 0;
}
}
}
//Add item
for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++);
if(i>=MAX_GUILD_STORAGE)
return 1;
memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
stor->items[i].amount=amount;
stor->storage_amount++;
clif_storageitemadded(sd,&stor->items[i],i,amount);
clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
stor->dirty = 1;
return 0;
}
/**
* Attempt to delete an item in guild storage, then refresh it
* @param sd : player
* @param stor : guild_storage
* @param n : index of item in guild storage
* @param amount : number of item to delete
* @return 0 : success, 1 : fail
*/
int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount)
{
nullpo_retr(1, sd);
nullpo_retr(1, stor);
if(stor->items[n].nameid==0 || stor->items[n].amount<amount)
return 1;
stor->items[n].amount-=amount;
if(stor->items[n].amount==0){
memset(&stor->items[n],0,sizeof(stor->items[0]));
stor->storage_amount--;
clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
}
clif_storageitemremoved(sd,n,amount);
stor->dirty = 1;
return 0;
}
/**
* Attempt to add an item in guild storage from inventory, then refresh it
* @param sd : player
* @param amount : number of item to delete
* @return 1:success, 0:fail
*/
void storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
nullpo_retv(sd);
nullpo_retv(stor=guild2storage2(sd->status.guild_id));
if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
return;
if( index < 0 || index >= MAX_INVENTORY )
return;
if( sd->status.inventory[index].nameid == 0 )
return;
if( amount < 1 || amount > sd->status.inventory[index].amount )
return;
if( stor->lock ) {
storage_guild_storageclose(sd);
return;
}
if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
else {
clif_storageitemremoved(sd,index,0);
clif_dropitem(sd,index,0);
}
}
/**
* Attempt to retrieve an item from guild storage to inventory, then refresh it
* @param sd : player
* @param index : index of item in storage
* @param amount : number of item to get
* @return 1:success, 0:fail
*/
void storage_guild_storageget(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
unsigned char flag = 0;
nullpo_retv(sd);
nullpo_retv(stor=guild2storage2(sd->status.guild_id));
if(!stor->storage_status)
return;
if(index < 0 || index >= MAX_GUILD_STORAGE)
return;
if(stor->items[index].nameid == 0)
return;
if(amount < 1 || amount > stor->items[index].amount)
return;
if( stor->lock ) {
storage_guild_storageclose(sd);
return;
}
if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
guild_storage_delitem(sd,stor,index,amount);
else {//inform fail
clif_storageitemremoved(sd,index,0);
clif_additem(sd,0,0,flag);
}
}
/**
* Attempt to add an item in guild storage from cart, then refresh it
* @param sd : player
* @param index : index of item in cart
* @param amount : number of item to transfer
* @return 1:fail, 0:success
*/
void storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
struct guild_storage *stor;
nullpo_retv(sd);
nullpo_retv(stor=guild2storage2(sd->status.guild_id));
if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
return;
if( index < 0 || index >= MAX_CART )
return;
if( sd->status.cart[index].nameid == 0 )
return;
if( amount < 1 || amount > sd->status.cart[index].amount )
return;
if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
else {
clif_storageitemremoved(sd,index,0);
clif_dropitem(sd,index,0);
}
}
/**
* Attempt to retrieve an item from guild storage to cart, then refresh it
* @param sd : player
* @param index : index of item in storage
* @param amount : number of item to transfert
* @return 1:fail, 0:success
*/
void storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
{
short flag;
struct guild_storage *stor;
nullpo_retv(sd);
nullpo_retv(stor=guild2storage2(sd->status.guild_id));
if(!stor->storage_status)
return;
if(index < 0 || index >= MAX_GUILD_STORAGE)
return;
if(stor->items[index].nameid == 0)
return;
if(amount < 1 || amount > stor->items[index].amount)
return;
if((flag = pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
guild_storage_delitem(sd,stor,index,amount);
else {
clif_storageitemremoved(sd,index,0);
clif_cart_additem_ack(sd,(flag == 1) ? ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT);
}
}
/**
* Request to save guild storage
* @param account_id : account requesting the save
* @param guild_id : guild to take the guild_storage
* @param flag : ?
* @return 0 : fail (no storage), 1 : success (requested)
*/
int storage_guild_storagesave(int account_id, int guild_id, int flag)
{
struct guild_storage *stor = guild2storage2(guild_id);
if(stor)
{
if (flag) //Char quitting, close it.
stor->storage_status = 0;
if (stor->dirty)
intif_send_guild_storage(account_id,stor);
return 1;
}
return 0;
}
/**
* ACK save of guild storage
* @param guild_id : guild to use the storage
* @return 0 : fail (no storage), 1 : succes
*/
int storage_guild_storagesaved(int guild_id)
{
struct guild_storage *stor;
if((stor=guild2storage2(guild_id)) != NULL) {
if (stor->dirty && stor->storage_status == 0)
{ //Storage has been correctly saved.
stor->dirty = 0;
}
return 1;
}
return 0;
}
/**
* Close storage for player then save it
* @param sd : player
* @return 0
*/
int storage_guild_storageclose(struct map_session_data* sd)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
clif_storageclose(sd);
if (stor->storage_status)
{
if (save_settings&4)
chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
else
storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
stor->storage_status=0;
}
sd->state.storage_flag = 0;
return 0;
}
/**
* Close storage for player then save it
* @param sd
* @param flag
* @return
*/
int storage_guild_storage_quit(struct map_session_data* sd, int flag)
{
struct guild_storage *stor;
nullpo_ret(sd);
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
if(flag)
{ //Only during a guild break flag is 1 (don't save storage)
sd->state.storage_flag = 0;
stor->storage_status = 0;
clif_storageclose(sd);
if (save_settings&4)
chrif_save(sd,0);
return 0;
}
if(stor->storage_status) {
if (save_settings&4)
chrif_save(sd,0);
else
storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
}
sd->state.storage_flag = 0;
stor->storage_status = 0;
return 0;
}