
-- Pin code issue after char_refac (bugreport:9027) -- Delete date issue after char_refac (bugreport:9029) -- Stuck when drag item from/to inventory/cart/storage if the item cannot be moved. (bugreport:8935) Command: -- Added @cloneequip to clone other's equipments. -- Added @clonestat to clone other's statuses. -- Thank Antares for the suggestion, http://rathena.org/board/topic/95076-new-atcommands-suggestion/ Permission: -- Added 'bypass_stat_onclone' to make user who use @clonestat can bypass stat limit. -- Change 'atcommand_enable_npc' to 'command_enable' permission to enable use command while talking with NPC. Suggested by @aleos long time ago. Misc: -- Correcting some checks for bAddEff bonuses. -- Moved status point calculaiton formula to PC_STATUS_POINT_COST, removing redundancy in pc_need_status_point and pc_maxparameterincrease. -- Added pc_is_same_equip_index function to move all item index checks, removing redundancy in some cases. -- Some random in-source documentations. -- Updated map_msg_idn.conf. Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
827 lines
20 KiB
C
827 lines
20 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/db.h"
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "map.h" // struct map_session_data
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#include "storage.h"
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#include "chrif.h"
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#include "itemdb.h"
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#include "clif.h"
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#include "intif.h"
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#include "pc.h"
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#include "guild.h"
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#include "battle.h"
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#include "atcommand.h"
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#include "log.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static DBMap* guild_storage_db; ///Databases of guild_storage : int guild_id -> struct guild_storage*
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/**
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* Storage item comparator (for qsort)
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* sort by itemid and amount
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* @param _i1 : item a
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* @param _i2 : item b
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* @return i1<=>i2
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*/
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static int storage_comp_item(const void *_i1, const void *_i2)
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{
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struct item *i1 = (struct item *)_i1;
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struct item *i2 = (struct item *)_i2;
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if (i1->nameid == i2->nameid)
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return 0;
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else if (!(i1->nameid) || !(i1->amount))
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return 1;
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else if (!(i2->nameid) || !(i2->amount))
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return -1;
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return i1->nameid - i2->nameid;
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}
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/**
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* Sort item by storage_comp_item (nameid)
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* used when we open up our storage or guild_storage
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* @param items : list of items to sort
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* @param size : number of item in list
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*/
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void storage_sortitem(struct item* items, unsigned int size)
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{
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nullpo_retv(items);
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if( battle_config.client_sort_storage )
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qsort(items, size, sizeof(struct item), storage_comp_item);
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}
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/**
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* Initiate storage module
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* Called from map.c::do_init()
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*/
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void do_init_storage(void)
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{
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guild_storage_db = idb_alloc(DB_OPT_RELEASE_DATA);
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}
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/**
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* Destroy storage module
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* @author : [MC Cameri]
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* Called from map.c::do_final()
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*/
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void do_final_storage(void)
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{
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guild_storage_db->destroy(guild_storage_db,NULL);
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}
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/**
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* Parses storage and saves 'dirty' ones upon reconnect.
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* @author [Skotlex]
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* @see DBApply
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* @return 0
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*/
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static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap)
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{
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struct guild_storage *stor = db_data2ptr(data);
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if (stor->dirty && stor->storage_status == 0) //Save closed storages.
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storage_guild_storagesave(0, stor->guild_id,0);
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return 0;
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}
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/**
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* Function to be invoked upon server reconnection to char. To save all 'dirty' storages
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* @author [Skotlex]
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*/
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void do_reconnect_storage(void)
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{
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guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub);
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}
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/**
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* Player attempt tp open his storage.
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* @param sd : player
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* @return 0:success, 1:fail
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*/
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int storage_storageopen(struct map_session_data *sd)
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{
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nullpo_ret(sd);
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if(sd->state.storage_flag)
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return 1; //Already open?
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if( !pc_can_give_items(sd) )
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{ //check is this GM level is allowed to put items to storage
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clif_displaymessage(sd->fd, msg_txt(sd,246));
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return 1;
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}
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sd->state.storage_flag = 1;
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storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
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clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
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clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size);
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return 0;
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}
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/**
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* check if 2 item a and b have same values
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* @param a : item 1
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* @param b : item 2
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* @return 1:same, 0:are different
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*/
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int compare_item(struct item *a, struct item *b)
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{
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if( a->nameid == b->nameid &&
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a->identify == b->identify &&
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a->refine == b->refine &&
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a->attribute == b->attribute &&
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a->expire_time == b->expire_time &&
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a->bound == b->bound )
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{
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int i;
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for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
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return (i == MAX_SLOTS);
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}
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return 0;
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}
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/**
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* Make a player add an item to his storage
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* @param sd : player
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* @param item_data : item to add
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* @param amount : quantity of items
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* @return 0:success, 1:failed
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*/
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static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount)
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{
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struct storage_data* stor = &sd->status.storage;
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struct item_data *data;
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int i;
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if( item_data->nameid <= 0 || amount <= 0 )
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return 1;
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data = itemdb_search(item_data->nameid);
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if( data->stack.storage && amount > data->stack.amount )
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{// item stack limitation
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return 1;
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}
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if( !itemdb_canstore(item_data, pc_get_group_level(sd)) )
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{ //Check if item is storable. [Skotlex]
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clif_displaymessage (sd->fd, msg_txt(sd,264));
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return 1;
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}
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if( (item_data->bound > BOUND_ACCOUNT) && !pc_can_give_bounded_items(sd) ) {
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clif_displaymessage(sd->fd, msg_txt(sd,294));
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return 1;
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}
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if( itemdb_isstackable2(data) )
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{//Stackable
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for( i = 0; i < sd->storage_size; i++ )
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{
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if( compare_item(&stor->items[i], item_data) )
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{// existing items found, stack them
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if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) )
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return 1;
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stor->items[i].amount += amount;
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clif_storageitemadded(sd,&stor->items[i],i,amount);
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return 0;
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}
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}
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}
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// find free slot
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ARR_FIND( 0, sd->storage_size, i, stor->items[i].nameid == 0 );
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if( i >= sd->storage_size )
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return 1;
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// add item to slot
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memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
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stor->storage_amount++;
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stor->items[i].amount = amount;
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clif_storageitemadded(sd,&stor->items[i],i,amount);
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clif_updatestorageamount(sd, stor->storage_amount, sd->storage_size);
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return 0;
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}
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/**
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* Make a player delete an item from his storage
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* @param sd : player
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* @param n : idx on storage to remove the item from
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* @param amount :number of item to remove
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* @return 0:sucess, 1:fail
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*/
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int storage_delitem(struct map_session_data* sd, int n, int amount)
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{
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if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount )
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return 1;
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sd->status.storage.items[n].amount -= amount;
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if( sd->status.storage.items[n].amount == 0 )
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{
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memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
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sd->status.storage.storage_amount--;
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if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size);
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}
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if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount);
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return 0;
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}
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/**
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* Add an item to the storage from the inventory.
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* @param sd : player
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* @param index : inventory index to take the item from
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* @param amount : number of item to take
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* @return 0:fail, 1:success
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*/
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void storage_storageadd(struct map_session_data* sd, int index, int amount)
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{
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nullpo_retv(sd);
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if( sd->status.storage.storage_amount > sd->storage_size )
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return; // storage full
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if( index < 0 || index >= MAX_INVENTORY )
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return;
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if( sd->status.inventory[index].nameid <= 0 )
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return; // No item on that spot
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if( amount < 1 || amount > sd->status.inventory[index].amount )
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return;
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if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 )
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pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
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else {
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clif_storageitemremoved(sd,index,0);
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clif_dropitem(sd,index,0);
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}
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}
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/**
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* Retrieve an item from the storage into inventory
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* @param sd : player
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* @param index : storage index to take the item from
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* @param amount : number of item to take
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* @return 0:fail, 1:success
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*/
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void storage_storageget(struct map_session_data* sd, int index, int amount)
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{
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unsigned char flag = 0;
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if( index < 0 || index >= sd->storage_size )
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return;
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if( sd->status.storage.items[index].nameid <= 0 )
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return; //Nothing there
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if( amount < 1 || amount > sd->status.storage.items[index].amount )
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return;
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if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
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storage_delitem(sd,index,amount);
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else {
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clif_storageitemremoved(sd,index,0);
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clif_additem(sd,0,0,flag);
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}
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}
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/**
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* Move an item from cart to storage.
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* @param sd : player
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* @param index : cart index to take the item from
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* @param amount : number of item to take
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* @return 0:fail, 1:success
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*/
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void storage_storageaddfromcart(struct map_session_data* sd, int index, int amount)
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{
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nullpo_retv(sd);
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if( sd->status.storage.storage_amount > sd->storage_size )
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return; // storage full / storage closed
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if( index < 0 || index >= MAX_CART )
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return;
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if( sd->status.cart[index].nameid <= 0 )
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return; //No item there.
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if( amount < 1 || amount > sd->status.cart[index].amount )
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return;
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if( storage_additem(sd,&sd->status.cart[index],amount) == 0 )
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pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
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else {
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clif_storageitemremoved(sd,index,0);
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clif_dropitem(sd,index,0);
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}
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}
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/**
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* Get from Storage to the Cart inventory
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* @param sd : player
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* @param index : storage index to take the item from
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* @param amount : number of item to take
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* @return 0:fail, 1:success
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*/
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void storage_storagegettocart(struct map_session_data* sd, int index, int amount)
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{
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unsigned char flag;
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nullpo_retv(sd);
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if( index < 0 || index >= sd->storage_size )
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return;
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if( sd->status.storage.items[index].nameid <= 0 )
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return; //Nothing there.
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if( amount < 1 || amount > sd->status.storage.items[index].amount )
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return;
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if( (flag = pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
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storage_delitem(sd,index,amount);
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else {
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clif_storageitemremoved(sd,index,0);
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clif_cart_additem_ack(sd,(flag==1)?ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT);
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}
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}
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/**
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* Make player close his storage
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* @author : [massdriller] / modified by [Valaris]
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* @param sd : player
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*/
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void storage_storageclose(struct map_session_data* sd)
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{
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nullpo_retv(sd);
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clif_storageclose(sd);
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if( save_settings&4 )
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chrif_save(sd,0); //Invokes the storage saving as well.
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sd->state.storage_flag = 0;
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}
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/**
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* Force closing the storage for player without displaying result
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* (exemple when quitting the game)
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* @param sd : player to close storage
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* @param flag : \n
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* 1: Character is quitting \n
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* 2(x): Character is changing map-servers
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*/
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void storage_storage_quit(struct map_session_data* sd, int flag)
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{
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nullpo_retv(sd);
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if (save_settings&4)
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chrif_save(sd, flag); //Invokes the storage saving as well.
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sd->state.storage_flag = 0;
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}
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/**
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* Create a guild_storage stucture and add it into the db
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* @see DBCreateData
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* @param key
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* @param args
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* @return
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*/
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static DBData create_guildstorage(DBKey key, va_list args)
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{
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struct guild_storage *gs = NULL;
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gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
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gs->guild_id=key.i;
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return db_ptr2data(gs);
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}
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/**
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* Retrieve the guild_storage of a guild
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* will create a new storage if none found for the guild
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* @param guild_id : id of the guild
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* @return guild_storage
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*/
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struct guild_storage *guild2storage(int guild_id)
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{
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struct guild_storage *gs = NULL;
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if(guild_search(guild_id) != NULL)
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gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
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return gs;
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}
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/**
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* See if the guild_storage exist in db and fetch it if it,s the case
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* @author : [Skotlex]
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* @param guild_id : guild_id to search the storage
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* @return guild_storage or NULL
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*/
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struct guild_storage *guild2storage2(int guild_id)
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{
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return (struct guild_storage*)idb_get(guild_storage_db,guild_id);
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}
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/**
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* Delete a guild_storage and remove it from db
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* @param guild_id : guild to remove the storage from
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* @return 0
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*/
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int guild_storage_delete(int guild_id)
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{
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idb_remove(guild_storage_db,guild_id);
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return 0;
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}
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|
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/**
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* Attempt to open guild storage for player
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* @param sd : player
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* @return * 0 : success, 1 : fail, 2 : no guild found
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*/
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int storage_guild_storageopen(struct map_session_data* sd)
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{
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struct guild_storage *gstor;
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nullpo_ret(sd);
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if(sd->status.guild_id <= 0)
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return 2;
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if(sd->state.storage_flag)
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return 1; //Can't open both storages at a time.
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if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
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clif_displaymessage(sd->fd, msg_txt(sd,246));
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return 1;
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}
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if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
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intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
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return 0;
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}
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if(gstor->storage_status)
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return 1;
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|
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if( gstor->lock )
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return 1;
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gstor->storage_status = 1;
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sd->state.storage_flag = 2;
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storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items));
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clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
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clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
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return 0;
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}
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|
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/**
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* Attempt to add an item in guild storage, then refresh it
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* @param sd : player attempting to open the guild_storage
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* @param stor : guild_storage
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* @param item_data : item to add
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* @param amount : number of item to add
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* @return 0 : success, 1 : fail
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*/
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char guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount)
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{
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struct item_data *data;
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int i;
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nullpo_retr(1, sd);
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nullpo_retr(1, stor);
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nullpo_retr(1, item_data);
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|
|
if(item_data->nameid == 0 || amount <= 0)
|
|
return 1;
|
|
|
|
data = itemdb_search(item_data->nameid);
|
|
|
|
if( data->stack.guildstorage && amount > data->stack.amount )
|
|
{// item stack limitation
|
|
return 1;
|
|
}
|
|
|
|
if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time )
|
|
{ //Check if item is storable. [Skotlex]
|
|
clif_displaymessage (sd->fd, msg_txt(sd,264));
|
|
return 1;
|
|
}
|
|
|
|
if( (item_data->bound == BOUND_ACCOUNT || item_data->bound > BOUND_GUILD) && !pc_can_give_bounded_items(sd) ) {
|
|
clif_displaymessage(sd->fd, msg_txt(sd,294));
|
|
return 1;
|
|
}
|
|
|
|
if(itemdb_isstackable2(data)){ //Stackable
|
|
for(i=0;i<MAX_GUILD_STORAGE;i++){
|
|
if(compare_item(&stor->items[i], item_data)) {
|
|
if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) )
|
|
return 1;
|
|
stor->items[i].amount+=amount;
|
|
clif_storageitemadded(sd,&stor->items[i],i,amount);
|
|
stor->dirty = 1;
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
//Add item
|
|
for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++);
|
|
|
|
if(i>=MAX_GUILD_STORAGE)
|
|
return 1;
|
|
|
|
memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
|
|
stor->items[i].amount=amount;
|
|
stor->storage_amount++;
|
|
clif_storageitemadded(sd,&stor->items[i],i,amount);
|
|
clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
|
|
stor->dirty = 1;
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Attempt to delete an item in guild storage, then refresh it
|
|
* @param sd : player
|
|
* @param stor : guild_storage
|
|
* @param n : index of item in guild storage
|
|
* @param amount : number of item to delete
|
|
* @return 0 : success, 1 : fail
|
|
*/
|
|
int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount)
|
|
{
|
|
nullpo_retr(1, sd);
|
|
nullpo_retr(1, stor);
|
|
|
|
if(stor->items[n].nameid==0 || stor->items[n].amount<amount)
|
|
return 1;
|
|
|
|
stor->items[n].amount-=amount;
|
|
if(stor->items[n].amount==0){
|
|
memset(&stor->items[n],0,sizeof(stor->items[0]));
|
|
stor->storage_amount--;
|
|
clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
|
|
}
|
|
clif_storageitemremoved(sd,n,amount);
|
|
stor->dirty = 1;
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Attempt to add an item in guild storage from inventory, then refresh it
|
|
* @param sd : player
|
|
* @param amount : number of item to delete
|
|
* @return 1:success, 0:fail
|
|
*/
|
|
void storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
|
|
{
|
|
struct guild_storage *stor;
|
|
|
|
nullpo_retv(sd);
|
|
nullpo_retv(stor=guild2storage2(sd->status.guild_id));
|
|
|
|
if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
|
|
return;
|
|
|
|
if( index < 0 || index >= MAX_INVENTORY )
|
|
return;
|
|
|
|
if( sd->status.inventory[index].nameid == 0 )
|
|
return;
|
|
|
|
if( amount < 1 || amount > sd->status.inventory[index].amount )
|
|
return;
|
|
|
|
if( stor->lock ) {
|
|
storage_guild_storageclose(sd);
|
|
return;
|
|
}
|
|
|
|
if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
|
|
pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
|
|
else {
|
|
clif_storageitemremoved(sd,index,0);
|
|
clif_dropitem(sd,index,0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Attempt to retrieve an item from guild storage to inventory, then refresh it
|
|
* @param sd : player
|
|
* @param index : index of item in storage
|
|
* @param amount : number of item to get
|
|
* @return 1:success, 0:fail
|
|
*/
|
|
void storage_guild_storageget(struct map_session_data* sd, int index, int amount)
|
|
{
|
|
struct guild_storage *stor;
|
|
unsigned char flag = 0;
|
|
|
|
nullpo_retv(sd);
|
|
nullpo_retv(stor=guild2storage2(sd->status.guild_id));
|
|
|
|
if(!stor->storage_status)
|
|
return;
|
|
|
|
if(index < 0 || index >= MAX_GUILD_STORAGE)
|
|
return;
|
|
|
|
if(stor->items[index].nameid == 0)
|
|
return;
|
|
|
|
if(amount < 1 || amount > stor->items[index].amount)
|
|
return;
|
|
|
|
if( stor->lock ) {
|
|
storage_guild_storageclose(sd);
|
|
return;
|
|
}
|
|
|
|
if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
|
|
guild_storage_delitem(sd,stor,index,amount);
|
|
else {//inform fail
|
|
clif_storageitemremoved(sd,index,0);
|
|
clif_additem(sd,0,0,flag);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Attempt to add an item in guild storage from cart, then refresh it
|
|
* @param sd : player
|
|
* @param index : index of item in cart
|
|
* @param amount : number of item to transfer
|
|
* @return 1:fail, 0:success
|
|
*/
|
|
void storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
|
|
{
|
|
struct guild_storage *stor;
|
|
|
|
nullpo_retv(sd);
|
|
nullpo_retv(stor=guild2storage2(sd->status.guild_id));
|
|
|
|
if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
|
|
return;
|
|
|
|
if( index < 0 || index >= MAX_CART )
|
|
return;
|
|
|
|
if( sd->status.cart[index].nameid == 0 )
|
|
return;
|
|
|
|
if( amount < 1 || amount > sd->status.cart[index].amount )
|
|
return;
|
|
|
|
if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
|
|
pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
|
|
else {
|
|
clif_storageitemremoved(sd,index,0);
|
|
clif_dropitem(sd,index,0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Attempt to retrieve an item from guild storage to cart, then refresh it
|
|
* @param sd : player
|
|
* @param index : index of item in storage
|
|
* @param amount : number of item to transfert
|
|
* @return 1:fail, 0:success
|
|
*/
|
|
void storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
|
|
{
|
|
short flag;
|
|
struct guild_storage *stor;
|
|
|
|
nullpo_retv(sd);
|
|
nullpo_retv(stor=guild2storage2(sd->status.guild_id));
|
|
|
|
if(!stor->storage_status)
|
|
return;
|
|
|
|
if(index < 0 || index >= MAX_GUILD_STORAGE)
|
|
return;
|
|
|
|
if(stor->items[index].nameid == 0)
|
|
return;
|
|
|
|
if(amount < 1 || amount > stor->items[index].amount)
|
|
return;
|
|
|
|
if((flag = pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
|
|
guild_storage_delitem(sd,stor,index,amount);
|
|
else {
|
|
clif_storageitemremoved(sd,index,0);
|
|
clif_cart_additem_ack(sd,(flag == 1) ? ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Request to save guild storage
|
|
* @param account_id : account requesting the save
|
|
* @param guild_id : guild to take the guild_storage
|
|
* @param flag : ?
|
|
* @return 0 : fail (no storage), 1 : success (requested)
|
|
*/
|
|
int storage_guild_storagesave(int account_id, int guild_id, int flag)
|
|
{
|
|
struct guild_storage *stor = guild2storage2(guild_id);
|
|
|
|
if(stor)
|
|
{
|
|
if (flag) //Char quitting, close it.
|
|
stor->storage_status = 0;
|
|
if (stor->dirty)
|
|
intif_send_guild_storage(account_id,stor);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* ACK save of guild storage
|
|
* @param guild_id : guild to use the storage
|
|
* @return 0 : fail (no storage), 1 : succes
|
|
*/
|
|
int storage_guild_storagesaved(int guild_id)
|
|
{
|
|
struct guild_storage *stor;
|
|
|
|
if((stor=guild2storage2(guild_id)) != NULL) {
|
|
if (stor->dirty && stor->storage_status == 0)
|
|
{ //Storage has been correctly saved.
|
|
stor->dirty = 0;
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Close storage for player then save it
|
|
* @param sd : player
|
|
* @return 0
|
|
*/
|
|
int storage_guild_storageclose(struct map_session_data* sd)
|
|
{
|
|
struct guild_storage *stor;
|
|
|
|
nullpo_ret(sd);
|
|
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
|
|
|
|
clif_storageclose(sd);
|
|
if (stor->storage_status)
|
|
{
|
|
if (save_settings&4)
|
|
chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
|
|
else
|
|
storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
|
|
stor->storage_status=0;
|
|
}
|
|
sd->state.storage_flag = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Close storage for player then save it
|
|
* @param sd
|
|
* @param flag
|
|
* @return
|
|
*/
|
|
int storage_guild_storage_quit(struct map_session_data* sd, int flag)
|
|
{
|
|
struct guild_storage *stor;
|
|
|
|
nullpo_ret(sd);
|
|
nullpo_ret(stor=guild2storage2(sd->status.guild_id));
|
|
|
|
if(flag)
|
|
{ //Only during a guild break flag is 1 (don't save storage)
|
|
sd->state.storage_flag = 0;
|
|
stor->storage_status = 0;
|
|
clif_storageclose(sd);
|
|
if (save_settings&4)
|
|
chrif_save(sd,0);
|
|
return 0;
|
|
}
|
|
|
|
if(stor->storage_status) {
|
|
if (save_settings&4)
|
|
chrif_save(sd,0);
|
|
else
|
|
storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
|
|
}
|
|
sd->state.storage_flag = 0;
|
|
stor->storage_status = 0;
|
|
|
|
return 0;
|
|
}
|