Fixed a typo in monster.conf.
Removed old functionality from showmobs command to make room for show_bossmobs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16445 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Extremely helpful at debugging and by manipulating npc vars with ease.
Examples:
* @set poring 1 -> poring char reg is now 1.
* @set poring$ wtf dude -> poring$ str char reg is now 'wtf dude'
* @set #CASHPOINTS 50 -> #CASHPOINTS acc reg is now 50.
* #set "Target" #CASHPOINTS 30 -> "Target"'s #CASHPOINTS acc reg is now 30.
* @set #CASHPOINTS -> outputs the current value of cashpoints.
note the last one above, if you dont provide a value it will output the current value of the variable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16123 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:5748 Masquerade-Groomy now removes Dragon and Warg.
Fixed bugreport:5751 Implemented script command in checking/mounting Dragon, Warg and MADO Gear, also made a clean up regarding MADO Gear and Warg conditions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16114 54d463be-8e91-2dee-dedb-b68131a5f0ec
All the queries are handled by char-server.
You might notice there is a odd way to retrieve job names in char server, this is only temporary until we're done arguing what'd be the best way to do it in char and map server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16025 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added more /emotions to pet emotion processing.
- Removed the clif_skill_fail so it doesn't spam them with a message
(the client limits spamming clif_parse_Emotion, but not spamming @commands).
- Follow up to r15009: used clif_emotion constants (see r14518).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15916 54d463be-8e91-2dee-dedb-b68131a5f0ec
Notice this revision onwards requires you to update your char sql table and add the elemental sql table (check sql-files/upgrade_svn15885_log.sql)
If you step by any bugs, let us know at http://rathena.org/board/tracker/ Thank you very much.
ARRIBA ARRIBA.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15885 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Did some cleaning up and enabled all job lines in job_db 1 and 2.
*Added some more jobs to the pre-re and re exp tables.
*Enabled all typeable job changing names for the job change command.
-Also did some more cleaning and organizing for the list that shows
-when typing the command by itself. This will be the final time I
-touch this until a new job is released.
*Increased MAX_SKILL_TREE to 84 as the Expanded Super Novice/Baby jobs needs it.
=Jobs
*Added 7 new jobs.
-Added jobs are Gangsi, Death Knight, Dark Collector,
-Expanded Super Novice, Expanded Super Baby, Kagerou, and Oboro.
-Note: Keep in mind that Gangsi, Death Knight, and Dark Collector
-are official jobs that were never completed and arnt fully playable
-like other jobs. Im just adding them in since their official and to
-let the curious people out there mess with them.
*Did some major skill tree updates.
-Corrected the required level of SM_RECOVERY needed for LK_CONCENTRATION.
-Fixed a few other trans skill requirements in the 3rd job skill trees.
-Added complete skill trees for Sorcerer, Genetic, Baby 3rd's,
-Expanded Super Novice/Baby, Kagerou, and Oboro.
-Note: Even tho Sorcerer, Genetic, and Kagerou/Oboro skills arnt in
-the server, the skills introduced in these jobs will still be read
-by the server, but will not appear on players skill window until entrys
-are added to the skill_db and skill_requirement_db.
-No error's will be generated when read. So its perfectly safe to leave
-them entirely enabled so skills will slowly appear 1 by 1 as their coded in.
-Also added a pre-tree for Gangsi, Death Knight, and Dark Collector
-jobs for now and added some extra tree lines. These will be worked with in the future.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15876 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added some extra data here and there that will be used in the future.
-Mostly stuff for adding more jobs.
*Corrected how the server listed a few job names. Like Mage should be Magician.
-As the job name is seen hard coded in the client.
*Added support for all 3rd jobs in the pre-re exp table.
-Base levels use a copy of the Trans exp table. Job levels use a copy of the
-Trans 2nd job exp table.
*Added baby 3rd's to the renewal exp table.
*Did some cleaning and updating in the atcommand.c file for the jobchange command.
-Added a few job changes by job name typing.
-Spaced things out in the message strings to allow job names of up to 16 characters.
-If a name is bigger then 16 characters, it will need to be reduced to fit the space.
-No more then 4 jobs listed max per line
-Also removed unneeded text lines as the ID's they point to are dummy ID's.
-Finally, updated the list of dummy ID's to prevent changing to, as well as added a
-message to display if someone attempts to job change to one of those dummy ID's.
*Readded the spaces in the pc.c file as tabs in the middle causes unorganized viewing issues.
-The space gap is now big enough to allow everything to line up.
=Jobs
*Added 3rd job babys.
-Everything is working properly for them except the max stats and skill trees.
-I will add this stuff in the next update.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15873 54d463be-8e91-2dee-dedb-b68131a5f0ec
Adjusted @mount for dragons to require your class to be a rune knight (so @allskill gms mount their correct job)
Added Wug riding support for @mount
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15744 54d463be-8e91-2dee-dedb-b68131a5f0ec