-Fix bugreport:6208, bugreport:6805 (chaos panic) fix range effect
-Partial Fix bugreport:5275 (toxin now won't interupt unbreackable castskill)
-Folllow up r16847 fix UNT_ZEPHYR get some unwanted bonus, fix Insignia unit range
-Add UF_RANGEDSINGLEUNIT unit propriety thx to 3ceam, workaround to fix ranged unit without timer.
-Prevent WM_SOUND_OF_DESTRUCTION, SC_MANHOLE, WM_LULLABY_DEEPSLEEP being cast in non pvp map
-Fix SC_MAGICMUSHROOM shouldn't force skill if sit
-Replace some hardcoded mobid by enum
-add some mob_is definition for quicker search (gvg and treasure)
-Remove some duplicate check for status_heal (if berserk already done in status heal)
-Upd few documentation
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16855 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Change some remaining -1 for status ending timer.
-Move some hardcoded msg in msg_athena
-Small optimisation on battle_attr_fix
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16835 54d463be-8e91-2dee-dedb-b68131a5f0ec
1. removed double min_chat_delay check in the case of a @main message
2. moved autotrade check over the ignore list check, so that if user is in autotrade it doesnt waste time going thru the characters ignore list array.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16811 54d463be-8e91-2dee-dedb-b68131a5f0ec
1) fixed bugreport:6603 - delayed clearunit now makes use of the ERS which is quite convenient for it speeds up due to the previous amount of mallocs that function would spend.
2) added extra debug information to the ERS system (before on any of its warnings we'd go OH MY GOD WHICH ONE OF THEM DID IT!!!), now upon allocation you give it a const, human-readable, name.
3) added support for options in the ERS system to save multiple/redudant processing in battle_delayed_damage and clif_clearunit_delayed and perhaps also in the future.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16736 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed @raisemap to also function as "@healmap".
- Changed txt_time() to omit days/hours/seconds if there are none.
- Also applied the 'min_chat_delay' to @main, @pettalk and @homtalk.
- Fixed a warning in skill.c (bugreport:6593)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16722 54d463be-8e91-2dee-dedb-b68131a5f0ec
Updated all Genetic's item creation skills to its official behavior and added all missing items used for GN_CHANGEMATERIAL.(bugreport:6539)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16712 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added some Kagerou/Oboro skills. Special mega thanks to Judas :)
(KO_HUUMARANKA,KO_MEIKYOUSISUI,KO_ZANZOU,KO_KYOUGAKU,KO_JYUSATSU,KO_KAHU_ENTEN,KO_HYOUHU_HUBUKI,KO_KAZEHU_SEIRAN,KO_DOHU_KOUKAI)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16520 54d463be-8e91-2dee-dedb-b68131a5f0ec
Be aware this update requires a new column in the inventory db, run upgrade_svn16517.sql in your database.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16518 54d463be-8e91-2dee-dedb-b68131a5f0ec
Follow up r16483 where I forgot to include the list of skills that can be used when riding a WUG.XD
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16491 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added 2 new configs to homunc.conf to set the Max. Level for Homunculus and homunculus.
- Updated homun_exp.txt table with values from Lvl. 99 to 150 for Homnunculus S.
- Updated script_commands.txt with description of the new script command.
- Added Homunculus S Quest. bugreport:5641
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16427 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:5657 WL_EARTHSTRAIN should now work like official behavior(total number of range [15x4+lv], layout when casted, interval)
Updated WL_IMPRISON duration, rate and proper skill fail message.
Special thanks to Yommy and his amazing tool...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16365 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed RA_CLUSTERBOMB now it has 1s delay to disappear when activated and does full damage in plants.
Fixed Burning status fixed damage (1000+3% of MaxHP) and damage effect and walk delay
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16143 54d463be-8e91-2dee-dedb-b68131a5f0ec
MDEF & DEF are now can be negative value and adds boost on damage like in the official servers.
Fixed aspd calculations on some skill bonuses and reductions(SC_PARALYSE, SC_BODYPAINT, SC_INVISIBILITY, SC_GROOMY, SC_SWINGDANCE, SC_DANCEWITHWUG, SC_GLOOMYDAY, SC_EARTHDRIVE, SC_GT_CHANGE, SC_GT_REVITALIZE, SC_MELON_BOMB, SC_BOOST500, SC_EXTRACT_SALAMINE_JUICE, SC_INCASPDRATE)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16085 54d463be-8e91-2dee-dedb-b68131a5f0ec