- split 'direction' value from flags
- moved (almost) entire direction calculating code to the outside
- bowling bash now has the 'suck-in' effect (knockback is now done in the direction you were last facing, not in your-target direction)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10861 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed NPC_STOP's visual effect not clearing when the status ends
- Corrected @homshuffle making the skill tree be lost.
- Corrected homunculus skills being unusable if the master was sitting or inflicted by a disabling status (eg: petrify, stun)
- Some fixes to the cell no stacking mod (mainly mobs would just get stuck behind each other and not properly surround you)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10856 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed code that prevented Homunculus Resurrection during WoE
- logging in doesn't activate the 5 minute guild skill block anymore
- non-Urgent guild skills can now only be cast on WoE grounds during WoE
- all guild skills now have no cast delay (previously was 1 second)
- casting guild skills will now block FreeCast sages from walking
- Battle Orders and Regeneration are now instacast
- Restoration now has a 10 second cast time, reducible only by dex
- Urgent Call's cast cannot be reduced anymore (not even by items)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10807 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a bad copy-paste from r10028 letting players escape jail (char was dead on login, so statuses (SC_JAILED) couln't be applied)
- Added clif_standing() to clif_sitting(), and used them in clif.c
- Cleaned up clif.c a bit - clif_clearchar->clif_clearunit_area, clif_clearchar_id->clif_clearunit_single
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10668 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Martyr's Reckoning never triggering for gms with all skills
- Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter
- Made gm_skill_unconditional bypass skill blocking (guild timer, etc)
- Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059)
- Changed a few memsets to strncpy (reading past buffer is a bad idea)
- Sped up some memset operations (multiples of 4 are faster)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10613 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed status calc to allow value 0 stats; aegis allows negative values, but eA is unsigned in this regard, so ...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10589 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed bug which totally broke item group bonuses.
- Added warnings when setting a pvp/gvg flag removes the other flags on the same map (gvg and pvp can't coexist on the same map)
- Optimized the unequip loop when changing sex.
- Removed the check that prevented you from casting soul-collect when you already have 5 spirits.
- Corrected Magic Rod so it doesn't displays any skill-use animation until it triggers.
- Debuff on logout&2 is again set to default, instead of removing food bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
- Corrected Steel Body's icon (it actually belongs to AutoBerserk)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10317 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Corrected unit_canmove so you can't move if you are vending.
- Corrected npc_click so it won't let you click on hidden npcs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10281 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up a bit the Charge Attack casttime equation, should prevent infinite casttime when the distance is 0.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10213 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed clif_move as it's not needed anymore.
- Renamed clif_moveunit to clif_move and uncommented it. This is the new "unit movement" packet to use (the code should be robust enough to always invoke a clif_insight/outsight for characters going in/out of sight).
- Because of this, many functions that handled the return of conv_str need to be changed, I haven't finished doing the conversion process because I must go already, if someone else can continue, please do so (I will resume work on this in ~5 hours
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9987 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Initialized player's speed on pc_setnewpc to prevent homunculus copying a speed of 0.
- Added comment to reloadbattleconf specifying that some settings do not take effect inmediately.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9975 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Adjusted menu-based skills so you can't reuse the same skill until you've dealt with the menu.
- Adjust autospells so that removing an autospell works when the script of the card that removes the autospell is triggered before the script that adds the spell.
- The "requested name of gm-hidden char" warning will not be displayed when the object in question is an NPC (since you can use Intravision to do this).
- Corrected the header format for invisible npcs.
- Venom Knife no longer takes into accounts cards or EDP.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9905 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Guardian spawning will now fail if you attempt to spawn a guardian that already exists on the same position.
- Collapsed clif_party_main_info and clif_party_join_info into a single function: clif_party_member_info
- Collapsed config settings "sg_miracle_skill_min_duration" and "sg_miracle_skill_max_duration" into "sg_miracle_skill_duration", which defaults to an hour.
- Miracle of the Sun, Moon and Stars can now retrigger to lenghten it's effect, and it is cancelled on warp/map-change.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9871 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Some small updates on the skill_db file (some max levels of npc skills, some elements for skills that didn't really need them)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9823 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified unit_walktoxy so it accepts flag &4. When used, this flag will delay the walk request if the character is unable to move because of the can't walk delay. This is used for player and homunculus walk requests.
- Removed the delay walking code from clif.c as it's now handled by unit.c
- Added a possible crash protection in clif_skillfail when the player is without a connection.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9782 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up the resetskill function (even though the functionality is the same as before)
- Corrected item 1459 (unused Partizan with no slots) being wlv3 instead of 2 (as the other two partizans)
- Changed the name of the four second versions of homunculi to not have a 2. (so you get a 'lif' and not a 'lif2'
- Removed flag graffiti from abracadabra
- Updated the stun times of Bash, Npc-StunAttack and meteor Assault to 5 secs as reported by Ultra Mage (still pending more data to see if all others need updating as well)
- Removed the log info message 'created homunc...', and the 'loaded homunc' message will only show if the save_log is enabled.
- Some cleanups
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9760 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Some cleaning on the mob_ai to enable mobs to run away from their current target when they are rude-attacked by them.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9658 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Renamed pc_checkweighticon to pc_updateweightstatus and cleaned it.
- Updated pc_is50overweight to use battle_config.natural_heal_weight_rate.
- Added 90% weight check when attacking.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9600 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved setting a mob's chase/attack states from the mob_ai to unit_attack and unit_walktobl.
- Cleaned the change-target/cast-sensor code to account for the new mob modes.
- Cleaned up a bit the mob ai sub hard function.
- Made the monster_active_enable config setting take effect on mob load.
- Updated the doc explaining mob modes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9422 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned the pvp ranking code so that it takes effect even if pvp_nocalcrank is active WHEN the map is a gvg_dungeon one.
- Cleaned up a bit the pvp ranking timer code.
- Now homuncs and their masters are the only ones who can use support skills on the homunc.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9360 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed service for you's flags so it affects all players on range.
- Corrected the skill animation for Absorb Spirits
- Cleaned up a bit the implementation of how Gravity Field blocks the caster from moving.
- Mob class-changing will fail if the new class is the same as the previous one.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9325 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The item skill/lv variables now use 0 as default to signal they aren't being used (instead of -1)
- Skills with state 'move_enable' will now do a "walk path" check between target cell/object and caster instead of a "shoot path" check, this would fix skills like snap or charge from letting you "teleport" across pits.
- Fixed a possible double map_addblock when hatching a pet egg right before going through a warp.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9275 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed memory leaking caused by homun_data not freed when removed.
* Minor adjustments to sign/unsign in script commands.
modified Changelog-Trunk.txt
modified src/map/irc.c
modified src/map/script.c
modified src/map/unit.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9245 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Small cleanup in the Land protector code which may fix it not blocking AoE skills.
- Fixed the interpretation of "head_dir". Removed setting head_dir to match character direction in the whole code. Now it is only reset to 0 (look forward) when unit_setpos is invoked, or when a character begins walking. Thanks to FlavioJS for figuring out how the client parses the head direction.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9206 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Spider Web not ending when hit by a fireelemental attack.
- Cast-time reductions from status changes will not be executed until right before casting, to prevent status changes from ending when attempting to cast and the attempt fails (invalid cells, not enough sp, wrong target, etc, etc)
- Added check to prevent Wand of Hermod from seeking for a partner to encore, since the partner is supposed to be the warp.
- Moved the duel auto-reject on logout from map_quit to unit_free
- Corrected the mob spawn reading code so that the event-name can be up to 50 characters long (which is the actual event length) and so that it can read spaces within them, it will also strip the leading/trailing quotes if you use them so that the event is actually found on mob-death (so you can do stuff like "My NPC::OnDead" as a valid event).
- Moved the homunc inherit speed from the master from status_calc_pc to LoadEndAck, since the hom's speed matches that of the master each time the master changes maps.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9173 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Modified the player_cloak_check_type and monster_cloak_check_type settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal attacks, and 4 makes cloaking NOT end when using skills. The default setting for players is still 1, but for mobs the default has been changed to 4.
- Non-players can now use all skills while hidden.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9109 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved the homunculus DB information from the player structure to the homun structure. Modified the homunculus creation packets to hold this information during creation, also, all initial values are handled by the map-server, the char server only assigns it a homun ID.
- Removed target_id/attacked_id from homun_data as it wasn't really used.
- Codes cleanup (removing of commented code mostly)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9031 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed TK_RUN as per packets provided by AuronX.
- Corrected Ki Explosion to have range 1 and to take your weapon's element.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8797 54d463be-8e91-2dee-dedb-b68131a5f0ec
- The chase distance before a mob gives up following a player has been increased from view-size (range2) to min-chase (range3).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8773 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added constant map_flag_gvg2 which tags gvg maps independently of whether woe is on or off.
- battle_calc_gvg_damage will be invoked in gvg maps regardless of woe time.
- NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
- md->class_ will be changed on mob-class-change to fix all class-change related bugs. On respawn, the spawn data will be used to revert to the original class.
- Improved the pet skillbonus timer for "eternal bonuses" cases where the bonus delay is 0.
- Adjusted gvg long damage rate to 80%, magic damage rate to 60%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8748 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved the Happy State trigger to the regen function, it now triggers at the same time the SPTIME does.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8681 54d463be-8e91-2dee-dedb-b68131a5f0ec