* Cleaned up renewal ASPD calculations
* Fixes#2067 and fixes#2224.
* Adjusted the ASPD table to match Aegis values.
* Angra Manyu now disregards base ASPD values (Pre-Renewal only).
* Relocated Angra Manyu check
* Moved Angra Manyu check to the front to avoid useless calculations.
Thanks to @Lemongrass3110!
* Corrected double weapon calculations
* Resolved wearing two weapons causing ASPD to drop significantly.
* Corrected some typos in the Assassin class ASPD table.
* Added a missing Shadow Arms equipment check.
Thanks to @Lilori!
* Removed some unneeded defines
* Removed the single handed and double handed weapon max defines.
Thanks to @Jeybla!
* Renamed constants to keep legacy values
* Update status.cpp
* Snowman Hat (5738): Drop chance Buche de Noel and Candy Cane were reversed
* Holy Mom Love (5790): Corrected auto cast skill to Blessing
* Event Xmas Cake (12200): Heals HP by 5%
* Fixes#2706
* Fixes#2674 and fixes#2678.
* Chain Lightning will no longer bounce across Ice Wall.
* Chain Lightning damage should slowly decrease based on the number of bounces remaining.
* Removed the splash effect which was causing the damage to iterate faster on the first two hits.
* Removed the skill unit defines.
Thanks to @Sweet520!
* Updated Sorcerer Insignia Skills
* Fixes#2630.
* Added missing Elemental 20% damage bonus for level 1 Insignia.
* Adjusted the recovery bonus to only apply to Elementals.
* Adjusted 25% magic damage bonus calculation.
* Added the missing ASPD bonus for Wind Insignia.
* Insignias should not affect status immune.
* Removed the BATK addition.
* Miscellaneous cleanups.
Thanks to @admkakaroto and @exneval!
* Refactored achievements to utilize C++ features
* Cleaned up the YAML parser.
* Moved achievements from DBMap to an unordered_map.
* Moved achievement targets from DBMap to a vector.
* Changed all struct arrays into vectors.
* Changed all char arrays to strings.
* Changed all int arrays to std::arrays.
* Removed achievement_dummy as it's no longer needed.
* Achievements now use smart pointer to ensure proper construction and deconstruction of objects.
Thanks to @lighta!
Initial release of Sarah and Fenrir memorial
Notes:
* Some monsters status are inaccurated.
* Sarah seems to cast NPC_WIDESOULDRAIN and Gigantes cast NPC_PETRIFYATTACK (need more infos).
Thanks to @aleos89 for the grammatical fixes !
Big thanks to Divine Pride for the infos!
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
* Fixes required equipment check for skills
* Fixes#2372.
* Required equipment check was allowing the skill to cast without the proper equipment.
* Adjusted the skill fail messages to their appropriate responses.
Thanks to @M4karov, @exneval, @Jeybla, and @Lemongrass3110!
* Moved all npc view constants into src
Source side the constants will use Gravity's naming standard(JT_*)
NPC side still supports the old names without JT_
* Moved all effect constants into src
Added check for effect validation to atcommand effect and all script commands using them
Removed the unused and broken function unit_changeviewsize from unit.c
Replaced a lot of hardcoded effect ids with their respective constants
Cleaned up the effect documentations
* Moved all hat effect constants into src
Added check for effect validation to script command hateffect
* Converted refine_db.txt to refine_db.yml
* Refine success rates can now be set in refine_db.yml. rAthena's default NPCs will respect this database by default.
* Added shadow equipment refiner
Thanks to @Akkarinage @aleos89 @Atemo and @Mikegyver for their inputs.