* Fixed#4111
** Removed some costume refinability
* Fixed#4112
** Corrected Elemental Robe (ID 15177) and Elemental Cape (ID 20820) job mask
* Added missing item db for renewal.
Thanks to @mazvi
* Fixes#4041.
* Created an item group used to remove hard coding of Token of Siegfried.
* Added the other Token of Siegfried's to work with this feature.
Thanks to @daisyanne1380!
* Move HP/SP Vanish bonuses to vector
* Corrected the BF flags usage
* Immaterial Swords, Mental Destroyer, and Dark Priest trigger SPVanish by any attack types
Co-Authored-By: cydh <cydh@users.noreply.github.com>
* Implemented official pet evolution system
* Added evolved pets to pet database
* Corrected various pet system mechanics
* Migrated pet database to YAML format and the converter from CSV format
Thanks to @Lemongrass3110 @aleos89 and @Atemo for their suggestions and additional fixes
* Fixes#4016.
* Cleaned up the way Vellum damage and Vanish damage are calculated.
* Implemented bonus3 bSPVanishRate/bHPVanishRate.
* Updated Mental Destroyer item bonus.
* Cleaned up and added documentation.
Thanks to @Balferian!
Converted Guild Skill Tree database to YAML
Please run csv2yaml to convert your existing databases if necessary.
Thanks to @aleos89, @Atemo and @Lemongrass3110
Synchronized the process of loading and parsing YAML databases.
Provides more robust parse warnings/errors.
Added Header checks to validate database versions.
Adjusted root keys to a standard name of Body.
Adjusted inter-server storages, achievements, and attendance to follow the new format.
Fixes#3483
Thanks to @Lemongrass3110!
* Corrected Blue Bow's location.
* Corrected Ukulele_Of_Newoz, Floral_Mic_Of_Igu and Ukulele_Of_Newoz + Winged_Ring_Of_Newoz combo that should increase the SP usage of skills (instead of decrease).
* Fixes#2806.
* Added Old Card Album script to give a random card and give a High Weapon Box.
* Added missing item bonus (Level Up Box) for High Weapon Box.
Thanks to @Everade!
* Fixes#3492.
* Resolved some item combo cards that transformed the wearer causing the stats to come awry.
* Cleaned up some documentation.
Thanks to @BrOgBr, @raelemagy, @mrjnumber1, and @Everade!
* Fixes#131 and fixes#2699.
* Added item bonus bNoWalkDelay to replace infinite SC_ENDURE bonus in items.
* Added a warning if INFINITE_TICK is detected in the item combo bonus.
* Included some minor cleanups and additions.
Thanks to @exneval, @c0nflicts, and @esu1214!
* Fixes#3810.
* Partial revert of eae1161.
* Removed the item database bonuses from Throwing Increase HP/SP Potions and moved them back to source as these items require the caster's Base Level.
* Concentrated White Potion Z should only increase HP regeneration rate (not the interval).
* Vitata 500 should increase SP regeneration rate (not the interval).
Thanks to @Everade!
* Fixes#3817.
* Should give a 0.3% chance of increasing MATK by the equip's refine * 8 for 10 seconds when using magic attacks.
Thanks to @Everade and @Atemo!
They now use the normal script engine and not a duplicated portion of code of it.
This is required for another pending update.
This also fixes atcommands not triggering status achievements.
Thanks to @aleos89 and @RadianFord