12 Commits

Author SHA1 Message Date
Tuan Anh Nguyen
42810ad44a Update Geffen Magic Tournament Quest DB & Clean up (#4028)
* Corrected Geffen Magic Tournament Quest name DB
* Fix last match reward
2019-03-22 14:30:25 +01:00
Atemo
78edf851a0
Suggestion of implementation of is_party_leader and is_guild_leader script commands. (#3617)
* Implemented is_party_leader and is_guild_leader script commands.

Thanks to @cydh !
2018-11-06 16:28:09 +01:00
Lemongrass3110
fdc48770aa
Fixed a few typos and language mistakes (#2781)
Thanks to @Everade, @zackdreaver, @Atemo, @Akkarinage and @aleos89.
2018-04-04 10:13:00 +02:00
Sader Fawall
31bd28df44 hotfix sleep error Geffen Magic Tournament (#2815) 2018-01-18 19:35:36 +01:00
Jey
cd08915530 Follow up to ea88ea50546fd140bda875056f83a60b6b0bef96
* Fixes wrong syntax in GeffenMagicTournament due
* Fixes #2598
2017-11-13 09:58:57 +01:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Lemongrass3110
b196b46bd5 Follow up to f42c2ff
Fixes some missing randoms

Thanks to @aleos89
2017-10-15 02:19:58 +02:00
Lemongrass3110
f42c2ff211 Moved some remaining constants into src (#2501)
* Moved all npc view constants into src

Source side the constants will use Gravity's naming standard(JT_*)
NPC side still supports the old names without JT_

* Moved all effect constants into src

Added check for effect validation to atcommand effect and all script commands using them
Removed the unused and broken function unit_changeviewsize from unit.c
Replaced a lot of hardcoded effect ids with their respective constants
Cleaned up the effect documentations

* Moved all hat effect constants into src

Added check for effect validation to script command hateffect
2017-10-14 18:13:51 +02:00
Atemo
809754379b Added 'warp2' NPC
Unlike 'warp', 'warp2' NPC will also be triggered by hidden player.
Thanks @secretdataz and @Lemongrass3110 !

* Replace script using OnTouch:([\r\n\t]+)warp by warp2

* Removed sprite id from warp duplicates in Bangungot instance

* Fixed a bug where warp/warp2 parsing is too greedy
2017-05-09 23:45:34 +02:00
Atemo
73b798bf12 Removed extra semi-colon 2017-04-06 14:40:36 +02:00
Atemo
0b5687db13 Fixed a typo in GeffenMagicTournament.txt issue #2002
Thanks to @srhmike
2017-03-27 18:35:42 +02:00
Locien
be1c0ee1e6 Geffen Magic Tournament instance - Semi-official implementation
Big thanks to @RagnarokNova for creating this script with the help of
@tokeiburu, Diablo and others. I simply converted it to be compliant
with rAthena master standard. Hope you guys enjoy it and report any bugs
:)

To clarify on the semi-official part: This script was made from scratch
by playing on iRO and may have inconsistencies with the official
version. If you want to use this on your server you must enable it
yourself by uncommenting the entry in scripts_athena.conf.
2016-12-30 18:45:49 +01:00