16 Commits

Author SHA1 Message Date
euphyy
9441082024 * You may notice that your /guild2/ folder shrunk considerably - you're welcome. x.x
* You may also notice that your /guild2/ folder no longer functions. If that's the case... blame Maki (you can find him on the forums, IRC, TS, TSR, etc...)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16571 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-03 21:28:27 +00:00
daegaladh
47e59df253 Reverted and optimized treasure room protection script, and disabled by default since isn't working anymore on official servers.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16557 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-02 10:44:36 +00:00
daegaladh
f49b3d6f55 Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.

TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-01 04:29:56 +00:00
shennetsind
086af74531 Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-07-08 19:30:07 +00:00
masao87
49459d342e - Guild folder update.
* Partially rewrote all castle files and updated all Castle flags, NPC's and warp coordinations to latest available official file.
* Renamed agit_template to agit_main and also updated it to latest available official file.
* Removed the Treasure Room Protection from agit_template and separated it into another file which will now be known as trs_rp.txt
- trs_rp.txt will allow that only the Guildleader can be in the Treasure Room, if you want to disable this protection just set an // in scripts_guild.conf before npc: npc/guild/trs_rp.txt .
- Moved payon castle map warps from warps/cities/payon.txt to warps/guild/guildcastles.txt .

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15923 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-04-22 14:48:03 +00:00
L0ne_W0lf
d094afa867 * Touched up the WoESE Guild Dungeon monster stats and added drops.
* Enabled the WoESE Guild Dungeon warper and spawns.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14337 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-06-10 17:56:47 +00:00
L0ne_W0lf
c652787562 * Added known info for WoE SE Guild Dungeon monsters.
- Movement speed, and attack delays are not official. (copy/pasted)
- Skills are, like above, copy, pasted, edited. Not official.
- Decided not to drops added for the mentioned monsters.
* Added mapflags for WoESE guild dungeon.
* Added official WoESE Guild Dungeon NPCs, and custom spawns.
- As the mobs are not 100% (missing stats, no drops, etc) they are disabled by default.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14123 54d463be-8e91-2dee-dedb-b68131a5f0ec
2009-11-04 00:13:52 +00:00
L0ne_W0lf
331e0a0a15 Enabled WoE SE to be run independently of WoE. Let's see how long it is before something blows up, or Ultramage pulls out his hair while cursing my existence.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13202 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-09-09 17:33:10 +00:00
L0ne_W0lf
070b507516 * Rewrote the WoE 1.0 from the ground up nearly.
- Renamed the WoE Time setting NPC to "agit_controller.txt"
- System is set up to mimic Aegis, some parts are still lacking.
- Documentation on the new system is forth-coming.
- Updated Novice WoE scripts to keep them from breaking.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-04-28 23:34:14 +00:00
L0ne_W0lf
06775a7179 Added the Schwaltzvalt Guild Castles 1-5. (update 3/3)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12532 54d463be-8e91-2dee-dedb-b68131a5f0ec
2008-04-08 01:17:48 +00:00
ultramage
3d545fd51a Cleaned the script conf files (see topic:171384 for details)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11962 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-12-22 17:26:15 +00:00
L0ne_W0lf
8bc79d319d * Updated 2006 headgear quests to semi-official dialog.
* Various updates to the various guild Castle scripts.
- Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room.
- Updated Guild Castle Flags  again. Updated remaining dialogs to official.
- Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO.
- Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change.
* Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10669 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-06-04 01:11:21 +00:00
ultramage
a6e61e1d2f Gave each file an empty last line, to make svn happier
Added svn:eol-style native where missing
Removed remaining .gats

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10401 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-04-29 08:17:53 +00:00
ultramage
3266ced856 More typo fixes
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9714 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-26 15:01:39 +00:00
FlavioJS
637ae9a4dc - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-05 13:23:07 +00:00
Valaris
2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29 16:10:48 +00:00