- Removed homunculus entries from mob_db.
- Added the status icon to NPC_CHANGEUNDEAD and the Flee/Hit foods
- Corrected the check that lets you walk when vending/chatting/etc.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9697 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated the information about ip rules and DDoS protection in packet_athena.conf and commented out the line "allow: all" so connections are rejected when a DDoS is detected.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9647 54d463be-8e91-2dee-dedb-b68131a5f0ec
* functions checking if a player is attached as soon as possible.
* functions that required a player attached and would crash if none was
there terminate the script now. (others keep the current behaviour to
maintain full backward compatibility)
* removed the unused flag argument in guildskill.
* bonus,bonus2,bonus3,bonus4 use the same function now (remains the same
script-wise)
* added an optional parameter to setcart,setfalcon,setriding so it's
possible to remove the cart/falcon/mount or select a specific cart
* other cleanups
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9636 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed an old debug message displaying %d instead of a number
* Commented out a login_log call (sql doesn't implement that function!)
* Found the reason why the console didn't want to run on windows
* Moved the plugin.def file to the plugins dir and added console.def
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9632 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added parse_console to the plugin API.
- Added plugin for parsing the console. (working with cygwin)
- Added the console plugin to plugin_athena.conf commented out.
- Copied the parse_console code form login txt to login sql and char.
- Added propper plugin version compatibility tests.
- Better output when a plugin fails to load.
-----
The console plugin (at it's 3rd version) uses two pipes and another thread.
- the other thread reads data from stdin and sends it through one of the pipes
- the other pipe serves as semaphore (and terminator) to that thread
- the normal thread checks if the pipe has data once every timer cycle, if data is found it invokes parse_console with that data
Worth noting: the first version didn't use another thread and just checked if data was available on the input stream, but apparently that can't be done to standard input in windows
It's only been tested on cygwin (and should work on most *nix systems), can't test native windows right now because I'm having trouble exporting the required plugin variables in VS8
src/plugins/Makefile hasn't been updated because it's not working properly for me
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9631 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Also removed some deprecated code that was causing linking conflicts
- And fixed a missing md5calc reference in stable's VS8 files
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9619 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Completed adding of the new cities to @go
> that function is ugly and needs a complete rewrite, asap
- Updated thor volcano warps
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9615 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Re-applied change r9593 that got accidentally reverted by r9595.
- Added the official behavior of monsters regaining full hp when they morph.
- Added support for text/comments at the end of monster spawn lines (<tab> required)
- Silenced the debug message in socket.c that's been freaking people out.
- Modified the useless error message in atcommand_effect.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9608 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed getitem trying to get <character ID> from the wrong argument.
- Now getitem can be run on scripts without a player attached if <character ID> is specified.
- Now the two last arguments of guardian are optional and independant of each other ("<event label>" and <guardian index>). This way the previous implementation and script_commands definition are still valid code.
- Now buildin function names and argument definitions are checked for validity before adding the function to the script engine.
Argument definitions follow the pattern:
(v|s|i|l)*\?*\*?
v - value (string or int)
s - string
i - int
l - label
? - one optional parameter
* - unknown number of optional parameters
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9599 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed the packet structure in mmo_char_send006b for PACKETVER 8.
- Removed search_str from add_str (add_str already searches for the string).
- Native script words like do,while,for,... are case insensitive now.
- Changed SCRIPT_HASH_SIZE to 1021 (prime hash sizes give better distributions).
- Added alternative hash implementations to the script engine (to try out later).
removed int_homun.c from header section of the VS8 map project files
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9588 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned the pvpoff @ and script commands.
- mob_get_random_id now has two additional flags to specify that the monster to acquire should not be a boss type (4) or that it should give exp (8).
- TK_MISSION will now pick any mob from the DB as long as it is not a boss type and it gives base exp.
- Fixed the double-stone issue when hitting a petrified character.
- Minor cleanups
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9573 54d463be-8e91-2dee-dedb-b68131a5f0ec
"Basically what I did was perform simple one-liner substitutions for ugly repetitive blocks of code. The most apparent are the send/recv code and the other basic socket calls."
- flush_fifo is non-blocking now. I guess best effort is good enough...
- Copied header files from vcproj-7.1 files to vcproj-8 files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9570 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Made scriptlabel_db duplicate the key. When str_buf is reallocated, the keys in scriptlabel_db could become invalid, causing a crash in npc_convertlabel_db.
( removed the readded >=0x81 equivalent )
- Now npc_convertlabel_db clears scriptlabel_db after using it.
- parse_script has an extra parameter options. At the moment it only indicates if scriptlabel_db should be used or not.
- Fixed "UINT_MAX undeclared" on systems that don't declare it in limits.h
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9557 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Answered Skotlex's question and fixed "warning: comparison is always false due to limited range of data type" by restricting script words to ASCII characters only.
- Applied "svn:eol-style native" to makefiles and project files
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9544 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now addtick_timer invokes settick_timer, so keep an eye for whatever timer issues it's supposed to have.
- Removed the flush_fifo from clif_parse_TickSend until the socket problems are fixed.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9521 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Joined normal and MINICORE's main function.
- Put malloc_init() first and malloc_final() last as it's needed for Show* in display_title().
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9446 54d463be-8e91-2dee-dedb-b68131a5f0ec
- clif_parse_TickSend is sent immediately so the client gets accurate "pings"
Note: in Changelog, for my changes, if they're grouped together and in the same day I'm only gonna "sign" the bottom line.
All unsigned lines are assumed to be from the same person of the previous line (below). (easier searches =P)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9443 54d463be-8e91-2dee-dedb-b68131a5f0ec
Now it uses a static buffer and a StringBuf when needed (a debug message indicating the static buffer needs to be increased is shown).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9414 54d463be-8e91-2dee-dedb-b68131a5f0ec