Hello I would like them to add the following buff these items
based in kRo
11551,Savory_Herb_Salad sc_start SC_STRFOOD,180000,1;
3분동안 STR + 1.
11552,Apple_Carrot_Salad sc_start SC_AGIFOOD,180000,1;
3분동안 AGI + 1.
11553,Casual_Stew sc_start SC_VITFOOD,180000,1;
3분동안 VIT + 1.
11554,Golden_Roasted_Apple sc_start SC_DEXFOOD,180000,1;
3분동안 DEX + 1.
thx
Added fix for shadow equipment slots in itemdb_parse_dbrow: if an item isn't shadow gear but have shadow equipment slot map-server will mark it as IT_ETC.
- VIP players gain two more badges after Battleground matches.
- VIP players pay ten times less for transportation to Brasilis and Dewata.
- VIP players get free buffs and mercenary rentals in the Eden Group Headquarters. (iRO only, disabled)
- Non-VIP players must use a Reset Stone to begin the third job quests.
- Non-VIP players must have a Marriage Covenant to get married.
- Non-VIP players pay double for Kafra and Cool Event Corp. Teleport Services.
- Non-VIP players pay considerably more for refining equipment.
- Non-VIP players gain less quest reward items in Port Malaya quests.
- Non-VIP players gain less EXP rewards in Brasilis quests.
- Non-VIP players cannot access all towns in Acolyte Warpers script. (iRO only, disabled)
- A Reset Stone is required for Bossnia entry.
Note that official servers run different VIP/premium systems; the changes above are based on euRO, unless otherwise stated.
* Other script changes:
- Adding Marriage Covenant item in marriage script.
- Fixed some EXP values in Brasilis quests.
- Minor updates to Kafra functions.
- Turned Cool Event Corp. scripts into a basic function.
- Turned Battleground badge rewards into basic functions.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
By default system is disabled (src/config/core.h).
This follows the iRO implementation VIP System. More information can be found on the iRO Wiki.
All settings also have individual configs.
Official VIP scripts will be implemented later.
Big thanks to lighta and Cydh for support and debugging.
* Replaced "Current Version" field with "Last Updated" when a date is provided.
* Added Magic Candy (12596) and Spark Candy (14586) to Renewal item_delay database.
Signed-off-by: Euphy <euphy.raliel@rathena.org>
-> Applied follow-up for using monster IDs with the commands (ead2a83)
Merged revert of r15787 where character must face north (5188b69)
Merged bug fix for visual effects on relog (f304c36)
-> This fixes the Warlock Sphere issue on relog as well as many other visual effects
Applied a possible map crash fix - Credits ivanyan
http://rathena.org/board/tracker/issue-8212-server-crash-guild-retrieveitembound/
Started working on some source code documentation
Renamed bank update SQL file to upgrade_20131105.sql
** Some attempts to support this job with its skills (as usable as good as I can, some of them are custom from limited info, maybe I miss some behaviors)
** Maybe some formulas, entries on skill_db, skill_require_db, skill_unit_db, and skill_cast_db are still custom
** Thank posters are on: (1) http://rathena.org/board/topic/85195-rebellion-class-released-on-kro-sakray/ (2) http://forums.irowiki.org/showthread.php?t=100131
** Some notes:
--> RL_RICHS_COIN, Rich's Coin
--> RL_MASS_SPIRAL, Mass Spiral: Bleeding chance and additional damage still custom formula
--> RL_BANISHING_BUSTER,Banishing Buster: Custom chance formula to remove buff/debuff
--> RL_B_TRAP,Bind Trap: Even I updated my client and use original lua, I stil can't see the trap
--> RL_FLICKER,Flicker
--> RL_S_STORM,Shatter Storm: Custom formula for success rate
--> RL_E_CHAIN,Eternal Chain
--> RL_QD_SHOT,Quick Draw Shot
--> RL_C_MARKER,Crimson Marker: Still doesn't show the icon of marked target on minimap (I don't know the packet for it)
--> RL_FIREDANCE,Fire Dance: Not sure it's only 1 hit damage or works like Desperado (I saw someone's screenshot, it seem only deals 1 hit)
--> RL_H_MINE,Howling Mine
--> RL_P_ALTER,Platinum Alter
--> RL_FALLEN_ANGEL,Fallen Angel
--> RL_R_TRIP,Round Trip
--> RL_FIRE_RAIN,Fire Rain: (1) This should able to remove ground target aroung its area, (2) And the splash area like a 'cone' (I imagined like someone uses gun then fire brutally to his/her front way)
--> RL_HEAT_BARREL,Heat Barrel: Still custom formula, but I saw the damage is increased highly.
--> RL_AM_BLAST,Anti-Material Blast: Custom formula for success chance
--> RL_SLUGSHOT,Slug Shot: Custom formula for damage (I saw someone's screenshot, bullet with 120 weight can deals 100k damage)
--> RL_HAMMER_OF_GOD,Hammer of God: If there is no enemy with SC_C_MARKER around the area, the skill Hammer of God animation won't displayed (maybe I missed something? I guess so)
(I guess some lines and algorithm should be cleaner, cooler, and sexier. :P)
IMPORTANT for client side:
- You should have up-to-date grf files
- I used original lua files, I didn't use translated lua files that exist nowadays because I think they need to update their supports for Rebellion
- Some items for Rebellion Skill's requirement(s) aren't added yet
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
-- Updated item_db.txt, makes Rebellion can use Gunslinger weapons and ammos
-- Updated item_db.sql and item_db_re.sql
-- 3CeAM 2.0 merger: r13
-- idAthena merger: r1057, r1077
* Follow up 3f6d4b6
-- Update the const.txt for SC_MOONSTAR and SC_SUPER_STAR. SC_EXTREMITYFIST2 should be always on the end of SC number
* Hercules merger: 1375af7d00
Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>