- Corrected unit_canmove so you can't move if you are vending.
- Corrected npc_click so it won't let you click on hidden npcs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10281 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added the required constants to const.txt to specify the autospell trigger properties.
- Added bonus5 bAutoSpell/bAutoSpellWhenHit. The new parameter is used to specify when the spell should trigger (melee/range + weapon/magic/misc attack), see item_bonus for details.
- Applied use of packet 0x28a (clif_changeoption2) to transmit opt3 changes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10278 54d463be-8e91-2dee-dedb-b68131a5f0ec
- as a result, discarded the whole chain of support functions, .c files and includes needed to make that one function run
- also removed zlib compile/link dependencies where they are not needed
- reduced the whole zlib package into two core include files
- adjusted makefiles / project files to reflect this change
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10273 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed the uint32 platform problem (Microsoft failed so I removed it :)
* Removed the cbasetypes.h dependency from the mapcache generator
* Removed some random compilation warnings
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10270 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Adjusted Spiral Pierce, Shield Boomerang and Shield Chain to use atk2 instead of weight when used by non-players.
- Adjusted skills blindAttack, SilenceAttack, StunAttack, PetrifyAttack, CurseAttack, SleepAttack, Lex Divina and Dispell to be area effect skills, if the used skill level has a splash-range different from 0.
- Mob used Meteor Assault (and by extension Spread Attack) is able to hit icewalls now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10264 54d463be-8e91-2dee-dedb-b68131a5f0ec
- If a skill is party/guild only (inf2 0x400/0x800) it will also be castable on enemies if the skill's inf is 1 (offensive target)
- Corrected the mob behaviour when it locks into an enemy it can't chase. Previously it would get stuck on a lock->unlock->lock loop, with each unlock resetting the "random walk" timer, causing the mob to just idle in place. Now they will attempt idle skills and no longer reset the "random walk" timer, so they behave as if they were in Idle state properly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10234 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Now the bonus bAtkEle will be transferred directly to the weapon when the script is in the ammunition, and you are wielding a weapon that consumes ammo per atttack.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10232 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Mobs won't try to run away when rude-attacked if they have a locked-on target already.
- Moved the teleport on LP fail check from castend_nodamageid to status_check_skilluse, this way unit_useskill will return failed when trying to use it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10221 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Cleaned up a bit the Charge Attack casttime equation, should prevent infinite casttime when the distance is 0.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10213 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed @whogm not updating count for GMs which you can only see their name.
- Added unit_data.state.speed_changed, now when an object changes speed, the old move-packet will be used on the next movement, which should update the object's speed from that point and on-wards. This is done since there appears to be no way to tell the client a given object's speed has changed.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10209 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed wrong defines status_get_sc_def_[mdef/vit/int/luk], they actually had a rather undefined behaviour.
- The pc_max_status_def mob_max_status_def configs are now set on a 1-100% scale instead of 1.00-100.00%
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10206 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Defined out the dump function in util.h/c.
Notes: saw some suspicious code in npc.c so kept the 'const char*' propagation to a minimum for now
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10193 54d463be-8e91-2dee-dedb-b68131a5f0ec
- adjusted code so that it handles mingw-specific compatibility problems
- adjusted the makefile, mingw is not a subset of cygwin
* As an experiment Corrected many /W4 warnings on the txt login server
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10192 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed the nosave mapflags from the Guild Castles, as per the previously linked topic.
- Added some missing map_freeblock_lock calls to castend_pos and castend_id functions to prevent (rather unlikely) dangling pointer crashes.
- Improved the debug message when the npc_scriptcont npc IDs don't match.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10187 54d463be-8e91-2dee-dedb-b68131a5f0ec
- status_change_start will no longer abort if the duration is less than 0 if the status is Ankle Snare (since this stat has it's own minimum)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10185 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed inverted vending tax equation (venders getting only 2% zeny instead of 98%), and made it more precise
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10182 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed a bunch of unused stuff
- Moved SIGILL to unix-only defines since tests and docs show that Windows doesn't issue SIGILL
- Fixed several annoying compilation warnings
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10177 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Devotion using WE_BABY's status icon (now uses no icon); if you have a way to determine the correct number, give feedback
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10173 54d463be-8e91-2dee-dedb-b68131a5f0ec
- dll, library, header
- cleaned the only existing example and moved it to /samples
- changed its interface a bit, now it uses $@ instead of $ to store the parsed result
- /!\ adjust your scripts if you are using npc regexp parsing /!\
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10170 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed some over/under-dimensioned arrays (the map length defines already reserve space for the string terminator)
- Fixed an unupdated define making Warp Portal fail with an error
- Fixed some skill entries of the Galion mob
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10168 54d463be-8e91-2dee-dedb-b68131a5f0ec