* Resolved a rare case if a player logs in and the server hasn't fully initialized all of the player's items that the auto-save timer fires off and saves the player with no items.
Thanks to @Tokeiburu!
* Fixes#996 and fixes#3152.
* Refactored MAX_PC_BONUS item bonuses from static arrays to vectors.
* Increased MAX_PC_BONUS to 50.
* Frees up memory from players that may not ever utilize all their static MAX_PC_BONUS item bonuses.
* Expanded bonus ResEff to not be restricted to SC_COMMON* statuses.
* Removed old ERS usages.
* Removed code redundancy and general cleanups.
Thanks to @Angelic234, @Atemo, @Lemongrass3110, and @Everade!
* Fixes#3666.
* When purchasing items from a NPC shop, the minimum purchase price is always 1 Zeny.
* When selling items to a NPC shop, the minimum sell price is always 0 Zeny.
Thanks to @Balferian and @dastgirp!
* Fixes#3585.
* Resolves an issue when players change maps to instances (aside from script command instance_enter) and the active/idle timers are not adjusted.
* Cleaned up the entering and leaving checks for instances.
Thanks to @Atemo and @Lemongrass3110!
* Corrected atcommand reloadscript and NPC dialogs
* Fixes#3637.
* Force atcommand reloadscript to send a close button if a NPC dialog is active to any attached players.
* Fixed cutin removal as well.
Thanks to @kukuasir1 and @Lemongrass3110!
* Added config values for `allow_bound_sell`
* 0x4 allows bound item to be sold at NPC Shops
* 0x8 restrict only guild leader who can sell guild bound item at NPC Shops or Itemshops
* Added config to allow rental items can be sold at NPC `rental_transaction` (planned for more config values based on #3490). Default to `yes` allowed to be sold, still can be restricted by item_trade, item id based.
* Fixed itemshop which ignores another item stack in inventory even for same item currency
* Fixed exploit potential by using Itemshop & Pointshop
* Now equipped item cannot be sold at NPC
* Typo and grammar fixes. Thanks to @aleos89 and @secretdataz
This setting only affects renewal mode:
- Switch to a different weapon or unequip a weapon now cancel EDP
- EDP can't be used with fist (right hand check only)
Thanks to @aleos89 and @cydh !
* Fixes#3478.
* Adjusted Banding to use proper party counting functions.
* Corrected the DEF and HP Regen bonus for Banding.
* Banding Defense will no longer stack on itself.
Thanks to @admkakaroto and @exneval!
* Fixes#1155.
* Added specific checks for weapons when equipping ammo.
* Ammo is removed if the required weapon is removed.
* Added battle configs to disable behavior.
Thanks to @Atemo, @exneval, and @benching!
* Fixes#3369, fixes#3370, and fixes#3382.
* Converted maps storage container back to static array.
* Converted mapflag storage containers to unordered_map.
* Removed a lot of redundancy and recursive lookups.
* Fixed a couple short-circuit checks to help with performance.
* Fixed multiple instance creation/destruction issues.
* Fixed PK Mode attempting to set PvP on flags that are already active.
* Getting MF_RESTRICTED will return the map's zone value instead of the state.
* Converted mapflag macros to inline functions.
Thanks to @teededung, @lelouch22, @mazvi, @Lemongrass3110, and @cydh!
Follow up to a942853.
Fixes#3336.
Moved map_data storage to std::map container.
Created map_getmapdata to obtain pointer to map_data.
Got rid of MAX_MAP_PER_SERVER define.
Resolved deletion of instances causing other instances to lose their intended map ID.
Refactored warp suggestions
Thanks to @teededung, @anacondaqq, @cydh and @Lemongrass3110!
* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
* Fixes#2622.
* Added a new battle config for renewal.
* Adjusted the battle config to support dropping the recovery weight to 0.
* Added the new weight limit packet.
Thanks to @functor-x and @Lemongrass3110!
* Fixes#2169
* #CASHPOINTS and #KAFRAPOINTS now will be logged correctly when used by scripting
* Fixed a bug where points removed cash as well
* Small cleanup for pc_paycash and pc_getcash
* Thanks to @Lemongrass3110, @ecdarreola
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
* Fixes#2099.
* Added Emergency Magic Gear.
-- Mounts the user to a Madogear.
-- Only usable by Mechanic class.
-- Has a reuse delay of 3 minutes.
* Increased maximum weight limit by 1500.
* HP naturally recovers similar to Swordman Moving HP-Recovery.
* Updated Emergency Cool's interaction with Overheat calculation.
* Added new Emergency Cool cooling devices.
* The three cooling devices now lower Overheat by 45, 75, and 105 respectively.
* Overheat now only increases on every attack by 1 or by 3 with Fire element.
* The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level.
* Updated the check for Acceleration, Self Destruction, Shape Shift, Emergency Cool, Magnetic Field, Neutral Barrier, and Stealth Field to also check inventory for required equipment.
* Updated Magic Gear Master NPC.
-- Added Emergency Magic Gear purchase option.
-- Added High Quality Cooler and Special Cooler upgrade options.
Thanks to @Felleonel, @Rytech2, @exneval and @mrjnumber1!
* Fixes#3031.
* Added missing Royal Guard Necklace and Imperial Glove.
* Added bSkillDelay bonus which increases delay of skill sk by t milliseconds.
Thanks to @iubantot and @Secret!