* Fixes#5288.
* Follow up to 1c6270f.
* Changes NPC that have waiting rooms to not be disabled, but be hidden.
Thanks to @Forte22!
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
* Fixes#1679 and fixes#3176.
* Converts the skill to a unit-based skill.
* Damage is now properly calculated based on the caster's ATK.
* Damage is considered magic with the element forced to Neutral.
* Now ignores target's DEF and Land Protector.
* Kaupe and Tumbling now can avoid the first attack only.
* Removed old bits of the skill.
Thanks to @poporing, @mrjnumber1, @Daegaladh, @malufett, and @exneval!
* Fixes#5061.
* Resolves the client crashing when attempting to retrieve all attachments from mail.
* Mail should not be marked as read after retrieving the attachments from them.
* Converts packets to new struct format.
Thanks to @admkakaroto and @attackjom!
* "+x% magic damage reduction from enemy with defense element e"
* Corrected random option script: RDMOPT_MDAMAGE_PROPERTY_element_USER
* Fixes#1706: Fire Golem Card (27029)
* Corrected Books of Apocalypse (1557) script
* Applied bMagicSubDefEle bonus to some items
* Fixes#1893.
* Implements NPC_HELLBURNING skill for Horror Toy Factory Instance.
* Enables NPC_HELLBURNING for HIDDEN_MOB7.
Thanks to @Atemo and @exneval!
* Fixes#2156.
* Adjusts the two script commands to take into account the type of skill being used.
* Adjusts documentation to reflect.
* Verify skill and skill level.
Thanks to @Yuchinin and @Lemongrass3110!
Resolves some remaining issues with NPC secure timeout.
Fixed scripts freezing on close
Idle timer is reseted on closing
Fixed npc_idle_tick being set again on closing
Co-authored-by: Daegaladh <daegaladh@shadowgames.es>
* Fixes#2242.
* When a homunculus is starving (hunger between 0-10) their hunger delay drops from 60 seconds to 20 seconds.
* Added battle configs to allow easy adjustment.
Thanks to @mmalka and @mrjnumber1!
* Fixes#2671.
* Restructured battle_calc_damage to utilize battle_status_block_damage for statuses that block damage.
* Renewal Safety Wall has a hit count tracker, same as pre-renewal.
* Updated renewal Safety Wall HP formula.
* Safety Wall will now check for Land Protector before attempting to consume a Blue Gemstone.
* Moves Kyrie and other similar type status changes that may or may not block damage to the top of the list of priority.
* Adds a short delay to Parrying for the next attack when damage is successfully blocked.
* Fixes Millennium Shields remaining shields getting destroyed when damage was over 1000.
* Fixes Millennium Shields disappearing on map change.
Thanks to @Paoly28 and @mrjnumber1, @cydh, @ecdarreola, @InusualZ, and @Badarosk0!
* Fixes#5248.
* Commented out LUK bonus.
* Now reduces variable cast time by 30%.
* ASPD and cast reduction bonus now lasts for 5 seconds.
Thanks to @llchrisll!
* Updates EXP table to 200/70
* Always store exp as uint64 no matter the client date.
* Adjusts guild exp to uint64.
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#3622 and fixes#5220.
* Monsters now properly escape from the attacker.
* NPC_RUN should determine distance based on skill level > 1.
* Resolves Sphere Mine when summoned by an Alchemist not escaping.
Thanks to @Balferian, @Indigo000, and @Daegaladh!