-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a typo ("too much too much") in Alchemist Quest.
- Updated SQL item/mob databases to latest. (thanks Peter)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14074 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Deleted some unused Variables in Bio Ethics quest.
* Changed some bad RGB Codes in THQ. (bugreport:211)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11783 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Removed junk ЎA text from the 2004 headgears
* Changed deprecated Job_Alchem to Job_Alchemist (see r10904)
* Fixed a typo in a geffen city npc (Job_Merhcant)
* Fixed a typo in the Jobmaster custom script (Job_Gunsliger)
* Fixed one old eAAC Quest Warper bug (warp to nonwalkable coords)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10940 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved some NPC and fixed some typos in Lighthalzen and Einbroch due to the quest.
- Updated Yuno Government Buildings warps according to the quest.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10540 54d463be-8e91-2dee-dedb-b68131a5f0ec