16 Commits

Author SHA1 Message Date
ultramage
ee02c2190b Fixed some gcc-specific stuff, silenced some more warnings
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11515 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-18 21:59:20 +00:00
ultramage
4cfb15d8bb Fixed numerous /W4 warnings (and created more :)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11514 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-18 21:25:26 +00:00
ultramage
0072a0189e * Cleaned/clarified some #include relationships between headers
* Changed clif_sitting() to use 'bl' instead of 'sd' (for non-player objects)
* Removed way messed-up script function 'unitdeadsit'
* Tagged 'FIXME' lines written by myself

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11040 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-08-19 12:55:29 +00:00
ultramage
49096125fb Applied a consistent look to all header files (copyright, ifdefs)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9891 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-21 15:09:20 +00:00
skotlex
bc9daa6048 - Added function unit_escape to simplify the run-away code a bit in the mob ai.
- Some cleaning on the mob_ai to enable mobs to run away from their current target when they are rude-attacked by them.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9658 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-16 13:56:17 +00:00
FlavioJS
e0399ebb83 * Refer to http://www.eathena.ws/board/index.php?showtopic=130285
- Renamed pc_checkweighticon to pc_updateweightstatus and cleaned it.
- Updated pc_is50overweight to use battle_config.natural_heal_weight_rate.
- Added 90% weight check when attacking.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9600 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-31 12:12:42 +00:00
skotlex
a64e58d5eb - Removed the Warmth "stacking" code.
- Added back the effect of /doridori to skill-SP regen
- Implemented a rough version of Angel of the Sun/Moon/Stars, it has a low chance of triggering on doridori-boosted SP-regen events.
- Added sg_angel_skill_ratio to specify rate at which the Angel skill triggers.
- Added unit_cancel_combo which takes care of ending a combo time and resuming normal attack 'inmediately'
- Cleaned up some the SG_HATE code, you can't change hate targets anymore.
- Increased duration of Miracle of the Sun/Moon/Stars to one hour.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8664 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-07 17:40:46 +00:00
toms
70f4570b81 - Little code cleanup
- Cleaned merc_hom_evolution to avoid free'ing/realloc'ing
- Fixed "args of aFree is freed pointer" on Homunc deletion


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8341 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18 14:15:49 +00:00
skotlex
b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
- Should have fixed the signed/unsigned comparison warnings in the main regen function. 
- Fixed Energy Coat consuming 10x less SP per hit than it should.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-18 13:49:24 +00:00
skotlex
330dc56cab - Corrected the line terminator setting on the unit.* files as pointed out by Irmin
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7268 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-20 22:50:33 +00:00
skotlex
3a2c267be6 - Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
- removed pc_run, pc_walktodir, replaced with unit_run. 
- moved the code that makes you walk that extra cell to unit_stop_walking, which is now invoked before resetting the walk-target.
- Flag &2 in unit_stop_walking is now to make the character force-move that extra tile if the walkpath pos is 0 at hit time.
- Added variable walk_count to unit_data to be use as a counter for cells walked for walk-triggered skills (walk path_pos is not good enough since it keeps resetting each time the walk path is updated)
- Increased WALK_SKILL_INTERVAL to 5 (it is the closest value that makes the average mob trigger a chase skill every second)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6137 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-17 18:12:06 +00:00
skotlex
0a5c14f801 - Changed slave chasing from using unit_walktobl to map_search_freecell + unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell.
- Changed some function declarations to take x,y arguments as short rather than int.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6024 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13 00:45:55 +00:00
skotlex
a489ed4364 - Changed clif_damage/clif_skill_damage to return the walk-delay based on the passed on damage-delay.
- Changed battle_damage to accept the walk-delay as well.
- Removed the walk-delay timers from unit.c, merged them to battle_delay_damage.
- Traps will not be displayed when you walk within their range.
- Added HT_DETECTING revealing traps.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5997 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11 23:58:55 +00:00
skotlex
418c98ea0a - Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-10 21:38:05 +00:00
Lance
b8116f49db * Minor cleanups.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5712 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-23 07:08:31 +00:00
skotlex
7a8371273a - Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
- Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable"
- Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type
- Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it.
- Cleaned up/rewrite of the pet ai, same for pet_calc_pos
- Implemented use of mob variable attacked_players as it is used on jA
- Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs.
- Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22 23:58:16 +00:00