159 Commits

Author SHA1 Message Date
Aleos
947875d27b
Corrected Chain Lightning behavior (#2683)
* Fixes #2674 and fixes #2678.
* Chain Lightning will no longer bounce across Ice Wall.
* Chain Lightning damage should slowly decrease based on the number of bounces remaining.
* Removed the splash effect which was causing the damage to iterate faster on the first two hits.
* Removed the skill unit defines.
Thanks to @Sweet520!
2017-12-15 10:09:23 -05:00
Aleos
c73e10cb30 Added new 2016 Wedding skills (#2479)
* Added new 2016 Wedding skills
* Adds Call All Family, One Forever, and Cheer Up skills to the renewal databases.
* Removed Enlarge Weight Limit R skill from a few job skill trees as it's not needed to be defined there.
Thanks to @Rytech2, @Jeybla, and @Lemongrass3110!
2017-10-19 13:22:55 -04:00
Aleos
6a2c1229d0 Updated Rebellion class (#1692)
* Updated Rebellion class
* Information based on Rebellion Awakening patch from kRO.
- http://ro.gnjoy.com/news/update/View.asp?seq=183&curpage=1
* Fixes #859 and fixes #1449.
Thanks to @RagnarokNova and Fyrus for their information!
2017-10-12 11:04:03 -04:00
Aleos
5f7a143d3e Updated Summoner class (#1965)
* Fixes #1865.
* Updated and added new Summoner class skills.
* Information based on kRO patch notes.
- http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=1987966&curpage=1
* Updated previously implemented skills to better mimic official behavior.
Thanks to @RagnarokNova, Fyrus, and Jet for their hard work on gathering the information!
Thanks to @Grimfiend, @Atemo, @feltenc, @Lemongrass3110, @Felleonel, and @sanny1128 for the rapid test and reports!
2017-07-05 19:40:35 -04:00
Atemo
1e1d7e54f0 Merged Faceworm Instance from idathena https://github.com/idathena/tr… (#1889)
* Merged Faceworm Instance from idathena 20f71d8c62

Credits to @exneval !
2017-05-09 13:34:19 +02:00
Lemongrass3110
c770990973 Added better documentation for skill splash range
This was brought up because of #1940.
Thanks to @Joy-Ro
2017-02-07 00:27:52 +01:00
Atemo
c6ab72207e Horror toy factory (#1813)
* Initial release of Horror Toy Factory instance.
Thanks to @aleos89, @secretdataz, @Lemongrass3110
Took some part from 52f6420abc
Credit @exneval

Todo : implement NPC_HELLBURNING skill
2017-01-18 03:25:12 +01:00
Playtester
d5357c3e9f Hell Power, Hallucination, Gospel (follow-up to 74d577c, fixes #1816)
* NPC_HELLPOWER is now a "no damage" skill and works similar to NPC_HALLUCINATION
* NPC_HALLUCINATION now has a fixed duration
* Both skills have a max level of 5 (for activation chance)
* Fixed Gospel's activation chance being 1% higher than it should be
* Fixed a compiler warning (see #1816)
2016-12-20 15:49:49 +01:00
Playtester
db3ef52fd2 Frost Nova AoE (fixes #1619)
- Increased Frost Nova AoE from 5x5 to 7x7
- Frost Nova no longer hits enemies that are on the same cell as the caster
2016-11-17 18:25:56 +01:00
aleos89
eae1161d53 Corrected Sling Item behavior
* Partial revert of 89a33a7.
* Moved bonuses back to the item_db so items can easily be customized.
* Sling Item is no longer usable on self.
2016-11-13 15:07:14 -05:00
aleos89
561a874833 Fixed Falcon Assault element (fixes #1659)
* Partial revert of 1d8bec3.
* Element should always be neutral.
* Renewal mode ignores the target's defense cards.
2016-10-29 12:44:11 -04:00
Aleos
e93c8880b3 Updated Manhole skill behavior (#1617)
* Updated Manhole skill behavior
* Fixes #1601
* GvG and Battleground monster objects are not able to be targeted by Manhole.
* Removed the usage of Strip Accessory on targets who are affected by Manhole.
Thanks to @ignizh!
2016-10-18 17:59:32 -04:00
aleos89
f4f4367c52 Corrected Eleanor's Eternal Quick Combo behavior (fixes #1568)
* Adjusted skill type to misc.
* Added missing damage calculation.
* Corrected the Equipment ATK reduction.
* Moved the Stun addition and Tinder Breaker removal to skill_additional_effect.
2016-09-28 13:59:40 -04:00
aleos89
382c8d4a52 Added defines and constants for new skills (related to #1525)
* Skill are not complete, these are just the placeholders.
2016-08-31 21:09:06 -04:00
aleos89
8788c74a02 Follow up to f200541
* Added missing pre-renewal skill database changes.
2016-08-10 13:50:58 -04:00
aleos89
52a74e8590 Updated Camouflage behavior - part 2
* Follow up to bec9845.
* Arrow Shower should not benefit from Camouflage.
* Sharp Shooting and Arrow Storm bonus should be applied to all targets in the area, not just the selected target.
Thanks to @Tokeiburu!
2016-07-29 13:39:51 -04:00
aleos89
bec9845499 Updated Camouflage behavior (fixes #1438)
* Camouflage now ends when attacking plant type monsters.
* Camouflage bonus is applied to the first skill after activating Camouflage.
* Corrected movement speed bonus checks.
* Removed INF3_NOENDCAMOUFLAGE enum as it is no longer needed.
* Updated skill_db documentation.
2016-07-26 16:58:44 -04:00
Jittapan Pluemsumran
e4ac1eee8c
Phantasmic Arrow should use equipped weapon's element instead of forced neutral.
Fixes #1352. Thanks to dragonis1701
2016-06-19 20:42:37 +07:00
aleos89
e39293f129 Follow up to 19f2bc5
* Reverted parts of the Earth Quake cleanup.
* Added the missing 100% damage increase for levels 5 and higher.
* Corrected the hit rate to be 2x not 1.2x.
* Commented out the unofficial ATK2 damage increase.
2016-06-02 18:39:17 -04:00
Jittapan Pluemsumran
9b4c7dd1fe
Correct hit amount of KO_HUUMARANKA
Fixes #1300. Thanks to @spinzaku
2016-05-25 11:57:26 +07:00
aleos89
19f2bc597c Corrected NPC Earthquake skill (fixes #1289)
* Properly implemented the skill as a unit skill.
* Corrected the damage calculation and removed attempts at diving by zero.
* The skill now ignores the target's defense.
2016-05-20 14:00:58 -04:00
aleos89
24ef79b12e Corrected Dispell, Clearance and Banishing Buster usage on hidden targets (fixes #1266)
* When the target hides after having one of these skills casted upon them, the skill will no longer fail.
2016-05-18 09:20:24 -04:00
Playtester
8a37f1b2a9 Marionette Control, Mechanic Back/Front Slide
- Marionette Control now has a range of 7 (fixes #1239)
- Mechanic Back/Front Slide skills are no longer blocked by gear that makes you knock-back immune (fixes #1227)
2016-05-03 22:04:43 +02:00
aleos89
c6720b21a6 Added placeholders for Summoner class in pre-renewal databases (fixes #1095)
* This is a temporary fix until a more in-depth fix is applied.
2016-03-24 12:42:44 -04:00
Playtester
989a2525ec Skills vs Icewalls/Traps, Talkie Box, Feint Bomb
* Implemented official behavior when attacking icewalls and traps with skills (fixes #1056)
-- Skills hitting icewalls and traps: Arrow Shower, Cold Slower, Tornado Kick, Sightless Mind, Meteor Assault, Spread Attack, Throw Huuma, Sightrasher, Sight Blaster, Earth Shaker, Rampage Blaster, Feint Bomb, Magnum Break, Fire Trap, Ice Trap, Cart Revolution, Napalm Vulcan, Triple Attack, Occult Impaction, Throw Spirit Sphere, Asura Strike, Spear Stab, Spiral Pierce, Holy Cross
-- Can target icewalls and traps but have strange behavior: Bowling Bash, Focused Arrow Strike, First Wind
-- Can hit icewalls and traps, but not target traps: Grimtooth, Raging Thrust, Blitz Beat, Napalm Beat, Fireball, Vulcan Arm, Tiger Cannon
-- Can hit icewalls and traps ONLY in PVP: Dragon Breath, Suicidal Destruction, Axe Tornado, Sky Blow
-- Can hit icewalls only: All other single target skills, Counter Slash
-- Can target icewalls but have strange behavior: Brandish Spear, Wind Cutter, Cannon Spear, Flame Launcher
-- Can not hit icewalls and traps: All unit skills, Frost Nova, Comet, Arms Cannon, Fatal Menace, Lion Howling
-- Can destroy traps but not hit icewalls: Claymore Trap
* When monsters use skills, they hit icewalls and traps and the damage displays, but they will no longer deal actual damage to the icewall or trap
-- Added an option to skill.conf with which you can define which types can damage icewalls and traps, by default it's 1 (player only), if you want to revert to previous behavior, set it to 31 (all)
* Fixed an issue where traps could not hit icewalls and other traps in PVP
* Taekwon combos can now trigger on traps
* Fixed an issue that caused damage to be displayed twice when attacking a trap with certain skills
* Fixed Feint Bomb causing knock-back to the target (see #1070)
* Fixed Talkie Box being triggered by monsters (fixes #1074)
2016-03-20 17:44:47 +01:00
Playtester
b5de854b90 Snap, Ganbantein, Gravitational Field, Flying Kick (fixes #1052)
* Snap now has a server-sided range of 14
* Snap, Ganbantein and Gravitational Field will no longer cause you to move if you target a cell out of range
* Snap and Flying Kick will now check for obstacles on a linear path rather than on the normal walkpath
* Range specified in skill_db is now equal to the client-sided range
* Some range code cleanup
2016-03-13 16:42:46 +01:00
Playtester
e7150ee936 Gunslinger Mine / Ground Drift (fixes #998)
* Fixed knock back being 6 tiles instead of 3
* Stun duration is now 5 seconds
* Blind / Silence durations are now 30 seconds (pre-re) or 20 seconds (re)
* The damage is now delayed by aMotion; as the status effect kicks in immediately, damage will break Freeze
* The base chance for a status change is now 50% instead of 5%
* It is now a weapon skill, damage% increase/reductions are now considered, in renewal the skill can completely miss
* Damage in pre-renewal is 100% + fixed damage of 50*level
* Damage in renewal is 200%+20%*level
* Fixed sphere attack not being considered in the damage formula
* The ground effect disappears immediately after activation now
2016-03-06 12:09:46 +01:00
Playtester
7906f0a3ff Line of Sight System updated (fixes #937, fixes #994)
* You can now target walls with ground skills
* Updated path check to not check the last cell
* Unit skills will now place units depending on line of sight to the caster rather than the cast center
* Implemented a new algorithm that retrieves all units in an area that are in line of sight with the area center
* Arrow Shower, Dragon Breath, Cold Slower, Wind Cutter and Arms Cannon now use the new algorithm (Arrow Shower is no longer a unit skill)
* Nodamage skills will no longer fail when the target walked around a corner
* The following damage skills will no longer damage through walls: Raging Thrust, Tornado Kick, Splash Attack, Venom Splasher, Fireball, Meteor Assault, Desperado, Spread Attack, Pulse Strike, Hell's Judgment, Vampire Gift, Magnum Break, Sightrasher, Frost Nova, Explosion, Self Destruction, Firing Trap, Icebound Trap, Cluster Bomb, Claymore, Fire Pillar
2016-03-05 18:02:22 +01:00
Playtester
8d20393b10 Ninja Skills vs Land Protector (fixes #971)
* Exploding Dragon, Lightning Jolt and Snowflake Draft are now unit skills
-- They no longer can deal damage on Land Protector
-- They will deal damage instantly, regardless of your ASPD
* Exploding Dragon now deals 150%+150%*level damage divided by number of hits, it can no longer damage plants
* Snowflake Draft's freeze base duration is now 2500ms+5000ms*level
* Renewal: Lightning Jolt's AoE is now 3x3 on level 1-2, 5x5 on level 3-4 and 7x7 on level 5
* Pre-Renewal: Cast time of Wind Blade level 8-10 is now 500ms shorter
* Watery Evasion now makes non-Ninja enemies stop when they walk on it and are not knock-back immune
2016-02-20 21:41:01 +01:00
Playtester
cac5b3cb1d Monster level 10 skills (Part 3), Fire Pillar, Storm Gust (fixes #973)
* Monster level 10 Frost Diver now deals 500% damage and has a 100% freeze base chance
* Added the remaining explanations and corresponding rAthena level to mob_skill_db_powerskill.txt, now all powered-up skills are listed
* Damage of Fire Pillar is now multiplied by number of hits when used by monsters
* Storm Gust's freeze duration is now 30 seconds in renewal
2016-02-19 23:25:05 +01:00
Playtester
2c3cb602dc Blaze Shield slowdown, Sanctuary knock-back (fixes #963)
* Blaze Shield now properly slows down enemies while still making sure they take all the hits while moving over a fire cell
* Fixed some skills still having damage delay, even though their source is a unit (BL_SKILL)
* Sanctuary knock-back is now 2 cells instead of 1 and pushes "away from cell center of each cell", similar to Storm Gust
2016-02-18 18:42:13 +01:00
aleos89
9f0ae12824 Fixes #863
* Striking now takes the target's weapon level into account.
* Now displays the proper skill fail message when used on wrong targets.
2016-02-17 10:49:18 -05:00
aleos89
7c5bda2978 Updated Flash Combo effect
* Clean up of revert fc68007.
* Removes SR_FLASHCOMBO_ATK_STEP# skills. Packet dump shows these skill IDs are not used.
* Fixes damage calculation for Tiger Cannon and Skynet Blow.
* Tiger Cannon is now passed as a neutral elemental attack.
* Tiger Cannon now properly removes 10% of damage done to target instead of 10% of max SP.
* Skynet Blow now properly casts at the end of Flash Combo.
* Updated the range for Dragon Combo, Fallen Empire, and Tiger Cannon to 1.
Thanks to @RagnarokNova and @Lemongrass3110 for packet information!
2016-02-15 18:12:53 -05:00
Playtester
bd5911abb5 Monster level 10 skills (Part 2), Magnum, Brandish (fixes #958)
* The following monster level 10 skills now have their official effect
-- Brandish Spear: 5x5 line of damage. 562% damage to all cells.
-- Magnum Break: 9x9 AoE. 600% damage to all cells.
-- Mammonite: 1200% damage.
-- Fireball: Renewal: 1020% damage. Pre-renewal: 510% damage.
* Added explanations and corresponding rAthena level to mob_skill_db_powerskill.txt
* When used by monsters, Brandish Spear and Magnum Break now always deal full damage, independent of distance
2016-02-14 13:01:52 +01:00
Playtester
7a62ab49dc Monster level 10 skills (Part 1), LoV (fixes #957)
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
2016-02-13 11:50:12 +01:00
aleos89
a7de6f8f63 Updated Wedding Skills effect
* Male max HP required increased from 10% to 15%.
* Female max SP required increased from 10% to 15%.
-- These changes only affect renewal mode.
2016-02-11 09:54:25 -05:00
Playtester
8677277121 Falcon Assault, Land Mine, Mercenary skill database updates
- Falcon Assault now has a fixed range of 9 and cannot be increased by Vulture's Eye (fixes #953)
- Land Mine is now correctly defined as non-splash skill (follow up to 04a1173)
- Applied all the skill fixes from the past years to the mercenary versions of those skills
2016-02-09 20:12:43 +01:00
aleos89
31c5914bb2 Updated Stasis effect
* Fixes #830 and fixes #918.
* All players within the skills range (depending on level) are effected by Stasis.
-- Resolves issue with players behind walls not being effected.
* Duration is now 10 + (10 * skill_lv) seconds with a minimum of 10 seconds after being reduced by VIT + DEX.
* Status Recovery now removes Stasis and White Imprison.
* All players effected by Stasis are unable to cast any skill except Status Recovery, Dispell, Clearance, and Banishing Buster.
2016-02-03 15:16:23 -05:00
Playtester
6ad062f6e3 Official line of damage path algorithm (fixes #658)
* Implemented the official line of damage algorithm that official servers use; it will calculate the direction between caster and target and apply one of eight possible AoEs
* Added a config setting with which you can switch back to the custom emulator path algorithm
* Updated Brandish Spear(5x5), Focused Arrow Strike(13x3), First Wind(5-9x3), NPC Breath attacks(14x7), Flame Launcher(5x3) and Cannon Spear(11x3) to use this algorithm and corrected range, splash and maxcount values for all these skills
* Fixed Brandish Spear's AoE being completely wrong and having holes in its AoE when attacking diagonally; also fixed the knock back being 3 instead of 2 and not working at all for the longest reach; Brandish Spear's AoE width and length can now be defined in skill_db.txt
* Focused Arrow Strike, First Wind and NPC breath attacks will at least hit one target, if no enemy is on the AoE, the target will be hit instead; Brandish Spear, Flame Launcher and Cannon Spear can completely miss
2016-02-02 23:41:05 +01:00
aleos89
77e9eff40d Revert "Updated Flash Combo effect"
This reverts commit fc68007.
2016-02-02 11:37:45 -05:00
aleos89
fc6800701b Updated Flash Combo effect
* Includes fixes for Dragon Combo, Fallen Empire, Tiger Cannon, and Sky Net Blow.
* Removed the SR_FLASHCOMBO_ATK_STEP usage.
* Fixes #627, fixes #725, fixes #741, and fixes #765.
Thanks to @exneval and @Rytech!
2016-01-29 11:15:00 -05:00
Playtester
5971745dfd Fixed Land Mine, Blast Mine and Claymore Mine not ignoring damage reduction cards (fixes #732) 2016-01-24 22:48:26 +01:00
Playtester
9721dc94a5 NPC_EVILLAND and Sanctuary updates (fixes #927)
* NPC_EVILLAND now has 3+level intervals, a target range of 7 and ignores flee,
* NPC_EVILLAND's area of effect per unit is now 11x11 on level 1-9 and 27x27 on level 10
* NPC_EVILLAND now ignores Devotion
* Sanctuary now has exactly 1+3*level heal intervals, regardless of number of players healed
* Sanctuary will end early when 3+level targets have been hit, targets currently on Sanctuary might still be hit when it expires
2016-01-24 01:06:00 +01:00
aleos89
8e6a65fff9 Updated Warg skills effects
* Tooth of Warg damage is now considered Weapon Mastery ATK which ignores elements.
* Warg Dash damage is no longer affected by player weight.
* When under the Warg Bite status players cannot use Hide, Cloaking, Cloaking Exceed, or Camouflage.
* Dance With Wug:
-- Damage is now considered a SC bonus.
-- Skills affected by Dance With Wug are now in INF3.
* Warg Strike and Warg Bite:
-- No longer affected by caster's % damage cards.
-- No longer ignores target's flee.
-- Ignores Demi-Human and Elemental reductions.

Thanks to @NovaRagnarok for helping test and get info!
2016-01-22 14:09:14 -05:00
Playtester
bbe9601c0d Fixed Soul Destroyer range (fixes #905)
- It is actually 9 in both renewal and pre-renewal
2016-01-16 13:37:09 +01:00
Napster
71c6896541 Add New Skill(Pushcart Decoration)Packet Implemented
* This feature require the client support before 2015-08-26 or newer
  user can select cart for change to new design
​  Make sure you data&lub support for this

  Special Thanks you @Lemongrass3110, @renniw
  This is a Christmas gift for the rAthena people.
2015-12-24 16:29:40 +07:00
aleos89
aec1b1147a Updated Cart Cannon effect
* Should now ignore target's Flee.
2015-12-10 14:00:52 -05:00
aleos89
43585041e9 Updated Emergency Escape effect
* Now does a single fluid back slide.
* Adjusted Emergency Escape and Feint Bomb to use blewcount in skill_db.
2015-12-10 12:19:56 -05:00
aleos89
2afaac82e9 Bug Fixes
* Fixes #729 - Fixes Silent Breeze not casting correctly.
* Fixes #746 - Updated the list of skills that can be copied by Reproduce. Added: Dark Claw, Tetra Vortex, Summon Fire/Lightning/Water/Water/Stone, Magma Eruption, Illusion Doping, and Rapid Throw.
2015-11-09 17:09:37 -05:00
Cydh Ramdh
793e23c004 * Fixed #613: Missing hit number for HFLI_SBR44.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-03 22:17:08 +07:00