Corrected bAtkRate item bonus behavior to be the same as official.
Correction order of calculation of physical attack
Enchant Deadly Poison now grants 25% poison pseudo elemental bonus. also Magnum break also grants 20% fire pseudo elemental damage.
Advanced Katar Mastery bonus formula is corrected.
Critical attacks now always use max attack value like Maximize Power-buffed attacks.
Correction item-script of many items/combo from bAddClass,Class_All to bAtkRate according to official sources.
Co-authored-by: Daegaladh <4557962+Daegaladh@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Jittapan Pluemsumran <nightsheep@outlook.com>
* Added functionality to select monsters that increase the quest counter
* Removed the extra conditions on Id
* Added an example in quest_db.yml for MapMobTargets
* Clean-up the docs
* Added the possibility to define "All" to Location
Thanks to @aleos89 !
* Fixes#5340.
* Resolves an issue where monsters may tend to lose their target if they are too slow and the destination is too far when using script commands unitwalkto/unitwalk.
* Allow script command unitstopwalk to remove the state tracking for script commands unitwalk/unitwalkto.
* Print a warning to the console if a unit is forced to walk again and hasn't yet reached its initial destination.
Thanks to @NeutralDev and @Lemongrass3110!
- Fixes#6908
- HpFactor default changed from 20000 to 0
- Renamed HPMultiplicator to HpIncrease and SPFactor to SpIncrease so the naming is more consistent
- Fixed an issue with case-sensitivity (HP/SP -> Hp/Sp)
- YAML version of JOB_STATS is now 2
- "csv2yaml" and "yamlupgrade" converters updated accordingly
- Improved documentation
Special thanks to @Lemongrass3110
* Fixes#6798.
* Updates the Fail, End, and EndReturn lists for OPT1 and OPT2 statuses.
* Removes the hardcoded OPT1 overwrite prevention check.
* OPT1 that have RemoveOnDamaged flag should not get applied again in the same attack.
* Fixes Stone status not properly being inflicted by the bAddEff, bAddEff2, bAddEffWhenHit, and bAddEffOnSkill item bonuses.
* Fixes Stone status not properly being inflicted by The Hanged Man from Tarot Card of Fate.
Thanks to @Playtester!
Fixes https://github.com/rathena/rathena/issues/6463
Implements Episode 17.1 - Illusion
Adds viewpointmap script command
Adds getbaseexp_ratio and getjobexp_ratio script command
Comments quest log support for the Nameless Island Quest, Nameless Island Access Quest and Geoborg Family Curse Quest due to utilizing quest IDs that are used elsewhere.
Credits to @crazy-arashi for the initial content release
Co-authored-by: crazy-arashi <meganekiho@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Thanks to @crazy-arashi @Atemo @aleos89 @Lemongrass3110 @secretdataz @Dia @humanwizzard @idk-whoami @Megelith @Daegaladh
* Fixes#6748.
* Implements SC_STONEWAIT to be used with OPT1_STONEWAIT.
* Removes a lot of hard coded OPT1_STONE checks now that the two states are split to their own statuses.
* Fixes SC_STONE not ending when the target receives damage.
* Fixes SC_STONE getting overwritten by other statuses the have OPT1 states.
* SC_STONE should damage the target by 1% of MaxHP, not CurrentHP.
* All skills that give StoneWait aside from Stone Curse are 100ms.
* Confirmed that Sienna Execrate is 8 + 2 * SkillLv seconds of Stone.
* Moves Provoke and Mind Breaker status clearings to the status database.
* Converts EndReturn in the status database from a boolean to a list of statuses. Statuses defined in this list will be ended and then the status making the call will not take affect.
Thanks to @Singe-Horizontal, @Playtester, and @Lemongrass3110!
* Fixes#6768.
* Send 0 as the parse line in SQL mode for item scripts as the ryml parser isn't fully populated in SQL mode.
* Also cleans up some documentation references for EquipScript and UnEquipScript.
Thanks to @dralucon87 and @Lemongrass3110!
Fixed#6671, vendor & buyer location never been updated if the location is changed
Added MF_NOBUYINGSTORE and CELL_NOBUYINGSTORE to separate from MF_VENDING & CELL_NOVENDING
Added some missing check for buyingstore states
Updated mapflag doc
Added new constants
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6627.
* Elemental Converters will now be removed on weapon unequip/swap.
* Adds RemoveOnUnequip, RemoveOnUnequipWeapon, and RemoveOnUnequipArmor status flags and dehardcoded statuses to utilize these flags.
* Hovering Booster's cancellation of SC_HOVERING now takes place in the UnEquipScript, releasing the hard coded check.
Thanks to @Everade, @Daraen1, @Toshiro90, and @Lemongrass3110!
* Adds the INF2_ISTOGGLEABLE skill flag which is used to enable or disable a skill's status. When toggled off the skill doesn't consume HP/SP.
Thanks to @Lemongrass3110!
The old hardcoded lists were not in sync and this was a specific list of status changes that could not even be forcibly ended with sc_end. Therefore a new flag is needed. Additionally improved error reporting.
Fixes#6666
Thanks to @eppc0330
* script command to force open the quest UI for the attached player.
Thanks to @Lemongrass3110 !
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* script command to get the random value of the random option ID, value and param of a random option group ID
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Thanks to @aleos89 !
* Removes the initialization of Status Changes via hard-code and puts it into YAML form.
* From this database it is much easier to delegate icons, calc flags, opt flags, miscellaneous flags, and several other things for all stats changes.
* Statuses can quickly be reloaded via atcommand reloadstatus.
Thanks to @cydh, @Atemo, @Lemongrass3110, and the others who helped!
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Co-authored-by: atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Fixes#3302Closes#4348
Thanks for the initial release by @Cydh in #4348 and everyone that contributed to it.
All existing data was migrated and cleaned up where necessary.
Thanks to @Everade for his help here.
Laphine UIs are now fully yamlified and not dependent on the script engine.
They make use of new item group features and of the already existing random option group feature.
This way they will be far easier to be maintained, even though they are a little less customize able.
Thanks to @limitro, @CairoLee, @dimasshotta and everyone else who contributed!
Co-authored-by: Cydh <cydh.ramdh@gmail.com>
Co-authored-by: Everade <Everade@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Allow creating instance with no timer
* Added NoNpc to prevent copying NPCs from the source map
* Added NoMapFlag to prevent copying Mapflags from the source map
* Added instance_list script command to retrieve the instance IDs for the given map name/instance mode
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <3517879+Lemongrass3110@users.noreply.github.com>
Changes the Default of both "Override" settings ("NoUse" and "Trade" restrictions) from 0 to 100 and removes all "Override" settings currently set.
Minor formatting and doc fixes.
Fixes CD_In_MouthK (420003) headgear Location.
Thanks to @aleos89
* Fixes#5918.
* Target magic skills should get blocked even when cast on self.
* Self magic skills should get blocked on all targets except self.
* Adds an IgnoreGtb skill flag to explicitly allow a skill to bypass these checks.
Thanks to @Playtester!
* Converts item_combo_db.txt into YAML.
* Includes CSV2YAML converter.
Thanks to @llchrisll and @Everade
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Merged Rytech2/4CrAM-Open@978d4fc406
Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.
Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
* Updates getenchantgrade() script command adding <equipement slot> as optional argument to retrieve the grade of a specific equipment slot.
Thanks to @Lemongrass3110 and @aleos89 !
* Converts the Skill Tree Tables file into YAML.
* Includes CSV2YAML converter.
* Corrected the tree according to the client (SkillInfoList)
* Removed 3rd jobs tree from pre-renewal, some required stats not being loaded by default
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>