34 Commits

Author SHA1 Message Date
Lemongrass3110
01261dbf3d
Cleanup after RYML merge (#6785)
Speeded things up even more by making use of C++'s reference feature.
Fixed #6770 warning while at it.
Added back support for case insensitive booleans.
Fixed a very rare issue with cached databases.
Removed .children() calls
Added back type safety reports
Added ryml to login-server makefile

Thanks to @aleos89, @Atemo and @idk-whoami
2022-04-03 04:02:13 +02:00
Aleos
163f8c2c35
Fixes error reporting with SQL and ryml (#6778)
* Fixes #6768.
* Send 0 as the parse line in SQL mode for item scripts as the ryml parser isn't fully populated in SQL mode.
* Also cleans up some documentation references for EquipScript and UnEquipScript.
Thanks to @dralucon87 and @Lemongrass3110!
2022-04-02 12:44:30 -04:00
Jittapan Pluemsumran
d1b7061f5a
YAML loading optimization (#5997)
* Use rapidyaml library to parse YAML databases instead of yaml-cpp.
* Drastically reduces the parse time for yaml databases.
* Removes yaml-cpp content from main servers, except for tool emitter.
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-03-30 16:38:52 -04:00
Aleos
84248255b7
Implements MF_NOPETCAPTURE (#6618)
* Fixes #6556.
* Implements the nopetcapture mapflag which is used to stop pet-type monsters from being caught.
Thanks to @RagnaWay and @Lemongras3110!
2022-02-16 12:51:25 -05:00
Lemongrass3110
09dcb2c61f
Fixed pet capture rate (#6439)
Added some missing checks for distance to the target monster and if the target monster is hiding.

Fixes #6395

Thanks to @Everade and @mrjnumber1

Co-authored-by: Aleos <aleos89@users.noreply.github.com>
2022-01-04 22:52:22 +01:00
Balfear
54431dd0ec
Pet autofeed config fix (#6249)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2021-09-10 22:56:26 +02:00
Lemongrass3110
6b84115790
Speeded up item name lookup (#6161)
Partial takeover from #5997
Did some further cleanup and took it out of the pull request until secret has time to finish it.

All credits to @secretdataz

Co-authored-by: secretdataz <secretdataz@users.noreply.github.com>
2021-08-08 16:46:44 +02:00
Lemongrass3110
af97f7f9bd
Added ID field to mob_db structure (#6069)
Fixes #6055

Thanks to @k1ngJ
2021-07-03 17:48:30 +02:00
Lemongrass3110
f378f24f17 Fixed wrong node name access for pet db 2021-04-16 01:22:15 +02:00
Aleos
7992e0891b
Converts the mob database to YAML (#5435)
* Combines mob_race2 and mob_drop databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @vstumpf, @lukasrmattos, and @Lemongrass3110!
2021-02-16 17:09:06 -05:00
Aleos
5c5c6839a0
Fixes item production with high item IDs (#5315)
* Fixes #5312.
* Fixes general item production skills not consuming catalyst items with high IDs.
* Adjusts item searching functions to use t_itemid instead of uint32.
* Adjusts script command makeitem2 to use t_itemid isntead of uint32.
* Fixes output and lookups for atcommands idsearch, autolootitem, iteminfo, whodrops, makeegg, and itemlist.
* Fixes signed vs unsigned checks.
* Fixes MVP logging.
* Fixes item drop ratio storage.
* Fixes CSV2YAML conversion checks.
Thanks to @idk-whoami and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-11 10:39:37 -04:00
Lemongrass3110
1d049204dc Follow up to c86a5a4
Thanks to @mplaten
2020-08-09 00:04:26 +02:00
Vincent Stumpf
3776bfbaa3
Support itemids up to ~2 billion (#5141)
Co-authored-by: aleos89 <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-08 12:06:07 +02:00
Lemongrass3110
c86a5a4536
Fixed memory leak from pet imports (#5283)
Fixes #5279

Thanks to @mplaten
2020-08-07 21:38:56 +02:00
Lemongrass3110
02c5b8c8d8
Added and fixed some pet features (#5040)
Fixes #5019

Thanks to @alisonrag
2020-07-03 13:52:15 +02:00
Sader Fawall
3058d10a4e Fix several issues with pets (#4422)
* Fixes #4422.
* Resolves an issue hatching eggs when trading and eggs not being deleted after the pet is lost.
Thanks to @sader1992!
2019-12-06 21:56:34 +01:00
Aleos
aa63c855c0
Corrected pet bonuses not applying (#4292)
* Fixes #4283.
* Corrected pet bonuses not applying on intimacy changes.
* Removed pet_equip_min_friendly battle config as bonuses are determined on intimacy in the bonus script.
Thanks to @teededung!
2019-08-14 08:56:48 -04:00
Kakaroto
87b858199b Pet Fix Client after 20180704 (#4202)
A minor fix that corrects a problem when hatching eggs from pets to clients after 20180704.

Fixes #4190 

Thanks @4144 and @Asheraf
2019-07-07 20:13:24 +02:00
Aleos
06020502b8
Adjusted pet walk speed (#4083)
* Added battle config pet_walk_speed.
* Resolves some pets walking too slow.
2019-04-11 18:49:07 -04:00
Jittapan Pluemsumran
ac558d7c1e
Initial implementation of pet evolution system + Pet DB conversion to YAML (#3544)
* Implemented official pet evolution system
* Added evolved pets to pet database
* Corrected various pet system mechanics
* Migrated pet database to YAML format and the converter from CSV format

Thanks to @Lemongrass3110 @aleos89 and @Atemo for their suggestions and additional fixes
2019-03-26 22:51:57 +07:00
Aleos
c5a5c54518
Converted remaining C comments (#3927)
* Converted remaining documentation that references .c or .h files.
2019-02-09 15:08:45 -05:00
Lemongrass3110
a5fc39e0e3
Fixed a few more leftovers from 64bit tick (#3885)
Fixes #3864

Thanks to @darhylism, @nubspixel, @Daegaladh and @aleos89!
2019-01-22 23:14:50 +00:00
Lemongrass3110
01f61cfa4f
Added support for 64bit ticks (#3768)
Fixes #3017

Thanks to Hercules for the idea and their implementation of it.

This deprecates Windows XP support. If you want to use it to run your server on it, you have to forcefully enable it now.
Since 64bit ticks do not exist on XP, you might encounter some issues that are already fixed on other OS.
2018-12-21 00:02:19 +01:00
Lemongrass3110
a05ed6e814
Fixed walk_choices's type (#3353)
Fixes #3310

Replaced some still hardcoded values with their define constants.
Added a function to check if a walk will be diagonal and fixed invalid calculation for it.

Thanks to @DavidPS92
2018-07-30 00:24:31 +02:00
Lemongrass3110
c4d7dc76d3
Hid timer function parameters in a macro (#3311) 2018-07-15 23:17:15 +02:00
Aleos
11b42569fc
Synchronized source file headers (#3212)
* Alphabetically sorted includes.
* Updated copyright and license text to match across all files.
* Removed pragma once define in header files in lieu of ifdef guards.
2018-06-20 18:08:30 -04:00
Lemongrass3110
801d3ed942
Moved common, config and mapcache to C++ (#3200)
Dropped BETA_THREAD_TEST and everything around it
Dropped mt19937
Replaced msinttypes with cinttypes
Removed IRC link and updated README name
2018-06-14 21:51:58 +02:00
Lemongrass3110
0a84542220
Added a template function for std::map search (#3107)
Thanks to @secretdataz for his help.
2018-05-16 08:26:48 +02:00
Jittapan Pluemsumran
1e766a7b4a
Converted pet_data::petDB into a getter function (#2901)
* Converted pet_data::petDB into a getter function
Fixed #2900
Thanks to @Lemongrass3110
2018-02-23 17:14:46 +07:00
Lemongrass3110
fb966a12e0
Turned pet db into a dynamic map (#2727)
Thanks to @Jeybla, @lighta and @aleos89
2018-01-01 22:57:47 +01:00
Sader Fawall
d19ba918ae Update pet script command (#2705)
* Fixes #2703.
* Added alternative for script command bpet: birthpet.
* Added alternative for script command pet: catchpet.
* Updated documentation for script command pet.
* Added PET_CATCH_UNIVERSAL_ITEM for script command pet which will attempt to catch the targeted monster as long as it is in the pet database and the targeted monster requires the lure item used.
Thanks to @sader1992!
2017-12-27 21:27:04 -05:00
Aleos
9315781a48
Updated Pet catching values (#2719)
* Added pet catching constants.
* Converted catch_target_class from short to uint16 for future expansion.
Thanks to @Lemongrass3110!
2017-12-21 12:54:19 -05:00
Atemo
ea88ea5054
Emoticons constant name (#2527)
This PR change the emoticons constant name to match emoticonlist from client side.
Note: the previous emoticons names are now deprecated.

Additionnally emotion and unitemote scripts commands are being merged together to the new format
-> emotion <emotion number>{,<target>};
Where target use the target Game ID (GID) of the unit (npc, pet, character etc..).

* unitemote is now deprecated.
* Additionnally fixed incorrect variable in quests_brasilis.txt

Thanks to @aleos89 and @Lemongrass3110 !
2017-11-10 18:35:21 +01:00
Aleos
c4a364be2c
Initial work for map server to C++ (#2565)
* Initial progression of moving the map-server to C++ format.
* Converted all core files to .cpp and header files to .hpp.
* Refactored the refine database parser to utilize native YAML C++.
Thanks to @Jeybla and @lighta for their help!
2017-11-02 17:39:03 -04:00