* Clean-up permanent monster spawn:
- <delay1>,<delay2>,<event> are actually optionnal field
- <event> value 0 and 1 are meaningless (actually event name with length < 4 are skipped)
* Exported monster AI constants
* Updated docs for monster size constants (already exported)
Notes:
- the default size for monster script cmd was small not medium
- monster script cmd now display a warning for size above SZ_BIG (previously SZ_ALL)
* - Fixed an issue to make <xs> and <ys> optionnals
- Updated npcs scripts
* Leftover in the docs for permanent monster spawn
* Corrected english docs. Credit to @aleos89
Added additionnal warning for xs / ys negative input. Credit @Lemongrass3110
Thanks to @cydh for the idea
- Added Renewal features to PVP script and removed duplicate warps.
- Added "Acolyte Warpers" script (Keiki and Isalei), disabled since it may be an event script.
- Added "Mergician" NPC, but it currently doesn't function and is disabled.
- Moved "Stone Change" script from merchants/ to other/.
- Follow-up 8acde7e: further bug fixes.
Signed-off-by: Euphy <euphy@rathena.org>
-> Added documentation
Updated script command 'sc_start' to allow for more variables and options - Fixes bugreport:7664
-> Item databases and some scripts updated
Cleanup of script commands 'countitem' and 'countitem2'
Rework of @ 'reload' commands - Now offers @reload dbname
-> @reload packetdb now available
Restricted bonuses 'SPRecovRate' and 'HPRecovRate' to short range melee only - Fixes bugreport:2916
Increase AGI no longer makes characters stand - Fixes bugeport:7657
Small warning fix for 'below array bounds' in skill.c
Added short timeout to make_connection (lighta) - Fixes bugreport:7670
Some visual fixes for equipment and items (lighta)
Rework of script command 'checkweight' (lighta)
Some channel system cleanup (lighta)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17326 54d463be-8e91-2dee-dedb-b68131a5f0ec