* Moved all npc view constants into src
Source side the constants will use Gravity's naming standard(JT_*)
NPC side still supports the old names without JT_
* Moved all effect constants into src
Added check for effect validation to atcommand effect and all script commands using them
Removed the unused and broken function unit_changeviewsize from unit.c
Replaced a lot of hardcoded effect ids with their respective constants
Cleaned up the effect documentations
* Moved all hat effect constants into src
Added check for effect validation to script command hateffect
* Updated Convex Mirror to match official behavior
* Fixes#2498.
* When a MVP dies it will only show the respawn time once instead of flooding the chat window.
* The Boss icon will now properly display itself when the MVP respawns if the player has already consumed a Convex Mirror.
* Converted some integers to constant values.
* Made use of the other BOSS_INFO packet messages.
* Properly end the status when the player changes maps.
* Small cleanups and updated status change documentation.
Thanks to @esu1214 and @Lemongrass3110!
* Follow up to e24d30a.
* Fixes#2505 and fixes#2507.
* Added a missing material check for Suhnbi.
* Added a missing safe limit check for normal refiners. Safe limit was always 0.
Thanks to @mazvi, @Mickosis, and @cydh!
* Updated callshop selling list variables
* Updated script command callshop OnSellItem list to include random item options.
* See documentation for more information.
* Closes#2205
* The SCRIPT_CALLFUNC_CHECK define was to enforce function
calling with callfunc in scripts. Because I don't think calling
functions without callfunc will give us performancy issues,
this check is simply removed by this commit.
* Major changes due to readability and some corrections
* Adds the option to disable Rebirth Classes
* Adds the possibility to give players job related
Equipment (mostly weapons) on job change
* Adds more level requirement settings
* Adds BabyExpanded and BabySummoner Jobs
* Thanks to @Braniff, @mazvi, @Mikegyver, @Lemongrass3110, @Akkarinage, @Stolao and @secretdataz!
* Corrected character slot movement
* Resolves characters changing slots (on the char-selection screen) to the first empty slot rather than to the actual slot index.
Thanks to @Tokeiburu, @Lemongrass3110, and @Jeybla!
* Made random option database columns signed
* Negative values can now be stored for random options
* Fixed#2415
Thanks to @uddevil
* Follow up to ea28ff4. Updated main SQL scripts.