* Confirmed a little thing on the Spanish translation;
* Added support for "sim"(yes) and "nao"(no) in config settings.
Any problems please report on the Bug Tracker.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17268 54d463be-8e91-2dee-dedb-b68131a5f0ec
* 'summon' command now takes milliseconds instead of seconds, as documented in script_commands.txt. (bugreport:7527)
* Fixed a max level bug with Homunculi. (bugreport:7525, credits to Akinari)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17253 54d463be-8e91-2dee-dedb-b68131a5f0ec
No other langage is enable by default, change LANG_ENABLE in msg_conf.h
-- Add 2 new atcommand :
@langtype to switch over langages
@reloadmsgconf to reload the db
Langage choosen is account wide, not reseted by default on relog.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17251 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Upd @mapinfo to count number of vendors in map
-Upd getrandgroupitem to check if valid itemit returned.
-Cleanup and KR style
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17232 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Adds @join and @channel commands to manipulate chat channels. (see doc/atcommands.txt)
* Speak in a #channel by sending a whisper to #channel or binding your global chat to the channel (@channel bindto <#channel_name>).
* Automatically join local map channels (#map) and guild ally channels (#ally), with mapflag 'nomapchannelautojoin' to disable the channel for a map (optional).
* Allow users to create private channels if 'allow_user_channel_creation' is true.
* Set default channels, text colors, and other settings in conf/channels.conf.
> Other changes:
* Improved overall guild processing/lookup by creating a cached guild state.
* Fixed a bug where equipping a garment would override costume garment.
* Removed clif_message and merged it with clif_disp_overhead, since both use the same packet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17228 54d463be-8e91-2dee-dedb-b68131a5f0ec
nb :
NULL is transmitted for atcommand and npc call since they shouldn't be reduced.
src = direct user, so we can compare directly, if you want to compare to master please cast so.
saved status from char won't have *src currently since I don't believe we need to recalculate def.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17211 54d463be-8e91-2dee-dedb-b68131a5f0ec
If you happen to find any errors feel free to report them, I tested it for some hours now and it should be working as intended.
"the packets used by this feature are still unknown to us", I guess not. :P
Thanks again Yommy and enjoy it Ind.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17194 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Updated a bunch of enum tables and other things.
-New NPC's, skill tags, status tags, equip masks, etc. are added with this update.
-Equip masks for costume robe and floor, will remain disabled until support for them is added.
-Shadow equips will require a newer client before they can be coded in.
-Hanbok costume job is added but is currently unusable since not all the coding to handle
-them is in.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17188 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Add a msg_table for login server to be able to have his own configured message, (not in source)
-Split msg_athena.conf file into msg_conf/login_msg.conf, msg_conf/map_msg.conf and msg_conf/char_msg.conf, thus allowing more flexibility wich all table and not have to wory about range and offset for shared index... => that was too annoying and same ram requirement..
--nb you still can do import to override those files
-Add msg-config argv options for char and login serv
--Fix bugreport:5440 as exemple of new possibility (for char)
--Changed auth_fail_login hardcoded logged message to configured with msg_txt, as exemple2 (for login)
-Rever athena-start unwanted commit change on r17152
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17153 54d463be-8e91-2dee-dedb-b68131a5f0ec
> Hercules merges:
* c69e4b6:
Added new item bonuses bFixedCast, bVariableCast & bFixedCastrate (see 'doc/item_bonus.txt' for info).
Added new conf for max_walk_path.
* bb61951:
Getting rid of unused indexes.
If the table has a multiple-column index, any leftmost prefix of the index can be used by the optimizer to find rows. For example, if you have a three-column index on (col1, col2, col3), you have indexed search capabilities on (col1), (col1, col2), and (col1, col2, col3).
Source: http://dev.mysql.com/doc/refman/5.5/en/multiple-column-indexes.html
* 7e4c578, 90eefa0:
Allow unsigned int values for guild exp (as it was before the change).
Atoll was introduced in a 2011 lib and vc9 and 10 don't have that, dropping to atol since we dont need the int64 and using a tricky conversion to get it to unsigned.
* a4802ea:
You no longer can dispell guild mates in non-pkable areas. (bugreport:6803)
* 54d0583:
Hells Plant no longer can be stacked on the ground. (bugreport:6825)
* 6fb7161:
Fire Pillar is now removed by land protector, and no longer can be cast over land protector. (bugreport:2177)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17123 54d463be-8e91-2dee-dedb-b68131a5f0ec
1. Removed some unnecessary checks.(bugreport:7078)
2. Fixed some index's which would access an invalid array position, crashing the server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17077 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed some error when creating vars and some warnings.(bugreport:7074)
* Removed an undisered warning on script's sscanf. (bugreport:7059)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17066 54d463be-8e91-2dee-dedb-b68131a5f0ec
1. Fixed a behavior which allowed devotion to be bypassed when the caster was under Reflect Damage Buff.
2. Fixed the reflected magic damage to always hit the target and not the paladin when it's not reflected by kaite.
- Implemented bonus2 bMagicAtkEle which increases/decreases the caster magic damage based on its element.(bugreport:6943)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17030 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:5745 WL_RECOGNIZED us now functional.
Fixed bugreport:5663 where HW_MAGICPOWER shows glitch in status window.
Fixed bugreport:6759 where items granting matk bonus didn't work.
Follow up r16980 small performance enhancement...:)
Done some TODO in skill_cast_db.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16981 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Add UNLIMITED_HUMMING implementation, now increase sp requirement and make cast unbreakable
-Upd Group dance overlaping A and B, previous chk wasn't ending other properly (if fail was skipping other)
-Upd OdinPower effect
-Fix Cursed-Circle, shoudn't be able to cast near Emp,Stones bugreport:6457
-Fix Cursed-Circle wasn't remove when caster was being warped
-Small docs upd
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16918 54d463be-8e91-2dee-dedb-b68131a5f0ec
-- Event parameter now no longer works as size & ai replacement.
-- If not defined, it'll assume the default size (0 = medium) and default ai (0 = none).
- Changed all hardcoded AI states to recently created enum.
Please test, if you find any bugs, report on our Bug Tracker.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16904 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Fix bugreport:6208, bugreport:6805 (chaos panic) fix range effect
-Partial Fix bugreport:5275 (toxin now won't interupt unbreackable castskill)
-Folllow up r16847 fix UNT_ZEPHYR get some unwanted bonus, fix Insignia unit range
-Add UF_RANGEDSINGLEUNIT unit propriety thx to 3ceam, workaround to fix ranged unit without timer.
-Prevent WM_SOUND_OF_DESTRUCTION, SC_MANHOLE, WM_LULLABY_DEEPSLEEP being cast in non pvp map
-Fix SC_MAGICMUSHROOM shouldn't force skill if sit
-Replace some hardcoded mobid by enum
-add some mob_is definition for quicker search (gvg and treasure)
-Remove some duplicate check for status_heal (if berserk already done in status heal)
-Upd few documentation
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16855 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Change some remaining -1 for status ending timer.
-Move some hardcoded msg in msg_athena
-Small optimisation on battle_attr_fix
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16835 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
- bSkillCooldown,n,x;
- bSkillFixedCast,n,x;
- *bSkillVariableCast,n,x;
- bFixedCastrate,x;
- *bVariableCastrate,x;
*Pending until RE Casting system is fully implemented.
ATM bCastrate is used to manipulate variable cast time where it should not.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16355 54d463be-8e91-2dee-dedb-b68131a5f0ec
e.g. bonus2 bUseSPrateSkill,"AL_BLESSING",50; -> increases AL_BLESSING sp usage by 50% (e.g. if its 50 it goes to 75)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16273 54d463be-8e91-2dee-dedb-b68131a5f0ec
Notice this revision onwards requires you to update your char sql table and add the elemental sql table (check sql-files/upgrade_svn15885_log.sql)
If you step by any bugs, let us know at http://rathena.org/board/tracker/ Thank you very much.
ARRIBA ARRIBA.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15885 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Did some cleaning up and enabled all job lines in job_db 1 and 2.
*Added some more jobs to the pre-re and re exp tables.
*Enabled all typeable job changing names for the job change command.
-Also did some more cleaning and organizing for the list that shows
-when typing the command by itself. This will be the final time I
-touch this until a new job is released.
*Increased MAX_SKILL_TREE to 84 as the Expanded Super Novice/Baby jobs needs it.
=Jobs
*Added 7 new jobs.
-Added jobs are Gangsi, Death Knight, Dark Collector,
-Expanded Super Novice, Expanded Super Baby, Kagerou, and Oboro.
-Note: Keep in mind that Gangsi, Death Knight, and Dark Collector
-are official jobs that were never completed and arnt fully playable
-like other jobs. Im just adding them in since their official and to
-let the curious people out there mess with them.
*Did some major skill tree updates.
-Corrected the required level of SM_RECOVERY needed for LK_CONCENTRATION.
-Fixed a few other trans skill requirements in the 3rd job skill trees.
-Added complete skill trees for Sorcerer, Genetic, Baby 3rd's,
-Expanded Super Novice/Baby, Kagerou, and Oboro.
-Note: Even tho Sorcerer, Genetic, and Kagerou/Oboro skills arnt in
-the server, the skills introduced in these jobs will still be read
-by the server, but will not appear on players skill window until entrys
-are added to the skill_db and skill_requirement_db.
-No error's will be generated when read. So its perfectly safe to leave
-them entirely enabled so skills will slowly appear 1 by 1 as their coded in.
-Also added a pre-tree for Gangsi, Death Knight, and Dark Collector
-jobs for now and added some extra tree lines. These will be worked with in the future.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15876 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added some extra data here and there that will be used in the future.
-Mostly stuff for adding more jobs.
*Corrected how the server listed a few job names. Like Mage should be Magician.
-As the job name is seen hard coded in the client.
*Added support for all 3rd jobs in the pre-re exp table.
-Base levels use a copy of the Trans exp table. Job levels use a copy of the
-Trans 2nd job exp table.
*Added baby 3rd's to the renewal exp table.
*Did some cleaning and updating in the atcommand.c file for the jobchange command.
-Added a few job changes by job name typing.
-Spaced things out in the message strings to allow job names of up to 16 characters.
-If a name is bigger then 16 characters, it will need to be reduced to fit the space.
-No more then 4 jobs listed max per line
-Also removed unneeded text lines as the ID's they point to are dummy ID's.
-Finally, updated the list of dummy ID's to prevent changing to, as well as added a
-message to display if someone attempts to job change to one of those dummy ID's.
*Readded the spaces in the pc.c file as tabs in the middle causes unorganized viewing issues.
-The space gap is now big enough to allow everything to line up.
=Jobs
*Added 3rd job babys.
-Everything is working properly for them except the max stats and skill trees.
-I will add this stuff in the next update.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15873 54d463be-8e91-2dee-dedb-b68131a5f0ec
*Added some job coding to the source to prepare for the adding of baby 3rd's and other expanded jobs.
*Removed Baby Taekwon, Baby Star Gladiator, and Baby Soul Linker MAPID's code since their pointless.
-Gravity never released baby versions of these classes. If they do in the future then ill readded them.
*Did some clean up in pc.c in the job management code. All unnecessary spaces were replaced with tabs
-to lower the file size and make it easier to keep things tighty.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15871 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed mapcache compilation issues in Linux.
- Added some missing `svn:ignore` properties.
- Moved `BLOCK_SIZE` definition from header to source file.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15586 54d463be-8e91-2dee-dedb-b68131a5f0ec