387 Commits

Author SHA1 Message Date
Lance
b72d2b9a66 * [Fixed]:
- clif_initialstatus using SHRT_MAX instead of USHRT_MAX for status_point

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7237 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-18 15:02:27 +00:00
Lance
61cf41923c * [Removed]:
- Large part of scripted mob control commands are removed.
- Large part of scripted player control commands are removed.
- Scripted mob slaves changing master ID.

[Added]: 
- Unit control commands.
- CALLBACK_NPCCLICK for scripted mobs, added this to db/const.txt too.
- Macro RECURSIVE_MASTER_CHECK in battle.c

[Modified]: 
- buildin_skilluseid and buildin_skillusepos -> buildin_unitskilluseid and buildin_unitskillusepos.
- md->callback_flag to short (double word).	[Lance]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7233 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-18 02:42:41 +00:00
skotlex
370e1df5bd - Devotion absorbed damage will now appear to come from oneself (instead of the original attacker changing directions towards the Crusader)
- Updated clif_refres to send inventory, cart, and weight info.
- Fixed intif_guild_memberinfoshort to not leave a dangling pointer when someone logs out <.<
- Cleaned up a bit guild_check_member


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7226 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-17 16:23:57 +00:00
Lance
58b728cc4a * [Added]:
- buildin_checkcell, buildin_mobwarp, buildin_pcattack.
* [Improved]:  
- buildin_skilluseid and buildin_skillusepos to accept a few more arguments.
- mob_script_callback to return sucess value.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7219 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-17 07:48:10 +00:00
skotlex
bf907b14ae - Fixed the party HP packets to send max HP 10000 and scale HP accordingly when the player's HP doesn't fits in the packet's field. Fixes HP bars not correctly displaying the % of life when max HP is above 32k.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7218 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-17 06:52:06 +00:00
skotlex
c185d6ae82 - Merged Adam's patch to let the char-server handle validation of pet-name-change requests through the allowed char letters config.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7192 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-16 03:05:29 +00:00
skotlex
a14314da55 - Altered a bit how status_set_viewdata behaves in regards to Wedding/Xmas options.
- Added back OPTION_XMAS, but the actual value is missing!
- Corrected chrif_save so that the player is not set offline on map-change.
- Added change-look support in pc_setoption when specifying OPTION_XMAS
- Fixed clif_parse_RemoveOption removing all options instead of just Falcon/Cart/Peco


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7183 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-15 18:56:54 +00:00
skotlex
553c87f39e - Fixed clif_send not sending packets to SELF when specifying AREA if the source is not on the map yet.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7180 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-15 14:48:35 +00:00
skotlex
227f21ee71 - Fixed a packet_ver error with the #defines in clif_spawn.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7145 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13 21:29:04 +00:00
skotlex
324bf6e522 - Fixed compilation error on clif.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7135 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13 17:41:04 +00:00
Lance
d9b25389a7 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7130 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-06-13 15:32:46 +00:00
Lance
6dd1c22d41 * [Fixed]:
- clif_parse_GetCharNameRequest displaying false alarm for legitimate GM snooping.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7129 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13 15:32:25 +00:00
skotlex
89a6b23a92 - Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of Homunculus.
- Added support for reading correctly status change data from Guild and Homun skills.
- Added support for reading Homun skill data (which means the HM skills are now safe to add to skill_db, skill_require_db, etc)
- Moved StatusSkillChangeTable to StatusSkillChangeTableArray and made a function called StatusSkillChangeTable to do the conversions taking into account HM/GD skills.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7128 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13 15:06:16 +00:00
skotlex
fcbec4d4e6 - Updated clif_disp_onlyself to not use dynamic memory and write directly to the player's buffer.
- Updated @noask to also tell the rejected what he has just rejected (added msg_athena entries for each of the different requests)
- Since noask already does a player lookup, updated the corresponding parsing functions to take the player rather than the player id (prevents double lookups)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7117 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-13 03:54:35 +00:00
skotlex
02a4f5d5ae - Fixed a pair of missing initializers in the clif storage functions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7113 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-12 23:58:25 +00:00
skotlex
0158ab793e - Fixed npc_checknear's distance check returning the opposite of what it should (false when the range is correct and viceversa)
- SL_STIN/SL_STUN have dex-reducable casting times now.
- Added a warning on item loading when an item is of equippable type but has no equippable position.
- Turning an alliance to an opposition won't work now during WoE
- Slaves can summon other mobs now. The only ones who can't do this are player summoned mobs.
- Merged the following functions for faster processing of items:
  clif_storageitemlist + clif_storageequiplist = clif_storagelist
  clif_guildstorageitemlist + clif_guildstorageequiplist = clif_guildstoragelist
  clif_itemlist + clif_equiplist = clif_inventorylist
- Increased max knockback value support to 25.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7109 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-12 21:14:28 +00:00
skotlex
3b13b070e1 - Made guild member exp an unsigned int.
- Modified npc_click to receive the bl that was clicked directly. Also cleaned it up so it isn't as easy to crash the server with invalid ids <.<
- Moved npc_checknear to npc_checknear2 and added npc_checknear. The near version receives a bl, checks it's validity, and returns a TBL_NPC object, near2 does the same but doesn't checks for type NPC. The first returns a pointer, the second returns 1 on fail, 0 success.
- Also uncommented various npc_checknear calls in the code, who's idea was to comment them out so you could exploit npcs from afar with custom packets?
- Added overflow checks for bonus settings mdef_rate/def_rate.
- Added missing update of INT after a buf. 
- Small cleanup of how SC_BLEEDING works.
- Fixed party_foreach_samemap invoking the function on the CASTER instead of on the party members.
- Added clif_parse_ActionRequest_sub to handle player commands, is used from npc_click or any other function that needs to "re-route" a player's request.
- Modified clif_parse_NpcClicked to handle the different situations with different bl-objects (attack on players/mobs, click on npcs or mobs with npc attached)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7103 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-12 14:55:35 +00:00
skotlex
55df062534 - Added structure party_data and party_member_data to the map server to hold party-specific required information about parties including Monk/TK/SG/SN states and party member count.
- party Hp updates are no longer done each time the Hp is modified, but together with the party xy timer.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7083 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-10 03:58:15 +00:00
skotlex
9ce708d5fc - Cleaned clif_pvpset to not send the packet to nearby characters when the source is GM-hidden. May help fix the crash on PvP with gm-hidden characters.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7053 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-08 18:56:27 +00:00
skotlex
f69a49a292 - Fixed Sense using mdef instead of mdef2
- Fixed item-skills not showing up on login.
- Cleaned up clif_parseLoadEndAck, by testing which packets are required only on first-login and which ones are required on all map-changes. Skill-tree, Exp, Skill Points and most of the basic status are no longer sent on map-change (items, carts, zeny still need to be sent one very map-change).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7042 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-08 00:21:13 +00:00
skotlex
5ec0f300c2 - Cleaned up code for SC_MINDBREAKER.
- Changed hit, flee, cri, flee2, def2 and mdef2 to signed short, def, mdef to signed char to correctly account for cards with penalties in said stats.
- Added cap_value checks in all of the status_calc_* return paths to make sure no stat is invalid.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6986 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05 19:17:44 +00:00
skotlex
dc6dd9b533 - Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it fails
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6943 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02 18:24:29 +00:00
Lance
f86847888e git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6927 54d463be-8e91-2dee-dedb-b68131a5f0ec 2006-06-02 03:38:56 +00:00
skotlex
a06f5ed145 - Updated item_db.sql/mob_db.sql to current.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6922 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02 00:54:21 +00:00
skotlex
26d39da060 - Fixed being unable to unequip stuff while the storage is open.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6920 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01 23:19:18 +00:00
skotlex
ee005cf409 - SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set)
- Removed attackrange/attackrange_ from TBL_PC, corrected clif.c using the incorrect range variable.
- You can now equip/unequip stuff while the storage is open.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6908 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-01 14:32:13 +00:00
Lance
9a5c473607 * [Fixed]:
- nullpo in pet.c caused by equipping without checking if the pet is available.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6882 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31 07:55:58 +00:00
Lance
8236d2c93f [Improved]:
- Fake NPC interface to use real NPCs.
- Scripting interface to restore and save sd->npc_id.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6873 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-31 03:52:56 +00:00
skotlex
7f776280a5 - Fixed Absorb Spirit Spheres
- Added battle_config min_chat_delay (default 0) specifies in ms what is the min delay between player sent chats (whisper/global/party/guild). Messages that exceed this threshold are silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the player?)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 19:28:41 +00:00
Lance
e266a08f7c [Optimized]:
- clif_specialeffect to use the enums.
[Improved]: 
- buildin_specialeffect and buildin_specialeffect2 to accept effect area definition.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6855 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 18:13:16 +00:00
skotlex
1074b09187 - Small optimization in battle_check_target
- Disabled ontouch npcs triggering on hidden/chase-walk characters.
- Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET
- Added structure status_data to homun_data
- Added handling of BL_HOMUNCULUS in status_heal, status_damage.
- Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus.
- Updated map-server Makefile to compile mercenary.* files.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 15:29:17 +00:00
Lance
f1edfd7ba4 - Relogging in with 0 HP didn't trigger dead event.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6810 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29 01:58:43 +00:00
Lance
025d6e6a01 * [ Protected ] : clif_parse_LGMmessage from possible hacks
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6797 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28 11:29:43 +00:00
skotlex
856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27 18:08:30 +00:00
Lance
8320520472 * Mob control engine tested 99% working so far.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6770 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26 09:46:45 +00:00
skotlex
0840bc1c5a - Increased capacity for Account Variables to 64
- Reverted Intravision implementation to that of stable's.
- Corrected Login Server taking it's first argument as both login config and lan config.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6751 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-25 13:54:31 +00:00
skotlex
0c8a59d012 - the charname request hack message has been downgraded to only include GM-invisible characters.
- corrected clif_charnameack to send negative ID when a disguised player asks for it's own disguised name.
- Cleaned up the disguised target-id checks taking into considering that the only character that sees a negative ID is the same disguised character.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6715 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-23 15:43:40 +00:00
skotlex
e7a25fdeac - Corrected clif parse name request failing on disguised characters.
- Corrected Soul Drain draining from all non-ground-based skills including non-magic attacks.
- Corrected pc_setoption to change the option and then change class. changing option-wedding will automatically convert the view-class as well.
- Corrected the 15% drop rate increase when killing higher level mobs in pk-mode triggering for all mobs with lower level than yourself. Thanks to Vayu.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6709 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-23 13:51:42 +00:00
Lance
fa084e111c * Added 'setd' support for local NPC scope (') variables.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6704 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-23 08:35:22 +00:00
Lance
5120d7677c * [Scripting Engine Update] New variables are ready to be used.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6703 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-23 08:22:53 +00:00
Lance
6ae92d0a86 * Fixed compilation errors.
* Tidy up jobmaster for easy debugging. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6686 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22 08:52:56 +00:00
blackhole89
752cd268ef * Part A of the Homunculus code.
This only features the structures, status_* and clif_* (packets) and is
	  not functional yet in any conventional way, but doesn't interfere
	  with present functionality either.
I would only forget half of this stuff if I tried to do all at once.
Expect the rest somewhen within the upcoming week.
(This is not similar to jA's implementation.)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21 18:59:13 +00:00
Lance
2e341e2a76 And again
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6672 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21 02:39:32 +00:00
Lance
90d285dbd9 * Fix the fix: Should be sd->npc_str[message_len]=0;
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6671 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21 02:38:34 +00:00
Lance
2a38662225 * Exploit prevention in clif_parse_NpcStringInput
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6670 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-21 02:37:36 +00:00
skotlex
e5f005cc1d - Rewrote/cleaned up several functions in storage.c
- Optimized pc_additem comparisons to account for items with more than four slots.
- Updated clif.c to enable retrieval of items from cart/storage while trading. Exception is retrieving items from the cart while vending.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6642 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18 16:55:07 +00:00
skotlex
0aed0eaa95 - Applied an experimental weather code that should lower bandwidth usage to near-none, which's only disadvantage should be the weather not clearing out until moving to another map (even when the mapflag is removed from the current map).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6639 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18 14:11:16 +00:00
reddozen
0277ebc706 Removed AtCommand_Monster and replaced it with AtCommand_Spawn for Skots [Reddozen]
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6626 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-17 01:03:22 +00:00
skotlex
4fcac3b2f9 - Modified "hide woe damage" to send the number of hits rather than 1 as damage Because when the damage is less than the number of hits, the client will display MISS.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6624 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-16 18:51:20 +00:00
skotlex
2c902be399 - Removed Lance's checks in clif.c to prevent sending packets when a player is in OPTION_INVISIBLE mode. Now pc_disguise won't change your viewclass when you diguise while hiding. The disguise should "show up" when you uncloak, instead.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6597 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15 15:22:02 +00:00