385 Commits

Author SHA1 Message Date
nanakiwurtz
4c6cf469a4 Fixed #618
* Thanks to @anacondaqq and @Playtester

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-01-07 02:56:52 +07:00
Lemongrass3110
ab7947adb8 Follow up to d289bf8
Also fixed #867 on pre-renewal.
2016-01-05 15:05:47 +01:00
nanakiwurtz
8655913be7 Fixed #877
* Thanks to @Playtester

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2016-01-05 14:28:38 +07:00
Lemongrass3110
7cfd0df649 Partially merged #864
Thanks to @admkakaroto
2016-01-03 15:28:55 +01:00
nanakiwurtz
2807be3381 Fixed #853
* Thanks to @secretdataz

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-12-31 15:42:19 +07:00
Napster
060f33408d Merge branch 'master' of https://github.com/rathena/rathena 2015-12-24 16:31:10 +07:00
Napster
71c6896541 Add New Skill(Pushcart Decoration)Packet Implemented
* This feature require the client support before 2015-08-26 or newer
  user can select cart for change to new design
​  Make sure you data&lub support for this

  Special Thanks you @Lemongrass3110, @renniw
  This is a Christmas gift for the rAthena people.
2015-12-24 16:29:40 +07:00
aleos89
f47d4dcc0f Updated Hells Plant effect
* Hells Plant can be removed from Crazy Weed and Land Protector.
2015-12-23 14:15:07 -05:00
Lemongrass3110
9aa832570e Fixed a lot of wrong SC group IDs for item delay database.
It also is able to parse the value for the script engine constants now.

Fixed #846.
2015-12-18 20:43:46 +01:00
aleos89
aec1b1147a Updated Cart Cannon effect
* Should now ignore target's Flee.
2015-12-10 14:00:52 -05:00
aleos89
43585041e9 Updated Emergency Escape effect
* Now does a single fluid back slide.
* Adjusted Emergency Escape and Feint Bomb to use blewcount in skill_db.
2015-12-10 12:19:56 -05:00
aleos89
89a33a77ad Updated Genetic Sling Item effects
* Moved all item effects to source.
* Updated HP/SP Increase Potions to use the official statuses.
* Updated Vellum Flail to use the official status instead of Critical Wound.
Thanks to @exneval.
2015-12-08 14:38:55 -05:00
aleos89
523cb145f5 Follow up to a7b8fd4
* Resolves a check for skills that have required equipment items to check for all items in the list.
* Fixes #782 - Removed renewal items from pre-renewal skill requirements for 3rd classes.
2015-12-03 11:20:12 -05:00
Lemongrass3110
5b5fb1afa3 Added missing maps to pre-re
Fixes #747
2015-11-09 23:31:46 +01:00
aleos89
2afaac82e9 Bug Fixes
* Fixes #729 - Fixes Silent Breeze not casting correctly.
* Fixes #746 - Updated the list of skills that can be copied by Reproduce. Added: Dark Claw, Tetra Vortex, Summon Fire/Lightning/Water/Water/Stone, Magma Eruption, Illusion Doping, and Rapid Throw.
2015-11-09 17:09:37 -05:00
Lemongrass3110
3e64038099 Fixed #745
Just copied the required items over from renewal.
2015-11-08 11:28:52 +01:00
aleos89
a7b8fd4a5d Bug Fixes
* Fixes #696 - Fixed an issue with ammo type fail message for bows and guns.
* Fixes #708 - Fixed Neutral Barrier and Stealth Field not staying with the player through warp portals on the same map. Thanks to @exneval.
* Added the new Pile Bunker S/P/T items to the Pile Bunker skill equipment check.
* Updated Exeed Break damage formula.
* Added a check for skill_require_db parsing to skip requirements on invalid item IDs.
2015-11-06 10:55:00 -05:00
aleos89
bda5b80ae6 Skill Cast Time Updates
* Follow up to df35f33.
* Updated times for 3rd class extended skills.
* Merged 3rd class and on changes to pre-renewal.
2015-11-05 09:22:46 -05:00
Cydh Ramdh
fe9b430ace Follow up 039e1b65a3cae96d80b220f078814cac72846737, removed extra 0
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-26 06:19:35 +07:00
Cydh Ramdh
230811c8ab Bug fixes:
* Fixed #651, now quest_db is separated between Renewal and Pre-Renewal to avoid non-existent monster/item (current missing monster/items are removed on Pre-Renewal). Thank @lordganja.
* Fixed #622, cast warning in script.c::get_val2. Thank @Litro .

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-24 07:41:02 +07:00
Cydh Ramdh
793e23c004 * Fixed #613: Missing hit number for HFLI_SBR44.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-09-03 22:17:08 +07:00
aleos89
3fbac9c8e4 Bug Fixes
* Fixes #586 - Resolved some compile warnings.
* Fixes #584 - Cleaned up the success rate and duration for Sling bombs.
- Banana Bomb now reduces LUK by 75.
- Throwing Cure Free now removes Poison, Orcish, Change Undead, Blind, Confusion, Deadly Poison, and heals a static 500 HP.
- Updated pre-renewal Genetic items to match renewal.
2015-08-21 10:45:46 -04:00
Cydh Ramdh
0574b22902 Fixed #583, some correction on skill_unit_group X skill_unit usage. Thank @theultramage
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-19 17:08:27 +07:00
Cydh Ramdh
feec60e8c8 Bug Fixes:
* Fixed some Manhole skill related:
  * Shouldn't be removed by Crazy Weed, Fixed #580
  * Hell's Plant should ignores target under Manhole effect, Fixed #566.
* Fixed #536, Neutral Barrier shouldn't miss magic attack and ranged attack that ignores flee.
* Fixed #522, Change Material always check the first produce line that matches the item/product requested. Also removed some reduntant checks.
* Fixed #568, Gentletouch Cure shouldn't heal Emperium and BG's Barricades.
* (Attempt to) Fixed #533 and fixed #212, Ground Drift damage calculation.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-18 22:11:41 +07:00
aleos89
d95f5d2db7 Bug Fixes
* Fixes #447 - Added script command 'unitblockmove' to be used with OnTouch and Unit Commands.
* Fixes #448 - Leech End will no longer get a player stuck in stand/sit modes.
* Fixes #503 - Added script command 'ignoretimeout' which disables the SECURE_NPCTIMEOUT of a specific script.
* Fixes #521 - Pre-renewal Shield Chain should always be Neutral damage.
* Fixes #532 - Fixed an issue with the 'item_check' config not saving the unique ID when enabled.
* Fixes #537 - Arms Cannon is now a single unit target skill.
* Fixes #541 - Cleaned up Ignition Break damage formula.
* Fixes #543 and Fixes #552 - Cleaned up Reverberation to match official. Now splits damage among targets.
* Fixes #546 - Updated Randomize Spell to the latest official skill list and rates.
* Fixes #547 - Escape is now a self skill and can use normal Traps if no Alloy Traps are available.
* Fixes #551 - Great Echo and Sound of Destruction can now blocked by Pneuma.
* Fixes #556 - Adjusted Arrullo, Deep Sleep Lullaby, Netherworld, and Voice of Siren duration formulas to properly account base/job levels.
* Fixes #561 - Pre-renewal Tiger Cannon now properly removes HP when casting skill.
* Fixes #576 - Shield Spell, Exceed Break, Overbrand, Moon Slasher, Piety, Earth Drive, and Hesperuslit no longer have fixed cast time.
* Cleaned up Shadow Formation SP Drain formula to be 11-skill_lv per second.
* Sound of Destruction is now a placement skill type.
* Updated variable cast time for Windmill Rush from 2 seconds to 1 second.
2015-08-17 14:13:22 -04:00
Cydh Ramdh
c0e4b06005 Implemented 'Broadcast Obtain Special Item'
* Added flag &16 to add manually special item that will be broadcasted if: Dropped by monster -> player pick it up. Added items with this flag:
  * Gold_Key77 (7782)
  * Silver_Key77 (7783)
* Be used also to broadcast item in package/group with flag 'isAnnounced', replaced intif_broadcast().
* The message is using msgstringtable.txt on client side, make sure your translation is not messy.
* Credits:
  * fcba8a2161
  * 2761bb0af9

* Misc updates: Fixed job and class for items:
  * Sealed_Gloom_Under_Night_Gachapon (14696)
  * Sealed_General_Egnigem_Cenia_Scroll (14739)
  * Sealed_Vesper_Scroll (14740)
  * Midgard_Celebration_Lucky_Egg (14741)
  * Hero_Midgard_Egg (14753)
  * Safe_To_Smelting_Scroll (14758)
  * Limited_Edition_JOB_Battle_Manual (14765)
  * Rise_Midgard_Lucky_Egg (17494)
  * Lucky_Silvervine_Fruit_Box_III10 (17495)
  * Lucky_Silvervine_Fruit_Box_III110 (17496)
  * Epic_Heroes_Scroll (17519)
  * Majestic_Lucky_Egg (17526)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-12 00:43:04 +07:00
Cydh Ramdh
e1b658e462 * Item GUID Updates:
* Removed `ENABLE_ITEM_GUID` from src/config/core.h, after long time introduction it's worth to be enabled by default. Just remove all items with GUID flag if want to remove it generates GUID .
  * Implemented client interface to merge the items. Packet struct credits: 856b6f1feb
  * Edited `mergeitem` script command to use the interface, moved the 'old' `mergeitem` to `mergeitem2`.
  * Fixed the behavior to add GUID'd item to inventory in Cash Shop.
  * Updated item_flag.txt for listing `IT_CASH` items (item type 18).
  * NOTE: `IT_CASH` items which defined in item_flag.txt with flag `4`, cannot be merged.
  * NOTE: Please check the packets for older clients. Tested work on 2012-04-10, 2013-08-07 and 2014-10-22.
  * NOTE: Please import 'upgrade_20150804.sql' for MySQL Log Database.
* Removed duplicate clif functions:
  * `clif_msgtable()` -> `clif_msg()`
  * `clif_msgtable_num()` -> `clif_msg_value()`
* Item DB Updates:
  * Indonesia_Box2 (17079) should gives 5x Wing_Of_Butterfly (602).
  * Changed some item types to 18.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-04 20:57:49 +07:00
Atemo
031c522c8a - Fixed F_CashSiegeTele typo in item_db.
- Moved VIP_Third_Class function from other/CashShop_Functions into other/re/CashShop_Functions (only used in re folder).
- Fixed a mistake in quests/quests_nameless.txt blame me  36f337ea41a876ef471bfbb78128e35fa0d9aa56
- re/quest/quests_eclage clean-up and bug fix

Signed-off-by: Atemo <capucrath@gmail.com>
2015-08-04 15:16:56 +02:00
Cydh Ramdh
64cb02e5f1 * Introducing Item Reuse Limit Group
* By expanding current item_delay.txt's function to implement official item reuse limit.
  * There's the 3rd optional column, put SC ID value to add reuse limit. The reuse delay will be acknowledged as status change. Ignoring this column will use 'normal' item delay.
  * Added some items to their reuse limit group.
* Item DB Updates
  * Added effect for ASPD_Potion (12684).
  * Added effect and delay for Para_Team_Mark_ (22508).

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-08-03 20:48:35 +07:00
nanakiwurtz
edc4328728 Item DB Update
* Crimson Weapons changed to [2] - Thanks to @RagnarokNova
* Reverted 3814b3c - RL_P_ALTER to work with all type of bullets again (Refer to commit dd67f9d)

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-07-26 01:59:55 +07:00
nanakiwurtz
3814b3cc49 [Fix] RL_P_ALTER skill requires Platinum Bullet to cast
* Thanks to @raynra

Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
2015-07-25 13:45:51 +07:00
aleos89
51f6465709 Bug Fixes
* Fixes #479 - Fixed the unique item ID system not giving new items their unique ID. Blame 7295bdc.
* Fixes #488 - Fixed Water Barrier, Zephyr, and Power of Gaia not being applied to targets walking into the area of effect.
* Fixes #500 - Cursed Circle will now properly release targets if the caster moves out of AREA_SIZE.
* Fixes #501 - Reverberation can be placed an unlimited amount of times. The magic part now only deals neutral damage.
* Fixes #506 - Magnetic Field will now affect others in PvP maps, except for the caster. Thanks to @exneval.
* Fixes #527 - The Roulette item database will not be loaded at all if the feature is disabled.
* Fixed a small typo for 'unitwalk' and 'unitwalkto' script commands.
2015-07-22 17:46:38 -04:00
Cydh Ramdh
9b87ca2b7c Clean up Monster Random List
* Now using db/[pre-]re/mob_random_db.txt as main file.
* Removed hardcoded limit for random monster group.
* Introduce contants for monster random group, MOBG_*. Usage in `monster` script can be '-1-MOBG_ID' to determines 'summon monster from random summon list'.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-27 13:11:49 +07:00
Cydh Ramdh
25dbd6eba4 Bug Fixes:
* Fixed #439, Sightrasher doesn't check target's status. Thank @reigneil.
* Fixed #476, Genetic Change Material ignored the created item if stackable or not. Thank @juanfus.
* Fixed compile warnings, unused `num` in getunitdata().
* Fixed wrong return value in BUILDIN_FUNC(questinfo).

Item Updates:
* Added items: C_Flying_Ljosalfar (20099), Protect_Feathers (19024), Sograt_Lucky_Scroll (17598).
* Corrected view_id for C_Coiledup_Snake (20110).
* Follow up 3f549cafb5570a67c046c5078cddbe3a95b772dc, wrong bonuses and revert 18575. Thank @zackdreaver.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-24 22:12:45 +07:00
Cydh Ramdh
3f549cafb5 * Revert some changes on 549f491fe6a0f879b5d4b647cac8307b8123e181
* Item bonus correction, ambiguous of 'HP/SP Gain' implementation.
  * Since no implementation for 'drain HP/SP from target', the bonus was removed but makes 'HP/SP Drain' bonuses act like 'drain HP/SP from target' that was totally wrong.
  * This also fixed #471, @AbuGosok
  * Removed HP/SP Gain bonuses that should be use HP/SP Drain:
    * `bonus bHPGainAttack,n;` is same as `bonus bHPDrainValue,n;`.
    * `bonus bSPGainAttack,n;` is same as `bonus bSPDrainValue,n;`.
    * `bonus2 bHPGainAttackRate,x,n;` is same as `bonus2 bHPDrainRate,x,n;`.
    * `bonus2 bSPGainAttackRate,x,n;` is same as `bonus2 bSPDrainRate,x,n;`.
    * `bonus2 bHPGainRaceAttack,r,n;` is same as `bonus2 bHPDrainValueRace,r,n;`.
    * `bonus2 bSPGainRaceAttack,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
    * `bonus2 bHPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
    * `bonus2 bSPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`.
    * `bonus bHPGainAttackRate,n;` none.
    * `bonus bSPGainAttackRate,n;` none.
* Fixed #454, thank @jeanroyce
* Item update & correction script from Aegis
  * Wunderkammer renamed to YinYang_Earring (18575).
  * Updated scripts for 7676, 18593, 18595, 18597, 18600, 18601, 18630, 18631, 18636, 18637, 18650, 18650, 18652, 18656, 18659, 18671, 20700, 20724, 28315, 28316, 28317, 28318.
  * Updated script for RCC2013 Combos 28315:28317 and 28316:28318.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-18 19:26:05 +07:00
Cydh Ramdh
b71ed05857 Bug Fixes
* Now coma triggered on every attack types (bugreport:3100)
  * Added bonuses `bonus2 bComaRace,r,n;` and `bonus2 bComaClass,c,n;`, replacing the current usages of `bWeaponComaRace` and `bWeaponComaClass`.
  * This bonus has no effect for GVG and BG monsters.
* Fixed Shockwave Trap (HT_SHOCKWAVE) SP reduction, should be % of MaxSP not % of 'current' SP.
* Fixed #462, failure in `setunitdata` for NPC. Thank a91323, @julia40124009
* Fixed #470, changed SO_ARRULLO target to BL_CHAR.
* Added skill flag INF2_HIT_TRAP (0x40000) to removed hardcoded 'skill that can hit traps'.
  * NOTE: Client-side's factor also determines that skill can be targeted to trap-type skill or not.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-17 00:33:08 +07:00
Cydh Ramdh
5a4cd7426e Bug Fixes:
* Fixed #445, fixed Health Conversion cast time & cooldown.
* Fixed #404:
  * Added new item bonus `bonus2 bSubDefEle,e,x;` to reduce x% damage received from monster with element e.
  * Fixed item script for item 4442 until 4449.
  * Added config `subdef_ele` in conf/battle/items.conf to change bSubDefEle behavior.
* Follow up 111eb0c1c1a048219cb7c908cf8be0b0a24afdde, added state requirement for skill 'elementalspirit2' for skill that need summoned Elemental Spirit and removes it.
* Fixed monster that `is_infinite_defense` ignored Safety Wall && Pneuma effect.
  * Also fixed bugreport:6741.
  * But the effects are still ignored for Emperium when WOE time, and BG monsters in BG Arena (like previous).
* Item Updates:
  * Transformation chance to becomes Atroce as combo of Fidelity_Necklace (2959) and Black_Shiba_Inu_Hat (18756).
  * Transformation chance to becomes Eddga as bonus of King_Tiger_Doll_Hat (5497) and W_King_Tiger_Doll_Hat (18856).
  * Cooldown reduction for skill WL_RECOGNIZEDSPELL in Naqsh (2904).
  * Fixed bonus damage for WS_CARTTERMINATION as combo of Gigant_Helm (19021) and Giant_Axe (1387).
  * Changed `bonus3 bSPDrainRate` to `bonus2 bSPGainAttackRate` and `bonus3 bHPDrainRate` to `bonus2 bHPGainAttackRate` in db/re/pet_db.txt.
* Corrected calculation in `battle_calc_cardfix` for BF_MISC, it's should be `if( cardfix != 1000 )`!.
* Source documentation updates for `battle_calc_cardfix`.
* Typo at MOBID_GUARIDAN1 and MOBID_GUARIDAN2.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-10 12:03:52 +07:00
Cydh Ramdh
851ed7fbee * Fixed #440, forgot to made changes on Pre-Renewal items
* Added item bonus for Sarah Card (4610)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-09 00:57:52 +07:00
aleos89
2a04748bf4 Fixes #261
* Corrected the skill behavior of Elemental Shield to match official.
- Thanks to @exneval and @Barigas.
2015-06-08 10:53:41 -04:00
Cydh Ramdh
087d911354 Fixed #418, Magma Eruption behavior
* First hit damage: [450 + 50 * skill_lv]%, 90& causing Stun.
* Damage iteration: [800 + 200 * skill_lv] in every 0.5 second for 5 seconds, has chance to inflict Burning efect.
* Thanks to @reigneil and Rytech

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-08 20:28:54 +07:00
Cydh Ramdh
549f491fe6 Item Bonus Updates
* Added `bonus2 bSubSkill,sk,n;` -> Reduces n% damage received from skill sk.
* Added `bonus bHPGainAttack,n;` -> Heals +n HP with a normal attack.
* Added `bonus bSPGainAttack,n;` -> Heals +n SP with a normal attack.
* Added `bonus bHPGainAttackRate,n;` -> Heals +n% HP of inflicted damage on every hit when attacking an enemy.
* Added `bonus bSPGainAttackRate,n;` -> Heals +n% SP of inflicted damage on every hit when attacking an enemy.
* Added `bonus2 bHPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% HP of inflicted damage on every hit when attacking an enemy.
* Added `bonus2 bSPGainAttackRate,n,x;` -> Has chance x/10% to heals +n% SP of inflicted damage on every hit when attacking an enemy.
* Replaced `bonus2 bHPDrainValue,n,x;` for x = 0 to `bonus bHPGainAttack,n;`. Since x = 1 is same as `bonus bHPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Replaced `bonus2 bSPDrainValue,n,x;` for x = 0 to `bonus bSPGainAttack,n;`. Since x = 1 is same as `bonus bSPDrainValue,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Replaced `bonus3 bSPDrainRate,n,x,y;` for y = 0 to `bonus2 bSPGainAttackRate,n,x;`. Since y = 1 is same as `bonus2 bSPDrainRate,x,n;` and if there are items with bonus with 'x' is different, the value will be sum'd but the type switched.
* Updated the documentations.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-06-07 19:00:24 +07:00
aleos89
ba1a1aec48 Bug Fixes
* Translated the Kagerou/Oboro skill names in the skill_db.
* Added Critical Food type for newer items.
* Water Barrier should only reduce Weapon ATK and Flee.
* Illusion - Bewitch should not be able to move MVPs.
* Spider Web will no longer be deleted when the target escapes from it. (bugreport:1358)
* Adjusted Absorb Spirits to work in duels. (bugreport:4085)
* Clementia, Canto Candidus, and Praefatio will now cast on the party even if someone is wearing a Holy-type armor. (bugreport:6835)
* Masquerade - Gloomy will now remove a Homunculus who have less than 80% HP. (bugreport:8886)
* Players under the effect of Illusion - Shock will now be able to move and attack. (bugreport:8903)
* Deadly Infection should only pass Guillotine Cross poisons through the Shadow Chaser's attacks only. (bugreport:8968)
* Unlimit now gives the proper statuses when reducing DEF and MDEF. (bugreport:9181)
* Water Screen will now heal 1,000 HP every 10 seconds. (bugreport:9184)
* Tinder Breaker will now properly lock targets. (bugreport:9202)
* Corrected Weapon Blocking SP drain timer from every 3 seconds to 5 seconds. Moved Combo timer to skill_cast_db. (bugreport:9203)
* Players under the influence of Kaite will receive a flat 400% more damage from melee attacks (renewal only). (bugreport:9231)
* Release will now check the preserved skill's SP requirement before releasing. (bugreport:9333)
* Fixes #417 - Charge Attack has a range of 14 cells and can do up to 500% damage.
* Fixes #419 - Magnum Break should not hit hidden targets.
* Fixes #421 - Tension Relax should only increase healing at 1x rate when overweight and 3x when not overweight. Also corrected icon getting removed after a few seconds while sitting.
* Fixes #427 - Auto Guard will force a player to stand when being targeted to avoid client desync.
* Fixes #436 - Corrected Super Novice Spirit not allowing any headgear to be equipped.
* Fixes #438 - Soul Linker's Rebirth Spirit should have a fixed cast of 1 second.
2015-05-22 10:08:16 -04:00
Playtester
77cd4df358 Novice HP/SP (fixes #402)
- There will no longer be warnings in the log if HP/SP decreases from level 99 to 100 as this happens officially
- At level 99 only Super Novice will now get +2000 HP in both pre-renewal and renewal
- At level 150 all Novice classes get +2000 HP
2015-04-30 18:55:00 +02:00
Cydh Ramdh
3a59073000 Separated produce_db.txt for PRE and RENEWAL
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
2015-04-19 09:41:55 +07:00
Playtester
b7431efa03 Official HP/SP values (fixes #358)
- Updated the HP/SP tables to be 100% official for level 1 to 150
  * The only differences between pre-renewal and renewal are for HP of Novice, Ninja and Gunslinger
  * Level 151 to 500 is now an auto-calculated continuation of the progress from level 99 to 150 (not normal for all classes)
- HP/SP tables will now be used by default
- The code variation does not perfectly work for all classes, but I tried to get it to work as far as possible
  * This includes an even better estimation for Ninja/Gunslinger HP/SP which now also works for renewal
  * This also includes fixing the SP values of the 3-2 classes in renewal
  * But I really recommend to just use the HP/SP tables for exact values

Special thanks to MrAntares.
2015-04-18 23:46:26 +02:00
aleos89
f19e2dc6c7 Bug Fixes
* Fixed #273 - Keeping should end before mob status recalculation when changing class.
* Fixed #324 - BaseJob will now return the correct ID for Super Novice type classes.
* Fixed #357 - Cross Slash should work with 2 daggers, Huuma type weapons, or a dagger + shield.
* Fixed #370 - Corrected a few things with Devotion range checks.
* Corrected the skill fail message that displays when players have no bullets.
* Corrected Howling of Mandragora's duration.
* Updated Kunai Explosion damage.
* Added missing 20% damage reduction for Water Barrier.
* Mado License attack bonus is granted even without Madogear.
2015-04-15 14:55:58 -04:00
Playtester
df2f850c74 Fixed max HP/SP of extended classes in pre-re
- Fixed max HP/SP of extended classes being way too low in pre-renewal (related to #358)
* It's impossible to make it 100% accurate without tables, but I made it as accurate as possible for now
* More updates to max HP/SP will follow when I have time
2015-04-14 22:15:56 +02:00
Cydh Ramdh
be86cbd5a8 Merge pull request #352 from cydh/cleanup/instance
Instance cleanup
* Changed instance_db fixed array to DBMap
* Removed MAX_INSTANCE_DB
* Valid Instance ID is 1 ~ 65535
* Removed MAX_MAP_PER_INSTANCE from instance_db struct (in the map arrays)
* Change mapnames for instance_db to StringBuf
2015-03-21 20:01:48 +07:00
aleos89
231710c0fa Bug Fixes
* Fixed #119 - Corrected Flash Combo weapon ATK and to cancel skill cast when target is more than 2 cells away.
* Fixed #148 - Corrected Kings Grace to only cast on guild members in versus type maps and added missing effects. Updated cooldown from 60 to 90 seconds.
* Fixed #341 - Offertorium and Magnificat now cancel each other out (Mimics Kyrie Eleison and Assumptio).
* Follow up to 5a0f8dc. Added missing monster transformation bonuses.
* Updated the Status Icon list with newer icons.
2015-03-18 15:12:02 -04:00
Cydh Ramdh
fb01b02283 Instance (core) cleanup
* Changed instance_db array to DBMap
* Removed MAX_INSTANCE_DB
* Valid Instance ID is 1 ~ 65535
* Removed MAX_MAP_PER_INSTANCE from instance_db struct (in the map arrays)
* Change mapnames for instance_db to StringBuf

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-03-18 19:57:37 +07:00