This caused items to visually lose their properties once they have been moved from inventory (bugreport:250).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12698 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed the way DEF Potion and MDEF potion works to official.
- Cleanups to Barricade Engine. It now can be used in WoE 2.0, i will release optional scripts soon.
- Fixes to @noks. Now if the mob is targeting someone else the protection get lost.
- Added new status effects icons to cash items.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12693 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added SD_SPLASH to let skill_area_sub do the target counter.
- Updated splash skills to use these defines.
- The NPC_WIDE* skills now use SD_PREAMBLE to correctly display their animation.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12689 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code.
- Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters.
- Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg)
- Infinite Endure won't be passed on to devoted characters.
- Infinite Endure is no longer saved on logout.
- Added check to avoid gms opening vending shops if they don't have the required level.
- Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled).
- Fixed the flee penalty not applying when you walk into a gvg map.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed the unecessary use of va_copy in map_foreachpc
- applied the same function pattern to map_foreachmob and map_foreachiddb
- created map_foreachnpc
- extended the behaviour of map_foreach* functions to stop iterating when func returns -1
(also added missing changelog entries from ultramage >.>)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12684 54d463be-8e91-2dee-dedb-b68131a5f0ec
Rewrote map_foreachpc() so that its callback function signature now uses a more natural 'sd' instead of a DBKey/void* pair.
Rewrote atcommand_users() to use a single function, instead of depending on two helper functions and global objects.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12683 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed integer arithmetic overflows that were occuring in several supernovice checks (bugreport:1135).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12679 54d463be-8e91-2dee-dedb-b68131a5f0ec
Corrected some x64 compilation warnings in ers/malloc files.
cleaned up a case of bad variable reuse.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12666 54d463be-8e91-2dee-dedb-b68131a5f0ec
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
* mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
* the clif_buylist() function once again hides invalid npc shop items
* it is no longer possible to purchase nonexistent items from a npc shop
* npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Delete any item from inventory/cart/open storages that went missing during the reload.
- Delete item from any shop that has this item.
- Refresh item screen for anyone who has a shop open.
- Delete mob db drop table references.
- Delete item from storage during load if it isn't in the item db.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12661 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Created function set_char_charselect to get rid of some of the "special case" variables.
- Removed code that involved the char server sending auth data at char select.
- Changed char select code to update the instance of the char data in the DB to fix map/sex info not being propagated to auth request.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12658 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Merged the new Auth process to avoid double logins.
- Merged official adoption process.
- Removed @gm command.
- Cleaning of MAX_ACCOUNT_ID and MAX_CHAR_ID
- Update of the online user count (map_getusers)
NOTE: i will do a second check to see if i forget something else.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12621 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed npc_buylist not giving/checking the good item when it was an item_avail in the shop (the real one was added in inventory).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12616 54d463be-8e91-2dee-dedb-b68131a5f0ec
Default/official setting is 'yes', which makes players lose zeny that they cannot hold. Adjust as needed.
This re-adds the behavior from before r11344 (see topic:180568).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12614 54d463be-8e91-2dee-dedb-b68131a5f0ec
Merged some recent changes from SQL to TXT, as someone didn't bother to do it.
Ifdefed the quest data request code as SQL-only (this was causing server disconnects whenver someone logged in).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12606 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Renamed BA_FROSTJOKE to BA_FROSTJOKER (aegis server-side name)
* Implemented a generic framework for parsing delimited db files (allows specifying min/max column ranges and max number of rows to read)
* Corrected a typo in quest_update_objective()
* Cleaned up pc.c a bit
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12599 54d463be-8e91-2dee-dedb-b68131a5f0ec