Bonus HP/SP Vanish updates:
* Added 'bonus3 bHPVanishRaceRate,r,n,x' (2074) and 'bonus3 bSPVanishRaceRate,r,n,x' (2075)
* Corrected documentation about 'bHPVanishRate' and 'bSPVanishRate', rate should be n/100%, 10000 for 100%
* 'bHPVanishRate' and 'bSPVanishRate' applied regardless the target's Race and map (before, if target is player bHPVanishRate only works in PVP/GVG maps)
* Changed Velum item scripts:
* (1294) Velum_Scare to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
* (1395) Velum_Buster to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
* (18113) Velum_Arbalest to 'bonus3 bSPVanishRaceRate,RC_Player,10000,4;'
* (21002) Velum_Katzbalger to 'bonus3 bHPVanishRaceRate,RC_Player,10000,8;'
Bonus Script clean up
* Removed fixed array size (MAX_PC_BONUS_SCRIPT) of bonus_script on players, changed to link list.
* Changed fixed script string on player's bonus_script to StringBuf, reduce memory usage for each connected player.
* Added new flags to expand duplicated script and flag to allow duplicate script.
* Reduced buf length from 1024 to 512 on bonus_script_data (used for saving/loading bonus_script from char-server). Still, MAX_PC_BONUS_SCRIPT is used to gives limit data can be loaded.
* Merged 'pc_bonus_script_clear_all' to 'pc_bonus_script_clear'
* Now bonus script will be saved on auto-save timer or other save request, prevent losing the bonus when "something" happen. But, saving when player is quitting will removes the bonus that won't be saved on logout.
* Fixed Superstar_Snack (22843) and Sealed_Dracula_Card (22846) fields
NOTE:
Please import 'upgrade_20150131.sql' for `bonus_script` table changes
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added 'bonus3 bHPVanishRaceRate,r,n,x' (2074) and 'bonus3 bSPVanishRaceRate,r,n,x' (2075)
* Corrected documentation about 'bHPVanishRate' and 'bSPVanishRate', rate should be n/100%, 10000 for 100%
* 'bHPVanishRate' and 'bSPVanishRate' applied regardless the target's Race and map (before, if target is player bHPVanishRate only works in PVP/GVG maps)
* Changed Velum item scripts:
* (1294) Velum_Scare to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
* (1395) Velum_Buster to 'bonus3 bSPVanishRaceRate,RC_Player,10000,10;'
* (18113) Velum_Arbalest to 'bonus3 bSPVanishRaceRate,RC_Player,10000,4;'
* (21002) Velum_Katzbalger to 'bonus3 bHPVanishRaceRate,RC_Player,10000,8;'
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
* Fixed#277
* Changed 'skill' script command flag to constant value
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
NOTE:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
* Please import upgrade_20150211_skillset.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Fixed Severe Rainstorm not being able to be copied by Reproduce. (bugreport:9361)
* Fixed#137 - Updated Homunculus S Race and Element values to official.
* Fixed#163 - Proper renewal calculations for Homunculus. Merge from HerculesWS/Hercules@8faef4f
* Fixed#254 - Corrected King's Grace cooldown to be 60 seconds.
* +20 Foods cannot be dispelled or removed by death.
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
Summary:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
NOTE:
* Please import upgrade_20150131_skillset.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Removed fixed array size (MAX_PC_BONUS_SCRIPT) of bonus_script on players.
* Changed fixed script string on player's bonus_script to StringBuf, reduce memory usage for each connected player.
* Added new flags to expand duplicated script and flag to allow duplicate script.
* Reduced buf lenght from 1024 to 512 on bonus_script_data (used for saving/loading bonus_script from char-server). Still, MAX_PC_BONUS_SCRIPT is used to gives limit data can be loaded.
NOTE:
Please import 'upgrade_20150131.sql' for `bonus_script` table changes
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Implemented ALL_REVERSEORCISH as follow up 01ae1ae6126dc8aa91f967eea7d145e10dfb29e3.
* Clean up `rand()` script usage in Fools_Day_Box (12396) and Fools_Day_Box2 (12397).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Max level to equip item now works for Pre-Renewal too, since the field is optional. 0 means no max level limit.
* Fixed fail message on clif_equipitemack when item cannot be equipped because level limitation
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Separated pet_db for Renewal & Pre-Renewal to avoid non-existant monster in different mode.
* Cleaned script command in pet_db.txt file, just point it to doc/script_commands.txt. Read them there!
* Separated damage value for petskillattack2 to its own var 'damage', that previously use 'lv' var to store the value.
* Added config 'pet_ignore_infinite_def' in conf/battle/pet.conf,
- If disabled (val:"no"), fixed damage from pet script 'petskillattack2' will be adjusted to 1. Example, just like player attacks Shining Plant.
- Enabled by default. Previously, fixed damage ignore the infinite defense, that's why it's enabled by default.
- TODO: Correcting the logic and maybe also confirm the correct behavior!
* Added validation for pet script commands,
- Skill for petskillattack, petskillattack2, & petskillsupport
- SC range for petrecovery.
* Cleaned up some source documentation.
* Added item flag value: 8 to init default item with BindOnEquip. Item with this flag will be character bound item once equipped.
* Added optional config 'default_bind_on_equip' in conf/battle/items.conf to set default bind type. By default the type is character bound.
* Hercules merge 1f5161a2bd
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Follow up 5004eb6
* Fixed Sealed_Fortune_Egg (22845) script
* Changed the way to comment a line for item_combo. Need more info about the pairs for Enhanced_Force_Shadow_Weapon (24223) and Enhanced_Soul_Shadow_Weapon (24227)
* Renamed English name of 4482 to 'Sealed General Egnigem Cenia Card'
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Updated up to kRO 2014-10-29 (Source: Super Star Monster 2014 R Event + Infinite Room Instance)
-- C_Will_O_Wisp (18741) item script updated. Thanks to Radian
-- SP_Increase_Potion_(Large) (12427) weight updated. Thanks to rayn
* Separated pet_db for Renewal & Pre-Renewal to avoid non-existant monster in different mode.
* Cleaned script command in pet_db.txt file, just point it to doc/script_commands.txt. Read them there!
* Separated damage value for petskillattack2 to its own var 'damage', that previously use 'lv' var to store the value.
* Added config 'pet_ignore_infinite_def' in conf/battle/pet.conf,
* If disabled (val:"no"), fixed damage from pet script 'petskillattack2' will be adjusted to 1. Example, just like player attacks Shining Plant.
* Enabled by default. Previously, fixed damage ignore the infinite defense, that's why it's enabled by default.
* TODO: Correcting the logic and maybe also confirm the correct behavior!
* Added validation for pet script commands,
* Skill for petskillattack, petskillattack2, & petskillsupport
* SC range for petrecovery.
* Cleaned up some source documentation.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Updated View IDs for headgears & robe, some follow up of changes by @nanakiwurtz.
* Corrected script of Full_Moon (19538).
* Corrected item location of C_Monster_Card (19764) to mid-head, Fantastic_Aura (20600) to costume robe.
* Corrected item type of Ribbon_Piamat (20725), Brilliant_Golden_Wings (20727), Loyalists_Hood (20730) from 12 to 4.
* ... what else?
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Changed wrong flag value, 6 -> 4
* Added UID check in pc_cart_additem()
* Generate GUID moved to pc_additem() for item with flag.guid
* Added card comparison in 'mergeitem' to avoid merge CARD0_* items with non-CARD0_*
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Clean up something RENEWAL_CAST
* Moved additive bonuses (reducing/increasing) to first calculation before the rate adjustment
* Corrected `bonus(2) bFixedCastrate` shouldn't be stacked. Example between Puente_Robe (15012) is -3% and +10 Rafini_Staff (1649) is -10%, only -10% will be used not -13%.
* Reversed some value assignment, `-=` to `+=` and other part that affected by this change.
* Also as follow up c3e488e & 4f4d8fe, fixed `bonus2 bFixedCastrate,"sk",rate;` algorithm
* Corrected `bFixedCastrate` for Krieger_Knuckle2 (1827) only for skill `MO_EXTREMITYFIST`
* Moved default the 20% of fixed cast rate to conf/battle/skill.conf `default_fixed_castrate`
- Gravitational Field will now work as official servers (bugreport:4897)
* Fixed range of Ganbantein (16->14) and Gravitational Field (9->14)
* Gravitational Field never misses and can hit hidden targets
* Similar to Pressure the damage can not be increased or decreased by any means, it even hits GTB users and users protected by Devotion/Sacrifice
* Renewal damage is now 400+100*level every 500ms (200+200*level every 1000ms in pre-renewal)
* You can no longer do normal attacks while the skill is active
* You now can use skills while the skill is active, however, other skills are unable to deal any damage as long as Gravitational Field is active
* Added the possibility to link different skill unit groups together; if a skill unit group gets deleted, the linked skill unit groups are deleted as well; this was needed because when being hit, all Gravitational Fields of the person being hit need to be removed
* Gravitational Field can no longer overlap with itself
* Pressure and Gravitational Field will now be considered "physical normal attacks" and can consequently trigger Autospells; unlike manually cast spells, Autospells can deal damage while Gravitational Field is active
- Fixed that in renewal, weapons with a range of 2 and 3 did depend on DEX instead of STR (fixed#129)
* Special thanks to NovaRagnarok for the fix
* 1 = 1%, 100 = 100%... previously 1 = 100%
* Increase calculation accuracy. Example for previous calculation of Concentrated_White_Potion_Z (12428) bonus to add 20% HP recovery rate always be fail, since "1*20/100" always be round down to 0, didn't add 20%!
* Vitata_500 (12436) has incomplete vals for SC
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* GUID
- `guid` field in official PackageItem.lua supposed to make item will be separated even item is stackable item.
- Currently `guid` usage is using item Unique ID that generated when item with GUID flag is appear from package.
- Some item containers in official PackageItem.lua are also separated, not stacked when player obtain it. Example when using atcommand "@item Xmas_Bless". For current implementation, the items are flagged in item_flag.txt (db folder) with flag 4.
- `isNamed` field in item group is replaced by `GUID` and move the `isNamed` as new additional field. See doc/item_group.txt or db/re/item_package.txt.
* NPC:
- Enabled npc/re/other/item_merge.txt and it's now usable.
* Script Command:
- Added `mergeitem` to merge separated items in player's inventory. See doc/script_commands.txt.
* Misc:
- Changed how to broadcast the item that obtained from package with flag `isAnnounced` to intif_broadcast, so it will be announced to all connected map-servers.
- Added some items that flagged as 'item group container' in db/re/item_flag.txt
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added newline at end of file
* Removed extra parenthesis. Thank @julia40124009
* Added constantan value, IT_SHADOWGEAR 12
* Corrected some item type, 11 -> 2
* Removed `set` from item_combo_db.txt to direct assignment
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>