* Thanks to @reigneil and @dastgir (ROClientSide Project)
* Now the 'db/re/item_trade.txt' has been sorted numerically instead of categorized by events/date
Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
- There will no longer be warnings in the log if HP/SP decreases from level 99 to 100 as this happens officially
- At level 99 only Super Novice will now get +2000 HP in both pre-renewal and renewal
- At level 150 all Novice classes get +2000 HP
* Separated HP table between Novices & Super Novices, since the hardcoded HP bonus for Super Novice (+2000) was disabled when `HP_SP_TABLES` is enabled. The bonuses are written in job_basehpsp_db.txt.
* Highly assumed there was typo for Gunslinger/Rebellion HP at level 95 (3834). If refer to Star Galaditor tables, those both use same HP values (even see their HP Factor & Multiplicator are some, no chance result different only one value in the middle of the table).
* Changed warning message to info if the previous HP/SP is higher and the next level.
* Follow up f19e2dc6c7497c530bb48f0898d50d611e59bd0f, changed `rand()` to `rnd()` (follow up 27ba6c5002d8fac002d7aa8ff309abc5f352ee9f)
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
- Updated the HP/SP tables to be 100% official for level 1 to 150
* The only differences between pre-renewal and renewal are for HP of Novice, Ninja and Gunslinger
* Level 151 to 500 is now an auto-calculated continuation of the progress from level 99 to 150 (not normal for all classes)
- HP/SP tables will now be used by default
- The code variation does not perfectly work for all classes, but I tried to get it to work as far as possible
* This includes an even better estimation for Ninja/Gunslinger HP/SP which now also works for renewal
* This also includes fixing the SP values of the 3-2 classes in renewal
* But I really recommend to just use the HP/SP tables for exact values
Special thanks to MrAntares.
* Fixed#371, missing entry for Solid Skin (EL_SOLID_SKIN) in skill_cast_db.txt, causing the skill gives effect only for a ms.
* Follow up f19e2dc6 `pc_mapid2jobid` gives wrong value and revert `JOBL_SUPER_NOVICE` flag that was introduced in 82561947.
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixed#273 - Keeping should end before mob status recalculation when changing class.
* Fixed#324 - BaseJob will now return the correct ID for Super Novice type classes.
* Fixed#357 - Cross Slash should work with 2 daggers, Huuma type weapons, or a dagger + shield.
* Fixed#370 - Corrected a few things with Devotion range checks.
* Corrected the skill fail message that displays when players have no bullets.
* Corrected Howling of Mandragora's duration.
* Updated Kunai Explosion damage.
* Added missing 20% damage reduction for Water Barrier.
* Mado License attack bonus is granted even without Madogear.
- Fixed max HP/SP of extended classes being way too low in pre-renewal (related to #358)
* It's impossible to make it 100% accurate without tables, but I made it as accurate as possible for now
* More updates to max HP/SP will follow when I have time
* Follow up 46f010cb, cleaned up skill fail checks on `skill_castend_id`. This is should fixed#385
* Fixed#395, changed `mode` field for monster from `smallint` to `int`. Thank @LyndisRain
* Fixed#391, added `0` in fixed cast time field for SM_SELFPROVOKE. Thank @DriwFS
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixed#376, status def for Voice of Siren effect (WM_VOICEOFSIREN) is calculated twice
* Fixed SC_DEEPSLEEP effect from Deep Sleep Lullaby (WM_LULLABY_DEEPSLEEP) and Arrullo (SO_ARRULLO)
* WM_VOICEOFSIREN & WM_LULLABY_DEEPSLEEP give effect for all targets except self
* Typos
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Replacing 'rand()' leftwover with 'rnd()' of mt19937ar
* Cleaned up script commands related with item group: 'groupranditem', 'getrandgroupitem', 'getgroupitem'
* Corrected item scripts that are using 'getrandgroupitem'
* Updated script command and item group doc
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Moved Bank Vault from `login` table (login-server level) to `global_reg_value` as #BANKVAULT (char-server level)
* IMPORTANT: Read & import upgrade_20150408.sql
* Follow up cbdc0127, another fix for Point Shop NPC.
* Follow up 022d7289, corrected picklog initial for bound items that removed when member of guild/party or guild/party is broken. Please import upgrade_20150408_log.sql
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* New shop script definition: `<map name>,<x>,<y>,<facing>%TAB%marketshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>:<quantity>{,<itemid>:<price>:<quantity>...}`
* Added script command to update shop NPC: 'npcshopupdate "<name>",<itemid>,<price>{,<stock>}'
* Added NPCMarketDB (DBMap) for market data persistance method.
* Added `market_table` definition for market table in conf/inter_athena.conf.
* Thank to @aleos89, @Lemongrass, @icxbb-xx, merged HerculesWS/Hercules@cf19b26.
NOTES:
* Minimum client needed 2013-12-23 (but this client has bugs there-and-there).
* There's new table, see `upgrade_20150327.sql`.
* Market shop doesn't support discount.
* Added items by script `npcshopitem` or `npchopadditem` will be assumed as persistance items, will be loaded on next script reload or server start even market_shop NPC does't list them (unless NPC is not exists, entries will be removed).
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Instance cleanup
* Changed instance_db fixed array to DBMap
* Removed MAX_INSTANCE_DB
* Valid Instance ID is 1 ~ 65535
* Removed MAX_MAP_PER_INSTANCE from instance_db struct (in the map arrays)
* Change mapnames for instance_db to StringBuf
* Fixed#119 - Corrected Flash Combo weapon ATK and to cancel skill cast when target is more than 2 cells away.
* Fixed#148 - Corrected Kings Grace to only cast on guild members in versus type maps and added missing effects. Updated cooldown from 60 to 90 seconds.
* Fixed#341 - Offertorium and Magnificat now cancel each other out (Mimics Kyrie Eleison and Assumptio).
* Follow up to 5a0f8dc. Added missing monster transformation bonuses.
* Updated the Status Icon list with newer icons.
* Changed instance_db array to DBMap
* Removed MAX_INSTANCE_DB
* Valid Instance ID is 1 ~ 65535
* Removed MAX_MAP_PER_INSTANCE from instance_db struct (in the map arrays)
* Change mapnames for instance_db to StringBuf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added more Combo Sets
* Added Quest of Clan System item
* Correcting wrong Vellum Combo Set
* Completed the item script for Halloween candies
* Updated item scripts to reflect the last state in kRO
* Removed multiple getrefine()'s so the getrefine() will be called only once in an item script
* Complete one by one item script and specification data (atk, def, weight, etc) recheck in the kRO patches throughout the period of 2 years! \o/
Signed-off-by: nanakiwurtz <nanakiwurtz240@gmail.com>
* Fixed#167 - Dragon Breath burning chance is now 15% for all levels. Also corrected damage calculation. Thanks to @exneval.
* Fixed#270 - Cleaned up Reverberation and how it's triggered.
* Fixed#321 - Follow up to 1b6be4e. Fixed MATK calculation for for all player, monster, homunculus, mercenary, etc.
* Fixed#332 - Camouflage now hides player from targeting skills. Added missing DEF/DEF2 bonus.
* Fixed#335 - Check to make sure script has data before trying to free null values.
* Fixed Full Throttle SP drain amount and movement speed increase value. Updated cooldown value to 30 minutes.
* Fixed Bloody Lust skill type from magic to none.
* Fixed Mix Cooking, Make Bomb, Special Pharmacy, Change Material, and Rune Mastery success and fail animations.
* Cleaned up some more compile warnings.
- Removed Kaahi timer system (fixes#320)
* Kaahi will now heal BEFORE the damage is dealt
* Heals will no longer get lost due to timer system
* Decreased Kaahi duration 1800->350 seconds
- Implemented recent Arrow Shower Renewal updates (fixes#310)
* Arrow Shower now has 3x3 AoE on level 1~5 and 5x5 AoE on level 6~10
* Arrow Shower now has a fixed after cast delay of 500ms
* Note: The bug that causes the skill to hit twice is still present (couldn't fix it)
* Enable it by uncomment `#define PACKET_OBFUSCATION` in mmo.h
* Obfuscation keys are defined in db/packet_db.txt, each packet_ver has their own default keys (for temperory lookup) in `packet_keys:` right after `packet_ver:`
* Keys can be refined (user-defined keys) by defining the keys in `packet_keys_use:` in file db/[import/]packet_db.txt
* This feature only for client 20110817 or newer
* `@reloadpacketdb` won't changes the keys, so make sure define everything before run the map-server.
Thank to @icxbb-xx, @aleos, 5a942993dd
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Changed 'JobLevel' to 'NeedLevel' and don't make it as optional.
* Make sure homun_skill_tree.txt column number is 15!
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>