* Implemented NPC_BLEEDING2
Copy from NPC_BLEEDING for now except
* element always Neutral
* differents rates
* Implemented NPC_HELLJUDGEMENT2
Copy from NPC_HELLJUDGEMENT except
* element neutral
* skills inflicts a random status effect
* Implemented NPC_WIDEFREEZE2
Copy from NPC_WIDEFREEZE
* Implemented NPC_ICEBREATH2
Copy from NPC_ICEBREATH except
* Chance 100% instead of 70%
* Splash area 4 instead of 3
* Implemented NPC_WIDEBLEEDING2
Copy from NPC_WIDEBLEEDING
* Implemented NPC_WIDECONFUSE2
Copy from NPC_WIDECONFUSE
* Implemented NPC_WIDESILENCE2
Copy from NPC_WIDESILENCE
* Implemented NPC_WIDESTUN2
Copy from NPC_WIDESTUN
* Implemented NPC_WIDESILENCE2
Copy from NPC_WIDESILENCE
* Implemented NPC_WIDESLEEP2
Copy from NPC_WIDESLEEP
* Implemented NPC_WIDECURSE2
Copy from NPC_WIDECURSE
* Implemented NPC_WIDESTONE2
Copy from NPC_WIDESTONE
Thanks to @OptimusM, @Lemongrass3110, @aleos89 !
Added all required skill and skill unit constants - thanks to @Rytech2
Fixed the order of some jobchange checks
Added missing MAPID to JOBID conversion
Fixed pc_calc_skilltree_normalize and added support for gaps in the job tree
Speeded things up even more by making use of C++'s reference feature.
Fixed#6770 warning while at it.
Added back support for case insensitive booleans.
Fixed a very rare issue with cached databases.
Removed .children() calls
Added back type safety reports
Added ryml to login-server makefile
Thanks to @aleos89, @Atemo and @idk-whoami
* Use rapidyaml library to parse YAML databases instead of yaml-cpp.
* Drastically reduces the parse time for yaml databases.
* Removes yaml-cpp content from main servers, except for tool emitter.
Co-authored-by: Vincent Stumpf <vincents.995@gmail.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Fixes#6627.
* Elemental Converters will now be removed on weapon unequip/swap.
* Adds RemoveOnUnequip, RemoveOnUnequipWeapon, and RemoveOnUnequipArmor status flags and dehardcoded statuses to utilize these flags.
* Hovering Booster's cancellation of SC_HOVERING now takes place in the UnEquipScript, releasing the hard coded check.
Thanks to @Everade, @Daraen1, @Toshiro90, and @Lemongrass3110!
* Fixes#6705.
* Comet should now give the target Magic Poison instead of Burning.
* Confirmed on kRO that Reading Spellbook persists through relog but not death.
* Converts the Reading Spellbook function to use by reference.
* Removed some left over content from the YAML database conversion.
Thanks to @Relliksuriv!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Adds the INF2_ISTOGGLEABLE skill flag which is used to enable or disable a skill's status. When toggled off the skill doesn't consume HP/SP.
Thanks to @Lemongrass3110!
* Removes the initialization of Status Changes via hard-code and puts it into YAML form.
* From this database it is much easier to delegate icons, calc flags, opt flags, miscellaneous flags, and several other things for all stats changes.
* Statuses can quickly be reloaded via atcommand reloadstatus.
Thanks to @cydh, @Atemo, @Lemongrass3110, and the others who helped!
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
Co-authored-by: atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#5918.
* Target magic skills should get blocked even when cast on self.
* Self magic skills should get blocked on all targets except self.
* Adds an IgnoreGtb skill flag to explicitly allow a skill to bypass these checks.
Thanks to @Playtester!
Renames "build_servers.yml" to "build_servers_gcc.yml"
Removed Pre-Renewal and Renewal from GCC compilation
Added an action for Pre-Renewal and Renewal
Added an action for VIP
Added an action for different packet versions
Added MSVS build
Changed some make server to make all
Added master building
Disabled LTO by default
Added some missing override declarations
Added Clang building
Disabled Clang 12 and 13 for the time being
Thanks to @aleos89 and @Akkarinage for their help and input.
Merged Rytech2/4CrAM-Open@978d4fc406
Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.
Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
* Converts the Mercenary Tables file into YAML.
* Includes CSV2YAML converter.
* Fixed mercenary name not properly displayed after moving
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#5266.
* Adds the ability to supply the ItemCost level to easily override a specific level or only define some levels that have item requirements.
* When the Level label is provided for ItemCost it becomes dependent to that level only.
* Removes some remaining hardcoded skills that have skill level dependent checks.
* Added support to CSV2YAML to properly convert those level dependent skills.
* Adds documentation to header and upped version.
Thanks to @Pringle012 and @Lemongrass3110!
Fixes#6224.
Restart the iterator if a skill unit is deleted when trying to clear previous grouped unit skills.
Thanks to @technoken!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#2217.
* Adjusts the storage for skill unit group from DBMap to unordered_map.
* Removes the MAX_SKILLUNITGROUP limit.
* Cleans up memory management to utilize shared_ptr.
Thanks to @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6071.
* Updates the behavior of Stasis to block Songs, Ensembles, Choruses, and magic type skills.
* Removes the INF2_IGNORESTASIS flag as it doesn't effectively fit it's purpose anymore.
Thanks to @Felleonel!
Converts the create_arrow_db.txt into YAML.
Includes CSV2YAML converter.
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Updates various skills following kRO's job improvement patch.
* Change log: https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7275&curpage=2
* Does not include changes to homunculus HP/SP level up bonuses as more information is required.
Thanks to @ecdarreola, @attackjom, @Haydrich, @rye305, @eppc0330, @Badarosk0, and @Lemongrass3110!
* Fixes#5798.
* Targets will now become affected by Vacuum Extreme when walking through an active area but won't be sucked to the center unless they were standing still upon placement of the skill.
Thanks to @Rayvakarian and @Balferian!
* Fixes#3259.
* Fixes SP damage bonus for levels 1-4 being too low caused by a rounding issue.
* Gate of Hell is no longer reduced by long range modifiers.
* Fixes the HP/SP damage for statusAtk and masteryAtk to properly apply the NK_IGNOREELEMENT flag when checking target players. This subsequently applies to all skills.
* Adds a new NK flag to remove any hard coded skills that can ignore long range attack modifiers from the caster's side.
Thanks to @Tokeiburu and @exneval!
* Fixes#1679 and fixes#3176.
* Converts the skill to a unit-based skill.
* Damage is now properly calculated based on the caster's ATK.
* Damage is considered magic with the element forced to Neutral.
* Now ignores target's DEF and Land Protector.
* Kaupe and Tumbling now can avoid the first attack only.
* Removed old bits of the skill.
Thanks to @poporing, @mrjnumber1, @Daegaladh, @malufett, and @exneval!
* Skill is no longer a unit skill but a status.
* Adjusts the attack rate timer to official.
* Skill does not proc cards.
* Skill does not reflect damage.
Thanks to @Tokeiburu, @ecdarreola, and @attackjom!
* Fixes#4802.
* Adds back AB_EUCHARISTICA, GN_SLINGITEM, and GN_MAKEBOMB.
* Adds back CR_CULTIVATION for renewal.
* Skills are disabled in the skill tree database but gives easy ability to re-enable.
* Fixes an issue with pre-renewal produce database spitting errors when using any production-type skills.
Thanks to @trinitynetworks!
* Initial implementation of these two classes skills.
* Includes kRO balancing patch: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697
Thanks to @Rytech2, @Mateuus, @nubspixel, @exneval, @idamonli, @hotspicy945, @admkakaroto, @cahya1992 and @RagnaWay!
* Combines skill_cast_db, skill_castnodex_db, skill_copyable_db, skill_nonearnpc_db, skill_require_db, and skill_unit_db into skill_db.
* Introduces a cached YAML class for quicker lookups.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Firewall should check at cast begin if unit max count has been reached.
* Removed redundancy with the unit max count checks by merging into a single function.
Thanks to @mrjnumber1!