- Fixed a bad copy-paste from r10028 letting players escape jail (char was dead on login, so statuses (SC_JAILED) couln't be applied)
- Added clif_standing() to clif_sitting(), and used them in clif.c
- Cleaned up clif.c a bit - clif_clearchar->clif_clearunit_area, clif_clearchar_id->clif_clearunit_single
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10668 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed a bug introduced in the last rework of the fame ranking.
* Created safestrncpy that ensures the string is nul-terminated.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10667 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Reworked the player fame update:
- would crash if an invalid pos was received
- the wrong player could be updated on certain conditions
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10640 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed server not sending party/guild info when you enter a map
- Fixed server not removing member minimap dot when you leave a guild
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10624 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed Martyr's Reckoning never triggering for gms with all skills
- Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter
- Made gm_skill_unconditional bypass skill blocking (guild timer, etc)
- Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059)
- Changed a few memsets to strncpy (reading past buffer is a bad idea)
- Sped up some memset operations (multiples of 4 are faster)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10613 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed status calc to allow value 0 stats; aegis allows negative values, but eA is unsigned in this regard, so ...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10589 54d463be-8e91-2dee-dedb-b68131a5f0ec
- extended convert_engine_myisam and added innodb version
- changed the max. email length to 39 (to match value in source code)
- added comment for storage/guild storage picklog entries
- changed SETs to ENUMs, which is the proper data type in logs
- fixed incorrect defaults, shortened mapname lengths to 11
- use upgrade_svn10575_*.sql to apply changes
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10575 54d463be-8e91-2dee-dedb-b68131a5f0ec
In VS9 this and similar functions were replaced by templates that instantiate using the output array's length.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10574 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moved some NPC in proper quest file and updated warps.
- Removed old Thanatos custom warps.
* Fixed drops of Thanatos Dolor & Thanatos Odium regarding the quest.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10564 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Replaced toupper/tolower in ladmin by TOUPPER/TOLOWER defines.
Shortlist:
It's a list of sockets that have data to send and/or are ready for eof processing.
It aims to reduce the amount of time spent on do_sendrecv, where it was spending ~13.5% of execution time on a server with 1k users at WoE.
thanks to Buuyo-tama for the profile info and code
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10506 54d463be-8e91-2dee-dedb-b68131a5f0ec
- please test, I can't double client to test it in pvp
- don't forget to recompile before testing
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10459 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added vs8 project file for ladmin
- Replaced all occurences of printf in ladmin.c with ShowMessage
- Fixed ladmin working with ips using the wrong byte orer
* Fixed @jumpto displaying the incorrect player name
* Added more safeguards to socket.c against socket ids out of range
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10409 54d463be-8e91-2dee-dedb-b68131a5f0ec
- login_sql was doing stupid things like re-using one pre-generated key for all connections, and escaping binary md5 data (destroying it)
- added missing code to login_txt when creating new accounts, showing that storing passwords as md5 hashes never really worked for txt
- removed PASSWORDENC's conditional compilation effect, now just a flag
- greatly simplified md5 password checking code, credits to eapp
* login server will now bind only after finishing the init phase
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10384 54d463be-8e91-2dee-dedb-b68131a5f0ec
- modulus division detects division by 0.
dividing by zero stops the script and gives an error
- underflow/overflow messages differentiated (warnings)
- when a script function doesn't return a value, a C_NOP value is pushed
instead (avoids stack corruption)
- op_add merged with op_2+op_2num/op2_str
- better type checking in the operators, int/string is never assumed.
The script ends when an invalid type is found.
- other minor code cleanups
Changes made in consequence of:
Ref: http://www.eathena.ws/board/index.php?s=&showtopic=149237&view=findpost&p=823195
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10379 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Moonlit petals now always knocks to the back of the character rather than pushing the character away from it's center.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10355 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Ganbantein now deletes individual skill cells instead of the whole skill in the area it is casted.
- Modified the mob total damage code to prevent overflows when mobs receive over 2kM damage.
- Made the dmg structure of the damage log an unsigned int rather than signed.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10343 54d463be-8e91-2dee-dedb-b68131a5f0ec