Cleaned up a bad case of variable recycling.
Separated the ALL_WEWISH case from the unrelated sage skill cases (undo of r14183).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14190 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed the 'script_parsed' flag to fix the issues with combo items.
- introduced a global cache for autobonus scripts so that we don't have to parse scripts everytime invoking status_calc_bl.
- fixed such script commands as 'getrefine()' not working inside autobonus scripts.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14180 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed the 'OnMyMobDead' dead code. It's never supported though documented.
- removed the 'feature' that events only trigger when the player is in the OnTouch area IF it's specified.
It's never documented and breaks official scripts.
- some cleanups and bug fixes to OnTouch_.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14173 54d463be-8e91-2dee-dedb-b68131a5f0ec
- if battle_config.invincible_nodamage is true, reflected damage to targets in invincible status is now 1.
* Fixed a script typo i made when i was fixing a typo...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14164 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added support for strcharinfo(3) to retrieve the player's map
- Added script command "searchitem" for name item searches.
- Moved PACKETVER to src/common/mmo.h as it's needed by the char-server now
- Changed the status valX from int to long so that it won't break for pointer-storage in other architectures.
- Moved the change party leader code to party.c
- A few bugfixes or packet field completions based on my past experience messing around with my server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14155 54d463be-8e91-2dee-dedb-b68131a5f0ec
Improved the performance of pc_autosave() to stop scanning players after it has already found the player it wanted to save (bugreport:3717).
The 'overweight' status changes (SC_WEIGHT50/SC_WEIGHT90) will now be cleared on logout, to avoid saving them into the database (they get derived from player weight during login anyway).
Improved lock.c on windows to use C's access(0) function instead of doing fopen/fclose when testing for existence of files.
Re-added the 'static' attribute to mapindex_getmapname_ext's buffer; returning the address of a non-static local variable is undefined behavior (see r13901).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14144 54d463be-8e91-2dee-dedb-b68131a5f0ec
- support for font formatting, like font-size
- `bc_woe` flag to allow client-side filtering of WoE announcements
- new broadcast packet 0x40C
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14120 54d463be-8e91-2dee-dedb-b68131a5f0ec
- When yes (default) MVP slaves will always keep their prior targets.
- When no the old behavior of switching to the closest target is enabled.
* Updated MAX_MOB_DB to 4000 (Monsters are starting to appear in the 2k ranges)
* Changed default respawn time (when 0) to 500 from 5000.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14119 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Official behavior, and allows players to cancel NPC_ALLHEAL casts.
- If battle_config.invincible_nodamage is true, reflected damage is still 0.
* Minor updates and supporting data for Sealed Shrine.
- Zone 5 is now designated for sealed shrine restricted skills.
- Added new quest_db entries for Sealed Shine cooldown.
- Updated mob_db entries for Orc's Memory Instance. (improper stats)
- Updated Land Mine to have a splash effect. (Provided by Daegaladh)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14101 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Adapted 'map_foreachinarea' to 'map_forsomeinarea' so that it allows you to specify the number of bl you wanna operate on.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14097 54d463be-8e91-2dee-dedb-b68131a5f0ec
While this is the official behavior for OnTouch (as opposed to OnTouch2 which we don't have), this change would break npcs that assume you can't just walk past them cloaked.
If there is a real need for implementing this behavior in the future, it should be done in a backwards-compatible way if possible (although, inverting the meaning of OnTouch/OnTouch2 would cause a lot of confusion).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14096 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Fixed character doesn't stop walking when walking into OnTouch area of an NPC who doesn't have an OnTouch label. (bugreport:2700)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14095 54d463be-8e91-2dee-dedb-b68131a5f0ec
Inverted the way renames are counted: '0' now means 'no renames left' (the default).
Please make sure your database matches this new behavior before starting the server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14093 54d463be-8e91-2dee-dedb-b68131a5f0ec