Improved the debugging of scripts when an amount greater than supported of arguments is used.
Follow up r16935 -- commit missed the script.c part of it.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16936 54d463be-8e91-2dee-dedb-b68131a5f0ec
Before: whenever a guild emblem was changed it'd loop through all npcs looking for flags belongin to that guild
Now: whenever a guild emblem is changed it'll loop through a very small list which contains all guild flags, and from there it'll update the flags accordingly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16935 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a exploit on the creation char process, the hair color and style could be bypassed (bugreport:6916).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16930 54d463be-8e91-2dee-dedb-b68131a5f0ec
Prior to this change, if you changed a skill type from, say, ground to self, and reloaded the skill db, you'd need to relog (or force kick everyone in the server) in order for this to refresh in their clients; thanks to this change @reloadscript will refresh everyones skill tree.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16928 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Make @addwarp <npc name> parameter mandatory as per requests;
- Changed SCB_ALL to SCB_BASE on SC_INTRAVISION case, it should be enough.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16922 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed bugreport:6140 removed unused status icon SI_CLOUDKILL.
Fixed bugreport:6829 an animation problem in casting skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16921 54d463be-8e91-2dee-dedb-b68131a5f0ec
Otherwise it will use a name chosen by the emulator.
If there is already another warp with that name the generic name will be used instead.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16919 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Add UNLIMITED_HUMMING implementation, now increase sp requirement and make cast unbreakable
-Upd Group dance overlaping A and B, previous chk wasn't ending other properly (if fail was skipping other)
-Upd OdinPower effect
-Fix Cursed-Circle, shoudn't be able to cast near Emp,Stones bugreport:6457
-Fix Cursed-Circle wasn't remove when caster was being warped
-Small docs upd
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16918 54d463be-8e91-2dee-dedb-b68131a5f0ec
--Upd Skill conf to set land-limit for homonculus by default (ground skill limit)
--Mv MH_HEILIGE_STANGE and MH_ANGRIFFS_MODUS skill from Eleanor to Bayeri
-Enforce all zeny transaction to use pc_payzeny and pc_getzeny handlers, (auto log and clif)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16914 54d463be-8e91-2dee-dedb-b68131a5f0ec
-- Event parameter now no longer works as size & ai replacement.
-- If not defined, it'll assume the default size (0 = medium) and default ai (0 = none).
- Changed all hardcoded AI states to recently created enum.
Please test, if you find any bugs, report on our Bug Tracker.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16904 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a bug where pet egg was not deleted properly after clearing the floor.
- Adjusted comment from msg_athena.conf, these IDs are being used!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16897 54d463be-8e91-2dee-dedb-b68131a5f0ec
2. Modified DNSBL check on login server to stop looking up addresses on the first match, also applied my curly brace love in the way.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16893 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Merged @killmonster2 with @killmonster tid:73632;
- Fixed bugreport:6764, auction code was misplaced;
- Follow up to r16753 (bugreport:6523), fixed bugreport:6673, using Gravitational Field with Safety Wall would keep the character immobilized. Blame myself, thankyou Lunar for the fix;
- Fixed bugreport:6514, @slaveclone wouldn't be targeted by monster. Thanks to zippy;
- Fixed bugreport:6837, some code was duplicated;
- Fixed bugreport:6768, removed some leftovers from TXT removal;
- Fixed bugreport:6868, Unequipping a weapon with Incantation Samurai card will not kill you if you have less than 999 hp and are on a non-pvp map;
- Fixed wrong bit field on ai field in mob_data structure. Credits to Ind.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16881 54d463be-8e91-2dee-dedb-b68131a5f0ec