* Removed my own additions for skill delays using aspd
* Adapted skill_range_leniency to jA's code
* Fixed drop rates only limited to multiples of 100's
* Added missing code for castle_defense_rate
* Removed pc_undead_nofreeze
* Updated unrefineable items table
* Added 3 new script commands
* Added SC_SpeedUp0
* Merged itemdb_read for SQL and TXT
* Removed itemdb_read_cardillustnametable limited to TXT only
* Added reading itemslotcounttable.txt from the GRF to auto set number of slots per item
* Added a display message when reading itemslottable from the GRF
* Added options in battle_athena.conf to enable/disable reading the GRF
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@699 54d463be-8e91-2dee-dedb-b68131a5f0ec
* char/char.c: added a NULL check for the file in parse_friend_txt
* map/atcommand.c/.h: added @clearweather (thanks to Dexity)
* map/charcommand.c/.h: added #spiritball
* map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@563 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added some new monster skills - still not complete.
* Adjusted Palm Strike, Tiger Fist and Chain Crush
* Removed redundant 'sg_count'
* Save both persons' data after trading
* Removed 'type' paramater from pc_unequipitem
* Moved unequip checking code from clif.c to pc.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@554 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fixed a typo with Blade Stop that was causing crashes, sorry. ^^;
- Reverted changes to Cloaking, ours is already more updated (than Freya!) ^_^
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@293 54d463be-8e91-2dee-dedb-b68131a5f0ec
-Everytime a monster kills a play their level will increase and show levelup animation.
-Their 6 main stats and speed will increase as they level.
-They will recover 10% of the max hp of the player it kills.
-Player will gain extra exp based on how much stronger a monster is than normal.
-Skill estimation will show monsters current level (instead of reading from db).
-Will display level 99 aura if and when a monster hits level 99.
-They will not go higher than level 99.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@187 54d463be-8e91-2dee-dedb-b68131a5f0ec