Merged HerculesWS/Hercules@73db1e2
The exact client date for the implementation of new party ui window is actually 2017-05-02dRagexeRE
Thanks to @4144, @Asheraf and @dastgir
* Expanded bg_get_data script command.
* Now able accept type parameter of 1 to list account IDs of battleground members.
* Originally implemented by @AnnieRuru at https://rathena.org/board/topic/72571-b/
* Fixes#2216.
* Properly free a function's timer when reloading scripts.
* Renamed script_stop_instances to not confuse it with the Instance System.
Thanks to @Tokeiburu!
* Updated sleep2:
Currently sleep2 is supposed to return 0 or 1 if the unit is still attached. Actually mapserv throws a warning and the script end if the timer is still running and unit offline. With this update the script ends if there is no unit attached for sleep2.
* Corrected comments / docs
Thanks @secretdataz, @Lemongrass3110
* First release of lasagna npcs (playing conversion).
* Added a new parameter for npctalk script command
Target for <flag>:
- bc_all : Broadcast message is sent server-wide (only in the chat window).
- bc_map : Message is sent to everyone in the same map as the source of the npc.
- bc_area : Message is sent to players in the vicinity of the source (default value).
- bc_self : Message is sent only to player attached.
* Implemented doram food buffs
* Updated npctalk:
*npctalk "<message>"{,"<NPC name>",<flag>};
- Empty string for "<NPC name>" now means attached NPC
* Added flag parameter for unittalk script command
*unittalk <GID>,"<text>"{,<flag>};
flag: Specify target
bc_area - Message is sent to players in the vicinity of the source (default).
bc_self - Message is sent only to player attached.
* Updated classchange script command:
classchange(<view id>{,"<NPC name>",<flag>});
flag: Specify target
bc_area - Data is sent to players in the vicinity of the source (default).
bc_self - Data is sent only to player attached.
* Updated Time Limit for quests to allow HH:MM format
Thanks @secretdataz, @Lemongrass3110, @aleos89, @Jeybla, @anacondaqq, @jenkijo, @sikiro, @admkakaroto for contributing !
By updating to this commit, Linux users have to regenerate Makefiles by re-running the configure script.
* Added yaml-cpp project as a 3rdparty library
* Migrated source files core to C++
* Updated configure scripts
* Make Linux installations compile *.cpp files
* Made server components' main source file C++
* Also made headers CPP-aware.
* Added basic C wrapper for yaml-cpp library
* YAML-node path is delimited by periods.
* Basic integer types and string are supported.
* Strings returned from this wrapper have to be freed with malloc.h::aFree
* Arrays (sequence) is supported with iterator wrapper.
* Remember to free every wrapper you create!
* Add yaml-cpp as dependency of common project
* Made the repo not ignore *.yml files
Thanks to @aleos89 and @Lemongrass3110.
* Fixes#2045.
* NPC's that cast skills through script commands unitskilluseid or unitskillusepos with a given cast time will no longer be instant cast.
Adds basic support for the new mail UI RODEX.
Fixes#1567
Thanks to @RagnarokNova, @Atemo, @aleos89 and everyone else that helped me with this.
Additionally I would like to thank @jezznar and @hazimjauhari90 for their good testing in the pull request.
* Fixes damage skills which ignored walls.
* The following functions were adjusted for the battle config skill_wall_check.
* Changed map_foreachinrange behavior:
- map_foreachinallrange is now the old map_foreachinrange
- map_foreachinrange does not check for a wall
- map_foreachinshootrange always checks for a wall
* Changed map_foreachinarea behavior:
- map_foreachinallarea is now the old map_foreachinarea
- map_foreachinarea does not check for a wall
- map_foreachinshootarea always checks for a wall
* Made getequipid script command accept EQI_COMPOUND_ON (-1) for current equipment slot when running in item script.
* Added new equipment index for current item in item script context.
* Fixed typo in Fulbuk_Card item script.
* Fixed typo in Lich_Lord_Card effect.
* Item DB Updates
* Updated Item Packages that were added based on idRO's updates
* Added some Item Packages
* Corrected some Aegis item names
Signed-off-by: Cydh Ramdh <cydh@pservero.com>
* Fixes#2144.
* Based on kRO update: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3708477&curpage=1
* Turisus Runestone - Reduce amplified bonus damage when dealing normal attacks from 300% to 200%. Add an additional increase ATK-based physical damage by 250% instead on normal maps and 125% on VS maps. Rhydo Runestone won't benefit from this bonus.
* Asir Runestone - Adds a static +70 ATK. Party members now receive 1/2 of the bonus instead of 1/4.
* Pertz Runestone - Changed factor in formula from INT to STR.
* Removed the limit of Turisus Runestone, Asir Runestone and Pertz Runestone that can be held while increasing the limit of the other runestones from 20 to 60.
* Allows instances to be created specifically for clans.
* Added script command instance_check_clan.
Thanks to @Lemongrass3110 for the idea and testing!
* Added a damage animation motion for Tetra Vortex Fire.
* Resolves the black animation being displayed.
Thanks to @exneval, @spinzaku, @secretdataz, @reigneil, and @feltenc!
ZC_ACCEPT_ENTER2 will be used for client authentication again.
Used 2016-03-30 for now until the exact date is confirmed.
Credits to @4144 HerculesWS/Hercules@964268d
Thanks to @hazimjauhari90 for his pull request.