- added a fix to status_heal to take into account that -int_max == int_max in some architectures, which leads to an infinite loop (bugreport:3410)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14930 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Updated unitwarp so that an id of "0" causes the script's rid to be warped.
- Updated the Brasilis ontouchNPC warp command to use unitwarp instead.
- Signum Crucis's duration is now specified in the skill_cast_db file
- Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen (rather than using a map-wide random value)
- The if(req.weapon) code was broken, since req.weapon is never "0" for a skill. Updated the code so that the requirement of '99' (any weapon) is stored as 0, in order to make the checks effective.
- Cleaned up the code for script command warpparty
- Fixed the define itemdb_canrefine()
- Cleaned up some the status_damage() function
- Fixed map_random_dir(), which at times would pick cells that didn't preserve the required distance.
- Some aesthetic code cleanups.
- Fixed some possible crashes for skills where the code assumes the caster is a player.
- Fixed a bunch of idiotic code-snippets that should have embarrassed whoever was responsible for them.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14929 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Turned off garbage collection for GCOLLECT since there's nothing to do with explicit frees.
* Added malloc_verify_ptr/malloc_usage code for all memory libraries.
* Added malloc_memory_check for debug purposes, tests memory for errors and memory leaks.
* Added explicit memory check on malloc_final.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14917 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Moved memory library selection to malloc.c to avoid poisoning the namespace of the rest of the code.
* Removed BCHECK code since it's unneeded. (bcheck is an external batch tool that runs on top of the dbx debugger)
* Fixed GCOLLECT usage. (missing init and final memory leak check)
* Fixed DMALLOC usage. (missing options on CYGWIN and verify memory)
* Renamed malloc_verify to malloc_verify_ptr to avoid conflict with DMALLOC.
* Changed itemtype from inline to static inline to avoid error with the SunOS compiler.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14913 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added several missing items to the item database, updated others.
- Raised level 10 Dec. AGI to be level 48, when used by mobs.
- Added missing mercenaries to the mercenary DB, and skills.
- Added missing monster_chat_db entries for Nydhoggr's Shadow.
- Added Brasilis pets to the pet DB, these pets are unhatchable on purpose.
- Added additional quests to the quest_db, mostly for RE.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14901 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Improved instance_id validity checking.
- Fixed instance name being copied with memcpy rather than safestrncpy (since r13901).
- Removed unused instance data field 'progress_timeoutval' (since r13901).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14879 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Introduced a constant for instance name length.
- Corrected comments related to instance packets 0x2cb (ZC_MEMORIALDUNGEON_SUBSCRIPTION_INFO) and 0x2ce (ZC_MEMORIALDUNGEON_NOTIFY).
- Moved instance finalization out of map.c into instance.c
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14878 54d463be-8e91-2dee-dedb-b68131a5f0ec
Used the INT*_C() macro to give the MIN/MAX constants a proper size suffix.
Merged the 64bit integers section with the main integer section.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14875 54d463be-8e91-2dee-dedb-b68131a5f0ec
* remove helper 'struct square' from common/mmo.h
* moved skill_castend_nodamage_id's case ML_BRANDISH to separate function
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14866 54d463be-8e91-2dee-dedb-b68131a5f0ec
Reordered the enum values so SKILL_FLAG_REPLACED_LV_0 goes last and arithmetic can be done on it safely (for storing skill level values). This also adds support for skill levels higher than 10.
Fixed several places where SKILL_FLAG_TEMPORARY was not handled properly, and instead was considered as one of the saved skill level values (resulting in skill level -1).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14861 54d463be-8e91-2dee-dedb-b68131a5f0ec