* Fixes#4350.
* Resolved Expanded Baby classes parameter cap defaulting to the upper class.
* Fixes baby parameters for Summoners as well.
* Removed redundant baby checks due to correct order now.
Thanks to @bgamez23!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Adjusted script command announce to accept charID
* Fixes#3901.
* Script command announce will now accept a character ID to display locally.
Thanks to @sader1992!
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Follow up to 2732176.
* Fixes#4150.
* Removed an extra status calculation for players resulting in some status data being nullified.
* Adjusted status calculation for autobonus and unequipping items.
* Cleaned up delayed damage logic.
Thanks to @cydh, @Hatfun, and @NeutralDev!
Added support for signed 64 bit integer value computation into the script engine.
This is required because newer official features require support for bigger numbers inside the scripts.
This also cleans up a lot of messy code and fixes a few issues like script stack corruptions.
Thanks to @aleos89 and everyone who supported me with this.
* Adjusted documentation to match standard.
* Removed double quote from Table as there are no special characters used for these.
* Added license to import file.
* Added conf options to enable/disable monsters using idle skills and move when there's no players nearby.
Thanks to @aleos89
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Expanded Job_Baby_Rune -> Job_Baby_Rune_Knight, Job_Baby_Bishop -> Job_Baby_Arch_Bishop, Job_Baby_Cross -> Job_Baby_Guillotine_Cross, Job_Baby_Guard -> Job_Baby_Royal_Guard, and Job_Baby_Chaser -> Job_Baby_Shadow_Chaser.
* Expanded related MAPID/EAJ constants as well.
* Added deprecation notice for old constants.
* Updated database and NPC scripts to use new constants.
* Fixes#4495.
* Adjusted the monster sprite lookup to ignore any restrictions based on monster data.
Thanks to @sader1992!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#2497.
* Vacuum Extreme will now pull players into the center.
* Vacuum Extreme should only pull in players that stop within it's AoE.
* It will now ignore "no knockback" bonuses players have.
Thanks to @esu1214, @cydh and @exneval!
* Fixes#4289.
* Updated script commands setunitdata and getunitdata to support the modification of NPC view data.
* Converted mob_avail database to YAML.
Thanks to @Lemongrass3110, @4144, @exneval, @Balferian, @cahya1992 and @teededung!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>