* Removes target SP consumption based on damage dealt by Tiger Cannon.
* This effect was removed in #4256 but accidentally merged back in through #3659.
Thanks to @Badarosk0!
Added missing status change cancel condition, when the player has reached the maximum amount of soul spheres.
Fixed duration display on the client.
Some cleanup of duplicate code.
Thanks to @aleos89
Adds missing checks for Super Novice Expanded, Star Emperor and Soul Reaper.
Enables bodystyles saving by default, since all sprites have been released officially long enough.
Adjusted the mismatching default value for max_body_style.
Fixes#4787
Thanks to @reunite-ro
* Adds Star Emperor and Soul Reaper restriction in WoE:TE
* Adds Rebellion, Summoner, Star Emperor, and Soul Reaper statuses to the status_disabled database.
Thanks to @reunite-ro!
* Fixes#4770.
* Adds back missing case for pre-renewal damage calculation.
* Adds back long ranged check for Neutral Barrier in pre-renewal.
Thanks to @danieljorge17!
Walking NPCs are not supported on official servers.
Therefore we have to respawn the NPC units as player units before they start walking.
After they stop walking we respawn them as NPC units again so that they show the bubbles for talking to them again.
Since player sprites have a small aura during spawning hardcoded in the client, this aura will be shown each time they begin walking now.
Fixes#4505
Thanks to @RagnaWay and @aleos89
* Fixes#3087 and fixes#3095.
* Converts database file to YAML.
* Converts static array to unordered_map which frees up pre-allocated memory that may never be fully used.
* Got rid of all DBMap/ERS features.
* Removes MAX_INSTANCE_DATA in favor of INT_MAX.
* Includes TXT converter.
Thanks to @Lemongrass3110, @secretdataz, @Atemo, @lighta, @InusualZ, @Angelic234, @Normynator, @cydh, and @ecdarreola!
* Fixes#4743.
* Resolves an issue with power skills and default data defined in the skill's array.
* Adds back linear determination and documentation for it.
* Adds a check in the converter to not print out values of 0 for levels 6 and higher for skill unit layout and skill unit range.
* Removes these values from the skill database.
Thanks to @Surefirer and @teededung!
* Changes TimeLimit format to be human readable.
* Converts title to string.
* Converts objectives and drop items to vectors.
* General clean ups and optimizations.
* Got rid of dummy_quest.
* Added TXT to YAML converter.
Thanks to @Atemo and @Normynator!
Co-authored-by: atemo <capucrath@gmail.com>
* Fixed a bug where the player can't finish the quest if the NPC times out after obtaining the weapon.
*Fixed savepoints for pre-renewal.
*Thanks to @Tydus1