Small cleanup
And updata mapcache to use DBPATH instead rechecking RENEWAL macro,
(code duplication)
Make mapcache use cli.o to give some feedback on arguments given.
Fixed all compiler warnings for the default settings(defines). There might be a lot with different packetversions or other setings. Feel free to create a issue on github if you find any.
Fix an invalid check on skill_parse_row_requiredb() for EQUIP_REQUIRE
Fix itemdb_group_free call in itemdb_read_itemgroup_sub using real
va_list, (preventing compilation on ARM)
Add some notes.
* Follow up to 2cee5b6.
* Fixes#516 - Base stats (STR, AGI, etc) will now stick after the unit's statuses are recalculated.
* Statuses are directly modifiable now (ATK, DEF, etc)
* Created constant values so it's a lot easier to read.
* Updated script command documentation to reflect changes.
* Resolves several issues with renewal cast times. Includes fixes for for items and skills that grant additions/reductions to cast time.
* Fixes#549
* Fixes#592
* Fixes#657
-- Thanks to @exneval.
* Fixes#696 - Fixed an issue with ammo type fail message for bows and guns.
* Fixes#708 - Fixed Neutral Barrier and Stealth Field not staying with the player through warp portals on the same map. Thanks to @exneval.
* Added the new Pile Bunker S/P/T items to the Pile Bunker skill equipment check.
* Updated Exeed Break damage formula.
* Added a check for skill_require_db parsing to skip requirements on invalid item IDs.
Change the type of
father_id,mother_id,child_id
mail.zeny,mail.send_id,mail.dest_id
from int to uint32, as this is their DB representation anyway and most
of those are mapped to char_id which is uint32.
This should remove the need of implicite cast and improve security
overall.
Fixes a bug where you're able to spam Warg Dash while next to a mob
based on your ASPD.
Tested the skill live on iRO, and the skill does not cast if a unit is
right in front of your facing direction.
* Added job, skill, and item stat bonuses back into base status.
* Adjusted specific skills that used base stats to use info stored in mmo_charstatus.
* Fixes#713 - Resolved issue with atcommand 'speed' not adjusting player's movement speed.
* Follow up to ce7aacb - Adjusted status_calc_bl_main() to calculate player status data through battle_status, not base_status.
* Fixes#709 - Corrected a missed variable type conversion from 82467e1. Thanks to @theultramage.
-To avoid having long operation repeated twice, peoples shouldn'tuse long operation into does macro but they do so...
-To avoid double increment or thing like such.
-Yes this involve some implicite cast sometime, but that still better then redo 10 dereference...
Move valkyrie sample config into conf/
Change path for relative path so that it could be applied for all.
tested with : 'valkyrie -f valkyrie_sample.cfg'
Change include in common, true that complicate move for those file but
will facilitate the parsing for some ide.