- Initialized w1/w2/w3/w4 before reading each npc line to avoid sending unread values to the parsers (for example, if w4 has a value in one line and none on the next, it will be parsed with the previous value of w4 on the following lines)
- Updated getpartymember to receive an int which specifies what to retrieve. 0: Character names (array $@partymembername$), 1 character char ids (array $@partymembercid), 2 character account ids (array $@partynameaid). By default it returns party member names.
- Updated script_commands.txt with the updated behaviour of getpartymember.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6182 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Whoops, eAAC members made a mistake with scripts and I didn't notice => Quest Warper.txt [erKURITA]
- Added quest_warper.txt and banker.txt to npc\customs\eAAC_Scripts. [erKURITA] (Stable log)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6175 54d463be-8e91-2dee-dedb-b68131a5f0ec
-now they have correct stats from kRO Sakray
-Speed, aDelay, aMotion, dMotion are guessed from videos
-I have yet to check the drops/skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6164 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Applied jA's patch to fix a bug in the scripting engine in regards to priority of operators. Thanks to End of Exam for the information.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6161 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Removed mapflag nopvp
- Added support for disabling mapflags on a mapflag line:
comodo.gat mapflag nomemo <- turns on nomemo mapflag
comodo.gat mapflag nomemo off <- turns off nomemo mapflag
- Cleaned up and optimized the restricted/zones mapflag. Restricted cards will just not work in disallowed maps rather than blocking the compounded equipement from being used.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6159 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults to BL_ALL.
- Fixed Absorb spirit sphere not working on mobs, thanks to Vividd.
- Cleared the ud->target on pc_stop_attack to prevent attack resuming an other such oddities.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6145 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed pc_run, pc_walktodir, replaced with unit_run.
- moved the code that makes you walk that extra cell to unit_stop_walking, which is now invoked before resetting the walk-target.
- Flag &2 in unit_stop_walking is now to make the character force-move that extra tile if the walkpath pos is 0 at hit time.
- Added variable walk_count to unit_data to be use as a counter for cells walked for walk-triggered skills (walk path_pos is not good enough since it keeps resetting each time the walk path is updated)
- Increased WALK_SKILL_INTERVAL to 5 (it is the closest value that makes the average mob trigger a chase skill every second)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6137 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Enabled import: line on scripts_main.conf for scritps_eaac.conf. The scripts
are disabled there anyway.... [erKURITA]
* Commited musashiden's kiel dungeon warps [erKURITA]
Commit done to both trunk & stable.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6132 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Changed the data component of the walktoxy timers to hold the speed (timer interval) so that when you are halted when walking, if you have walked more than half the distance to the next cell, your position is fixed at the next cell.
- If you are halted (damaged) while walking and before reaching the first cell of your walking path, then you are halted at the next cell, this effectively will block stun-lock regardless of aspd of the attacker.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6127 54d463be-8e91-2dee-dedb-b68131a5f0ec