*Added some jobs with ID's and MAPID's masks to prepare for the adding of more jobs in const.txt
*Fixed a typo on JOBL_THIRD check in const.txt
*Added all currently known tags and ID's support for NPC's, skills, status, and units.
*Changed SI_SITTING to official name SI_SIT.
*Increased MAX_SKILL to 3040.
=NPC
*Corrected a typo in the jobmaster script.
-Fixed required job level for changing to 3rd to 50.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15836 54d463be-8e91-2dee-dedb-b68131a5f0ec
Shield Chain now takes account of weapon attack and weapon refinement into damage, along with elemental weapons.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15826 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Causes target player, mob, homunculus or mercenary to enter in endless sleep state until cast again (logoff cancels).
- Cannot be cast on self
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15747 54d463be-8e91-2dee-dedb-b68131a5f0ec
* DB courtesy of Kenpachi
* added support for different stats per refine level for renewal
* cleaned up the corresponding code a little
* REMODE now displays the atk values on the client correctly
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15730 54d463be-8e91-2dee-dedb-b68131a5f0ec
Before:
- Guild Aura would only trigger when guild master moved
Now:
- Guild Aura is triggered when master moves and/or when guild mate gets inside the area
- Guild Aura range is no longer hardcoded, you may modify it from skill_unit_db
Also:
- Added new skill_unit_db target type 'guild'
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15707 54d463be-8e91-2dee-dedb-b68131a5f0ec
* everything has been tested (with the exception of WZ_SIGHTBLASTER)
* the status now uses a much simpler two-state mechanism; see http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4833 for details
* non-offensive and non-magic skills no longer consume the status
* set WZ_ICEWALL NK flag to NK_NO_DAMAGE to properly not consume the status
* fixed stale matk used for unit- and timerskills
* fixed the original bug with isilla card triggering a status recalc (bugreport:4833, matk swapping no longer needed)
* removed a couple now unnecessary exceptions (they now work out of the box/as side effects)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15694 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed some create_arrow_db.txt comments. (Follow up r15672.)
Fixed Sura job change quest. (bugreport:5431)
Corrected a NPC location in quests_veins.txt.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15679 54d463be-8e91-2dee-dedb-b68131a5f0ec
Not is recommended use this version yet, there are small packets structures to do changes.
* Added support for packet 0x970.
New schema of character creation.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15675 54d463be-8e91-2dee-dedb-b68131a5f0ec
- removed `MAX_GUILDCASTLE` limit
- char-server now caches guild castles in `DBMap`
- improved guild castle SQL queries to support non-default values of `MAX_GUARDIANS`
- disallowed declaring guild castles on maps that are on other map-servers
- map-server now requests data for all guild castles from char-server on initial connect (bugreport:287)
- removed ''guildcastleinfo events'' as they were esentially duplicated ''OnAgitInit''
- optimized castle data load packets (bugreport:287)
- updated WoE scripts to reflect source changes (scripts no longer need or should request castle or guild data)
- updated related docs
- Added `db_size` macro.
- Replaced manual counting of castles occupied by a guild with `guild_checkcastles()` calls.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15657 54d463be-8e91-2dee-dedb-b68131a5f0ec
Added cash shop version of Wasteland Outlaw (13109) and updated Western Outlaw Box' rentitem script. (bugreport:4840)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15604 54d463be-8e91-2dee-dedb-b68131a5f0ec