This is required for features like #6640
Added COLOR_LIGHT_YELLOW
Cleaned up color definitions, its useless to store them as string first.
Dynamic NPCs will stay when you switch map and come back in time.
Dynamic NPCs will be removed instantly when you log out.
You can only create one dynamic NPC at a time.
Thanks to @Atemo!
* Adds the official client macro detection system.
* Includes the ability to load imagery at server boot.
* See doc/captcha_db.txt for more information!
Thanks to @Asheraf and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Migrates a few packets from FIFO to structs.
Migrates friendlist to struct and fixed invalid version check.
Added a new guild related packet that does nothing for the time being.
Synced to latest Hercules' packet definitions.
Fixed name of ZC_SOULENERGY.
Thanks to @Dia and @Pokye.
* Fixes#7104.
* Implements Shadow Scar as a timer on units.
* Implements the official packet for Shadow Scar counter.
* Enchanting Shadow can now be triggered by skills as well as melee.
* Removes the hit count limit.
* Adjusts the damage rate of Shadow Wounds to increase by 3%.
* Adjusts the duration of Shadow Scar from 30 seconds to 15.
Thanks to @eppc0330 and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Fixes#6962.
* Tuna Belly and Fresh Shrimp don't apply normal green heal effects.
* Resolves an issue with the HP bars not properly updating for party members as well.
Thanks to @KrokusPokus!
* script command to force open the quest UI for the attached player.
Thanks to @Lemongrass3110 !
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Fixes#3302Closes#4348
Thanks for the initial release by @Cydh in #4348 and everyone that contributed to it.
All existing data was migrated and cleaned up where necessary.
Thanks to @Everade for his help here.
Laphine UIs are now fully yamlified and not dependent on the script engine.
They make use of new item group features and of the already existing random option group feature.
This way they will be far easier to be maintained, even though they are a little less customize able.
Thanks to @limitro, @CairoLee, @dimasshotta and everyone else who contributed!
Co-authored-by: Cydh <cydh.ramdh@gmail.com>
Co-authored-by: Everade <Everade@users.noreply.github.com>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* Split pre-re/re setting
** Changing of equipment while interacting with NPCs is allowed on pre-renewal by default
** Changing of equipment while interacting with NPCs is not allowed on renewal by default
* Added a message when the player tries to change the equipment while talking to npc
Fixed#6566
Thanks to @aleos89, @Lemongrass3110 and @Balferian !
Merged Rytech2/4CrAM-Open@978d4fc406
Original author is @Rytech2 and all credits belong to him.
Cleanups by @Lemongrass3110, @aleos89 and @Atemo.
Co-authored-by: Rytech2 <rytech16@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Overhaul of the refine database
Added blacksmith blessing to existing NPCs.
Thanks to @Atemo, @aleos89, @cydh and everyone who tested it.
Co-authored-by: Atemo <capucrath@gmail.com>
* Updates EXP table to 200/70
* Always store exp as uint64 no matter the client date.
* Adjusts guild exp to uint64.
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Added support for race/size/element/min level/max level quest objectives
* Enabled Butler for the Richards hunting quests (ep16.1)
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Thanks to @attackjom, @Balferian !
Took some parts from b67c688e79 (diff-f3653b71c45029581a98314726e4d8f5) thanks to @exneval !
* Adds support for instance destruction button
* Adds an extra parameter in the instance database to toggle if an instance is destroy-able or not.
* Adds support for being notified about character and Clan instances on login.
* Fixes an issue with the instance window displaying wrong instance information on an instance map when multiples instances were running for the character.
Co-authored-by: atemo <capucrath@gmail.com>
* Queue data will now be kept available until a Battleground event is over.
* Players can now join an active Battleground.
* Adds a more detailed queue state tracking feature.
* When a battleground is being prepared and not enough players click accept, stop the battleground from beginning.
* When a player logs off or leaves a queue they will now properly be removed from the queue.
* Cleans up MinPlayers and MaxPlayers parsing to not accept values less than 1.
* Resolves players not being able to join an active battleground (up to MaxPlayers) unless someone quit early.
* Adds a team size priority check to avoid adding more players to a larger team.
* Fixes battlechat messages.
* Adds a battle_config to disable the ability for players on maps with MF_NOWARP to join Battlegrounds.
* Adds a new optional ActiveEvent label to the database.
* Fixes a typo in Flavius 2 during unbooking process.
* Cleans up the behavior of the Battle Therapists to use areapercentheal and areawarp.
* Fixes KVM score not properly set on the first Battleground.
* Fixes the global timer checks not ending the main timers on Flavius and Tierra Gorge.
* Added an extra bg_reserve on global timer checks in case someone tries to join the battleground just before it's ended.
* Fixed OnReadyCheck being called on global timer checks, causing the battlegrounds to start when there were no players on the map.
* Fixed a bug on Tierra Gorge where multiple barricade walls could be stacked.
* Fixes Croix also receiving 9 badges when Guillaume wins.
* Adjusts StartDelay default to 0.
* Add a database setting to give the ability to enable or disable joining as an individual, party, or guild.
* Add a database setting to restrict jobs from entering Battlegrounds.
* Better documents script commands bg_reserve and bg_unbook.
* Other fixes and cleanups.
Thanks to @roSBK and @Daegaladh, @admkakaroto, @Artuvazro, and @Atemo!
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Walking NPCs are not supported on official servers.
Therefore we have to respawn the NPC units as player units before they start walking.
After they stop walking we respawn them as NPC units again so that they show the bubbles for talking to them again.
Since player sprites have a small aura during spawning hardcoded in the client, this aura will be shown each time they begin walking now.
Fixes#4505
Thanks to @RagnaWay and @aleos89
* Fixes#3087 and fixes#3095.
* Converts database file to YAML.
* Converts static array to unordered_map which frees up pre-allocated memory that may never be fully used.
* Got rid of all DBMap/ERS features.
* Removes MAX_INSTANCE_DATA in favor of INT_MAX.
* Includes TXT converter.
Thanks to @Lemongrass3110, @secretdataz, @Atemo, @lighta, @InusualZ, @Angelic234, @Normynator, @cydh, and @ecdarreola!
* Initial implementation of these two classes skills.
* Includes kRO balancing patch: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3921697
Thanks to @Rytech2, @Mateuus, @nubspixel, @exneval, @idamonli, @hotspicy945, @admkakaroto, @cahya1992 and @RagnaWay!
* The player can interact with a NPC cloaked by cloakonnpc command (click, mob event..) but the NPC trigger area is disabled (= the OnTouch* part is disabled).
* The changes last until the player leaves the map, logs out, or the npc option is updated by disablenpc/enablenpc/hideonnpc/hideoffnpc/cloakonnpc/cloakoffnpc commands.
Thanks to @aleos89
* Fixes#1310.
* Added a battle config which allows toggling of the Battleground Queue client feature and also toggles between the modes of scripts.
* Added script commands bg_reserve, bg_unbook, and bg_desert.
* Removed old custom Battleground scripts.
Thanks to @Lemongrass3110, @Locien, @secretdataz, @InusualZ, @Normynator, @Atemo, @iubantot, @admkakaroto, and @noobzter003!
* Combines skill_cast_db, skill_castnodex_db, skill_copyable_db, skill_nonearnpc_db, skill_require_db, and skill_unit_db into skill_db.
* Introduces a cached YAML class for quicker lookups.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
Thanks to @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* The <quest ID> is now removed, all the conditions are handled by a <condition> argument. The <condition> is using the achievement_check_condition (like in achievement_db.yml) so any condition (in theory) can be used to display the icon.
* A new script command has been added to refresh the bubble for the given player anytime.
Thanks to @aleos89 and @secretdataz for the review!