22 Commits

Author SHA1 Message Date
ultramage
148f3fca88 Cleaning up of the socket code
- Shuffled includes around for files that were leeching off of socket.h
- Added code that enforces standard shutdown behavior for sockets

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9817 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-07 19:34:54 +00:00
skotlex
8ec0ed0d47 - Corrected homunculus's aspd being halved after using some aspd adjusting skill.
- Cleaned up the resetskill function (even though the functionality is the same as before)
- Corrected item 1459 (unused Partizan with no slots) being wlv3 instead of 2 (as the other two partizans)
- Changed the name of the four second versions of homunculi to not have a 2. (so you get a 'lif' and not a 'lif2'
- Removed flag graffiti from abracadabra
- Updated the stun times of Bash, Npc-StunAttack and meteor Assault to 5 secs as reported by Ultra Mage (still pending more data to see if all others need updating as well)
- Removed the log info message 'created homunc...', and the 'loaded homunc' message will only show if the save_log is enabled.
- Some cleanups


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9760 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-01 18:34:05 +00:00
skotlex
50a03b0751 - Corrected char deletion not working (column is called homun_id, not hom_id...)
- Collapsed config settings produce_item_name_input, produce_potion_name_input, making_arrow_name_input, holywater_name_input, cdp_name_input into a single config produce_item_name_input which uses bitmasks to determine what it affects.
- Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and Enabled as well as giving arrow requirements to skills that do not have them when used with ranged weapons (auto-guess for plagiarized/item-granted skills)
- Minor cleanings


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9746 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-30 17:38:39 +00:00
skotlex
59faa0164c - Fixed compiltation error ~.~ I was sure I compiled before the previous commit...
- Corrected a null pointer error when a non-player uses amplify magic power.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9743 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-29 22:08:09 +00:00
skotlex
c52340cb3a - Corrected the homunculus deletion functions so that the homunculus is deleted together with the character.
- Added npc_check_areanpc so that Wand of Hermod will correctly check for nearby warps.
- Emergency avoid now stacks with other speed boost statuses
- Item skills and skills that bring up a menu now are cleared on death.
- Minor cleanings


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9742 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-29 22:00:51 +00:00
skotlex
d65e051707 - Added a wrapper to delete_timer so it prints out from where the invocation was done.
- Fixed some unsigned warnings.
- Fixed Splash attacks consuming 2 ammo on each attack.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9718 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-26 18:49:46 +00:00
skotlex
a578128619 - Changed some %lu (long unsigned int) to %u (unsigned int)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9541 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-20 18:56:31 +00:00
FlavioJS
637ae9a4dc - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-05 13:23:07 +00:00
skotlex
cfee0ccf63 - Added all the missing FIFOHEADs in the login/sql servers (required for TURBO support)
- Fixed the fact that the TURBO code breaks when you attempt to handle more than one connection at a time within the same function. However this broke map-server compilation, therefore, don't use TURBO yet! It needs more fixing (and I need more time to fix it)
- While at it, cleaned a few packet implementations in the char/login servers which were not only ugly, but had some really stupid flaws within (stuff like escaping a string, and then using the non-escaped variable to insert to SQL? T_T) And will someone explain me why the TXT servers are coded much more cleanly, and without such horribly broken code as I find in the SQL ones? T_T;


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9307 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-24 12:41:38 +00:00
skotlex
71601f58b3 - Made the exp bonus settings be adjustable:
- exp_bonus_attacker: Indicates how much additional exp a mob gives per additional attacker (eg: 10 -> +10%*attacker)
- exp_bonus_max_attacker: Indicates at which number of attackers the bonus is capped (eg: 5 -> 5 attackers, so a mob yield the same exp whether 5 or 10 people attack it)
- Changed the way the party_even_share_bonus setting works. It now uses a simple linear bonus increase (eg: 10 -> +10%*party member)
- The defaults are as explained by Tharis: +25%/attacker, capped at 12 attackers, no party bonus.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9067 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-25 14:44:14 +00:00
skotlex
a78eb50f08 - Removed NJ_TOBIDOUGU adding damage to W_HUUMA weapons which somehow got readded.
- When nonplayers use Cloaking, it will be forced to level 10 since mobs shouldn't have movement/attack restrictions while walking cloaked.
- Should fix a warning in int_homun.c


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9043 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-23 13:57:54 +00:00
skotlex
1107b381bd - Fixed Charge Atk being able to go through chasm/pits.
- Moved the homunculus DB information from the player structure to the homun structure. Modified the homunculus creation packets to hold this information during creation, also, all initial values are handled by the map-server, the char server only assigns it a homun ID.
- Removed target_id/attacked_id from homun_data as it wasn't really used.
- Codes cleanup (removing of commented code mostly)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9031 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-20 18:30:05 +00:00
toms
5dffc4b45e Fixed "int format, long unsigned int arg" warning
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8391 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-20 20:56:08 +00:00
skotlex
5c44979d67 - Applied multiple fixes which should take care of making homun save/load work on TXT now.
- Added Gatling Fever's batk bonus.
- Some cleaning in status_damage which should prevent trying to free already free'd pointers when unit_remove_map invokes unit_free (when status_damage was going to invoke unit_free anyway)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8308 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15 23:30:48 +00:00
toms
2f858a5ea7 Delete homunc's skills from sql when the homunc is destroyed
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8307 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15 23:05:29 +00:00
skotlex
80ded70c4f - Fixed the int_homun.c compilation issue with Char-SQL.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8300 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15 19:56:11 +00:00
skotlex
c16d90c8a3 - Some cleanup of int_homun.c
- Added homun saving/loading support to char-TXT. Note that this is completely untested, so it may be as good as broken.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8299 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-15 19:44:22 +00:00
skotlex
a0ab1d07f5 - Applied the fix to homunculus name saving...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7777 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-20 19:57:18 +00:00
skotlex
c89acf814e - Fixed the homun creation sql statement. Why noone else did so before?
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7749 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-19 15:29:55 +00:00
skotlex
97b00a11ad - Added a proper check to make aggressive mobs never override homun targets regardless of distance.
- Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not.
- Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-18 13:25:21 +00:00
Vicious
1090167f97 orn's lil fix
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17 01:53:59 +00:00
DracoRPG
15dd140846 Orn's and Albator's Homunculus system, finally, YAY!!
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17 00:15:33 +00:00