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13 Commits

Author SHA1 Message Date
Aleos
10e1b3a7fe Merge branch 'master' into hotfix/issue2173 2020-07-31 08:39:01 -04:00
Aleos
23d1183927 Merge branch 'master' into hotfix/issue2173 2018-09-27 12:34:06 -04:00
Lemongrass3110
15f28f1f9d Merge branch 'master' into hotfix/issue2173 2018-06-14 22:28:23 +02:00
aleos89
6d9b175a21 Merge branch 'master' into hotfix/issue2173 2017-11-03 13:25:26 -04:00
aleos89
8796135124 Merge branch 'master' into hotfix/issue2173 2017-10-19 14:48:42 -04:00
aleos89
d3764754e8 Merge branch 'master' into hotfix/issue2173 2017-09-21 13:53:07 -04:00
Aleos
3b31b31605 Merge branch 'master' into hotfix/issue2173 2017-07-27 13:47:02 -04:00
Aleos
293eef94a8 Merge branch 'master' into hotfix/issue2173 2017-07-13 10:00:04 -04:00
Lemongrass3110
f7486e71c1 areawarp cleanup 2017-06-22 15:54:18 +02:00
Lemongrass3110
7cd69f40e8 mapwarp cleanup 2017-06-22 14:52:22 +02:00
aleos
04dab1e9aa Follow up to e248246
* Resolved some compile warnings.
2017-06-21 19:00:13 -04:00
aleos
e248246257 Follow up to 22812b4
* Created a define for maximum warp attempts.
* Added SETPOS_MAX_ATTEMPTS for pc_setpos.
* Adjusted buildin_warp_sub to return enum e_setpos.
* Removed pc_randomwarp since it was just duplicate code and pc_setpos already contained the same exact functions.
* Fixed a few locations where a destination point would fail when searching for the map index.
* Added clan type to script command mapwarp.
* Adjusted various variable types to match.
Thanks to @Lemongrass3110's suggestions!
2017-06-21 18:37:31 -04:00
aleos
22812b4de3 Cleaned up the warp functions
* Fixes #2173.
* Created a central warp function to check for Random, SavePoint, and Save arguments.
* Script commands areawarp, warppartner, warpwaitingpc, and areawarp now support Random, SavePoint and Save as destinations.
Thanks to @jezznar!
2017-06-20 19:27:14 -04:00
418 changed files with 91011 additions and 557768 deletions

1
.gitattributes vendored
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@@ -12,4 +12,3 @@ configure.in text eol=lf
Makefile text eol=lf
Makefile.in text eol=lf
*.sh text eol=lf
*.sql text eol=lf

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@@ -7,7 +7,6 @@ Table of Contents
* [Reporting Bugs](#reporting-bugs)
* [Suggesting Enhancements](#suggesting-enhancements)
* [Issue Labels](#issue-labels)
* [Local Development Environment](#local-development-environment)
* [Become a Team Member](#become-a-team-member)
Reporting Bugs
@@ -162,13 +161,6 @@ For the most part you as a user will have no reason to worry about the **Milesto
[search-rathena-label-typemaintenance]: https://github.com/rathena/rathena/issues?q=is%3Aissue+is%3Aopen+label%3Atype%3Amaintenance
[search-rathena-label-typequestion]: https://github.com/rathena/rathena/issues?q=is%3Aissue+is%3Aopen+label%3Atype%3Aquestion
Local Development Environment
-----------------------------
Developers can get up and running quickly with a Dockerized development environment that installs all dependencies needed to run and develop on rAthena.
See tools/docker/README.md for details
Become a Team Member
--------------------

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@@ -1,12 +1,3 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: type:bug
assignees: ''
---
<!-- NOTE: Anything within these brackets will be hidden on the preview of the Issue. -->
* **rAthena Hash**:
@@ -30,7 +21,7 @@ How to get your GitHub Hash:
* Result: <!-- Describe the issue that you experienced in detail. -->
* Expected Result: <!-- Describe what you would expect to happen in detail. -->
* How to Reproduce: <!-- If you have not stated in the description of the result already, please give us a short guide how we can reproduce your issue. -->
* Official Information: <!-- If possible, provide information from official servers (kRO or other sources) which prove that the result is wrong. Please take into account that iRO (especially iRO Wiki) is not always the same as kRO. -->
* Official Information:<!-- If possible, provide information from official servers (kRO or other sources) which prove that the result is wrong. Please take into account that iRO (especially iRO Wiki) is not always the same as kRO. -->
<!-- * _NOTE: Make sure you quote ``` `@atcommands` ``` just like this so that you do not tag uninvolved GitHub users!_ -->
* **Modifications that may affect results**:

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@@ -1,35 +0,0 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: type:enhancement
assignees: ''
---
<!-- NOTE: Anything within these brackets will be hidden on the preview of the Feature Request. -->
**Is your request related to a missing feature?**
<!--
Provide a clear and concise description of what the feature pertains to.
-->
**Describe the solution you'd like**
<!--
Provide a clear and concise description of what you want to happen.
-->
**Describe alternatives you've considered**
<!--
Let us know about other solutions you've tried or researched.
-->
**Additional context**
<!--
Is there anything else you can add about the proposal?
You might want to link to related issues here if you haven't already.
-->

5
.gitignore vendored
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@@ -2,7 +2,6 @@
/autom4te.cache/requests
/autom4te.cache/traces.0
#Global
.vscode
.Apple*
.DS_Store
.clang_complete
@@ -42,8 +41,6 @@ Thumbs.db
/map-server
/mapcache
/nbproject
/yaml2sql
/yamlupgrade
# /3rdparty/libconfig/
/3rdparty/libconfig/Makefile
@@ -122,8 +119,6 @@ Thumbs.db
/mapserv.bat
/runserver.bat
/serv.bat
/yaml2sql.bat
/yamlupgrade.bat
# dlls
/libmysql.dll

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@@ -56,17 +56,6 @@ set(CMAKE_CXX_CREATE_SHARED_LIBRARY)
set(CMAKE_DEBUG_POSTFIX "d")
set(CMAKE_RELEASE_POSTFIX "r")
# Set a default build type if none was specified
set(default_build_type "Release")
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE
STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
#
# Prevent building in the source directory by default
#

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@@ -1,4 +1,4 @@
<img src="doc/logo.png" align="right" height="90" />
<img src="branding/logo.png" align="right" height="90" />
# rAthena
[![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp) ![GitHub](https://img.shields.io/github/license/rathena/rathena.svg) ![GitHub repo size](https://img.shields.io/github/repo-size/rathena/rathena.svg)

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After

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@@ -964,12 +964,6 @@ Body:
- Command: reloadnpcfile
Aliases:
- reloadnpc
- Command: adopt
Help: |
Adopt a character.
- Command: unadopt
Help: |
Disown a character. Independence flag will make the baby a normal class.
Footer:
Imports:

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@@ -149,8 +149,3 @@ ping_time: 20
// Show skill scale for clients 2015-12-23 and newer? (Note 1)
// Official: yes
show_skill_scale: yes
// Should the connection be dropped on server side after a player disconnection request was received? (Note 1)
// Note: Enabling this is known to cause problems on clients that make use of REST API calls.
// Official: no
drop_connection_on_quit: no

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@@ -153,35 +153,3 @@ rare_drop_announce: 0
// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot
// will take them into account.
autoloot_adjust: 0
// Does autoloot work when a monster is killed by mercenary only?
mercenary_autoloot: no
// Is getting items from a mercenary disabled when their master's idle?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
// Their master will only receive items if 'mercenary_autoloot' is activated,
// otherwise they will be dropped on the ground as usual.
// NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
mer_idle_no_share: no
// How the server should measure the mercenary master's idle time? (Note 3)
// (This will only work if 'mer_idle_no_share' is enabled).
// 0x001 - Walk Request
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
// 0x008 - UseItem Request (Including equip/unequip)
// 0x010 - Attack Request
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
// 0x040 - Sit/Standup Request
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat this features.
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
// NOTE: This allows you to configure different settings for mercenary, separated from normal idle timer and 'idletime_option'.
// It will only apply to mercenary-only kills and it will not affect normal autoloot and party share options.
idletime_mer_option: 0x1F

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@@ -71,10 +71,6 @@ feature.roulette: on
// Requires: 2015-05-13aRagexe or later
feature.achievement: on
// Refine UI (Note 1)
// Requires: 2016-10-12aRagexeRE or later
feature.refineui: on
// Equipment Switch (Note 1)
// Requires: 2017-02-08bRagexeRE or later
feature.equipswitch: on

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@@ -18,7 +18,6 @@ guild_max_castles: 0
// Activate guild skills delay by relog?
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
// Note: This was changed in renewal in favor of individual skill cooldown.
guild_skill_relog_delay: 300000
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)

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@@ -95,13 +95,3 @@ idletime_hom_option: 0x1F
// Only applies to renewal mode.
// Official: 10%
homunculus_exp_gain: 10
// The hunger rate, less than or equal to, at which a homunculus' hunger delay changes. (Note 2)
// See 'homunculus_starving_delay' for the delay value.
// Set to 0 to disable.
// Official: 10
homunculus_starving_rate: 10
// Homunculi normally lose hunger every 60 seconds but when the 'homunculus_starving_rate' is met the hunger delay drops to 20 seconds (in milliseconds).
// Official: 20 seconds
homunculus_starving_delay: 20000

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@@ -52,9 +52,14 @@ dead_branch_active: yes
// Change to 'yes' to only summon monsters less than or equal to the player's base level.
random_monster_checklv: no
// Can any player equip any item regardless of the gender restrictions
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
ignore_items_gender: yes
// On map change it will check for items not tagged as "available" and
// auto-delete them from inventory/cart/storage.
// NOTE: An item is not available if it was not loaded from the item_db.
// NOTE: An item is not available if it was not loaded from the item_db or
// specified as unavailable in db/item_avail.txt
// 0x1: Inventory
// 0x2: Cart
// 0x4: Storage
@@ -98,7 +103,7 @@ item_enabled_npc: yes
// Default: yes
item_flooritem_check: yes
// Set default bound type when item with BindOnEquip flag is equipped (see db/[pre-]re/item_db.yml)
// Set default bound type for item_flag &8 (see db/[pre-]re/item_flag.txt
// 0 - None
// 1 - Account
// 2 - Guild
@@ -115,6 +120,11 @@ default_bind_on_equip: 4
// 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set)
allow_bound_sell: 0x0
// Turn on event refine chance (see db/{pre-}re/refine_db.yml)
// no = normal refine chances in effect (official/default value)
// yes = event refine chances in effect
event_refine_chance: no
// Hide n last characters of player's name with asterisk (*) when the player
// obtained an item with special broadcast flag.
// Note: Players with short names can be fully converted to asterisks if this

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@@ -136,14 +136,6 @@ mob_spawn_delay: 100
plant_spawn_delay: 100
boss_spawn_delay: 100
// Should the mobs respawn time have variance applied to it? (Note 3)
// On official servers monsters spawned by the boss_monster command (mostly MVPs) have variance, legacy Athena behavior is that variance is applied for all mobs.
// 0: None
// 1: Boss monsters (official)
// 2: Normal monsters
// 3: All monsters (legacy Athena)
mob_spawn_variance: 1
// Should mobs not spawn within the viewing range of players?
// 0 is disabled, otherwise it is the number of retries before giving up
// and spawning the mob within player-view anyway, unless the max (100) is used,

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@@ -74,9 +74,6 @@ max_third_aspd: 193
// Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199)
max_extended_aspd: 193
// Max ASPD for Summoner Class (Doram). (Default 193, Highest allowed 199)
max_summoner_aspd: 193
// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300
@@ -259,25 +256,20 @@ fame_pharmacy_7: 10
fame_pharmacy_10: 50
// How the server should measure the character's idle time? (Note 3)
// 0x0001 - Walk Request
// 0x0002 - UseSkillToID Request (Targetted skill use attempt)
// 0x0004 - UseSkillToPos Request (AoE skill use attempt)
// 0x0008 - UseItem Request (Including equip/unequip)
// 0x0010 - Attack Request
// 0x0020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
// 0x0040 - Sit/Standup Request
// 0x0080 - Emotion Request
// 0x0100 - DropItem Request
// 0x0200 - @/#Command Request
// 0x0400 - Closing a NPC window
// 0x0800 - Providing input to a NPC
// 0x1000 - Choosing a NPC menu option
// 0x2000 - Clicking the next button of a NPC
// 0x4000 - Finishing for a NPC progress bar
// 0x001 - Walk Request
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
// 0x008 - UseItem Request (Including equip/unequip)
// 0x010 - Attack Request
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
// 0x040 - Sit/Standup Request
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) + any npc interaction(0x400,0x800,0x1000,0x2000,0x4000) = 0x7C1F
idletime_option: 0x7C1F
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
idletime_option: 0x1F
// Adjust the summoner class' special traits.
// - Summoners belong to brute race category. They have their own race RC_PLAYER_DORAM (11) to be differentiated from monster race RC_BRUTE (2).

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@@ -303,7 +303,7 @@ dancing_weaponswitch_fix: yes
// 3: 1+2
skill_trap_type: 0
// Area of Bowling Bash chain reaction (pre-renewal only)
// Area of Bowling Bash chain reaction
// 0: Use official gutter line system
// 1: Gutter line system without demi gutter bug
// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
@@ -341,9 +341,9 @@ arrow_shower_knockback: yes
stormgust_knockback: yes
// For RENEWAL_CAST (Note 2)
// By default skill that has '-1' value for Fixed Casting Time will use 20% of cast time
// By default skill that has '0' value for Fixed Casting Time will use 20% of cast time
// as Fixed Casting Time, and the rest (80%) as Variable Casting Time.
// Put it 0 to disable default Fixed Casting Time (just like 0 in the skill_db.yml).
// Put it 0 to disable default Fixed Casting Time (just like -1 in the skill_db.yml).
default_fixed_castrate: 20
// On official servers, skills that hit all targets on a path (e.g. Focused Arrow Strike and First Wind) first
@@ -355,10 +355,6 @@ default_fixed_castrate: 20
// Note: Brandish Spear will always use this algorithm due to its special damage behavior.
skill_eightpath_algorithm: yes
// Should skills that use skill_eightpath_algorithm include targets in the caster's cell?
// Official: yes
skill_eightpath_same_cell: yes
// Can damage skill units like icewall and traps (Note 3)
// On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage
// will show on the icewalls and traps, but it is not actually substracted from the durability.

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@@ -197,7 +197,7 @@ char_del_restriction: 3
// Uncomment to customize the restriction
//allowed_job_flag: 3
// Folder that contains the database files.
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
//===================================
@@ -284,14 +284,4 @@ mail_return_days: 15
// Default: 15
mail_delete_days: 15
// Does the Retrieve All button ignore unread mail status?
// no: Only return attachments from read mail
// yes: Return attachments from all mail
// Default: yes
mail_retrieve: yes
// Should mails without any attachments be returned to their sender?
// Default: yes
mail_return_empty: yes
import: conf/import/char_conf.txt

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@@ -1345,111 +1345,6 @@ map: 2012rwc_06
map: 2012rwc_07
map: 2012rwc_08
// ep17.1
map: 1@cor
map: 1@os_a
map: 1@os_b
map: 1@rgsr
map: gl_cas01_
map: mag_dun03
map: pub_cat
map: rgsr_in
map: sp_cor
map: sp_os
map: sp_rudus
map: sp_rudus2
map: sp_rudus3
map: sp_rudus4
// ep17.2
map: 1@bamn
map: 1@bamq
map: 1@ghg
map: 1@herbs
map: 1@lost
map: ba_2whs01
map: ba_2whs02
map: ba_bath
map: ba_in01
map: ba_lib
map: ba_maison
map: ba_pw01
map: ba_pw02
map: ba_pw03
map: 1@odin
map: odin_past
// Illusion of Labyrinth
map: prt_mz03_i
// Illusion of Underwater
map: iz_d04_i
map: iz_d05_i
// 4th jobs change
map: 1@4win
map: 1@4mag
map: 1@4mst
map: 1@4sac
map: 1@4tro
map: 1@4inq
map: 1@4cdn
map: 1@4igd
map: 1@4drk
map: job4_bio
map: job4_mag
map: job4_tro
// Gefen Night Arena
map: 1@ge_sn
// Traces of heroes
map: 1@mjo1
map: 1@mjo2
map: 1@spa2
// Instance Thanatos Tower
map: 1@thts
map: 2@thts
map: 3@thts
map: 4@thts
map: 5@thts
map: 6@thts
map: 7@thts
map: 8@thts
// Glastheim Challenge Mode
map: 1@gl_he
map: 1@gl_he2
// EDDA
map: 1@gl_prq
map: 1@gol1
map: 1@gol2
// 2018 Halloween
map: 1@halo
// Constellation Tower
map: 1@ch_t
map: 2@ch_t
map: 3@ch_t
// ?? after 17.1
map: abyss_04
map: amicitia1
map: amicitia2
map: ba_chess
map: ba_go
map: ba_lost
map: ein_dun03
map: e_hugel
map: grademk
map: nif_dun01
map: nif_dun02
map: tra_fild
map: verus02_a
map: verus02_b
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

View File

@@ -92,7 +92,7 @@
75: War of Emperium is currently not in progress.
76: All skills have been added to your skill tree.
77: The reference result of '%s' (name: id):
78: - %s: %u
78: - %s: %d
79: It is %d affair above.
80: Give the display name or monster name/id please.
81: Your GM level doesn't authorize you to perform this action on the specified player.
@@ -179,7 +179,7 @@
166: No item has been refined.
167: 1 item has been refined.
168: %d items have been refined.
169: The item (%u: '%s') is not equipable.
169: The item (%hu: '%s') is not equipable.
170: The item is not equipable.
171: %d - void
//172: You replace previous memo position %d - %s (%d,%d).
@@ -429,8 +429,8 @@
404: War of Emperium SE is currently in progress.
405: War of Emperium SE has been ended.
406: War of Emperium SE is currently not in progress.
//407: free
//chrif related
407: Char-Server disconnected
408: Need disconnection to perform change-sex request...
409: Your sex has been changed (need disconnection by the server)...
//410-411 used by cash shop
@@ -551,7 +551,7 @@
// Trade Spoof Messages
538: Hack on trade: character '%s' (account: %d) try to trade more items that he has.
539: This player has %d of a kind of item (id: %u), and tried to trade %d of them.
539: This player has %d of a kind of item (id: %hu), and tried to trade %d of them.
540: This player has been definitivly blocked.
// Rare Items Drop/Steal announce
@@ -739,19 +739,19 @@
707: You are VIP until: %s
708: The player is now VIP until: %s
709: Item %u has been removed from your inventory.
710: Item %u has been removed from your cart.
711: Item %u has been removed from your storage.
709: Item %hu has been removed from your inventory.
710: Item %hu has been removed from your cart.
711: Item %hu has been removed from your storage.
// Item shop
712: You do not have enough %s (%u).
712: You do not have enough %s (%hu).
713: You do not have enough '%s'.
714: Item Shop List: %s (%u)
714: Item Shop List: %s (%hu)
715: Point Shop List: '%s'
716: Your '%s' is now: %d
// MVP EXP reward message
717: Congratulations! You are the MVP! Your reward EXP Points are %llu !!
717: Congratulations! You are the MVP! Your reward EXP Points are %u !!
// @showrate
718: Personal rate information is not displayed now.
@@ -836,10 +836,7 @@
// Achievements
772: Achievements are disabled.
// @refineui
773: This command requires packet version 2016-10-12 or newer.
774: This command is disabled via configuration.
775: You have already opened the refine UI.
//773-775 reserved for refine UI
//776-781 reserved for tax system
782: Star Emperor
@@ -1238,9 +1235,9 @@
1189: Item not found.
1190: You're already autolooting this item.
1191: Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
1192: Autolooting item: '%s'/'%s' {%u}
1192: Autolooting item: '%s'/'%s' {%hu}
1193: You're currently not autolooting this item.
1194: Removed item: '%s'/'%s' {%u} from your autolootitem list.
1194: Removed item: '%s'/'%s' {%hu} from your autolootitem list.
1195: You can have %d items on your autolootitem list.
1196: To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
1197: "@alootid reset" will clear your autolootitem list.
@@ -1330,12 +1327,12 @@
1239: Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
1240: MVP Monster: '%s'/'%s'/'%s' (%d)
1241: Monster: '%s'/'%s'/'%s' (%d)
1242: Lv:%d HP:%d Base EXP:%llu Job EXP:%llu HIT:%d FLEE:%d
1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
1245: Drops:
1246: This monster has no drops.
1247: MVP Bonus EXP:%llu
1247: MVP Bonus EXP:%u
1248: MVP Items:
1249: This monster has no MVP prizes.
@@ -1389,7 +1386,7 @@
// @iteminfo
1276: Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
1277: Item: '%s'/'%s'[%d] (%hu) Type: %s | Extra Effect: %s
1278: None
1279: With script
1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
@@ -1399,7 +1396,7 @@
// @whodrops
1284: Please enter item name/ID (usage: @whodrops <item name/ID>).
1285: Item: '%s'[%d] (ID: %u)
1285: Item: '%s'[%d] (ID:%hu)
1286: - Item is not dropped by mobs.
1287: - Common mobs with highest drop chance (only max %d are listed):
@@ -1726,15 +1723,5 @@
1513: Currently in WoE hours, unable to delegate Guild leader
1514: You have to wait for a while before delegating a new Guild leader
// @hatereset
1515: Reset 'Hatred' monsters.
// More Adoption
1516: The Baby is not level 50 or lower.
1517: Baby has been disowned.
1518: Baby is not adopted.
1519: A Parent is not the father or mother of the Baby.
1520: Usage: <char name> <independent_baby>
//Custom translations
import: conf/msg_conf/import/map_msg_eng_conf.txt

View File

@@ -96,7 +96,7 @@
75: 公會戰還沒開始
76: 您學會了所有技能
77: 委託 '%s' (名字: 編號):
78: %s: %u
78: %s: %d
79: 查詢到 %d 個符合條件的結果
80: 重新讀取任務資料庫
81: 您的GM 等級並沒有權限在這位玩家上執行這個動作
@@ -183,7 +183,7 @@
166: 沒有道具被精練
167: 1 個道具已被精練
168: %d 個道具已被精練
169: 此物品 (%u: '%s')不是裝備
169: 此物品 (%d '%s')不是裝備
170: 此物品不是裝備
171: %d - 無
//172: You replace previous memo position %d - %s (%d,%d).
@@ -500,7 +500,7 @@
537: 玩家'%s' (account: %d) 試圖使用外掛(它試圖偵測假的怪物)
// Trade Spoof Messages
538: 危險交易: 玩家 '%s' (account: %d) 嘗試交易超過他所有的數量
539: 這個使用者有%d 個物品(物品id: %u), 嘗試交易%d 個
539: 這個使用者有%d 個物品(物品id: %d), 嘗試交易%d 個
540: 這個使用者已經被伺服器屏蔽
// Rare Items Drop/Steal announce
541: '%s' 取得 %s's %s (機率為: %%%0.02f)
@@ -1042,9 +1042,9 @@
1189: 未找到此道具。
1190: 此道具已在自動檢取列表中了。
1191: 自動檢取列表已經滿了,移除某些道具方法 @autolootid -<道具名稱或ID>。
1192: 自動檢取的道具為: '%s'/'%s' {%u}。
1192: 自動檢取的道具為: '%s'/'%s' {%d}。
1193: 目前你尚未將此道具列入自動檢取項目中。
1194: 已從自動檢取列表中移除道具: '%s'/'%s' {%u}。
1194: 已從自動檢取列表中移除道具: '%s'/'%s' {%d}。
1195: 在自動檢取列表你最多能有 %d 個檢取的項目。
1196: 如要在自動檢取項目列表增加檢取道具,使用 "@alootid +<道具名稱或ID>", 如要從列表移除道具 "@alootid -<道具名稱或ID>"。
1197: "@alootid reset" 將會清空所有自動檢取項目列表。
@@ -1134,12 +1134,12 @@
1239: 請輸入魔物名稱或魔物ID (用法: @mobinfo <魔物名稱或魔物ID>).
1240: MVP 魔物: '%s'/'%s'/'%s' (%d)
1241: 魔物: '%s'/'%s'/'%s' (%d)
1242: 等級:%d 血量:%d 基本經驗值:%llu 職業經驗值:%llu 命中率:%d 迴避率:%d
1242: 等級:%d 血量:%d 基本經驗值:%u 職業經驗值:%u 命中率:%d 迴避率:%d
1243: 防禦:%d 魔防:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: 物理攻擊力:%d~%d 攻擊範圍:%d~%d~%d 體型:%s 種族: %s 屬性: %s (Lv:%d)
1245: 掉落:
1246: 此魔物不掉落道具.
1247: MVP額外經驗值:%llu
1247: MVP額外經驗值:%u
1248: MVP額外獎勵道具:
1249: 此魔物無MVP額外獎勵道具.
@@ -1193,7 +1193,7 @@
// @iteminfo
1276: 請輸入 物品名稱/ID (用法: @ii/@iteminfo <物品名稱/ID>).
1277: 物品: '%s'/'%s'[%d] (%u) 類型: %s | 額外效果: %s
1277: 物品: '%s'/'%s'[%d] (%d) 類型: %s | 額外效果: %s
1278: None
1279: With script
1280: NPC 買價:%dz, 賣價:%dz | 重量: %.1f

View File

@@ -96,7 +96,7 @@
75: La War of Emperium n'est pas en cours.
76: Toutes les compétences sont ajoutées à votre arbre de compétence.
77: Résultat de '%s' (nom: id):
78: %s: %u
78: %s: %d
79: %d résultats sont affichés.
80: Veuillez donner le nom/id du montre.
81: Votre niveau de GM ne vous autorise pas à effectuer cette action sur le Joueur spécifié.
@@ -183,7 +183,7 @@
166: Aucun équipement n'a été raffiné.
167: 1 objet raffiné.
168: %d objets raffinés.
169: L'objet (%u: '%s') ne peut pas s'équiper.
169: L'objet (%hu: '%s') ne peut pas s'équiper.
170: L'objet ne peut pas s'équiper.
171: %d - void
//172: You replace previous memo position %d - %s (%d,%d).
@@ -512,7 +512,7 @@
537: Personnage '%s' (compte: %d) essaie d'utiliser un bot (il essaie de détecter un faux mob).
// Trade Spoof Messages
538: Hack sur échange: Personnage '%s' (account: %d) essaie d'échanger plus d'Objets qu'il ne possède.
539: Ce Joueur a %d d'une sorte d'Objet (id: %u), et tente d'en échanger %d.
539: Ce Joueur a %d d'une sorte d'Objet (id: %hu), et tente d'en échanger %d.
540: Joueur définitivement bloqué.
// Rare Items Drop/Steal announce
541: '%s' obtient de %s l'Objet %s (chance: %0.02f%%)
@@ -1055,9 +1055,9 @@
1189: Objet trouvable.
1190: Vous ramasser déjà automatiquement cet Objet.
1191: Votre liste d'Objet à ramasser est pleine. Supprimez des Objets avec @autolootid -<nom_ou_ID_Objet>.
1192: Ramassage automatique de: '%s'/'%s' {%u}
1192: Ramassage automatique de: '%s'/'%s' {%hu}
1193: Actuellement vous ne ramassez pas automatiquement cet Objet.
1194: Onjet supprimé: '%s'/'%s' {%u} de votre liste de 'autolootitem'.
1194: Onjet supprimé: '%s'/'%s' {%hu} de votre liste de 'autolootitem'.
1195: Vous pouvez avoir %d Objets dans votre liste d'Objets ramassés automatiquement avec 'autolootitem'.
1196: Pour ajouter un Objet à votre liste, utilisez "@alootid +<nom_ou_ID_Objet>". Pour supprimer un Objet de la liste, utilisez "@alootid -<nom_ou_ID_Objet>".
1197: "@alootid reset" videra votre liste d'Objets ramassés automatiquement avec 'autolootitem'.
@@ -1147,12 +1147,12 @@
1239: Entrez un nom de monstre/ID (usage: @mobinfo <nom_du_monstre_ou_ID>).
1240: Monstre MVP: '%s'/'%s'/'%s' (%d)
1241: Monstre: '%s'/'%s'/'%s' (%d)
1242: Lv:%d HP:%d Base EXP:%llu Job EXP:%llu HIT:%d FLEE:%d
1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Elément: %s (Lv:%d)
1245: Drops:
1246: Ce monstre n'a pas de drops.
1247: MVP Bonus EXP:%llu
1247: MVP Bonus EXP:%u
1248: MVP Items:
1249: Ce monstre n'a pas de Prix spécial MVP.
@@ -1206,7 +1206,7 @@
// @iteminfo
1276: Entrez un nom/ID d'objet (usage: @ii/@iteminfo <nom/ID>).
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
1277: Item: '%s'/'%s'[%d] (%hu) Type: %s | Extra Effect: %s
1278: Aucun
1279: Avec script
1280: NPC Acheté:%dz, Vendu:%dz | Poids: %.1f

View File

@@ -95,7 +95,7 @@
75: War of Emperium ist zur Zeit nicht im Gange.
76: Alle Fähigkeiten wurden deinem Fähigkeitenbaum hinzugefügt.
77: Das Ergebnis der Suche nach '%s' lautet (Name: ID):
78: %s: %u
78: %s: %d
79: Es wurden %d Gegenstände gefunden.
80: Gib bitte den Anzeige-Namen oder die Monster-ID an.
81: Dein GM-Level berechtigt dich nicht, diese Aktion auf dem angegebenen Spieler auszuführen.
@@ -182,7 +182,7 @@
166: Kein Items sind refined.
167: 1 Item ist refined.
168: %d Items sind refined.
169: Das Item (%u: '%s') ist nicht ausrüstbar.
169: Das Item (%d: '%s') ist nicht ausrüstbar.
170: Das Item ist nicht ausrüstbar.
171: %d - ungültig
//172: You replace previous memo position %d - %s (%d,%d).
@@ -438,7 +438,7 @@
537: Charakter '%s' (account: %d) Versucht einen Bot zu benutzen (Es versucht einen fake Mob zu entlarven).
// Trade Spoof Messages
538: Hack bei Handel: Charakter '%s' (account: %d) versucht mit mehr Items zu Handeln als er besitzt.
539: Dieser Spieler hat %d vom folgendem Item (id: %u), und versuchte %d von ihnen zu Handeln.
539: Dieser Spieler hat %d vom folgendem Item (id: %d), und versuchte %d von ihnen zu Handeln.
540: Dieser Spieler wurde definitiv blockiert.
// Rare Items Drop/Steal announce
541: '%s' got %s's %s (chance: %0.02f%%)

View File

@@ -92,7 +92,7 @@
75: War of Emperium saat ini tidak sedang berjalan.
76: Semua skill telah ditambahkan ke skill tree.
77: Hasil referensi dari '%s' (nama: id):
78: - %s: %u
78: - %s: %d
79: Terdapat %d hal di atas.
80: Harap berikan nama tampilan atau nama/id monster.
81: Level GM kamu tidak diizinkan untuk untuk melakukan aksi ini pada pemain tertentu.
@@ -179,7 +179,7 @@
166: Tidak ada item yang ditempa.
167: 1 item berhasil ditempa.
168: %d item berhasil ditempa.
169: Item (%u: '%s') tidak bisa dipakai.
169: Item (%hu: '%s') tidak bisa dipakai.
170: Item ini tidak bisa dipakai.
171: %d - sudah habis
//172: Kamu sudah mengganti posisi memo %d - %s (%d,%d).
@@ -544,7 +544,7 @@
// Pesan tentang pelanggaran transaksi.
538: Hack pada transaksi: Karakter '%s' (akun: %d) sedang mencoba mentransaksikan item lebih dari yang dia punya.
539: Pemain ini memiliki %d jenis item (id: %u), dan sedang mencoba untuk mentransaksikan %d item.
539: Pemain ini memiliki %d jenis item (id: %hu), dan sedang mencoba untuk mentransaksikan %d item.
540: Pemain ini sudah diblok.
// Pesan tentang item langka yang berhasil didapatkan atau dicuri.
@@ -732,17 +732,20 @@
707: VIP anda berlaku hingga: %s
708: Status VIP pemain aktif hingga: %s
709: Item %u telah dihapus dari inventory-mu.
710: Item %u telah dihapus dari cart-mu.
711: Item %u telah dihapus dari storage-mu.
709: Item %hu telah dihapus dari inventory-mu.
710: Item %hu telah dihapus dari cart-mu.
711: Item %hu telah dihapus dari storage-mu.
//Item shop
712: %s (%u) yang kamu miliki tidak cukup.
712: %s (%hu) yang kamu miliki tidak cukup.
713: '%s' yang kamu miliki tidak cukup.
714: Item Shop: %s (%u)
714: Item Shop: %s (%hu)
715: Point Shop: '%s'
716: '%s' milikmu saat ini: %d
//Item Group
717: [%s] mendapatkan [%s] dari '%s'
//@showrate
718: Informasi mengenai rate pribadi tidak akan ditampilkan lagi.
719: Informasi mengenai rate pribadi akan ditampilkan kembali.
@@ -1143,9 +1146,9 @@
1189: Item tidak ditemukan.
1190: Kamu sudah mengambil secara otomatis item ini.
1191: Daftar autolooitem penuh. Hilangkan sebagian terlebih dahulu dengan @autolootid -<nama/ID item>.
1192: Mengambil item secara otomatis: '%s'/'%s' {%u}
1192: Mengambil item secara otomatis: '%s'/'%s' {%hu}
1193: Kamu saat ini sedang tidak mengambil item ini secara otomatis.
1194: Item dihilangkan: '%s'/'%s' {%u} dari daftar pengambilan otomatismu.
1194: Item dihilangkan: '%s'/'%s' {%hu} dari daftar pengambilan otomatismu.
1195: Kamu hanya memiliki item %d di daftarmu.
1196: Untuk menambahkan item ke daftar, gunakan \"@alootid +<ID atau nama item>\". Untuk menghilangkannya, gunakan \"@alootid -<ID atau nama item>\".
1197: \"@alootid reset\" akan membersihkan daftar autolootitem.
@@ -1240,7 +1243,7 @@
1244: ATK:%d~%d Jarak:%d~%d~%d Ukuran:%s Race: %s Elemen: %s (Lv:%d)
1245: Barang yang dijatuhkan:
1246: Monster ini tidak menjatuhkan barang.
1247: Bonus EXP MVP:%llu
1247: Bonus EXP MVP:%u
1248: Item MVP:
1249: Monster ini tidak memiliki bonus MVP.
@@ -1294,7 +1297,7 @@
// @iteminfo
1276: Harap masukkan nama/ID item. (Penggunaan: @ii/@iteminfo <nama/ID item>).
1277: Item: '%s'/'%s'[%d] (%u) Jenis: %s | Efek tambahan: %s
1277: Item: '%s'/'%s'[%d] (%hu) Jenis: %s | Efek tambahan: %s
1278: Tidak ada
1279: Dengan script.
1280: NPC Harga Beli:%dz, Harga jual:%dz | Berat: %.1f

View File

@@ -102,7 +102,7 @@
75: A Guerra do Emperium ainda não foi iniciada.
76: Todas as habilidades foram adicionadas à sua árvore de habilidades.
77: O resultado da referência à '%s' (nome: id):
78: %s: %u
78: %s: %d
79: Encontrado %d acima.
80: Entre com o nome de exibição ou nome/id do monstro.
81: Seu nível de Game Master não autoriza a realização desta ação neste personagem.
@@ -189,7 +189,7 @@
166: Nenhum item foi refinado.
167: 1 item foi refinado.
168: %d itens foram refinados.
169: O item (%u: '%s') não é equipável.
169: O item (%hu: '%s') não é equipável.
170: O item não é equipável.
171: %d - vazio
//172: Você substituiu o ponto de memorização %d - %s (%d,%d).
@@ -555,7 +555,7 @@
// Mensagens de tentativa de Spoof em Negociações
538: Hack em negociação: personagem '%s' (account: %d) tentou negociar mais itens que possuía.
539: Este jogador possui %d unidades de um item (id: %u), e tentou negociar %d destes.
539: Este jogador possui %d unidades de um item (id: %hu), e tentou negociar %d destes.
540: Este jogador foi bloqueado indefinidamente.
// Anúncio de drop de Itens Raros/Furtar
@@ -744,18 +744,18 @@
707: Você é VIP até: %s
708: O jogador agora é VIP até: %s
709: Item %u foi removido do seu inventário.
710: Item %u foi removido do seu carrinho.
711: Item %u foi removido do seu armazém.
709: Item %hu foi removido do seu inventário.
710: Item %hu foi removido do seu carrinho.
711: Item %hu foi removido do seu armazém.
// Item shop
712: Você não possui %s suficiente (%u).
712: Você não possui %s suficiente (%hu).
713: Você não tem '%s' suficiente.
714: Lista de Loja de Itens: %s (%u)
714: Lista de Loja de Itens: %s (%hu)
715: Lista de loja de pontos: '%s'
716: Seu '%s' agora é: %d
// MVP EXP reward message
717: Parabéns! Você é o MVP! Sua recompensa EXP Points are %llu !!
717: Parabéns! Você é o MVP! Sua recompensa EXP Points are %u !!
// @showrate
718: As informações de taxa pessoal não são exibidas agora.
@@ -1225,9 +1225,9 @@
1189: Item não encontrado.
1190: Você já está autorrecolhendo este item.
1191: Sua lista de autorrecolhimento está cheia. Remova alguns itens com @autolootid -<nome ou ID do item>.
1192: Autorrecolhendo item: '%s'/'%s' {%u}
1192: Autorrecolhendo item: '%s'/'%s' {%hu}
1193: Você atualmente não está autorrecolhendo este item.
1194: Removido item: '%s'/'%s' {%u} da sua lista de autorrecolhimento.
1194: Removido item: '%s'/'%s' {%hu} da sua lista de autorrecolhimento.
1195: Você pode possuir %d itens na sua lista de autorrecolhimento.
1196: Para adicionar um item a lista, use "@alootid +<nome ou ID do item>". Para remover um item, use "@alootid -<nome ou ID do item>".
1197: "@alootid reset" irá limpar a sua lista de autorrecolhimento.
@@ -1317,12 +1317,12 @@
1239: Digite o nome de um monstro/ID (uso: @mobinfo <nome_ou_ID_do_monstro>).
1240: Monstro MVP: '%s'/'%s'/'%s' (%d)
1241: Monstro: '%s'/'%s'/'%s' (%d)
1242: Nv:%d HP:%d EXP Base:%llu EXP Classe:%llu HIT:%d ESQV:%d
1242: Nv:%d HP:%d EXP Base:%u EXP Classe:%u HIT:%d ESQV:%d
1243: DEF:%d DEFM:%d FOR:%d AGI:%d VIT:%d INT:%d DES:%d SOR:%d
1244: ATQ:%d~%d Alcance:%d~%d~%d Tamanho:%s Raça: %s Elemento: %s (Nv:%d)
1245: Drops:
1246: Este monstro não possui drops.
1247: EXP Bônus MVP:%llu
1247: EXP Bônus MVP:%u
1248: Itens MVP:
1249: Este monstro não possui prêmios MVP.
@@ -1376,7 +1376,7 @@
// @iteminfo
1276: Digite o nome/ID de um item (uso: @ii/@iteminfo <nome do item/ID>).
1277: Item: '%s'/'%s'[%d] (%u) Tipo: %s | Efeito Extra: %s
1277: Item: '%s'/'%s'[%d] (%hu) Tipo: %s | Efeito Extra: %s
1278: Nenhum
1279: Com script
1280: NPC Compra:%dz, Venda:%dz | Peso: %.1f

View File

@@ -94,7 +94,7 @@
75: Война за Империум в настоящее время не идёт.
76: Все навыки добавлены в дерево умений.
77: Результаты поиска '%s' (название: ID):
78: %s: %u
78: %s: %d
79: Всего найдено %d результатов.
80: Введите отображаемое имя или ID/название монстра.
81: Ваши права Администратора не позволяют выполнять данное действие на указанного игрока.
@@ -181,7 +181,7 @@
166: Ни один предмет не был заточен.
167: 1 предмет заточен.
168: %d предметов заточено.
169: Предмет (%u: '%s') невозможно надеть.
169: Предмет (%hu: '%s') невозможно надеть.
170: Предмет невозможно надеть.
171: %d - пусто
//172: НЕ ИСПОЛЬЗУЕТСЯ
@@ -512,7 +512,7 @@
537: Персонаж '%s' (account: %d) пытается использовать бота (попытка определения поддельного монстра).
// Сообщения о хаках при торгах
538: Хак при торге: персонаж '%s' (account: %d) попытался выменять больше предметов чем у него есть.
539: У игрока есть %d штук (id: %u), и пытался выменять %d из них.
539: У игрока есть %d штук (id: %hu), и пытался выменять %d из них.
540: Этот игрок был навсегда заблокирован.
// Объявления о выбивании/краже редких предметов
541: '%s' выбил %s's %s (шанс: %0.02f%%)
@@ -1055,9 +1055,9 @@
1189: Предмет не найден.
1190: Этот предмет вы уже собираете автоматически.
1191: Список автоматической сборки полон. Удалите некоторые предметы через команду @autolootid -<ID/название предмета>.
1192: Автоматическое поднятие предмета: '%s'/'%s' {%u}
1192: Автоматическое поднятие предмета: '%s'/'%s' {%hu}
1193: Этот предмет вы не собираете автоматически.
1194: Предмет: '%s'/'%s' {%u} удалён из списка автоматической сборки предметов.
1194: Предмет: '%s'/'%s' {%hu} удалён из списка автоматической сборки предметов.
1195: Вы можете иметь %d предметов в списке автоматической сборки предметов.
1196: Чтобы добавить предмет в список используйте "@alootid +<ID/название предмета>". Чтобы удалить предмет из списка: "@alootid -<ID/название предмета>".
1197: Команда "@alootid reset" очистит список.
@@ -1147,12 +1147,12 @@
1239: Введите ID/название монстра (Использование: @mobinfo <ID/название монстра>).
1240: MVP монстр: '%s'/'%s'/'%s' (%d)
1241: Монстр: '%s'/'%s'/'%s' (%d)
1242: Ур.:%d HP:%d Базовый опыт:%llu Проф. опыт:%llu HIT:%d FLEE:%d
1242: Ур.:%d HP:%d Базовый опыт:%u Проф. опыт:%u HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Дальность:%d~%d~%d Размер:%s Раса: %s Элемент: %s (Ур.:%d)
1245: Предметы:
1246: С этого монстра не падают предметы.
1247: MVP бонус к опыту:%llu
1247: MVP бонус к опыту:%u
1248: MVP предметы:
1249: Этот монстр не имеет MVP призов.
@@ -1206,7 +1206,7 @@
// @iteminfo
1276: Введите ID/название предмета (Использование: @ii/@iteminfo <ID/название предмета>).
1277: Предмет: '%s'/'%s'[%d] (%u) Тип: %s | Доп. эффект: %s
1277: Предмет: '%s'/'%s'[%d] (%hu) Тип: %s | Доп. эффект: %s
1278: Пусто
1279: Скрипт
1280: НИП покупка:%d зени, продажа:%d зени | Вес: %.1f

View File

@@ -92,7 +92,7 @@
75: En estos momentos no hay ninguna guerra de clanes.
76: Se han añadido todas las habilidades a tu árbol de habilidades.
77: Estos son los resultados de la búsqueda de '%s' (nombre: ID):
78: %s: %u
78: %s: %d
79: Total de resultados: %d
80: Debes introducir el nombre del monstruo o su ID.
81: Tu nivel de GM no te permite utilizar este comando en ese jugador.
@@ -179,7 +179,7 @@
166: No se ha refinado ningún objeto.
167: Se ha refinado 1 objeto.
168: Se han refinado %d objetos.
169: El objeto (%u: '%s') no puede ser equipado.
169: El objeto (%hu: '%s') no puede ser equipado.
170: No puedes equiparte ese objeto.
171: %d - vacío
//172: Has reemplazado tu lugar memorizado %d - %s (%d,%d).
@@ -545,7 +545,7 @@
// Mensajes del sistema de intercambio de objetos
538: Se ha detectado una irregularidad en el intercambio de objetos del personaje '%s' (cuenta: %d), está intentando intercambiar más de lo que tiene.
539: Ese jugador tiene %d unidades del objeto (id: %u), pero ha intentado intercambiar %d.
539: Ese jugador tiene %d unidades del objeto (id: %hu), pero ha intentado intercambiar %d.
540: Ese jugador ha sido bloqueado.
// Anuncios de consecución de objetos poco comunes y robos de objetos.
@@ -733,19 +733,19 @@
707: Serás VIP hasta: %s
708: El jugador será VIP hasta: %s
709: El objeto %u ha sido eliminado de tu inventario.
710: El objeto %u ha sido eliminado de tu carro.
711: El objeto %u ha sido eliminado de tu almacén.
709: El objeto %hu ha sido eliminado de tu inventario.
710: El objeto %hu ha sido eliminado de tu carro.
711: El objeto %hu ha sido eliminado de tu almacén.
// Item shop
712: No tienes suficientes %s (%u).
712: No tienes suficientes %s (%hu).
713: No tienes suficientes '%s'.
714: Listado de la tienda de objetos: %s (%u)
714: Listado de la tienda de objetos: %s (%hu)
715: Listado de puntos de la tienda: '%s'
716: Tu '%s' ahora es: %d
// MVP EXP reward message
717: ¡Enhorabuena! ¡Eres todo un MVP! ¡¡Puntos de experiencia obtenidos: %llu!!
717: ¡Enhorabuena! ¡Eres todo un MVP! ¡¡Puntos de experiencia obtenidos: %u!!
// @showrate
718: La información de ratio personal no se mostrará.
@@ -1194,9 +1194,9 @@
1189: Ese objeto no existe.
1190: Ese objeto ya estaba programado para ser recogido automáticamente.
1191: Tu lista de recogida de objetos de forma automática está llena. Elimina alguno de esos objetos con @autolootid <nombre/ID del objeto>.
1192: Recogiendo: '%s'/'%s' {%u}
1192: Recogiendo: '%s'/'%s' {%hu}
1193: No estás recogiendo ese objeto.
1194: Has eliminado '%s'/'%s' {%u} de tu lista de recogida de objetos.
1194: Has eliminado '%s'/'%s' {%hu} de tu lista de recogida de objetos.
1195: Puedes almacenar %d objetos en tu lista de recogida de objetos.
1196: Para añadir un nuevo objeto a la lista utiliza @alootid +<nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid -<nombre/ID del objeto>.
1197: "@alootid reset" reiniciará tu lista de recogida de objetos.
@@ -1286,12 +1286,12 @@
1239: Introduce el nombre/ID de un monstruo (instrucciones: @mobinfo <nombre/ID del monstruo>).
1240: Monstruo MVP: '%s'/'%s'/'%s' (%d)
1241: Monstruo: '%s'/'%s'/'%s' (%d)
1242: Nv:%d HP:%d  EXP de base:%llu  EXP de oficio:%llu  HIT:%d FLEE:%d
1242: Nv:%d HP:%d  EXP de base:%u  EXP de oficio:%u  HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Rango:%d~%d~%d  Tamaño:%s Raza: %s  Elemento: %s (Nv:%d)
1245: Objetos:
1246: Este monstruo no tiene ningún objeto.
1247: Bono de EXP MVP:%llu
1247: Bono de EXP MVP:%u
1248: Objetos MVP:
1249: Este monstruo no tiene ningún objeto de MVP.
@@ -1345,7 +1345,7 @@
// @iteminfo
1276: Introduce el nombre/ID de un objeto (instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
1277: Objeto: '%s'/'%s'[%d] (%u) Tipo: %s | Efecto: %s
1277: Objeto: '%s'/'%s'[%d] (%hu) Tipo: %s | Efecto: %s
1278: Ninguno
1279: Contiene código
1280: Compra en NPC:%dz, Venta:%dz | Peso: %.1f

View File

@@ -96,7 +96,7 @@
75: War of Emperium ה<>טה´י·<D799>§<EFBFBD>¹<EFBFBD><C2B9><EFBFBD>טד¹¢³<C2A2>¹<EFBFBD>י.
76: ·<><C2B7> Skill ה´י<D799><C2B6>א¾<D790>ט<EFBFBD>÷¹µ<C2B9><C2B5><EFBFBD><EFBFBD>¤<EFBFBD>¤<EFBFBD>³א<C2B3><D790><EFBFBD>÷<EFBFBD>י<EFBFBD><D799>ב<EFBFBD>י<EFBFBD>.
77: ¼<><C2BC><EFBFBD>¾¸ל<C2B8><D79C><EFBFBD>¤י¹<D799><C2B9>ג´<D792><C2B4>י<EFBFBD>§<EFBFBD><C2A7>§¨<C2A7><C2A8> '%s' (×<>ט<EFBFBD>: <20><><EFBFBD><EFBFBD>):
78: %s: %u
78: %s: %d
79: ¼<><C2BC><EFBFBD>¾¸ל %d ¢י<C2A2>§µי¹.
80: <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD>÷<EFBFBD>×<EFBFBD>ט<EFBFBD> Monster <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Monster.
81: <20><>´<EFBFBD>÷ GM ¢<>§¤<C2A7>³ ה<>טה´י<C2B4><D799>÷<EFBFBD>¹<EFBFBD>­<EFBFBD>µד<C2B5>י¤<D799>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD>´<C2B6>א¹<D790>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD>÷µ<C3B7><C2B5><EFBFBD><EFBFBD>¤<EFBFBD>·<EFBFBD>ט<EFBFBD><D798>÷<EFBFBD>ה´י.
@@ -183,7 +183,7 @@
166: ה<>ט<EFBFBD><D798> Item ·<>טה´י<C2B4><D799>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>¾א<C2BE><D790>µ.
167: <20><> 1 Item ·<>טה´י<C2B4><D799>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>¾א<C2BE><D790>µ.
168: <20><> %d Item ·<>טה´י<C2B4><D799>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>¾א<C2BE><D790>µ.
169: Item (%u: '%s') ¹<>יה<D799>טד×ט<C397><D798>»<EFBFBD><C2BB>³ל<C2B3><D79C><EFBFBD>ד<EFBFBD>ט.
169: Item (%hu: '%s') ¹<>יה<D799>טד×ט<C397><D798>»<EFBFBD><C2BB>³ל<C2B3><D79C><EFBFBD>ד<EFBFBD>ט.
170: ה<>ט¾÷ Item ×<>י¹¹<C2B9>יד¹°<C2B9>¹¢י<C2A2><D799><EFBFBD><EFBFBD>.
171: %d - <20>ט<EFBFBD>§
//172: You replace previous memo position %d - %s (%d,%d).
@@ -506,7 +506,7 @@
537: µ<><C2B5><EFBFBD><EFBFBD>¤<EFBFBD> '%s' (account: %d) ¾<><C2BE><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD>ט¨<D798>ד×י bot (<28><>¹¾<C2B9><C2BE><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD>ט¨<D798>µ<EFBFBD><C2B5>¨¾÷ monster »<><C2BB><EFBFBD>).
// Trade Spoof Messages
538: Hack on trade: µ<><C2B5><EFBFBD><EFBFBD>¤<EFBFBD> '%s' (account: %d) ¾<><C2BE><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD>ט¨<D798>ב<EFBFBD><D791>א»<D790><C2BB>ט<EFBFBD>¹ item ¨<>¹<EFBFBD>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD>ט<EFBFBD>·<EFBFBD>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>ט.
539: ¼<>יא<D799>ט¹<D798><C2B9> item ¨<>¹<EFBFBD>¹ %d (id: %u), ב<><D791>¾<EFBFBD><C2BE><EFBFBD><EFBFBD><EFBFBD>¨<EFBFBD>ב<EFBFBD><D791>א»<D790><C2BB>ט<EFBFBD>¹ד¹¨<C2B9>¹<EFBFBD>¹ %d.
539: ¼<>יא<D799>ט¹<D798><C2B9> item ¨<>¹<EFBFBD>¹ %d (id: %hu), ב<><D791>¾<EFBFBD><C2BE><EFBFBD><EFBFBD><EFBFBD>¨<EFBFBD>ב<EFBFBD><D791>א»<D790><C2BB>ט<EFBFBD>¹ד¹¨<C2B9>¹<EFBFBD>¹ %d.
540: ¼<>יא<D799>ט¹¹<C2B9>י<D799><C2B6><EFBFBD>י<EFBFBD><D799>ב<EFBFBD><D791>א»<D790><C2BB>ט<EFBFBD>¹.
// Rare Items Drop/Steal announce
541: '%s' א<>ח÷ %s's %s (ג<><D792><EFBFBD><EFBFBD>: %0.02f%%)
@@ -1048,9 +1048,9 @@
1189: ה<>ט¾÷ Item ´<>§<EFBFBD><C2A7>ט<EFBFBD><D798>.
1190: ¤<>³ה´י÷<D799>¹·<C2B9><C2B7> item ¹<>י<EFBFBD>§ד¹<D793><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ה»א<C2BB><D790><EFBFBD>÷<EFBFBD>י<EFBFBD><D799>ב<EFBFBD>י<EFBFBD>.
1191: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³אµח<C2B5>ב<EFBFBD>י<EFBFBD>. <20>÷ item ÷<>§<EFBFBD><C2A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ט<EFBFBD>¹´י<C2B4><D799> @autolootid -<×<>ט<EFBFBD>/ID item>.
1192: ÷<>¹·<C2B9><C2B7> item : '%s'/'%s' {%u} <20>§<EFBFBD><C2A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
1192: ÷<>¹·<C2B9><C2B7> item : '%s'/'%s' {%hu} <20>§<EFBFBD><C2A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
1193: ¤<>³ה<C2B3>טה´י÷<D799>¹·<C2B9><C2B7> item ¹<>י<EFBFBD>§ד¹<D793><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>טב<D798>י<EFBFBD>.
1194: <20>÷ item : '%s'/'%s' {%u} ¨<><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
1194: <20>÷ item : '%s'/'%s' {%hu} ¨<><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
1195: ¤<>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD>¶÷<C2B6>¹·<C2B9><C2B7>ה´י %d item ד¹<D793><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem.
1196: ד¹<D793><C2B9><EFBFBD>א¾<D790>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ד×י "@alootid +<×<>ט<EFBFBD>/ID item>". ד¹<D793><C2B9><EFBFBD><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ד×י "@alootid -<×<>ט<EFBFBD>/ID item>".
1197: "@alootid reset" ד¹<D793><C2B9><EFBFBD><EFBFBD>י<EFBFBD>§<EFBFBD><C2A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> autolootitem ¢<>§¤<C2A7>³.
@@ -1140,12 +1140,12 @@
1239: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>×<EFBFBD>ט<EFBFBD>/ID Monster (<28><>¸<EFBFBD>ד×י: @mobinfo <×<>ט<EFBFBD>/ID mob>).
1240: MVP Monster: '%s'/'%s'/'%s' (%d)
1241: Monster: '%s'/'%s'/'%s' (%d)
1242: Lv:%d HP:%d Base EXP:%llu Job EXP:%llu HIT:%d FLEE:%d
1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
1245: Drops:
1246: Monster ¹<>יה<D799>ט<EFBFBD><D798>¢<EFBFBD>§µ<C2A7>.
1247: MVP Bonus EXP:%llu
1247: MVP Bonus EXP:%u
1248: MVP Items:
1249: Monster ¹<>יה<D799>ט<EFBFBD><D798>¢<EFBFBD>§<EFBFBD><C2A7>§<EFBFBD><C2A7><EFBFBD> MVP.
@@ -1199,7 +1199,7 @@
// @iteminfo
1276: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>×<EFBFBD>ט<EFBFBD>/ID item (<28><>¸<EFBFBD>ד×י: @ii/@iteminfo <×<>ט<EFBFBD>/ID item>).
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
1277: Item: '%s'/'%s'[%d] (%hu) Type: %s | Extra Effect: %s
1278: None
1279: With script
1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -16,34 +16,70 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Database
# Renewal Achievement Database
###########################################################################
#
# Achievement Settings
#
###########################################################################
# - Id Achievement ID.
# Group Achievement group type. (Defaut: None)
# Name Achievement name.
# Targets: List of targets the achievement requires. (Default: null)
# - Id Index value used for import methods.
# Mob Target mob. (Default: 0)
# Count Target count. (Default: 1)
# Condition Conditional statement that must be met for the achievement to be considered complete. (Default: null)
# Map Map name that is used for the AG_CHATTING type. (Default: -1)
# Dependents: List of achievements that need to be completed before this achievement is considered complete. (Default: null)
# - Id: <bool> Achievement ID pre-requisite.
# Rewards: List of rewards that are given on completion. (Default: null)
# Item Item name.
# Amount Amount of item. (Default: 1)
# Script Bonus Script. (Default: null)
# TitleId Title ID. (Default: 0)
# Score Achievement points that are given on completion. (Default: 0)
# ID - Unique achievement ID.
###########################################################################
# Group - Achievement group type. Each achievement type calls a specific
# objective check.
# Valid groups:
# AG_ADD_FRIEND
# AG_ADVENTURE
# AG_BABY
# AG_BATTLE
# AG_CHATTING
# AG_CHATTING_COUNT
# AG_CHATTING_CREATE
# AG_CHATTING_DYING
# AG_EAT
# AG_GET_ITEM
# AG_GET_ZENY
# AG_GOAL_ACHIEVE
# AG_GOAL_LEVEL
# AG_GOAL_STATUS
# AG_HEAR
# AG_JOB_CHANGE
# AG_MARRY
# AG_PARTY
# AG_ENCHANT_FAIL
# AG_ENCHANT_SUCCESS
# AG_SEE
# AG_SPEND_ZENY
# AG_TAMING
###########################################################################
# Name - Achievement name. Used when sending rewards through RODEX.
###########################################################################
# Target - A list of monster ID and count values that the achievement
# requires. The target count can also be used for achievements that keep
# a counter while not being related to monster kills.
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
###########################################################################
# Condition - A conditional statement that must be met for the achievement
# to be considered complete.
###########################################################################
# Map - A map name that is used for the AG_CHATTING type which increments
# the counter based on the player's map.
###########################################################################
# Dependent: - A list of achievement IDs that need to be completed before
# this achievement is considered complete.
###########################################################################
# Reward - A list of rewards that are given on completion. All fields are
# optional.
# ItemID: Item ID
# Amount: Amount of Item ID (default 1)
# Script: Bonus Script
# TitleID: Title ID
###########################################################################
# Score - Achievement points that are given on completion.
###########################################################################
Header:
Type: ACHIEVEMENT_DB
Version: 2
Version: 1
Footer:
Imports:

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -22,8 +22,9 @@
# Achievement Level Settings
#
###########################################################################
# - Level Achievement Level.
# Points Required total scoring points to reach this level.
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

View File

@@ -14,6 +14,237 @@
// in field Value. Depending on the implementation values assigned by scripts to parameters will affect
// runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).
RDMOPT_VAR_MAXHPAMOUNT 1
RDMOPT_VAR_MAXSPAMOUNT 2
RDMOPT_VAR_STRAMOUNT 3
RDMOPT_VAR_AGIAMOUNT 4
RDMOPT_VAR_VITAMOUNT 5
RDMOPT_VAR_INTAMOUNT 6
RDMOPT_VAR_DEXAMOUNT 7
RDMOPT_VAR_LUKAMOUNT 8
RDMOPT_VAR_MAXHPPERCENT 9
RDMOPT_VAR_MAXSPPERCENT 10
RDMOPT_VAR_HPACCELERATION 11
RDMOPT_VAR_SPACCELERATION 12
RDMOPT_VAR_ATKPERCENT 13
RDMOPT_VAR_MAGICATKPERCENT 14
RDMOPT_VAR_PLUSASPD 15
RDMOPT_VAR_PLUSASPDPERCENT 16
RDMOPT_VAR_ATTPOWER 17
RDMOPT_VAR_HITSUCCESSVALUE 18
RDMOPT_VAR_ATTMPOWER 19
RDMOPT_VAR_ITEMDEFPOWER 20
RDMOPT_VAR_MDEFPOWER 21
RDMOPT_VAR_AVOIDSUCCESSVALUE 22
RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE 23
RDMOPT_VAR_CRITICALSUCCESSVALUE 24
RDMOPT_ATTR_TOLERACE_NOTHING 25
RDMOPT_ATTR_TOLERACE_WATER 26
RDMOPT_ATTR_TOLERACE_GROUND 27
RDMOPT_ATTR_TOLERACE_FIRE 28
RDMOPT_ATTR_TOLERACE_WIND 29
RDMOPT_ATTR_TOLERACE_POISON 30
RDMOPT_ATTR_TOLERACE_SAINT 31
RDMOPT_ATTR_TOLERACE_DARKNESS 32
RDMOPT_ATTR_TOLERACE_TELEKINESIS 33
RDMOPT_ATTR_TOLERACE_UNDEAD 34
RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING 35
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER 36
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET 37
RDMOPT_DAMAGE_PROPERTY_WATER_USER 38
RDMOPT_DAMAGE_PROPERTY_WATER_TARGET 39
RDMOPT_DAMAGE_PROPERTY_GROUND_USER 40
RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET 41
RDMOPT_DAMAGE_PROPERTY_FIRE_USER 42
RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET 43
RDMOPT_DAMAGE_PROPERTY_WIND_USER 44
RDMOPT_DAMAGE_PROPERTY_WIND_TARGET 45
RDMOPT_DAMAGE_PROPERTY_POISON_USER 46
RDMOPT_DAMAGE_PROPERTY_POISON_TARGET 47
RDMOPT_DAMAGE_PROPERTY_SAINT_USER 48
RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET 49
RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER 50
RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET 51
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER 52
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET 53
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER 54
RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET 55
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER 56
RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET 57
RDMOPT_MDAMAGE_PROPERTY_WATER_USER 58
RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET 59
RDMOPT_MDAMAGE_PROPERTY_GROUND_USER 60
RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET 61
RDMOPT_MDAMAGE_PROPERTY_FIRE_USER 62
RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET 63
RDMOPT_MDAMAGE_PROPERTY_WIND_USER 64
RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET 65
RDMOPT_MDAMAGE_PROPERTY_POISON_USER 66
RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET 67
RDMOPT_MDAMAGE_PROPERTY_SAINT_USER 68
RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET 69
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER 70
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET 71
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER 72
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET 73
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER 74
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET 75
RDMOPT_BODY_ATTR_NOTHING 76
RDMOPT_BODY_ATTR_WATER 77
RDMOPT_BODY_ATTR_GROUND 78
RDMOPT_BODY_ATTR_FIRE 79
RDMOPT_BODY_ATTR_WIND 80
RDMOPT_BODY_ATTR_POISON 81
RDMOPT_BODY_ATTR_SAINT 82
RDMOPT_BODY_ATTR_DARKNESS 83
RDMOPT_BODY_ATTR_TELEKINESIS 84
RDMOPT_BODY_ATTR_UNDEAD 85
//RDMOPT_BODY_ATTR_ALL 86
RDMOPT_RACE_TOLERACE_NOTHING 87
RDMOPT_RACE_TOLERACE_UNDEAD 88
RDMOPT_RACE_TOLERACE_ANIMAL 89
RDMOPT_RACE_TOLERACE_PLANT 90
RDMOPT_RACE_TOLERACE_INSECT 91
RDMOPT_RACE_TOLERACE_FISHS 92
RDMOPT_RACE_TOLERACE_DEVIL 93
RDMOPT_RACE_TOLERACE_HUMAN 94
RDMOPT_RACE_TOLERACE_ANGEL 95
RDMOPT_RACE_TOLERACE_DRAGON 96
RDMOPT_RACE_DAMAGE_NOTHING 97
RDMOPT_RACE_DAMAGE_UNDEAD 98
RDMOPT_RACE_DAMAGE_ANIMAL 99
RDMOPT_RACE_DAMAGE_PLANT 100
RDMOPT_RACE_DAMAGE_INSECT 101
RDMOPT_RACE_DAMAGE_FISHS 102
RDMOPT_RACE_DAMAGE_DEVIL 103
RDMOPT_RACE_DAMAGE_HUMAN 104
RDMOPT_RACE_DAMAGE_ANGEL 105
RDMOPT_RACE_DAMAGE_DRAGON 106
RDMOPT_RACE_MDAMAGE_NOTHING 107
RDMOPT_RACE_MDAMAGE_UNDEAD 108
RDMOPT_RACE_MDAMAGE_ANIMAL 109
RDMOPT_RACE_MDAMAGE_PLANT 110
RDMOPT_RACE_MDAMAGE_INSECT 111
RDMOPT_RACE_MDAMAGE_FISHS 112
RDMOPT_RACE_MDAMAGE_DEVIL 113
RDMOPT_RACE_MDAMAGE_HUMAN 114
RDMOPT_RACE_MDAMAGE_ANGEL 115
RDMOPT_RACE_MDAMAGE_DRAGON 116
RDMOPT_RACE_CRI_PERCENT_NOTHING 117
RDMOPT_RACE_CRI_PERCENT_UNDEAD 118
RDMOPT_RACE_CRI_PERCENT_ANIMAL 119
RDMOPT_RACE_CRI_PERCENT_PLANT 120
RDMOPT_RACE_CRI_PERCENT_INSECT 121
RDMOPT_RACE_CRI_PERCENT_FISHS 122
RDMOPT_RACE_CRI_PERCENT_DEVIL 123
RDMOPT_RACE_CRI_PERCENT_HUMAN 124
RDMOPT_RACE_CRI_PERCENT_ANGEL 125
RDMOPT_RACE_CRI_PERCENT_DRAGON 126
RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING 127
RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD 128
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL 129
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT 130
RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT 131
RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS 132
RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL 133
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN 134
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL 135
RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON 136
RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING 137
RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD 138
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL 139
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT 140
RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT 141
RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS 142
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL 143
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN 144
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL 145
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON 146
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET 147
RDMOPT_CLASS_DAMAGE_BOSS_TARGET 148
RDMOPT_CLASS_DAMAGE_NORMAL_USER 149
RDMOPT_CLASS_DAMAGE_BOSS_USER 150
RDMOPT_CLASS_MDAMAGE_NORMAL 151
RDMOPT_CLASS_MDAMAGE_BOSS 152
RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL 153
RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS 154
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL 155
RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS 156
RDMOPT_DAMAGE_SIZE_SMALL_TARGET 157
RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET 158
RDMOPT_DAMAGE_SIZE_LARGE_TARGET 159
RDMOPT_DAMAGE_SIZE_SMALL_USER 160
RDMOPT_DAMAGE_SIZE_MIDIUM_USER 161
RDMOPT_DAMAGE_SIZE_LARGE_USER 162
RDMOPT_DAMAGE_SIZE_PERFECT 163
RDMOPT_DAMAGE_CRI_TARGET 164
RDMOPT_DAMAGE_CRI_USER 165
RDMOPT_RANGE_ATTACK_DAMAGE_TARGET 166
RDMOPT_RANGE_ATTACK_DAMAGE_USER 167
RDMOPT_HEAL_VALUE 168
RDMOPT_HEAL_MODIFY_PERCENT 169
RDMOPT_DEC_SPELL_CAST_TIME 170
RDMOPT_DEC_SPELL_DELAY_TIME 171
RDMOPT_DEC_SP_CONSUMPTION 172
//RDMOPT_HP_DRAIN 173
//RDMOPT_SP_DRAIN 174
RDMOPT_WEAPON_ATTR_NOTHING 175
RDMOPT_WEAPON_ATTR_WATER 176
RDMOPT_WEAPON_ATTR_GROUND 177
RDMOPT_WEAPON_ATTR_FIRE 178
RDMOPT_WEAPON_ATTR_WIND 179
RDMOPT_WEAPON_ATTR_POISON 180
RDMOPT_WEAPON_ATTR_SAINT 181
RDMOPT_WEAPON_ATTR_DARKNESS 182
RDMOPT_WEAPON_ATTR_TELEKINESIS 183
RDMOPT_WEAPON_ATTR_UNDEAD 184
RDMOPT_WEAPON_INDESTRUCTIBLE 185
RDMOPT_BODY_INDESTRUCTIBLE 186
RDMOPT_MDAMAGE_SIZE_SMALL_TARGET 187
RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET 188
RDMOPT_MDAMAGE_SIZE_LARGE_TARGET 189
RDMOPT_MDAMAGE_SIZE_SMALL_USER 190
RDMOPT_MDAMAGE_SIZE_MIDIUM_USER 191
RDMOPT_MDAMAGE_SIZE_LARGE_USER 192
RDMOPT_ATTR_TOLERACE_ALL 193
RDMOPT_RACE_WEAPON_TOLERACE_NOTHING 194
RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD 195
RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL 196
RDMOPT_RACE_WEAPON_TOLERACE_PLANT 197
RDMOPT_RACE_WEAPON_TOLERACE_INSECT 198
RDMOPT_RACE_WEAPON_TOLERACE_FISHS 199
RDMOPT_RACE_WEAPON_TOLERACE_DEVIL 200
RDMOPT_RACE_WEAPON_TOLERACE_HUMAN 201
RDMOPT_RACE_WEAPON_TOLERACE_ANGEL 202
RDMOPT_RACE_WEAPON_TOLERACE_DRAGON 203
//RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_TARGET 204
//RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_USER 205
RDMOPT_RACE_TOLERACE_PLAYER_HUMAN 206
RDMOPT_RACE_TOLERACE_PLAYER_DORAM 207
RDMOPT_RACE_DAMAGE_PLAYER_HUMAN 208
RDMOPT_RACE_DAMAGE_PLAYER_DORAM 209
RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN 210
RDMOPT_RACE_MDAMAGE_PLAYER_DORAM 211
RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN 212
RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM 213
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN 214
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM 215
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN 216
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM 217
//RDMOPT_REFLECT_DAMAGE_PERCENT 218
RDMOPT_MELEE_ATTACK_DAMAGE_TARGET 219
RDMOPT_MELEE_ATTACK_DAMAGE_USER 220
//RDMOPT_ADDSKILLMDAMAGE_NOTHING 221
//RDMOPT_ADDSKILLMDAMAGE_WATER 222
//RDMOPT_ADDSKILLMDAMAGE_GROUND 223
//RDMOPT_ADDSKILLMDAMAGE_FIRE 224
//RDMOPT_ADDSKILLMDAMAGE_WIND 225
//RDMOPT_ADDSKILLMDAMAGE_POISON 226
//RDMOPT_ADDSKILLMDAMAGE_SAINT 227
//RDMOPT_ADDSKILLMDAMAGE_DARKNESS 228
//RDMOPT_ADDSKILLMDAMAGE_TELEKINESIS 229
//RDMOPT_ADDSKILLMDAMAGE_UNDEAD 230
SWORDCLAN 1
ARCWANDCLAN 2
GOLDENMACECLAN 3

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -16,31 +16,67 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Database
# Custom Achievement Database
###########################################################################
#
# Achievement Settings
#
###########################################################################
# - Id Achievement ID.
# Group Achievement group type. (Defaut: None)
# Name Achievement name.
# Targets: List of targets the achievement requires. (Default: null)
# - Id Index value used for import methods.
# Mob Target mob. (Default: 0)
# Count Target count. (Default: 1)
# Condition Conditional statement that must be met for the achievement to be considered complete. (Default: null)
# Map Map name that is used for the AG_CHATTING type. (Default: -1)
# Dependents: List of achievements that need to be completed before this achievement is considered complete. (Default: null)
# - Id: <bool> Achievement ID pre-requisite.
# Rewards: List of rewards that are given on completion. (Default: null)
# Item Item name.
# Amount Amount of item. (Default: 1)
# Script Bonus Script. (Default: null)
# TitleId Title ID. (Default: 0)
# Score Achievement points that are given on completion. (Default: 0)
# ID - Unique achievement ID.
###########################################################################
# Group - Achievement group type. Each achievement type calls a specific
# objective check.
# Valid groups:
# AG_ADD_FRIEND
# AG_ADVENTURE
# AG_BABY
# AG_BATTLE
# AG_CHATTING
# AG_CHATTING_COUNT
# AG_CHATTING_CREATE
# AG_CHATTING_DYING
# AG_EAT
# AG_GET_ITEM
# AG_GET_ZENY
# AG_GOAL_ACHIEVE
# AG_GOAL_LEVEL
# AG_GOAL_STATUS
# AG_HEAR
# AG_JOB_CHANGE
# AG_MARRY
# AG_PARTY
# AG_ENCHANT_FAIL
# AG_ENCHANT_SUCCESS
# AG_SEE
# AG_SPEND_ZENY
# AG_TAMING
###########################################################################
# Name - Achievement name. Used when sending rewards through RODEX.
###########################################################################
# Target - A list of monster ID and count values that the achievement
# requires. The target count can also be used for achievements that keep
# a counter while not being related to monster kills.
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
###########################################################################
# Condition - A conditional statement that must be met for the achievement
# to be considered complete.
###########################################################################
# Map - A map name that is used for the AG_CHATTING type which increments
# the counter based on the player's map.
###########################################################################
# Dependent: - A list of achievement IDs that need to be completed before
# this achievement is considered complete.
###########################################################################
# Reward - A list of rewards that are given on completion. All fields are
# optional.
# ItemID: Item ID
# Amount: Amount of Item ID (default 1)
# Script: Bonus Script
# TitleID: Title ID
###########################################################################
# Score - Achievement points that are given on completion.
###########################################################################
Header:
Type: ACHIEVEMENT_DB
Version: 2
Version: 1

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -16,14 +16,15 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Level Database
# Import Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# - Level Achievement Level.
# Points Required total scoring points to reach this level.
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -0,0 +1,12 @@
// Item Availability and Alias Database
//
// Structure of Database:
// ItemID,SpriteID
//
// 01. ItemID Item ID to change.
// 02. SpriteID Item ID which will be sent to the client instead of ItemID.
// If 0, the item becomes unavailable for use. If item_check is enabled and a player owns such an item, it will be removed upon next login/teleport.
//
// NOTE: Replaces an item client-side while keeping them separate server-side.
// Think of it as a way to disguise items.
// Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!

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@@ -0,0 +1,10 @@
// Buying Store Item List
// List of items that can be sold to buying stores.
//
// Structure of Database:
// ItemID
//
// Note:
// Items are in same order as data\buyingstoreitemlist.txt, which
// must be edited as well for the client to accept added items.

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@@ -0,0 +1,68 @@
// Items Additional Database
//
// Structure of Database:
// ID,Name,Name,Type,Price,Sell,Weight,ATK[:MATK],DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
//
// THQ Quest Items
//=============================================================
//7950,THG_Membership,THG Membership,3,,10,10,,,,,,,,,,,,,{},{},{}
//7951,Token_Bag,Token Bag,3,,10,10,,,,,,,,,,,,,{},{},{}
//1998,Jeramiah's_Jur,Jeramiah's Jur,3,,10,10,,,,,,,,,,,,,{},{},{}
//1999,Zed's_Staff,Zed's Staff,3,,10,10,,,,,,,,,,,,,{},{},{}
// Official Event Items that had their Effects removed after the event was completed
//585,Wurst,Brusti,11,2,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(15,20),0; itemskill "PR_MAGNIFICAT",3; },{},{}
//679,Gold_Pill,Pilule,0,5000,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; },{},{}
//2681,Republic_Ring,Republic Anniversary Ring,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAllStats,3; },{},{}
//5134,Pumpkin_Hat,Pumpkin-Head,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
//5136,Santa's_Hat_,Louise's Santa Hat,4,20,,100,,3,,0,0xFFFFFFFF,63,2,256,,0,1,20,{ bonus bMdef,1; bonus bLuk,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,50; bonus3 bAutoSpellWhenHit,"AL_BLESSING",10,50; },{},{}
//5145,Carnival_Joker_Jester,Carnival Jester,4,10,,100,,0,,0,0xFFFFFFFF,63,2,256,,0,1,89,{ bonus bAllStats,3; },{},{}
//5147,Baseball_Cap,Baseball Cap,4,0,,200,,3,,0,0xFFFFFFFF,63,2,256,,0,1,216,{ bonus2 bExpAddRace,RC_Boss,50; bonus2 bExpAddRace,RC_NonBoss,50; },{},{}
//5201,Party_Hat_B,2nd Anniversary Party Hat,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,0,1,144,{ bonus bAllStats,3; },{},{}
//5202,Pumpkin_Hat_,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,1500; },{},{}
//5204,Event_Pierrot_Nose,Rudolf's Red Nose,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,49,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30; },{},{}
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; },{},{}
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}
//12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,180000,15; },{},{}
//12143,Red_Can,Red Can,2,50000,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 25,25; },{},{}
//Event effect: Summon monster? Probably Rice_Cake. x_x
//12199,Rice_Scroll,Rice Scroll,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
//12200,Event_Cake,Event Cake,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "PR_MAGNIFICAT",3; },{},{}
//12238,New_Year_Rice_Cake_1,New Year Rice Cake,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 20,15; sc_start SC_STRFOOD,1200000,3; sc_start SC_INTFOOD,1200000,3; sc_start SC_LUKFOOD,1200000,3; sc_start SC_SPEEDUP1,5000,0; },{},{}
//12239,New_Year_Rice_Cake_2,New Year Rice Cake,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 20,15; sc_start SC_DEXFOOD,1200000,3; sc_start SC_AGIFOOD,1200000,3; sc_start SC_VITFOOD,1200000,3; sc_start SC_SPEEDUP1,5000,0; },{},{}
// iRO St. Patrick's Day Event 2008
//=============================================================
//12715,Black_Treasure_Chest,Black Treasure Chest,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_08stpattyseventbox"; },{},{}
// iRO Valentine's Day Event 2009
//=============================================================
//12742,Valentine_Gift_Box_M,Valentine Gift Box,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7946,1; },{},{}
//12743,Valentine_Gift_Box_F,Valentine Gift Box,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7947,1; },{},{}
//12744,Chocolate_Box,Chocolate Box,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 558,1; },{},{}
//14466,Valentine's_Emblem_Box,Valentine's Emblem Box,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5817,1; },{},{}
//7946,Gold_Ring_Of_Valentine,Gold Ring Of Valentine,3,10,,0,,,,,,,,,,,,,{},{},{}
//7947,Silver_Ring_Of_Valentine,Silver Ring Of Valentine,3,10,,0,,,,,,,,,,,,,{},{},{}
//7948,Box,Box,3,10,,10,,,,,,,,,,,,,{},{},{}
//5817,Valentine's_Emblem,Valentine's Emblem,4,10,,0,,3,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAtkRate,3; bonus bMatkRate,3; bonus bAllStats,2; bonus bFlee,10; bonus bAspd,1; bonus bMdef,3; bonus2 bSkillAtk,"AL_HEAL",10; bonus2 bSkillHeal,"AL_HEAL",10; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bAddItemGroupHealRate,IG_Potion,10; },{},{}
// iRO Halloween Event 2009
//=============================================================
//5668,Weird_Pumpkin_Hat,Weird Pumpkin Hat,4,20,,0,,5,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bMdef,5; bonus2 bAddMonsterDropItem,12192,2500; },{},{}
//6298,Crushed_Pumpkin,Crushed Pumpkin,3,0,,0,,,,,,,,,,,,,{},{},{}
//6299,Worn_Fabric,Worn Fabric,3,0,,0,,,,,,,,,,,,,{},{},{}
// Old Tuxedo and Wedding Dress, will display the outfit when worn.
//==================================================================
//2338,Wedding_Dress,Wedding Dress,4,43000,,500,,0,,0,0xFFFFFFFE,63,0,16,,0,1,0,{},{ sc_start SC_WEDDING,INFINITE_TICK,0; },{ sc_end SC_WEDDING; }
//7170,Tuxedo,Tuxedo,4,43000,,10,,0,,0,0xFFFFFFFE,63,1,16,,0,1,0,{},{ sc_start SC_WEDDING,INFINITE_TICK,0; },{ sc_end SC_WEDDING; }
// Non-kRO Eden Group Mark effect
//=============================================================
//22508,Para_Team_Mark_,Eden Group Mark,11,0,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ unitskilluseid getcharid(3),"AL_TELEPORT",3; },{},{}

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@@ -1,544 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Database
###########################################################################
#
# Item Settings
#
###########################################################################
# - Id Item ID.
# AegisName Server name to reference the item in scripts and lookups, should use no spaces.
# Name Name in English for displaying as output.
# Type Item type. (Default: Etc)
# SubType Weapon or Ammo type. (Default: 0)
# Buy Buying price. When not specified, becomes double the sell price. (Default: 0)
# Sell Selling price. When not specified, becomes half the buy price. (Default: 0)
# Weight Item weight. Each 10 is 1 weight. (Default: 0)
# Attack Weapon's attack. (Default: 0)
# MagicAttack Weapon's magic attack. (Default: 0)
# Defense Armor's defense. (Default: 0)
# Range Weapon's attack range. (Default: 0)
# Slots Available slots in item. (Default: 0)
# Jobs Jobs that can equip the item. (Map default is 'All: true')
# Classes Upper class types that can equip the item. (Map default is 'All: true')
# Gender Gender that can equip the item. (Default: Both)
# Locations Equipment's placement. (Default: None)
# WeaponLevel Weapon level. (Default: 0)
# EquipLevelMin Minimum required level to equip. (Default: 0)
# EquipLevelMax Maximum level that can equip. (Default: 0)
# Refineable If the item can be refined. (Default: false)
# View View sprite of an item. (Default: 0)
# AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
# Flags: Item flags. (Default: null)
# BuyingStore If the item is available for Buyingstores. (Default: false)
# DeadBranch If the item is a Dead Branch. (Default: false)
# Container If the item is part of a container. (Default: false)
# UniqueId If the item is a unique stack. (Default: false)
# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
# NoConsume If the item is consumed on use. (Default: false)
# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
# Delay: Item use delay. (Default: null)
# Duration Duration of delay in seconds.
# Status Status Change used to track delay. (Default: None)
# Stack: Item stack amount. (Default: null)
# Amount Maximum amount that can be stacked.
# Inventory If the stack is applied to player's inventory. (Default: true)
# Cart If the stack is applied to the player's cart. (Default: false)
# Storage If the stack is applied to the player's storage. (Default: false)
# GuildStorage If the stack is applied to the player's guild storage. (Default: false)
# NoUse: Conditions when the item is unusable. (Default: null)
# Override Group level to override these conditions.
# Sitting If the item can not be used while sitting. (Default: false)
# Trade: Trade restrictions. (Default: null)
# Override Group level to override these conditions.
# NoDrop If the item can not be dropped. (Default: false)
# NoTrade If the item can not be traded. (Default: false)
# TradePartner If the item can not be traded to the player's partner. (Default: false)
# NoSell If the item can not be sold. (Default: false)
# NoCart If the item can not be put in a cart. (Default: false)
# NoStorage If the item can not be put in a storage. (Default: false)
# NoGuildStorage If the item can not be put in a guild storage. (Default: false)
# NoMail If the item can not be put in a mail. (Default: false)
# NoAuction If the item can not be put in an auction. (Default: false)
# Script Script to execute when the item is used/equipped. (Default: null)
# EquipScript Script to execute when the item is equipped. (Default: null)
# UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null)
###########################################################################
Header:
Type: ITEM_DB
Version: 1
#Body:
# THQ Quest Items
#=============================================================
# - Id: 1998
# AegisName: Jeramiah's_Jur
# Name: Jeramiah's Jur
# Type: Etc
# Sell: 10
# Weight: 10
# AliasName: Jur
# - Id: 1999
# AegisName: Zed's_Staff
# Name: Zed's Staff
# Type: Etc
# Sell: 10
# Weight: 10
# AliasName: Staff_Of_Soul
# - Id: 7950
# AegisName: THG_Membership
# Name: THG Membership
# Type: Etc
# Sell: 10
# Weight: 10
# AliasName: Foolishness_Of_Blind
# - Id: 7951
# AegisName: Token_Bag
# Name: Token Bag
# Type: Etc
# Sell: 10
# Weight: 10
# AliasName: Leather_Bag_Of_Infinity
# Official Event Items that had their Effects removed after the event was completed
#=============================================================
# - Id: 585
# AegisName: Wurst
# Name: Brusti
# Type: Delayconsume
# Buy: 2
# Weight: 40
# Script: |
# itemheal rand(15,20),0; itemskill "PR_MAGNIFICAT",3;
# - Id: 679
# AegisName: Gold_Pill
# Name: Pilule
# Type: Healing
# Buy: 5000
# Weight: 300
# Script: |
# percentheal 50,50;
# - Id: 2681
# AegisName: Republic_Ring
# Name: Republic Anniversary Ring
# Type: Armor
# Buy: 20
# Weight: 100
# Locations:
# Right_Accessory: true
# Left_Accessory: true
# Script: |
# bonus bAllStats,3;
# - Id: 5134
# AegisName: Pumpkin_Hat
# Name: Pumpkin-Head
# Type: Armor
# Buy: 20
# Weight: 200
# Defense: 2
# Locations:
# Head_Top: true
# Refineable: true
# View: 206
# Script: |
# bonus2 bSubRace,RC_Demon,5;
# - Id: 5136
# AegisName: Santa's_Hat_
# Name: Louise's Santa Hat
# Type: Armor
# Buy: 20
# Weight: 100
# Defense: 3
# Locations:
# Head_Top: true
# Refineable: true
# View: 20
# Script: |
# bonus bMdef,1; bonus bLuk,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,50; bonus3 bAutoSpellWhenHit,"AL_BLESSING",10,50;
# - Id: 5145
# AegisName: Carnival_Joker_Jester
# Name: Carnival Jester
# Type: Armor
# Buy: 10
# Weight: 100
# Locations:
# Head_Top: true
# Refineable: true
# View: 89
# Script: |
# bonus bAllStats,3;
# - Id: 5147
# AegisName: Baseball_Cap
# Name: Baseball Cap
# Type: Armor
# Weight: 200
# Defense: 3
# Locations:
# Head_Top: true
# Refineable: true
# View: 216
# Script: |
# bonus2 bExpAddRace,RC_Boss,50; bonus2 bExpAddRace,RC_NonBoss,50;
# - Id: 5201
# AegisName: Party_Hat_B
# Name: 2nd Anniversary Party Hat
# Type: Armor
# Buy: 20
# Weight: 300
# Defense: 3
# Locations:
# Head_Top: true
# Refineable: true
# View: 144
# Script: |
# bonus bAllStats,3;
# - Id: 5202
# AegisName: Pumpkin_Hat_
# Name: Pumpkin Hat
# Type: Armor
# Buy: 20
# Weight: 200
# Defense: 2
# Locations:
# Head_Top: true
# Refineable: true
# View: 206
# Script: |
# bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,1500;
# - Id: 5204
# AegisName: Event_Pierrot_Nose
# Name: Rudolf's Red Nose
# Type: Armor
# Buy: 20
# Weight: 100
# Locations:
# Head_Low: true
# View: 49
# Script: |
# bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30;
# - Id: 5264
# AegisName: Aussie_Flag_Hat
# Name: Australian Flag Hat
# Type: Armor
# Buy: 20
# Weight: 500
# Defense: 4
# Locations:
# Head_Top: true
# Refineable: true
# View: 304
# Script: |
# bonus bAllStats,2;
# - Id: 5356
# AegisName: Pumpkin_Hat_H
# Name: Pumpkin Hat
# Type: Armor
# Buy: 20
# Weight: 200
# Defense: 2
# Locations:
# Head_Top: true
# Refineable: true
# View: 206
# Script: |
# bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5;
# - Id: 5384
# AegisName: Santa_Hat_1
# Name: Twin Pompom By JB
# Type: Armor
# Buy: 20
# Weight: 200
# Defense: 2
# Slots: 1
# Locations:
# Head_Top: true
# EquipLevelMin: 20
# Refineable: true
# View: 390
# Script: |
# bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000;
# - Id: 5811
# AegisName: Santa_Beard
# Name: Santa Beard
# Type: Armor
# Buy: 20
# Weight: 100
# Defense: 5
# Locations:
# Head_Low: true
# View: 25
# Script: |
# bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5;
# - Id: 11702
# AegisName: Moon_Cookie
# Name: Moon Cookie
# Type: Delayconsume
# Weight: 10
# Script: |
# sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7;
# - Id: 12131
# AegisName: Lucky_Potion
# Name: Lucky Potion
# Type: Healing
# Buy: 2
# Weight: 100
# Script: |
# sc_start SC_LUKFOOD,180000,15;
# - Id: 12143
# AegisName: Red_Can
# Name: Red Can
# Type: Usable
# Buy: 50000
# Weight: 300
# Script: |
# percentheal 25,25;
# Event effect: Summon monster? Probably Rice_Cake. x_x
#=============================================================
# - Id: 12199
# AegisName: Rice_Scroll
# Name: Rice Scroll
# Type: Usable
# - Id: 12200
# AegisName: Event_Cake
# Name: Event Cake
# Type: Usable
# Buy: 20
# Weight: 50
# Script: |
# itemskill "PR_MAGNIFICAT",3;
# - Id: 12238
# AegisName: New_Year_Rice_Cake_1
# Name: New Year Rice Cake
# Type: Healing
# Buy: 20
# Weight: 100
# Script: |
# percentheal 20,15; sc_start SC_STRFOOD,1200000,3; sc_start SC_INTFOOD,1200000,3; sc_start SC_LUKFOOD,1200000,3; sc_start SC_SPEEDUP1,5000,0;
# - Id: 12239
# AegisName: New_Year_Rice_Cake_2
# Name: New Year Rice Cake
# Type: Healing
# Buy: 20
# Weight: 100
# Script: |
# percentheal 20,15; sc_start SC_DEXFOOD,1200000,3; sc_start SC_AGIFOOD,1200000,3; sc_start SC_VITFOOD,1200000,3; sc_start SC_SPEEDUP1,5000,0;
# iRO St. Patrick's Day Event 2008
#=============================================================
# - Id: 7915
# AegisName: Copper_Coin_
# Name: Bronze Coin
# Type: Etc
# Weight: 10
# AliasName: Copper_Coin
# - Id: 7916
# AegisName: Silver_Coin_
# Name: Silver Coin
# Type: Etc
# Weight: 10
# AliasName: Silver_Coin
# - Id: 12715
# AegisName: Black_Treasure_Chest
# Name: Black Treasure Chest
# Type: Usable
# Weight: 200
# AliasName: Treasure_Box_
# Script: |
# callfunc "F_08stpattyseventbox";
# iRO Valentine's Day Event 2009
#=============================================================
# - Id: 5817
# AegisName: Valentine's_Emblem
# Name: Valentine's Emblem
# Type: Armor
# Buy: 10
# Defense: 3
# Locations:
# Right_Accessory: true
# Left_Accessory: true
# Script: |
# bonus bAtkRate,3; bonus bMatkRate,3; bonus bAllStats,2; bonus bFlee,10; bonus bAspd,1; bonus bMdef,3; bonus2 bSkillAtk,"AL_HEAL",10; bonus2 bSkillHeal,"AL_HEAL",10; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bAddItemGroupHealRate,IG_Potion,10;
# - Id: 7946
# AegisName: Gold_Ring_Of_Valentine
# Name: Gold Ring Of Valentine
# Type: Etc
# Buy: 10
# - Id: 7947
# AegisName: Silver_Ring_Of_Valentine
# Name: Silver Ring Of Valentine
# Type: Etc
# Buy: 10
# - Id: 7948
# AegisName: Box
# Name: Box
# Type: Etc
# Buy: 10
# Weight: 10
# - Id: 12742
# AegisName: Valentine_Gift_Box_M
# Name: Valentine Gift Box
# Type: Usable
# Buy: 10
# Script: |
# getitem 7946,1;
# - Id: 12743
# AegisName: Valentine_Gift_Box_F
# Name: Valentine Gift Box
# Type: Usable
# Buy: 10
# Script: |
# getitem 7947,1;
# - Id: 12744
# AegisName: Chocolate_Box
# Name: Chocolate Box
# Type: Usable
# Buy: 10
# Script: |
# getitem 558,1;
# - Id: 14466
# AegisName: Valentine's_Emblem_Box
# Name: Valentine's Emblem Box
# Type: Usable
# Buy: 10
# Script: |
# getitem 5817,1;
# iRO Halloween Event 2009
#=============================================================
# - Id: 5668
# AegisName: Weird_Pumpkin_Hat
# Name: Weird Pumpkin Hat
# Type: Armor
# Buy: 20
# Defense: 5
# Locations:
# Head_Top: true
# Refineable: true
# View: 206
# Script: |
# bonus bMdef,5; bonus2 bAddMonsterDropItem,12192,2500;
# - Id: 6298
# AegisName: Crushed_Pumpkin
# Name: Crushed Pumpkin
# Type: Etc
# - Id: 6299
# AegisName: Worn_Fabric
# Name: Worn Fabric
# Type: Etc
# Old Tuxedo and Wedding Dress, will display the outfit when worn.
#==================================================================
# - Id: 2338
# AegisName: Wedding_Dress
# Name: Wedding Dress
# Type: Armor
# Buy: 43000
# Weight: 500
# Jobs:
# All: true
# Novice: false
# Gender: Female
# Locations:
# Armor: true
# Refineable: true
# EquipScript: |
# sc_start SC_WEDDING,INFINITE_TICK,0;
# UnEquipScript: |
# sc_end SC_WEDDING;
# - Id: 7170
# AegisName: Tuxedo
# Name: Tuxedo
# Type: Armor
# Buy: 43000
# Weight: 10
# Jobs:
# All: true
# Novice: false
# Gender: Male
# Locations:
# Armor: true
# Refineable: true
# EquipScript: |
# sc_start SC_WEDDING,INFINITE_TICK,0;
# UnEquipScript: |
# sc_end SC_WEDDING;
# Non-kRO Eden Group Mark effect
#=============================================================
# - Id: 22508
# AegisName: Para_Team_Mark_
# Name: Eden Group Mark
# Type: Delayconsume
# Script: |
# unitskilluseid getcharid(3),"AL_TELEPORT",3;
# Gender restrictions that were removed on official servers
#=============================================================
# - Id: 2206
# Gender: Female
# - Id: 2208
# Gender: Female
# - Id: 2209
# Gender: Female
# - Id: 2234
# Gender: Female
# - Id: 2235
# Gender: Male
# - Id: 2407
# Gender: Female
# - Id: 2415
# Gender: Female
# - Id: 2494
# Gender: Female
# - Id: 5143
# Gender: Male
# - Id: 5164
# Gender: Female
# - Id: 5165
# Gender: Male
# - Id: 5191
# Gender: Female
# - Id: 5192
# Gender: Female
# - Id: 5193
# Gender: Female
# - Id: 5194
# Gender: Female
# - Id: 5195
# Gender: Female
# - Id: 5196
# Gender: Female
# - Id: 5197
# Gender: Female
# - Id: 5221
# Gender: Female
# - Id: 5354
# Gender: Male
# - Id: 5355
# Gender: Female
# - Id: 5400
# Gender: Female
# - Id: 5681
# Gender: Female
# - Id: 5735
# Gender: Female

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@@ -0,0 +1,8 @@
// Item Delay Database
//
// Structure of Database:
// Item ID,Delay in Milliseconds
//
// NOTE:
// There is a max concurrent number of entries set in src/map/itemdb.h as MAX_ITEMDELAYS.

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// Flagged Items
// <ItemID>,<Flag>
//
// <Flag>:
// 1 - As Dead Branch item (will be logged at `branchlog` table and cannot be used at 'nobranch' mapflag)
// 2 - As item group container, check player's inventory and weight before consumed
// 4 - GUID item, cannot be stacked even same or stackable item
// 8 - Item will be bound item when equipped
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
// 32 - Item will not be removed on consumption. Also supports 'itemskill'
// 64 - Item will be displayed with a client side defined drop
// 128 - Item will be displayed with a white pillar drop effect
// 256 - Item will be displayed with a blue pillar drop effect
// 512 - Item will be displayed with a yellow pillar drop effect
// 1024 - Item will be displayed with a purple pillar drop effect
// 2048 - Item will be displayed with a orange pillar drop effect
// NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree

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// Item Usage Restriction Configuration File
// Defines if an item cannot be used under special circumstances.
//
// Structure of Database:
// ItemID,Flag,Group ID Override
//
// Flag:
// 1 = Cannot use item while sitting
// ... [more to come]
//
// Group ID Override:
// Group ID necessary to override this setting.

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// Items Random Option Database
//
// Structure of Database:
// ID,{ Bonus Script }

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// <randopt_groupid>,<rate>,<randopt_id1>,<randopt_value1>,<randopt_param1>{,<randopt_id2>,<randopt_value2>,<randopt_param2>,<randopt_id3>,<randopt_value3>,<randopt_param3>,<randopt_id4>,<randopt_value4>,<randopt_param4>,<randopt_id5>,<randopt_value5>,<randopt_param5>}

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@@ -1,46 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Random Option Group Database
###########################################################################
#
# Item Random Option Group Settings
#
###########################################################################
# - Id Item Random Option Group ID.
# Group Item Random Option Group constant.
# Slots: Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT.
# - Slot Slot number.
# Options: List of possible Item Random Options for slot.
# - Option Item Random Option constant.
# MinValue Minimum value. (Default: 0)
# MaxValue Maximum value. (Default: 0)
# Param Parameter value. (Default: 0)
# Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
# MaxRandom Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0)
# Random: List of possible Item Random Options for remaining slots. (Optional)
# - Option Item Random Option constant.
# MinValue Minimum value. (Default: 0)
# MaxValue Maximum value. (Default: 0)
# Param Parameter value. (Default: 0)
# Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: RANDOM_OPTION_GROUP
Version: 1

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@@ -0,0 +1,19 @@
// Item Stacking Restriction File
// Prevents an item to be stacked more than x times in given
// inventory types. Generally used by 3rd class related skill items.
//
// Structure of Database:
// ItemID,MaxStackAmount,Type
//
// MaxStackAmount:
// Stack limit for the item. Use 0 to disable a restriction.
//
// Type mask values:
// &1: Character inventory restriction
// &2: Character cart restriction
// &4: Account storage restriction
// &8: Guild storage restriction
//
// Example:
// 512,4,12 // Will not allow more than 4 Apples in storages.

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// Item Trade Restrictions Database
// Defines special trade rules for individual items.
//
// Structure of Database:
// Item ID, TradeMask,Group Level Override
//
// Legend for 'TradeMask' field (bitmask):
// 1 - item can't be dropped
// 2 - item can't be traded (nor vended)
// 4 - wedded partner can override restriction 2
// 8 - item can't be sold to npcs
// 16 - item can't be placed in the cart
// 32 - item can't be placed in the storage
// 64 - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
//
// Example:
// 1161,67,50
// Balmung cannot be dropped, traded, or placed in Guild Storage (1+2+64).
// Only groups of group-level 50 and up can override this setting.

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// Experience & Drop Rate Modifier Database
//
// Structure of Database:
// Type,Class,Level difference,Rate
//
// TYPE:
// 1=experience, 2=item drop
// CLASS:
// 0=Normal monsters, 1=Boss monsters, 2=Guardians
//
// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
// EXP modifiers due to level difference

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@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Level Penalty Database
###########################################################################
#
# Level Penalty Settings
#
###########################################################################
# - Type: Type of Penalty (Exp, Drop, Mvp_Exp, Mvp_Drop)
# LevelDifferences: List of level difference between player and monster
# - Difference: Level difference between player and monster
# Rate: Rate applied to original exp or drop rate (0-10000)
###########################################################################
Header:
Type: PENALTY_DB
Version: 1

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

48
db/import-tmpl/mob_db.txt Normal file
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@@ -0,0 +1,48 @@
// Monsters Additional Database
//
// Structure of Database :
// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
// rAthena Dev Team
//1900,VALARIS,Valaris,Valaris,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1
//1901,VALARIS_WORSHIPPER,Valaris's Worshipper,Valaris's Worshipper,50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,0x1685,100,868,480,120,0,0,0,0,0,0,0,923,500,984,63,1464,2,607,50,610,100,503,300,2405,50,0,0,0,0,4129,1
//1902,MC_CAMERI,MC Cameri,MC Cameri,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1
//1903,POKI,Poki#3,Poki#3,99,1349000,0,4093000,1526000,9,4892,9113,22,35,1,180,39,67,193,130,10,12,1,7,64,0x1973,120,500,672,480,92100,603,5500,617,3000,1723,1000,1228,100,1236,500,617,2500,1234,75,1237,125,1722,250,1724,100,1720,50,0,0,0,0
//1904,SENTRY,Sentry,Sentry,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1
// Custom Hollow Poring (overrrides/collides with META_ANDRE)
//1237,HOLLOW_PORING,Hollow Poring,Hollow Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,10
// Custom Fire Poring. Warning, Colides with META_DENIRO
//1239,FIRE_PORING,Fire Poring,Fire Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x131,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20
// Lunar New Year 2008 Event Monster overrides
// Uncomment if event is enabled, as these drops modifications are nessecary.
//1145,MARTIN,Martin,Martin,18,1109,0,134,86,1,52,63,0,5,12,18,30,15,15,5,10,12,0,2,42,0x81,300,1480,480,480,0,0,0,0,0,0,0,1017,9000,1018,500,1251,10,2225,5,5009,1,10010,10,2224,15,7869,1500,0,0,4046,1
//1175,TAROU,Tarou,Tarou,11,284,0,57,28,1,34,45,0,0,1,20,11,10,24,5,10,12,0,2,27,0x91,150,1744,1044,684,0,0,0,0,0,0,0,1016,9000,919,3000,949,800,528,1000,701,2,7869,2500,0,0,0,0,0,0,4028,1
//1209,CRAMP,Cramp,Cramp,56,4720,0,2300,1513,1,395,465,0,5,1,85,35,5,65,60,10,12,0,2,45,0x3095,100,1000,500,1000,0,0,0,0,0,0,0,7007,4656,528,1000,726,80,746,110,568,250,510,70,984,95,7869,1500,0,0,4296,1
// iRO St. Patricks Day 2008 Event Monster overrides
// Uncomment if event is enabled, as these drops modifications are nessecary.
//1841,G_SNAKE_,Snake Lord's Minon,Snake Lord's Minon,15,471,0,72,48,1,46,55,0,0,1,15,15,10,35,5,10,12,1,2,22,0x81,200,1576,576,576,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,7,0,0,0,0,0,0,0,0,0,0,0,0
//1842,G_ANACONDAQ_,Snake Lord's Minon,Snake Lord's Minon,23,1109,0,300,149,1,124,157,0,0,1,23,28,10,36,5,10,12,1,2,25,0x91,200,1576,576,576,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,7,0,0,0,0,0,0,0,0,0,0,0,0
//1843,SIDE_WINDER_,Snake Lord's Minon,Snake Lord's Minon,43,4929,0,1996,993,1,240,320,5,10,38,43,40,15,115,20,10,12,1,2,25,0x3095,200,1576,576,576,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,7,0,0,0,0,0,0,0,0,0,0,0,0
//1844,G_ISIS_,Snake Lord's Minon,Snake Lord's Minon,47,7003,0,3709,1550,1,423,507,10,35,38,65,43,50,66,15,10,12,2,6,27,0x3195,200,1384,768,336,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,8,0,0,0,0,0,0,0,0,0,0,0,0
// iRO Christmas 2008 Event
// Uncomment if event is enabled, as these drops modifications are nessecary.
//1244,JAKK_XMAS,Christmas Jakk,Christmas Jakk,38,3581,0,1113,688,1,315,382,5,30,1,38,38,43,75,45,10,12,1,0,43,0x81,200,1180,480,648,0,0,0,0,0,0,0,529,1000,530,1000,14546,1000,14550,1000,7174,1000,7175,1000,6092,1000,12355,1250,0,0,0,0
//1245,GOBLINE_XMAS,Christmas Goblin,Christmas Goblin,25,1176,0,282,171,1,118,140,10,5,1,53,25,20,38,45,10,12,1,7,24,0x81,100,1120,620,240,0,0,0,0,0,0,0,529,1000,530,1000,14546,1000,14550,1000,7174,1000,7175,1000,6092,1000,12355,1250,0,0,0,0
//1246,COOKIE_XMAS,Christmas Cookie,Christmas Cookie,28,2090,0,461,284,1,140,170,0,50,1,24,30,53,45,100,10,12,0,7,46,0x91,400,1248,1248,240,0,0,0,0,0,0,0,529,1000,530,1000,14546,1000,14550,1000,7174,1000,7175,1000,6092,1000,12355,1250,0,0,0,0
//1247,ANTONIO,Antonio,Antonio,10,10,0,3,2,1,13,20,100,0,1,1,1,50,100,100,10,12,1,3,66,0xC1,100,720,720,432,0,0,0,0,0,0,0,604,500,12354,500,14550,500,5136,500,12132,500,12225,500,5811,500,0,0,0,0,4243,1
// iRO Halloween 2009 Event
// Uncomment if event is enabled. Uncomment the skills for Halloween Whisper in mob_skill_db2.
//3014,HALLOWEEN_WHISPER,Halloween Whisper,Halloween Whisper,1,800,0,0,0,1,10,13,0,45,1,51,14,0,60,0,10,12,0,6,68,0x81,150,1960,960,504,0,0,0,0,0,0,0,12396,150,6299,5335,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3015,HALLOWEEN_DARK_LORD,Halloween Dark Lord,Halloween Dark Lord,1,45,0,0,0,1,10,13,0,45,1,51,14,0,60,0,10,12,2,6,89,0x81,100,868,768,480,0,0,0,0,0,0,0,12396,800,12397,5335,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// iRO Halloween 2008 Event
// Uncomment if event is enabled.
//3000,ZOMBIE,Zombie,Zombie,15,534,0,50,33,1,67,79,0,10,1,8,7,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,957,9000,724,5,938,1000,958,50,727,70,0,0,0,0,0,0,0,0,4038,1
//3001,GHOUL,Ghoul,Ghoul,40,5418,0,1088,622,1,420,500,5,20,1,20,29,0,45,20,10,12,1,1,49,0x3885,250,2456,912,504,0,0,0,0,0,0,0,958,6000,756,110,509,700,511,800,2609,60,934,150,1260,1,0,0,0,0,4110,1
//3002,ZOMBIE_MASTER,Zombie Master,Zombie Master,62,14211,0,7610,2826,1,824,1084,37,26,25,20,30,5,77,35,10,12,1,1,29,0x3695,175,2612,912,288,0,0,0,0,0,0,0,7071,4413,938,1500,958,1500,723,200,727,100,1260,1,2324,2,0,0,0,0,4274,1

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// Monster Drop Database
// Add drop item to monster
//
// Structure:
// <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
//
// <mobid> : Monster ID. See db/[pre-]re/mob_db.txt
// <itemid> : Item ID.
// <rate> : 1 = 0.01%
// 100 = 1%
// 10000 = 100%
// Just like rate in mob_db.txt, adjusted by battle_config.
// To remove original drop from monster, use 0 as rate.
// Optional:
// <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
// <flag> : 1 - The item is protected from steal.
// 2 - As MVP Reward

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// Monster Racial Groups Database
//
// Structure of Database:
// Race2ID,MobID1,MobID2,MobID3,...,MobID100

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# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -27,7 +27,7 @@
# TimeLimit Amount of time before the quest expires. (Default: 0)
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
# Specify with "+" for how long until the quest expires.
# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
# Please note the number before "d" only shift the exact timer to the given day(s).
# Targets: Quest objective target. (Default: null)
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
@@ -37,13 +37,11 @@
# - Mob Monster to kill (aegis monster name).
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
# Id Unique target index for the quest Id. Requires a positive number.
# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
# Location Name of hunting location from mapindex. (Default any location)
# MapName Displayed map name in quest UI. (Default: empty string)
# Drops: Quest item drop targets. (Default: null)
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
# Item Item to drop.
@@ -53,4 +51,4 @@
Header:
Type: QUEST_DB
Version: 2
Version: 1

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@@ -1,391 +0,0 @@
# This file is a part of rAthena++.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Refine Database
###########################################################################
#
# Refine Settings
#
###########################################################################
# - Group Refine item type.
# Levels: Refinement settings per item level. (Default: null)
# - Level Item level.
# RefineLevels: Refinement settings per refine level. (Default: null)
# - Level Refine level.
# Bonus Refinement bonus. (Default: 0)
# RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0)
# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
# Chances: Success chance based on cost type. (Default: null)
# - Type Refinement cost type based on ore used.
# Rate Chance of success out of 0~10000. (Default: 0)
# Price Amount of zeny required to refine. (Default: 0)
# Material Ore item required to refine. (Default: 0)
# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
###########################################################################
Header:
Type: REFINE_DB
Version: 1
###########################################################################
# Event Refine Rates
###########################################################################
#Body:
# - Group: Armor
# Levels:
# - Level: 1
# RefineLevels:
# - Level: 5
# Chances:
# - Type: Enriched
# Rate: 9500
# - Level: 6
# Chances:
# - Type: Enriched
# Rate: 8000
# - Level: 7
# Chances:
# - Type: Enriched
# Rate: 8000
# - Level: 8
# Chances:
# - Type: Enriched
# Rate: 5000
# - Level: 9
# Chances:
# - Type: Enriched
# Rate: 5000
# - Level: 10
# Chances:
# - Type: Enriched
# Rate: 3500
# - Level: 11
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 12
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 13
# Chances:
# - Type: Normal
# Rate: 1600
# - Level: 14
# Chances:
# - Type: Normal
# Rate: 1600
# - Level: 15
# Chances:
# - Type: Normal
# Rate: 1500
# - Level: 16
# Chances:
# - Type: Normal
# Rate: 1500
# - Level: 17
# Chances:
# - Type: Normal
# Rate: 1400
# - Level: 18
# Chances:
# - Type: Normal
# Rate: 1400
# - Level: 19
# Chances:
# - Type: Normal
# Rate: 1000
# - Level: 20
# Chances:
# - Type: Normal
# Rate: 1000
# - Group: Weapon
# Levels:
# - Level: 1
# RefineLevels:
# - Level: 8
# Chances:
# - Type: Enriched
# Rate: 9500
# - Level: 9
# Chances:
# - Type: Enriched
# Rate: 8500
# - Level: 10
# Chances:
# - Type: Enriched
# Rate: 5500
# - Level: 11
# Chances:
# - Type: Normal
# Rate: 4000
# - Level: 12
# Chances:
# - Type: Normal
# Rate: 4000
# - Level: 13
# Chances:
# - Type: Normal
# Rate: 3500
# - Level: 14
# Chances:
# - Type: Normal
# Rate: 3500
# - Level: 15
# Chances:
# - Type: Normal
# Rate: 3000
# - Level: 16
# Chances:
# - Type: Normal
# Rate: 3000
# - Level: 17
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 18
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 2
# RefineLevels:
# - Level: 7
# Chances:
# - Type: Enriched
# Rate: 9500
# - Level: 8
# Chances:
# - Type: Enriched
# Rate: 8500
# - Level: 9
# Chances:
# - Type: Enriched
# Rate: 6000
# - Level: 10
# Chances:
# - Type: Enriched
# Rate: 4500
# - Level: 11
# Chances:
# - Type: Normal
# Rate: 4000
# - Level: 12
# Chances:
# - Type: Normal
# Rate: 4000
# - Level: 13
# Chances:
# - Type: Normal
# Rate: 3500
# - Level: 14
# Chances:
# - Type: Normal
# Rate: 3500
# - Level: 15
# Chances:
# - Type: Normal
# Rate: 3000
# - Level: 16
# Chances:
# - Type: Normal
# Rate: 3000
# - Level: 17
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 18
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 3
# RefineLevels:
# - Level: 6
# Chances:
# - Type: Enriched
# Rate: 9500
# - Level: 7
# Chances:
# - Type: Enriched
# Rate: 9000
# - Level: 8
# Chances:
# - Type: Enriched
# Rate: 7000
# - Level: 9
# Chances:
# - Type: Enriched
# Rate: 6000
# - Level: 10
# Chances:
# - Type: Enriched
# Rate: 4500
# - Level: 11
# Chances:
# - Type: Normal
# Rate: 4000
# - Level: 12
# Chances:
# - Type: Normal
# Rate: 4000
# - Level: 13
# Chances:
# - Type: Normal
# Rate: 3500
# - Level: 14
# Chances:
# - Type: Normal
# Rate: 3500
# - Level: 15
# Chances:
# - Type: Normal
# Rate: 3000
# - Level: 16
# Chances:
# - Type: Normal
# Rate: 3000
# - Level: 17
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 18
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 4
# RefineLevels:
# - Level: 5
# Chances:
# - Type: Enriched
# Rate: 9500
# - Level: 6
# Chances:
# - Type: Enriched
# Rate: 8000
# - Level: 7
# Chances:
# - Type: Enriched
# Rate: 8000
# - Level: 8
# Chances:
# - Type: Enriched
# Rate: 6000
# - Level: 9
# Chances:
# - Type: Enriched
# Rate: 5000
# - Level: 10
# Chances:
# - Type: Enriched
# Rate: 3500
# - Level: 11
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 12
# Chances:
# - Type: Normal
# Rate: 2000
# - Level: 13
# Chances:
# - Type: Normal
# Rate: 1600
# - Level: 14
# Chances:
# - Type: Normal
# Rate: 1600
# - Level: 15
# Chances:
# - Type: Normal
# Rate: 1500
# - Level: 16
# Chances:
# - Type: Normal
# Rate: 1500
# - Level: 17
# Chances:
# - Type: Normal
# Rate: 1400
# - Level: 18
# Chances:
# - Type: Normal
# Rate: 1400
# - Level: 19
# Chances:
# - Type: Normal
# Rate: 1000
# - Level: 20
# Chances:
# - Type: Normal
# Rate: 1000
# - Group: Shadow_Armor
# Levels:
# - Level: 1
# RefineLevels:
# - Level: 5
# Chances:
# - Type: Enriched
# Rate: 9500
# - Level: 6
# Chances:
# - Type: Enriched
# Rate: 8000
# - Level: 7
# Chances:
# - Type: Enriched
# Rate: 8000
# - Level: 8
# Chances:
# - Type: Enriched
# Rate: 5000
# - Level: 9
# Chances:
# - Type: Enriched
# Rate: 5000
# - Level: 10
# Chances:
# - Type: Enriched
# Rate: 3500
# - Group: Shadow_Weapon
# Levels:
# - Level: 1
# RefineLevels:
# - Level: 5
# Chances:
# - Type: Enriched
# Rate: 9500
# - Level: 6
# Chances:
# - Type: Enriched
# Rate: 8000
# - Level: 7
# Chances:
# - Type: Enriched
# Rate: 8000
# - Level: 8
# Chances:
# - Type: Enriched
# Rate: 5000
# - Level: 9
# Chances:
# - Type: Enriched
# Rate: 5000
# - Level: 10
# Chances:
# - Type: Enriched
# Rate: 3500

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# This file is a part of rAthena++.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -16,17 +16,5 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Random Option Database
# Custom Refine Database
###########################################################################
#
# Item Random Option Settings
#
###########################################################################
# - Id Item Random Option ID matching the ID defined in enumvar.lub in the client.
# Option Item Random Option constant.
# Script Bonus script used for option.
###########################################################################
Header:
Type: RANDOM_OPTION_DB
Version: 1

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -55,7 +55,7 @@
# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
# Type: Type of NPC.
# CastCancel Cancel cast when hit. (Default: false)
# CastCancel Cancel cast when hit. (Default: true)
# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
# CastTime: Time to cast the skill in milliseconds. (Default: 0)
# - Level Skill level.

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

27
db/item_avail.txt Normal file
View File

@@ -0,0 +1,27 @@
// Item Availability and Alias Database
//
// Structure of Database:
// ItemID,SpriteID
//
// 01. ItemID Item ID to change.
// 02. SpriteID Item ID which will be sent to the client instead of ItemID.
// If 0, the item becomes unavailable for use. If item_check is enabled and a player owns such an item, it will be removed upon next login/teleport.
//
// NOTE: Replaces an item client-side while keeping them separate server-side.
// Think of it as a way to disguise items.
// Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!
//2240,2241 //Beard - Grampa Beard
//Treasure Hunters Quest Items
//use these aliases if your game client doesn't support them normally
//7950,7021
//7951,7042
//1998,1250
//1999,1472
//St. Patric's Day Quest (2008) Items
//Enable if you plan to use the quest.
//12715,7721
//7915,673
//7916,675

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@@ -1,95 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Database
###########################################################################
#
# Item Settings
#
###########################################################################
# - Id Item ID.
# AegisName Server name to reference the item in scripts and lookups, should use no spaces.
# Name Name in English for displaying as output.
# Type Item type. (Default: Etc)
# SubType Weapon or Ammo type. (Default: 0)
# Buy Buying price. When not specified, becomes double the sell price. (Default: 0)
# Sell Selling price. When not specified, becomes half the buy price. (Default: 0)
# Weight Item weight. Each 10 is 1 weight. (Default: 0)
# Attack Weapon's attack. (Default: 0)
# MagicAttack Weapon's magic attack. (Default: 0)
# Defense Armor's defense. (Default: 0)
# Range Weapon's attack range. (Default: 0)
# Slots Available slots in item. (Default: 0)
# Jobs Jobs that can equip the item. (Map default is 'All: true')
# Classes Upper class types that can equip the item. (Map default is 'All: true')
# Gender Gender that can equip the item. (Default: Both)
# Locations Equipment's placement. (Default: None)
# WeaponLevel Weapon level. (Default: 0)
# EquipLevelMin Minimum required level to equip. (Default: 0)
# EquipLevelMax Maximum level that can equip. (Default: 0)
# Refineable If the item can be refined. (Default: false)
# View View sprite of an item. (Default: 0)
# AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
# Flags: Item flags. (Default: null)
# BuyingStore If the item is available for Buyingstores. (Default: false)
# DeadBranch If the item is a Dead Branch. (Default: false)
# Container If the item is part of a container. (Default: false)
# UniqueId If the item is a unique stack. (Default: false)
# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
# NoConsume If the item is consumed on use. (Default: false)
# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
# Delay: Item use delay. (Default: null)
# Duration Duration of delay in seconds.
# Status Status Change used to track delay. (Default: None)
# Stack: Item stack amount. (Default: null)
# Amount Maximum amount that can be stacked.
# Inventory If the stack is applied to player's inventory. (Default: true)
# Cart If the stack is applied to the player's cart. (Default: false)
# Storage If the stack is applied to the player's storage. (Default: false)
# GuildStorage If the stack is applied to the player's guild storage. (Default: false)
# NoUse: Conditions when the item is unusable. (Default: null)
# Override Group level to override these conditions.
# Sitting If the item can not be used while sitting. (Default: false)
# Trade: Trade restrictions. (Default: null)
# Override Group level to override these conditions.
# NoDrop If the item can not be dropped. (Default: false)
# NoTrade If the item can not be traded. (Default: false)
# TradePartner If the item can not be traded to the player's partner. (Default: false)
# NoSell If the item can not be sold. (Default: false)
# NoCart If the item can not be put in a cart. (Default: false)
# NoStorage If the item can not be put in a storage. (Default: false)
# NoGuildStorage If the item can not be put in a guild storage. (Default: false)
# NoMail If the item can not be put in a mail. (Default: false)
# NoAuction If the item can not be put in an auction. (Default: false)
# Script Script to execute when the item is used/equipped. (Default: null)
# EquipScript Script to execute when the item is equipped. (Default: null)
# UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null)
###########################################################################
Header:
Type: ITEM_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/item_db.yml
Mode: Prerenewal
- Path: db/re/item_db.yml
Mode: Renewal
- Path: db/import/item_db.yml

138
db/item_nouse.txt Normal file
View File

@@ -0,0 +1,138 @@
// Item Usage Restriction Configuration File
// Defines if an item cannot be used under special circumstances.
//
// Structure of Database:
// ItemID,Flag,Group ID Override
//
// Flag:
// 1 = Cannot use item while sitting
// ... [more to come]
//
// Group ID Override:
// Group ID necessary to override this setting.
606,1,100 // Aloebera
619,1,100 // Unripe_Apple
620,1,100 // Orange_Juice
621,1,100 // Bitter_Herb
622,1,100 // Rainbow_Carrot
623,1,100 // Earthworm_The_Dude
624,1,100 // Rotten_Fish
625,1,100 // Lusty_Iron
626,1,100 // Monster_Juice
627,1,100 // Sweet_Milk
628,1,100 // Well_Dried_Bone
629,1,100 // Singing_Flower
630,1,100 // Dew_Laden_Moss
631,1,100 // Deadly_Noxious_Herb
632,1,100 // Fatty_Chubby_Earthworm
633,1,100 // Baked_Yam
634,1,100 // Tropical_Banana
635,1,100 // Horror_Of_Tribe
636,1,100 // No_Recipient
637,1,100 // Old_Broom
638,1,100 // Silver_Knife_Of_Chaste
639,1,100 // Armlet_Of_Obedience
640,1,100 // Shining_Stone
641,1,100 // Contracts_In_Shadow
642,1,100 // Book_Of_Devil
659,1,100 // Heart_Of_Her
660,1,100 // Prohibition_Red_Candle
661,1,100 // Sway_Apron
686,1,100 // Earth_Scroll_1_3
687,1,100 // Earth_Scroll_1_5
688,1,100 // Cold_Scroll_1_3
689,1,100 // Cold_Scroll_1_5
690,1,100 // Fire_Scroll_1_3
691,1,100 // Fire_Scroll_1_5
692,1,100 // Wind_Scroll_1_3
693,1,100 // Wind_Scroll_1_5
694,1,100 // Ghost_Scroll_1_3
695,1,100 // Ghost_Scroll_1_5
696,1,100 // Fire_Scroll_2_1
697,1,100 // Fire_Scroll_2_5
698,1,100 // Fire_Scroll_3_1
699,1,100 // Fire_Scroll_3_5
700,1,100 // Cold_Scroll_2_1
11702,1,100 // Moon_Cookie
12000,1,100 // Cold_Scroll_2_5
12001,1,100 // Holy_Scroll_1_3
12002,1,100 // Holy_Scroll_1_5
12027,1,100 // Giggling_Box
12028,1,100 // Box_Of_Thunder
12029,1,100 // Gloomy_Box
12030,1,100 // Box_Of_Grudge
12031,1,100 // Sleepy_Box
12032,1,100 // Box_Of_Storm
12033,1,100 // Box_Of_Sunlight
12034,1,100 // Painting_Box
12215,1,100 // Blessing_10_Scroll
12216,1,100 // Inc_Agi_10_Scroll
12217,1,100 // Aspersio_5_Scroll
12218,1,100 // Assumptio_5_Scroll
12219,1,100 // Wind_Walk_10_Scroll
12220,1,100 // Adrenaline_Scroll
12225,1,100 // Sweet_Candy_Striper
12235,1,100 // Strawberry_Choco
12236,1,100 // Choco_Tart
12237,1,100 // Choco_Lump
12290,1,100 // Mysterious_Can
12291,1,100 // Mysterious_PET_Bottle
12310,1,100 // Spray_Of_Flowers
12311,1,100 // Large_Spray_Of_Flowers
12313,1,100 // Protection_Of_Angel
12323,1,100 // N_Fly_Wing
12324,1,100 // N_Butterfly_Wing
12325,1,100 // N_Magnifier
12340,1,100 // Mysterious_Rice_Powder
12347,1,100 // Acorn_Jelly
12350,1,100 // Angeling_Potion
12358,1,100 // Fan_Of_Wind
12359,1,100 // Very_Soft_Plant
12360,1,100 // Very_Red_Juice
12361,1,100 // Delicious_Shaved_Ice
12362,1,100 // Kuloren
12363,1,100 // Fit_Pipe
12364,1,100 // Staff_Of_Leader
12365,1,100 // Charming_Lotus
12366,1,100 // Gril_Doll
12367,1,100 // Luxury_Whisky_Bottle
12368,1,100 // Splendid_Mirror
12369,1,100 // Oilpalm_Coconut
12370,1,100 // Gril's_Naivety
12371,1,100 // Magical_Lithography
12372,1,100 // Hell_Contract
12373,1,100 // Boy's_Naivety
12374,1,100 // Flaming_Ice
12376,1,100 // Mysterious_Can2
12377,1,100 // Mysterious_PET_Bottle2
12388,1,100 // Runstone_Crush
12389,1,100 // Runstone_Storm
12390,1,100 // Runstone_Millennium
12396,1,100 // Fools_Day_Box
12397,1,100 // Fools_Day_Box2
12415,1,100 // Siege_Teleport_Scroll2
12473,1,100 // RWC_Parti_Box
12474,1,100 // RWC_Final_Comp_Box
12706,1,100 // Lucky_Cookie01
12707,1,100 // Lucky_Cookie02
12708,1,100 // Lucky_Cookie03
12725,1,100 // Runstone_Nosiege
12726,1,100 // Runstone_Rhydo
12727,1,100 // Runstone_Verkana
12728,1,100 // Runstone_Isia
12729,1,100 // Runstone_Asir
12730,1,100 // Runstone_Urj
12731,1,100 // Runstone_Turisus
12732,1,100 // Runstone_Pertz
12733,1,100 // Runstone_Hagalas
14521,1,100 // Repair_Scroll
14529,1,100 // Greed_Scroll
14532,1,100 // Battle_Manual25
14587,1,100 // Repair_Scroll_
14591,1,100 // Siege_Teleport_Scroll
14592,1,100 // Job_Manual50
14593,1,100 // Magic_Power_Scroll
14594,1,100 // Quagmire_Scroll
14599,1,100 // Greed_Scroll_C
14606,1,100 // Job_Manual25

View File

@@ -1,38 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Random Option Database
###########################################################################
#
# Item Random Option Settings
#
###########################################################################
# - Id Item Random Option ID matching the ID defined in enumvar.lub in the client.
# Option Item Random Option constant.
# Script Bonus script used for option.
###########################################################################
Header:
Type: RANDOM_OPTION_DB
Version: 1
Footer:
Imports:
- Path: db/re/item_randomopt_db.yml
Mode: Renewal
- Path: db/import/item_randomopt_db.yml

View File

@@ -1,52 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Random Option Group Database
###########################################################################
#
# Item Random Option Group Settings
#
###########################################################################
# - Id Item Random Option Group ID.
# Group Item Random Option Group constant.
# Slots: Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT.
# - Slot Slot number.
# Options: List of possible Item Random Options for slot.
# - Option Item Random Option constant.
# MinValue Minimum value. (Default: 0)
# MaxValue Maximum value. (Default: 0)
# Param Parameter value. (Default: 0)
# Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
# MaxRandom Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0)
# Random: List of possible Item Random Options for remaining slots. (Optional)
# - Option Item Random Option constant.
# MinValue Minimum value. (Default: 0)
# MaxValue Maximum value. (Default: 0)
# Param Parameter value. (Default: 0)
# Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: RANDOM_OPTION_GROUP
Version: 1
Footer:
Imports:
- Path: db/re/item_randomopt_group.yml
Mode: Renewal
- Path: db/import/item_randomopt_group.yml

View File

@@ -288,7 +288,7 @@
// Oboro
4212,5,0,4,0,2,3,0,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,6,3,4,0,5,0,2,0,1,4,0,5,4,0,3,5,1,0,2,4,1,0,5,6,2,1,0,5
// Rebellion
4215,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1,2,6,0,4,5,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0
4215,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1
// Summoner
4218,5,0,3,0,5,3,0,2,4,0,2,4,5,0,2,4,5,0,2,4,5,0,6,3,5,0,2,0,6,0,4,5,0,6,0,4,6,0,2,0,5,4,3,0,5,6,3,2,0,5
// Baby Summoner
@@ -308,7 +308,7 @@
// Baby Gunslinger
4228,5,6,0,6,0,5,0,0,0,0,5,6,0,0,0,0,5,0,0,0,6,0,0,0,5,0,0,0,0,0,6,1,0,0,5,0,0,0,0,0,1,0,0,0,5,0,0,0,0,1,6,4,0,0,5,0,0,0,2,3,4,5,6,1,0,0,0,0,0,0
// Baby Rebellion
4229,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1,2,6,0,4,5,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0
4229,0,5,0,4,0,3,5,4,2,6,0,0,3,4,0,2,5,4,3,6,0,0,3,5,1,4,2,0,0,6,3,0,5,4,1,0,0,5,0,2,6,0,5,3,4,0,0,0,0,1
// Baby Star Gladiator (Union)
4238,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
//================================

View File

@@ -1,39 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Level Penalty Database
###########################################################################
#
# Level Penalty Settings
#
###########################################################################
# - Type: Type of Penalty (Exp, Drop, Mvp_Exp, Mvp_Drop)
# LevelDifferences: List of level difference between player and monster
# - Difference: Level difference between player and monster
# Rate: Rate applied to original exp or drop rate (0-10000)
###########################################################################
Header:
Type: PENALTY_DB
Version: 1
Footer:
Imports:
- Path: db/re/level_penalty.yml
Mode: Renewal
- Path: db/import/level_penalty.yml

View File

@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

View File

@@ -1047,86 +1047,6 @@ star_in
2012rwc_06
2012rwc_07
2012rwc_08
1@4cdn
1@4drk
1@4igd
1@4inq
1@4mag
1@4mst
1@4sac
1@4tro
1@4win
1@bamn
1@bamq
1@ch_t
1@cor
1@ge_sn
1@ghg
1@gl_he
1@gl_he2
1@gl_prq
1@gol1
1@gol2
1@halo
1@herbs
1@lost
1@mjo1
1@mjo2
1@odin
1@os_a
1@os_b
1@rgsr
1@spa2
1@thts
2@ch_t
2@thts
3@ch_t
3@thts
4@thts
5@thts
6@thts
7@thts
8@thts
abyss_04
amicitia1
amicitia2
ba_2whs01
ba_2whs02
ba_bath
ba_chess
ba_go
ba_in01
ba_lib
ba_lost
ba_maison
ba_pw01
ba_pw02
ba_pw03
ein_dun03
e_hugel
gl_cas01_
grademk
iz_d04_i
iz_d05_i
job4_bio
job4_mag
job4_tro
mag_dun03
nif_dun01
nif_dun02
odin_past
prt_mz03_i
pub_cat
rgsr_in
sp_cor
sp_os
sp_rudus
sp_rudus2
sp_rudus3
sp_rudus4
tra_fild
verus02_a
verus02_b
//======================================================================================
// - Other/Extra maps -

View File

@@ -1,86 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Monster Database
###########################################################################
#
# Monster Settings
#
###########################################################################
# - Id Monster ID.
# AegisName Server name to reference the monster in scripts and lookups, should use no spaces.
# Name Name in English.
# JapaneseName Name in Japanese. (Default: 'Name' value)
# Level Level. (Default: 1)
# Hp Total HP. (Default: 1)
# Sp Total SP. (Default: 1)
# BaseExp Base experience gained. (Default: 0)
# JobExp Job experience gained. (Default: 0)
# MvpExp MVP experience gained. (Default: 0)
# Attack Minimum attack in pre-renewal and base attack in renewal. (Default: 0)
# Attack2 Maximum attack in pre-renewal and base magic attack in renewal. (Default: 0)
# Defense Physical defense of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
# MagicDefense Magic defense of the monster, reduces magical skill damage. (Default: 0)
# Str Strength which affects attack. (Default: 1)
# Agi Agility which affects flee. (Default: 1)
# Vit Vitality which affects defense. (Default: 1)
# Int Intelligence which affects magic attack. (Default: 1)
# Dex Dexterity which affects hit rate. (Default: 1)
# Luk Luck which affects perfect dodge/lucky flee/lerfect flee/lucky dodge rate. (Default: 1)
# AttackRange Attack range. (Default: 0)
# SkillRange Skill cast range. (Default: 0)
# ChaseRange Chase range. (Default: 0)
# Size Size. (Default: Small)
# Race Race. (Default: Formless)
# RaceGroups: List of secondary groups the monster may be part of. (Optional)
# <group>: <value> Group to toggle.
# Element Element. (Default: Neutral)
# ElementLevel Level of element. (Default: 1)
# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
# AttackDelay Attack speed. (Default: 0)
# AttackMotion Attack animation speed. (Default: 0)
# DamageMotion Damage animation speed. (Default: 0)
# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
# Ai Aegis monster type AI behavior. (Default: 06)
# Class Aegis monster class. (Default: Normal)
# Modes: List of unique behavior not defined by AI, Class, or Attribute. (Optional)
# <mode>: <value> Mode to toggle.
# MvpDrops: List of possible MVP prize items. Max of MAX_MVP_DROP. (Optional)
# - Item Item name.
# Rate Drop rate of item. (Default: 1)
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
# Index Index used for overwriting item. (Optional)
# Drops: List of possible normal item drops. Max of MAX_MOB_DROP. (Optional)
# - Item Item name.
# Rate Drop rate of item. (Default: 1)
# StealProtected If the item is shielded from TF_STEAL. (Default: false)
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
# Index Index used for overwriting item. (Optional)
###########################################################################
Header:
Type: MOB_DB
Version: 2
Footer:
Imports:
- Path: db/pre-re/mob_db.yml
Mode: Prerenewal
- Path: db/re/mob_db.yml
Mode: Renewal
- Path: db/import/mob_db.yml

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# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -16,14 +16,15 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Level Database
# Pre-Renewal Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# - Level Achievement Level.
# Points Required total scoring points to reach this level.
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:

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# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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@@ -1,5 +1,5 @@
# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
@@ -118,3 +118,6 @@ Body:
- Id: GD_DEVELOPMENT
MaxLevel: 1
# - Id: GD_GUILD_STORAGE
# MaxLevel: 5

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# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify

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db/pre-re/item_db.txt Normal file

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# This file is a part of rAthena.
# Copyright(C) 2021 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Database
###########################################################################
#
# Item Settings
#
###########################################################################
# - Id Item ID.
# AegisName Server name to reference the item in scripts and lookups, should use no spaces.
# Name Name in English for displaying as output.
# Type Item type. (Default: Etc)
# SubType Weapon or Ammo type. (Default: 0)
# Buy Buying price. When not specified, becomes double the sell price. (Default: 0)
# Sell Selling price. When not specified, becomes half the buy price. (Default: 0)
# Weight Item weight. Each 10 is 1 weight. (Default: 0)
# Attack Weapon's attack. (Default: 0)
# MagicAttack Weapon's magic attack. (Default: 0)
# Defense Armor's defense. (Default: 0)
# Range Weapon's attack range. (Default: 0)
# Slots Available slots in item. (Default: 0)
# Jobs Jobs that can equip the item. (Map default is 'All: true')
# Classes Upper class types that can equip the item. (Map default is 'All: true')
# Gender Gender that can equip the item. (Default: Both)
# Locations Equipment's placement. (Default: None)
# WeaponLevel Weapon level. (Default: 0)
# EquipLevelMin Minimum required level to equip. (Default: 0)
# EquipLevelMax Maximum level that can equip. (Default: 0)
# Refineable If the item can be refined. (Default: false)
# View View sprite of an item. (Default: 0)
# AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
# Flags: Item flags. (Default: null)
# BuyingStore If the item is available for Buyingstores. (Default: false)
# DeadBranch If the item is a Dead Branch. (Default: false)
# Container If the item is part of a container. (Default: false)
# UniqueId If the item is a unique stack. (Default: false)
# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
# NoConsume If the item is consumed on use. (Default: false)
# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
# Delay: Item use delay. (Default: null)
# Duration Duration of delay in seconds.
# Status Status Change used to track delay. (Default: None)
# Stack: Item stack amount. (Default: null)
# Amount Maximum amount that can be stacked.
# Inventory If the stack is applied to player's inventory. (Default: true)
# Cart If the stack is applied to the player's cart. (Default: false)
# Storage If the stack is applied to the player's storage. (Default: false)
# GuildStorage If the stack is applied to the player's guild storage. (Default: false)
# NoUse: Conditions when the item is unusable. (Default: null)
# Override Group level to override these conditions.
# Sitting If the item can not be used while sitting. (Default: false)
# Trade: Trade restrictions. (Default: null)
# Override Group level to override these conditions.
# NoDrop If the item can not be dropped. (Default: false)
# NoTrade If the item can not be traded. (Default: false)
# TradePartner If the item can not be traded to the player's partner. (Default: false)
# NoSell If the item can not be sold. (Default: false)
# NoCart If the item can not be put in a cart. (Default: false)
# NoStorage If the item can not be put in a storage. (Default: false)
# NoGuildStorage If the item can not be put in a guild storage. (Default: false)
# NoMail If the item can not be put in a mail. (Default: false)
# NoAuction If the item can not be put in an auction. (Default: false)
# Script Script to execute when the item is used/equipped. (Default: null)
# EquipScript Script to execute when the item is equipped. (Default: null)
# UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null)
###########################################################################
Header:
Type: ITEM_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/item_db_usable.yml
- Path: db/pre-re/item_db_equip.yml
- Path: db/pre-re/item_db_etc.yml

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db/pre-re/item_delay.txt Normal file
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// Item Delay Database
//
// Structure of Database:
// <ItemID>,<Delay>{,<SC_GroupID>}
//
// <ItemID>
// ID of item that will has reuse delay.
// <Delay>
// Re-use delay in milliseconds.
// <SC_GroupID>
// SC (status change) group for the item.
// Example for SC_REUSE_LIMIT_MTF
// 12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi)
// 12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric)
// -> 12658 has reuse delay for 10 seconds, and also,
// 12659 cannot be used when this delay is active.
// Since this is optional, default is -1 will ignores the
// delay group and the delay will be stored in character's
// data that has limit set in src/map/itemdb.hpp as MAX_ITEMDELAYS.
// SC_REUSE_LIMIT_A
14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion
// SC_REUSE_LIMIT_B
14586,180000,SC_REUSE_LIMIT_B //Spark_Candy
// SC_REUSE_LIMIT_C
12208,60000,SC_REUSE_LIMIT_C //Battle_Manual
// SC_REUSE_LIMIT_D
12210,60000,SC_REUSE_LIMIT_D //Bubble_Gum
// SC_REUSE_LIMIT_E
11522,1000,SC_REUSE_LIMIT_E //Red_Raffle_Sap
11523,2000,SC_REUSE_LIMIT_E //Yellow_Raffle_Sap
11524,3000,SC_REUSE_LIMIT_E //White_Raffle_Sap
// SC_REUSE_LIMIT_F
607,5000,SC_REUSE_LIMIT_F //Yggdrasil_Berry
// SC_REUSE_LIMIT_G
608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed
// SC_REUSE_LIMIT_H
11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea
// SC_REUSE_LIMIT_RECALL
12968,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll1
12969,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll2
12970,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll3
// Misc
//12202,60000 //Str_Dish10_
//12203,60000 //Agi_Dish10_
//12204,60000 //Int_Dish10_
//12205,60000 //Dex_Dish10_
//12206,60000 //Luk_Dish10_
//12207,60000 //Vit_Dish10_

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db/pre-re/item_flag.txt Normal file
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// Flagged Items
// <ItemID>,<Flag>
//
// <Flag>:
// 1 - As Dead Branch item (will be logged at `branchlog` table and cannot be used at 'nobranch' mapflag)
// 2 - As item group container, check player's inventory and weight before consumed
// 4 - GUID Item: When this item is obtained, will generates GUID that cannot be stacked even same or stackable item
// 8 - Item will be bound item when equipped
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
// 32 - Item will not be removed on consumption. Also supports 'itemskill'
// 64 - Item will be displayed with a client side defined drop
// 128 - Item will be displayed with a white pillar drop effect
// 256 - Item will be displayed with a blue pillar drop effect
// 512 - Item will be displayed with a yellow pillar drop effect
// 1024 - Item will be displayed with a purple pillar drop effect
// 2048 - Item will be displayed with a orange pillar drop effect
// NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree
// Logged as Dead Branch item
604,1 //Branch_Of_Dead_Tree
12103,1 //Bloody_Dead_Branch
12109,1 //Poring_Box
12024,1 //Red_Pouch_Of_Surprise
// Item group container
603,2 //Old_Blue_Box
616,2 //Old_Card_Album
617,2 //Old_Violet_Box
618,2 //Worn_Out_Scroll
644,2 //Gift_Box
664,2 //Gift_Box_1
665,2 //Gift_Box_2
666,2 //Gift_Box_3
667,2 //Gift_Box_4
12023,2 //Giftbox_China
12025,2 //Egg_Boy
12026,2 //Egg_Girl
12038,2 //Lotto_Box04
12104,2 //Random_Quiver
12105,2 //Set_Of_Taiming_Item
12106,2 //Accessory_Box
12107,2 //Wrapped_Mask
12108,2 //Bundle_Of_Magic_Scroll
12110,2 //First_Aid_Kit
12111,2 //Food_Package
12130,2 //Cookie_Bag
12186,2 //Red_Box
12187,2 //Green_Box
12189,2 //Red_Box_
12194,2 //Hometown_Gift
12240,2 //Old_Yellow_Box
12244,2 //Old_Gift_Box
12246,2 //Magic_Card_Album
12248,2 //Masquerade_Ball_Box
12281,2 //Tresure_Box_WoE
12286,2 //Masquerade_Ball_Box2
12334,2 //Cherish_Box
12339,2 //Cherish_Box_Ori
12355,2 //Xmas_Gift
12356,2 //Louise_Costume_Box
12702,2 //Old_Bleu_Box
12714,2 //Easter_Scroll
14596,2 //Pierre_Treasurebox

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// Items Random Option Database
//
// Structure of Database:
// ID,{ Bonus Script }

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// <randopt_groupid>,<rate>,<randopt_id1>,<randopt_value1>,<randopt_param1>{,<randopt_id2>,<randopt_value2>,<randopt_param2>,<randopt_id3>,<randopt_value3>,<randopt_param3>,<randopt_id4>,<randopt_value4>,<randopt_param4>,<randopt_id5>,<randopt_value5>,<randopt_param5>}

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db/pre-re/item_stack.txt Normal file
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// Item Stacking Restriction File
// Prevents an item to be stacked more than x times in given
// inventory types. Generally used by 3rd class related skill items.
//
// Structure of Database:
// ItemID,MaxStackAmount,Type
//
// MaxStackAmount:
// Stack limit for the item. Use 0 to disable a restriction.
//
// Type mask values:
// &1: Character inventory restriction
// &2: Character cart restriction
// &4: Account storage restriction
// &8: Guild storage restriction
//
// Example:
// 512,4,12 // Will not allow more than 4 Apples in storages.
// Rune Knight
12725,60,1 // Nauthiz Rune
12726,60,1 // Raido Rune
12727,60,1 // Berkana Rune
12728,60,1 // Isa Rune
12730,60,1 // Uruz Rune
12733,60,1 // Hagalaz Rune
// Arch Bishop
12333,3,1 // Ancilla

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db/pre-re/item_trade.txt Normal file

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