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1 Commits

Author SHA1 Message Date
aleos89
81ce54685b Adjusted script command isequipped
* Fixes #4366.
* Script command isequipped will no longer store the hashed card search onto the player.
Thanks to @sader1992!
2019-10-03 11:01:07 -04:00
527 changed files with 25826 additions and 91549 deletions

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@@ -6,15 +6,9 @@ root = true
# Add a blank newline to the end of every file after saving
# Trim trailing whitespace
# Adjust character set
[*]
insert_final_newline = true
trim_trailing_whitespace = true
charset = utf-8
# Use tabs in source
[*.{cpp,c,hpp,h}]
indent_style = tab
# YAML does not support hard tabs.
[*.{yml,yaml}]

2
.gitattributes vendored
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@@ -1,6 +1,6 @@
* text=auto
*.cpp diff=cpp
*.yml diff text eol=lf
*.yml diff
*.sln merge=union
*.vcproj merge=union
*.vcxproj merge=union

3
.gitignore vendored
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@@ -124,6 +124,3 @@ Thumbs.db
/libmysql.dll
/pcre8.dll
/zlib.dll
# CMakeFiles
/CMakeFiles/

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@@ -0,0 +1,73 @@
/* Atcommands and charcommands configuration file */
/* The symbol that will be used to recognize commands.
You can set any one character except:
- control-characters (0x00-0x1f),
- '%' (party chat symbol)
- '$' (guild chat symbol)
- '/' (client commands symbol)
atcommand_symbol represents @commands used locally.
charcommand_symbol represents #commands used on other players.
*/
atcommand_symbol : "@"
charcommand_symbol: "#"
/* Command aliases
You can define aliases for any command. Aliases work just like original
command.
Format is
<commandname>: ["<alias>", ...]
*/
aliases: {
mobinfo: ["monsterinfo", "mi"]
iteminfo: ["ii"]
time: ["date", "serverdate", "servertime"]
autotrade: ["at"]
help: ["h"]
jumpto: ["goto", "warpto"]
mount: ["mountpeco"]
who: ["whois"]
npctalk: ["npctalkc"]
gvgon: ["gpvpon"]
gvgoff: ["gpvpoff"]
jobchange: ["job"]
load: ["return"]
warp: ["rura", "mapmove"]
dye: ["ccolor"]
hairstyle: ["hstyle"]
haircolor: ["hcolor"]
monster: ["spawn"]
blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
resetstat: ["streset"]
resetskill: ["skreset"]
allskill: ["allskills", "skillall", "skillsall"]
allstats: ["allstat", "statall", "statsall"]
ban: ["banish"]
unban: ["unbanish"]
unjail: ["discharge"]
homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"]
homevolution: ["homevolve"]
mutearea: ["stfu"]
monsterignore: ["battleignore"]
raise: ["revive"]
kill: ["die"]
guildstorage: ["gstorage"]
accinfo: ["accountinfo"]
itemreset: ["clearinventory"]
channel: ["main"]
autoloottype: ["aloottype"]
cloneequip: ["eqclone"]
clonestat: ["stclone"]
reloadnpcfile: ["reloadnpc"]
changedress: ["nocosplay"]
camerainfo: ["viewpointvalue", "setcamera"]
}
/* Commands help file */
help: {
@include "conf/help.txt"
}

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@@ -1,961 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Atcommand Database
###########################################################################
#
# Atcommand Settings
#
###########################################################################
# - Command Command name.
# Aliases: Aliases for the command. (Optional)
# - <AliasName>
# Help Help message for the command. (Optional)
###########################################################################
Header:
Type: ATCOMMAND_DB
Version: 1
Body:
- Command: help
Aliases:
- h
Help: |
Params: <command>
Shows help for specified command.
- Command: noask
Help: |
Auto rejects deals/invites.
- Command: gmotd
Help: |
Broadcasts the Message of The Day to all players.
- Command: me
Help: |
Params: <message>
Displays normal text as a message in this format: *name message* (like /me in mIRC).
- Command: fakename
Help: |
Params: <name>
Changes your name to your choice temporarily.
- Command: npctalk
Aliases:
- npctalkc
Help: |
Params: <NPC name> <message>
Forces a NPC to display a message in normal chat.
- Command: broadcast
Help: |
Params: <message>
Broadcasts a message with your name (in yellow).
- Command: kami
Help: |
Params: <message>
Broadcasts a message without your name (in yellow).
- Command: kamib
Help: |
Params: <message>
Broadcasts a message without your name (in blue).
- Command: localbroadcast
Help: |
Params: <message>
Broadcasts a message with your name (in yellow) only on your map.
- Command: commands
Help: |
Displays a list of commands that you can use.
- Command: rates
Help: |
Displays the server's current rates.
- Command: uptime
Help: |
Displays how long the server has been online.
- Command: showdelay
Help: |
Shows/hides the "There is a delay after this skill" message.
- Command: exp
Help: |
Displays current levels and % progress.
- Command: mobinfo
Aliases:
- monsterinfo
- mi
Help: |
Params: <monster name|ID>
Shows monster info (stats, exp, drops etc).
- Command: iteminfo
Aliases:
- ii
Help: |
Params: <item name|ID>
Shows item info (type, price etc).
- Command: whodrops
Help: |
Params: <item name|ID>
Shows who drops an item (monster with highest drop rates).
- Command: version
Help: |
Displays SVN version of the server.
- Command: email
Help: |
Params: <current email> <new email>
Changes your account e-mail address.
- Command: where
Help: |
Params: <char name>
Tells you the location of a character.
- Command: time
Aliases:
- date
- serverdate
- servertime
Help: |
Shows the date and time of the server.
- Command: showexp
Help: |
Displays/hides experience gained.
- Command: showzeny
Help: |
Displays/hides Zeny gained.
- Command: mobsearch
Help: |
Params: <monster name|ID>
Shows the location of a certain mob on the current map.
- Command: who
Aliases:
- whois
Help: |
Params: [<name>]
Shows a list of online players and their party and guild.
- Command: who2
Help: |
Params: [<name>]
Shows a list of online players and their job.
- Command: who3
Help: |
Params: [<name>]
Shows a list of online players and their location.
- Command: whomap
Help: |
@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map.
- Command: whogm
Help: |
Params: [match_text] - Like @who+@who2+who3, but only for GM.
- Command: guildspy
Help: |
Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)
- Command: partyspy
Help: |
@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)
- Command: mapinfo
Help: |
Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms).
- Command: go
Help: |
Params: <city name|number>
Warps you to a city.
-3: (Memo point 2) 14: louyang 31: mora
-2: (Memo point 1) 15: start point 32: dewata
-1: (Memo point 0) 16: prison/jail 33: malangdo island
0: prontera 17: jawaii 34: malaya port
1: morocc 18: ayothaya 35: eclage
2: geffen 19: einbroch 36: lasagna
3: payon 20: lighthalzen
4: alberta 21: einbech
5: izlude 22: hugel
6: aldebaran 23: rachel
7: xmas (lutie) 24: veins
8: comodo 25: moscovia
9: yuno 26: midgard camp
10: amatsu 27: manuk
11: gonryun 28: splendide
12: umbala 29: brasilis
13: niflheim 30: el dicastes
- Command: jumpto
Aliases:
- goto
- warpto
Help: |
Params: <char name>
Warps you to selected character.
- Command: follow
Help: |
Params: <char name>
Follow a player.
- Command: mount
Aliases:
- mountpeco
Help: |
Give/remove a job-based mount (class is required, but not the skill).
- Command: mount2
Help: |
Give/remove a cash mount.
- Command: disguise
Help: |
Params: <monster name|ID>
Change your appearence to other players to a mob.
- Command: undisguise
Help: |
Restore your normal appearance.
- Command: disguiseguild
Help: |
Disguises all online characters of a guild.
- Command: undisguiseguild
Help: |
Restore the normal appearance of all characters of a guild.
- Command: model
Help: |
Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence.
- Command: size
Help: |
Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)
- Command: sizeall
Help: |
Changes the size of all players.
- Command: sizeguild
Help: |
Changes the size of all online characters of a guild.
- Command: hide
Help: |
Makes you character invisible (GM invisibility). Type again to become visible.
- Command: save
Help: |
Sets respawn point to current spot.
- Command: load
Aliases:
- return
Help: |
Warps you to your save point.
- Command: warp
Aliases:
- rura
- mapmove
Help: |
Params: <mapname> [<x> <y>]
Warps you to the selected map and position.
- Command: jump
Help: |
Params: [<x> [<y>]]
Randomly warps you like a flywing.
- Command: jobchange
Aliases:
- job
Help: |
Params: <job name|ID>
Changes your job.
----- Novice / 1st Class -----
0 Novice 1 Swordman 2 Magician 3 Archer
4 Acolyte 5 Merchant 6 Thief
----- 2nd Class -----
7 Knight 8 Priest 9 Wizard 10 Blacksmith
11 Hunter 12 Assassin 14 Crusader 15 Monk
16 Sage 17 Rogue 18 Alchemist 19 Bard
20 Dancer
----- High Novice / High 1st Class -----
4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High
4005 Acolyte High 4006 Merchant High 4007 Thief High
----- Transcendent 2nd Class -----
4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith
4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion
4017 Professor 4018 Stalker 4019 Creator 4020 Clown
4021 Gypsy
----- 3rd Class (Regular) -----
4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop
4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer
4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic
4072 Shadow Chaser
----- 3rd Class (Transcendent) -----
4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop
4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer
4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic
4079 Shadow Chaser
----- Expanded Class -----
23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby
4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi
4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby
4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner
4239 Star Emperor 4240 Soul Reaper
----- Baby Novice And Baby 1st Class -----
4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer
4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief
---- Baby 2nd Class ----
4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith
4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk
4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard
4043 Baby Dancer
---- Baby 3rd Class ----
4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop
4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer
4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic
4108 Baby Shadow Chaser
---- Expanded Baby Class ----
4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro
4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger
4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper
---- Modes And Others ----
22 Wedding 26 Christmas 27 Summer 28 Hanbok
29 Oktoberfest 30 Summer 2
4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)
- Command: option
Help: |
Params: <param1> <param2>(stackable) <param3>(stackable)
Adds different visual effects on or around your character.
<param1> <param2> <param3>
01: Stone 01: Sight 01: Sight 512: Cart Lv. 4
02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5
03: Stun 04: Silence 04: Cloaking 2048: Orc Head
04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding
06: Petrify 16: Blind 16: Falcon 8192: Ruwach
07: Burning 32: Angelus 32: Riding 16384: Chasewalk
08: Imprison 64: Bleeding 64: Invisible
16: (Nothing) 128: D. Poison 128: Cart Lv. 2
32: (Nothing) 256: Fear 256: Cart Lv. 3
- Command: heal
Help: |
Params: [<HP> <SP>]
Heals the desired amount of HP and SP. No value specified will do a full heal.
- Command: dye
Aliases:
- ccolor
Help: |
Params: <clothes palette no.>
Changes your characters clothes color.
- Command: hairstyle
Aliases:
- hstyle
Help: |
Params: <hairstyle no.>
Changes your hair style.
- Command: haircolor
Aliases:
- hcolor
Help: |
Params <hair palette no.>
Changes your hair color.
- Command: speed
Help: |
Params: <1-1000>
Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150.
- Command: effect
Help: |
Params: <effect id> [<flag>]
Give an effect to your character.
- Command: dropall
Help: |
Params: [<item type>]
Throws all your possession on the ground. No type specified will drop all items.
- Command: storeall
Help: |
Puts all your possessions in storage.
- Command: killable
Help: |
Make your character killable.
- Command: memo
Help: |
Params: [memo position]
Set/change a memo location (no position: display memo points).
- Command: spiritball
Help: |
Params: <1-100>
Gives you "spirit spheres" like from the skill "Call Spirits".
- Command: questskill
Help: |
Params: <#>
Gives you the specified quest skill
Novice = 142: First Aid, 143: Act Dead
Archer = 147: Create Arrow, 148: Charge Arrow
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
Acolyte = 156: Holy Light
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
Magician = 157: Energy Coat
Hunter = 1009: Phantasmic Arrow
Bard = 1010: Pang Voice
Dancer = 1011: Wink of Charm
Knight = 1001: Charge Attack
Crusader = 1002: Shrink
Priest = 1014: Redemptio
Monk = 1015: Ki Translation, 1016: Ki Explosio
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
Rogue = 1005: Close Confine
Blacksmith = 1012: Unfair Trick, 1013: Greed
Alchemist = 238: Basis of Life
Wizard = 1006: Sight Blaster
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
- Command: lostskill
Help: |
Params: <#>
Takes away the specified quest skill from you
Novice = 142: First Aid, 143: Act Dead
Archer = 147: Create Arrow, 148: Charge Arrow
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
Acolyte = 156: Holy Light
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
Magician = 157: Energy Coat
Hunter = 1009: Phantasmic Arrow
Bard = 1010: Pang Voice
Dancer = 1011: Wink of Charm
Knight = 1001: Charge Attack
Crusader = 1002: Shrink
Priest = 1014: Redemptio
Monk = 1015: Ki Translation, 1016: Ki Explosio
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
Rogue = 1005: Close Confine
Blacksmith = 1012: Unfair Trick, 1013: Greed
Alchemist = 238: Basis of Life
Wizard = 1006: Sight Blaster
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
- Command: skillid
Help: |
Params: <name>
Look up a skill by name
- Command: useskill
Help: |
Params: <skillid> <skillv> <target>
Use a skill on target
- Command: skilltree
Help: |
Params: <skillnum> <charname>
Prints the skill tree needed to get a skill for the target player.
- Command: marry
Help: |
Params: <player name>
Marry another player.
- Command: divorce
Help: |
Divorce player.
- Command: alive
Help: |
Revives yourself from death.
- Command: blvl
Aliases:
- lvup
- blevel
- baselvl
- baselvup
- baselevel
- baselvlup
Help: |
Params: <number of levels>
Raises your base level the desired number of levels.
- Command: jlvl
Aliases:
- jlevel
- joblvl
- joblvup
- joblevel
- joblvlup
Help: |
Params: <number of levels>
Raises your job level the desired number of levels.
- Command: allskill
Aliases:
- allskills
- skillall
- skillsall
Help: |
Give you all skills.
- Command: stpoint
Help: |
Params: <number of points> - Gives you the desired number of stat points.
- Command: skpoint
Help: |
Params: <number of points> - Gives you the desired number of skill points.
- Command: zeny
Help: |
Params: <amount> - Gives you desired amount of Zeny.
- Command: cash
Help: |
Params: <amount> - Gives you the specified amount of cash points.
- Command: points
Help: |
Params: <amount> - Gives you the specified amount of Kafra Points.
- Command: str
Help: |
Params: <amount>
Raises STR by given amount.
- Command: agi
Help: |
Params: <amount>
Raises AGI by given amount.
- Command: dex
Help: |
Params: <amount>
Raises DEX by given amount.
- Command: vit
Help: |
Params: <amount>
Raises VIT by given amount.
- Command: int
Help: |
Params: <amount>
Raises INT by given amount.
- Command: luk
Help: |
Params: <amount>
Raises LUK by given amount.
- Command: allstats
Aliases:
- allstat
- statall
- statsall
Help: |
Params: <value>
Adds value in all stats (maximum if no value).
- Command: addwarp
Help: |
Params: <map name> <x coord> <y coord> <NPC name>
- Command: killmonster2
Help: |
Kills all monsters of your map (without drops).
- Command: monster
Aliases:
- spawn
Help: |
Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
@spawn/@monster/@summon/@monster2 "desired monster name" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
@spawn/@monster/@summon/@monster2 <monster name|ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
Spawns the desired monster with any desired name.
- Command: monstersmall
Help: |
Params: <monster name|ID>
Spawns a smaller version of a monster.
- Command: monsterbig
Help: |
Params: <monster name|ID>
Spawns a larger version of a monster.
- Command: killmonster
Help: |
Params: <map>
Kill all monsters of the map (they drop)
- Command: autoloot
Help: |
Params: <on|off|#>
Makes items go straight into your inventory.
- Command: autotrade
Aliases:
- at
Help: |
Allows you to vend while you are offline.
- Command: changegm
Help: |
Params: <charname>
Changes the leader of your guild (You must be guild leader)
- Command: changeleader
Help: |
Params: <charname>
Changes the leader of your party (You must be party leader)
- Command: request
Help: |
Params: <message>
Sends a message to all connected GMs (via the gm whisper system)
- Command: sound
Help: |
Params: <path to file in data folder or GRF file>
Plays a sound from the data folder or GRF file located on the client.
- Command: clone
Help: |
Params: <charname>
Spawns a supportive clone of the given player.
- Command: slaveclone
Help: |
Params: <charname>
Spawns a supportive clone of the given player that follows the creator around.
- Command: evilclone
Help: |
Params: <charname>
Spawns an aggressive clone of the given player.
- Command: changesex
Help: |
Changes your gender.
- Command: duel
Help: |
Starts a duel.
- Command: invite
Help: |
Invites a player to a duel.
- Command: accept
Help: |
Accepts an invitation to a duel.
- Command: reject
Help: |
Rejects an invitation to a duel.
- Command: leave
Help: |
Leaves a duel.
- Command: mail
Help: |
Open mail box.
- Command: storage
Help: |
Opens storage.
- Command: itemreset
Aliases:
- clearinventory
Help: |
Remove all your items.
- Command: guildstorage
Aliases:
- gstorage
Help: |
Opens guild storage.
- Command: idsearch
Help: |
Params: <part_of_item_name>
Search all items that name have part_of_item_name
- Command: refine
Help: |
Params: <equip position> <+/- amount>
- Command: produce
Help: |
Params: <equip name or equip ID> <element> <# of very's>
Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
You can add up to 3 Star Crumbs and 1 element
- Command: repairall
Help: |
Repair all items of your inventory
- Command: item
Help: |
Params: <item name or ID> <quantity>
Gives you the desired item.
- Command: item2
Help: |
Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>
Gives you the desired item.
- Command: pvpon
Help: |
Turns pvp on on the current map
- Command: pvpoff
Help: |
Turns pvp off on the current map
- Command: gvgon
Aliases:
- gpvpon
Help: |
Turns gvg on on the current map
- Command: gvgoff
Aliases:
- gpvpoff
Help: |
Turns gvg off on the current map
- Command: agitstart
Help: |
Starts War of Emperium
- Command: agitend
Help: |
End War of Emperium
- Command: party
Help: |
Params: <party_name>
Create a party.
- Command: guild
Help: |
Params: <guild_name>
Create a guild.
- Command: glvl
Aliases:
- glevel
- guildlvl
- guildlvup
- guildlevel
- guildlvlup
Help: |
Params: <# of levels>
Raise Guild by desired number of levels
- Command: guildrecall
Help: |
Params: <guild name|ID>
Warps all online characters of a guild to you.
- Command: partyrecall
Help: |
Params: <party name|ID>
Warps all online characters of a party to you.
- Command: petrename
Help: |
Re-enable pet rename
- Command: pettalk
Help: |
Params: <message>
Makes your pet say a message.
- Command: petfriendly
Help: |
Params: <#>
Set pet friendly amount (0-1000) 1000 = Max
- Command: pethungry
Help: |
Params: <#>
Set pet hungry amount (0-100) 100 = Max
- Command: hatch
Help: |
Create a pet from your inventory eggs list.
- Command: makeegg
Help: |
Params: <pet_id>
Gives pet egg for monster number in pet DB
- Command: kick
Help: |
Params: <char name>
Kicks specified character off the server
- Command: unjail
Aliases:
- discharge
Help: |
Params: <char name>
Discharges specified character/prisoner
- Command: kill
Aliases:
- die
Help: |
Kills player.
- Command: recall
Help: |
Params: <char name>
Warps target character to you.
- Command: raise
Aliases:
- revive
Help: |
Params: <char name>
Revives target character.
- Command: block
Help: |
Params: <char name>
Permanently blocks an account.
- Command: unblock
Help: |
Params: <char name>
Unblocks an account.
- Command: ban
Aliases:
- banish
Help: |
Params: <time> <name>\n" "Temporarily ban an account.
time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)
Example: @ban +1m-2mn1s-6y testplayer
- Command: unban
Aliases:
- unbanish
Help: |
Params: <name> - Unban a account
- Command: jail
Help: |
Params: <char name> - Sends specified character in jails
- Command: trade
Help: |
Params: <char name> - Open a trade window with a another player
- Command: recallall
Help: |
Warps every character online to you.
- Command: doom
Help: |
Kills all NON GM chars on the server.
- Command: doommap
Help: |
Kills all non GM characters on the map.
- Command: raisemap
Help: |
Resurrects all characters on the map.
- Command: night
Help: |
Enables night mode on all maps, all characters are affected.
- Command: day
Help: |
Disables night mode and restores regular lighting, all characters are affected.
- Command: skillon
Help: |
Turn skills on for a map.
- Command: skilloff
Help: |
Turn skills off for a map.
- Command: snow
Help: |
Makes all maps to have the snow weather effect.
- Command: clouds
Help: |
Makes all maps to have the cloudy weather effect.
- Command: clouds2
Help: |
Makes all maps to have another cloudy weather effect.
- Command: fog
Help: |
Makes all maps to have the fog weather effect.
- Command: fireworks
Help: |
Makes all maps to have the fireworks weather effect.
- Command: sakura
Help: |
Makes all maps to have the sakura weather effect.
- Command: leaves
Help: |
Makes all maps to have the leaves weather effect.
- Command: shownpc
Help: |
Params: <NPC name>
Enable a NPC.
- Command: hidenpc
Help: |
Params: <NPC name>
Disable a NPC.
- Command: npcmove
Help: |
Params: <x coord> <y coord> <NPC name>
Move a NPC.
- Command: loadnpc
Help: |
Params: <path to script>
Load the specified script file path.
- Command: unloadnpc
Help: |
Params: <NPC name>
Unload the specified NPC according to name.
- Command: unloadnpcfile
Help: |
Params: <path>
Unload the specified script file path.
- Command: adjgroup
Help: |
Params: <level> <char name>
Do a temporary adjustment of the group level of a player.
- Command: addperm
Help: |
Params: <permission_name>
Temporarily add a permission to a player.
- Command: rmvperm
Help: |
Params: <permission_name>
Temporarily remove a permission from a player.
- Command: kickall
Help: |
Kick all characters off the server
- Command: mapexit
Help: |
Kick all players and shut down map-server.
- Command: gat
Help: |
For debugging (you inspect around gat)
- Command: send
Help: |
Params: <Hex Number> [<value>]
For debugging (packet variety)
- Command: nuke
Help: |
Params: <char name>
Blow somebody up, including those surrounding them.
- Command: reloadatcommand
Help: |
Reload atcommand settings.
- Command: reloadbattleconf
Help: |
Reload battle settings.
- Command: reloaditemdb
Help: |
Reload item database.
- Command: reloadmobdb
Help: |
Reload monster database.
- Command: reloadmotd
Help: |
Reload Message of the Day.
- Command: reloadmsgconf
Help: |
Reload message configuration.
- Command: reloadpcdb
Help: |
Reload player settings.
- Command: reloadquestdb
Help: |
Reload quest database.
- Command: reloadscript
Help: |
Reload all scripts.
- Command: reloadskilldb
Help: |
Reload skills definition database.
- Command: reloadstatusdb
Help: |
Reload status settings.
- Command: reload
Help: |
Params: <type>
Reload a database or configuration file.
itemdb mobdb skilldb
atcommand battleconf statusdb
pcdb motd script
questdb msgconf packetdb
- Command: langtype
Help: |
Params: <language>
Changes your language setting.
- Command: limitedsale
Help: |
Opens the limited sale window.
- Command: changedress
Aliases:
- nocosplay
Help: |
Removes all character costumes.
- Command: camerainfo
Aliases:
- viewpointvalue
- setcamera
Help: |
Shows or updates the client's camera settings.
- Command: resetstat
Aliases:
- streset
- Command: resetskill
Aliases:
- skreset
- Command: homlevel
Aliases:
- hlvl
- hlevel
- homlvl
- homlvup
- Command: homevolution
Aliases:
- homevolve
- Command: mutearea
Aliases:
- stfu
- Command: monsterignore
Aliases:
- battleignore
- Command: accinfo
Aliases:
- accountinfo
- Command: channel
Aliases:
- main
- Command: autoloottype
Aliases:
- aloottype
- Command: cloneequip
Aliases:
- eqclone
- Command: clonestat
Aliases:
- stclone
- Command: reloadnpcfile
Aliases:
- reloadnpc
Footer:
Imports:
- Path: conf/import/atcommands.yml

View File

@@ -59,10 +59,6 @@ feature.autotrade_sit: 1
// Delay in miliseconds to open vending/buyingsotre after player logged in.
feature.autotrade_open_delay: 5000
// Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
// Requires: 2012-04-10aRagexe or later
feature.bgqueue: on
// Roulette (Note 1)
// Requires: 2014-10-22bRagexe or later
feature.roulette: on

View File

@@ -7,17 +7,6 @@
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------
// The symbol that will be used to recognize commands.
// You can set any one character except:
// - control-characters (0x00-0x1f),
// - '%' (party chat symbol)
// - '$' (guild chat symbol)
// - '/' (client commands symbol)
// atcommand_symbol represents @commands used locally.
// charcommand_symbol represents #commands used on other players.
atcommand_symbol: @
charcommand_symbol: #
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
atcommand_spawn_quantity_limit: 100

View File

@@ -20,6 +20,9 @@ guild_max_castles: 0
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
guild_skill_relog_delay: 300000
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
castle_defense_rate: 100
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
gvg_short_attack_damage_rate: 80

View File

@@ -61,12 +61,3 @@ homunculus_S_growth_level: 99
// Send auto-feed notice even if OFF (Note 1)
// Official: yes
homunculus_autofeed_always: yes
// Is getting exp/item from the homunculus disabled when you're idle?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
// You will only receive items if 'homunculus_autoloot' is activated,
// otherwise they will be dropped on the ground as usual.
hom_idle_no_share: no

View File

@@ -71,7 +71,6 @@ monster_chase_refresh: 3
// 1: Enable mob-warping when standing on NPC-warps
// 2: Enable mob-warping when standing on Priest Warp Portals
// 4: Disable warping when the target map is a 'nobranch' map.
// 8: Enable mob-warping when standing on Dimensional Door
mob_warp: 0
// If these are set above 0, they define the time (in ms) during which monsters
@@ -263,16 +262,3 @@ monster_hp_bars_info: yes
// This can be legit gameplay (e.g. players keeping an MVP stuck inside icewall), but if you want to prevent any
// exploits and be notified about them, you can set this to yes.
monster_stuck_warning: no
// Rate at which monsters use their idle skills when there are no players nearby (Note 2)
// On official servers monsters use their idle skills if they have been spotted once, even if there are no players nearby anymore.
// On small-medium sized servers this can cause all monsters like eggs and Fabre/Pupa to metamorph.
// To switch it off, set it to 0.
mob_nopc_idleskill_rate: 100
boss_nopc_idleskill_rate: 100
// Rate at which monsters move when there are no players nearby (Note 2)
// On official servers monsters always move if they have been spotted once, even if there are no players nearby anymore.
// To switch it off, set it to 0.
mob_nopc_move_rate: 100
boss_nopc_move_rate: 100

View File

@@ -247,8 +247,6 @@ fame_refine_lv2: 25
fame_refine_lv3: 1000
// Success to forge a lv3 weapon with 3 additional ingredients
fame_forge: 10
// Refine threshold for giving point for refining forged weapon to +10
blacksmith_fame_refine_threshold: 10
// Success to prepare 'n' Condensed Potions in a row
fame_pharmacy_3: 1
fame_pharmacy_5: 3

View File

@@ -196,14 +196,6 @@ devotion_rdamage: 0
// But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1)
devotion_rdamage_skill_only: yes
// On AEGIS there is a bug when the player who is under devotion is sitting and getting hit.
// The player stands up on client side, but will still remain sitting on server side.
// Because of this the player will not be able to walk anymore, until the player sat down/stood up again or used @refresh.
// You can read more about it on https://github.com/rathena/rathena/issues/1927
// Default: yes (because it is a recommended bug fix from our side)
// Official: no
devotion_standup_fix: yes
// If no than you can use the ensemble skills alone. (Note 1)
player_skill_partner_check: yes

328
conf/help.txt Normal file
View File

@@ -0,0 +1,328 @@
// This is help file that contains help messages for atcommands/charcommands.
// Format:
// <command>: "<help message>"
// This file uses libconfig syntax.
help: "Params: <command>\n" "Shows help for specified command."
noask: "Auto rejects deals/invites."
gmotd: "Broadcasts the Message of The Day to all players."
me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)."
fakename: "Params: <name>\n" "Changes your name to your choice temporarily."
npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat."
broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)."
kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)."
kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)."
localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map."
commands: "Displays a list of commands that you can use."
rates: "Displays the server's current rates."
uptime: "Displays how long the server has been online."
showdelay: "Shows/hides the \"There is a delay after this skill\" message."
exp: "Displays current levels and % progress."
mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)."
iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)."
whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
version: "Displays SVN version of the server."
email: "Params: <current email> <new email>\n" "Changes your account e-mail address."
where: "Params: <char name>\n" "Tells you the location of a character."
time: "Shows the date and time of the server."
showexp: "Displays/hides experience gained."
showzeny: "Displays/hides Zeny gained."
mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map."
who: "Params: [<name>]\n" "Shows a list of online players and their party and guild."
who2: "Params: [<name>]\n" "Shows a list of online players and their job."
who3: "Params: [<name>]\n" "Shows a list of online players and their location."
whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map."
whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM."
guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)"
partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)"
mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms)."
go: "Params: <city name|number>\n" "Warps you to a city.\n"
" -3: (Memo point 2) 14: louyang 31: mora\n"
" -2: (Memo point 1) 15: start point 32: dewata\n"
" -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
" 0: prontera 17: jawaii 34: malaya port\n"
" 1: morocc 18: ayothaya 35: eclage\n"
" 2: geffen 19: einbroch 36: lasagna\n"
" 3: payon 20: lighthalzen\n"
" 4: alberta 21: einbech\n"
" 5: izlude 22: hugel\n"
" 6: aldebaran 23: rachel\n"
" 7: xmas (lutie) 24: veins\n"
" 8: comodo 25: moscovia\n"
" 9: yuno 26: midgard camp\n"
" 10: amatsu 27: manuk\n"
" 11: gonryun 28: splendide\n"
" 12: umbala 29: brasilis\n"
" 13: niflheim 30: el dicastes\n"
jumpto: "Params: <char name>\n" "Warps you to selected character."
follow: "Params: <char name>\n" "Follow a player."
mount: "Give/remove a job-based mount (class is required, but not the skill)."
mount2: "Give/remove a cash mount."
disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob."
undisguise: "Restore your normal appearance."
disguiseguild: "Disguises all online characters of a guild."
undisguiseguild: "Restore the normal appearance of all characters of a guild."
model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence."
size: "Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)"
sizeall: "Changes the size of all players."
sizeguild: "Changes the size of all online characters of a guild."
hide: "Makes you character invisible (GM invisibility). Type again to become visible."
save: "Sets respawn point to current spot."
load: "Warps you to your save point."
warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
"----- Novice / 1st Class -----\n"
" 0 Novice 1 Swordman 2 Magician 3 Archer\n"
" 4 Acolyte 5 Merchant 6 Thief\n"
"----- 2nd Class -----\n"
" 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
" 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
" 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
" 20 Dancer\n"
"----- High Novice / High 1st Class -----\n"
"4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
"4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
"----- Transcendent 2nd Class -----\n"
"4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
"4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
"4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
"4021 Gypsy\n"
"----- 3rd Class (Regular) -----\n"
"4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
"4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
"4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
"4072 Shadow Chaser\n"
"----- 3rd Class (Transcendent) -----\n"
"4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
"4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
"4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
"4079 Shadow Chaser\n"
"----- Expanded Class -----\n"
" 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
"4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
"4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
"4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
"4239 Star Emperor 4240 Soul Reaper\n"
"----- Baby Novice And Baby 1st Class -----\n"
"4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
"4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
"---- Baby 2nd Class ----\n"
"4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
"4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
"4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
"4043 Baby Dancer\n"
"---- Baby 3rd Class ----\n"
"4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
"4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
"4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
"4108 Baby Shadow Chaser\n"
"---- Expanded Baby Class ----\n"
"4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro\n"
"4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger\n"
"4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper\n"
"---- Modes And Others ----\n"
" 22 Wedding 26 Christmas 27 Summer 28 Hanbok\n"
" 29 Oktoberfest 30 Summer 2\n"
" 4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)\n"
option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
" <param1> <param2> <param3>\n"
"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n"
"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n"
"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n"
"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n"
"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n"
"08: Imprison 64: Bleeding 64: Invisible\n"
"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n"
"32: (Nothing) 256: Fear 256: Cart Lv. 3"
heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal."
dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color."
hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style."
haircolor: "Params <hair palette no.>\n" "Changes your hair color."
speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150."
effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character."
dropall: "Params: [<item type>]\n" "Throws all your possession on the ground. No type specified will drop all items."
storeall: "Puts all your possessions in storage."
killable: "Make your character killable."
memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)."
spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n"
questskill: "Params: <#>\n" "Gives you the specified quest skill\n"
"Novice = 142: First Aid, 143: Act Dead\n"
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
"Acolyte = 156: Holy Light\n"
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
"Magician = 157: Energy Coat\n"
"Hunter = 1009: Phantasmic Arrow\n"
"Bard = 1010: Pang Voice\n"
"Dancer = 1011: Wink of Charm\n"
"Knight = 1001: Charge Attack\n"
"Crusader = 1002: Shrink\n"
"Priest = 1014: Redemptio\n"
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
"Rogue = 1005: Close Confine\n"
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
"Alchemist = 238: Basis of Life\n"
"Wizard = 1006: Sight Blaster\n"
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n"
"Novice = 142: First Aid, 143: Act Dead\n"
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
"Acolyte = 156: Holy Light\n"
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
"Magician = 157: Energy Coat\n"
"Hunter = 1009: Phantasmic Arrow\n"
"Bard = 1010: Pang Voice\n"
"Dancer = 1011: Wink of Charm\n"
"Knight = 1001: Charge Attack\n"
"Crusader = 1002: Shrink\n"
"Priest = 1014: Redemptio\n"
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
"Rogue = 1005: Close Confine\n"
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
"Alchemist = 238: Basis of Life\n"
"Wizard = 1006: Sight Blaster\n"
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
skillid: "Params: <name>\n" "Look up a skill by name"
useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target"
skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player."
marry: "Params: <player name>\n" "Marry another player."
divorce: "Divorce player."
alive: "Revives yourself from death."
blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels."
jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels."
allskill: "Give you all skills."
stpoint: "Params: <number of points> - Gives you the desired number of stat points."
skpoint: "Params: <number of points> - Gives you the desired number of skill points."
zeny: "Params: <amount> - Gives you desired amount of Zeny."
cash: "Params: <amount> - Gives you the specified amount of cash points."
points: "Params: <amount> - Gives you the specified amount of Kafra Points."
str: "Params: <amount>\n" "Raises STR by given amount."
agi: "Params: <amount>\n" "Raises AGI by given amount."
dex: "Params: <amount>\n" "Raises DEX by given amount."
vit: "Params: <amount>\n" "Raises VIT by given amount."
int: "Params: <amount>\n" "Raises INT by given amount."
luk: "Params: <amount>\n" "Raises LUK by given amount."
allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)."
addwarp: "Params: <map name> <x coord> <y coord> <NPC name>\n"
killmonster2: "Kills all monsters of your map (without drops)."
monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n"
"@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n"
" Spawns the desired monster with any desired name."
monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster."
monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster."
killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)"
autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory."
autotrade: "Allows you to vend while you are offline."
changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)"
changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)"
request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)"
sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client."
clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
changesex: "Changes your gender."
duel: "Starts a duel."
invite: "Invites a player to a duel."
accept: "Accepts an invitation to a duel."
reject: "Rejects an invitation to a duel."
leave: "Leaves a duel."
mail: "Open mail box."
storage: "Opens storage."
itemreset: "Remove all your items."
guildstorage: "Opens guild storage."
idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name"
refine: "Params: <equip position> <+/- amount>"
produce: "Params: <equip name or equip ID> <element> <# of very's>\n"
" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n"
" You can add up to 3 Star Crumbs and 1 element\n"
repairall: "Repair all items of your inventory"
item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item."
item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item."
pvpon: "Turns pvp on on the current map"
pvpoff: "Turns pvp off on the current map"
gvgon: "Turns gvg on on the current map"
gvgoff: "Turns gvg off on the current map"
agitstart: "Starts War of Emperium"
agitend: "End War of Emperium"
party: "Params: <party_name>\n" "Create a party."
guild: "Params: <guild_name>\n" "Create a guild."
glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels"
guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
petrename: "Re-enable pet rename"
pettalk: "Params: <message>\n" "Makes your pet say a message."
petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max"
pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max"
hatch: "Create a pet from your inventory eggs list."
makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB"
kick: "Params: <char name>\n" "Kicks specified character off the server"
unjail: "Params: <char name>\n" "Discharges specified character/prisoner"
kill: "Kills player."
recall: "Params: <char name>\n" "Warps target character to you."
raise: "Params: <char name>\n" "Revives target character."
block: "Params: <char name>\n" "Permanently blocks an account."
unblock: "Params: <char name>\n" "Unblocks an account."
ban: "Params: <time> <name>\n" "Temporarily ban an account.\n"
" time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n"
" Example: @ban +1m-2mn1s-6y testplayer\n"
unban: "Params: <name> - Unban a account"
jail: "Params: <char name> - Sends specified character in jails"
trade: "Params: <char name> - Open a trade window with a another player"
recallall: "Warps every character online to you."
doom: "Kills all NON GM chars on the server."
doommap: "Kills all non GM characters on the map."
raisemap: "Resurrects all characters on the map."
night: "Enables night mode on all maps, all characters are affected."
day: "Disables night mode and restores regular lighting, all characters are affected."
skillon: "Turn skills on for a map."
skilloff: "Turn skills off for a map."
snow: "Makes all maps to have the snow weather effect."
clouds: "Makes all maps to have the cloudy weather effect."
clouds2: "Makes all maps to have another cloudy weather effect."
fog: "Makes all maps to have the fog weather effect."
fireworks: "Makes all maps to have the fireworks weather effect."
sakura: "Makes all maps to have the sakura weather effect."
leaves: "Makes all maps to have the leaves weather effect."
shownpc: "Params: <NPC name>\n" "Enable a NPC."
hidenpc: "Params: <NPC name>\n" "Disable a NPC."
npcmove: "Params: <x coord> <y coord> <NPC name>\n" "Move a NPC."
loadnpc: "Params: <path to script>\n" "Load the specified script file path."
unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name."
unloadnpcfile: "Params: <path>\n" "Unload the specified script file path."
adjgroup: "Params: <level> <char name>\n" "Do a temporary adjustment of the group level of a player."
addperm: "Params: <permission_name>\n" "Temporarily add a permission to a player."
rmvperm: "Params: <permission_name>\n" "Temporarily remove a permission from a player."
kickall: "Kick all characters off the server"
mapexit: "Kick all players and shut down map-server."
gat: "For debugging (you inspect around gat)"
send: "Params: <Hex Number> [<value>]\n" "For debugging (packet variety)"
nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them."
reloadatcommand: "Reload atcommand settings."
reloadbattleconf: "Reload battle settings."
reloaditemdb: "Reload item database."
reloadmobdb: "Reload monster database."
reloadmotd: "Reload Message of the Day."
reloadmsgconf: "Reload message configuration."
reloadpcdb: "Reload player settings."
reloadquestdb: "Reload quest database."
reloadscript: "Reload all scripts."
reloadskilldb: "Reload skills definition database."
reloadstatusdb: "Reload status settings."
reload: "Params: <type>\n" "Reload a database or configuration file.\n"
" itemdb mobdb skilldb\n"
" atcommand battleconf statusdb\n"
" pcdb motd script\n"
" questdb msgconf packetdb\n"
langtype: "Params: <language>\n" "Changes your language setting."
limitedsale: "Opens the limited sale window."
changedress: "Removes all character costumes."
camerainfo: "Shows or updates the client's camera settings."

View File

@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Atcommand Database
###########################################################################
#
# Atcommand Settings
#
###########################################################################
# - Command Command name.
# Aliases: Aliases for the command. (Optional)
# - <AliasName>
# Help Help message for the command. (Optional)
###########################################################################
Header:
Type: ATCOMMAND_DB
Version: 1

View File

@@ -1,37 +1,15 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
# Config for Storages
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
##########################################################################
# Storage Database
##########################################################################
#
# Storage Settings
#
##########################################################################
# - ID Storage ID.
# Name Storage name that will be sent to the client to display on the title bar.
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
# Max Maximum number of items. (Default: MAX_STORAGE)
###########################################################################
# To access the premium storage, use script command 'openstorage2'.
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
###########################################################################
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
#
# Structure:
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
###############################################################################################################################################
Header:
Type: INTER_SERVER_DB
Version: 1
@@ -39,5 +17,5 @@ Header:
#Body:
# - ID: 1
# Name: "VIP Storage"
# Table: vip_storage
# Table: "vip_storage"
# Max: 300

View File

@@ -15,22 +15,18 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
##########################################################################
# Storage Database
##########################################################################
#
# Storage Settings
#
##########################################################################
# - ID Storage ID.
# Name Storage name that will be sent to the client to display on the title bar.
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
# Max Maximum number of items. (Default: MAX_STORAGE)
###########################################################################
# Config for Storages
#
# To access the premium storage, use script command 'openstorage2'.
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
###########################################################################
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
#
# Structure:
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
Header:
Type: INTER_SERVER_DB
@@ -39,7 +35,7 @@ Header:
Body:
- ID: 0
Name: "Storage"
Table: storage
Table: "storage"
Footer:
Imports:

View File

@@ -117,6 +117,8 @@ save_settings: 4095
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
// Load channel config from

View File

@@ -41,7 +41,7 @@
24: Job level raised.
25: Job level lowered.
26: Help commands:
//27: free
27: Commands help is not available.
28: No player found.
29: 1 player found.
30: %d players found.
@@ -353,11 +353,6 @@
// 334: Thirty-Four Castles
334: Total Domination
// Battlegrounds Queue
337: You may not join a battleground queue when you're in a battleground map.
338: You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
339: You can't apply to a battleground queue for %d seconds due to recently leaving one.
// Templates for @who output
343: Name: %s
344: (%s)
@@ -1051,7 +1046,7 @@
// @reloadatcommand
1036: Error reading groups.conf, reload failed.
//1037 free
1037: Error reading atcommand_athena.conf, reload failed.
// @mapinfo
1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
@@ -1530,7 +1525,7 @@
1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
1371: NPC variables may not be used with @set.
1372: Instance variables may not be used with @set.
1373: %s value is now: %lld
1373: %s value is now: %d
1374: %s value is now: %s
1375: %s is blank.

View File

@@ -45,7 +45,7 @@
24: 職業等級 上升
25: 職業等級 下降
26: 求助指令:
//27: free
27: 找不到檔案: help.txt
28: 沒有玩家
29: 有 1 位玩家
30: 有 %d 位玩家
@@ -867,7 +867,7 @@
// @reloadatcommand
1036: Error reading groups.conf, reload failed.
//1037 free
1037: Error reading atcommand_athena.conf, reload failed.
// @mapinfo
1038: 請至少輸入一個有效的列表數字 (使用方法: @mapinfo <0-3> [地圖名稱])
@@ -1341,8 +1341,8 @@
1370: 用法: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
1371: NPC variables may not be used with @set.
1372: Instance variables may not be used with @set.
1373: %s value is now: %lld
1374: %s value is now: %s
1373: %s value is now :%d
1374: %s value is now :%s
1375: %s is empty
//1376: free

View File

@@ -45,7 +45,7 @@
24: Job level augmenté.
25: Job level baissé.
26: Commandes d'aide:
//27: free
27: Commandes d'aide non-disponible.
28: Aucun Joueur trouvé.
29: 1 Joueur trouvé.
30: %d Joueurs trouvés.
@@ -879,7 +879,7 @@
// @reloadatcommand
1036: Erreur à la lecture de groups.conf, reload échoué.
//1037 free
1037: Erreur à la lecture de atcommand_athena.conf, reload échoué.
// @mapinfo
1038: Entrez un numéro de la liste (usage: @mapinfo <0-3> <map>).
@@ -1354,8 +1354,8 @@
1370: Usage: ex. "@set PoringCharVarSTR$" affiche sa valeur actuelle, Super Duper String.
1371: Les variables des NPC ne peuvent pas être utilisées/changées avec @set.
1372: Les variables d'Instance ne peuvent pas être utilisées avec @set.
1373: %s valeur est maintenant: %lld
1374: %s valeur est maintenant: %s
1373: %s valeur est maintenant :%d
1374: %s valeur est maintenant :%s
1375: %s est vide
//1376: free

View File

@@ -44,7 +44,7 @@
24: Job Level erhöht.
25: Job Level verringert.
26: Hilfsbefehle:
//27: free
27: Der help-Befehl ist nicht verfügbar.
28: Kein Spieler gefunden.
29: 1 Spieler gefunden.
30: %d Spieler gefunden.

View File

@@ -41,7 +41,7 @@
24: Job Level dinaikkan.
25: Job Level diturunkan.
26: Bantuan command:
//27: free
27: Bantuan command tidak tersedia.
28: Pemain tidak ditemukan.
29: 1 pemain ditemukan.
30: %d pemain ditemukan.
@@ -969,7 +969,7 @@
// @reloadatcommand
1036: Terjadi kesalahan saat membaca groups.conf, tidak berhasil dimuat ulang.
//1037 free
1037: Terjadi kesalahan saat membaca atcommand_athena.conf, tidak berhasil dimuat ulang.
// @mapinfo
1038: Harap masukkan setidaknya 1 pilihan. (Penggunaan: @mapinfo <0-3> <map>).
@@ -1445,7 +1445,7 @@
1370: Contoh penggunaan: \"@set PoringCharVarSTR$\" menampilkan nilainya, Super Duper String.
1371: Variabel pada NPC tidak boleh digunakan dengan @set.
1372: Variabel instansi tidak boleh digunakan dengan @set.
1373: Nilai %s saat ini: %lld
1373: Nilai %s saat ini: %d
1374: Nilai %s saat ini: %s
1375: %s kosong
//1376: free

View File

@@ -51,7 +51,7 @@
24: Nível de classe acrescido.
25: Nível de classe decrescido.
26: Comandos de ajuda:
//27: free
27: Comandos de ajuda não disponível.
28: Nenhum jogador encontrado.
29: 1 jogador encontrado.
30: %d jogadores encontrados.
@@ -1048,7 +1048,7 @@
// @reloadatcommand
1036: Erro na leitura do grups.conf, recarregamento falhou.
//1037 free
1037: Erro na leitura do atcommand_athena.conf, recarregamento falhou.
// @mapinfo
1038: Digite pelo menos um número válido da lista (uso: @mapinfo <0-3> <mapa>).
@@ -1524,8 +1524,8 @@
1370: Uso: ex. "@set PoringCharVarSTR$" exibe seu valor, Super Duper String.
1371: Variáveis de NPC não podem ser usadas com @set.
1372: Variáveis de instância não podem ser usadas com @set.
1373: %s valor agora é: %lld
1374: %s valor agora é: %s
1373: %s valor agora é :%d
1374: %s valor agora é :%s
1375: %s é vazia
//1376: free

View File

@@ -43,7 +43,7 @@
24: Уровень профессии повышен.
25: Уровень профессии снижен.
26: Подсказки для команд:
//27: free
27: Подсказки для команд не доступны.
28: Игроки не найдены.
29: Найден 1 игрок.
30: Найдено %d игрока(ов).
@@ -880,7 +880,7 @@
// @reloadatcommand
1036: Ошибка чтения файла groups.conf, перезагрузка не удалась.
//1037 free
1037: Ошибка чтения файла atcommand_athena.conf, перезагрузка не удалась.
// @mapinfo
1038: Введите хотя бы один номер (Использование: @mapinfo <0-3> <локация>).
@@ -1354,8 +1354,8 @@
1370: Использование: прим. "@set PoringCharVarSTR$" будет иметь значение "Super Duper String".
1371: Переменные НИП не могут быть использованы командой @set.
1372: Переменные групп не могут быть использованы командой @set.
1373: %s значение: %lld
1374: %s значение: %s
1373: %s значение :%d
1374: %s значение :%s
1375: %s пусто
//1376: free

View File

@@ -41,7 +41,7 @@
24: Has aumentado tu nivel de oficio.
25: Has disminuido tu nivel de oficio.
26: Ayuda sobre comandos:
//27: free
27: No hay ninguna ayuda disponible.
28: No se ha encontrado ningún jugador.
29: Se ha encontrado 1 jugador.
30: Se han encontrado %d jugadores.
@@ -1017,7 +1017,7 @@
// @reloadatcommand
1036: Ha ocurrido un error al cargar el archivo groups.conf.
//1037 free
1037: Ha ocurrido un error al cargar el archivo atcommand_athena.conf.
// @mapinfo
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
@@ -1493,7 +1493,7 @@
1370: Instrucciones: ej. "@set PoringCharVarSTR$" muestra su valor, cadena de texto.
1371: Las variables de NPC no se pueden editar con @set.
1372: Las variables de instancias no se pueden editar con @set.
1373: El valor %s ahora es: %lld
1373: El valor %s ahora es: %d
1374: El valor %s ahora es: %s
1375: %s está vacío

View File

@@ -45,7 +45,7 @@
24: Job level א¾<D790>ט<EFBFBD>¢<EFBFBD>י¹.
25: Job level <20>´<EFBFBD>§.
26: Help commands:
//27: free
27: ¤<EFBFBD><EFBFBD><EFBFBD>ט§ help ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶ד×יה´י.
28: ה<>ט¾÷¼<C3B7>יא<D799>ט¹.
29: ¾÷¼<C3B7>יא<D799>ט¹ 1 ¤¹.
30: ¾÷¼<C3B7>יא<D799>ט¹ %d ¤¹.
@@ -873,7 +873,7 @@
// @reloadatcommand
1036: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל groups.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
//1037 free
1037: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל atcommand_athena.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
// @mapinfo
1038: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>א<EFBFBD>¢<EFBFBD><C2A2>ט<EFBFBD>§<EFBFBD>¹ט<C2B9><D798><EFBFBD>¹<EFBFBD>ט§¤ט<C2A4>¨<EFBFBD><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><>¸<EFBFBD>ד×י: @mapinfo <0-3> <map>).
@@ -1347,7 +1347,7 @@
1370: <20><>¸<EFBFBD>ד×י: ex. "@set PoringCharVarSTR$" ¨<>ב<EFBFBD>´§¼<C2A7><C2BC><EFBFBD>¾¸לא»ח¹¤ט<C2A4>, Super Duper String.
1371: µ<><C2B5>ב»<D791> NPC ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
1372: µ<><C2B5>ב»<D791> Instance ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
1373: %s <20><>¤ט<C2A4>: %lld
1373: %s <20><>¤ט<C2A4>: %d
1374: %s <20><>¤ט<C2A4>: %s
1375: %s ה<>ט<EFBFBD><D798>¤ט<C2A4>ד´ז.
//1376: free

227
db/abra_db.txt Normal file
View File

@@ -0,0 +1,227 @@
// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName
5,Bash,500
6,Provoke,500
7,Magnum Break,500
8,Endure,500
10,Sight,500
11,Napalm Beat,500
12,Safety Wall,500
13,Soul Strike,500
14,Cold Bolt,500
15,Frost Diver,500
16,Stone Curse,500
17,Fire Ball,500
18,Fire Wall,500
19,Fire Bolt,500
20,Lightning Bolt,500
21,Thunder Storm,500
24,Ruwach,500
25,Pneuma,500
26,Teleport,500
27,Warp Portal,500
28,Heal,500
29,Increase AGI,500
30,Decrease AGI,500
31,Aqua Benedicta,500
32,Signum Crucis,500
33,Angelus,500
34,Blessing,500
35,Cure,500
40,Item Appraisal,500
41,Vending,500
42,Mammonite,500
45,Improve Concentration,500
46,Double Strafe,500
47,Arrow Shower,500
50,Steal,500
51,Hiding,500
52,Envenom,500
53,Detoxify,500
54,Resurrection,500
56,Pierce,500
57,Brandish Spear,500
58,Spear Stab,500
59,Spear Boomerang,500
60,TwoHand Quicken,500
61,Counter Attack,500
62,Bowling Bash,500
66,Impositio Manus,500
67,Suffragium,500
68,Aspersio,500
69,B.S Sacramenti,500
70,Sanctuary,500
71,Slow poison,500
72,Status Recovery,500
73,Kyrie Eleison,500
74,Magnificat,500
75,Gloria,500
76,Lex Divina,500
77,Turn Undead,500
78,Lex Aeterna,500
79,Magnus Exorcismus,500
80,Fire Pillar,500
81,Sightrasher,500
//82,Fire Ivy,500
83,Meteor Storm,500
84,Jupitel Thunder,500
85,Lord of Vermilion,500
86,Water Ball,500
87,Ice Wall,500
88,Frost Nova,500
89,Storm Gust,500
90,Earth spike,500
91,Heaven's Drive,500
92,Quagmire,500
93,Sense,500
//108,Weapon Repair,500
110,Hammer Fall,500
111,Adrenaline Rush,500
112,Weapon Perfection,500
113,Power-Thrust,500
114,Maximize Power,500
115,Skid Trap,500
116,Land Mine,500
117,Ankle Snare,500
118,Shockwave Trap,500
119,Sandman,500
120,Flasher,500
121,Freezing Trap,500
122,Blast Mine,500
123,Claymore Trap,500
124,Remove Trap,500
125,Talkie box,500
129,Blitz Beat,500
130,Detect,500
131,Spring Trap,500
135,Cloaking,500
136,Sonic Blow,500
137,Grimtooth,500
138,Enchant Poison,500
139,Poison React,500
140,Venom Dust,500
141,Venom Splasher,500
//---EP4.0 Skill---
211,Mug,500
212,Back Stab,500
214,Sightless Raid,500
215,Divest Weapon,500
216,Divest Shield,500
217,Divest Armor,500
218,Divest Helm,500
219,Snatch,500
220,Scribble,500
//221,Piece,500
222,Remover,500
249,Guard,500
250,Smite,500
251,Shield Boomerang,500
252,Shield Reflect,500
253,Holy Cross,500
254,Grand Cross,500
255,Sacrifice,500
256,Resistant Souls,500
257,Defending Aura,500
258,Spear Quicken,500
261,Summon Spirit Sphere,500
262,Absorb Spirit Sphere,500
264,Snap,500
266,Occult Impact,500
267,Throw Spirit Sphere,500
268,Mental Strength,500
269,Root,500
270,Fury,500
271,Asura Strike,500
//272,Raging Quadruple Blow,500
//273,Raging Thrust,500
275,Cast Cancel,500
276,Magic Rod,500
277,Spell Break,500
279,Hindsight,500
280,Endow Blaze,500
281,Endow Tsunami,500
282,Endow Tornado,500
283,Endow Quake,500
285,Volcano,500
286,Deluge,500
287,Whirlwind,500
288,Magnetic Earth,500
289,Dispel,500
// Abracadabra Derivation Skill
291,Monocell,250:500:750:1000:1250:1200:1750:2000:2250:2500
292,Class Change,0:0:0:0:10:10:20:20:30:30
293,Summon Monster,100:200:300:400:500:600:700:800:900:1000
294,Grampus Morph,0:0:0:0:0:0:0:10:50:100
295,Grim Reaper,50:100:150:200:250:300:350:400:450:500
//296,Gold Digger,50:100:150:200:250:300:350:400:450:500
//297,Beastly Hypnosis,50:100:150:200:250:300:350:400:450:500
298,Questioning,1000:800:600:400:200:0:0:0:0:0
299,Gravity,0:0:0:0:0:0:0:20:50:100
//300,Leveling,0:0:0:0:0:0:0:0:10:50
301,Suicide,0:0:0:0:0:0:0:10:50:100
302,Rejuvination,0:0:0:0:0:0:20:50:100:200
303,Coma,0:0:0:0:100:200:300:400:500:600
// Dancer / Bard commonness
//304,Amp,500
//305,Encore,500
//306,Lullaby,500
//307,Mental Sensing,500
//308,Down Tempo,500
//309,Battle Theme,500
//310,Harmonic Lick,500
//311,Classical Pluck,500
//312,Power Chord,500
//313,Acoustic Rhythm,500
//314,Ragnarok,500
// Bard skill
316,Melody Strike,500
//317,Unchained Serenade,500
318,Unbarring Octave,500
//319,Perfect Tablature,500
//320,Impressive Riff,500
//321,Magic Strings,500
//322,Song of Lutie,500
// Dancer skill
324,Slinging Arrow,500
//325,Hip Shaker,500
326,Dazzler,500
//327,Focus Ballet,500
//328,Slow Grace,500
//329,Lady Luck,500
//330,Gypsy's Kiss,500

View File

@@ -1,326 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1
Body:
- Skill: SM_BASH
- Skill: SM_PROVOKE
- Skill: SM_MAGNUM
- Skill: SM_ENDURE
- Skill: MG_SIGHT
- Skill: MG_NAPALMBEAT
- Skill: MG_SAFETYWALL
- Skill: MG_SOULSTRIKE
- Skill: MG_COLDBOLT
- Skill: MG_FROSTDIVER
- Skill: MG_STONECURSE
- Skill: MG_FIREBALL
- Skill: MG_FIREWALL
- Skill: MG_FIREBOLT
- Skill: MG_LIGHTNINGBOLT
- Skill: MG_THUNDERSTORM
- Skill: AL_RUWACH
- Skill: AL_PNEUMA
- Skill: AL_TELEPORT
- Skill: AL_WARP
- Skill: AL_HEAL
- Skill: AL_INCAGI
- Skill: AL_DECAGI
- Skill: AL_HOLYWATER
- Skill: AL_CRUCIS
- Skill: AL_ANGELUS
- Skill: AL_BLESSING
- Skill: AL_CURE
- Skill: MC_IDENTIFY
- Skill: MC_VENDING
- Skill: MC_MAMMONITE
- Skill: AC_CONCENTRATION
- Skill: AC_DOUBLE
- Skill: AC_SHOWER
- Skill: TF_STEAL
- Skill: TF_HIDING
- Skill: TF_POISON
- Skill: TF_DETOXIFY
- Skill: ALL_RESURRECTION
- Skill: KN_PIERCE
- Skill: KN_BRANDISHSPEAR
- Skill: KN_SPEARSTAB
- Skill: KN_SPEARBOOMERANG
- Skill: KN_TWOHANDQUICKEN
- Skill: KN_AUTOCOUNTER
- Skill: KN_BOWLINGBASH
- Skill: PR_IMPOSITIO
- Skill: PR_SUFFRAGIUM
- Skill: PR_ASPERSIO
- Skill: PR_BENEDICTIO
- Skill: PR_SANCTUARY
- Skill: PR_SLOWPOISON
- Skill: PR_STRECOVERY
- Skill: PR_KYRIE
- Skill: PR_MAGNIFICAT
- Skill: PR_GLORIA
- Skill: PR_LEXDIVINA
- Skill: PR_TURNUNDEAD
- Skill: PR_LEXAETERNA
- Skill: PR_MAGNUS
- Skill: WZ_FIREPILLAR
- Skill: WZ_SIGHTRASHER
- Skill: WZ_METEOR
- Skill: WZ_JUPITEL
- Skill: WZ_VERMILION
- Skill: WZ_WATERBALL
- Skill: WZ_ICEWALL
- Skill: WZ_FROSTNOVA
- Skill: WZ_STORMGUST
- Skill: WZ_EARTHSPIKE
- Skill: WZ_HEAVENDRIVE
- Skill: WZ_QUAGMIRE
- Skill: WZ_ESTIMATION
- Skill: BS_HAMMERFALL
- Skill: BS_ADRENALINE
- Skill: BS_WEAPONPERFECT
- Skill: BS_OVERTHRUST
- Skill: BS_MAXIMIZE
- Skill: HT_SKIDTRAP
- Skill: HT_LANDMINE
- Skill: HT_ANKLESNARE
- Skill: HT_SHOCKWAVE
- Skill: HT_SANDMAN
- Skill: HT_FLASHER
- Skill: HT_FREEZINGTRAP
- Skill: HT_BLASTMINE
- Skill: HT_CLAYMORETRAP
- Skill: HT_REMOVETRAP
- Skill: HT_TALKIEBOX
- Skill: HT_BLITZBEAT
- Skill: HT_DETECTING
- Skill: HT_SPRINGTRAP
- Skill: AS_CLOAKING
- Skill: AS_SONICBLOW
- Skill: AS_GRIMTOOTH
- Skill: AS_ENCHANTPOISON
- Skill: AS_POISONREACT
- Skill: AS_VENOMDUST
- Skill: AS_SPLASHER
- Skill: RG_STEALCOIN
- Skill: RG_BACKSTAP
- Skill: RG_RAID
- Skill: RG_STRIPWEAPON
- Skill: RG_STRIPSHIELD
- Skill: RG_STRIPARMOR
- Skill: RG_STRIPHELM
- Skill: RG_INTIMIDATE
- Skill: RG_GRAFFITI
- Skill: RG_CLEANER
- Skill: CR_AUTOGUARD
- Skill: CR_SHIELDCHARGE
- Skill: CR_SHIELDBOOMERANG
- Skill: CR_REFLECTSHIELD
- Skill: CR_HOLYCROSS
- Skill: CR_GRANDCROSS
- Skill: CR_DEVOTION
- Skill: CR_PROVIDENCE
- Skill: CR_DEFENDER
- Skill: CR_SPEARQUICKEN
- Skill: MO_CALLSPIRITS
- Skill: MO_ABSORBSPIRITS
- Skill: MO_BODYRELOCATION
- Skill: MO_INVESTIGATE
- Skill: MO_FINGEROFFENSIVE
- Skill: MO_STEELBODY
- Skill: MO_BLADESTOP
- Skill: MO_EXPLOSIONSPIRITS
- Skill: MO_EXTREMITYFIST
- Skill: SA_CASTCANCEL
- Skill: SA_MAGICROD
- Skill: SA_SPELLBREAKER
- Skill: SA_AUTOSPELL
- Skill: SA_FLAMELAUNCHER
- Skill: SA_FROSTWEAPON
- Skill: SA_LIGHTNINGLOADER
- Skill: SA_SEISMICWEAPON
- Skill: SA_VOLCANO
- Skill: SA_DELUGE
- Skill: SA_VIOLENTGALE
- Skill: SA_LANDPROTECTOR
- Skill: SA_DISPELL
- Skill: SA_MONOCELL
Probability:
- Level: 1
Probability: 250
- Level: 2
Probability: 500
- Level: 3
Probability: 750
- Level: 4
Probability: 1000
- Level: 5
Probability: 1250
- Level: 6
Probability: 1200
- Level: 7
Probability: 1750
- Level: 8
Probability: 2000
- Level: 9
Probability: 2250
- Level: 10
Probability: 2500
- Skill: SA_CLASSCHANGE
Probability:
- Level: 5
Probability: 10
- Level: 6
Probability: 10
- Level: 7
Probability: 20
- Level: 8
Probability: 20
- Level: 9
Probability: 30
- Level: 10
Probability: 30
- Skill: SA_SUMMONMONSTER
Probability:
- Level: 1
Probability: 100
- Level: 2
Probability: 200
- Level: 3
Probability: 300
- Level: 4
Probability: 400
- Level: 5
Probability: 500
- Level: 6
Probability: 600
- Level: 7
Probability: 700
- Level: 8
Probability: 800
- Level: 9
Probability: 900
- Level: 10
Probability: 1000
- Skill: SA_REVERSEORCISH
Probability:
- Level: 8
Probability: 10
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_DEATH
Probability:
- Level: 1
Probability: 50
- Level: 2
Probability: 100
- Level: 3
Probability: 150
- Level: 4
Probability: 200
- Level: 5
Probability: 250
- Level: 6
Probability: 300
- Level: 7
Probability: 350
- Level: 8
Probability: 400
- Level: 9
Probability: 450
- Level: 10
Probability: 500
- Skill: SA_QUESTION
Probability:
- Level: 1
Probability: 1000
- Level: 2
Probability: 800
- Level: 3
Probability: 600
- Level: 4
Probability: 400
- Level: 5
Probability: 200
- Skill: SA_GRAVITY
Probability:
- Level: 8
Probability: 20
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_INSTANTDEATH
Probability:
- Level: 8
Probability: 10
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_FULLRECOVERY
Probability:
- Level: 7
Probability: 20
- Level: 8
Probability: 50
- Level: 9
Probability: 100
- Level: 10
Probability: 200
- Skill: SA_COMA
Probability:
- Level: 5
Probability: 100
- Level: 6
Probability: 200
- Level: 7
Probability: 300
- Level: 8
Probability: 400
- Level: 9
Probability: 500
- Level: 10
Probability: 600
- Skill: BA_MUSICALSTRIKE
- Skill: BA_FROSTJOKER
- Skill: DC_THROWARROW
- Skill: DC_SCREAM
Footer:
Imports:
- Path: db/pre-re/abra_db.yml
Mode: Prerenewal
- Path: db/import/abra_db.yml

View File

@@ -1,40 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/achievement_level_db.yml
Mode: Prerenewal
- Path: db/re/achievement_level_db.yml
Mode: Renewal
- Path: db/import/achievement_level_db.yml

View File

@@ -1,174 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Battleground Queue Database
###########################################################################
#
# Battleground Queue Settings
#
###########################################################################
# - Id Unique ID for the battleground type.
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
# MinPlayers Minimum number of players required on each team. (Default: 1)
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
# MinLevel Minimum level required to join the battleground. (Default: 1)
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
# Locations: Battleground location settings.
# - Map The map on which the battleground will be played.
# StartEvent NPC event triggered when the battleground starts.
# TeamA: TeamA settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
# TeamB: TeamB settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
###########################################################################
Header:
Type: BATTLEGROUND_DB
Version: 1
Body:
- Id: 1
Name: "Tierra Gorge"
MinPlayers: 6
MinLevel: 80
Locations:
- Map: "bat_a01"
StartEvent: "start#bat_a01::OnReadyCheck"
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: "start#bat_a01::OnGuillaumeQuit"
Variable: "$@TierraBG1_id1"
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: "start#bat_a01::OnCroixQuit"
Variable: "$@TierraBG1_id2"
- Map: "bat_a02"
StartEvent: "start#bat_a02::OnReadyCheck"
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: "start#bat_a02::OnGuillaumeQuit"
Variable: "$@TierraBG2_id1"
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: "start#bat_a02::OnCroixQuit"
Variable: "$@TierraBG2_id2"
- Id: 2
Name: "Flavius"
MinPlayers: 6
MinLevel: 80
Locations:
- Map: "bat_b01"
StartEvent: "start#bat_b01::OnReadyCheck"
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: "start#bat_b01::OnGuillaumeQuit"
Variable: "$@FlaviusBG1_id1"
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: "start#bat_b01::OnCroixQuit"
Variable: "$@FlaviusBG1_id2"
- Map: "bat_b02"
StartEvent: "start#bat_b02::OnReadyCheck"
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: "start#bat_b02::OnGuillaumeQuit"
Variable: "$@FlaviusBG2_id1"
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: "start#bat_b02::OnCroixQuit"
Variable: "$@FlaviusBG2_id2"
- Id: 3
Name: "KVM (Level 80 and up)"
MinPlayers: 5
MinLevel: 80
Locations:
- Map: "bat_c01"
StartEvent: "KvM01_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM01_BG::OnGuillaumeDie"
QuitEvent: "KvM01_BG::OnGuillaumeQuit"
Variable: "$@KvM01BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM01_BG::OnCroixDie"
QuitEvent: "KvM01_BG::OnCroixQuit"
Variable: "$@KvM01BG_id2"
- Id: 4
Name: "KVM (Level 60~79)"
MinPlayers: 5
MinLevel: 60
MaxLevel: 79
Locations:
- Map: "bat_c02"
StartEvent: "KvM02_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM02_BG::OnGuillaumeDie"
QuitEvent: "KvM02_BG::OnGuillaumeQuit"
Variable: "$@KvM02BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM02_BG::OnCroixDie"
QuitEvent: "KvM02_BG::OnCroixQuit"
Variable: "$@KvM02BG_id2"
- Id: 5
Name: "KVM (Level 59 and below"
MinPlayers: 5
MaxLevel: 59
Locations:
- Map: "bat_c03"
StartEvent: "KvM03_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM03_BG::OnGuillaumeDie"
QuitEvent: "KvM03_BG::OnGuillaumeQuit"
Variable: "$@KvM03BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM03_BG::OnCroixDie"
QuitEvent: "KvM03_BG::OnCroixQuit"
Variable: "$@KvM03BG_id2"
Footer:
Imports:
- Path: db/import/battleground_db.yml

View File

@@ -0,0 +1,17 @@
// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName

View File

@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1

View File

@@ -1,32 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Import Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1

View File

@@ -1,52 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Battleground Queue Database
###########################################################################
#
# Battleground Queue Settings
#
###########################################################################
# - Id Unique ID for the battleground type.
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
# MinPlayers Minimum number of players required on each team. (Default: 1)
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
# MinLevel Minimum level required to join the battleground. (Default: 1)
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
# Locations: Battleground location settings.
# - Map The map on which the battleground will be played.
# StartEvent NPC event triggered when the battleground starts.
# TeamA: TeamA settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
# TeamB: TeamB settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
###########################################################################
Header:
Type: BATTLEGROUND_DB
Version: 1

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Improvised Song Database
###########################################################################
#
# Improvised Song Settings
#
###########################################################################
# - Skill Skill to be casted by Improvised Song.
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
###########################################################################
Header:
Type: IMPROVISED_SONG_DB
Version: 1

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1

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// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID Mob ID to change.
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Mob Availability and Alias Database
###########################################################################
#
# Mob Availability and Alias Settings
#
###########################################################################
# - Mob Mob to adjust.
# Sprite Sprite which will be sent to the client instead of Mob.
# Sex Sex (if Sprite is a player). (Default: Female)
# HairStyle Hair Style ID (if Sprite is a player). (Default: 0)
# HairColor Hair Color ID (if Sprite is a player). (Default: 0)
# ClothColor Cloth Color ID (if Sprite is a player). (Default: 0)
# Weapon Item name of weapon (if Sprite is a player). (Default: 0)
# Shield Item name of shield (if Sprite is a player). (Default: 0)
# HeadTop Item name of headgear (if Sprite is a player). (Default: 0)
# HeadMid Item name of headgear (if Sprite is a player). (Default: 0)
# HeadLow Item name of headgear (if Sprite is a player). (Default: 0)
# PetEquip Item name of pet equipment (if Mob is a valid pet). (Default: 0)
# Options: Set an option for an object. (Optional)
# <Option>: bool
###########################################################################
Header:
Type: MOB_AVAIL_DB
Version: 1
#Body:
# Examples
# - Mob: PORING
# Sprite: BAPHOMET
# - Mob: E_OBEAUNE
# Sprite: PORING
# PetEquip: Backpack
# Easter Event Monsters
# - Mob: MOROCC_3
# Sprite: DOPPELGANGER
# - Mob: MOROCC_4
# Sprite: ECLIPSE
# rAthena Dev Team
# Valaris
# - Mob: BOW_GUARDIAN_
# Sprite: JOB_ASSASSIN_CROSS
# Sex: Male
# HairStyle: 1
# HairColor: 1
# ClothColor: 1
# Weapon: Jamadhar
# HeadTop: Sahkkat
# HeadMid: Sunglasses
# HeadLow: Cigar
# Options:
# Falcon: true
# Valaris Worshiper
# - Mob: E_CONDOR
# Sprite: JOB_THIEF
# Sex: Male
# HairStyle: 1
# HairColor: 1
# ClothColor: 1
# Weapon: Gladius
# Shield: Guard
# HeadTop: Sahkkat
# HeadMid: Sunglasses
# HeadLow: Cigar
# MC Cameri
# - Mob: E_TREASURE1
# Sprite: JOB_CRUSADER
# Sex: Male
# HairStyle: 6
# HairColor: 6
# ClothColor: 3
# Weapon: Sword
# Shield: Shield
# Options:
# Riding: true
# Poki#3
# - Mob: E_TREASURE2
# Sprite: JOB_SNIPER
# Sex: Male
# HairStyle: 21
# Weapon: Bow_Of_Rudra
# HeadTop: Boy's_Cap
# HeadMid: Takius_Blindfold
# HeadLow: Centimental_Leaf
# Options:
# Falcon: true
# Sentry
# - Mob: BOMBPORING
# Sprite: KNIGHT_GUARDIAN
# iRO Halloween Event 2009
# - Mob: EP14_MORS_BOSSB
# Sprite: ZOMBIE
# - Mob: EP14_MORS_MOB1
# Sprite: GHOUL
# - Mob: EP14_MORS_MOB2
# Sprite: ZOMBIE_MASTER
# iRO Halloween Event 2009
# - Mob: EP14_3_DEATH_B_MOB2
# Sprite: WHISPER
# - Mob: EP14_3_DEATH_B_MOB3
# Sprite: DARK_LORD

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// Skill Times Database
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
//
// CastingTime: time to cast this skill, in miliseconds
// AfterCastActDelay: "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay: amount of time before character can move again, in miliseconds
// Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down: amount of time until character can re-use this skill, in miliseconds
// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
//
// On all fields you can use ':' as a delimiter for level-specific values.
// For example:
// - Original: 6,0,0,0,30000,0,1000
// - Modified: 6,0,0,0,30000,0,1000:2500:3000:...
// Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.

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// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast: 0 - everything affects the skill's cast time
// 1 - skill's cast time is not affected by dex
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
// 1 - skill's delay is not affected by dex
// 2 - skill's delay is not affected by Magic Strings / Bragi
// 4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.

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// Copyable Skills Database
// List of skills able to be copied by Intimidate/Plagiarism and Reproduce.
//
// Sources:
// http://irowiki.org/wiki/Intimidate
// -> "Intimidate will copy any 2nd class skill"
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class,
// but cannot reproduce transcendent skills"
//
// Structure of Database:
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
//
// Option (bitmask) determines how a skill can be copied.
// 1 = Plagiarism
// 2 = Reproduce
//
// JobAllowed (bitmask) restricts copying the skill to certain classes.
// By default, all jobs can copy the skill (0).
// 1 = Rogue
// 2 = Stalker
// 4 = Shadow Chaser
// 8 = Trans. Shadow Chaser
// 16 = Baby Rouge
// 32 = Baby Shadow Chaser
//
// RequirementRemoved (bitmask) removes requirements when casting a copied skill.
// See 'skill_require_db.txt' for specific skill requirements.
// 0 = uses original requirement(s)
// 1 = hp
// 2 = maxhptrigger
// 4 = sp
// 8 = hprate
// 16 = sprate
// 32 = zeny
// 64 = weapon type
// 128 = ammo (with the amount)
// 256 = state
// 512 = statuses
// 1024 = spirit sphere
// 2048 = items (with the amount)
// 4096 = equipments
//
// Examples:
// AS_SONICBLOW,2,63,64
// Sonic Blow can be copied by all jobs with only Plagiarism.
// To use the copied skill, a Katar is not needed (a Sonic Blow weapon type requirement).
//
// CR_ACIDDEMONSTRATION,3,10
// Acid Demonstration can only be copied by Stalker/Trans. Shadow Chaser with Plagiarism or Reproduce.
// This mode simulates the previous battle config, which allowed only Trans. classes to copy Trans. skills.

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//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
// 01 ID
// 02 range (combo skills do not check for range when used,
// if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
// -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area
// 0x04 - Damage should be split among targets
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
// 0x40 - Skill ignores target's flee (magic type always ignores)
// 0x80 - Skill ignores target's def cards
// 07 splash/effect range
// -1 - for screen-wide
// 0 - no splash
// all other values follow the formula: value * 2 + 1
// 1 - 3x3
// 2 - 5x5
// 3 - 7x7
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits,
// negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
// 12 inf2 (skill information 2):
// 0x00001 - quest skill
// 0x00002 - npc skill
// 0x00004 - wedding skill
// 0x00008 - spirit skill
// 0x00010 - guild skill
// 0x00020 - song/dance
// 0x00040 - ensemble skill
// 0x00080 - trap
// 0x00100 - skill that damages/targets yourself
// 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill)
// 0x00400 - usable only on party-members (and enemies if skill is offensive)
// 0x00800 - usable only on guild-mates (and enemies if skill is offensive)
// 0x01000 - disable usage on enemies (for non-offensive skills).
// 0x02000 - available skill for SC_AUTOSHADOWSPELL
// 0x04000 - chorus skill
// 0x08000 - skill that ignore bg reduction
// 0x10000 - skill that ignore gvg reduction
// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
// 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080)
// 13 maxcount: max amount of skill instances to place on the ground when
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
// that attack using a path, this is the path length to be used.
// 14 attack type (none, weapon, magic, misc)
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 inf3 (skill information 3):
// 0x00001 - skill ignores land protector
// 0x00002 - free
// 0x00004 - usable skills while hiding
// 0x00008 - skill that can be use while in dancing state
// 0x00010 - skill that could hit emperium
// 0x00020 - skill ignores SC_STASIS
// 0x00040 - skill blocked by kagehumi
// 0x00080 - skill range affected by AC_VULTURE
// 0x00100 - skill range affected by GS_SNAKEEYE
// 0x00200 - skill range affected by NJ_SHADOWJUMP
// 0x00400 - skill range affected by WL_RADIUS
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can be used while on Madogear
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
// 0x80000 - skill blocked by RA_WUGBITE
// 17 Name
// 18 Description

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Skill Database
###########################################################################
#
# Skill Settings
#
###########################################################################
# - Id Unique skill ID.
# Name Skill Aegis name.
# Description Skill description.
# MaxLevel Max skill level.
# Type Skill type. (Default: None)
# TargetType Skill target type. (Default: Passive)
# DamageFlags: Skill damage properties.
# Flags: Skill information flags.
# Range: Skill range. (Default: 0)
# - Level Skill level.
# Size Range at specific skill level.
# Hit Skill hit type. (Default: Normal)
# HitCount: Skill hit count. (Default: 0)
# - Level Skill level.
# Count Number of hits at specific skill level.
# Element: Skill element. (Default: Neutral)
# - Level Skill level.
# Element Element at specific skill level.
# SplashArea: Skill splash area of effect. (Default: 0)
# - Level Skill level.
# Area Splash area at specific skill level.
# ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
# - Level Skill level.
# Max Active instances at specific skill level.
# Knockback: Amount of tiles the skill knockbacks. (Default: 0)
# - Level Skill level.
# Amount Knockback count at specific skill level.
# CopyFlags: Determines if the skill is copyable. (Optional)
# Skill: Type of skill that can copy.
# RemoveRequirement: Remove a requirement type. (Optional)
# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
# Type: Type of NPC.
# CastCancel Cancel cast when hit. (Default: true)
# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
# CastTime: Time to cast the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cast time at specific skill level in milliseconds.
# AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast walk delay at specific skill level in milliseconds.
# Duration1: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Duration2: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cooldown at specific skill level in milliseconds.
# FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# CastTimeFlags: Effects of the skill's cast time. (Optional)
# CastDelayFlags: Effects of the skill's delay. (Optional)
# Requires: List of requirements to cast the skill. (Optional)
# HpCost: HP required to cast. (Default: 0)
# - Level Skill level.
# Amount HP required at specific skill level.
# SpCost: SP required to cast. (Default: 0)
# - Level Skill level.
# Amount SP required at specific skill level.
# HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
# - Level Skill level.
# Amount HP rate required at specific skill level.
# SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
# - Level Skill level.
# Amount SP rate required at specific skill level.
# MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
# - Level Skill level.
# Amount Maximum HP trigger required at specific skill level.
# ZenyCost: Zeny required to cast. (Default: 0)
# - Level Skill level.
# Amount Zeny required at specific skill level.
# Weapon: Weapon required to cast. (Default: All)
# Ammo: Ammo required to cast. (Default: None)
# AmmoAmount: Ammo amount required to cast. (Default: 0)
# - Level Skill level.
# Amount Ammo amount required at specific skill level.
# State Special state required to cast. (Default: None)
# Status: Status change required to cast. (Default: nullptr)
# SphereCost: Spirit sphere required to cast. (Default: 0)
# - Level Skill level.
# Amount Spirit sphere required at specific skill level.
# ItemCost: Item required to cast. (Default: 0)
# - Item Item name.
# Amount Item amount.
# Equipment: Equipped item required to cast. (Default: nullptr)
# Unit: Skill unit values. (Optional)
# Id Skill unit ID.
# AlternateId: Alternate skill unit ID. (Default: 0)
# Layout: Skill unit layout. (Default: 0)
# - Level Skill level.
# Size Unit layout at specific skill level.
# Range: Skill unit range. (Default: 0)
# - Level Skill level.
# Size Unit range at specific skill level.
# Interval Skill unit interval in milliseconds. (Default: 0)
# Target Skill unit target type. (Default: All)
# Flag: Skill unit flags. (Default: None)
###########################################################################
Header:
Type: SKILL_DB
Version: 1

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// Improvise Database
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
//
// Structure of Database:
// SkillID,Rate
//
// - To remove entry by importing, put 0 on 'Rate'

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// Skill Distance-to-NPC Database
// Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
//
// Structure of Database:
// SkillName,AdditionalRange{,NPC Type}
//
// AdditionalRange:
// Number of cells from an NPC where the skill can be cast.
// If zero, this will read the splash range value from skill_db;
// if that is also zero, range+layout's range from skill_unit_db will be used.
//
// NPC Type (bitmask):
// 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
//
// Examples:
// MG_SAFETYWALL,2
// Safety Wall can't be placed within 2 ground cells of an NPC.
// (MG_SAFETYWALL doesn't have splash, layout range, and range value,
// so we must add the 'additional_range', or it will be pointless.)
//
// GS_DESPERADO,2
// Desperado can't be casted if the caster is standing within 5 cells of an NPC.
// (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
//
// SC_CHAOSPANIC,0,1
// Chaos Panic can't be placed within 2 ground cells of a warp portal.
// (Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)

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// Skill Requirements Database
//
// Structure of Database:
// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
//
// If HP/SPratecost is positive, it is a percent of your current life, otherwise it is a percent of your max life.
//
// Legend for 'RequiredState' field:
// none = Nothing special
// hidden = Requires on hidden status by using Hiding, Cloaking, or maybe Chasewalk
// riding = Requires to ride either a peco or a dragon
// falcon = Requires a Falcon
// cart = Requires a Pushcart (for renewal can replace this state by SC_PUSH_CART in 'RequiredStatuses' field)
// shield = Requires a 0,shield equipped
// recover_weight_rate = Requires to be less than 50% weight
// move_enable = Requires to be able to move
// water = Requires to be standing on a water cell
// dragon = Requires to ride a Dragon
// warg = Requires a Warg
// ridingwarg = Requires to ride a Warg
// mado = Requires to have an active mado
// elementalspirit = Requires to have an Elemental Spirit summoned.
// peco = Requires riding a peco
//
// 'RequiredStatuses'
// Fill the value only with SC_STATUS (see db/const.txt for more details)
// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
// Use any number or SC_ALL will disable status requirements
// 'RequiredEquipment'
// Specified equipment to be equipped. For multiple values, use : as delimiter.
// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)

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// Skill Unit Database
//
// Structure of Database:
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party / guild
// ally (party +guildmates) / all / enemy
// flag 0x0001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x0002(UF_NOREITERRATION) Spell cannot be stacked
// 0x0004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x0008(UF_NOOVERLAP) Spell effects do not overlap
// 0x0010(UF_PATHCHECK) Only cells with a shootable path will be placed
// 0x0020(UF_NOPC) Spell cannot affect players.
// 0x0040(UF_NOMOB) Spell cannot affect mobs.
// 0x0080(UF_SKILL) Spell CAN affect skills.
// 0x0100(UF_DANCE) Dance skill
// 0x0200(UF_ENSEMBLE) Ensemble skill
// 0x0400(UF_SONG) Song skill
// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// 0x89,0x8a,0x8b without indication
//
// u1 u2 lay r intr target flag
//

View File

@@ -0,0 +1,9 @@
// Reading Spellbook Preserve Points Database
//
// Structure of Database:
// SkillID,PreservePoints,Required Book
//
// NOTE:
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
// - To remove entry by importing, put 0 for 'PreservePoints'

View File

@@ -1,32 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################
Header:
Type: READING_SPELLBOOK_DB
Version: 1

View File

@@ -1,37 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Improvised Song Database
###########################################################################
#
# Improvised Song Settings
#
###########################################################################
# - Skill Skill to be casted by Improvised Song.
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
###########################################################################
Header:
Type: IMPROVISED_SONG_DB
Version: 1
Footer:
Imports:
- Path: db/re/improvise_db.yml
Mode: Renewal
- Path: db/import/improvise_db.yml

31
db/magicmushroom_db.txt Normal file
View File

@@ -0,0 +1,31 @@
// Magic Mushroom Database
// List of skills that are randomly used through Magic Mushroom status change.
//
// Structure of Database:
// SkillID{,RemoveFlag}
//
// - To remove entry by importing, put 1 value on 'RemoveFlag'
7 //SM_MAGNUM
8 //SM_ENDURE
10 //MG_SIGHT
24 //AL_RUWACH
32 //AL_CRUCIS
33 //AL_ANGELUS
45 //AC_CONCENTRATION
61 //KN_AUTOCOUNTER
74 //PR_MAGNIFICAT
110 //BS_HAMMERFALL
114 //BS_MAXIMIZE
142 //NV_FIRSTAID
150 //TF_BACKSLIDING
151 //TF_PICKSTONE
157 //MG_ENERGYCOAT
249 //CR_AUTOGUARD
256 //CR_PROVIDENCE
261 //MO_CALLSPIRITS
270 //MO_EXPLOSIONSPIRITS
326 //DC_SCREAM
500 //GS_GLITTERING
527 //NJ_TATAMIGAESHI
531 //NJ_UTSUSEMI

View File

@@ -1,36 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1
Footer:
Imports:
- Path: db/re/magicmushroom_db.yml
Mode: Renewal
- Path: db/import/magicmushroom_db.yml

44
db/mob_avail.txt Normal file
View File

@@ -0,0 +1,44 @@
// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID Mob ID to change.
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.
// Option for carts only works if you compiled your server for a packet version before 2012-02-01
//1002,1039 // Poring - Baphomet
//1970,1002,10013 // Displays a Poring with a backpack
// Easter Event Monsters
//1920,1047,0
//1921,1093,0
// rAthena Dev Team
// Valaris
//1900,4013,1,1,1,1254,0,67,12,54,16,1
// Valaris Worshiper
//1901,6,1,1,1,1219,2101,67,12,54,0,1
// MC Cameri
//1902,14,1,6,6,1101,2105,0,0,0,32,3
// Poki#3
//1903,4012,1,21,0,1720,0,102,184,57,16,0
// Sentry
//1904,1286,0
// iRO Halloween Event 2008
//3000,1015,0
//3001,1036,0
//3002,1298,0
// iRO Halloween Event 2009
//3014,1179,0
//3015,1272,0

View File

@@ -19,7 +19,7 @@
14#0xFF0000#This is how you attack? Watch and learn, weaklings!
15#0xFF0000#It's time to finish the game!
16#0xFF0000#Oh, you're stronger than I thought!
17#0xFF0000#No, this can't be happening! I'm Satan Morocc, Demon King of Destruction!
17#0xFF0000#No, this can't be happening! I'm Satan Morroc, Demon King of Destruction!
18#0xFF0000#I can never die! I'll be coming back for you!
19#0xFF0000#I was born to conquer this world! None shall stop me!
20#0xFF0000#Your days are numbered!

View File

@@ -1,57 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1
Body:
- Skill: SA_TAMINGMONSTER
Probability:
- Level: 1
Probability: 50
- Level: 2
Probability: 100
- Level: 3
Probability: 150
- Level: 4
Probability: 200
- Level: 5
Probability: 250
- Level: 6
Probability: 300
- Level: 7
Probability: 350
- Level: 8
Probability: 400
- Level: 9
Probability: 450
- Level: 10
Probability: 500

View File

@@ -452,7 +452,7 @@ Body:
Score: 10
- ID: 120061
Group: "AG_ADVENTURE"
Name: "Juno Field Exploration"
Name: "Yuno Field Exploration"
#Reward:
# ItemID: 22876
Score: 10
@@ -704,7 +704,7 @@ Body:
Score: 10
- ID: 120103
Group: "AG_ADVENTURE"
Name: "Kunlun Field Exploration"
Name: "Gonryun Field Exploration"
#Reward:
# ItemID: 22876
Score: 10
@@ -890,7 +890,7 @@ Body:
Score: 20
- ID: 120134
Group: "AG_ADVENTURE"
Name: "Kunlun Dungeon Exploration"
Name: "Gonryun Dungeon Exploration"
#Reward:
# ItemID: 22876
Score: 20
@@ -1000,7 +1000,7 @@ Body:
Score: 10
- ID: 127005
Group: "AG_CHATTING"
Name: "Juno Contribution"
Name: "Yuno Contribution"
Map: "yuno"
Target:
- Id: 0
@@ -1564,7 +1564,7 @@ Body:
Score: 20
- ID: 129008
Group: "AG_ADVENTURE"
Name: "Rune-Midgarts Explorer"
Name: "Rune Midgard Explorer"
Dependent:
- Id: 129001
- Id: 129002
@@ -1578,7 +1578,7 @@ Body:
Score: 50
- ID: 129009
Group: "AG_ADVENTURE"
Name: "Juno Explorer"
Name: "Yuno Explorer"
Dependent:
- Id: 120052
- Id: 120053
@@ -2520,13 +2520,11 @@ Body:
Score: 20
- ID: 240000
Group: "AG_GOAL_LEVEL"
Name: "First Login after the introduction of Achievement Tasks"
Name: "Complete challenges after first introduction"
Score: 10
Condition: " true "
- ID: 240001
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 1"
Condition: " AchievementLevel >= 1 "
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
@@ -2534,7 +2532,6 @@ Body:
- ID: 240002
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 2"
Condition: " AchievementLevel >= 2 "
Dependent:
- Id: 240001
Reward:
@@ -2544,7 +2541,6 @@ Body:
- ID: 240003
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 3"
Condition: " AchievementLevel >= 3 "
Dependent:
- Id: 240002
Reward:
@@ -2554,7 +2550,6 @@ Body:
- ID: 240004
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 4"
Condition: " AchievementLevel >= 4 "
Dependent:
- Id: 240003
Reward:
@@ -2564,7 +2559,6 @@ Body:
- ID: 240005
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 5"
Condition: " AchievementLevel >= 5 "
Dependent:
- Id: 240004
Reward:
@@ -2574,7 +2568,6 @@ Body:
- ID: 240006
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 6"
Condition: " AchievementLevel >= 6 "
Dependent:
- Id: 240005
Reward:
@@ -2584,7 +2577,6 @@ Body:
- ID: 240007
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 7"
Condition: " AchievementLevel >= 7 "
Dependent:
- Id: 240006
Reward:
@@ -2594,7 +2586,6 @@ Body:
- ID: 240008
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 8"
Condition: " AchievementLevel >= 8 "
Dependent:
- Id: 240007
Reward:
@@ -2604,7 +2595,6 @@ Body:
- ID: 240009
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 9"
Condition: " AchievementLevel >= 9 "
Dependent:
- Id: 240008
Reward:
@@ -2614,7 +2604,6 @@ Body:
- ID: 240010
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 10"
Condition: " AchievementLevel >= 10 "
Dependent:
- Id: 240009
Reward:
@@ -2625,7 +2614,6 @@ Body:
- ID: 240011
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 11"
Condition: " AchievementLevel >= 11 "
Dependent:
- Id: 240010
Reward:
@@ -2635,7 +2623,6 @@ Body:
- ID: 240012
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 12"
Condition: " AchievementLevel >= 12 "
Dependent:
- Id: 240011
Reward:
@@ -2645,7 +2632,6 @@ Body:
- ID: 240013
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 13"
Condition: " AchievementLevel >= 13 "
Dependent:
- Id: 240012
Reward:
@@ -2655,7 +2641,6 @@ Body:
- ID: 240014
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 14"
Condition: " AchievementLevel >= 14 "
Dependent:
- Id: 240013
Reward:
@@ -2665,7 +2650,6 @@ Body:
- ID: 240015
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 15"
Condition: " AchievementLevel >= 15 "
Dependent:
- Id: 240014
Reward:
@@ -2675,7 +2659,6 @@ Body:
- ID: 240016
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 16"
Condition: " AchievementLevel >= 16 "
Dependent:
- Id: 240015
Reward:
@@ -2685,7 +2668,6 @@ Body:
- ID: 240017
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 17"
Condition: " AchievementLevel >= 17 "
Dependent:
- Id: 240016
Reward:
@@ -2695,7 +2677,6 @@ Body:
- ID: 240018
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 18"
Condition: " AchievementLevel >= 18 "
Dependent:
- Id: 240017
Reward:
@@ -2705,7 +2686,6 @@ Body:
- ID: 240019
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 19"
Condition: " AchievementLevel >= 19 "
Dependent:
- Id: 240018
Reward:
@@ -2715,7 +2695,6 @@ Body:
- ID: 240020
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 20"
Condition: " AchievementLevel >= 20 "
Dependent:
- Id: 240019
Reward:

View File

@@ -1,74 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Pre-Renewal Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1
Body:
- Level: 1
Points: 18
- Level: 2
Points: 49
- Level: 3
Points: 98
- Level: 4
Points: 171
- Level: 5
Points: 306
- Level: 6
Points: 410
- Level: 7
Points: 550
- Level: 8
Points: 728
- Level: 9
Points: 942
- Level: 10
Points: 1247
- Level: 11
Points: 1504
- Level: 12
Points: 1804
- Level: 13
Points: 2152
- Level: 14
Points: 2550
- Level: 15
Points: 3070
- Level: 16
Points: 3522
- Level: 17
Points: 4030
- Level: 18
Points: 4592
- Level: 19
Points: 5210
- Level: 20
Points: 5980

View File

@@ -436,7 +436,7 @@
1085,Mage_Test_2,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1086,Mage_Test_3,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1087,Mage_Test_4,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1088,Morocc_Potion,Morocc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
1088,Morocc_Potion,Morroc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
1089,Payon_Potion,Payon Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
1090,Mage_Test_Etc,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1091,Merchant_Box_Etc,Delivery Box,3,0,,10,,,,,,,,,,,,,{},{},{}
@@ -742,8 +742,8 @@
1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5; },{},{}
1471,Hell_Fire,Hellfire,5,20,,3500,200,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3; },{},{}
// 2-Handed Staffs
1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,23,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; },{},{}
1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,23,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; },{},{}
1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; },{},{}
1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,10,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; },{},{}
// 2-Handed Spears
1474,Gae_Bolg,Gae Bolg,5,20,,2000,160,,3,0,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
1475,Horseback_Lance,Equestrian's Spear,5,20,,3700,200,,4,0,0x00004082,7,2,34,4,75,1,5,{},{},{}
@@ -2572,7 +2572,7 @@
5389,Angel_Spirit,Angel Spirit,4,20,,200,,0,,0,0xFFFFFFFF,7,2,512,,30,0,394,{ bonus bStr,2; bonus bHit,15; },{},{}
5390,Santa_Hat_2,Frozen Twin Pompom,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus2 bResEff, Eff_Freeze, 3000; },{},{}
5391,Toast_C,Toast,4,20,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
5392,Louyang_Cap,Luoyang NewYear Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
5392,Louyang_Cap,Louyang NewYear Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
5393,Valentine_Hat,Love Valentine's Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,0,397,{ bonus bMaxSPrate, 7; bonus bMaxHPrate, 7; },{},{}
5394,Bubblegum_Lower,Bubblegum,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,0,{},{},{}
5395,Tiraya_Bonnet,Striped Hat,4,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{}
@@ -3067,7 +3067,7 @@
6026,Marriage_Covenant,Written Oath Of Marriage,3,0,,10,,,,,,,,,,,,,{},{},{}
6027,Crystal_Of_Feardoom,Crystal Of Feardom,3,0,,0,,,,,,,,,,,,,{},{},{}
6028,Seal_Scroll,Sealed Scroll,3,0,,0,,,,,,,,,,,,,{},{},{}
6029,Morocc_Tracing_Log,Morocc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
6029,Morocc_Tracing_Log,Morroc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
6030,Glitering_PaperA,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
6031,Glitering_PaperB,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
6032,Horn_Of_Hilsrion,Horn of Hillslion,3,500,,10,,,,,,,,,,,,,{},{},{}
@@ -3771,7 +3771,7 @@
7332,Slate,Complete Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7333,Piece_Of_Slate_1,Prontera Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7334,Piece_Of_Slate_2,Payon Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7335,Piece_Of_Slate_3,Morocc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7335,Piece_Of_Slate_3,Morroc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7336,Piece_Of_Slate_4,Geffen Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7337,Eye_Of_Hellion,Eye of Hellion,3,0,,0,,,,,,,,,,,,,{},{},{}
7338,RO_Transportation_Card,One-way Ticket,3,0,,0,,,,,,,,,,,,,{},{},{}
@@ -3968,11 +3968,11 @@
7529,Stolen_Sandals,Stolen Sandal,3,0,,0,,,,,,,,,,,,,{},{},{}
7530,Travel_Brochure_01,Travel Brochure [Amatsu],3,0,,0,,,,,,,,,,,,,{},{},{}
7531,Travel_Brochure_02,Travel Brochure [Kunlun],3,0,,0,,,,,,,,,,,,,{},{},{}
7532,Travel_Brochure_03,Travel Brochure [Luoyang],3,0,,0,,,,,,,,,,,,,{},{},{}
7532,Travel_Brochure_03,Travel Brochure [Louyang],3,0,,0,,,,,,,,,,,,,{},{},{}
7533,Travel_Brochure_04,Travel Brochure [Ayothaya],3,0,,0,,,,,,,,,,,,,{},{},{}
7534,Photo_Album_01,Amatsu Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7535,Photo_Album_02,Kunlun Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7536,Photo_Album_03,Luoyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7536,Photo_Album_03,Louyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7537,Photo_Album_04,Ayothaya Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7538,Sifted_Sand,Sand for Work,3,0,,0,,,,,,,,,,,,,{},{},{}
7539,Poring_Coin,Poring Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
@@ -4616,7 +4616,7 @@
12046,Int_Dish01,Grape Juice Herbal Tea,0,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,1; percentheal 0,5; },{},{}
12047,Int_Dish02,Autumn Red Tea,0,4000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,2; percentheal 0,5; },{},{}
12048,Int_Dish03,Honey Herbal Tea,0,6000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,3; percentheal 0,5; },{},{}
12049,Int_Dish04,Morocc Fruit Wine,0,8000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
12049,Int_Dish04,Morroc Fruit Wine,0,8000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
12050,Int_Dish05,Mastela Fruit Wine,0,10000,,400,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,5; percentheal 0,10; },{},{}
12051,Vit_Dish01,Steamed Crab Nippers,0,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFOOD,1200000,1; percentheal 5,0; },{},{}
12052,Vit_Dish02,Assorted Seafood,0,4000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFOOD,1200000,2; percentheal 5,0; },{},{}
@@ -4885,7 +4885,7 @@
12317,Powder_Snow,Snow Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12318,Little_Heart,Small Hearts,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12319,Strawberry_Cake,Rune Strawberry Cake,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,600000,5; sc_start SC_MATKPOTION,600000,5; },{},{}
12320,Pineapple_Juice,Schwarzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCCRI,600000,7; },{},{}
12322,Chocolate_Pie,Chocolate Pie,0,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,5; },{},{}
12323,N_Fly_Wing,Novice Fly Wing,11,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
@@ -5017,7 +5017,7 @@
12449,F_Luk_Dish10_,F Luk Dish10,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12450,F_Vit_Dish10_,F Vit Dish10,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12451,F_WOB_Rune,F WOB Rune,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12452,F_WOB_Schwaltz,F WOB Schwarz,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12452,F_WOB_Schwaltz,F WOB Schwaltz,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12453,F_WOB_Rachel,F WOB Rachel,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12454,F_WOB_Local,F WOB Local,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12456,F_Greed_Scroll,F Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}

View File

@@ -44,7 +44,7 @@
7332,507,100 // Complete Tablet
7333,507,100 // Prontera Tablet
7334,507,100 // Payon Tablet
7335,507,100 // Morocc Tablet
7335,507,100 // Morroc Tablet
7336,507,100 // Geffen Tablet
7339,507,100 // Commemorative Travel Card
5132,472,100 // Angeling Hat
@@ -113,7 +113,7 @@
7341,507,100 // Old Pendant
// Lighthalzen Quest items
// * Schwarzwald Trilogy Quest items
// * Schwartzvalt Trilogy Quest items
7342,507,100 // File Folder
7343,507,100 // Sealed File Folder
7344,507,100 // Shinokas Case File
@@ -129,11 +129,11 @@
// "2006 USA 3rd Anniversary" related items
7530,507,100 // Travel Brochure [Amatsu]
7531,507,100 // Travel Brochure [Kunlun]
7532,507,100 // Travel Brochure [Luoyang]
7532,507,100 // Travel Brochure [Louyang]
7533,507,100 // Travel Brochure [Ayothaya]
7534,507,100 // Amatsu Completed Photo Album
7535,507,100 // Kunlun Completed Photo Album
7536,507,100 // Luoyang Completed Photo Album
7536,507,100 // Louyang Completed Photo Album
7537,507,100 // Ayothaya Completed Photo Album
// Poring Coin items
@@ -332,7 +332,7 @@
// Taiwan ???
2713,507,100 // Certificate
// Satan Morocc
// Satan Morroc
7820,507,100 // Piece of Morocc Skin
// Vietnam Independence Day

View File

@@ -436,10 +436,10 @@ MOBG_Branch_Of_Dead_Tree,1881,Les,71428
MOBG_Branch_Of_Dead_Tree,1882,Baba-Yaga,71428
MOBG_Branch_Of_Dead_Tree,1883,Uzhas,71428
MOBG_Branch_Of_Dead_Tree,1884,Mavka,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1974,Banshee Master,71428
MOBG_Branch_Of_Dead_Tree,1975,Beholder Master,71428
MOBG_Branch_Of_Dead_Tree,1976,Cobalt Mineral,71428

View File

@@ -519,7 +519,7 @@
1511,AMON_RA,Amon Ra,Amon Ra,88,1214138,0,87264,35891,3,1647,2576,26,52,0,1,90,124,74,45,14,12,2,7,62,0x6280084,170,854,2016,480,43632,607,5500,608,3500,732,5500,5053,150,2615,50,7211,7760,985,3880,616,400,1552,10,607,3000,0,0,0,0,4236,1
// Luoyang
// Louyang
1512,HYEGUN,Hyegun,Yao Jun,56,9981,0,2199,1022,1,710,1128,12,10,60,40,36,10,73,15,10,12,1,1,49,0x3885,180,890,1320,720,0,0,0,0,0,0,0,7054,3880,609,100,985,10,2406,1,7277,300,0,0,0,0,0,0,0,0,4328,1
1513,CIVIL_SERVANT,Civil Servant,Mao Guai,62,14390,0,4023,2750,2,650,1010,42,5,58,15,20,60,80,50,10,12,1,2,44,0x3885,200,1257,528,432,0,0,0,0,0,0,0,7262,4171,7263,2000,606,10,1023,100,693,100,0,0,0,0,0,0,0,0,4202,1
1514,DANCING_DRAGON,Dancing Dragon,Zhu Po Long,54,9136,0,3030,769,2,550,789,39,10,55,62,55,25,72,22,10,12,1,9,44,0x83,160,600,840,504,0,0,0,0,0,0,0,7266,4365,7265,3000,7268,800,1036,1000,7038,3000,0,0,0,0,0,0,0,0,4272,1
@@ -959,17 +959,17 @@
1914,OBJ_A2,Blue Crystal,Blue Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1915,OBJ_B2,Pink Crystal,Pink Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Satan Morocc
1916,MOROCC,Satan Morocc,Satan Morocc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morocc,Wounded Morocc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Satan Morroc
1916,MOROCC,Satan Morroc,Satan Morroc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morroc,Wounded Morroc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// God Item Creation (WoE SE); Catacombs
1926,JAKK_H,Jakk,Jakk,38,300,0,0,0,1,5,10,5,30,1,38,38,43,75,45,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,1062,3000,1062,3000,0,0,535,3000,535,3000,535,3000,0,0,0,0,0,0,0,0
1927,WHISPER_H,Whisper,Whisper,34,100,0,0,0,1,5,10,0,45,1,51,14,0,60,0,10,12,0,6,68,0x2003095,150,1960,960,504,0,0,0,0,0,0,0,1059,5000,1059,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

View File

@@ -21,7 +21,3 @@ RC2_GVG,1143,1905,1906,1907
RC2_BATTLEFIELD,1906,1909,1914,1915
// Treasure Chests
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946
// Manuk
RC2_MANUK,1986,1987,1988,1989,1990,1997,1998,1999
// Splendide
RC2_SPLENDIDE,1991,1992,1993,1994,1995

View File

@@ -4854,206 +4854,206 @@
1904,Bomb Poring@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,always,0,,,,,,,
// Satan Morocc (12.1)
// Satan Morroc (12.1)
//5% HP - Dragon Fear
1916,Satan Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1916,Satan Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1916,Satan Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1916,Satan Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1916,Satan Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1916,Satan Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
//5% HP - Dragon Fear
1917,Wounded Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1917,Wounded Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1917,Wounded Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1917,Wounded Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1917,Wounded Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morocc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1917,Wounded Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morroc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1927,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,

View File

@@ -192,7 +192,7 @@
//--------------------LEVEL 4-----------
//-- Morocc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
//-- Morroc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
70,12049,14,0,0,7475,0,578,10,568,4,582,10,970,2,514,5
//-- Seasoned Jellyfish <-- 30 Tentacle, 10 White Herb, 10 Soft Blade Grass, 1 Old Frying Pan, 20 Squid Ink
71,12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20

View File

@@ -29,11 +29,11 @@
1101,0,1164,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Sphinx Dungeon!"
1102,0,1194,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
1103,0,1213,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
1106,0,1375,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
1107,0,1403,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
// Ropewa & Yuridi Quest
1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ropewa & Yuridi - Survivors of the Labyrinth"
@@ -1416,10 +1416,10 @@
8120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
8121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
8122,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bruspetti's resting place"
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
8128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
8129,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
@@ -1783,7 +1783,7 @@
10102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of the sphinx dungeon"
10103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Glast heim"
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Juno"
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Yuno"
10105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of a clock tower"
10106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of localizing "
10107,0,1164,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Sphinx dungeon - Requiem"

1977
db/pre-re/skill_cast_db.txt Normal file

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@@ -0,0 +1,78 @@
// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast: 0 - everything affects the skill's cast time
// 1 - skill's cast time is not affected by dex
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
// 1 - skill's delay is not affected by dex
// 2 - skill's delay is not affected by Magic Strings / Bragi
// 4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
136,0,2 //AS_SONICBLOW
263,0,2 //MO_TRIPLEATTACK
272,0,2 //MO_CHAINCOMBO
273,0,2 //MO_COMBOFINISH
336,1 //WE_CALLPARTNER
366,7 //HW_MAGICPOWER
370,1 //CH_PALMSTRIKE
371,0,2 //CH_TIGERFIST
372,0,2 //CH_CHAINCRUSH
394,0,2 //CG_ARROWVULCAN
403,3 //PF_MEMORIZE
408,1 //WE_BABY
409,1 //WE_CALLPARENT
410,1 //WE_CALLBABY
482,1 //PF_DOUBLECASTING
462,1 //SL_KAIZEL
496,1 //AM_TWILIGHT1
497,1 //AM_TWILIGHT2
498,1 //AM_TWILIGHT3
512,3 //GS_TRACKING
1014,1 //PR_REDEMPTIO
2012,7 //RK_CRUSHSTRIKE
2013,7 //RK_REFRESH
2014,7 //RK_GIANTGROWTH
2015,7 //RK_STONEHARDSKIN
2022,0,2 //GC_CROSSIMPACT
2032,7 //GC_POISONSMOKE
2234,7 //RA_FEARBREEZE
//2267,7 //NC_SELFDESTRUCTION
2268,7 //NC_SHAPESHIFT
//2270,7 //NC_INFRAREDSCAN
2271,7 //NC_ANALYZE
2281,7 //NC_SILVERSNIPER
2282,7 //NC_MAGICDECOY
2313,7 //LG_FORCEOFVANGUARD
2462,7 //SO_EL_ANALYSIS
2534,7,7 //RETURN_TO_ELDICASTES
2536,7,7 //ALL_GUARDIAN_RECALL
2537,0,7 //ALL_ODINS_POWER
5067,7,7 //ALL_EQSWITCH
// Mercenary Skills
8214,7 //MA_CHARGEARROW
8215,7 //MA_SHARPSHOOTING
8217,7 //ML_BRANDISHSPEAR
8218,7 //ML_SPIRALPIERCE
8221,7 //ML_DEVOTION
8222,7 //MER_MAGNIFICAT
8225,7 //MER_CRASH
8234,7 //MER_DECAGI
8235,7 //MER_SCAPEGOAT
8238,7 //MER_KYRIE
8240,7 //MER_INCAGI
// Guild Skills
10010,3 //GD_BATTLEORDER
10011,3 //GD_REGENERATION
10012,6 //GD_RESTORE
10013,7 //GD_EMERGENCYCALL

1564
db/pre-re/skill_db.txt Normal file

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File diff suppressed because it is too large Load Diff

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@@ -2404,8 +2404,8 @@
4054,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4054,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4054,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4054,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4054,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4054,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4054,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4054,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4054,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4054,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -2464,14 +2464,14 @@
4055,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4055,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4055,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4055,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4055,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
4055,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Ranger (Regular)
@@ -2519,7 +2519,7 @@
4056,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4056,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4056,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4056,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4056,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4056,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4056,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4056,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -2566,7 +2566,7 @@
4057,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
4057,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
4057,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4057,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4057,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4057,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4057,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4057,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
@@ -2577,7 +2577,7 @@
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4057,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
@@ -2630,7 +2630,7 @@
4058,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4058,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4058,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4058,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4058,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4058,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4058,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4058,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -2648,7 +2648,7 @@
4058,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4058,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4058,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4058,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4058,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4058,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4058,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -2691,7 +2691,7 @@
4059,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4059,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4059,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4059,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4059,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4059,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4059,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4059,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
@@ -2736,8 +2736,8 @@
4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
4060,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4060,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4060,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4060,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4060,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4060,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4060,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4060,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4060,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -2802,14 +2802,14 @@
4061,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4061,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4061,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4061,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4061,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
4061,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Ranger (Trans)
@@ -2861,7 +2861,7 @@
4062,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4062,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4062,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4062,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4062,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4062,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4062,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4062,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -2912,7 +2912,7 @@
4063,363,10,68,3,9,5,76,5,0,0,0,0 //HP_MEDITATIO#Meditatio#
4063,481,5,65,10,23,10,0,0,0,0,0,0 //HP_MANARECHARGE#Mana Recharge#
4063,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4063,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4063,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4063,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4063,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4063,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
@@ -2923,7 +2923,7 @@
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4063,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
@@ -2981,7 +2981,7 @@
4064,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4064,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4064,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4064,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4064,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4064,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4064,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4064,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -2999,7 +2999,7 @@
4064,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4064,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4064,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4064,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4064,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4064,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4064,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -3047,7 +3047,7 @@
4065,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4065,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4065,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4065,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4065,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4065,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4065,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4065,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
@@ -3094,7 +3094,7 @@
4066,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4066,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4066,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4066,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4066,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4066,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4066,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4066,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -3105,7 +3105,7 @@
4066,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4066,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4066,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4066,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4066,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4066,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4066,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4066,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -3157,7 +3157,7 @@
4067,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4067,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
4067,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
4067,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4067,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4067,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
4067,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
4067,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
@@ -3166,7 +3166,7 @@
4067,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
4067,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
4067,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
4067,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4067,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4067,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
4067,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
4067,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
@@ -3217,7 +3217,7 @@
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4068,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3273,7 +3273,7 @@
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4069,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3333,27 +3333,27 @@
4070,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4070,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
4070,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
4070,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4070,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4070,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4070,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4070,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
4070,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
4070,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4070,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4070,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4070,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4070,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
4070,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4070,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4070,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
4070,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4070,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4070,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
4070,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
4070,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4070,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4070,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4070,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4070,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4070,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4070,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4070,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4070,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4070,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4070,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4070,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4070,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
4070,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
4070,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4070,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4070,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Genetic (Regular)
4071,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3391,12 +3391,12 @@
4071,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
4071,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
4071,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
4071,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4071,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4071,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
4071,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
4071,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
4071,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
4071,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4071,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4071,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
4071,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
4071,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
@@ -3447,7 +3447,7 @@
4072,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
4072,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
4072,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4072,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4072,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4072,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
4072,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
4072,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
@@ -3467,7 +3467,7 @@
4072,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
4072,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
4072,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
4072,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4072,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4072,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
4072,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Royal Guard (Trans)
@@ -3510,7 +3510,7 @@
4073,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4073,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4073,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4073,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4073,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4073,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4073,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4073,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -3521,7 +3521,7 @@
4073,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4073,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4073,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4073,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4073,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4073,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4073,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4073,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -3581,7 +3581,7 @@
4074,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4074,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
4074,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
4074,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4074,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4074,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
4074,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
4074,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
@@ -3590,7 +3590,7 @@
4074,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
4074,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
4074,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
4074,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4074,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4074,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
4074,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
4074,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
@@ -3647,7 +3647,7 @@
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4075,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3709,7 +3709,7 @@
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4076,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3773,27 +3773,27 @@
4077,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4077,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
4077,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
4077,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4077,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4077,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4077,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4077,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
4077,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
4077,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4077,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4077,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4077,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4077,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
4077,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4077,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4077,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
4077,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4077,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4077,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
4077,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
4077,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4077,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4077,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4077,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4077,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4077,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4077,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4077,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4077,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4077,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4077,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4077,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4077,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
4077,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
4077,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4077,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4077,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Genetic (Trans)
4078,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3835,12 +3835,12 @@
4078,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
4078,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
4078,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
4078,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4078,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4078,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
4078,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
4078,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
4078,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
4078,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4078,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4078,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
4078,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
4078,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
@@ -3895,7 +3895,7 @@
4079,475,1,225,10,0,0,0,0,0,0,0,0 //ST_PRESERVE#Preserve#
4079,476,5,215,5,216,5,217,5,218,5,0,0 //ST_FULLSTRIP#Divest All#
4079,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4079,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4079,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4079,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
4079,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
4079,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
@@ -3915,7 +3915,7 @@
4079,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
4079,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
4079,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
4079,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4079,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4079,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
4079,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Rune Knight (Dragon) (Regular)
@@ -3944,8 +3944,8 @@
4080,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4080,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4080,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4080,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4080,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4080,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4080,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4080,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4080,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4080,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -3991,8 +3991,8 @@
4081,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
4081,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4081,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4081,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4081,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4081,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4081,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4081,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4081,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4081,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -4040,7 +4040,7 @@
4082,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4082,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4082,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4082,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4082,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4082,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4082,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4082,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -4051,7 +4051,7 @@
4082,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4082,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4082,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4082,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4082,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4082,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4082,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4082,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -4098,7 +4098,7 @@
4083,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4083,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4083,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4083,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4083,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4083,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4083,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4083,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -4109,7 +4109,7 @@
4083,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4083,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4083,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4083,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4083,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4083,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -4161,7 +4161,7 @@
4084,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4084,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4084,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4084,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4084,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4084,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4084,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4084,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -4219,7 +4219,7 @@
4085,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4085,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4085,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4085,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4085,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4085,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4085,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4085,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -4272,7 +4272,7 @@
4086,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4086,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4086,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4086,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4086,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4086,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4086,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4086,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -4290,7 +4290,7 @@
4086,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4086,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4086,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4086,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4086,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4086,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4086,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4086,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -4348,7 +4348,7 @@
4087,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4087,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4087,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4087,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4087,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4087,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4087,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4087,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -4366,7 +4366,7 @@
4087,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4087,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4087,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4087,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4087,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4087,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4087,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4087,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -4402,8 +4402,8 @@
4096,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
4096,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4096,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4096,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4096,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4096,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4096,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4096,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4096,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4096,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -4463,14 +4463,14 @@
4097,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4097,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4097,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4097,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4097,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4097,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4097,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4097,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4097,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4097,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4097,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4097,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
4097,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Baby Ranger
@@ -4519,7 +4519,7 @@
4098,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4098,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4098,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4098,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4098,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4098,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4098,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4098,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -4567,7 +4567,7 @@
4099,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
4099,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
4099,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
4099,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4099,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4099,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4099,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4099,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
@@ -4578,7 +4578,7 @@
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4099,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
@@ -4632,7 +4632,7 @@
4100,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4100,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4100,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4100,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4100,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4100,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4100,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4100,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -4650,7 +4650,7 @@
4100,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4100,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4100,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4100,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4100,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4100,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4100,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4100,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -4694,7 +4694,7 @@
4101,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4101,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4101,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4101,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4101,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4101,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4101,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4101,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
@@ -4742,7 +4742,7 @@
4102,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4102,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4102,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4102,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4102,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4102,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4102,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4102,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -4753,7 +4753,7 @@
4102,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4102,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4102,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4102,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4102,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4102,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4102,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4102,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -4806,7 +4806,7 @@
4103,1019,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND#Elemental Change Wind#
4103,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
4103,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
4103,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4103,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4103,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
4103,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
4103,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
@@ -4815,7 +4815,7 @@
4103,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
4103,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
4103,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
4103,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4103,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4103,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
4103,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
4103,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
@@ -4867,7 +4867,7 @@
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4104,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -4924,7 +4924,7 @@
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4105,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -4985,27 +4985,27 @@
4106,1016,1,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#Ki Explosion#
4106,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
4106,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
4106,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4106,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4106,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4106,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4106,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
4106,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
4106,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4106,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4106,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4106,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4106,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
4106,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4106,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4106,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
4106,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4106,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4106,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
4106,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
4106,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4106,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4106,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4106,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4106,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4106,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4106,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4106,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4106,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4106,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4106,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
4106,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4106,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4106,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Baby Genetic
4107,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5044,12 +5044,12 @@
4107,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
4107,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
4107,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
4107,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4107,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4107,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
4107,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
4107,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
4107,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
4107,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4107,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4107,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
4107,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
4107,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
@@ -5101,7 +5101,7 @@
4108,224,5,223,1,0,0,0,0,0,0,0,0 //RG_COMPULSION#Haggle#
4108,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
4108,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
4108,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4108,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4108,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
4108,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
4108,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
@@ -5121,7 +5121,7 @@
4108,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
4108,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
4108,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
4108,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4108,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4108,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
4108,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Baby Rune Knight (Dragon)
@@ -5151,8 +5151,8 @@
4109,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
4109,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4109,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4109,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4109,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4109,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4109,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4109,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4109,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4109,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -5201,7 +5201,7 @@
4110,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4110,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4110,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4110,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4110,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4110,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4110,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4110,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -5212,7 +5212,7 @@
4110,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4110,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4110,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4110,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4110,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4110,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -5265,7 +5265,7 @@
4111,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4111,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4111,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4111,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4111,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4111,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4111,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4111,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -5319,7 +5319,7 @@
4112,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4112,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4112,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4112,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4112,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4112,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4112,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4112,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -5337,7 +5337,7 @@
4112,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4112,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4112,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4112,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4112,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4112,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4112,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4112,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#

198
db/pre-re/skill_unit_db.txt Normal file
View File

@@ -0,0 +1,198 @@
// Skill Unit Database
//
// Structure of Database:
// Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party / guild
// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
// flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x00002(UF_NOREITERATION) Spell cannot be stacked
// 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x00008(UF_NOOVERLAP) Spell effects do not overlap
// 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
// 0x00020(UF_NOPC) Spell cannot affect players.
// 0x00040(UF_NOMOB) Spell cannot affect mobs.
// 0x00080(UF_SKILL) Spell CAN affect skills.
// 0x00100(UF_DANCE) Dance skill
// 0x00200(UF_ENSEMBLE) Ensemble skill
// 0x00400(UF_SONG) Song skill
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// 0x89,0x8a,0x8b without indication
//
// u1 u2 lay r intr target flag
//
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x8006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x8006 //HT_LANDMINE
117,0x91, , 0, 1,1000,enemy, 0x9006 //HT_ANKLESNARE
118,0x94, , 0, 1,1000,enemy, 0x8006 //HT_SHOCKWAVE
119,0x95, , 0, 1,1000,enemy, 0x8006 //HT_SANDMAN
120,0x96, , 0, 1,1000,enemy, 0x8006 //HT_FLASHER
121,0x97, , 0, 1,1000,enemy, 0x8006 //HT_FREEZINGTRAP
122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x8040 //HT_TALKIEBOX
140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_GRANDDARKNESS
362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x8818 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN
536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
539,0x86, , 3, 0,1000,enemy, 0x010 //NJ_HYOUSYOURAKU
541,0x86, , 2:2:3:3:4, 0,1000,enemy, 0x010 //NJ_RAIGEKISAI
670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
725,0xda, , 0, 0,1000,enemy, 0x1000 //NPC_REVERBERATION
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
2274,0xe3, , 2, 0, -1,all, 0x000 //NC_STEALTHFIELD
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
3010,0xfc, , 0, 1,5000,enemy, 0x018 //KO_MAKIBISHI
3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES

View File

@@ -452,7 +452,7 @@ Body:
Score: 10
- ID: 120061
Group: "AG_ADVENTURE"
Name: "Juno Field Exploration"
Name: "Yuno Field Exploration"
Reward:
ItemID: 22876
Score: 10
@@ -704,7 +704,7 @@ Body:
Score: 10
- ID: 120103
Group: "AG_ADVENTURE"
Name: "Kunlun Field Exploration"
Name: "Gonryun Field Exploration"
Reward:
ItemID: 22876
Score: 10
@@ -890,7 +890,7 @@ Body:
Score: 20
- ID: 120134
Group: "AG_ADVENTURE"
Name: "Kunlun Dungeon Exploration"
Name: "Gonryun Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
@@ -1000,7 +1000,7 @@ Body:
Score: 10
- ID: 127005
Group: "AG_CHATTING"
Name: "Juno Contribution"
Name: "Yuno Contribution"
Map: "yuno"
Target:
- Id: 0
@@ -1564,7 +1564,7 @@ Body:
Score: 20
- ID: 129008
Group: "AG_ADVENTURE"
Name: "Rune-Midgarts Explorer"
Name: "Rune Midgard Explorer"
Dependent:
- Id: 129001
- Id: 129002
@@ -1578,7 +1578,7 @@ Body:
Score: 50
- ID: 129009
Group: "AG_ADVENTURE"
Name: "Juno Explorer"
Name: "Yuno Explorer"
Dependent:
- Id: 120052
- Id: 120053
@@ -2520,13 +2520,11 @@ Body:
Score: 20
- ID: 240000
Group: "AG_GOAL_LEVEL"
Name: "First Login after the introduction of Achievement Tasks"
Name: "Complete challenges after first introduction"
Score: 10
Condition: " true "
- ID: 240001
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 1"
Condition: " AchievementLevel >= 1 "
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
@@ -2534,7 +2532,6 @@ Body:
- ID: 240002
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 2"
Condition: " AchievementLevel >= 2 "
Dependent:
- Id: 240001
Reward:
@@ -2544,7 +2541,6 @@ Body:
- ID: 240003
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 3"
Condition: " AchievementLevel >= 3 "
Dependent:
- Id: 240002
Reward:
@@ -2554,7 +2550,6 @@ Body:
- ID: 240004
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 4"
Condition: " AchievementLevel >= 4 "
Dependent:
- Id: 240003
Reward:
@@ -2564,7 +2559,6 @@ Body:
- ID: 240005
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 5"
Condition: " AchievementLevel >= 5 "
Dependent:
- Id: 240004
Reward:
@@ -2574,7 +2568,6 @@ Body:
- ID: 240006
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 6"
Condition: " AchievementLevel >= 6 "
Dependent:
- Id: 240005
Reward:
@@ -2584,7 +2577,6 @@ Body:
- ID: 240007
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 7"
Condition: " AchievementLevel >= 7 "
Dependent:
- Id: 240006
Reward:
@@ -2594,7 +2586,6 @@ Body:
- ID: 240008
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 8"
Condition: " AchievementLevel >= 8 "
Dependent:
- Id: 240007
Reward:
@@ -2604,7 +2595,6 @@ Body:
- ID: 240009
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 9"
Condition: " AchievementLevel >= 9 "
Dependent:
- Id: 240008
Reward:
@@ -2614,7 +2604,6 @@ Body:
- ID: 240010
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 10"
Condition: " AchievementLevel >= 10 "
Dependent:
- Id: 240009
Reward:
@@ -2625,7 +2614,6 @@ Body:
- ID: 240011
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 11"
Condition: " AchievementLevel >= 11 "
Dependent:
- Id: 240010
Reward:
@@ -2635,7 +2623,6 @@ Body:
- ID: 240012
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 12"
Condition: " AchievementLevel >= 12 "
Dependent:
- Id: 240011
Reward:
@@ -2645,7 +2632,6 @@ Body:
- ID: 240013
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 13"
Condition: " AchievementLevel >= 13 "
Dependent:
- Id: 240012
Reward:
@@ -2655,7 +2641,6 @@ Body:
- ID: 240014
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 14"
Condition: " AchievementLevel >= 14 "
Dependent:
- Id: 240013
Reward:
@@ -2665,7 +2650,6 @@ Body:
- ID: 240015
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 15"
Condition: " AchievementLevel >= 15 "
Dependent:
- Id: 240014
Reward:
@@ -2675,7 +2659,6 @@ Body:
- ID: 240016
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 16"
Condition: " AchievementLevel >= 16 "
Dependent:
- Id: 240015
Reward:
@@ -2685,7 +2668,6 @@ Body:
- ID: 240017
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 17"
Condition: " AchievementLevel >= 17 "
Dependent:
- Id: 240016
Reward:
@@ -2695,7 +2677,6 @@ Body:
- ID: 240018
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 18"
Condition: " AchievementLevel >= 18 "
Dependent:
- Id: 240017
Reward:
@@ -2705,7 +2686,6 @@ Body:
- ID: 240019
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 19"
Condition: " AchievementLevel >= 19 "
Dependent:
- Id: 240018
Reward:
@@ -2715,7 +2695,6 @@ Body:
- ID: 240020
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 20"
Condition: " AchievementLevel >= 20 "
Dependent:
- Id: 240019
Reward:

View File

@@ -1,74 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Renewal Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1
Body:
- Level: 1
Points: 18
- Level: 2
Points: 49
- Level: 3
Points: 98
- Level: 4
Points: 171
- Level: 5
Points: 306
- Level: 6
Points: 410
- Level: 7
Points: 550
- Level: 8
Points: 728
- Level: 9
Points: 942
- Level: 10
Points: 1247
- Level: 11
Points: 1504
- Level: 12
Points: 1804
- Level: 13
Points: 2152
- Level: 14
Points: 2550
- Level: 15
Points: 3070
- Level: 16
Points: 3522
- Level: 17
Points: 4030
- Level: 18
Points: 4592
- Level: 19
Points: 5210
- Level: 20
Points: 5980

View File

@@ -1,65 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Improvised Song Database
###########################################################################
#
# Improvised Song Settings
#
###########################################################################
# - Skill Skill to be casted by Improvised Song.
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
###########################################################################
Header:
Type: IMPROVISED_SONG_DB
Version: 1
Body:
- Skill: MG_NAPALMBEAT
Probability: 6000
- Skill: MG_SAFETYWALL
Probability: 4000
- Skill: MG_SOULSTRIKE
Probability: 6000
- Skill: MG_COLDBOLT
Probability: 6000
- Skill: MG_FROSTDIVER
Probability: 6000
- Skill: MG_FIREBALL
Probability: 6000
- Skill: MG_FIREWALL
Probability: 4000
- Skill: MG_FIREBOLT
Probability: 6000
- Skill: MG_LIGHTNINGBOLT
Probability: 6000
- Skill: MG_THUNDERSTORM
Probability: 4000
- Skill: WZ_FIREPILLAR
Probability: 4000
- Skill: WZ_METEOR
Probability: 4000
- Skill: WZ_JUPITEL
Probability: 6000
- Skill: WZ_VERMILION
Probability: 4000
- Skill: WZ_WATERBALL
Probability: 6000
- Skill: WZ_STORMGUST
Probability: 4000

View File

@@ -28,9 +28,9 @@
1433:2153:18823,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; }
1433:2153:18823:28372,{ bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; }
1433:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r; }
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
1473:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1474:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1474:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
@@ -400,45 +400,6 @@
2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
2957:2958,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; }
29594:21051,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r; bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r; }
29594:21052,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r; bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r; }
29594:32023,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r; }
29595:1333,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_POWERSWING",7*.@r; bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r; }
29595:16092,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r; }
29595:28138,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r; bonus2 bSubSize,Size_All,5*.@r; }
29596:28042,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r; }
29596:28044,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r; bonus bAspd,2*.@r; }
29596:28765:28766,{ .@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5; bonus2 bSkillAtk,"ASC_BREAKER",10*.@a; bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a; bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a; bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a; }
29598:2055,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r; bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r; }
29598:2056,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r; bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r; }
29598:26158,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; }
29599:16095,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AB_JUDEX",10*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT",5*.@r; }
29599:2057,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; }
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
29600:18185,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; }
29600:18186,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; }
29600:18187,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r; bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r; }
29601:32024,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r; bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r; }
29601:32025,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r; }
29601:32350,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_PRESSURE",10*.@r; bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r; }
29602:16093,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r; bonus bLongAtkRate,2*.@r; }
29602:16094,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CRAZYWEED",7*.@r; bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r; }
29602:32351,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r; }
29603:18184,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r; bonus bLongAtkRate,2*.@r; }
29603:28767,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r; bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r; }
29603:28768,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Fire,5*.@r; bonus2 bMagicAtkEle,Ele_Wind,5*.@r; bonus2 bMagicAtkEle,Ele_Water,5*.@r; bonus2 bMagicAtkEle,Ele_Earth,5*.@r; }
29604:26159,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r; }
29604:26160,{ .@r= getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r; bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r; }
29604:28633,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r; }
29605:16096,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r; bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; }
29605:1865,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r; bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r; bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r; }
29605:1866,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r; bonus bLongAtkRate,2*.@r; }
29606:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
29606:26212,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
29606:26213,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
29607:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
29607:32107,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
29607:32108,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
2963:15073,{ bonus bAspdRate,5; }
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
2963:20944,{ bonus bDelayrate,-5; }
@@ -793,58 +754,6 @@
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; }
19172:28500,{ bonus bDelayrate,-15; }
19172:4403,{ bonus bDelayrate,30; }
19189:29316,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE"; }
19189:29317,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,10; }",20,5000,BF_WEAPON; }
19189:29318,{ autobonus3 "{ bonus bCritical,20; bonus bCritAtkRate,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,20; }",50,10000,BF_WEAPON; }
19190:29319,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"GN_CARTBOOST"; }
19190:29320,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-1000; }
19190:29321,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-5000; }
19191:29322,{ autobonus3 "{ bonus bBaseAtk,20; }",1000,60000,"ASC_EDP"; }
19191:29323,{ autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,5; }
19191:29324,{ autobonus3 "{ bonus bBaseAtk,50; bonus bCritical,10; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,10; }
19192:29325,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"SC_AUTOSHADOWSPELL"; }
19192:29326,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Earth,5; }
19192:29327,{ autobonus3 "{ bonus bCritical,20; bonus bMatk,30; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Earth,15; }
19193:2000,{ bonus2 bFixedCastrate,"HW_MAGICPOWER",50; }
19193:29328,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-1000; }
19193:29329,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000; bonus2 bSkillAtk,"WL_JACKFROST",30; }
19193:29330,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000; bonus2 bSkillAtk,"WL_JACKFROST",60; }
19194:29331,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",1,50; /* Unknow Autospell Rates */ }
19194:29332,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",4,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",30; bonus2 bSkillAtk,\"MG_COLDBOLT\",30; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
19194:29333,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",7,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",60; bonus2 bSkillAtk,\"MG_COLDBOLT\",60; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",60; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
19195:29310,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"KN_TWOHANDQUICKEN"; }
19195:29311,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,3000,BF_WEAPON; }
19195:29312,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
19196:29313,{ bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; }
19196:29314,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; }
19196:29315,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",60; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500; }
19197:29334,{ bonus2 bSkillAtk,"AB_ADORAMUS",20; }
19197:29335,{ bonus2 bSkillAtk,"AB_ADORAMUS",30; autobonus "{ bonus bNoGemStone; }",10,3000,BF_WEAPON; }
19197:29336,{ bonus2 bSkillAtk,"AB_ADORAMUS",60; autobonus "{ bonus bNoGemStone; }",30,5000,BF_WEAPON; }
19198:29337,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; }
19198:29338,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",30; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,20; /*unknow rate*/ }
19198:29339,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",60; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,50; /*unknow rate*/ }
19199:29340,{ autobonus3 "{ bonus bLongAtkRate,2; }",1000,60000,"RA_FEARBREEZE"; }
19199:29341,{ autobonus3 "{ bonus bLongAtkRate,4; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; }
19199:29342,{ autobonus3 "{ bonus bLongAtkRate,7; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500; }
19200:29343,{ bonus bBaseAtk,20; }
19200:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"MI_RUSH_WINDMILL"; }
19200:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"MI_RUSH_WINDMILL"; }
19201:29343,{ bonus bBaseAtk,20; }
19201:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE"; }
19201:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE"; }
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20 }",1000,60000,"RL_S_STORM"; }
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
19203:29349,{ bonus bBaseAtk,10; bonus bMatk,10; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-3; autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA"; }
19203:29350,{ bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON; }
19203:29351,{ bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
19204:29352,{ bonus bMaxHP,500; bonus bBaseAtk,10; }
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"WS_CARTBOOST"; }
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,50; }",1000,60000,"WS_CARTBOOST"; }
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player, getequiprefinerycnt(EQI_HAND_R)*2; } }
@@ -861,12 +770,6 @@
19326:4391,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=6) bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=8) bonus2 bExpAddRace,RC_ANGEL,5; }
19344:28244,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } }
19344:32301,{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } }
19396:29579,{ bonus2 bSkillAtk,"SJ_SOLARBURST",10; bonus2 bSkillAtk,"SJ_FALLINGSTAR",10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; }
19396:29580,{ bonus2 bSkillAtk,"SJ_SOLARBURST",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR",20; bonus2 bSkillAtk,"SJ_FULLMOONKICK",20; bonus2 bSkillCooldown,"SJ_DOCUMENT",-10000; }
19396:29581,{ bonus2 bSkillAtk,"SJ_SOLARBURST",30; bonus2 bSkillAtk,"SJ_FALLINGSTAR",30; bonus2 bSkillAtk,"SJ_FULLMOONKICK",30; bonus2 bSkillCooldown,"SJ_DOCUMENT",-30000; }
19397:29582,{ bonus2 bSkillAtk,"SP_SWHOO",10; bonus2 bSkillAtk,"SL_SMA",10; bonus2 bSkillAtk,"SP_SPA",10; }
19397:29583,{ bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SL_SMA",20; bonus2 bSkillAtk,"SP_SPA",20; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
19397:29584,{ bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SL_SMA",40; bonus2 bSkillAtk,"SP_SPA",40; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
20135:20136,{ bonus bAllStats,12; }
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
@@ -1249,7 +1152,6 @@
28594:4879,{ bonus bDex,40; bonus bHit,50; }
28594:4880,{ bonus bLuk,40; bonus bCritAtkRate,30; }
28763:28764,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus2 bAddClass,Class_All,2*(.@r/5); if (.@r >= 14) { .@val = 25; if (.@r >= 16) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 18) { .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU")); skill "KG_KAGEHUMI",.@lvl; skill "OB_ZANGETSU",.@lvl; if (.@r >= 20) { .@val += 25; } } } bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val; } }
28765:28766,{ .@a = getequiprefinerycnt(EQI_HAND_L); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@a+.@b >= 16) { bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus2 bSkillAtk,"GC_COUNTERSLASH",20; } if (.@a+.@b >= 18) bonus2 bAddClass,Class_All,12; if (.@a+.@b >= 20) .@val = 20; bonus2 bSkillAtk,"ASC_BREAKER",40+.@val; bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val; bonus bBaseAtk,8*((.@a+.@b)/2); }
28906:2998,{ bonus bLongAtkRate,10; }
28907:2998,{ bonus bSpeedRate,25; }
28908:2998,{ bonus bDelayrate,-10; }

View File

@@ -5,7 +5,6 @@
//
// Healing Items
//=============================================================
500,Choko_Gangjeong,Choko Gangjeong,0,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 10,10; },{},{}
501,Red_Potion,Red Potion,0,10,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(45,65),0; },{},{}
502,Orange_Potion,Orange Potion,0,50,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; },{},{}
503,Yellow_Potion,Yellow Potion,0,180,,130,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(175,235),0; },{},{}
@@ -440,7 +439,7 @@
1085,Mage_Test_2,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1086,Mage_Test_3,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1087,Mage_Test_4,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1088,Morocc_Potion,Morocc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
1088,Morocc_Potion,Morroc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
1089,Payon_Potion,Payon Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
1090,Mage_Test_Etc,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1091,Merchant_Box_Etc,Delivery Box,3,0,,10,,,,,,,,,,,,,{},{},{}
@@ -691,7 +690,6 @@
//===================================================================
// 2-Handed Axes
//===================================================================
1333,Golden_Wrench,Golden Wrench,5,,,5500,220,,1,2,0x00000400,56,2,2,4,170,1,6,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddClass,Class_all,5; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 35; else if (.@r>=9) .@val = 20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@val; bonus2 bSkillAtk,"NC_POWERSWING",.@val; },{},{}
1351,Battle_Axe,Battle Axe,5,5400,,1500,80,,1,3,0x000444A2,63,2,34,1,3,1,7,{},{},{}
1352,Battle_Axe_,Battle Axe,5,5400,,1500,80,,1,4,0x000444A2,63,2,34,1,3,1,7,{},{},{}
1353,Battle_Axe__,Battle Axe,5,5400,,1500,80,,1,0,0x000444A2,63,2,34,1,3,1,7,{},{},{}
@@ -1179,8 +1177,6 @@
1841,Claw_Of_Flash_,Claw of Flash,5,60000,,400,140,,1,3,0x00008100,63,2,2,4,105,1,12,{ bonus bAspd,1; bonus bAspdRate,getrefine(); bonus2 bAddSize,Size_Medium,getrefine(); },{},{}
1846,Illusion_Combo_Battle_Glove,Illusion Combo Battle Glove,5,0,,500,250,,1,2,0x00008000,56,2,2,4,120,1,12,{ .@r = getrefine(); bonus2 bSkillAtk,"SR_SKYNETBLOW",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_DRAGONCOMBO",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_TIGERCANNON",(5*(.@r/3)); },{},{}
1862,Burning_Knuckle-OS,Burning Knuckle-OS,5,20,,900,175,,1,2,0x00008000,63,2,2,4,130,1,12,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Medium,20; bonus2 bAddSize,Size_Large,20; } } } },{},{}
1865,Raging_Dragon_Fist,Raging Dragon Fist,5,20,,700,210,,1,2,0x00008000,56,2,2,4,170,1,12,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"MO_CHAINCOMBO",30; if (.@r >= 9) { bonus2 bSkillAtk,"MO_COMBOFINISH",50; bonus2 bSkillAtk,"CH_CHAINCRUSH",50; } if (.@r >= 11) bonus2 bSkillAtk,"CH_CHAINCRUSH",30; },{},{}
1866,Dedicated_Bandage,Dedicated Bandage,5,20,,800,220,,1,2,0x00008000,56,2,2,4,170,1,12,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bLongAtkRate,10; if (.@r >= 9) bonus2 bSkillAtk,"SR_KNUCKLEARROW",40; if (.@r >= 11) bonus bDelayrate,-7; },{},{}
//===================================================================
// Instruments
//===================================================================
@@ -1314,9 +1310,6 @@
2039,Illusion_Wizardry_Staff,Illusion Wizardry Staff,5,0,,2400,150:250,,1,2,0x00810204,58,2,34,4,100,1,23,{ .@val = min(getrefine(),10)/2; bonus bInt,(6+.@val); bonus bDex,(2+.@val); },{},{}
2049,Blue_Flame_Cane,Blue Flame Cane,5,20,,800,110:300,,1,2,0x00818314,63,2,34,4,175,1,23,{ .@r = getrefine; bonus bInt,7; bonus bMatkRate,.@r/2; bonus bUnbreakableWeapon; if (.@r>=9) .@val = 15; else if (.@r>=7) .@val = 5; if (.@r>=11) bonus2 bSubSize,Size_All,20; if (.@r>=13) bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Earth,.@val; bonus2 bMagicAtkEle,Ele_Water,.@val; bonus2 bMagicAtkEle,Ele_Holy,.@val; },{},{}
2051,Illusion_Survivor's_Staff,Illusion Survivor's Staff,5,0,,1200,100:240,,1,2,0x00818314,63,2,34,4,120,1,23,{ .@r = getrefine(); bonus bDex,2; bonus bInt,2; bonus bMaxHP,600; bonus bUnbreakableWeapon; bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if (.@r >= 9) { bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; if (.@r >= 11) { bonus2 bSubDefEle,Ele_Water,15; bonus2 bSubDefEle,Ele_Wind,15; bonus2 bSubDefEle,Ele_Earth,15; bonus2 bSubDefEle,Ele_Fire,15; } } } },{},{}
2055,Staff_of_Miracle,Staff of Miracle,5,20,,1200,100:270,,1,2,0x00000200,56,2,34,4,170,1,23,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Ghost,5; if (.@r >= 9) { bonus2 bSkillAtk,"MG_SOULSTRIKE",20; bonus2 bSkillAtk,"HW_NAPALMVULCAN",20; bonus2 bSkillAtk,"WL_SOULEXPANSION",20; } if (.@r >= 11) { bonus2 bSkillAtk,"MG_SOULSTRIKE",30; bonus2 bSkillAtk,"HW_NAPALMVULCAN",30; } },{},{}
2056,Gravitation_Staff,Gravitation Staff,5,20,,1300,110:280,,1,2,0x00000200,56,2,34,4,170,1,23,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Neutral,5; if (.@r >= 9) { bonus2 bSkillAtk,"HW_GRAVITATION",30; bonus2 bSkillAtk,"WL_DRAINLIFE",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"HW_GRAVITATION",-2000; } },{},{}
2057,Adorare_Staff,Adorare Staff,5,20,,1200,100:240,,1,2,0x00000100,56,2,34,4,170,1,23,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",30; } if (.@r >= 11) { bonus2 bSubSize,Size_All,25; } },{},{}
//===================================================================
// Shields
//===================================================================
@@ -1676,7 +1669,7 @@
2453,Freyja_SSandal60,Freyja Sprit Sandals,4,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPrate,8; bonus bMaxSPrate,8; },{},{}
2454,Freyja_SSandal90,Freyja Sprit Sandals,4,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPrate,8; bonus bMaxSPrate,8; },{},{}
2455,Time_Keepr_Boots,Time Keeper's Boots,4,30000,,0,,17,,0,0xFFFFFFFF,63,2,64,,0,1,0,{ bonus bMdef,1; bonus bMaxHP,100; bonus bHPrecovRate,10; bonus bSPrecovRate,10; },{},{}
2456,Para_Team_Boots1,Eden Team Boots I,4,0,,0,,14,,0,0xFFFFFFFF,63,2,64,,7,0,0,{ bonus bHPrecovRate,10; bonus bSPrecovRate,2; },{},{}
2456,Para_Team_Boots1,Eden Team Boots I,4,0,,0,,14,,0,0xFFFFFFFF,63,2,64,,12,0,0,{ bonus bHPrecovRate,10; bonus bSPrecovRate,2; },{},{}
2457,Para_Team_Boots2,Eden Team Boots II,4,0,,0,,16,,0,0xFFFFFFFF,63,2,64,,26,0,0,{ bonus bHPrecovRate,12; bonus bSPrecovRate,4; },{},{}
2458,Para_Team_Boots3,Eden Team Boots III,4,0,,0,,18,,0,0xFFFFFFFF,63,2,64,,40,0,0,{ bonus bHPrecovRate,14; bonus bSPrecovRate,6; },{},{}
2459,Upg_Shoes,Upg Shoes,4,20,,200,,15,,1,0xFFFFFFFE,63,2,64,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
@@ -1781,7 +1774,7 @@
2557,Freyja_SScarf60,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
2558,Freyja_SScarf90,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
2559,Time_Keepr_Manteau,Time Keeper's Manteau,4,30000,,0,,9,,0,0xFFFFFFFF,63,2,4,,1,1,0,{ bonus bMdef,1; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; },{},{}
2560,Para_Team_Manteau,Eden Team Manteau I,4,0,,0,,14,,0,0xFFFFFFFF,63,2,4,,7,0,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
2560,Para_Team_Manteau,Eden Team Manteau I,4,0,,0,,14,,0,0xFFFFFFFF,63,2,4,,12,0,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
2561,Upg_Hood,Upg Hood,4,0,,100,,9,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
2562,Upg_Muffler,Upg Muffler,4,20,,200,,13,,1,0xFFFFFFFE,63,2,4,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
2563,Upg_Manteau,Upg Manteau,4,20,,300,,18,,1,0x006654E2,63,2,4,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
@@ -2658,7 +2651,7 @@
4455,Light_Up_Card2,Light Up Card,6,20,,10,,,,,,,,2,,,,,{},{},{}
4456,Nidhogg_Shadow_Card,Nidhoggur Shadow Card,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,5; if (Class == Job_High_Wizard || Class == Job_Baby_Warlock || Class == Job_Warlock || Class == Job_Warlock_T) bonus bFixedCastrate,-50; },{},{}
4457,Nahtzigger_Card,Naght Sieger Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bMagicAtkEle,Ele_Ghost,30; },{},{}
4458,Duneirre_Card,Duneyrr Card,6,20,,10,,,,,,,,769,,,,,{ bonus bBaseAtk,10; autobonus "{ bonus bFlee2,10; }",10,10000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
4458,Duneirre_Card,Duneyrr Card,6,20,,10,,,,,,,,769,,,,,{ bonus bBaseAtk,10; autobonus "{ bonus bAspdRate,5; }",10,10000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
4459,Lata_Card,Rata Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMatk,10; autobonus "{ bonus bFixedCastrate,-50; }",5,4000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{}
4460,Ringco_Card,Rhyncho Card,6,20,,10,,,,,,,,769,,,,,{ bonus bHealPower,4; bonus2 bSkillUseSP,"AL_HEAL",-15; },{},{}
4461,Pillar_Card,Phylla Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,1; bonus bAgi,1; autobonus "{ bonus bCritical,20; }",15,4000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
@@ -2763,7 +2756,7 @@
4562,Champion_Card,Champion Chen Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,(readparam(bAgi)>=110)?14:7; bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,70,BF_WEAPON,1; },{},{}
4563,Creator_Card,Creator Flamel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,(readparam(bStr)>=110)?40:20; bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,70,BF_WEAPON,1; },{},{}
4564,Stalker_Card,Stalker Gertie Card,6,20,,10,,,,,,,,16,,,,,{ bonus bHit,(readparam(bLuk)>=110)?40:20; bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,70,BF_WEAPON,1; },{},{}
4565,Paladin_Card,Paladin Randel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,(readparam(bInt)>=110)?20:10; bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,70,BF_WEAPON,0; },{},{}
4565,Paladin_Card,Paladin Randel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,(readparam(bLuk)>=110)?20:10; bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,70,BF_WEAPON,0; },{},{}
4566,Gypsy_Card,Gypsy Trentini Card,6,20,,10,,,,,,,,16,,,,,{ skill "DC_FORTUNEKISS",10; bonus bFlee,(readparam(bVit)>=110)?40:20; },{},{}
4567,Alphoccio_Card,Alphoccio Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,10; if(BaseJob==Job_Bard) { bonus bMaxHPrate,10; bonus bMaxSPrate,5;} },{},{}
4568,Ceila_Card,Celia Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,10; skill "SA_ABRACADABRA",1; },{},{}
@@ -3165,8 +3158,8 @@
4977,Wind_Resistance_Reactor,Wind Resistance Reactor,6,0,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Wind,25; bonus2 bSubEle,Ele_Earth,-25; },{},{}
4978,Recovery_Reactor_101,Recovery Reactor 101,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bHPRegenRate,100,5000; else bonus2 bHPRegenRate,50,5000; },{},{}
4979,Recovery_Reactor_102,Recovery Reactor 102,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bSPRegenRate,5,5000; else bonus2 bHPRegenRate,3,5000; },{},{}
4980,Recovery_Reactor_201,Recovery Reactor 201,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus bHPrecovRate,100; else bonus bHPrecovRate,50; },{},{}
4981,Recovery_Reactor_202,Recovery Reactor 202,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus bSPrecovRate,100; else bonus bSPrecovRate,50; },{},{}
4980,Recovery_Reactor_201,Recovery Reactor 201,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bRegenPercentHP,100,5000; else bonus2 bRegenPercentHP,50,5000; },{},{}
4981,Recovery_Reactor_202,Recovery Reactor 202,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bRegenPercentSP,100,5000; else bonus2 bRegenPercentSP,50,5000; },{},{}
4982,STR_Supplement_Reactor,STR Supplement Reactor,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) { .@bonus = 10; } bonus bBaseAtk,.@bonus + 5*(readparam(bStr)/10); },{},{}
4983,INT_Supplement_Reactor,INT Supplement Reactor,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) { .@bonus = 10; } bonus bMatk,.@bonus + 5*(readparam(bInt)/10); },{},{}
4984,DEF_Supplement_Reactor,DEF SupplementReactor,6,0,,,,,,,,,,,,,,,{ bonus bDef,100; },{},{}
@@ -3579,7 +3572,7 @@
5389,Angel_Spirit,Angel Spirit,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,0,0,394,{ bonus bStr,2; bonus bHit,15; },{},{}
5390,Santa_Hat_2,Frozen Twin Pompom,4,20,,100,,4,,0,0xFFFFFFFF,63,2,256,,0,1,395,{ bonus2 bResEff,Eff_Freeze,3000; },{},{}
5391,Toast_C,Toast,4,20,,0,,1,,0,0xFFFFFFFF,63,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
5392,Louyang_Cap,Luoyang NewYear Hat,4,20,,300,,6,,1,0xFFFFFFFF,63,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
5392,Louyang_Cap,Louyang NewYear Hat,4,20,,300,,6,,1,0xFFFFFFFF,63,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
5393,Valentine_Hat,Love Valentine's Hat,4,20,,200,,4,,0,0xFFFFFFFF,63,2,256,,0,0,397,{ bonus bMaxSPrate,7; bonus bMaxHPrate,7; },{},{}
5394,Bubblegum_Lower,Bubblegum,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,572,{ bonus2 bExpAddClass,Class_All,100; },{},{}
5395,Tiraya_Bonnet,Striped Hat,4,20,,500,,6,,1,0xFFFFFFFF,63,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{}
@@ -3690,7 +3683,7 @@
5500,Icecream_Hat,Icecream Hat,4,0,,300,,6,,0,0xFFFFFFFF,63,2,256,,30,1,488,{ bonus bMdef,3; skill "MG_FROSTDIVER",3; },{},{}
5501,Pirate's_Pride,Pirate's Pride,4,0,,100,,6,,0,0xFFFFFFFF,63,2,256,,10,0,496,{ bonus2 bAddRace2,RC2_Ninja,5; bonus2 bSubRace2,RC2_Ninja,5; },{},{}
5502,Necromencer's_Hood,Necromancer's Hood,4,0,,500,,6,,0,0xFFFFFFFF,63,2,768,,1,1,491,{ bonus bInt,3; bonus bMdef,3; bonus bDefEle,Ele_Undead; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Holy,-20; },{},{}
5503,Rabbit_Magic_Hat,Rabbit Magic Hat,4,0,,800,,4,,0,0xFFFFFFFF,63,2,256,,0,1,497,{ bonus bDex,2; bonus bAgi,2; bonus bMdef,1; bonus bAspdRate,5; bonus bDelayRate,-4; },{},{}
5503,Rabbit_Magic_Hat,Magic Rabit Hat,4,0,,800,,4,,0,0xFFFFFFFF,63,2,256,,0,1,497,{ bonus bDex,2; bonus bAgi,2; bonus bMdef,1; bonus bAspdRate,5; bonus bDelayRate,-4; },{},{}
5504,China_Wedding_Veil,Wedding Weil,4,20,,500,,5,,0,0xFFFFFFFF,63,2,768,,70,1,489,{ bonus bMdef,10; },{},{}
5505,Asara_Fairy_Hat,Asara Fairy Hat,4,0,,500,,2,,0,0xFFFFFFFF,63,2,768,,50,1,492,{ skill "DC_DONTFORGETME",1; bonus bDex,2; bonus bLuk,2; },{},{}
5506,Blue_Pajamas_Hat,Blue Night Cap,4,0,,100,,4,,0,0xFFFFFFFF,63,2,256,,0,1,501,{ bonus bAtkRate,5; bonus bMatkRate,5; },{},{}
@@ -3770,7 +3763,7 @@
5580,Red_Beret,Red Beret,4,20,,100,,3,,0,0xFFFFFFFF,63,2,256,,0,0,559,{ bonus bAllStats,3; bonus bMdef,3; },{},{}
5581,Cancer_Diadem,Cancer Diadem,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,560,{ bonus bInt,2; bonus2 bSubEle,Ele_Water,5; if(getrefine()>6) { bonus bMdef,1; bonus bHealPower,3; bonus bMatkRate,2; } },{},{}
5582,Cancer_Crown,Cancer Crown,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,561,{ bonus bStr,2; bonus2 bSubEle,Ele_Water,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; bonus bFlee,10; } },{},{}
5583,Para_Team_Hat,Eden Team Hat I,4,0,,0,,5,,0,0xFFFFFFFF,63,2,256,,7,1,465,{},{},{}
5583,Para_Team_Hat,Eden Team Hat I,4,0,,0,,5,,0,0xFFFFFFFF,63,2,256,,12,1,465,{},{},{}
5584,Majestic_Evil_Horn,Majestic Evil Horns,4,0,,400,,2,,0,0xFFFFFFFF,63,2,256,,1,1,562,{ bonus2 bSubRace,RC_Demon,3; bonus2 bHPDrainRate,3,15; bonus2 bSPDrainRate,1,7; /*Gold PC Room bonus bSPGainValue,2; bonus bMagicSPGainValue,2; bonus2 bSubRace,RC_Demon,2;*/ },{},{}
5585,Rune_Hairband,Rune Cloth Circlet,4,20,,400,,1,,1,0xFFFFFFFF,63,2,768,,1,1,564,{ bonus2 bSubEle,Ele_Neutral,3; bonus bHit,5; bonus2 bHPDrainRate,30,10; bonus2 bSPDrainRate,10,5; },{},{}
5586,Mosquito_Coil,Mosquito Coil,4,20,,100,,1,,1,0xFFFFFFFF,63,2,256,,1,1,563,{ bonus2 bAddDamageClass,1627,100; bonus2 bAddDamageClass,1095,20; bonus2 bAddDamageClass,1160,20; bonus2 bAddDamageClass,1105,20; bonus2 bAddDamageClass,1097,20; bonus2 bAddDamageClass,1051,20; bonus2 bAddDamageClass,1053,20; bonus2 bAddDamageClass,1054,20; bonus2 bAddDamageClass,1048,20; },{},{}
@@ -3783,8 +3776,8 @@
5593,K_Rabbit_Bonnet,Rabbit Bonnet,4,20,,200,,1,,1,0xFFFFFFFF,63,2,768,,1,1,549,{ bonus bBaseAtk,10; bonus bMatk,10; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; bonus bDelayRate,-3; if(getrefine()>6) { bonus2 bSubDefEle,Ele_All,5; } },{},{}
5594,Donut_In_Mouth,Donut In Mouth,4,20,,50,,1,,0,0xFFFFFFFF,63,2,1,,1,0,569,{ bonus2 bHPRegenRate,1,10000; bonus bMaxHP,100; },{},{}
5595,Eye_Of_Juno,Eye Of Juno,4,20,,400,,2,,1,0xFFFFFFFF,63,2,256,,1,1,570,{ bonus bMdef,2; .@i = JobLevel/14; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte){ bonus bInt,2; bonus bDex,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; } else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus bAgi,2; bonus bVit,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; } },{},{}
5596,4Leaf_Clover_In_Mouth,Four Leaf Clover,4,20,,0,,2,,0,0xFFFFFFFF,63,2,1,,1,0,571,{ bonus bBaseAtk,5; bonus bMatk,5; bonus bMdef,2; /*Gold PC Room: bonus bAllStats,1; bonus2 bExpAddRace,RC_All,2; */ },{},{}
5597,Bubble_Gum_In_Mouth,Bubble Gum In Mouth,4,20,,0,,2,,0,0xFFFFFFFF,63,2,1,,1,0,572,{ bonus bBaseAtk,5; bonus bMatk,5; bonus bMdef,2; /*Gold PC Room: bonus bAllStats,1; bonus2 bDropAddClass,Class_All,5; */ },{},{}
5596,4Leaf_Clover_In_Mouth,4Leaf Clover In Mouth,4,20,,0,,2,,0,0xFFFFFFFF,63,2,1,,1,0,571,{ bonus bMdef,2; bonus2 bAddMonsterDropItem,12245,10; },{},{}
5597,Bubble_Gum_In_Mouth,Bubble Gum In Mouth,4,20,,0,,2,,0,0xFFFFFFFF,63,2,1,,1,0,572,{ bonus bBaseAtk,5; bonus bMatk,5; bonus bMdef,2; /*Gold PC Room: bonus bAllStats,1;*/},{},{}
5598,Virgo_Crown,Virgo Crown,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,573,{ bonus bDex,2; bonus bAspdRate,1; if(getrefine()>6) { bonus2 bSubEle,Ele_Earth,5; autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } },{},{}
5599,Virgo_Diadem,Virgo Diadem,4,20,,300,,3,,1,0xFFFFFFFF,63,2,256,,70,1,574,{ bonus bAspdRate,3; bonus2 bSubEle,Ele_Earth,5; if(getrefine()>6) bonus3 bAutoSpell,"MO_BALKYOUNG",1,50; },{},{}
5600,Br_Twin_Ribbon,Brazil Twin Ribbon,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,1,1,575,{ bonus bAllStats,3; bonus bMdef,1; },{},{}
@@ -3981,8 +3974,8 @@
5791,Tenkaippin_Ramen,Tenkaippin Ramen,4,20,,500,,1,,0,0xFFFFFFFF,63,2,256,,30,0,668,{ bonus bInt,-1; bonus bDex,4; },{},{}
5792,Fish_Pin,Fish Pin,4,20,,100,,3,,0,0xFFFFFFFF,63,2,256,,1,1,669,{ bonus2 bSubRace,RC_Fish,1; },{},{}
5793,Ribbon_Of_Life,Ribbon Of Life,4,20,,0,,2,,0,0xFFFFFFFF,63,2,512,,1,0,575,{ bonus bInt,1; bonus bMdef,2; },{},{}
5794,3D_Glasses_,3D Glasses,4,20,,0,,1,,1,0xFFFFFFFF,63,2,512,,1,0,661,{ .@tmp = BaseLevel/30; if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Archer||BaseClass==Job_Gunslinger) { bonus bBaseAtk,(3+.@tmp); } else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||BaseClass==Job_Ninja||BaseClass==Job_Soul_Linker) { bonus bMatk,(3+.@tmp); } else if(BaseClass==Job_Thief) { bonus bFleeRate,(1+.@tmp); } else if(BaseClass==Job_Novice||BaseClass==Job_SuperNovice||BaseClass==Job_Taekwon||BaseClass==Job_Star_Gladiator||BaseClass==Job_Star_Gladiator2) { bonus bMaxHP,(50+BaseLevel); bonus bMaxSP,(50+.@tmp); } },{},{}
5795,Red_Dress_Hat,Bright Red Dress Hat,4,20,,200,,0,,1,0xFFFFFFFF,63,2,256,,1,1,670,{ bonus bMdef,7+(getrefine()/2); },{},{}
5794,3D_Glasses_,3D Glasses,4,20,,0,,1,,0,0xFFFFFFFF,63,2,512,,1,0,661,{},{},{}
5795,Red_Dress_Hat,Red Dress Hat,4,20,,0,,0,,1,0xFFFFFFFF,63,2,256,,1,1,670,{ bonus bMdef,7; },{},{}
5796,Cheer_Scarf,Cheer Scarf,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,10; bonus bMaxHP,200; bonus bMaxSP,50;},{},{}
//5796,Rooting_Scarf,Rooting Scarf,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,10; },{},{}
5797,Cheer_Scarf2,Cheer Scarf2,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,20; },{},{}
@@ -4011,10 +4004,10 @@
5820,Black_Elven_Ears,Black Elven Ears,4,10,,100,,2,,0,0xFFFFFFFF,63,2,512,,0,0,498,{},{},{}
5821,Gold_Tulip_Hairpin,Gold Tulip Hairpin,4,10,,100,,2,,0,0xFFFFFFFF,63,2,256,,0,1,499,{ bonus2 bExpAddClass,Class_All,5; },{},{}
5822,Love_Chick_Hat,Love Chick Hat,4,10000,,100,,4,,0,0xFFFFFFFF,63,2,256,,0,1,500,{ bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_Brute,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; },{},{}
5823,Love_Arrow,Arrow of Love,4,5000,,100,,2,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bDex,5; bonus bAgi,5; },{},{}
5823,Love_Arrow,Love Arrow,4,5000,,100,,1,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bDex,5; bonus bAgi,5; },{},{}
5824,Fools_Day_Hat,Fools Day Hat,4,20,,300,,6,,0,0xFFFFFFFF,63,2,256,,30,1,265,{},{},{}
5825,Badge_Of_Order_Grace,Badge Of Order Grace,4,0,,0,,1,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMdef,1; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bMaxHP,1500; },{},{}
5826,Valkyrie_Helmet,Valkyrie Helmet,4,0,,0,,10,,0,0xFFFFFFFF,63,2,256,,0,0,225,{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bAspdRate,3; bonus bMdef,5; bonus bCastrate,-3; },{},{}
5826,Valkyrie_Helmet,Valkyrie Helmet,4,0,,0,,10,,0,0xFFFFFFFF,63,2,256,,0,0,225,{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bMdef,5; },{},{}
5827,Book_File_Hat,Book File Hat,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,1,1,423,{},{},{}
5828,Honor_Gold_Ring,Honor Gold Ring,4,0,,50,,0,,0,0xFFFFFFFF,63,2,136,,1,0,0,{ bonus bAllStats,1; bonus bMdef,5; },{},{}
5829,Ordinary_Armor,Ordinary Armor,4,0,,0,,0,,0,0xFFFFFFFF,63,2,16,,30,1,0,{},{},{}
@@ -4126,7 +4119,7 @@
6026,Marriage_Covenant,Written Oath Of Marriage,3,0,,10,,,,,,,,,,,,,{},{},{}
6027,Crystal_Of_Feardoom,Crystal Of Feardom,3,0,,0,,,,,,,,,,,,,{},{},{}
6028,Seal_Scroll,Sealed Scroll,3,0,,0,,,,,,,,,,,,,{},{},{}
6029,Morocc_Tracing_Log,Morocc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
6029,Morocc_Tracing_Log,Morroc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
6030,Glitering_PaperA,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
6031,Glitering_PaperB,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
6032,Horn_Of_Hilsrion,Horn of Hillslion,3,500,,10,,,,,,,,,,,,,{},{},{}
@@ -4460,11 +4453,6 @@
6361,Indigo_Pts,Indigo Point,3,100,,5,,,,,,,,,,,,,{},{},{}
6362,Yellow_Wish_Pts,Yellow Wish Point,3,100,,5,,,,,,,,,,,,,{},{},{}
6363,Lime_Green_Pts,Lime Green Point,3,100,,5,,,,,,,,,,,,,{},{},{}
6364,Woe_Coin,GvG Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
6365,Arena_Coin,Arena Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
6366,Turbo_Track_Coin,Turbo Track Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
6367,Kafra_Coin,Kafra Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
6368,Endless_Coin,Endless Tower Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
6369,Amatsu_Bead_A,Amatsu Bead A,3,0,,0,,,,,,,,,,,,,{},{},{}
6370,Amatsu_Bead_Ma,Amatsu Bead Ma,3,0,,0,,,,,,,,,,,,,{},{},{}
6371,Amatsu_Bead_Tsu,Amatsu Bead Tsu,3,0,,0,,,,,,,,,,,,,{},{},{}
@@ -4679,7 +4667,7 @@
6603,Skin_Of_Hraesvelg,Skin Of Hraesvelg,3,0,,500,,,,,,,,,,,,,{},{},{}
6604,Essence_Rune_Magic,Essence Rune Magic,3,0,,0,,,,,,,,,,,,,{},{},{}
6605,Muspellium,Muspellium,3,0,,0,,,,,,,,,,,,,{},{},{}
6606,P_Cart_C,Cute Cart Remodel Coupon,3,0,,10,,,,,,,,,,,,,{},{},{}
6606,Cute_Cart_Coupon,Cute Cart Remodel Coupon,3,0,,10,,,,,,,,,,,,,{},{},{}
6607,Temporal_Crystal,Temporal Crystal,3,20,,10,,,,,,,,,,,,,{},{},{}
6608,Coagulated_Spell,Coagulated Spell,3,20,,10,,,,,,,,,,,,,{},{},{}
6609,Glast_Decayed_Nail,Glast Decayed Nail,3,2800,,10,,,,,,,,,,,,,{},{},{}
@@ -4695,7 +4683,7 @@
6623,Rough_Energy_Crystal,Rough Energy Crystal,3,0,,10,,,,,,,,,,,,,{},{},{}
6624,Purified_Energy_Crystal,Purified Energy Crystal,3,0,,10,,,,,,,,,,,,,{},{},{}
6625,High_Purity_Energy_Xtal,High Energy Crystal,3,0,,10,,,,,,,,,,,,,{},{},{}
//
6635,Blacksmith_Blessing,Blacksmith Blessing,3,20,,0,,,,,,,,,,,,,{},{},{}
6636,Floor_Str,Strength Stone(Upper),3,10,,100,,,,,,,,,,,,,{ bonus bStr,1; },{},{}
6637,Floor_Int,Intelligence Stone(Upper),3,10,,100,,,,,,,,,,,,,{ bonus bInt,1; },{},{}
@@ -4707,9 +4695,7 @@
6643,Floor_Matk,Magical Stone(Middle),3,10,,100,,,,,,,,,,,,,{ bonus bMatkRate,1; },{},{}
6644,HITStone_Bottom,Hit Stone(Lower),3,10,,100,,,,,,,,,,,,,{ bonus bHit,1; },{},{}
6645,FLEEStone_Bottom,Evasion Stone(Lower),3,10,,100,,,,,,,,,,,,,{ bonus bFlee,1; },{},{}
6669,Jade_Leaf,Emerald Leaf,3,0,,10,,,,,,,,,,,,,{},{},{}
//
6697,Costumes_Exchange_Coupons,Costumes Exchange Coupons,3,10,,10,,,,,,,,,,,,,{},{},{}
6646,Poring_Badge,Poring Badge,3,0,,0,,,,,,,,,,,,,{},{},{}
6648,Shabby_Crown,Old Crown,3,10,,10,,,,0,,,,,,,,,{},{},{}
@@ -4799,11 +4785,6 @@
6755,Contaminated_Magic,Contaminated Magic,3,20,,10,,,,,,,,,,,,,{},{},{}
6756,Cohesive_Energy,Cohesive Energy,3,20,,0,,,,,,,,,,,,,{},{},{}
6757,The_Memory_Recorder,The Memory Recorder,3,20,,0,,,,,,,,,,,,,{},{},{}
6762,Banana_Can,Banana Can,3,0,,10,,,,,,,,,,,,,{},{},{}
6763,Spicy_Rice_Cake,Spicy Rice Cake,3,0,,10,,,,,,,,,,,,,{},{},{}
6764,Hotdog,Hot Dog,3,0,,10,,,,,,,,,,,,,{},{},{}
6765,Big_Wheel_Cracker,Ferris Wheel Biscuit,3,0,,10,,,,,,,,,,,,,{},{},{}
6766,Ice_World_Ticket,Tickets Ice Kingdom,3,0,,0,,,,,,,,,,,,,{},{},{}
6767,Summer_Fes_Coin,Summer Festival Coins,3,0,,0,,,,,,,,,,,,,{},{},{}
6768,Red_Beans_Of_Ice,Shaved Ice For Red Beans,3,0,,0,,,,,,,,,,,,,{},{},{}
@@ -4937,7 +4918,7 @@
6923,Bright_Fire_Lights,Bright Fire Lights,3,10,,10,,,,,,,,,,,,,{},{},{}
6924,Red_Eye,Red Eye,3,10,,10,,,,,,,,,,,,,{},{},{}
6925,Letter_Of_Prisoner,Letter Of Prisoner,3,10,,0,,,,,,,,,,,,,{},{},{}
6926,Midgards_Histories,Rune-Midgarts History Book,3,10,,0,,,,,,,,,,,,,{},{},{}
6926,Rune-Midgard_History_Book,Rune-Midgard History Book,3,10,,0,,,,,,,,,,,,,{},{},{}
6927,Stone_That_Contained_Sea,Stone That Contained Sea,3,10,,0,,,,,,,,,,,,,{},{},{}
6928,Poring_Scourer,Poring Scourer,3,10,,0,,,,,,,,,,,,,{},{},{}
6929,Letter_With_Stamped_Seal,Letter With Stamped Seal,3,10,,0,,,,,,,,,,,,,{},{},{}
@@ -4969,7 +4950,7 @@
6956,Captured_Sheep,Captured Sheep,3,10,,0,,,,,,,,,,,,,{},{},{}
6957,Lamb_Fleece,Lamb Fleece,3,10,,0,,,,,,,,,,,,,{},{},{}
6958,Lamb_Horns,Lamb Horns,3,10,,0,,,,,,,,,,,,,{},{},{}
6960,Air_Stronghold_Key,Sky Fortress Key,3,10,,10,,,,,,,,,,,,,{},{},{}
6960,Key_Air_Fortress,Key Air Fortress,3,10,,10,,,,,,,,,,,,,{},{},{}
6961,Huge_Metal_Scrap,Huge Metal Scrap,3,10,0,1000,,,,,,,,,,,,,{},{},{}
6962,Old_Fuel,Old Fuel,3,10,0,100,,,,,,,,,,,,,{},{},{}
@@ -5330,7 +5311,7 @@
7332,Slate,Complete Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7333,Piece_Of_Slate_1,Prontera Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7334,Piece_Of_Slate_2,Payon Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7335,Piece_Of_Slate_3,Morocc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7335,Piece_Of_Slate_3,Morroc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7336,Piece_Of_Slate_4,Geffen Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7337,Eye_Of_Hellion,Eye of Hellion,3,0,,0,,,,,,,,,,,,,{},{},{}
7338,RO_Transportation_Card,One-way Ticket,3,0,,0,,,,,,,,,,,,,{},{},{}
@@ -5527,11 +5508,11 @@
7529,Stolen_Sandals,Stolen Sandal,3,0,,0,,,,,,,,,,,,,{},{},{}
7530,Travel_Brochure_01,Travel Brochure [Amatsu],3,0,,0,,,,,,,,,,,,,{},{},{}
7531,Travel_Brochure_02,Travel Brochure [Kunlun],3,0,,0,,,,,,,,,,,,,{},{},{}
7532,Travel_Brochure_03,Travel Brochure [Luoyang],3,0,,0,,,,,,,,,,,,,{},{},{}
7532,Travel_Brochure_03,Travel Brochure [Louyang],3,0,,0,,,,,,,,,,,,,{},{},{}
7533,Travel_Brochure_04,Travel Brochure [Ayothaya],3,0,,0,,,,,,,,,,,,,{},{},{}
7534,Photo_Album_01,Amatsu Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7535,Photo_Album_02,Kunlun Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7536,Photo_Album_03,Luoyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7536,Photo_Album_03,Louyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7537,Photo_Album_04,Ayothaya Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7538,Sifted_Sand,Sand for Work,3,0,,0,,,,,,,,,,,,,{},{},{}
7539,Poring_Coin,Poring Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
@@ -6022,7 +6003,7 @@
9057,Egg_Of_Tiny,Egg Of Tiny,7,20,,0,,,,,,,,,,,,,{},{},{}
9058,Snow_Rabbit_Egg,Christmas Snow Rabbit Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9059,Tikbalang_Pet,Tikbalang Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9060,Brownie_Egg,Domovoi Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9060,Brownie_Egg,Brownie Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9061,Marin_Egg,Marin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9062,Novice_Poring_Egg,Novice Poring Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9063,Woodie_Egg,Woodie Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
@@ -6058,7 +6039,7 @@
9098,Fire_Deleter_Egg,Fire Deleter Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9099,Teddy_Bear_Egg,Teddy Bear Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9100,Gremlin_Egg,Gremlin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9101,Scatletoncarrier,Scatleton's Cage,7,20,,0,,,,,,,,,,,,,{},{},{}
9101,Scatleton_Egg,Scatleton Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9102,Mummy_Egg,Mummy Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9103,Willow_Egg,Willow Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9104,Roween_Egg,Roween Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
@@ -6070,7 +6051,7 @@
9111,Phreeoni_Egg,Phreeoni Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9112,Moonlight_Egg,Moonlight Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9113,Roost_Of_Skelion,Roost Of Skelion,7,20,,0,,,,,,,,,,,,,{},{},{}
9113,Skelion_Egg,Skelion Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9114,Pouring_Egg,Pouring Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9115,Bacsojin2_Egg_,Bacsojin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
9116,Rigid_Nightmare_Terror_Egg,Rigid Nightmare Terror Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
@@ -6290,9 +6271,6 @@
11602,Catnip_Fruit,Catnip Fruit,0,15,,1,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(10,40),0; },{},{}
11601,Delicious_Anchovy,Delicious Anchovy,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(30,46),0; },{},{}
11605,Cookies_Bat,Cookie Bat,0,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,100),0; /*TODO*/ },{},{}
11616,Yummy_Meat,Delicious Meat,0,1400,700,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(100,150),0; },{},{}
11621,Red_Syrup,Red Syrup,0,800,400,7,,,,,0xFFFFFFFF,63,2,,,60,,,{ itemheal 325,0; },{},{}
11622,Yellow_Syrup,Yellow Syrup,0,1200,600,10,,,,,0xFFFFFFFF,63,2,,,60,,,{ itemheal 900,0; },{},{}
11623,White_Syrup,White Syrup,0,1500,750,14,,,,,0xFFFFFFFF,63,2,,,60,,,{ itemheal 1800,0; },{},{}
@@ -6361,7 +6339,7 @@
12046,Int_Dish01,Grape Juice Herbal Tea,0,2000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,1; percentheal 0,5; },{},{}
12047,Int_Dish02,Autumn Red Tea,0,4000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,2; percentheal 0,5; },{},{}
12048,Int_Dish03,Honey Herbal Tea,0,6000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,3; percentheal 0,5; },{},{}
12049,Int_Dish04,Morocc Fruit Wine,0,8000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
12049,Int_Dish04,Morroc Fruit Wine,0,8000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
12050,Int_Dish05,Mastela Fruit Wine,0,10000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,5; percentheal 0,10; },{},{}
12051,Vit_Dish01,Steamed Crab Nippers,0,2000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_VITFOOD,1200000,1; percentheal 5,0; },{},{}
12052,Vit_Dish02,Assorted Seafood,0,4000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_VITFOOD,1200000,2; percentheal 5,0; },{},{}
@@ -6632,7 +6610,7 @@
12317,Powder_Snow,Snow Powder,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12318,Little_Heart,Small Hearts,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12319,Strawberry_Cake,Rune Strawberry Cake,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ATKPOTION,600000,5; sc_start SC_MATKPOTION,600000,5; },{},{}
12320,Pineapple_Juice,Schwarzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,600000,10; sc_start SC_FLEEFOOD,600000,20; },{},{}
12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,600000,10; sc_start SC_FLEEFOOD,600000,20; },{},{}
12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCCRI,600000,7; },{},{}
12322,Chocolate_Pie,Chocolate Pie,0,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 5,5; },{},{}
12323,N_Fly_Wing,Novice Fly Wing,11,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
@@ -6764,7 +6742,7 @@
12449,F_Luk_Dish10_,F Luk Dish10,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,1800000,10; },{},{}
12450,F_Vit_Dish10_,F Vit Dish10,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_VITFOOD,1800000,10; },{},{}
12451,F_WOB_Rune,F WOB Rune,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12452,F_WOB_Schwaltz,F WOB Schwarz,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12452,F_WOB_Schwaltz,F WOB Schwaltz,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12453,F_WOB_Rachel,F WOB Rachel,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12454,F_WOB_Local,F WOB Local,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12456,F_Greed_Scroll,F Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
@@ -7028,14 +7006,14 @@
//===================================================================
// Guillotine Cross Poisons
//===================================================================
12717,Poison_Paralysis,Paralyze,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12718,Poison_Leech,Leech End,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12719,Poison_Oblivion,Oblivion Curse,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12720,Poison_Contamination,Disheart,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12721,Poison_Numb,Toxin,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12722,Poison_Fever,Pyrexia,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12723,Poison_Laughing,Magic Mushroom,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12724,Poison_Fatigue,Venom Bleed,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12717,Poison_Paralysis,Paralyze,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12718,Poison_Leech,Leech End,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12719,Poison_Oblivion,Oblivion Curse,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12720,Poison_Contamination,Disheart,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12721,Poison_Numb,Toxin,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12722,Poison_Fever,Pyrexia,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12723,Poison_Laughing,Magic Mushroom,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12724,Poison_Fatigue,Venom Bleed,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
//===================================================================
// Rune Knight's Rune Stones
//===================================================================
@@ -8701,7 +8679,7 @@
14695,Costume_Enchant_Stone_Box_3,Costume Enchant Stone Box III,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem rand(6790,6792),1; getitem 4936,1; getitem 4937,1; getitem 4938,1; },{},{}
14696,Sealed_Gloom_Under_Night_Gachapon,Sealed Gloom Under Night Gachapon,18,0,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ /* getitem callfunc("F_Rand",Sealed Cards Gloom Under Night, 9 weapons smelting ticket, Armor 9 smelting ticket, medium armor Shadow, Shadow Weapon Medium, costume Wings of the Kirin, costume enchant stone box); */ },{},{}
14699,Garuda_Scroll,Memorial Garuda Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Garuda_Scroll); },{},{}
14701,TW_13y_Lucky_Egg_06,Midgard Immortal Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_TW_13y_Lucky_Egg_06); },{},{}
14701,TW_13y_Lucky_Egg_06,Rune Midgard Imortal Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_TW_13y_Lucky_Egg_06); },{},{}
14704,Gemstone_Shadow_Box,Gemstone Shadow Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem 24084,1; getitem 24085,1; getitem 24086,1; getitem 24087,1; getitem 24088,1; getitem 24089,1; },{},{}
14705,Sealed_Fallen_Bishop_Hibram_Scroll,Sealed Fallen Bishop Hibram Scroll,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ /*TODO: COnfirm the rates*/ getitem callfunc("F_Rand",6228,6232,14704,19884,14695,6697),1; },{},{}
14713,Sealed_Ifrit_Scroll,Sealed Ifrit Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* getitem callfunc("F_Rand",Sealed ifrit card, 9 weapons smelting ticket, Armor 9 smelting ticket, costume Noah's hats, costumes Enchantment Stone Box); */ },{},{}
@@ -8739,7 +8717,7 @@
15006,Freyja_SRobe90,Freyja Soul Robe90,4,0,,300,,7,,0,0xFFFFFFFF,63,2,16,,20,0,0,{ bonus bMaxHP,700; },{},{}
15007,Time_Keepr_Robe,Time Keeper Robe,4,30000,,0,,62,,0,0xFFFFFFFF,63,2,16,,1,1,0,{ bonus bMdef,1; bonus bStr,2; bonus bMaxHP,200; },{},{}
15008,Flame_Sprits_Armor__,Flame Sprits Armor,4,20,,1000,,25,,0,0xFFFFFFFF,63,2,16,,1,1,0,{ bonus bMdef,1; bonus bDefEle,Ele_Fire; bonus2 bSubDefEle,Ele_Earth,4; },{},{}
15009,Para_Team_Uniform1,Eden Team Uniform I,4,0,,0,,35,,0,0xFFFFFFFF,63,2,16,,7,0,0,{ bonus bMaxHP,100; bonus bMaxSP,10; },{},{}
15009,Para_Team_Uniform1,Eden Team Uniform I,4,0,,0,,35,,0,0xFFFFFFFF,63,2,16,,12,0,0,{ bonus bMaxHP,100; bonus bMaxSP,10; },{},{}
15010,Para_Team_Uniform2,Eden Team Uniform II,4,0,,0,,46,,0,0xFFFFFFFF,63,2,16,,26,0,0,{ bonus bMaxHP,200; bonus bMaxSP,20; },{},{}
15011,Para_Team_Uniform3,Eden Team Uniform III,4,0,,0,,58,,0,0xFFFFFFFF,63,2,16,,40,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMdef,5; },{},{}
15012,Puente_Robe,Puente Robe,4,12000,,400,,42,,1,0xFFFFFFFF,63,2,16,,22,1,0,{ bonus bFixedCastrate,-3; bonus bHealPower,5; },{},{}
@@ -8914,7 +8892,7 @@
16018,Mace_Of_Judgement2,Empowered Mace Of Judgement,5,20,,1200,170:180,,1,1,0x00000100,56,2,2,3,130,1,8,{ bonus bAtkEle,Ele_Holy; bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
16019,Upg_Mace,Upg Mace,5,20,,800,80,,1,1,0x0004C5B3,63,2,2,3,1,1,8,{ .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bHealPower,.@r; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
16020,Velum_Stunner,Vellum Stunner,5,20,,1500,170,,1,0,0x0004C5B3,63,2,2,4,95,1,8,{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddEff,Eff_Stun,1000+.@r; bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,.@r; },{},{}
16021,Velum_Flail,Vellum Flail,5,20,,1500,170,,1,0,0x0004C5B3,63,2,2,4,95,1,8,{ bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_Player,10000,10000; .@r = getrefine(); bonus bHit,.@r/2; bonus bCritical,.@r; },{},{}
16021,Velum_Flail,Vellum Flail,5,20,,1500,170,,1,0,0x0004C5B3,63,2,2,4,95,1,8,{ bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_DemiHuman,10000,10000; .@r = getrefine(); bonus bHit,.@r; bonus bCritical,.@r; },{},{}
16022,Nemesis_,Nemesis,5,20,,900,120,,1,2,0x00008110,63,2,2,4,60,1,8,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; },{},{}
16023,Metal_Mace,Metal Mace,5,20,,0,80,,1,1,0x0004C5B3,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
16024,Quadrille_,Quadrille,5,10,,900,165,,,2,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
@@ -8943,11 +8921,6 @@
16065,Illusion_Iron_Driver,Illusion Iron Driver,5,0,,2000,210,,2,2,0x00000100,56,2,2,4,120,1,8,{ .@r = getrefine(); bonus bAspd,(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT",(3*.@r); },{},{}
16088,Sapphire_Mace-OS,Sapphire Mace-OS,5,20,,800,185,,1,2,0x00040000,56,2,2,4,130,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bVariableCastrate,-7; if (.@r >= 9) { bonus2 bSkillAtk,"GN_CARTCANNON",20; if (.@r >= 11) { bonus bLongAtkRate,15; } } } },{},{}
16089,Ultio-OS,Ultio-OS,5,20,,1200,150:170,,1,2,0x00000100,56,2,2,4,130,1,8,{ .@r = getrefine(); bonus bMatkRate,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",20; if (.@r >= 11) { bonus2 bMagicAtkEle,Ele_Holy,15; } } } },{},{}
16092,Engine_Pilebuncker,Engine Pilebuncker,5,0,,3200,450,,1,2,0x00000400,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAspdRate,.@r; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=9) { bonus2 bSkillAtk,"NC_ARMSCANNON",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; } if (.@r>=11) bonus2 bSkillAtk,"NC_VULCANARM",15; },{},{}
16093,Coolant_Injection,Coolant Injection,5,0,,1400,210,,1,2,0x00040000,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bLongAtkRate,10; bonus2 bAddClass,Class_All,.@r; if (.@r>=9) bonus2 bSkillAtk,"GN_CARTCANNON",25; if (.@r>=11) bonus bLongAtkRate,15; },{},{}
16094,Gene_Rod,Gene Rod,5,0,,1400,195,,1,2,0x00040000,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"GN_CRAZYWEED",20; if (.@r>=9) bonus2 bSkillAtk,"GN_CRAZYWEED",30; if (.@r>=11) bonus2 bSkillCooldown,"GN_CRAZYWEED",-2000; },{},{}
16095,Lucis_Flail,Lucis Flail,5,,,1000,180:160,,1,2,0x00000100,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAspd,1; bonus bMatk,4*.@r; if (.@r>=9) { bonus2 bSkillAtk,"AB_DUPLELIGHT",40; } if (.@r>=11) bonus3 bAutoSpell,"AB_JUDEX",max(2,getskilllv("AB_JUDEX")),50; /* Unknow Rates */ },{},{}
16096,Bright_Pendulum,Bright Pendulum,5,0,,1300,210,,1,2,0x00008000,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,4*.@r; bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",50; bonus2 bSkillAtk,"MO_INVESTIGATE",50; } if (.@r>=11) bonus2 bAddClass,Class_All,10; },{},{}
//===================================================================
// More Rental Boxes
//===================================================================
@@ -9139,7 +9112,6 @@
16567,Capricorn_Diadem_Box,Capricorn Diadem Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5745,1; },{},{}
16568,FCapricorn_Diadem_Box,FCapricorn Diadem Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5745,1; },{},{}
16569,Summer_Scroll,Summer Scroll,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
16570,Muscles_Story_J_Box,Muscle Knights Summertime Guide Box,3,0,,0,,,,,,,,,,,,,{},{},{}
16571,Rice_Ball_Hat_Box,Rice Ball Hat Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 5575,1; },{},{}
16576,Illusion_Nothing,Illusion Nothing,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Illusion_Nothing); },{},{}
16577,Dragon_Captain,Dragon Captain,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
@@ -9688,11 +9660,6 @@
18178,Virtual_Bow-OS,Virtual Bow-OS,5,20,,1200,200,,5,2,0x00000800,56,2,34,4,130,1,11,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { .@dmg = 30; if (.@r >= 11) { .@dmg += 20; } bonus2 bSkillAtk,"RA_ARROWSTORM",.@dmg; } } },{},{}
18179,MH-P89-OS,MH-P89-OS,5,20,,1200,170,,5,2,0x00080000,56,2,34,4,130,1,11,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } } },{},{}
18180,AC-B44-OS,AC-B44-OS,5,20,,600,190:135,,5,2,0x00020000,56,2,34,4,130,1,11,{ .@r = getrefine(); .@dmg = 5; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; if (.@r >= 11) { .@dmg += 10; } } } bonus2 bWeaponDamageRate,W_BOW,.@dmg; },{},{}
18184,Rapid_Fire,Rapid Fire,5,20,,1500,185,,5,2,0x00020000,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bLongAtkRate,10; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 35; else if (.@r>=9) .@val = 20; bonus2 bSkillAtk,"SC_TRIANGLESHOT",.@val; },{},{}
18185,Sharp_Star_Bow,Sharp Star Bow,5,20,,1500,150,,5,2,0x00000800,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bCritical,5; bonus bCritAtkRate,.@r; if (.@r>=9) bonus bLongAtkRate,7; if (.@r>=11) bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; },{},{}
18186,Aiming_Bow,Aiming Bow,5,20,,1000,210,,5,2,0x00000800,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bDelayrate,-1*(5+.@r); if (.@r>=9) bonus2 bSkillAtk,"RA_AIMEDBOLT",30; if (.@r>=11) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; } },{},{}
18187,Falken_Shooter,Falken Shooter,5,20,,1000,210,,5,2,0x00000800,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bLongAtkRate,10; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bSkillAtk,"RA_ARROWSTORM",25; if (.@r>=11) bonus2 bSkillCooldown,"RA_ARROWSTORM",-700; },{},{}
18188,Wind_Gale,Wind Gale,5,20,,1000,200,,5,2,0x00080000,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bLongAtkRate,10+.@r; if (.@r>=9) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; },{},{}
//===================================================================
// More Headgears
//===================================================================
@@ -9933,7 +9900,7 @@
18747,Eyes_Of_Ifrit,Eyes Of Ifrit,4,20,,100,,1,,1,0xFFFFFFFF,63,2,512,,0,0,886,{ bonus bDex,1; bonus2 bResEff,Eff_Curse,2500; },{},{}
18748,Gold_Ingot_Poring_Hat,Gold Ingot Poring Hat,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,887,{ bonus bDex,2; bonus bLuk,2; },{},{}
18749,Majoruros_Horn,Majoruros Horn,4,20,,500,,8,,1,0xFFFFFFFF,63,2,256,,0,1,888,{ bonus bStr,2; bonus bMaxHP,100; },{},{}
18750,Poker_Card_In_Mouth,Poker Card In Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,10,0,889,{ bonus2 bAddRace,RC_DemiHuman,2; bonus2 bAddRace,RC_Player,2; },{},{}
18750,Poker_Card_In_Mouth,Poker Card In Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,10,0,889,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{}
18752,Cursed_Book,Cursed Book,4,20,,300,,3,,1,0xFFFFFFFE,63,2,256,,99,1,890,{ .@r = getrefine(); bonus2 bHPLossRate,.@r,5000; bonus2 bHPDrainRate,40,4+(.@r/2); bonus2 bSPDrainRate,10,1+(.@r/3); },{},{}
18753,Tw_Rice_Ball,Tw Rice Ball,4,20,,100,,6,,0,0xFFFFFFFF,63,2,256,,0,0,892,{ bonus bLuk,1; bonus2 bAddMonsterDropItem,564,100; },{},{}
18754,Blood_Sucker,Blood Sucker,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,40,0,893,{ bonus bUnbreakableHelm; bonus2 bHPDrainRate,30,5; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
@@ -10175,23 +10142,6 @@
19180,Anubis_Helm_,Anubis Helm,4,20,,0,,8,,1,0xFFFFFFFF,63,2,768,,65,0,485,{ bonus bMdef,5; bonus2 bSubClass,Class_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{}
19181,New_Wave_Sunglasses_,New Wave Sunglasses,4,20,,100,,1,,1,0xFFFFFFFF,63,2,512,,30,0,856,{ bonus bDelayRate,-5; },{},{}
//
19189,Racing_Cap_MC,Racing Cap (Mechanic),4,20,,0,,10,,1,0x00000400,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*((.@r/3)); if (.@r>=8) bonus bCritAtkRate,5*getskilllv("BS_OVERTHRUST"); if (.@r>=11) { skill "TF_DOUBLE",5; bonus bDoubleRate,25; } },{},{}
19190,Racing_Cap_GN,Racing Cap (Geneticist),4,20,,0,,10,,1,0x00040000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"GN_CART_TORNADO",5*getskilllv("AM_AXEMASTERY"); if (.@r>=11) bonus3 bAutoSpell,"GN_CART_TORNADO",max(2,getskilllv("GN_CART_TORNADO")),50; /* Unknow Rates */ },{},{}
19191,Racing_Cap_GC,Racing Cap (Guillotine Cross),4,20,,0,,10,,1,0x00001000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,5*getskilllv("AS_LEFT"); if (.@r>=11) autobonus "{ bonus bCritAtkRate,20; }",50,5000,BF_WEAPON; /* Unknow Rate and Effect */ },{},{}
19192,Racing_Cap_SC,Racing Cap (Shadow Chaser),4,20,,0,,10,,1,0x00020000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bMatk,5*getskilllv("RG_PLAGIARISM"); if (.@r>=11) bonus3 bAutoSpell,"HW_MAGICPOWER",5,30; /* Unknow Rates */ },{},{}
19193,Racing_Cap_WL,Racing Cap (Warlock),4,20,,0,,10,,1,0x00000200,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillCooldown,"WL_TETRAVORTEX",-500*(getskilllv("WZ_METEOR")+getskilllv("WZ_VERMILION")); if (.@r>=11) bonus2 bFixedCastrate,"HW_MAGICPOWER",-50; },{},{}
19194,Racing_Cap_SO,Racing Cap (Sorcerer),4,20,,0,,10,,1,0x00010000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillAtk,"MG_THUNDERSTORM",5*getskilllv("SA_AUTOSPELL"); bonus2 bSkillAtk,"MG_FIREBALL",5*getskilllv("SA_AUTOSPELL"); } if (.@r>=11) { bonus2 bSkillAtk,"MG_FIREBOLT",50; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50; } },{},{}
19195,Racing_Cap_RK,Racing Cap (Rune Knight),4,20,,0,,10,,1,0x00000080,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,5*getskilllv("KN_TWOHANDQUICKEN"); if (.@r>=11) { bonus bUnbreakableWeapon; skill "TF_DOUBLE",5; bonus bDoubleRate,25; } },{},{}
19196,Racing_Cap_RG,Racing Cap (Royal Guard),4,20,,0,,10,,1,0x00004000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"LG_RAGEBURST",10*getskilllv("KN_SPEARMASTERY"); if (.@r>=11) bonus2 bSkillCooldown,"LG_EARTHDRIVE",-1000; },{},{}
19197,Racing_Cap_AB,Racing Cap (Archbishop),4,20,,0,,10,,1,0x00000100,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"AB_DUPLELIGHT",10*getskilllv("PR_MACEMASTERY"); /*if (.@r>=11) bonus3 bAutoSpell,"AB_ADORAMUS",max(5,getskilllv("AB_ADORAMUS")),50; Unknow Rate and Blue Gemstone consume mechanic */ },{},{}
19198,Racing_Cap_SR,Racing Cap (Sura),4,20,,0,,10,,1,0x00008000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillUseSP,"SR_KNUCKLEARROW",getskilllv("MO_COMBOFINISH"); if (.@r>=11) bonus2 bSkillAtk,"SR_KNUCKLEARROW",50; },{},{}
19199,Racing_Cap_RA,Racing Cap (Ranger),4,20,,0,,10,,1,0x00000800,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"RA_AIMEDBOLT",3*getskilllv("HT_STEELCROW"); if (.@r>=11) bonus bDelayrate,-15; },{},{}
19200,Racing_Cap_MI,Racing Cap (Minstrel),4,20,,0,,10,,1,0x00080000,56,1,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bBaseAtk,5*getskilllv("BA_MUSICALLESSON"); if (.@r>=11) bonus3 bAutoSpell,"WM_REVERBERATION",max(2,getskilllv("WM_REVERBERATION")),50; /* Unknow rates*/ },{},{}
19201,Racing_Cap_WA,Racing Cap (Wanderer),4,20,,0,,10,,1,0x00080000,56,0,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bBaseAtk,5*getskilllv("DC_DANCINGLESSON"); if (.@r>=11) bonus3 bAutoSpell,"WM_REVERBERATION",max(2,getskilllv("WM_REVERBERATION")),50; /* Unknow rates*/ },{},{}
19202,Racing_Cap_GS,Racing Cap (Gunslinger),4,20,,0,,10,,1,0x40000000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000*getskilllv("GS_PIERCINGSHOT"); bonus2 bSkillCooldown,"RL_D_TAIL",-200*getskilllv("GS_GROUNDDRIFT"); } if (.@r>=11) bonus2 bSkillCooldown,"RL_C_MARKER",-1000; },{},{}
19203,Racing_Cap_NJ,Racing Cap (Ninja),4,20,,0,,10,,1,0x20000000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bLongAtkRate,getskilllv("NJ_HUUMA"); if (.@r>=11) bonus2 bSkillAtk,"KO_HUUMARANKA",30; },{},{}
19204,Racing_Cap_SN,Racing Cap (Super Novice),4,20,,0,,10,,1,0x00000001,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,10*getskilllv("TF_DOUBlE"); if (.@r>=11) { bonus bAspd,1; bonus bBaseAtk,20; } },{},{}
19205,Racing_Cap_SU,Racing Cap (Summoner),4,20,,0,,10,,1,0x80000000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,5*(.@r/2); bonus bMatk,5*.@r/2; bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-4000*getskilllv("SU_LUNATICCARROTBEAT"); bonus2 bSkillCooldown,"SU_NYANGGRASS",-8000*getskilllv("SU_CN_METEOR"); bonus2 bSkillCooldown,"SU_BUNCHOFSHRIMP",-4000*getskilllv("SU_FRESHSHRIMP"); } if (.@r>=11) bonus bDelayrate,-15; },{},{}
19209,Illusion_Nurse_Cap,Illusion Nurse Cap,4,20,,200,,1,,1,0x00008110,63,2,256,,99,1,64,{ .@r = getrefine(); bonus bInt,(1+(.@r/2)); bonus bHealPower,(3*(.@r/2)); },{},{}
19210,Illusion_Apple_of_Archer,Illusion Apple of Archer,4,20,,200,,1,,1,0xFFFFFFFE,63,2,256,,99,1,72,{ bonus bDex,(3+(getrefine()/2)); },{},{}
19223,Illusion_Cap,Illusion Cap,4,0,,400,,15,,1,0x000654E3,63,2,256,,120,1,14,{ bonus2 bAddClass,Class_All,1; bonus bBaseAtk,(2*getrefine()); },{},{}
@@ -10210,16 +10160,14 @@
19329,Devil's_Hand,Devil's Hand,4,10,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,1018,{ .@r = getrefine(); .@a = getskilllv("SR_RIDEINLIGHTNING"); .@b = getskilllv("SR_EARTHSHAKER"); .@c = getskilllv("SR_RAMPAGEBLASTER"); bonus bNoCastCancel; bonus bAspdRate,10; bonus2 bFixedCastrate,"SR_HOWLINGOFLION",-100; bonus2 bSkillAtk,"SR_HOWLINGOFLION",20; if (.@r>=7) { bonus2 bSkillAtk,"SR_HOWLINGOFLION",30; bonus bAspdRate,5; } if (.@r>=9) { bonus2 bSkillAtk,"SR_HOWLINGOFLION",50; bonus bAspdRate,5; } if (.@r>=10) bonus bIgnoreDefClass,Class_All; if (.@r>=10 && .@a==5) { bonus2 bVariableCastrate,"SR_HOWLINGOFLION",-50; bonus2 bVariableCastrate,"MO_STEELBODY",-50; bonus2 bVariableCastrate,"MO_CALLSPIRITS",-50; } if (.@r>=10 && .@b==5) bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-9500; if (.@r>=10 && .@c==5) bonus2 bAddClass,Class_Boss,50; },{},{}
19337,Safety_Glasses,Safety Glasses,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,40,1,1721,{ .@r = getrefine(); bonus2 bSubEle,Ele_Poison,10; if (.@r<7) .@a = 15; else if (.@r<9) .@a = 30; else if (.@r>=9) .@a = 50; if (.@r>=8) bonus2 bSubEle,Ele_Poison,15; /* bonus2 bAddRace2,RC2_HEARTHUNTER,.@a; bonus2 bMagicAddRace2,RC2_HEARTHUNTER,.@a; bonus2 bSubRace2,RC2_HEARTHUNTER,.@a; Hearthunter Warbase is not implemented yet */ },{},{}
19342,Bull_Hat,Bull Hat,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,130,1,819,{ .@r = getrefine(); bonus2 bSubEle,Ele_Wind,10; if (.@r<7) .@a = 15; if (.@r>=7 && .@r<9) .@a = 30; if (.@r>=8) bonus2 bSubEle,Ele_Wind,15; if (.@r>=9) .@a = 50; bonus2 bAddRace2,RC2_ROCKRIDGE,.@a; bonus2 bMagicAddRace2,RC2_ROCKRIDGE,.@a; bonus2 bSubRace2,RC2_ROCKRIDGE,.@a; },{},{}
19343,Circlet_Of_Phoenix,Circlet Of Phoenix,4,0,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,1056,{ .@r = getrefine(); .@mdef = 15; .@hp = 10; .@dmg = 10; .@cast = -10; bonus2 bFixedCastrate,"LG_OVERBRAND",-100; if (.@r>=7) { .@cast -= 5; .@dmg += 15; if (.@r>=9) { .@cast -= 5; .@dmg += 25; if (.@r>=10) { bonus2 bIgnoreDefClassRate,Class_All,100; } } } if (getskilllv("LG_KINGS_GRACE")>=5) { bonus2 bSkillCooldown,"LG_INSPIRATION",-10000; bonus2 bSkillVariableCast,"LG_INSPIRATION",-2000; } if (getskilllv("LG_MOONSLASHER")>=5) { bonus2 bSkillVariableCast,"LG_OVERBRAND",-1000; } if (getskilllv("LG_FORCEOFVANGUARD")>=5) { .@hp += 10; .@mdef += 15; bonus bMaxSPrate,10; bonus bDef,150; } bonus bMdef,.@mdef; bonus bMaxHPrate,.@hp; bonus2 bSkillAtk,"LG_OVERBRAND",.@dmg; bonus bVariableCastrate,.@cast; },{},{}
19343,Circlet_Of_Phoenix,Circlet Of Phoenix,4,0,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,1056,{ .@r = getrefine(); .@mdef = 15; .@hp = 10; .@dmg = 10; .@cast = -10; bonus2 bFixedCastrate,"LG_OVERBRAND",-100; if (.@r>=7) { .@cast -= 5; .@dmg += 15; if (.@r>=9) { .@cast -= 5; .@dmg += 25; if (.@r>=10) { bonus2 bIgnoreDefClassRate,Class_All,100; } } } if (getskilllv("LG_KINGS_GRACE")>=5) { bonus2 bSkillCooldown,"LG_INSPIRATION",-10000; bonus2 bSkillVariableCast,"LG_INSPIRATION",-2000; } if (getskilllv("LG_MOONSLASHER")>=5) { bonus2 bSkillVariableCast,"LG_OVERBRAND",-1000; } if (getskilllv("LG_FORCEOFVANGUARD")>=5) { .@hp += 10; .@mdef += 15; bonus bMaxSPrate,10; bonus bDef,150; } bonus bMdef,.@mdef; bonus bMaxHPrate,.@hp; bonus2 bSkillAtk,"LG_OVERBRAND",.@dmg; bonus bVariableCastrate,.@cast; },{},{}
19344,Illusion_Hot_blooded_Headband,Illusion Hot-blooded Headband,4,0,,100,,3,,1,0xFFFFFFFE,63,2,256,,120,1,154,{ .@r = getrefine(); bonus bStr,2; bonus bBaseAtk,(10*(.@r/2)); if (.@r >= 7) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Neutral,10; if (.@r >= 9) { bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; } } },{},{}
19366,Illusion_Goibne_Helm,Illusion Goibne Helm,4,0,,1000,,25,,1,0xFFFFFFFE,63,2,256,,130,1,258,{ .@r = getrefine(); .@vit = 3; if (.@r >= 7) { .@vit += 5; if (.@r >= 9) { bonus bDelayrate,-12; } } bonus bVit,.@vit; bonus bMdef,3; },{},{}
19379,Striking_Hat,Striking Hat,4,20,,400,,5,,1,0xFFFFFFFF,63,2,256,,100,1,1759,{ .@r = getrefine(); bonus bDex,5; bonus bAgi,5; bonus bLongAtkRate,5; bonus bAspdRate,10; bonus bPerfectHitAddRate,10; bonus bHit,2*.@r; bonus bDelayrate,-2*.@r; if (.@r>=7) { bonus bPerfectHitAddRate,20; bonus bLongAtkRate,10; } if (.@r>=9) { bonus bPerfectHitAddRate,20; bonus bLongAtkRate,10; } },{},{}
19380,Floating_Ball,Floating Ball,4,10,,200,,,,0,0xFFFFFFFF,63,2,512,,100,,1760,{ bonus bMatk,35; bonus2 bMagicAddClass,Class_Boss,2; if (readparam(bDex)>=90) { bonus bMatk,70; bonus2 bMagicAddClass,Class_Boss,3; } if (readparam(bDex)>=125) { bonus bMatk,140; bonus2 bMagicAddClass,Class_Boss,5; } },{},{}
19381,Protect_Cloth,Protect Cloth,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,90,0,1761,{ bonus bMdef,5; bonus bMaxHPrate,5; },{},{}
19381,Protect_Cloth,Protect Cloth,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,90,0,848,{ bonus bMdef,5; bonus bMaxHPrate,5; },{},{}
19387,Experimental_Goat_Cap,Experimental Goat Cap,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,40,1,1768,{ .@r = getrefine(); .@sub = 10; .@dmg = 15; if (.@r >= 7) { .@dmg += 15; if (.@r >= 8) { .@sub += 15; if (.@r >= 9) { .@dmg += 20; } } } bonus2 bSubEle,Ele_Earth,.@val; /*bonus2 bAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bMagicAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bSubRace2,RC2_WERNER_LAB,.@dmg; Werner's Central lab is not implemented yet */ },{},{}
19391,Eyes_Of_Illusion,Eyes Of Illusion,4,20,,500,,2,,0,0xFFFFFFFF,63,2,512,,100,0,1779,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubRace,RC_Player,5; bonus2 bResEff,Eff_Blind,10000; if (getskilllv("GN_ILLUSIONDOPING")==5) skill "SA_DISPELL",5; if (getskilllv("GN_MANDRAGORA")==5) bonus2 bFixedCastrate,"GN_MANDRAGORA",-70; },{},{}
19396,Racing_Cap_SG,Racing Cap (Star Gladiator),4,20,,0,,10,,1,0x00400000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bBaseatk,5*getskilllv("TK_HPTIME"); if (.@r>=11) autobonus3 "{ bonus2 bSkillAtk,\"SJ_SOLARBURST\",30; }",1000,10000,"SJ_PROMINENCEKICK"; },{},{}
19397,Racing_Cap_SL,Racing Cap (Soul Linker),4,20,,0,,10,,1,0x00800000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bMaxSP,100*getskilllv("TK_SPTIME"); if (.@r>=11) autobonus3 "{ bonus2 bSkillAtk,\"SP_SPA\",30; bonus2 bSkillAtk,\"SP_SWHOO\",30; }",1000,10000,"SL_SMA"; },{},{}
19407,Work_Cap,Work Cap,4,200,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,1793,{ .@r = getrefine(); bonus bMdef,15; bonus bVit,10; bonus2 bSkillAtk,"NC_AXETORNADO",20; bonus2 bVariableCastrate,"BS_GREED",-100; if (getskilllv("NC_MAGICDECOY") >= 5) bonus2 bAddClass,Class_Boss,50; if (getskilllv("NC_AXEBOOMERANG") >= 5) bonus bBaseAtk,100; if (getskilllv("NC_MAGMA_ERUPTION") >= 5) bonus2 bAddMonsterDropItem,732,10; if (.@r>=7) bonus2 bSkillAtk,"NC_AXETORNADO",30; if (.@r>=9) bonus2 bSkillAtk,"NC_AXETORNADO",50; if (.@r>=10) bonus bIgnoreDefClass,Class_All; },{},{}
19409,Black_Feather_Hat,Black Feather Hat,4,20,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,731,{ .@r = getrefine(); bonus bSPGainValue,50; bonus bLongSPGainValue,50; bonus bMagicSPGainValue,50; bonus bMdef,15; bonus bDex,10; bonus2 bSkillAtk,"SC_FEINTBOMB",10; if (getskilllv("SC_INVISIBILITY") >= 5) bonus2 bAddClass,Class_Boss,50; if (getskilllv("SC_MAELSTROM") >= 3) skill "TK_JUMPKICK",7; if (getskilllv("SC_REPRODUCE") >= 10) bonus bUseSPrate,-30; if (.@r>=7) { bonus2 bSkillAtk,"SC_FEINTBOMB",15; bonus bHit,30; } if (.@r>=9) { bonus2 bSkillAtk,"SC_FEINTBOMB",25; bonus bHit,20; } if (.@r>=10) bonus bIgnoreDefClass,Class_All; },{},{}
19426,Spirit_King's_Crown,Spirit King's Crown,4,20,,600,,12,,0,0xFFFFFFFF,63,2,256,,100,1,1118,{ .@r = getrefine(); bonus bMdef,15; bonus bFixedCastrate,-7*.@r; bonus bDelayrate,-10; bonus2 bSkillAtk,"SO_EARTHGRAVE",10; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY"); if (getskilllv("SO_WARMER") >= 5) { bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000; bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; } if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5) bonus2 bMagicAddClass,Class_Boss,25; if (.@r>=7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",15; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; bonus bDelayrate,-5; } if (.@r>=9) { bonus bDelayrate,-5; bonus2 bSkillAtk,"SO_EARTHGRAVE",25; bonus2 bSkillAtk,"SO_DIAMONDDUST",25; } if (.@r>=10) bonus2 bIgnoreMdefClassRate,Class_All,100; },{},{}
@@ -10794,7 +10742,7 @@
20145,C_Robo_Eye,Costume Robo Eye,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,345,{},{},{}
20146,C_Angel_Spirit,Costume Angel of Ghost,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,394,{},{},{}
20147,C_Bell_Pigeon,Costume Bell of Piegon,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,1034,{},{},{}
20148,C_Musketeer_Hat,Costume Musketeer Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,466,{},{},{}
20148,C_Musketeer_Hat,Costume Musketeer Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,466,{},{},{}
20149,C_Hexagon_Glasses,Costume Hexagon Glasses,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,822,{},{},{}
20150,C_Wind_Fan,Costume Wind Fan,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1051,{},{},{}
20151,C_Poison_Spore_Hat,Costume Poison Spore Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,899,{},{},{}
@@ -10802,7 +10750,7 @@
20153,C_Monochrome_Cap,Costume Monochrome Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1274,{},{},{}
20154,C_Maple_Which_Falls,Costume Maple Which Falls,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,1275,{},{ sc_start SC_MAPLE_FALLS,INFINITE_TICK,0; },{ sc_end SC_MAPLE_FALLS; }
20155,C_Ladys_Feather_Hat,Costume Lady's Feather Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,,0,1276,{},{},{}
20156,C_Fan_in_Mouth,Costume Fan in Mouth,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,857,{},{},{}
20156,C_Fan_in_Mouth,Costume Fan in Mouth,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,857,{},{},{}
20157,C_Fish_On_Head,Costume Evolved Blue Fish,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,149,{},{},{}
20158,C_Circlet,Costume Circlet,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,18,{},{},{}
20159,C_Blue_Hair_Band,Costume Blue Hairband,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,136,{},{},{}
@@ -11017,7 +10965,6 @@
20383,C_Magic_Decoy_Doll,Costume Magic Decoy Doll,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1408,{},{},{}
20384,C_Douce_Tiara,Costume Douce Tiara,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1410,{},{},{}
20386,C_Victory_Wing_Helm,Costume Victory Wing Helm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,677,{},{},{}
20391,C_Silent_Executor,Costume Silent Executor,4,0,,0,,,,0,0xFFFFFFFF,63,2,3072,,1,0,632,{},{},{}
20392,C_Sniper_Google,Costume Sniper Google,4,0,,0,,,,0,0xFFFFFFFF,63,2,3072,,1,0,625,{},{},{}
20393,C_Schmitz_Helm,Costume Schmitz Helm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,634,{},{},{}
20394,C_Pumpkin_Toque,Costume Pumpkin Toque,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1411,{},{},{}
@@ -11198,7 +11145,7 @@
20923,Illusion_Goibne_Spaulders,Illusion Goibne Spaulders,4,0,,1000,,47,,1,0xFFFFFFFE,63,2,4,,130,1,0,{ .@r = getrefine(); bonus bMdef,2; bonus bVit,1; if (.@r >= 7) { .@val = 5; if (.@r >= 9) { .@val += 10; } } if (.@val) { bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; } },{},{}
20925,Commander_Manteau2,Commander Manteau,4,20,,300,,20,,1,0xFFFFFFFF,63,2,4,,100,1,0,{ .@r = getrefine(); bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMdef,10; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bSubRace,RC_Player,3; if (.@r>=5) { bonus bBaseAtk,20; bonus bMatk,20; bonus bMaxHPrate,7; bonus bMaxSPrate,7; } if (.@r>=7) { bonus bBaseAtk,30; bonus bMatk,30; bonus bMaxHPrate,10; bonus bMaxSPrate,10; } },{},{}
20931,Prism_Rangers_Scarf,Prism Rangers Scarf,4,20,,300,,12,,0,0xFFFFFFFF,63,2,4,,100,1,0,{ .@r = getrefine(); bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; if (.@r >= 7) { .@val = 10; } else if (.@r >= 5) { .@val = 5; } else { .@val = 2; } bonus bMaxHPrate,.@val; bonus bMaxSPrate,.@val; bonus bLongAtkRate,.@val+2*getskilllv("RA_AIMEDBOLT"); if (getskilllv("RA_WUGRIDER") == 3) { bonus2 bSkillCooldown,"RA_UNLIMIT",-180000; } if (getskilllv("RA_CAMOUFLAGE") == 5) { bonus bDelayrate,-10; } bonus2 bSkillCooldown,"RA_ARROWSTORM",-200; bonus2 bSkillAtk,"RA_ARROWSTORM",1; },{},{ sc_end SC_UNLIMIT; }
20932,Old_Morroc_Shawl,Old Morocc Shawl,4,20,,300,,10,,1,0xFFFFFFFF,63,2,4,,100,1,0,{ .@r= getrefine(); bonus bMaxHPrate,5; bonus bFlee,10; if (.@r>=7) bonus bFlee,20; if (.@r>=8) { bonus bFlee,30; bonus bRestartFullRecover; } if (.@r>=9) bonus bFlee,40; if (.@r>=10) bonus bFlee2,25; },{},{}
20932,Old_Morroc_Shawl,Old Morroc Shawl,4,20,,300,,10,,1,0xFFFFFFFF,63,2,4,,100,1,0,{ .@r= getrefine(); bonus bMaxHPrate,5; bonus bFlee,10; if (.@r>=7) bonus bFlee,20; if (.@r>=8) { bonus bFlee,30; bonus bRestartFullRecover; } if (.@r>=9) bonus bFlee,40; if (.@r>=10) bonus bFlee2,25; },{},{}
20933,Illusion_Engine_wing_A-type,Illusion Engine wing A-type,4,0,,900,,50,,1,0xFFFFFFFF,63,2,4,,130,1,,{ .@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bAspdRate,5; } },{},{}
20934,Illusion_Engine_wing_B-type,Illusion Engine wing B-type,4,0,,900,,50,,1,0xFFFFFFFF,63,2,4,,130,1,,{ .@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-5; } },{},{}
20935,Lava_Leather_Manteau,Lava Leather Manteau,4,20,,400,,50,,1,0xFFFFFFFF,63,2,4,,175,1,0,{ bonus bHit,10; .@r = getrefine(); if (.@r>=7) bonus bHit,5; if (.@r>=9) bonus bHit,5; if (.@r>=11) bonus bDelayrate,-3; },{},{}
@@ -11238,8 +11185,6 @@
21039,Royal_Knight's_Broadsword,Royal Knight's Broadsword,5,20,,4000,280,,1,2,0x00004082,56,2,34,4,175,1,3,{ .@r = getrefine(); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) bonus bCritAtkRate,10; if (.@r>=9) bonus bUnbreakableWeapon; },{},{}
21047,Beam_Claymor-OS,Beam Claymor-OS,5,20,,1800,250,,1,2,0x00004082,56,2,34,4,130,1,3,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bCritical,5; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus bCritAtkRate,15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{}
21050,Illusion_Tae_Goo_Lyeon,Illusion Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,56,2,34,4,120,1,3,{ .@r = getrefine(); bonus bFlee2,10; bonus bLongAtkRate,.@r*2; if (.@r >= 7) { bonus bUseSPrate,-20; if (.@r >= 9) { bonus bDelayrate,-20; if (.@r >= 11) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } } } },{},{}
21051,Volar,Volar,5,20,,2800,280,,1,2,0x00000080,56,2,34,4,170,1,3,{ .@r = getrefine(); bonus2 bSkillAtk,"KN_BOWLINGBASH",30; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; } if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } },{},{}
21052,Vernan,Vernan,5,20,,6500,300,,1,2,0x00000080,56,2,34,4,170,1,3,{ .@r = getrefine(); bonus bLongAtkRate,.@r; bonus2 bAddClass,Class_All,5; if (.@r>=9) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSkillAtk,"RK_SONICWAVE",30; } if (.@r>=11) { bonus2 bSkillCooldown,"RK_SONICWAVE",-1500; } },{},{}
//===================================================================
// New Shoes
//===================================================================
@@ -11948,7 +11893,7 @@
24341,S_All_Race_Shoes,All Race Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 5; } else if (.@r >= 7) { .@val = 3; } else { .@val = 2; } bonus2 bAddRace,RC_All,.@val; bonus2 bMagicAddRace,RC_All,.@val; },{},{}
24342,S_All_Race_Shield,All Race Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus2 bSubRace,RC_All,.@val; },{},{}
24343,S_Blitz_Weapon,Blitz Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ .@r = getrefine(); bonus bAspdRate,5+.@r/2; if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
24344,S_Blitz_Armor,Blitz Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDef,25+5*(.@r/2); if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
24344,S_Blitz_Armor,Blitz Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDef,25+5*(.@r/2); if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
24345,S_Tempest_Shield,Tempest Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
24346,S_Tempest_Shoes,Tempest Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
24347,S_Magic_Executioner_Holy_Water_Armor,Magic Executioner Holy Water Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,.@val; bonus2 bIgnoreMdefRaceRate,RC_Undead,.@val; },{},{}
@@ -12058,7 +12003,7 @@
25152,Cherished_Bouquet,Cherished Bouquet,3,0,,0,,,,,,,,,,,,,{},{},{}
25153,Broken_Gun_Wreck,Broken Gun Wreck,3,0,,0,,,,,,,,,,,,,{},{},{}
25154,Antique_Gunpowder,Antique Gunpowder,3,0,,10,,,,,,,,,,,,,{},{},{}
25155,Schwartz's_Honor_Token,Schwarz's Honor Token,3,0,,0,,,,,,,,,,,,,{},{},{}
25155,Schwartz's_Honor_Token,Schwartz's Honor Token,3,0,,0,,,,,,,,,,,,,{},{},{}
25156,Piece_of_Chimera,Piece of Chimera,3,0,,10,,,,,,,,,,,,,{},{},{}
25157,Fallen_Leaves_Branch,Fallen Leaves Branch,3,0,,10,,,,,,,,,,,,,{},{},{}
25158,Core_Jelly,Core Jelly,3,0,,10,,,,,,,,,,,,,{},{},{}
@@ -12166,16 +12111,8 @@
26151,Rutilus_Stick-OS,Rutilus Stick-OS,5,20,,900,80:175,,1,2,0x00818315,63,2,2,4,130,1,10,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bMagicAddEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Earth,5; if (.@r >= 7) { bonus bVariableCastrate,-7; if (.@r >= 9) { autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,30; }",5,10000,BF_MAGIC; /* unknown rate */ if (.@r >= 11) { bonus bDelayrate,-10; } } } },{},{}
// 26154,Spirit_Plumb,Spirit Plumb,5,20,,1100,70:160,,1,2,0x00000000,63,2,2,4,100,1,10,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SP_SPA",15; if (.@r >= 9) { bonus bVariableCastrate,-10; if (.@r >= 11) { bonus2 bSkillAtk,"SP_SWHOO",20; } } } },{},{}
26155,Meowmeow_Foxtail,Meowmeow Foxtail,5,20,,1100,300:300,,1,2,0x80000000,7,2,2,4,100,1,10,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus2 bAddClass,Class_All,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; if (.@r >= 9) { bonus bVariableCastrate,-10; bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_CN_METEOR",15; } } } },{},{}
26158,Crimson_Rose_Stick,Crimson Rose Stick,5,20,,700,100:180,,1,2,0x00000200,56,2,2,4,170,1,10,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@r >= 9) { bonus2 bSkillAtk,"WL_HELLINFERNO",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; } },{},{}
26159,Psychic_Spear_Rod,Psychic Spear Rod,5,20,,800,120:180,,1,2,0x00010000,56,2,2,4,170,1,10,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Neutral,5; if (.@r >= 9) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000; } },{},{}
26160,Dust_Grave,Dust Grave,5,20,,800,120:180,,1,2,0x00010000,56,2,2,4,170,1,10,{ .@r = getrefine(); if (.@r >= 11) .@val = 50; else if (.@r >= 9) .@val = 30; bonus2 bSkillAtk,"SO_DIAMONDDUST",.@val; bonus2 bSkillAtk,"SO_EARTHGRAVE",.@val; bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Earth,5; },{},{}
26161,Penitentia,Penitentia,5,20,,700,100:175,,1,2,0x00000100,56,2,2,4,170,1,10,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r >= 9) { bonus2 bSkillAtk,"PR_MAGNUS",(.@r>=11) ? 50 : 30; bonus2 bSkillAtk,"AB_JUDEX",30; } },{},{}
//===================================================================
// New Whips
//===================================================================
//
26200,Hippie_Rope,Hippie Rope,5,0,,1000,140,,2,2,0x00080000,56,0,2,3,100,1,14,{ .@r = getrefine(); .@lvl = getskilllv("DC_DANCINGLESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1; },{},{}
26212,Heart_Whip,Heart Whip,5,,,1200,100:190,,2,2,0x00080000,56,,2,4,170,1,14,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) bonus2 bSkillAtk,"WM_METALICSOUND",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; },{},{}
26213,Scarlet_Ribbon,Scarlet Ribbon,5,0,,1200,180,,2,2,0x00080000,56,0,2,4,170,1,14,{ .@r = getrefine(); bonus bVariableCastrate,-10; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=11) bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",20; },{},{}
//===================================================================
// More Cards
//===================================================================
@@ -12368,8 +12305,6 @@
28022,Illusion_Infiltrator,Illusion Infiltrator,5,0,,1500,200,,1,2,0x00001000,58,2,34,4,100,1,16,{ bonus2 bAddRace,RC_DemiHuman,60; bonus2 bAddRace,RC_Player,60; bonus bDef,3; .@flee = 5; .@flee2 = 2; if (getrefine() >= 9) { .@flee += 5; .@flee2 += 2; bonus2 bAddClass,Class_All,5; } bonus bFlee,.@flee; bonus bFlee2,.@flee2; },{},{}
28023,Illusion_Sharpened_Legbone_of_Ghoul,Illusion Sharpened Legbone of Ghoul,5,0,,1700,220,,1,2,0x00001000,58,2,34,3,100,1,16,{ autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; }"; },{},{}
28038,Meuchler-OS,Meuchler-OS,5,20,,1300,190,,1,2,0x00001000,63,2,34,4,130,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{}
28042,Ripper_Cross,Ripper Cross,5,20,,1500,250,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,5; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30; if (.@r>=11) bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",20; },{},{}
28044,Agudo_Filo,Agudo Filo,5,20,,2000,270,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus bCritAtkRate,5; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,7; } },{},{}
//===================================================================
// New Axes
//===================================================================
@@ -12384,7 +12319,6 @@
28110,Unity_Two-Handed_Axe,Unity Two-Handed Axe,5,20,,1000,190,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
28116,Mine_Worker's_Pickaxe,Mine Worker's Pickaxe,5,10,,4000,300,,1,2,0x00000400,56,2,34,3,100,1,7,{ bonus bUnbreakableWeapon; autobonus "{ bonus bCritical,20; }",5,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }"; .@r = getrefine(); if (.@r>=9) { bonus bCritAtkRate,15; } else if (.@r>=7) { bonus bCritAtkRate,5; } },{},{}
28136,Blasti-OS,Blasti-OS,5,20,,4500,400,,1,2,0x00000400,56,2,34,4,130,1,7,{ .@r = getrefine(); .@red = 10; bonus bUnbreakableWeapon; if (.@r >= 7) { .@red += 15; if (.@r >= 9) { bonus bLongAtkRate,15; if (.@r >= 11) { bonus bDelayrate,-10; } } } bonus2 bSubSize,Size_Medium,.@red; bonus2 bSubSize,Size_Large,.@red; },{},{}
28138,Maxi_Spanner,Maxi Spanner,5,0,,4500,340,,1,2,0x00000400,56,2,34,4,170,1,7,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bUnbreakableWeapon; bonus2 bSubSize,Size_Small,10; bonus2 bSubSize,Size_Medium,10; if (.@r>=9) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-1000; } if (.@r>=11) bonus2 bSkillAtk,"NC_AXETORNADO",15; },{},{}
//===================================================================
// New Guns
//===================================================================
@@ -12548,7 +12482,6 @@
28626,Illusion_Tablet,Illusion Tablet,5,0,,800,170,,1,2,0x00410100,63,2,2,4,100,1,15,{ .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bAddEle,Ele_Poison,.@val; bonus2 bAddEle,Ele_Ghost,.@val; bonus2 bSubDefEle,Ele_Dark,-30; },{},{}
28629,Circuit_Board-OS,Circuit Board-OS,5,20,,1200,180,,1,2,0x00410100,63,2,2,4,130,1,15,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; if (.@r >= 11) { bonus bCritAtkRate,20; } } } },{},{}
// 28631,Thousand_Sun,Thousand Sun,5,20,,900,160,,1,2,0x00000000,63,2,2,4,100,1,15,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; if (.@r >= 9) { bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SJ_SOLARBURST",20; } } } },{},{}
28633,Boltijin,Boltijin,5,20,,800,120:175,,1,2,0x00010000,56,2,2,4,170,1,15,{ .@r = getrefine(); bonus bMatk,4*.@r; if (.@r>=9) .@val = 30; if (.@r>=11) { bonus2 bSkillAtk,"WZ_EARTHSPIKE",50; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50; } bonus2 bSkillAtk,"MG_FIREBOLT",20+.@val; bonus2 bSkillAtk,"MG_COLDBOLT",20+.@val; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20+.@val; },{},{}
//===================================================================
// More daggers
//===================================================================
@@ -12566,10 +12499,6 @@
28762,Illusion_Bazerald,Illusion Bazerald,5,20,,500,120:170,,1,2,0x228F5EEE,63,2,2,4,120,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } },{},{}
28763,Surudoi_Kaze,Surudoi Kaze,5,20,,1000,150,,1,2,0x22000000,63,2,2,4,100,1,1,{},{},{}
28764,Kiri_no_Tsuyu,Kiri no Tsuyu,5,20,,1000,150,,1,2,0x22000000,63,2,2,4,100,1,1,{},{},{}
28765,Judgement_Slasher,Judgement Slasher,5,20,,1100,195,,1,2,0x00001000,56,2,2,4,170,1,1,{},{},{}
28766,Repent_Slasher,Repent Slasher,5,20,,700,100,,1,3,0x00001000,56,2,2,4,170,1,1,{},{},{}
28767,Jack_The_Knife,Jack The Knife,5,20,,900,195,,1,2,0x00020000,56,2,2,4,170,1,1,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"RG_BACKSTAP",40; if (.@r>=9) bonus2 bSkillAtk,"SC_FATALMENACE",30; if (.@r>=11) bonus2 bSkillUseSPrate,"SC_FATALMENACE",10; },{},{}
28768,Platinum_Dagger,Platinum Dagger,5,20,,1500,150:170,,1,2,0x00020000,56,2,2,4,170,1,1,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bMatkRate,5; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Earth,15; } if (.@r>=11) autobonus "{ bonus bMatk,100; bonus2 bMagicAddSize,Size_All,30; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; /* Unknow Rates and Specialeffect */ },{},{}
//===================================================================
// More shields
//===================================================================
@@ -12685,73 +12614,6 @@
29151,Aquarius_Stone,Aquarius Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bVit,1; },{},{}
29152,Scorpio_Stone,Scorpio Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bDex,1; },{},{}
29153,Taurus_Stone,Taurus Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bLuk,1; },{},{}
29310,Racing_RK_1,Racing(Rune Knight) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29311,Racing_RK_2,Racing(Rune Knight) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29312,Racing_RK_3,Racing(Rune Knight) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29313,Racing_RG_1,Racing(Royal Guard) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29314,Racing_RG_2,Racing(Royal Guard) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29315,Racing_RG_3,Racing(Royal Guard) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29316,Racing_MC_1,Racing(Mechanic) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29317,Racing_MC_2,Racing(Mechanic) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29318,Racing_MC_3,Racing(Mechanic) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29319,Racing_GN_1,Racing(Geneticist) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29320,Racing_GN_2,Racing(Geneticist) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29321,Racing_GN_3,Racing(Geneticist) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29322,Racing_GC_1,Racing(Guillotine Cross) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29323,Racing_GC_2,Racing(Guillotine Cross) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29324,Racing_GC_3,Racing(Guillotine Cross) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29325,Racing_SC_1,Racing(Shadow Chaser) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29326,Racing_SC_2,Racing(Shadow Chaser) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29327,Racing_SC_3,Racing(Shadow Chaser) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29328,Racing_WL_1,Racing(Warlock) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29329,Racing_WL_2,Racing(Warlock) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29330,Racing_WL_3,Racing(Warlock) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29331,Racing_SO_1,Racing(Sorcerer) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29332,Racing_SO_2,Racing(Sorcerer) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29333,Racing_SO_3,Racing(Sorcerer) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29334,Racing_AB_1,Racing(Archbishop) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29335,Racing_AB_2,Racing(Archbishop) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29336,Racing_AB_3,Racing(Archbishop) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29337,Racing_SR_1,Racing(Sura) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29338,Racing_SR_2,Racing(Sura) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29339,Racing_SR_3,Racing(Sura) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29340,Racing_RA_1,Racing(Ranger) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29341,Racing_RA_2,Racing(Ranger) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29342,Racing_RA_3,Racing(Ranger) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29343,Racing_WM_1,Racing(Wanderers & Minstrel) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29344,Racing_WM_2,Racing(Wanderers & Minstrel) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29345,Racing_WM_3,Racing(Wanderers & Minstrel) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29346,Racing_GS_1,Racing(Gunslinger) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29347,Racing_GS_2,Racing(Gunslinger) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29348,Racing_GS_3,Racing(Gunslinger) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29349,Racing_NJ_1,Racing(Ninja)1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29350,Racing_NJ_2,Racing(Ninja)2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29351,Racing_NJ_3,Racing(Ninja)3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29352,Racing_SN_1,Racing(Super Novice) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29353,Racing_SN_2,Racing(Super Novice) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29354,Racing_SN_3,Racing(Super Novice) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29355,Racing_SU_1,Racing(Summoner) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29356,Racing_SU_2,Racing(Summoner) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29357,Racing_SU_3,Racing(Summoner) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29579,Racing_SG_1,Racing (Star Gladiator) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29580,Racing_SG_2,Racing (Star Gladiator) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29581,Racing_SG_3,Racing (Star Gladiator) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29582,Racing_SL_1,Racing (Soul Linker) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29583,Racing_SL_2,Racing (Soul Linker) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29584,Racing_SL_3,Racing (Soul Linker) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
29594,Seyren_Memory,Seyren's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29595,Howard_Memory,Howard's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29596,Eremes_Memory,Eremes's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29598,Catherine_Memory,Catherine's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29599,Margaretha_Memory,Margaretha's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29600,Cecil_Memory,Cecil's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29601,Randel_Memory,Randel's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29602,Flamel_Memory,Flamel's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29603,Gertie_Memory,Gertie's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29604,Celia_Memory,Celia's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29605,Chen_Memory,Chen's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29606,Trentini_Memory,Trentini's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
29607,Alphoccio_Memory,Alphoccio's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
//===================================================================
// New Cards
//===================================================================
@@ -13255,7 +13117,7 @@
31599,C_Medium_Wave,C Medium Wave,4,0,,,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1803,{},{},{}
31600,C_Kishu_Dog,C Kishu Dog,4,0,,,,0,,0,0xFFFFFFFF,63,2,2048,,1,0,1804,{},{},{}
31601,C_Under_Rim_Glasses_Blue,C Under Rim Glasses Blue,4,0,,,,0,,0,0xFFFFFFFF,63,2,2048,,1,,1805,{},{},{}
31602,C_Midgarts_Glory,C Rune-Midgarts Glory,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1807,{ hateffect(HAT_EF_MIDGARTS_GLORY,true); },{},{ hateffect(HAT_EF_MIDGARTS_GLORY,false); }
31602,C_Midgarts_Glory,C Rune Midgarts Glory,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1807,{ hateffect(HAT_EF_MIDGARTS_GLORY,true); },{},{ hateffect(HAT_EF_MIDGARTS_GLORY,false); }
31606,C_Autumn_Headband,C Autumn Headband,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1119,{},{},{}
31607,C_Cat_Ear_Witch_Hat,C Cat Ear Witch Hat,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1808,{},{},{}
31608,C_Magicstone_of_Grace,C Magic Stone of Grace,4,0,,,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,1420,{},{},{}
@@ -13263,163 +13125,12 @@
31610,C_Yellow_Wizardry_Hat,C Yellow Wizardry Hat,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,286,{},{},{}
31611,C_Snake_Lord_Stole,C Snake Lord Stole,4,0,,,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1810,{},{},{}
31612,C_Large_Sorcerer_Crown,C Large Sorcerer Crown,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1811,{},{},{}
31614,Costume_Fox,C Fox,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1812,{},{},{}
31615,Costume_Geisha_Make_Up,C Geisha Make Up,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1813,{},{},{}
31616,Costume_Sleep_Sheep,C Sleep Sheep,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1814,{},{},{}
31624,Costume_Heart_Of_Cat,C Heart of Cat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1822,{},{},{}
31625,Costume_Protection_Cloth,C Protection Cloth,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1761,{},{},{}
31628,Costume_Dokebi,C Dokebi,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,430,{},{},{}
31630,Costume_Baphomet_Balloon,C Baphomet Balloon,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1746,{},{},{}
31631,Costume_Drooping_Schmidt,C Drooping Schmidt,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1859,{},{},{}
31632,Costume_Drooping_Oscar,C Drooping Oscar,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1860,{},{},{}
31633,Costume_Drooping_Heinrich,C Drooping Heinrich,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1861,{},{},{}
31634,Costume_Reindeer_Hair_Band,C Reindeer Hair Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,836,{},{},{}
31635,Costume_Flowing_Long_BD,C Flowing Long Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1832,{},{},{}
31636,Costume_Flowing_Long_SV,C Flowing Long Silver,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1833,{},{},{}
31637,Costume_Straight_Long_BU,C Straight Long Blue,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1834,{},{},{}
31638,Costume_Straight_Long_RD,C Straight Long Red,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1835,{},{},{}
31639,Costume_Straight_Long_BD,C Straight Long Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1836,{},{},{}
31640,Costume_Straight_Long_GN,C Straight Long Green,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1837,{},{},{}
31641,Costume_Straight_Long_JBL,C Straight Long Jet Black,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1838,{},{},{}
31642,Costume_Straight_Long_LPP,C Straight Long Light Purple,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1839,{},{},{}
31643,Costume_Straight_Long_OM,C Straight Long Brown,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1840,{},{},{}
31644,Costume_Straight_Long_PP,C Straight Long Purple,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1841,{},{},{}
31645,Costume_Side_Pony_BU,C Side Pony Blue,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1842,{},{},{}
31646,Costume_Side_Pony_RD,C Side Pony Red,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1843,{},{},{}
31647,Costume_Side_Pony_BD,C Side Pony Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1844,{},{},{}
31648,Costume_Side_Pony_GN,C Side Pony Green,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1845,{},{},{}
31649,Costume_Side_Pony_BL,C Side Pony Black,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1846,{},{},{}
31650,Costume_Side_Pony_WH,C Side Pony White,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1847,{},{},{}
31651,Costume_Side_Pony_OM,C Side Pony Brown,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1848,{},{},{}
31652,Costume_Side_Pony_PP,C Side Pony Purple,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1849,{},{},{}
31653,Costume_Chignon_BU,C Chignon Blue,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1850,{},{},{}
31654,Costume_Chignon_RB,C Chignon Red,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1851,{},{},{}
31655,Costume_Chignon_BD,C Chignon Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1852,{},{},{}
31656,Costume_Chignon_GN,C Chignon Green,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1853,{},{},{}
31657,Costume_Chignon_BL,C Chignon Black,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1854,{},{},{}
31658,Costume_Chignon_WH,C Chignon White,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1855,{},{},{}
31659,Costume_Chignon_OM,C Chignon Brown,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1856,{},{},{}
31660,Costume_Chignon_PP,C Chignon Purple,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1857,{},{},{}
31664,Costume_Desert_Wolf_Hat,C Drooping Ernst Von Wolf 11th,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,783,{},{},{}
31667,Costume_Poring_Beret,C Poring Beret,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1825,{},{},{}
31668,Costume_Majorous_Horns,C Majorous Horns,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,888,{},{},{}
31669,C_Adv_Whisper_Mask_M,C Evolved Whisper Mask Mid,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,458,{},{},{}
31670,C_Miyabi_Long_Hair,C Miyabi Long Hair,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1864,{},{},{}
31671,Costume_Twin_Cannon,C Twin Cannon,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1865,{},{},{}
31672,Costume_Mermaid_Wig,C Mermaid Wig,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1866,{},{},{}
31673,Costume_Picnic_Basket,C Picnic Basket,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1867,{},{},{}
31674,Costume_Jitterbug_Cap,C Jitterbug Cap,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1868,{},{},{}
31675,Costume_Orange_Hat,C Orange Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,620,{},{},{}
31676,Costume_Orange_In_Mouth,C Orange In Mouth,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,814,{},{},{}
31682,Costume_Drooping_Elven_Ears,C Drooping Elven Ears,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,875,{},{},{}
31684,Costume_Kururinpa_Tails,C Kururinpa Tails,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1873,{},{},{}
31685,Costume_Fluffy_Semi_Long,C Fluffy Semi Long,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1874,{},{},{}
31686,Costume_Desert_Wolf_Baby,C Desert Wolf Baby,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1875,{},{},{}
31687,Costume_Alchemist_Bag,C Alchemist Bag,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1876,{},{},{}
31688,Costume_Poring_On_Shoulder,C Poring On Shoulder,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1877,{},{},{}
31689,C_Piamette_Curls_,C Piamette Curls,4,0,,0,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1775,{},{},{}
31690,Costume_Flame_Bird,C Flame Bird,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,832,{},{},{}
31691,C_Bell_Pigeon_Low,Costume Bell of Pigeon Lower,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1034,{},{},{}
31692,Costume_Dragon_Emperor_Wings,C Dragon Emperor Wings,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1413,{},{},{}
31693,Costume_Lunatic_Muffler,C Lunatic Muffler,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1732,{},{},{}
31695,Costume_Stem_In_Mouth,C Stem in Mouth,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,848,{},{},{}
31696,Costume_Shark_Hat,C Shark Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,503,{},{},{}
31697,Costume_Bird_Nest,C Bird Nest,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,201,{},{},{}
31698,Costume_Red_Riding_Hood,C Red Riding Hood,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1879,{},{},{}
31699,Costume_Smiling_Eyes,C Smiling Eyes,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1880,{},{},{}
31702,Costume_Moon_Cat_Hat,C Moon Cat Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1308,{},{},{}
31703,Costume_Valentine_Hat,C Love Valentine's Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,397,{},{},{}
31704,Costume_Sweet_Valentine_Out,C Sweet Valentine Out,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,865,{},{},{}
31705,Costume_Red_White_Hat,C Red Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,469,{},{},{}
31706,Costume_Trident_Helmet,C Trident Helm,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,810,{},{},{}
31707,Costume_Nine_Tail_Fox_Hair,C Nine Tail Fox Hair,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1884,{},{},{}
31708,Costume_Gothic_Skull_Ribbon,C Gothic Skull Ribbon,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1885,{},{},{}
31709,Costume_Golden_Violet,C Golden Violet,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1886,{},{},{}
31710,Costume_Lucky_Hat,C Lucky Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,31710,{},{},{}
31711,Costume_Jewel_Crown,C Jewel Crown,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,88,{},{},{}
31712,Costume_Oxygen_Mask,C Oxygen Mask,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,90,{},{},{}
31713,Costume_Mystical_Fruit_Hat,Costume Mystical Fruit Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,134,{},{},{}
31714,Costume_Indian_Headband,Costume Indian Headband,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,155,{},{},{}
31715,Costume_Orange_Rabbit,C Orange Rabbit,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1887,{},{},{}
31716,Costume_Twinkling_Red_Eyes,Costume Twinkling Red Eyes,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1888,{},{},{}
31717,Costume_Medium_Wave_BD,C Medium Wave Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1889,{},{},{}
31718,Costume_Sky_Lantern_Mid,C Blessing Sky Lantern Mid,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1720,{},{},{}
31719,Costume_Master_Of_Flames,C Master Of Flames,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1890,{},{},{}
31720,Costume_Vesper_Hat,C Vesper Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1827,{},{},{}
31721,Costume_Resonating_Drums,C Resonating Drums,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1823,{},{},{}
31723,Costume_TW_Rice_Ball,C Tw Rice Ball,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,892,{},{},{}
31724,Costume_TW_Bulgogi,C Tw Bulgogi,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1773,{},{},{}
31729,Costume_Miracle_Plant,C Miracle Plant,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1893,{},{},{}
31730,Costume_Volume_Low_Twin_SK,C Volume Low Twin Sakura,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1894,{},{},{}
31731,Costume_Sweets_Party,C Sweets Party,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1896,{},{},{}
31732,Costume_Bear_Balloon,C Bear Balloon,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1734,{},{},{}
31733,Costume_Phantom_Masquerade,C Phantom Masquerade,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1899,{},{},{}
31734,Costume_Cirtrus_Ribbon,C Citrus Ribbon,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1900,{},{},{}
31735,Costume_Yawata_Seal,C Yawata Seal,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1901,{},{},{}
31736,Costume_Popcorn_Wig,C Popcorn Wig,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1895,{},{},{}
31762,Costume_Gambler_Card,C Heart Card in Mouth,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1679,{},{},{}
31763,Costume_Fortier_Mask,C Fortier Mask,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,876,{},{},{}
31764,C_Rainbow_Veil_Mid,Costume Rainbow Veil Mid,4,0,,0,,,,,0xFFFFFFFF,63,2,2048,,1,0,992,{},{},{}
31765,Costume_Garnet_Tiara,C Garnet Tiara,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1906,{},{},{}
31766,Costume_Peony_Hair_Ornament,C Peony Hair Ornament,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1907,{},{},{}
31769,Costume_Orange_Bunny_Band,C Orange Bunny Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,751,{},{},{}
31770,Costume_Violet_Bunny_Band,C Violet Bunny Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,752,{},{},{}
31771,Costume_Blue_Bunny_Band,C Blue Bunny Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,753,{},{},{}
31772,Costume_Silver_Bunny_Band,C Silver Bunny Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,754,{},{},{}
31783,Costume_Doram_Balloon,C Doram Baloon,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1595,{},{},{}
31784,Costume_Experimental_Goat_Cap,C Experimental Goat Cap,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1768,{},{},{}
31785,Costume_Monster_Fish_Gill,C Monster Fish Gills,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1218,{},{},{}
31786,Costume_Red_Baby_Dragon_Hat,C Red Baby Dragon Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1463,{},{},{}
31787,Costume_Shoulder_SavageB,C Savage Bebe On Shoulder,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1915,{},{},{}
31788,C_Piamette_Curls_SV,C Piamette Curls Silver,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1916,{},{},{}
31789,Costume_Turkey_Hat,C Turkey Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,,{},{},{}
31791,Costume_Pig_Mask,C Pig Mask,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1869,{},{},{}
31793,Costume_Seraphim_Feather,C Seraphim Feather,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1704,{},{},{}
31794,Costume_Puppy_Ears_Hat,C Puppy_Ears_Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,827,{},{},{}
31795,C_Elephangel_TH_Mid,C Elephangel Mid,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1745,{},{},{}
31796,Costume_Drooping_Boto,C Drooping Boto,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,657,{},{},{}
31797,Costume_Shih_Tzu_Hair,C Shih Tzu Hair,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1921,{},{},{}
31798,Costume_Baby_Panda,C Baby Panda,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1922,{},{},{}
31799,Costume_Pretty_White_Bear,C Pretty White Bear,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1923,{},{},{}
31800,Costume_BR_Twin_Ribbon,C Brazil Twin Ribbon,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,575,{},{},{}
31801,Costume_Karada_Meguri_Tea_Hat,C Karada Meguri Tea Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,427,{},{},{}
31802,Costume_Royal_Milk_Tea_Hat,C Black Tea Kochakaden Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,428,{},{},{}
31803,Costume_Master_Of_Wind,C Master of Wind,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1924,{},{},{}
31813,Costume_Lunatic_On_Shoulder,C Lunatic On Shoulder,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1881,{},{},{}
31814,Costume_Lunatic_Family_Balloon,C Lunatic Family Balloon,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1809,{},{},{}
31815,Costume_Angola_Intention,C Angola Intention,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1925,{},{},{}
31816,Costume_Moon_Messenger_Robe,C Moon Messenger Robe,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1926,{},{},{}
31817,Costume_Rabbit_Two_Side_Up,C Rabbit Two Side Up,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1927,{},{},{}
31819,Costume_Dullahan_Mask,C Dullahan Mask,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1931,{},{},{}
31823,Costume_Nose_Glasses,C Nose Glasses,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1933,{},{},{}
31824,Costume_Cat_Mask,C Mask of Cat,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1934,{},{},{}
31826,Costume_Sunglass_Bear_Cap,C Sunglass Bear Cap,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1935,{},{},{}
31827,Costume_Durumagi,C Durumagi,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1936,{},{},{}
31831,Costume_Disguise_Mantle,C Disguise Mantle,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1937,{},{},{}
31832,Costume_Bicolor_Cat_Witch_Hat,C Bicolor Cat Witch Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1938,{},{},{}
31833,C_Halloween_CatShort,C Halloween Short Haired Cat Ears,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1939,{},{},{}
31834,C_Halloween_Cat_Long,C Halloween Long Haired Cat Ears,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1940,{},{},{}
31837,Costume_Shark_Head,C Shark Head,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1919,{},{},{}
31840,Costume_BJ_Headset_A,C BJ Headset,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1942,{},{},{}
31841,Costume_BJ_Headset_B,C OnAir BJ Headset,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1943,{},{},{}
//===================================================================
// More 1-Handed Spears
//===================================================================
//
32005,Illusion_Pole_Axe,Illusion Pole Axe,5,0,,1500,190,,3,2,0x00004082,63,2,2,4,120,1,4,{ .@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val; },{},{}
32013,Metal_Stick,Metal Stick,5,0,0,2000,180,,3,3,0x00004080,56,2,2,4,150,1,4,{ .@r = getrefine(); bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if(.@r > 6){ bonus2 bSkillAtk,"LG_OVERBRAND",10 + (.@r > 8 ? 15 : 0); } if(.@r > 11){ bonus bDelayrate,-15; } },{},{}
32014,Brute_Spear,Brute Spear,5,0,0,,150,,3,0,0x00004080,56,2,2,4,100,1,4,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bIgnoreDefRaceRate,RC_All,5*.@r; bonus2 bAddRace,RC_Player,80 + (.@r > 8 ? 20 : 0) + (.@r > 7 ? 35 : 0); if(.@r > 9){ bonus bMaxHPrate,15; bonus bMaxSPrate,15; } },{},{}
32019,Boost_Lance-OS,Boost Lance-OS,5,20,,1000,190,,3,2,0x00004000,56,2,2,4,130,1,4,{ .@r = getrefine(); .@aspd = 3; if (.@r >= 7) { .@aspd += 7; if (.@r >= 9) { .@dmg = 20; if (.@r >= 11) { .@dmg += 15; } bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@dmg; } } bonus bAspdRate,.@aspd; },{},{}
32023,Argen_Blanco,Argen Blanco,5,20,,1000,200,,3,2,0x00000080,56,2,2,4,170,1,4,{ .@r = getrefine(); bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500; if (.@r>=11) bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20; },{},{}
32024,Harve,Harve,5,20,,1500,210,,3,2,0x00004000,56,2,2,4,170,1,4,{ .@r = getrefine(); bonus2 bSkillAtk,"PA_SHIELDCHAIN",40; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillAtk,"LG_SHIELDPRESS",30; if (.@r>=11) { bonus2 bSkillAtk,"PA_SHIELDCHAIN",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; } },{},{}
32025,Fortridge,Fortridge,5,20,,1700,205,,3,2,0x00004000,56,2,2,4,170,1,4,{ .@r = getrefine(); bonus bDelayrate,-.@r; bonus2 bAddClass,Class_All,5; if (.@r>=9) bonus2 bSkillAtk,"LG_CANNONSPEAR",20; if (.@r>=11) bonus2 bSkillAtk,"LG_OVERBRAND",20; },{},{}
//===================================================================
// More Instruments
//===================================================================
32107,Black_Circle,Black Circle,5,,,1200,100:190,,2,2,0x00080000,56,1,2,4,170,1,14,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) bonus2 bSkillAtk,"WM_METALICSOUND",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; },{},{}
32108,Antique_Cello,Antique Cello,5,0,,1200,180,,2,2,0x00080000,56,1,2,4,170,1,13,{ .@r = getrefine(); bonus bVariableCastrate,-10; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=11) bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",20; },{},{}
//===================================================================
// More Accessories
//===================================================================
//
32203,Accelerator_Chip,Accelerator Chip,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAspdRate,5; /* Combo with Riot Chip not implemented yet. */ },{},{}
32204,Immortal_Dog_Tag,Immortal Dog Tag,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{ bonus bBaseAtk,50; bonus bMatk,50; bonus2 bSubRace,RC_Undead,4; },{},{}
32206,Prontera_Militia_Glove,Prontera Militia Glove,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{ bonus bVit,5; bonus bMdef,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Fire,5; },{},{}
@@ -13447,8 +13158,3 @@
//===================================================================
32301,Illusion_Gold_Lux,Illusion Gold Lux,5,20,,1800,160,,7,2,0x41000000,63,2,34,4,120,1,17,{ .@r = getrefine(); bonus bHit,10; bonus bLongAtkRate,3*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"GS_DESPERADO",40; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_HEAT_BARREL",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"RL_FIREDANCE",30; } } } },{},{}
32302,Crimson_Rose,Crimson Rose,5,20,,700,150,,7,2,0x40000000,63,2,34,4,100,1,17,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus2 bAddClass,Class_All,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{}
//===================================================================
// More 1-Handed Swords
//===================================================================
32350,Farthezan,Farthezan,5,20,,1100,130:180,,1,2,0x00004000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillAtk,"PA_PRESSURE",40; bonus bVariableCastrate,-.@r; if (.@r>=9) bonus2 bSkillAtk,"LG_RAYOFGENESIS",30; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",20; bonus2 bSkillAtk,"PA_PRESSURE",20; } },{},{}
32351,Estal,Estal,5,20,,700,195,,1,2,0x00040000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 50; else if (.@r>=9) .@val = 30; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@val; },{},{}

View File

@@ -321,9 +321,9 @@
2723,499,100 // Medal_Mage
2724,499,100 // Medal_Archer
2725,499,100 // Medal_Merchant
2730,467,100 // Morocc_Seal
2731,467,100 // Morocc_Charm_Stone
2732,467,100 // Morocc_Ring
2730,467,100 // Morroc_Seal
2731,467,100 // Morroc_Charm_Stone
2732,467,100 // Morroc_Ring
2733,499,100 // Medal_Gunner
2734,507,100 // Directive_A
2735,507,100 // Directive_B
@@ -1249,7 +1249,7 @@
7801,499,100 // Girl_Fan_Letter
7802,499,100 // Autograph_Book
7803,475,100 // Battle_Manual_TW
7820,507,100 // Morocc_Skin
7820,507,100 // Morroc_Skin
7821,475,100 // Green_Apple
7822,475,100 // Whole_Barbecue
7823,475,100 // Meat_Veg_Skewer
@@ -4016,23 +4016,23 @@
19164,467,100 // Para_Team_Hat100
19165,467,100 // Para_Team_Hat160
//19169,1,100 //
19189,475,100 // Racing_Cap_MC
19190,475,100 // Racing_Cap_GN
19191,475,100 // Racing_Cap_GC
19192,475,100 // Racing_Cap_SC
19193,475,100 // Racing_Cap_WL
19194,475,100 // Racing_Cap_SO
19195,475,100 // Racing_Cap_RK
19196,475,100 // Racing_Cap_RG
19197,475,100 // Racing_Cap_AB
19198,475,100 // Racing_Cap_SR
19199,475,100 // Racing_Cap_RA
19200,475,100 // Racing_Cap_MI
19201,475,100 // Racing_Cap_WA
19202,475,100 // Racing_Cap_GS
19203,475,100 // Racing_Cap_NJ
19204,475,100 // Racing_Cap_SN
19205,475,100 // Racing_Cap_SU
//19189,475,100 //
//19190,475,100 //
//19191,475,100 //
//19192,475,100 //
//19193,475,100 //
//19194,475,100 //
//19195,475,100 //
//19196,475,100 //
//19197,475,100 //
//19198,475,100 //
//19199,475,100 //
//19200,475,100 //
//19201,475,100 //
//19202,475,100 //
//19203,475,100 //
//19204,475,100 //
//19205,475,100 //
//19218,499,100 //
//19256,475,100 //
//19275,499,100 //
@@ -4040,8 +4040,8 @@
//19284,1,100 //
//19310,499,100 //
//19389,507,100 //
19396,475,100 // Racing_Cap_SG
19397,475,100 // Racing_Cap_SL
//19396,475,100 //
//19397,475,100 //
//19404,499,100 //
19507,1,100 // Fine_Sun
19509,1,100 // Butterfly_Wing_Ear

View File

@@ -66,22 +66,22 @@ JOB_RANGER_T2,4112,100
JOB_MECHANIC2,4112,100
JOB_MECHANIC_T2,4112,100
JOB_BABY_RUNE_KNIGHT,4112,100
JOB_BABY_RUNE,4112,100
JOB_BABY_WARLOCK,4112,100
JOB_BABY_RANGER,4112,100
JOB_BABY_ARCH_BISHOP,4112,100
JOB_BABY_BISHOP,4112,100
JOB_BABY_MECHANIC,4112,100
JOB_BABY_GUILLOTINE_CROSS,4112,100
JOB_BABY_ROYAL_GUARD,4112,100
JOB_BABY_CROSS,4112,100
JOB_BABY_GUARD,4112,100
JOB_BABY_SORCERER,4112,100
JOB_BABY_MINSTREL,4112,100
JOB_BABY_WANDERER,4112,100
JOB_BABY_SURA,4112,100
JOB_BABY_GENETIC,4112,100
JOB_BABY_SHADOW_CHASER,4112,100
JOB_BABY_CHASER,4112,100
JOB_BABY_RUNE_KNIGHT2,4112,100
JOB_BABY_ROYAL_GUARD2,4112,100
JOB_BABY_RUNE2,4112,100
JOB_BABY_GUARD2,4112,100
JOB_BABY_RANGER2,4112,100
JOB_BABY_MECHANIC2,4112,100

View File

@@ -1,55 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1
Body:
- Skill: SM_MAGNUM
- Skill: SM_ENDURE
- Skill: MG_SIGHT
- Skill: AL_RUWACH
- Skill: AL_CRUCIS
- Skill: AL_ANGELUS
- Skill: AC_CONCENTRATION
- Skill: KN_AUTOCOUNTER
- Skill: PR_MAGNIFICAT
- Skill: BS_HAMMERFALL
- Skill: BS_MAXIMIZE
- Skill: NV_FIRSTAID
- Skill: TF_BACKSLIDING
- Skill: TF_PICKSTONE
- Skill: MG_ENERGYCOAT
- Skill: CR_AUTOGUARD
- Skill: CR_PROVIDENCE
- Skill: MO_CALLSPIRITS
- Skill: MO_EXPLOSIONSPIRITS
- Skill: DC_SCREAM
- Skill: GS_GLITTERING
- Skill: NJ_TATAMIGAESHI
- Skill: NJ_UTSUSEMI

View File

@@ -436,10 +436,10 @@ MOBG_Branch_Of_Dead_Tree,1881,Les,71428
MOBG_Branch_Of_Dead_Tree,1882,Baba-Yaga,71428
MOBG_Branch_Of_Dead_Tree,1883,Uzhas,71428
MOBG_Branch_Of_Dead_Tree,1884,Mavka,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1974,Banshee Master,71428
MOBG_Branch_Of_Dead_Tree,1975,Beholder Master,71428
MOBG_Branch_Of_Dead_Tree,1976,Cobalt Mineral,71428

View File

@@ -378,7 +378,7 @@
1362,TREASURE_BOX39,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x6200000,0,0,0,0,0,0,0,0,0,0,0,732,7760,608,3000,607,2500,2504,800,2404,800,2315,800,2104,800,616,1000,0,0,0,0
1363,TREASURE_BOX40,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x6200000,0,0,0,0,0,0,0,0,0,0,0,7092,80,658,500,604,10000,984,4850,985,7275,2506,43,2254,43,1529,38,0,0,0,0
// Juno (5.0)
// Yuno (5.0)
1364,G_ASSULTER,Assaulter,Assaulter,98,7798,1,0,0,2,293,67,83,49,100,86,30,20,82,15,10,12,1,6,44,0x2003695,155,1000,900,432,0,0,0,0,0,0,0,1019,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1365,APOCALIPS,Apocalypse,Apocalypse,121,22090,1,3042,2282,2,1053,116,136,26,130,53,76,25,89,15,10,12,2,0,60,0x91,400,1840,1440,384,0,0,0,0,0,0,0,7095,5335,7094,2400,7093,2200,985,5,13161,1,2506,20,12735,100,0,0,0,0,4242,1
1366,LAVA_GOLEM,Lava Golem,Lava Golem,103,8452,1,2232,1674,1,777,53,299,27,126,42,103,28,77,15,10,12,2,0,83,0x3095,400,2190,2040,336,0,0,0,0,0,0,0,7096,4559,7097,3686,2317,1,2316,2,509,2500,1818,20,6245,500,0,0,0,0,4184,1
@@ -428,7 +428,7 @@
1406,KAPHA,Kapha,Kapha,83,5470,1,1035,1164,1,306,32,61,38,67,59,40,31,61,24,10,12,1,5,21,0x3885,165,2012,1728,672,0,0,0,0,0,0,0,7149,6500,7053,3500,13304,20,521,2300,708,2,1915,10,13008,5,0,0,0,0,4287,1
//1407,DOKEBI_,Dokebi,Dokebi,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0x0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Kunlun (6.1)
// Gonryun (6.1)
1408,BLOOD_BUTTERFLY,Bloody Butterfly,Bloody Butterfly,94,7030,1,1555,1749,3,361,67,79,50,70,68,40,55,90,30,10,12,1,4,44,0x200308D,145,472,576,288,0,0,0,0,0,0,0,7163,4608,7168,2500,602,1200,924,5500,0,0,1962,1,0,0,0,0,0,0,4327,1
1409,RICE_CAKE_BOY,Rice Cake Boy,Dumpling Child,60,2098,1,531,597,1,134,22,96,12,50,43,29,5,43,10,10,12,0,7,20,0x91,160,1247,768,420,0,0,0,0,0,0,0,7150,3200,7151,2500,2262,1,7192,5000,553,1000,7187,3000,0,0,0,0,0,0,4154,1
1410,LIVE_PEACH_TREE,Live Peach Tree,Enchanted Peach Tree,92,8777,1,1499,1724,7,351,72,109,40,76,52,55,40,77,50,10,12,1,3,42,0x2085,410,400,672,480,0,0,0,0,0,0,0,7164,4365,7939,100,526,1000,604,400,532,100,603,5,0,0,0,0,0,0,4217,1
@@ -680,12 +680,12 @@
1632,GREMLIN,Gremlin,Gremlin,118,20313,1,3091,2318,1,848,138,76,25,141,75,48,61,90,37,10,12,2,6,47,0x2000091,140,432,540,432,0,0,0,0,0,0,0,7340,3000,938,3000,719,100,2406,1,1265,1,0,0,603,2,0,0,0,0,4355,1
1633,BEHOLDER,Beholder,Beholder,120,19280,1,3285,2463,6,823,130,50,30,96,82,65,107,94,82,10,12,0,0,44,0x91,190,336,840,360,0,0,0,0,0,0,0,576,3000,605,100,996,100,985,10,0,0,0,0,603,2,0,0,0,0,4356,1
// Normal advanced class mobs
1634,SEYREN,Seyren,Seyren Windsor,142,194962,1,10386,7790,1,3505,1317,166,12,142,69,86,49,132,55,10,12,1,6,63,0x2003095,170,76,384,288,0,0,0,0,0,0,0,7345,1500,13030,1,12623,5,6223,1,6471,1,6469,200,13421,100,25129,1000,0,0,4358,1
1635,EREMES,Eremes,Eremes Guile,140,190525,1,10329,6846,1,3055,1171,122,12,145,87,59,67,127,76,10,12,1,6,85,0x2003095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6223,1,2514,1,1262,3,1264,30,6471,2,1284,100,25129,1000,0,0,4360,1
1636,HARWORD,Harword,Howard Alt-Eisen,142,348100,1,10854,7241,1,2762,1282,131,10,138,79,62,53,82,48,10,12,1,7,81,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,3000,6471,1,1311,200,12818,55,6469,100,2318,1,6223,10,25129,1000,0,0,4362,1
1637,MAGALETA,Magaleta,Margaretha Sorin,140,220800,1,9895,7421,1,1277,3554,108,93,126,74,71,123,99,65,10,12,1,7,66,0x3295,180,1152,384,288,0,0,0,0,0,0,0,7347,1000,1647,200,6471,1,1561,5,2162,5,1659,10,6469,200,25129,1000,0,0,4364,1
1638,SHECIL,Shecil,Cecil Damon,141,190255,1,10103,7577,14,3737,1248,76,15,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,1500,12014,55,18110,10,12623,3,6469,200,6471,1,1745,200,25129,1000,0,0,4368,1
1639,KATRINN,Katrinn,Kathryne Keyron,141,219780,1,9207,6905,1,1089,3123,77,74,108,78,55,144,139,49,10,12,1,7,68,0x3295,150,1152,384,288,0,0,0,0,0,0,0,7345,1500,6223,1,1646,200,12623,5,6469,200,5085,1,6471,20,25129,1000,0,0,4366,1
1634,SEYREN,Seyren,Seyren Windsor,142,194962,1,10386,7790,1,3505,1317,166,12,142,69,86,49,132,55,10,12,1,6,63,0x2003095,170,76,384,288,0,0,0,0,0,0,0,7345,1500,13030,1,12623,5,6223,1,6471,1,6469,200,13421,100,0,0,0,0,4358,1
1635,EREMES,Eremes,Eremes Guile,140,190525,1,10329,6846,1,3055,1171,122,12,145,87,59,67,127,76,10,12,1,6,85,0x2003095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6223,1,2514,1,1262,3,1264,30,6471,2,1284,100,0,0,0,0,4360,1
1636,HARWORD,Harword,Howard Alt-Eisen,142,348100,1,10854,7241,1,2762,1282,131,10,138,79,62,53,82,48,10,12,1,7,81,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,3000,6471,1,1311,200,12818,55,6469,100,2318,1,6223,10,0,0,0,0,4362,1
1637,MAGALETA,Magaleta,Margaretha Sorin,140,220800,1,9895,7421,1,1277,3554,108,93,126,74,71,123,99,65,10,12,1,7,66,0x3295,180,1152,384,288,0,0,0,0,0,0,0,7347,1000,1647,200,6471,1,1561,5,2162,5,1659,10,6469,200,0,0,0,0,4364,1
1638,SHECIL,Shecil,Cecil Damon,141,190255,1,10103,7577,14,3737,1248,76,15,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,1500,12014,55,18110,10,12623,3,6469,200,6471,1,1745,200,0,0,0,0,4368,1
1639,KATRINN,Katrinn,Kathryne Keyron,141,219780,1,9207,6905,1,1089,3123,77,74,108,78,55,144,139,49,10,12,1,7,68,0x3295,150,1152,384,288,0,0,0,0,0,0,0,7345,1500,6223,1,1646,200,12623,5,6469,200,5085,1,6471,20,0,0,0,0,4366,1
// MVP Slaves
1640,G_SEYREN,Lord Knight Seyren,Lord Knight Seyren,160,2680000,1,0,0,1,6435,2342,567,155,303,165,181,110,178,66,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6223,100,0,0,0,0,617,10
1641,G_EREMES,Assassin Cross Eremes,Assassin Cross Eremes,160,1230000,1,0,0,1,6083,1378,445,98,211,181,114,83,225,60,10,12,1,7,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6223,100,0,0,0,0,617,10
@@ -701,12 +701,12 @@
1650,B_SHECIL,Sniper Shecil,Sniper Cecil,160,4140000,1,4106880,3080160,14,4155,1550,178,135,176,258,155,132,309,95,10,12,1,7,84,0x6283695,100,76,384,288,2053440,617,5500,603,5000,1723,2000,1228,3500,6471,10000,617,9000,12623,10000,1237,3500,1720,1500,1724,2500,0,0,0,0,4367,1
1651,B_KATRINN,High Wizard Katrinn,High Wizard Kathryne,160,4500000,1,3240000,2430000,1,2097,4254,215,456,165,190,142,236,199,93,10,12,1,7,68,0x6283695,150,1152,384,288,1620000,617,5500,603,5000,732,2000,1241,3500,1242,3500,6471,10000,2616,9000,2343,2500,6471,2000,12623,10000,2319,3500,0,0,4365,1
// 1'st Class Mobs
1652,YGNIZEM,Ygnizem,Egnigem Cenia,136,44327,1,5229,4461,1,1985,328,124,8,144,92,86,69,99,68,10,12,1,7,43,0x3885,145,576,432,288,0,0,0,0,0,0,0,7347,1000,1170,1,1158,20,0,0,2313,10,0,0,2317,1,25127,1000,25128,250,4346,1
1653,WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,5094,4721,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,2000,1223,1,2306,40,0,0,2315,2,2620,1,13004,10,25127,1000,25128,250,4348,1
1654,ARMAIA,Armaia,Armeyer Dinze,134,46878,1,4895,4909,1,1390,155,119,4,123,59,85,65,96,62,10,12,1,7,62,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,1000,2504,1,0,0,0,0,2311,10,1302,80,1307,10,25127,1000,25128,250,4347,1
1655,EREND,Erend,Errende Ebecee,133,42764,1,4860,4545,1,937,552,106,99,77,66,90,105,87,62,10,12,1,7,46,0x3885,130,576,432,288,0,0,0,0,0,0,0,7345,500,2217,5,0,0,0,0,2326,5,2324,10,1523,1,25127,1000,25128,250,4349,1
1656,KAVAC,Kavac,Kavach Icarus,135,43079,1,5103,4276,9,1195,129,86,48,103,109,62,50,149,48,10,12,1,7,44,0x3885,150,576,432,288,0,0,0,0,0,0,0,7347,2000,0,0,12006,100,0,0,2308,5,2402,30,2404,2,25127,1000,25128,250,4351,1
1657,RAWREL,Rawrel,Laurell Weinder,133,40282,1,4500,4477,1,668,1032,76,88,67,79,65,122,112,57,10,12,1,7,48,0x3885,150,576,432,288,0,0,0,0,0,0,0,934,1000,1616,1,2102,5,0,0,2322,10,2333,30,2607,1,25127,1000,25128,250,4350,1
1652,YGNIZEM,Ygnizem,Egnigem Cenia,136,44327,1,5229,4461,1,1985,328,124,8,144,92,86,69,99,68,10,12,1,7,43,0x3885,145,576,432,288,0,0,0,0,0,0,0,7347,1000,1170,1,1158,20,0,0,2313,10,0,0,2317,1,0,0,0,0,4346,1
1653,WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,5094,4721,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,2000,1223,1,2306,40,0,0,2315,2,2620,1,13004,10,0,0,0,0,4348,1
1654,ARMAIA,Armaia,Armeyer Dinze,134,46878,1,4895,4909,1,1390,155,119,4,123,59,85,65,96,62,10,12,1,7,62,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,1000,2504,1,0,0,0,0,2311,10,1302,80,1307,10,0,0,0,0,4347,1
1655,EREND,Erend,Errende Ebecee,133,42764,1,4860,4545,1,937,552,106,99,77,66,90,105,87,62,10,12,1,7,46,0x3885,130,576,432,288,0,0,0,0,0,0,0,7345,500,2217,5,0,0,0,0,2326,5,2324,10,1523,1,0,0,0,0,4349,1
1656,KAVAC,Kavac,Kavach Icarus,135,43079,1,5103,4276,9,1195,129,86,48,103,109,62,50,149,48,10,12,1,7,44,0x3885,150,576,432,288,0,0,0,0,0,0,0,7347,2000,0,0,12006,100,0,0,2308,5,2402,30,2404,2,0,0,0,0,4351,1
1657,RAWREL,Rawrel,Laurell Weinder,133,40282,1,4500,4477,1,668,1032,76,88,67,79,65,122,112,57,10,12,1,7,48,0x3885,150,576,432,288,0,0,0,0,0,0,0,934,1000,1616,1,2102,5,0,0,2322,10,2333,30,2607,1,0,0,0,0,4350,1
// 1'st Class MvP (Ygnizem/Egnigem Cenia) and her mobs.
1658,B_YGNIZEM,Ygnizem,Egnigem Cenia,141,2910088,1,1054400,1860000,1,5986,2351,373,175,188,177,165,142,185,105,10,12,1,7,43,0x6283695,100,1008,864,288,527200,617,5500,603,5000,732,2000,0,0,644,5000,603,5000,1167,1000,2320,1000,2406,1000,1130,1000,0,0,0,0,4352,1
1659,G_WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,0,0,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,1008,864,288,0,0,0,0,0,0,0,0,0,644,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@@ -996,16 +996,16 @@
1915,OBJ_B2,Pink Crystal,Pink Crystal,90,750,1,0,0,0,1,1,160,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Dimentional Gorge (12.1)
1916,MOROCC,Satan Morocc,Satan Morocc,151,7000000,1,0,0,2,5340,2640,400,65,165,182,180,225,180,89,10,12,2,6,87,0x6203695,100,312,624,432,0,0,0,0,0,0,0,5808,1500,2374,7000,2375,7000,2433,7000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morocc,Wounded Morocc,151,5000000,1,4050000,3042000,2,4530,2880,425,65,165,185,200,245,180,89,10,12,2,6,87,0x6283695,100,312,624,432,2025000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,132,63900,1,4392,3294,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,132,64922,1,5094,3821,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,576,648,300,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,133,94800,1,5220,3780,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,134,77389,1,4608,4056,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morocc,Shadow of Morocc,132,63900,1,0,0,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,312,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morocc,Shadow of Morocc,132,64922,1,0,0,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,312,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morocc,Shadow of Morocc,133,94800,1,0,0,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morocc,Shadow of Morocc,134,77389,1,0,0,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1916,MOROCC,Satan Morroc,Satan Morroc,151,7000000,1,0,0,2,5340,2640,400,65,165,182,180,225,180,89,10,12,2,6,87,0x6203695,100,312,624,432,0,0,0,0,0,0,0,5808,1500,2374,7000,2375,7000,2433,7000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morroc,Wounded Morroc,151,5000000,1,4050000,3042000,2,4530,2880,425,65,165,185,200,245,180,89,10,12,2,6,87,0x6283695,100,312,624,432,2025000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,132,63900,1,4392,3294,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,132,64922,1,5094,3821,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,576,648,300,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,133,94800,1,5220,3780,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,134,77389,1,4608,4056,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morroc,Shadow of Morroc,132,63900,1,0,0,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,312,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morroc,Shadow of Morroc,132,64922,1,0,0,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,312,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morroc,Shadow of Morroc,133,94800,1,0,0,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morroc,Shadow of Morroc,134,77389,1,0,0,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// God Item Creation (WoE SE); Catacombs
1926,JAKK_H,Jakk,Jakk,1,1000,0,0,0,1,1,1,1,1,1,1,1,1,1,1,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,12396,1000,6298,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@@ -1306,13 +1306,13 @@
2174,MD_VADON,Ancient Crustacean,Deep Sea Vadon,95,120000,1,750,750,1,778,225,154,21,145,91,138,60,113,45,10,12,0,5,21,0x6203295,300,1632,432,540,0,0,0,0,0,0,0,991,20,960,4500,910,1500,2313,3,943,50,757,20,0,0,12615,2,0,0,0,0
2175,MD_MARSE,Deepsea Marse,Deep Sea Marse,95,120000,1,750,750,1,500,820,58,218,133,37,85,156,133,60,10,12,0,5,41,0x6203295,300,1956,756,528,0,0,0,0,0,0,0,1024,4500,962,1500,0,0,720,5,995,6,1007,3,514,150,12615,2,0,0,0,0
2176,MD_CRAB,Deepsea Crab,Deep Sea Crab,95,120000,1,750,750,1,696,234,136,15,122,54,84,37,98,65,7,12,0,5,21,0x6203295,200,992,792,360,0,0,0,0,0,0,0,964,2750,960,750,7049,350,1001,7,0,0,0,0,757,19,12615,2,0,0,0,0
2177,MD_CORNUTUS,Deepsea Cornutus,Deep Sea Cornutus,100,160000,1,750,750,1,1129,237,342,48,122,87,135,66,137,75,10,12,0,5,21,0x6223295,200,1248,48,480,0,0,0,0,0,0,0,991,23,961,2750,911,400,757,27,2106,3,943,500,0,0,12615,3,0,0,0,0
2178,MD_SHELLFISH,Deepsea Shellfish,Deep Sea Shellfish,100,160000,1,750,750,1,720,1122,43,215,72,31,68,225,166,60,10,12,0,5,41,0x6253295,200,864,864,384,0,0,0,0,0,0,0,965,2750,966,500,7049,250,1056,500,1001,5,0,0,757,9,12615,2,0,0,0,0
2177,MD_CORNUTUS,Deepsea Cornutus,Deep Sea Cornutus,100,160000,1,750,750,1,1129,237,342,48,122,87,135,66,137,75,10,12,0,5,21,0x6203295,200,1248,48,480,0,0,0,0,0,0,0,991,23,961,2750,911,400,757,27,2106,3,943,500,0,0,12615,3,0,0,0,0
2178,MD_SHELLFISH,Deepsea Shellfish,Deep Sea Shellfish,100,160000,1,750,750,1,720,1122,43,215,72,31,68,225,166,60,10,12,0,5,41,0x6203295,200,864,864,384,0,0,0,0,0,0,0,965,2750,966,500,7049,250,1056,500,1001,5,0,0,757,9,12615,2,0,0,0,0
2179,MD_KUKRE,Ancient Kukre,Deep Sea Kukre,100,160000,1,750,750,1,975,118,123,33,125,80,112,60,102,30,10,12,0,4,21,0x6203295,150,1776,576,288,0,0,0,0,0,0,0,991,15,955,2750,910,200,528,250,0,0,928,225,623,10,12615,2,0,0,0,0
2180,MD_STROUF,Ancient Sea Lord,Deep Sea Strouf,145,400000,1,1000,1000,1,1200,3500,67,221,149,126,81,252,183,66,10,12,2,5,61,0x6203295,150,1872,672,384,0,0,0,0,0,0,0,951,2668,756,58,0,0,1461,1,949,1500,720,10,956,750,12614,3,0,0,0,0
2181,MD_SWORD_FISH,Ancient Sword Fish,Deep Sea Sword Fish,145,400000,1,1000,1000,1,1849,235,255,17,155,156,115,85,194,65,10,12,2,5,41,0x6253295,200,1968,768,384,0,0,0,0,0,0,0,995,5,963,4500,756,17,2257,1,757,25,0,0,956,300,12614,3,0,0,0,0
2181,MD_SWORD_FISH,Ancient Sword Fish,Deep Sea Sword Fish,145,400000,1,1000,1000,1,1849,235,255,17,155,156,115,85,194,65,10,12,2,5,41,0x6203295,200,1968,768,384,0,0,0,0,0,0,0,995,5,963,4500,756,17,2257,1,757,25,0,0,956,300,12614,3,0,0,0,0
2182,MD_MARC,Ancient Seahorse,Deep Sea Marc,145,400000,1,1000,1000,1,1423,331,255,51,150,145,221,83,148,66,10,12,1,5,41,0x6203295,150,1272,72,480,0,0,0,0,0,0,0,995,9,956,4500,756,48,951,500,720,5,0,0,509,350,12612,3,0,0,0,0
2183,MD_ANOLIAN,Mutant Anolian,Deep Sea Anolian,151,700000,1,1100,1100,1,2122,312,268,22,177,188,205,126,198,61,10,12,1,5,41,0x6223295,190,900,500,864,0,0,0,0,0,0,0,7003,2425,1754,1000,0,0,10019,5,16003,3,2625,1,984,67,12614,3,0,0,0,0
2183,MD_ANOLIAN,Mutant Anolian,Deep Sea Anolian,151,700000,1,1100,1100,1,2122,312,268,22,177,188,205,126,198,61,10,12,1,5,41,0x6203295,190,900,500,864,0,0,0,0,0,0,0,7003,2425,1754,1000,0,0,10019,5,16003,3,2625,1,984,67,12614,3,0,0,0,0
2184,MD_OBEAUNE,Deepsea Mermaid,Deep Sea Obeaune,151,700000,1,1100,1100,1,1502,3845,68,326,166,87,101,233,196,55,10,12,1,6,61,0x6203295,200,1872,672,288,0,0,0,0,0,0,0,995,7,950,4500,0,0,2326,5,720,5,951,250,748,15,12614,3,0,0,0,0
2185,MD_KAPHA,Transform Kapha,Deep Sea Kapha,151,700000,1,1100,1100,1,2590,256,261,58,167,209,128,61,191,20,10,12,1,6,41,0x6203295,165,2012,1728,672,0,0,0,0,0,0,0,7149,3250,7053,1750,0,0,521,1150,708,1,1915,5,13008,3,12612,3,0,0,0,0
2186,COELACANTH_N_E,Coelacanth,Coelacanth,100,1200000,1,200000,200000,1,1290,1290,280,280,160,160,160,160,160,160,10,12,2,5,41,0x6203695,165,864,864,432,0,0,0,0,0,0,0,12617,5000,12614,2000,12615,2000,12623,700,12614,2000,12615,2000,12615,2000,12615,2000,0,0,0,0
@@ -1526,8 +1526,8 @@
2372,SOIL,Soil,Soil,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2373,ROCK,Rock,Rock,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2374,THICKET,Thicket,Thicket,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2375,MOROCC_4_142,Incarnation of Morocc,Incarnation of Morocc,100,4444,1,0,0,1,171,85,80,6,114,88,62,97,164,43,10,12,1,6,69,0x83,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2376,MOROCC_2_142,Incarnation of Morocc,Incarnation of Morocc,100,2000,1,0,0,1,181,83,81,5,121,86,71,65,113,44,10,12,1,6,67,0x83,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2375,MOROCC_4_142,Incarnation of Morroc,Incarnation of Morroc,100,4444,1,0,0,1,171,85,80,6,114,88,62,97,164,43,10,12,1,6,69,0x83,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2376,MOROCC_2_142,Incarnation of Morroc,Incarnation of Morroc,100,2000,1,0,0,1,181,83,81,5,121,86,71,65,113,44,10,12,1,6,67,0x83,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2377,E_NOVUS_,Novus,Novus,1,12,1,0,0,1,50,50,1,1,1,10,1,10,30,5,10,12,0,9,20,0x83,100,252,816,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2378,MER_ANTLER_SCARABA,Antler Scaraba,Antler Scaraba,136,30000,1,0,0,1,1418,410,155,102,23,99,59,129,137,45,10,12,1,4,42,0x6203695,200,504,624,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2379,XMAS_SMOKEY_SOCK,Smokey Sock,Socks Stealing Raccoon,10,10,1,0,0,1,70,11,1,0,1,1,16,5,100,100,10,12,0,2,22,0x2170081,200,1576,576,420,0,0,0,0,0,0,0,7909,3000,7910,3000,6682,3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@@ -1899,9 +1899,9 @@
2739,C1_MUMMY,Swift Mummy,Swift Mummy,55,10775,1,1275,4110,1,216,21,95,3,54,4,14,1,68,0,10,12,1,1,49,0x3885,300,1772,72,384,0,0,0,0,0,0,0,930,9000,756,100,934,550,2604,1,2611,10,525,250,508,850,0,0,0,0,4106,1
2740,C2_MUMMY,Solid Mummy,Solid Mummy,55,21550,1,1275,4110,1,216,21,95,3,54,4,14,1,68,0,10,12,1,1,49,0x3885,300,1772,72,384,0,0,0,0,0,0,0,930,9000,756,100,934,550,2604,1,2611,10,525,250,508,850,0,0,0,0,4106,1
2741,C3_MUKA,Muka Ringleader,Muka Ringleader,23,2340,1,360,1215,1,79,9,28,0,18,9,28,5,43,5,10,12,2,3,22,0x81,300,1960,960,384,0,0,0,0,0,0,0,993,70,952,9000,601,2000,511,400,507,1000,1451,50,1002,250,0,0,0,0,4036,1
2742,C4_MOROCC_1,Furious Incarnation of Morocc,Furious Incarnation of Morocc,132,319500,1,14275,24705,1,2280,145,199,35,126,118,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2743,C5_MOROCC_1,Elusive Incarnation of Morocc,Elusive Incarnation of Morocc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2744,C1_MOROCC_1,Swift Incarnation of Morocc,Swift Incarnation of Morocc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2742,C4_MOROCC_1,Furious Incarnation of Morroc,Furious Incarnation of Morroc,132,319500,1,14275,24705,1,2280,145,199,35,126,118,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2743,C5_MOROCC_1,Elusive Incarnation of Morroc,Elusive Incarnation of Morroc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2744,C1_MOROCC_1,Swift Incarnation of Morroc,Swift Incarnation of Morroc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2745,C2_MOLE,Solid Holden,Solid Holden,85,62280,1,3315,10185,9,343,49,82,16,53,65,31,30,58,31,10,12,0,2,42,0x1089,300,1400,960,504,0,0,0,0,0,0,0,1017,5000,1018,5000,5119,50,0,0,0,0,0,0,0,0,0,0,0,0,4343,1
2746,C3_MIYABI_NINGYO,Miyabi Doll Ringleader,Miyabi Doll Ringleader,85,25940,1,3070,9420,1,285,66,57,19,66,30,30,55,88,40,10,12,1,6,27,0x2000091,250,1938,2112,768,0,0,0,0,0,0,0,7152,5335,7153,2500,509,1550,1000,1250,12127,10,13014,5,0,0,0,0,0,0,4208,1
2747,C4_MINOROUS,Furious Minorous,Furious Minorous,58,9465,1,1425,4515,1,296,36,100,10,65,54,36,43,61,25,10,12,2,2,43,0x3095,200,1360,960,432,0,0,0,0,0,0,0,941,5335,756,196,1361,2,1005,10,6254,10,1301,200,568,300,0,0,0,0,4126,1
@@ -2155,17 +2155,17 @@
2995,XM_TEDDY_BEAR,Abandoned Teddy Bear,Abandoned Teddy Bear,148,180000,1,6666,7332,1,1444,1444,106,44,44,166,44,44,166,44,10,12,0,6,69,0x2003295,150,512,780,504,0,0,0,0,0,0,0,7317,1900,615,150,12074,100,12734,1000,12738,100,0,0,0,0,0,0,0,0,31022,1
2996,XM_CELINE_KIMI,Celine Kimi,Celine Kimi,160,66666666,1,4444444,4033332,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6283695,100,768,1056,480,444444,616,10000,617,10000,22534,10000,22534,4000,18549,4000,7642,4000,19701,100,13442,100,712,10000,0,0,0,0,0,0,0,0
2997,G_XM_CELINE_KIMI,Kimi's Phantom,Kimi's Phantom,160,66666666,1,0,0,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6203695,100,768,1056,480,0,0,0,0,0,0,0,6683,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2998,EP14_MORS_EVENT,Weakened Morocc,Weakened Morocc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2998,EP14_MORS_EVENT,Weakened Morroc,Weakened Morroc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,0,0
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280085,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
3001,EP14_MORS_MOB1,Morocc's Ghoul,Morocc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3002,EP14_MORS_MOB2,Morocc's Osiris,Morocc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3003,EP14_MORS_MOB3,Morocc's Archer Skeleton,Morocc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3004,EP14_MORS_MOB4,Morocc's Wraith,Morocc's Wraith,158,100000,1,1239,1610,1,90,90,13,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,600,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3005,EP14_MORS_MOB5,Morocc's Verit,Morocc's Verit,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3006,EP14_MORS_MOB6,Morocc's Lude,Morocc's Lude,158,885720,1,1239,1610,3,113,113,113,45,87,51,45,88,299,50,12,12,0,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3001,EP14_MORS_MOB1,Morroc's Ghoul,Morroc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3002,EP14_MORS_MOB2,Morroc's Osiris,Morroc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3003,EP14_MORS_MOB3,Morroc's Archer Skeleton,Morroc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3004,EP14_MORS_MOB4,Morroc's Wraith,Morroc's Wraith,158,100000,1,1239,1610,1,90,90,13,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,600,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3005,EP14_MORS_MOB5,Morroc's Verit,Morroc's Verit,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3006,EP14_MORS_MOB6,Morroc's Lude,Morroc's Lude,158,885720,1,1239,1610,3,113,113,113,45,87,51,45,88,299,50,12,12,0,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3007,EP14_MORS_DUMMY,Death Soul,Death Soul,158,99999999,1,0,0,1,1872,900,113,45,87,51,45,88,106,50,12,12,0,6,60,0x6370000,195,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3008,EP14_MORS_HIDDEN,Morocc Hidden,Morocc Hidden,158,295240,1,0,0,1,1,1,113,45,1,51,45,255,106,50,12,12,0,6,60,0x620008C,2000,2000,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3008,EP14_MORS_HIDDEN,Morroc Hidden,Morroc Hidden,158,295240,1,0,0,1,1,1,113,45,1,51,45,255,106,50,12,12,0,6,60,0x620008C,2000,2000,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3009,EP14_3_DEATH_BOSS
3010,EP14_3_DEATH_A_MOB1,Corrupt Orc Baby,Corrupt Orc Baby,158,250000,1,12390,16104,1,948,215,240,50,120,85,80,60,88,50,10,12,0,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
3011,EP14_3_DEATH_A_MOB2,Corrupt Baby Desert Wol,Corrupt Baby Desert Wol,158,232890,1,12390,16104,1,948,215,240,45,100,85,100,88,120,50,10,12,0,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
@@ -2365,45 +2365,45 @@
//3205,PIXY_BLUE_PORING,Poring,Poring,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,0,0,0,0,0,0,0,0,0,0,0,12418,1000,12422,1500,12425,1500,12208,500,22553,1000,12919,1000,16640,5,0,0,0,0,0,0
//3206,LITTLE_GOLDPORING,Poring,Poring,100,15,1,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3207,E_AQUA_ELEMENTAL,Poring,Poring,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,200,0,0,0,0,0,0,0,0,0,0,969,3000,7444,3000,22537,1000,6635,1000,18570,500,19539,500,0,0,0,0,0,0,0,0
3208,V_EREMES,V Eremes,Eremes Guille,179,2380000,1,70000,35000,1,5333,2000,180,100,150,190,60,70,200,80,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6816,500,20391,50,19973,50,4684,1
3209,V_MAGALETA,V Magaleta,Margaretha Sorin,177,2448000,1,80000,40000,1,1667,7000,160,400,130,80,120,160,150,70,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6819,500,19962,50,4685,1
3210,V_KATRINN,V Katrinn,Kathryne Cheiron,177,2040000,1,60000,30000,1,1333,6000,110,400,110,80,60,200,210,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6817,500,19968,50,4686,1
3211,V_SHECIL,V Shecil,Shecil Damon,179,2142000,1,70000,35000,14,4667,2000,100,100,130,130,70,80,300,50,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6818,500,19974,50,4687,1
3212,V_HARWORD,V Harword,Harword Alt-Eisen,177,2720000,1,100000,50000,1,3333,3000,200,100,160,80,200,60,130,50,10,12,1,7,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6815,500,19963,50,19964,50,4688,1
3213,V_SEYREN,V Seyren,Seyren Windsor,179,2448000,1,80000,40000,1,6000,4000,400,200,170,100,200,50,200,60,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6814,500,19961,50,4689,1
3214,V_G_EREMES,V G Eremes,Guillotine Cross Eremes,189,2100000,1,0,0,1,8000,4000,360,200,300,380,120,140,400,160,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3215,V_G_MAGALETA,V G Magaleta,Arch Bishop Margaretha,187,2400000,1,0,0,1,2500,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3216,V_G_KATRINN,V G Katrinn,Warlock Kathryne,187,1800000,1,0,0,1,2000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3217,V_G_SHECIL,V G Shecil,Ranger Cecil,189,2100000,1,0,0,14,14000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3218,V_G_HARWORD,V G Harword,Mechanic Howard,187,3000000,1,0,0,1,5000,6000,400,200,320,160,400,120,260,100,10,12,1,7,82,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3219,V_G_SEYREN,V G Seyren,Rune Knight Seyren,189,2400000,1,0,0,1,18000,8000,800,400,340,200,400,100,400,120,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3220,V_B_EREMES,Guillotine Cross Eremes,Guillotine Cross Eremes,189,12600000,1,3000000,3000000,1,16000,4000,360,200,300,380,120,140,400,160,10,12,1,7,85,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6816,10000,6816,10000,6816,10000,0,0,0,0,4674,1
3221,V_B_MAGALETA,Arch Bishop Margaretha,Arch Bishop Margaretha,187,14400000,1,3000000,3000000,1,5000,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6283695,100,576,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6819,10000,6819,10000,6819,10000,0,0,0,0,4675,1
3222,V_B_SHECIL,Ranger Shecil,Ranger Cecil,189,12600000,1,3000000,3000000,14,7000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4676,1
3223,V_B_HARWORD,Mechanic Harword,Mechanic Howard,187,18000000,1,3000000,3000000,1,10000,6000,400,200,320,160,400,120,260,100,10,12,1,7,81,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6815,10000,6815,10000,6815,10000,0,0,0,0,4677,1
3224,V_B_KATRINN,Warlock Katrinn,Warlock Kathryne,187,10800000,1,3000000,3000000,1,4000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6283695,100,576,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6817,10000,6817,10000,6817,10000,0,0,0,0,4678,1
3225,V_B_SEYREN,Rune Knight Seyren,Rune Knight Seyren,189,14400000,1,3000000,3000000,1,9000,8000,800,400,340,200,400,100,400,120,10,12,1,7,83,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6814,10000,6814,10000,6814,10000,0,0,0,0,4679,1
3226,V_RANDEL,V Randel,Randel Lawrence,178,2550000,1,100000,50000,1,4000,2000,300,200,200,80,200,50,190,70,10,12,1,7,86,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6814,500,20393,50,19972,50,0,0,0,0,4690,1
3227,V_FLAMEL,V Flamel,Flamel Emule,176,2312000,1,80000,40000,1,3333,5000,130,100,140,80,70,150,200,50,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6815,500,19967,50,22679,10,0,0,0,0,4691,1
3228,V_CELIA,V Celia,Celia Alde,178,2295000,1,90000,45000,1,2000,5000,110,800,140,100,60,150,120,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6817,500,19970,50,22679,10,0,0,0,0,4692,1
3229,V_CHEN,V Chen,Chen Liu,178,2261000,1,70000,35000,1,5333,3000,180,100,150,80,90,130,200,60,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6819,500,19969,50,22679,10,0,0,0,0,4693,1
3230,V_GERTIE,V Gertie,Gertie Wie,178,2040000,1,80000,40000,1,4667,2500,160,100,180,130,60,50,210,50,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6816,500,19965,50,22679,10,0,0,0,0,4694,1
3231,V_ALPHOCCIO,V Alphoccio,Alphoccio Basil,176,2040000,1,60000,30000,1,2667,6000,120,100,120,150,70,200,150,90,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6818,500,19966,50,22679,10,0,0,0,0,4696,1
3232,V_TRENTINI,V Trentini,Trentini,176,2040000,1,60000,30000,2,2667,6000,100,100,110,150,70,200,150,80,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6818,500,19971,50,22679,10,0,0,0,0,4695,1
3233,V_G_RANDEL,V G Randel,Royal Guard Randel,188,3000000,1,0,0,1,12000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3234,V_G_FLAMEL,V G Flamel,Genetic Flamel,186,2400000,1,0,0,1,5000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3208,V_EREMES,V Eremes,Eremes Guille,179,2380000,1,70000,35000,1,5333,2000,180,100,150,190,60,70,200,80,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6816,100,19973,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4684,1
3209,V_MAGALETA,V Magaleta,Margaretha Sorin,177,2448000,1,80000,40000,1,1667,7000,160,400,130,80,120,160,150,70,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6819,100,19962,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4685,1
3210,V_KATRINN,V Katrinn,Kathryne Cheiron,177,2040000,1,60000,30000,1,1333,6000,110,400,110,80,60,200,210,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6817,100,19968,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4686,1
3211,V_SHECIL,V Shecil,Shecil Damon,179,2142000,1,70000,35000,14,4667,2000,100,100,130,130,70,80,300,50,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,20392,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4687,1
3212,V_HARWORD,V Harword,Harword Alt-Eisen,177,2720000,1,100000,50000,1,3333,3000,200,100,160,80,200,60,130,50,10,12,1,7,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6815,100,19963,100,19964,100,22679,10,22687,10,0,0,0,0,0,0,0,0,4688,1
3213,V_SEYREN,V Seyren,Seyren Windsor,179,2448000,1,80000,40000,1,6000,4000,400,200,170,100,200,50,200,60,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6814,100,19961,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4689,1
3214,V_G_EREMES,V G Eremes,Assassin Cross Eremes,189,2100000,1,0,0,1,8000,4000,360,200,300,380,120,140,400,160,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3215,V_G_MAGALETA,V G Magaleta,High Priest Margaretha,187,2400000,1,0,0,1,2500,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3216,V_G_KATRINN,V G Katrinn,High Wizard Kathryne,187,1800000,1,0,0,1,2000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3217,V_G_SHECIL,V G Shecil,Sniper Cecil,189,2100000,1,0,0,14,14000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3218,V_G_HARWORD,V G Harword,Whitesmith Howard,187,3000000,1,0,0,1,5000,6000,400,200,320,160,400,120,260,100,10,12,1,7,82,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3219,V_G_SEYREN,V G Seyren,Lord Knight Seyren,189,2400000,1,0,0,1,18000,8000,800,400,340,200,400,100,400,120,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3220,V_B_EREMES,Guillotine Cross Eremes,Guillotine Cross Eremes,189,12600000,1,3000000,3000000,1,16000,4000,360,200,300,380,120,140,400,160,10,12,1,7,85,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4674,1
3221,V_B_MAGALETA,Arch Bishop Margaretha,Arch Bishop Margaretha,187,14400000,1,3000000,3000000,1,5000,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6283695,100,576,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4675,1
3222,V_B_SHECIL,Ranger Shecil,Ranger Cecil,189,12600000,1,3000000,3000000,14,7000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4676,1
3223,V_B_HARWORD,Mechanic Harword,Mechanic Howard,187,18000000,1,3000000,3000000,1,10000,6000,400,200,320,160,400,120,260,100,10,12,1,7,81,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4677,1
3224,V_B_KATRINN,Warlock Katrinn,Warlock Kathryne,187,10800000,1,3000000,3000000,1,4000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6283695,100,576,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4678,1
3225,V_B_SEYREN,Rune Knight Seyren,Rune Knight Seyren,189,14400000,1,3000000,3000000,1,9000,8000,800,400,340,200,400,100,400,120,10,12,1,7,83,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4679,1
3226,V_RANDEL,V Randel,Randel Lawrence,178,2550000,1,100000,50000,1,4000,2000,300,200,200,80,200,50,190,70,10,12,1,7,86,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6814,100,20393,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4690,1
3227,V_FLAMEL,V Flamel,Flamel Emule,176,2312000,1,80000,40000,1,3333,5000,130,100,140,80,70,150,200,50,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6815,100,19967,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4691,1
3228,V_CELIA,V Celia,Celia Alde,178,2295000,1,90000,45000,1,2000,5000,110,800,140,100,60,150,120,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6817,100,19970,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4692,1
3229,V_CHEN,V Chen,Chen Liu,178,2261000,1,70000,35000,1,5333,3000,180,100,150,80,90,130,200,60,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6819,100,19969,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4693,1
3230,V_GERTIE,V Gertie,Gertie Wie,178,2040000,1,80000,40000,1,4667,2500,160,100,180,130,60,50,210,50,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6816,100,19965,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4694,1
3231,V_ALPHOCCIO,V Alphoccio,Alphoccio Basil,176,2040000,1,60000,30000,1,2667,6000,120,100,120,150,70,200,150,90,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,19966,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4696,1
3232,V_TRENTINI,V Trentini,Trentini,176,2040000,1,60000,30000,2,2667,6000,100,100,110,150,70,200,150,80,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,19971,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4695,1
3233,V_G_RANDEL,V G Randel,Paladin Randel,188,3000000,1,0,0,1,12000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3234,V_G_FLAMEL,V G Flamel,Creator Flamel,186,2400000,1,0,0,1,5000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3235,V_G_CELIA,V G Celia,Sorcerer Celia,188,4050000,1,0,0,1,3000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3236,V_G_CHEN,V G Chen,Sura Chen,188,3150000,1,0,0,1,8000,6000,360,200,300,160,180,260,400,120,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3237,V_G_GERTIE,V G Gertie,Shadow Chaser Gertie,188,2400000,1,0,0,1,7000,5000,320,200,360,260,120,100,420,100,10,12,1,6,85,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3237,V_G_GERTIE,V G Gertie,Stalker Gertie,188,2400000,1,0,0,1,7000,5000,320,200,360,260,120,100,420,100,10,12,1,6,85,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3238,V_G_ALPHOCCIO,V G Alphoccio,Minstrel Alphoccio,186,3600000,1,0,0,1,4000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3239,V_G_TRENTINI,V G Trentini,Wanderer Trentini,186,1800000,1,0,0,2,4000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3240,V_B_RANDEL,Royal Guard Randel,Royal Guard Randel,188,18000000,1,3000000,3000000,1,6000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6814,10000,6814,10000,6814,10000,0,0,0,0,4680,1
3241,V_B_FLAMEL,Genetic Flamel,Genetic Flamel,186,14400000,1,3000000,3000000,1,10000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6815,10000,6815,10000,6815,10000,0,0,0,0,4681,1
3242,V_B_CELIA,Sorcerer Celia,Sorcerer Celia,188,16200000,1,3000000,3000000,1,6000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6283695,100,576,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6817,10000,6817,10000,6817,10000,0,0,0,0,4671,1
3243,V_B_CHEN,Sura Chen,Sura Chen,188,12600000,1,3000000,3000000,1,16000,6000,360,200,300,160,180,260,400,120,10,12,1,7,81,0x6283695,100,76,768,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6819,10000,6819,10000,6819,10000,0,0,0,0,4672,1
3244,V_B_GERTIE,Shadow Chaser Gertie,Shadow Chaser Gertie,188,14400000,1,3000000,3000000,1,14000,5000,320,200,360,260,120,100,420,100,10,12,1,7,85,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6816,10000,6816,10000,6816,10000,0,0,0,0,4682,1
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4673,1
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4683,1
3239,V_G_TRENTINI,V G Trentini,Gypsy Trentini,186,1800000,1,0,0,2,4000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3240,V_B_RANDEL,Royal Guard Randel,Royal Guard Randel,188,18000000,1,3000000,3000000,1,6000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4680,1
3241,V_B_FLAMEL,Genetic Flamel,Genetic Flamel,186,14400000,1,3000000,3000000,1,10000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4681,1
3242,V_B_CELIA,Sorcerer Celia,Sorcerer Celia,188,16200000,1,3000000,3000000,1,6000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6283695,100,576,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4671,1
3243,V_B_CHEN,Sura Chen,Sura Chen,188,12600000,1,3000000,3000000,1,16000,6000,360,200,300,160,180,260,400,120,10,12,1,7,81,0x6283695,100,76,768,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4672,1
3244,V_B_GERTIE,Shadow Chaser Gertie,Shadow Chaser Gertie,188,14400000,1,3000000,3000000,1,14000,5000,320,200,360,260,120,100,420,100,10,12,1,7,85,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4682,1
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4673,1
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4683,1
3247,CENERE_G,Cenere G,Green Cenere,150,140088,1,7635,7698,1,1897,110,91,81,70,48,40,37,100,45,10,12,0,0,24,0x0000085,300,1500,720,360,0,0,0,0,0,0,0,6561,5000,7322,500,7001,1500,7320,1000,12815,500,0,0,0,0,0,0,0,0,27014,1
3248,REPAIR_ROBOT_T,Repair Robot T,Repair Robot Turbo,158,186320,1,13208,14489,1,2431,226,118,59,101,42,55,35,110,45,10,12,0,0,40,0x000008B,300,1500,500,660,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27015,1
3249,EXPLORATION_ROVER_T,Exploration Rover T,Explorer Robot Turbo,171,318117,1,19826,41023,3,2945,841,121,67,118,80,45,121,138,65,10,12,2,0,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27016,1
@@ -3836,135 +3836,9 @@
//20692,EP17_2_SANARE3
//20693,EP17_2_PLASMA_R
//20694,EP17_2_PLASMA_R2
//20695,E_GARLING
//20696,EP17_2_CHILD_ADMIN1
//20697,EP17_2_CHILD_ADMIN2
//20698,G_ASSISTANT
//20699,G_BELLARE3
//20700,G_BETA_SCISSORE_NG
//20701,AB_PRINCESS_1
//20702,AB_PRINCESS_2
//20703,AB_MOB_150
//20704,AB_MOB_151
//20705,AB_MOB_152
//20706,AB_MOB_153
//20707,AB_MOB_154
//20708,AB_MOB_155
//20709,AB_MOB_156
//20710,AB_MOB_157
//20711,AB_MOB_158
//20712,AB_MOB_159
//20713,AB_MOB_160
//20714,AB_MOB_161
//20715,AB_MOB_162
//20716,AB_MOB_163
//20717,AB_MOB_164
//20718,AB_MOB_165
//20719,AB_MOB_166
//20720,AB_MOB_167
//20721,AB_MOB_168
//20722,AB_MOB_169
//20723,AB_MOB_170
//20724,AB_MOB_171
//20725,AB_MOB_172
//20726,AB_MOB_173
//20727,AB_MOB_174
//20728,AB_MOB_175
//20729,AB_MOB_176
//20730,AB_MOB_177
//20731,AB_MOB_178
//20732,AB_MOB_179
//20733,AB_MOB_180
//20734,AB_MOB_181
//20735,AB_MOB_182
//20736,AB_MOB_183
//20737,AB_MOB_184
//20738,AB_MOB_185
//20739,AB_MOB_186
//20740,AB_MOB_187
//20741,AB_MOB_188
//20742,AB_MOB_189
//20743,AB_MOB_190
//20744,AB_MOB_191
//20745,AB_MOB_192
//20746,AB_MOB_193
//20747,AB_MOB_194
//20748,AB_MOB_195
//20749,AB_MOB_196
//20750,AB_MOB_197
//20751,AB_MOB_198
//20752,AB_MOB_199
//20753,AB_MOB_200
//20754,AB_MOB_201
//20755,AB_MOB_202
//20756,AB_MOB_203
//20757,AB_MOB_204
//20758,AB_MOB_205
//20759,AB_MOB_206
//20760,AB_MOB_207
//20773,EMPATHIZER
//20774,HAPPY_GIVER
//20775,THA_ANGER
//20776,THA_HORROR
//20777,THA_RESENT
//20778,THA_REGRET
//20779,VOID_MIMIC
//20780,BOOK_OF_DEATH
//20781,ELDEST
//20782,CROW_DUKE
//20783,CROW_BARON
//20784,MD_THANATOS
//20785,MD_BROKEN_THANATOS
//20786,MD_THA_BUFF
//20787,MD_EMPATHIZER
//20788,MD_HAPPY_GIVER
//20789,MD_RETRIBUTION
//20790,MD_SHELTER
//20791,MD_SOLACE
//20792,MD_THA_ANGER
//20793,MD_THA_HORROR
//20794,MD_THA_RESENT
//20795,MD_THA_REGRET
//20796,MD_THA_ODIUM
//20797,MD_THA_DESPERO
//20798,MD_THA_MAERO
//20799,MD_THA_DOLOR
//20800,MD_OBSERVATION
//20801,ILL_SROPHO
//20802,ILL_OBEAUNE
//20803,ILL_DEVIACE
//20804,ILL_MARSE
//20805,ILL_MERMAN
//20806,ILL_SEDORA
//20807,ILL_SWORD_FISH
//20808,ILL_STROUF
//20809,ILL_PHEN
//20810,ILL_KING_DRAMOH
//20811,ILL_KRAKEN
//20812,MD_EVENT_HEMEL
//20813,MD_EVENT_AMDARAIS
//20814,G_PAYONSOLDIER
//20815,G_PAYONSOLDIER2
//20843,ILL_ABYSMAL_WITCH
//20844,PRAY_GIVER
//20845,SMILE_GIVER
//20846,MD_HIDDEN_GROUND01
//20847,MD_HIDDEN_GROUND02
//20873,WAR_NUT
//20874,MOLE_TW
//20877,G_ILL_SROPHO
//20878,G_ILL_OBEAUNE
//20879,G_ILL_DEVIACE
//20880,G_ILL_MARSE
//20881,G_ILL_MERMAN
//20882,G_ILL_SEDORA
//20883,G_ILL_SWORD_FISH
//20884,G_ILL_STROUF
//20885,G_ILL_PHEN
//31999,HUNTING_GID_DEFAULT
//32000,MONSTER_2ND_END

View File

@@ -4855,206 +4855,206 @@
1904,Bomb Poring@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,always,0,,,,,,,
// Satan Morocc (12.1)
// Satan Morroc (12.1)
//5% HP - Dragon Fear
1916,Satan Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1916,Satan Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1916,Satan Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1916,Satan Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1916,Satan Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1916,Satan Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
//5% HP - Dragon Fear
1917,Wounded Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1917,Wounded Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1917,Wounded Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1917,Wounded Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1917,Wounded Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morocc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1917,Wounded Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morroc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1927,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,
@@ -9829,47 +9829,47 @@
2741,Muka Ringleader@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,,,,,,,6,
2741,Muka Ringleader@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
2741,Muka Ringleader@NPC_SUMMONSLAVE,idle,196,2,10000,700,30000,no,self,slavele,0,1055,,,,,,
2742,Furious Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2742,Furious Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2742,Furious Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2742,Furious Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2743,Elusive Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2743,Elusive Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2744,Swift Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2744,Swift Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2742,Furious Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2742,Furious Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2742,Furious Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2742,Furious Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2742,Furious Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2743,Elusive Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2743,Elusive Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2743,Elusive Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2744,Swift Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morroc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2744,Swift Incarnation of Morroc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2744,Swift Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2744,Swift Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2745,Solid Holden@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,,,,,,,,
2745,Solid Holden@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,,,,,,,,
2745,Solid Holden@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,,,,,,,,
@@ -11163,18 +11163,18 @@
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,skillused,83,,,,,,9,
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,longrangeattacked,,,,,,,9,
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,casttargeted,,,,,,,9,
3004,Morocc's Wraith@NPC_SELFDESTRUCTION,attack,173,1,10000,1700,0,yes,self,always,0,,,,,,,
3006,Morocc's Lude@NPC_POISON,attack,176,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_BLINDATTACK,attack,177,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_SILENCEATTACK,attack,178,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_STUNATTACK,attack,179,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_PETRIFYATTACK,attack,180,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_CURSEATTACK,attack,181,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_SLEEPATTACK,attack,182,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_HALLUCINATION,attack,207,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_BLEEDING,attack,660,5,2000,0,0,yes,target,always,0,,,,,,,
3008,Morocc Hidden@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
3008,Morocc Hidden@AL_HEAL,idle,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
3004,Morroc's Wraith@NPC_SELFDESTRUCTION,attack,173,1,10000,1700,0,yes,self,always,0,,,,,,,
3006,Morroc's Lude@NPC_POISON,attack,176,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_BLINDATTACK,attack,177,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_SILENCEATTACK,attack,178,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_STUNATTACK,attack,179,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_PETRIFYATTACK,attack,180,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_CURSEATTACK,attack,181,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_SLEEPATTACK,attack,182,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_HALLUCINATION,attack,207,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_BLEEDING,attack,660,5,2000,0,0,yes,target,always,0,,,,,,,
3008,Morroc Hidden@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
3008,Morroc Hidden@AL_HEAL,idle,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
3026,Fire Pit@NPC_DEATHSUMMON,dead,718,3,10000,0,10000,no,self,always,0,3027,3027,3027,,,,

View File

@@ -1146,15 +1146,30 @@ Body:
} else if (.@i >= PET_INTIMATE_CORDIAL) {
bonus2 bSubRace,RC_Brute,3;
}
- Mob: BACSOJIN_
TameItem: Shiny_Wing_Gown
EggItem: Bacsojin_Egg
EquipItem: Round_Hair_Ornament
FoodItem: Traditional_Cookie
Fullness: 7
IntimacyFed: 10
CaptureRate: 2000
SpecialPerformance: false
# - Mob: BACSOJIN2
# TameItem: Shiny_Wing_Gown
# EggItem: Bacsojin_Egg
# EquipItem: Round_Hair_Ornament
# FoodItem: Traditional_Cookie
# Fullness: 7
# IntimacyFed: 10
# CaptureRate: 2000
# SpecialPerformance: false
# Script: >
# .@i = getpetinfo(PETINFO_INTIMATE);
#
# if (.@i >= PET_INTIMATE_LOYAL) {
# bonus bMaxSPRate,5;
# bonus bDelayrate,-3;
# } else if (.@i >= PET_INTIMATE_CORDIAL) {
# bonus bMaxSPRate,4;
# bonus bDelayrate,-2;
# } else if (.@i >= PET_INTIMATE_NEUTRAL) {
# bonus bMaxSPRate,3;
# bonus bDelayrate,-1;
# } else {
# bonus bMaxSPRate,2;
# }
- Mob: IMP
TameItem: Flaming_Ice
EggItem: Imp_Egg
@@ -2056,32 +2071,9 @@ Body:
} else {
bonus bMdef,4;
}
# - Mob: BACSOJIN2
# EggItem: Bacsojin2_Egg_
# FoodItem: Luxurious_Pet_Food
# Fullness: 7
# IntimacyFed: 10
# CaptureRate: 0
# SpecialPerformance: false
# AllowAutoFeed: true
# Script: >
# .@i = getpetinfo(PETINFO_INTIMATE);
#
# if (.@i >= PET_INTIMATE_LOYAL) {
# bonus bMaxSPRate,5;
# bonus bDelayrate,-3;
# } else if (.@i >= PET_INTIMATE_CORDIAL) {
# bonus bMaxSPRate,4;
# bonus bDelayrate,-2;
# } else if (.@i >= PET_INTIMATE_NEUTRAL) {
# bonus bMaxSPRate,3;
# bonus bDelayrate,-1;
# } else {
# bonus bMaxSPRate,2;
# }
# - Mob: ORK_HERO2
# EggItem: Orc_Hero_Egg_
# FoodItem: Luxurious_Pet_Food
# FoodItem: Traditional_Cookie
# Fullness: 2
# HungryDelay: 120
# IntimacyFed: 15

View File

@@ -192,7 +192,7 @@
//--------------------LEVEL 4-----------
//-- Morocc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
//-- Morroc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
70,12049,14,0,0,7475,0,578,10,568,4,582,10,970,2,514,5
//-- Seasoned Jellyfish <-- 30 Tentacle, 10 White Herb, 10 Soft Blade Grass, 1 Old Frying Pan, 20 Squid Ink
71,12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20

View File

@@ -34,11 +34,11 @@
1101,0,1164,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Sphinx Dungeon!"
1102,0,1194,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
1103,0,1213,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
1106,0,1375,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
1107,0,1403,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
// Ropewa & Yuridi Quest
1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ropewa & Yuridi - Survivors of the Labyrinth"
@@ -461,7 +461,7 @@
3083,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Kids in Veins - Mr. Lockenlock's key"
3085,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Call from the commander"
3086,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Commander's Duty"
3087,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to Midgard"
3087,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to Rune Midgard"
3088,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to the continent - Accident!"
3089,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to the continent - How to restore"
3090,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to the continent - Location of reports"
@@ -1853,10 +1853,10 @@
8120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
8121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
8122,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bruspetti's resting place"
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
8128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
8129,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
@@ -2150,8 +2150,8 @@
9316,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Re-exploring the crack of spaces"
// EP14.3 Morse's Cave
9318,0,3000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morocc"
9319,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morocc Continues"
9318,0,3000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morroc"
9319,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morroc Continues"
//9327,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
//9328,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
@@ -2280,7 +2280,7 @@
10102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of the sphinx dungeon"
10103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Glast heim"
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Juno"
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Yuno"
10105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of a clock tower"
10106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of localizing "
10107,0,1164,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Sphinx dungeon - Requiem"

2081
db/re/skill_cast_db.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,83 @@
// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast: 0 - everything affects the skill's cast time
// 1 - skill's cast time is not affected by dex
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
// 1 - skill's delay is not affected by dex
// 2 - skill's delay is not affected by Magic Strings / Bragi
// 4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
136,0,2 //AS_SONICBLOW
263,0,2 //MO_TRIPLEATTACK
272,0,2 //MO_CHAINCOMBO
273,0,2 //MO_COMBOFINISH
336,1 //WE_CALLPARTNER
366,3 //HW_MAGICPOWER
370,1 //CH_PALMSTRIKE
371,0,2 //CH_TIGERFIST
372,0,2 //CH_CHAINCRUSH
394,0,2 //CG_ARROWVULCAN
403,3 //PF_MEMORIZE
408,1 //WE_BABY
409,1 //WE_CALLPARENT
410,1 //WE_CALLBABY
482,1 //PF_DOUBLECASTING
462,1 //SL_KAIZEL
496,1 //AM_TWILIGHT1
497,1 //AM_TWILIGHT2
498,1 //AM_TWILIGHT3
512,3 //GS_TRACKING
1014,1 //PR_REDEMPTIO
5063,1 //WE_CALLALLFAMILY
5064,1 //WE_ONEFOREVER
5065,1 //WE_CHEERUP
2012,7 //RK_CRUSHSTRIKE
2013,7 //RK_REFRESH
2014,7 //RK_GIANTGROWTH
2015,7 //RK_STONEHARDSKIN
2022,0,2 //GC_CROSSIMPACT
2032,7 //GC_POISONSMOKE
2234,7 //RA_FEARBREEZE
//2267,7 //NC_SELFDESTRUCTION
2268,7 //NC_SHAPESHIFT
//2270,7 //NC_INFRAREDSCAN
2271,7 //NC_ANALYZE
2281,7 //NC_SILVERSNIPER
2282,7 //NC_MAGICDECOY
2313,7 //LG_FORCEOFVANGUARD
2462,7 //SO_EL_ANALYSIS
2534,7,7 //RETURN_TO_ELDICASTES
2536,7,7 //ALL_GUARDIAN_RECALL
2537,0,7 //ALL_ODINS_POWER
3035,7,7 //ECLAGE_RECALL
5067,7,7 //ALL_EQSWITCH
// Mercenary Skills
8214,7 //MA_CHARGEARROW
8215,7 //MA_SHARPSHOOTING
8217,7 //ML_BRANDISHSPEAR
8218,7 //ML_SPIRALPIERCE
8221,7 //ML_DEVOTION
8222,7 //MER_MAGNIFICAT
8225,7 //MER_CRASH
8234,7 //MER_DECAGI
8235,7 //MER_SCAPEGOAT
8238,7 //MER_KYRIE
8240,7 //MER_INCAGI
// Guild Skills
10010,3 //GD_BATTLEORDER
10011,3 //GD_REGENERATION
10012,6 //GD_RESTORE
10013,7 //GD_EMERGENCYCALL

1618
db/re/skill_db.txt Normal file

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File diff suppressed because it is too large Load Diff

1189
db/re/skill_require_db.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -2429,8 +2429,8 @@
4054,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4054,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4054,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4054,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4054,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4054,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4054,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4054,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4054,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4054,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -2489,14 +2489,14 @@
4055,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4055,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4055,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4055,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4055,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
4055,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Ranger (Regular)
@@ -2544,7 +2544,7 @@
4056,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4056,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4056,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4056,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4056,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4056,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4056,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4056,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -2591,7 +2591,7 @@
4057,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
4057,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
4057,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4057,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4057,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4057,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4057,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4057,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
@@ -2602,7 +2602,7 @@
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4057,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
@@ -2657,7 +2657,7 @@
4058,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4058,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4058,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4058,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4058,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4058,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4058,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4058,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -2675,7 +2675,7 @@
4058,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4058,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4058,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4058,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4058,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4058,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4058,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -2718,7 +2718,7 @@
4059,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4059,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4059,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4059,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4059,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4059,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4059,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4059,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
@@ -2763,8 +2763,8 @@
4060,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
4060,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4060,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4060,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4060,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4060,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4060,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4060,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4060,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4060,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -2829,14 +2829,14 @@
4061,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4061,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4061,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4061,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4061,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
4061,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Ranger (Trans)
@@ -2888,7 +2888,7 @@
4062,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4062,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4062,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4062,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4062,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4062,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4062,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4062,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -2939,7 +2939,7 @@
4063,363,10,68,3,9,5,76,5,0,0,0,0 //HP_MEDITATIO#Meditatio#
4063,481,5,65,10,23,10,0,0,0,0,0,0 //HP_MANARECHARGE#Mana Recharge#
4063,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4063,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4063,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4063,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4063,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4063,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
@@ -2950,7 +2950,7 @@
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4063,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
@@ -3010,7 +3010,7 @@
4064,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4064,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4064,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4064,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4064,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4064,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4064,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4064,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -3028,7 +3028,7 @@
4064,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4064,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4064,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4064,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4064,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4064,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4064,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -3076,7 +3076,7 @@
4065,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4065,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4065,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4065,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4065,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4065,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4065,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4065,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
@@ -3123,7 +3123,7 @@
4066,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4066,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4066,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4066,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4066,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4066,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4066,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4066,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -3134,7 +3134,7 @@
4066,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4066,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4066,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4066,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4066,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4066,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4066,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4066,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -3186,7 +3186,7 @@
4067,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4067,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
4067,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
4067,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4067,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4067,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
4067,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
4067,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
@@ -3195,7 +3195,7 @@
4067,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
4067,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
4067,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
4067,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4067,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4067,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
4067,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
4067,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
@@ -3246,7 +3246,7 @@
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4068,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3302,7 +3302,7 @@
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4069,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3362,27 +3362,27 @@
4070,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4070,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
4070,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
4070,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4070,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4070,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4070,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4070,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
4070,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
4070,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4070,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4070,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4070,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4070,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
4070,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4070,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4070,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
4070,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4070,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4070,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
4070,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
4070,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4070,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4070,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4070,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4070,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4070,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4070,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4070,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4070,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4070,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4070,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4070,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4070,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
4070,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
4070,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4070,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4070,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Genetic (Regular)
4071,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3420,12 +3420,12 @@
4071,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
4071,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
4071,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
4071,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4071,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4071,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
4071,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
4071,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
4071,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
4071,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4071,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4071,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
4071,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
4071,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
@@ -3476,7 +3476,7 @@
4072,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
4072,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
4072,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4072,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4072,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4072,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
4072,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
4072,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
@@ -3496,7 +3496,7 @@
4072,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
4072,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
4072,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
4072,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4072,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4072,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
4072,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Royal Guard (Trans)
@@ -3539,7 +3539,7 @@
4073,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4073,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4073,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4073,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4073,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4073,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4073,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4073,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -3550,7 +3550,7 @@
4073,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4073,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4073,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4073,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4073,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4073,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4073,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4073,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -3610,7 +3610,7 @@
4074,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4074,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
4074,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
4074,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4074,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4074,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
4074,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
4074,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
@@ -3619,7 +3619,7 @@
4074,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
4074,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
4074,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
4074,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4074,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4074,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
4074,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
4074,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
@@ -3676,7 +3676,7 @@
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4075,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3738,7 +3738,7 @@
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4076,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3802,27 +3802,27 @@
4077,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4077,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
4077,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
4077,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4077,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4077,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4077,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4077,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
4077,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
4077,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4077,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4077,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4077,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4077,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
4077,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4077,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4077,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
4077,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4077,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4077,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
4077,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
4077,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4077,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4077,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4077,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4077,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4077,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4077,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4077,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4077,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4077,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4077,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4077,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4077,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
4077,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
4077,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4077,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4077,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Genetic (Trans)
4078,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3864,12 +3864,12 @@
4078,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
4078,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
4078,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
4078,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4078,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4078,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
4078,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
4078,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
4078,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
4078,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4078,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4078,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
4078,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
4078,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
@@ -3924,7 +3924,7 @@
4079,475,1,225,10,0,0,0,0,0,0,0,0 //ST_PRESERVE#Preserve#
4079,476,5,215,5,216,5,217,5,218,5,0,0 //ST_FULLSTRIP#Divest All#
4079,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4079,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4079,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4079,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
4079,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
4079,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
@@ -3944,7 +3944,7 @@
4079,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
4079,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
4079,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
4079,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4079,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4079,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
4079,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Rune Knight (Dragon) (Regular)
@@ -3973,8 +3973,8 @@
4080,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4080,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4080,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4080,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4080,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4080,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4080,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4080,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4080,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4080,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -4020,8 +4020,8 @@
4081,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
4081,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4081,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4081,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4081,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4081,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4081,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4081,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4081,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4081,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -4069,7 +4069,7 @@
4082,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4082,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4082,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4082,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4082,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4082,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4082,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4082,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -4080,7 +4080,7 @@
4082,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4082,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4082,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4082,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4082,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4082,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4082,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4082,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -4127,7 +4127,7 @@
4083,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4083,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4083,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4083,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4083,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4083,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4083,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4083,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -4138,7 +4138,7 @@
4083,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4083,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4083,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4083,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4083,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4083,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -4190,7 +4190,7 @@
4084,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4084,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4084,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4084,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4084,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4084,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4084,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4084,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -4248,7 +4248,7 @@
4085,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4085,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4085,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4085,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4085,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4085,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4085,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4085,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -4301,7 +4301,7 @@
4086,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4086,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4086,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4086,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4086,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4086,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4086,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4086,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -4319,7 +4319,7 @@
4086,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4086,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4086,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4086,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4086,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4086,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4086,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4086,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -4377,7 +4377,7 @@
4087,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4087,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4087,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4087,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4087,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4087,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4087,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4087,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -4395,7 +4395,7 @@
4087,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4087,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4087,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4087,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4087,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4087,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4087,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4087,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -4431,8 +4431,8 @@
4096,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
4096,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4096,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4096,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4096,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4096,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4096,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4096,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4096,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4096,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -4493,14 +4493,14 @@
4097,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4097,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4097,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4097,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4097,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4097,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4097,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4097,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4097,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4097,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4097,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4097,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
4097,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
4097,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
@@ -4550,7 +4550,7 @@
4098,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4098,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4098,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4098,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4098,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4098,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4098,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4098,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -4599,7 +4599,7 @@
4099,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
4099,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
4099,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
4099,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4099,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4099,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4099,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4099,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
@@ -4610,7 +4610,7 @@
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4099,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
@@ -4667,7 +4667,7 @@
4100,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4100,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4100,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4100,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4100,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4100,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4100,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4100,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -4685,7 +4685,7 @@
4100,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4100,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4100,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4100,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4100,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4100,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4100,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4100,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -4730,7 +4730,7 @@
4101,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4101,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4101,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4101,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4101,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4101,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4101,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4101,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
@@ -4779,7 +4779,7 @@
4102,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4102,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4102,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4102,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4102,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4102,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4102,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4102,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -4790,7 +4790,7 @@
4102,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4102,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4102,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4102,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4102,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4102,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4102,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4102,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -4844,7 +4844,7 @@
4103,1019,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND#Elemental Change Wind#
4103,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
4103,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
4103,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4103,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4103,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
4103,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
4103,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
@@ -4853,7 +4853,7 @@
4103,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
4103,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
4103,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
4103,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4103,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4103,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
4103,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
4103,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
@@ -4906,7 +4906,7 @@
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4104,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -4964,7 +4964,7 @@
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4105,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -5026,27 +5026,27 @@
4106,1016,1,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#Ki Explosion#
4106,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
4106,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
4106,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4106,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4106,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4106,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4106,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
4106,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
4106,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4106,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4106,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4106,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4106,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
4106,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4106,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4106,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
4106,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4106,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4106,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
4106,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
4106,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4106,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4106,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4106,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4106,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4106,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4106,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4106,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4106,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4106,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4106,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
4106,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4106,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4106,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
4106,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
//Baby Genetic
@@ -5086,12 +5086,12 @@
4107,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
4107,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
4107,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
4107,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4107,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4107,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
4107,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
4107,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
4107,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
4107,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4107,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4107,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
4107,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
4107,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
@@ -5144,7 +5144,7 @@
4108,224,5,223,1,0,0,0,0,0,0,0,0 //RG_COMPULSION#Haggle#
4108,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
4108,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
4108,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4108,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4108,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
4108,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
4108,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
@@ -5164,7 +5164,7 @@
4108,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
4108,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
4108,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
4108,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4108,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4108,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
4108,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
4108,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
@@ -5195,8 +5195,8 @@
4109,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
4109,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4109,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4109,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4109,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4109,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4109,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4109,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4109,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4109,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -5246,7 +5246,7 @@
4110,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4110,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4110,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4110,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4110,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4110,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4110,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4110,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -5257,7 +5257,7 @@
4110,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4110,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4110,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4110,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4110,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4110,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -5311,7 +5311,7 @@
4111,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4111,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4111,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4111,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4111,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4111,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4111,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4111,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -5366,7 +5366,7 @@
4112,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4112,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4112,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4112,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4112,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4112,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4112,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4112,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -5384,7 +5384,7 @@
4112,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4112,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4112,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4112,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4112,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4112,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4112,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4112,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#

207
db/re/skill_unit_db.txt Normal file
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// Skill Unit Database
//
// Structure of Database:
// Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party / guild
// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
// flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x00002(UF_NOREITERATION) Spell cannot be stacked
// 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x00008(UF_NOOVERLAP) Spell effects do not overlap
// 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
// 0x00020(UF_NOPC) Spell cannot affect players.
// 0x00040(UF_NOMOB) Spell cannot affect mobs.
// 0x00080(UF_SKILL) Spell CAN affect skills.
// 0x00100(UF_DANCE) Dance skill
// 0x00200(UF_ENSEMBLE) Ensemble skill
// 0x00400(UF_SONG) Song skill
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// 0x89,0x8a,0x8b without indication
//
// u1 u2 lay r intr target flag
//
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x28006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x28006 //HT_LANDMINE
117,0x91, , 0, 1,1000,enemy, 0x29006 //HT_ANKLESNARE
118,0x94, , 0, 1,1000,enemy, 0x28006 //HT_SHOCKWAVE
119,0x95, , 0, 1,1000,enemy, 0x28006 //HT_SANDMAN
120,0x96, , 0, 1,1000,enemy, 0x28006 //HT_FLASHER
121,0x97, , 0, 1,1000,enemy, 0x28006 //HT_FREEZINGTRAP
122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x28040 //HT_TALKIEBOX
140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
311,0xa3, , 4, 0, -1,all, 0x8200 //BD_ROKISWEIL
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
317,0xa6, , 3, 0,3000,enemy, 0x8400 //BA_DISSONANCE
319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_GRANDDARKNESS
362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0, 500,enemy, 0x8818 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
525,0x86, , 0, 2,1000,enemy, 0x018 //NJ_HUUMA
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN
536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
539,0x86, , 3, 0,1000,enemy, 0x010 //NJ_HYOUSYOURAKU
541,0x86, , 1:1:2:2:3, 0,1000,enemy, 0x010 //NJ_RAIGEKISAI
670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
708,0x86, , 0, 9,1000,enemy, 0x018 //NPC_COMET
709,0xfe, , 0, 3,1000,enemy, 0x8018 //NPC_ICEMINE
711,0xff, , -1, 0,1000,enemy, 0x8018 //NPC_FLAMECROSS
725,0xda, , 0, 0,1000,enemy, 0x1000 //NPC_REVERBERATION
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
2238,0xd8, , 0, 1,1000,enemy, 0x8006 //RA_ELECTRICSHOCKER
2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
2274,0xe3, , 2, 0, -1,all, 0x000 //NC_STEALTHFIELD
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI
3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
5027,0x106, , 1:1:2:2:3, 0, -1,enemy, 0x2010 // SU_CN_POWDERING
5028,0x86, , 0, 3, 500,enemy, 0x10 // SU_CN_METEOR
5042,0x86, , 0, 3, 500,enemy, 0x10 // SU_CN_METEOR2
5048,0x107, , 2:2:3:3:4, 0, -1, enemy, 0x2010 // SU_NYANGGRASS
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
8209,0x90, , 0, 1,1000,enemy, 0x8006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x8006 //MA_LANDMINE
8211,0x95, , 0, 1,1000,enemy, 0x8006 //MA_SANDMAN
8212,0x97, , 0, 1,1000,enemy, 0x8006 //MA_FREEZINGTRAP
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES

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@@ -1,85 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################
Header:
Type: READING_SPELLBOOK_DB
Version: 1
Body:
- Skill: MG_COLDBOLT
Book: Magic_Book_CB
PreservePoints: 7
- Skill: MG_FIREBOLT
Book: Magic_Book_FB
PreservePoints: 7
- Skill: MG_LIGHTNINGBOLT
Book: Magic_Book_LB
PreservePoints: 7
- Skill: MG_THUNDERSTORM
Book: Magic_Book_TS
PreservePoints: 9
- Skill: WZ_METEOR
Book: Magic_Book_MS
PreservePoints: 10
- Skill: WZ_JUPITEL
Book: Magic_Book_JT
PreservePoints: 9
- Skill: WZ_VERMILION
Book: Magic_Book_LOV
PreservePoints: 10
- Skill: WZ_WATERBALL
Book: Magic_Book_WB
PreservePoints: 9
- Skill: WZ_STORMGUST
Book: Magic_Book_SG
PreservePoints: 10
- Skill: WZ_EARTHSPIKE
Book: Magic_Book_ES
PreservePoints: 8
- Skill: WZ_HEAVENDRIVE
Book: Magic_Book_HD
PreservePoints: 9
- Skill: WL_DRAINLIFE
Book: Magic_Book_DL
PreservePoints: 8
- Skill: WL_CRIMSONROCK
Book: Magic_Book_CR
PreservePoints: 12
- Skill: WL_COMET
Book: Magic_Book_CM
PreservePoints: 22
- Skill: WL_CHAINLIGHTNING
Book: Magic_Book_CL
PreservePoints: 12
- Skill: WL_EARTHSTRAIN
Book: Magic_Book_ES_
PreservePoints: 12
- Skill: WL_TETRAVORTEX
Book: Magic_Book_TV
PreservePoints: 22

282
db/skill_copyable_db.txt Normal file
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@@ -0,0 +1,282 @@
// Copyable Skills Database
// List of skills able to be copied by Intimidate/Plagiarism and Reproduce.
//
// Sources:
// http://irowiki.org/wiki/Intimidate
// -> "Intimidate will copy any 2nd class skill"
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class,
// but cannot reproduce transcendent skills"
//
// Structure of Database:
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
//
// Option (bitmask) determines how a skill can be copied.
// 1 = Plagiarism
// 2 = Reproduce
//
// JobAllowed (bitmask) restricts copying the skill to certain classes.
// By default, all jobs can copy the skill (0).
// 1 = Rogue
// 2 = Stalker
// 4 = Shadow Chaser
// 8 = Trans. Shadow Chaser
// 16 = Baby Rouge
// 32 = Baby Shadow Chaser
//
// RequirementRemoved (bitmask) removes requirements when casting a copied skill.
// See 'skill_require_db.txt' for specific skill requirements.
// 0 = uses original requirement(s)
// 1 = hp
// 2 = maxhptrigger
// 4 = sp
// 8 = hprate
// 16 = sprate
// 32 = zeny
// 64 = weapon type
// 128 = ammo (with the amount)
// 256 = state
// 512 = statuses
// 1024 = spirit sphere
// 2048 = items (with the amount)
// 4096 = equipments
//
// Examples:
// AS_SONICBLOW,2,63,64
// Sonic Blow can be copied by all jobs with only Plagiarism.
// To use the copied skill, a Katar is not needed (a Sonic Blow weapon type requirement).
//
// CR_ACIDDEMONSTRATION,3,10
// Acid Demonstration can only be copied by Stalker/Trans. Shadow Chaser with Plagiarism or Reproduce.
// This mode simulates the previous battle config, which allowed only Trans. classes to copy Trans. skills.
// Swordsman
SM_BASH,3 //Bash
SM_MAGNUM,3 //Magnum Break
// Mage
MG_NAPALMBEAT,3 // Napalm Beat
MG_SOULSTRIKE,3 // Soul Strike
MG_COLDBOLT,3 // Cold Bolt
MG_FROSTDIVER,3 // Frost Diver
MG_FIREBALL,3 // Fire Ball
MG_FIREWALL,3 // Fire Wall
MG_FIREBOLT,3 // Fire Bolt
MG_LIGHTNINGBOLT,3 // Lightning Bolt
MG_THUNDERSTORM,3 // Thunderstorm
// Acolyte
AL_RUWACH,3 // Ruwach
AL_HEAL,3 // Heal
// Merchant
MC_MAMMONITE,3 // Mammonite
// Archer
AC_DOUBLE,3 // Double Strafe
AC_SHOWER,3 // Arrow Shower
// Thief
TF_POISON,3 // Envenom
// Resurrection
ALL_RESURRECTION,3 // Resurrection
// Knight
KN_BOWLINGBASH,3 // Bowling Bash
// Priest
PR_ASPERSIO,3 // Asperio
PR_BENEDICTIO,3 // B.S Sacramenti
PR_SANCTUARY,3 // Sanctuary
PR_TURNUNDEAD,3 // Turn Undead
PR_MAGNUS,3 // Magnus Exorcismus
// Wizard
WZ_FIREPILLAR,3 // Fire Pillar
WZ_SIGHTRASHER,3 // Sightrasher
WZ_METEOR,3 // Meteor Storm
WZ_JUPITEL,3 // Jupitel Thunder
WZ_VERMILION,3 // Lord of Vermillion
WZ_WATERBALL,3 // Water Ball
WZ_FROSTNOVA,3 // Frost Nova
WZ_STORMGUST,3 // Storm Gust
WZ_EARTHSPIKE,3 // Earth Spike
WZ_HEAVENDRIVE,3 // Heaven's Drive
// Hunter
HT_LANDMINE,3 // Land Mine
HT_FREEZINGTRAP,3 // Freezing Trap
HT_BLASTMINE,3 // Blast Mine
HT_CLAYMORETRAP,3 // Claymore Trap
// Assassin
AS_SPLASHER,3 // Venom Splasher
// 1st Job Quest Skills
AC_CHARGEARROW,3 // Arrow Repel
TF_THROWSTONE,3 // Stone Fling
AL_HOLYLIGHT,3 // Holy Light
// Rogue
RG_BACKSTAP,3 // Backstab
// Alchemist
AM_DEMONSTRATION,3 // Bomb
AM_ACIDTERROR,3 // Acid Terror
// Crusader
CR_SHIELDCHARGE,3 // Smite
CR_SHIELDBOOMERANG,3 // Shield Boomerang
CR_HOLYCROSS,3 // Holy Cross
CR_GRANDCROSS,3 // Grand Cross
// Monk
MO_TRIPLEATTACK,3 // Raging Trifecta Blow
MO_INVESTIGATE,3 // Occult Impaction
MO_FINGEROFFENSIVE,3 // Throw Spirit Sphere
MO_EXTREMITYFIST,3 // Asura Strike
MO_CHAINCOMBO,3 // Raging Quadruple Blow
// Item Skill
ITM_TOMAHAWK,3 // Throw Tomahawk
// TaeKwon Kid
TK_JUMPKICK,3 // Flying Kick
// Ninja
NJ_ZENYNAGE,3 // Throw Zeny
NJ_TATAMIGAESHI,3 // Improvised Defense
NJ_KASUMIKIRI,3 // Vanishing Slash
NJ_SHADOWJUMP,3 // Shadow Leap
NJ_KIRIKAGE,3 // Shadow Slash
NJ_UTSUSEMI,3 // Cicada Skin Sheeding
NJ_KOUENKA,3 // Crimson Fire Petal
NJ_KAENSIN,3 // Crimson Fire Formation
NJ_BAKUENRYU,3 // Raging Fire Dragon
NJ_HYOUSENSOU,3 // Spear of Ice
NJ_HYOUSYOURAKU,3 // Ice Meteor
NJ_HUUJIN,3 // Wind Blade
NJ_RAIGEKISAI,3 // Lightning Strike of Destruction
NJ_KAMAITACHI,3 // Kamaitachi
// 2nd Job Quest Skills
KN_CHARGEATK,3 // Charge Attack
AS_VENOMKNIFE,3 // Venom Knife
WZ_SIGHTBLASTER,3 // Sight Blaster
HT_PHANTASMIC,3 // Phantasmic Arrow
MO_KITRANSLATION,3 // Excruciating Palm
// Rune Knight
RK_SONICWAVE,2 // Sonic Wave
RK_WINDCUTTER,2 // Wind Cutter
RK_IGNITIONBREAK,2 // Ignition Break
// Guillotine Cross
GC_CROSSIMPACT,2 // Cross Impact
GC_DARKILLUSION,2 // Dark Illusion
GC_PHANTOMMENACE,2 // Phantom Menace
GC_DARKCROW,2 // Dark Claw
// Arch Bishop
AB_JUDEX,2 // Judex
AB_ADORAMUS,2 // Adoramus
AB_RENOVATIO,2 // Renovatio
AB_HIGHNESSHEAL,2 // Highness Heal
AB_DUPLELIGHT,2 // Duple Light
AB_DUPLELIGHT_MELEE,2 // Dummy skill for Duple Light
AB_DUPLELIGHT_MAGIC,2 // Dummy skill for Duple Light
// Warlock
WL_SOULEXPANSION,2 // Soul Expansion
WL_FROSTMISTY,2 // Frosty Misty
WL_JACKFROST,2 // Jack Frost
WL_DRAINLIFE,2 // Drain Life
WL_CRIMSONROCK,2 // Crimson Rock
WL_HELLINFERNO,2 // Hell Inferno
WL_COMET,2 // Comet
WL_CHAINLIGHTNING,2 // Chain Lightning
WL_EARTHSTRAIN,2 // Earth Strain
WL_TETRAVORTEX,2 // Tetra Vortex
WL_SUMMONFB,2 // Summon Fire Ball
WL_SUMMONBL,2 // Summon Lightning Ball
WL_SUMMONWB,2 // Summon Water Ball
WL_SUMMONSTONE,2 // Summon Stone
WL_CHAINLIGHTNING_ATK,2 // Dummy skill for Chain Lightning
WL_TETRAVORTEX_FIRE,2 // Dummy skill for Tetra Vortex
WL_TETRAVORTEX_WATER,2 // Dummy skill for Tetra Vortex
WL_TETRAVORTEX_WIND,2 // Dummy skill for Tetra Vortex
WL_TETRAVORTEX_GROUND,2 // Dummy skill for Tetra Vortex
WL_SUMMON_ATK_FIRE,2 // Dummy skill for Summon Fire Ball
WL_SUMMON_ATK_WIND,2 // Dummy skill for Summon Lightning Ball
WL_SUMMON_ATK_WATER,2 // Dummy skill for Summon Water Ball
WL_SUMMON_ATK_GROUND,2 // Dummy skill for Summon Stone
// Ranger
RA_ARROWSTORM,2 // Arrow Storm
RA_AIMEDBOLT,2 // Aimed Bolt
RA_CLUSTERBOMB,2 // Cluster Bomb
RA_FIRINGTRAP,2 // Firing Trap
RA_ICEBOUNDTRAP,2 // Icebound Trap
// Mechanic
NC_MAGMA_ERUPTION,2 // Magma Eruption
// Shadow Chaser
SC_FATALMENACE,2 // Fatal Menace
SC_TRIANGLESHOT,2 // Triangle Shot
SC_FEINTBOMB,2 // Feint Bomb
// Royal Guard
LG_SHIELDPRESS,2 // Shield Press
LG_SHIELDSPELL,2 // Shield Spell
LG_EXEEDBREAK,2 // Exceed Break
LG_MOONSLASHER,2 // Moon Slasher
LG_EARTHDRIVE,2 // Earth Drive
LG_OVERBRAND_BRANDISH,2 // Dummy skill for Over Brand
LG_OVERBRAND_PLUSATK,2 // Dummy skill for Over Brand
// Sura
SR_DRAGONCOMBO,2 // Dragon Combo
SR_SKYNETBLOW,2 // Sky Net Blow
SR_EARTHSHAKER,2 // Earth Shaker
SR_TIGERCANNON,2 // Tiger Cannon
SR_RAMPAGEBLASTER,2 // Rampage Blaster
SR_KNUCKLEARROW,2 // Knuckle Arrow
SR_WINDMILL,2 // Windmill
SR_GATEOFHELL,2 // Gate of Hell
SR_GENTLETOUCH_QUIET,2 // Gentle Touch - Quiet
SR_HOWLINGOFLION,2 // Howling of Lion
SR_RIDEINLIGHTNING,2 // Riding Lightning
// Minstrel/Wanderer
WM_METALICSOUND,2 // Metallic Sound
WM_REVERBERATION,2 // Reverberation
WM_SEVERE_RAINSTORM,2 // Severe Rainstorm
WM_SEVERE_RAINSTORM_MELEE,2 // Dummy skill for Severe Rainstorm
WM_REVERBERATION_MELEE,2 // Dummy skill for Reverberation
WM_REVERBERATION_MAGIC,2 // Dummy skill for Reverberation
// Sorcerer
SO_FIREWALK,2 // Fire Walk
SO_ELECTRICWALK,2 // Electric Walk
SO_EARTHGRAVE,2 // Earth Grave
SO_DIAMONDDUST,2 // Diamond Dust
SO_POISON_BUSTER,2 // Poison Buster
SO_PSYCHIC_WAVE,2 // Psychic Wave
SO_CLOUD_KILL,2 // Cloud Kill
SO_VARETYR_SPEAR,2 // Varetyr Spear
// Genetic
GN_THORNS_TRAP,2 // Thorn Trap
GN_BLOOD_SUCKER,2 // Blood Sucker
GN_SPORE_EXPLOSION,2 // Spore Explosion
GN_WALLOFTHORN,2 // Wall of Thorns
GN_CRAZYWEED,2 // Crazy Weed
GN_HELLS_PLANT,2 // Hell's Plant
GN_CRAZYWEED_ATK,2 // Dummy skill for Crazy Weed
GN_HELLS_PLANT_ATK,2 // Dummy skil for Hell's Plant
GN_ILLUSIONDOPING,2 // Illusion Doping
// Kagerou/Oboro
KO_MUCHANAGE,3 // Rapid Throw

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Skill Database
###########################################################################
#
# Skill Settings
#
###########################################################################
# - Id Unique skill ID.
# Name Skill Aegis name.
# Description Skill description.
# MaxLevel Max skill level.
# Type Skill type. (Default: None)
# TargetType Skill target type. (Default: Passive)
# DamageFlags: Skill damage properties.
# Flags: Skill information flags.
# Range: Skill range. (Default: 0)
# - Level Skill level.
# Size Range at specific skill level.
# Hit Skill hit type. (Default: Normal)
# HitCount: Skill hit count. (Default: 0)
# - Level Skill level.
# Count Number of hits at specific skill level.
# Element: Skill element. (Default: Neutral)
# - Level Skill level.
# Element Element at specific skill level.
# SplashArea: Skill splash area of effect. (Default: 0)
# - Level Skill level.
# Area Splash area at specific skill level.
# ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
# - Level Skill level.
# Max Active instances at specific skill level.
# Knockback: Amount of tiles the skill knockbacks. (Default: 0)
# - Level Skill level.
# Amount Knockback count at specific skill level.
# CopyFlags: Determines if the skill is copyable. (Optional)
# Skill: Type of skill that can copy.
# RemoveRequirement: Remove a requirement type. (Optional)
# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
# Type: Type of NPC.
# CastCancel Cancel cast when hit. (Default: true)
# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
# CastTime: Time to cast the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cast time at specific skill level in milliseconds.
# AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast walk delay at specific skill level in milliseconds.
# Duration1: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Duration2: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cooldown at specific skill level in milliseconds.
# FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# CastTimeFlags: Effects of the skill's cast time. (Optional)
# CastDelayFlags: Effects of the skill's delay. (Optional)
# Requires: List of requirements to cast the skill. (Optional)
# HpCost: HP required to cast. (Default: 0)
# - Level Skill level.
# Amount HP required at specific skill level.
# SpCost: SP required to cast. (Default: 0)
# - Level Skill level.
# Amount SP required at specific skill level.
# HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
# - Level Skill level.
# Amount HP rate required at specific skill level.
# SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
# - Level Skill level.
# Amount SP rate required at specific skill level.
# MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
# - Level Skill level.
# Amount Maximum HP trigger required at specific skill level.
# ZenyCost: Zeny required to cast. (Default: 0)
# - Level Skill level.
# Amount Zeny required at specific skill level.
# Weapon: Weapon required to cast. (Default: All)
# Ammo: Ammo required to cast. (Default: None)
# AmmoAmount: Ammo amount required to cast. (Default: 0)
# - Level Skill level.
# Amount Ammo amount required at specific skill level.
# State Special state required to cast. (Default: None)
# Status: Status change required to cast. (Default: nullptr)
# SphereCost: Spirit sphere required to cast. (Default: 0)
# - Level Skill level.
# Amount Spirit sphere required at specific skill level.
# ItemCost: Item required to cast. (Default: 0)
# - Item Item name.
# Amount Item amount.
# Equipment: Equipped item required to cast. (Default: nullptr)
# Unit: Skill unit values. (Optional)
# Id Skill unit ID.
# AlternateId: Alternate skill unit ID. (Default: 0)
# Layout: Skill unit layout. (Default: 0)
# - Level Skill level.
# Size Unit layout at specific skill level.
# Range: Skill unit range. (Default: 0)
# - Level Skill level.
# Size Unit range at specific skill level.
# Interval Skill unit interval in milliseconds. (Default: 0)
# Target Skill unit target type. (Default: All)
# Flag: Skill unit flags. (Default: None)
###########################################################################
Header:
Type: SKILL_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/skill_db.yml
Mode: Prerenewal
- Path: db/re/skill_db.yml
Mode: Renewal
- Path: db/import/skill_db.yml

24
db/skill_improvise_db.txt Normal file
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// Improvise Database
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
//
// Structure of Database:
// SkillID,Rate
//
// - To remove entry by importing, put 0 on 'Rate'
11,60000 // Napalm Beat
12,40000 // Safety Wall
13,60000 // Soul Strike
14,60000 // Cold Bolt
15,60000 // Frost Diver
17,60000 // Fire Ball
18,40000 // Fire Wall
19,60000 // Fire Bolt
20,60000 // Lightning Bolt
21,40000 // Thunderstorm
80,40000 // Fire Pillar
83,40000 // Meteor Storm
84,60000 // Jupitel Thunder
85,40000 // Lord of Vermilion
86,60000 // Water Ball
89,40000 // Storm Gust

30
db/skill_nonearnpc_db.txt Normal file
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// Skill Distance-to-NPC Database
// Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
//
// Structure of Database:
// SkillName,AdditionalRange{,NPC Type}
//
// AdditionalRange:
// Number of cells from an NPC where the skill can be cast.
// If zero, this will read the splash range value from skill_db;
// if that is also zero, range+layout's range from skill_unit_db will be used.
//
// NPC Type (bitmask):
// 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
//
// Examples:
// MG_SAFETYWALL,2
// Safety Wall can't be placed within 2 ground cells of an NPC.
// (MG_SAFETYWALL doesn't have splash, layout range, and range value,
// so we must add the 'additional_range', or it will be pointless.)
//
// GS_DESPERADO,2
// Desperado can't be casted if the caster is standing within 5 cells of an NPC.
// (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
//
// SC_CHAOSPANIC,0,1
// Chaos Panic can't be placed within 2 ground cells of a warp portal.
// (Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)
SC_CHAOSPANIC,0,1
SC_MAELSTROM,0,1

31
db/spellbook_db.txt Normal file
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// Reading Spellbook Preserve Points Database
//
// Structure of Database:
// SkillID,PreservePoints,Required Book
//
// NOTE:
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.hpp.
// - To remove entry by importing, put 0 for 'PreservePoints'
//Mage
14,7,6190 //Cold Bolt
19,7,6189 //Fire Bolt
20,7,6191 //Lightning Bolt
21,9,6197 //Thunder Storm
//Wizard
83,10,6194 //Meteor Storm
84,9,6198 //Jupitel Thunder
85,10,6193 //Lord of Vermillion
86,9,6199 //Water Ball
89,10,6192 //Storm Gust
90,8,6201 //Earth Spike
91,9,6200 //Heaven's Drive
//Warlock
2210,8,6205 //Drain Life
2211,12,6204 //Crimson Rock
2213,22,6195 //Comet
2214,12,6203 //Chain Lightning
2216,12,6202 //Earth Strain
2217,22,6196 //Tetra Vortex

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@@ -1,38 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################
Header:
Type: READING_SPELLBOOK_DB
Version: 1
Footer:
Imports:
- Path: db/re/spellbook_db.yml
Mode: Renewal
- Path: db/import/spellbook_db.yml

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