Compare commits
1 Commits
hotfix/iss
...
hotfix/iss
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
81ce54685b |
@@ -6,15 +6,9 @@ root = true
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# Add a blank newline to the end of every file after saving
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# Trim trailing whitespace
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# Adjust character set
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[*]
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insert_final_newline = true
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trim_trailing_whitespace = true
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charset = utf-8
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# Use tabs in source
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[*.{cpp,c,hpp,h}]
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indent_style = tab
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# YAML does not support hard tabs.
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[*.{yml,yaml}]
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2
.gitattributes
vendored
2
.gitattributes
vendored
@@ -1,6 +1,6 @@
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* text=auto
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*.cpp diff=cpp
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*.yml diff text eol=lf
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*.yml diff
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*.sln merge=union
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*.vcproj merge=union
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*.vcxproj merge=union
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -124,6 +124,3 @@ Thumbs.db
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/libmysql.dll
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/pcre8.dll
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/zlib.dll
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# CMakeFiles
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/CMakeFiles/
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73
conf/atcommand_athena.conf
Normal file
73
conf/atcommand_athena.conf
Normal file
@@ -0,0 +1,73 @@
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/* Atcommands and charcommands configuration file */
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/* The symbol that will be used to recognize commands.
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You can set any one character except:
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- control-characters (0x00-0x1f),
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- '%' (party chat symbol)
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- '$' (guild chat symbol)
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- '/' (client commands symbol)
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atcommand_symbol represents @commands used locally.
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charcommand_symbol represents #commands used on other players.
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*/
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atcommand_symbol : "@"
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charcommand_symbol: "#"
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/* Command aliases
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You can define aliases for any command. Aliases work just like original
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command.
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Format is
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<commandname>: ["<alias>", ...]
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*/
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aliases: {
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mobinfo: ["monsterinfo", "mi"]
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iteminfo: ["ii"]
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time: ["date", "serverdate", "servertime"]
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autotrade: ["at"]
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help: ["h"]
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jumpto: ["goto", "warpto"]
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mount: ["mountpeco"]
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who: ["whois"]
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npctalk: ["npctalkc"]
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gvgon: ["gpvpon"]
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gvgoff: ["gpvpoff"]
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jobchange: ["job"]
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load: ["return"]
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warp: ["rura", "mapmove"]
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dye: ["ccolor"]
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hairstyle: ["hstyle"]
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haircolor: ["hcolor"]
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monster: ["spawn"]
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blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
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jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
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glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
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resetstat: ["streset"]
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resetskill: ["skreset"]
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allskill: ["allskills", "skillall", "skillsall"]
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allstats: ["allstat", "statall", "statsall"]
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ban: ["banish"]
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unban: ["unbanish"]
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unjail: ["discharge"]
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homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"]
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homevolution: ["homevolve"]
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mutearea: ["stfu"]
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monsterignore: ["battleignore"]
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raise: ["revive"]
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kill: ["die"]
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guildstorage: ["gstorage"]
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accinfo: ["accountinfo"]
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itemreset: ["clearinventory"]
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channel: ["main"]
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autoloottype: ["aloottype"]
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cloneequip: ["eqclone"]
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clonestat: ["stclone"]
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reloadnpcfile: ["reloadnpc"]
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changedress: ["nocosplay"]
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camerainfo: ["viewpointvalue", "setcamera"]
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}
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/* Commands help file */
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help: {
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@include "conf/help.txt"
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}
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@@ -1,961 +0,0 @@
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# This file is a part of rAthena.
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# Copyright(C) 2017 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
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||||
#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Atcommand Database
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###########################################################################
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#
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# Atcommand Settings
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#
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###########################################################################
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# - Command Command name.
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# Aliases: Aliases for the command. (Optional)
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# - <AliasName>
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# Help Help message for the command. (Optional)
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###########################################################################
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Header:
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Type: ATCOMMAND_DB
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Version: 1
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Body:
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- Command: help
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Aliases:
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- h
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Help: |
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Params: <command>
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Shows help for specified command.
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- Command: noask
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Help: |
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Auto rejects deals/invites.
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- Command: gmotd
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Help: |
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Broadcasts the Message of The Day to all players.
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- Command: me
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Help: |
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Params: <message>
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Displays normal text as a message in this format: *name message* (like /me in mIRC).
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- Command: fakename
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Help: |
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Params: <name>
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Changes your name to your choice temporarily.
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- Command: npctalk
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Aliases:
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- npctalkc
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Help: |
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Params: <NPC name> <message>
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Forces a NPC to display a message in normal chat.
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- Command: broadcast
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Help: |
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Params: <message>
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Broadcasts a message with your name (in yellow).
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- Command: kami
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Help: |
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Params: <message>
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Broadcasts a message without your name (in yellow).
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- Command: kamib
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Help: |
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Params: <message>
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Broadcasts a message without your name (in blue).
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- Command: localbroadcast
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Help: |
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Params: <message>
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Broadcasts a message with your name (in yellow) only on your map.
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- Command: commands
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Help: |
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Displays a list of commands that you can use.
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- Command: rates
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Help: |
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||||
Displays the server's current rates.
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- Command: uptime
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Help: |
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Displays how long the server has been online.
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- Command: showdelay
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Help: |
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Shows/hides the "There is a delay after this skill" message.
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- Command: exp
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Help: |
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||||
Displays current levels and % progress.
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- Command: mobinfo
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Aliases:
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- monsterinfo
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- mi
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Help: |
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||||
Params: <monster name|ID>
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Shows monster info (stats, exp, drops etc).
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- Command: iteminfo
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Aliases:
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- ii
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Help: |
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Params: <item name|ID>
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Shows item info (type, price etc).
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- Command: whodrops
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Help: |
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Params: <item name|ID>
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Shows who drops an item (monster with highest drop rates).
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- Command: version
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Help: |
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Displays SVN version of the server.
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- Command: email
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Help: |
|
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Params: <current email> <new email>
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Changes your account e-mail address.
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||||
- Command: where
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Help: |
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Params: <char name>
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Tells you the location of a character.
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- Command: time
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||||
Aliases:
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- date
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- serverdate
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- servertime
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Help: |
|
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Shows the date and time of the server.
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- Command: showexp
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Help: |
|
||||
Displays/hides experience gained.
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- Command: showzeny
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Help: |
|
||||
Displays/hides Zeny gained.
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- Command: mobsearch
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Help: |
|
||||
Params: <monster name|ID>
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Shows the location of a certain mob on the current map.
|
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- Command: who
|
||||
Aliases:
|
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- whois
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Help: |
|
||||
Params: [<name>]
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Shows a list of online players and their party and guild.
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- Command: who2
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Help: |
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||||
Params: [<name>]
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||||
Shows a list of online players and their job.
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||||
- Command: who3
|
||||
Help: |
|
||||
Params: [<name>]
|
||||
Shows a list of online players and their location.
|
||||
- Command: whomap
|
||||
Help: |
|
||||
@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map.
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- Command: whogm
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Help: |
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||||
Params: [match_text] - Like @who+@who2+who3, but only for GM.
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- Command: guildspy
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Help: |
|
||||
Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)
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||||
- Command: partyspy
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||||
Help: |
|
||||
@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)
|
||||
- Command: mapinfo
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||||
Help: |
|
||||
Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms).
|
||||
- Command: go
|
||||
Help: |
|
||||
Params: <city name|number>
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||||
Warps you to a city.
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||||
-3: (Memo point 2) 14: louyang 31: mora
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-2: (Memo point 1) 15: start point 32: dewata
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||||
-1: (Memo point 0) 16: prison/jail 33: malangdo island
|
||||
0: prontera 17: jawaii 34: malaya port
|
||||
1: morocc 18: ayothaya 35: eclage
|
||||
2: geffen 19: einbroch 36: lasagna
|
||||
3: payon 20: lighthalzen
|
||||
4: alberta 21: einbech
|
||||
5: izlude 22: hugel
|
||||
6: aldebaran 23: rachel
|
||||
7: xmas (lutie) 24: veins
|
||||
8: comodo 25: moscovia
|
||||
9: yuno 26: midgard camp
|
||||
10: amatsu 27: manuk
|
||||
11: gonryun 28: splendide
|
||||
12: umbala 29: brasilis
|
||||
13: niflheim 30: el dicastes
|
||||
- Command: jumpto
|
||||
Aliases:
|
||||
- goto
|
||||
- warpto
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Warps you to selected character.
|
||||
- Command: follow
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Follow a player.
|
||||
- Command: mount
|
||||
Aliases:
|
||||
- mountpeco
|
||||
Help: |
|
||||
Give/remove a job-based mount (class is required, but not the skill).
|
||||
- Command: mount2
|
||||
Help: |
|
||||
Give/remove a cash mount.
|
||||
- Command: disguise
|
||||
Help: |
|
||||
Params: <monster name|ID>
|
||||
Change your appearence to other players to a mob.
|
||||
- Command: undisguise
|
||||
Help: |
|
||||
Restore your normal appearance.
|
||||
- Command: disguiseguild
|
||||
Help: |
|
||||
Disguises all online characters of a guild.
|
||||
- Command: undisguiseguild
|
||||
Help: |
|
||||
Restore the normal appearance of all characters of a guild.
|
||||
- Command: model
|
||||
Help: |
|
||||
Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence.
|
||||
- Command: size
|
||||
Help: |
|
||||
Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)
|
||||
- Command: sizeall
|
||||
Help: |
|
||||
Changes the size of all players.
|
||||
- Command: sizeguild
|
||||
Help: |
|
||||
Changes the size of all online characters of a guild.
|
||||
- Command: hide
|
||||
Help: |
|
||||
Makes you character invisible (GM invisibility). Type again to become visible.
|
||||
- Command: save
|
||||
Help: |
|
||||
Sets respawn point to current spot.
|
||||
- Command: load
|
||||
Aliases:
|
||||
- return
|
||||
Help: |
|
||||
Warps you to your save point.
|
||||
- Command: warp
|
||||
Aliases:
|
||||
- rura
|
||||
- mapmove
|
||||
Help: |
|
||||
Params: <mapname> [<x> <y>]
|
||||
Warps you to the selected map and position.
|
||||
- Command: jump
|
||||
Help: |
|
||||
Params: [<x> [<y>]]
|
||||
Randomly warps you like a flywing.
|
||||
- Command: jobchange
|
||||
Aliases:
|
||||
- job
|
||||
Help: |
|
||||
Params: <job name|ID>
|
||||
Changes your job.
|
||||
----- Novice / 1st Class -----
|
||||
0 Novice 1 Swordman 2 Magician 3 Archer
|
||||
4 Acolyte 5 Merchant 6 Thief
|
||||
----- 2nd Class -----
|
||||
7 Knight 8 Priest 9 Wizard 10 Blacksmith
|
||||
11 Hunter 12 Assassin 14 Crusader 15 Monk
|
||||
16 Sage 17 Rogue 18 Alchemist 19 Bard
|
||||
20 Dancer
|
||||
----- High Novice / High 1st Class -----
|
||||
4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High
|
||||
4005 Acolyte High 4006 Merchant High 4007 Thief High
|
||||
----- Transcendent 2nd Class -----
|
||||
4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith
|
||||
4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion
|
||||
4017 Professor 4018 Stalker 4019 Creator 4020 Clown
|
||||
4021 Gypsy
|
||||
----- 3rd Class (Regular) -----
|
||||
4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop
|
||||
4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer
|
||||
4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic
|
||||
4072 Shadow Chaser
|
||||
----- 3rd Class (Transcendent) -----
|
||||
4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop
|
||||
4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer
|
||||
4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic
|
||||
4079 Shadow Chaser
|
||||
----- Expanded Class -----
|
||||
23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby
|
||||
4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi
|
||||
4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby
|
||||
4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner
|
||||
4239 Star Emperor 4240 Soul Reaper
|
||||
----- Baby Novice And Baby 1st Class -----
|
||||
4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer
|
||||
4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief
|
||||
---- Baby 2nd Class ----
|
||||
4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith
|
||||
4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk
|
||||
4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard
|
||||
4043 Baby Dancer
|
||||
---- Baby 3rd Class ----
|
||||
4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop
|
||||
4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer
|
||||
4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic
|
||||
4108 Baby Shadow Chaser
|
||||
---- Expanded Baby Class ----
|
||||
4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro
|
||||
4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger
|
||||
4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper
|
||||
---- Modes And Others ----
|
||||
22 Wedding 26 Christmas 27 Summer 28 Hanbok
|
||||
29 Oktoberfest 30 Summer 2
|
||||
4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)
|
||||
- Command: option
|
||||
Help: |
|
||||
Params: <param1> <param2>(stackable) <param3>(stackable)
|
||||
Adds different visual effects on or around your character.
|
||||
<param1> <param2> <param3>
|
||||
01: Stone 01: Sight 01: Sight 512: Cart Lv. 4
|
||||
02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5
|
||||
03: Stun 04: Silence 04: Cloaking 2048: Orc Head
|
||||
04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding
|
||||
06: Petrify 16: Blind 16: Falcon 8192: Ruwach
|
||||
07: Burning 32: Angelus 32: Riding 16384: Chasewalk
|
||||
08: Imprison 64: Bleeding 64: Invisible
|
||||
16: (Nothing) 128: D. Poison 128: Cart Lv. 2
|
||||
32: (Nothing) 256: Fear 256: Cart Lv. 3
|
||||
- Command: heal
|
||||
Help: |
|
||||
Params: [<HP> <SP>]
|
||||
Heals the desired amount of HP and SP. No value specified will do a full heal.
|
||||
- Command: dye
|
||||
Aliases:
|
||||
- ccolor
|
||||
Help: |
|
||||
Params: <clothes palette no.>
|
||||
Changes your characters clothes color.
|
||||
- Command: hairstyle
|
||||
Aliases:
|
||||
- hstyle
|
||||
Help: |
|
||||
Params: <hairstyle no.>
|
||||
Changes your hair style.
|
||||
- Command: haircolor
|
||||
Aliases:
|
||||
- hcolor
|
||||
Help: |
|
||||
Params <hair palette no.>
|
||||
Changes your hair color.
|
||||
- Command: speed
|
||||
Help: |
|
||||
Params: <1-1000>
|
||||
Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150.
|
||||
- Command: effect
|
||||
Help: |
|
||||
Params: <effect id> [<flag>]
|
||||
Give an effect to your character.
|
||||
- Command: dropall
|
||||
Help: |
|
||||
Params: [<item type>]
|
||||
Throws all your possession on the ground. No type specified will drop all items.
|
||||
- Command: storeall
|
||||
Help: |
|
||||
Puts all your possessions in storage.
|
||||
- Command: killable
|
||||
Help: |
|
||||
Make your character killable.
|
||||
- Command: memo
|
||||
Help: |
|
||||
Params: [memo position]
|
||||
Set/change a memo location (no position: display memo points).
|
||||
- Command: spiritball
|
||||
Help: |
|
||||
Params: <1-100>
|
||||
Gives you "spirit spheres" like from the skill "Call Spirits".
|
||||
- Command: questskill
|
||||
Help: |
|
||||
Params: <#>
|
||||
Gives you the specified quest skill
|
||||
Novice = 142: First Aid, 143: Act Dead
|
||||
Archer = 147: Create Arrow, 148: Charge Arrow
|
||||
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
|
||||
Acolyte = 156: Holy Light
|
||||
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
|
||||
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
|
||||
Magician = 157: Energy Coat
|
||||
Hunter = 1009: Phantasmic Arrow
|
||||
Bard = 1010: Pang Voice
|
||||
Dancer = 1011: Wink of Charm
|
||||
Knight = 1001: Charge Attack
|
||||
Crusader = 1002: Shrink
|
||||
Priest = 1014: Redemptio
|
||||
Monk = 1015: Ki Translation, 1016: Ki Explosio
|
||||
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
|
||||
Rogue = 1005: Close Confine
|
||||
Blacksmith = 1012: Unfair Trick, 1013: Greed
|
||||
Alchemist = 238: Basis of Life
|
||||
Wizard = 1006: Sight Blaster
|
||||
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
|
||||
- Command: lostskill
|
||||
Help: |
|
||||
Params: <#>
|
||||
Takes away the specified quest skill from you
|
||||
Novice = 142: First Aid, 143: Act Dead
|
||||
Archer = 147: Create Arrow, 148: Charge Arrow
|
||||
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
|
||||
Acolyte = 156: Holy Light
|
||||
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
|
||||
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
|
||||
Magician = 157: Energy Coat
|
||||
Hunter = 1009: Phantasmic Arrow
|
||||
Bard = 1010: Pang Voice
|
||||
Dancer = 1011: Wink of Charm
|
||||
Knight = 1001: Charge Attack
|
||||
Crusader = 1002: Shrink
|
||||
Priest = 1014: Redemptio
|
||||
Monk = 1015: Ki Translation, 1016: Ki Explosio
|
||||
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
|
||||
Rogue = 1005: Close Confine
|
||||
Blacksmith = 1012: Unfair Trick, 1013: Greed
|
||||
Alchemist = 238: Basis of Life
|
||||
Wizard = 1006: Sight Blaster
|
||||
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
|
||||
- Command: skillid
|
||||
Help: |
|
||||
Params: <name>
|
||||
Look up a skill by name
|
||||
- Command: useskill
|
||||
Help: |
|
||||
Params: <skillid> <skillv> <target>
|
||||
Use a skill on target
|
||||
- Command: skilltree
|
||||
Help: |
|
||||
Params: <skillnum> <charname>
|
||||
Prints the skill tree needed to get a skill for the target player.
|
||||
- Command: marry
|
||||
Help: |
|
||||
Params: <player name>
|
||||
Marry another player.
|
||||
- Command: divorce
|
||||
Help: |
|
||||
Divorce player.
|
||||
- Command: alive
|
||||
Help: |
|
||||
Revives yourself from death.
|
||||
- Command: blvl
|
||||
Aliases:
|
||||
- lvup
|
||||
- blevel
|
||||
- baselvl
|
||||
- baselvup
|
||||
- baselevel
|
||||
- baselvlup
|
||||
Help: |
|
||||
Params: <number of levels>
|
||||
Raises your base level the desired number of levels.
|
||||
- Command: jlvl
|
||||
Aliases:
|
||||
- jlevel
|
||||
- joblvl
|
||||
- joblvup
|
||||
- joblevel
|
||||
- joblvlup
|
||||
Help: |
|
||||
Params: <number of levels>
|
||||
Raises your job level the desired number of levels.
|
||||
- Command: allskill
|
||||
Aliases:
|
||||
- allskills
|
||||
- skillall
|
||||
- skillsall
|
||||
Help: |
|
||||
Give you all skills.
|
||||
- Command: stpoint
|
||||
Help: |
|
||||
Params: <number of points> - Gives you the desired number of stat points.
|
||||
- Command: skpoint
|
||||
Help: |
|
||||
Params: <number of points> - Gives you the desired number of skill points.
|
||||
- Command: zeny
|
||||
Help: |
|
||||
Params: <amount> - Gives you desired amount of Zeny.
|
||||
- Command: cash
|
||||
Help: |
|
||||
Params: <amount> - Gives you the specified amount of cash points.
|
||||
- Command: points
|
||||
Help: |
|
||||
Params: <amount> - Gives you the specified amount of Kafra Points.
|
||||
- Command: str
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises STR by given amount.
|
||||
- Command: agi
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises AGI by given amount.
|
||||
- Command: dex
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises DEX by given amount.
|
||||
- Command: vit
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises VIT by given amount.
|
||||
- Command: int
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises INT by given amount.
|
||||
- Command: luk
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises LUK by given amount.
|
||||
- Command: allstats
|
||||
Aliases:
|
||||
- allstat
|
||||
- statall
|
||||
- statsall
|
||||
Help: |
|
||||
Params: <value>
|
||||
Adds value in all stats (maximum if no value).
|
||||
- Command: addwarp
|
||||
Help: |
|
||||
Params: <map name> <x coord> <y coord> <NPC name>
|
||||
- Command: killmonster2
|
||||
Help: |
|
||||
Kills all monsters of your map (without drops).
|
||||
- Command: monster
|
||||
Aliases:
|
||||
- spawn
|
||||
Help: |
|
||||
Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
|
||||
@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
|
||||
@spawn/@monster/@summon/@monster2 "desired monster name" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
|
||||
@spawn/@monster/@summon/@monster2 <monster name|ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
|
||||
Spawns the desired monster with any desired name.
|
||||
- Command: monstersmall
|
||||
Help: |
|
||||
Params: <monster name|ID>
|
||||
Spawns a smaller version of a monster.
|
||||
- Command: monsterbig
|
||||
Help: |
|
||||
Params: <monster name|ID>
|
||||
Spawns a larger version of a monster.
|
||||
- Command: killmonster
|
||||
Help: |
|
||||
Params: <map>
|
||||
Kill all monsters of the map (they drop)
|
||||
- Command: autoloot
|
||||
Help: |
|
||||
Params: <on|off|#>
|
||||
Makes items go straight into your inventory.
|
||||
- Command: autotrade
|
||||
Aliases:
|
||||
- at
|
||||
Help: |
|
||||
Allows you to vend while you are offline.
|
||||
- Command: changegm
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Changes the leader of your guild (You must be guild leader)
|
||||
- Command: changeleader
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Changes the leader of your party (You must be party leader)
|
||||
- Command: request
|
||||
Help: |
|
||||
Params: <message>
|
||||
Sends a message to all connected GMs (via the gm whisper system)
|
||||
- Command: sound
|
||||
Help: |
|
||||
Params: <path to file in data folder or GRF file>
|
||||
Plays a sound from the data folder or GRF file located on the client.
|
||||
- Command: clone
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Spawns a supportive clone of the given player.
|
||||
- Command: slaveclone
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Spawns a supportive clone of the given player that follows the creator around.
|
||||
- Command: evilclone
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Spawns an aggressive clone of the given player.
|
||||
- Command: changesex
|
||||
Help: |
|
||||
Changes your gender.
|
||||
- Command: duel
|
||||
Help: |
|
||||
Starts a duel.
|
||||
- Command: invite
|
||||
Help: |
|
||||
Invites a player to a duel.
|
||||
- Command: accept
|
||||
Help: |
|
||||
Accepts an invitation to a duel.
|
||||
- Command: reject
|
||||
Help: |
|
||||
Rejects an invitation to a duel.
|
||||
- Command: leave
|
||||
Help: |
|
||||
Leaves a duel.
|
||||
- Command: mail
|
||||
Help: |
|
||||
Open mail box.
|
||||
- Command: storage
|
||||
Help: |
|
||||
Opens storage.
|
||||
- Command: itemreset
|
||||
Aliases:
|
||||
- clearinventory
|
||||
Help: |
|
||||
Remove all your items.
|
||||
- Command: guildstorage
|
||||
Aliases:
|
||||
- gstorage
|
||||
Help: |
|
||||
Opens guild storage.
|
||||
- Command: idsearch
|
||||
Help: |
|
||||
Params: <part_of_item_name>
|
||||
Search all items that name have part_of_item_name
|
||||
- Command: refine
|
||||
Help: |
|
||||
Params: <equip position> <+/- amount>
|
||||
- Command: produce
|
||||
Help: |
|
||||
Params: <equip name or equip ID> <element> <# of very's>
|
||||
Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
|
||||
You can add up to 3 Star Crumbs and 1 element
|
||||
- Command: repairall
|
||||
Help: |
|
||||
Repair all items of your inventory
|
||||
- Command: item
|
||||
Help: |
|
||||
Params: <item name or ID> <quantity>
|
||||
Gives you the desired item.
|
||||
- Command: item2
|
||||
Help: |
|
||||
Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>
|
||||
Gives you the desired item.
|
||||
- Command: pvpon
|
||||
Help: |
|
||||
Turns pvp on on the current map
|
||||
- Command: pvpoff
|
||||
Help: |
|
||||
Turns pvp off on the current map
|
||||
- Command: gvgon
|
||||
Aliases:
|
||||
- gpvpon
|
||||
Help: |
|
||||
Turns gvg on on the current map
|
||||
- Command: gvgoff
|
||||
Aliases:
|
||||
- gpvpoff
|
||||
Help: |
|
||||
Turns gvg off on the current map
|
||||
- Command: agitstart
|
||||
Help: |
|
||||
Starts War of Emperium
|
||||
- Command: agitend
|
||||
Help: |
|
||||
End War of Emperium
|
||||
- Command: party
|
||||
Help: |
|
||||
Params: <party_name>
|
||||
Create a party.
|
||||
- Command: guild
|
||||
Help: |
|
||||
Params: <guild_name>
|
||||
Create a guild.
|
||||
- Command: glvl
|
||||
Aliases:
|
||||
- glevel
|
||||
- guildlvl
|
||||
- guildlvup
|
||||
- guildlevel
|
||||
- guildlvlup
|
||||
Help: |
|
||||
Params: <# of levels>
|
||||
Raise Guild by desired number of levels
|
||||
- Command: guildrecall
|
||||
Help: |
|
||||
Params: <guild name|ID>
|
||||
Warps all online characters of a guild to you.
|
||||
- Command: partyrecall
|
||||
Help: |
|
||||
Params: <party name|ID>
|
||||
Warps all online characters of a party to you.
|
||||
- Command: petrename
|
||||
Help: |
|
||||
Re-enable pet rename
|
||||
- Command: pettalk
|
||||
Help: |
|
||||
Params: <message>
|
||||
Makes your pet say a message.
|
||||
- Command: petfriendly
|
||||
Help: |
|
||||
Params: <#>
|
||||
Set pet friendly amount (0-1000) 1000 = Max
|
||||
- Command: pethungry
|
||||
Help: |
|
||||
Params: <#>
|
||||
Set pet hungry amount (0-100) 100 = Max
|
||||
- Command: hatch
|
||||
Help: |
|
||||
Create a pet from your inventory eggs list.
|
||||
- Command: makeegg
|
||||
Help: |
|
||||
Params: <pet_id>
|
||||
Gives pet egg for monster number in pet DB
|
||||
- Command: kick
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Kicks specified character off the server
|
||||
- Command: unjail
|
||||
Aliases:
|
||||
- discharge
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Discharges specified character/prisoner
|
||||
- Command: kill
|
||||
Aliases:
|
||||
- die
|
||||
Help: |
|
||||
Kills player.
|
||||
- Command: recall
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Warps target character to you.
|
||||
- Command: raise
|
||||
Aliases:
|
||||
- revive
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Revives target character.
|
||||
- Command: block
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Permanently blocks an account.
|
||||
- Command: unblock
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Unblocks an account.
|
||||
- Command: ban
|
||||
Aliases:
|
||||
- banish
|
||||
Help: |
|
||||
Params: <time> <name>\n" "Temporarily ban an account.
|
||||
time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)
|
||||
Example: @ban +1m-2mn1s-6y testplayer
|
||||
- Command: unban
|
||||
Aliases:
|
||||
- unbanish
|
||||
Help: |
|
||||
Params: <name> - Unban a account
|
||||
- Command: jail
|
||||
Help: |
|
||||
Params: <char name> - Sends specified character in jails
|
||||
- Command: trade
|
||||
Help: |
|
||||
Params: <char name> - Open a trade window with a another player
|
||||
- Command: recallall
|
||||
Help: |
|
||||
Warps every character online to you.
|
||||
- Command: doom
|
||||
Help: |
|
||||
Kills all NON GM chars on the server.
|
||||
- Command: doommap
|
||||
Help: |
|
||||
Kills all non GM characters on the map.
|
||||
- Command: raisemap
|
||||
Help: |
|
||||
Resurrects all characters on the map.
|
||||
- Command: night
|
||||
Help: |
|
||||
Enables night mode on all maps, all characters are affected.
|
||||
- Command: day
|
||||
Help: |
|
||||
Disables night mode and restores regular lighting, all characters are affected.
|
||||
- Command: skillon
|
||||
Help: |
|
||||
Turn skills on for a map.
|
||||
- Command: skilloff
|
||||
Help: |
|
||||
Turn skills off for a map.
|
||||
- Command: snow
|
||||
Help: |
|
||||
Makes all maps to have the snow weather effect.
|
||||
- Command: clouds
|
||||
Help: |
|
||||
Makes all maps to have the cloudy weather effect.
|
||||
- Command: clouds2
|
||||
Help: |
|
||||
Makes all maps to have another cloudy weather effect.
|
||||
- Command: fog
|
||||
Help: |
|
||||
Makes all maps to have the fog weather effect.
|
||||
- Command: fireworks
|
||||
Help: |
|
||||
Makes all maps to have the fireworks weather effect.
|
||||
- Command: sakura
|
||||
Help: |
|
||||
Makes all maps to have the sakura weather effect.
|
||||
- Command: leaves
|
||||
Help: |
|
||||
Makes all maps to have the leaves weather effect.
|
||||
- Command: shownpc
|
||||
Help: |
|
||||
Params: <NPC name>
|
||||
Enable a NPC.
|
||||
- Command: hidenpc
|
||||
Help: |
|
||||
Params: <NPC name>
|
||||
Disable a NPC.
|
||||
- Command: npcmove
|
||||
Help: |
|
||||
Params: <x coord> <y coord> <NPC name>
|
||||
Move a NPC.
|
||||
- Command: loadnpc
|
||||
Help: |
|
||||
Params: <path to script>
|
||||
Load the specified script file path.
|
||||
- Command: unloadnpc
|
||||
Help: |
|
||||
Params: <NPC name>
|
||||
Unload the specified NPC according to name.
|
||||
- Command: unloadnpcfile
|
||||
Help: |
|
||||
Params: <path>
|
||||
Unload the specified script file path.
|
||||
- Command: adjgroup
|
||||
Help: |
|
||||
Params: <level> <char name>
|
||||
Do a temporary adjustment of the group level of a player.
|
||||
- Command: addperm
|
||||
Help: |
|
||||
Params: <permission_name>
|
||||
Temporarily add a permission to a player.
|
||||
- Command: rmvperm
|
||||
Help: |
|
||||
Params: <permission_name>
|
||||
Temporarily remove a permission from a player.
|
||||
- Command: kickall
|
||||
Help: |
|
||||
Kick all characters off the server
|
||||
- Command: mapexit
|
||||
Help: |
|
||||
Kick all players and shut down map-server.
|
||||
- Command: gat
|
||||
Help: |
|
||||
For debugging (you inspect around gat)
|
||||
- Command: send
|
||||
Help: |
|
||||
Params: <Hex Number> [<value>]
|
||||
For debugging (packet variety)
|
||||
- Command: nuke
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Blow somebody up, including those surrounding them.
|
||||
- Command: reloadatcommand
|
||||
Help: |
|
||||
Reload atcommand settings.
|
||||
- Command: reloadbattleconf
|
||||
Help: |
|
||||
Reload battle settings.
|
||||
- Command: reloaditemdb
|
||||
Help: |
|
||||
Reload item database.
|
||||
- Command: reloadmobdb
|
||||
Help: |
|
||||
Reload monster database.
|
||||
- Command: reloadmotd
|
||||
Help: |
|
||||
Reload Message of the Day.
|
||||
- Command: reloadmsgconf
|
||||
Help: |
|
||||
Reload message configuration.
|
||||
- Command: reloadpcdb
|
||||
Help: |
|
||||
Reload player settings.
|
||||
- Command: reloadquestdb
|
||||
Help: |
|
||||
Reload quest database.
|
||||
- Command: reloadscript
|
||||
Help: |
|
||||
Reload all scripts.
|
||||
- Command: reloadskilldb
|
||||
Help: |
|
||||
Reload skills definition database.
|
||||
- Command: reloadstatusdb
|
||||
Help: |
|
||||
Reload status settings.
|
||||
- Command: reload
|
||||
Help: |
|
||||
Params: <type>
|
||||
Reload a database or configuration file.
|
||||
itemdb mobdb skilldb
|
||||
atcommand battleconf statusdb
|
||||
pcdb motd script
|
||||
questdb msgconf packetdb
|
||||
- Command: langtype
|
||||
Help: |
|
||||
Params: <language>
|
||||
Changes your language setting.
|
||||
- Command: limitedsale
|
||||
Help: |
|
||||
Opens the limited sale window.
|
||||
- Command: changedress
|
||||
Aliases:
|
||||
- nocosplay
|
||||
Help: |
|
||||
Removes all character costumes.
|
||||
- Command: camerainfo
|
||||
Aliases:
|
||||
- viewpointvalue
|
||||
- setcamera
|
||||
Help: |
|
||||
Shows or updates the client's camera settings.
|
||||
- Command: resetstat
|
||||
Aliases:
|
||||
- streset
|
||||
- Command: resetskill
|
||||
Aliases:
|
||||
- skreset
|
||||
- Command: homlevel
|
||||
Aliases:
|
||||
- hlvl
|
||||
- hlevel
|
||||
- homlvl
|
||||
- homlvup
|
||||
- Command: homevolution
|
||||
Aliases:
|
||||
- homevolve
|
||||
- Command: mutearea
|
||||
Aliases:
|
||||
- stfu
|
||||
- Command: monsterignore
|
||||
Aliases:
|
||||
- battleignore
|
||||
- Command: accinfo
|
||||
Aliases:
|
||||
- accountinfo
|
||||
- Command: channel
|
||||
Aliases:
|
||||
- main
|
||||
- Command: autoloottype
|
||||
Aliases:
|
||||
- aloottype
|
||||
- Command: cloneequip
|
||||
Aliases:
|
||||
- eqclone
|
||||
- Command: clonestat
|
||||
Aliases:
|
||||
- stclone
|
||||
- Command: reloadnpcfile
|
||||
Aliases:
|
||||
- reloadnpc
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: conf/import/atcommands.yml
|
||||
@@ -59,10 +59,6 @@ feature.autotrade_sit: 1
|
||||
// Delay in miliseconds to open vending/buyingsotre after player logged in.
|
||||
feature.autotrade_open_delay: 5000
|
||||
|
||||
// Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
|
||||
// Requires: 2012-04-10aRagexe or later
|
||||
feature.bgqueue: on
|
||||
|
||||
// Roulette (Note 1)
|
||||
// Requires: 2014-10-22bRagexe or later
|
||||
feature.roulette: on
|
||||
|
||||
@@ -7,17 +7,6 @@
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// The symbol that will be used to recognize commands.
|
||||
// You can set any one character except:
|
||||
// - control-characters (0x00-0x1f),
|
||||
// - '%' (party chat symbol)
|
||||
// - '$' (guild chat symbol)
|
||||
// - '/' (client commands symbol)
|
||||
// atcommand_symbol represents @commands used locally.
|
||||
// charcommand_symbol represents #commands used on other players.
|
||||
atcommand_symbol: @
|
||||
charcommand_symbol: #
|
||||
|
||||
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
|
||||
atcommand_spawn_quantity_limit: 100
|
||||
|
||||
|
||||
@@ -20,6 +20,9 @@ guild_max_castles: 0
|
||||
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
|
||||
guild_skill_relog_delay: 300000
|
||||
|
||||
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
|
||||
castle_defense_rate: 100
|
||||
|
||||
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_short_attack_damage_rate: 80
|
||||
|
||||
|
||||
@@ -61,12 +61,3 @@ homunculus_S_growth_level: 99
|
||||
// Send auto-feed notice even if OFF (Note 1)
|
||||
// Official: yes
|
||||
homunculus_autofeed_always: yes
|
||||
|
||||
// Is getting exp/item from the homunculus disabled when you're idle?
|
||||
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
|
||||
// a character idle.
|
||||
// Characters in a chat/vending are always considered idle.
|
||||
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
|
||||
// You will only receive items if 'homunculus_autoloot' is activated,
|
||||
// otherwise they will be dropped on the ground as usual.
|
||||
hom_idle_no_share: no
|
||||
|
||||
@@ -71,7 +71,6 @@ monster_chase_refresh: 3
|
||||
// 1: Enable mob-warping when standing on NPC-warps
|
||||
// 2: Enable mob-warping when standing on Priest Warp Portals
|
||||
// 4: Disable warping when the target map is a 'nobranch' map.
|
||||
// 8: Enable mob-warping when standing on Dimensional Door
|
||||
mob_warp: 0
|
||||
|
||||
// If these are set above 0, they define the time (in ms) during which monsters
|
||||
@@ -263,16 +262,3 @@ monster_hp_bars_info: yes
|
||||
// This can be legit gameplay (e.g. players keeping an MVP stuck inside icewall), but if you want to prevent any
|
||||
// exploits and be notified about them, you can set this to yes.
|
||||
monster_stuck_warning: no
|
||||
|
||||
// Rate at which monsters use their idle skills when there are no players nearby (Note 2)
|
||||
// On official servers monsters use their idle skills if they have been spotted once, even if there are no players nearby anymore.
|
||||
// On small-medium sized servers this can cause all monsters like eggs and Fabre/Pupa to metamorph.
|
||||
// To switch it off, set it to 0.
|
||||
mob_nopc_idleskill_rate: 100
|
||||
boss_nopc_idleskill_rate: 100
|
||||
|
||||
// Rate at which monsters move when there are no players nearby (Note 2)
|
||||
// On official servers monsters always move if they have been spotted once, even if there are no players nearby anymore.
|
||||
// To switch it off, set it to 0.
|
||||
mob_nopc_move_rate: 100
|
||||
boss_nopc_move_rate: 100
|
||||
|
||||
@@ -247,8 +247,6 @@ fame_refine_lv2: 25
|
||||
fame_refine_lv3: 1000
|
||||
// Success to forge a lv3 weapon with 3 additional ingredients
|
||||
fame_forge: 10
|
||||
// Refine threshold for giving point for refining forged weapon to +10
|
||||
blacksmith_fame_refine_threshold: 10
|
||||
// Success to prepare 'n' Condensed Potions in a row
|
||||
fame_pharmacy_3: 1
|
||||
fame_pharmacy_5: 3
|
||||
|
||||
@@ -196,14 +196,6 @@ devotion_rdamage: 0
|
||||
// But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1)
|
||||
devotion_rdamage_skill_only: yes
|
||||
|
||||
// On AEGIS there is a bug when the player who is under devotion is sitting and getting hit.
|
||||
// The player stands up on client side, but will still remain sitting on server side.
|
||||
// Because of this the player will not be able to walk anymore, until the player sat down/stood up again or used @refresh.
|
||||
// You can read more about it on https://github.com/rathena/rathena/issues/1927
|
||||
// Default: yes (because it is a recommended bug fix from our side)
|
||||
// Official: no
|
||||
devotion_standup_fix: yes
|
||||
|
||||
// If no than you can use the ensemble skills alone. (Note 1)
|
||||
player_skill_partner_check: yes
|
||||
|
||||
|
||||
328
conf/help.txt
Normal file
328
conf/help.txt
Normal file
@@ -0,0 +1,328 @@
|
||||
// This is help file that contains help messages for atcommands/charcommands.
|
||||
// Format:
|
||||
// <command>: "<help message>"
|
||||
// This file uses libconfig syntax.
|
||||
|
||||
help: "Params: <command>\n" "Shows help for specified command."
|
||||
noask: "Auto rejects deals/invites."
|
||||
gmotd: "Broadcasts the Message of The Day to all players."
|
||||
me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)."
|
||||
fakename: "Params: <name>\n" "Changes your name to your choice temporarily."
|
||||
npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat."
|
||||
broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)."
|
||||
kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)."
|
||||
kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)."
|
||||
localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map."
|
||||
commands: "Displays a list of commands that you can use."
|
||||
rates: "Displays the server's current rates."
|
||||
uptime: "Displays how long the server has been online."
|
||||
showdelay: "Shows/hides the \"There is a delay after this skill\" message."
|
||||
exp: "Displays current levels and % progress."
|
||||
mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)."
|
||||
iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)."
|
||||
whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
|
||||
version: "Displays SVN version of the server."
|
||||
email: "Params: <current email> <new email>\n" "Changes your account e-mail address."
|
||||
where: "Params: <char name>\n" "Tells you the location of a character."
|
||||
time: "Shows the date and time of the server."
|
||||
showexp: "Displays/hides experience gained."
|
||||
showzeny: "Displays/hides Zeny gained."
|
||||
mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map."
|
||||
who: "Params: [<name>]\n" "Shows a list of online players and their party and guild."
|
||||
who2: "Params: [<name>]\n" "Shows a list of online players and their job."
|
||||
who3: "Params: [<name>]\n" "Shows a list of online players and their location."
|
||||
whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map."
|
||||
whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM."
|
||||
guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)"
|
||||
partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)"
|
||||
mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms)."
|
||||
go: "Params: <city name|number>\n" "Warps you to a city.\n"
|
||||
" -3: (Memo point 2) 14: louyang 31: mora\n"
|
||||
" -2: (Memo point 1) 15: start point 32: dewata\n"
|
||||
" -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
|
||||
" 0: prontera 17: jawaii 34: malaya port\n"
|
||||
" 1: morocc 18: ayothaya 35: eclage\n"
|
||||
" 2: geffen 19: einbroch 36: lasagna\n"
|
||||
" 3: payon 20: lighthalzen\n"
|
||||
" 4: alberta 21: einbech\n"
|
||||
" 5: izlude 22: hugel\n"
|
||||
" 6: aldebaran 23: rachel\n"
|
||||
" 7: xmas (lutie) 24: veins\n"
|
||||
" 8: comodo 25: moscovia\n"
|
||||
" 9: yuno 26: midgard camp\n"
|
||||
" 10: amatsu 27: manuk\n"
|
||||
" 11: gonryun 28: splendide\n"
|
||||
" 12: umbala 29: brasilis\n"
|
||||
" 13: niflheim 30: el dicastes\n"
|
||||
jumpto: "Params: <char name>\n" "Warps you to selected character."
|
||||
follow: "Params: <char name>\n" "Follow a player."
|
||||
mount: "Give/remove a job-based mount (class is required, but not the skill)."
|
||||
mount2: "Give/remove a cash mount."
|
||||
disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob."
|
||||
undisguise: "Restore your normal appearance."
|
||||
disguiseguild: "Disguises all online characters of a guild."
|
||||
undisguiseguild: "Restore the normal appearance of all characters of a guild."
|
||||
model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence."
|
||||
size: "Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)"
|
||||
sizeall: "Changes the size of all players."
|
||||
sizeguild: "Changes the size of all online characters of a guild."
|
||||
hide: "Makes you character invisible (GM invisibility). Type again to become visible."
|
||||
save: "Sets respawn point to current spot."
|
||||
load: "Warps you to your save point."
|
||||
warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
|
||||
jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
|
||||
jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
|
||||
"----- Novice / 1st Class -----\n"
|
||||
" 0 Novice 1 Swordman 2 Magician 3 Archer\n"
|
||||
" 4 Acolyte 5 Merchant 6 Thief\n"
|
||||
"----- 2nd Class -----\n"
|
||||
" 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
|
||||
" 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
|
||||
" 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
|
||||
" 20 Dancer\n"
|
||||
"----- High Novice / High 1st Class -----\n"
|
||||
"4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
|
||||
"4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
|
||||
"----- Transcendent 2nd Class -----\n"
|
||||
"4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
|
||||
"4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
|
||||
"4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
|
||||
"4021 Gypsy\n"
|
||||
"----- 3rd Class (Regular) -----\n"
|
||||
"4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
|
||||
"4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
|
||||
"4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
|
||||
"4072 Shadow Chaser\n"
|
||||
"----- 3rd Class (Transcendent) -----\n"
|
||||
"4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
|
||||
"4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
|
||||
"4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
|
||||
"4079 Shadow Chaser\n"
|
||||
"----- Expanded Class -----\n"
|
||||
" 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
|
||||
"4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
|
||||
"4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
|
||||
"4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
|
||||
"4239 Star Emperor 4240 Soul Reaper\n"
|
||||
"----- Baby Novice And Baby 1st Class -----\n"
|
||||
"4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
|
||||
"4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
|
||||
"---- Baby 2nd Class ----\n"
|
||||
"4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
|
||||
"4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
|
||||
"4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
|
||||
"4043 Baby Dancer\n"
|
||||
"---- Baby 3rd Class ----\n"
|
||||
"4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
|
||||
"4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
|
||||
"4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
|
||||
"4108 Baby Shadow Chaser\n"
|
||||
"---- Expanded Baby Class ----\n"
|
||||
"4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro\n"
|
||||
"4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger\n"
|
||||
"4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper\n"
|
||||
"---- Modes And Others ----\n"
|
||||
" 22 Wedding 26 Christmas 27 Summer 28 Hanbok\n"
|
||||
" 29 Oktoberfest 30 Summer 2\n"
|
||||
" 4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)\n"
|
||||
option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
|
||||
" <param1> <param2> <param3>\n"
|
||||
"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
|
||||
"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n"
|
||||
"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n"
|
||||
"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n"
|
||||
"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n"
|
||||
"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n"
|
||||
"08: Imprison 64: Bleeding 64: Invisible\n"
|
||||
"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n"
|
||||
"32: (Nothing) 256: Fear 256: Cart Lv. 3"
|
||||
heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal."
|
||||
dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color."
|
||||
hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style."
|
||||
haircolor: "Params <hair palette no.>\n" "Changes your hair color."
|
||||
speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150."
|
||||
effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character."
|
||||
dropall: "Params: [<item type>]\n" "Throws all your possession on the ground. No type specified will drop all items."
|
||||
storeall: "Puts all your possessions in storage."
|
||||
killable: "Make your character killable."
|
||||
memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)."
|
||||
spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n"
|
||||
questskill: "Params: <#>\n" "Gives you the specified quest skill\n"
|
||||
"Novice = 142: First Aid, 143: Act Dead\n"
|
||||
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
|
||||
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
|
||||
"Acolyte = 156: Holy Light\n"
|
||||
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
|
||||
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
|
||||
"Magician = 157: Energy Coat\n"
|
||||
"Hunter = 1009: Phantasmic Arrow\n"
|
||||
"Bard = 1010: Pang Voice\n"
|
||||
"Dancer = 1011: Wink of Charm\n"
|
||||
"Knight = 1001: Charge Attack\n"
|
||||
"Crusader = 1002: Shrink\n"
|
||||
"Priest = 1014: Redemptio\n"
|
||||
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
|
||||
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
|
||||
"Rogue = 1005: Close Confine\n"
|
||||
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
|
||||
"Alchemist = 238: Basis of Life\n"
|
||||
"Wizard = 1006: Sight Blaster\n"
|
||||
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
|
||||
lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n"
|
||||
"Novice = 142: First Aid, 143: Act Dead\n"
|
||||
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
|
||||
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
|
||||
"Acolyte = 156: Holy Light\n"
|
||||
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
|
||||
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
|
||||
"Magician = 157: Energy Coat\n"
|
||||
"Hunter = 1009: Phantasmic Arrow\n"
|
||||
"Bard = 1010: Pang Voice\n"
|
||||
"Dancer = 1011: Wink of Charm\n"
|
||||
"Knight = 1001: Charge Attack\n"
|
||||
"Crusader = 1002: Shrink\n"
|
||||
"Priest = 1014: Redemptio\n"
|
||||
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
|
||||
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
|
||||
"Rogue = 1005: Close Confine\n"
|
||||
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
|
||||
"Alchemist = 238: Basis of Life\n"
|
||||
"Wizard = 1006: Sight Blaster\n"
|
||||
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
|
||||
skillid: "Params: <name>\n" "Look up a skill by name"
|
||||
useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target"
|
||||
skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player."
|
||||
marry: "Params: <player name>\n" "Marry another player."
|
||||
divorce: "Divorce player."
|
||||
alive: "Revives yourself from death."
|
||||
blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels."
|
||||
jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels."
|
||||
allskill: "Give you all skills."
|
||||
stpoint: "Params: <number of points> - Gives you the desired number of stat points."
|
||||
skpoint: "Params: <number of points> - Gives you the desired number of skill points."
|
||||
zeny: "Params: <amount> - Gives you desired amount of Zeny."
|
||||
cash: "Params: <amount> - Gives you the specified amount of cash points."
|
||||
points: "Params: <amount> - Gives you the specified amount of Kafra Points."
|
||||
str: "Params: <amount>\n" "Raises STR by given amount."
|
||||
agi: "Params: <amount>\n" "Raises AGI by given amount."
|
||||
dex: "Params: <amount>\n" "Raises DEX by given amount."
|
||||
vit: "Params: <amount>\n" "Raises VIT by given amount."
|
||||
int: "Params: <amount>\n" "Raises INT by given amount."
|
||||
luk: "Params: <amount>\n" "Raises LUK by given amount."
|
||||
allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)."
|
||||
addwarp: "Params: <map name> <x coord> <y coord> <NPC name>\n"
|
||||
killmonster2: "Kills all monsters of your map (without drops)."
|
||||
monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n"
|
||||
"@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
|
||||
"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
|
||||
"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n"
|
||||
" Spawns the desired monster with any desired name."
|
||||
monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster."
|
||||
monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster."
|
||||
killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)"
|
||||
autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory."
|
||||
autotrade: "Allows you to vend while you are offline."
|
||||
changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)"
|
||||
changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)"
|
||||
request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)"
|
||||
sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client."
|
||||
clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
|
||||
slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
|
||||
evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
|
||||
changesex: "Changes your gender."
|
||||
duel: "Starts a duel."
|
||||
invite: "Invites a player to a duel."
|
||||
accept: "Accepts an invitation to a duel."
|
||||
reject: "Rejects an invitation to a duel."
|
||||
leave: "Leaves a duel."
|
||||
mail: "Open mail box."
|
||||
storage: "Opens storage."
|
||||
itemreset: "Remove all your items."
|
||||
guildstorage: "Opens guild storage."
|
||||
idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name"
|
||||
refine: "Params: <equip position> <+/- amount>"
|
||||
produce: "Params: <equip name or equip ID> <element> <# of very's>\n"
|
||||
" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n"
|
||||
" You can add up to 3 Star Crumbs and 1 element\n"
|
||||
repairall: "Repair all items of your inventory"
|
||||
item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item."
|
||||
item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item."
|
||||
pvpon: "Turns pvp on on the current map"
|
||||
pvpoff: "Turns pvp off on the current map"
|
||||
gvgon: "Turns gvg on on the current map"
|
||||
gvgoff: "Turns gvg off on the current map"
|
||||
agitstart: "Starts War of Emperium"
|
||||
agitend: "End War of Emperium"
|
||||
party: "Params: <party_name>\n" "Create a party."
|
||||
guild: "Params: <guild_name>\n" "Create a guild."
|
||||
glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels"
|
||||
guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
|
||||
partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
|
||||
petrename: "Re-enable pet rename"
|
||||
pettalk: "Params: <message>\n" "Makes your pet say a message."
|
||||
petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max"
|
||||
pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max"
|
||||
hatch: "Create a pet from your inventory eggs list."
|
||||
makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB"
|
||||
kick: "Params: <char name>\n" "Kicks specified character off the server"
|
||||
unjail: "Params: <char name>\n" "Discharges specified character/prisoner"
|
||||
kill: "Kills player."
|
||||
recall: "Params: <char name>\n" "Warps target character to you."
|
||||
raise: "Params: <char name>\n" "Revives target character."
|
||||
block: "Params: <char name>\n" "Permanently blocks an account."
|
||||
unblock: "Params: <char name>\n" "Unblocks an account."
|
||||
ban: "Params: <time> <name>\n" "Temporarily ban an account.\n"
|
||||
" time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n"
|
||||
" Example: @ban +1m-2mn1s-6y testplayer\n"
|
||||
unban: "Params: <name> - Unban a account"
|
||||
jail: "Params: <char name> - Sends specified character in jails"
|
||||
trade: "Params: <char name> - Open a trade window with a another player"
|
||||
recallall: "Warps every character online to you."
|
||||
doom: "Kills all NON GM chars on the server."
|
||||
doommap: "Kills all non GM characters on the map."
|
||||
raisemap: "Resurrects all characters on the map."
|
||||
night: "Enables night mode on all maps, all characters are affected."
|
||||
day: "Disables night mode and restores regular lighting, all characters are affected."
|
||||
skillon: "Turn skills on for a map."
|
||||
skilloff: "Turn skills off for a map."
|
||||
snow: "Makes all maps to have the snow weather effect."
|
||||
clouds: "Makes all maps to have the cloudy weather effect."
|
||||
clouds2: "Makes all maps to have another cloudy weather effect."
|
||||
fog: "Makes all maps to have the fog weather effect."
|
||||
fireworks: "Makes all maps to have the fireworks weather effect."
|
||||
sakura: "Makes all maps to have the sakura weather effect."
|
||||
leaves: "Makes all maps to have the leaves weather effect."
|
||||
shownpc: "Params: <NPC name>\n" "Enable a NPC."
|
||||
hidenpc: "Params: <NPC name>\n" "Disable a NPC."
|
||||
npcmove: "Params: <x coord> <y coord> <NPC name>\n" "Move a NPC."
|
||||
loadnpc: "Params: <path to script>\n" "Load the specified script file path."
|
||||
unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name."
|
||||
unloadnpcfile: "Params: <path>\n" "Unload the specified script file path."
|
||||
adjgroup: "Params: <level> <char name>\n" "Do a temporary adjustment of the group level of a player."
|
||||
addperm: "Params: <permission_name>\n" "Temporarily add a permission to a player."
|
||||
rmvperm: "Params: <permission_name>\n" "Temporarily remove a permission from a player."
|
||||
kickall: "Kick all characters off the server"
|
||||
mapexit: "Kick all players and shut down map-server."
|
||||
gat: "For debugging (you inspect around gat)"
|
||||
send: "Params: <Hex Number> [<value>]\n" "For debugging (packet variety)"
|
||||
nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them."
|
||||
reloadatcommand: "Reload atcommand settings."
|
||||
reloadbattleconf: "Reload battle settings."
|
||||
reloaditemdb: "Reload item database."
|
||||
reloadmobdb: "Reload monster database."
|
||||
reloadmotd: "Reload Message of the Day."
|
||||
reloadmsgconf: "Reload message configuration."
|
||||
reloadpcdb: "Reload player settings."
|
||||
reloadquestdb: "Reload quest database."
|
||||
reloadscript: "Reload all scripts."
|
||||
reloadskilldb: "Reload skills definition database."
|
||||
reloadstatusdb: "Reload status settings."
|
||||
reload: "Params: <type>\n" "Reload a database or configuration file.\n"
|
||||
" itemdb mobdb skilldb\n"
|
||||
" atcommand battleconf statusdb\n"
|
||||
" pcdb motd script\n"
|
||||
" questdb msgconf packetdb\n"
|
||||
langtype: "Params: <language>\n" "Changes your language setting."
|
||||
limitedsale: "Opens the limited sale window."
|
||||
changedress: "Removes all character costumes."
|
||||
camerainfo: "Shows or updates the client's camera settings."
|
||||
@@ -1,33 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Atcommand Database
|
||||
###########################################################################
|
||||
#
|
||||
# Atcommand Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Command Command name.
|
||||
# Aliases: Aliases for the command. (Optional)
|
||||
# - <AliasName>
|
||||
# Help Help message for the command. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATCOMMAND_DB
|
||||
Version: 1
|
||||
@@ -1,37 +1,15 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
# Config for Storages
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
##########################################################################
|
||||
# Storage Database
|
||||
##########################################################################
|
||||
#
|
||||
# Storage Settings
|
||||
#
|
||||
##########################################################################
|
||||
# - ID Storage ID.
|
||||
# Name Storage name that will be sent to the client to display on the title bar.
|
||||
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
|
||||
# Max Maximum number of items. (Default: MAX_STORAGE)
|
||||
###########################################################################
|
||||
# To access the premium storage, use script command 'openstorage2'.
|
||||
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
|
||||
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
|
||||
###########################################################################
|
||||
|
||||
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
|
||||
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
|
||||
#
|
||||
# Structure:
|
||||
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
|
||||
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
|
||||
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
|
||||
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
|
||||
###############################################################################################################################################
|
||||
Header:
|
||||
Type: INTER_SERVER_DB
|
||||
Version: 1
|
||||
@@ -39,5 +17,5 @@ Header:
|
||||
#Body:
|
||||
# - ID: 1
|
||||
# Name: "VIP Storage"
|
||||
# Table: vip_storage
|
||||
# Table: "vip_storage"
|
||||
# Max: 300
|
||||
|
||||
@@ -15,22 +15,18 @@
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
##########################################################################
|
||||
# Storage Database
|
||||
##########################################################################
|
||||
#
|
||||
# Storage Settings
|
||||
#
|
||||
##########################################################################
|
||||
# - ID Storage ID.
|
||||
# Name Storage name that will be sent to the client to display on the title bar.
|
||||
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
|
||||
# Max Maximum number of items. (Default: MAX_STORAGE)
|
||||
###########################################################################
|
||||
# Config for Storages
|
||||
#
|
||||
# To access the premium storage, use script command 'openstorage2'.
|
||||
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
|
||||
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
|
||||
###########################################################################
|
||||
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
|
||||
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
|
||||
#
|
||||
# Structure:
|
||||
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
|
||||
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
|
||||
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
|
||||
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
|
||||
|
||||
Header:
|
||||
Type: INTER_SERVER_DB
|
||||
@@ -39,7 +35,7 @@ Header:
|
||||
Body:
|
||||
- ID: 0
|
||||
Name: "Storage"
|
||||
Table: storage
|
||||
Table: "storage"
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
@@ -117,6 +117,8 @@ save_settings: 4095
|
||||
motd_txt: conf/motd.txt
|
||||
|
||||
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
|
||||
help_txt: conf/help.txt
|
||||
help2_txt: conf/help2.txt
|
||||
charhelp_txt: conf/charhelp.txt
|
||||
|
||||
// Load channel config from
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
24: Job level raised.
|
||||
25: Job level lowered.
|
||||
26: Help commands:
|
||||
//27: free
|
||||
27: Commands help is not available.
|
||||
28: No player found.
|
||||
29: 1 player found.
|
||||
30: %d players found.
|
||||
@@ -353,11 +353,6 @@
|
||||
// 334: Thirty-Four Castles
|
||||
334: Total Domination
|
||||
|
||||
// Battlegrounds Queue
|
||||
337: You may not join a battleground queue when you're in a battleground map.
|
||||
338: You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
|
||||
339: You can't apply to a battleground queue for %d seconds due to recently leaving one.
|
||||
|
||||
// Templates for @who output
|
||||
343: Name: %s
|
||||
344: (%s)
|
||||
@@ -1051,7 +1046,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Error reading groups.conf, reload failed.
|
||||
//1037 free
|
||||
1037: Error reading atcommand_athena.conf, reload failed.
|
||||
|
||||
// @mapinfo
|
||||
1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
|
||||
@@ -1530,7 +1525,7 @@
|
||||
1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
|
||||
1371: NPC variables may not be used with @set.
|
||||
1372: Instance variables may not be used with @set.
|
||||
1373: %s value is now: %lld
|
||||
1373: %s value is now: %d
|
||||
1374: %s value is now: %s
|
||||
1375: %s is blank.
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
24: 職業等級 上升
|
||||
25: 職業等級 下降
|
||||
26: 求助指令:
|
||||
//27: free
|
||||
27: 找不到檔案: help.txt
|
||||
28: 沒有玩家
|
||||
29: 有 1 位玩家
|
||||
30: 有 %d 位玩家
|
||||
@@ -867,7 +867,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Error reading groups.conf, reload failed.
|
||||
//1037 free
|
||||
1037: Error reading atcommand_athena.conf, reload failed.
|
||||
|
||||
// @mapinfo
|
||||
1038: 請至少輸入一個有效的列表數字 (使用方法: @mapinfo <0-3> [地圖名稱])
|
||||
@@ -1341,8 +1341,8 @@
|
||||
1370: 用法: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
|
||||
1371: NPC variables may not be used with @set.
|
||||
1372: Instance variables may not be used with @set.
|
||||
1373: %s value is now: %lld
|
||||
1374: %s value is now: %s
|
||||
1373: %s value is now :%d
|
||||
1374: %s value is now :%s
|
||||
1375: %s is empty
|
||||
//1376: free
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
24: Job level augmenté.
|
||||
25: Job level baissé.
|
||||
26: Commandes d'aide:
|
||||
//27: free
|
||||
27: Commandes d'aide non-disponible.
|
||||
28: Aucun Joueur trouvé.
|
||||
29: 1 Joueur trouvé.
|
||||
30: %d Joueurs trouvés.
|
||||
@@ -879,7 +879,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Erreur à la lecture de groups.conf, reload échoué.
|
||||
//1037 free
|
||||
1037: Erreur à la lecture de atcommand_athena.conf, reload échoué.
|
||||
|
||||
// @mapinfo
|
||||
1038: Entrez un numéro de la liste (usage: @mapinfo <0-3> <map>).
|
||||
@@ -1354,8 +1354,8 @@
|
||||
1370: Usage: ex. "@set PoringCharVarSTR$" affiche sa valeur actuelle, Super Duper String.
|
||||
1371: Les variables des NPC ne peuvent pas être utilisées/changées avec @set.
|
||||
1372: Les variables d'Instance ne peuvent pas être utilisées avec @set.
|
||||
1373: %s valeur est maintenant: %lld
|
||||
1374: %s valeur est maintenant: %s
|
||||
1373: %s valeur est maintenant :%d
|
||||
1374: %s valeur est maintenant :%s
|
||||
1375: %s est vide
|
||||
//1376: free
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
24: Job Level erhöht.
|
||||
25: Job Level verringert.
|
||||
26: Hilfsbefehle:
|
||||
//27: free
|
||||
27: Der help-Befehl ist nicht verfügbar.
|
||||
28: Kein Spieler gefunden.
|
||||
29: 1 Spieler gefunden.
|
||||
30: %d Spieler gefunden.
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
24: Job Level dinaikkan.
|
||||
25: Job Level diturunkan.
|
||||
26: Bantuan command:
|
||||
//27: free
|
||||
27: Bantuan command tidak tersedia.
|
||||
28: Pemain tidak ditemukan.
|
||||
29: 1 pemain ditemukan.
|
||||
30: %d pemain ditemukan.
|
||||
@@ -969,7 +969,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Terjadi kesalahan saat membaca groups.conf, tidak berhasil dimuat ulang.
|
||||
//1037 free
|
||||
1037: Terjadi kesalahan saat membaca atcommand_athena.conf, tidak berhasil dimuat ulang.
|
||||
|
||||
// @mapinfo
|
||||
1038: Harap masukkan setidaknya 1 pilihan. (Penggunaan: @mapinfo <0-3> <map>).
|
||||
@@ -1445,7 +1445,7 @@
|
||||
1370: Contoh penggunaan: \"@set PoringCharVarSTR$\" menampilkan nilainya, Super Duper String.
|
||||
1371: Variabel pada NPC tidak boleh digunakan dengan @set.
|
||||
1372: Variabel instansi tidak boleh digunakan dengan @set.
|
||||
1373: Nilai %s saat ini: %lld
|
||||
1373: Nilai %s saat ini: %d
|
||||
1374: Nilai %s saat ini: %s
|
||||
1375: %s kosong
|
||||
//1376: free
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
24: Nível de classe acrescido.
|
||||
25: Nível de classe decrescido.
|
||||
26: Comandos de ajuda:
|
||||
//27: free
|
||||
27: Comandos de ajuda não disponível.
|
||||
28: Nenhum jogador encontrado.
|
||||
29: 1 jogador encontrado.
|
||||
30: %d jogadores encontrados.
|
||||
@@ -1048,7 +1048,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Erro na leitura do grups.conf, recarregamento falhou.
|
||||
//1037 free
|
||||
1037: Erro na leitura do atcommand_athena.conf, recarregamento falhou.
|
||||
|
||||
// @mapinfo
|
||||
1038: Digite pelo menos um número válido da lista (uso: @mapinfo <0-3> <mapa>).
|
||||
@@ -1524,8 +1524,8 @@
|
||||
1370: Uso: ex. "@set PoringCharVarSTR$" exibe seu valor, Super Duper String.
|
||||
1371: Variáveis de NPC não podem ser usadas com @set.
|
||||
1372: Variáveis de instância não podem ser usadas com @set.
|
||||
1373: %s valor agora é: %lld
|
||||
1374: %s valor agora é: %s
|
||||
1373: %s valor agora é :%d
|
||||
1374: %s valor agora é :%s
|
||||
1375: %s é vazia
|
||||
//1376: free
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
24: Уровень профессии повышен.
|
||||
25: Уровень профессии снижен.
|
||||
26: Подсказки для команд:
|
||||
//27: free
|
||||
27: Подсказки для команд не доступны.
|
||||
28: Игроки не найдены.
|
||||
29: Найден 1 игрок.
|
||||
30: Найдено %d игрока(ов).
|
||||
@@ -880,7 +880,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Ошибка чтения файла groups.conf, перезагрузка не удалась.
|
||||
//1037 free
|
||||
1037: Ошибка чтения файла atcommand_athena.conf, перезагрузка не удалась.
|
||||
|
||||
// @mapinfo
|
||||
1038: Введите хотя бы один номер (Использование: @mapinfo <0-3> <локация>).
|
||||
@@ -1354,8 +1354,8 @@
|
||||
1370: Использование: прим. "@set PoringCharVarSTR$" будет иметь значение "Super Duper String".
|
||||
1371: Переменные НИП не могут быть использованы командой @set.
|
||||
1372: Переменные групп не могут быть использованы командой @set.
|
||||
1373: %s значение: %lld
|
||||
1374: %s значение: %s
|
||||
1373: %s значение :%d
|
||||
1374: %s значение :%s
|
||||
1375: %s пусто
|
||||
//1376: free
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
24: Has aumentado tu nivel de oficio.
|
||||
25: Has disminuido tu nivel de oficio.
|
||||
26: Ayuda sobre comandos:
|
||||
//27: free
|
||||
27: No hay ninguna ayuda disponible.
|
||||
28: No se ha encontrado ningún jugador.
|
||||
29: Se ha encontrado 1 jugador.
|
||||
30: Se han encontrado %d jugadores.
|
||||
@@ -1017,7 +1017,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Ha ocurrido un error al cargar el archivo groups.conf.
|
||||
//1037 free
|
||||
1037: Ha ocurrido un error al cargar el archivo atcommand_athena.conf.
|
||||
|
||||
// @mapinfo
|
||||
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
|
||||
@@ -1493,7 +1493,7 @@
|
||||
1370: Instrucciones: ej. "@set PoringCharVarSTR$" muestra su valor, cadena de texto.
|
||||
1371: Las variables de NPC no se pueden editar con @set.
|
||||
1372: Las variables de instancias no se pueden editar con @set.
|
||||
1373: El valor %s ahora es: %lld
|
||||
1373: El valor %s ahora es: %d
|
||||
1374: El valor %s ahora es: %s
|
||||
1375: %s está vacío
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
24: Job level א¾<D790>ט<EFBFBD>¢<EFBFBD>י¹.
|
||||
25: Job level <20>´<EFBFBD>§.
|
||||
26: Help commands:
|
||||
//27: free
|
||||
27: ¤<EFBFBD><EFBFBD><EFBFBD>ט§ help ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶ד×יה´י.
|
||||
28: ה<>ט¾÷¼<C3B7>יא<D799>ט¹.
|
||||
29: ¾÷¼<C3B7>יא<D799>ט¹ 1 ¤¹.
|
||||
30: ¾÷¼<C3B7>יא<D799>ט¹ %d ¤¹.
|
||||
@@ -873,7 +873,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל groups.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
|
||||
//1037 free
|
||||
1037: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל atcommand_athena.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
|
||||
|
||||
// @mapinfo
|
||||
1038: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>א<EFBFBD>¢<EFBFBD><C2A2>ט<EFBFBD>§<EFBFBD>¹ט<C2B9><D798><EFBFBD>¹<EFBFBD>ט§¤ט<C2A4>¨<EFBFBD><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><>¸<EFBFBD>ד×י: @mapinfo <0-3> <map>).
|
||||
@@ -1347,7 +1347,7 @@
|
||||
1370: <20><>¸<EFBFBD>ד×י: ex. "@set PoringCharVarSTR$" ¨<>ב<EFBFBD>´§¼<C2A7><C2BC><EFBFBD>¾¸לא»ח¹¤ט<C2A4>, Super Duper String.
|
||||
1371: µ<><C2B5>ב»<D791> NPC ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
|
||||
1372: µ<><C2B5>ב»<D791> Instance ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
|
||||
1373: %s <20><>¤ט<C2A4>: %lld
|
||||
1373: %s <20><>¤ט<C2A4>: %d
|
||||
1374: %s <20><>¤ט<C2A4>: %s
|
||||
1375: %s ה<>ט<EFBFBD><D798>¤ט<C2A4>ד´ז.
|
||||
//1376: free
|
||||
|
||||
227
db/abra_db.txt
Normal file
227
db/abra_db.txt
Normal file
@@ -0,0 +1,227 @@
|
||||
// Hocus-Pocus (Abracadabra) Castable Skills Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,DummyName,ProbabilityPerLvl
|
||||
//
|
||||
// 01. SkillID Skill ID to be casted by hocus pocus.
|
||||
// 02. DummyName Name of the skill (informative, not used by server).
|
||||
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
|
||||
// with other entries probabilties
|
||||
//
|
||||
// NOTE:
|
||||
// - The skill is picked at random from the entire database and then tested for rate. If it
|
||||
// does not succeed at that rate, another skill is picked and tested. This continues
|
||||
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
|
||||
// depending on skill level used. All other skills have an equal chance and appear from
|
||||
// level 1 onward.
|
||||
// - To remove entry by importing, put "clear" (without quotes) in DummyName
|
||||
|
||||
5,Bash,500
|
||||
6,Provoke,500
|
||||
7,Magnum Break,500
|
||||
8,Endure,500
|
||||
|
||||
10,Sight,500
|
||||
11,Napalm Beat,500
|
||||
12,Safety Wall,500
|
||||
13,Soul Strike,500
|
||||
14,Cold Bolt,500
|
||||
15,Frost Diver,500
|
||||
16,Stone Curse,500
|
||||
17,Fire Ball,500
|
||||
18,Fire Wall,500
|
||||
19,Fire Bolt,500
|
||||
20,Lightning Bolt,500
|
||||
21,Thunder Storm,500
|
||||
|
||||
24,Ruwach,500
|
||||
25,Pneuma,500
|
||||
26,Teleport,500
|
||||
27,Warp Portal,500
|
||||
28,Heal,500
|
||||
29,Increase AGI,500
|
||||
30,Decrease AGI,500
|
||||
31,Aqua Benedicta,500
|
||||
32,Signum Crucis,500
|
||||
33,Angelus,500
|
||||
34,Blessing,500
|
||||
35,Cure,500
|
||||
|
||||
40,Item Appraisal,500
|
||||
41,Vending,500
|
||||
42,Mammonite,500
|
||||
|
||||
45,Improve Concentration,500
|
||||
46,Double Strafe,500
|
||||
47,Arrow Shower,500
|
||||
|
||||
50,Steal,500
|
||||
51,Hiding,500
|
||||
52,Envenom,500
|
||||
53,Detoxify,500
|
||||
|
||||
54,Resurrection,500
|
||||
|
||||
56,Pierce,500
|
||||
57,Brandish Spear,500
|
||||
58,Spear Stab,500
|
||||
59,Spear Boomerang,500
|
||||
60,TwoHand Quicken,500
|
||||
61,Counter Attack,500
|
||||
62,Bowling Bash,500
|
||||
|
||||
66,Impositio Manus,500
|
||||
67,Suffragium,500
|
||||
68,Aspersio,500
|
||||
69,B.S Sacramenti,500
|
||||
70,Sanctuary,500
|
||||
71,Slow poison,500
|
||||
72,Status Recovery,500
|
||||
73,Kyrie Eleison,500
|
||||
74,Magnificat,500
|
||||
75,Gloria,500
|
||||
76,Lex Divina,500
|
||||
77,Turn Undead,500
|
||||
78,Lex Aeterna,500
|
||||
79,Magnus Exorcismus,500
|
||||
|
||||
80,Fire Pillar,500
|
||||
81,Sightrasher,500
|
||||
//82,Fire Ivy,500
|
||||
83,Meteor Storm,500
|
||||
84,Jupitel Thunder,500
|
||||
85,Lord of Vermilion,500
|
||||
86,Water Ball,500
|
||||
87,Ice Wall,500
|
||||
88,Frost Nova,500
|
||||
89,Storm Gust,500
|
||||
90,Earth spike,500
|
||||
91,Heaven's Drive,500
|
||||
92,Quagmire,500
|
||||
93,Sense,500
|
||||
|
||||
//108,Weapon Repair,500
|
||||
110,Hammer Fall,500
|
||||
111,Adrenaline Rush,500
|
||||
112,Weapon Perfection,500
|
||||
113,Power-Thrust,500
|
||||
114,Maximize Power,500
|
||||
|
||||
115,Skid Trap,500
|
||||
116,Land Mine,500
|
||||
117,Ankle Snare,500
|
||||
118,Shockwave Trap,500
|
||||
119,Sandman,500
|
||||
120,Flasher,500
|
||||
121,Freezing Trap,500
|
||||
122,Blast Mine,500
|
||||
123,Claymore Trap,500
|
||||
124,Remove Trap,500
|
||||
125,Talkie box,500
|
||||
129,Blitz Beat,500
|
||||
130,Detect,500
|
||||
131,Spring Trap,500
|
||||
|
||||
135,Cloaking,500
|
||||
136,Sonic Blow,500
|
||||
137,Grimtooth,500
|
||||
138,Enchant Poison,500
|
||||
139,Poison React,500
|
||||
140,Venom Dust,500
|
||||
141,Venom Splasher,500
|
||||
|
||||
//---EP4.0 Skill---
|
||||
211,Mug,500
|
||||
212,Back Stab,500
|
||||
214,Sightless Raid,500
|
||||
215,Divest Weapon,500
|
||||
216,Divest Shield,500
|
||||
217,Divest Armor,500
|
||||
218,Divest Helm,500
|
||||
219,Snatch,500
|
||||
220,Scribble,500
|
||||
//221,Piece,500
|
||||
222,Remover,500
|
||||
|
||||
249,Guard,500
|
||||
250,Smite,500
|
||||
251,Shield Boomerang,500
|
||||
252,Shield Reflect,500
|
||||
253,Holy Cross,500
|
||||
254,Grand Cross,500
|
||||
255,Sacrifice,500
|
||||
256,Resistant Souls,500
|
||||
257,Defending Aura,500
|
||||
258,Spear Quicken,500
|
||||
|
||||
261,Summon Spirit Sphere,500
|
||||
262,Absorb Spirit Sphere,500
|
||||
264,Snap,500
|
||||
266,Occult Impact,500
|
||||
267,Throw Spirit Sphere,500
|
||||
268,Mental Strength,500
|
||||
269,Root,500
|
||||
270,Fury,500
|
||||
271,Asura Strike,500
|
||||
//272,Raging Quadruple Blow,500
|
||||
//273,Raging Thrust,500
|
||||
|
||||
275,Cast Cancel,500
|
||||
276,Magic Rod,500
|
||||
277,Spell Break,500
|
||||
279,Hindsight,500
|
||||
280,Endow Blaze,500
|
||||
281,Endow Tsunami,500
|
||||
282,Endow Tornado,500
|
||||
283,Endow Quake,500
|
||||
285,Volcano,500
|
||||
286,Deluge,500
|
||||
287,Whirlwind,500
|
||||
288,Magnetic Earth,500
|
||||
289,Dispel,500
|
||||
|
||||
// Abracadabra Derivation Skill
|
||||
291,Monocell,250:500:750:1000:1250:1200:1750:2000:2250:2500
|
||||
292,Class Change,0:0:0:0:10:10:20:20:30:30
|
||||
293,Summon Monster,100:200:300:400:500:600:700:800:900:1000
|
||||
294,Grampus Morph,0:0:0:0:0:0:0:10:50:100
|
||||
295,Grim Reaper,50:100:150:200:250:300:350:400:450:500
|
||||
//296,Gold Digger,50:100:150:200:250:300:350:400:450:500
|
||||
//297,Beastly Hypnosis,50:100:150:200:250:300:350:400:450:500
|
||||
298,Questioning,1000:800:600:400:200:0:0:0:0:0
|
||||
299,Gravity,0:0:0:0:0:0:0:20:50:100
|
||||
//300,Leveling,0:0:0:0:0:0:0:0:10:50
|
||||
301,Suicide,0:0:0:0:0:0:0:10:50:100
|
||||
302,Rejuvination,0:0:0:0:0:0:20:50:100:200
|
||||
303,Coma,0:0:0:0:100:200:300:400:500:600
|
||||
|
||||
// Dancer / Bard commonness
|
||||
//304,Amp,500
|
||||
//305,Encore,500
|
||||
//306,Lullaby,500
|
||||
//307,Mental Sensing,500
|
||||
//308,Down Tempo,500
|
||||
//309,Battle Theme,500
|
||||
//310,Harmonic Lick,500
|
||||
//311,Classical Pluck,500
|
||||
//312,Power Chord,500
|
||||
//313,Acoustic Rhythm,500
|
||||
//314,Ragnarok,500
|
||||
|
||||
// Bard skill
|
||||
316,Melody Strike,500
|
||||
//317,Unchained Serenade,500
|
||||
318,Unbarring Octave,500
|
||||
//319,Perfect Tablature,500
|
||||
//320,Impressive Riff,500
|
||||
//321,Magic Strings,500
|
||||
//322,Song of Lutie,500
|
||||
|
||||
// Dancer skill
|
||||
324,Slinging Arrow,500
|
||||
//325,Hip Shaker,500
|
||||
326,Dazzler,500
|
||||
//327,Focus Ballet,500
|
||||
//328,Slow Grace,500
|
||||
//329,Lady Luck,500
|
||||
//330,Gypsy's Kiss,500
|
||||
326
db/abra_db.yml
326
db/abra_db.yml
@@ -1,326 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Abracadabra Database
|
||||
###########################################################################
|
||||
#
|
||||
# Abracadabra Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Abracadabra.
|
||||
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
|
||||
# - Level Skill level.
|
||||
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ABRA_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: SM_BASH
|
||||
- Skill: SM_PROVOKE
|
||||
- Skill: SM_MAGNUM
|
||||
- Skill: SM_ENDURE
|
||||
- Skill: MG_SIGHT
|
||||
- Skill: MG_NAPALMBEAT
|
||||
- Skill: MG_SAFETYWALL
|
||||
- Skill: MG_SOULSTRIKE
|
||||
- Skill: MG_COLDBOLT
|
||||
- Skill: MG_FROSTDIVER
|
||||
- Skill: MG_STONECURSE
|
||||
- Skill: MG_FIREBALL
|
||||
- Skill: MG_FIREWALL
|
||||
- Skill: MG_FIREBOLT
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
- Skill: MG_THUNDERSTORM
|
||||
- Skill: AL_RUWACH
|
||||
- Skill: AL_PNEUMA
|
||||
- Skill: AL_TELEPORT
|
||||
- Skill: AL_WARP
|
||||
- Skill: AL_HEAL
|
||||
- Skill: AL_INCAGI
|
||||
- Skill: AL_DECAGI
|
||||
- Skill: AL_HOLYWATER
|
||||
- Skill: AL_CRUCIS
|
||||
- Skill: AL_ANGELUS
|
||||
- Skill: AL_BLESSING
|
||||
- Skill: AL_CURE
|
||||
- Skill: MC_IDENTIFY
|
||||
- Skill: MC_VENDING
|
||||
- Skill: MC_MAMMONITE
|
||||
- Skill: AC_CONCENTRATION
|
||||
- Skill: AC_DOUBLE
|
||||
- Skill: AC_SHOWER
|
||||
- Skill: TF_STEAL
|
||||
- Skill: TF_HIDING
|
||||
- Skill: TF_POISON
|
||||
- Skill: TF_DETOXIFY
|
||||
- Skill: ALL_RESURRECTION
|
||||
- Skill: KN_PIERCE
|
||||
- Skill: KN_BRANDISHSPEAR
|
||||
- Skill: KN_SPEARSTAB
|
||||
- Skill: KN_SPEARBOOMERANG
|
||||
- Skill: KN_TWOHANDQUICKEN
|
||||
- Skill: KN_AUTOCOUNTER
|
||||
- Skill: KN_BOWLINGBASH
|
||||
- Skill: PR_IMPOSITIO
|
||||
- Skill: PR_SUFFRAGIUM
|
||||
- Skill: PR_ASPERSIO
|
||||
- Skill: PR_BENEDICTIO
|
||||
- Skill: PR_SANCTUARY
|
||||
- Skill: PR_SLOWPOISON
|
||||
- Skill: PR_STRECOVERY
|
||||
- Skill: PR_KYRIE
|
||||
- Skill: PR_MAGNIFICAT
|
||||
- Skill: PR_GLORIA
|
||||
- Skill: PR_LEXDIVINA
|
||||
- Skill: PR_TURNUNDEAD
|
||||
- Skill: PR_LEXAETERNA
|
||||
- Skill: PR_MAGNUS
|
||||
- Skill: WZ_FIREPILLAR
|
||||
- Skill: WZ_SIGHTRASHER
|
||||
- Skill: WZ_METEOR
|
||||
- Skill: WZ_JUPITEL
|
||||
- Skill: WZ_VERMILION
|
||||
- Skill: WZ_WATERBALL
|
||||
- Skill: WZ_ICEWALL
|
||||
- Skill: WZ_FROSTNOVA
|
||||
- Skill: WZ_STORMGUST
|
||||
- Skill: WZ_EARTHSPIKE
|
||||
- Skill: WZ_HEAVENDRIVE
|
||||
- Skill: WZ_QUAGMIRE
|
||||
- Skill: WZ_ESTIMATION
|
||||
- Skill: BS_HAMMERFALL
|
||||
- Skill: BS_ADRENALINE
|
||||
- Skill: BS_WEAPONPERFECT
|
||||
- Skill: BS_OVERTHRUST
|
||||
- Skill: BS_MAXIMIZE
|
||||
- Skill: HT_SKIDTRAP
|
||||
- Skill: HT_LANDMINE
|
||||
- Skill: HT_ANKLESNARE
|
||||
- Skill: HT_SHOCKWAVE
|
||||
- Skill: HT_SANDMAN
|
||||
- Skill: HT_FLASHER
|
||||
- Skill: HT_FREEZINGTRAP
|
||||
- Skill: HT_BLASTMINE
|
||||
- Skill: HT_CLAYMORETRAP
|
||||
- Skill: HT_REMOVETRAP
|
||||
- Skill: HT_TALKIEBOX
|
||||
- Skill: HT_BLITZBEAT
|
||||
- Skill: HT_DETECTING
|
||||
- Skill: HT_SPRINGTRAP
|
||||
- Skill: AS_CLOAKING
|
||||
- Skill: AS_SONICBLOW
|
||||
- Skill: AS_GRIMTOOTH
|
||||
- Skill: AS_ENCHANTPOISON
|
||||
- Skill: AS_POISONREACT
|
||||
- Skill: AS_VENOMDUST
|
||||
- Skill: AS_SPLASHER
|
||||
- Skill: RG_STEALCOIN
|
||||
- Skill: RG_BACKSTAP
|
||||
- Skill: RG_RAID
|
||||
- Skill: RG_STRIPWEAPON
|
||||
- Skill: RG_STRIPSHIELD
|
||||
- Skill: RG_STRIPARMOR
|
||||
- Skill: RG_STRIPHELM
|
||||
- Skill: RG_INTIMIDATE
|
||||
- Skill: RG_GRAFFITI
|
||||
- Skill: RG_CLEANER
|
||||
- Skill: CR_AUTOGUARD
|
||||
- Skill: CR_SHIELDCHARGE
|
||||
- Skill: CR_SHIELDBOOMERANG
|
||||
- Skill: CR_REFLECTSHIELD
|
||||
- Skill: CR_HOLYCROSS
|
||||
- Skill: CR_GRANDCROSS
|
||||
- Skill: CR_DEVOTION
|
||||
- Skill: CR_PROVIDENCE
|
||||
- Skill: CR_DEFENDER
|
||||
- Skill: CR_SPEARQUICKEN
|
||||
- Skill: MO_CALLSPIRITS
|
||||
- Skill: MO_ABSORBSPIRITS
|
||||
- Skill: MO_BODYRELOCATION
|
||||
- Skill: MO_INVESTIGATE
|
||||
- Skill: MO_FINGEROFFENSIVE
|
||||
- Skill: MO_STEELBODY
|
||||
- Skill: MO_BLADESTOP
|
||||
- Skill: MO_EXPLOSIONSPIRITS
|
||||
- Skill: MO_EXTREMITYFIST
|
||||
- Skill: SA_CASTCANCEL
|
||||
- Skill: SA_MAGICROD
|
||||
- Skill: SA_SPELLBREAKER
|
||||
- Skill: SA_AUTOSPELL
|
||||
- Skill: SA_FLAMELAUNCHER
|
||||
- Skill: SA_FROSTWEAPON
|
||||
- Skill: SA_LIGHTNINGLOADER
|
||||
- Skill: SA_SEISMICWEAPON
|
||||
- Skill: SA_VOLCANO
|
||||
- Skill: SA_DELUGE
|
||||
- Skill: SA_VIOLENTGALE
|
||||
- Skill: SA_LANDPROTECTOR
|
||||
- Skill: SA_DISPELL
|
||||
- Skill: SA_MONOCELL
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 250
|
||||
- Level: 2
|
||||
Probability: 500
|
||||
- Level: 3
|
||||
Probability: 750
|
||||
- Level: 4
|
||||
Probability: 1000
|
||||
- Level: 5
|
||||
Probability: 1250
|
||||
- Level: 6
|
||||
Probability: 1200
|
||||
- Level: 7
|
||||
Probability: 1750
|
||||
- Level: 8
|
||||
Probability: 2000
|
||||
- Level: 9
|
||||
Probability: 2250
|
||||
- Level: 10
|
||||
Probability: 2500
|
||||
- Skill: SA_CLASSCHANGE
|
||||
Probability:
|
||||
- Level: 5
|
||||
Probability: 10
|
||||
- Level: 6
|
||||
Probability: 10
|
||||
- Level: 7
|
||||
Probability: 20
|
||||
- Level: 8
|
||||
Probability: 20
|
||||
- Level: 9
|
||||
Probability: 30
|
||||
- Level: 10
|
||||
Probability: 30
|
||||
- Skill: SA_SUMMONMONSTER
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 100
|
||||
- Level: 2
|
||||
Probability: 200
|
||||
- Level: 3
|
||||
Probability: 300
|
||||
- Level: 4
|
||||
Probability: 400
|
||||
- Level: 5
|
||||
Probability: 500
|
||||
- Level: 6
|
||||
Probability: 600
|
||||
- Level: 7
|
||||
Probability: 700
|
||||
- Level: 8
|
||||
Probability: 800
|
||||
- Level: 9
|
||||
Probability: 900
|
||||
- Level: 10
|
||||
Probability: 1000
|
||||
- Skill: SA_REVERSEORCISH
|
||||
Probability:
|
||||
- Level: 8
|
||||
Probability: 10
|
||||
- Level: 9
|
||||
Probability: 50
|
||||
- Level: 10
|
||||
Probability: 100
|
||||
- Skill: SA_DEATH
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 50
|
||||
- Level: 2
|
||||
Probability: 100
|
||||
- Level: 3
|
||||
Probability: 150
|
||||
- Level: 4
|
||||
Probability: 200
|
||||
- Level: 5
|
||||
Probability: 250
|
||||
- Level: 6
|
||||
Probability: 300
|
||||
- Level: 7
|
||||
Probability: 350
|
||||
- Level: 8
|
||||
Probability: 400
|
||||
- Level: 9
|
||||
Probability: 450
|
||||
- Level: 10
|
||||
Probability: 500
|
||||
- Skill: SA_QUESTION
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 1000
|
||||
- Level: 2
|
||||
Probability: 800
|
||||
- Level: 3
|
||||
Probability: 600
|
||||
- Level: 4
|
||||
Probability: 400
|
||||
- Level: 5
|
||||
Probability: 200
|
||||
- Skill: SA_GRAVITY
|
||||
Probability:
|
||||
- Level: 8
|
||||
Probability: 20
|
||||
- Level: 9
|
||||
Probability: 50
|
||||
- Level: 10
|
||||
Probability: 100
|
||||
- Skill: SA_INSTANTDEATH
|
||||
Probability:
|
||||
- Level: 8
|
||||
Probability: 10
|
||||
- Level: 9
|
||||
Probability: 50
|
||||
- Level: 10
|
||||
Probability: 100
|
||||
- Skill: SA_FULLRECOVERY
|
||||
Probability:
|
||||
- Level: 7
|
||||
Probability: 20
|
||||
- Level: 8
|
||||
Probability: 50
|
||||
- Level: 9
|
||||
Probability: 100
|
||||
- Level: 10
|
||||
Probability: 200
|
||||
- Skill: SA_COMA
|
||||
Probability:
|
||||
- Level: 5
|
||||
Probability: 100
|
||||
- Level: 6
|
||||
Probability: 200
|
||||
- Level: 7
|
||||
Probability: 300
|
||||
- Level: 8
|
||||
Probability: 400
|
||||
- Level: 9
|
||||
Probability: 500
|
||||
- Level: 10
|
||||
Probability: 600
|
||||
- Skill: BA_MUSICALSTRIKE
|
||||
- Skill: BA_FROSTJOKER
|
||||
- Skill: DC_THROWARROW
|
||||
- Skill: DC_SCREAM
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/abra_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/import/abra_db.yml
|
||||
@@ -1,40 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_LEVEL_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/achievement_level_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/achievement_level_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/achievement_level_db.yml
|
||||
@@ -1,174 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Battleground Queue Database
|
||||
###########################################################################
|
||||
#
|
||||
# Battleground Queue Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Unique ID for the battleground type.
|
||||
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
|
||||
# MinPlayers Minimum number of players required on each team. (Default: 1)
|
||||
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
# TeamA: TeamA settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BATTLEGROUND_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: "Tierra Gorge"
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
Locations:
|
||||
- Map: "bat_a01"
|
||||
StartEvent: "start#bat_a01::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: "start#bat_a01::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG1_id1"
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: "start#bat_a01::OnCroixQuit"
|
||||
Variable: "$@TierraBG1_id2"
|
||||
- Map: "bat_a02"
|
||||
StartEvent: "start#bat_a02::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: "start#bat_a02::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG2_id1"
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: "start#bat_a02::OnCroixQuit"
|
||||
Variable: "$@TierraBG2_id2"
|
||||
- Id: 2
|
||||
Name: "Flavius"
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
Locations:
|
||||
- Map: "bat_b01"
|
||||
StartEvent: "start#bat_b01::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: "start#bat_b01::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG1_id1"
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: "start#bat_b01::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG1_id2"
|
||||
- Map: "bat_b02"
|
||||
StartEvent: "start#bat_b02::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: "start#bat_b02::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG2_id1"
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: "start#bat_b02::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG2_id2"
|
||||
- Id: 3
|
||||
Name: "KVM (Level 80 and up)"
|
||||
MinPlayers: 5
|
||||
MinLevel: 80
|
||||
Locations:
|
||||
- Map: "bat_c01"
|
||||
StartEvent: "KvM01_BG::OnStart"
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM01_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM01_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM01BG_id1"
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM01_BG::OnCroixDie"
|
||||
QuitEvent: "KvM01_BG::OnCroixQuit"
|
||||
Variable: "$@KvM01BG_id2"
|
||||
- Id: 4
|
||||
Name: "KVM (Level 60~79)"
|
||||
MinPlayers: 5
|
||||
MinLevel: 60
|
||||
MaxLevel: 79
|
||||
Locations:
|
||||
- Map: "bat_c02"
|
||||
StartEvent: "KvM02_BG::OnStart"
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM02_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM02_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM02BG_id1"
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM02_BG::OnCroixDie"
|
||||
QuitEvent: "KvM02_BG::OnCroixQuit"
|
||||
Variable: "$@KvM02BG_id2"
|
||||
- Id: 5
|
||||
Name: "KVM (Level 59 and below"
|
||||
MinPlayers: 5
|
||||
MaxLevel: 59
|
||||
Locations:
|
||||
- Map: "bat_c03"
|
||||
StartEvent: "KvM03_BG::OnStart"
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM03_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM03_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM03BG_id1"
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM03_BG::OnCroixDie"
|
||||
QuitEvent: "KvM03_BG::OnCroixQuit"
|
||||
Variable: "$@KvM03BG_id2"
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/import/battleground_db.yml
|
||||
17
db/import-tmpl/abra_db.txt
Normal file
17
db/import-tmpl/abra_db.txt
Normal file
@@ -0,0 +1,17 @@
|
||||
// Hocus-Pocus (Abracadabra) Castable Skills Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,DummyName,ProbabilityPerLvl
|
||||
//
|
||||
// 01. SkillID Skill ID to be casted by hocus pocus.
|
||||
// 02. DummyName Name of the skill (informative, not used by server).
|
||||
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
|
||||
// with other entries probabilties
|
||||
//
|
||||
// NOTE:
|
||||
// - The skill is picked at random from the entire database and then tested for rate. If it
|
||||
// does not succeed at that rate, another skill is picked and tested. This continues
|
||||
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
|
||||
// depending on skill level used. All other skills have an equal chance and appear from
|
||||
// level 1 onward.
|
||||
// - To remove entry by importing, put "clear" (without quotes) in DummyName
|
||||
@@ -1,33 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Abracadabra Database
|
||||
###########################################################################
|
||||
#
|
||||
# Abracadabra Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Abracadabra.
|
||||
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
|
||||
# - Level Skill level.
|
||||
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ABRA_DB
|
||||
Version: 1
|
||||
@@ -1,32 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Import Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_LEVEL_DB
|
||||
Version: 1
|
||||
@@ -1,52 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Battleground Queue Database
|
||||
###########################################################################
|
||||
#
|
||||
# Battleground Queue Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Unique ID for the battleground type.
|
||||
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
|
||||
# MinPlayers Minimum number of players required on each team. (Default: 1)
|
||||
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
# TeamA: TeamA settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BATTLEGROUND_DB
|
||||
Version: 1
|
||||
@@ -1,31 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
@@ -1,30 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Magic Mushroom Database
|
||||
###########################################################################
|
||||
#
|
||||
# Magic Mushroom Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Magic Mushroom.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MAGIC_MUSHROOM_DB
|
||||
Version: 1
|
||||
16
db/import-tmpl/mob_avail.txt
Normal file
16
db/import-tmpl/mob_avail.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
// Mob Availability and Alias Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// MobID,SpriteID{,Equipment}
|
||||
//
|
||||
// 01. MobID Mob ID to change.
|
||||
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
|
||||
// If 0, the mob becomes unavailable for use.
|
||||
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
|
||||
//
|
||||
// To disguise a mob as a player:
|
||||
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
|
||||
//
|
||||
// SpriteID is a job class value.
|
||||
// Weapon and Shield uses Item ID, while Head uses View ID.
|
||||
|
||||
@@ -1,123 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Mob Availability and Alias Database
|
||||
###########################################################################
|
||||
#
|
||||
# Mob Availability and Alias Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Mob Mob to adjust.
|
||||
# Sprite Sprite which will be sent to the client instead of Mob.
|
||||
# Sex Sex (if Sprite is a player). (Default: Female)
|
||||
# HairStyle Hair Style ID (if Sprite is a player). (Default: 0)
|
||||
# HairColor Hair Color ID (if Sprite is a player). (Default: 0)
|
||||
# ClothColor Cloth Color ID (if Sprite is a player). (Default: 0)
|
||||
# Weapon Item name of weapon (if Sprite is a player). (Default: 0)
|
||||
# Shield Item name of shield (if Sprite is a player). (Default: 0)
|
||||
# HeadTop Item name of headgear (if Sprite is a player). (Default: 0)
|
||||
# HeadMid Item name of headgear (if Sprite is a player). (Default: 0)
|
||||
# HeadLow Item name of headgear (if Sprite is a player). (Default: 0)
|
||||
# PetEquip Item name of pet equipment (if Mob is a valid pet). (Default: 0)
|
||||
# Options: Set an option for an object. (Optional)
|
||||
# <Option>: bool
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MOB_AVAIL_DB
|
||||
Version: 1
|
||||
|
||||
#Body:
|
||||
# Examples
|
||||
# - Mob: PORING
|
||||
# Sprite: BAPHOMET
|
||||
# - Mob: E_OBEAUNE
|
||||
# Sprite: PORING
|
||||
# PetEquip: Backpack
|
||||
|
||||
# Easter Event Monsters
|
||||
# - Mob: MOROCC_3
|
||||
# Sprite: DOPPELGANGER
|
||||
# - Mob: MOROCC_4
|
||||
# Sprite: ECLIPSE
|
||||
|
||||
# rAthena Dev Team
|
||||
# Valaris
|
||||
# - Mob: BOW_GUARDIAN_
|
||||
# Sprite: JOB_ASSASSIN_CROSS
|
||||
# Sex: Male
|
||||
# HairStyle: 1
|
||||
# HairColor: 1
|
||||
# ClothColor: 1
|
||||
# Weapon: Jamadhar
|
||||
# HeadTop: Sahkkat
|
||||
# HeadMid: Sunglasses
|
||||
# HeadLow: Cigar
|
||||
# Options:
|
||||
# Falcon: true
|
||||
# Valaris Worshiper
|
||||
# - Mob: E_CONDOR
|
||||
# Sprite: JOB_THIEF
|
||||
# Sex: Male
|
||||
# HairStyle: 1
|
||||
# HairColor: 1
|
||||
# ClothColor: 1
|
||||
# Weapon: Gladius
|
||||
# Shield: Guard
|
||||
# HeadTop: Sahkkat
|
||||
# HeadMid: Sunglasses
|
||||
# HeadLow: Cigar
|
||||
# MC Cameri
|
||||
# - Mob: E_TREASURE1
|
||||
# Sprite: JOB_CRUSADER
|
||||
# Sex: Male
|
||||
# HairStyle: 6
|
||||
# HairColor: 6
|
||||
# ClothColor: 3
|
||||
# Weapon: Sword
|
||||
# Shield: Shield
|
||||
# Options:
|
||||
# Riding: true
|
||||
# Poki#3
|
||||
# - Mob: E_TREASURE2
|
||||
# Sprite: JOB_SNIPER
|
||||
# Sex: Male
|
||||
# HairStyle: 21
|
||||
# Weapon: Bow_Of_Rudra
|
||||
# HeadTop: Boy's_Cap
|
||||
# HeadMid: Takius_Blindfold
|
||||
# HeadLow: Centimental_Leaf
|
||||
# Options:
|
||||
# Falcon: true
|
||||
# Sentry
|
||||
# - Mob: BOMBPORING
|
||||
# Sprite: KNIGHT_GUARDIAN
|
||||
|
||||
# iRO Halloween Event 2009
|
||||
# - Mob: EP14_MORS_BOSSB
|
||||
# Sprite: ZOMBIE
|
||||
# - Mob: EP14_MORS_MOB1
|
||||
# Sprite: GHOUL
|
||||
# - Mob: EP14_MORS_MOB2
|
||||
# Sprite: ZOMBIE_MASTER
|
||||
|
||||
# iRO Halloween Event 2009
|
||||
# - Mob: EP14_3_DEATH_B_MOB2
|
||||
# Sprite: WHISPER
|
||||
# - Mob: EP14_3_DEATH_B_MOB3
|
||||
# Sprite: DARK_LORD
|
||||
18
db/import-tmpl/skill_cast_db.txt
Normal file
18
db/import-tmpl/skill_cast_db.txt
Normal file
@@ -0,0 +1,18 @@
|
||||
// Skill Times Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
|
||||
//
|
||||
// CastingTime: time to cast this skill, in miliseconds
|
||||
// AfterCastActDelay: "normal" delay, character cannot use skills, in miliseconds
|
||||
// AfterCastWalkDleay: amount of time before character can move again, in miliseconds
|
||||
// Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data
|
||||
// Cool Down: amount of time until character can re-use this skill, in miliseconds
|
||||
// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
|
||||
//
|
||||
// On all fields you can use ':' as a delimiter for level-specific values.
|
||||
// For example:
|
||||
// - Original: 6,0,0,0,30000,0,1000
|
||||
// - Modified: 6,0,0,0,30000,0,1000:2500:3000:...
|
||||
// Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.
|
||||
|
||||
16
db/import-tmpl/skill_castnodex_db.txt
Normal file
16
db/import-tmpl/skill_castnodex_db.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
// <Skill id>,<Cast>,<Delay (optional)>
|
||||
//
|
||||
// Cast: 0 - everything affects the skill's cast time
|
||||
// 1 - skill's cast time is not affected by dex
|
||||
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
|
||||
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Delay: 0 - everything affects the skill's delay
|
||||
// 1 - skill's delay is not affected by dex
|
||||
// 2 - skill's delay is not affected by Magic Strings / Bragi
|
||||
// 4 - skill's delay is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Note: Values are bit fields, add them up to combine their effects.
|
||||
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
|
||||
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
|
||||
|
||||
52
db/import-tmpl/skill_copyable_db.txt
Normal file
52
db/import-tmpl/skill_copyable_db.txt
Normal file
@@ -0,0 +1,52 @@
|
||||
// Copyable Skills Database
|
||||
// List of skills able to be copied by Intimidate/Plagiarism and Reproduce.
|
||||
//
|
||||
// Sources:
|
||||
// http://irowiki.org/wiki/Intimidate
|
||||
// -> "Intimidate will copy any 2nd class skill"
|
||||
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
|
||||
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class,
|
||||
// but cannot reproduce transcendent skills"
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
|
||||
//
|
||||
// Option (bitmask) determines how a skill can be copied.
|
||||
// 1 = Plagiarism
|
||||
// 2 = Reproduce
|
||||
//
|
||||
// JobAllowed (bitmask) restricts copying the skill to certain classes.
|
||||
// By default, all jobs can copy the skill (0).
|
||||
// 1 = Rogue
|
||||
// 2 = Stalker
|
||||
// 4 = Shadow Chaser
|
||||
// 8 = Trans. Shadow Chaser
|
||||
// 16 = Baby Rouge
|
||||
// 32 = Baby Shadow Chaser
|
||||
//
|
||||
// RequirementRemoved (bitmask) removes requirements when casting a copied skill.
|
||||
// See 'skill_require_db.txt' for specific skill requirements.
|
||||
// 0 = uses original requirement(s)
|
||||
// 1 = hp
|
||||
// 2 = maxhptrigger
|
||||
// 4 = sp
|
||||
// 8 = hprate
|
||||
// 16 = sprate
|
||||
// 32 = zeny
|
||||
// 64 = weapon type
|
||||
// 128 = ammo (with the amount)
|
||||
// 256 = state
|
||||
// 512 = statuses
|
||||
// 1024 = spirit sphere
|
||||
// 2048 = items (with the amount)
|
||||
// 4096 = equipments
|
||||
//
|
||||
// Examples:
|
||||
// AS_SONICBLOW,2,63,64
|
||||
// Sonic Blow can be copied by all jobs with only Plagiarism.
|
||||
// To use the copied skill, a Katar is not needed (a Sonic Blow weapon type requirement).
|
||||
//
|
||||
// CR_ACIDDEMONSTRATION,3,10
|
||||
// Acid Demonstration can only be copied by Stalker/Trans. Shadow Chaser with Plagiarism or Reproduce.
|
||||
// This mode simulates the previous battle config, which allowed only Trans. classes to copy Trans. skills.
|
||||
|
||||
79
db/import-tmpl/skill_db.txt
Normal file
79
db/import-tmpl/skill_db.txt
Normal file
@@ -0,0 +1,79 @@
|
||||
//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
|
||||
// 01 ID
|
||||
// 02 range (combo skills do not check for range when used,
|
||||
// if range is < 5, the skill is considered melee-range)
|
||||
// 03 hit (8- repeated hitting, 6- single-hit)
|
||||
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
|
||||
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
|
||||
// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
|
||||
// -2 - use endowed element, -3 - use random element.)
|
||||
// 06 nk (skill damage properties):
|
||||
// 0x01 - No damage skill
|
||||
// 0x02 - Has splash area
|
||||
// 0x04 - Damage should be split among targets
|
||||
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
|
||||
// 0x10 - Skill ignores elemental adjustments
|
||||
// 0x20 - Skill ignores target's defense (misc type always ignores)
|
||||
// 0x40 - Skill ignores target's flee (magic type always ignores)
|
||||
// 0x80 - Skill ignores target's def cards
|
||||
// 07 splash/effect range
|
||||
// -1 - for screen-wide
|
||||
// 0 - no splash
|
||||
// all other values follow the formula: value * 2 + 1
|
||||
// 1 - 3x3
|
||||
// 2 - 5x5
|
||||
// 3 - 7x7
|
||||
// 08 MaxLv
|
||||
// 09 Number of hits (when positive, damage is increased by hits,
|
||||
// negative values just show number of hits without increasing total damage)
|
||||
// 10 Cast interrupted when hit?
|
||||
// 11 defense-reduction rate during cast.
|
||||
// 12 inf2 (skill information 2):
|
||||
// 0x00001 - quest skill
|
||||
// 0x00002 - npc skill
|
||||
// 0x00004 - wedding skill
|
||||
// 0x00008 - spirit skill
|
||||
// 0x00010 - guild skill
|
||||
// 0x00020 - song/dance
|
||||
// 0x00040 - ensemble skill
|
||||
// 0x00080 - trap
|
||||
// 0x00100 - skill that damages/targets yourself
|
||||
// 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill)
|
||||
// 0x00400 - usable only on party-members (and enemies if skill is offensive)
|
||||
// 0x00800 - usable only on guild-mates (and enemies if skill is offensive)
|
||||
// 0x01000 - disable usage on enemies (for non-offensive skills).
|
||||
// 0x02000 - available skill for SC_AUTOSHADOWSPELL
|
||||
// 0x04000 - chorus skill
|
||||
// 0x08000 - skill that ignore bg reduction
|
||||
// 0x10000 - skill that ignore gvg reduction
|
||||
// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
|
||||
// 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080)
|
||||
// 13 maxcount: max amount of skill instances to place on the ground when
|
||||
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
|
||||
// that attack using a path, this is the path length to be used.
|
||||
// 14 attack type (none, weapon, magic, misc)
|
||||
// 15 Blowcount (amount of tiles skill knockbacks)
|
||||
// 16 inf3 (skill information 3):
|
||||
// 0x00001 - skill ignores land protector
|
||||
// 0x00002 - free
|
||||
// 0x00004 - usable skills while hiding
|
||||
// 0x00008 - skill that can be use while in dancing state
|
||||
// 0x00010 - skill that could hit emperium
|
||||
// 0x00020 - skill ignores SC_STASIS
|
||||
// 0x00040 - skill blocked by kagehumi
|
||||
// 0x00080 - skill range affected by AC_VULTURE
|
||||
// 0x00100 - skill range affected by GS_SNAKEEYE
|
||||
// 0x00200 - skill range affected by NJ_SHADOWJUMP
|
||||
// 0x00400 - skill range affected by WL_RADIUS
|
||||
// 0x00800 - skill range affected by RA_RESEARCHTRAP
|
||||
// 0x01000 - skill that does not affect user that has NC_HOVERING active
|
||||
// 0x02000 - skill that can be using while riding warg
|
||||
// 0x04000 - skill that can be used while on Madogear
|
||||
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
|
||||
// 0x10000 - skill that affects hidden targets
|
||||
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
|
||||
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
|
||||
// 0x80000 - skill blocked by RA_WUGBITE
|
||||
// 17 Name
|
||||
// 18 Description
|
||||
|
||||
@@ -1,132 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Skill Database
|
||||
###########################################################################
|
||||
#
|
||||
# Skill Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Unique skill ID.
|
||||
# Name Skill Aegis name.
|
||||
# Description Skill description.
|
||||
# MaxLevel Max skill level.
|
||||
# Type Skill type. (Default: None)
|
||||
# TargetType Skill target type. (Default: Passive)
|
||||
# DamageFlags: Skill damage properties.
|
||||
# Flags: Skill information flags.
|
||||
# Range: Skill range. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Size Range at specific skill level.
|
||||
# Hit Skill hit type. (Default: Normal)
|
||||
# HitCount: Skill hit count. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Count Number of hits at specific skill level.
|
||||
# Element: Skill element. (Default: Neutral)
|
||||
# - Level Skill level.
|
||||
# Element Element at specific skill level.
|
||||
# SplashArea: Skill splash area of effect. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Area Splash area at specific skill level.
|
||||
# ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Max Active instances at specific skill level.
|
||||
# Knockback: Amount of tiles the skill knockbacks. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Knockback count at specific skill level.
|
||||
# CopyFlags: Determines if the skill is copyable. (Optional)
|
||||
# Skill: Type of skill that can copy.
|
||||
# RemoveRequirement: Remove a requirement type. (Optional)
|
||||
# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
|
||||
# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
|
||||
# Type: Type of NPC.
|
||||
# CastCancel Cancel cast when hit. (Default: true)
|
||||
# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
|
||||
# CastTime: Time to cast the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Cast time at specific skill level in milliseconds.
|
||||
# AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time After cast action delay at specific skill level in milliseconds.
|
||||
# AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time After cast walk delay at specific skill level in milliseconds.
|
||||
# Duration1: Duration of the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Skill duration at specific skill level in milliseconds.
|
||||
# Duration2: Duration of the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Skill duration at specific skill level in milliseconds.
|
||||
# Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Cooldown at specific skill level in milliseconds.
|
||||
# FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time After cast action delay at specific skill level in milliseconds.
|
||||
# CastTimeFlags: Effects of the skill's cast time. (Optional)
|
||||
# CastDelayFlags: Effects of the skill's delay. (Optional)
|
||||
# Requires: List of requirements to cast the skill. (Optional)
|
||||
# HpCost: HP required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount HP required at specific skill level.
|
||||
# SpCost: SP required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount SP required at specific skill level.
|
||||
# HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount HP rate required at specific skill level.
|
||||
# SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount SP rate required at specific skill level.
|
||||
# MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Maximum HP trigger required at specific skill level.
|
||||
# ZenyCost: Zeny required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Zeny required at specific skill level.
|
||||
# Weapon: Weapon required to cast. (Default: All)
|
||||
# Ammo: Ammo required to cast. (Default: None)
|
||||
# AmmoAmount: Ammo amount required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Ammo amount required at specific skill level.
|
||||
# State Special state required to cast. (Default: None)
|
||||
# Status: Status change required to cast. (Default: nullptr)
|
||||
# SphereCost: Spirit sphere required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Spirit sphere required at specific skill level.
|
||||
# ItemCost: Item required to cast. (Default: 0)
|
||||
# - Item Item name.
|
||||
# Amount Item amount.
|
||||
# Equipment: Equipped item required to cast. (Default: nullptr)
|
||||
# Unit: Skill unit values. (Optional)
|
||||
# Id Skill unit ID.
|
||||
# AlternateId: Alternate skill unit ID. (Default: 0)
|
||||
# Layout: Skill unit layout. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Size Unit layout at specific skill level.
|
||||
# Range: Skill unit range. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Size Unit range at specific skill level.
|
||||
# Interval Skill unit interval in milliseconds. (Default: 0)
|
||||
# Target Skill unit target type. (Default: All)
|
||||
# Flag: Skill unit flags. (Default: None)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: SKILL_DB
|
||||
Version: 1
|
||||
8
db/import-tmpl/skill_improvise_db.txt
Normal file
8
db/import-tmpl/skill_improvise_db.txt
Normal file
@@ -0,0 +1,8 @@
|
||||
// Improvise Database
|
||||
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,Rate
|
||||
//
|
||||
// - To remove entry by importing, put 0 on 'Rate'
|
||||
|
||||
28
db/import-tmpl/skill_nonearnpc_db.txt
Normal file
28
db/import-tmpl/skill_nonearnpc_db.txt
Normal file
@@ -0,0 +1,28 @@
|
||||
// Skill Distance-to-NPC Database
|
||||
// Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillName,AdditionalRange{,NPC Type}
|
||||
//
|
||||
// AdditionalRange:
|
||||
// Number of cells from an NPC where the skill can be cast.
|
||||
// If zero, this will read the splash range value from skill_db;
|
||||
// if that is also zero, range+layout's range from skill_unit_db will be used.
|
||||
//
|
||||
// NPC Type (bitmask):
|
||||
// 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
|
||||
//
|
||||
// Examples:
|
||||
// MG_SAFETYWALL,2
|
||||
// Safety Wall can't be placed within 2 ground cells of an NPC.
|
||||
// (MG_SAFETYWALL doesn't have splash, layout range, and range value,
|
||||
// so we must add the 'additional_range', or it will be pointless.)
|
||||
//
|
||||
// GS_DESPERADO,2
|
||||
// Desperado can't be casted if the caster is standing within 5 cells of an NPC.
|
||||
// (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
|
||||
//
|
||||
// SC_CHAOSPANIC,0,1
|
||||
// Chaos Panic can't be placed within 2 ground cells of a warp portal.
|
||||
// (Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)
|
||||
|
||||
33
db/import-tmpl/skill_require_db.txt
Normal file
33
db/import-tmpl/skill_require_db.txt
Normal file
@@ -0,0 +1,33 @@
|
||||
// Skill Requirements Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
|
||||
//
|
||||
// If HP/SPratecost is positive, it is a percent of your current life, otherwise it is a percent of your max life.
|
||||
//
|
||||
// Legend for 'RequiredState' field:
|
||||
// none = Nothing special
|
||||
// hidden = Requires on hidden status by using Hiding, Cloaking, or maybe Chasewalk
|
||||
// riding = Requires to ride either a peco or a dragon
|
||||
// falcon = Requires a Falcon
|
||||
// cart = Requires a Pushcart (for renewal can replace this state by SC_PUSH_CART in 'RequiredStatuses' field)
|
||||
// shield = Requires a 0,shield equipped
|
||||
// recover_weight_rate = Requires to be less than 50% weight
|
||||
// move_enable = Requires to be able to move
|
||||
// water = Requires to be standing on a water cell
|
||||
// dragon = Requires to ride a Dragon
|
||||
// warg = Requires a Warg
|
||||
// ridingwarg = Requires to ride a Warg
|
||||
// mado = Requires to have an active mado
|
||||
// elementalspirit = Requires to have an Elemental Spirit summoned.
|
||||
// peco = Requires riding a peco
|
||||
//
|
||||
// 'RequiredStatuses'
|
||||
// Fill the value only with SC_STATUS (see db/const.txt for more details)
|
||||
// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
|
||||
// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
|
||||
// Use any number or SC_ALL will disable status requirements
|
||||
// 'RequiredEquipment'
|
||||
// Specified equipment to be equipped. For multiple values, use : as delimiter.
|
||||
// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)
|
||||
|
||||
29
db/import-tmpl/skill_unit_db.txt
Normal file
29
db/import-tmpl/skill_unit_db.txt
Normal file
@@ -0,0 +1,29 @@
|
||||
// Skill Unit Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
|
||||
//
|
||||
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
|
||||
// target = friend (party +guildmates +neutral players) / party / guild
|
||||
// ally (party +guildmates) / all / enemy
|
||||
// flag 0x0001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
|
||||
// 0x0002(UF_NOREITERRATION) Spell cannot be stacked
|
||||
// 0x0004(UF_NOFOOTSET) Spell cannot be cast near/on targets
|
||||
// 0x0008(UF_NOOVERLAP) Spell effects do not overlap
|
||||
// 0x0010(UF_PATHCHECK) Only cells with a shootable path will be placed
|
||||
// 0x0020(UF_NOPC) Spell cannot affect players.
|
||||
// 0x0040(UF_NOMOB) Spell cannot affect mobs.
|
||||
// 0x0080(UF_SKILL) Spell CAN affect skills.
|
||||
// 0x0100(UF_DANCE) Dance skill
|
||||
// 0x0200(UF_ENSEMBLE) Ensemble skill
|
||||
// 0x0400(UF_SONG) Song skill
|
||||
// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
|
||||
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
|
||||
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
|
||||
//
|
||||
// Notes:
|
||||
// 0x89,0x8a,0x8b without indication
|
||||
//
|
||||
// u1 u2 lay r intr target flag
|
||||
//
|
||||
|
||||
9
db/import-tmpl/spellbook_db.txt
Normal file
9
db/import-tmpl/spellbook_db.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
// Reading Spellbook Preserve Points Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,PreservePoints,Required Book
|
||||
//
|
||||
// NOTE:
|
||||
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
|
||||
// - To remove entry by importing, put 0 for 'PreservePoints'
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Reading Spellbook Database
|
||||
###########################################################################
|
||||
#
|
||||
# Reading Spellbook Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill that is usable through a Spellbook.
|
||||
# Book Book item required to cast skill.
|
||||
# PreservePoints Amount of points required to preserve the skill into the book.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: READING_SPELLBOOK_DB
|
||||
Version: 1
|
||||
@@ -1,37 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/re/improvise_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/improvise_db.yml
|
||||
31
db/magicmushroom_db.txt
Normal file
31
db/magicmushroom_db.txt
Normal file
@@ -0,0 +1,31 @@
|
||||
// Magic Mushroom Database
|
||||
// List of skills that are randomly used through Magic Mushroom status change.
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID{,RemoveFlag}
|
||||
//
|
||||
// - To remove entry by importing, put 1 value on 'RemoveFlag'
|
||||
|
||||
7 //SM_MAGNUM
|
||||
8 //SM_ENDURE
|
||||
10 //MG_SIGHT
|
||||
24 //AL_RUWACH
|
||||
32 //AL_CRUCIS
|
||||
33 //AL_ANGELUS
|
||||
45 //AC_CONCENTRATION
|
||||
61 //KN_AUTOCOUNTER
|
||||
74 //PR_MAGNIFICAT
|
||||
110 //BS_HAMMERFALL
|
||||
114 //BS_MAXIMIZE
|
||||
142 //NV_FIRSTAID
|
||||
150 //TF_BACKSLIDING
|
||||
151 //TF_PICKSTONE
|
||||
157 //MG_ENERGYCOAT
|
||||
249 //CR_AUTOGUARD
|
||||
256 //CR_PROVIDENCE
|
||||
261 //MO_CALLSPIRITS
|
||||
270 //MO_EXPLOSIONSPIRITS
|
||||
326 //DC_SCREAM
|
||||
500 //GS_GLITTERING
|
||||
527 //NJ_TATAMIGAESHI
|
||||
531 //NJ_UTSUSEMI
|
||||
@@ -1,36 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Magic Mushroom Database
|
||||
###########################################################################
|
||||
#
|
||||
# Magic Mushroom Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Magic Mushroom.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MAGIC_MUSHROOM_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/re/magicmushroom_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/magicmushroom_db.yml
|
||||
44
db/mob_avail.txt
Normal file
44
db/mob_avail.txt
Normal file
@@ -0,0 +1,44 @@
|
||||
// Mob Availability and Alias Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// MobID,SpriteID{,Equipment}
|
||||
//
|
||||
// 01. MobID Mob ID to change.
|
||||
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
|
||||
// If 0, the mob becomes unavailable for use.
|
||||
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
|
||||
//
|
||||
// To disguise a mob as a player:
|
||||
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
|
||||
//
|
||||
// SpriteID is a job class value.
|
||||
// Weapon and Shield uses Item ID, while Head uses View ID.
|
||||
// Option for carts only works if you compiled your server for a packet version before 2012-02-01
|
||||
|
||||
//1002,1039 // Poring - Baphomet
|
||||
//1970,1002,10013 // Displays a Poring with a backpack
|
||||
|
||||
// Easter Event Monsters
|
||||
//1920,1047,0
|
||||
//1921,1093,0
|
||||
|
||||
// rAthena Dev Team
|
||||
// Valaris
|
||||
//1900,4013,1,1,1,1254,0,67,12,54,16,1
|
||||
// Valaris Worshiper
|
||||
//1901,6,1,1,1,1219,2101,67,12,54,0,1
|
||||
// MC Cameri
|
||||
//1902,14,1,6,6,1101,2105,0,0,0,32,3
|
||||
// Poki#3
|
||||
//1903,4012,1,21,0,1720,0,102,184,57,16,0
|
||||
// Sentry
|
||||
//1904,1286,0
|
||||
|
||||
// iRO Halloween Event 2008
|
||||
//3000,1015,0
|
||||
//3001,1036,0
|
||||
//3002,1298,0
|
||||
|
||||
// iRO Halloween Event 2009
|
||||
//3014,1179,0
|
||||
//3015,1272,0
|
||||
@@ -19,7 +19,7 @@
|
||||
14#0xFF0000#This is how you attack? Watch and learn, weaklings!
|
||||
15#0xFF0000#It's time to finish the game!
|
||||
16#0xFF0000#Oh, you're stronger than I thought!
|
||||
17#0xFF0000#No, this can't be happening! I'm Satan Morocc, Demon King of Destruction!
|
||||
17#0xFF0000#No, this can't be happening! I'm Satan Morroc, Demon King of Destruction!
|
||||
18#0xFF0000#I can never die! I'll be coming back for you!
|
||||
19#0xFF0000#I was born to conquer this world! None shall stop me!
|
||||
20#0xFF0000#Your days are numbered!
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Abracadabra Database
|
||||
###########################################################################
|
||||
#
|
||||
# Abracadabra Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Abracadabra.
|
||||
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
|
||||
# - Level Skill level.
|
||||
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ABRA_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: SA_TAMINGMONSTER
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 50
|
||||
- Level: 2
|
||||
Probability: 100
|
||||
- Level: 3
|
||||
Probability: 150
|
||||
- Level: 4
|
||||
Probability: 200
|
||||
- Level: 5
|
||||
Probability: 250
|
||||
- Level: 6
|
||||
Probability: 300
|
||||
- Level: 7
|
||||
Probability: 350
|
||||
- Level: 8
|
||||
Probability: 400
|
||||
- Level: 9
|
||||
Probability: 450
|
||||
- Level: 10
|
||||
Probability: 500
|
||||
@@ -452,7 +452,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 120061
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Juno Field Exploration"
|
||||
Name: "Yuno Field Exploration"
|
||||
#Reward:
|
||||
# ItemID: 22876
|
||||
Score: 10
|
||||
@@ -704,7 +704,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 120103
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Kunlun Field Exploration"
|
||||
Name: "Gonryun Field Exploration"
|
||||
#Reward:
|
||||
# ItemID: 22876
|
||||
Score: 10
|
||||
@@ -890,7 +890,7 @@ Body:
|
||||
Score: 20
|
||||
- ID: 120134
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Kunlun Dungeon Exploration"
|
||||
Name: "Gonryun Dungeon Exploration"
|
||||
#Reward:
|
||||
# ItemID: 22876
|
||||
Score: 20
|
||||
@@ -1000,7 +1000,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 127005
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Juno Contribution"
|
||||
Name: "Yuno Contribution"
|
||||
Map: "yuno"
|
||||
Target:
|
||||
- Id: 0
|
||||
@@ -1564,7 +1564,7 @@ Body:
|
||||
Score: 20
|
||||
- ID: 129008
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Rune-Midgarts Explorer"
|
||||
Name: "Rune Midgard Explorer"
|
||||
Dependent:
|
||||
- Id: 129001
|
||||
- Id: 129002
|
||||
@@ -1578,7 +1578,7 @@ Body:
|
||||
Score: 50
|
||||
- ID: 129009
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Juno Explorer"
|
||||
Name: "Yuno Explorer"
|
||||
Dependent:
|
||||
- Id: 120052
|
||||
- Id: 120053
|
||||
@@ -2520,13 +2520,11 @@ Body:
|
||||
Score: 20
|
||||
- ID: 240000
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "First Login after the introduction of Achievement Tasks"
|
||||
Name: "Complete challenges after first introduction"
|
||||
Score: 10
|
||||
Condition: " true "
|
||||
- ID: 240001
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 1"
|
||||
Condition: " AchievementLevel >= 1 "
|
||||
Reward:
|
||||
ItemID: 644
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
@@ -2534,7 +2532,6 @@ Body:
|
||||
- ID: 240002
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 2"
|
||||
Condition: " AchievementLevel >= 2 "
|
||||
Dependent:
|
||||
- Id: 240001
|
||||
Reward:
|
||||
@@ -2544,7 +2541,6 @@ Body:
|
||||
- ID: 240003
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 3"
|
||||
Condition: " AchievementLevel >= 3 "
|
||||
Dependent:
|
||||
- Id: 240002
|
||||
Reward:
|
||||
@@ -2554,7 +2550,6 @@ Body:
|
||||
- ID: 240004
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 4"
|
||||
Condition: " AchievementLevel >= 4 "
|
||||
Dependent:
|
||||
- Id: 240003
|
||||
Reward:
|
||||
@@ -2564,7 +2559,6 @@ Body:
|
||||
- ID: 240005
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 5"
|
||||
Condition: " AchievementLevel >= 5 "
|
||||
Dependent:
|
||||
- Id: 240004
|
||||
Reward:
|
||||
@@ -2574,7 +2568,6 @@ Body:
|
||||
- ID: 240006
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 6"
|
||||
Condition: " AchievementLevel >= 6 "
|
||||
Dependent:
|
||||
- Id: 240005
|
||||
Reward:
|
||||
@@ -2584,7 +2577,6 @@ Body:
|
||||
- ID: 240007
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 7"
|
||||
Condition: " AchievementLevel >= 7 "
|
||||
Dependent:
|
||||
- Id: 240006
|
||||
Reward:
|
||||
@@ -2594,7 +2586,6 @@ Body:
|
||||
- ID: 240008
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 8"
|
||||
Condition: " AchievementLevel >= 8 "
|
||||
Dependent:
|
||||
- Id: 240007
|
||||
Reward:
|
||||
@@ -2604,7 +2595,6 @@ Body:
|
||||
- ID: 240009
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 9"
|
||||
Condition: " AchievementLevel >= 9 "
|
||||
Dependent:
|
||||
- Id: 240008
|
||||
Reward:
|
||||
@@ -2614,7 +2604,6 @@ Body:
|
||||
- ID: 240010
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 10"
|
||||
Condition: " AchievementLevel >= 10 "
|
||||
Dependent:
|
||||
- Id: 240009
|
||||
Reward:
|
||||
@@ -2625,7 +2614,6 @@ Body:
|
||||
- ID: 240011
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 11"
|
||||
Condition: " AchievementLevel >= 11 "
|
||||
Dependent:
|
||||
- Id: 240010
|
||||
Reward:
|
||||
@@ -2635,7 +2623,6 @@ Body:
|
||||
- ID: 240012
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 12"
|
||||
Condition: " AchievementLevel >= 12 "
|
||||
Dependent:
|
||||
- Id: 240011
|
||||
Reward:
|
||||
@@ -2645,7 +2632,6 @@ Body:
|
||||
- ID: 240013
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 13"
|
||||
Condition: " AchievementLevel >= 13 "
|
||||
Dependent:
|
||||
- Id: 240012
|
||||
Reward:
|
||||
@@ -2655,7 +2641,6 @@ Body:
|
||||
- ID: 240014
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 14"
|
||||
Condition: " AchievementLevel >= 14 "
|
||||
Dependent:
|
||||
- Id: 240013
|
||||
Reward:
|
||||
@@ -2665,7 +2650,6 @@ Body:
|
||||
- ID: 240015
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 15"
|
||||
Condition: " AchievementLevel >= 15 "
|
||||
Dependent:
|
||||
- Id: 240014
|
||||
Reward:
|
||||
@@ -2675,7 +2659,6 @@ Body:
|
||||
- ID: 240016
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 16"
|
||||
Condition: " AchievementLevel >= 16 "
|
||||
Dependent:
|
||||
- Id: 240015
|
||||
Reward:
|
||||
@@ -2685,7 +2668,6 @@ Body:
|
||||
- ID: 240017
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 17"
|
||||
Condition: " AchievementLevel >= 17 "
|
||||
Dependent:
|
||||
- Id: 240016
|
||||
Reward:
|
||||
@@ -2695,7 +2677,6 @@ Body:
|
||||
- ID: 240018
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 18"
|
||||
Condition: " AchievementLevel >= 18 "
|
||||
Dependent:
|
||||
- Id: 240017
|
||||
Reward:
|
||||
@@ -2705,7 +2686,6 @@ Body:
|
||||
- ID: 240019
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 19"
|
||||
Condition: " AchievementLevel >= 19 "
|
||||
Dependent:
|
||||
- Id: 240018
|
||||
Reward:
|
||||
@@ -2715,7 +2695,6 @@ Body:
|
||||
- ID: 240020
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 20"
|
||||
Condition: " AchievementLevel >= 20 "
|
||||
Dependent:
|
||||
- Id: 240019
|
||||
Reward:
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Pre-Renewal Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_LEVEL_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Level: 1
|
||||
Points: 18
|
||||
- Level: 2
|
||||
Points: 49
|
||||
- Level: 3
|
||||
Points: 98
|
||||
- Level: 4
|
||||
Points: 171
|
||||
- Level: 5
|
||||
Points: 306
|
||||
- Level: 6
|
||||
Points: 410
|
||||
- Level: 7
|
||||
Points: 550
|
||||
- Level: 8
|
||||
Points: 728
|
||||
- Level: 9
|
||||
Points: 942
|
||||
- Level: 10
|
||||
Points: 1247
|
||||
- Level: 11
|
||||
Points: 1504
|
||||
- Level: 12
|
||||
Points: 1804
|
||||
- Level: 13
|
||||
Points: 2152
|
||||
- Level: 14
|
||||
Points: 2550
|
||||
- Level: 15
|
||||
Points: 3070
|
||||
- Level: 16
|
||||
Points: 3522
|
||||
- Level: 17
|
||||
Points: 4030
|
||||
- Level: 18
|
||||
Points: 4592
|
||||
- Level: 19
|
||||
Points: 5210
|
||||
- Level: 20
|
||||
Points: 5980
|
||||
@@ -436,7 +436,7 @@
|
||||
1085,Mage_Test_2,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1086,Mage_Test_3,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1087,Mage_Test_4,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1088,Morocc_Potion,Morocc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1088,Morocc_Potion,Morroc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1089,Payon_Potion,Payon Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1090,Mage_Test_Etc,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1091,Merchant_Box_Etc,Delivery Box,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
@@ -742,8 +742,8 @@
|
||||
1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5; },{},{}
|
||||
1471,Hell_Fire,Hellfire,5,20,,3500,200,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3; },{},{}
|
||||
// 2-Handed Staffs
|
||||
1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,23,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; },{},{}
|
||||
1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,23,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; },{},{}
|
||||
1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; },{},{}
|
||||
1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,10,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; },{},{}
|
||||
// 2-Handed Spears
|
||||
1474,Gae_Bolg,Gae Bolg,5,20,,2000,160,,3,0,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
|
||||
1475,Horseback_Lance,Equestrian's Spear,5,20,,3700,200,,4,0,0x00004082,7,2,34,4,75,1,5,{},{},{}
|
||||
@@ -2572,7 +2572,7 @@
|
||||
5389,Angel_Spirit,Angel Spirit,4,20,,200,,0,,0,0xFFFFFFFF,7,2,512,,30,0,394,{ bonus bStr,2; bonus bHit,15; },{},{}
|
||||
5390,Santa_Hat_2,Frozen Twin Pompom,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus2 bResEff, Eff_Freeze, 3000; },{},{}
|
||||
5391,Toast_C,Toast,4,20,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
|
||||
5392,Louyang_Cap,Luoyang NewYear Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
|
||||
5392,Louyang_Cap,Louyang NewYear Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
|
||||
5393,Valentine_Hat,Love Valentine's Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,0,397,{ bonus bMaxSPrate, 7; bonus bMaxHPrate, 7; },{},{}
|
||||
5394,Bubblegum_Lower,Bubblegum,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,0,{},{},{}
|
||||
5395,Tiraya_Bonnet,Striped Hat,4,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{}
|
||||
@@ -3067,7 +3067,7 @@
|
||||
6026,Marriage_Covenant,Written Oath Of Marriage,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6027,Crystal_Of_Feardoom,Crystal Of Feardom,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6028,Seal_Scroll,Sealed Scroll,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6029,Morocc_Tracing_Log,Morocc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6029,Morocc_Tracing_Log,Morroc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6030,Glitering_PaperA,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6031,Glitering_PaperB,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6032,Horn_Of_Hilsrion,Horn of Hillslion,3,500,,10,,,,,,,,,,,,,{},{},{}
|
||||
@@ -3771,7 +3771,7 @@
|
||||
7332,Slate,Complete Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7333,Piece_Of_Slate_1,Prontera Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7334,Piece_Of_Slate_2,Payon Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7335,Piece_Of_Slate_3,Morocc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7335,Piece_Of_Slate_3,Morroc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7336,Piece_Of_Slate_4,Geffen Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7337,Eye_Of_Hellion,Eye of Hellion,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7338,RO_Transportation_Card,One-way Ticket,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -3968,11 +3968,11 @@
|
||||
7529,Stolen_Sandals,Stolen Sandal,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7530,Travel_Brochure_01,Travel Brochure [Amatsu],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7531,Travel_Brochure_02,Travel Brochure [Kunlun],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7532,Travel_Brochure_03,Travel Brochure [Luoyang],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7532,Travel_Brochure_03,Travel Brochure [Louyang],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7533,Travel_Brochure_04,Travel Brochure [Ayothaya],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7534,Photo_Album_01,Amatsu Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7535,Photo_Album_02,Kunlun Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7536,Photo_Album_03,Luoyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7536,Photo_Album_03,Louyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7537,Photo_Album_04,Ayothaya Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7538,Sifted_Sand,Sand for Work,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7539,Poring_Coin,Poring Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -4616,7 +4616,7 @@
|
||||
12046,Int_Dish01,Grape Juice Herbal Tea,0,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,1; percentheal 0,5; },{},{}
|
||||
12047,Int_Dish02,Autumn Red Tea,0,4000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,2; percentheal 0,5; },{},{}
|
||||
12048,Int_Dish03,Honey Herbal Tea,0,6000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,3; percentheal 0,5; },{},{}
|
||||
12049,Int_Dish04,Morocc Fruit Wine,0,8000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
|
||||
12049,Int_Dish04,Morroc Fruit Wine,0,8000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
|
||||
12050,Int_Dish05,Mastela Fruit Wine,0,10000,,400,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,5; percentheal 0,10; },{},{}
|
||||
12051,Vit_Dish01,Steamed Crab Nippers,0,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFOOD,1200000,1; percentheal 5,0; },{},{}
|
||||
12052,Vit_Dish02,Assorted Seafood,0,4000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFOOD,1200000,2; percentheal 5,0; },{},{}
|
||||
@@ -4885,7 +4885,7 @@
|
||||
12317,Powder_Snow,Snow Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12318,Little_Heart,Small Hearts,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12319,Strawberry_Cake,Rune Strawberry Cake,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,600000,5; sc_start SC_MATKPOTION,600000,5; },{},{}
|
||||
12320,Pineapple_Juice,Schwarzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
|
||||
12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
|
||||
12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCCRI,600000,7; },{},{}
|
||||
12322,Chocolate_Pie,Chocolate Pie,0,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,5; },{},{}
|
||||
12323,N_Fly_Wing,Novice Fly Wing,11,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
|
||||
@@ -5017,7 +5017,7 @@
|
||||
12449,F_Luk_Dish10_,F Luk Dish10,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12450,F_Vit_Dish10_,F Vit Dish10,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12451,F_WOB_Rune,F WOB Rune,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12452,F_WOB_Schwaltz,F WOB Schwarz,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12452,F_WOB_Schwaltz,F WOB Schwaltz,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12453,F_WOB_Rachel,F WOB Rachel,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12454,F_WOB_Local,F WOB Local,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12456,F_Greed_Scroll,F Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
7332,507,100 // Complete Tablet
|
||||
7333,507,100 // Prontera Tablet
|
||||
7334,507,100 // Payon Tablet
|
||||
7335,507,100 // Morocc Tablet
|
||||
7335,507,100 // Morroc Tablet
|
||||
7336,507,100 // Geffen Tablet
|
||||
7339,507,100 // Commemorative Travel Card
|
||||
5132,472,100 // Angeling Hat
|
||||
@@ -113,7 +113,7 @@
|
||||
7341,507,100 // Old Pendant
|
||||
|
||||
// Lighthalzen Quest items
|
||||
// * Schwarzwald Trilogy Quest items
|
||||
// * Schwartzvalt Trilogy Quest items
|
||||
7342,507,100 // File Folder
|
||||
7343,507,100 // Sealed File Folder
|
||||
7344,507,100 // Shinokas Case File
|
||||
@@ -129,11 +129,11 @@
|
||||
// "2006 USA 3rd Anniversary" related items
|
||||
7530,507,100 // Travel Brochure [Amatsu]
|
||||
7531,507,100 // Travel Brochure [Kunlun]
|
||||
7532,507,100 // Travel Brochure [Luoyang]
|
||||
7532,507,100 // Travel Brochure [Louyang]
|
||||
7533,507,100 // Travel Brochure [Ayothaya]
|
||||
7534,507,100 // Amatsu Completed Photo Album
|
||||
7535,507,100 // Kunlun Completed Photo Album
|
||||
7536,507,100 // Luoyang Completed Photo Album
|
||||
7536,507,100 // Louyang Completed Photo Album
|
||||
7537,507,100 // Ayothaya Completed Photo Album
|
||||
|
||||
// Poring Coin items
|
||||
@@ -332,7 +332,7 @@
|
||||
// Taiwan ???
|
||||
2713,507,100 // Certificate
|
||||
|
||||
// Satan Morocc
|
||||
// Satan Morroc
|
||||
7820,507,100 // Piece of Morocc Skin
|
||||
|
||||
// Vietnam Independence Day
|
||||
|
||||
@@ -436,10 +436,10 @@ MOBG_Branch_Of_Dead_Tree,1881,Les,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1882,Baba-Yaga,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1883,Uzhas,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1884,Mavka,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1974,Banshee Master,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1975,Beholder Master,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1976,Cobalt Mineral,71428
|
||||
|
||||
@@ -519,7 +519,7 @@
|
||||
|
||||
1511,AMON_RA,Amon Ra,Amon Ra,88,1214138,0,87264,35891,3,1647,2576,26,52,0,1,90,124,74,45,14,12,2,7,62,0x6280084,170,854,2016,480,43632,607,5500,608,3500,732,5500,5053,150,2615,50,7211,7760,985,3880,616,400,1552,10,607,3000,0,0,0,0,4236,1
|
||||
|
||||
// Luoyang
|
||||
// Louyang
|
||||
1512,HYEGUN,Hyegun,Yao Jun,56,9981,0,2199,1022,1,710,1128,12,10,60,40,36,10,73,15,10,12,1,1,49,0x3885,180,890,1320,720,0,0,0,0,0,0,0,7054,3880,609,100,985,10,2406,1,7277,300,0,0,0,0,0,0,0,0,4328,1
|
||||
1513,CIVIL_SERVANT,Civil Servant,Mao Guai,62,14390,0,4023,2750,2,650,1010,42,5,58,15,20,60,80,50,10,12,1,2,44,0x3885,200,1257,528,432,0,0,0,0,0,0,0,7262,4171,7263,2000,606,10,1023,100,693,100,0,0,0,0,0,0,0,0,4202,1
|
||||
1514,DANCING_DRAGON,Dancing Dragon,Zhu Po Long,54,9136,0,3030,769,2,550,789,39,10,55,62,55,25,72,22,10,12,1,9,44,0x83,160,600,840,504,0,0,0,0,0,0,0,7266,4365,7265,3000,7268,800,1036,1000,7038,3000,0,0,0,0,0,0,0,0,4272,1
|
||||
@@ -959,17 +959,17 @@
|
||||
1914,OBJ_A2,Blue Crystal,Blue Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1915,OBJ_B2,Pink Crystal,Pink Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// Satan Morocc
|
||||
1916,MOROCC,Satan Morocc,Satan Morocc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1917,MOROCC_,Wounded Morocc,Wounded Morocc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1918,MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
1919,MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
|
||||
1920,MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
|
||||
1921,MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
|
||||
1922,G_MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1923,G_MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1924,G_MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1925,G_MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
// Satan Morroc
|
||||
1916,MOROCC,Satan Morroc,Satan Morroc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1917,MOROCC_,Wounded Morroc,Wounded Morroc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1918,MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
1919,MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
|
||||
1920,MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
|
||||
1921,MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
|
||||
1922,G_MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1923,G_MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1924,G_MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1925,G_MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
// God Item Creation (WoE SE); Catacombs
|
||||
1926,JAKK_H,Jakk,Jakk,38,300,0,0,0,1,5,10,5,30,1,38,38,43,75,45,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,1062,3000,1062,3000,0,0,535,3000,535,3000,535,3000,0,0,0,0,0,0,0,0
|
||||
1927,WHISPER_H,Whisper,Whisper,34,100,0,0,0,1,5,10,0,45,1,51,14,0,60,0,10,12,0,6,68,0x2003095,150,1960,960,504,0,0,0,0,0,0,0,1059,5000,1059,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
@@ -21,7 +21,3 @@ RC2_GVG,1143,1905,1906,1907
|
||||
RC2_BATTLEFIELD,1906,1909,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946
|
||||
// Manuk
|
||||
RC2_MANUK,1986,1987,1988,1989,1990,1997,1998,1999
|
||||
// Splendide
|
||||
RC2_SPLENDIDE,1991,1992,1993,1994,1995
|
||||
|
||||
@@ -4854,206 +4854,206 @@
|
||||
|
||||
1904,Bomb Poring@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,always,0,,,,,,,
|
||||
|
||||
// Satan Morocc (12.1)
|
||||
// Satan Morroc (12.1)
|
||||
//5% HP - Dragon Fear
|
||||
1916,Satan Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
//10% HP - Talk
|
||||
1916,Satan Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
//30% HP - Earthquake Combo
|
||||
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
//40% HP - Mixed Combo
|
||||
1916,Satan Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
//50% HP - Vampire Combo
|
||||
1916,Satan Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
//60% HP - Hell Combo
|
||||
1916,Satan Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
//80% HP - Magic Combo
|
||||
1916,Satan Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1916,Satan Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1916,Satan Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
//5% HP - Dragon Fear
|
||||
1917,Wounded Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
//10% HP - Talk
|
||||
1917,Wounded Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
//30% HP - Earthquake Combo
|
||||
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
//40% HP - Mixed Combo
|
||||
1917,Wounded Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
//50% HP - Vampire Combo
|
||||
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
//60% HP - Hell Combo
|
||||
1917,Wounded Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
//80% HP - Magic Combo
|
||||
1917,Wounded Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1917,Wounded Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
1918,Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1920,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
|
||||
1922,Incarnation of Morocc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1923,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1924,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1917,Wounded Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1917,Wounded Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
1918,Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1920,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
|
||||
1922,Incarnation of Morroc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1923,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1924,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1927,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
1927,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
1927,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
|
||||
//--------------------LEVEL 4-----------
|
||||
|
||||
//-- Morocc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
|
||||
//-- Morroc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
|
||||
70,12049,14,0,0,7475,0,578,10,568,4,582,10,970,2,514,5
|
||||
//-- Seasoned Jellyfish <-- 30 Tentacle, 10 White Herb, 10 Soft Blade Grass, 1 Old Frying Pan, 20 Squid Ink
|
||||
71,12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20
|
||||
|
||||
@@ -29,11 +29,11 @@
|
||||
1101,0,1164,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Sphinx Dungeon!"
|
||||
1102,0,1194,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
|
||||
1103,0,1213,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
|
||||
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
|
||||
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
|
||||
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
|
||||
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
|
||||
1106,0,1375,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
|
||||
1107,0,1403,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
|
||||
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
|
||||
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
|
||||
|
||||
// Ropewa & Yuridi Quest
|
||||
1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ropewa & Yuridi - Survivors of the Labyrinth"
|
||||
@@ -1416,10 +1416,10 @@
|
||||
8120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
|
||||
8121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
|
||||
8122,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bruspetti's resting place"
|
||||
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
|
||||
8128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
|
||||
8129,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
|
||||
@@ -1783,7 +1783,7 @@
|
||||
|
||||
10102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of the sphinx dungeon"
|
||||
10103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Glast heim"
|
||||
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Juno"
|
||||
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Yuno"
|
||||
10105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of a clock tower"
|
||||
10106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of localizing "
|
||||
10107,0,1164,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Sphinx dungeon - Requiem"
|
||||
|
||||
1977
db/pre-re/skill_cast_db.txt
Normal file
1977
db/pre-re/skill_cast_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
78
db/pre-re/skill_castnodex_db.txt
Normal file
78
db/pre-re/skill_castnodex_db.txt
Normal file
@@ -0,0 +1,78 @@
|
||||
// <Skill id>,<Cast>,<Delay (optional)>
|
||||
//
|
||||
// Cast: 0 - everything affects the skill's cast time
|
||||
// 1 - skill's cast time is not affected by dex
|
||||
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
|
||||
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Delay: 0 - everything affects the skill's delay
|
||||
// 1 - skill's delay is not affected by dex
|
||||
// 2 - skill's delay is not affected by Magic Strings / Bragi
|
||||
// 4 - skill's delay is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Note: Values are bit fields, add them up to combine their effects.
|
||||
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
|
||||
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
|
||||
|
||||
136,0,2 //AS_SONICBLOW
|
||||
263,0,2 //MO_TRIPLEATTACK
|
||||
272,0,2 //MO_CHAINCOMBO
|
||||
273,0,2 //MO_COMBOFINISH
|
||||
336,1 //WE_CALLPARTNER
|
||||
366,7 //HW_MAGICPOWER
|
||||
370,1 //CH_PALMSTRIKE
|
||||
371,0,2 //CH_TIGERFIST
|
||||
372,0,2 //CH_CHAINCRUSH
|
||||
394,0,2 //CG_ARROWVULCAN
|
||||
403,3 //PF_MEMORIZE
|
||||
408,1 //WE_BABY
|
||||
409,1 //WE_CALLPARENT
|
||||
410,1 //WE_CALLBABY
|
||||
482,1 //PF_DOUBLECASTING
|
||||
462,1 //SL_KAIZEL
|
||||
496,1 //AM_TWILIGHT1
|
||||
497,1 //AM_TWILIGHT2
|
||||
498,1 //AM_TWILIGHT3
|
||||
512,3 //GS_TRACKING
|
||||
1014,1 //PR_REDEMPTIO
|
||||
|
||||
2012,7 //RK_CRUSHSTRIKE
|
||||
2013,7 //RK_REFRESH
|
||||
2014,7 //RK_GIANTGROWTH
|
||||
2015,7 //RK_STONEHARDSKIN
|
||||
2022,0,2 //GC_CROSSIMPACT
|
||||
2032,7 //GC_POISONSMOKE
|
||||
2234,7 //RA_FEARBREEZE
|
||||
//2267,7 //NC_SELFDESTRUCTION
|
||||
2268,7 //NC_SHAPESHIFT
|
||||
//2270,7 //NC_INFRAREDSCAN
|
||||
2271,7 //NC_ANALYZE
|
||||
2281,7 //NC_SILVERSNIPER
|
||||
2282,7 //NC_MAGICDECOY
|
||||
2313,7 //LG_FORCEOFVANGUARD
|
||||
2462,7 //SO_EL_ANALYSIS
|
||||
|
||||
2534,7,7 //RETURN_TO_ELDICASTES
|
||||
2536,7,7 //ALL_GUARDIAN_RECALL
|
||||
2537,0,7 //ALL_ODINS_POWER
|
||||
|
||||
5067,7,7 //ALL_EQSWITCH
|
||||
|
||||
// Mercenary Skills
|
||||
8214,7 //MA_CHARGEARROW
|
||||
8215,7 //MA_SHARPSHOOTING
|
||||
8217,7 //ML_BRANDISHSPEAR
|
||||
8218,7 //ML_SPIRALPIERCE
|
||||
8221,7 //ML_DEVOTION
|
||||
8222,7 //MER_MAGNIFICAT
|
||||
8225,7 //MER_CRASH
|
||||
8234,7 //MER_DECAGI
|
||||
8235,7 //MER_SCAPEGOAT
|
||||
8238,7 //MER_KYRIE
|
||||
8240,7 //MER_INCAGI
|
||||
|
||||
// Guild Skills
|
||||
10010,3 //GD_BATTLEORDER
|
||||
10011,3 //GD_REGENERATION
|
||||
10012,6 //GD_RESTORE
|
||||
10013,7 //GD_EMERGENCYCALL
|
||||
1564
db/pre-re/skill_db.txt
Normal file
1564
db/pre-re/skill_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
33641
db/pre-re/skill_db.yml
33641
db/pre-re/skill_db.yml
File diff suppressed because it is too large
Load Diff
1095
db/pre-re/skill_require_db.txt
Normal file
1095
db/pre-re/skill_require_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -2404,8 +2404,8 @@
|
||||
4054,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4054,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4054,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4054,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4054,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4054,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4054,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4054,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4054,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4054,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -2464,14 +2464,14 @@
|
||||
4055,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4055,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4055,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4055,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4055,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4055,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Regular)
|
||||
@@ -2519,7 +2519,7 @@
|
||||
4056,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4056,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4056,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4056,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4056,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4056,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4056,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4056,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -2566,7 +2566,7 @@
|
||||
4057,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
|
||||
4057,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
|
||||
4057,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4057,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4057,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4057,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4057,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4057,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
@@ -2577,7 +2577,7 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4057,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
@@ -2630,7 +2630,7 @@
|
||||
4058,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4058,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4058,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4058,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4058,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4058,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4058,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4058,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -2648,7 +2648,7 @@
|
||||
4058,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4058,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4058,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4058,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4058,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4058,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4058,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -2691,7 +2691,7 @@
|
||||
4059,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4059,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4059,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4059,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4059,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4059,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4059,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4059,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
@@ -2736,8 +2736,8 @@
|
||||
4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
4060,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4060,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4060,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4060,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4060,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4060,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4060,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4060,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4060,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -2802,14 +2802,14 @@
|
||||
4061,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4061,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4061,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4061,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4061,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4061,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Trans)
|
||||
@@ -2861,7 +2861,7 @@
|
||||
4062,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4062,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4062,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4062,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4062,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4062,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4062,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4062,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -2912,7 +2912,7 @@
|
||||
4063,363,10,68,3,9,5,76,5,0,0,0,0 //HP_MEDITATIO#Meditatio#
|
||||
4063,481,5,65,10,23,10,0,0,0,0,0,0 //HP_MANARECHARGE#Mana Recharge#
|
||||
4063,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4063,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4063,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4063,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4063,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4063,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
@@ -2923,7 +2923,7 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4063,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
@@ -2981,7 +2981,7 @@
|
||||
4064,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4064,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4064,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4064,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4064,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4064,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4064,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4064,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -2999,7 +2999,7 @@
|
||||
4064,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4064,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4064,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4064,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4064,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4064,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4064,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -3047,7 +3047,7 @@
|
||||
4065,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4065,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4065,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4065,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4065,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4065,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4065,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4065,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
@@ -3094,7 +3094,7 @@
|
||||
4066,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4066,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4066,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4066,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4066,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4066,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4066,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4066,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -3105,7 +3105,7 @@
|
||||
4066,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4066,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4066,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4066,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4066,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4066,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4066,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4066,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -3157,7 +3157,7 @@
|
||||
4067,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4067,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
|
||||
4067,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
|
||||
4067,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4067,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4067,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
|
||||
4067,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
|
||||
4067,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
|
||||
@@ -3166,7 +3166,7 @@
|
||||
4067,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
|
||||
4067,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
|
||||
4067,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
|
||||
4067,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4067,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4067,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
|
||||
4067,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
|
||||
4067,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
|
||||
@@ -3217,7 +3217,7 @@
|
||||
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3273,7 +3273,7 @@
|
||||
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3333,27 +3333,27 @@
|
||||
4070,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4070,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4070,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4070,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4070,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4070,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4070,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4070,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4070,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4070,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4070,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4070,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4070,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4070,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4070,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4070,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4070,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4070,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4070,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4070,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4070,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4070,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4070,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4070,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4070,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4070,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4070,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4070,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4070,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4070,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4070,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4070,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4070,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4070,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4070,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4070,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Regular)
|
||||
4071,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -3391,12 +3391,12 @@
|
||||
4071,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4071,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
|
||||
4071,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
|
||||
4071,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4071,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4071,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
|
||||
4071,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
|
||||
4071,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
|
||||
4071,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
|
||||
4071,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4071,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4071,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
|
||||
4071,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
|
||||
4071,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
|
||||
@@ -3447,7 +3447,7 @@
|
||||
4072,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
|
||||
4072,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
|
||||
4072,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4072,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4072,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4072,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
4072,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
4072,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@@ -3467,7 +3467,7 @@
|
||||
4072,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
|
||||
4072,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4072,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4072,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4072,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4072,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4072,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Royal Guard (Trans)
|
||||
@@ -3510,7 +3510,7 @@
|
||||
4073,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4073,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4073,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4073,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4073,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4073,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4073,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4073,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -3521,7 +3521,7 @@
|
||||
4073,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4073,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4073,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4073,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4073,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4073,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4073,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4073,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -3581,7 +3581,7 @@
|
||||
4074,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4074,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
|
||||
4074,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
|
||||
4074,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4074,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4074,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
|
||||
4074,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
|
||||
4074,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
|
||||
@@ -3590,7 +3590,7 @@
|
||||
4074,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
|
||||
4074,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
|
||||
4074,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
|
||||
4074,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4074,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4074,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
|
||||
4074,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
|
||||
4074,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
|
||||
@@ -3647,7 +3647,7 @@
|
||||
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3709,7 +3709,7 @@
|
||||
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3773,27 +3773,27 @@
|
||||
4077,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4077,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4077,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4077,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4077,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4077,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4077,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4077,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4077,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4077,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4077,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4077,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Trans)
|
||||
4078,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -3835,12 +3835,12 @@
|
||||
4078,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4078,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
|
||||
4078,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
|
||||
4078,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4078,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4078,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
|
||||
4078,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
|
||||
4078,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
|
||||
4078,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
|
||||
4078,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4078,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4078,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
|
||||
4078,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
|
||||
4078,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
|
||||
@@ -3895,7 +3895,7 @@
|
||||
4079,475,1,225,10,0,0,0,0,0,0,0,0 //ST_PRESERVE#Preserve#
|
||||
4079,476,5,215,5,216,5,217,5,218,5,0,0 //ST_FULLSTRIP#Divest All#
|
||||
4079,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4079,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4079,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4079,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
4079,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
4079,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@@ -3915,7 +3915,7 @@
|
||||
4079,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
|
||||
4079,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4079,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4079,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4079,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4079,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4079,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Rune Knight (Dragon) (Regular)
|
||||
@@ -3944,8 +3944,8 @@
|
||||
4080,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4080,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4080,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4080,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4080,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4080,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4080,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4080,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4080,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4080,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -3991,8 +3991,8 @@
|
||||
4081,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
4081,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4081,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4081,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4081,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4081,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4081,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4081,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4081,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4081,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -4040,7 +4040,7 @@
|
||||
4082,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4082,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4082,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4082,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4082,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4082,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4082,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4082,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -4051,7 +4051,7 @@
|
||||
4082,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4082,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4082,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4082,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4082,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4082,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4082,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4082,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -4098,7 +4098,7 @@
|
||||
4083,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4083,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4083,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4083,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4083,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4083,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4083,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4083,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -4109,7 +4109,7 @@
|
||||
4083,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4083,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4083,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4083,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4083,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4083,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -4161,7 +4161,7 @@
|
||||
4084,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4084,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4084,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4084,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4084,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4084,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4084,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4084,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -4219,7 +4219,7 @@
|
||||
4085,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4085,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4085,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4085,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4085,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4085,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4085,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4085,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -4272,7 +4272,7 @@
|
||||
4086,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4086,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4086,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4086,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4086,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4086,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4086,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4086,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -4290,7 +4290,7 @@
|
||||
4086,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4086,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4086,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4086,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4086,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4086,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4086,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4086,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -4348,7 +4348,7 @@
|
||||
4087,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4087,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4087,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4087,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4087,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4087,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4087,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4087,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -4366,7 +4366,7 @@
|
||||
4087,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4087,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4087,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4087,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4087,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4087,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4087,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4087,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -4402,8 +4402,8 @@
|
||||
4096,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
|
||||
4096,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4096,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4096,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4096,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4096,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4096,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4096,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4096,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4096,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -4463,14 +4463,14 @@
|
||||
4097,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4097,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4097,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4097,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4097,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4097,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4097,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4097,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4097,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4097,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4097,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4097,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4097,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Ranger
|
||||
@@ -4519,7 +4519,7 @@
|
||||
4098,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4098,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4098,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4098,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4098,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4098,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4098,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4098,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -4567,7 +4567,7 @@
|
||||
4099,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
|
||||
4099,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
|
||||
4099,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
|
||||
4099,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4099,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4099,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4099,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4099,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
@@ -4578,7 +4578,7 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4099,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
@@ -4632,7 +4632,7 @@
|
||||
4100,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4100,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4100,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4100,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4100,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4100,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4100,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4100,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -4650,7 +4650,7 @@
|
||||
4100,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4100,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4100,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4100,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4100,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4100,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4100,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4100,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -4694,7 +4694,7 @@
|
||||
4101,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4101,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4101,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4101,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4101,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4101,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4101,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4101,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
@@ -4742,7 +4742,7 @@
|
||||
4102,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4102,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4102,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4102,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4102,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4102,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4102,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4102,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -4753,7 +4753,7 @@
|
||||
4102,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4102,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4102,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4102,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4102,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4102,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4102,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4102,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -4806,7 +4806,7 @@
|
||||
4103,1019,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND#Elemental Change Wind#
|
||||
4103,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
|
||||
4103,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
|
||||
4103,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4103,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4103,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
|
||||
4103,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
|
||||
4103,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
|
||||
@@ -4815,7 +4815,7 @@
|
||||
4103,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
|
||||
4103,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
|
||||
4103,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
|
||||
4103,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4103,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4103,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
|
||||
4103,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
|
||||
4103,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
|
||||
@@ -4867,7 +4867,7 @@
|
||||
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -4924,7 +4924,7 @@
|
||||
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -4985,27 +4985,27 @@
|
||||
4106,1016,1,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#Ki Explosion#
|
||||
4106,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4106,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4106,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4106,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4106,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4106,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4106,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4106,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4106,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4106,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Genetic
|
||||
4107,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -5044,12 +5044,12 @@
|
||||
4107,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4107,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
|
||||
4107,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
|
||||
4107,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4107,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4107,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
|
||||
4107,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
|
||||
4107,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
|
||||
4107,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
|
||||
4107,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4107,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4107,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
|
||||
4107,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
|
||||
4107,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
|
||||
@@ -5101,7 +5101,7 @@
|
||||
4108,224,5,223,1,0,0,0,0,0,0,0,0 //RG_COMPULSION#Haggle#
|
||||
4108,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
|
||||
4108,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
|
||||
4108,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4108,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4108,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
4108,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
4108,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@@ -5121,7 +5121,7 @@
|
||||
4108,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
|
||||
4108,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4108,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4108,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4108,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4108,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4108,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Rune Knight (Dragon)
|
||||
@@ -5151,8 +5151,8 @@
|
||||
4109,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
|
||||
4109,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4109,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4109,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4109,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4109,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4109,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4109,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4109,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4109,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -5201,7 +5201,7 @@
|
||||
4110,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4110,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4110,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4110,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4110,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4110,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4110,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4110,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -5212,7 +5212,7 @@
|
||||
4110,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4110,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4110,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4110,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4110,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4110,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -5265,7 +5265,7 @@
|
||||
4111,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4111,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4111,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4111,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4111,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4111,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4111,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4111,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -5319,7 +5319,7 @@
|
||||
4112,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4112,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4112,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4112,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4112,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4112,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4112,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4112,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -5337,7 +5337,7 @@
|
||||
4112,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4112,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4112,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4112,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4112,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4112,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4112,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4112,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
|
||||
198
db/pre-re/skill_unit_db.txt
Normal file
198
db/pre-re/skill_unit_db.txt
Normal file
@@ -0,0 +1,198 @@
|
||||
// Skill Unit Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
|
||||
//
|
||||
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
|
||||
// target = friend (party +guildmates +neutral players) / party / guild
|
||||
// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
|
||||
// flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
|
||||
// 0x00002(UF_NOREITERATION) Spell cannot be stacked
|
||||
// 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
|
||||
// 0x00008(UF_NOOVERLAP) Spell effects do not overlap
|
||||
// 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
|
||||
// 0x00020(UF_NOPC) Spell cannot affect players.
|
||||
// 0x00040(UF_NOMOB) Spell cannot affect mobs.
|
||||
// 0x00080(UF_SKILL) Spell CAN affect skills.
|
||||
// 0x00100(UF_DANCE) Dance skill
|
||||
// 0x00200(UF_ENSEMBLE) Ensemble skill
|
||||
// 0x00400(UF_SONG) Song skill
|
||||
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
|
||||
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
|
||||
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
|
||||
// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
|
||||
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
|
||||
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
|
||||
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
|
||||
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
|
||||
//
|
||||
// Notes:
|
||||
// 0x89,0x8a,0x8b without indication
|
||||
//
|
||||
// u1 u2 lay r intr target flag
|
||||
//
|
||||
|
||||
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
|
||||
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
|
||||
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
|
||||
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
|
||||
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
|
||||
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
|
||||
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
|
||||
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
|
||||
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
||||
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
|
||||
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
|
||||
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
|
||||
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
|
||||
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
|
||||
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
|
||||
115,0x90, , 0, 1,1000,enemy, 0x8006 //HT_SKIDTRAP
|
||||
116,0x93, , 0, 1,1000,enemy, 0x8006 //HT_LANDMINE
|
||||
117,0x91, , 0, 1,1000,enemy, 0x9006 //HT_ANKLESNARE
|
||||
118,0x94, , 0, 1,1000,enemy, 0x8006 //HT_SHOCKWAVE
|
||||
119,0x95, , 0, 1,1000,enemy, 0x8006 //HT_SANDMAN
|
||||
120,0x96, , 0, 1,1000,enemy, 0x8006 //HT_FLASHER
|
||||
121,0x97, , 0, 1,1000,enemy, 0x8006 //HT_FREEZINGTRAP
|
||||
122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
|
||||
123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
|
||||
125,0x99, , 0, 1,1000,all, 0x8040 //HT_TALKIEBOX
|
||||
140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
|
||||
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
|
||||
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
|
||||
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
|
||||
285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
|
||||
286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
|
||||
287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
|
||||
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
|
||||
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
|
||||
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
|
||||
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
|
||||
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
|
||||
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
|
||||
311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
|
||||
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
|
||||
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
|
||||
317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
|
||||
319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
|
||||
320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
|
||||
321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
|
||||
322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
|
||||
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
|
||||
327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
|
||||
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
|
||||
329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
|
||||
330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
|
||||
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
|
||||
339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_GRANDDARKNESS
|
||||
362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
|
||||
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
|
||||
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
|
||||
404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
|
||||
405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
|
||||
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
|
||||
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
|
||||
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
|
||||
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
|
||||
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
|
||||
484,0xb8, , 2, 0,1000,enemy, 0x8818 //HW_GRAVITATION
|
||||
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
|
||||
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
|
||||
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
|
||||
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
|
||||
535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN
|
||||
536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU
|
||||
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
|
||||
539,0x86, , 3, 0,1000,enemy, 0x010 //NJ_HYOUSYOURAKU
|
||||
541,0x86, , 2:2:3:3:4, 0,1000,enemy, 0x010 //NJ_RAIGEKISAI
|
||||
670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
|
||||
|
||||
706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
|
||||
725,0xda, , 0, 0,1000,enemy, 0x1000 //NPC_REVERBERATION
|
||||
|
||||
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
|
||||
|
||||
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
|
||||
|
||||
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
|
||||
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
|
||||
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
|
||||
2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
|
||||
2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
|
||||
2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
|
||||
2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
|
||||
2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
|
||||
2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
|
||||
2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
|
||||
|
||||
2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
|
||||
2274,0xe3, , 2, 0, -1,all, 0x000 //NC_STEALTHFIELD
|
||||
|
||||
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
|
||||
2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
|
||||
2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
|
||||
2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
|
||||
2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
|
||||
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
|
||||
|
||||
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
|
||||
|
||||
2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
|
||||
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
|
||||
2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
|
||||
|
||||
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
|
||||
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
|
||||
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
|
||||
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
|
||||
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
|
||||
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
|
||||
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
|
||||
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
|
||||
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
||||
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
|
||||
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
|
||||
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
|
||||
|
||||
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
|
||||
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
|
||||
|
||||
3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
|
||||
3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
|
||||
3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
|
||||
3010,0xfc, , 0, 1,5000,enemy, 0x018 //KO_MAKIBISHI
|
||||
3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
|
||||
|
||||
5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
|
||||
5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
|
||||
5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
|
||||
|
||||
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
|
||||
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
|
||||
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
|
||||
8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
|
||||
8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
|
||||
|
||||
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
|
||||
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
|
||||
8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
|
||||
8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
|
||||
|
||||
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
|
||||
8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
|
||||
8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
|
||||
8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
|
||||
|
||||
10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
|
||||
10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
|
||||
10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
|
||||
10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES
|
||||
@@ -452,7 +452,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 120061
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Juno Field Exploration"
|
||||
Name: "Yuno Field Exploration"
|
||||
Reward:
|
||||
ItemID: 22876
|
||||
Score: 10
|
||||
@@ -704,7 +704,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 120103
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Kunlun Field Exploration"
|
||||
Name: "Gonryun Field Exploration"
|
||||
Reward:
|
||||
ItemID: 22876
|
||||
Score: 10
|
||||
@@ -890,7 +890,7 @@ Body:
|
||||
Score: 20
|
||||
- ID: 120134
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Kunlun Dungeon Exploration"
|
||||
Name: "Gonryun Dungeon Exploration"
|
||||
Reward:
|
||||
ItemID: 22876
|
||||
Score: 20
|
||||
@@ -1000,7 +1000,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 127005
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Juno Contribution"
|
||||
Name: "Yuno Contribution"
|
||||
Map: "yuno"
|
||||
Target:
|
||||
- Id: 0
|
||||
@@ -1564,7 +1564,7 @@ Body:
|
||||
Score: 20
|
||||
- ID: 129008
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Rune-Midgarts Explorer"
|
||||
Name: "Rune Midgard Explorer"
|
||||
Dependent:
|
||||
- Id: 129001
|
||||
- Id: 129002
|
||||
@@ -1578,7 +1578,7 @@ Body:
|
||||
Score: 50
|
||||
- ID: 129009
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Juno Explorer"
|
||||
Name: "Yuno Explorer"
|
||||
Dependent:
|
||||
- Id: 120052
|
||||
- Id: 120053
|
||||
@@ -2520,13 +2520,11 @@ Body:
|
||||
Score: 20
|
||||
- ID: 240000
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "First Login after the introduction of Achievement Tasks"
|
||||
Name: "Complete challenges after first introduction"
|
||||
Score: 10
|
||||
Condition: " true "
|
||||
- ID: 240001
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 1"
|
||||
Condition: " AchievementLevel >= 1 "
|
||||
Reward:
|
||||
ItemID: 644
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
@@ -2534,7 +2532,6 @@ Body:
|
||||
- ID: 240002
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 2"
|
||||
Condition: " AchievementLevel >= 2 "
|
||||
Dependent:
|
||||
- Id: 240001
|
||||
Reward:
|
||||
@@ -2544,7 +2541,6 @@ Body:
|
||||
- ID: 240003
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 3"
|
||||
Condition: " AchievementLevel >= 3 "
|
||||
Dependent:
|
||||
- Id: 240002
|
||||
Reward:
|
||||
@@ -2554,7 +2550,6 @@ Body:
|
||||
- ID: 240004
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 4"
|
||||
Condition: " AchievementLevel >= 4 "
|
||||
Dependent:
|
||||
- Id: 240003
|
||||
Reward:
|
||||
@@ -2564,7 +2559,6 @@ Body:
|
||||
- ID: 240005
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 5"
|
||||
Condition: " AchievementLevel >= 5 "
|
||||
Dependent:
|
||||
- Id: 240004
|
||||
Reward:
|
||||
@@ -2574,7 +2568,6 @@ Body:
|
||||
- ID: 240006
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 6"
|
||||
Condition: " AchievementLevel >= 6 "
|
||||
Dependent:
|
||||
- Id: 240005
|
||||
Reward:
|
||||
@@ -2584,7 +2577,6 @@ Body:
|
||||
- ID: 240007
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 7"
|
||||
Condition: " AchievementLevel >= 7 "
|
||||
Dependent:
|
||||
- Id: 240006
|
||||
Reward:
|
||||
@@ -2594,7 +2586,6 @@ Body:
|
||||
- ID: 240008
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 8"
|
||||
Condition: " AchievementLevel >= 8 "
|
||||
Dependent:
|
||||
- Id: 240007
|
||||
Reward:
|
||||
@@ -2604,7 +2595,6 @@ Body:
|
||||
- ID: 240009
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 9"
|
||||
Condition: " AchievementLevel >= 9 "
|
||||
Dependent:
|
||||
- Id: 240008
|
||||
Reward:
|
||||
@@ -2614,7 +2604,6 @@ Body:
|
||||
- ID: 240010
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 10"
|
||||
Condition: " AchievementLevel >= 10 "
|
||||
Dependent:
|
||||
- Id: 240009
|
||||
Reward:
|
||||
@@ -2625,7 +2614,6 @@ Body:
|
||||
- ID: 240011
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 11"
|
||||
Condition: " AchievementLevel >= 11 "
|
||||
Dependent:
|
||||
- Id: 240010
|
||||
Reward:
|
||||
@@ -2635,7 +2623,6 @@ Body:
|
||||
- ID: 240012
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 12"
|
||||
Condition: " AchievementLevel >= 12 "
|
||||
Dependent:
|
||||
- Id: 240011
|
||||
Reward:
|
||||
@@ -2645,7 +2632,6 @@ Body:
|
||||
- ID: 240013
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 13"
|
||||
Condition: " AchievementLevel >= 13 "
|
||||
Dependent:
|
||||
- Id: 240012
|
||||
Reward:
|
||||
@@ -2655,7 +2641,6 @@ Body:
|
||||
- ID: 240014
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 14"
|
||||
Condition: " AchievementLevel >= 14 "
|
||||
Dependent:
|
||||
- Id: 240013
|
||||
Reward:
|
||||
@@ -2665,7 +2650,6 @@ Body:
|
||||
- ID: 240015
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 15"
|
||||
Condition: " AchievementLevel >= 15 "
|
||||
Dependent:
|
||||
- Id: 240014
|
||||
Reward:
|
||||
@@ -2675,7 +2659,6 @@ Body:
|
||||
- ID: 240016
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 16"
|
||||
Condition: " AchievementLevel >= 16 "
|
||||
Dependent:
|
||||
- Id: 240015
|
||||
Reward:
|
||||
@@ -2685,7 +2668,6 @@ Body:
|
||||
- ID: 240017
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 17"
|
||||
Condition: " AchievementLevel >= 17 "
|
||||
Dependent:
|
||||
- Id: 240016
|
||||
Reward:
|
||||
@@ -2695,7 +2677,6 @@ Body:
|
||||
- ID: 240018
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 18"
|
||||
Condition: " AchievementLevel >= 18 "
|
||||
Dependent:
|
||||
- Id: 240017
|
||||
Reward:
|
||||
@@ -2705,7 +2686,6 @@ Body:
|
||||
- ID: 240019
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 19"
|
||||
Condition: " AchievementLevel >= 19 "
|
||||
Dependent:
|
||||
- Id: 240018
|
||||
Reward:
|
||||
@@ -2715,7 +2695,6 @@ Body:
|
||||
- ID: 240020
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 20"
|
||||
Condition: " AchievementLevel >= 20 "
|
||||
Dependent:
|
||||
- Id: 240019
|
||||
Reward:
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Renewal Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_LEVEL_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Level: 1
|
||||
Points: 18
|
||||
- Level: 2
|
||||
Points: 49
|
||||
- Level: 3
|
||||
Points: 98
|
||||
- Level: 4
|
||||
Points: 171
|
||||
- Level: 5
|
||||
Points: 306
|
||||
- Level: 6
|
||||
Points: 410
|
||||
- Level: 7
|
||||
Points: 550
|
||||
- Level: 8
|
||||
Points: 728
|
||||
- Level: 9
|
||||
Points: 942
|
||||
- Level: 10
|
||||
Points: 1247
|
||||
- Level: 11
|
||||
Points: 1504
|
||||
- Level: 12
|
||||
Points: 1804
|
||||
- Level: 13
|
||||
Points: 2152
|
||||
- Level: 14
|
||||
Points: 2550
|
||||
- Level: 15
|
||||
Points: 3070
|
||||
- Level: 16
|
||||
Points: 3522
|
||||
- Level: 17
|
||||
Points: 4030
|
||||
- Level: 18
|
||||
Points: 4592
|
||||
- Level: 19
|
||||
Points: 5210
|
||||
- Level: 20
|
||||
Points: 5980
|
||||
@@ -1,65 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: MG_NAPALMBEAT
|
||||
Probability: 6000
|
||||
- Skill: MG_SAFETYWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_SOULSTRIKE
|
||||
Probability: 6000
|
||||
- Skill: MG_COLDBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_FROSTDIVER
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREBALL
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_FIREBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_THUNDERSTORM
|
||||
Probability: 4000
|
||||
- Skill: WZ_FIREPILLAR
|
||||
Probability: 4000
|
||||
- Skill: WZ_METEOR
|
||||
Probability: 4000
|
||||
- Skill: WZ_JUPITEL
|
||||
Probability: 6000
|
||||
- Skill: WZ_VERMILION
|
||||
Probability: 4000
|
||||
- Skill: WZ_WATERBALL
|
||||
Probability: 6000
|
||||
- Skill: WZ_STORMGUST
|
||||
Probability: 4000
|
||||
@@ -28,9 +28,9 @@
|
||||
1433:2153:18823,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; }
|
||||
1433:2153:18823:28372,{ bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; }
|
||||
1433:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r; }
|
||||
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
|
||||
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
|
||||
1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
|
||||
1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
1473:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
|
||||
1474:2527,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
1474:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
@@ -400,45 +400,6 @@
|
||||
2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
|
||||
2957:2958,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
|
||||
2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; }
|
||||
29594:21051,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r; bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r; }
|
||||
29594:21052,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r; bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r; }
|
||||
29594:32023,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r; }
|
||||
29595:1333,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_POWERSWING",7*.@r; bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r; }
|
||||
29595:16092,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r; }
|
||||
29595:28138,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r; bonus2 bSubSize,Size_All,5*.@r; }
|
||||
29596:28042,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r; }
|
||||
29596:28044,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r; bonus bAspd,2*.@r; }
|
||||
29596:28765:28766,{ .@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5; bonus2 bSkillAtk,"ASC_BREAKER",10*.@a; bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a; bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a; bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a; }
|
||||
29598:2055,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r; bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r; }
|
||||
29598:2056,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r; bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r; }
|
||||
29598:26158,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; }
|
||||
29599:16095,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AB_JUDEX",10*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT",5*.@r; }
|
||||
29599:2057,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; }
|
||||
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
|
||||
29600:18185,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; }
|
||||
29600:18186,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; }
|
||||
29600:18187,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r; bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r; }
|
||||
29601:32024,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r; bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r; }
|
||||
29601:32025,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r; }
|
||||
29601:32350,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_PRESSURE",10*.@r; bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r; }
|
||||
29602:16093,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29602:16094,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CRAZYWEED",7*.@r; bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r; }
|
||||
29602:32351,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r; }
|
||||
29603:18184,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29603:28767,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r; bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r; }
|
||||
29603:28768,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Fire,5*.@r; bonus2 bMagicAtkEle,Ele_Wind,5*.@r; bonus2 bMagicAtkEle,Ele_Water,5*.@r; bonus2 bMagicAtkEle,Ele_Earth,5*.@r; }
|
||||
29604:26159,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r; }
|
||||
29604:26160,{ .@r= getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r; bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r; }
|
||||
29604:28633,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r; }
|
||||
29605:16096,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r; bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; }
|
||||
29605:1865,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r; bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r; bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r; }
|
||||
29605:1866,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29606:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29606:26212,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
|
||||
29606:26213,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29607:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29607:32107,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
|
||||
29607:32108,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
2963:15073,{ bonus bAspdRate,5; }
|
||||
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2963:20944,{ bonus bDelayrate,-5; }
|
||||
@@ -793,58 +754,6 @@
|
||||
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; }
|
||||
19172:28500,{ bonus bDelayrate,-15; }
|
||||
19172:4403,{ bonus bDelayrate,30; }
|
||||
19189:29316,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE"; }
|
||||
19189:29317,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,10; }",20,5000,BF_WEAPON; }
|
||||
19189:29318,{ autobonus3 "{ bonus bCritical,20; bonus bCritAtkRate,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,20; }",50,10000,BF_WEAPON; }
|
||||
19190:29319,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"GN_CARTBOOST"; }
|
||||
19190:29320,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-1000; }
|
||||
19190:29321,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-5000; }
|
||||
19191:29322,{ autobonus3 "{ bonus bBaseAtk,20; }",1000,60000,"ASC_EDP"; }
|
||||
19191:29323,{ autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,5; }
|
||||
19191:29324,{ autobonus3 "{ bonus bBaseAtk,50; bonus bCritical,10; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,10; }
|
||||
19192:29325,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"SC_AUTOSHADOWSPELL"; }
|
||||
19192:29326,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Earth,5; }
|
||||
19192:29327,{ autobonus3 "{ bonus bCritical,20; bonus bMatk,30; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Earth,15; }
|
||||
19193:2000,{ bonus2 bFixedCastrate,"HW_MAGICPOWER",50; }
|
||||
19193:29328,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-1000; }
|
||||
19193:29329,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000; bonus2 bSkillAtk,"WL_JACKFROST",30; }
|
||||
19193:29330,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000; bonus2 bSkillAtk,"WL_JACKFROST",60; }
|
||||
19194:29331,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",1,50; /* Unknow Autospell Rates */ }
|
||||
19194:29332,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",4,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",30; bonus2 bSkillAtk,\"MG_COLDBOLT\",30; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
|
||||
19194:29333,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",7,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",60; bonus2 bSkillAtk,\"MG_COLDBOLT\",60; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",60; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
|
||||
19195:29310,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"KN_TWOHANDQUICKEN"; }
|
||||
19195:29311,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,3000,BF_WEAPON; }
|
||||
19195:29312,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
|
||||
19196:29313,{ bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; }
|
||||
19196:29314,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; }
|
||||
19196:29315,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",60; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500; }
|
||||
19197:29334,{ bonus2 bSkillAtk,"AB_ADORAMUS",20; }
|
||||
19197:29335,{ bonus2 bSkillAtk,"AB_ADORAMUS",30; autobonus "{ bonus bNoGemStone; }",10,3000,BF_WEAPON; }
|
||||
19197:29336,{ bonus2 bSkillAtk,"AB_ADORAMUS",60; autobonus "{ bonus bNoGemStone; }",30,5000,BF_WEAPON; }
|
||||
19198:29337,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; }
|
||||
19198:29338,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",30; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,20; /*unknow rate*/ }
|
||||
19198:29339,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",60; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,50; /*unknow rate*/ }
|
||||
19199:29340,{ autobonus3 "{ bonus bLongAtkRate,2; }",1000,60000,"RA_FEARBREEZE"; }
|
||||
19199:29341,{ autobonus3 "{ bonus bLongAtkRate,4; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; }
|
||||
19199:29342,{ autobonus3 "{ bonus bLongAtkRate,7; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500; }
|
||||
19200:29343,{ bonus bBaseAtk,20; }
|
||||
19200:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"MI_RUSH_WINDMILL"; }
|
||||
19200:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"MI_RUSH_WINDMILL"; }
|
||||
19201:29343,{ bonus bBaseAtk,20; }
|
||||
19201:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19201:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20 }",1000,60000,"RL_S_STORM"; }
|
||||
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
|
||||
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
|
||||
19203:29349,{ bonus bBaseAtk,10; bonus bMatk,10; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-3; autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA"; }
|
||||
19203:29350,{ bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON; }
|
||||
19203:29351,{ bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
|
||||
19204:29352,{ bonus bMaxHP,500; bonus bBaseAtk,10; }
|
||||
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,50; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
|
||||
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
|
||||
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
|
||||
19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
|
||||
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
@@ -861,12 +770,6 @@
|
||||
19326:4391,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=6) bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=8) bonus2 bExpAddRace,RC_ANGEL,5; }
|
||||
19344:28244,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } }
|
||||
19344:32301,{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } }
|
||||
19396:29579,{ bonus2 bSkillAtk,"SJ_SOLARBURST",10; bonus2 bSkillAtk,"SJ_FALLINGSTAR",10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; }
|
||||
19396:29580,{ bonus2 bSkillAtk,"SJ_SOLARBURST",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR",20; bonus2 bSkillAtk,"SJ_FULLMOONKICK",20; bonus2 bSkillCooldown,"SJ_DOCUMENT",-10000; }
|
||||
19396:29581,{ bonus2 bSkillAtk,"SJ_SOLARBURST",30; bonus2 bSkillAtk,"SJ_FALLINGSTAR",30; bonus2 bSkillAtk,"SJ_FULLMOONKICK",30; bonus2 bSkillCooldown,"SJ_DOCUMENT",-30000; }
|
||||
19397:29582,{ bonus2 bSkillAtk,"SP_SWHOO",10; bonus2 bSkillAtk,"SL_SMA",10; bonus2 bSkillAtk,"SP_SPA",10; }
|
||||
19397:29583,{ bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SL_SMA",20; bonus2 bSkillAtk,"SP_SPA",20; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19397:29584,{ bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SL_SMA",40; bonus2 bSkillAtk,"SP_SPA",40; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
|
||||
20135:20136,{ bonus bAllStats,12; }
|
||||
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
|
||||
@@ -1249,7 +1152,6 @@
|
||||
28594:4879,{ bonus bDex,40; bonus bHit,50; }
|
||||
28594:4880,{ bonus bLuk,40; bonus bCritAtkRate,30; }
|
||||
28763:28764,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus2 bAddClass,Class_All,2*(.@r/5); if (.@r >= 14) { .@val = 25; if (.@r >= 16) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 18) { .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU")); skill "KG_KAGEHUMI",.@lvl; skill "OB_ZANGETSU",.@lvl; if (.@r >= 20) { .@val += 25; } } } bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val; } }
|
||||
28765:28766,{ .@a = getequiprefinerycnt(EQI_HAND_L); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@a+.@b >= 16) { bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus2 bSkillAtk,"GC_COUNTERSLASH",20; } if (.@a+.@b >= 18) bonus2 bAddClass,Class_All,12; if (.@a+.@b >= 20) .@val = 20; bonus2 bSkillAtk,"ASC_BREAKER",40+.@val; bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val; bonus bBaseAtk,8*((.@a+.@b)/2); }
|
||||
28906:2998,{ bonus bLongAtkRate,10; }
|
||||
28907:2998,{ bonus bSpeedRate,25; }
|
||||
28908:2998,{ bonus bDelayrate,-10; }
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
//
|
||||
// Healing Items
|
||||
//=============================================================
|
||||
500,Choko_Gangjeong,Choko Gangjeong,0,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 10,10; },{},{}
|
||||
501,Red_Potion,Red Potion,0,10,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(45,65),0; },{},{}
|
||||
502,Orange_Potion,Orange Potion,0,50,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; },{},{}
|
||||
503,Yellow_Potion,Yellow Potion,0,180,,130,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(175,235),0; },{},{}
|
||||
@@ -440,7 +439,7 @@
|
||||
1085,Mage_Test_2,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1086,Mage_Test_3,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1087,Mage_Test_4,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1088,Morocc_Potion,Morocc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1088,Morocc_Potion,Morroc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1089,Payon_Potion,Payon Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1090,Mage_Test_Etc,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1091,Merchant_Box_Etc,Delivery Box,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
@@ -691,7 +690,6 @@
|
||||
//===================================================================
|
||||
// 2-Handed Axes
|
||||
//===================================================================
|
||||
1333,Golden_Wrench,Golden Wrench,5,,,5500,220,,1,2,0x00000400,56,2,2,4,170,1,6,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddClass,Class_all,5; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 35; else if (.@r>=9) .@val = 20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@val; bonus2 bSkillAtk,"NC_POWERSWING",.@val; },{},{}
|
||||
1351,Battle_Axe,Battle Axe,5,5400,,1500,80,,1,3,0x000444A2,63,2,34,1,3,1,7,{},{},{}
|
||||
1352,Battle_Axe_,Battle Axe,5,5400,,1500,80,,1,4,0x000444A2,63,2,34,1,3,1,7,{},{},{}
|
||||
1353,Battle_Axe__,Battle Axe,5,5400,,1500,80,,1,0,0x000444A2,63,2,34,1,3,1,7,{},{},{}
|
||||
@@ -1179,8 +1177,6 @@
|
||||
1841,Claw_Of_Flash_,Claw of Flash,5,60000,,400,140,,1,3,0x00008100,63,2,2,4,105,1,12,{ bonus bAspd,1; bonus bAspdRate,getrefine(); bonus2 bAddSize,Size_Medium,getrefine(); },{},{}
|
||||
1846,Illusion_Combo_Battle_Glove,Illusion Combo Battle Glove,5,0,,500,250,,1,2,0x00008000,56,2,2,4,120,1,12,{ .@r = getrefine(); bonus2 bSkillAtk,"SR_SKYNETBLOW",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_DRAGONCOMBO",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_TIGERCANNON",(5*(.@r/3)); },{},{}
|
||||
1862,Burning_Knuckle-OS,Burning Knuckle-OS,5,20,,900,175,,1,2,0x00008000,63,2,2,4,130,1,12,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Medium,20; bonus2 bAddSize,Size_Large,20; } } } },{},{}
|
||||
1865,Raging_Dragon_Fist,Raging Dragon Fist,5,20,,700,210,,1,2,0x00008000,56,2,2,4,170,1,12,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"MO_CHAINCOMBO",30; if (.@r >= 9) { bonus2 bSkillAtk,"MO_COMBOFINISH",50; bonus2 bSkillAtk,"CH_CHAINCRUSH",50; } if (.@r >= 11) bonus2 bSkillAtk,"CH_CHAINCRUSH",30; },{},{}
|
||||
1866,Dedicated_Bandage,Dedicated Bandage,5,20,,800,220,,1,2,0x00008000,56,2,2,4,170,1,12,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bLongAtkRate,10; if (.@r >= 9) bonus2 bSkillAtk,"SR_KNUCKLEARROW",40; if (.@r >= 11) bonus bDelayrate,-7; },{},{}
|
||||
//===================================================================
|
||||
// Instruments
|
||||
//===================================================================
|
||||
@@ -1314,9 +1310,6 @@
|
||||
2039,Illusion_Wizardry_Staff,Illusion Wizardry Staff,5,0,,2400,150:250,,1,2,0x00810204,58,2,34,4,100,1,23,{ .@val = min(getrefine(),10)/2; bonus bInt,(6+.@val); bonus bDex,(2+.@val); },{},{}
|
||||
2049,Blue_Flame_Cane,Blue Flame Cane,5,20,,800,110:300,,1,2,0x00818314,63,2,34,4,175,1,23,{ .@r = getrefine; bonus bInt,7; bonus bMatkRate,.@r/2; bonus bUnbreakableWeapon; if (.@r>=9) .@val = 15; else if (.@r>=7) .@val = 5; if (.@r>=11) bonus2 bSubSize,Size_All,20; if (.@r>=13) bonus bDelayrate,-15; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Earth,.@val; bonus2 bMagicAtkEle,Ele_Water,.@val; bonus2 bMagicAtkEle,Ele_Holy,.@val; },{},{}
|
||||
2051,Illusion_Survivor's_Staff,Illusion Survivor's Staff,5,0,,1200,100:240,,1,2,0x00818314,63,2,34,4,120,1,23,{ .@r = getrefine(); bonus bDex,2; bonus bInt,2; bonus bMaxHP,600; bonus bUnbreakableWeapon; bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if (.@r >= 9) { bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; if (.@r >= 11) { bonus2 bSubDefEle,Ele_Water,15; bonus2 bSubDefEle,Ele_Wind,15; bonus2 bSubDefEle,Ele_Earth,15; bonus2 bSubDefEle,Ele_Fire,15; } } } },{},{}
|
||||
2055,Staff_of_Miracle,Staff of Miracle,5,20,,1200,100:270,,1,2,0x00000200,56,2,34,4,170,1,23,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Ghost,5; if (.@r >= 9) { bonus2 bSkillAtk,"MG_SOULSTRIKE",20; bonus2 bSkillAtk,"HW_NAPALMVULCAN",20; bonus2 bSkillAtk,"WL_SOULEXPANSION",20; } if (.@r >= 11) { bonus2 bSkillAtk,"MG_SOULSTRIKE",30; bonus2 bSkillAtk,"HW_NAPALMVULCAN",30; } },{},{}
|
||||
2056,Gravitation_Staff,Gravitation Staff,5,20,,1300,110:280,,1,2,0x00000200,56,2,34,4,170,1,23,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Neutral,5; if (.@r >= 9) { bonus2 bSkillAtk,"HW_GRAVITATION",30; bonus2 bSkillAtk,"WL_DRAINLIFE",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"HW_GRAVITATION",-2000; } },{},{}
|
||||
2057,Adorare_Staff,Adorare Staff,5,20,,1200,100:240,,1,2,0x00000100,56,2,34,4,170,1,23,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",30; } if (.@r >= 11) { bonus2 bSubSize,Size_All,25; } },{},{}
|
||||
//===================================================================
|
||||
// Shields
|
||||
//===================================================================
|
||||
@@ -1676,7 +1669,7 @@
|
||||
2453,Freyja_SSandal60,Freyja Sprit Sandals,4,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPrate,8; bonus bMaxSPrate,8; },{},{}
|
||||
2454,Freyja_SSandal90,Freyja Sprit Sandals,4,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPrate,8; bonus bMaxSPrate,8; },{},{}
|
||||
2455,Time_Keepr_Boots,Time Keeper's Boots,4,30000,,0,,17,,0,0xFFFFFFFF,63,2,64,,0,1,0,{ bonus bMdef,1; bonus bMaxHP,100; bonus bHPrecovRate,10; bonus bSPrecovRate,10; },{},{}
|
||||
2456,Para_Team_Boots1,Eden Team Boots I,4,0,,0,,14,,0,0xFFFFFFFF,63,2,64,,7,0,0,{ bonus bHPrecovRate,10; bonus bSPrecovRate,2; },{},{}
|
||||
2456,Para_Team_Boots1,Eden Team Boots I,4,0,,0,,14,,0,0xFFFFFFFF,63,2,64,,12,0,0,{ bonus bHPrecovRate,10; bonus bSPrecovRate,2; },{},{}
|
||||
2457,Para_Team_Boots2,Eden Team Boots II,4,0,,0,,16,,0,0xFFFFFFFF,63,2,64,,26,0,0,{ bonus bHPrecovRate,12; bonus bSPrecovRate,4; },{},{}
|
||||
2458,Para_Team_Boots3,Eden Team Boots III,4,0,,0,,18,,0,0xFFFFFFFF,63,2,64,,40,0,0,{ bonus bHPrecovRate,14; bonus bSPrecovRate,6; },{},{}
|
||||
2459,Upg_Shoes,Upg Shoes,4,20,,200,,15,,1,0xFFFFFFFE,63,2,64,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
|
||||
@@ -1781,7 +1774,7 @@
|
||||
2557,Freyja_SScarf60,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
|
||||
2558,Freyja_SScarf90,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
|
||||
2559,Time_Keepr_Manteau,Time Keeper's Manteau,4,30000,,0,,9,,0,0xFFFFFFFF,63,2,4,,1,1,0,{ bonus bMdef,1; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; },{},{}
|
||||
2560,Para_Team_Manteau,Eden Team Manteau I,4,0,,0,,14,,0,0xFFFFFFFF,63,2,4,,7,0,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
|
||||
2560,Para_Team_Manteau,Eden Team Manteau I,4,0,,0,,14,,0,0xFFFFFFFF,63,2,4,,12,0,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
|
||||
2561,Upg_Hood,Upg Hood,4,0,,100,,9,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
|
||||
2562,Upg_Muffler,Upg Muffler,4,20,,200,,13,,1,0xFFFFFFFE,63,2,4,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
|
||||
2563,Upg_Manteau,Upg Manteau,4,20,,300,,18,,1,0x006654E2,63,2,4,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
|
||||
@@ -2658,7 +2651,7 @@
|
||||
4455,Light_Up_Card2,Light Up Card,6,20,,10,,,,,,,,2,,,,,{},{},{}
|
||||
4456,Nidhogg_Shadow_Card,Nidhoggur Shadow Card,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,5; if (Class == Job_High_Wizard || Class == Job_Baby_Warlock || Class == Job_Warlock || Class == Job_Warlock_T) bonus bFixedCastrate,-50; },{},{}
|
||||
4457,Nahtzigger_Card,Naght Sieger Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bMagicAtkEle,Ele_Ghost,30; },{},{}
|
||||
4458,Duneirre_Card,Duneyrr Card,6,20,,10,,,,,,,,769,,,,,{ bonus bBaseAtk,10; autobonus "{ bonus bFlee2,10; }",10,10000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
|
||||
4458,Duneirre_Card,Duneyrr Card,6,20,,10,,,,,,,,769,,,,,{ bonus bBaseAtk,10; autobonus "{ bonus bAspdRate,5; }",10,10000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
|
||||
4459,Lata_Card,Rata Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMatk,10; autobonus "{ bonus bFixedCastrate,-50; }",5,4000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{}
|
||||
4460,Ringco_Card,Rhyncho Card,6,20,,10,,,,,,,,769,,,,,{ bonus bHealPower,4; bonus2 bSkillUseSP,"AL_HEAL",-15; },{},{}
|
||||
4461,Pillar_Card,Phylla Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,1; bonus bAgi,1; autobonus "{ bonus bCritical,20; }",15,4000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
@@ -2763,7 +2756,7 @@
|
||||
4562,Champion_Card,Champion Chen Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,(readparam(bAgi)>=110)?14:7; bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,70,BF_WEAPON,1; },{},{}
|
||||
4563,Creator_Card,Creator Flamel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,(readparam(bStr)>=110)?40:20; bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,70,BF_WEAPON,1; },{},{}
|
||||
4564,Stalker_Card,Stalker Gertie Card,6,20,,10,,,,,,,,16,,,,,{ bonus bHit,(readparam(bLuk)>=110)?40:20; bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,70,BF_WEAPON,1; },{},{}
|
||||
4565,Paladin_Card,Paladin Randel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,(readparam(bInt)>=110)?20:10; bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,70,BF_WEAPON,0; },{},{}
|
||||
4565,Paladin_Card,Paladin Randel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,(readparam(bLuk)>=110)?20:10; bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,70,BF_WEAPON,0; },{},{}
|
||||
4566,Gypsy_Card,Gypsy Trentini Card,6,20,,10,,,,,,,,16,,,,,{ skill "DC_FORTUNEKISS",10; bonus bFlee,(readparam(bVit)>=110)?40:20; },{},{}
|
||||
4567,Alphoccio_Card,Alphoccio Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,10; if(BaseJob==Job_Bard) { bonus bMaxHPrate,10; bonus bMaxSPrate,5;} },{},{}
|
||||
4568,Ceila_Card,Celia Card,6,20,,10,,,,,,,,4,,,,,{ bonus bFlee,10; skill "SA_ABRACADABRA",1; },{},{}
|
||||
@@ -3165,8 +3158,8 @@
|
||||
4977,Wind_Resistance_Reactor,Wind Resistance Reactor,6,0,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Wind,25; bonus2 bSubEle,Ele_Earth,-25; },{},{}
|
||||
4978,Recovery_Reactor_101,Recovery Reactor 101,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bHPRegenRate,100,5000; else bonus2 bHPRegenRate,50,5000; },{},{}
|
||||
4979,Recovery_Reactor_102,Recovery Reactor 102,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bSPRegenRate,5,5000; else bonus2 bHPRegenRate,3,5000; },{},{}
|
||||
4980,Recovery_Reactor_201,Recovery Reactor 201,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus bHPrecovRate,100; else bonus bHPrecovRate,50; },{},{}
|
||||
4981,Recovery_Reactor_202,Recovery Reactor 202,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus bSPrecovRate,100; else bonus bSPrecovRate,50; },{},{}
|
||||
4980,Recovery_Reactor_201,Recovery Reactor 201,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bRegenPercentHP,100,5000; else bonus2 bRegenPercentHP,50,5000; },{},{}
|
||||
4981,Recovery_Reactor_202,Recovery Reactor 202,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bRegenPercentSP,100,5000; else bonus2 bRegenPercentSP,50,5000; },{},{}
|
||||
4982,STR_Supplement_Reactor,STR Supplement Reactor,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) { .@bonus = 10; } bonus bBaseAtk,.@bonus + 5*(readparam(bStr)/10); },{},{}
|
||||
4983,INT_Supplement_Reactor,INT Supplement Reactor,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) { .@bonus = 10; } bonus bMatk,.@bonus + 5*(readparam(bInt)/10); },{},{}
|
||||
4984,DEF_Supplement_Reactor,DEF SupplementReactor,6,0,,,,,,,,,,,,,,,{ bonus bDef,100; },{},{}
|
||||
@@ -3579,7 +3572,7 @@
|
||||
5389,Angel_Spirit,Angel Spirit,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,0,0,394,{ bonus bStr,2; bonus bHit,15; },{},{}
|
||||
5390,Santa_Hat_2,Frozen Twin Pompom,4,20,,100,,4,,0,0xFFFFFFFF,63,2,256,,0,1,395,{ bonus2 bResEff,Eff_Freeze,3000; },{},{}
|
||||
5391,Toast_C,Toast,4,20,,0,,1,,0,0xFFFFFFFF,63,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
|
||||
5392,Louyang_Cap,Luoyang NewYear Hat,4,20,,300,,6,,1,0xFFFFFFFF,63,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
|
||||
5392,Louyang_Cap,Louyang NewYear Hat,4,20,,300,,6,,1,0xFFFFFFFF,63,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
|
||||
5393,Valentine_Hat,Love Valentine's Hat,4,20,,200,,4,,0,0xFFFFFFFF,63,2,256,,0,0,397,{ bonus bMaxSPrate,7; bonus bMaxHPrate,7; },{},{}
|
||||
5394,Bubblegum_Lower,Bubblegum,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,572,{ bonus2 bExpAddClass,Class_All,100; },{},{}
|
||||
5395,Tiraya_Bonnet,Striped Hat,4,20,,500,,6,,1,0xFFFFFFFF,63,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{}
|
||||
@@ -3690,7 +3683,7 @@
|
||||
5500,Icecream_Hat,Icecream Hat,4,0,,300,,6,,0,0xFFFFFFFF,63,2,256,,30,1,488,{ bonus bMdef,3; skill "MG_FROSTDIVER",3; },{},{}
|
||||
5501,Pirate's_Pride,Pirate's Pride,4,0,,100,,6,,0,0xFFFFFFFF,63,2,256,,10,0,496,{ bonus2 bAddRace2,RC2_Ninja,5; bonus2 bSubRace2,RC2_Ninja,5; },{},{}
|
||||
5502,Necromencer's_Hood,Necromancer's Hood,4,0,,500,,6,,0,0xFFFFFFFF,63,2,768,,1,1,491,{ bonus bInt,3; bonus bMdef,3; bonus bDefEle,Ele_Undead; bonus2 bSubEle,Ele_Dark,15; bonus2 bSubEle,Ele_Holy,-20; },{},{}
|
||||
5503,Rabbit_Magic_Hat,Rabbit Magic Hat,4,0,,800,,4,,0,0xFFFFFFFF,63,2,256,,0,1,497,{ bonus bDex,2; bonus bAgi,2; bonus bMdef,1; bonus bAspdRate,5; bonus bDelayRate,-4; },{},{}
|
||||
5503,Rabbit_Magic_Hat,Magic Rabit Hat,4,0,,800,,4,,0,0xFFFFFFFF,63,2,256,,0,1,497,{ bonus bDex,2; bonus bAgi,2; bonus bMdef,1; bonus bAspdRate,5; bonus bDelayRate,-4; },{},{}
|
||||
5504,China_Wedding_Veil,Wedding Weil,4,20,,500,,5,,0,0xFFFFFFFF,63,2,768,,70,1,489,{ bonus bMdef,10; },{},{}
|
||||
5505,Asara_Fairy_Hat,Asara Fairy Hat,4,0,,500,,2,,0,0xFFFFFFFF,63,2,768,,50,1,492,{ skill "DC_DONTFORGETME",1; bonus bDex,2; bonus bLuk,2; },{},{}
|
||||
5506,Blue_Pajamas_Hat,Blue Night Cap,4,0,,100,,4,,0,0xFFFFFFFF,63,2,256,,0,1,501,{ bonus bAtkRate,5; bonus bMatkRate,5; },{},{}
|
||||
@@ -3770,7 +3763,7 @@
|
||||
5580,Red_Beret,Red Beret,4,20,,100,,3,,0,0xFFFFFFFF,63,2,256,,0,0,559,{ bonus bAllStats,3; bonus bMdef,3; },{},{}
|
||||
5581,Cancer_Diadem,Cancer Diadem,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,560,{ bonus bInt,2; bonus2 bSubEle,Ele_Water,5; if(getrefine()>6) { bonus bMdef,1; bonus bHealPower,3; bonus bMatkRate,2; } },{},{}
|
||||
5582,Cancer_Crown,Cancer Crown,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,561,{ bonus bStr,2; bonus2 bSubEle,Ele_Water,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; bonus bFlee,10; } },{},{}
|
||||
5583,Para_Team_Hat,Eden Team Hat I,4,0,,0,,5,,0,0xFFFFFFFF,63,2,256,,7,1,465,{},{},{}
|
||||
5583,Para_Team_Hat,Eden Team Hat I,4,0,,0,,5,,0,0xFFFFFFFF,63,2,256,,12,1,465,{},{},{}
|
||||
5584,Majestic_Evil_Horn,Majestic Evil Horns,4,0,,400,,2,,0,0xFFFFFFFF,63,2,256,,1,1,562,{ bonus2 bSubRace,RC_Demon,3; bonus2 bHPDrainRate,3,15; bonus2 bSPDrainRate,1,7; /*Gold PC Room bonus bSPGainValue,2; bonus bMagicSPGainValue,2; bonus2 bSubRace,RC_Demon,2;*/ },{},{}
|
||||
5585,Rune_Hairband,Rune Cloth Circlet,4,20,,400,,1,,1,0xFFFFFFFF,63,2,768,,1,1,564,{ bonus2 bSubEle,Ele_Neutral,3; bonus bHit,5; bonus2 bHPDrainRate,30,10; bonus2 bSPDrainRate,10,5; },{},{}
|
||||
5586,Mosquito_Coil,Mosquito Coil,4,20,,100,,1,,1,0xFFFFFFFF,63,2,256,,1,1,563,{ bonus2 bAddDamageClass,1627,100; bonus2 bAddDamageClass,1095,20; bonus2 bAddDamageClass,1160,20; bonus2 bAddDamageClass,1105,20; bonus2 bAddDamageClass,1097,20; bonus2 bAddDamageClass,1051,20; bonus2 bAddDamageClass,1053,20; bonus2 bAddDamageClass,1054,20; bonus2 bAddDamageClass,1048,20; },{},{}
|
||||
@@ -3783,8 +3776,8 @@
|
||||
5593,K_Rabbit_Bonnet,Rabbit Bonnet,4,20,,200,,1,,1,0xFFFFFFFF,63,2,768,,1,1,549,{ bonus bBaseAtk,10; bonus bMatk,10; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; bonus bDelayRate,-3; if(getrefine()>6) { bonus2 bSubDefEle,Ele_All,5; } },{},{}
|
||||
5594,Donut_In_Mouth,Donut In Mouth,4,20,,50,,1,,0,0xFFFFFFFF,63,2,1,,1,0,569,{ bonus2 bHPRegenRate,1,10000; bonus bMaxHP,100; },{},{}
|
||||
5595,Eye_Of_Juno,Eye Of Juno,4,20,,400,,2,,1,0xFFFFFFFF,63,2,256,,1,1,570,{ bonus bMdef,2; .@i = JobLevel/14; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte){ bonus bInt,2; bonus bDex,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; } else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus bAgi,2; bonus bVit,2; bonus2 bSubEle,Ele_Neutral,.@i; bonus2 bSubEle,Ele_Water,.@i; } },{},{}
|
||||
5596,4Leaf_Clover_In_Mouth,Four Leaf Clover,4,20,,0,,2,,0,0xFFFFFFFF,63,2,1,,1,0,571,{ bonus bBaseAtk,5; bonus bMatk,5; bonus bMdef,2; /*Gold PC Room: bonus bAllStats,1; bonus2 bExpAddRace,RC_All,2; */ },{},{}
|
||||
5597,Bubble_Gum_In_Mouth,Bubble Gum In Mouth,4,20,,0,,2,,0,0xFFFFFFFF,63,2,1,,1,0,572,{ bonus bBaseAtk,5; bonus bMatk,5; bonus bMdef,2; /*Gold PC Room: bonus bAllStats,1; bonus2 bDropAddClass,Class_All,5; */ },{},{}
|
||||
5596,4Leaf_Clover_In_Mouth,4Leaf Clover In Mouth,4,20,,0,,2,,0,0xFFFFFFFF,63,2,1,,1,0,571,{ bonus bMdef,2; bonus2 bAddMonsterDropItem,12245,10; },{},{}
|
||||
5597,Bubble_Gum_In_Mouth,Bubble Gum In Mouth,4,20,,0,,2,,0,0xFFFFFFFF,63,2,1,,1,0,572,{ bonus bBaseAtk,5; bonus bMatk,5; bonus bMdef,2; /*Gold PC Room: bonus bAllStats,1;*/},{},{}
|
||||
5598,Virgo_Crown,Virgo Crown,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,573,{ bonus bDex,2; bonus bAspdRate,1; if(getrefine()>6) { bonus2 bSubEle,Ele_Earth,5; autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } },{},{}
|
||||
5599,Virgo_Diadem,Virgo Diadem,4,20,,300,,3,,1,0xFFFFFFFF,63,2,256,,70,1,574,{ bonus bAspdRate,3; bonus2 bSubEle,Ele_Earth,5; if(getrefine()>6) bonus3 bAutoSpell,"MO_BALKYOUNG",1,50; },{},{}
|
||||
5600,Br_Twin_Ribbon,Brazil Twin Ribbon,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,1,1,575,{ bonus bAllStats,3; bonus bMdef,1; },{},{}
|
||||
@@ -3981,8 +3974,8 @@
|
||||
5791,Tenkaippin_Ramen,Tenkaippin Ramen,4,20,,500,,1,,0,0xFFFFFFFF,63,2,256,,30,0,668,{ bonus bInt,-1; bonus bDex,4; },{},{}
|
||||
5792,Fish_Pin,Fish Pin,4,20,,100,,3,,0,0xFFFFFFFF,63,2,256,,1,1,669,{ bonus2 bSubRace,RC_Fish,1; },{},{}
|
||||
5793,Ribbon_Of_Life,Ribbon Of Life,4,20,,0,,2,,0,0xFFFFFFFF,63,2,512,,1,0,575,{ bonus bInt,1; bonus bMdef,2; },{},{}
|
||||
5794,3D_Glasses_,3D Glasses,4,20,,0,,1,,1,0xFFFFFFFF,63,2,512,,1,0,661,{ .@tmp = BaseLevel/30; if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Archer||BaseClass==Job_Gunslinger) { bonus bBaseAtk,(3+.@tmp); } else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||BaseClass==Job_Ninja||BaseClass==Job_Soul_Linker) { bonus bMatk,(3+.@tmp); } else if(BaseClass==Job_Thief) { bonus bFleeRate,(1+.@tmp); } else if(BaseClass==Job_Novice||BaseClass==Job_SuperNovice||BaseClass==Job_Taekwon||BaseClass==Job_Star_Gladiator||BaseClass==Job_Star_Gladiator2) { bonus bMaxHP,(50+BaseLevel); bonus bMaxSP,(50+.@tmp); } },{},{}
|
||||
5795,Red_Dress_Hat,Bright Red Dress Hat,4,20,,200,,0,,1,0xFFFFFFFF,63,2,256,,1,1,670,{ bonus bMdef,7+(getrefine()/2); },{},{}
|
||||
5794,3D_Glasses_,3D Glasses,4,20,,0,,1,,0,0xFFFFFFFF,63,2,512,,1,0,661,{},{},{}
|
||||
5795,Red_Dress_Hat,Red Dress Hat,4,20,,0,,0,,1,0xFFFFFFFF,63,2,256,,1,1,670,{ bonus bMdef,7; },{},{}
|
||||
5796,Cheer_Scarf,Cheer Scarf,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,10; bonus bMaxHP,200; bonus bMaxSP,50;},{},{}
|
||||
//5796,Rooting_Scarf,Rooting Scarf,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,10; },{},{}
|
||||
5797,Cheer_Scarf2,Cheer Scarf2,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,20; },{},{}
|
||||
@@ -4011,10 +4004,10 @@
|
||||
5820,Black_Elven_Ears,Black Elven Ears,4,10,,100,,2,,0,0xFFFFFFFF,63,2,512,,0,0,498,{},{},{}
|
||||
5821,Gold_Tulip_Hairpin,Gold Tulip Hairpin,4,10,,100,,2,,0,0xFFFFFFFF,63,2,256,,0,1,499,{ bonus2 bExpAddClass,Class_All,5; },{},{}
|
||||
5822,Love_Chick_Hat,Love Chick Hat,4,10000,,100,,4,,0,0xFFFFFFFF,63,2,256,,0,1,500,{ bonus bLuk,4; bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSubRace,RC_Brute,7; bonus2 bSubRace,RC_DemiHuman,7; bonus2 bSubRace,RC_Player,7; },{},{}
|
||||
5823,Love_Arrow,Arrow of Love,4,5000,,100,,2,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bDex,5; bonus bAgi,5; },{},{}
|
||||
5823,Love_Arrow,Love Arrow,4,5000,,100,,1,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bDex,5; bonus bAgi,5; },{},{}
|
||||
5824,Fools_Day_Hat,Fools Day Hat,4,20,,300,,6,,0,0xFFFFFFFF,63,2,256,,30,1,265,{},{},{}
|
||||
5825,Badge_Of_Order_Grace,Badge Of Order Grace,4,0,,0,,1,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMdef,1; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; bonus bMaxHP,1500; },{},{}
|
||||
5826,Valkyrie_Helmet,Valkyrie Helmet,4,0,,0,,10,,0,0xFFFFFFFF,63,2,256,,0,0,225,{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bAspdRate,3; bonus bMdef,5; bonus bCastrate,-3; },{},{}
|
||||
5826,Valkyrie_Helmet,Valkyrie Helmet,4,0,,0,,10,,0,0xFFFFFFFF,63,2,256,,0,0,225,{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bMdef,5; },{},{}
|
||||
5827,Book_File_Hat,Book File Hat,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,1,1,423,{},{},{}
|
||||
5828,Honor_Gold_Ring,Honor Gold Ring,4,0,,50,,0,,0,0xFFFFFFFF,63,2,136,,1,0,0,{ bonus bAllStats,1; bonus bMdef,5; },{},{}
|
||||
5829,Ordinary_Armor,Ordinary Armor,4,0,,0,,0,,0,0xFFFFFFFF,63,2,16,,30,1,0,{},{},{}
|
||||
@@ -4126,7 +4119,7 @@
|
||||
6026,Marriage_Covenant,Written Oath Of Marriage,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6027,Crystal_Of_Feardoom,Crystal Of Feardom,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6028,Seal_Scroll,Sealed Scroll,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6029,Morocc_Tracing_Log,Morocc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6029,Morocc_Tracing_Log,Morroc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6030,Glitering_PaperA,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6031,Glitering_PaperB,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6032,Horn_Of_Hilsrion,Horn of Hillslion,3,500,,10,,,,,,,,,,,,,{},{},{}
|
||||
@@ -4460,11 +4453,6 @@
|
||||
6361,Indigo_Pts,Indigo Point,3,100,,5,,,,,,,,,,,,,{},{},{}
|
||||
6362,Yellow_Wish_Pts,Yellow Wish Point,3,100,,5,,,,,,,,,,,,,{},{},{}
|
||||
6363,Lime_Green_Pts,Lime Green Point,3,100,,5,,,,,,,,,,,,,{},{},{}
|
||||
6364,Woe_Coin,GvG Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6365,Arena_Coin,Arena Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6366,Turbo_Track_Coin,Turbo Track Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6367,Kafra_Coin,Kafra Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6368,Endless_Coin,Endless Tower Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6369,Amatsu_Bead_A,Amatsu Bead A,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6370,Amatsu_Bead_Ma,Amatsu Bead Ma,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6371,Amatsu_Bead_Tsu,Amatsu Bead Tsu,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -4679,7 +4667,7 @@
|
||||
6603,Skin_Of_Hraesvelg,Skin Of Hraesvelg,3,0,,500,,,,,,,,,,,,,{},{},{}
|
||||
6604,Essence_Rune_Magic,Essence Rune Magic,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6605,Muspellium,Muspellium,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6606,P_Cart_C,Cute Cart Remodel Coupon,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6606,Cute_Cart_Coupon,Cute Cart Remodel Coupon,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6607,Temporal_Crystal,Temporal Crystal,3,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
6608,Coagulated_Spell,Coagulated Spell,3,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
6609,Glast_Decayed_Nail,Glast Decayed Nail,3,2800,,10,,,,,,,,,,,,,{},{},{}
|
||||
@@ -4695,7 +4683,7 @@
|
||||
6623,Rough_Energy_Crystal,Rough Energy Crystal,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6624,Purified_Energy_Crystal,Purified Energy Crystal,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6625,High_Purity_Energy_Xtal,High Energy Crystal,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
|
||||
//
|
||||
6635,Blacksmith_Blessing,Blacksmith Blessing,3,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
6636,Floor_Str,Strength Stone(Upper),3,10,,100,,,,,,,,,,,,,{ bonus bStr,1; },{},{}
|
||||
6637,Floor_Int,Intelligence Stone(Upper),3,10,,100,,,,,,,,,,,,,{ bonus bInt,1; },{},{}
|
||||
@@ -4707,9 +4695,7 @@
|
||||
6643,Floor_Matk,Magical Stone(Middle),3,10,,100,,,,,,,,,,,,,{ bonus bMatkRate,1; },{},{}
|
||||
6644,HITStone_Bottom,Hit Stone(Lower),3,10,,100,,,,,,,,,,,,,{ bonus bHit,1; },{},{}
|
||||
6645,FLEEStone_Bottom,Evasion Stone(Lower),3,10,,100,,,,,,,,,,,,,{ bonus bFlee,1; },{},{}
|
||||
|
||||
6669,Jade_Leaf,Emerald Leaf,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
|
||||
//
|
||||
6697,Costumes_Exchange_Coupons,Costumes Exchange Coupons,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6646,Poring_Badge,Poring Badge,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6648,Shabby_Crown,Old Crown,3,10,,10,,,,0,,,,,,,,,{},{},{}
|
||||
@@ -4799,11 +4785,6 @@
|
||||
6755,Contaminated_Magic,Contaminated Magic,3,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
6756,Cohesive_Energy,Cohesive Energy,3,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
6757,The_Memory_Recorder,The Memory Recorder,3,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
|
||||
6762,Banana_Can,Banana Can,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6763,Spicy_Rice_Cake,Spicy Rice Cake,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6764,Hotdog,Hot Dog,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6765,Big_Wheel_Cracker,Ferris Wheel Biscuit,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6766,Ice_World_Ticket,Tickets Ice Kingdom,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6767,Summer_Fes_Coin,Summer Festival Coins,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6768,Red_Beans_Of_Ice,Shaved Ice For Red Beans,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -4937,7 +4918,7 @@
|
||||
6923,Bright_Fire_Lights,Bright Fire Lights,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6924,Red_Eye,Red Eye,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6925,Letter_Of_Prisoner,Letter Of Prisoner,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6926,Midgards_Histories,Rune-Midgarts History Book,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6926,Rune-Midgard_History_Book,Rune-Midgard History Book,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6927,Stone_That_Contained_Sea,Stone That Contained Sea,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6928,Poring_Scourer,Poring Scourer,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6929,Letter_With_Stamped_Seal,Letter With Stamped Seal,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -4969,7 +4950,7 @@
|
||||
6956,Captured_Sheep,Captured Sheep,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6957,Lamb_Fleece,Lamb Fleece,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6958,Lamb_Horns,Lamb Horns,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6960,Air_Stronghold_Key,Sky Fortress Key,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6960,Key_Air_Fortress,Key Air Fortress,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
6961,Huge_Metal_Scrap,Huge Metal Scrap,3,10,0,1000,,,,,,,,,,,,,{},{},{}
|
||||
6962,Old_Fuel,Old Fuel,3,10,0,100,,,,,,,,,,,,,{},{},{}
|
||||
|
||||
@@ -5330,7 +5311,7 @@
|
||||
7332,Slate,Complete Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7333,Piece_Of_Slate_1,Prontera Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7334,Piece_Of_Slate_2,Payon Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7335,Piece_Of_Slate_3,Morocc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7335,Piece_Of_Slate_3,Morroc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7336,Piece_Of_Slate_4,Geffen Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7337,Eye_Of_Hellion,Eye of Hellion,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7338,RO_Transportation_Card,One-way Ticket,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -5527,11 +5508,11 @@
|
||||
7529,Stolen_Sandals,Stolen Sandal,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7530,Travel_Brochure_01,Travel Brochure [Amatsu],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7531,Travel_Brochure_02,Travel Brochure [Kunlun],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7532,Travel_Brochure_03,Travel Brochure [Luoyang],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7532,Travel_Brochure_03,Travel Brochure [Louyang],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7533,Travel_Brochure_04,Travel Brochure [Ayothaya],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7534,Photo_Album_01,Amatsu Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7535,Photo_Album_02,Kunlun Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7536,Photo_Album_03,Luoyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7536,Photo_Album_03,Louyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7537,Photo_Album_04,Ayothaya Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7538,Sifted_Sand,Sand for Work,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7539,Poring_Coin,Poring Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -6022,7 +6003,7 @@
|
||||
9057,Egg_Of_Tiny,Egg Of Tiny,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9058,Snow_Rabbit_Egg,Christmas Snow Rabbit Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9059,Tikbalang_Pet,Tikbalang Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9060,Brownie_Egg,Domovoi Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9060,Brownie_Egg,Brownie Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9061,Marin_Egg,Marin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9062,Novice_Poring_Egg,Novice Poring Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9063,Woodie_Egg,Woodie Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -6058,7 +6039,7 @@
|
||||
9098,Fire_Deleter_Egg,Fire Deleter Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9099,Teddy_Bear_Egg,Teddy Bear Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9100,Gremlin_Egg,Gremlin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9101,Scatletoncarrier,Scatleton's Cage,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9101,Scatleton_Egg,Scatleton Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9102,Mummy_Egg,Mummy Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9103,Willow_Egg,Willow Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9104,Roween_Egg,Roween Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -6070,7 +6051,7 @@
|
||||
|
||||
9111,Phreeoni_Egg,Phreeoni Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9112,Moonlight_Egg,Moonlight Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9113,Roost_Of_Skelion,Roost Of Skelion,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9113,Skelion_Egg,Skelion Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9114,Pouring_Egg,Pouring Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9115,Bacsojin2_Egg_,Bacsojin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9116,Rigid_Nightmare_Terror_Egg,Rigid Nightmare Terror Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -6290,9 +6271,6 @@
|
||||
11602,Catnip_Fruit,Catnip Fruit,0,15,,1,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(10,40),0; },{},{}
|
||||
11601,Delicious_Anchovy,Delicious Anchovy,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(30,46),0; },{},{}
|
||||
11605,Cookies_Bat,Cookie Bat,0,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,100),0; /*TODO*/ },{},{}
|
||||
|
||||
11616,Yummy_Meat,Delicious Meat,0,1400,700,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(100,150),0; },{},{}
|
||||
|
||||
11621,Red_Syrup,Red Syrup,0,800,400,7,,,,,0xFFFFFFFF,63,2,,,60,,,{ itemheal 325,0; },{},{}
|
||||
11622,Yellow_Syrup,Yellow Syrup,0,1200,600,10,,,,,0xFFFFFFFF,63,2,,,60,,,{ itemheal 900,0; },{},{}
|
||||
11623,White_Syrup,White Syrup,0,1500,750,14,,,,,0xFFFFFFFF,63,2,,,60,,,{ itemheal 1800,0; },{},{}
|
||||
@@ -6361,7 +6339,7 @@
|
||||
12046,Int_Dish01,Grape Juice Herbal Tea,0,2000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,1; percentheal 0,5; },{},{}
|
||||
12047,Int_Dish02,Autumn Red Tea,0,4000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,2; percentheal 0,5; },{},{}
|
||||
12048,Int_Dish03,Honey Herbal Tea,0,6000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,3; percentheal 0,5; },{},{}
|
||||
12049,Int_Dish04,Morocc Fruit Wine,0,8000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
|
||||
12049,Int_Dish04,Morroc Fruit Wine,0,8000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
|
||||
12050,Int_Dish05,Mastela Fruit Wine,0,10000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1200000,5; percentheal 0,10; },{},{}
|
||||
12051,Vit_Dish01,Steamed Crab Nippers,0,2000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_VITFOOD,1200000,1; percentheal 5,0; },{},{}
|
||||
12052,Vit_Dish02,Assorted Seafood,0,4000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_VITFOOD,1200000,2; percentheal 5,0; },{},{}
|
||||
@@ -6632,7 +6610,7 @@
|
||||
12317,Powder_Snow,Snow Powder,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12318,Little_Heart,Small Hearts,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12319,Strawberry_Cake,Rune Strawberry Cake,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ATKPOTION,600000,5; sc_start SC_MATKPOTION,600000,5; },{},{}
|
||||
12320,Pineapple_Juice,Schwarzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,600000,10; sc_start SC_FLEEFOOD,600000,20; },{},{}
|
||||
12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,600000,10; sc_start SC_FLEEFOOD,600000,20; },{},{}
|
||||
12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCCRI,600000,7; },{},{}
|
||||
12322,Chocolate_Pie,Chocolate Pie,0,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 5,5; },{},{}
|
||||
12323,N_Fly_Wing,Novice Fly Wing,11,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
|
||||
@@ -6764,7 +6742,7 @@
|
||||
12449,F_Luk_Dish10_,F Luk Dish10,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,1800000,10; },{},{}
|
||||
12450,F_Vit_Dish10_,F Vit Dish10,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_VITFOOD,1800000,10; },{},{}
|
||||
12451,F_WOB_Rune,F WOB Rune,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12452,F_WOB_Schwaltz,F WOB Schwarz,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12452,F_WOB_Schwaltz,F WOB Schwaltz,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12453,F_WOB_Rachel,F WOB Rachel,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12454,F_WOB_Local,F WOB Local,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12456,F_Greed_Scroll,F Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
@@ -7028,14 +7006,14 @@
|
||||
//===================================================================
|
||||
// Guillotine Cross Poisons
|
||||
//===================================================================
|
||||
12717,Poison_Paralysis,Paralyze,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12718,Poison_Leech,Leech End,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12719,Poison_Oblivion,Oblivion Curse,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12720,Poison_Contamination,Disheart,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12721,Poison_Numb,Toxin,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12722,Poison_Fever,Pyrexia,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12723,Poison_Laughing,Magic Mushroom,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12724,Poison_Fatigue,Venom Bleed,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12717,Poison_Paralysis,Paralyze,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12718,Poison_Leech,Leech End,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12719,Poison_Oblivion,Oblivion Curse,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12720,Poison_Contamination,Disheart,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12721,Poison_Numb,Toxin,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12722,Poison_Fever,Pyrexia,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12723,Poison_Laughing,Magic Mushroom,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12724,Poison_Fatigue,Venom Bleed,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
//===================================================================
|
||||
// Rune Knight's Rune Stones
|
||||
//===================================================================
|
||||
@@ -8701,7 +8679,7 @@
|
||||
14695,Costume_Enchant_Stone_Box_3,Costume Enchant Stone Box III,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem rand(6790,6792),1; getitem 4936,1; getitem 4937,1; getitem 4938,1; },{},{}
|
||||
14696,Sealed_Gloom_Under_Night_Gachapon,Sealed Gloom Under Night Gachapon,18,0,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ /* getitem callfunc("F_Rand",Sealed Cards Gloom Under Night, 9 weapons smelting ticket, Armor 9 smelting ticket, medium armor Shadow, Shadow Weapon Medium, costume Wings of the Kirin, costume enchant stone box); */ },{},{}
|
||||
14699,Garuda_Scroll,Memorial Garuda Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Garuda_Scroll); },{},{}
|
||||
14701,TW_13y_Lucky_Egg_06,Midgard Immortal Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_TW_13y_Lucky_Egg_06); },{},{}
|
||||
14701,TW_13y_Lucky_Egg_06,Rune Midgard Imortal Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_TW_13y_Lucky_Egg_06); },{},{}
|
||||
14704,Gemstone_Shadow_Box,Gemstone Shadow Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem 24084,1; getitem 24085,1; getitem 24086,1; getitem 24087,1; getitem 24088,1; getitem 24089,1; },{},{}
|
||||
14705,Sealed_Fallen_Bishop_Hibram_Scroll,Sealed Fallen Bishop Hibram Scroll,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ /*TODO: COnfirm the rates*/ getitem callfunc("F_Rand",6228,6232,14704,19884,14695,6697),1; },{},{}
|
||||
14713,Sealed_Ifrit_Scroll,Sealed Ifrit Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* getitem callfunc("F_Rand",Sealed ifrit card, 9 weapons smelting ticket, Armor 9 smelting ticket, costume Noah's hats, costumes Enchantment Stone Box); */ },{},{}
|
||||
@@ -8739,7 +8717,7 @@
|
||||
15006,Freyja_SRobe90,Freyja Soul Robe90,4,0,,300,,7,,0,0xFFFFFFFF,63,2,16,,20,0,0,{ bonus bMaxHP,700; },{},{}
|
||||
15007,Time_Keepr_Robe,Time Keeper Robe,4,30000,,0,,62,,0,0xFFFFFFFF,63,2,16,,1,1,0,{ bonus bMdef,1; bonus bStr,2; bonus bMaxHP,200; },{},{}
|
||||
15008,Flame_Sprits_Armor__,Flame Sprits Armor,4,20,,1000,,25,,0,0xFFFFFFFF,63,2,16,,1,1,0,{ bonus bMdef,1; bonus bDefEle,Ele_Fire; bonus2 bSubDefEle,Ele_Earth,4; },{},{}
|
||||
15009,Para_Team_Uniform1,Eden Team Uniform I,4,0,,0,,35,,0,0xFFFFFFFF,63,2,16,,7,0,0,{ bonus bMaxHP,100; bonus bMaxSP,10; },{},{}
|
||||
15009,Para_Team_Uniform1,Eden Team Uniform I,4,0,,0,,35,,0,0xFFFFFFFF,63,2,16,,12,0,0,{ bonus bMaxHP,100; bonus bMaxSP,10; },{},{}
|
||||
15010,Para_Team_Uniform2,Eden Team Uniform II,4,0,,0,,46,,0,0xFFFFFFFF,63,2,16,,26,0,0,{ bonus bMaxHP,200; bonus bMaxSP,20; },{},{}
|
||||
15011,Para_Team_Uniform3,Eden Team Uniform III,4,0,,0,,58,,0,0xFFFFFFFF,63,2,16,,40,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bMdef,5; },{},{}
|
||||
15012,Puente_Robe,Puente Robe,4,12000,,400,,42,,1,0xFFFFFFFF,63,2,16,,22,1,0,{ bonus bFixedCastrate,-3; bonus bHealPower,5; },{},{}
|
||||
@@ -8914,7 +8892,7 @@
|
||||
16018,Mace_Of_Judgement2,Empowered Mace Of Judgement,5,20,,1200,170:180,,1,1,0x00000100,56,2,2,3,130,1,8,{ bonus bAtkEle,Ele_Holy; bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
16019,Upg_Mace,Upg Mace,5,20,,800,80,,1,1,0x0004C5B3,63,2,2,3,1,1,8,{ .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bHealPower,.@r; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
|
||||
16020,Velum_Stunner,Vellum Stunner,5,20,,1500,170,,1,0,0x0004C5B3,63,2,2,4,95,1,8,{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddEff,Eff_Stun,1000+.@r; bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,.@r; },{},{}
|
||||
16021,Velum_Flail,Vellum Flail,5,20,,1500,170,,1,0,0x0004C5B3,63,2,2,4,95,1,8,{ bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_Player,10000,10000; .@r = getrefine(); bonus bHit,.@r/2; bonus bCritical,.@r; },{},{}
|
||||
16021,Velum_Flail,Vellum Flail,5,20,,1500,170,,1,0,0x0004C5B3,63,2,2,4,95,1,8,{ bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_DemiHuman,10000,10000; .@r = getrefine(); bonus bHit,.@r; bonus bCritical,.@r; },{},{}
|
||||
16022,Nemesis_,Nemesis,5,20,,900,120,,1,2,0x00008110,63,2,2,4,60,1,8,{ bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; },{},{}
|
||||
16023,Metal_Mace,Metal Mace,5,20,,0,80,,1,1,0x0004C5B3,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
|
||||
16024,Quadrille_,Quadrille,5,10,,900,165,,,2,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
|
||||
@@ -8943,11 +8921,6 @@
|
||||
16065,Illusion_Iron_Driver,Illusion Iron Driver,5,0,,2000,210,,2,2,0x00000100,56,2,2,4,120,1,8,{ .@r = getrefine(); bonus bAspd,(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT",(3*.@r); },{},{}
|
||||
16088,Sapphire_Mace-OS,Sapphire Mace-OS,5,20,,800,185,,1,2,0x00040000,56,2,2,4,130,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bVariableCastrate,-7; if (.@r >= 9) { bonus2 bSkillAtk,"GN_CARTCANNON",20; if (.@r >= 11) { bonus bLongAtkRate,15; } } } },{},{}
|
||||
16089,Ultio-OS,Ultio-OS,5,20,,1200,150:170,,1,2,0x00000100,56,2,2,4,130,1,8,{ .@r = getrefine(); bonus bMatkRate,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",20; if (.@r >= 11) { bonus2 bMagicAtkEle,Ele_Holy,15; } } } },{},{}
|
||||
16092,Engine_Pilebuncker,Engine Pilebuncker,5,0,,3200,450,,1,2,0x00000400,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAspdRate,.@r; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=9) { bonus2 bSkillAtk,"NC_ARMSCANNON",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; } if (.@r>=11) bonus2 bSkillAtk,"NC_VULCANARM",15; },{},{}
|
||||
16093,Coolant_Injection,Coolant Injection,5,0,,1400,210,,1,2,0x00040000,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bLongAtkRate,10; bonus2 bAddClass,Class_All,.@r; if (.@r>=9) bonus2 bSkillAtk,"GN_CARTCANNON",25; if (.@r>=11) bonus bLongAtkRate,15; },{},{}
|
||||
16094,Gene_Rod,Gene Rod,5,0,,1400,195,,1,2,0x00040000,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"GN_CRAZYWEED",20; if (.@r>=9) bonus2 bSkillAtk,"GN_CRAZYWEED",30; if (.@r>=11) bonus2 bSkillCooldown,"GN_CRAZYWEED",-2000; },{},{}
|
||||
16095,Lucis_Flail,Lucis Flail,5,,,1000,180:160,,1,2,0x00000100,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAspd,1; bonus bMatk,4*.@r; if (.@r>=9) { bonus2 bSkillAtk,"AB_DUPLELIGHT",40; } if (.@r>=11) bonus3 bAutoSpell,"AB_JUDEX",max(2,getskilllv("AB_JUDEX")),50; /* Unknow Rates */ },{},{}
|
||||
16096,Bright_Pendulum,Bright Pendulum,5,0,,1300,210,,1,2,0x00008000,56,2,2,4,170,1,8,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,4*.@r; bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",50; bonus2 bSkillAtk,"MO_INVESTIGATE",50; } if (.@r>=11) bonus2 bAddClass,Class_All,10; },{},{}
|
||||
//===================================================================
|
||||
// More Rental Boxes
|
||||
//===================================================================
|
||||
@@ -9139,7 +9112,6 @@
|
||||
16567,Capricorn_Diadem_Box,Capricorn Diadem Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5745,1; },{},{}
|
||||
16568,FCapricorn_Diadem_Box,FCapricorn Diadem Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5745,1; },{},{}
|
||||
16569,Summer_Scroll,Summer Scroll,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
16570,Muscles_Story_J_Box,Muscle Knights Summertime Guide Box,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
16571,Rice_Ball_Hat_Box,Rice Ball Hat Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 5575,1; },{},{}
|
||||
16576,Illusion_Nothing,Illusion Nothing,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Illusion_Nothing); },{},{}
|
||||
16577,Dragon_Captain,Dragon Captain,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
@@ -9688,11 +9660,6 @@
|
||||
18178,Virtual_Bow-OS,Virtual Bow-OS,5,20,,1200,200,,5,2,0x00000800,56,2,34,4,130,1,11,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { .@dmg = 30; if (.@r >= 11) { .@dmg += 20; } bonus2 bSkillAtk,"RA_ARROWSTORM",.@dmg; } } },{},{}
|
||||
18179,MH-P89-OS,MH-P89-OS,5,20,,1200,170,,5,2,0x00080000,56,2,34,4,130,1,11,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } } },{},{}
|
||||
18180,AC-B44-OS,AC-B44-OS,5,20,,600,190:135,,5,2,0x00020000,56,2,34,4,130,1,11,{ .@r = getrefine(); .@dmg = 5; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; if (.@r >= 11) { .@dmg += 10; } } } bonus2 bWeaponDamageRate,W_BOW,.@dmg; },{},{}
|
||||
18184,Rapid_Fire,Rapid Fire,5,20,,1500,185,,5,2,0x00020000,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bLongAtkRate,10; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 35; else if (.@r>=9) .@val = 20; bonus2 bSkillAtk,"SC_TRIANGLESHOT",.@val; },{},{}
|
||||
18185,Sharp_Star_Bow,Sharp Star Bow,5,20,,1500,150,,5,2,0x00000800,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bCritical,5; bonus bCritAtkRate,.@r; if (.@r>=9) bonus bLongAtkRate,7; if (.@r>=11) bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; },{},{}
|
||||
18186,Aiming_Bow,Aiming Bow,5,20,,1000,210,,5,2,0x00000800,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bDelayrate,-1*(5+.@r); if (.@r>=9) bonus2 bSkillAtk,"RA_AIMEDBOLT",30; if (.@r>=11) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; } },{},{}
|
||||
18187,Falken_Shooter,Falken Shooter,5,20,,1000,210,,5,2,0x00000800,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bLongAtkRate,10; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bSkillAtk,"RA_ARROWSTORM",25; if (.@r>=11) bonus2 bSkillCooldown,"RA_ARROWSTORM",-700; },{},{}
|
||||
18188,Wind_Gale,Wind Gale,5,20,,1000,200,,5,2,0x00080000,56,2,34,4,170,1,11,{ .@r = getrefine(); bonus bLongAtkRate,10+.@r; if (.@r>=9) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; },{},{}
|
||||
//===================================================================
|
||||
// More Headgears
|
||||
//===================================================================
|
||||
@@ -9933,7 +9900,7 @@
|
||||
18747,Eyes_Of_Ifrit,Eyes Of Ifrit,4,20,,100,,1,,1,0xFFFFFFFF,63,2,512,,0,0,886,{ bonus bDex,1; bonus2 bResEff,Eff_Curse,2500; },{},{}
|
||||
18748,Gold_Ingot_Poring_Hat,Gold Ingot Poring Hat,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,887,{ bonus bDex,2; bonus bLuk,2; },{},{}
|
||||
18749,Majoruros_Horn,Majoruros Horn,4,20,,500,,8,,1,0xFFFFFFFF,63,2,256,,0,1,888,{ bonus bStr,2; bonus bMaxHP,100; },{},{}
|
||||
18750,Poker_Card_In_Mouth,Poker Card In Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,10,0,889,{ bonus2 bAddRace,RC_DemiHuman,2; bonus2 bAddRace,RC_Player,2; },{},{}
|
||||
18750,Poker_Card_In_Mouth,Poker Card In Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,10,0,889,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{}
|
||||
18752,Cursed_Book,Cursed Book,4,20,,300,,3,,1,0xFFFFFFFE,63,2,256,,99,1,890,{ .@r = getrefine(); bonus2 bHPLossRate,.@r,5000; bonus2 bHPDrainRate,40,4+(.@r/2); bonus2 bSPDrainRate,10,1+(.@r/3); },{},{}
|
||||
18753,Tw_Rice_Ball,Tw Rice Ball,4,20,,100,,6,,0,0xFFFFFFFF,63,2,256,,0,0,892,{ bonus bLuk,1; bonus2 bAddMonsterDropItem,564,100; },{},{}
|
||||
18754,Blood_Sucker,Blood Sucker,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,40,0,893,{ bonus bUnbreakableHelm; bonus2 bHPDrainRate,30,5; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
|
||||
@@ -10175,23 +10142,6 @@
|
||||
19180,Anubis_Helm_,Anubis Helm,4,20,,0,,8,,1,0xFFFFFFFF,63,2,768,,65,0,485,{ bonus bMdef,5; bonus2 bSubClass,Class_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{}
|
||||
19181,New_Wave_Sunglasses_,New Wave Sunglasses,4,20,,100,,1,,1,0xFFFFFFFF,63,2,512,,30,0,856,{ bonus bDelayRate,-5; },{},{}
|
||||
//
|
||||
19189,Racing_Cap_MC,Racing Cap (Mechanic),4,20,,0,,10,,1,0x00000400,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*((.@r/3)); if (.@r>=8) bonus bCritAtkRate,5*getskilllv("BS_OVERTHRUST"); if (.@r>=11) { skill "TF_DOUBLE",5; bonus bDoubleRate,25; } },{},{}
|
||||
19190,Racing_Cap_GN,Racing Cap (Geneticist),4,20,,0,,10,,1,0x00040000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"GN_CART_TORNADO",5*getskilllv("AM_AXEMASTERY"); if (.@r>=11) bonus3 bAutoSpell,"GN_CART_TORNADO",max(2,getskilllv("GN_CART_TORNADO")),50; /* Unknow Rates */ },{},{}
|
||||
19191,Racing_Cap_GC,Racing Cap (Guillotine Cross),4,20,,0,,10,,1,0x00001000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,5*getskilllv("AS_LEFT"); if (.@r>=11) autobonus "{ bonus bCritAtkRate,20; }",50,5000,BF_WEAPON; /* Unknow Rate and Effect */ },{},{}
|
||||
19192,Racing_Cap_SC,Racing Cap (Shadow Chaser),4,20,,0,,10,,1,0x00020000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bMatk,5*getskilllv("RG_PLAGIARISM"); if (.@r>=11) bonus3 bAutoSpell,"HW_MAGICPOWER",5,30; /* Unknow Rates */ },{},{}
|
||||
19193,Racing_Cap_WL,Racing Cap (Warlock),4,20,,0,,10,,1,0x00000200,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillCooldown,"WL_TETRAVORTEX",-500*(getskilllv("WZ_METEOR")+getskilllv("WZ_VERMILION")); if (.@r>=11) bonus2 bFixedCastrate,"HW_MAGICPOWER",-50; },{},{}
|
||||
19194,Racing_Cap_SO,Racing Cap (Sorcerer),4,20,,0,,10,,1,0x00010000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillAtk,"MG_THUNDERSTORM",5*getskilllv("SA_AUTOSPELL"); bonus2 bSkillAtk,"MG_FIREBALL",5*getskilllv("SA_AUTOSPELL"); } if (.@r>=11) { bonus2 bSkillAtk,"MG_FIREBOLT",50; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50; } },{},{}
|
||||
19195,Racing_Cap_RK,Racing Cap (Rune Knight),4,20,,0,,10,,1,0x00000080,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,5*getskilllv("KN_TWOHANDQUICKEN"); if (.@r>=11) { bonus bUnbreakableWeapon; skill "TF_DOUBLE",5; bonus bDoubleRate,25; } },{},{}
|
||||
19196,Racing_Cap_RG,Racing Cap (Royal Guard),4,20,,0,,10,,1,0x00004000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"LG_RAGEBURST",10*getskilllv("KN_SPEARMASTERY"); if (.@r>=11) bonus2 bSkillCooldown,"LG_EARTHDRIVE",-1000; },{},{}
|
||||
19197,Racing_Cap_AB,Racing Cap (Archbishop),4,20,,0,,10,,1,0x00000100,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"AB_DUPLELIGHT",10*getskilllv("PR_MACEMASTERY"); /*if (.@r>=11) bonus3 bAutoSpell,"AB_ADORAMUS",max(5,getskilllv("AB_ADORAMUS")),50; Unknow Rate and Blue Gemstone consume mechanic */ },{},{}
|
||||
19198,Racing_Cap_SR,Racing Cap (Sura),4,20,,0,,10,,1,0x00008000,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillUseSP,"SR_KNUCKLEARROW",getskilllv("MO_COMBOFINISH"); if (.@r>=11) bonus2 bSkillAtk,"SR_KNUCKLEARROW",50; },{},{}
|
||||
19199,Racing_Cap_RA,Racing Cap (Ranger),4,20,,0,,10,,1,0x00000800,56,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus2 bSkillAtk,"RA_AIMEDBOLT",3*getskilllv("HT_STEELCROW"); if (.@r>=11) bonus bDelayrate,-15; },{},{}
|
||||
19200,Racing_Cap_MI,Racing Cap (Minstrel),4,20,,0,,10,,1,0x00080000,56,1,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bBaseAtk,5*getskilllv("BA_MUSICALLESSON"); if (.@r>=11) bonus3 bAutoSpell,"WM_REVERBERATION",max(2,getskilllv("WM_REVERBERATION")),50; /* Unknow rates*/ },{},{}
|
||||
19201,Racing_Cap_WA,Racing Cap (Wanderer),4,20,,0,,10,,1,0x00080000,56,0,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bBaseAtk,5*getskilllv("DC_DANCINGLESSON"); if (.@r>=11) bonus3 bAutoSpell,"WM_REVERBERATION",max(2,getskilllv("WM_REVERBERATION")),50; /* Unknow rates*/ },{},{}
|
||||
19202,Racing_Cap_GS,Racing Cap (Gunslinger),4,20,,0,,10,,1,0x40000000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000*getskilllv("GS_PIERCINGSHOT"); bonus2 bSkillCooldown,"RL_D_TAIL",-200*getskilllv("GS_GROUNDDRIFT"); } if (.@r>=11) bonus2 bSkillCooldown,"RL_C_MARKER",-1000; },{},{}
|
||||
19203,Racing_Cap_NJ,Racing Cap (Ninja),4,20,,0,,10,,1,0x20000000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bLongAtkRate,getskilllv("NJ_HUUMA"); if (.@r>=11) bonus2 bSkillAtk,"KO_HUUMARANKA",30; },{},{}
|
||||
19204,Racing_Cap_SN,Racing Cap (Super Novice),4,20,,0,,10,,1,0x00000001,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bCritAtkRate,10*getskilllv("TF_DOUBlE"); if (.@r>=11) { bonus bAspd,1; bonus bBaseAtk,20; } },{},{}
|
||||
19205,Racing_Cap_SU,Racing Cap (Summoner),4,20,,0,,10,,1,0x80000000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,5*(.@r/2); bonus bMatk,5*.@r/2; bonus bAspdRate,2*(.@r/3); if (.@r>=8) { bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-4000*getskilllv("SU_LUNATICCARROTBEAT"); bonus2 bSkillCooldown,"SU_NYANGGRASS",-8000*getskilllv("SU_CN_METEOR"); bonus2 bSkillCooldown,"SU_BUNCHOFSHRIMP",-4000*getskilllv("SU_FRESHSHRIMP"); } if (.@r>=11) bonus bDelayrate,-15; },{},{}
|
||||
19209,Illusion_Nurse_Cap,Illusion Nurse Cap,4,20,,200,,1,,1,0x00008110,63,2,256,,99,1,64,{ .@r = getrefine(); bonus bInt,(1+(.@r/2)); bonus bHealPower,(3*(.@r/2)); },{},{}
|
||||
19210,Illusion_Apple_of_Archer,Illusion Apple of Archer,4,20,,200,,1,,1,0xFFFFFFFE,63,2,256,,99,1,72,{ bonus bDex,(3+(getrefine()/2)); },{},{}
|
||||
19223,Illusion_Cap,Illusion Cap,4,0,,400,,15,,1,0x000654E3,63,2,256,,120,1,14,{ bonus2 bAddClass,Class_All,1; bonus bBaseAtk,(2*getrefine()); },{},{}
|
||||
@@ -10210,16 +10160,14 @@
|
||||
19329,Devil's_Hand,Devil's Hand,4,10,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,1018,{ .@r = getrefine(); .@a = getskilllv("SR_RIDEINLIGHTNING"); .@b = getskilllv("SR_EARTHSHAKER"); .@c = getskilllv("SR_RAMPAGEBLASTER"); bonus bNoCastCancel; bonus bAspdRate,10; bonus2 bFixedCastrate,"SR_HOWLINGOFLION",-100; bonus2 bSkillAtk,"SR_HOWLINGOFLION",20; if (.@r>=7) { bonus2 bSkillAtk,"SR_HOWLINGOFLION",30; bonus bAspdRate,5; } if (.@r>=9) { bonus2 bSkillAtk,"SR_HOWLINGOFLION",50; bonus bAspdRate,5; } if (.@r>=10) bonus bIgnoreDefClass,Class_All; if (.@r>=10 && .@a==5) { bonus2 bVariableCastrate,"SR_HOWLINGOFLION",-50; bonus2 bVariableCastrate,"MO_STEELBODY",-50; bonus2 bVariableCastrate,"MO_CALLSPIRITS",-50; } if (.@r>=10 && .@b==5) bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-9500; if (.@r>=10 && .@c==5) bonus2 bAddClass,Class_Boss,50; },{},{}
|
||||
19337,Safety_Glasses,Safety Glasses,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,40,1,1721,{ .@r = getrefine(); bonus2 bSubEle,Ele_Poison,10; if (.@r<7) .@a = 15; else if (.@r<9) .@a = 30; else if (.@r>=9) .@a = 50; if (.@r>=8) bonus2 bSubEle,Ele_Poison,15; /* bonus2 bAddRace2,RC2_HEARTHUNTER,.@a; bonus2 bMagicAddRace2,RC2_HEARTHUNTER,.@a; bonus2 bSubRace2,RC2_HEARTHUNTER,.@a; Hearthunter Warbase is not implemented yet */ },{},{}
|
||||
19342,Bull_Hat,Bull Hat,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,130,1,819,{ .@r = getrefine(); bonus2 bSubEle,Ele_Wind,10; if (.@r<7) .@a = 15; if (.@r>=7 && .@r<9) .@a = 30; if (.@r>=8) bonus2 bSubEle,Ele_Wind,15; if (.@r>=9) .@a = 50; bonus2 bAddRace2,RC2_ROCKRIDGE,.@a; bonus2 bMagicAddRace2,RC2_ROCKRIDGE,.@a; bonus2 bSubRace2,RC2_ROCKRIDGE,.@a; },{},{}
|
||||
19343,Circlet_Of_Phoenix,Circlet Of Phoenix,4,0,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,1056,{ .@r = getrefine(); .@mdef = 15; .@hp = 10; .@dmg = 10; .@cast = -10; bonus2 bFixedCastrate,"LG_OVERBRAND",-100; if (.@r>=7) { .@cast -= 5; .@dmg += 15; if (.@r>=9) { .@cast -= 5; .@dmg += 25; if (.@r>=10) { bonus2 bIgnoreDefClassRate,Class_All,100; } } } if (getskilllv("LG_KINGS_GRACE")>=5) { bonus2 bSkillCooldown,"LG_INSPIRATION",-10000; bonus2 bSkillVariableCast,"LG_INSPIRATION",-2000; } if (getskilllv("LG_MOONSLASHER")>=5) { bonus2 bSkillVariableCast,"LG_OVERBRAND",-1000; } if (getskilllv("LG_FORCEOFVANGUARD")>=5) { .@hp += 10; .@mdef += 15; bonus bMaxSPrate,10; bonus bDef,150; } bonus bMdef,.@mdef; bonus bMaxHPrate,.@hp; bonus2 bSkillAtk,"LG_OVERBRAND",.@dmg; bonus bVariableCastrate,.@cast; },{},{}
|
||||
19343,Circlet_Of_Phoenix,Circlet Of Phoenix,4,0,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,1056,{ .@r = getrefine(); .@mdef = 15; .@hp = 10; .@dmg = 10; .@cast = -10; bonus2 bFixedCastrate,"LG_OVERBRAND",-100; if (.@r>=7) { .@cast -= 5; .@dmg += 15; if (.@r>=9) { .@cast -= 5; .@dmg += 25; if (.@r>=10) { bonus2 bIgnoreDefClassRate,Class_All,100; } } } if (getskilllv("LG_KINGS_GRACE")>=5) { bonus2 bSkillCooldown,"LG_INSPIRATION",-10000; bonus2 bSkillVariableCast,"LG_INSPIRATION",-2000; } if (getskilllv("LG_MOONSLASHER")>=5) { bonus2 bSkillVariableCast,"LG_OVERBRAND",-1000; } if (getskilllv("LG_FORCEOFVANGUARD")>=5) { .@hp += 10; .@mdef += 15; bonus bMaxSPrate,10; bonus bDef,150; } bonus bMdef,.@mdef; bonus bMaxHPrate,.@hp; bonus2 bSkillAtk,"LG_OVERBRAND",.@dmg; bonus bVariableCastrate,.@cast; },{},{}
|
||||
19344,Illusion_Hot_blooded_Headband,Illusion Hot-blooded Headband,4,0,,100,,3,,1,0xFFFFFFFE,63,2,256,,120,1,154,{ .@r = getrefine(); bonus bStr,2; bonus bBaseAtk,(10*(.@r/2)); if (.@r >= 7) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Neutral,10; if (.@r >= 9) { bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; } } },{},{}
|
||||
19366,Illusion_Goibne_Helm,Illusion Goibne Helm,4,0,,1000,,25,,1,0xFFFFFFFE,63,2,256,,130,1,258,{ .@r = getrefine(); .@vit = 3; if (.@r >= 7) { .@vit += 5; if (.@r >= 9) { bonus bDelayrate,-12; } } bonus bVit,.@vit; bonus bMdef,3; },{},{}
|
||||
19379,Striking_Hat,Striking Hat,4,20,,400,,5,,1,0xFFFFFFFF,63,2,256,,100,1,1759,{ .@r = getrefine(); bonus bDex,5; bonus bAgi,5; bonus bLongAtkRate,5; bonus bAspdRate,10; bonus bPerfectHitAddRate,10; bonus bHit,2*.@r; bonus bDelayrate,-2*.@r; if (.@r>=7) { bonus bPerfectHitAddRate,20; bonus bLongAtkRate,10; } if (.@r>=9) { bonus bPerfectHitAddRate,20; bonus bLongAtkRate,10; } },{},{}
|
||||
19380,Floating_Ball,Floating Ball,4,10,,200,,,,0,0xFFFFFFFF,63,2,512,,100,,1760,{ bonus bMatk,35; bonus2 bMagicAddClass,Class_Boss,2; if (readparam(bDex)>=90) { bonus bMatk,70; bonus2 bMagicAddClass,Class_Boss,3; } if (readparam(bDex)>=125) { bonus bMatk,140; bonus2 bMagicAddClass,Class_Boss,5; } },{},{}
|
||||
19381,Protect_Cloth,Protect Cloth,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,90,0,1761,{ bonus bMdef,5; bonus bMaxHPrate,5; },{},{}
|
||||
19381,Protect_Cloth,Protect Cloth,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,90,0,848,{ bonus bMdef,5; bonus bMaxHPrate,5; },{},{}
|
||||
19387,Experimental_Goat_Cap,Experimental Goat Cap,4,20,,500,,2,,1,0xFFFFFFFF,63,2,256,,40,1,1768,{ .@r = getrefine(); .@sub = 10; .@dmg = 15; if (.@r >= 7) { .@dmg += 15; if (.@r >= 8) { .@sub += 15; if (.@r >= 9) { .@dmg += 20; } } } bonus2 bSubEle,Ele_Earth,.@val; /*bonus2 bAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bMagicAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bSubRace2,RC2_WERNER_LAB,.@dmg; Werner's Central lab is not implemented yet */ },{},{}
|
||||
19391,Eyes_Of_Illusion,Eyes Of Illusion,4,20,,500,,2,,0,0xFFFFFFFF,63,2,512,,100,0,1779,{ bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubRace,RC_Player,5; bonus2 bResEff,Eff_Blind,10000; if (getskilllv("GN_ILLUSIONDOPING")==5) skill "SA_DISPELL",5; if (getskilllv("GN_MANDRAGORA")==5) bonus2 bFixedCastrate,"GN_MANDRAGORA",-70; },{},{}
|
||||
19396,Racing_Cap_SG,Racing Cap (Star Gladiator),4,20,,0,,10,,1,0x00400000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bBaseatk,5*getskilllv("TK_HPTIME"); if (.@r>=11) autobonus3 "{ bonus2 bSkillAtk,\"SJ_SOLARBURST\",30; }",1000,10000,"SJ_PROMINENCEKICK"; },{},{}
|
||||
19397,Racing_Cap_SL,Racing Cap (Soul Linker),4,20,,0,,10,,1,0x00800000,63,2,256,,100,1,1134,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bAspdRate,2*(.@r/3); if (.@r>=8) bonus bMaxSP,100*getskilllv("TK_SPTIME"); if (.@r>=11) autobonus3 "{ bonus2 bSkillAtk,\"SP_SPA\",30; bonus2 bSkillAtk,\"SP_SWHOO\",30; }",1000,10000,"SL_SMA"; },{},{}
|
||||
19407,Work_Cap,Work Cap,4,200,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,1793,{ .@r = getrefine(); bonus bMdef,15; bonus bVit,10; bonus2 bSkillAtk,"NC_AXETORNADO",20; bonus2 bVariableCastrate,"BS_GREED",-100; if (getskilllv("NC_MAGICDECOY") >= 5) bonus2 bAddClass,Class_Boss,50; if (getskilllv("NC_AXEBOOMERANG") >= 5) bonus bBaseAtk,100; if (getskilllv("NC_MAGMA_ERUPTION") >= 5) bonus2 bAddMonsterDropItem,732,10; if (.@r>=7) bonus2 bSkillAtk,"NC_AXETORNADO",30; if (.@r>=9) bonus2 bSkillAtk,"NC_AXETORNADO",50; if (.@r>=10) bonus bIgnoreDefClass,Class_All; },{},{}
|
||||
19409,Black_Feather_Hat,Black Feather Hat,4,20,,1000,,18,,0,0xFFFFFFFF,63,2,256,,100,1,731,{ .@r = getrefine(); bonus bSPGainValue,50; bonus bLongSPGainValue,50; bonus bMagicSPGainValue,50; bonus bMdef,15; bonus bDex,10; bonus2 bSkillAtk,"SC_FEINTBOMB",10; if (getskilllv("SC_INVISIBILITY") >= 5) bonus2 bAddClass,Class_Boss,50; if (getskilllv("SC_MAELSTROM") >= 3) skill "TK_JUMPKICK",7; if (getskilllv("SC_REPRODUCE") >= 10) bonus bUseSPrate,-30; if (.@r>=7) { bonus2 bSkillAtk,"SC_FEINTBOMB",15; bonus bHit,30; } if (.@r>=9) { bonus2 bSkillAtk,"SC_FEINTBOMB",25; bonus bHit,20; } if (.@r>=10) bonus bIgnoreDefClass,Class_All; },{},{}
|
||||
19426,Spirit_King's_Crown,Spirit King's Crown,4,20,,600,,12,,0,0xFFFFFFFF,63,2,256,,100,1,1118,{ .@r = getrefine(); bonus bMdef,15; bonus bFixedCastrate,-7*.@r; bonus bDelayrate,-10; bonus2 bSkillAtk,"SO_EARTHGRAVE",10; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY"); if (getskilllv("SO_WARMER") >= 5) { bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000; bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; } if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5) bonus2 bMagicAddClass,Class_Boss,25; if (.@r>=7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",15; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; bonus bDelayrate,-5; } if (.@r>=9) { bonus bDelayrate,-5; bonus2 bSkillAtk,"SO_EARTHGRAVE",25; bonus2 bSkillAtk,"SO_DIAMONDDUST",25; } if (.@r>=10) bonus2 bIgnoreMdefClassRate,Class_All,100; },{},{}
|
||||
@@ -10794,7 +10742,7 @@
|
||||
20145,C_Robo_Eye,Costume Robo Eye,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,345,{},{},{}
|
||||
20146,C_Angel_Spirit,Costume Angel of Ghost,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,394,{},{},{}
|
||||
20147,C_Bell_Pigeon,Costume Bell of Piegon,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,1034,{},{},{}
|
||||
20148,C_Musketeer_Hat,Costume Musketeer Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,466,{},{},{}
|
||||
20148,C_Musketeer_Hat,Costume Musketeer Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,466,{},{},{}
|
||||
20149,C_Hexagon_Glasses,Costume Hexagon Glasses,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,822,{},{},{}
|
||||
20150,C_Wind_Fan,Costume Wind Fan,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1051,{},{},{}
|
||||
20151,C_Poison_Spore_Hat,Costume Poison Spore Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,899,{},{},{}
|
||||
@@ -10802,7 +10750,7 @@
|
||||
20153,C_Monochrome_Cap,Costume Monochrome Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1274,{},{},{}
|
||||
20154,C_Maple_Which_Falls,Costume Maple Which Falls,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,1275,{},{ sc_start SC_MAPLE_FALLS,INFINITE_TICK,0; },{ sc_end SC_MAPLE_FALLS; }
|
||||
20155,C_Ladys_Feather_Hat,Costume Lady's Feather Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,,0,1276,{},{},{}
|
||||
20156,C_Fan_in_Mouth,Costume Fan in Mouth,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,857,{},{},{}
|
||||
20156,C_Fan_in_Mouth,Costume Fan in Mouth,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,857,{},{},{}
|
||||
20157,C_Fish_On_Head,Costume Evolved Blue Fish,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,149,{},{},{}
|
||||
20158,C_Circlet,Costume Circlet,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,18,{},{},{}
|
||||
20159,C_Blue_Hair_Band,Costume Blue Hairband,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,136,{},{},{}
|
||||
@@ -11017,7 +10965,6 @@
|
||||
20383,C_Magic_Decoy_Doll,Costume Magic Decoy Doll,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1408,{},{},{}
|
||||
20384,C_Douce_Tiara,Costume Douce Tiara,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1410,{},{},{}
|
||||
20386,C_Victory_Wing_Helm,Costume Victory Wing Helm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,677,{},{},{}
|
||||
20391,C_Silent_Executor,Costume Silent Executor,4,0,,0,,,,0,0xFFFFFFFF,63,2,3072,,1,0,632,{},{},{}
|
||||
20392,C_Sniper_Google,Costume Sniper Google,4,0,,0,,,,0,0xFFFFFFFF,63,2,3072,,1,0,625,{},{},{}
|
||||
20393,C_Schmitz_Helm,Costume Schmitz Helm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,634,{},{},{}
|
||||
20394,C_Pumpkin_Toque,Costume Pumpkin Toque,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1411,{},{},{}
|
||||
@@ -11198,7 +11145,7 @@
|
||||
20923,Illusion_Goibne_Spaulders,Illusion Goibne Spaulders,4,0,,1000,,47,,1,0xFFFFFFFE,63,2,4,,130,1,0,{ .@r = getrefine(); bonus bMdef,2; bonus bVit,1; if (.@r >= 7) { .@val = 5; if (.@r >= 9) { .@val += 10; } } if (.@val) { bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; } },{},{}
|
||||
20925,Commander_Manteau2,Commander Manteau,4,20,,300,,20,,1,0xFFFFFFFF,63,2,4,,100,1,0,{ .@r = getrefine(); bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMdef,10; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bSubRace,RC_Player,3; if (.@r>=5) { bonus bBaseAtk,20; bonus bMatk,20; bonus bMaxHPrate,7; bonus bMaxSPrate,7; } if (.@r>=7) { bonus bBaseAtk,30; bonus bMatk,30; bonus bMaxHPrate,10; bonus bMaxSPrate,10; } },{},{}
|
||||
20931,Prism_Rangers_Scarf,Prism Rangers Scarf,4,20,,300,,12,,0,0xFFFFFFFF,63,2,4,,100,1,0,{ .@r = getrefine(); bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; if (.@r >= 7) { .@val = 10; } else if (.@r >= 5) { .@val = 5; } else { .@val = 2; } bonus bMaxHPrate,.@val; bonus bMaxSPrate,.@val; bonus bLongAtkRate,.@val+2*getskilllv("RA_AIMEDBOLT"); if (getskilllv("RA_WUGRIDER") == 3) { bonus2 bSkillCooldown,"RA_UNLIMIT",-180000; } if (getskilllv("RA_CAMOUFLAGE") == 5) { bonus bDelayrate,-10; } bonus2 bSkillCooldown,"RA_ARROWSTORM",-200; bonus2 bSkillAtk,"RA_ARROWSTORM",1; },{},{ sc_end SC_UNLIMIT; }
|
||||
20932,Old_Morroc_Shawl,Old Morocc Shawl,4,20,,300,,10,,1,0xFFFFFFFF,63,2,4,,100,1,0,{ .@r= getrefine(); bonus bMaxHPrate,5; bonus bFlee,10; if (.@r>=7) bonus bFlee,20; if (.@r>=8) { bonus bFlee,30; bonus bRestartFullRecover; } if (.@r>=9) bonus bFlee,40; if (.@r>=10) bonus bFlee2,25; },{},{}
|
||||
20932,Old_Morroc_Shawl,Old Morroc Shawl,4,20,,300,,10,,1,0xFFFFFFFF,63,2,4,,100,1,0,{ .@r= getrefine(); bonus bMaxHPrate,5; bonus bFlee,10; if (.@r>=7) bonus bFlee,20; if (.@r>=8) { bonus bFlee,30; bonus bRestartFullRecover; } if (.@r>=9) bonus bFlee,40; if (.@r>=10) bonus bFlee2,25; },{},{}
|
||||
20933,Illusion_Engine_wing_A-type,Illusion Engine wing A-type,4,0,,900,,50,,1,0xFFFFFFFF,63,2,4,,130,1,,{ .@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bAspdRate,5; } },{},{}
|
||||
20934,Illusion_Engine_wing_B-type,Illusion Engine wing B-type,4,0,,900,,50,,1,0xFFFFFFFF,63,2,4,,130,1,,{ .@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-5; } },{},{}
|
||||
20935,Lava_Leather_Manteau,Lava Leather Manteau,4,20,,400,,50,,1,0xFFFFFFFF,63,2,4,,175,1,0,{ bonus bHit,10; .@r = getrefine(); if (.@r>=7) bonus bHit,5; if (.@r>=9) bonus bHit,5; if (.@r>=11) bonus bDelayrate,-3; },{},{}
|
||||
@@ -11238,8 +11185,6 @@
|
||||
21039,Royal_Knight's_Broadsword,Royal Knight's Broadsword,5,20,,4000,280,,1,2,0x00004082,56,2,34,4,175,1,3,{ .@r = getrefine(); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) bonus bCritAtkRate,10; if (.@r>=9) bonus bUnbreakableWeapon; },{},{}
|
||||
21047,Beam_Claymor-OS,Beam Claymor-OS,5,20,,1800,250,,1,2,0x00004082,56,2,34,4,130,1,3,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bCritical,5; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus bCritAtkRate,15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{}
|
||||
21050,Illusion_Tae_Goo_Lyeon,Illusion Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,56,2,34,4,120,1,3,{ .@r = getrefine(); bonus bFlee2,10; bonus bLongAtkRate,.@r*2; if (.@r >= 7) { bonus bUseSPrate,-20; if (.@r >= 9) { bonus bDelayrate,-20; if (.@r >= 11) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } } } },{},{}
|
||||
21051,Volar,Volar,5,20,,2800,280,,1,2,0x00000080,56,2,34,4,170,1,3,{ .@r = getrefine(); bonus2 bSkillAtk,"KN_BOWLINGBASH",30; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; } if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } },{},{}
|
||||
21052,Vernan,Vernan,5,20,,6500,300,,1,2,0x00000080,56,2,34,4,170,1,3,{ .@r = getrefine(); bonus bLongAtkRate,.@r; bonus2 bAddClass,Class_All,5; if (.@r>=9) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSkillAtk,"RK_SONICWAVE",30; } if (.@r>=11) { bonus2 bSkillCooldown,"RK_SONICWAVE",-1500; } },{},{}
|
||||
//===================================================================
|
||||
// New Shoes
|
||||
//===================================================================
|
||||
@@ -11948,7 +11893,7 @@
|
||||
24341,S_All_Race_Shoes,All Race Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 5; } else if (.@r >= 7) { .@val = 3; } else { .@val = 2; } bonus2 bAddRace,RC_All,.@val; bonus2 bMagicAddRace,RC_All,.@val; },{},{}
|
||||
24342,S_All_Race_Shield,All Race Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus2 bSubRace,RC_All,.@val; },{},{}
|
||||
24343,S_Blitz_Weapon,Blitz Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ .@r = getrefine(); bonus bAspdRate,5+.@r/2; if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
|
||||
24344,S_Blitz_Armor,Blitz Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDef,25+5*(.@r/2); if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
|
||||
24344,S_Blitz_Armor,Blitz Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDef,25+5*(.@r/2); if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
|
||||
24345,S_Tempest_Shield,Tempest Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
|
||||
24346,S_Tempest_Shoes,Tempest Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
|
||||
24347,S_Magic_Executioner_Holy_Water_Armor,Magic Executioner Holy Water Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,.@val; bonus2 bIgnoreMdefRaceRate,RC_Undead,.@val; },{},{}
|
||||
@@ -12058,7 +12003,7 @@
|
||||
25152,Cherished_Bouquet,Cherished Bouquet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25153,Broken_Gun_Wreck,Broken Gun Wreck,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25154,Antique_Gunpowder,Antique Gunpowder,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
25155,Schwartz's_Honor_Token,Schwarz's Honor Token,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25155,Schwartz's_Honor_Token,Schwartz's Honor Token,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25156,Piece_of_Chimera,Piece of Chimera,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
25157,Fallen_Leaves_Branch,Fallen Leaves Branch,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
25158,Core_Jelly,Core Jelly,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
@@ -12166,16 +12111,8 @@
|
||||
26151,Rutilus_Stick-OS,Rutilus Stick-OS,5,20,,900,80:175,,1,2,0x00818315,63,2,2,4,130,1,10,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bMagicAddEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Earth,5; if (.@r >= 7) { bonus bVariableCastrate,-7; if (.@r >= 9) { autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,30; }",5,10000,BF_MAGIC; /* unknown rate */ if (.@r >= 11) { bonus bDelayrate,-10; } } } },{},{}
|
||||
// 26154,Spirit_Plumb,Spirit Plumb,5,20,,1100,70:160,,1,2,0x00000000,63,2,2,4,100,1,10,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SP_SPA",15; if (.@r >= 9) { bonus bVariableCastrate,-10; if (.@r >= 11) { bonus2 bSkillAtk,"SP_SWHOO",20; } } } },{},{}
|
||||
26155,Meowmeow_Foxtail,Meowmeow Foxtail,5,20,,1100,300:300,,1,2,0x80000000,7,2,2,4,100,1,10,{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus2 bAddClass,Class_All,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; if (.@r >= 9) { bonus bVariableCastrate,-10; bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_CN_METEOR",15; } } } },{},{}
|
||||
26158,Crimson_Rose_Stick,Crimson Rose Stick,5,20,,700,100:180,,1,2,0x00000200,56,2,2,4,170,1,10,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@r >= 9) { bonus2 bSkillAtk,"WL_HELLINFERNO",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; } },{},{}
|
||||
26159,Psychic_Spear_Rod,Psychic Spear Rod,5,20,,800,120:180,,1,2,0x00010000,56,2,2,4,170,1,10,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Neutral,5; if (.@r >= 9) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000; } },{},{}
|
||||
26160,Dust_Grave,Dust Grave,5,20,,800,120:180,,1,2,0x00010000,56,2,2,4,170,1,10,{ .@r = getrefine(); if (.@r >= 11) .@val = 50; else if (.@r >= 9) .@val = 30; bonus2 bSkillAtk,"SO_DIAMONDDUST",.@val; bonus2 bSkillAtk,"SO_EARTHGRAVE",.@val; bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Earth,5; },{},{}
|
||||
26161,Penitentia,Penitentia,5,20,,700,100:175,,1,2,0x00000100,56,2,2,4,170,1,10,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r >= 9) { bonus2 bSkillAtk,"PR_MAGNUS",(.@r>=11) ? 50 : 30; bonus2 bSkillAtk,"AB_JUDEX",30; } },{},{}
|
||||
//===================================================================
|
||||
// New Whips
|
||||
//===================================================================
|
||||
//
|
||||
26200,Hippie_Rope,Hippie Rope,5,0,,1000,140,,2,2,0x00080000,56,0,2,3,100,1,14,{ .@r = getrefine(); .@lvl = getskilllv("DC_DANCINGLESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1; },{},{}
|
||||
26212,Heart_Whip,Heart Whip,5,,,1200,100:190,,2,2,0x00080000,56,,2,4,170,1,14,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) bonus2 bSkillAtk,"WM_METALICSOUND",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; },{},{}
|
||||
26213,Scarlet_Ribbon,Scarlet Ribbon,5,0,,1200,180,,2,2,0x00080000,56,0,2,4,170,1,14,{ .@r = getrefine(); bonus bVariableCastrate,-10; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=11) bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",20; },{},{}
|
||||
//===================================================================
|
||||
// More Cards
|
||||
//===================================================================
|
||||
@@ -12368,8 +12305,6 @@
|
||||
28022,Illusion_Infiltrator,Illusion Infiltrator,5,0,,1500,200,,1,2,0x00001000,58,2,34,4,100,1,16,{ bonus2 bAddRace,RC_DemiHuman,60; bonus2 bAddRace,RC_Player,60; bonus bDef,3; .@flee = 5; .@flee2 = 2; if (getrefine() >= 9) { .@flee += 5; .@flee2 += 2; bonus2 bAddClass,Class_All,5; } bonus bFlee,.@flee; bonus bFlee2,.@flee2; },{},{}
|
||||
28023,Illusion_Sharpened_Legbone_of_Ghoul,Illusion Sharpened Legbone of Ghoul,5,0,,1700,220,,1,2,0x00001000,58,2,34,3,100,1,16,{ autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; }"; },{},{}
|
||||
28038,Meuchler-OS,Meuchler-OS,5,20,,1300,190,,1,2,0x00001000,63,2,34,4,130,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{}
|
||||
28042,Ripper_Cross,Ripper Cross,5,20,,1500,250,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,5; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30; if (.@r>=11) bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",20; },{},{}
|
||||
28044,Agudo_Filo,Agudo Filo,5,20,,2000,270,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus bCritAtkRate,5; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,7; } },{},{}
|
||||
//===================================================================
|
||||
// New Axes
|
||||
//===================================================================
|
||||
@@ -12384,7 +12319,6 @@
|
||||
28110,Unity_Two-Handed_Axe,Unity Two-Handed Axe,5,20,,1000,190,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
|
||||
28116,Mine_Worker's_Pickaxe,Mine Worker's Pickaxe,5,10,,4000,300,,1,2,0x00000400,56,2,34,3,100,1,7,{ bonus bUnbreakableWeapon; autobonus "{ bonus bCritical,20; }",5,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }"; .@r = getrefine(); if (.@r>=9) { bonus bCritAtkRate,15; } else if (.@r>=7) { bonus bCritAtkRate,5; } },{},{}
|
||||
28136,Blasti-OS,Blasti-OS,5,20,,4500,400,,1,2,0x00000400,56,2,34,4,130,1,7,{ .@r = getrefine(); .@red = 10; bonus bUnbreakableWeapon; if (.@r >= 7) { .@red += 15; if (.@r >= 9) { bonus bLongAtkRate,15; if (.@r >= 11) { bonus bDelayrate,-10; } } } bonus2 bSubSize,Size_Medium,.@red; bonus2 bSubSize,Size_Large,.@red; },{},{}
|
||||
28138,Maxi_Spanner,Maxi Spanner,5,0,,4500,340,,1,2,0x00000400,56,2,34,4,170,1,7,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bUnbreakableWeapon; bonus2 bSubSize,Size_Small,10; bonus2 bSubSize,Size_Medium,10; if (.@r>=9) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-1000; } if (.@r>=11) bonus2 bSkillAtk,"NC_AXETORNADO",15; },{},{}
|
||||
//===================================================================
|
||||
// New Guns
|
||||
//===================================================================
|
||||
@@ -12548,7 +12482,6 @@
|
||||
28626,Illusion_Tablet,Illusion Tablet,5,0,,800,170,,1,2,0x00410100,63,2,2,4,100,1,15,{ .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bAddEle,Ele_Poison,.@val; bonus2 bAddEle,Ele_Ghost,.@val; bonus2 bSubDefEle,Ele_Dark,-30; },{},{}
|
||||
28629,Circuit_Board-OS,Circuit Board-OS,5,20,,1200,180,,1,2,0x00410100,63,2,2,4,130,1,15,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; if (.@r >= 11) { bonus bCritAtkRate,20; } } } },{},{}
|
||||
// 28631,Thousand_Sun,Thousand Sun,5,20,,900,160,,1,2,0x00000000,63,2,2,4,100,1,15,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; if (.@r >= 9) { bonus bAspdRate,10; if (.@r >= 11) { bonus2 bSkillAtk,"SJ_SOLARBURST",20; } } } },{},{}
|
||||
28633,Boltijin,Boltijin,5,20,,800,120:175,,1,2,0x00010000,56,2,2,4,170,1,15,{ .@r = getrefine(); bonus bMatk,4*.@r; if (.@r>=9) .@val = 30; if (.@r>=11) { bonus2 bSkillAtk,"WZ_EARTHSPIKE",50; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50; } bonus2 bSkillAtk,"MG_FIREBOLT",20+.@val; bonus2 bSkillAtk,"MG_COLDBOLT",20+.@val; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20+.@val; },{},{}
|
||||
//===================================================================
|
||||
// More daggers
|
||||
//===================================================================
|
||||
@@ -12566,10 +12499,6 @@
|
||||
28762,Illusion_Bazerald,Illusion Bazerald,5,20,,500,120:170,,1,2,0x228F5EEE,63,2,2,4,120,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } },{},{}
|
||||
28763,Surudoi_Kaze,Surudoi Kaze,5,20,,1000,150,,1,2,0x22000000,63,2,2,4,100,1,1,{},{},{}
|
||||
28764,Kiri_no_Tsuyu,Kiri no Tsuyu,5,20,,1000,150,,1,2,0x22000000,63,2,2,4,100,1,1,{},{},{}
|
||||
28765,Judgement_Slasher,Judgement Slasher,5,20,,1100,195,,1,2,0x00001000,56,2,2,4,170,1,1,{},{},{}
|
||||
28766,Repent_Slasher,Repent Slasher,5,20,,700,100,,1,3,0x00001000,56,2,2,4,170,1,1,{},{},{}
|
||||
28767,Jack_The_Knife,Jack The Knife,5,20,,900,195,,1,2,0x00020000,56,2,2,4,170,1,1,{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus2 bSkillAtk,"RG_BACKSTAP",40; if (.@r>=9) bonus2 bSkillAtk,"SC_FATALMENACE",30; if (.@r>=11) bonus2 bSkillUseSPrate,"SC_FATALMENACE",10; },{},{}
|
||||
28768,Platinum_Dagger,Platinum Dagger,5,20,,1500,150:170,,1,2,0x00020000,56,2,2,4,170,1,1,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bMatkRate,5; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Earth,15; } if (.@r>=11) autobonus "{ bonus bMatk,100; bonus2 bMagicAddSize,Size_All,30; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; /* Unknow Rates and Specialeffect */ },{},{}
|
||||
//===================================================================
|
||||
// More shields
|
||||
//===================================================================
|
||||
@@ -12685,73 +12614,6 @@
|
||||
29151,Aquarius_Stone,Aquarius Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bVit,1; },{},{}
|
||||
29152,Scorpio_Stone,Scorpio Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bDex,1; },{},{}
|
||||
29153,Taurus_Stone,Taurus Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bLuk,1; },{},{}
|
||||
29310,Racing_RK_1,Racing(Rune Knight) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29311,Racing_RK_2,Racing(Rune Knight) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29312,Racing_RK_3,Racing(Rune Knight) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29313,Racing_RG_1,Racing(Royal Guard) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29314,Racing_RG_2,Racing(Royal Guard) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29315,Racing_RG_3,Racing(Royal Guard) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29316,Racing_MC_1,Racing(Mechanic) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29317,Racing_MC_2,Racing(Mechanic) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29318,Racing_MC_3,Racing(Mechanic) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29319,Racing_GN_1,Racing(Geneticist) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29320,Racing_GN_2,Racing(Geneticist) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29321,Racing_GN_3,Racing(Geneticist) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29322,Racing_GC_1,Racing(Guillotine Cross) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29323,Racing_GC_2,Racing(Guillotine Cross) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29324,Racing_GC_3,Racing(Guillotine Cross) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29325,Racing_SC_1,Racing(Shadow Chaser) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29326,Racing_SC_2,Racing(Shadow Chaser) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29327,Racing_SC_3,Racing(Shadow Chaser) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29328,Racing_WL_1,Racing(Warlock) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29329,Racing_WL_2,Racing(Warlock) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29330,Racing_WL_3,Racing(Warlock) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29331,Racing_SO_1,Racing(Sorcerer) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29332,Racing_SO_2,Racing(Sorcerer) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29333,Racing_SO_3,Racing(Sorcerer) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29334,Racing_AB_1,Racing(Archbishop) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29335,Racing_AB_2,Racing(Archbishop) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29336,Racing_AB_3,Racing(Archbishop) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29337,Racing_SR_1,Racing(Sura) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29338,Racing_SR_2,Racing(Sura) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29339,Racing_SR_3,Racing(Sura) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29340,Racing_RA_1,Racing(Ranger) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29341,Racing_RA_2,Racing(Ranger) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29342,Racing_RA_3,Racing(Ranger) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29343,Racing_WM_1,Racing(Wanderers & Minstrel) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29344,Racing_WM_2,Racing(Wanderers & Minstrel) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29345,Racing_WM_3,Racing(Wanderers & Minstrel) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29346,Racing_GS_1,Racing(Gunslinger) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29347,Racing_GS_2,Racing(Gunslinger) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29348,Racing_GS_3,Racing(Gunslinger) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29349,Racing_NJ_1,Racing(Ninja)1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29350,Racing_NJ_2,Racing(Ninja)2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29351,Racing_NJ_3,Racing(Ninja)3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29352,Racing_SN_1,Racing(Super Novice) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29353,Racing_SN_2,Racing(Super Novice) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29354,Racing_SN_3,Racing(Super Novice) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29355,Racing_SU_1,Racing(Summoner) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29356,Racing_SU_2,Racing(Summoner) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29357,Racing_SU_3,Racing(Summoner) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29579,Racing_SG_1,Racing (Star Gladiator) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29580,Racing_SG_2,Racing (Star Gladiator) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29581,Racing_SG_3,Racing (Star Gladiator) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29582,Racing_SL_1,Racing (Soul Linker) 1Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29583,Racing_SL_2,Racing (Soul Linker) 2Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29584,Racing_SL_3,Racing (Soul Linker) 3Lv,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29594,Seyren_Memory,Seyren's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29595,Howard_Memory,Howard's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29596,Eremes_Memory,Eremes's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29598,Catherine_Memory,Catherine's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29599,Margaretha_Memory,Margaretha's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29600,Cecil_Memory,Cecil's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29601,Randel_Memory,Randel's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29602,Flamel_Memory,Flamel's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29603,Gertie_Memory,Gertie's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29604,Celia_Memory,Celia's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29605,Chen_Memory,Chen's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29606,Trentini_Memory,Trentini's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
29607,Alphoccio_Memory,Alphoccio's Memory,6,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
//===================================================================
|
||||
// New Cards
|
||||
//===================================================================
|
||||
@@ -13255,7 +13117,7 @@
|
||||
31599,C_Medium_Wave,C Medium Wave,4,0,,,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1803,{},{},{}
|
||||
31600,C_Kishu_Dog,C Kishu Dog,4,0,,,,0,,0,0xFFFFFFFF,63,2,2048,,1,0,1804,{},{},{}
|
||||
31601,C_Under_Rim_Glasses_Blue,C Under Rim Glasses Blue,4,0,,,,0,,0,0xFFFFFFFF,63,2,2048,,1,,1805,{},{},{}
|
||||
31602,C_Midgarts_Glory,C Rune-Midgarts Glory,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1807,{ hateffect(HAT_EF_MIDGARTS_GLORY,true); },{},{ hateffect(HAT_EF_MIDGARTS_GLORY,false); }
|
||||
31602,C_Midgarts_Glory,C Rune Midgarts Glory,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1807,{ hateffect(HAT_EF_MIDGARTS_GLORY,true); },{},{ hateffect(HAT_EF_MIDGARTS_GLORY,false); }
|
||||
31606,C_Autumn_Headband,C Autumn Headband,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1119,{},{},{}
|
||||
31607,C_Cat_Ear_Witch_Hat,C Cat Ear Witch Hat,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1808,{},{},{}
|
||||
31608,C_Magicstone_of_Grace,C Magic Stone of Grace,4,0,,,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,1420,{},{},{}
|
||||
@@ -13263,163 +13125,12 @@
|
||||
31610,C_Yellow_Wizardry_Hat,C Yellow Wizardry Hat,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,286,{},{},{}
|
||||
31611,C_Snake_Lord_Stole,C Snake Lord Stole,4,0,,,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1810,{},{},{}
|
||||
31612,C_Large_Sorcerer_Crown,C Large Sorcerer Crown,4,0,,,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1811,{},{},{}
|
||||
31614,Costume_Fox,C Fox,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1812,{},{},{}
|
||||
31615,Costume_Geisha_Make_Up,C Geisha Make Up,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1813,{},{},{}
|
||||
31616,Costume_Sleep_Sheep,C Sleep Sheep,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1814,{},{},{}
|
||||
31624,Costume_Heart_Of_Cat,C Heart of Cat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1822,{},{},{}
|
||||
31625,Costume_Protection_Cloth,C Protection Cloth,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1761,{},{},{}
|
||||
31628,Costume_Dokebi,C Dokebi,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,430,{},{},{}
|
||||
31630,Costume_Baphomet_Balloon,C Baphomet Balloon,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1746,{},{},{}
|
||||
31631,Costume_Drooping_Schmidt,C Drooping Schmidt,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1859,{},{},{}
|
||||
31632,Costume_Drooping_Oscar,C Drooping Oscar,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1860,{},{},{}
|
||||
31633,Costume_Drooping_Heinrich,C Drooping Heinrich,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1861,{},{},{}
|
||||
31634,Costume_Reindeer_Hair_Band,C Reindeer Hair Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,836,{},{},{}
|
||||
31635,Costume_Flowing_Long_BD,C Flowing Long Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1832,{},{},{}
|
||||
31636,Costume_Flowing_Long_SV,C Flowing Long Silver,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1833,{},{},{}
|
||||
31637,Costume_Straight_Long_BU,C Straight Long Blue,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1834,{},{},{}
|
||||
31638,Costume_Straight_Long_RD,C Straight Long Red,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1835,{},{},{}
|
||||
31639,Costume_Straight_Long_BD,C Straight Long Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1836,{},{},{}
|
||||
31640,Costume_Straight_Long_GN,C Straight Long Green,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1837,{},{},{}
|
||||
31641,Costume_Straight_Long_JBL,C Straight Long Jet Black,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1838,{},{},{}
|
||||
31642,Costume_Straight_Long_LPP,C Straight Long Light Purple,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1839,{},{},{}
|
||||
31643,Costume_Straight_Long_OM,C Straight Long Brown,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1840,{},{},{}
|
||||
31644,Costume_Straight_Long_PP,C Straight Long Purple,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1841,{},{},{}
|
||||
31645,Costume_Side_Pony_BU,C Side Pony Blue,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1842,{},{},{}
|
||||
31646,Costume_Side_Pony_RD,C Side Pony Red,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1843,{},{},{}
|
||||
31647,Costume_Side_Pony_BD,C Side Pony Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1844,{},{},{}
|
||||
31648,Costume_Side_Pony_GN,C Side Pony Green,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1845,{},{},{}
|
||||
31649,Costume_Side_Pony_BL,C Side Pony Black,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1846,{},{},{}
|
||||
31650,Costume_Side_Pony_WH,C Side Pony White,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1847,{},{},{}
|
||||
31651,Costume_Side_Pony_OM,C Side Pony Brown,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1848,{},{},{}
|
||||
31652,Costume_Side_Pony_PP,C Side Pony Purple,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1849,{},{},{}
|
||||
31653,Costume_Chignon_BU,C Chignon Blue,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1850,{},{},{}
|
||||
31654,Costume_Chignon_RB,C Chignon Red,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1851,{},{},{}
|
||||
31655,Costume_Chignon_BD,C Chignon Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1852,{},{},{}
|
||||
31656,Costume_Chignon_GN,C Chignon Green,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1853,{},{},{}
|
||||
31657,Costume_Chignon_BL,C Chignon Black,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1854,{},{},{}
|
||||
31658,Costume_Chignon_WH,C Chignon White,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1855,{},{},{}
|
||||
31659,Costume_Chignon_OM,C Chignon Brown,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1856,{},{},{}
|
||||
31660,Costume_Chignon_PP,C Chignon Purple,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1857,{},{},{}
|
||||
31664,Costume_Desert_Wolf_Hat,C Drooping Ernst Von Wolf 11th,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,783,{},{},{}
|
||||
31667,Costume_Poring_Beret,C Poring Beret,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1825,{},{},{}
|
||||
31668,Costume_Majorous_Horns,C Majorous Horns,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,888,{},{},{}
|
||||
31669,C_Adv_Whisper_Mask_M,C Evolved Whisper Mask Mid,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,458,{},{},{}
|
||||
31670,C_Miyabi_Long_Hair,C Miyabi Long Hair,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1864,{},{},{}
|
||||
31671,Costume_Twin_Cannon,C Twin Cannon,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1865,{},{},{}
|
||||
31672,Costume_Mermaid_Wig,C Mermaid Wig,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1866,{},{},{}
|
||||
31673,Costume_Picnic_Basket,C Picnic Basket,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1867,{},{},{}
|
||||
31674,Costume_Jitterbug_Cap,C Jitterbug Cap,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1868,{},{},{}
|
||||
31675,Costume_Orange_Hat,C Orange Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,620,{},{},{}
|
||||
31676,Costume_Orange_In_Mouth,C Orange In Mouth,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,814,{},{},{}
|
||||
31682,Costume_Drooping_Elven_Ears,C Drooping Elven Ears,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,875,{},{},{}
|
||||
31684,Costume_Kururinpa_Tails,C Kururinpa Tails,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1873,{},{},{}
|
||||
31685,Costume_Fluffy_Semi_Long,C Fluffy Semi Long,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1874,{},{},{}
|
||||
31686,Costume_Desert_Wolf_Baby,C Desert Wolf Baby,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1875,{},{},{}
|
||||
31687,Costume_Alchemist_Bag,C Alchemist Bag,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1876,{},{},{}
|
||||
31688,Costume_Poring_On_Shoulder,C Poring On Shoulder,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1877,{},{},{}
|
||||
31689,C_Piamette_Curls_,C Piamette Curls,4,0,,0,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1775,{},{},{}
|
||||
31690,Costume_Flame_Bird,C Flame Bird,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,832,{},{},{}
|
||||
31691,C_Bell_Pigeon_Low,Costume Bell of Pigeon Lower,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1034,{},{},{}
|
||||
31692,Costume_Dragon_Emperor_Wings,C Dragon Emperor Wings,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1413,{},{},{}
|
||||
31693,Costume_Lunatic_Muffler,C Lunatic Muffler,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1732,{},{},{}
|
||||
31695,Costume_Stem_In_Mouth,C Stem in Mouth,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,848,{},{},{}
|
||||
31696,Costume_Shark_Hat,C Shark Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,503,{},{},{}
|
||||
31697,Costume_Bird_Nest,C Bird Nest,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,201,{},{},{}
|
||||
31698,Costume_Red_Riding_Hood,C Red Riding Hood,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1879,{},{},{}
|
||||
31699,Costume_Smiling_Eyes,C Smiling Eyes,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1880,{},{},{}
|
||||
31702,Costume_Moon_Cat_Hat,C Moon Cat Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1308,{},{},{}
|
||||
31703,Costume_Valentine_Hat,C Love Valentine's Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,397,{},{},{}
|
||||
31704,Costume_Sweet_Valentine_Out,C Sweet Valentine Out,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,865,{},{},{}
|
||||
31705,Costume_Red_White_Hat,C Red Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,469,{},{},{}
|
||||
31706,Costume_Trident_Helmet,C Trident Helm,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,810,{},{},{}
|
||||
31707,Costume_Nine_Tail_Fox_Hair,C Nine Tail Fox Hair,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1884,{},{},{}
|
||||
31708,Costume_Gothic_Skull_Ribbon,C Gothic Skull Ribbon,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1885,{},{},{}
|
||||
31709,Costume_Golden_Violet,C Golden Violet,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1886,{},{},{}
|
||||
31710,Costume_Lucky_Hat,C Lucky Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,31710,{},{},{}
|
||||
31711,Costume_Jewel_Crown,C Jewel Crown,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,88,{},{},{}
|
||||
31712,Costume_Oxygen_Mask,C Oxygen Mask,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,90,{},{},{}
|
||||
31713,Costume_Mystical_Fruit_Hat,Costume Mystical Fruit Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,134,{},{},{}
|
||||
31714,Costume_Indian_Headband,Costume Indian Headband,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,155,{},{},{}
|
||||
31715,Costume_Orange_Rabbit,C Orange Rabbit,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1887,{},{},{}
|
||||
31716,Costume_Twinkling_Red_Eyes,Costume Twinkling Red Eyes,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1888,{},{},{}
|
||||
31717,Costume_Medium_Wave_BD,C Medium Wave Blonde,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1889,{},{},{}
|
||||
31718,Costume_Sky_Lantern_Mid,C Blessing Sky Lantern Mid,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1720,{},{},{}
|
||||
31719,Costume_Master_Of_Flames,C Master Of Flames,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1890,{},{},{}
|
||||
31720,Costume_Vesper_Hat,C Vesper Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1827,{},{},{}
|
||||
31721,Costume_Resonating_Drums,C Resonating Drums,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1823,{},{},{}
|
||||
31723,Costume_TW_Rice_Ball,C Tw Rice Ball,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,892,{},{},{}
|
||||
31724,Costume_TW_Bulgogi,C Tw Bulgogi,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1773,{},{},{}
|
||||
31729,Costume_Miracle_Plant,C Miracle Plant,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1893,{},{},{}
|
||||
31730,Costume_Volume_Low_Twin_SK,C Volume Low Twin Sakura,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1894,{},{},{}
|
||||
31731,Costume_Sweets_Party,C Sweets Party,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1896,{},{},{}
|
||||
31732,Costume_Bear_Balloon,C Bear Balloon,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1734,{},{},{}
|
||||
31733,Costume_Phantom_Masquerade,C Phantom Masquerade,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1899,{},{},{}
|
||||
31734,Costume_Cirtrus_Ribbon,C Citrus Ribbon,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1900,{},{},{}
|
||||
31735,Costume_Yawata_Seal,C Yawata Seal,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1901,{},{},{}
|
||||
31736,Costume_Popcorn_Wig,C Popcorn Wig,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1895,{},{},{}
|
||||
31762,Costume_Gambler_Card,C Heart Card in Mouth,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1679,{},{},{}
|
||||
31763,Costume_Fortier_Mask,C Fortier Mask,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,876,{},{},{}
|
||||
31764,C_Rainbow_Veil_Mid,Costume Rainbow Veil Mid,4,0,,0,,,,,0xFFFFFFFF,63,2,2048,,1,0,992,{},{},{}
|
||||
31765,Costume_Garnet_Tiara,C Garnet Tiara,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1906,{},{},{}
|
||||
31766,Costume_Peony_Hair_Ornament,C Peony Hair Ornament,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1907,{},{},{}
|
||||
31769,Costume_Orange_Bunny_Band,C Orange Bunny Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,751,{},{},{}
|
||||
31770,Costume_Violet_Bunny_Band,C Violet Bunny Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,752,{},{},{}
|
||||
31771,Costume_Blue_Bunny_Band,C Blue Bunny Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,753,{},{},{}
|
||||
31772,Costume_Silver_Bunny_Band,C Silver Bunny Band,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,754,{},{},{}
|
||||
31783,Costume_Doram_Balloon,C Doram Baloon,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1595,{},{},{}
|
||||
31784,Costume_Experimental_Goat_Cap,C Experimental Goat Cap,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1768,{},{},{}
|
||||
31785,Costume_Monster_Fish_Gill,C Monster Fish Gills,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1218,{},{},{}
|
||||
31786,Costume_Red_Baby_Dragon_Hat,C Red Baby Dragon Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1463,{},{},{}
|
||||
31787,Costume_Shoulder_SavageB,C Savage Bebe On Shoulder,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1915,{},{},{}
|
||||
31788,C_Piamette_Curls_SV,C Piamette Curls Silver,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1916,{},{},{}
|
||||
31789,Costume_Turkey_Hat,C Turkey Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,,{},{},{}
|
||||
31791,Costume_Pig_Mask,C Pig Mask,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1869,{},{},{}
|
||||
31793,Costume_Seraphim_Feather,C Seraphim Feather,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1704,{},{},{}
|
||||
31794,Costume_Puppy_Ears_Hat,C Puppy_Ears_Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,827,{},{},{}
|
||||
31795,C_Elephangel_TH_Mid,C Elephangel Mid,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1745,{},{},{}
|
||||
31796,Costume_Drooping_Boto,C Drooping Boto,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,657,{},{},{}
|
||||
31797,Costume_Shih_Tzu_Hair,C Shih Tzu Hair,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1921,{},{},{}
|
||||
31798,Costume_Baby_Panda,C Baby Panda,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1922,{},{},{}
|
||||
31799,Costume_Pretty_White_Bear,C Pretty White Bear,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1923,{},{},{}
|
||||
31800,Costume_BR_Twin_Ribbon,C Brazil Twin Ribbon,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,575,{},{},{}
|
||||
31801,Costume_Karada_Meguri_Tea_Hat,C Karada Meguri Tea Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,427,{},{},{}
|
||||
31802,Costume_Royal_Milk_Tea_Hat,C Black Tea Kochakaden Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,428,{},{},{}
|
||||
31803,Costume_Master_Of_Wind,C Master of Wind,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1924,{},{},{}
|
||||
31813,Costume_Lunatic_On_Shoulder,C Lunatic On Shoulder,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1881,{},{},{}
|
||||
31814,Costume_Lunatic_Family_Balloon,C Lunatic Family Balloon,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1809,{},{},{}
|
||||
31815,Costume_Angola_Intention,C Angola Intention,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1925,{},{},{}
|
||||
31816,Costume_Moon_Messenger_Robe,C Moon Messenger Robe,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1926,{},{},{}
|
||||
31817,Costume_Rabbit_Two_Side_Up,C Rabbit Two Side Up,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1927,{},{},{}
|
||||
31819,Costume_Dullahan_Mask,C Dullahan Mask,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1931,{},{},{}
|
||||
31823,Costume_Nose_Glasses,C Nose Glasses,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1933,{},{},{}
|
||||
31824,Costume_Cat_Mask,C Mask of Cat,4,0,,,,,,,0xFFFFFFFF,63,2,2048,,1,0,1934,{},{},{}
|
||||
31826,Costume_Sunglass_Bear_Cap,C Sunglass Bear Cap,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1935,{},{},{}
|
||||
31827,Costume_Durumagi,C Durumagi,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1936,{},{},{}
|
||||
31831,Costume_Disguise_Mantle,C Disguise Mantle,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1937,{},{},{}
|
||||
31832,Costume_Bicolor_Cat_Witch_Hat,C Bicolor Cat Witch Hat,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1938,{},{},{}
|
||||
31833,C_Halloween_CatShort,C Halloween Short Haired Cat Ears,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1939,{},{},{}
|
||||
31834,C_Halloween_Cat_Long,C Halloween Long Haired Cat Ears,4,0,,,,,,,0xFFFFFFFF,63,2,4096,,1,0,1940,{},{},{}
|
||||
31837,Costume_Shark_Head,C Shark Head,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1919,{},{},{}
|
||||
31840,Costume_BJ_Headset_A,C BJ Headset,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1942,{},{},{}
|
||||
31841,Costume_BJ_Headset_B,C OnAir BJ Headset,4,0,,,,,,,0xFFFFFFFF,63,2,1024,,1,0,1943,{},{},{}
|
||||
//===================================================================
|
||||
// More 1-Handed Spears
|
||||
//===================================================================
|
||||
//
|
||||
32005,Illusion_Pole_Axe,Illusion Pole Axe,5,0,,1500,190,,3,2,0x00004082,63,2,2,4,120,1,4,{ .@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val; },{},{}
|
||||
32013,Metal_Stick,Metal Stick,5,0,0,2000,180,,3,3,0x00004080,56,2,2,4,150,1,4,{ .@r = getrefine(); bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if(.@r > 6){ bonus2 bSkillAtk,"LG_OVERBRAND",10 + (.@r > 8 ? 15 : 0); } if(.@r > 11){ bonus bDelayrate,-15; } },{},{}
|
||||
32014,Brute_Spear,Brute Spear,5,0,0,,150,,3,0,0x00004080,56,2,2,4,100,1,4,{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bIgnoreDefRaceRate,RC_All,5*.@r; bonus2 bAddRace,RC_Player,80 + (.@r > 8 ? 20 : 0) + (.@r > 7 ? 35 : 0); if(.@r > 9){ bonus bMaxHPrate,15; bonus bMaxSPrate,15; } },{},{}
|
||||
32019,Boost_Lance-OS,Boost Lance-OS,5,20,,1000,190,,3,2,0x00004000,56,2,2,4,130,1,4,{ .@r = getrefine(); .@aspd = 3; if (.@r >= 7) { .@aspd += 7; if (.@r >= 9) { .@dmg = 20; if (.@r >= 11) { .@dmg += 15; } bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@dmg; } } bonus bAspdRate,.@aspd; },{},{}
|
||||
32023,Argen_Blanco,Argen Blanco,5,20,,1000,200,,3,2,0x00000080,56,2,2,4,170,1,4,{ .@r = getrefine(); bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500; if (.@r>=11) bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20; },{},{}
|
||||
32024,Harve,Harve,5,20,,1500,210,,3,2,0x00004000,56,2,2,4,170,1,4,{ .@r = getrefine(); bonus2 bSkillAtk,"PA_SHIELDCHAIN",40; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillAtk,"LG_SHIELDPRESS",30; if (.@r>=11) { bonus2 bSkillAtk,"PA_SHIELDCHAIN",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; } },{},{}
|
||||
32025,Fortridge,Fortridge,5,20,,1700,205,,3,2,0x00004000,56,2,2,4,170,1,4,{ .@r = getrefine(); bonus bDelayrate,-.@r; bonus2 bAddClass,Class_All,5; if (.@r>=9) bonus2 bSkillAtk,"LG_CANNONSPEAR",20; if (.@r>=11) bonus2 bSkillAtk,"LG_OVERBRAND",20; },{},{}
|
||||
//===================================================================
|
||||
// More Instruments
|
||||
//===================================================================
|
||||
32107,Black_Circle,Black Circle,5,,,1200,100:190,,2,2,0x00080000,56,1,2,4,170,1,14,{ .@r = getrefine(); bonus bMatk,4*.@r; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) bonus2 bSkillAtk,"WM_METALICSOUND",30; if (.@r>=11) bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; },{},{}
|
||||
32108,Antique_Cello,Antique Cello,5,0,,1200,180,,2,2,0x00080000,56,1,2,4,170,1,13,{ .@r = getrefine(); bonus bVariableCastrate,-10; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=11) bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",20; },{},{}
|
||||
//===================================================================
|
||||
// More Accessories
|
||||
//===================================================================
|
||||
//
|
||||
32203,Accelerator_Chip,Accelerator Chip,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAspdRate,5; /* Combo with Riot Chip not implemented yet. */ },{},{}
|
||||
32204,Immortal_Dog_Tag,Immortal Dog Tag,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{ bonus bBaseAtk,50; bonus bMatk,50; bonus2 bSubRace,RC_Undead,4; },{},{}
|
||||
32206,Prontera_Militia_Glove,Prontera Militia Glove,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,100,0,0,{ bonus bVit,5; bonus bMdef,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Fire,5; },{},{}
|
||||
@@ -13447,8 +13158,3 @@
|
||||
//===================================================================
|
||||
32301,Illusion_Gold_Lux,Illusion Gold Lux,5,20,,1800,160,,7,2,0x41000000,63,2,34,4,120,1,17,{ .@r = getrefine(); bonus bHit,10; bonus bLongAtkRate,3*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"GS_DESPERADO",40; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_HEAT_BARREL",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"RL_FIREDANCE",30; } } } },{},{}
|
||||
32302,Crimson_Rose,Crimson Rose,5,20,,700,150,,7,2,0x40000000,63,2,34,4,100,1,17,{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus2 bAddClass,Class_All,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{}
|
||||
//===================================================================
|
||||
// More 1-Handed Swords
|
||||
//===================================================================
|
||||
32350,Farthezan,Farthezan,5,20,,1100,130:180,,1,2,0x00004000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillAtk,"PA_PRESSURE",40; bonus bVariableCastrate,-.@r; if (.@r>=9) bonus2 bSkillAtk,"LG_RAYOFGENESIS",30; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",20; bonus2 bSkillAtk,"PA_PRESSURE",20; } },{},{}
|
||||
32351,Estal,Estal,5,20,,700,195,,1,2,0x00040000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 50; else if (.@r>=9) .@val = 30; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@val; },{},{}
|
||||
|
||||
@@ -321,9 +321,9 @@
|
||||
2723,499,100 // Medal_Mage
|
||||
2724,499,100 // Medal_Archer
|
||||
2725,499,100 // Medal_Merchant
|
||||
2730,467,100 // Morocc_Seal
|
||||
2731,467,100 // Morocc_Charm_Stone
|
||||
2732,467,100 // Morocc_Ring
|
||||
2730,467,100 // Morroc_Seal
|
||||
2731,467,100 // Morroc_Charm_Stone
|
||||
2732,467,100 // Morroc_Ring
|
||||
2733,499,100 // Medal_Gunner
|
||||
2734,507,100 // Directive_A
|
||||
2735,507,100 // Directive_B
|
||||
@@ -1249,7 +1249,7 @@
|
||||
7801,499,100 // Girl_Fan_Letter
|
||||
7802,499,100 // Autograph_Book
|
||||
7803,475,100 // Battle_Manual_TW
|
||||
7820,507,100 // Morocc_Skin
|
||||
7820,507,100 // Morroc_Skin
|
||||
7821,475,100 // Green_Apple
|
||||
7822,475,100 // Whole_Barbecue
|
||||
7823,475,100 // Meat_Veg_Skewer
|
||||
@@ -4016,23 +4016,23 @@
|
||||
19164,467,100 // Para_Team_Hat100
|
||||
19165,467,100 // Para_Team_Hat160
|
||||
//19169,1,100 //
|
||||
19189,475,100 // Racing_Cap_MC
|
||||
19190,475,100 // Racing_Cap_GN
|
||||
19191,475,100 // Racing_Cap_GC
|
||||
19192,475,100 // Racing_Cap_SC
|
||||
19193,475,100 // Racing_Cap_WL
|
||||
19194,475,100 // Racing_Cap_SO
|
||||
19195,475,100 // Racing_Cap_RK
|
||||
19196,475,100 // Racing_Cap_RG
|
||||
19197,475,100 // Racing_Cap_AB
|
||||
19198,475,100 // Racing_Cap_SR
|
||||
19199,475,100 // Racing_Cap_RA
|
||||
19200,475,100 // Racing_Cap_MI
|
||||
19201,475,100 // Racing_Cap_WA
|
||||
19202,475,100 // Racing_Cap_GS
|
||||
19203,475,100 // Racing_Cap_NJ
|
||||
19204,475,100 // Racing_Cap_SN
|
||||
19205,475,100 // Racing_Cap_SU
|
||||
//19189,475,100 //
|
||||
//19190,475,100 //
|
||||
//19191,475,100 //
|
||||
//19192,475,100 //
|
||||
//19193,475,100 //
|
||||
//19194,475,100 //
|
||||
//19195,475,100 //
|
||||
//19196,475,100 //
|
||||
//19197,475,100 //
|
||||
//19198,475,100 //
|
||||
//19199,475,100 //
|
||||
//19200,475,100 //
|
||||
//19201,475,100 //
|
||||
//19202,475,100 //
|
||||
//19203,475,100 //
|
||||
//19204,475,100 //
|
||||
//19205,475,100 //
|
||||
//19218,499,100 //
|
||||
//19256,475,100 //
|
||||
//19275,499,100 //
|
||||
@@ -4040,8 +4040,8 @@
|
||||
//19284,1,100 //
|
||||
//19310,499,100 //
|
||||
//19389,507,100 //
|
||||
19396,475,100 // Racing_Cap_SG
|
||||
19397,475,100 // Racing_Cap_SL
|
||||
//19396,475,100 //
|
||||
//19397,475,100 //
|
||||
//19404,499,100 //
|
||||
19507,1,100 // Fine_Sun
|
||||
19509,1,100 // Butterfly_Wing_Ear
|
||||
|
||||
@@ -66,22 +66,22 @@ JOB_RANGER_T2,4112,100
|
||||
JOB_MECHANIC2,4112,100
|
||||
JOB_MECHANIC_T2,4112,100
|
||||
|
||||
JOB_BABY_RUNE_KNIGHT,4112,100
|
||||
JOB_BABY_RUNE,4112,100
|
||||
JOB_BABY_WARLOCK,4112,100
|
||||
JOB_BABY_RANGER,4112,100
|
||||
JOB_BABY_ARCH_BISHOP,4112,100
|
||||
JOB_BABY_BISHOP,4112,100
|
||||
JOB_BABY_MECHANIC,4112,100
|
||||
JOB_BABY_GUILLOTINE_CROSS,4112,100
|
||||
JOB_BABY_ROYAL_GUARD,4112,100
|
||||
JOB_BABY_CROSS,4112,100
|
||||
JOB_BABY_GUARD,4112,100
|
||||
JOB_BABY_SORCERER,4112,100
|
||||
JOB_BABY_MINSTREL,4112,100
|
||||
JOB_BABY_WANDERER,4112,100
|
||||
JOB_BABY_SURA,4112,100
|
||||
JOB_BABY_GENETIC,4112,100
|
||||
JOB_BABY_SHADOW_CHASER,4112,100
|
||||
JOB_BABY_CHASER,4112,100
|
||||
|
||||
JOB_BABY_RUNE_KNIGHT2,4112,100
|
||||
JOB_BABY_ROYAL_GUARD2,4112,100
|
||||
JOB_BABY_RUNE2,4112,100
|
||||
JOB_BABY_GUARD2,4112,100
|
||||
JOB_BABY_RANGER2,4112,100
|
||||
JOB_BABY_MECHANIC2,4112,100
|
||||
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Magic Mushroom Database
|
||||
###########################################################################
|
||||
#
|
||||
# Magic Mushroom Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Magic Mushroom.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MAGIC_MUSHROOM_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: SM_MAGNUM
|
||||
- Skill: SM_ENDURE
|
||||
- Skill: MG_SIGHT
|
||||
- Skill: AL_RUWACH
|
||||
- Skill: AL_CRUCIS
|
||||
- Skill: AL_ANGELUS
|
||||
- Skill: AC_CONCENTRATION
|
||||
- Skill: KN_AUTOCOUNTER
|
||||
- Skill: PR_MAGNIFICAT
|
||||
- Skill: BS_HAMMERFALL
|
||||
- Skill: BS_MAXIMIZE
|
||||
- Skill: NV_FIRSTAID
|
||||
- Skill: TF_BACKSLIDING
|
||||
- Skill: TF_PICKSTONE
|
||||
- Skill: MG_ENERGYCOAT
|
||||
- Skill: CR_AUTOGUARD
|
||||
- Skill: CR_PROVIDENCE
|
||||
- Skill: MO_CALLSPIRITS
|
||||
- Skill: MO_EXPLOSIONSPIRITS
|
||||
- Skill: DC_SCREAM
|
||||
- Skill: GS_GLITTERING
|
||||
- Skill: NJ_TATAMIGAESHI
|
||||
- Skill: NJ_UTSUSEMI
|
||||
@@ -436,10 +436,10 @@ MOBG_Branch_Of_Dead_Tree,1881,Les,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1882,Baba-Yaga,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1883,Uzhas,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1884,Mavka,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1974,Banshee Master,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1975,Beholder Master,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1976,Cobalt Mineral,71428
|
||||
|
||||
282
db/re/mob_db.txt
282
db/re/mob_db.txt
@@ -378,7 +378,7 @@
|
||||
1362,TREASURE_BOX39,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x6200000,0,0,0,0,0,0,0,0,0,0,0,732,7760,608,3000,607,2500,2504,800,2404,800,2315,800,2104,800,616,1000,0,0,0,0
|
||||
1363,TREASURE_BOX40,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x6200000,0,0,0,0,0,0,0,0,0,0,0,7092,80,658,500,604,10000,984,4850,985,7275,2506,43,2254,43,1529,38,0,0,0,0
|
||||
|
||||
// Juno (5.0)
|
||||
// Yuno (5.0)
|
||||
1364,G_ASSULTER,Assaulter,Assaulter,98,7798,1,0,0,2,293,67,83,49,100,86,30,20,82,15,10,12,1,6,44,0x2003695,155,1000,900,432,0,0,0,0,0,0,0,1019,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1365,APOCALIPS,Apocalypse,Apocalypse,121,22090,1,3042,2282,2,1053,116,136,26,130,53,76,25,89,15,10,12,2,0,60,0x91,400,1840,1440,384,0,0,0,0,0,0,0,7095,5335,7094,2400,7093,2200,985,5,13161,1,2506,20,12735,100,0,0,0,0,4242,1
|
||||
1366,LAVA_GOLEM,Lava Golem,Lava Golem,103,8452,1,2232,1674,1,777,53,299,27,126,42,103,28,77,15,10,12,2,0,83,0x3095,400,2190,2040,336,0,0,0,0,0,0,0,7096,4559,7097,3686,2317,1,2316,2,509,2500,1818,20,6245,500,0,0,0,0,4184,1
|
||||
@@ -428,7 +428,7 @@
|
||||
1406,KAPHA,Kapha,Kapha,83,5470,1,1035,1164,1,306,32,61,38,67,59,40,31,61,24,10,12,1,5,21,0x3885,165,2012,1728,672,0,0,0,0,0,0,0,7149,6500,7053,3500,13304,20,521,2300,708,2,1915,10,13008,5,0,0,0,0,4287,1
|
||||
//1407,DOKEBI_,Dokebi,Dokebi,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0x0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// Kunlun (6.1)
|
||||
// Gonryun (6.1)
|
||||
1408,BLOOD_BUTTERFLY,Bloody Butterfly,Bloody Butterfly,94,7030,1,1555,1749,3,361,67,79,50,70,68,40,55,90,30,10,12,1,4,44,0x200308D,145,472,576,288,0,0,0,0,0,0,0,7163,4608,7168,2500,602,1200,924,5500,0,0,1962,1,0,0,0,0,0,0,4327,1
|
||||
1409,RICE_CAKE_BOY,Rice Cake Boy,Dumpling Child,60,2098,1,531,597,1,134,22,96,12,50,43,29,5,43,10,10,12,0,7,20,0x91,160,1247,768,420,0,0,0,0,0,0,0,7150,3200,7151,2500,2262,1,7192,5000,553,1000,7187,3000,0,0,0,0,0,0,4154,1
|
||||
1410,LIVE_PEACH_TREE,Live Peach Tree,Enchanted Peach Tree,92,8777,1,1499,1724,7,351,72,109,40,76,52,55,40,77,50,10,12,1,3,42,0x2085,410,400,672,480,0,0,0,0,0,0,0,7164,4365,7939,100,526,1000,604,400,532,100,603,5,0,0,0,0,0,0,4217,1
|
||||
@@ -680,12 +680,12 @@
|
||||
1632,GREMLIN,Gremlin,Gremlin,118,20313,1,3091,2318,1,848,138,76,25,141,75,48,61,90,37,10,12,2,6,47,0x2000091,140,432,540,432,0,0,0,0,0,0,0,7340,3000,938,3000,719,100,2406,1,1265,1,0,0,603,2,0,0,0,0,4355,1
|
||||
1633,BEHOLDER,Beholder,Beholder,120,19280,1,3285,2463,6,823,130,50,30,96,82,65,107,94,82,10,12,0,0,44,0x91,190,336,840,360,0,0,0,0,0,0,0,576,3000,605,100,996,100,985,10,0,0,0,0,603,2,0,0,0,0,4356,1
|
||||
// Normal advanced class mobs
|
||||
1634,SEYREN,Seyren,Seyren Windsor,142,194962,1,10386,7790,1,3505,1317,166,12,142,69,86,49,132,55,10,12,1,6,63,0x2003095,170,76,384,288,0,0,0,0,0,0,0,7345,1500,13030,1,12623,5,6223,1,6471,1,6469,200,13421,100,25129,1000,0,0,4358,1
|
||||
1635,EREMES,Eremes,Eremes Guile,140,190525,1,10329,6846,1,3055,1171,122,12,145,87,59,67,127,76,10,12,1,6,85,0x2003095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6223,1,2514,1,1262,3,1264,30,6471,2,1284,100,25129,1000,0,0,4360,1
|
||||
1636,HARWORD,Harword,Howard Alt-Eisen,142,348100,1,10854,7241,1,2762,1282,131,10,138,79,62,53,82,48,10,12,1,7,81,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,3000,6471,1,1311,200,12818,55,6469,100,2318,1,6223,10,25129,1000,0,0,4362,1
|
||||
1637,MAGALETA,Magaleta,Margaretha Sorin,140,220800,1,9895,7421,1,1277,3554,108,93,126,74,71,123,99,65,10,12,1,7,66,0x3295,180,1152,384,288,0,0,0,0,0,0,0,7347,1000,1647,200,6471,1,1561,5,2162,5,1659,10,6469,200,25129,1000,0,0,4364,1
|
||||
1638,SHECIL,Shecil,Cecil Damon,141,190255,1,10103,7577,14,3737,1248,76,15,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,1500,12014,55,18110,10,12623,3,6469,200,6471,1,1745,200,25129,1000,0,0,4368,1
|
||||
1639,KATRINN,Katrinn,Kathryne Keyron,141,219780,1,9207,6905,1,1089,3123,77,74,108,78,55,144,139,49,10,12,1,7,68,0x3295,150,1152,384,288,0,0,0,0,0,0,0,7345,1500,6223,1,1646,200,12623,5,6469,200,5085,1,6471,20,25129,1000,0,0,4366,1
|
||||
1634,SEYREN,Seyren,Seyren Windsor,142,194962,1,10386,7790,1,3505,1317,166,12,142,69,86,49,132,55,10,12,1,6,63,0x2003095,170,76,384,288,0,0,0,0,0,0,0,7345,1500,13030,1,12623,5,6223,1,6471,1,6469,200,13421,100,0,0,0,0,4358,1
|
||||
1635,EREMES,Eremes,Eremes Guile,140,190525,1,10329,6846,1,3055,1171,122,12,145,87,59,67,127,76,10,12,1,6,85,0x2003095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6223,1,2514,1,1262,3,1264,30,6471,2,1284,100,0,0,0,0,4360,1
|
||||
1636,HARWORD,Harword,Howard Alt-Eisen,142,348100,1,10854,7241,1,2762,1282,131,10,138,79,62,53,82,48,10,12,1,7,81,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,3000,6471,1,1311,200,12818,55,6469,100,2318,1,6223,10,0,0,0,0,4362,1
|
||||
1637,MAGALETA,Magaleta,Margaretha Sorin,140,220800,1,9895,7421,1,1277,3554,108,93,126,74,71,123,99,65,10,12,1,7,66,0x3295,180,1152,384,288,0,0,0,0,0,0,0,7347,1000,1647,200,6471,1,1561,5,2162,5,1659,10,6469,200,0,0,0,0,4364,1
|
||||
1638,SHECIL,Shecil,Cecil Damon,141,190255,1,10103,7577,14,3737,1248,76,15,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,1500,12014,55,18110,10,12623,3,6469,200,6471,1,1745,200,0,0,0,0,4368,1
|
||||
1639,KATRINN,Katrinn,Kathryne Keyron,141,219780,1,9207,6905,1,1089,3123,77,74,108,78,55,144,139,49,10,12,1,7,68,0x3295,150,1152,384,288,0,0,0,0,0,0,0,7345,1500,6223,1,1646,200,12623,5,6469,200,5085,1,6471,20,0,0,0,0,4366,1
|
||||
// MVP Slaves
|
||||
1640,G_SEYREN,Lord Knight Seyren,Lord Knight Seyren,160,2680000,1,0,0,1,6435,2342,567,155,303,165,181,110,178,66,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6223,100,0,0,0,0,617,10
|
||||
1641,G_EREMES,Assassin Cross Eremes,Assassin Cross Eremes,160,1230000,1,0,0,1,6083,1378,445,98,211,181,114,83,225,60,10,12,1,7,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6223,100,0,0,0,0,617,10
|
||||
@@ -701,12 +701,12 @@
|
||||
1650,B_SHECIL,Sniper Shecil,Sniper Cecil,160,4140000,1,4106880,3080160,14,4155,1550,178,135,176,258,155,132,309,95,10,12,1,7,84,0x6283695,100,76,384,288,2053440,617,5500,603,5000,1723,2000,1228,3500,6471,10000,617,9000,12623,10000,1237,3500,1720,1500,1724,2500,0,0,0,0,4367,1
|
||||
1651,B_KATRINN,High Wizard Katrinn,High Wizard Kathryne,160,4500000,1,3240000,2430000,1,2097,4254,215,456,165,190,142,236,199,93,10,12,1,7,68,0x6283695,150,1152,384,288,1620000,617,5500,603,5000,732,2000,1241,3500,1242,3500,6471,10000,2616,9000,2343,2500,6471,2000,12623,10000,2319,3500,0,0,4365,1
|
||||
// 1'st Class Mobs
|
||||
1652,YGNIZEM,Ygnizem,Egnigem Cenia,136,44327,1,5229,4461,1,1985,328,124,8,144,92,86,69,99,68,10,12,1,7,43,0x3885,145,576,432,288,0,0,0,0,0,0,0,7347,1000,1170,1,1158,20,0,0,2313,10,0,0,2317,1,25127,1000,25128,250,4346,1
|
||||
1653,WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,5094,4721,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,2000,1223,1,2306,40,0,0,2315,2,2620,1,13004,10,25127,1000,25128,250,4348,1
|
||||
1654,ARMAIA,Armaia,Armeyer Dinze,134,46878,1,4895,4909,1,1390,155,119,4,123,59,85,65,96,62,10,12,1,7,62,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,1000,2504,1,0,0,0,0,2311,10,1302,80,1307,10,25127,1000,25128,250,4347,1
|
||||
1655,EREND,Erend,Errende Ebecee,133,42764,1,4860,4545,1,937,552,106,99,77,66,90,105,87,62,10,12,1,7,46,0x3885,130,576,432,288,0,0,0,0,0,0,0,7345,500,2217,5,0,0,0,0,2326,5,2324,10,1523,1,25127,1000,25128,250,4349,1
|
||||
1656,KAVAC,Kavac,Kavach Icarus,135,43079,1,5103,4276,9,1195,129,86,48,103,109,62,50,149,48,10,12,1,7,44,0x3885,150,576,432,288,0,0,0,0,0,0,0,7347,2000,0,0,12006,100,0,0,2308,5,2402,30,2404,2,25127,1000,25128,250,4351,1
|
||||
1657,RAWREL,Rawrel,Laurell Weinder,133,40282,1,4500,4477,1,668,1032,76,88,67,79,65,122,112,57,10,12,1,7,48,0x3885,150,576,432,288,0,0,0,0,0,0,0,934,1000,1616,1,2102,5,0,0,2322,10,2333,30,2607,1,25127,1000,25128,250,4350,1
|
||||
1652,YGNIZEM,Ygnizem,Egnigem Cenia,136,44327,1,5229,4461,1,1985,328,124,8,144,92,86,69,99,68,10,12,1,7,43,0x3885,145,576,432,288,0,0,0,0,0,0,0,7347,1000,1170,1,1158,20,0,0,2313,10,0,0,2317,1,0,0,0,0,4346,1
|
||||
1653,WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,5094,4721,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,2000,1223,1,2306,40,0,0,2315,2,2620,1,13004,10,0,0,0,0,4348,1
|
||||
1654,ARMAIA,Armaia,Armeyer Dinze,134,46878,1,4895,4909,1,1390,155,119,4,123,59,85,65,96,62,10,12,1,7,62,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,1000,2504,1,0,0,0,0,2311,10,1302,80,1307,10,0,0,0,0,4347,1
|
||||
1655,EREND,Erend,Errende Ebecee,133,42764,1,4860,4545,1,937,552,106,99,77,66,90,105,87,62,10,12,1,7,46,0x3885,130,576,432,288,0,0,0,0,0,0,0,7345,500,2217,5,0,0,0,0,2326,5,2324,10,1523,1,0,0,0,0,4349,1
|
||||
1656,KAVAC,Kavac,Kavach Icarus,135,43079,1,5103,4276,9,1195,129,86,48,103,109,62,50,149,48,10,12,1,7,44,0x3885,150,576,432,288,0,0,0,0,0,0,0,7347,2000,0,0,12006,100,0,0,2308,5,2402,30,2404,2,0,0,0,0,4351,1
|
||||
1657,RAWREL,Rawrel,Laurell Weinder,133,40282,1,4500,4477,1,668,1032,76,88,67,79,65,122,112,57,10,12,1,7,48,0x3885,150,576,432,288,0,0,0,0,0,0,0,934,1000,1616,1,2102,5,0,0,2322,10,2333,30,2607,1,0,0,0,0,4350,1
|
||||
// 1'st Class MvP (Ygnizem/Egnigem Cenia) and her mobs.
|
||||
1658,B_YGNIZEM,Ygnizem,Egnigem Cenia,141,2910088,1,1054400,1860000,1,5986,2351,373,175,188,177,165,142,185,105,10,12,1,7,43,0x6283695,100,1008,864,288,527200,617,5500,603,5000,732,2000,0,0,644,5000,603,5000,1167,1000,2320,1000,2406,1000,1130,1000,0,0,0,0,4352,1
|
||||
1659,G_WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,0,0,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,1008,864,288,0,0,0,0,0,0,0,0,0,644,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -996,16 +996,16 @@
|
||||
1915,OBJ_B2,Pink Crystal,Pink Crystal,90,750,1,0,0,0,1,1,160,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// Dimentional Gorge (12.1)
|
||||
1916,MOROCC,Satan Morocc,Satan Morocc,151,7000000,1,0,0,2,5340,2640,400,65,165,182,180,225,180,89,10,12,2,6,87,0x6203695,100,312,624,432,0,0,0,0,0,0,0,5808,1500,2374,7000,2375,7000,2433,7000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1917,MOROCC_,Wounded Morocc,Wounded Morocc,151,5000000,1,4050000,3042000,2,4530,2880,425,65,165,185,200,245,180,89,10,12,2,6,87,0x6283695,100,312,624,432,2025000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1918,MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,132,63900,1,4392,3294,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
1919,MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,132,64922,1,5094,3821,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,576,648,300,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
|
||||
1920,MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,133,94800,1,5220,3780,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
|
||||
1921,MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,134,77389,1,4608,4056,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
|
||||
1922,G_MOROCC_1,Incarnation of Morocc,Shadow of Morocc,132,63900,1,0,0,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,312,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1923,G_MOROCC_2,Incarnation of Morocc,Shadow of Morocc,132,64922,1,0,0,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,312,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1924,G_MOROCC_3,Incarnation of Morocc,Shadow of Morocc,133,94800,1,0,0,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1925,G_MOROCC_4,Incarnation of Morocc,Shadow of Morocc,134,77389,1,0,0,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1916,MOROCC,Satan Morroc,Satan Morroc,151,7000000,1,0,0,2,5340,2640,400,65,165,182,180,225,180,89,10,12,2,6,87,0x6203695,100,312,624,432,0,0,0,0,0,0,0,5808,1500,2374,7000,2375,7000,2433,7000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1917,MOROCC_,Wounded Morroc,Wounded Morroc,151,5000000,1,4050000,3042000,2,4530,2880,425,65,165,185,200,245,180,89,10,12,2,6,87,0x6283695,100,312,624,432,2025000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1918,MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,132,63900,1,4392,3294,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
1919,MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,132,64922,1,5094,3821,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,576,648,300,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
|
||||
1920,MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,133,94800,1,5220,3780,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
|
||||
1921,MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,134,77389,1,4608,4056,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
|
||||
1922,G_MOROCC_1,Incarnation of Morroc,Shadow of Morroc,132,63900,1,0,0,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,312,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1923,G_MOROCC_2,Incarnation of Morroc,Shadow of Morroc,132,64922,1,0,0,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,312,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1924,G_MOROCC_3,Incarnation of Morroc,Shadow of Morroc,133,94800,1,0,0,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1925,G_MOROCC_4,Incarnation of Morroc,Shadow of Morroc,134,77389,1,0,0,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// God Item Creation (WoE SE); Catacombs
|
||||
1926,JAKK_H,Jakk,Jakk,1,1000,0,0,0,1,1,1,1,1,1,1,1,1,1,1,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,12396,1000,6298,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -1306,13 +1306,13 @@
|
||||
2174,MD_VADON,Ancient Crustacean,Deep Sea Vadon,95,120000,1,750,750,1,778,225,154,21,145,91,138,60,113,45,10,12,0,5,21,0x6203295,300,1632,432,540,0,0,0,0,0,0,0,991,20,960,4500,910,1500,2313,3,943,50,757,20,0,0,12615,2,0,0,0,0
|
||||
2175,MD_MARSE,Deepsea Marse,Deep Sea Marse,95,120000,1,750,750,1,500,820,58,218,133,37,85,156,133,60,10,12,0,5,41,0x6203295,300,1956,756,528,0,0,0,0,0,0,0,1024,4500,962,1500,0,0,720,5,995,6,1007,3,514,150,12615,2,0,0,0,0
|
||||
2176,MD_CRAB,Deepsea Crab,Deep Sea Crab,95,120000,1,750,750,1,696,234,136,15,122,54,84,37,98,65,7,12,0,5,21,0x6203295,200,992,792,360,0,0,0,0,0,0,0,964,2750,960,750,7049,350,1001,7,0,0,0,0,757,19,12615,2,0,0,0,0
|
||||
2177,MD_CORNUTUS,Deepsea Cornutus,Deep Sea Cornutus,100,160000,1,750,750,1,1129,237,342,48,122,87,135,66,137,75,10,12,0,5,21,0x6223295,200,1248,48,480,0,0,0,0,0,0,0,991,23,961,2750,911,400,757,27,2106,3,943,500,0,0,12615,3,0,0,0,0
|
||||
2178,MD_SHELLFISH,Deepsea Shellfish,Deep Sea Shellfish,100,160000,1,750,750,1,720,1122,43,215,72,31,68,225,166,60,10,12,0,5,41,0x6253295,200,864,864,384,0,0,0,0,0,0,0,965,2750,966,500,7049,250,1056,500,1001,5,0,0,757,9,12615,2,0,0,0,0
|
||||
2177,MD_CORNUTUS,Deepsea Cornutus,Deep Sea Cornutus,100,160000,1,750,750,1,1129,237,342,48,122,87,135,66,137,75,10,12,0,5,21,0x6203295,200,1248,48,480,0,0,0,0,0,0,0,991,23,961,2750,911,400,757,27,2106,3,943,500,0,0,12615,3,0,0,0,0
|
||||
2178,MD_SHELLFISH,Deepsea Shellfish,Deep Sea Shellfish,100,160000,1,750,750,1,720,1122,43,215,72,31,68,225,166,60,10,12,0,5,41,0x6203295,200,864,864,384,0,0,0,0,0,0,0,965,2750,966,500,7049,250,1056,500,1001,5,0,0,757,9,12615,2,0,0,0,0
|
||||
2179,MD_KUKRE,Ancient Kukre,Deep Sea Kukre,100,160000,1,750,750,1,975,118,123,33,125,80,112,60,102,30,10,12,0,4,21,0x6203295,150,1776,576,288,0,0,0,0,0,0,0,991,15,955,2750,910,200,528,250,0,0,928,225,623,10,12615,2,0,0,0,0
|
||||
2180,MD_STROUF,Ancient Sea Lord,Deep Sea Strouf,145,400000,1,1000,1000,1,1200,3500,67,221,149,126,81,252,183,66,10,12,2,5,61,0x6203295,150,1872,672,384,0,0,0,0,0,0,0,951,2668,756,58,0,0,1461,1,949,1500,720,10,956,750,12614,3,0,0,0,0
|
||||
2181,MD_SWORD_FISH,Ancient Sword Fish,Deep Sea Sword Fish,145,400000,1,1000,1000,1,1849,235,255,17,155,156,115,85,194,65,10,12,2,5,41,0x6253295,200,1968,768,384,0,0,0,0,0,0,0,995,5,963,4500,756,17,2257,1,757,25,0,0,956,300,12614,3,0,0,0,0
|
||||
2181,MD_SWORD_FISH,Ancient Sword Fish,Deep Sea Sword Fish,145,400000,1,1000,1000,1,1849,235,255,17,155,156,115,85,194,65,10,12,2,5,41,0x6203295,200,1968,768,384,0,0,0,0,0,0,0,995,5,963,4500,756,17,2257,1,757,25,0,0,956,300,12614,3,0,0,0,0
|
||||
2182,MD_MARC,Ancient Seahorse,Deep Sea Marc,145,400000,1,1000,1000,1,1423,331,255,51,150,145,221,83,148,66,10,12,1,5,41,0x6203295,150,1272,72,480,0,0,0,0,0,0,0,995,9,956,4500,756,48,951,500,720,5,0,0,509,350,12612,3,0,0,0,0
|
||||
2183,MD_ANOLIAN,Mutant Anolian,Deep Sea Anolian,151,700000,1,1100,1100,1,2122,312,268,22,177,188,205,126,198,61,10,12,1,5,41,0x6223295,190,900,500,864,0,0,0,0,0,0,0,7003,2425,1754,1000,0,0,10019,5,16003,3,2625,1,984,67,12614,3,0,0,0,0
|
||||
2183,MD_ANOLIAN,Mutant Anolian,Deep Sea Anolian,151,700000,1,1100,1100,1,2122,312,268,22,177,188,205,126,198,61,10,12,1,5,41,0x6203295,190,900,500,864,0,0,0,0,0,0,0,7003,2425,1754,1000,0,0,10019,5,16003,3,2625,1,984,67,12614,3,0,0,0,0
|
||||
2184,MD_OBEAUNE,Deepsea Mermaid,Deep Sea Obeaune,151,700000,1,1100,1100,1,1502,3845,68,326,166,87,101,233,196,55,10,12,1,6,61,0x6203295,200,1872,672,288,0,0,0,0,0,0,0,995,7,950,4500,0,0,2326,5,720,5,951,250,748,15,12614,3,0,0,0,0
|
||||
2185,MD_KAPHA,Transform Kapha,Deep Sea Kapha,151,700000,1,1100,1100,1,2590,256,261,58,167,209,128,61,191,20,10,12,1,6,41,0x6203295,165,2012,1728,672,0,0,0,0,0,0,0,7149,3250,7053,1750,0,0,521,1150,708,1,1915,5,13008,3,12612,3,0,0,0,0
|
||||
2186,COELACANTH_N_E,Coelacanth,Coelacanth,100,1200000,1,200000,200000,1,1290,1290,280,280,160,160,160,160,160,160,10,12,2,5,41,0x6203695,165,864,864,432,0,0,0,0,0,0,0,12617,5000,12614,2000,12615,2000,12623,700,12614,2000,12615,2000,12615,2000,12615,2000,0,0,0,0
|
||||
@@ -1526,8 +1526,8 @@
|
||||
2372,SOIL,Soil,Soil,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2373,ROCK,Rock,Rock,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2374,THICKET,Thicket,Thicket,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2375,MOROCC_4_142,Incarnation of Morocc,Incarnation of Morocc,100,4444,1,0,0,1,171,85,80,6,114,88,62,97,164,43,10,12,1,6,69,0x83,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2376,MOROCC_2_142,Incarnation of Morocc,Incarnation of Morocc,100,2000,1,0,0,1,181,83,81,5,121,86,71,65,113,44,10,12,1,6,67,0x83,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2375,MOROCC_4_142,Incarnation of Morroc,Incarnation of Morroc,100,4444,1,0,0,1,171,85,80,6,114,88,62,97,164,43,10,12,1,6,69,0x83,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2376,MOROCC_2_142,Incarnation of Morroc,Incarnation of Morroc,100,2000,1,0,0,1,181,83,81,5,121,86,71,65,113,44,10,12,1,6,67,0x83,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2377,E_NOVUS_,Novus,Novus,1,12,1,0,0,1,50,50,1,1,1,10,1,10,30,5,10,12,0,9,20,0x83,100,252,816,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2378,MER_ANTLER_SCARABA,Antler Scaraba,Antler Scaraba,136,30000,1,0,0,1,1418,410,155,102,23,99,59,129,137,45,10,12,1,4,42,0x6203695,200,504,624,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2379,XMAS_SMOKEY_SOCK,Smokey Sock,Socks Stealing Raccoon,10,10,1,0,0,1,70,11,1,0,1,1,16,5,100,100,10,12,0,2,22,0x2170081,200,1576,576,420,0,0,0,0,0,0,0,7909,3000,7910,3000,6682,3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -1899,9 +1899,9 @@
|
||||
2739,C1_MUMMY,Swift Mummy,Swift Mummy,55,10775,1,1275,4110,1,216,21,95,3,54,4,14,1,68,0,10,12,1,1,49,0x3885,300,1772,72,384,0,0,0,0,0,0,0,930,9000,756,100,934,550,2604,1,2611,10,525,250,508,850,0,0,0,0,4106,1
|
||||
2740,C2_MUMMY,Solid Mummy,Solid Mummy,55,21550,1,1275,4110,1,216,21,95,3,54,4,14,1,68,0,10,12,1,1,49,0x3885,300,1772,72,384,0,0,0,0,0,0,0,930,9000,756,100,934,550,2604,1,2611,10,525,250,508,850,0,0,0,0,4106,1
|
||||
2741,C3_MUKA,Muka Ringleader,Muka Ringleader,23,2340,1,360,1215,1,79,9,28,0,18,9,28,5,43,5,10,12,2,3,22,0x81,300,1960,960,384,0,0,0,0,0,0,0,993,70,952,9000,601,2000,511,400,507,1000,1451,50,1002,250,0,0,0,0,4036,1
|
||||
2742,C4_MOROCC_1,Furious Incarnation of Morocc,Furious Incarnation of Morocc,132,319500,1,14275,24705,1,2280,145,199,35,126,118,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2743,C5_MOROCC_1,Elusive Incarnation of Morocc,Elusive Incarnation of Morocc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2744,C1_MOROCC_1,Swift Incarnation of Morocc,Swift Incarnation of Morocc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2742,C4_MOROCC_1,Furious Incarnation of Morroc,Furious Incarnation of Morroc,132,319500,1,14275,24705,1,2280,145,199,35,126,118,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2743,C5_MOROCC_1,Elusive Incarnation of Morroc,Elusive Incarnation of Morroc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2744,C1_MOROCC_1,Swift Incarnation of Morroc,Swift Incarnation of Morroc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2745,C2_MOLE,Solid Holden,Solid Holden,85,62280,1,3315,10185,9,343,49,82,16,53,65,31,30,58,31,10,12,0,2,42,0x1089,300,1400,960,504,0,0,0,0,0,0,0,1017,5000,1018,5000,5119,50,0,0,0,0,0,0,0,0,0,0,0,0,4343,1
|
||||
2746,C3_MIYABI_NINGYO,Miyabi Doll Ringleader,Miyabi Doll Ringleader,85,25940,1,3070,9420,1,285,66,57,19,66,30,30,55,88,40,10,12,1,6,27,0x2000091,250,1938,2112,768,0,0,0,0,0,0,0,7152,5335,7153,2500,509,1550,1000,1250,12127,10,13014,5,0,0,0,0,0,0,4208,1
|
||||
2747,C4_MINOROUS,Furious Minorous,Furious Minorous,58,9465,1,1425,4515,1,296,36,100,10,65,54,36,43,61,25,10,12,2,2,43,0x3095,200,1360,960,432,0,0,0,0,0,0,0,941,5335,756,196,1361,2,1005,10,6254,10,1301,200,568,300,0,0,0,0,4126,1
|
||||
@@ -2155,17 +2155,17 @@
|
||||
2995,XM_TEDDY_BEAR,Abandoned Teddy Bear,Abandoned Teddy Bear,148,180000,1,6666,7332,1,1444,1444,106,44,44,166,44,44,166,44,10,12,0,6,69,0x2003295,150,512,780,504,0,0,0,0,0,0,0,7317,1900,615,150,12074,100,12734,1000,12738,100,0,0,0,0,0,0,0,0,31022,1
|
||||
2996,XM_CELINE_KIMI,Celine Kimi,Celine Kimi,160,66666666,1,4444444,4033332,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6283695,100,768,1056,480,444444,616,10000,617,10000,22534,10000,22534,4000,18549,4000,7642,4000,19701,100,13442,100,712,10000,0,0,0,0,0,0,0,0
|
||||
2997,G_XM_CELINE_KIMI,Kimi's Phantom,Kimi's Phantom,160,66666666,1,0,0,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6203695,100,768,1056,480,0,0,0,0,0,0,0,6683,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2998,EP14_MORS_EVENT,Weakened Morocc,Weakened Morocc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2998,EP14_MORS_EVENT,Weakened Morroc,Weakened Morroc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,0,0
|
||||
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280085,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
|
||||
3001,EP14_MORS_MOB1,Morocc's Ghoul,Morocc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3002,EP14_MORS_MOB2,Morocc's Osiris,Morocc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3003,EP14_MORS_MOB3,Morocc's Archer Skeleton,Morocc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3004,EP14_MORS_MOB4,Morocc's Wraith,Morocc's Wraith,158,100000,1,1239,1610,1,90,90,13,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,600,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3005,EP14_MORS_MOB5,Morocc's Verit,Morocc's Verit,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3006,EP14_MORS_MOB6,Morocc's Lude,Morocc's Lude,158,885720,1,1239,1610,3,113,113,113,45,87,51,45,88,299,50,12,12,0,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3001,EP14_MORS_MOB1,Morroc's Ghoul,Morroc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3002,EP14_MORS_MOB2,Morroc's Osiris,Morroc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3003,EP14_MORS_MOB3,Morroc's Archer Skeleton,Morroc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3004,EP14_MORS_MOB4,Morroc's Wraith,Morroc's Wraith,158,100000,1,1239,1610,1,90,90,13,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,600,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3005,EP14_MORS_MOB5,Morroc's Verit,Morroc's Verit,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3006,EP14_MORS_MOB6,Morroc's Lude,Morroc's Lude,158,885720,1,1239,1610,3,113,113,113,45,87,51,45,88,299,50,12,12,0,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3007,EP14_MORS_DUMMY,Death Soul,Death Soul,158,99999999,1,0,0,1,1872,900,113,45,87,51,45,88,106,50,12,12,0,6,60,0x6370000,195,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3008,EP14_MORS_HIDDEN,Morocc Hidden,Morocc Hidden,158,295240,1,0,0,1,1,1,113,45,1,51,45,255,106,50,12,12,0,6,60,0x620008C,2000,2000,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3008,EP14_MORS_HIDDEN,Morroc Hidden,Morroc Hidden,158,295240,1,0,0,1,1,1,113,45,1,51,45,255,106,50,12,12,0,6,60,0x620008C,2000,2000,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3009,EP14_3_DEATH_BOSS
|
||||
3010,EP14_3_DEATH_A_MOB1,Corrupt Orc Baby,Corrupt Orc Baby,158,250000,1,12390,16104,1,948,215,240,50,120,85,80,60,88,50,10,12,0,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3011,EP14_3_DEATH_A_MOB2,Corrupt Baby Desert Wol,Corrupt Baby Desert Wol,158,232890,1,12390,16104,1,948,215,240,45,100,85,100,88,120,50,10,12,0,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
@@ -2365,45 +2365,45 @@
|
||||
//3205,PIXY_BLUE_PORING,Poring,Poring,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,0,0,0,0,0,0,0,0,0,0,0,12418,1000,12422,1500,12425,1500,12208,500,22553,1000,12919,1000,16640,5,0,0,0,0,0,0
|
||||
//3206,LITTLE_GOLDPORING,Poring,Poring,100,15,1,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3207,E_AQUA_ELEMENTAL,Poring,Poring,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,200,0,0,0,0,0,0,0,0,0,0,969,3000,7444,3000,22537,1000,6635,1000,18570,500,19539,500,0,0,0,0,0,0,0,0
|
||||
3208,V_EREMES,V Eremes,Eremes Guille,179,2380000,1,70000,35000,1,5333,2000,180,100,150,190,60,70,200,80,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6816,500,20391,50,19973,50,4684,1
|
||||
3209,V_MAGALETA,V Magaleta,Margaretha Sorin,177,2448000,1,80000,40000,1,1667,7000,160,400,130,80,120,160,150,70,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6819,500,19962,50,4685,1
|
||||
3210,V_KATRINN,V Katrinn,Kathryne Cheiron,177,2040000,1,60000,30000,1,1333,6000,110,400,110,80,60,200,210,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6817,500,19968,50,4686,1
|
||||
3211,V_SHECIL,V Shecil,Shecil Damon,179,2142000,1,70000,35000,14,4667,2000,100,100,130,130,70,80,300,50,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6818,500,19974,50,4687,1
|
||||
3212,V_HARWORD,V Harword,Harword Alt-Eisen,177,2720000,1,100000,50000,1,3333,3000,200,100,160,80,200,60,130,50,10,12,1,7,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6815,500,19963,50,19964,50,4688,1
|
||||
3213,V_SEYREN,V Seyren,Seyren Windsor,179,2448000,1,80000,40000,1,6000,4000,400,200,170,100,200,50,200,60,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6814,500,19961,50,4689,1
|
||||
3214,V_G_EREMES,V G Eremes,Guillotine Cross Eremes,189,2100000,1,0,0,1,8000,4000,360,200,300,380,120,140,400,160,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3215,V_G_MAGALETA,V G Magaleta,Arch Bishop Margaretha,187,2400000,1,0,0,1,2500,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3216,V_G_KATRINN,V G Katrinn,Warlock Kathryne,187,1800000,1,0,0,1,2000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3217,V_G_SHECIL,V G Shecil,Ranger Cecil,189,2100000,1,0,0,14,14000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3218,V_G_HARWORD,V G Harword,Mechanic Howard,187,3000000,1,0,0,1,5000,6000,400,200,320,160,400,120,260,100,10,12,1,7,82,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3219,V_G_SEYREN,V G Seyren,Rune Knight Seyren,189,2400000,1,0,0,1,18000,8000,800,400,340,200,400,100,400,120,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3220,V_B_EREMES,Guillotine Cross Eremes,Guillotine Cross Eremes,189,12600000,1,3000000,3000000,1,16000,4000,360,200,300,380,120,140,400,160,10,12,1,7,85,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6816,10000,6816,10000,6816,10000,0,0,0,0,4674,1
|
||||
3221,V_B_MAGALETA,Arch Bishop Margaretha,Arch Bishop Margaretha,187,14400000,1,3000000,3000000,1,5000,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6283695,100,576,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6819,10000,6819,10000,6819,10000,0,0,0,0,4675,1
|
||||
3222,V_B_SHECIL,Ranger Shecil,Ranger Cecil,189,12600000,1,3000000,3000000,14,7000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4676,1
|
||||
3223,V_B_HARWORD,Mechanic Harword,Mechanic Howard,187,18000000,1,3000000,3000000,1,10000,6000,400,200,320,160,400,120,260,100,10,12,1,7,81,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6815,10000,6815,10000,6815,10000,0,0,0,0,4677,1
|
||||
3224,V_B_KATRINN,Warlock Katrinn,Warlock Kathryne,187,10800000,1,3000000,3000000,1,4000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6283695,100,576,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6817,10000,6817,10000,6817,10000,0,0,0,0,4678,1
|
||||
3225,V_B_SEYREN,Rune Knight Seyren,Rune Knight Seyren,189,14400000,1,3000000,3000000,1,9000,8000,800,400,340,200,400,100,400,120,10,12,1,7,83,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6814,10000,6814,10000,6814,10000,0,0,0,0,4679,1
|
||||
3226,V_RANDEL,V Randel,Randel Lawrence,178,2550000,1,100000,50000,1,4000,2000,300,200,200,80,200,50,190,70,10,12,1,7,86,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6814,500,20393,50,19972,50,0,0,0,0,4690,1
|
||||
3227,V_FLAMEL,V Flamel,Flamel Emule,176,2312000,1,80000,40000,1,3333,5000,130,100,140,80,70,150,200,50,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6815,500,19967,50,22679,10,0,0,0,0,4691,1
|
||||
3228,V_CELIA,V Celia,Celia Alde,178,2295000,1,90000,45000,1,2000,5000,110,800,140,100,60,150,120,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6817,500,19970,50,22679,10,0,0,0,0,4692,1
|
||||
3229,V_CHEN,V Chen,Chen Liu,178,2261000,1,70000,35000,1,5333,3000,180,100,150,80,90,130,200,60,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6819,500,19969,50,22679,10,0,0,0,0,4693,1
|
||||
3230,V_GERTIE,V Gertie,Gertie Wie,178,2040000,1,80000,40000,1,4667,2500,160,100,180,130,60,50,210,50,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6816,500,19965,50,22679,10,0,0,0,0,4694,1
|
||||
3231,V_ALPHOCCIO,V Alphoccio,Alphoccio Basil,176,2040000,1,60000,30000,1,2667,6000,120,100,120,150,70,200,150,90,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6818,500,19966,50,22679,10,0,0,0,0,4696,1
|
||||
3232,V_TRENTINI,V Trentini,Trentini,176,2040000,1,60000,30000,2,2667,6000,100,100,110,150,70,200,150,80,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6818,500,19971,50,22679,10,0,0,0,0,4695,1
|
||||
3233,V_G_RANDEL,V G Randel,Royal Guard Randel,188,3000000,1,0,0,1,12000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3234,V_G_FLAMEL,V G Flamel,Genetic Flamel,186,2400000,1,0,0,1,5000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3208,V_EREMES,V Eremes,Eremes Guille,179,2380000,1,70000,35000,1,5333,2000,180,100,150,190,60,70,200,80,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6816,100,19973,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4684,1
|
||||
3209,V_MAGALETA,V Magaleta,Margaretha Sorin,177,2448000,1,80000,40000,1,1667,7000,160,400,130,80,120,160,150,70,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6819,100,19962,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4685,1
|
||||
3210,V_KATRINN,V Katrinn,Kathryne Cheiron,177,2040000,1,60000,30000,1,1333,6000,110,400,110,80,60,200,210,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6817,100,19968,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4686,1
|
||||
3211,V_SHECIL,V Shecil,Shecil Damon,179,2142000,1,70000,35000,14,4667,2000,100,100,130,130,70,80,300,50,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,20392,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4687,1
|
||||
3212,V_HARWORD,V Harword,Harword Alt-Eisen,177,2720000,1,100000,50000,1,3333,3000,200,100,160,80,200,60,130,50,10,12,1,7,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6815,100,19963,100,19964,100,22679,10,22687,10,0,0,0,0,0,0,0,0,4688,1
|
||||
3213,V_SEYREN,V Seyren,Seyren Windsor,179,2448000,1,80000,40000,1,6000,4000,400,200,170,100,200,50,200,60,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6814,100,19961,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4689,1
|
||||
3214,V_G_EREMES,V G Eremes,Assassin Cross Eremes,189,2100000,1,0,0,1,8000,4000,360,200,300,380,120,140,400,160,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3215,V_G_MAGALETA,V G Magaleta,High Priest Margaretha,187,2400000,1,0,0,1,2500,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3216,V_G_KATRINN,V G Katrinn,High Wizard Kathryne,187,1800000,1,0,0,1,2000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3217,V_G_SHECIL,V G Shecil,Sniper Cecil,189,2100000,1,0,0,14,14000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3218,V_G_HARWORD,V G Harword,Whitesmith Howard,187,3000000,1,0,0,1,5000,6000,400,200,320,160,400,120,260,100,10,12,1,7,82,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3219,V_G_SEYREN,V G Seyren,Lord Knight Seyren,189,2400000,1,0,0,1,18000,8000,800,400,340,200,400,100,400,120,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3220,V_B_EREMES,Guillotine Cross Eremes,Guillotine Cross Eremes,189,12600000,1,3000000,3000000,1,16000,4000,360,200,300,380,120,140,400,160,10,12,1,7,85,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4674,1
|
||||
3221,V_B_MAGALETA,Arch Bishop Margaretha,Arch Bishop Margaretha,187,14400000,1,3000000,3000000,1,5000,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6283695,100,576,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4675,1
|
||||
3222,V_B_SHECIL,Ranger Shecil,Ranger Cecil,189,12600000,1,3000000,3000000,14,7000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4676,1
|
||||
3223,V_B_HARWORD,Mechanic Harword,Mechanic Howard,187,18000000,1,3000000,3000000,1,10000,6000,400,200,320,160,400,120,260,100,10,12,1,7,81,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4677,1
|
||||
3224,V_B_KATRINN,Warlock Katrinn,Warlock Kathryne,187,10800000,1,3000000,3000000,1,4000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6283695,100,576,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4678,1
|
||||
3225,V_B_SEYREN,Rune Knight Seyren,Rune Knight Seyren,189,14400000,1,3000000,3000000,1,9000,8000,800,400,340,200,400,100,400,120,10,12,1,7,83,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4679,1
|
||||
3226,V_RANDEL,V Randel,Randel Lawrence,178,2550000,1,100000,50000,1,4000,2000,300,200,200,80,200,50,190,70,10,12,1,7,86,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6814,100,20393,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4690,1
|
||||
3227,V_FLAMEL,V Flamel,Flamel Emule,176,2312000,1,80000,40000,1,3333,5000,130,100,140,80,70,150,200,50,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6815,100,19967,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4691,1
|
||||
3228,V_CELIA,V Celia,Celia Alde,178,2295000,1,90000,45000,1,2000,5000,110,800,140,100,60,150,120,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6817,100,19970,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4692,1
|
||||
3229,V_CHEN,V Chen,Chen Liu,178,2261000,1,70000,35000,1,5333,3000,180,100,150,80,90,130,200,60,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6819,100,19969,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4693,1
|
||||
3230,V_GERTIE,V Gertie,Gertie Wie,178,2040000,1,80000,40000,1,4667,2500,160,100,180,130,60,50,210,50,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6816,100,19965,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4694,1
|
||||
3231,V_ALPHOCCIO,V Alphoccio,Alphoccio Basil,176,2040000,1,60000,30000,1,2667,6000,120,100,120,150,70,200,150,90,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,19966,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4696,1
|
||||
3232,V_TRENTINI,V Trentini,Trentini,176,2040000,1,60000,30000,2,2667,6000,100,100,110,150,70,200,150,80,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,19971,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4695,1
|
||||
3233,V_G_RANDEL,V G Randel,Paladin Randel,188,3000000,1,0,0,1,12000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3234,V_G_FLAMEL,V G Flamel,Creator Flamel,186,2400000,1,0,0,1,5000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3235,V_G_CELIA,V G Celia,Sorcerer Celia,188,4050000,1,0,0,1,3000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3236,V_G_CHEN,V G Chen,Sura Chen,188,3150000,1,0,0,1,8000,6000,360,200,300,160,180,260,400,120,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3237,V_G_GERTIE,V G Gertie,Shadow Chaser Gertie,188,2400000,1,0,0,1,7000,5000,320,200,360,260,120,100,420,100,10,12,1,6,85,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3237,V_G_GERTIE,V G Gertie,Stalker Gertie,188,2400000,1,0,0,1,7000,5000,320,200,360,260,120,100,420,100,10,12,1,6,85,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3238,V_G_ALPHOCCIO,V G Alphoccio,Minstrel Alphoccio,186,3600000,1,0,0,1,4000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3239,V_G_TRENTINI,V G Trentini,Wanderer Trentini,186,1800000,1,0,0,2,4000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3240,V_B_RANDEL,Royal Guard Randel,Royal Guard Randel,188,18000000,1,3000000,3000000,1,6000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6814,10000,6814,10000,6814,10000,0,0,0,0,4680,1
|
||||
3241,V_B_FLAMEL,Genetic Flamel,Genetic Flamel,186,14400000,1,3000000,3000000,1,10000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6815,10000,6815,10000,6815,10000,0,0,0,0,4681,1
|
||||
3242,V_B_CELIA,Sorcerer Celia,Sorcerer Celia,188,16200000,1,3000000,3000000,1,6000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6283695,100,576,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6817,10000,6817,10000,6817,10000,0,0,0,0,4671,1
|
||||
3243,V_B_CHEN,Sura Chen,Sura Chen,188,12600000,1,3000000,3000000,1,16000,6000,360,200,300,160,180,260,400,120,10,12,1,7,81,0x6283695,100,76,768,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6819,10000,6819,10000,6819,10000,0,0,0,0,4672,1
|
||||
3244,V_B_GERTIE,Shadow Chaser Gertie,Shadow Chaser Gertie,188,14400000,1,3000000,3000000,1,14000,5000,320,200,360,260,120,100,420,100,10,12,1,7,85,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6816,10000,6816,10000,6816,10000,0,0,0,0,4682,1
|
||||
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4673,1
|
||||
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4683,1
|
||||
3239,V_G_TRENTINI,V G Trentini,Gypsy Trentini,186,1800000,1,0,0,2,4000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3240,V_B_RANDEL,Royal Guard Randel,Royal Guard Randel,188,18000000,1,3000000,3000000,1,6000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4680,1
|
||||
3241,V_B_FLAMEL,Genetic Flamel,Genetic Flamel,186,14400000,1,3000000,3000000,1,10000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4681,1
|
||||
3242,V_B_CELIA,Sorcerer Celia,Sorcerer Celia,188,16200000,1,3000000,3000000,1,6000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6283695,100,576,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4671,1
|
||||
3243,V_B_CHEN,Sura Chen,Sura Chen,188,12600000,1,3000000,3000000,1,16000,6000,360,200,300,160,180,260,400,120,10,12,1,7,81,0x6283695,100,76,768,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4672,1
|
||||
3244,V_B_GERTIE,Shadow Chaser Gertie,Shadow Chaser Gertie,188,14400000,1,3000000,3000000,1,14000,5000,320,200,360,260,120,100,420,100,10,12,1,7,85,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4682,1
|
||||
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4673,1
|
||||
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4683,1
|
||||
3247,CENERE_G,Cenere G,Green Cenere,150,140088,1,7635,7698,1,1897,110,91,81,70,48,40,37,100,45,10,12,0,0,24,0x0000085,300,1500,720,360,0,0,0,0,0,0,0,6561,5000,7322,500,7001,1500,7320,1000,12815,500,0,0,0,0,0,0,0,0,27014,1
|
||||
3248,REPAIR_ROBOT_T,Repair Robot T,Repair Robot Turbo,158,186320,1,13208,14489,1,2431,226,118,59,101,42,55,35,110,45,10,12,0,0,40,0x000008B,300,1500,500,660,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27015,1
|
||||
3249,EXPLORATION_ROVER_T,Exploration Rover T,Explorer Robot Turbo,171,318117,1,19826,41023,3,2945,841,121,67,118,80,45,121,138,65,10,12,2,0,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27016,1
|
||||
@@ -3836,135 +3836,9 @@
|
||||
//20692,EP17_2_SANARE3
|
||||
//20693,EP17_2_PLASMA_R
|
||||
//20694,EP17_2_PLASMA_R2
|
||||
//20695,E_GARLING
|
||||
|
||||
//20696,EP17_2_CHILD_ADMIN1
|
||||
//20697,EP17_2_CHILD_ADMIN2
|
||||
//20698,G_ASSISTANT
|
||||
//20699,G_BELLARE3
|
||||
//20700,G_BETA_SCISSORE_NG
|
||||
//20701,AB_PRINCESS_1
|
||||
//20702,AB_PRINCESS_2
|
||||
//20703,AB_MOB_150
|
||||
//20704,AB_MOB_151
|
||||
//20705,AB_MOB_152
|
||||
//20706,AB_MOB_153
|
||||
//20707,AB_MOB_154
|
||||
//20708,AB_MOB_155
|
||||
//20709,AB_MOB_156
|
||||
//20710,AB_MOB_157
|
||||
//20711,AB_MOB_158
|
||||
//20712,AB_MOB_159
|
||||
//20713,AB_MOB_160
|
||||
//20714,AB_MOB_161
|
||||
//20715,AB_MOB_162
|
||||
//20716,AB_MOB_163
|
||||
//20717,AB_MOB_164
|
||||
//20718,AB_MOB_165
|
||||
//20719,AB_MOB_166
|
||||
//20720,AB_MOB_167
|
||||
//20721,AB_MOB_168
|
||||
//20722,AB_MOB_169
|
||||
//20723,AB_MOB_170
|
||||
//20724,AB_MOB_171
|
||||
//20725,AB_MOB_172
|
||||
//20726,AB_MOB_173
|
||||
//20727,AB_MOB_174
|
||||
//20728,AB_MOB_175
|
||||
//20729,AB_MOB_176
|
||||
//20730,AB_MOB_177
|
||||
//20731,AB_MOB_178
|
||||
//20732,AB_MOB_179
|
||||
//20733,AB_MOB_180
|
||||
//20734,AB_MOB_181
|
||||
//20735,AB_MOB_182
|
||||
//20736,AB_MOB_183
|
||||
//20737,AB_MOB_184
|
||||
//20738,AB_MOB_185
|
||||
//20739,AB_MOB_186
|
||||
//20740,AB_MOB_187
|
||||
//20741,AB_MOB_188
|
||||
//20742,AB_MOB_189
|
||||
//20743,AB_MOB_190
|
||||
//20744,AB_MOB_191
|
||||
//20745,AB_MOB_192
|
||||
//20746,AB_MOB_193
|
||||
//20747,AB_MOB_194
|
||||
//20748,AB_MOB_195
|
||||
//20749,AB_MOB_196
|
||||
//20750,AB_MOB_197
|
||||
//20751,AB_MOB_198
|
||||
//20752,AB_MOB_199
|
||||
//20753,AB_MOB_200
|
||||
//20754,AB_MOB_201
|
||||
//20755,AB_MOB_202
|
||||
//20756,AB_MOB_203
|
||||
//20757,AB_MOB_204
|
||||
//20758,AB_MOB_205
|
||||
//20759,AB_MOB_206
|
||||
//20760,AB_MOB_207
|
||||
|
||||
//20773,EMPATHIZER
|
||||
//20774,HAPPY_GIVER
|
||||
//20775,THA_ANGER
|
||||
//20776,THA_HORROR
|
||||
//20777,THA_RESENT
|
||||
//20778,THA_REGRET
|
||||
//20779,VOID_MIMIC
|
||||
//20780,BOOK_OF_DEATH
|
||||
//20781,ELDEST
|
||||
//20782,CROW_DUKE
|
||||
//20783,CROW_BARON
|
||||
//20784,MD_THANATOS
|
||||
//20785,MD_BROKEN_THANATOS
|
||||
//20786,MD_THA_BUFF
|
||||
//20787,MD_EMPATHIZER
|
||||
//20788,MD_HAPPY_GIVER
|
||||
//20789,MD_RETRIBUTION
|
||||
//20790,MD_SHELTER
|
||||
//20791,MD_SOLACE
|
||||
//20792,MD_THA_ANGER
|
||||
//20793,MD_THA_HORROR
|
||||
//20794,MD_THA_RESENT
|
||||
//20795,MD_THA_REGRET
|
||||
//20796,MD_THA_ODIUM
|
||||
//20797,MD_THA_DESPERO
|
||||
//20798,MD_THA_MAERO
|
||||
//20799,MD_THA_DOLOR
|
||||
//20800,MD_OBSERVATION
|
||||
//20801,ILL_SROPHO
|
||||
//20802,ILL_OBEAUNE
|
||||
//20803,ILL_DEVIACE
|
||||
//20804,ILL_MARSE
|
||||
//20805,ILL_MERMAN
|
||||
//20806,ILL_SEDORA
|
||||
//20807,ILL_SWORD_FISH
|
||||
//20808,ILL_STROUF
|
||||
//20809,ILL_PHEN
|
||||
//20810,ILL_KING_DRAMOH
|
||||
//20811,ILL_KRAKEN
|
||||
//20812,MD_EVENT_HEMEL
|
||||
//20813,MD_EVENT_AMDARAIS
|
||||
//20814,G_PAYONSOLDIER
|
||||
//20815,G_PAYONSOLDIER2
|
||||
|
||||
//20843,ILL_ABYSMAL_WITCH
|
||||
//20844,PRAY_GIVER
|
||||
//20845,SMILE_GIVER
|
||||
//20846,MD_HIDDEN_GROUND01
|
||||
//20847,MD_HIDDEN_GROUND02
|
||||
|
||||
//20873,WAR_NUT
|
||||
//20874,MOLE_TW
|
||||
|
||||
//20877,G_ILL_SROPHO
|
||||
//20878,G_ILL_OBEAUNE
|
||||
//20879,G_ILL_DEVIACE
|
||||
//20880,G_ILL_MARSE
|
||||
//20881,G_ILL_MERMAN
|
||||
//20882,G_ILL_SEDORA
|
||||
//20883,G_ILL_SWORD_FISH
|
||||
//20884,G_ILL_STROUF
|
||||
//20885,G_ILL_PHEN
|
||||
|
||||
//31999,HUNTING_GID_DEFAULT
|
||||
//32000,MONSTER_2ND_END
|
||||
|
||||
@@ -4855,206 +4855,206 @@
|
||||
|
||||
1904,Bomb Poring@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,always,0,,,,,,,
|
||||
|
||||
// Satan Morocc (12.1)
|
||||
// Satan Morroc (12.1)
|
||||
//5% HP - Dragon Fear
|
||||
1916,Satan Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
//10% HP - Talk
|
||||
1916,Satan Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
//30% HP - Earthquake Combo
|
||||
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
//40% HP - Mixed Combo
|
||||
1916,Satan Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
//50% HP - Vampire Combo
|
||||
1916,Satan Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
//60% HP - Hell Combo
|
||||
1916,Satan Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
//80% HP - Magic Combo
|
||||
1916,Satan Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1916,Satan Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1916,Satan Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
//5% HP - Dragon Fear
|
||||
1917,Wounded Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
//10% HP - Talk
|
||||
1917,Wounded Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
//30% HP - Earthquake Combo
|
||||
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
//40% HP - Mixed Combo
|
||||
1917,Wounded Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
//50% HP - Vampire Combo
|
||||
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
//60% HP - Hell Combo
|
||||
1917,Wounded Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
//80% HP - Magic Combo
|
||||
1917,Wounded Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1917,Wounded Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
1918,Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1920,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
|
||||
1922,Incarnation of Morocc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1923,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1924,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1917,Wounded Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1917,Wounded Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
1918,Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1920,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
|
||||
1922,Incarnation of Morroc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1923,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1924,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1927,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
1927,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
1927,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
@@ -9829,47 +9829,47 @@
|
||||
2741,Muka Ringleader@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,,,,,,,6,
|
||||
2741,Muka Ringleader@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
2741,Muka Ringleader@NPC_SUMMONSLAVE,idle,196,2,10000,700,30000,no,self,slavele,0,1055,,,,,,
|
||||
2742,Furious Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2742,Furious Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2743,Elusive Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2744,Swift Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2742,Furious Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2743,Elusive Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2744,Swift Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2745,Solid Holden@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,,,,,,,,
|
||||
2745,Solid Holden@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,,,,,,,,
|
||||
2745,Solid Holden@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,,,,,,,,
|
||||
@@ -11163,18 +11163,18 @@
|
||||
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,skillused,83,,,,,,9,
|
||||
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,longrangeattacked,,,,,,,9,
|
||||
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,casttargeted,,,,,,,9,
|
||||
3004,Morocc's Wraith@NPC_SELFDESTRUCTION,attack,173,1,10000,1700,0,yes,self,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_POISON,attack,176,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_BLINDATTACK,attack,177,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_SILENCEATTACK,attack,178,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_STUNATTACK,attack,179,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_PETRIFYATTACK,attack,180,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_CURSEATTACK,attack,181,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_SLEEPATTACK,attack,182,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_HALLUCINATION,attack,207,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_BLEEDING,attack,660,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3008,Morocc Hidden@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
|
||||
3008,Morocc Hidden@AL_HEAL,idle,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
|
||||
3004,Morroc's Wraith@NPC_SELFDESTRUCTION,attack,173,1,10000,1700,0,yes,self,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_POISON,attack,176,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_BLINDATTACK,attack,177,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_SILENCEATTACK,attack,178,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_STUNATTACK,attack,179,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_PETRIFYATTACK,attack,180,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_CURSEATTACK,attack,181,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_SLEEPATTACK,attack,182,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_HALLUCINATION,attack,207,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_BLEEDING,attack,660,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3008,Morroc Hidden@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
|
||||
3008,Morroc Hidden@AL_HEAL,idle,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
|
||||
|
||||
3026,Fire Pit@NPC_DEATHSUMMON,dead,718,3,10000,0,10000,no,self,always,0,3027,3027,3027,,,,
|
||||
|
||||
|
||||
@@ -1146,15 +1146,30 @@ Body:
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
}
|
||||
- Mob: BACSOJIN_
|
||||
TameItem: Shiny_Wing_Gown
|
||||
EggItem: Bacsojin_Egg
|
||||
EquipItem: Round_Hair_Ornament
|
||||
FoodItem: Traditional_Cookie
|
||||
Fullness: 7
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 2000
|
||||
SpecialPerformance: false
|
||||
# - Mob: BACSOJIN2
|
||||
# TameItem: Shiny_Wing_Gown
|
||||
# EggItem: Bacsojin_Egg
|
||||
# EquipItem: Round_Hair_Ornament
|
||||
# FoodItem: Traditional_Cookie
|
||||
# Fullness: 7
|
||||
# IntimacyFed: 10
|
||||
# CaptureRate: 2000
|
||||
# SpecialPerformance: false
|
||||
# Script: >
|
||||
# .@i = getpetinfo(PETINFO_INTIMATE);
|
||||
#
|
||||
# if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
# bonus bMaxSPRate,5;
|
||||
# bonus bDelayrate,-3;
|
||||
# } else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
# bonus bMaxSPRate,4;
|
||||
# bonus bDelayrate,-2;
|
||||
# } else if (.@i >= PET_INTIMATE_NEUTRAL) {
|
||||
# bonus bMaxSPRate,3;
|
||||
# bonus bDelayrate,-1;
|
||||
# } else {
|
||||
# bonus bMaxSPRate,2;
|
||||
# }
|
||||
- Mob: IMP
|
||||
TameItem: Flaming_Ice
|
||||
EggItem: Imp_Egg
|
||||
@@ -2056,32 +2071,9 @@ Body:
|
||||
} else {
|
||||
bonus bMdef,4;
|
||||
}
|
||||
# - Mob: BACSOJIN2
|
||||
# EggItem: Bacsojin2_Egg_
|
||||
# FoodItem: Luxurious_Pet_Food
|
||||
# Fullness: 7
|
||||
# IntimacyFed: 10
|
||||
# CaptureRate: 0
|
||||
# SpecialPerformance: false
|
||||
# AllowAutoFeed: true
|
||||
# Script: >
|
||||
# .@i = getpetinfo(PETINFO_INTIMATE);
|
||||
#
|
||||
# if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
# bonus bMaxSPRate,5;
|
||||
# bonus bDelayrate,-3;
|
||||
# } else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
# bonus bMaxSPRate,4;
|
||||
# bonus bDelayrate,-2;
|
||||
# } else if (.@i >= PET_INTIMATE_NEUTRAL) {
|
||||
# bonus bMaxSPRate,3;
|
||||
# bonus bDelayrate,-1;
|
||||
# } else {
|
||||
# bonus bMaxSPRate,2;
|
||||
# }
|
||||
# - Mob: ORK_HERO2
|
||||
# EggItem: Orc_Hero_Egg_
|
||||
# FoodItem: Luxurious_Pet_Food
|
||||
# FoodItem: Traditional_Cookie
|
||||
# Fullness: 2
|
||||
# HungryDelay: 120
|
||||
# IntimacyFed: 15
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
|
||||
//--------------------LEVEL 4-----------
|
||||
|
||||
//-- Morocc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
|
||||
//-- Morroc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
|
||||
70,12049,14,0,0,7475,0,578,10,568,4,582,10,970,2,514,5
|
||||
//-- Seasoned Jellyfish <-- 30 Tentacle, 10 White Herb, 10 Soft Blade Grass, 1 Old Frying Pan, 20 Squid Ink
|
||||
71,12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20
|
||||
|
||||
@@ -34,11 +34,11 @@
|
||||
1101,0,1164,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Sphinx Dungeon!"
|
||||
1102,0,1194,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
|
||||
1103,0,1213,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
|
||||
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
|
||||
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
|
||||
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
|
||||
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
|
||||
1106,0,1375,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
|
||||
1107,0,1403,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
|
||||
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
|
||||
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
|
||||
|
||||
// Ropewa & Yuridi Quest
|
||||
1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ropewa & Yuridi - Survivors of the Labyrinth"
|
||||
@@ -461,7 +461,7 @@
|
||||
3083,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Kids in Veins - Mr. Lockenlock's key"
|
||||
3085,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Call from the commander"
|
||||
3086,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Commander's Duty"
|
||||
3087,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to Midgard"
|
||||
3087,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to Rune Midgard"
|
||||
3088,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to the continent - Accident!"
|
||||
3089,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to the continent - How to restore"
|
||||
3090,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Report to the continent - Location of reports"
|
||||
@@ -1853,10 +1853,10 @@
|
||||
8120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
|
||||
8121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
|
||||
8122,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bruspetti's resting place"
|
||||
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
|
||||
8128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
|
||||
8129,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
|
||||
@@ -2150,8 +2150,8 @@
|
||||
9316,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Re-exploring the crack of spaces"
|
||||
|
||||
// EP14.3 Morse's Cave
|
||||
9318,0,3000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morocc"
|
||||
9319,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morocc Continues"
|
||||
9318,0,3000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morroc"
|
||||
9319,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morroc Continues"
|
||||
|
||||
//9327,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
//9328,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,""
|
||||
@@ -2280,7 +2280,7 @@
|
||||
|
||||
10102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of the sphinx dungeon"
|
||||
10103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Glast heim"
|
||||
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Juno"
|
||||
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Yuno"
|
||||
10105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of a clock tower"
|
||||
10106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of localizing "
|
||||
10107,0,1164,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Sphinx dungeon - Requiem"
|
||||
|
||||
2081
db/re/skill_cast_db.txt
Normal file
2081
db/re/skill_cast_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
83
db/re/skill_castnodex_db.txt
Normal file
83
db/re/skill_castnodex_db.txt
Normal file
@@ -0,0 +1,83 @@
|
||||
// <Skill id>,<Cast>,<Delay (optional)>
|
||||
//
|
||||
// Cast: 0 - everything affects the skill's cast time
|
||||
// 1 - skill's cast time is not affected by dex
|
||||
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
|
||||
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Delay: 0 - everything affects the skill's delay
|
||||
// 1 - skill's delay is not affected by dex
|
||||
// 2 - skill's delay is not affected by Magic Strings / Bragi
|
||||
// 4 - skill's delay is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Note: Values are bit fields, add them up to combine their effects.
|
||||
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
|
||||
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
|
||||
|
||||
136,0,2 //AS_SONICBLOW
|
||||
263,0,2 //MO_TRIPLEATTACK
|
||||
272,0,2 //MO_CHAINCOMBO
|
||||
273,0,2 //MO_COMBOFINISH
|
||||
336,1 //WE_CALLPARTNER
|
||||
366,3 //HW_MAGICPOWER
|
||||
370,1 //CH_PALMSTRIKE
|
||||
371,0,2 //CH_TIGERFIST
|
||||
372,0,2 //CH_CHAINCRUSH
|
||||
394,0,2 //CG_ARROWVULCAN
|
||||
403,3 //PF_MEMORIZE
|
||||
408,1 //WE_BABY
|
||||
409,1 //WE_CALLPARENT
|
||||
410,1 //WE_CALLBABY
|
||||
482,1 //PF_DOUBLECASTING
|
||||
462,1 //SL_KAIZEL
|
||||
496,1 //AM_TWILIGHT1
|
||||
497,1 //AM_TWILIGHT2
|
||||
498,1 //AM_TWILIGHT3
|
||||
512,3 //GS_TRACKING
|
||||
1014,1 //PR_REDEMPTIO
|
||||
|
||||
5063,1 //WE_CALLALLFAMILY
|
||||
5064,1 //WE_ONEFOREVER
|
||||
5065,1 //WE_CHEERUP
|
||||
|
||||
2012,7 //RK_CRUSHSTRIKE
|
||||
2013,7 //RK_REFRESH
|
||||
2014,7 //RK_GIANTGROWTH
|
||||
2015,7 //RK_STONEHARDSKIN
|
||||
2022,0,2 //GC_CROSSIMPACT
|
||||
2032,7 //GC_POISONSMOKE
|
||||
2234,7 //RA_FEARBREEZE
|
||||
//2267,7 //NC_SELFDESTRUCTION
|
||||
2268,7 //NC_SHAPESHIFT
|
||||
//2270,7 //NC_INFRAREDSCAN
|
||||
2271,7 //NC_ANALYZE
|
||||
2281,7 //NC_SILVERSNIPER
|
||||
2282,7 //NC_MAGICDECOY
|
||||
2313,7 //LG_FORCEOFVANGUARD
|
||||
2462,7 //SO_EL_ANALYSIS
|
||||
|
||||
2534,7,7 //RETURN_TO_ELDICASTES
|
||||
2536,7,7 //ALL_GUARDIAN_RECALL
|
||||
2537,0,7 //ALL_ODINS_POWER
|
||||
3035,7,7 //ECLAGE_RECALL
|
||||
|
||||
5067,7,7 //ALL_EQSWITCH
|
||||
|
||||
// Mercenary Skills
|
||||
8214,7 //MA_CHARGEARROW
|
||||
8215,7 //MA_SHARPSHOOTING
|
||||
8217,7 //ML_BRANDISHSPEAR
|
||||
8218,7 //ML_SPIRALPIERCE
|
||||
8221,7 //ML_DEVOTION
|
||||
8222,7 //MER_MAGNIFICAT
|
||||
8225,7 //MER_CRASH
|
||||
8234,7 //MER_DECAGI
|
||||
8235,7 //MER_SCAPEGOAT
|
||||
8238,7 //MER_KYRIE
|
||||
8240,7 //MER_INCAGI
|
||||
|
||||
// Guild Skills
|
||||
10010,3 //GD_BATTLEORDER
|
||||
10011,3 //GD_REGENERATION
|
||||
10012,6 //GD_RESTORE
|
||||
10013,7 //GD_EMERGENCYCALL
|
||||
1618
db/re/skill_db.txt
Normal file
1618
db/re/skill_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
36930
db/re/skill_db.yml
36930
db/re/skill_db.yml
File diff suppressed because it is too large
Load Diff
1189
db/re/skill_require_db.txt
Normal file
1189
db/re/skill_require_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -2429,8 +2429,8 @@
|
||||
4054,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4054,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4054,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4054,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4054,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4054,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4054,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4054,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4054,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4054,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -2489,14 +2489,14 @@
|
||||
4055,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4055,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4055,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4055,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4055,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4055,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Regular)
|
||||
@@ -2544,7 +2544,7 @@
|
||||
4056,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4056,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4056,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4056,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4056,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4056,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4056,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4056,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -2591,7 +2591,7 @@
|
||||
4057,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
|
||||
4057,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
|
||||
4057,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4057,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4057,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4057,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4057,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4057,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
@@ -2602,7 +2602,7 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4057,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
@@ -2657,7 +2657,7 @@
|
||||
4058,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4058,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4058,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4058,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4058,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4058,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4058,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4058,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -2675,7 +2675,7 @@
|
||||
4058,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4058,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4058,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4058,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4058,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4058,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4058,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -2718,7 +2718,7 @@
|
||||
4059,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4059,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4059,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4059,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4059,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4059,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4059,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4059,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
@@ -2763,8 +2763,8 @@
|
||||
4060,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
4060,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4060,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4060,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4060,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4060,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4060,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4060,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4060,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4060,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -2829,14 +2829,14 @@
|
||||
4061,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4061,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4061,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4061,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4061,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4061,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Trans)
|
||||
@@ -2888,7 +2888,7 @@
|
||||
4062,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4062,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4062,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4062,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4062,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4062,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4062,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4062,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -2939,7 +2939,7 @@
|
||||
4063,363,10,68,3,9,5,76,5,0,0,0,0 //HP_MEDITATIO#Meditatio#
|
||||
4063,481,5,65,10,23,10,0,0,0,0,0,0 //HP_MANARECHARGE#Mana Recharge#
|
||||
4063,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4063,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4063,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4063,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4063,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4063,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
@@ -2950,7 +2950,7 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4063,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
@@ -3010,7 +3010,7 @@
|
||||
4064,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4064,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4064,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4064,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4064,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4064,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4064,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4064,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -3028,7 +3028,7 @@
|
||||
4064,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4064,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4064,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4064,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4064,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4064,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4064,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -3076,7 +3076,7 @@
|
||||
4065,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4065,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4065,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4065,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4065,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4065,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4065,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4065,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
@@ -3123,7 +3123,7 @@
|
||||
4066,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4066,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4066,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4066,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4066,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4066,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4066,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4066,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -3134,7 +3134,7 @@
|
||||
4066,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4066,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4066,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4066,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4066,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4066,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4066,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4066,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -3186,7 +3186,7 @@
|
||||
4067,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4067,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
|
||||
4067,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
|
||||
4067,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4067,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4067,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
|
||||
4067,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
|
||||
4067,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
|
||||
@@ -3195,7 +3195,7 @@
|
||||
4067,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
|
||||
4067,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
|
||||
4067,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
|
||||
4067,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4067,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4067,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
|
||||
4067,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
|
||||
4067,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
|
||||
@@ -3246,7 +3246,7 @@
|
||||
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3302,7 +3302,7 @@
|
||||
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3362,27 +3362,27 @@
|
||||
4070,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4070,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4070,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4070,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4070,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4070,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4070,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4070,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4070,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4070,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4070,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4070,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4070,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4070,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4070,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4070,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4070,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4070,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4070,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4070,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4070,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4070,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4070,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4070,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4070,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4070,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4070,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4070,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4070,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4070,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4070,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4070,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4070,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4070,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4070,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4070,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Regular)
|
||||
4071,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -3420,12 +3420,12 @@
|
||||
4071,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4071,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
|
||||
4071,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
|
||||
4071,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4071,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4071,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
|
||||
4071,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
|
||||
4071,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
|
||||
4071,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
|
||||
4071,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4071,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4071,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
|
||||
4071,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
|
||||
4071,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
|
||||
@@ -3476,7 +3476,7 @@
|
||||
4072,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
|
||||
4072,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
|
||||
4072,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4072,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4072,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4072,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
4072,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
4072,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@@ -3496,7 +3496,7 @@
|
||||
4072,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
|
||||
4072,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4072,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4072,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4072,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4072,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4072,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Royal Guard (Trans)
|
||||
@@ -3539,7 +3539,7 @@
|
||||
4073,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4073,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4073,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4073,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4073,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4073,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4073,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4073,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -3550,7 +3550,7 @@
|
||||
4073,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4073,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4073,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4073,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4073,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4073,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4073,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4073,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -3610,7 +3610,7 @@
|
||||
4074,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4074,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
|
||||
4074,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
|
||||
4074,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4074,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4074,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
|
||||
4074,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
|
||||
4074,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
|
||||
@@ -3619,7 +3619,7 @@
|
||||
4074,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
|
||||
4074,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
|
||||
4074,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
|
||||
4074,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4074,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4074,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
|
||||
4074,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
|
||||
4074,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
|
||||
@@ -3676,7 +3676,7 @@
|
||||
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3738,7 +3738,7 @@
|
||||
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3802,27 +3802,27 @@
|
||||
4077,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4077,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4077,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4077,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4077,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4077,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4077,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4077,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4077,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4077,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4077,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4077,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Trans)
|
||||
4078,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -3864,12 +3864,12 @@
|
||||
4078,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4078,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
|
||||
4078,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
|
||||
4078,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4078,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4078,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
|
||||
4078,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
|
||||
4078,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
|
||||
4078,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
|
||||
4078,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4078,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4078,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
|
||||
4078,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
|
||||
4078,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
|
||||
@@ -3924,7 +3924,7 @@
|
||||
4079,475,1,225,10,0,0,0,0,0,0,0,0 //ST_PRESERVE#Preserve#
|
||||
4079,476,5,215,5,216,5,217,5,218,5,0,0 //ST_FULLSTRIP#Divest All#
|
||||
4079,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4079,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4079,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4079,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
4079,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
4079,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@@ -3944,7 +3944,7 @@
|
||||
4079,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
|
||||
4079,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4079,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4079,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4079,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4079,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4079,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Rune Knight (Dragon) (Regular)
|
||||
@@ -3973,8 +3973,8 @@
|
||||
4080,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4080,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4080,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4080,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4080,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4080,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4080,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4080,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4080,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4080,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -4020,8 +4020,8 @@
|
||||
4081,399,10,64,3,398,3,0,0,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
4081,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4081,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4081,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4081,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4081,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4081,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4081,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4081,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4081,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -4069,7 +4069,7 @@
|
||||
4082,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4082,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4082,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4082,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4082,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4082,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4082,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4082,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -4080,7 +4080,7 @@
|
||||
4082,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4082,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4082,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4082,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4082,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4082,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4082,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4082,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -4127,7 +4127,7 @@
|
||||
4083,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4083,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4083,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4083,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4083,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4083,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4083,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4083,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -4138,7 +4138,7 @@
|
||||
4083,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4083,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4083,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4083,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4083,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4083,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -4190,7 +4190,7 @@
|
||||
4084,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4084,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4084,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4084,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4084,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4084,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4084,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4084,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -4248,7 +4248,7 @@
|
||||
4085,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4085,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4085,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4085,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4085,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4085,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4085,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4085,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -4301,7 +4301,7 @@
|
||||
4086,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4086,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4086,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4086,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4086,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4086,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4086,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4086,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -4319,7 +4319,7 @@
|
||||
4086,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4086,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4086,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4086,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4086,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4086,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4086,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4086,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -4377,7 +4377,7 @@
|
||||
4087,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4087,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4087,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4087,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4087,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4087,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4087,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4087,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -4395,7 +4395,7 @@
|
||||
4087,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4087,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4087,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4087,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4087,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4087,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4087,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4087,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -4431,8 +4431,8 @@
|
||||
4096,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
|
||||
4096,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4096,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4096,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4096,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4096,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4096,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4096,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4096,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4096,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -4493,14 +4493,14 @@
|
||||
4097,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4097,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4097,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4097,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4097,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4097,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4097,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4097,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4097,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4097,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4097,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4097,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4097,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4097,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
@@ -4550,7 +4550,7 @@
|
||||
4098,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4098,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4098,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4098,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4098,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4098,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4098,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4098,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -4599,7 +4599,7 @@
|
||||
4099,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
|
||||
4099,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
|
||||
4099,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
|
||||
4099,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4099,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4099,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4099,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4099,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
@@ -4610,7 +4610,7 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4099,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
@@ -4667,7 +4667,7 @@
|
||||
4100,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4100,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4100,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4100,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4100,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4100,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4100,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4100,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -4685,7 +4685,7 @@
|
||||
4100,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4100,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4100,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4100,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4100,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4100,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4100,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4100,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -4730,7 +4730,7 @@
|
||||
4101,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4101,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4101,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4101,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4101,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4101,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4101,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4101,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
@@ -4779,7 +4779,7 @@
|
||||
4102,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4102,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4102,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4102,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4102,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4102,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4102,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4102,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -4790,7 +4790,7 @@
|
||||
4102,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4102,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4102,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4102,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4102,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4102,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4102,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4102,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -4844,7 +4844,7 @@
|
||||
4103,1019,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND#Elemental Change Wind#
|
||||
4103,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
|
||||
4103,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
|
||||
4103,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4103,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4103,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
|
||||
4103,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
|
||||
4103,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
|
||||
@@ -4853,7 +4853,7 @@
|
||||
4103,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
|
||||
4103,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
|
||||
4103,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
|
||||
4103,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4103,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4103,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
|
||||
4103,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
|
||||
4103,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
|
||||
@@ -4906,7 +4906,7 @@
|
||||
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -4964,7 +4964,7 @@
|
||||
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -5026,27 +5026,27 @@
|
||||
4106,1016,1,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#Ki Explosion#
|
||||
4106,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4106,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4106,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4106,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4106,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4106,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4106,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4106,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4106,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4106,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4106,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
//Baby Genetic
|
||||
@@ -5086,12 +5086,12 @@
|
||||
4107,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4107,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
|
||||
4107,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
|
||||
4107,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4107,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4107,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
|
||||
4107,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
|
||||
4107,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
|
||||
4107,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
|
||||
4107,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4107,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4107,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
|
||||
4107,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
|
||||
4107,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
|
||||
@@ -5144,7 +5144,7 @@
|
||||
4108,224,5,223,1,0,0,0,0,0,0,0,0 //RG_COMPULSION#Haggle#
|
||||
4108,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
|
||||
4108,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
|
||||
4108,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4108,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4108,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
4108,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
4108,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@@ -5164,7 +5164,7 @@
|
||||
4108,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
|
||||
4108,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4108,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4108,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4108,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4108,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4108,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4108,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
@@ -5195,8 +5195,8 @@
|
||||
4109,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
|
||||
4109,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4109,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4109,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4109,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4109,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4109,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4109,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4109,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4109,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -5246,7 +5246,7 @@
|
||||
4110,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4110,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4110,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4110,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4110,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4110,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4110,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4110,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -5257,7 +5257,7 @@
|
||||
4110,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4110,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4110,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4110,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4110,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4110,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -5311,7 +5311,7 @@
|
||||
4111,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4111,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4111,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4111,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4111,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4111,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4111,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4111,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -5366,7 +5366,7 @@
|
||||
4112,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4112,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4112,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4112,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4112,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4112,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4112,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4112,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -5384,7 +5384,7 @@
|
||||
4112,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4112,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4112,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4112,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4112,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4112,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4112,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4112,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
|
||||
207
db/re/skill_unit_db.txt
Normal file
207
db/re/skill_unit_db.txt
Normal file
@@ -0,0 +1,207 @@
|
||||
// Skill Unit Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
|
||||
//
|
||||
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
|
||||
// target = friend (party +guildmates +neutral players) / party / guild
|
||||
// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
|
||||
// flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
|
||||
// 0x00002(UF_NOREITERATION) Spell cannot be stacked
|
||||
// 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
|
||||
// 0x00008(UF_NOOVERLAP) Spell effects do not overlap
|
||||
// 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
|
||||
// 0x00020(UF_NOPC) Spell cannot affect players.
|
||||
// 0x00040(UF_NOMOB) Spell cannot affect mobs.
|
||||
// 0x00080(UF_SKILL) Spell CAN affect skills.
|
||||
// 0x00100(UF_DANCE) Dance skill
|
||||
// 0x00200(UF_ENSEMBLE) Ensemble skill
|
||||
// 0x00400(UF_SONG) Song skill
|
||||
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
|
||||
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
|
||||
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
|
||||
// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
|
||||
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
|
||||
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
|
||||
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
|
||||
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
|
||||
//
|
||||
// Notes:
|
||||
// 0x89,0x8a,0x8b without indication
|
||||
//
|
||||
// u1 u2 lay r intr target flag
|
||||
//
|
||||
|
||||
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
|
||||
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
|
||||
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
|
||||
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
|
||||
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
|
||||
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
|
||||
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
|
||||
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
|
||||
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
||||
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
|
||||
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
|
||||
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
|
||||
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
|
||||
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
|
||||
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
|
||||
115,0x90, , 0, 1,1000,enemy, 0x28006 //HT_SKIDTRAP
|
||||
116,0x93, , 0, 1,1000,enemy, 0x28006 //HT_LANDMINE
|
||||
117,0x91, , 0, 1,1000,enemy, 0x29006 //HT_ANKLESNARE
|
||||
118,0x94, , 0, 1,1000,enemy, 0x28006 //HT_SHOCKWAVE
|
||||
119,0x95, , 0, 1,1000,enemy, 0x28006 //HT_SANDMAN
|
||||
120,0x96, , 0, 1,1000,enemy, 0x28006 //HT_FLASHER
|
||||
121,0x97, , 0, 1,1000,enemy, 0x28006 //HT_FREEZINGTRAP
|
||||
122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
|
||||
123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
|
||||
125,0x99, , 0, 1,1000,all, 0x28040 //HT_TALKIEBOX
|
||||
140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
|
||||
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
|
||||
229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
|
||||
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
|
||||
285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
|
||||
286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
|
||||
287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
|
||||
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
|
||||
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
|
||||
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
|
||||
308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
|
||||
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
|
||||
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
|
||||
311,0xa3, , 4, 0, -1,all, 0x8200 //BD_ROKISWEIL
|
||||
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
|
||||
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
|
||||
317,0xa6, , 3, 0,3000,enemy, 0x8400 //BA_DISSONANCE
|
||||
319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
|
||||
320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
|
||||
321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
|
||||
322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
|
||||
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
|
||||
327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
|
||||
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
|
||||
329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
|
||||
330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
|
||||
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
|
||||
339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_GRANDDARKNESS
|
||||
362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
|
||||
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
|
||||
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
|
||||
404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
|
||||
405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
|
||||
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
|
||||
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
|
||||
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
|
||||
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
|
||||
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
|
||||
484,0xb8, , 2, 0, 500,enemy, 0x8818 //HW_GRAVITATION
|
||||
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
|
||||
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
|
||||
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
|
||||
525,0x86, , 0, 2,1000,enemy, 0x018 //NJ_HUUMA
|
||||
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
|
||||
535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN
|
||||
536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU
|
||||
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
|
||||
539,0x86, , 3, 0,1000,enemy, 0x010 //NJ_HYOUSYOURAKU
|
||||
541,0x86, , 1:1:2:2:3, 0,1000,enemy, 0x010 //NJ_RAIGEKISAI
|
||||
670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
|
||||
|
||||
706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
|
||||
708,0x86, , 0, 9,1000,enemy, 0x018 //NPC_COMET
|
||||
709,0xfe, , 0, 3,1000,enemy, 0x8018 //NPC_ICEMINE
|
||||
711,0xff, , -1, 0,1000,enemy, 0x8018 //NPC_FLAMECROSS
|
||||
725,0xda, , 0, 0,1000,enemy, 0x1000 //NPC_REVERBERATION
|
||||
|
||||
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
|
||||
|
||||
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
|
||||
|
||||
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
|
||||
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
|
||||
2238,0xd8, , 0, 1,1000,enemy, 0x8006 //RA_ELECTRICSHOCKER
|
||||
2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
|
||||
2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
|
||||
2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
|
||||
2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
|
||||
2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
|
||||
2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
|
||||
2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
|
||||
|
||||
2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
|
||||
2274,0xe3, , 2, 0, -1,all, 0x000 //NC_STEALTHFIELD
|
||||
|
||||
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
|
||||
2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
|
||||
2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
|
||||
2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
|
||||
2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
|
||||
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
|
||||
|
||||
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
|
||||
|
||||
2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
|
||||
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
|
||||
2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
|
||||
|
||||
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
|
||||
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
|
||||
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
|
||||
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
|
||||
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
|
||||
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
|
||||
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
|
||||
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
|
||||
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
||||
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
|
||||
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
|
||||
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
|
||||
|
||||
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
|
||||
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
|
||||
|
||||
3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
|
||||
3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
|
||||
3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
|
||||
3010,0xfc, , 0, 0,5000,enemy, 0x018 //KO_MAKIBISHI
|
||||
3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
|
||||
|
||||
5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
|
||||
5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
|
||||
5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
|
||||
|
||||
5027,0x106, , 1:1:2:2:3, 0, -1,enemy, 0x2010 // SU_CN_POWDERING
|
||||
5028,0x86, , 0, 3, 500,enemy, 0x10 // SU_CN_METEOR
|
||||
5042,0x86, , 0, 3, 500,enemy, 0x10 // SU_CN_METEOR2
|
||||
5048,0x107, , 2:2:3:3:4, 0, -1, enemy, 0x2010 // SU_NYANGGRASS
|
||||
|
||||
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
|
||||
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
|
||||
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
|
||||
8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
|
||||
8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
|
||||
|
||||
8209,0x90, , 0, 1,1000,enemy, 0x8006 //MA_SKIDTRAP
|
||||
8210,0x93, , 0, 0,1000,enemy, 0x8006 //MA_LANDMINE
|
||||
8211,0x95, , 0, 1,1000,enemy, 0x8006 //MA_SANDMAN
|
||||
8212,0x97, , 0, 1,1000,enemy, 0x8006 //MA_FREEZINGTRAP
|
||||
|
||||
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
|
||||
8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
|
||||
8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
|
||||
8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
|
||||
|
||||
10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
|
||||
10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
|
||||
10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
|
||||
10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES
|
||||
@@ -1,85 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Reading Spellbook Database
|
||||
###########################################################################
|
||||
#
|
||||
# Reading Spellbook Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill that is usable through a Spellbook.
|
||||
# Book Book item required to cast skill.
|
||||
# PreservePoints Amount of points required to preserve the skill into the book.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: READING_SPELLBOOK_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: MG_COLDBOLT
|
||||
Book: Magic_Book_CB
|
||||
PreservePoints: 7
|
||||
- Skill: MG_FIREBOLT
|
||||
Book: Magic_Book_FB
|
||||
PreservePoints: 7
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
Book: Magic_Book_LB
|
||||
PreservePoints: 7
|
||||
- Skill: MG_THUNDERSTORM
|
||||
Book: Magic_Book_TS
|
||||
PreservePoints: 9
|
||||
- Skill: WZ_METEOR
|
||||
Book: Magic_Book_MS
|
||||
PreservePoints: 10
|
||||
- Skill: WZ_JUPITEL
|
||||
Book: Magic_Book_JT
|
||||
PreservePoints: 9
|
||||
- Skill: WZ_VERMILION
|
||||
Book: Magic_Book_LOV
|
||||
PreservePoints: 10
|
||||
- Skill: WZ_WATERBALL
|
||||
Book: Magic_Book_WB
|
||||
PreservePoints: 9
|
||||
- Skill: WZ_STORMGUST
|
||||
Book: Magic_Book_SG
|
||||
PreservePoints: 10
|
||||
- Skill: WZ_EARTHSPIKE
|
||||
Book: Magic_Book_ES
|
||||
PreservePoints: 8
|
||||
- Skill: WZ_HEAVENDRIVE
|
||||
Book: Magic_Book_HD
|
||||
PreservePoints: 9
|
||||
- Skill: WL_DRAINLIFE
|
||||
Book: Magic_Book_DL
|
||||
PreservePoints: 8
|
||||
- Skill: WL_CRIMSONROCK
|
||||
Book: Magic_Book_CR
|
||||
PreservePoints: 12
|
||||
- Skill: WL_COMET
|
||||
Book: Magic_Book_CM
|
||||
PreservePoints: 22
|
||||
- Skill: WL_CHAINLIGHTNING
|
||||
Book: Magic_Book_CL
|
||||
PreservePoints: 12
|
||||
- Skill: WL_EARTHSTRAIN
|
||||
Book: Magic_Book_ES_
|
||||
PreservePoints: 12
|
||||
- Skill: WL_TETRAVORTEX
|
||||
Book: Magic_Book_TV
|
||||
PreservePoints: 22
|
||||
282
db/skill_copyable_db.txt
Normal file
282
db/skill_copyable_db.txt
Normal file
@@ -0,0 +1,282 @@
|
||||
// Copyable Skills Database
|
||||
// List of skills able to be copied by Intimidate/Plagiarism and Reproduce.
|
||||
//
|
||||
// Sources:
|
||||
// http://irowiki.org/wiki/Intimidate
|
||||
// -> "Intimidate will copy any 2nd class skill"
|
||||
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
|
||||
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class,
|
||||
// but cannot reproduce transcendent skills"
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
|
||||
//
|
||||
// Option (bitmask) determines how a skill can be copied.
|
||||
// 1 = Plagiarism
|
||||
// 2 = Reproduce
|
||||
//
|
||||
// JobAllowed (bitmask) restricts copying the skill to certain classes.
|
||||
// By default, all jobs can copy the skill (0).
|
||||
// 1 = Rogue
|
||||
// 2 = Stalker
|
||||
// 4 = Shadow Chaser
|
||||
// 8 = Trans. Shadow Chaser
|
||||
// 16 = Baby Rouge
|
||||
// 32 = Baby Shadow Chaser
|
||||
//
|
||||
// RequirementRemoved (bitmask) removes requirements when casting a copied skill.
|
||||
// See 'skill_require_db.txt' for specific skill requirements.
|
||||
// 0 = uses original requirement(s)
|
||||
// 1 = hp
|
||||
// 2 = maxhptrigger
|
||||
// 4 = sp
|
||||
// 8 = hprate
|
||||
// 16 = sprate
|
||||
// 32 = zeny
|
||||
// 64 = weapon type
|
||||
// 128 = ammo (with the amount)
|
||||
// 256 = state
|
||||
// 512 = statuses
|
||||
// 1024 = spirit sphere
|
||||
// 2048 = items (with the amount)
|
||||
// 4096 = equipments
|
||||
//
|
||||
// Examples:
|
||||
// AS_SONICBLOW,2,63,64
|
||||
// Sonic Blow can be copied by all jobs with only Plagiarism.
|
||||
// To use the copied skill, a Katar is not needed (a Sonic Blow weapon type requirement).
|
||||
//
|
||||
// CR_ACIDDEMONSTRATION,3,10
|
||||
// Acid Demonstration can only be copied by Stalker/Trans. Shadow Chaser with Plagiarism or Reproduce.
|
||||
// This mode simulates the previous battle config, which allowed only Trans. classes to copy Trans. skills.
|
||||
|
||||
// Swordsman
|
||||
SM_BASH,3 //Bash
|
||||
SM_MAGNUM,3 //Magnum Break
|
||||
|
||||
// Mage
|
||||
MG_NAPALMBEAT,3 // Napalm Beat
|
||||
MG_SOULSTRIKE,3 // Soul Strike
|
||||
MG_COLDBOLT,3 // Cold Bolt
|
||||
MG_FROSTDIVER,3 // Frost Diver
|
||||
MG_FIREBALL,3 // Fire Ball
|
||||
MG_FIREWALL,3 // Fire Wall
|
||||
MG_FIREBOLT,3 // Fire Bolt
|
||||
MG_LIGHTNINGBOLT,3 // Lightning Bolt
|
||||
MG_THUNDERSTORM,3 // Thunderstorm
|
||||
|
||||
// Acolyte
|
||||
AL_RUWACH,3 // Ruwach
|
||||
AL_HEAL,3 // Heal
|
||||
|
||||
// Merchant
|
||||
MC_MAMMONITE,3 // Mammonite
|
||||
|
||||
// Archer
|
||||
AC_DOUBLE,3 // Double Strafe
|
||||
AC_SHOWER,3 // Arrow Shower
|
||||
|
||||
// Thief
|
||||
TF_POISON,3 // Envenom
|
||||
|
||||
// Resurrection
|
||||
ALL_RESURRECTION,3 // Resurrection
|
||||
|
||||
// Knight
|
||||
KN_BOWLINGBASH,3 // Bowling Bash
|
||||
|
||||
// Priest
|
||||
PR_ASPERSIO,3 // Asperio
|
||||
PR_BENEDICTIO,3 // B.S Sacramenti
|
||||
PR_SANCTUARY,3 // Sanctuary
|
||||
PR_TURNUNDEAD,3 // Turn Undead
|
||||
PR_MAGNUS,3 // Magnus Exorcismus
|
||||
|
||||
// Wizard
|
||||
WZ_FIREPILLAR,3 // Fire Pillar
|
||||
WZ_SIGHTRASHER,3 // Sightrasher
|
||||
WZ_METEOR,3 // Meteor Storm
|
||||
WZ_JUPITEL,3 // Jupitel Thunder
|
||||
WZ_VERMILION,3 // Lord of Vermillion
|
||||
WZ_WATERBALL,3 // Water Ball
|
||||
WZ_FROSTNOVA,3 // Frost Nova
|
||||
WZ_STORMGUST,3 // Storm Gust
|
||||
WZ_EARTHSPIKE,3 // Earth Spike
|
||||
WZ_HEAVENDRIVE,3 // Heaven's Drive
|
||||
|
||||
// Hunter
|
||||
HT_LANDMINE,3 // Land Mine
|
||||
HT_FREEZINGTRAP,3 // Freezing Trap
|
||||
HT_BLASTMINE,3 // Blast Mine
|
||||
HT_CLAYMORETRAP,3 // Claymore Trap
|
||||
|
||||
// Assassin
|
||||
AS_SPLASHER,3 // Venom Splasher
|
||||
|
||||
// 1st Job Quest Skills
|
||||
AC_CHARGEARROW,3 // Arrow Repel
|
||||
TF_THROWSTONE,3 // Stone Fling
|
||||
AL_HOLYLIGHT,3 // Holy Light
|
||||
|
||||
// Rogue
|
||||
RG_BACKSTAP,3 // Backstab
|
||||
|
||||
// Alchemist
|
||||
AM_DEMONSTRATION,3 // Bomb
|
||||
AM_ACIDTERROR,3 // Acid Terror
|
||||
|
||||
// Crusader
|
||||
CR_SHIELDCHARGE,3 // Smite
|
||||
CR_SHIELDBOOMERANG,3 // Shield Boomerang
|
||||
CR_HOLYCROSS,3 // Holy Cross
|
||||
CR_GRANDCROSS,3 // Grand Cross
|
||||
|
||||
// Monk
|
||||
MO_TRIPLEATTACK,3 // Raging Trifecta Blow
|
||||
MO_INVESTIGATE,3 // Occult Impaction
|
||||
MO_FINGEROFFENSIVE,3 // Throw Spirit Sphere
|
||||
MO_EXTREMITYFIST,3 // Asura Strike
|
||||
MO_CHAINCOMBO,3 // Raging Quadruple Blow
|
||||
|
||||
// Item Skill
|
||||
ITM_TOMAHAWK,3 // Throw Tomahawk
|
||||
|
||||
// TaeKwon Kid
|
||||
TK_JUMPKICK,3 // Flying Kick
|
||||
|
||||
// Ninja
|
||||
NJ_ZENYNAGE,3 // Throw Zeny
|
||||
NJ_TATAMIGAESHI,3 // Improvised Defense
|
||||
NJ_KASUMIKIRI,3 // Vanishing Slash
|
||||
NJ_SHADOWJUMP,3 // Shadow Leap
|
||||
NJ_KIRIKAGE,3 // Shadow Slash
|
||||
NJ_UTSUSEMI,3 // Cicada Skin Sheeding
|
||||
NJ_KOUENKA,3 // Crimson Fire Petal
|
||||
NJ_KAENSIN,3 // Crimson Fire Formation
|
||||
NJ_BAKUENRYU,3 // Raging Fire Dragon
|
||||
NJ_HYOUSENSOU,3 // Spear of Ice
|
||||
NJ_HYOUSYOURAKU,3 // Ice Meteor
|
||||
NJ_HUUJIN,3 // Wind Blade
|
||||
NJ_RAIGEKISAI,3 // Lightning Strike of Destruction
|
||||
NJ_KAMAITACHI,3 // Kamaitachi
|
||||
|
||||
// 2nd Job Quest Skills
|
||||
KN_CHARGEATK,3 // Charge Attack
|
||||
AS_VENOMKNIFE,3 // Venom Knife
|
||||
WZ_SIGHTBLASTER,3 // Sight Blaster
|
||||
HT_PHANTASMIC,3 // Phantasmic Arrow
|
||||
MO_KITRANSLATION,3 // Excruciating Palm
|
||||
|
||||
// Rune Knight
|
||||
RK_SONICWAVE,2 // Sonic Wave
|
||||
RK_WINDCUTTER,2 // Wind Cutter
|
||||
RK_IGNITIONBREAK,2 // Ignition Break
|
||||
|
||||
// Guillotine Cross
|
||||
GC_CROSSIMPACT,2 // Cross Impact
|
||||
GC_DARKILLUSION,2 // Dark Illusion
|
||||
GC_PHANTOMMENACE,2 // Phantom Menace
|
||||
GC_DARKCROW,2 // Dark Claw
|
||||
|
||||
// Arch Bishop
|
||||
AB_JUDEX,2 // Judex
|
||||
AB_ADORAMUS,2 // Adoramus
|
||||
AB_RENOVATIO,2 // Renovatio
|
||||
AB_HIGHNESSHEAL,2 // Highness Heal
|
||||
AB_DUPLELIGHT,2 // Duple Light
|
||||
AB_DUPLELIGHT_MELEE,2 // Dummy skill for Duple Light
|
||||
AB_DUPLELIGHT_MAGIC,2 // Dummy skill for Duple Light
|
||||
|
||||
// Warlock
|
||||
WL_SOULEXPANSION,2 // Soul Expansion
|
||||
WL_FROSTMISTY,2 // Frosty Misty
|
||||
WL_JACKFROST,2 // Jack Frost
|
||||
WL_DRAINLIFE,2 // Drain Life
|
||||
WL_CRIMSONROCK,2 // Crimson Rock
|
||||
WL_HELLINFERNO,2 // Hell Inferno
|
||||
WL_COMET,2 // Comet
|
||||
WL_CHAINLIGHTNING,2 // Chain Lightning
|
||||
WL_EARTHSTRAIN,2 // Earth Strain
|
||||
WL_TETRAVORTEX,2 // Tetra Vortex
|
||||
WL_SUMMONFB,2 // Summon Fire Ball
|
||||
WL_SUMMONBL,2 // Summon Lightning Ball
|
||||
WL_SUMMONWB,2 // Summon Water Ball
|
||||
WL_SUMMONSTONE,2 // Summon Stone
|
||||
WL_CHAINLIGHTNING_ATK,2 // Dummy skill for Chain Lightning
|
||||
WL_TETRAVORTEX_FIRE,2 // Dummy skill for Tetra Vortex
|
||||
WL_TETRAVORTEX_WATER,2 // Dummy skill for Tetra Vortex
|
||||
WL_TETRAVORTEX_WIND,2 // Dummy skill for Tetra Vortex
|
||||
WL_TETRAVORTEX_GROUND,2 // Dummy skill for Tetra Vortex
|
||||
WL_SUMMON_ATK_FIRE,2 // Dummy skill for Summon Fire Ball
|
||||
WL_SUMMON_ATK_WIND,2 // Dummy skill for Summon Lightning Ball
|
||||
WL_SUMMON_ATK_WATER,2 // Dummy skill for Summon Water Ball
|
||||
WL_SUMMON_ATK_GROUND,2 // Dummy skill for Summon Stone
|
||||
|
||||
// Ranger
|
||||
RA_ARROWSTORM,2 // Arrow Storm
|
||||
RA_AIMEDBOLT,2 // Aimed Bolt
|
||||
RA_CLUSTERBOMB,2 // Cluster Bomb
|
||||
RA_FIRINGTRAP,2 // Firing Trap
|
||||
RA_ICEBOUNDTRAP,2 // Icebound Trap
|
||||
|
||||
// Mechanic
|
||||
NC_MAGMA_ERUPTION,2 // Magma Eruption
|
||||
|
||||
// Shadow Chaser
|
||||
SC_FATALMENACE,2 // Fatal Menace
|
||||
SC_TRIANGLESHOT,2 // Triangle Shot
|
||||
SC_FEINTBOMB,2 // Feint Bomb
|
||||
|
||||
// Royal Guard
|
||||
LG_SHIELDPRESS,2 // Shield Press
|
||||
LG_SHIELDSPELL,2 // Shield Spell
|
||||
LG_EXEEDBREAK,2 // Exceed Break
|
||||
LG_MOONSLASHER,2 // Moon Slasher
|
||||
LG_EARTHDRIVE,2 // Earth Drive
|
||||
LG_OVERBRAND_BRANDISH,2 // Dummy skill for Over Brand
|
||||
LG_OVERBRAND_PLUSATK,2 // Dummy skill for Over Brand
|
||||
|
||||
// Sura
|
||||
SR_DRAGONCOMBO,2 // Dragon Combo
|
||||
SR_SKYNETBLOW,2 // Sky Net Blow
|
||||
SR_EARTHSHAKER,2 // Earth Shaker
|
||||
SR_TIGERCANNON,2 // Tiger Cannon
|
||||
SR_RAMPAGEBLASTER,2 // Rampage Blaster
|
||||
SR_KNUCKLEARROW,2 // Knuckle Arrow
|
||||
SR_WINDMILL,2 // Windmill
|
||||
SR_GATEOFHELL,2 // Gate of Hell
|
||||
SR_GENTLETOUCH_QUIET,2 // Gentle Touch - Quiet
|
||||
SR_HOWLINGOFLION,2 // Howling of Lion
|
||||
SR_RIDEINLIGHTNING,2 // Riding Lightning
|
||||
|
||||
// Minstrel/Wanderer
|
||||
WM_METALICSOUND,2 // Metallic Sound
|
||||
WM_REVERBERATION,2 // Reverberation
|
||||
WM_SEVERE_RAINSTORM,2 // Severe Rainstorm
|
||||
WM_SEVERE_RAINSTORM_MELEE,2 // Dummy skill for Severe Rainstorm
|
||||
WM_REVERBERATION_MELEE,2 // Dummy skill for Reverberation
|
||||
WM_REVERBERATION_MAGIC,2 // Dummy skill for Reverberation
|
||||
|
||||
// Sorcerer
|
||||
SO_FIREWALK,2 // Fire Walk
|
||||
SO_ELECTRICWALK,2 // Electric Walk
|
||||
SO_EARTHGRAVE,2 // Earth Grave
|
||||
SO_DIAMONDDUST,2 // Diamond Dust
|
||||
SO_POISON_BUSTER,2 // Poison Buster
|
||||
SO_PSYCHIC_WAVE,2 // Psychic Wave
|
||||
SO_CLOUD_KILL,2 // Cloud Kill
|
||||
SO_VARETYR_SPEAR,2 // Varetyr Spear
|
||||
|
||||
// Genetic
|
||||
GN_THORNS_TRAP,2 // Thorn Trap
|
||||
GN_BLOOD_SUCKER,2 // Blood Sucker
|
||||
GN_SPORE_EXPLOSION,2 // Spore Explosion
|
||||
GN_WALLOFTHORN,2 // Wall of Thorns
|
||||
GN_CRAZYWEED,2 // Crazy Weed
|
||||
GN_HELLS_PLANT,2 // Hell's Plant
|
||||
GN_CRAZYWEED_ATK,2 // Dummy skill for Crazy Weed
|
||||
GN_HELLS_PLANT_ATK,2 // Dummy skil for Hell's Plant
|
||||
GN_ILLUSIONDOPING,2 // Illusion Doping
|
||||
|
||||
// Kagerou/Oboro
|
||||
KO_MUCHANAGE,3 // Rapid Throw
|
||||
140
db/skill_db.yml
140
db/skill_db.yml
@@ -1,140 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Skill Database
|
||||
###########################################################################
|
||||
#
|
||||
# Skill Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Unique skill ID.
|
||||
# Name Skill Aegis name.
|
||||
# Description Skill description.
|
||||
# MaxLevel Max skill level.
|
||||
# Type Skill type. (Default: None)
|
||||
# TargetType Skill target type. (Default: Passive)
|
||||
# DamageFlags: Skill damage properties.
|
||||
# Flags: Skill information flags.
|
||||
# Range: Skill range. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Size Range at specific skill level.
|
||||
# Hit Skill hit type. (Default: Normal)
|
||||
# HitCount: Skill hit count. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Count Number of hits at specific skill level.
|
||||
# Element: Skill element. (Default: Neutral)
|
||||
# - Level Skill level.
|
||||
# Element Element at specific skill level.
|
||||
# SplashArea: Skill splash area of effect. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Area Splash area at specific skill level.
|
||||
# ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Max Active instances at specific skill level.
|
||||
# Knockback: Amount of tiles the skill knockbacks. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Knockback count at specific skill level.
|
||||
# CopyFlags: Determines if the skill is copyable. (Optional)
|
||||
# Skill: Type of skill that can copy.
|
||||
# RemoveRequirement: Remove a requirement type. (Optional)
|
||||
# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
|
||||
# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
|
||||
# Type: Type of NPC.
|
||||
# CastCancel Cancel cast when hit. (Default: true)
|
||||
# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
|
||||
# CastTime: Time to cast the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Cast time at specific skill level in milliseconds.
|
||||
# AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time After cast action delay at specific skill level in milliseconds.
|
||||
# AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time After cast walk delay at specific skill level in milliseconds.
|
||||
# Duration1: Duration of the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Skill duration at specific skill level in milliseconds.
|
||||
# Duration2: Duration of the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Skill duration at specific skill level in milliseconds.
|
||||
# Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Cooldown at specific skill level in milliseconds.
|
||||
# FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time After cast action delay at specific skill level in milliseconds.
|
||||
# CastTimeFlags: Effects of the skill's cast time. (Optional)
|
||||
# CastDelayFlags: Effects of the skill's delay. (Optional)
|
||||
# Requires: List of requirements to cast the skill. (Optional)
|
||||
# HpCost: HP required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount HP required at specific skill level.
|
||||
# SpCost: SP required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount SP required at specific skill level.
|
||||
# HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount HP rate required at specific skill level.
|
||||
# SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount SP rate required at specific skill level.
|
||||
# MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Maximum HP trigger required at specific skill level.
|
||||
# ZenyCost: Zeny required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Zeny required at specific skill level.
|
||||
# Weapon: Weapon required to cast. (Default: All)
|
||||
# Ammo: Ammo required to cast. (Default: None)
|
||||
# AmmoAmount: Ammo amount required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Ammo amount required at specific skill level.
|
||||
# State Special state required to cast. (Default: None)
|
||||
# Status: Status change required to cast. (Default: nullptr)
|
||||
# SphereCost: Spirit sphere required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Spirit sphere required at specific skill level.
|
||||
# ItemCost: Item required to cast. (Default: 0)
|
||||
# - Item Item name.
|
||||
# Amount Item amount.
|
||||
# Equipment: Equipped item required to cast. (Default: nullptr)
|
||||
# Unit: Skill unit values. (Optional)
|
||||
# Id Skill unit ID.
|
||||
# AlternateId: Alternate skill unit ID. (Default: 0)
|
||||
# Layout: Skill unit layout. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Size Unit layout at specific skill level.
|
||||
# Range: Skill unit range. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Size Unit range at specific skill level.
|
||||
# Interval Skill unit interval in milliseconds. (Default: 0)
|
||||
# Target Skill unit target type. (Default: All)
|
||||
# Flag: Skill unit flags. (Default: None)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: SKILL_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/skill_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/skill_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/skill_db.yml
|
||||
24
db/skill_improvise_db.txt
Normal file
24
db/skill_improvise_db.txt
Normal file
@@ -0,0 +1,24 @@
|
||||
// Improvise Database
|
||||
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,Rate
|
||||
//
|
||||
// - To remove entry by importing, put 0 on 'Rate'
|
||||
|
||||
11,60000 // Napalm Beat
|
||||
12,40000 // Safety Wall
|
||||
13,60000 // Soul Strike
|
||||
14,60000 // Cold Bolt
|
||||
15,60000 // Frost Diver
|
||||
17,60000 // Fire Ball
|
||||
18,40000 // Fire Wall
|
||||
19,60000 // Fire Bolt
|
||||
20,60000 // Lightning Bolt
|
||||
21,40000 // Thunderstorm
|
||||
80,40000 // Fire Pillar
|
||||
83,40000 // Meteor Storm
|
||||
84,60000 // Jupitel Thunder
|
||||
85,40000 // Lord of Vermilion
|
||||
86,60000 // Water Ball
|
||||
89,40000 // Storm Gust
|
||||
30
db/skill_nonearnpc_db.txt
Normal file
30
db/skill_nonearnpc_db.txt
Normal file
@@ -0,0 +1,30 @@
|
||||
// Skill Distance-to-NPC Database
|
||||
// Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillName,AdditionalRange{,NPC Type}
|
||||
//
|
||||
// AdditionalRange:
|
||||
// Number of cells from an NPC where the skill can be cast.
|
||||
// If zero, this will read the splash range value from skill_db;
|
||||
// if that is also zero, range+layout's range from skill_unit_db will be used.
|
||||
//
|
||||
// NPC Type (bitmask):
|
||||
// 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
|
||||
//
|
||||
// Examples:
|
||||
// MG_SAFETYWALL,2
|
||||
// Safety Wall can't be placed within 2 ground cells of an NPC.
|
||||
// (MG_SAFETYWALL doesn't have splash, layout range, and range value,
|
||||
// so we must add the 'additional_range', or it will be pointless.)
|
||||
//
|
||||
// GS_DESPERADO,2
|
||||
// Desperado can't be casted if the caster is standing within 5 cells of an NPC.
|
||||
// (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
|
||||
//
|
||||
// SC_CHAOSPANIC,0,1
|
||||
// Chaos Panic can't be placed within 2 ground cells of a warp portal.
|
||||
// (Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)
|
||||
|
||||
SC_CHAOSPANIC,0,1
|
||||
SC_MAELSTROM,0,1
|
||||
31
db/spellbook_db.txt
Normal file
31
db/spellbook_db.txt
Normal file
@@ -0,0 +1,31 @@
|
||||
// Reading Spellbook Preserve Points Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,PreservePoints,Required Book
|
||||
//
|
||||
// NOTE:
|
||||
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.hpp.
|
||||
// - To remove entry by importing, put 0 for 'PreservePoints'
|
||||
|
||||
//Mage
|
||||
14,7,6190 //Cold Bolt
|
||||
19,7,6189 //Fire Bolt
|
||||
20,7,6191 //Lightning Bolt
|
||||
21,9,6197 //Thunder Storm
|
||||
|
||||
//Wizard
|
||||
83,10,6194 //Meteor Storm
|
||||
84,9,6198 //Jupitel Thunder
|
||||
85,10,6193 //Lord of Vermillion
|
||||
86,9,6199 //Water Ball
|
||||
89,10,6192 //Storm Gust
|
||||
90,8,6201 //Earth Spike
|
||||
91,9,6200 //Heaven's Drive
|
||||
|
||||
//Warlock
|
||||
2210,8,6205 //Drain Life
|
||||
2211,12,6204 //Crimson Rock
|
||||
2213,22,6195 //Comet
|
||||
2214,12,6203 //Chain Lightning
|
||||
2216,12,6202 //Earth Strain
|
||||
2217,22,6196 //Tetra Vortex
|
||||
@@ -1,38 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Reading Spellbook Database
|
||||
###########################################################################
|
||||
#
|
||||
# Reading Spellbook Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill that is usable through a Spellbook.
|
||||
# Book Book item required to cast skill.
|
||||
# PreservePoints Amount of points required to preserve the skill into the book.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: READING_SPELLBOOK_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/re/spellbook_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/spellbook_db.yml
|
||||
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Reference in New Issue
Block a user