Compare commits
2 Commits
hotfix/iss
...
hotfix/iss
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5b92ccf2a0 | ||
|
|
6152e33097 |
@@ -6,15 +6,9 @@ root = true
|
||||
|
||||
# Add a blank newline to the end of every file after saving
|
||||
# Trim trailing whitespace
|
||||
# Adjust character set
|
||||
[*]
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
charset = utf-8
|
||||
|
||||
# Use tabs in source
|
||||
[*.{cpp,c,hpp,h}]
|
||||
indent_style = tab
|
||||
|
||||
# YAML does not support hard tabs.
|
||||
[*.{yml,yaml}]
|
||||
|
||||
2
.gitattributes
vendored
2
.gitattributes
vendored
@@ -1,6 +1,6 @@
|
||||
* text=auto
|
||||
*.cpp diff=cpp
|
||||
*.yml diff text eol=lf
|
||||
*.yml diff
|
||||
*.sln merge=union
|
||||
*.vcproj merge=union
|
||||
*.vcxproj merge=union
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -124,6 +124,3 @@ Thumbs.db
|
||||
/libmysql.dll
|
||||
/pcre8.dll
|
||||
/zlib.dll
|
||||
|
||||
# CMakeFiles
|
||||
/CMakeFiles/
|
||||
|
||||
233
README.md
233
README.md
@@ -1,72 +1,205 @@
|
||||
<img src="branding/logo.png" align="right" height="90" />
|
||||
rAthena
|
||||
=======
|
||||
|
||||
# rAthena
|
||||
[](https://travis-ci.org/rathena/rathena) [](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [](https://lgtm.com/projects/g/rathena/rathena/alerts/) [](https://lgtm.com/projects/g/rathena/rathena/context:cpp)  
|
||||
> rAthena is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. rAthena is a continuation of the eAthena project.
|
||||
Build Status: [](https://travis-ci.org/rathena/rathena) [](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [](https://lgtm.com/projects/g/rathena/rathena/alerts/) [](https://lgtm.com/projects/g/rathena/rathena/context:cpp)
|
||||
|
||||
[Forum](https://rathena.org/board)|[Discord](https://rathena.org/discord)|[Wiki](https://github.com/rathena/rathena/wiki)|[FluxCP](https://github.com/rathena/FluxCP)|[Crowdfunding](https://rathena.org/board/crowdfunding/)|[Fork and Pull Request Q&A](https://rathena.org/board/topic/86913-pull-request-qa/)
|
||||
--------|--------|--------|--------|--------|--------
|
||||
Table of Contents
|
||||
---------
|
||||
1. What is rAthena?
|
||||
2. Prerequisites
|
||||
3. Installation
|
||||
4. Troubleshooting
|
||||
5. Helpful Links
|
||||
6. More Documentation
|
||||
7. How to Contribute
|
||||
|
||||
### Table of Contents
|
||||
1. [Prerequisites](#1-prerequisites)
|
||||
2. [Installation](#2-installation)
|
||||
3. [Troubleshooting](#3-troubleshooting)
|
||||
4. [More Documentation](#4-more-documentation)
|
||||
5. [How to Contribute](#5-how-to-contribute)
|
||||
6. [License](#6-license)
|
||||
1. What is rAthena?
|
||||
---------
|
||||
rAthena is a collaborative software development project revolving around the
|
||||
creation of a robust massively multiplayer online role playing game (MMORPG)
|
||||
server package. Written in C, the program is very versatile and provides NPCs,
|
||||
warps and modifications. The project is jointly managed by a group of volunteers
|
||||
located around the world as well as a tremendous community providing QA and
|
||||
support. rAthena is a continuation of the eAthena project.
|
||||
|
||||
## 1. Prerequisites
|
||||
Before installing rAthena there are certain tools and applications you will need which
|
||||
differs between the varying operating systems available.
|
||||
2. Prerequisites
|
||||
---------
|
||||
Before installing rAthena there are certain tools and applications you will need.
|
||||
This differs between the varying operating systems available, so the following
|
||||
is broken down into Windows and Linux prerequisites.
|
||||
|
||||
### Hardware
|
||||
Hardware Type | Minimum | Recommended
|
||||
------|------|------
|
||||
CPU | 1 Core | 2 Cores
|
||||
RAM | 1 GB | 2 GB
|
||||
Disk Space | 300 MB | 500 MB
|
||||
* Windows
|
||||
* MySQL ( http://www.mysql.com/downloads/mysql/ )
|
||||
* MySQL Workbench ( http://www.mysql.com/downloads/workbench/ )
|
||||
* MS Visual Studio ( https://www.visualstudio.com/downloads/ )
|
||||
* TortoiseGIT ( http://code.google.com/p/tortoisegit/ )
|
||||
* git for Windows ( https://gitforwindows.org/ )
|
||||
|
||||
### Operating System & Preferred Compiler
|
||||
Operating System | Compiler
|
||||
------|------
|
||||
Linux | [gcc-5 or newer](https://www.gnu.org/software/gcc/gcc-5/) / [Make](https://www.gnu.org/software/make/)
|
||||
Windows | [MS Visual Studio 2013, 2015, 2017](https://www.visualstudio.com/downloads/)
|
||||
* Linux (names of packages may require specific version numbers on certain distributions)
|
||||
* gcc
|
||||
* g++
|
||||
* make
|
||||
* mysql
|
||||
* mysql-devel
|
||||
* mysql-server
|
||||
* pcre-devel
|
||||
* zlib-devel
|
||||
* git
|
||||
|
||||
### Required Applications
|
||||
Application | Name
|
||||
------|------
|
||||
Database | [MySQL 5 or newer](https://www.mysql.com/downloads/) / [MariaDB 5 or newer](https://downloads.mariadb.org/)
|
||||
Git | [Windows](https://gitforwindows.org/) / [Linux](https://git-scm.com/download/linux)
|
||||
3. Installation
|
||||
---------
|
||||
This section is a very brief set of installation instructions. For more concise guides
|
||||
relevant to your Operation System, please refer to the Wiki (links at the end of this file).
|
||||
|
||||
### Optional Applications
|
||||
Application | Name
|
||||
------|------
|
||||
Database | [MySQL Workbench 5 or newer](http://www.mysql.com/downloads/workbench/)
|
||||
* Windows
|
||||
* Install prerequisites
|
||||
* Create a folder to download rAthena into (e.g. C:\rAthena)
|
||||
* Right click this folder and select "Git Clone"
|
||||
* Paste the GitHub URL into the box:
|
||||
|
||||
## 2. Installation
|
||||
https://github.com/rathena/rathena.git
|
||||
|
||||
* Open MySQL Workbench and create an instance to connect to your MySQL Server
|
||||
* Create a database (rathena), a user (rathena), give permissions (GRANT SELECT,INSERT,UPDATE,DELETE)
|
||||
and then login using the new user
|
||||
* Use MySQL Workbench to run the .sql files in /sql-files/ on the new rathena database
|
||||
|
||||
### Full Installation Instructions
|
||||
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
|
||||
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
|
||||
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
|
||||
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
|
||||
* Linux
|
||||
* Type:
|
||||
* (For CentOS)
|
||||
|
||||
## 3. Troubleshooting
|
||||
yum install gcc g++ make mysql mysql-devel mysql-server pcre-devel zlib-devel git
|
||||
* (For Debian)
|
||||
|
||||
apt-get install git make gcc g++ libmysqlclient-dev zlib1g-dev libpcre3-dev
|
||||
* Type:
|
||||
|
||||
mysql_secure_installation
|
||||
* Start your MySQL server
|
||||
* Setup a MySQL user:
|
||||
|
||||
CREATE USER 'rathena'@'localhost' IDENTIFIED BY 'password';
|
||||
* Assign permissions:
|
||||
|
||||
GRANT SELECT,INSERT,UPDATE,DELETE ON `rathena\_rag`.* TO 'rathena'@'localhost';
|
||||
* Clone a GIT repository:
|
||||
|
||||
git clone https://github.com/rathena/rathena.git ~/rathena
|
||||
* Insert SQL files:
|
||||
|
||||
mysql --user=root -p rathena_rag < trunk/sql-files/main.sql (and others)
|
||||
* Configure and compile:
|
||||
|
||||
./configure && make clean && make server
|
||||
* Configure and compile (for Centos 64 bit with Maria DB):
|
||||
|
||||
./configure --enable-64bit --with-MYSQL_LIBS=/usr/lib64/libmysqlclient.so && make clean && make server
|
||||
* When you're ready, start the servers:
|
||||
|
||||
./athena-start start
|
||||
|
||||
* Optional
|
||||
* If you want to have your own forked version but still get updates from the main rAthena repository
|
||||
* Fork this repository to your GitHub account
|
||||
* List the current configured remote repository for your fork:
|
||||
|
||||
git remote -v
|
||||
|
||||
* Specify a new remote upstream repository that will be synced with your fork:
|
||||
|
||||
git remote add upstream https://github.com/rathena/rathena.git
|
||||
|
||||
* Verify the new upstream repository you've specified for your fork:
|
||||
|
||||
git remote -v
|
||||
|
||||
* You should see the main rAthena repository as well as your forked repository
|
||||
* Now, when you want to get updates from rAthena, simply do:
|
||||
|
||||
git pull upstream master
|
||||
|
||||
* Remember that rAthena falls under [GNU GPLv3](https://github.com/rathena/rathena/blob/master/LICENSE).
|
||||
|
||||
4. Troubleshooting
|
||||
---------
|
||||
If you're having problems with starting your server, the first thing you should
|
||||
do is check what's happening on your consoles. More often that not, all support issues
|
||||
can be solved simply by looking at the error messages given. Check out the [wiki](https://github.com/rathena/rathena/wiki)
|
||||
or [forums](https://rathena.org/forum) if you need more support on troubleshooting.
|
||||
can be solved simply by looking at the error messages given.
|
||||
|
||||
## 4. More Documentation
|
||||
Examples:
|
||||
|
||||
* You get an error on your map-server that looks something like this:
|
||||
|
||||
[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in
|
||||
file 'npc/custom/jobmaster.txt', line '17'. Skipping line...
|
||||
* w1=prontera,153,193,6 script
|
||||
* w2=Job Master
|
||||
* w3=123,{
|
||||
* w4=
|
||||
|
||||
If you look at the error, it's telling you that you're missing (or have an extra) TAB.
|
||||
This is easily fixed by looking at this part of the error:
|
||||
|
||||
* w1=prontera,153,193,6 script
|
||||
|
||||
If there was a TAB where it's supposed to be, that line would have prontera,153,193,6 at w1
|
||||
and 'script' at w2. As there's a space instead of a TAB, the two sections are read as a
|
||||
single parameter.
|
||||
|
||||
* You have a default user/password warning similar to the following:
|
||||
|
||||
[Warning]: Using the default user/password s1/p1 is NOT RECOMMENDED.
|
||||
[Notice]: Please edit your 'login' table to create a proper inter-server user/pa
|
||||
ssword (gender 'S')
|
||||
[Notice]: and then edit your user/password in conf/map_athena.conf (or conf/impo
|
||||
rt/map_conf.txt)
|
||||
|
||||
Relax. This is just indicating that you're using the default username and password. To
|
||||
fix this, check over the part in the installation instructions relevant to the `login` table.
|
||||
|
||||
* Your map-server outputs the following:
|
||||
|
||||
[Error]: make_connection: connect failed (socket #2, error 10061: No connection
|
||||
could be made because the target machine actively refused it.
|
||||
)!
|
||||
|
||||
If this shows up on the map server, it generally means that there is no Char Server available
|
||||
to accept the connection.
|
||||
|
||||
|
||||
|
||||
5. Helpful Links
|
||||
---------
|
||||
* rAthena Forums
|
||||
* https://rathena.org/
|
||||
|
||||
* GIT Repository
|
||||
* https://github.com/rathena/rathena
|
||||
|
||||
* Full Installation Instructions
|
||||
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
|
||||
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
|
||||
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
|
||||
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
|
||||
|
||||
* rAthena Discord Chat
|
||||
https://rathena.org/discord
|
||||
|
||||
* rAthena Wiki
|
||||
https://github.com/rathena/rathena/wiki
|
||||
|
||||
* Fork and Pull Request Q&A
|
||||
https://rathena.org/board/topic/86913-pull-request-qa/
|
||||
|
||||
|
||||
6. More Documentation
|
||||
---------
|
||||
rAthena has a large collection of help files and sample NPC scripts located in the /doc/
|
||||
directory. These include detailed explanations of NPC script commands, atcommands (@),
|
||||
group permissions, item bonuses, and packet structures, among many other topics. We
|
||||
recommend that all users take the time to look over this directory before asking for
|
||||
assistance elsewhere.
|
||||
|
||||
## 5. How to Contribute
|
||||
7. How to Contribute
|
||||
---------
|
||||
Details on how to contribute to rAthena can be found in [CONTRIBUTING.md](https://github.com/rathena/rathena/blob/master/.github/CONTRIBUTING.md)!
|
||||
|
||||
## 6. License
|
||||
Copyright (c) rAthena Development Team - Licensed under [GNU General Public License v3.0](https://github.com/rathena/rathena/blob/master/LICENSE)
|
||||
|
||||
51
appveyor.yml
51
appveyor.yml
@@ -26,12 +26,8 @@ build_script:
|
||||
services: mysql
|
||||
test_script:
|
||||
- cmd: >-
|
||||
rem ========================================================================
|
||||
|
||||
rem Set up the environment variables we need
|
||||
|
||||
rem ========================================================================
|
||||
|
||||
set DB_HOST=127.0.0.1
|
||||
|
||||
set DB_ROOT=root
|
||||
@@ -48,28 +44,53 @@ test_script:
|
||||
|
||||
cd C:\projects\rathena
|
||||
|
||||
rem ========================================================================
|
||||
|
||||
rem TODO should be replace with tools\ci\sql.bat as soon as possible
|
||||
rem MySQL database setup
|
||||
|
||||
rem ========================================================================
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "CREATE DATABASE %DB_NAME%;"
|
||||
|
||||
call tools\ci\sql.bat
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\main.sql"
|
||||
|
||||
rem ========================================================================
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\logs.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_cash_db.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_cash_db2.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db2.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db_re.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db2_re.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db2.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db_re.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db2_re.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db2.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db_re.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db2_re.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\roulette_default_data.sql"
|
||||
|
||||
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT SELECT,INSERT,UPDATE,DELETE ON %DB_NAME%.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
|
||||
|
||||
rem Activate all custom and test scripts
|
||||
|
||||
rem ========================================================================
|
||||
|
||||
start /d tools\ci npc.bat
|
||||
|
||||
rem ========================================================================
|
||||
|
||||
rem Start the map server
|
||||
|
||||
rem ========================================================================
|
||||
|
||||
login-server.exe --run-once
|
||||
|
||||
char-server.exe --run-once
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 29 KiB |
73
conf/atcommand_athena.conf
Normal file
73
conf/atcommand_athena.conf
Normal file
@@ -0,0 +1,73 @@
|
||||
/* Atcommands and charcommands configuration file */
|
||||
|
||||
/* The symbol that will be used to recognize commands.
|
||||
You can set any one character except:
|
||||
- control-characters (0x00-0x1f),
|
||||
- '%' (party chat symbol)
|
||||
- '$' (guild chat symbol)
|
||||
- '/' (client commands symbol)
|
||||
atcommand_symbol represents @commands used locally.
|
||||
charcommand_symbol represents #commands used on other players.
|
||||
*/
|
||||
|
||||
atcommand_symbol : "@"
|
||||
charcommand_symbol: "#"
|
||||
|
||||
/* Command aliases
|
||||
You can define aliases for any command. Aliases work just like original
|
||||
command.
|
||||
Format is
|
||||
<commandname>: ["<alias>", ...]
|
||||
*/
|
||||
|
||||
aliases: {
|
||||
mobinfo: ["monsterinfo", "mi"]
|
||||
iteminfo: ["ii"]
|
||||
time: ["date", "serverdate", "servertime"]
|
||||
autotrade: ["at"]
|
||||
help: ["h"]
|
||||
jumpto: ["goto", "warpto"]
|
||||
mount: ["mountpeco"]
|
||||
who: ["whois"]
|
||||
npctalk: ["npctalkc"]
|
||||
gvgon: ["gpvpon"]
|
||||
gvgoff: ["gpvpoff"]
|
||||
jobchange: ["job"]
|
||||
load: ["return"]
|
||||
warp: ["rura", "mapmove"]
|
||||
dye: ["ccolor"]
|
||||
hairstyle: ["hstyle"]
|
||||
haircolor: ["hcolor"]
|
||||
monster: ["spawn"]
|
||||
blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
|
||||
jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
|
||||
glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
|
||||
resetstat: ["streset"]
|
||||
resetskill: ["skreset"]
|
||||
allskill: ["allskills", "skillall", "skillsall"]
|
||||
allstats: ["allstat", "statall", "statsall"]
|
||||
ban: ["banish"]
|
||||
unban: ["unbanish"]
|
||||
unjail: ["discharge"]
|
||||
homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"]
|
||||
homevolution: ["homevolve"]
|
||||
mutearea: ["stfu"]
|
||||
monsterignore: ["battleignore"]
|
||||
raise: ["revive"]
|
||||
kill: ["die"]
|
||||
guildstorage: ["gstorage"]
|
||||
accinfo: ["accountinfo"]
|
||||
itemreset: ["clearinventory"]
|
||||
channel: ["main"]
|
||||
autoloottype: ["aloottype"]
|
||||
cloneequip: ["eqclone"]
|
||||
clonestat: ["stclone"]
|
||||
reloadnpcfile: ["reloadnpc"]
|
||||
changedress: ["nocosplay"]
|
||||
camerainfo: ["viewpointvalue", "setcamera"]
|
||||
}
|
||||
|
||||
/* Commands help file */
|
||||
help: {
|
||||
@include "conf/help.txt"
|
||||
}
|
||||
@@ -1,961 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Atcommand Database
|
||||
###########################################################################
|
||||
#
|
||||
# Atcommand Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Command Command name.
|
||||
# Aliases: Aliases for the command. (Optional)
|
||||
# - <AliasName>
|
||||
# Help Help message for the command. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATCOMMAND_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Command: help
|
||||
Aliases:
|
||||
- h
|
||||
Help: |
|
||||
Params: <command>
|
||||
Shows help for specified command.
|
||||
- Command: noask
|
||||
Help: |
|
||||
Auto rejects deals/invites.
|
||||
- Command: gmotd
|
||||
Help: |
|
||||
Broadcasts the Message of The Day to all players.
|
||||
- Command: me
|
||||
Help: |
|
||||
Params: <message>
|
||||
Displays normal text as a message in this format: *name message* (like /me in mIRC).
|
||||
- Command: fakename
|
||||
Help: |
|
||||
Params: <name>
|
||||
Changes your name to your choice temporarily.
|
||||
- Command: npctalk
|
||||
Aliases:
|
||||
- npctalkc
|
||||
Help: |
|
||||
Params: <NPC name> <message>
|
||||
Forces a NPC to display a message in normal chat.
|
||||
- Command: broadcast
|
||||
Help: |
|
||||
Params: <message>
|
||||
Broadcasts a message with your name (in yellow).
|
||||
- Command: kami
|
||||
Help: |
|
||||
Params: <message>
|
||||
Broadcasts a message without your name (in yellow).
|
||||
- Command: kamib
|
||||
Help: |
|
||||
Params: <message>
|
||||
Broadcasts a message without your name (in blue).
|
||||
- Command: localbroadcast
|
||||
Help: |
|
||||
Params: <message>
|
||||
Broadcasts a message with your name (in yellow) only on your map.
|
||||
- Command: commands
|
||||
Help: |
|
||||
Displays a list of commands that you can use.
|
||||
- Command: rates
|
||||
Help: |
|
||||
Displays the server's current rates.
|
||||
- Command: uptime
|
||||
Help: |
|
||||
Displays how long the server has been online.
|
||||
- Command: showdelay
|
||||
Help: |
|
||||
Shows/hides the "There is a delay after this skill" message.
|
||||
- Command: exp
|
||||
Help: |
|
||||
Displays current levels and % progress.
|
||||
- Command: mobinfo
|
||||
Aliases:
|
||||
- monsterinfo
|
||||
- mi
|
||||
Help: |
|
||||
Params: <monster name|ID>
|
||||
Shows monster info (stats, exp, drops etc).
|
||||
- Command: iteminfo
|
||||
Aliases:
|
||||
- ii
|
||||
Help: |
|
||||
Params: <item name|ID>
|
||||
Shows item info (type, price etc).
|
||||
- Command: whodrops
|
||||
Help: |
|
||||
Params: <item name|ID>
|
||||
Shows who drops an item (monster with highest drop rates).
|
||||
- Command: version
|
||||
Help: |
|
||||
Displays SVN version of the server.
|
||||
- Command: email
|
||||
Help: |
|
||||
Params: <current email> <new email>
|
||||
Changes your account e-mail address.
|
||||
- Command: where
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Tells you the location of a character.
|
||||
- Command: time
|
||||
Aliases:
|
||||
- date
|
||||
- serverdate
|
||||
- servertime
|
||||
Help: |
|
||||
Shows the date and time of the server.
|
||||
- Command: showexp
|
||||
Help: |
|
||||
Displays/hides experience gained.
|
||||
- Command: showzeny
|
||||
Help: |
|
||||
Displays/hides Zeny gained.
|
||||
- Command: mobsearch
|
||||
Help: |
|
||||
Params: <monster name|ID>
|
||||
Shows the location of a certain mob on the current map.
|
||||
- Command: who
|
||||
Aliases:
|
||||
- whois
|
||||
Help: |
|
||||
Params: [<name>]
|
||||
Shows a list of online players and their party and guild.
|
||||
- Command: who2
|
||||
Help: |
|
||||
Params: [<name>]
|
||||
Shows a list of online players and their job.
|
||||
- Command: who3
|
||||
Help: |
|
||||
Params: [<name>]
|
||||
Shows a list of online players and their location.
|
||||
- Command: whomap
|
||||
Help: |
|
||||
@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map.
|
||||
- Command: whogm
|
||||
Help: |
|
||||
Params: [match_text] - Like @who+@who2+who3, but only for GM.
|
||||
- Command: guildspy
|
||||
Help: |
|
||||
Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)
|
||||
- Command: partyspy
|
||||
Help: |
|
||||
@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)
|
||||
- Command: mapinfo
|
||||
Help: |
|
||||
Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms).
|
||||
- Command: go
|
||||
Help: |
|
||||
Params: <city name|number>
|
||||
Warps you to a city.
|
||||
-3: (Memo point 2) 14: louyang 31: mora
|
||||
-2: (Memo point 1) 15: start point 32: dewata
|
||||
-1: (Memo point 0) 16: prison/jail 33: malangdo island
|
||||
0: prontera 17: jawaii 34: malaya port
|
||||
1: morocc 18: ayothaya 35: eclage
|
||||
2: geffen 19: einbroch 36: lasagna
|
||||
3: payon 20: lighthalzen
|
||||
4: alberta 21: einbech
|
||||
5: izlude 22: hugel
|
||||
6: aldebaran 23: rachel
|
||||
7: xmas (lutie) 24: veins
|
||||
8: comodo 25: moscovia
|
||||
9: yuno 26: midgard camp
|
||||
10: amatsu 27: manuk
|
||||
11: gonryun 28: splendide
|
||||
12: umbala 29: brasilis
|
||||
13: niflheim 30: el dicastes
|
||||
- Command: jumpto
|
||||
Aliases:
|
||||
- goto
|
||||
- warpto
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Warps you to selected character.
|
||||
- Command: follow
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Follow a player.
|
||||
- Command: mount
|
||||
Aliases:
|
||||
- mountpeco
|
||||
Help: |
|
||||
Give/remove a job-based mount (class is required, but not the skill).
|
||||
- Command: mount2
|
||||
Help: |
|
||||
Give/remove a cash mount.
|
||||
- Command: disguise
|
||||
Help: |
|
||||
Params: <monster name|ID>
|
||||
Change your appearence to other players to a mob.
|
||||
- Command: undisguise
|
||||
Help: |
|
||||
Restore your normal appearance.
|
||||
- Command: disguiseguild
|
||||
Help: |
|
||||
Disguises all online characters of a guild.
|
||||
- Command: undisguiseguild
|
||||
Help: |
|
||||
Restore the normal appearance of all characters of a guild.
|
||||
- Command: model
|
||||
Help: |
|
||||
Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence.
|
||||
- Command: size
|
||||
Help: |
|
||||
Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)
|
||||
- Command: sizeall
|
||||
Help: |
|
||||
Changes the size of all players.
|
||||
- Command: sizeguild
|
||||
Help: |
|
||||
Changes the size of all online characters of a guild.
|
||||
- Command: hide
|
||||
Help: |
|
||||
Makes you character invisible (GM invisibility). Type again to become visible.
|
||||
- Command: save
|
||||
Help: |
|
||||
Sets respawn point to current spot.
|
||||
- Command: load
|
||||
Aliases:
|
||||
- return
|
||||
Help: |
|
||||
Warps you to your save point.
|
||||
- Command: warp
|
||||
Aliases:
|
||||
- rura
|
||||
- mapmove
|
||||
Help: |
|
||||
Params: <mapname> [<x> <y>]
|
||||
Warps you to the selected map and position.
|
||||
- Command: jump
|
||||
Help: |
|
||||
Params: [<x> [<y>]]
|
||||
Randomly warps you like a flywing.
|
||||
- Command: jobchange
|
||||
Aliases:
|
||||
- job
|
||||
Help: |
|
||||
Params: <job name|ID>
|
||||
Changes your job.
|
||||
----- Novice / 1st Class -----
|
||||
0 Novice 1 Swordman 2 Magician 3 Archer
|
||||
4 Acolyte 5 Merchant 6 Thief
|
||||
----- 2nd Class -----
|
||||
7 Knight 8 Priest 9 Wizard 10 Blacksmith
|
||||
11 Hunter 12 Assassin 14 Crusader 15 Monk
|
||||
16 Sage 17 Rogue 18 Alchemist 19 Bard
|
||||
20 Dancer
|
||||
----- High Novice / High 1st Class -----
|
||||
4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High
|
||||
4005 Acolyte High 4006 Merchant High 4007 Thief High
|
||||
----- Transcendent 2nd Class -----
|
||||
4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith
|
||||
4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion
|
||||
4017 Professor 4018 Stalker 4019 Creator 4020 Clown
|
||||
4021 Gypsy
|
||||
----- 3rd Class (Regular) -----
|
||||
4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop
|
||||
4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer
|
||||
4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic
|
||||
4072 Shadow Chaser
|
||||
----- 3rd Class (Transcendent) -----
|
||||
4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop
|
||||
4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer
|
||||
4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic
|
||||
4079 Shadow Chaser
|
||||
----- Expanded Class -----
|
||||
23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby
|
||||
4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi
|
||||
4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby
|
||||
4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner
|
||||
4239 Star Emperor 4240 Soul Reaper
|
||||
----- Baby Novice And Baby 1st Class -----
|
||||
4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer
|
||||
4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief
|
||||
---- Baby 2nd Class ----
|
||||
4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith
|
||||
4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk
|
||||
4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard
|
||||
4043 Baby Dancer
|
||||
---- Baby 3rd Class ----
|
||||
4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop
|
||||
4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer
|
||||
4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic
|
||||
4108 Baby Shadow Chaser
|
||||
---- Expanded Baby Class ----
|
||||
4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro
|
||||
4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger
|
||||
4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper
|
||||
---- Modes And Others ----
|
||||
22 Wedding 26 Christmas 27 Summer 28 Hanbok
|
||||
29 Oktoberfest 30 Summer 2
|
||||
4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)
|
||||
- Command: option
|
||||
Help: |
|
||||
Params: <param1> <param2>(stackable) <param3>(stackable)
|
||||
Adds different visual effects on or around your character.
|
||||
<param1> <param2> <param3>
|
||||
01: Stone 01: Sight 01: Sight 512: Cart Lv. 4
|
||||
02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5
|
||||
03: Stun 04: Silence 04: Cloaking 2048: Orc Head
|
||||
04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding
|
||||
06: Petrify 16: Blind 16: Falcon 8192: Ruwach
|
||||
07: Burning 32: Angelus 32: Riding 16384: Chasewalk
|
||||
08: Imprison 64: Bleeding 64: Invisible
|
||||
16: (Nothing) 128: D. Poison 128: Cart Lv. 2
|
||||
32: (Nothing) 256: Fear 256: Cart Lv. 3
|
||||
- Command: heal
|
||||
Help: |
|
||||
Params: [<HP> <SP>]
|
||||
Heals the desired amount of HP and SP. No value specified will do a full heal.
|
||||
- Command: dye
|
||||
Aliases:
|
||||
- ccolor
|
||||
Help: |
|
||||
Params: <clothes palette no.>
|
||||
Changes your characters clothes color.
|
||||
- Command: hairstyle
|
||||
Aliases:
|
||||
- hstyle
|
||||
Help: |
|
||||
Params: <hairstyle no.>
|
||||
Changes your hair style.
|
||||
- Command: haircolor
|
||||
Aliases:
|
||||
- hcolor
|
||||
Help: |
|
||||
Params <hair palette no.>
|
||||
Changes your hair color.
|
||||
- Command: speed
|
||||
Help: |
|
||||
Params: <1-1000>
|
||||
Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150.
|
||||
- Command: effect
|
||||
Help: |
|
||||
Params: <effect id> [<flag>]
|
||||
Give an effect to your character.
|
||||
- Command: dropall
|
||||
Help: |
|
||||
Params: [<item type>]
|
||||
Throws all your possession on the ground. No type specified will drop all items.
|
||||
- Command: storeall
|
||||
Help: |
|
||||
Puts all your possessions in storage.
|
||||
- Command: killable
|
||||
Help: |
|
||||
Make your character killable.
|
||||
- Command: memo
|
||||
Help: |
|
||||
Params: [memo position]
|
||||
Set/change a memo location (no position: display memo points).
|
||||
- Command: spiritball
|
||||
Help: |
|
||||
Params: <1-100>
|
||||
Gives you "spirit spheres" like from the skill "Call Spirits".
|
||||
- Command: questskill
|
||||
Help: |
|
||||
Params: <#>
|
||||
Gives you the specified quest skill
|
||||
Novice = 142: First Aid, 143: Act Dead
|
||||
Archer = 147: Create Arrow, 148: Charge Arrow
|
||||
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
|
||||
Acolyte = 156: Holy Light
|
||||
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
|
||||
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
|
||||
Magician = 157: Energy Coat
|
||||
Hunter = 1009: Phantasmic Arrow
|
||||
Bard = 1010: Pang Voice
|
||||
Dancer = 1011: Wink of Charm
|
||||
Knight = 1001: Charge Attack
|
||||
Crusader = 1002: Shrink
|
||||
Priest = 1014: Redemptio
|
||||
Monk = 1015: Ki Translation, 1016: Ki Explosio
|
||||
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
|
||||
Rogue = 1005: Close Confine
|
||||
Blacksmith = 1012: Unfair Trick, 1013: Greed
|
||||
Alchemist = 238: Basis of Life
|
||||
Wizard = 1006: Sight Blaster
|
||||
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
|
||||
- Command: lostskill
|
||||
Help: |
|
||||
Params: <#>
|
||||
Takes away the specified quest skill from you
|
||||
Novice = 142: First Aid, 143: Act Dead
|
||||
Archer = 147: Create Arrow, 148: Charge Arrow
|
||||
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
|
||||
Acolyte = 156: Holy Light
|
||||
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
|
||||
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
|
||||
Magician = 157: Energy Coat
|
||||
Hunter = 1009: Phantasmic Arrow
|
||||
Bard = 1010: Pang Voice
|
||||
Dancer = 1011: Wink of Charm
|
||||
Knight = 1001: Charge Attack
|
||||
Crusader = 1002: Shrink
|
||||
Priest = 1014: Redemptio
|
||||
Monk = 1015: Ki Translation, 1016: Ki Explosio
|
||||
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
|
||||
Rogue = 1005: Close Confine
|
||||
Blacksmith = 1012: Unfair Trick, 1013: Greed
|
||||
Alchemist = 238: Basis of Life
|
||||
Wizard = 1006: Sight Blaster
|
||||
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
|
||||
- Command: skillid
|
||||
Help: |
|
||||
Params: <name>
|
||||
Look up a skill by name
|
||||
- Command: useskill
|
||||
Help: |
|
||||
Params: <skillid> <skillv> <target>
|
||||
Use a skill on target
|
||||
- Command: skilltree
|
||||
Help: |
|
||||
Params: <skillnum> <charname>
|
||||
Prints the skill tree needed to get a skill for the target player.
|
||||
- Command: marry
|
||||
Help: |
|
||||
Params: <player name>
|
||||
Marry another player.
|
||||
- Command: divorce
|
||||
Help: |
|
||||
Divorce player.
|
||||
- Command: alive
|
||||
Help: |
|
||||
Revives yourself from death.
|
||||
- Command: blvl
|
||||
Aliases:
|
||||
- lvup
|
||||
- blevel
|
||||
- baselvl
|
||||
- baselvup
|
||||
- baselevel
|
||||
- baselvlup
|
||||
Help: |
|
||||
Params: <number of levels>
|
||||
Raises your base level the desired number of levels.
|
||||
- Command: jlvl
|
||||
Aliases:
|
||||
- jlevel
|
||||
- joblvl
|
||||
- joblvup
|
||||
- joblevel
|
||||
- joblvlup
|
||||
Help: |
|
||||
Params: <number of levels>
|
||||
Raises your job level the desired number of levels.
|
||||
- Command: allskill
|
||||
Aliases:
|
||||
- allskills
|
||||
- skillall
|
||||
- skillsall
|
||||
Help: |
|
||||
Give you all skills.
|
||||
- Command: stpoint
|
||||
Help: |
|
||||
Params: <number of points> - Gives you the desired number of stat points.
|
||||
- Command: skpoint
|
||||
Help: |
|
||||
Params: <number of points> - Gives you the desired number of skill points.
|
||||
- Command: zeny
|
||||
Help: |
|
||||
Params: <amount> - Gives you desired amount of Zeny.
|
||||
- Command: cash
|
||||
Help: |
|
||||
Params: <amount> - Gives you the specified amount of cash points.
|
||||
- Command: points
|
||||
Help: |
|
||||
Params: <amount> - Gives you the specified amount of Kafra Points.
|
||||
- Command: str
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises STR by given amount.
|
||||
- Command: agi
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises AGI by given amount.
|
||||
- Command: dex
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises DEX by given amount.
|
||||
- Command: vit
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises VIT by given amount.
|
||||
- Command: int
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises INT by given amount.
|
||||
- Command: luk
|
||||
Help: |
|
||||
Params: <amount>
|
||||
Raises LUK by given amount.
|
||||
- Command: allstats
|
||||
Aliases:
|
||||
- allstat
|
||||
- statall
|
||||
- statsall
|
||||
Help: |
|
||||
Params: <value>
|
||||
Adds value in all stats (maximum if no value).
|
||||
- Command: addwarp
|
||||
Help: |
|
||||
Params: <map name> <x coord> <y coord> <NPC name>
|
||||
- Command: killmonster2
|
||||
Help: |
|
||||
Kills all monsters of your map (without drops).
|
||||
- Command: monster
|
||||
Aliases:
|
||||
- spawn
|
||||
Help: |
|
||||
Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
|
||||
@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
|
||||
@spawn/@monster/@summon/@monster2 "desired monster name" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
|
||||
@spawn/@monster/@summon/@monster2 <monster name|ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
|
||||
Spawns the desired monster with any desired name.
|
||||
- Command: monstersmall
|
||||
Help: |
|
||||
Params: <monster name|ID>
|
||||
Spawns a smaller version of a monster.
|
||||
- Command: monsterbig
|
||||
Help: |
|
||||
Params: <monster name|ID>
|
||||
Spawns a larger version of a monster.
|
||||
- Command: killmonster
|
||||
Help: |
|
||||
Params: <map>
|
||||
Kill all monsters of the map (they drop)
|
||||
- Command: autoloot
|
||||
Help: |
|
||||
Params: <on|off|#>
|
||||
Makes items go straight into your inventory.
|
||||
- Command: autotrade
|
||||
Aliases:
|
||||
- at
|
||||
Help: |
|
||||
Allows you to vend while you are offline.
|
||||
- Command: changegm
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Changes the leader of your guild (You must be guild leader)
|
||||
- Command: changeleader
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Changes the leader of your party (You must be party leader)
|
||||
- Command: request
|
||||
Help: |
|
||||
Params: <message>
|
||||
Sends a message to all connected GMs (via the gm whisper system)
|
||||
- Command: sound
|
||||
Help: |
|
||||
Params: <path to file in data folder or GRF file>
|
||||
Plays a sound from the data folder or GRF file located on the client.
|
||||
- Command: clone
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Spawns a supportive clone of the given player.
|
||||
- Command: slaveclone
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Spawns a supportive clone of the given player that follows the creator around.
|
||||
- Command: evilclone
|
||||
Help: |
|
||||
Params: <charname>
|
||||
Spawns an aggressive clone of the given player.
|
||||
- Command: changesex
|
||||
Help: |
|
||||
Changes your gender.
|
||||
- Command: duel
|
||||
Help: |
|
||||
Starts a duel.
|
||||
- Command: invite
|
||||
Help: |
|
||||
Invites a player to a duel.
|
||||
- Command: accept
|
||||
Help: |
|
||||
Accepts an invitation to a duel.
|
||||
- Command: reject
|
||||
Help: |
|
||||
Rejects an invitation to a duel.
|
||||
- Command: leave
|
||||
Help: |
|
||||
Leaves a duel.
|
||||
- Command: mail
|
||||
Help: |
|
||||
Open mail box.
|
||||
- Command: storage
|
||||
Help: |
|
||||
Opens storage.
|
||||
- Command: itemreset
|
||||
Aliases:
|
||||
- clearinventory
|
||||
Help: |
|
||||
Remove all your items.
|
||||
- Command: guildstorage
|
||||
Aliases:
|
||||
- gstorage
|
||||
Help: |
|
||||
Opens guild storage.
|
||||
- Command: idsearch
|
||||
Help: |
|
||||
Params: <part_of_item_name>
|
||||
Search all items that name have part_of_item_name
|
||||
- Command: refine
|
||||
Help: |
|
||||
Params: <equip position> <+/- amount>
|
||||
- Command: produce
|
||||
Help: |
|
||||
Params: <equip name or equip ID> <element> <# of very's>
|
||||
Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
|
||||
You can add up to 3 Star Crumbs and 1 element
|
||||
- Command: repairall
|
||||
Help: |
|
||||
Repair all items of your inventory
|
||||
- Command: item
|
||||
Help: |
|
||||
Params: <item name or ID> <quantity>
|
||||
Gives you the desired item.
|
||||
- Command: item2
|
||||
Help: |
|
||||
Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>
|
||||
Gives you the desired item.
|
||||
- Command: pvpon
|
||||
Help: |
|
||||
Turns pvp on on the current map
|
||||
- Command: pvpoff
|
||||
Help: |
|
||||
Turns pvp off on the current map
|
||||
- Command: gvgon
|
||||
Aliases:
|
||||
- gpvpon
|
||||
Help: |
|
||||
Turns gvg on on the current map
|
||||
- Command: gvgoff
|
||||
Aliases:
|
||||
- gpvpoff
|
||||
Help: |
|
||||
Turns gvg off on the current map
|
||||
- Command: agitstart
|
||||
Help: |
|
||||
Starts War of Emperium
|
||||
- Command: agitend
|
||||
Help: |
|
||||
End War of Emperium
|
||||
- Command: party
|
||||
Help: |
|
||||
Params: <party_name>
|
||||
Create a party.
|
||||
- Command: guild
|
||||
Help: |
|
||||
Params: <guild_name>
|
||||
Create a guild.
|
||||
- Command: glvl
|
||||
Aliases:
|
||||
- glevel
|
||||
- guildlvl
|
||||
- guildlvup
|
||||
- guildlevel
|
||||
- guildlvlup
|
||||
Help: |
|
||||
Params: <# of levels>
|
||||
Raise Guild by desired number of levels
|
||||
- Command: guildrecall
|
||||
Help: |
|
||||
Params: <guild name|ID>
|
||||
Warps all online characters of a guild to you.
|
||||
- Command: partyrecall
|
||||
Help: |
|
||||
Params: <party name|ID>
|
||||
Warps all online characters of a party to you.
|
||||
- Command: petrename
|
||||
Help: |
|
||||
Re-enable pet rename
|
||||
- Command: pettalk
|
||||
Help: |
|
||||
Params: <message>
|
||||
Makes your pet say a message.
|
||||
- Command: petfriendly
|
||||
Help: |
|
||||
Params: <#>
|
||||
Set pet friendly amount (0-1000) 1000 = Max
|
||||
- Command: pethungry
|
||||
Help: |
|
||||
Params: <#>
|
||||
Set pet hungry amount (0-100) 100 = Max
|
||||
- Command: hatch
|
||||
Help: |
|
||||
Create a pet from your inventory eggs list.
|
||||
- Command: makeegg
|
||||
Help: |
|
||||
Params: <pet_id>
|
||||
Gives pet egg for monster number in pet DB
|
||||
- Command: kick
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Kicks specified character off the server
|
||||
- Command: unjail
|
||||
Aliases:
|
||||
- discharge
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Discharges specified character/prisoner
|
||||
- Command: kill
|
||||
Aliases:
|
||||
- die
|
||||
Help: |
|
||||
Kills player.
|
||||
- Command: recall
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Warps target character to you.
|
||||
- Command: raise
|
||||
Aliases:
|
||||
- revive
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Revives target character.
|
||||
- Command: block
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Permanently blocks an account.
|
||||
- Command: unblock
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Unblocks an account.
|
||||
- Command: ban
|
||||
Aliases:
|
||||
- banish
|
||||
Help: |
|
||||
Params: <time> <name>\n" "Temporarily ban an account.
|
||||
time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)
|
||||
Example: @ban +1m-2mn1s-6y testplayer
|
||||
- Command: unban
|
||||
Aliases:
|
||||
- unbanish
|
||||
Help: |
|
||||
Params: <name> - Unban a account
|
||||
- Command: jail
|
||||
Help: |
|
||||
Params: <char name> - Sends specified character in jails
|
||||
- Command: trade
|
||||
Help: |
|
||||
Params: <char name> - Open a trade window with a another player
|
||||
- Command: recallall
|
||||
Help: |
|
||||
Warps every character online to you.
|
||||
- Command: doom
|
||||
Help: |
|
||||
Kills all NON GM chars on the server.
|
||||
- Command: doommap
|
||||
Help: |
|
||||
Kills all non GM characters on the map.
|
||||
- Command: raisemap
|
||||
Help: |
|
||||
Resurrects all characters on the map.
|
||||
- Command: night
|
||||
Help: |
|
||||
Enables night mode on all maps, all characters are affected.
|
||||
- Command: day
|
||||
Help: |
|
||||
Disables night mode and restores regular lighting, all characters are affected.
|
||||
- Command: skillon
|
||||
Help: |
|
||||
Turn skills on for a map.
|
||||
- Command: skilloff
|
||||
Help: |
|
||||
Turn skills off for a map.
|
||||
- Command: snow
|
||||
Help: |
|
||||
Makes all maps to have the snow weather effect.
|
||||
- Command: clouds
|
||||
Help: |
|
||||
Makes all maps to have the cloudy weather effect.
|
||||
- Command: clouds2
|
||||
Help: |
|
||||
Makes all maps to have another cloudy weather effect.
|
||||
- Command: fog
|
||||
Help: |
|
||||
Makes all maps to have the fog weather effect.
|
||||
- Command: fireworks
|
||||
Help: |
|
||||
Makes all maps to have the fireworks weather effect.
|
||||
- Command: sakura
|
||||
Help: |
|
||||
Makes all maps to have the sakura weather effect.
|
||||
- Command: leaves
|
||||
Help: |
|
||||
Makes all maps to have the leaves weather effect.
|
||||
- Command: shownpc
|
||||
Help: |
|
||||
Params: <NPC name>
|
||||
Enable a NPC.
|
||||
- Command: hidenpc
|
||||
Help: |
|
||||
Params: <NPC name>
|
||||
Disable a NPC.
|
||||
- Command: npcmove
|
||||
Help: |
|
||||
Params: <x coord> <y coord> <NPC name>
|
||||
Move a NPC.
|
||||
- Command: loadnpc
|
||||
Help: |
|
||||
Params: <path to script>
|
||||
Load the specified script file path.
|
||||
- Command: unloadnpc
|
||||
Help: |
|
||||
Params: <NPC name>
|
||||
Unload the specified NPC according to name.
|
||||
- Command: unloadnpcfile
|
||||
Help: |
|
||||
Params: <path>
|
||||
Unload the specified script file path.
|
||||
- Command: adjgroup
|
||||
Help: |
|
||||
Params: <level> <char name>
|
||||
Do a temporary adjustment of the group level of a player.
|
||||
- Command: addperm
|
||||
Help: |
|
||||
Params: <permission_name>
|
||||
Temporarily add a permission to a player.
|
||||
- Command: rmvperm
|
||||
Help: |
|
||||
Params: <permission_name>
|
||||
Temporarily remove a permission from a player.
|
||||
- Command: kickall
|
||||
Help: |
|
||||
Kick all characters off the server
|
||||
- Command: mapexit
|
||||
Help: |
|
||||
Kick all players and shut down map-server.
|
||||
- Command: gat
|
||||
Help: |
|
||||
For debugging (you inspect around gat)
|
||||
- Command: send
|
||||
Help: |
|
||||
Params: <Hex Number> [<value>]
|
||||
For debugging (packet variety)
|
||||
- Command: nuke
|
||||
Help: |
|
||||
Params: <char name>
|
||||
Blow somebody up, including those surrounding them.
|
||||
- Command: reloadatcommand
|
||||
Help: |
|
||||
Reload atcommand settings.
|
||||
- Command: reloadbattleconf
|
||||
Help: |
|
||||
Reload battle settings.
|
||||
- Command: reloaditemdb
|
||||
Help: |
|
||||
Reload item database.
|
||||
- Command: reloadmobdb
|
||||
Help: |
|
||||
Reload monster database.
|
||||
- Command: reloadmotd
|
||||
Help: |
|
||||
Reload Message of the Day.
|
||||
- Command: reloadmsgconf
|
||||
Help: |
|
||||
Reload message configuration.
|
||||
- Command: reloadpcdb
|
||||
Help: |
|
||||
Reload player settings.
|
||||
- Command: reloadquestdb
|
||||
Help: |
|
||||
Reload quest database.
|
||||
- Command: reloadscript
|
||||
Help: |
|
||||
Reload all scripts.
|
||||
- Command: reloadskilldb
|
||||
Help: |
|
||||
Reload skills definition database.
|
||||
- Command: reloadstatusdb
|
||||
Help: |
|
||||
Reload status settings.
|
||||
- Command: reload
|
||||
Help: |
|
||||
Params: <type>
|
||||
Reload a database or configuration file.
|
||||
itemdb mobdb skilldb
|
||||
atcommand battleconf statusdb
|
||||
pcdb motd script
|
||||
questdb msgconf packetdb
|
||||
- Command: langtype
|
||||
Help: |
|
||||
Params: <language>
|
||||
Changes your language setting.
|
||||
- Command: limitedsale
|
||||
Help: |
|
||||
Opens the limited sale window.
|
||||
- Command: changedress
|
||||
Aliases:
|
||||
- nocosplay
|
||||
Help: |
|
||||
Removes all character costumes.
|
||||
- Command: camerainfo
|
||||
Aliases:
|
||||
- viewpointvalue
|
||||
- setcamera
|
||||
Help: |
|
||||
Shows or updates the client's camera settings.
|
||||
- Command: resetstat
|
||||
Aliases:
|
||||
- streset
|
||||
- Command: resetskill
|
||||
Aliases:
|
||||
- skreset
|
||||
- Command: homlevel
|
||||
Aliases:
|
||||
- hlvl
|
||||
- hlevel
|
||||
- homlvl
|
||||
- homlvup
|
||||
- Command: homevolution
|
||||
Aliases:
|
||||
- homevolve
|
||||
- Command: mutearea
|
||||
Aliases:
|
||||
- stfu
|
||||
- Command: monsterignore
|
||||
Aliases:
|
||||
- battleignore
|
||||
- Command: accinfo
|
||||
Aliases:
|
||||
- accountinfo
|
||||
- Command: channel
|
||||
Aliases:
|
||||
- main
|
||||
- Command: autoloottype
|
||||
Aliases:
|
||||
- aloottype
|
||||
- Command: cloneequip
|
||||
Aliases:
|
||||
- eqclone
|
||||
- Command: clonestat
|
||||
Aliases:
|
||||
- stclone
|
||||
- Command: reloadnpcfile
|
||||
Aliases:
|
||||
- reloadnpc
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: conf/import/atcommands.yml
|
||||
@@ -10,8 +10,7 @@
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Who should have a baseatk value (makes str affect damage)? (Note 3)
|
||||
enable_baseatk: 0x9
|
||||
enable_baseatk_renewal: 0x29F
|
||||
enable_baseatk: 0x29F
|
||||
|
||||
// Who can have perfect flee? (Note 3)
|
||||
enable_perfect_flee: 1
|
||||
|
||||
@@ -59,10 +59,6 @@ feature.autotrade_sit: 1
|
||||
// Delay in miliseconds to open vending/buyingsotre after player logged in.
|
||||
feature.autotrade_open_delay: 5000
|
||||
|
||||
// Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
|
||||
// Requires: 2012-04-10aRagexe or later
|
||||
feature.bgqueue: on
|
||||
|
||||
// Roulette (Note 1)
|
||||
// Requires: 2014-10-22bRagexe or later
|
||||
feature.roulette: on
|
||||
|
||||
@@ -7,17 +7,6 @@
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// The symbol that will be used to recognize commands.
|
||||
// You can set any one character except:
|
||||
// - control-characters (0x00-0x1f),
|
||||
// - '%' (party chat symbol)
|
||||
// - '$' (guild chat symbol)
|
||||
// - '/' (client commands symbol)
|
||||
// atcommand_symbol represents @commands used locally.
|
||||
// charcommand_symbol represents #commands used on other players.
|
||||
atcommand_symbol: @
|
||||
charcommand_symbol: #
|
||||
|
||||
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
|
||||
atcommand_spawn_quantity_limit: 100
|
||||
|
||||
|
||||
@@ -20,6 +20,9 @@ guild_max_castles: 0
|
||||
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
|
||||
guild_skill_relog_delay: 300000
|
||||
|
||||
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
|
||||
castle_defense_rate: 100
|
||||
|
||||
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_short_attack_damage_rate: 80
|
||||
|
||||
|
||||
@@ -61,12 +61,3 @@ homunculus_S_growth_level: 99
|
||||
// Send auto-feed notice even if OFF (Note 1)
|
||||
// Official: yes
|
||||
homunculus_autofeed_always: yes
|
||||
|
||||
// Is getting exp/item from the homunculus disabled when you're idle?
|
||||
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
|
||||
// a character idle.
|
||||
// Characters in a chat/vending are always considered idle.
|
||||
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
|
||||
// You will only receive items if 'homunculus_autoloot' is activated,
|
||||
// otherwise they will be dropped on the ground as usual.
|
||||
hom_idle_no_share: no
|
||||
|
||||
@@ -71,7 +71,6 @@ monster_chase_refresh: 3
|
||||
// 1: Enable mob-warping when standing on NPC-warps
|
||||
// 2: Enable mob-warping when standing on Priest Warp Portals
|
||||
// 4: Disable warping when the target map is a 'nobranch' map.
|
||||
// 8: Enable mob-warping when standing on Dimensional Door
|
||||
mob_warp: 0
|
||||
|
||||
// If these are set above 0, they define the time (in ms) during which monsters
|
||||
@@ -263,16 +262,3 @@ monster_hp_bars_info: yes
|
||||
// This can be legit gameplay (e.g. players keeping an MVP stuck inside icewall), but if you want to prevent any
|
||||
// exploits and be notified about them, you can set this to yes.
|
||||
monster_stuck_warning: no
|
||||
|
||||
// Rate at which monsters use their idle skills when there are no players nearby (Note 2)
|
||||
// On official servers monsters use their idle skills if they have been spotted once, even if there are no players nearby anymore.
|
||||
// On small-medium sized servers this can cause all monsters like eggs and Fabre/Pupa to metamorph.
|
||||
// To switch it off, set it to 0.
|
||||
mob_nopc_idleskill_rate: 100
|
||||
boss_nopc_idleskill_rate: 100
|
||||
|
||||
// Rate at which monsters move when there are no players nearby (Note 2)
|
||||
// On official servers monsters always move if they have been spotted once, even if there are no players nearby anymore.
|
||||
// To switch it off, set it to 0.
|
||||
mob_nopc_move_rate: 100
|
||||
boss_nopc_move_rate: 100
|
||||
|
||||
@@ -22,7 +22,6 @@ pet_friendly_rate: 100
|
||||
pet_hungry_delay_rate: 100
|
||||
|
||||
// Does the pet need its equipment before it does its skill? (Note 1)
|
||||
// These bonuses are unofficial and found in the import/pet_db.yml
|
||||
pet_equip_required: yes
|
||||
|
||||
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
|
||||
@@ -79,9 +78,3 @@ pet_master_dead: no
|
||||
// Send auto-feed notice even if the client setting is OFF (Note 1)
|
||||
// Official: yes
|
||||
pet_autofeed_always: yes
|
||||
|
||||
// Pet walk speed.
|
||||
// 1: Master's walk speed (official)
|
||||
// 2: DEFAULT_WALK_SPEED value
|
||||
// 3: Mob database walk speed
|
||||
pet_walk_speed: 1
|
||||
|
||||
@@ -244,11 +244,9 @@ fame_taekwon_mission: 1
|
||||
// Refined own forged weapon to +10
|
||||
fame_refine_lv1: 1
|
||||
fame_refine_lv2: 25
|
||||
fame_refine_lv3: 1000
|
||||
fame_refine_lv3: 10000
|
||||
// Success to forge a lv3 weapon with 3 additional ingredients
|
||||
fame_forge: 10
|
||||
// Refine threshold for giving point for refining forged weapon to +10
|
||||
blacksmith_fame_refine_threshold: 10
|
||||
// Success to prepare 'n' Condensed Potions in a row
|
||||
fame_pharmacy_3: 1
|
||||
fame_pharmacy_5: 3
|
||||
|
||||
@@ -196,14 +196,6 @@ devotion_rdamage: 0
|
||||
// But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1)
|
||||
devotion_rdamage_skill_only: yes
|
||||
|
||||
// On AEGIS there is a bug when the player who is under devotion is sitting and getting hit.
|
||||
// The player stands up on client side, but will still remain sitting on server side.
|
||||
// Because of this the player will not be able to walk anymore, until the player sat down/stood up again or used @refresh.
|
||||
// You can read more about it on https://github.com/rathena/rathena/issues/1927
|
||||
// Default: yes (because it is a recommended bug fix from our side)
|
||||
// Official: no
|
||||
devotion_standup_fix: yes
|
||||
|
||||
// If no than you can use the ensemble skills alone. (Note 1)
|
||||
player_skill_partner_check: yes
|
||||
|
||||
|
||||
@@ -87,7 +87,6 @@ groups: (
|
||||
inherit: ( /*empty list*/ )
|
||||
commands: {
|
||||
changedress: true
|
||||
resurrect: true
|
||||
}
|
||||
permissions: {
|
||||
/* without this basic permissions regular players could not
|
||||
|
||||
328
conf/help.txt
Normal file
328
conf/help.txt
Normal file
@@ -0,0 +1,328 @@
|
||||
// This is help file that contains help messages for atcommands/charcommands.
|
||||
// Format:
|
||||
// <command>: "<help message>"
|
||||
// This file uses libconfig syntax.
|
||||
|
||||
help: "Params: <command>\n" "Shows help for specified command."
|
||||
noask: "Auto rejects deals/invites."
|
||||
gmotd: "Broadcasts the Message of The Day to all players."
|
||||
me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)."
|
||||
fakename: "Params: <name>\n" "Changes your name to your choice temporarily."
|
||||
npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat."
|
||||
broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)."
|
||||
kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)."
|
||||
kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)."
|
||||
localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map."
|
||||
commands: "Displays a list of commands that you can use."
|
||||
rates: "Displays the server's current rates."
|
||||
uptime: "Displays how long the server has been online."
|
||||
showdelay: "Shows/hides the \"There is a delay after this skill\" message."
|
||||
exp: "Displays current levels and % progress."
|
||||
mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)."
|
||||
iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)."
|
||||
whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
|
||||
version: "Displays SVN version of the server."
|
||||
email: "Params: <current email> <new email>\n" "Changes your account e-mail address."
|
||||
where: "Params: <char name>\n" "Tells you the location of a character."
|
||||
time: "Shows the date and time of the server."
|
||||
showexp: "Displays/hides experience gained."
|
||||
showzeny: "Displays/hides Zeny gained."
|
||||
mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map."
|
||||
who: "Params: [<name>]\n" "Shows a list of online players and their party and guild."
|
||||
who2: "Params: [<name>]\n" "Shows a list of online players and their job."
|
||||
who3: "Params: [<name>]\n" "Shows a list of online players and their location."
|
||||
whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map."
|
||||
whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM."
|
||||
guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)"
|
||||
partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)"
|
||||
mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms)."
|
||||
go: "Params: <city name|number>\n" "Warps you to a city.\n"
|
||||
" -3: (Memo point 2) 14: louyang 31: mora\n"
|
||||
" -2: (Memo point 1) 15: start point 32: dewata\n"
|
||||
" -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
|
||||
" 0: prontera 17: jawaii 34: malaya port\n"
|
||||
" 1: morocc 18: ayothaya 35: eclage\n"
|
||||
" 2: geffen 19: einbroch 36: lasagna\n"
|
||||
" 3: payon 20: lighthalzen\n"
|
||||
" 4: alberta 21: einbech\n"
|
||||
" 5: izlude 22: hugel\n"
|
||||
" 6: aldebaran 23: rachel\n"
|
||||
" 7: xmas (lutie) 24: veins\n"
|
||||
" 8: comodo 25: moscovia\n"
|
||||
" 9: yuno 26: midgard camp\n"
|
||||
" 10: amatsu 27: manuk\n"
|
||||
" 11: gonryun 28: splendide\n"
|
||||
" 12: umbala 29: brasilis\n"
|
||||
" 13: niflheim 30: el dicastes\n"
|
||||
jumpto: "Params: <char name>\n" "Warps you to selected character."
|
||||
follow: "Params: <char name>\n" "Follow a player."
|
||||
mount: "Give/remove a job-based mount (class is required, but not the skill)."
|
||||
mount2: "Give/remove a cash mount."
|
||||
disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob."
|
||||
undisguise: "Restore your normal appearance."
|
||||
disguiseguild: "Disguises all online characters of a guild."
|
||||
undisguiseguild: "Restore the normal appearance of all characters of a guild."
|
||||
model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence."
|
||||
size: "Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)"
|
||||
sizeall: "Changes the size of all players."
|
||||
sizeguild: "Changes the size of all online characters of a guild."
|
||||
hide: "Makes you character invisible (GM invisibility). Type again to become visible."
|
||||
save: "Sets respawn point to current spot."
|
||||
load: "Warps you to your save point."
|
||||
warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
|
||||
jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
|
||||
jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
|
||||
"----- Novice / 1st Class -----\n"
|
||||
" 0 Novice 1 Swordman 2 Magician 3 Archer\n"
|
||||
" 4 Acolyte 5 Merchant 6 Thief\n"
|
||||
"----- 2nd Class -----\n"
|
||||
" 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
|
||||
" 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
|
||||
" 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
|
||||
" 20 Dancer\n"
|
||||
"----- High Novice / High 1st Class -----\n"
|
||||
"4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
|
||||
"4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
|
||||
"----- Transcendent 2nd Class -----\n"
|
||||
"4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
|
||||
"4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
|
||||
"4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
|
||||
"4021 Gypsy\n"
|
||||
"----- 3rd Class (Regular) -----\n"
|
||||
"4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
|
||||
"4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
|
||||
"4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
|
||||
"4072 Shadow Chaser\n"
|
||||
"----- 3rd Class (Transcendent) -----\n"
|
||||
"4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
|
||||
"4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
|
||||
"4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
|
||||
"4079 Shadow Chaser\n"
|
||||
"----- Expanded Class -----\n"
|
||||
" 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
|
||||
"4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
|
||||
"4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
|
||||
"4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
|
||||
"4239 Star Emperor 4240 Soul Reaper\n"
|
||||
"----- Baby Novice And Baby 1st Class -----\n"
|
||||
"4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
|
||||
"4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
|
||||
"---- Baby 2nd Class ----\n"
|
||||
"4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
|
||||
"4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
|
||||
"4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
|
||||
"4043 Baby Dancer\n"
|
||||
"---- Baby 3rd Class ----\n"
|
||||
"4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
|
||||
"4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
|
||||
"4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
|
||||
"4108 Baby Shadow Chaser\n"
|
||||
"---- Expanded Baby Class ----\n"
|
||||
"4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro\n"
|
||||
"4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger\n"
|
||||
"4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper\n"
|
||||
"---- Modes And Others ----\n"
|
||||
" 22 Wedding 26 Christmas 27 Summer 28 Hanbok\n"
|
||||
" 29 Oktoberfest 30 Summer 2\n"
|
||||
" 4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)\n"
|
||||
option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
|
||||
" <param1> <param2> <param3>\n"
|
||||
"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
|
||||
"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n"
|
||||
"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n"
|
||||
"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n"
|
||||
"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n"
|
||||
"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n"
|
||||
"08: Imprison 64: Bleeding 64: Invisible\n"
|
||||
"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n"
|
||||
"32: (Nothing) 256: Fear 256: Cart Lv. 3"
|
||||
heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal."
|
||||
dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color."
|
||||
hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style."
|
||||
haircolor: "Params <hair palette no.>\n" "Changes your hair color."
|
||||
speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150."
|
||||
effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character."
|
||||
dropall: "Params: [<item type>]\n" "Throws all your possession on the ground. No type specified will drop all items."
|
||||
storeall: "Puts all your possessions in storage."
|
||||
killable: "Make your character killable."
|
||||
memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)."
|
||||
spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n"
|
||||
questskill: "Params: <#>\n" "Gives you the specified quest skill\n"
|
||||
"Novice = 142: First Aid, 143: Act Dead\n"
|
||||
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
|
||||
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
|
||||
"Acolyte = 156: Holy Light\n"
|
||||
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
|
||||
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
|
||||
"Magician = 157: Energy Coat\n"
|
||||
"Hunter = 1009: Phantasmic Arrow\n"
|
||||
"Bard = 1010: Pang Voice\n"
|
||||
"Dancer = 1011: Wink of Charm\n"
|
||||
"Knight = 1001: Charge Attack\n"
|
||||
"Crusader = 1002: Shrink\n"
|
||||
"Priest = 1014: Redemptio\n"
|
||||
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
|
||||
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
|
||||
"Rogue = 1005: Close Confine\n"
|
||||
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
|
||||
"Alchemist = 238: Basis of Life\n"
|
||||
"Wizard = 1006: Sight Blaster\n"
|
||||
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
|
||||
lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n"
|
||||
"Novice = 142: First Aid, 143: Act Dead\n"
|
||||
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
|
||||
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
|
||||
"Acolyte = 156: Holy Light\n"
|
||||
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
|
||||
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
|
||||
"Magician = 157: Energy Coat\n"
|
||||
"Hunter = 1009: Phantasmic Arrow\n"
|
||||
"Bard = 1010: Pang Voice\n"
|
||||
"Dancer = 1011: Wink of Charm\n"
|
||||
"Knight = 1001: Charge Attack\n"
|
||||
"Crusader = 1002: Shrink\n"
|
||||
"Priest = 1014: Redemptio\n"
|
||||
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
|
||||
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
|
||||
"Rogue = 1005: Close Confine\n"
|
||||
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
|
||||
"Alchemist = 238: Basis of Life\n"
|
||||
"Wizard = 1006: Sight Blaster\n"
|
||||
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
|
||||
skillid: "Params: <name>\n" "Look up a skill by name"
|
||||
useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target"
|
||||
skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player."
|
||||
marry: "Params: <player name>\n" "Marry another player."
|
||||
divorce: "Divorce player."
|
||||
alive: "Revives yourself from death."
|
||||
blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels."
|
||||
jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels."
|
||||
allskill: "Give you all skills."
|
||||
stpoint: "Params: <number of points> - Gives you the desired number of stat points."
|
||||
skpoint: "Params: <number of points> - Gives you the desired number of skill points."
|
||||
zeny: "Params: <amount> - Gives you desired amount of Zeny."
|
||||
cash: "Params: <amount> - Gives you the specified amount of cash points."
|
||||
points: "Params: <amount> - Gives you the specified amount of Kafra Points."
|
||||
str: "Params: <amount>\n" "Raises STR by given amount."
|
||||
agi: "Params: <amount>\n" "Raises AGI by given amount."
|
||||
dex: "Params: <amount>\n" "Raises DEX by given amount."
|
||||
vit: "Params: <amount>\n" "Raises VIT by given amount."
|
||||
int: "Params: <amount>\n" "Raises INT by given amount."
|
||||
luk: "Params: <amount>\n" "Raises LUK by given amount."
|
||||
allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)."
|
||||
addwarp: "Params: <map name> <x coord> <y coord> <NPC name>\n"
|
||||
killmonster2: "Kills all monsters of your map (without drops)."
|
||||
monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n"
|
||||
"@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
|
||||
"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
|
||||
"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n"
|
||||
" Spawns the desired monster with any desired name."
|
||||
monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster."
|
||||
monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster."
|
||||
killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)"
|
||||
autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory."
|
||||
autotrade: "Allows you to vend while you are offline."
|
||||
changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)"
|
||||
changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)"
|
||||
request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)"
|
||||
sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client."
|
||||
clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
|
||||
slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
|
||||
evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
|
||||
changesex: "Changes your gender."
|
||||
duel: "Starts a duel."
|
||||
invite: "Invites a player to a duel."
|
||||
accept: "Accepts an invitation to a duel."
|
||||
reject: "Rejects an invitation to a duel."
|
||||
leave: "Leaves a duel."
|
||||
mail: "Open mail box."
|
||||
storage: "Opens storage."
|
||||
itemreset: "Remove all your items."
|
||||
guildstorage: "Opens guild storage."
|
||||
idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name"
|
||||
refine: "Params: <equip position> <+/- amount>"
|
||||
produce: "Params: <equip name or equip ID> <element> <# of very's>\n"
|
||||
" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n"
|
||||
" You can add up to 3 Star Crumbs and 1 element\n"
|
||||
repairall: "Repair all items of your inventory"
|
||||
item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item."
|
||||
item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item."
|
||||
pvpon: "Turns pvp on on the current map"
|
||||
pvpoff: "Turns pvp off on the current map"
|
||||
gvgon: "Turns gvg on on the current map"
|
||||
gvgoff: "Turns gvg off on the current map"
|
||||
agitstart: "Starts War of Emperium"
|
||||
agitend: "End War of Emperium"
|
||||
party: "Params: <party_name>\n" "Create a party."
|
||||
guild: "Params: <guild_name>\n" "Create a guild."
|
||||
glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels"
|
||||
guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
|
||||
partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
|
||||
petrename: "Re-enable pet rename"
|
||||
pettalk: "Params: <message>\n" "Makes your pet say a message."
|
||||
petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max"
|
||||
pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max"
|
||||
hatch: "Create a pet from your inventory eggs list."
|
||||
makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB"
|
||||
kick: "Params: <char name>\n" "Kicks specified character off the server"
|
||||
unjail: "Params: <char name>\n" "Discharges specified character/prisoner"
|
||||
kill: "Kills player."
|
||||
recall: "Params: <char name>\n" "Warps target character to you."
|
||||
raise: "Params: <char name>\n" "Revives target character."
|
||||
block: "Params: <char name>\n" "Permanently blocks an account."
|
||||
unblock: "Params: <char name>\n" "Unblocks an account."
|
||||
ban: "Params: <time> <name>\n" "Temporarily ban an account.\n"
|
||||
" time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n"
|
||||
" Example: @ban +1m-2mn1s-6y testplayer\n"
|
||||
unban: "Params: <name> - Unban a account"
|
||||
jail: "Params: <char name> - Sends specified character in jails"
|
||||
trade: "Params: <char name> - Open a trade window with a another player"
|
||||
recallall: "Warps every character online to you."
|
||||
doom: "Kills all NON GM chars on the server."
|
||||
doommap: "Kills all non GM characters on the map."
|
||||
raisemap: "Resurrects all characters on the map."
|
||||
night: "Enables night mode on all maps, all characters are affected."
|
||||
day: "Disables night mode and restores regular lighting, all characters are affected."
|
||||
skillon: "Turn skills on for a map."
|
||||
skilloff: "Turn skills off for a map."
|
||||
snow: "Makes all maps to have the snow weather effect."
|
||||
clouds: "Makes all maps to have the cloudy weather effect."
|
||||
clouds2: "Makes all maps to have another cloudy weather effect."
|
||||
fog: "Makes all maps to have the fog weather effect."
|
||||
fireworks: "Makes all maps to have the fireworks weather effect."
|
||||
sakura: "Makes all maps to have the sakura weather effect."
|
||||
leaves: "Makes all maps to have the leaves weather effect."
|
||||
shownpc: "Params: <NPC name>\n" "Enable a NPC."
|
||||
hidenpc: "Params: <NPC name>\n" "Disable a NPC."
|
||||
npcmove: "Params: <x coord> <y coord> <NPC name>\n" "Move a NPC."
|
||||
loadnpc: "Params: <path to script>\n" "Load the specified script file path."
|
||||
unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name."
|
||||
unloadnpcfile: "Params: <path>\n" "Unload the specified script file path."
|
||||
adjgroup: "Params: <level> <char name>\n" "Do a temporary adjustment of the group level of a player."
|
||||
addperm: "Params: <permission_name>\n" "Temporarily add a permission to a player."
|
||||
rmvperm: "Params: <permission_name>\n" "Temporarily remove a permission from a player."
|
||||
kickall: "Kick all characters off the server"
|
||||
mapexit: "Kick all players and shut down map-server."
|
||||
gat: "For debugging (you inspect around gat)"
|
||||
send: "Params: <Hex Number> [<value>]\n" "For debugging (packet variety)"
|
||||
nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them."
|
||||
reloadatcommand: "Reload atcommand settings."
|
||||
reloadbattleconf: "Reload battle settings."
|
||||
reloaditemdb: "Reload item database."
|
||||
reloadmobdb: "Reload monster database."
|
||||
reloadmotd: "Reload Message of the Day."
|
||||
reloadmsgconf: "Reload message configuration."
|
||||
reloadpcdb: "Reload player settings."
|
||||
reloadquestdb: "Reload quest database."
|
||||
reloadscript: "Reload all scripts."
|
||||
reloadskilldb: "Reload skills definition database."
|
||||
reloadstatusdb: "Reload status settings."
|
||||
reload: "Params: <type>\n" "Reload a database or configuration file.\n"
|
||||
" itemdb mobdb skilldb\n"
|
||||
" atcommand battleconf statusdb\n"
|
||||
" pcdb motd script\n"
|
||||
" questdb msgconf packetdb\n"
|
||||
langtype: "Params: <language>\n" "Changes your language setting."
|
||||
limitedsale: "Opens the limited sale window."
|
||||
changedress: "Removes all character costumes."
|
||||
camerainfo: "Shows or updates the client's camera settings."
|
||||
@@ -1,33 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Atcommand Database
|
||||
###########################################################################
|
||||
#
|
||||
# Atcommand Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Command Command name.
|
||||
# Aliases: Aliases for the command. (Optional)
|
||||
# - <AliasName>
|
||||
# Help Help message for the command. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ATCOMMAND_DB
|
||||
Version: 1
|
||||
@@ -1,37 +1,15 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
# Config for Storages
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
##########################################################################
|
||||
# Storage Database
|
||||
##########################################################################
|
||||
#
|
||||
# Storage Settings
|
||||
#
|
||||
##########################################################################
|
||||
# - ID Storage ID.
|
||||
# Name Storage name that will be sent to the client to display on the title bar.
|
||||
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
|
||||
# Max Maximum number of items. (Default: MAX_STORAGE)
|
||||
###########################################################################
|
||||
# To access the premium storage, use script command 'openstorage2'.
|
||||
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
|
||||
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
|
||||
###########################################################################
|
||||
|
||||
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
|
||||
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
|
||||
#
|
||||
# Structure:
|
||||
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
|
||||
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
|
||||
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
|
||||
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
|
||||
###############################################################################################################################################
|
||||
Header:
|
||||
Type: INTER_SERVER_DB
|
||||
Version: 1
|
||||
@@ -39,5 +17,5 @@ Header:
|
||||
#Body:
|
||||
# - ID: 1
|
||||
# Name: "VIP Storage"
|
||||
# Table: vip_storage
|
||||
# Table: "vip_storage"
|
||||
# Max: 300
|
||||
|
||||
@@ -116,6 +116,7 @@ skill_homunculus_db: skill_homunculus
|
||||
mercenary_db: mercenary
|
||||
mercenary_owner_db: mercenary_owner
|
||||
elemental_db: elemental
|
||||
ragsrvinfo_db: ragsrvinfo
|
||||
skillcooldown_db: skillcooldown
|
||||
bonus_script_db: bonus_script
|
||||
acc_reg_num_table: acc_reg_num
|
||||
|
||||
@@ -15,22 +15,18 @@
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
##########################################################################
|
||||
# Storage Database
|
||||
##########################################################################
|
||||
#
|
||||
# Storage Settings
|
||||
#
|
||||
##########################################################################
|
||||
# - ID Storage ID.
|
||||
# Name Storage name that will be sent to the client to display on the title bar.
|
||||
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
|
||||
# Max Maximum number of items. (Default: MAX_STORAGE)
|
||||
###########################################################################
|
||||
# Config for Storages
|
||||
#
|
||||
# To access the premium storage, use script command 'openstorage2'.
|
||||
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
|
||||
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
|
||||
###########################################################################
|
||||
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
|
||||
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
|
||||
#
|
||||
# Structure:
|
||||
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
|
||||
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
|
||||
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
|
||||
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
|
||||
|
||||
Header:
|
||||
Type: INTER_SERVER_DB
|
||||
@@ -39,7 +35,7 @@ Header:
|
||||
Body:
|
||||
- ID: 0
|
||||
Name: "Storage"
|
||||
Table: storage
|
||||
Table: "storage"
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
||||
@@ -117,6 +117,8 @@ save_settings: 4095
|
||||
motd_txt: conf/motd.txt
|
||||
|
||||
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
|
||||
help_txt: conf/help.txt
|
||||
help2_txt: conf/help2.txt
|
||||
charhelp_txt: conf/charhelp.txt
|
||||
|
||||
// Load channel config from
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
24: Job level raised.
|
||||
25: Job level lowered.
|
||||
26: Help commands:
|
||||
//27: free
|
||||
27: Commands help is not available.
|
||||
28: No player found.
|
||||
29: 1 player found.
|
||||
30: %d players found.
|
||||
@@ -353,11 +353,6 @@
|
||||
// 334: Thirty-Four Castles
|
||||
334: Total Domination
|
||||
|
||||
// Battlegrounds Queue
|
||||
337: You may not join a battleground queue when you're in a battleground map.
|
||||
338: You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
|
||||
339: You can't apply to a battleground queue for %d seconds due to recently leaving one.
|
||||
|
||||
// Templates for @who output
|
||||
343: Name: %s
|
||||
344: (%s)
|
||||
@@ -1051,7 +1046,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Error reading groups.conf, reload failed.
|
||||
//1037 free
|
||||
1037: Error reading atcommand_athena.conf, reload failed.
|
||||
|
||||
// @mapinfo
|
||||
1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
|
||||
@@ -1530,7 +1525,7 @@
|
||||
1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
|
||||
1371: NPC variables may not be used with @set.
|
||||
1372: Instance variables may not be used with @set.
|
||||
1373: %s value is now: %lld
|
||||
1373: %s value is now: %d
|
||||
1374: %s value is now: %s
|
||||
1375: %s is blank.
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
24: 職業等級 上升
|
||||
25: 職業等級 下降
|
||||
26: 求助指令:
|
||||
//27: free
|
||||
27: 找不到檔案: help.txt
|
||||
28: 沒有玩家
|
||||
29: 有 1 位玩家
|
||||
30: 有 %d 位玩家
|
||||
@@ -867,7 +867,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Error reading groups.conf, reload failed.
|
||||
//1037 free
|
||||
1037: Error reading atcommand_athena.conf, reload failed.
|
||||
|
||||
// @mapinfo
|
||||
1038: 請至少輸入一個有效的列表數字 (使用方法: @mapinfo <0-3> [地圖名稱])
|
||||
@@ -1341,8 +1341,8 @@
|
||||
1370: 用法: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
|
||||
1371: NPC variables may not be used with @set.
|
||||
1372: Instance variables may not be used with @set.
|
||||
1373: %s value is now: %lld
|
||||
1374: %s value is now: %s
|
||||
1373: %s value is now :%d
|
||||
1374: %s value is now :%s
|
||||
1375: %s is empty
|
||||
//1376: free
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
24: Job level augmenté.
|
||||
25: Job level baissé.
|
||||
26: Commandes d'aide:
|
||||
//27: free
|
||||
27: Commandes d'aide non-disponible.
|
||||
28: Aucun Joueur trouvé.
|
||||
29: 1 Joueur trouvé.
|
||||
30: %d Joueurs trouvés.
|
||||
@@ -879,7 +879,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Erreur à la lecture de groups.conf, reload échoué.
|
||||
//1037 free
|
||||
1037: Erreur à la lecture de atcommand_athena.conf, reload échoué.
|
||||
|
||||
// @mapinfo
|
||||
1038: Entrez un numéro de la liste (usage: @mapinfo <0-3> <map>).
|
||||
@@ -1354,8 +1354,8 @@
|
||||
1370: Usage: ex. "@set PoringCharVarSTR$" affiche sa valeur actuelle, Super Duper String.
|
||||
1371: Les variables des NPC ne peuvent pas être utilisées/changées avec @set.
|
||||
1372: Les variables d'Instance ne peuvent pas être utilisées avec @set.
|
||||
1373: %s valeur est maintenant: %lld
|
||||
1374: %s valeur est maintenant: %s
|
||||
1373: %s valeur est maintenant :%d
|
||||
1374: %s valeur est maintenant :%s
|
||||
1375: %s est vide
|
||||
//1376: free
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
24: Job Level erhöht.
|
||||
25: Job Level verringert.
|
||||
26: Hilfsbefehle:
|
||||
//27: free
|
||||
27: Der help-Befehl ist nicht verfügbar.
|
||||
28: Kein Spieler gefunden.
|
||||
29: 1 Spieler gefunden.
|
||||
30: %d Spieler gefunden.
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
24: Job Level dinaikkan.
|
||||
25: Job Level diturunkan.
|
||||
26: Bantuan command:
|
||||
//27: free
|
||||
27: Bantuan command tidak tersedia.
|
||||
28: Pemain tidak ditemukan.
|
||||
29: 1 pemain ditemukan.
|
||||
30: %d pemain ditemukan.
|
||||
@@ -969,7 +969,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Terjadi kesalahan saat membaca groups.conf, tidak berhasil dimuat ulang.
|
||||
//1037 free
|
||||
1037: Terjadi kesalahan saat membaca atcommand_athena.conf, tidak berhasil dimuat ulang.
|
||||
|
||||
// @mapinfo
|
||||
1038: Harap masukkan setidaknya 1 pilihan. (Penggunaan: @mapinfo <0-3> <map>).
|
||||
@@ -1445,7 +1445,7 @@
|
||||
1370: Contoh penggunaan: \"@set PoringCharVarSTR$\" menampilkan nilainya, Super Duper String.
|
||||
1371: Variabel pada NPC tidak boleh digunakan dengan @set.
|
||||
1372: Variabel instansi tidak boleh digunakan dengan @set.
|
||||
1373: Nilai %s saat ini: %lld
|
||||
1373: Nilai %s saat ini: %d
|
||||
1374: Nilai %s saat ini: %s
|
||||
1375: %s kosong
|
||||
//1376: free
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
24: Nível de classe acrescido.
|
||||
25: Nível de classe decrescido.
|
||||
26: Comandos de ajuda:
|
||||
//27: free
|
||||
27: Comandos de ajuda não disponível.
|
||||
28: Nenhum jogador encontrado.
|
||||
29: 1 jogador encontrado.
|
||||
30: %d jogadores encontrados.
|
||||
@@ -1048,7 +1048,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Erro na leitura do grups.conf, recarregamento falhou.
|
||||
//1037 free
|
||||
1037: Erro na leitura do atcommand_athena.conf, recarregamento falhou.
|
||||
|
||||
// @mapinfo
|
||||
1038: Digite pelo menos um número válido da lista (uso: @mapinfo <0-3> <mapa>).
|
||||
@@ -1524,8 +1524,8 @@
|
||||
1370: Uso: ex. "@set PoringCharVarSTR$" exibe seu valor, Super Duper String.
|
||||
1371: Variáveis de NPC não podem ser usadas com @set.
|
||||
1372: Variáveis de instância não podem ser usadas com @set.
|
||||
1373: %s valor agora é: %lld
|
||||
1374: %s valor agora é: %s
|
||||
1373: %s valor agora é :%d
|
||||
1374: %s valor agora é :%s
|
||||
1375: %s é vazia
|
||||
//1376: free
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
24: Уровень профессии повышен.
|
||||
25: Уровень профессии снижен.
|
||||
26: Подсказки для команд:
|
||||
//27: free
|
||||
27: Подсказки для команд не доступны.
|
||||
28: Игроки не найдены.
|
||||
29: Найден 1 игрок.
|
||||
30: Найдено %d игрока(ов).
|
||||
@@ -880,7 +880,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Ошибка чтения файла groups.conf, перезагрузка не удалась.
|
||||
//1037 free
|
||||
1037: Ошибка чтения файла atcommand_athena.conf, перезагрузка не удалась.
|
||||
|
||||
// @mapinfo
|
||||
1038: Введите хотя бы один номер (Использование: @mapinfo <0-3> <локация>).
|
||||
@@ -1354,8 +1354,8 @@
|
||||
1370: Использование: прим. "@set PoringCharVarSTR$" будет иметь значение "Super Duper String".
|
||||
1371: Переменные НИП не могут быть использованы командой @set.
|
||||
1372: Переменные групп не могут быть использованы командой @set.
|
||||
1373: %s значение: %lld
|
||||
1374: %s значение: %s
|
||||
1373: %s значение :%d
|
||||
1374: %s значение :%s
|
||||
1375: %s пусто
|
||||
//1376: free
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
24: Has aumentado tu nivel de oficio.
|
||||
25: Has disminuido tu nivel de oficio.
|
||||
26: Ayuda sobre comandos:
|
||||
//27: free
|
||||
27: No hay ninguna ayuda disponible.
|
||||
28: No se ha encontrado ningún jugador.
|
||||
29: Se ha encontrado 1 jugador.
|
||||
30: Se han encontrado %d jugadores.
|
||||
@@ -1017,7 +1017,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: Ha ocurrido un error al cargar el archivo groups.conf.
|
||||
//1037 free
|
||||
1037: Ha ocurrido un error al cargar el archivo atcommand_athena.conf.
|
||||
|
||||
// @mapinfo
|
||||
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
|
||||
@@ -1493,7 +1493,7 @@
|
||||
1370: Instrucciones: ej. "@set PoringCharVarSTR$" muestra su valor, cadena de texto.
|
||||
1371: Las variables de NPC no se pueden editar con @set.
|
||||
1372: Las variables de instancias no se pueden editar con @set.
|
||||
1373: El valor %s ahora es: %lld
|
||||
1373: El valor %s ahora es: %d
|
||||
1374: El valor %s ahora es: %s
|
||||
1375: %s está vacío
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
24: Job level א¾<D790>ט<EFBFBD>¢<EFBFBD>י¹.
|
||||
25: Job level <20>´<EFBFBD>§.
|
||||
26: Help commands:
|
||||
//27: free
|
||||
27: ¤<EFBFBD><EFBFBD><EFBFBD>ט§ help ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶ד×יה´י.
|
||||
28: ה<>ט¾÷¼<C3B7>יא<D799>ט¹.
|
||||
29: ¾÷¼<C3B7>יא<D799>ט¹ 1 ¤¹.
|
||||
30: ¾÷¼<C3B7>יא<D799>ט¹ %d ¤¹.
|
||||
@@ -873,7 +873,7 @@
|
||||
|
||||
// @reloadatcommand
|
||||
1036: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל groups.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
|
||||
//1037 free
|
||||
1037: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל atcommand_athena.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
|
||||
|
||||
// @mapinfo
|
||||
1038: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>א<EFBFBD>¢<EFBFBD><C2A2>ט<EFBFBD>§<EFBFBD>¹ט<C2B9><D798><EFBFBD>¹<EFBFBD>ט§¤ט<C2A4>¨<EFBFBD><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><>¸<EFBFBD>ד×י: @mapinfo <0-3> <map>).
|
||||
@@ -1347,7 +1347,7 @@
|
||||
1370: <20><>¸<EFBFBD>ד×י: ex. "@set PoringCharVarSTR$" ¨<>ב<EFBFBD>´§¼<C2A7><C2BC><EFBFBD>¾¸לא»ח¹¤ט<C2A4>, Super Duper String.
|
||||
1371: µ<><C2B5>ב»<D791> NPC ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
|
||||
1372: µ<><C2B5>ב»<D791> Instance ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
|
||||
1373: %s <20><>¤ט<C2A4>: %lld
|
||||
1373: %s <20><>¤ט<C2A4>: %d
|
||||
1374: %s <20><>¤ט<C2A4>: %s
|
||||
1375: %s ה<>ט<EFBFBD><D798>¤ט<C2A4>ד´ז.
|
||||
//1376: free
|
||||
|
||||
227
db/abra_db.txt
Normal file
227
db/abra_db.txt
Normal file
@@ -0,0 +1,227 @@
|
||||
// Hocus-Pocus (Abracadabra) Castable Skills Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,DummyName,ProbabilityPerLvl
|
||||
//
|
||||
// 01. SkillID Skill ID to be casted by hocus pocus.
|
||||
// 02. DummyName Name of the skill (informative, not used by server).
|
||||
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
|
||||
// with other entries probabilties
|
||||
//
|
||||
// NOTE:
|
||||
// - The skill is picked at random from the entire database and then tested for rate. If it
|
||||
// does not succeed at that rate, another skill is picked and tested. This continues
|
||||
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
|
||||
// depending on skill level used. All other skills have an equal chance and appear from
|
||||
// level 1 onward.
|
||||
// - To remove entry by importing, put "clear" (without quotes) in DummyName
|
||||
|
||||
5,Bash,500
|
||||
6,Provoke,500
|
||||
7,Magnum Break,500
|
||||
8,Endure,500
|
||||
|
||||
10,Sight,500
|
||||
11,Napalm Beat,500
|
||||
12,Safety Wall,500
|
||||
13,Soul Strike,500
|
||||
14,Cold Bolt,500
|
||||
15,Frost Diver,500
|
||||
16,Stone Curse,500
|
||||
17,Fire Ball,500
|
||||
18,Fire Wall,500
|
||||
19,Fire Bolt,500
|
||||
20,Lightning Bolt,500
|
||||
21,Thunder Storm,500
|
||||
|
||||
24,Ruwach,500
|
||||
25,Pneuma,500
|
||||
26,Teleport,500
|
||||
27,Warp Portal,500
|
||||
28,Heal,500
|
||||
29,Increase AGI,500
|
||||
30,Decrease AGI,500
|
||||
31,Aqua Benedicta,500
|
||||
32,Signum Crucis,500
|
||||
33,Angelus,500
|
||||
34,Blessing,500
|
||||
35,Cure,500
|
||||
|
||||
40,Item Appraisal,500
|
||||
41,Vending,500
|
||||
42,Mammonite,500
|
||||
|
||||
45,Improve Concentration,500
|
||||
46,Double Strafe,500
|
||||
47,Arrow Shower,500
|
||||
|
||||
50,Steal,500
|
||||
51,Hiding,500
|
||||
52,Envenom,500
|
||||
53,Detoxify,500
|
||||
|
||||
54,Resurrection,500
|
||||
|
||||
56,Pierce,500
|
||||
57,Brandish Spear,500
|
||||
58,Spear Stab,500
|
||||
59,Spear Boomerang,500
|
||||
60,TwoHand Quicken,500
|
||||
61,Counter Attack,500
|
||||
62,Bowling Bash,500
|
||||
|
||||
66,Impositio Manus,500
|
||||
67,Suffragium,500
|
||||
68,Aspersio,500
|
||||
69,B.S Sacramenti,500
|
||||
70,Sanctuary,500
|
||||
71,Slow poison,500
|
||||
72,Status Recovery,500
|
||||
73,Kyrie Eleison,500
|
||||
74,Magnificat,500
|
||||
75,Gloria,500
|
||||
76,Lex Divina,500
|
||||
77,Turn Undead,500
|
||||
78,Lex Aeterna,500
|
||||
79,Magnus Exorcismus,500
|
||||
|
||||
80,Fire Pillar,500
|
||||
81,Sightrasher,500
|
||||
//82,Fire Ivy,500
|
||||
83,Meteor Storm,500
|
||||
84,Jupitel Thunder,500
|
||||
85,Lord of Vermilion,500
|
||||
86,Water Ball,500
|
||||
87,Ice Wall,500
|
||||
88,Frost Nova,500
|
||||
89,Storm Gust,500
|
||||
90,Earth spike,500
|
||||
91,Heaven's Drive,500
|
||||
92,Quagmire,500
|
||||
93,Sense,500
|
||||
|
||||
//108,Weapon Repair,500
|
||||
110,Hammer Fall,500
|
||||
111,Adrenaline Rush,500
|
||||
112,Weapon Perfection,500
|
||||
113,Power-Thrust,500
|
||||
114,Maximize Power,500
|
||||
|
||||
115,Skid Trap,500
|
||||
116,Land Mine,500
|
||||
117,Ankle Snare,500
|
||||
118,Shockwave Trap,500
|
||||
119,Sandman,500
|
||||
120,Flasher,500
|
||||
121,Freezing Trap,500
|
||||
122,Blast Mine,500
|
||||
123,Claymore Trap,500
|
||||
124,Remove Trap,500
|
||||
125,Talkie box,500
|
||||
129,Blitz Beat,500
|
||||
130,Detect,500
|
||||
131,Spring Trap,500
|
||||
|
||||
135,Cloaking,500
|
||||
136,Sonic Blow,500
|
||||
137,Grimtooth,500
|
||||
138,Enchant Poison,500
|
||||
139,Poison React,500
|
||||
140,Venom Dust,500
|
||||
141,Venom Splasher,500
|
||||
|
||||
//---EP4.0 Skill---
|
||||
211,Mug,500
|
||||
212,Back Stab,500
|
||||
214,Sightless Raid,500
|
||||
215,Divest Weapon,500
|
||||
216,Divest Shield,500
|
||||
217,Divest Armor,500
|
||||
218,Divest Helm,500
|
||||
219,Snatch,500
|
||||
220,Scribble,500
|
||||
//221,Piece,500
|
||||
222,Remover,500
|
||||
|
||||
249,Guard,500
|
||||
250,Smite,500
|
||||
251,Shield Boomerang,500
|
||||
252,Shield Reflect,500
|
||||
253,Holy Cross,500
|
||||
254,Grand Cross,500
|
||||
255,Sacrifice,500
|
||||
256,Resistant Souls,500
|
||||
257,Defending Aura,500
|
||||
258,Spear Quicken,500
|
||||
|
||||
261,Summon Spirit Sphere,500
|
||||
262,Absorb Spirit Sphere,500
|
||||
264,Snap,500
|
||||
266,Occult Impact,500
|
||||
267,Throw Spirit Sphere,500
|
||||
268,Mental Strength,500
|
||||
269,Root,500
|
||||
270,Fury,500
|
||||
271,Asura Strike,500
|
||||
//272,Raging Quadruple Blow,500
|
||||
//273,Raging Thrust,500
|
||||
|
||||
275,Cast Cancel,500
|
||||
276,Magic Rod,500
|
||||
277,Spell Break,500
|
||||
279,Hindsight,500
|
||||
280,Endow Blaze,500
|
||||
281,Endow Tsunami,500
|
||||
282,Endow Tornado,500
|
||||
283,Endow Quake,500
|
||||
285,Volcano,500
|
||||
286,Deluge,500
|
||||
287,Whirlwind,500
|
||||
288,Magnetic Earth,500
|
||||
289,Dispel,500
|
||||
|
||||
// Abracadabra Derivation Skill
|
||||
291,Monocell,250:500:750:1000:1250:1200:1750:2000:2250:2500
|
||||
292,Class Change,0:0:0:0:10:10:20:20:30:30
|
||||
293,Summon Monster,100:200:300:400:500:600:700:800:900:1000
|
||||
294,Grampus Morph,0:0:0:0:0:0:0:10:50:100
|
||||
295,Grim Reaper,50:100:150:200:250:300:350:400:450:500
|
||||
//296,Gold Digger,50:100:150:200:250:300:350:400:450:500
|
||||
//297,Beastly Hypnosis,50:100:150:200:250:300:350:400:450:500
|
||||
298,Questioning,1000:800:600:400:200:0:0:0:0:0
|
||||
299,Gravity,0:0:0:0:0:0:0:20:50:100
|
||||
//300,Leveling,0:0:0:0:0:0:0:0:10:50
|
||||
301,Suicide,0:0:0:0:0:0:0:10:50:100
|
||||
302,Rejuvination,0:0:0:0:0:0:20:50:100:200
|
||||
303,Coma,0:0:0:0:100:200:300:400:500:600
|
||||
|
||||
// Dancer / Bard commonness
|
||||
//304,Amp,500
|
||||
//305,Encore,500
|
||||
//306,Lullaby,500
|
||||
//307,Mental Sensing,500
|
||||
//308,Down Tempo,500
|
||||
//309,Battle Theme,500
|
||||
//310,Harmonic Lick,500
|
||||
//311,Classical Pluck,500
|
||||
//312,Power Chord,500
|
||||
//313,Acoustic Rhythm,500
|
||||
//314,Ragnarok,500
|
||||
|
||||
// Bard skill
|
||||
316,Melody Strike,500
|
||||
//317,Unchained Serenade,500
|
||||
318,Unbarring Octave,500
|
||||
//319,Perfect Tablature,500
|
||||
//320,Impressive Riff,500
|
||||
//321,Magic Strings,500
|
||||
//322,Song of Lutie,500
|
||||
|
||||
// Dancer skill
|
||||
324,Slinging Arrow,500
|
||||
//325,Hip Shaker,500
|
||||
326,Dazzler,500
|
||||
//327,Focus Ballet,500
|
||||
//328,Slow Grace,500
|
||||
//329,Lady Luck,500
|
||||
//330,Gypsy's Kiss,500
|
||||
326
db/abra_db.yml
326
db/abra_db.yml
@@ -1,326 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Abracadabra Database
|
||||
###########################################################################
|
||||
#
|
||||
# Abracadabra Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Abracadabra.
|
||||
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
|
||||
# - Level Skill level.
|
||||
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ABRA_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: SM_BASH
|
||||
- Skill: SM_PROVOKE
|
||||
- Skill: SM_MAGNUM
|
||||
- Skill: SM_ENDURE
|
||||
- Skill: MG_SIGHT
|
||||
- Skill: MG_NAPALMBEAT
|
||||
- Skill: MG_SAFETYWALL
|
||||
- Skill: MG_SOULSTRIKE
|
||||
- Skill: MG_COLDBOLT
|
||||
- Skill: MG_FROSTDIVER
|
||||
- Skill: MG_STONECURSE
|
||||
- Skill: MG_FIREBALL
|
||||
- Skill: MG_FIREWALL
|
||||
- Skill: MG_FIREBOLT
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
- Skill: MG_THUNDERSTORM
|
||||
- Skill: AL_RUWACH
|
||||
- Skill: AL_PNEUMA
|
||||
- Skill: AL_TELEPORT
|
||||
- Skill: AL_WARP
|
||||
- Skill: AL_HEAL
|
||||
- Skill: AL_INCAGI
|
||||
- Skill: AL_DECAGI
|
||||
- Skill: AL_HOLYWATER
|
||||
- Skill: AL_CRUCIS
|
||||
- Skill: AL_ANGELUS
|
||||
- Skill: AL_BLESSING
|
||||
- Skill: AL_CURE
|
||||
- Skill: MC_IDENTIFY
|
||||
- Skill: MC_VENDING
|
||||
- Skill: MC_MAMMONITE
|
||||
- Skill: AC_CONCENTRATION
|
||||
- Skill: AC_DOUBLE
|
||||
- Skill: AC_SHOWER
|
||||
- Skill: TF_STEAL
|
||||
- Skill: TF_HIDING
|
||||
- Skill: TF_POISON
|
||||
- Skill: TF_DETOXIFY
|
||||
- Skill: ALL_RESURRECTION
|
||||
- Skill: KN_PIERCE
|
||||
- Skill: KN_BRANDISHSPEAR
|
||||
- Skill: KN_SPEARSTAB
|
||||
- Skill: KN_SPEARBOOMERANG
|
||||
- Skill: KN_TWOHANDQUICKEN
|
||||
- Skill: KN_AUTOCOUNTER
|
||||
- Skill: KN_BOWLINGBASH
|
||||
- Skill: PR_IMPOSITIO
|
||||
- Skill: PR_SUFFRAGIUM
|
||||
- Skill: PR_ASPERSIO
|
||||
- Skill: PR_BENEDICTIO
|
||||
- Skill: PR_SANCTUARY
|
||||
- Skill: PR_SLOWPOISON
|
||||
- Skill: PR_STRECOVERY
|
||||
- Skill: PR_KYRIE
|
||||
- Skill: PR_MAGNIFICAT
|
||||
- Skill: PR_GLORIA
|
||||
- Skill: PR_LEXDIVINA
|
||||
- Skill: PR_TURNUNDEAD
|
||||
- Skill: PR_LEXAETERNA
|
||||
- Skill: PR_MAGNUS
|
||||
- Skill: WZ_FIREPILLAR
|
||||
- Skill: WZ_SIGHTRASHER
|
||||
- Skill: WZ_METEOR
|
||||
- Skill: WZ_JUPITEL
|
||||
- Skill: WZ_VERMILION
|
||||
- Skill: WZ_WATERBALL
|
||||
- Skill: WZ_ICEWALL
|
||||
- Skill: WZ_FROSTNOVA
|
||||
- Skill: WZ_STORMGUST
|
||||
- Skill: WZ_EARTHSPIKE
|
||||
- Skill: WZ_HEAVENDRIVE
|
||||
- Skill: WZ_QUAGMIRE
|
||||
- Skill: WZ_ESTIMATION
|
||||
- Skill: BS_HAMMERFALL
|
||||
- Skill: BS_ADRENALINE
|
||||
- Skill: BS_WEAPONPERFECT
|
||||
- Skill: BS_OVERTHRUST
|
||||
- Skill: BS_MAXIMIZE
|
||||
- Skill: HT_SKIDTRAP
|
||||
- Skill: HT_LANDMINE
|
||||
- Skill: HT_ANKLESNARE
|
||||
- Skill: HT_SHOCKWAVE
|
||||
- Skill: HT_SANDMAN
|
||||
- Skill: HT_FLASHER
|
||||
- Skill: HT_FREEZINGTRAP
|
||||
- Skill: HT_BLASTMINE
|
||||
- Skill: HT_CLAYMORETRAP
|
||||
- Skill: HT_REMOVETRAP
|
||||
- Skill: HT_TALKIEBOX
|
||||
- Skill: HT_BLITZBEAT
|
||||
- Skill: HT_DETECTING
|
||||
- Skill: HT_SPRINGTRAP
|
||||
- Skill: AS_CLOAKING
|
||||
- Skill: AS_SONICBLOW
|
||||
- Skill: AS_GRIMTOOTH
|
||||
- Skill: AS_ENCHANTPOISON
|
||||
- Skill: AS_POISONREACT
|
||||
- Skill: AS_VENOMDUST
|
||||
- Skill: AS_SPLASHER
|
||||
- Skill: RG_STEALCOIN
|
||||
- Skill: RG_BACKSTAP
|
||||
- Skill: RG_RAID
|
||||
- Skill: RG_STRIPWEAPON
|
||||
- Skill: RG_STRIPSHIELD
|
||||
- Skill: RG_STRIPARMOR
|
||||
- Skill: RG_STRIPHELM
|
||||
- Skill: RG_INTIMIDATE
|
||||
- Skill: RG_GRAFFITI
|
||||
- Skill: RG_CLEANER
|
||||
- Skill: CR_AUTOGUARD
|
||||
- Skill: CR_SHIELDCHARGE
|
||||
- Skill: CR_SHIELDBOOMERANG
|
||||
- Skill: CR_REFLECTSHIELD
|
||||
- Skill: CR_HOLYCROSS
|
||||
- Skill: CR_GRANDCROSS
|
||||
- Skill: CR_DEVOTION
|
||||
- Skill: CR_PROVIDENCE
|
||||
- Skill: CR_DEFENDER
|
||||
- Skill: CR_SPEARQUICKEN
|
||||
- Skill: MO_CALLSPIRITS
|
||||
- Skill: MO_ABSORBSPIRITS
|
||||
- Skill: MO_BODYRELOCATION
|
||||
- Skill: MO_INVESTIGATE
|
||||
- Skill: MO_FINGEROFFENSIVE
|
||||
- Skill: MO_STEELBODY
|
||||
- Skill: MO_BLADESTOP
|
||||
- Skill: MO_EXPLOSIONSPIRITS
|
||||
- Skill: MO_EXTREMITYFIST
|
||||
- Skill: SA_CASTCANCEL
|
||||
- Skill: SA_MAGICROD
|
||||
- Skill: SA_SPELLBREAKER
|
||||
- Skill: SA_AUTOSPELL
|
||||
- Skill: SA_FLAMELAUNCHER
|
||||
- Skill: SA_FROSTWEAPON
|
||||
- Skill: SA_LIGHTNINGLOADER
|
||||
- Skill: SA_SEISMICWEAPON
|
||||
- Skill: SA_VOLCANO
|
||||
- Skill: SA_DELUGE
|
||||
- Skill: SA_VIOLENTGALE
|
||||
- Skill: SA_LANDPROTECTOR
|
||||
- Skill: SA_DISPELL
|
||||
- Skill: SA_MONOCELL
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 250
|
||||
- Level: 2
|
||||
Probability: 500
|
||||
- Level: 3
|
||||
Probability: 750
|
||||
- Level: 4
|
||||
Probability: 1000
|
||||
- Level: 5
|
||||
Probability: 1250
|
||||
- Level: 6
|
||||
Probability: 1200
|
||||
- Level: 7
|
||||
Probability: 1750
|
||||
- Level: 8
|
||||
Probability: 2000
|
||||
- Level: 9
|
||||
Probability: 2250
|
||||
- Level: 10
|
||||
Probability: 2500
|
||||
- Skill: SA_CLASSCHANGE
|
||||
Probability:
|
||||
- Level: 5
|
||||
Probability: 10
|
||||
- Level: 6
|
||||
Probability: 10
|
||||
- Level: 7
|
||||
Probability: 20
|
||||
- Level: 8
|
||||
Probability: 20
|
||||
- Level: 9
|
||||
Probability: 30
|
||||
- Level: 10
|
||||
Probability: 30
|
||||
- Skill: SA_SUMMONMONSTER
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 100
|
||||
- Level: 2
|
||||
Probability: 200
|
||||
- Level: 3
|
||||
Probability: 300
|
||||
- Level: 4
|
||||
Probability: 400
|
||||
- Level: 5
|
||||
Probability: 500
|
||||
- Level: 6
|
||||
Probability: 600
|
||||
- Level: 7
|
||||
Probability: 700
|
||||
- Level: 8
|
||||
Probability: 800
|
||||
- Level: 9
|
||||
Probability: 900
|
||||
- Level: 10
|
||||
Probability: 1000
|
||||
- Skill: SA_REVERSEORCISH
|
||||
Probability:
|
||||
- Level: 8
|
||||
Probability: 10
|
||||
- Level: 9
|
||||
Probability: 50
|
||||
- Level: 10
|
||||
Probability: 100
|
||||
- Skill: SA_DEATH
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 50
|
||||
- Level: 2
|
||||
Probability: 100
|
||||
- Level: 3
|
||||
Probability: 150
|
||||
- Level: 4
|
||||
Probability: 200
|
||||
- Level: 5
|
||||
Probability: 250
|
||||
- Level: 6
|
||||
Probability: 300
|
||||
- Level: 7
|
||||
Probability: 350
|
||||
- Level: 8
|
||||
Probability: 400
|
||||
- Level: 9
|
||||
Probability: 450
|
||||
- Level: 10
|
||||
Probability: 500
|
||||
- Skill: SA_QUESTION
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 1000
|
||||
- Level: 2
|
||||
Probability: 800
|
||||
- Level: 3
|
||||
Probability: 600
|
||||
- Level: 4
|
||||
Probability: 400
|
||||
- Level: 5
|
||||
Probability: 200
|
||||
- Skill: SA_GRAVITY
|
||||
Probability:
|
||||
- Level: 8
|
||||
Probability: 20
|
||||
- Level: 9
|
||||
Probability: 50
|
||||
- Level: 10
|
||||
Probability: 100
|
||||
- Skill: SA_INSTANTDEATH
|
||||
Probability:
|
||||
- Level: 8
|
||||
Probability: 10
|
||||
- Level: 9
|
||||
Probability: 50
|
||||
- Level: 10
|
||||
Probability: 100
|
||||
- Skill: SA_FULLRECOVERY
|
||||
Probability:
|
||||
- Level: 7
|
||||
Probability: 20
|
||||
- Level: 8
|
||||
Probability: 50
|
||||
- Level: 9
|
||||
Probability: 100
|
||||
- Level: 10
|
||||
Probability: 200
|
||||
- Skill: SA_COMA
|
||||
Probability:
|
||||
- Level: 5
|
||||
Probability: 100
|
||||
- Level: 6
|
||||
Probability: 200
|
||||
- Level: 7
|
||||
Probability: 300
|
||||
- Level: 8
|
||||
Probability: 400
|
||||
- Level: 9
|
||||
Probability: 500
|
||||
- Level: 10
|
||||
Probability: 600
|
||||
- Skill: BA_MUSICALSTRIKE
|
||||
- Skill: BA_FROSTJOKER
|
||||
- Skill: DC_THROWARROW
|
||||
- Skill: DC_SCREAM
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/abra_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/import/abra_db.yml
|
||||
@@ -1,40 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_LEVEL_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/achievement_level_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/achievement_level_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/achievement_level_db.yml
|
||||
@@ -1,174 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Battleground Queue Database
|
||||
###########################################################################
|
||||
#
|
||||
# Battleground Queue Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Unique ID for the battleground type.
|
||||
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
|
||||
# MinPlayers Minimum number of players required on each team. (Default: 1)
|
||||
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
# TeamA: TeamA settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BATTLEGROUND_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: "Tierra Gorge"
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
Locations:
|
||||
- Map: "bat_a01"
|
||||
StartEvent: "start#bat_a01::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: "start#bat_a01::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG1_id1"
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: "start#bat_a01::OnCroixQuit"
|
||||
Variable: "$@TierraBG1_id2"
|
||||
- Map: "bat_a02"
|
||||
StartEvent: "start#bat_a02::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: "start#bat_a02::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG2_id1"
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: "start#bat_a02::OnCroixQuit"
|
||||
Variable: "$@TierraBG2_id2"
|
||||
- Id: 2
|
||||
Name: "Flavius"
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
Locations:
|
||||
- Map: "bat_b01"
|
||||
StartEvent: "start#bat_b01::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: "start#bat_b01::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG1_id1"
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: "start#bat_b01::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG1_id2"
|
||||
- Map: "bat_b02"
|
||||
StartEvent: "start#bat_b02::OnReadyCheck"
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: "start#bat_b02::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG2_id1"
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: "start#bat_b02::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG2_id2"
|
||||
- Id: 3
|
||||
Name: "KVM (Level 80 and up)"
|
||||
MinPlayers: 5
|
||||
MinLevel: 80
|
||||
Locations:
|
||||
- Map: "bat_c01"
|
||||
StartEvent: "KvM01_BG::OnStart"
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM01_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM01_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM01BG_id1"
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM01_BG::OnCroixDie"
|
||||
QuitEvent: "KvM01_BG::OnCroixQuit"
|
||||
Variable: "$@KvM01BG_id2"
|
||||
- Id: 4
|
||||
Name: "KVM (Level 60~79)"
|
||||
MinPlayers: 5
|
||||
MinLevel: 60
|
||||
MaxLevel: 79
|
||||
Locations:
|
||||
- Map: "bat_c02"
|
||||
StartEvent: "KvM02_BG::OnStart"
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM02_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM02_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM02BG_id1"
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM02_BG::OnCroixDie"
|
||||
QuitEvent: "KvM02_BG::OnCroixQuit"
|
||||
Variable: "$@KvM02BG_id2"
|
||||
- Id: 5
|
||||
Name: "KVM (Level 59 and below"
|
||||
MinPlayers: 5
|
||||
MaxLevel: 59
|
||||
Locations:
|
||||
- Map: "bat_c03"
|
||||
StartEvent: "KvM03_BG::OnStart"
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM03_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM03_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM03BG_id1"
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM03_BG::OnCroixDie"
|
||||
QuitEvent: "KvM03_BG::OnCroixQuit"
|
||||
Variable: "$@KvM03BG_id2"
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/import/battleground_db.yml
|
||||
17
db/import-tmpl/abra_db.txt
Normal file
17
db/import-tmpl/abra_db.txt
Normal file
@@ -0,0 +1,17 @@
|
||||
// Hocus-Pocus (Abracadabra) Castable Skills Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,DummyName,ProbabilityPerLvl
|
||||
//
|
||||
// 01. SkillID Skill ID to be casted by hocus pocus.
|
||||
// 02. DummyName Name of the skill (informative, not used by server).
|
||||
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
|
||||
// with other entries probabilties
|
||||
//
|
||||
// NOTE:
|
||||
// - The skill is picked at random from the entire database and then tested for rate. If it
|
||||
// does not succeed at that rate, another skill is picked and tested. This continues
|
||||
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
|
||||
// depending on skill level used. All other skills have an equal chance and appear from
|
||||
// level 1 onward.
|
||||
// - To remove entry by importing, put "clear" (without quotes) in DummyName
|
||||
@@ -1,33 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Abracadabra Database
|
||||
###########################################################################
|
||||
#
|
||||
# Abracadabra Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Abracadabra.
|
||||
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
|
||||
# - Level Skill level.
|
||||
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ABRA_DB
|
||||
Version: 1
|
||||
@@ -1,32 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Import Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_LEVEL_DB
|
||||
Version: 1
|
||||
@@ -1,52 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Battleground Queue Database
|
||||
###########################################################################
|
||||
#
|
||||
# Battleground Queue Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Unique ID for the battleground type.
|
||||
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
|
||||
# MinPlayers Minimum number of players required on each team. (Default: 1)
|
||||
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
# TeamA: TeamA settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: BATTLEGROUND_DB
|
||||
Version: 1
|
||||
@@ -1,31 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
@@ -25,7 +25,6 @@
|
||||
//5204,Event_Pierrot_Nose,Rudolf's Red Nose,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,49,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30; },{},{}
|
||||
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
|
||||
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
|
||||
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
|
||||
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
|
||||
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Magic Mushroom Database
|
||||
###########################################################################
|
||||
#
|
||||
# Magic Mushroom Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Magic Mushroom.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MAGIC_MUSHROOM_DB
|
||||
Version: 1
|
||||
16
db/import-tmpl/mob_avail.txt
Normal file
16
db/import-tmpl/mob_avail.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
// Mob Availability and Alias Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// MobID,SpriteID{,Equipment}
|
||||
//
|
||||
// 01. MobID Mob ID to change.
|
||||
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
|
||||
// If 0, the mob becomes unavailable for use.
|
||||
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
|
||||
//
|
||||
// To disguise a mob as a player:
|
||||
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
|
||||
//
|
||||
// SpriteID is a job class value.
|
||||
// Weapon and Shield uses Item ID, while Head uses View ID.
|
||||
|
||||
@@ -1,123 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Mob Availability and Alias Database
|
||||
###########################################################################
|
||||
#
|
||||
# Mob Availability and Alias Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Mob Mob to adjust.
|
||||
# Sprite Sprite which will be sent to the client instead of Mob.
|
||||
# Sex Sex (if Sprite is a player). (Default: Female)
|
||||
# HairStyle Hair Style ID (if Sprite is a player). (Default: 0)
|
||||
# HairColor Hair Color ID (if Sprite is a player). (Default: 0)
|
||||
# ClothColor Cloth Color ID (if Sprite is a player). (Default: 0)
|
||||
# Weapon Item name of weapon (if Sprite is a player). (Default: 0)
|
||||
# Shield Item name of shield (if Sprite is a player). (Default: 0)
|
||||
# HeadTop Item name of headgear (if Sprite is a player). (Default: 0)
|
||||
# HeadMid Item name of headgear (if Sprite is a player). (Default: 0)
|
||||
# HeadLow Item name of headgear (if Sprite is a player). (Default: 0)
|
||||
# PetEquip Item name of pet equipment (if Mob is a valid pet). (Default: 0)
|
||||
# Options: Set an option for an object. (Optional)
|
||||
# <Option>: bool
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MOB_AVAIL_DB
|
||||
Version: 1
|
||||
|
||||
#Body:
|
||||
# Examples
|
||||
# - Mob: PORING
|
||||
# Sprite: BAPHOMET
|
||||
# - Mob: E_OBEAUNE
|
||||
# Sprite: PORING
|
||||
# PetEquip: Backpack
|
||||
|
||||
# Easter Event Monsters
|
||||
# - Mob: MOROCC_3
|
||||
# Sprite: DOPPELGANGER
|
||||
# - Mob: MOROCC_4
|
||||
# Sprite: ECLIPSE
|
||||
|
||||
# rAthena Dev Team
|
||||
# Valaris
|
||||
# - Mob: BOW_GUARDIAN_
|
||||
# Sprite: JOB_ASSASSIN_CROSS
|
||||
# Sex: Male
|
||||
# HairStyle: 1
|
||||
# HairColor: 1
|
||||
# ClothColor: 1
|
||||
# Weapon: Jamadhar
|
||||
# HeadTop: Sahkkat
|
||||
# HeadMid: Sunglasses
|
||||
# HeadLow: Cigar
|
||||
# Options:
|
||||
# Falcon: true
|
||||
# Valaris Worshiper
|
||||
# - Mob: E_CONDOR
|
||||
# Sprite: JOB_THIEF
|
||||
# Sex: Male
|
||||
# HairStyle: 1
|
||||
# HairColor: 1
|
||||
# ClothColor: 1
|
||||
# Weapon: Gladius
|
||||
# Shield: Guard
|
||||
# HeadTop: Sahkkat
|
||||
# HeadMid: Sunglasses
|
||||
# HeadLow: Cigar
|
||||
# MC Cameri
|
||||
# - Mob: E_TREASURE1
|
||||
# Sprite: JOB_CRUSADER
|
||||
# Sex: Male
|
||||
# HairStyle: 6
|
||||
# HairColor: 6
|
||||
# ClothColor: 3
|
||||
# Weapon: Sword
|
||||
# Shield: Shield
|
||||
# Options:
|
||||
# Riding: true
|
||||
# Poki#3
|
||||
# - Mob: E_TREASURE2
|
||||
# Sprite: JOB_SNIPER
|
||||
# Sex: Male
|
||||
# HairStyle: 21
|
||||
# Weapon: Bow_Of_Rudra
|
||||
# HeadTop: Boy's_Cap
|
||||
# HeadMid: Takius_Blindfold
|
||||
# HeadLow: Centimental_Leaf
|
||||
# Options:
|
||||
# Falcon: true
|
||||
# Sentry
|
||||
# - Mob: BOMBPORING
|
||||
# Sprite: KNIGHT_GUARDIAN
|
||||
|
||||
# iRO Halloween Event 2009
|
||||
# - Mob: EP14_MORS_BOSSB
|
||||
# Sprite: ZOMBIE
|
||||
# - Mob: EP14_MORS_MOB1
|
||||
# Sprite: GHOUL
|
||||
# - Mob: EP14_MORS_MOB2
|
||||
# Sprite: ZOMBIE_MASTER
|
||||
|
||||
# iRO Halloween Event 2009
|
||||
# - Mob: EP14_3_DEATH_B_MOB2
|
||||
# Sprite: WHISPER
|
||||
# - Mob: EP14_3_DEATH_B_MOB3
|
||||
# Sprite: DARK_LORD
|
||||
18
db/import-tmpl/skill_cast_db.txt
Normal file
18
db/import-tmpl/skill_cast_db.txt
Normal file
@@ -0,0 +1,18 @@
|
||||
// Skill Times Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
|
||||
//
|
||||
// CastingTime: time to cast this skill, in miliseconds
|
||||
// AfterCastActDelay: "normal" delay, character cannot use skills, in miliseconds
|
||||
// AfterCastWalkDleay: amount of time before character can move again, in miliseconds
|
||||
// Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data
|
||||
// Cool Down: amount of time until character can re-use this skill, in miliseconds
|
||||
// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
|
||||
//
|
||||
// On all fields you can use ':' as a delimiter for level-specific values.
|
||||
// For example:
|
||||
// - Original: 6,0,0,0,30000,0,1000
|
||||
// - Modified: 6,0,0,0,30000,0,1000:2500:3000:...
|
||||
// Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.
|
||||
|
||||
16
db/import-tmpl/skill_castnodex_db.txt
Normal file
16
db/import-tmpl/skill_castnodex_db.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
// <Skill id>,<Cast>,<Delay (optional)>
|
||||
//
|
||||
// Cast: 0 - everything affects the skill's cast time
|
||||
// 1 - skill's cast time is not affected by dex
|
||||
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
|
||||
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Delay: 0 - everything affects the skill's delay
|
||||
// 1 - skill's delay is not affected by dex
|
||||
// 2 - skill's delay is not affected by Magic Strings / Bragi
|
||||
// 4 - skill's delay is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Note: Values are bit fields, add them up to combine their effects.
|
||||
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
|
||||
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
|
||||
|
||||
52
db/import-tmpl/skill_copyable_db.txt
Normal file
52
db/import-tmpl/skill_copyable_db.txt
Normal file
@@ -0,0 +1,52 @@
|
||||
// Copyable Skills Database
|
||||
// List of skills able to be copied by Intimidate/Plagiarism and Reproduce.
|
||||
//
|
||||
// Sources:
|
||||
// http://irowiki.org/wiki/Intimidate
|
||||
// -> "Intimidate will copy any 2nd class skill"
|
||||
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
|
||||
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class,
|
||||
// but cannot reproduce transcendent skills"
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
|
||||
//
|
||||
// Option (bitmask) determines how a skill can be copied.
|
||||
// 1 = Plagiarism
|
||||
// 2 = Reproduce
|
||||
//
|
||||
// JobAllowed (bitmask) restricts copying the skill to certain classes.
|
||||
// By default, all jobs can copy the skill (0).
|
||||
// 1 = Rogue
|
||||
// 2 = Stalker
|
||||
// 4 = Shadow Chaser
|
||||
// 8 = Trans. Shadow Chaser
|
||||
// 16 = Baby Rouge
|
||||
// 32 = Baby Shadow Chaser
|
||||
//
|
||||
// RequirementRemoved (bitmask) removes requirements when casting a copied skill.
|
||||
// See 'skill_require_db.txt' for specific skill requirements.
|
||||
// 0 = uses original requirement(s)
|
||||
// 1 = hp
|
||||
// 2 = maxhptrigger
|
||||
// 4 = sp
|
||||
// 8 = hprate
|
||||
// 16 = sprate
|
||||
// 32 = zeny
|
||||
// 64 = weapon type
|
||||
// 128 = ammo (with the amount)
|
||||
// 256 = state
|
||||
// 512 = statuses
|
||||
// 1024 = spirit sphere
|
||||
// 2048 = items (with the amount)
|
||||
// 4096 = equipments
|
||||
//
|
||||
// Examples:
|
||||
// AS_SONICBLOW,2,63,64
|
||||
// Sonic Blow can be copied by all jobs with only Plagiarism.
|
||||
// To use the copied skill, a Katar is not needed (a Sonic Blow weapon type requirement).
|
||||
//
|
||||
// CR_ACIDDEMONSTRATION,3,10
|
||||
// Acid Demonstration can only be copied by Stalker/Trans. Shadow Chaser with Plagiarism or Reproduce.
|
||||
// This mode simulates the previous battle config, which allowed only Trans. classes to copy Trans. skills.
|
||||
|
||||
79
db/import-tmpl/skill_db.txt
Normal file
79
db/import-tmpl/skill_db.txt
Normal file
@@ -0,0 +1,79 @@
|
||||
//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
|
||||
// 01 ID
|
||||
// 02 range (combo skills do not check for range when used,
|
||||
// if range is < 5, the skill is considered melee-range)
|
||||
// 03 hit (8- repeated hitting, 6- single-hit)
|
||||
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
|
||||
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
|
||||
// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
|
||||
// -2 - use endowed element, -3 - use random element.)
|
||||
// 06 nk (skill damage properties):
|
||||
// 0x01 - No damage skill
|
||||
// 0x02 - Has splash area
|
||||
// 0x04 - Damage should be split among targets
|
||||
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
|
||||
// 0x10 - Skill ignores elemental adjustments
|
||||
// 0x20 - Skill ignores target's defense (misc type always ignores)
|
||||
// 0x40 - Skill ignores target's flee (magic type always ignores)
|
||||
// 0x80 - Skill ignores target's def cards
|
||||
// 07 splash/effect range
|
||||
// -1 - for screen-wide
|
||||
// 0 - no splash
|
||||
// all other values follow the formula: value * 2 + 1
|
||||
// 1 - 3x3
|
||||
// 2 - 5x5
|
||||
// 3 - 7x7
|
||||
// 08 MaxLv
|
||||
// 09 Number of hits (when positive, damage is increased by hits,
|
||||
// negative values just show number of hits without increasing total damage)
|
||||
// 10 Cast interrupted when hit?
|
||||
// 11 defense-reduction rate during cast.
|
||||
// 12 inf2 (skill information 2):
|
||||
// 0x00001 - quest skill
|
||||
// 0x00002 - npc skill
|
||||
// 0x00004 - wedding skill
|
||||
// 0x00008 - spirit skill
|
||||
// 0x00010 - guild skill
|
||||
// 0x00020 - song/dance
|
||||
// 0x00040 - ensemble skill
|
||||
// 0x00080 - trap
|
||||
// 0x00100 - skill that damages/targets yourself
|
||||
// 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill)
|
||||
// 0x00400 - usable only on party-members (and enemies if skill is offensive)
|
||||
// 0x00800 - usable only on guild-mates (and enemies if skill is offensive)
|
||||
// 0x01000 - disable usage on enemies (for non-offensive skills).
|
||||
// 0x02000 - available skill for SC_AUTOSHADOWSPELL
|
||||
// 0x04000 - chorus skill
|
||||
// 0x08000 - skill that ignore bg reduction
|
||||
// 0x10000 - skill that ignore gvg reduction
|
||||
// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
|
||||
// 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080)
|
||||
// 13 maxcount: max amount of skill instances to place on the ground when
|
||||
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
|
||||
// that attack using a path, this is the path length to be used.
|
||||
// 14 attack type (none, weapon, magic, misc)
|
||||
// 15 Blowcount (amount of tiles skill knockbacks)
|
||||
// 16 inf3 (skill information 3):
|
||||
// 0x00001 - skill ignores land protector
|
||||
// 0x00002 - free
|
||||
// 0x00004 - usable skills while hiding
|
||||
// 0x00008 - skill that can be use while in dancing state
|
||||
// 0x00010 - skill that could hit emperium
|
||||
// 0x00020 - skill ignores SC_STASIS
|
||||
// 0x00040 - skill blocked by kagehumi
|
||||
// 0x00080 - skill range affected by AC_VULTURE
|
||||
// 0x00100 - skill range affected by GS_SNAKEEYE
|
||||
// 0x00200 - skill range affected by NJ_SHADOWJUMP
|
||||
// 0x00400 - skill range affected by WL_RADIUS
|
||||
// 0x00800 - skill range affected by RA_RESEARCHTRAP
|
||||
// 0x01000 - skill that does not affect user that has NC_HOVERING active
|
||||
// 0x02000 - skill that can be using while riding warg
|
||||
// 0x04000 - skill that can be used while on Madogear
|
||||
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
|
||||
// 0x10000 - skill that affects hidden targets
|
||||
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
|
||||
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
|
||||
// 0x80000 - skill blocked by RA_WUGBITE
|
||||
// 17 Name
|
||||
// 18 Description
|
||||
|
||||
@@ -1,132 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Skill Database
|
||||
###########################################################################
|
||||
#
|
||||
# Skill Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Unique skill ID.
|
||||
# Name Skill Aegis name.
|
||||
# Description Skill description.
|
||||
# MaxLevel Max skill level.
|
||||
# Type Skill type. (Default: None)
|
||||
# TargetType Skill target type. (Default: Passive)
|
||||
# DamageFlags: Skill damage properties.
|
||||
# Flags: Skill information flags.
|
||||
# Range: Skill range. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Size Range at specific skill level.
|
||||
# Hit Skill hit type. (Default: Normal)
|
||||
# HitCount: Skill hit count. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Count Number of hits at specific skill level.
|
||||
# Element: Skill element. (Default: Neutral)
|
||||
# - Level Skill level.
|
||||
# Element Element at specific skill level.
|
||||
# SplashArea: Skill splash area of effect. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Area Splash area at specific skill level.
|
||||
# ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Max Active instances at specific skill level.
|
||||
# Knockback: Amount of tiles the skill knockbacks. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Knockback count at specific skill level.
|
||||
# CopyFlags: Determines if the skill is copyable. (Optional)
|
||||
# Skill: Type of skill that can copy.
|
||||
# RemoveRequirement: Remove a requirement type. (Optional)
|
||||
# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
|
||||
# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
|
||||
# Type: Type of NPC.
|
||||
# CastCancel Cancel cast when hit. (Default: true)
|
||||
# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
|
||||
# CastTime: Time to cast the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Cast time at specific skill level in milliseconds.
|
||||
# AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time After cast action delay at specific skill level in milliseconds.
|
||||
# AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time After cast walk delay at specific skill level in milliseconds.
|
||||
# Duration1: Duration of the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Skill duration at specific skill level in milliseconds.
|
||||
# Duration2: Duration of the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Skill duration at specific skill level in milliseconds.
|
||||
# Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time Cooldown at specific skill level in milliseconds.
|
||||
# FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Time After cast action delay at specific skill level in milliseconds.
|
||||
# CastTimeFlags: Effects of the skill's cast time. (Optional)
|
||||
# CastDelayFlags: Effects of the skill's delay. (Optional)
|
||||
# Requires: List of requirements to cast the skill. (Optional)
|
||||
# HpCost: HP required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount HP required at specific skill level.
|
||||
# SpCost: SP required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount SP required at specific skill level.
|
||||
# HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount HP rate required at specific skill level.
|
||||
# SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount SP rate required at specific skill level.
|
||||
# MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Maximum HP trigger required at specific skill level.
|
||||
# ZenyCost: Zeny required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Zeny required at specific skill level.
|
||||
# Weapon: Weapon required to cast. (Default: All)
|
||||
# Ammo: Ammo required to cast. (Default: None)
|
||||
# AmmoAmount: Ammo amount required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Ammo amount required at specific skill level.
|
||||
# State Special state required to cast. (Default: None)
|
||||
# Status: Status change required to cast. (Default: nullptr)
|
||||
# SphereCost: Spirit sphere required to cast. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Amount Spirit sphere required at specific skill level.
|
||||
# ItemCost: Item required to cast. (Default: 0)
|
||||
# - Item Item name.
|
||||
# Amount Item amount.
|
||||
# Equipment: Equipped item required to cast. (Default: nullptr)
|
||||
# Unit: Skill unit values. (Optional)
|
||||
# Id Skill unit ID.
|
||||
# AlternateId: Alternate skill unit ID. (Default: 0)
|
||||
# Layout: Skill unit layout. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Size Unit layout at specific skill level.
|
||||
# Range: Skill unit range. (Default: 0)
|
||||
# - Level Skill level.
|
||||
# Size Unit range at specific skill level.
|
||||
# Interval Skill unit interval in milliseconds. (Default: 0)
|
||||
# Target Skill unit target type. (Default: All)
|
||||
# Flag: Skill unit flags. (Default: None)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: SKILL_DB
|
||||
Version: 1
|
||||
8
db/import-tmpl/skill_improvise_db.txt
Normal file
8
db/import-tmpl/skill_improvise_db.txt
Normal file
@@ -0,0 +1,8 @@
|
||||
// Improvise Database
|
||||
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,Rate
|
||||
//
|
||||
// - To remove entry by importing, put 0 on 'Rate'
|
||||
|
||||
28
db/import-tmpl/skill_nonearnpc_db.txt
Normal file
28
db/import-tmpl/skill_nonearnpc_db.txt
Normal file
@@ -0,0 +1,28 @@
|
||||
// Skill Distance-to-NPC Database
|
||||
// Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillName,AdditionalRange{,NPC Type}
|
||||
//
|
||||
// AdditionalRange:
|
||||
// Number of cells from an NPC where the skill can be cast.
|
||||
// If zero, this will read the splash range value from skill_db;
|
||||
// if that is also zero, range+layout's range from skill_unit_db will be used.
|
||||
//
|
||||
// NPC Type (bitmask):
|
||||
// 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
|
||||
//
|
||||
// Examples:
|
||||
// MG_SAFETYWALL,2
|
||||
// Safety Wall can't be placed within 2 ground cells of an NPC.
|
||||
// (MG_SAFETYWALL doesn't have splash, layout range, and range value,
|
||||
// so we must add the 'additional_range', or it will be pointless.)
|
||||
//
|
||||
// GS_DESPERADO,2
|
||||
// Desperado can't be casted if the caster is standing within 5 cells of an NPC.
|
||||
// (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
|
||||
//
|
||||
// SC_CHAOSPANIC,0,1
|
||||
// Chaos Panic can't be placed within 2 ground cells of a warp portal.
|
||||
// (Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)
|
||||
|
||||
33
db/import-tmpl/skill_require_db.txt
Normal file
33
db/import-tmpl/skill_require_db.txt
Normal file
@@ -0,0 +1,33 @@
|
||||
// Skill Requirements Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
|
||||
//
|
||||
// If HP/SPratecost is positive, it is a percent of your current life, otherwise it is a percent of your max life.
|
||||
//
|
||||
// Legend for 'RequiredState' field:
|
||||
// none = Nothing special
|
||||
// hidden = Requires on hidden status by using Hiding, Cloaking, or maybe Chasewalk
|
||||
// riding = Requires to ride either a peco or a dragon
|
||||
// falcon = Requires a Falcon
|
||||
// cart = Requires a Pushcart (for renewal can replace this state by SC_PUSH_CART in 'RequiredStatuses' field)
|
||||
// shield = Requires a 0,shield equipped
|
||||
// recover_weight_rate = Requires to be less than 50% weight
|
||||
// move_enable = Requires to be able to move
|
||||
// water = Requires to be standing on a water cell
|
||||
// dragon = Requires to ride a Dragon
|
||||
// warg = Requires a Warg
|
||||
// ridingwarg = Requires to ride a Warg
|
||||
// mado = Requires to have an active mado
|
||||
// elementalspirit = Requires to have an Elemental Spirit summoned.
|
||||
// peco = Requires riding a peco
|
||||
//
|
||||
// 'RequiredStatuses'
|
||||
// Fill the value only with SC_STATUS (see db/const.txt for more details)
|
||||
// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
|
||||
// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
|
||||
// Use any number or SC_ALL will disable status requirements
|
||||
// 'RequiredEquipment'
|
||||
// Specified equipment to be equipped. For multiple values, use : as delimiter.
|
||||
// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)
|
||||
|
||||
29
db/import-tmpl/skill_unit_db.txt
Normal file
29
db/import-tmpl/skill_unit_db.txt
Normal file
@@ -0,0 +1,29 @@
|
||||
// Skill Unit Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
|
||||
//
|
||||
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
|
||||
// target = friend (party +guildmates +neutral players) / party / guild
|
||||
// ally (party +guildmates) / all / enemy
|
||||
// flag 0x0001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
|
||||
// 0x0002(UF_NOREITERRATION) Spell cannot be stacked
|
||||
// 0x0004(UF_NOFOOTSET) Spell cannot be cast near/on targets
|
||||
// 0x0008(UF_NOOVERLAP) Spell effects do not overlap
|
||||
// 0x0010(UF_PATHCHECK) Only cells with a shootable path will be placed
|
||||
// 0x0020(UF_NOPC) Spell cannot affect players.
|
||||
// 0x0040(UF_NOMOB) Spell cannot affect mobs.
|
||||
// 0x0080(UF_SKILL) Spell CAN affect skills.
|
||||
// 0x0100(UF_DANCE) Dance skill
|
||||
// 0x0200(UF_ENSEMBLE) Ensemble skill
|
||||
// 0x0400(UF_SONG) Song skill
|
||||
// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
|
||||
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
|
||||
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
|
||||
//
|
||||
// Notes:
|
||||
// 0x89,0x8a,0x8b without indication
|
||||
//
|
||||
// u1 u2 lay r intr target flag
|
||||
//
|
||||
|
||||
9
db/import-tmpl/spellbook_db.txt
Normal file
9
db/import-tmpl/spellbook_db.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
// Reading Spellbook Preserve Points Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,PreservePoints,Required Book
|
||||
//
|
||||
// NOTE:
|
||||
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
|
||||
// - To remove entry by importing, put 0 for 'PreservePoints'
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Reading Spellbook Database
|
||||
###########################################################################
|
||||
#
|
||||
# Reading Spellbook Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill that is usable through a Spellbook.
|
||||
# Book Book item required to cast skill.
|
||||
# PreservePoints Amount of points required to preserve the skill into the book.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: READING_SPELLBOOK_DB
|
||||
Version: 1
|
||||
@@ -1,37 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/re/improvise_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/improvise_db.yml
|
||||
31
db/magicmushroom_db.txt
Normal file
31
db/magicmushroom_db.txt
Normal file
@@ -0,0 +1,31 @@
|
||||
// Magic Mushroom Database
|
||||
// List of skills that are randomly used through Magic Mushroom status change.
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID{,RemoveFlag}
|
||||
//
|
||||
// - To remove entry by importing, put 1 value on 'RemoveFlag'
|
||||
|
||||
7 //SM_MAGNUM
|
||||
8 //SM_ENDURE
|
||||
10 //MG_SIGHT
|
||||
24 //AL_RUWACH
|
||||
32 //AL_CRUCIS
|
||||
33 //AL_ANGELUS
|
||||
45 //AC_CONCENTRATION
|
||||
61 //KN_AUTOCOUNTER
|
||||
74 //PR_MAGNIFICAT
|
||||
110 //BS_HAMMERFALL
|
||||
114 //BS_MAXIMIZE
|
||||
142 //NV_FIRSTAID
|
||||
150 //TF_BACKSLIDING
|
||||
151 //TF_PICKSTONE
|
||||
157 //MG_ENERGYCOAT
|
||||
249 //CR_AUTOGUARD
|
||||
256 //CR_PROVIDENCE
|
||||
261 //MO_CALLSPIRITS
|
||||
270 //MO_EXPLOSIONSPIRITS
|
||||
326 //DC_SCREAM
|
||||
500 //GS_GLITTERING
|
||||
527 //NJ_TATAMIGAESHI
|
||||
531 //NJ_UTSUSEMI
|
||||
@@ -1,36 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Magic Mushroom Database
|
||||
###########################################################################
|
||||
#
|
||||
# Magic Mushroom Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Magic Mushroom.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MAGIC_MUSHROOM_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/re/magicmushroom_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/magicmushroom_db.yml
|
||||
44
db/mob_avail.txt
Normal file
44
db/mob_avail.txt
Normal file
@@ -0,0 +1,44 @@
|
||||
// Mob Availability and Alias Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// MobID,SpriteID{,Equipment}
|
||||
//
|
||||
// 01. MobID Mob ID to change.
|
||||
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
|
||||
// If 0, the mob becomes unavailable for use.
|
||||
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
|
||||
//
|
||||
// To disguise a mob as a player:
|
||||
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
|
||||
//
|
||||
// SpriteID is a job class value.
|
||||
// Weapon and Shield uses Item ID, while Head uses View ID.
|
||||
// Option for carts only works if you compiled your server for a packet version before 2012-02-01
|
||||
|
||||
//1002,1039 // Poring - Baphomet
|
||||
//1970,1002,10013 // Displays a Poring with a backpack
|
||||
|
||||
// Easter Event Monsters
|
||||
//1920,1047,0
|
||||
//1921,1093,0
|
||||
|
||||
// rAthena Dev Team
|
||||
// Valaris
|
||||
//1900,4013,1,1,1,1254,0,67,12,54,16,1
|
||||
// Valaris Worshiper
|
||||
//1901,6,1,1,1,1219,2101,67,12,54,0,1
|
||||
// MC Cameri
|
||||
//1902,14,1,6,6,1101,2105,0,0,0,32,3
|
||||
// Poki#3
|
||||
//1903,4012,1,21,0,1720,0,102,184,57,16,0
|
||||
// Sentry
|
||||
//1904,1286,0
|
||||
|
||||
// iRO Halloween Event 2008
|
||||
//3000,1015,0
|
||||
//3001,1036,0
|
||||
//3002,1298,0
|
||||
|
||||
// iRO Halloween Event 2009
|
||||
//3014,1179,0
|
||||
//3015,1272,0
|
||||
@@ -19,7 +19,7 @@
|
||||
14#0xFF0000#This is how you attack? Watch and learn, weaklings!
|
||||
15#0xFF0000#It's time to finish the game!
|
||||
16#0xFF0000#Oh, you're stronger than I thought!
|
||||
17#0xFF0000#No, this can't be happening! I'm Satan Morocc, Demon King of Destruction!
|
||||
17#0xFF0000#No, this can't be happening! I'm Satan Morroc, Demon King of Destruction!
|
||||
18#0xFF0000#I can never die! I'll be coming back for you!
|
||||
19#0xFF0000#I was born to conquer this world! None shall stop me!
|
||||
20#0xFF0000#Your days are numbered!
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Abracadabra Database
|
||||
###########################################################################
|
||||
#
|
||||
# Abracadabra Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Abracadabra.
|
||||
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
|
||||
# - Level Skill level.
|
||||
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ABRA_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: SA_TAMINGMONSTER
|
||||
Probability:
|
||||
- Level: 1
|
||||
Probability: 50
|
||||
- Level: 2
|
||||
Probability: 100
|
||||
- Level: 3
|
||||
Probability: 150
|
||||
- Level: 4
|
||||
Probability: 200
|
||||
- Level: 5
|
||||
Probability: 250
|
||||
- Level: 6
|
||||
Probability: 300
|
||||
- Level: 7
|
||||
Probability: 350
|
||||
- Level: 8
|
||||
Probability: 400
|
||||
- Level: 9
|
||||
Probability: 450
|
||||
- Level: 10
|
||||
Probability: 500
|
||||
@@ -452,7 +452,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 120061
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Juno Field Exploration"
|
||||
Name: "Yuno Field Exploration"
|
||||
#Reward:
|
||||
# ItemID: 22876
|
||||
Score: 10
|
||||
@@ -704,7 +704,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 120103
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Kunlun Field Exploration"
|
||||
Name: "Gonryun Field Exploration"
|
||||
#Reward:
|
||||
# ItemID: 22876
|
||||
Score: 10
|
||||
@@ -890,7 +890,7 @@ Body:
|
||||
Score: 20
|
||||
- ID: 120134
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Kunlun Dungeon Exploration"
|
||||
Name: "Gonryun Dungeon Exploration"
|
||||
#Reward:
|
||||
# ItemID: 22876
|
||||
Score: 20
|
||||
@@ -1000,7 +1000,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 127005
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Juno Contribution"
|
||||
Name: "Yuno Contribution"
|
||||
Map: "yuno"
|
||||
Target:
|
||||
- Id: 0
|
||||
@@ -1564,7 +1564,7 @@ Body:
|
||||
Score: 20
|
||||
- ID: 129008
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Rune-Midgarts Explorer"
|
||||
Name: "Rune Midgard Explorer"
|
||||
Dependent:
|
||||
- Id: 129001
|
||||
- Id: 129002
|
||||
@@ -1578,7 +1578,7 @@ Body:
|
||||
Score: 50
|
||||
- ID: 129009
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Juno Explorer"
|
||||
Name: "Yuno Explorer"
|
||||
Dependent:
|
||||
- Id: 120052
|
||||
- Id: 120053
|
||||
@@ -1726,12 +1726,6 @@ Body:
|
||||
Reward:
|
||||
ItemID: 617
|
||||
Score: 50
|
||||
- ID: 129021
|
||||
Group: "AG_BATTLE"
|
||||
Name: "Glastheim Challenge Mode" # Complete 100 times?
|
||||
Reward:
|
||||
TitleID: 1045
|
||||
Score: 10
|
||||
- ID: 130000 # Talk to Prince NPC (npc/quests/quests_morocc.txt L5288)
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Socialite debut"
|
||||
@@ -1989,216 +1983,6 @@ Body:
|
||||
#Reward:
|
||||
# ItemID: 23585
|
||||
Score: 10
|
||||
- ID: 200033
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "With a new mind!(1)"
|
||||
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
|
||||
#Reward:
|
||||
# ItemID: 6959
|
||||
Score: 50
|
||||
- ID: 200034
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "With a new mind!(2)"
|
||||
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
|
||||
#Reward:
|
||||
# ItemID: 6959
|
||||
Score: 50
|
||||
- ID: 220000
|
||||
Group: "AG_CHATTING_CREATE"
|
||||
Name: "Community begin"
|
||||
Score: 10
|
||||
- ID: 220001
|
||||
Group: "AG_CHATTING_DYING"
|
||||
Name: "A mouth only moment"
|
||||
Score: 10
|
||||
- ID: 220002
|
||||
Group: "AG_CHATTING_COUNT"
|
||||
Name: "Admiring the chatter"
|
||||
Condition: " ARG0 == 20 "
|
||||
Score: 10
|
||||
- ID: 220003
|
||||
Group: "AG_ADD_FRIEND"
|
||||
Name: "My friend's friend~"
|
||||
Condition: " ARG0 >= 1 "
|
||||
Score: 10
|
||||
- ID: 220004
|
||||
Group: "AG_ADD_FRIEND"
|
||||
Name: "A competition of popularity"
|
||||
Condition: " ARG0 >= 10 "
|
||||
Score: 10
|
||||
- ID: 220005
|
||||
Group: "AG_PARTY"
|
||||
Name: "Let's Party~"
|
||||
Score: 10
|
||||
- ID: 220006
|
||||
Group: "AG_MARRY"
|
||||
Name: "Married with who..?"
|
||||
Reward:
|
||||
TitleID: 1022
|
||||
Score: 20
|
||||
- ID: 220007
|
||||
Group: "AG_BABY"
|
||||
Name: "Can you grow?"
|
||||
Condition: " ARG0 == 1 "
|
||||
Reward:
|
||||
TitleID: 1032
|
||||
Score: 20
|
||||
- ID: 220008
|
||||
Group: "AG_BABY"
|
||||
Name: "Being a parent"
|
||||
Condition: " ARG0 == 2 "
|
||||
Reward:
|
||||
TitleID: 1033
|
||||
Score: 20
|
||||
- ID: 220009
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 10000
|
||||
Score: 10
|
||||
- ID: 220010
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 100000
|
||||
Score: 15
|
||||
- ID: 220011
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (3)"
|
||||
Condition: " ARG0 >= 500000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 500000
|
||||
Score: 20
|
||||
- ID: 220012
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (4)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 1000000
|
||||
Score: 30
|
||||
- ID: 220013
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (5)"
|
||||
Condition: " ARG0 >= 5000000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 5000000
|
||||
Score: 50
|
||||
- ID: 220014
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (1)"
|
||||
Condition: " ARG0 == 1 && ARG1 >= 7 "
|
||||
Score: 10
|
||||
- ID: 220015
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (2)"
|
||||
Condition: " ARG0 == 1 && ARG1 >= 12 "
|
||||
Score: 15
|
||||
- ID: 220016
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (3)"
|
||||
Condition: " ARG0 == 2 && ARG1 >= 7 "
|
||||
Score: 10
|
||||
- ID: 220017
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (4)"
|
||||
Condition: " ARG0 == 2 && ARG1 >= 12 "
|
||||
Score: 15
|
||||
- ID: 220018
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (5)"
|
||||
Condition: " ARG0 == 3 && ARG1 >= 7 "
|
||||
Score: 15
|
||||
- ID: 220019
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (6)"
|
||||
Condition: " ARG0 == 3 && ARG1 >= 12 "
|
||||
Score: 20
|
||||
- ID: 220020
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (7)"
|
||||
Condition: " ARG0 == 4 && ARG1 >= 7 "
|
||||
Score: 20
|
||||
- ID: 220021
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (8)"
|
||||
Condition: " ARG0 == 4 && ARG1 >= 12 "
|
||||
Score: 30
|
||||
- ID: 220022
|
||||
Group: "AG_ENCHANT_FAIL"
|
||||
Name: "Human's greed has no ending.."
|
||||
Score: 10
|
||||
- ID: 220023
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (1)"
|
||||
Condition: " ARG0 >= 100 "
|
||||
Score: 10
|
||||
- ID: 220024
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (2)"
|
||||
Condition: " ARG0 >= 1000 "
|
||||
Score: 10
|
||||
- ID: 220025
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (3)"
|
||||
Condition: " ARG0 >= 5000 "
|
||||
Score: 15
|
||||
- ID: 220026
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (4)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Score: 15
|
||||
- ID: 220027
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (5)"
|
||||
Condition: " ARG0 >= 50000 "
|
||||
Score: 20
|
||||
- ID: 220028
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (6)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Score: 20
|
||||
- ID: 220029
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (7)"
|
||||
Condition: " ARG0 >= 150000 "
|
||||
Score: 30
|
||||
- ID: 220030
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Score: 10
|
||||
- ID: 220031
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Score: 15
|
||||
- ID: 220032
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (3)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Score: 20
|
||||
- ID: 220033
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (4)"
|
||||
Condition: " ARG0 >= 10000000 "
|
||||
Score: 25
|
||||
- ID: 220034
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (5)"
|
||||
Condition: " ARG0 >= 100000000 "
|
||||
Score: 30
|
||||
- ID: 220035
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (6)"
|
||||
Condition: " ARG0 >= 1000000000 "
|
||||
Score: 40
|
||||
- ID: 230100
|
||||
Group: "AG_TAMING"
|
||||
Name: "Poring is Love"
|
||||
@@ -2456,6 +2240,202 @@ Body:
|
||||
MobID: 1505
|
||||
Count: 1
|
||||
Score: 10
|
||||
- ID: 220000
|
||||
Group: "AG_CHATTING_CREATE"
|
||||
Name: "Community begin"
|
||||
Score: 10
|
||||
- ID: 220001
|
||||
Group: "AG_CHATTING_DYING"
|
||||
Name: "A mouth only moment"
|
||||
Score: 10
|
||||
- ID: 220002
|
||||
Group: "AG_CHATTING_COUNT"
|
||||
Name: "Admiring the chatter"
|
||||
Condition: " ARG0 == 20 "
|
||||
Score: 10
|
||||
- ID: 220003
|
||||
Group: "AG_ADD_FRIEND"
|
||||
Name: "My friend's friend~"
|
||||
Condition: " ARG0 >= 1 "
|
||||
Score: 10
|
||||
- ID: 220004
|
||||
Group: "AG_ADD_FRIEND"
|
||||
Name: "A competition of popularity"
|
||||
Condition: " ARG0 >= 10 "
|
||||
Score: 10
|
||||
- ID: 220005
|
||||
Group: "AG_PARTY"
|
||||
Name: "Let's Party~"
|
||||
Score: 10
|
||||
- ID: 220006
|
||||
Group: "AG_MARRY"
|
||||
Name: "Married with who..?"
|
||||
Reward:
|
||||
TitleID: 1022
|
||||
Score: 20
|
||||
- ID: 220007
|
||||
Group: "AG_BABY"
|
||||
Name: "Can you grow?"
|
||||
Condition: " ARG0 == 1 "
|
||||
Reward:
|
||||
TitleID: 1032
|
||||
Score: 20
|
||||
- ID: 220008
|
||||
Group: "AG_BABY"
|
||||
Name: "Being a parent"
|
||||
Condition: " ARG0 == 2 "
|
||||
Reward:
|
||||
TitleID: 1033
|
||||
Score: 20
|
||||
- ID: 220009
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 10000
|
||||
Score: 10
|
||||
- ID: 220010
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 100000
|
||||
Score: 15
|
||||
- ID: 220011
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (3)"
|
||||
Condition: " ARG0 >= 500000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 500000
|
||||
Score: 20
|
||||
- ID: 220012
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (4)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 1000000
|
||||
Score: 30
|
||||
- ID: 220013
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (5)"
|
||||
Condition: " ARG0 >= 5000000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 5000000
|
||||
Score: 50
|
||||
- ID: 220014
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (1)"
|
||||
Condition: " ARG0 == 1 && ARG1 >= 7 "
|
||||
Score: 10
|
||||
- ID: 220015
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (2)"
|
||||
Condition: " ARG0 == 1 && ARG1 >= 12 "
|
||||
Score: 15
|
||||
- ID: 220016
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (3)"
|
||||
Condition: " ARG0 == 2 && ARG1 >= 7 "
|
||||
Score: 10
|
||||
- ID: 220017
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (4)"
|
||||
Condition: " ARG0 == 2 && ARG1 >= 12 "
|
||||
Score: 15
|
||||
- ID: 220018
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (5)"
|
||||
Condition: " ARG0 == 3 && ARG1 >= 7 "
|
||||
Score: 15
|
||||
- ID: 220019
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (6)"
|
||||
Condition: " ARG0 == 3 && ARG1 >= 12 "
|
||||
Score: 20
|
||||
- ID: 220020
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (7)"
|
||||
Condition: " ARG0 == 4 && ARG1 >= 7 "
|
||||
Score: 20
|
||||
- ID: 220021
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (8)"
|
||||
Condition: " ARG0 == 4 && ARG1 >= 12 "
|
||||
Score: 30
|
||||
- ID: 220022
|
||||
Group: "AG_ENCHANT_FAIL"
|
||||
Name: "Human's greed has no ending.."
|
||||
Score: 10
|
||||
- ID: 220023
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (1)"
|
||||
Condition: " ARG0 >= 100 "
|
||||
Score: 10
|
||||
- ID: 220024
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (2)"
|
||||
Condition: " ARG0 >= 1000 "
|
||||
Score: 10
|
||||
- ID: 220025
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (3)"
|
||||
Condition: " ARG0 >= 5000 "
|
||||
Score: 15
|
||||
- ID: 220026
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (4)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Score: 15
|
||||
- ID: 220027
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (5)"
|
||||
Condition: " ARG0 >= 50000 "
|
||||
Score: 20
|
||||
- ID: 220028
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (6)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Score: 20
|
||||
- ID: 220029
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (7)"
|
||||
Condition: " ARG0 >= 150000 "
|
||||
Score: 30
|
||||
- ID: 220030
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Score: 10
|
||||
- ID: 220031
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Score: 15
|
||||
- ID: 220032
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (3)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Score: 20
|
||||
- ID: 220033
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (4)"
|
||||
Condition: " ARG0 >= 10000000 "
|
||||
Score: 25
|
||||
- ID: 220034
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (5)"
|
||||
Condition: " ARG0 >= 100000000 "
|
||||
Score: 30
|
||||
- ID: 220035
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (6)"
|
||||
Condition: " ARG0 >= 1000000000 "
|
||||
Score: 40
|
||||
- ID: 230200
|
||||
Group: "AG_BATTLE"
|
||||
Name: "Poring seeker"
|
||||
@@ -2520,13 +2500,11 @@ Body:
|
||||
Score: 20
|
||||
- ID: 240000
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "First Login after the introduction of Achievement Tasks"
|
||||
Name: "Complete challenges after first introduction"
|
||||
Score: 10
|
||||
Condition: " true "
|
||||
- ID: 240001
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 1"
|
||||
Condition: " AchievementLevel >= 1 "
|
||||
Reward:
|
||||
ItemID: 644
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
@@ -2534,7 +2512,6 @@ Body:
|
||||
- ID: 240002
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 2"
|
||||
Condition: " AchievementLevel >= 2 "
|
||||
Dependent:
|
||||
- Id: 240001
|
||||
Reward:
|
||||
@@ -2544,7 +2521,6 @@ Body:
|
||||
- ID: 240003
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 3"
|
||||
Condition: " AchievementLevel >= 3 "
|
||||
Dependent:
|
||||
- Id: 240002
|
||||
Reward:
|
||||
@@ -2554,7 +2530,6 @@ Body:
|
||||
- ID: 240004
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 4"
|
||||
Condition: " AchievementLevel >= 4 "
|
||||
Dependent:
|
||||
- Id: 240003
|
||||
Reward:
|
||||
@@ -2564,7 +2539,6 @@ Body:
|
||||
- ID: 240005
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 5"
|
||||
Condition: " AchievementLevel >= 5 "
|
||||
Dependent:
|
||||
- Id: 240004
|
||||
Reward:
|
||||
@@ -2574,7 +2548,6 @@ Body:
|
||||
- ID: 240006
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 6"
|
||||
Condition: " AchievementLevel >= 6 "
|
||||
Dependent:
|
||||
- Id: 240005
|
||||
Reward:
|
||||
@@ -2584,7 +2557,6 @@ Body:
|
||||
- ID: 240007
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 7"
|
||||
Condition: " AchievementLevel >= 7 "
|
||||
Dependent:
|
||||
- Id: 240006
|
||||
Reward:
|
||||
@@ -2594,7 +2566,6 @@ Body:
|
||||
- ID: 240008
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 8"
|
||||
Condition: " AchievementLevel >= 8 "
|
||||
Dependent:
|
||||
- Id: 240007
|
||||
Reward:
|
||||
@@ -2604,7 +2575,6 @@ Body:
|
||||
- ID: 240009
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 9"
|
||||
Condition: " AchievementLevel >= 9 "
|
||||
Dependent:
|
||||
- Id: 240008
|
||||
Reward:
|
||||
@@ -2614,7 +2584,6 @@ Body:
|
||||
- ID: 240010
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 10"
|
||||
Condition: " AchievementLevel >= 10 "
|
||||
Dependent:
|
||||
- Id: 240009
|
||||
Reward:
|
||||
@@ -2625,7 +2594,6 @@ Body:
|
||||
- ID: 240011
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 11"
|
||||
Condition: " AchievementLevel >= 11 "
|
||||
Dependent:
|
||||
- Id: 240010
|
||||
Reward:
|
||||
@@ -2635,7 +2603,6 @@ Body:
|
||||
- ID: 240012
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 12"
|
||||
Condition: " AchievementLevel >= 12 "
|
||||
Dependent:
|
||||
- Id: 240011
|
||||
Reward:
|
||||
@@ -2645,7 +2612,6 @@ Body:
|
||||
- ID: 240013
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 13"
|
||||
Condition: " AchievementLevel >= 13 "
|
||||
Dependent:
|
||||
- Id: 240012
|
||||
Reward:
|
||||
@@ -2655,7 +2621,6 @@ Body:
|
||||
- ID: 240014
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 14"
|
||||
Condition: " AchievementLevel >= 14 "
|
||||
Dependent:
|
||||
- Id: 240013
|
||||
Reward:
|
||||
@@ -2665,7 +2630,6 @@ Body:
|
||||
- ID: 240015
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 15"
|
||||
Condition: " AchievementLevel >= 15 "
|
||||
Dependent:
|
||||
- Id: 240014
|
||||
Reward:
|
||||
@@ -2675,7 +2639,6 @@ Body:
|
||||
- ID: 240016
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 16"
|
||||
Condition: " AchievementLevel >= 16 "
|
||||
Dependent:
|
||||
- Id: 240015
|
||||
Reward:
|
||||
@@ -2685,7 +2648,6 @@ Body:
|
||||
- ID: 240017
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 17"
|
||||
Condition: " AchievementLevel >= 17 "
|
||||
Dependent:
|
||||
- Id: 240016
|
||||
Reward:
|
||||
@@ -2695,7 +2657,6 @@ Body:
|
||||
- ID: 240018
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 18"
|
||||
Condition: " AchievementLevel >= 18 "
|
||||
Dependent:
|
||||
- Id: 240017
|
||||
Reward:
|
||||
@@ -2705,7 +2666,6 @@ Body:
|
||||
- ID: 240019
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 19"
|
||||
Condition: " AchievementLevel >= 19 "
|
||||
Dependent:
|
||||
- Id: 240018
|
||||
Reward:
|
||||
@@ -2715,7 +2675,6 @@ Body:
|
||||
- ID: 240020
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 20"
|
||||
Condition: " AchievementLevel >= 20 "
|
||||
Dependent:
|
||||
- Id: 240019
|
||||
Reward:
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Pre-Renewal Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_LEVEL_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Level: 1
|
||||
Points: 18
|
||||
- Level: 2
|
||||
Points: 49
|
||||
- Level: 3
|
||||
Points: 98
|
||||
- Level: 4
|
||||
Points: 171
|
||||
- Level: 5
|
||||
Points: 306
|
||||
- Level: 6
|
||||
Points: 410
|
||||
- Level: 7
|
||||
Points: 550
|
||||
- Level: 8
|
||||
Points: 728
|
||||
- Level: 9
|
||||
Points: 942
|
||||
- Level: 10
|
||||
Points: 1247
|
||||
- Level: 11
|
||||
Points: 1504
|
||||
- Level: 12
|
||||
Points: 1804
|
||||
- Level: 13
|
||||
Points: 2152
|
||||
- Level: 14
|
||||
Points: 2550
|
||||
- Level: 15
|
||||
Points: 3070
|
||||
- Level: 16
|
||||
Points: 3522
|
||||
- Level: 17
|
||||
Points: 4030
|
||||
- Level: 18
|
||||
Points: 4592
|
||||
- Level: 19
|
||||
Points: 5210
|
||||
- Level: 20
|
||||
Points: 5980
|
||||
@@ -436,7 +436,7 @@
|
||||
1085,Mage_Test_2,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1086,Mage_Test_3,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1087,Mage_Test_4,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1088,Morocc_Potion,Morocc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1088,Morocc_Potion,Morroc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1089,Payon_Potion,Payon Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1090,Mage_Test_Etc,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
1091,Merchant_Box_Etc,Delivery Box,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
@@ -742,8 +742,8 @@
|
||||
1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5; },{},{}
|
||||
1471,Hell_Fire,Hellfire,5,20,,3500,200,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3; },{},{}
|
||||
// 2-Handed Staffs
|
||||
1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,23,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; },{},{}
|
||||
1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,23,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; },{},{}
|
||||
1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; },{},{}
|
||||
1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,10,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; },{},{}
|
||||
// 2-Handed Spears
|
||||
1474,Gae_Bolg,Gae Bolg,5,20,,2000,160,,3,0,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
|
||||
1475,Horseback_Lance,Equestrian's Spear,5,20,,3700,200,,4,0,0x00004082,7,2,34,4,75,1,5,{},{},{}
|
||||
@@ -2572,7 +2572,7 @@
|
||||
5389,Angel_Spirit,Angel Spirit,4,20,,200,,0,,0,0xFFFFFFFF,7,2,512,,30,0,394,{ bonus bStr,2; bonus bHit,15; },{},{}
|
||||
5390,Santa_Hat_2,Frozen Twin Pompom,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus2 bResEff, Eff_Freeze, 3000; },{},{}
|
||||
5391,Toast_C,Toast,4,20,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
|
||||
5392,Louyang_Cap,Luoyang NewYear Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
|
||||
5392,Louyang_Cap,Louyang NewYear Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
|
||||
5393,Valentine_Hat,Love Valentine's Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,0,397,{ bonus bMaxSPrate, 7; bonus bMaxHPrate, 7; },{},{}
|
||||
5394,Bubblegum_Lower,Bubblegum,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,0,{},{},{}
|
||||
5395,Tiraya_Bonnet,Striped Hat,4,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{}
|
||||
@@ -3067,7 +3067,7 @@
|
||||
6026,Marriage_Covenant,Written Oath Of Marriage,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6027,Crystal_Of_Feardoom,Crystal Of Feardom,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6028,Seal_Scroll,Sealed Scroll,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6029,Morocc_Tracing_Log,Morocc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6029,Morocc_Tracing_Log,Morroc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6030,Glitering_PaperA,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6031,Glitering_PaperB,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6032,Horn_Of_Hilsrion,Horn of Hillslion,3,500,,10,,,,,,,,,,,,,{},{},{}
|
||||
@@ -3771,7 +3771,7 @@
|
||||
7332,Slate,Complete Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7333,Piece_Of_Slate_1,Prontera Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7334,Piece_Of_Slate_2,Payon Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7335,Piece_Of_Slate_3,Morocc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7335,Piece_Of_Slate_3,Morroc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7336,Piece_Of_Slate_4,Geffen Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7337,Eye_Of_Hellion,Eye of Hellion,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7338,RO_Transportation_Card,One-way Ticket,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -3968,11 +3968,11 @@
|
||||
7529,Stolen_Sandals,Stolen Sandal,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7530,Travel_Brochure_01,Travel Brochure [Amatsu],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7531,Travel_Brochure_02,Travel Brochure [Kunlun],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7532,Travel_Brochure_03,Travel Brochure [Luoyang],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7532,Travel_Brochure_03,Travel Brochure [Louyang],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7533,Travel_Brochure_04,Travel Brochure [Ayothaya],3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7534,Photo_Album_01,Amatsu Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7535,Photo_Album_02,Kunlun Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7536,Photo_Album_03,Luoyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7536,Photo_Album_03,Louyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7537,Photo_Album_04,Ayothaya Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7538,Sifted_Sand,Sand for Work,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
7539,Poring_Coin,Poring Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@@ -4616,7 +4616,7 @@
|
||||
12046,Int_Dish01,Grape Juice Herbal Tea,0,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,1; percentheal 0,5; },{},{}
|
||||
12047,Int_Dish02,Autumn Red Tea,0,4000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,2; percentheal 0,5; },{},{}
|
||||
12048,Int_Dish03,Honey Herbal Tea,0,6000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,3; percentheal 0,5; },{},{}
|
||||
12049,Int_Dish04,Morocc Fruit Wine,0,8000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
|
||||
12049,Int_Dish04,Morroc Fruit Wine,0,8000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
|
||||
12050,Int_Dish05,Mastela Fruit Wine,0,10000,,400,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,5; percentheal 0,10; },{},{}
|
||||
12051,Vit_Dish01,Steamed Crab Nippers,0,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFOOD,1200000,1; percentheal 5,0; },{},{}
|
||||
12052,Vit_Dish02,Assorted Seafood,0,4000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFOOD,1200000,2; percentheal 5,0; },{},{}
|
||||
@@ -4885,7 +4885,7 @@
|
||||
12317,Powder_Snow,Snow Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12318,Little_Heart,Small Hearts,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12319,Strawberry_Cake,Rune Strawberry Cake,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,600000,5; sc_start SC_MATKPOTION,600000,5; },{},{}
|
||||
12320,Pineapple_Juice,Schwarzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
|
||||
12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
|
||||
12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCCRI,600000,7; },{},{}
|
||||
12322,Chocolate_Pie,Chocolate Pie,0,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,5; },{},{}
|
||||
12323,N_Fly_Wing,Novice Fly Wing,11,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
|
||||
@@ -5017,7 +5017,7 @@
|
||||
12449,F_Luk_Dish10_,F Luk Dish10,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12450,F_Vit_Dish10_,F Vit Dish10,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12451,F_WOB_Rune,F WOB Rune,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12452,F_WOB_Schwaltz,F WOB Schwarz,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12452,F_WOB_Schwaltz,F WOB Schwaltz,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12453,F_WOB_Rachel,F WOB Rachel,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12454,F_WOB_Local,F WOB Local,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12456,F_Greed_Scroll,F Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
|
||||
@@ -644,7 +644,3 @@ IG_Mercenary,12179,1 // SpearMercenary_Scroll7
|
||||
IG_Mercenary,12180,1 // SpearMercenary_Scroll8
|
||||
IG_Mercenary,12181,1 // SpearMercenary_Scroll9
|
||||
IG_Mercenary,12182,1 // SpearMercenary_Scroll10
|
||||
// Token of Siegfried
|
||||
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
7332,507,100 // Complete Tablet
|
||||
7333,507,100 // Prontera Tablet
|
||||
7334,507,100 // Payon Tablet
|
||||
7335,507,100 // Morocc Tablet
|
||||
7335,507,100 // Morroc Tablet
|
||||
7336,507,100 // Geffen Tablet
|
||||
7339,507,100 // Commemorative Travel Card
|
||||
5132,472,100 // Angeling Hat
|
||||
@@ -113,7 +113,7 @@
|
||||
7341,507,100 // Old Pendant
|
||||
|
||||
// Lighthalzen Quest items
|
||||
// * Schwarzwald Trilogy Quest items
|
||||
// * Schwartzvalt Trilogy Quest items
|
||||
7342,507,100 // File Folder
|
||||
7343,507,100 // Sealed File Folder
|
||||
7344,507,100 // Shinokas Case File
|
||||
@@ -129,11 +129,11 @@
|
||||
// "2006 USA 3rd Anniversary" related items
|
||||
7530,507,100 // Travel Brochure [Amatsu]
|
||||
7531,507,100 // Travel Brochure [Kunlun]
|
||||
7532,507,100 // Travel Brochure [Luoyang]
|
||||
7532,507,100 // Travel Brochure [Louyang]
|
||||
7533,507,100 // Travel Brochure [Ayothaya]
|
||||
7534,507,100 // Amatsu Completed Photo Album
|
||||
7535,507,100 // Kunlun Completed Photo Album
|
||||
7536,507,100 // Luoyang Completed Photo Album
|
||||
7536,507,100 // Louyang Completed Photo Album
|
||||
7537,507,100 // Ayothaya Completed Photo Album
|
||||
|
||||
// Poring Coin items
|
||||
@@ -332,7 +332,7 @@
|
||||
// Taiwan ???
|
||||
2713,507,100 // Certificate
|
||||
|
||||
// Satan Morocc
|
||||
// Satan Morroc
|
||||
7820,507,100 // Piece of Morocc Skin
|
||||
|
||||
// Vietnam Independence Day
|
||||
|
||||
@@ -436,10 +436,10 @@ MOBG_Branch_Of_Dead_Tree,1881,Les,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1882,Baba-Yaga,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1883,Uzhas,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1884,Mavka,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1974,Banshee Master,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1975,Beholder Master,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1976,Cobalt Mineral,71428
|
||||
|
||||
@@ -519,7 +519,7 @@
|
||||
|
||||
1511,AMON_RA,Amon Ra,Amon Ra,88,1214138,0,87264,35891,3,1647,2576,26,52,0,1,90,124,74,45,14,12,2,7,62,0x6280084,170,854,2016,480,43632,607,5500,608,3500,732,5500,5053,150,2615,50,7211,7760,985,3880,616,400,1552,10,607,3000,0,0,0,0,4236,1
|
||||
|
||||
// Luoyang
|
||||
// Louyang
|
||||
1512,HYEGUN,Hyegun,Yao Jun,56,9981,0,2199,1022,1,710,1128,12,10,60,40,36,10,73,15,10,12,1,1,49,0x3885,180,890,1320,720,0,0,0,0,0,0,0,7054,3880,609,100,985,10,2406,1,7277,300,0,0,0,0,0,0,0,0,4328,1
|
||||
1513,CIVIL_SERVANT,Civil Servant,Mao Guai,62,14390,0,4023,2750,2,650,1010,42,5,58,15,20,60,80,50,10,12,1,2,44,0x3885,200,1257,528,432,0,0,0,0,0,0,0,7262,4171,7263,2000,606,10,1023,100,693,100,0,0,0,0,0,0,0,0,4202,1
|
||||
1514,DANCING_DRAGON,Dancing Dragon,Zhu Po Long,54,9136,0,3030,769,2,550,789,39,10,55,62,55,25,72,22,10,12,1,9,44,0x83,160,600,840,504,0,0,0,0,0,0,0,7266,4365,7265,3000,7268,800,1036,1000,7038,3000,0,0,0,0,0,0,0,0,4272,1
|
||||
@@ -959,17 +959,17 @@
|
||||
1914,OBJ_A2,Blue Crystal,Blue Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1915,OBJ_B2,Pink Crystal,Pink Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// Satan Morocc
|
||||
1916,MOROCC,Satan Morocc,Satan Morocc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1917,MOROCC_,Wounded Morocc,Wounded Morocc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1918,MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
1919,MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
|
||||
1920,MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
|
||||
1921,MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
|
||||
1922,G_MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1923,G_MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1924,G_MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1925,G_MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
// Satan Morroc
|
||||
1916,MOROCC,Satan Morroc,Satan Morroc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1917,MOROCC_,Wounded Morroc,Wounded Morroc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1918,MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
1919,MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
|
||||
1920,MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
|
||||
1921,MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
|
||||
1922,G_MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1923,G_MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1924,G_MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1925,G_MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
// God Item Creation (WoE SE); Catacombs
|
||||
1926,JAKK_H,Jakk,Jakk,38,300,0,0,0,1,5,10,5,30,1,38,38,43,75,45,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,1062,3000,1062,3000,0,0,535,3000,535,3000,535,3000,0,0,0,0,0,0,0,0
|
||||
1927,WHISPER_H,Whisper,Whisper,34,100,0,0,0,1,5,10,0,45,1,51,14,0,60,0,10,12,0,6,68,0x2003095,150,1960,960,504,0,0,0,0,0,0,0,1059,5000,1059,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
@@ -21,7 +21,3 @@ RC2_GVG,1143,1905,1906,1907
|
||||
RC2_BATTLEFIELD,1906,1909,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946
|
||||
// Manuk
|
||||
RC2_MANUK,1986,1987,1988,1989,1990,1997,1998,1999
|
||||
// Splendide
|
||||
RC2_SPLENDIDE,1991,1992,1993,1994,1995
|
||||
|
||||
@@ -4854,206 +4854,206 @@
|
||||
|
||||
1904,Bomb Poring@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,always,0,,,,,,,
|
||||
|
||||
// Satan Morocc (12.1)
|
||||
// Satan Morroc (12.1)
|
||||
//5% HP - Dragon Fear
|
||||
1916,Satan Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
//10% HP - Talk
|
||||
1916,Satan Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
//30% HP - Earthquake Combo
|
||||
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
//40% HP - Mixed Combo
|
||||
1916,Satan Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
//50% HP - Vampire Combo
|
||||
1916,Satan Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
//60% HP - Hell Combo
|
||||
1916,Satan Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
//80% HP - Magic Combo
|
||||
1916,Satan Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1916,Satan Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1916,Satan Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
//5% HP - Dragon Fear
|
||||
1917,Wounded Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
//10% HP - Talk
|
||||
1917,Wounded Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
//30% HP - Earthquake Combo
|
||||
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
//40% HP - Mixed Combo
|
||||
1917,Wounded Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
//50% HP - Vampire Combo
|
||||
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
//60% HP - Hell Combo
|
||||
1917,Wounded Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
//80% HP - Magic Combo
|
||||
1917,Wounded Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1917,Wounded Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
1918,Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1920,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
|
||||
1922,Incarnation of Morocc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1923,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1924,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1917,Wounded Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1917,Wounded Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
1918,Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1920,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
|
||||
1922,Incarnation of Morroc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1923,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1924,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1927,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
1927,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
1927,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
|
||||
@@ -60,7 +60,7 @@ Body:
|
||||
EggItem: Poring_Egg
|
||||
EquipItem: Backpack
|
||||
FoodItem: Apple_Juice
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
Script: >
|
||||
@@ -75,7 +75,7 @@ Body:
|
||||
EggItem: Drops_Egg
|
||||
EquipItem: Backpack
|
||||
FoodItem: Yellow_Herb
|
||||
Fullness: 4
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 1500
|
||||
Script: >
|
||||
@@ -90,7 +90,7 @@ Body:
|
||||
EggItem: Poporing_Egg
|
||||
EquipItem: Backpack
|
||||
FoodItem: Green_Herb
|
||||
Fullness: 5
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
@@ -105,7 +105,7 @@ Body:
|
||||
EggItem: Lunatic_Egg
|
||||
EquipItem: Silk_Ribbon
|
||||
FoodItem: Carrot_Juice
|
||||
Fullness: 4
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 1500
|
||||
SpecialPerformance: false
|
||||
@@ -121,7 +121,7 @@ Body:
|
||||
EggItem: Picky_Egg
|
||||
EquipItem: Tiny_Egg_Shell
|
||||
FoodItem: Red_Herb
|
||||
Fullness: 4
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 2000
|
||||
Script: >
|
||||
@@ -136,7 +136,7 @@ Body:
|
||||
EggItem: Chonchon_Egg
|
||||
EquipItem: Monster_Oxygen_Mask
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 6
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1500
|
||||
Script: >
|
||||
@@ -151,7 +151,7 @@ Body:
|
||||
EggItem: Steel_Chonchon_Egg
|
||||
EquipItem: Monster_Oxygen_Mask
|
||||
FoodItem: Iron_Ore
|
||||
Fullness: 5
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
@@ -166,7 +166,7 @@ Body:
|
||||
EggItem: Hunter_Fly_Egg
|
||||
EquipItem: Monster_Oxygen_Mask
|
||||
FoodItem: Red_Gemstone
|
||||
Fullness: 5
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
Script: >
|
||||
@@ -181,7 +181,7 @@ Body:
|
||||
EggItem: Savage_Bebe_Egg
|
||||
EquipItem: Green_Lace
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 7
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 1500
|
||||
SpecialPerformance: false
|
||||
@@ -197,7 +197,7 @@ Body:
|
||||
EggItem: Baby_Desert_Wolf_Egg
|
||||
EquipItem: Transparent_Headgear
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 6
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 1000
|
||||
SpecialPerformance: false
|
||||
@@ -213,7 +213,7 @@ Body:
|
||||
EggItem: Rocker_Egg
|
||||
EquipItem: Rocker_Glasses
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 1
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1500
|
||||
SpecialPerformance: false
|
||||
@@ -229,7 +229,7 @@ Body:
|
||||
EggItem: Spore_Egg
|
||||
EquipItem: Bark_Shorts
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1500
|
||||
SpecialPerformance: false
|
||||
@@ -245,7 +245,7 @@ Body:
|
||||
EggItem: Poison_Spore_Egg
|
||||
EquipItem: Bark_Shorts
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 1000
|
||||
SpecialPerformance: false
|
||||
@@ -261,7 +261,7 @@ Body:
|
||||
EggItem: PecoPeco_Egg
|
||||
EquipItem: Battered_Pot
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 4
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
@@ -276,7 +276,7 @@ Body:
|
||||
EggItem: Smokie_Egg
|
||||
EquipItem: Red_Muffler
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 4
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
@@ -291,7 +291,7 @@ Body:
|
||||
EggItem: Yoyo_Egg
|
||||
EquipItem: Monkey_Circlet
|
||||
FoodItem: Banana_Juice
|
||||
Fullness: 5
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
@@ -306,7 +306,7 @@ Body:
|
||||
EggItem: Orc_Warrior_Egg
|
||||
EquipItem: Wild_Flower
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 5
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
Script: >
|
||||
@@ -321,7 +321,7 @@ Body:
|
||||
EggItem: Munak_Egg
|
||||
EquipItem: Punisher
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -337,7 +337,7 @@ Body:
|
||||
EggItem: Dokkaebi_Egg
|
||||
EquipItem: Wig
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 4
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -353,7 +353,7 @@ Body:
|
||||
EggItem: Sohee_Egg
|
||||
EquipItem: Golden_Bell
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -369,7 +369,7 @@ Body:
|
||||
EggItem: Isis_Egg
|
||||
EquipItem: Queen's_Hair_Ornament
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -385,7 +385,7 @@ Body:
|
||||
EggItem: Green_Petite_Egg
|
||||
EquipItem: Stellar_Hairpin
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 4
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -402,7 +402,7 @@ Body:
|
||||
EggItem: Deviruchi_Egg
|
||||
EquipItem: Pacifier
|
||||
FoodItem: Shoot
|
||||
Fullness: 2
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -420,7 +420,7 @@ Body:
|
||||
EggItem: Bapho_Jr._Egg
|
||||
EquipItem: Skull_Helm
|
||||
FoodItem: Honey
|
||||
Fullness: 2
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
@@ -437,7 +437,7 @@ Body:
|
||||
EggItem: Bongun_Egg
|
||||
EquipItem: Sword_Of_Grave_Keeper
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 4
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 500
|
||||
Script: >
|
||||
@@ -451,7 +451,7 @@ Body:
|
||||
TameItem: Prohibition_Red_Candle
|
||||
EggItem: Zherlthsh_Egg
|
||||
FoodItem: Immortal_Heart
|
||||
Fullness: 7
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 300
|
||||
SpecialPerformance: false
|
||||
@@ -468,7 +468,7 @@ Body:
|
||||
TameItem: Sway_Apron
|
||||
EggItem: Alice_Egg
|
||||
FoodItem: White_Potion
|
||||
Fullness: 2
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
@@ -483,7 +483,7 @@ Body:
|
||||
- Mob: EVENT_RICECAKE
|
||||
EggItem: Rice_Cake_Egg
|
||||
FoodItem: Green_Herb
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
Script: >
|
||||
@@ -497,7 +497,7 @@ Body:
|
||||
TameItem: Sweet_Candy_Striper
|
||||
EggItem: Santa_Goblin_Egg
|
||||
FoodItem: Scell
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
SpecialPerformance: false
|
||||
@@ -512,7 +512,7 @@ Body:
|
||||
TameItem: Tantanmen
|
||||
EggItem: Chung_E_Egg
|
||||
FoodItem: Bun_
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
SpecialPerformance: false
|
||||
@@ -527,7 +527,7 @@ Body:
|
||||
- Mob: ECLIPSE_P
|
||||
EggItem: Spring_Rabbit_Egg
|
||||
FoodItem: Bok_Choy
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
SpecialPerformance: false
|
||||
@@ -535,7 +535,7 @@ Body:
|
||||
TameItem: Knife_Goblin_Ring
|
||||
EggItem: Knife_Goblin_Egg
|
||||
FoodItem: Green_Apple
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
@@ -543,7 +543,7 @@ Body:
|
||||
TameItem: Flail_Goblin_Ring
|
||||
EggItem: Flail_Goblin_Egg
|
||||
FoodItem: Green_Apple
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
@@ -551,7 +551,7 @@ Body:
|
||||
TameItem: Hammer_Goblin_Ring
|
||||
EggItem: Hammer_Goblin_Egg
|
||||
FoodItem: Green_Apple
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
@@ -559,7 +559,7 @@ Body:
|
||||
TameItem: Holy_Marble
|
||||
EggItem: Red_Deleter_Egg
|
||||
FoodItem: Whole_Barbecue
|
||||
Fullness: 4
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
@@ -567,7 +567,7 @@ Body:
|
||||
TameItem: Red_Burning_Stone
|
||||
EggItem: Diabolic_Egg
|
||||
FoodItem: Meat_Veg_Skewer
|
||||
Fullness: 2
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
@@ -575,7 +575,7 @@ Body:
|
||||
TameItem: Skull_Of_Vagabond
|
||||
EggItem: Wanderer_Egg
|
||||
FoodItem: Spirit_Liquor
|
||||
Fullness: 2
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
@@ -589,7 +589,7 @@ Body:
|
||||
- Mob: P_CHUNG_E
|
||||
EggItem: New_Year_Doll_Egg
|
||||
FoodItem: Mojji
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
@@ -598,7 +598,7 @@ Body:
|
||||
EggItem: Golem_Egg
|
||||
EquipItem: Windup_Spring
|
||||
FoodItem: Mystic_Stone
|
||||
Fullness: 7
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -614,7 +614,7 @@ Body:
|
||||
EggItem: Marionette_Egg
|
||||
EquipItem: Star_Hairband
|
||||
FoodItem: Small_Snow_Flower
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -629,7 +629,7 @@ Body:
|
||||
EggItem: Medusa_Egg
|
||||
EquipItem: Queen's_Coronet
|
||||
FoodItem: Apple_Pudding
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
@@ -645,7 +645,7 @@ Body:
|
||||
EggItem: Whisper_Egg
|
||||
EquipItem: Spirit_Chain_
|
||||
FoodItem: Damp_Darkness
|
||||
Fullness: 7
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -661,7 +661,7 @@ Body:
|
||||
EggItem: Goblin_Leader_Egg
|
||||
EquipItem: Nice_Badge
|
||||
FoodItem: Big_Cell
|
||||
Fullness: 7
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 50
|
||||
SpecialPerformance: false
|
||||
@@ -677,7 +677,7 @@ Body:
|
||||
EggItem: Succubus_Egg
|
||||
EquipItem: Black_Butterfly_Mask
|
||||
FoodItem: Vital_Flower_
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
@@ -692,7 +692,7 @@ Body:
|
||||
EggItem: Incubus_Egg
|
||||
EquipItem: Ball_Mask
|
||||
FoodItem: Vital_Flower
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 50
|
||||
SpecialPerformance: false
|
||||
@@ -707,7 +707,7 @@ Body:
|
||||
EggItem: Nightmare_Terror_Egg
|
||||
EquipItem: Hell_Horn
|
||||
FoodItem: Fresh_Plant
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
@@ -722,7 +722,7 @@ Body:
|
||||
EggItem: Shinobi_Egg
|
||||
EquipItem: Wine_On_Sleeve
|
||||
FoodItem: Grilled_Rice_Cake
|
||||
Fullness: 7
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -737,7 +737,7 @@ Body:
|
||||
EggItem: Miyabi_Ningyo_Egg
|
||||
EquipItem: Summer_Fan
|
||||
FoodItem: Well_Ripened_Berry
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 15
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
@@ -753,7 +753,7 @@ Body:
|
||||
EggItem: Wicked_Nymph_Egg
|
||||
EquipItem: Jade_Trinket
|
||||
FoodItem: Morning_Dew
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 15
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -769,7 +769,7 @@ Body:
|
||||
EggItem: Stone_Shooter_Egg
|
||||
EquipItem: Apro_Hair
|
||||
FoodItem: Plant_Neutrient
|
||||
Fullness: 7
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -784,7 +784,7 @@ Body:
|
||||
EggItem: Dullahan_Egg
|
||||
EquipItem: Death_Coil
|
||||
FoodItem: Sunset_On_The_Rock
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
@@ -799,7 +799,7 @@ Body:
|
||||
EggItem: Loli_Ruri_Egg
|
||||
EquipItem: Fashionable_Glasses
|
||||
FoodItem: Pumpkin_Pie_
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 15
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
@@ -815,7 +815,7 @@ Body:
|
||||
EggItem: Civil_Servant_Egg
|
||||
EquipItem: Golden_Earing
|
||||
FoodItem: Flavored_Alcohol
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
@@ -830,7 +830,7 @@ Body:
|
||||
EggItem: Leaf_Cat_Egg
|
||||
EquipItem: Green_Lucky_Bag
|
||||
FoodItem: Fish_With_Blue_Back
|
||||
Fullness: 7
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
@@ -845,7 +845,7 @@ Body:
|
||||
EggItem: Bacsojin_Egg
|
||||
EquipItem: Round_Hair_Ornament
|
||||
FoodItem: Traditional_Cookie
|
||||
Fullness: 7
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 2000
|
||||
SpecialPerformance: false
|
||||
@@ -854,7 +854,7 @@ Body:
|
||||
EggItem: Imp_Egg
|
||||
EquipItem: Horn_Protector
|
||||
FoodItem: Flame_Gemstone
|
||||
Fullness: 3
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
|
||||
//--------------------LEVEL 4-----------
|
||||
|
||||
//-- Morocc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
|
||||
//-- Morroc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
|
||||
70,12049,14,0,0,7475,0,578,10,568,4,582,10,970,2,514,5
|
||||
//-- Seasoned Jellyfish <-- 30 Tentacle, 10 White Herb, 10 Soft Blade Grass, 1 Old Frying Pan, 20 Squid Ink
|
||||
71,12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20
|
||||
|
||||
@@ -29,11 +29,11 @@
|
||||
1101,0,1164,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Sphinx Dungeon!"
|
||||
1102,0,1194,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
|
||||
1103,0,1213,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
|
||||
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
|
||||
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
|
||||
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
|
||||
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
|
||||
1106,0,1375,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
|
||||
1107,0,1403,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
|
||||
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
|
||||
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
|
||||
|
||||
// Ropewa & Yuridi Quest
|
||||
1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ropewa & Yuridi - Survivors of the Labyrinth"
|
||||
@@ -1416,10 +1416,10 @@
|
||||
8120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
|
||||
8121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
|
||||
8122,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bruspetti's resting place"
|
||||
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
|
||||
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
|
||||
8127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
|
||||
8128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
|
||||
8129,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
|
||||
@@ -1783,7 +1783,7 @@
|
||||
|
||||
10102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of the sphinx dungeon"
|
||||
10103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Glast heim"
|
||||
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Juno"
|
||||
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Yuno"
|
||||
10105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of a clock tower"
|
||||
10106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of localizing "
|
||||
10107,0,1164,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Sphinx dungeon - Requiem"
|
||||
|
||||
1975
db/pre-re/skill_cast_db.txt
Normal file
1975
db/pre-re/skill_cast_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
78
db/pre-re/skill_castnodex_db.txt
Normal file
78
db/pre-re/skill_castnodex_db.txt
Normal file
@@ -0,0 +1,78 @@
|
||||
// <Skill id>,<Cast>,<Delay (optional)>
|
||||
//
|
||||
// Cast: 0 - everything affects the skill's cast time
|
||||
// 1 - skill's cast time is not affected by dex
|
||||
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
|
||||
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Delay: 0 - everything affects the skill's delay
|
||||
// 1 - skill's delay is not affected by dex
|
||||
// 2 - skill's delay is not affected by Magic Strings / Bragi
|
||||
// 4 - skill's delay is not affected by item bonuses (equip, cards)
|
||||
//
|
||||
// Note: Values are bit fields, add them up to combine their effects.
|
||||
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
|
||||
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
|
||||
|
||||
136,0,2 //AS_SONICBLOW
|
||||
263,0,2 //MO_TRIPLEATTACK
|
||||
272,0,2 //MO_CHAINCOMBO
|
||||
273,0,2 //MO_COMBOFINISH
|
||||
336,1 //WE_CALLPARTNER
|
||||
366,7 //HW_MAGICPOWER
|
||||
370,1 //CH_PALMSTRIKE
|
||||
371,0,2 //CH_TIGERFIST
|
||||
372,0,2 //CH_CHAINCRUSH
|
||||
394,0,2 //CG_ARROWVULCAN
|
||||
403,3 //PF_MEMORIZE
|
||||
408,1 //WE_BABY
|
||||
409,1 //WE_CALLPARENT
|
||||
410,1 //WE_CALLBABY
|
||||
482,1 //PF_DOUBLECASTING
|
||||
462,1 //SL_KAIZEL
|
||||
496,1 //AM_TWILIGHT1
|
||||
497,1 //AM_TWILIGHT2
|
||||
498,1 //AM_TWILIGHT3
|
||||
512,3 //GS_TRACKING
|
||||
1014,1 //PR_REDEMPTIO
|
||||
|
||||
2012,7 //RK_CRUSHSTRIKE
|
||||
2013,7 //RK_REFRESH
|
||||
2014,7 //RK_GIANTGROWTH
|
||||
2015,7 //RK_STONEHARDSKIN
|
||||
2022,0,2 //GC_CROSSIMPACT
|
||||
2032,7 //GC_POISONSMOKE
|
||||
2234,7 //RA_FEARBREEZE
|
||||
//2267,7 //NC_SELFDESTRUCTION
|
||||
2268,7 //NC_SHAPESHIFT
|
||||
//2270,7 //NC_INFRAREDSCAN
|
||||
2271,7 //NC_ANALYZE
|
||||
2281,7 //NC_SILVERSNIPER
|
||||
2282,7 //NC_MAGICDECOY
|
||||
2313,7 //LG_FORCEOFVANGUARD
|
||||
2462,7 //SO_EL_ANALYSIS
|
||||
|
||||
2534,7,7 //RETURN_TO_ELDICASTES
|
||||
2536,7,7 //ALL_GUARDIAN_RECALL
|
||||
2537,0,7 //ALL_ODINS_POWER
|
||||
|
||||
5067,7,7 //ALL_EQSWITCH
|
||||
|
||||
// Mercenary Skills
|
||||
8214,7 //MA_CHARGEARROW
|
||||
8215,7 //MA_SHARPSHOOTING
|
||||
8217,7 //ML_BRANDISHSPEAR
|
||||
8218,7 //ML_SPIRALPIERCE
|
||||
8221,7 //ML_DEVOTION
|
||||
8222,7 //MER_MAGNIFICAT
|
||||
8225,7 //MER_CRASH
|
||||
8234,7 //MER_DECAGI
|
||||
8235,7 //MER_SCAPEGOAT
|
||||
8238,7 //MER_KYRIE
|
||||
8240,7 //MER_INCAGI
|
||||
|
||||
// Guild Skills
|
||||
10010,3 //GD_BATTLEORDER
|
||||
10011,3 //GD_REGENERATION
|
||||
10012,6 //GD_RESTORE
|
||||
10013,7 //GD_EMERGENCYCALL
|
||||
1563
db/pre-re/skill_db.txt
Normal file
1563
db/pre-re/skill_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
33641
db/pre-re/skill_db.yml
33641
db/pre-re/skill_db.yml
File diff suppressed because it is too large
Load Diff
1095
db/pre-re/skill_require_db.txt
Normal file
1095
db/pre-re/skill_require_db.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -2404,8 +2404,8 @@
|
||||
4054,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4054,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4054,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4054,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4054,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4054,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4054,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4054,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4054,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4054,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -2464,14 +2464,14 @@
|
||||
4055,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4055,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4055,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4055,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4055,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4055,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Regular)
|
||||
@@ -2519,7 +2519,7 @@
|
||||
4056,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4056,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4056,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4056,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4056,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4056,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4056,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4056,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -2566,7 +2566,7 @@
|
||||
4057,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
|
||||
4057,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
|
||||
4057,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4057,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4057,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4057,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4057,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4057,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
@@ -2577,7 +2577,7 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4057,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
@@ -2630,7 +2630,7 @@
|
||||
4058,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4058,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4058,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4058,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4058,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4058,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4058,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4058,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -2648,7 +2648,7 @@
|
||||
4058,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4058,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4058,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4058,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4058,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4058,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4058,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -2691,7 +2691,7 @@
|
||||
4059,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4059,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4059,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4059,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4059,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4059,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4059,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4059,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
@@ -2736,8 +2736,8 @@
|
||||
4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
4060,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4060,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4060,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4060,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4060,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4060,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4060,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4060,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4060,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -2802,14 +2802,14 @@
|
||||
4061,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4061,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4061,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4061,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4061,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4061,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Ranger (Trans)
|
||||
@@ -2861,7 +2861,7 @@
|
||||
4062,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4062,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4062,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4062,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4062,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4062,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4062,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4062,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -2912,7 +2912,7 @@
|
||||
4063,363,10,68,3,9,5,76,5,0,0,0,0 //HP_MEDITATIO#Meditatio#
|
||||
4063,481,5,65,10,23,10,0,0,0,0,0,0 //HP_MANARECHARGE#Mana Recharge#
|
||||
4063,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4063,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4063,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4063,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4063,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4063,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
@@ -2923,7 +2923,7 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4063,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
@@ -2981,7 +2981,7 @@
|
||||
4064,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4064,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4064,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4064,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4064,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4064,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4064,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4064,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -2999,7 +2999,7 @@
|
||||
4064,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4064,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4064,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4064,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4064,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4064,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4064,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -3047,7 +3047,7 @@
|
||||
4065,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4065,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4065,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4065,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4065,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4065,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4065,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4065,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
@@ -3094,7 +3094,7 @@
|
||||
4066,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4066,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4066,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4066,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4066,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4066,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4066,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4066,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -3105,7 +3105,7 @@
|
||||
4066,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4066,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4066,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4066,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4066,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4066,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4066,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4066,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -3157,7 +3157,7 @@
|
||||
4067,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4067,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
|
||||
4067,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
|
||||
4067,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4067,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4067,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
|
||||
4067,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
|
||||
4067,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
|
||||
@@ -3166,7 +3166,7 @@
|
||||
4067,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
|
||||
4067,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
|
||||
4067,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
|
||||
4067,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4067,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4067,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
|
||||
4067,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
|
||||
4067,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
|
||||
@@ -3217,7 +3217,7 @@
|
||||
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3273,7 +3273,7 @@
|
||||
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3333,27 +3333,27 @@
|
||||
4070,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4070,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4070,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4070,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4070,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4070,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4070,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4070,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4070,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4070,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4070,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4070,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4070,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4070,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4070,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4070,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4070,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4070,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4070,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4070,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4070,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4070,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4070,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4070,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4070,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4070,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4070,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4070,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4070,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4070,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4070,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4070,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4070,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4070,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4070,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4070,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4070,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Regular)
|
||||
4071,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -3391,12 +3391,12 @@
|
||||
4071,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4071,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
|
||||
4071,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
|
||||
4071,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4071,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4071,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
|
||||
4071,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
|
||||
4071,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
|
||||
4071,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
|
||||
4071,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4071,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4071,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
|
||||
4071,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
|
||||
4071,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
|
||||
@@ -3447,7 +3447,7 @@
|
||||
4072,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
|
||||
4072,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
|
||||
4072,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4072,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4072,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4072,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
4072,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
4072,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@@ -3467,7 +3467,7 @@
|
||||
4072,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
|
||||
4072,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4072,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4072,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4072,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4072,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4072,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Royal Guard (Trans)
|
||||
@@ -3510,7 +3510,7 @@
|
||||
4073,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4073,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4073,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4073,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4073,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4073,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4073,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4073,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -3521,7 +3521,7 @@
|
||||
4073,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4073,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4073,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4073,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4073,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4073,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4073,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4073,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -3581,7 +3581,7 @@
|
||||
4074,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4074,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
|
||||
4074,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
|
||||
4074,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4074,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4074,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
|
||||
4074,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
|
||||
4074,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
|
||||
@@ -3590,7 +3590,7 @@
|
||||
4074,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
|
||||
4074,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
|
||||
4074,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
|
||||
4074,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4074,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4074,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
|
||||
4074,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
|
||||
4074,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
|
||||
@@ -3647,7 +3647,7 @@
|
||||
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3709,7 +3709,7 @@
|
||||
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -3773,27 +3773,27 @@
|
||||
4077,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4077,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4077,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4077,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4077,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4077,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4077,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4077,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4077,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4077,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4077,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4077,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4077,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4077,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4077,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4077,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4077,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4077,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4077,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4077,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4077,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4077,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4077,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4077,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4077,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Genetic (Trans)
|
||||
4078,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -3835,12 +3835,12 @@
|
||||
4078,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4078,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
|
||||
4078,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
|
||||
4078,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4078,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4078,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
|
||||
4078,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
|
||||
4078,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
|
||||
4078,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
|
||||
4078,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4078,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4078,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
|
||||
4078,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
|
||||
4078,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
|
||||
@@ -3895,7 +3895,7 @@
|
||||
4079,475,1,225,10,0,0,0,0,0,0,0,0 //ST_PRESERVE#Preserve#
|
||||
4079,476,5,215,5,216,5,217,5,218,5,0,0 //ST_FULLSTRIP#Divest All#
|
||||
4079,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4079,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4079,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4079,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
4079,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
4079,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@@ -3915,7 +3915,7 @@
|
||||
4079,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
|
||||
4079,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4079,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4079,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4079,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4079,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4079,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Rune Knight (Dragon) (Regular)
|
||||
@@ -3944,8 +3944,8 @@
|
||||
4080,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4080,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4080,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4080,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4080,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4080,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4080,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4080,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4080,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4080,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -3991,8 +3991,8 @@
|
||||
4081,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
4081,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4081,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4081,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4081,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4081,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4081,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4081,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4081,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4081,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -4040,7 +4040,7 @@
|
||||
4082,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4082,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4082,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4082,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4082,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4082,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4082,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4082,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -4051,7 +4051,7 @@
|
||||
4082,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4082,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4082,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4082,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4082,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4082,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4082,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4082,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -4098,7 +4098,7 @@
|
||||
4083,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4083,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4083,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4083,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4083,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4083,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4083,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4083,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -4109,7 +4109,7 @@
|
||||
4083,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4083,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4083,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4083,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4083,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4083,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -4161,7 +4161,7 @@
|
||||
4084,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4084,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4084,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4084,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4084,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4084,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4084,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4084,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -4219,7 +4219,7 @@
|
||||
4085,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4085,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4085,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4085,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4085,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4085,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4085,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4085,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -4272,7 +4272,7 @@
|
||||
4086,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4086,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4086,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4086,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4086,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4086,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4086,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4086,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -4290,7 +4290,7 @@
|
||||
4086,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4086,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4086,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4086,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4086,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4086,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4086,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4086,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -4348,7 +4348,7 @@
|
||||
4087,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4087,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4087,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4087,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4087,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4087,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4087,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4087,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -4366,7 +4366,7 @@
|
||||
4087,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4087,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4087,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4087,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4087,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4087,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4087,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4087,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -4402,8 +4402,8 @@
|
||||
4096,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
|
||||
4096,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4096,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4096,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4096,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4096,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4096,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4096,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4096,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4096,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -4463,14 +4463,14 @@
|
||||
4097,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4097,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4097,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4097,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4097,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4097,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4097,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4097,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4097,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4097,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4097,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
4097,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
|
||||
4097,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Ranger
|
||||
@@ -4519,7 +4519,7 @@
|
||||
4098,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4098,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4098,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4098,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4098,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4098,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4098,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4098,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -4567,7 +4567,7 @@
|
||||
4099,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
|
||||
4099,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
|
||||
4099,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
|
||||
4099,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4099,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4099,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4099,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4099,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
@@ -4578,7 +4578,7 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4099,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
@@ -4632,7 +4632,7 @@
|
||||
4100,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4100,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4100,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4100,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4100,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4100,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4100,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4100,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -4650,7 +4650,7 @@
|
||||
4100,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4100,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4100,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4100,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4100,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4100,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4100,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4100,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
@@ -4694,7 +4694,7 @@
|
||||
4101,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4101,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4101,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4101,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4101,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4101,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4101,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4101,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
@@ -4742,7 +4742,7 @@
|
||||
4102,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4102,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4102,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4102,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4102,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4102,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4102,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4102,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -4753,7 +4753,7 @@
|
||||
4102,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4102,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4102,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4102,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4102,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4102,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4102,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4102,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -4806,7 +4806,7 @@
|
||||
4103,1019,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND#Elemental Change Wind#
|
||||
4103,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
|
||||
4103,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
|
||||
4103,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4103,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
|
||||
4103,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
|
||||
4103,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
|
||||
4103,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
|
||||
@@ -4815,7 +4815,7 @@
|
||||
4103,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
|
||||
4103,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
|
||||
4103,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
|
||||
4103,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4103,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
|
||||
4103,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
|
||||
4103,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
|
||||
4103,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
|
||||
@@ -4867,7 +4867,7 @@
|
||||
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -4924,7 +4924,7 @@
|
||||
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
@@ -4985,27 +4985,27 @@
|
||||
4106,1016,1,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#Ki Explosion#
|
||||
4106,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
4106,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
|
||||
4106,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
|
||||
4106,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
4106,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
4106,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
4106,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
4106,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
4106,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
4106,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
|
||||
4106,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
|
||||
4106,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
|
||||
4106,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
|
||||
4106,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
|
||||
4106,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
|
||||
4106,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
|
||||
4106,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
|
||||
4106,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
|
||||
4106,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
|
||||
4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
4106,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
|
||||
4106,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Genetic
|
||||
4107,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@@ -5044,12 +5044,12 @@
|
||||
4107,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4107,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
|
||||
4107,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
|
||||
4107,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4107,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
|
||||
4107,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
|
||||
4107,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
|
||||
4107,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
|
||||
4107,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
|
||||
4107,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4107,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
|
||||
4107,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
|
||||
4107,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
|
||||
4107,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
|
||||
@@ -5101,7 +5101,7 @@
|
||||
4108,224,5,223,1,0,0,0,0,0,0,0,0 //RG_COMPULSION#Haggle#
|
||||
4108,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
|
||||
4108,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
|
||||
4108,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4108,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
|
||||
4108,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
4108,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
4108,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@@ -5121,7 +5121,7 @@
|
||||
4108,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
|
||||
4108,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
|
||||
4108,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
|
||||
4108,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4108,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
|
||||
4108,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
|
||||
4108,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
//Baby Rune Knight (Dragon)
|
||||
@@ -5151,8 +5151,8 @@
|
||||
4109,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
|
||||
4109,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4109,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4109,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4109,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4109,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4109,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4109,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4109,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4109,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
@@ -5201,7 +5201,7 @@
|
||||
4110,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
|
||||
4110,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
4110,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
4110,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4110,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
4110,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
4110,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
4110,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
@@ -5212,7 +5212,7 @@
|
||||
4110,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
4110,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
4110,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
4110,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4110,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
4110,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
@@ -5265,7 +5265,7 @@
|
||||
4111,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4111,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4111,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4111,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4111,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4111,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4111,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4111,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
@@ -5319,7 +5319,7 @@
|
||||
4112,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4112,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4112,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4112,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4112,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4112,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4112,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4112,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
@@ -5337,7 +5337,7 @@
|
||||
4112,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4112,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4112,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4112,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4112,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4112,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4112,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4112,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
|
||||
197
db/pre-re/skill_unit_db.txt
Normal file
197
db/pre-re/skill_unit_db.txt
Normal file
@@ -0,0 +1,197 @@
|
||||
// Skill Unit Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
|
||||
//
|
||||
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
|
||||
// target = friend (party +guildmates +neutral players) / party / guild
|
||||
// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
|
||||
// flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
|
||||
// 0x00002(UF_NOREITERATION) Spell cannot be stacked
|
||||
// 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
|
||||
// 0x00008(UF_NOOVERLAP) Spell effects do not overlap
|
||||
// 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
|
||||
// 0x00020(UF_NOPC) Spell cannot affect players.
|
||||
// 0x00040(UF_NOMOB) Spell cannot affect mobs.
|
||||
// 0x00080(UF_SKILL) Spell CAN affect skills.
|
||||
// 0x00100(UF_DANCE) Dance skill
|
||||
// 0x00200(UF_ENSEMBLE) Ensemble skill
|
||||
// 0x00400(UF_SONG) Song skill
|
||||
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
|
||||
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
|
||||
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
|
||||
// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
|
||||
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
|
||||
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
|
||||
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
|
||||
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
|
||||
//
|
||||
// Notes:
|
||||
// 0x89,0x8a,0x8b without indication
|
||||
//
|
||||
// u1 u2 lay r intr target flag
|
||||
//
|
||||
|
||||
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
|
||||
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
|
||||
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
|
||||
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
|
||||
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
|
||||
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
|
||||
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
|
||||
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
|
||||
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
||||
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
|
||||
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
|
||||
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
|
||||
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
|
||||
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
|
||||
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
|
||||
115,0x90, , 0, 1,1000,enemy, 0x8006 //HT_SKIDTRAP
|
||||
116,0x93, , 0, 1,1000,enemy, 0x8006 //HT_LANDMINE
|
||||
117,0x91, , 0, 1,1000,enemy, 0x9006 //HT_ANKLESNARE
|
||||
118,0x94, , 0, 1,1000,enemy, 0x8006 //HT_SHOCKWAVE
|
||||
119,0x95, , 0, 1,1000,enemy, 0x8006 //HT_SANDMAN
|
||||
120,0x96, , 0, 1,1000,enemy, 0x8006 //HT_FLASHER
|
||||
121,0x97, , 0, 1,1000,enemy, 0x8006 //HT_FREEZINGTRAP
|
||||
122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
|
||||
123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
|
||||
125,0x99, , 0, 1,1000,all, 0x8040 //HT_TALKIEBOX
|
||||
140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
|
||||
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
|
||||
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
|
||||
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
|
||||
285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
|
||||
286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
|
||||
287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
|
||||
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
|
||||
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
|
||||
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
|
||||
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
|
||||
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
|
||||
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
|
||||
311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
|
||||
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
|
||||
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
|
||||
317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
|
||||
319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
|
||||
320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
|
||||
321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
|
||||
322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
|
||||
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
|
||||
327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
|
||||
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
|
||||
329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
|
||||
330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
|
||||
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
|
||||
339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_GRANDDARKNESS
|
||||
362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
|
||||
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
|
||||
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
|
||||
404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
|
||||
405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
|
||||
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
|
||||
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
|
||||
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
|
||||
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
|
||||
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
|
||||
484,0xb8, , 2, 0,1000,enemy, 0x8818 //HW_GRAVITATION
|
||||
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
|
||||
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
|
||||
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
|
||||
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
|
||||
535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN
|
||||
536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU
|
||||
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
|
||||
539,0x86, , 3, 0,1000,enemy, 0x010 //NJ_HYOUSYOURAKU
|
||||
541,0x86, , 2:2:3:3:4, 0,1000,enemy, 0x010 //NJ_RAIGEKISAI
|
||||
670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
|
||||
|
||||
706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
|
||||
|
||||
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
|
||||
|
||||
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
|
||||
|
||||
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
|
||||
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
|
||||
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
|
||||
2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
|
||||
2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
|
||||
2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
|
||||
2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
|
||||
2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
|
||||
2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
|
||||
2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
|
||||
|
||||
2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
|
||||
2274,0xe3, , 2, 0, -1,all, 0x000 //NC_STEALTHFIELD
|
||||
|
||||
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
|
||||
2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
|
||||
2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
|
||||
2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
|
||||
2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
|
||||
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
|
||||
|
||||
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
|
||||
|
||||
2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
|
||||
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
|
||||
2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
|
||||
|
||||
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
|
||||
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
|
||||
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
|
||||
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
|
||||
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
|
||||
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
|
||||
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
|
||||
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
|
||||
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
||||
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
|
||||
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
|
||||
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
|
||||
|
||||
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
|
||||
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
|
||||
|
||||
3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
|
||||
3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
|
||||
3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
|
||||
3010,0xfc, , 0, 1,5000,enemy, 0x018 //KO_MAKIBISHI
|
||||
3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
|
||||
|
||||
5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
|
||||
5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
|
||||
5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
|
||||
|
||||
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
|
||||
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
|
||||
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
|
||||
8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
|
||||
8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
|
||||
|
||||
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
|
||||
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
|
||||
8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
|
||||
8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
|
||||
|
||||
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
|
||||
8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
|
||||
8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
|
||||
8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
|
||||
|
||||
10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
|
||||
10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
|
||||
10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
|
||||
10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES
|
||||
@@ -452,7 +452,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 120061
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Juno Field Exploration"
|
||||
Name: "Yuno Field Exploration"
|
||||
Reward:
|
||||
ItemID: 22876
|
||||
Score: 10
|
||||
@@ -704,7 +704,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 120103
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Kunlun Field Exploration"
|
||||
Name: "Gonryun Field Exploration"
|
||||
Reward:
|
||||
ItemID: 22876
|
||||
Score: 10
|
||||
@@ -890,7 +890,7 @@ Body:
|
||||
Score: 20
|
||||
- ID: 120134
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Kunlun Dungeon Exploration"
|
||||
Name: "Gonryun Dungeon Exploration"
|
||||
Reward:
|
||||
ItemID: 22876
|
||||
Score: 20
|
||||
@@ -1000,7 +1000,7 @@ Body:
|
||||
Score: 10
|
||||
- ID: 127005
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Juno Contribution"
|
||||
Name: "Yuno Contribution"
|
||||
Map: "yuno"
|
||||
Target:
|
||||
- Id: 0
|
||||
@@ -1564,7 +1564,7 @@ Body:
|
||||
Score: 20
|
||||
- ID: 129008
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Rune-Midgarts Explorer"
|
||||
Name: "Rune Midgard Explorer"
|
||||
Dependent:
|
||||
- Id: 129001
|
||||
- Id: 129002
|
||||
@@ -1578,7 +1578,7 @@ Body:
|
||||
Score: 50
|
||||
- ID: 129009
|
||||
Group: "AG_ADVENTURE"
|
||||
Name: "Juno Explorer"
|
||||
Name: "Yuno Explorer"
|
||||
Dependent:
|
||||
- Id: 120052
|
||||
- Id: 120053
|
||||
@@ -1726,12 +1726,6 @@ Body:
|
||||
Reward:
|
||||
ItemID: 617
|
||||
Score: 50
|
||||
- ID: 129021
|
||||
Group: "AG_BATTLE"
|
||||
Name: "Glastheim Challenge Mode" # Complete 100 times?
|
||||
Reward:
|
||||
TitleID: 1045
|
||||
Score: 10
|
||||
- ID: 130000 # Talk to Prince NPC (npc/quests/quests_morocc.txt L5288)
|
||||
Group: "AG_CHATTING"
|
||||
Name: "Socialite debut"
|
||||
@@ -1989,216 +1983,6 @@ Body:
|
||||
#Reward:
|
||||
# ItemID: 23585
|
||||
Score: 10
|
||||
- ID: 200033
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "With a new mind!(1)"
|
||||
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
|
||||
#Reward:
|
||||
# ItemID: 6959
|
||||
Score: 50
|
||||
- ID: 200034
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "With a new mind!(2)"
|
||||
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
|
||||
#Reward:
|
||||
# ItemID: 6959
|
||||
Score: 50
|
||||
- ID: 220000
|
||||
Group: "AG_CHATTING_CREATE"
|
||||
Name: "Community begin"
|
||||
Score: 10
|
||||
- ID: 220001
|
||||
Group: "AG_CHATTING_DYING"
|
||||
Name: "A mouth only moment"
|
||||
Score: 10
|
||||
- ID: 220002
|
||||
Group: "AG_CHATTING_COUNT"
|
||||
Name: "Admiring the chatter"
|
||||
Condition: " ARG0 == 20 "
|
||||
Score: 10
|
||||
- ID: 220003
|
||||
Group: "AG_ADD_FRIEND"
|
||||
Name: "My friend's friend~"
|
||||
Condition: " ARG0 >= 1 "
|
||||
Score: 10
|
||||
- ID: 220004
|
||||
Group: "AG_ADD_FRIEND"
|
||||
Name: "A competition of popularity"
|
||||
Condition: " ARG0 >= 10 "
|
||||
Score: 10
|
||||
- ID: 220005
|
||||
Group: "AG_PARTY"
|
||||
Name: "Let's Party~"
|
||||
Score: 10
|
||||
- ID: 220006
|
||||
Group: "AG_MARRY"
|
||||
Name: "Married with who..?"
|
||||
Reward:
|
||||
TitleID: 1022
|
||||
Score: 20
|
||||
- ID: 220007
|
||||
Group: "AG_BABY"
|
||||
Name: "Can you grow?"
|
||||
Condition: " ARG0 == 1 "
|
||||
Reward:
|
||||
TitleID: 1032
|
||||
Score: 20
|
||||
- ID: 220008
|
||||
Group: "AG_BABY"
|
||||
Name: "Being a parent"
|
||||
Condition: " ARG0 == 2 "
|
||||
Reward:
|
||||
TitleID: 1033
|
||||
Score: 20
|
||||
- ID: 220009
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 10000
|
||||
Score: 10
|
||||
- ID: 220010
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 100000
|
||||
Score: 15
|
||||
- ID: 220011
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (3)"
|
||||
Condition: " ARG0 >= 500000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 500000
|
||||
Score: 20
|
||||
- ID: 220012
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (4)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 1000000
|
||||
Score: 30
|
||||
- ID: 220013
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (5)"
|
||||
Condition: " ARG0 >= 5000000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 5000000
|
||||
Score: 50
|
||||
- ID: 220014
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (1)"
|
||||
Condition: " ARG0 == 1 && ARG1 >= 7 "
|
||||
Score: 10
|
||||
- ID: 220015
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (2)"
|
||||
Condition: " ARG0 == 1 && ARG1 >= 12 "
|
||||
Score: 15
|
||||
- ID: 220016
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (3)"
|
||||
Condition: " ARG0 == 2 && ARG1 >= 7 "
|
||||
Score: 10
|
||||
- ID: 220017
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (4)"
|
||||
Condition: " ARG0 == 2 && ARG1 >= 12 "
|
||||
Score: 15
|
||||
- ID: 220018
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (5)"
|
||||
Condition: " ARG0 == 3 && ARG1 >= 7 "
|
||||
Score: 15
|
||||
- ID: 220019
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (6)"
|
||||
Condition: " ARG0 == 3 && ARG1 >= 12 "
|
||||
Score: 20
|
||||
- ID: 220020
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (7)"
|
||||
Condition: " ARG0 == 4 && ARG1 >= 7 "
|
||||
Score: 20
|
||||
- ID: 220021
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (8)"
|
||||
Condition: " ARG0 == 4 && ARG1 >= 12 "
|
||||
Score: 30
|
||||
- ID: 220022
|
||||
Group: "AG_ENCHANT_FAIL"
|
||||
Name: "Human's greed has no ending.."
|
||||
Score: 10
|
||||
- ID: 220023
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (1)"
|
||||
Condition: " ARG0 >= 100 "
|
||||
Score: 10
|
||||
- ID: 220024
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (2)"
|
||||
Condition: " ARG0 >= 1000 "
|
||||
Score: 10
|
||||
- ID: 220025
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (3)"
|
||||
Condition: " ARG0 >= 5000 "
|
||||
Score: 15
|
||||
- ID: 220026
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (4)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Score: 15
|
||||
- ID: 220027
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (5)"
|
||||
Condition: " ARG0 >= 50000 "
|
||||
Score: 20
|
||||
- ID: 220028
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (6)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Score: 20
|
||||
- ID: 220029
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (7)"
|
||||
Condition: " ARG0 >= 150000 "
|
||||
Score: 30
|
||||
- ID: 220030
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Score: 10
|
||||
- ID: 220031
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Score: 15
|
||||
- ID: 220032
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (3)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Score: 20
|
||||
- ID: 220033
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (4)"
|
||||
Condition: " ARG0 >= 10000000 "
|
||||
Score: 25
|
||||
- ID: 220034
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (5)"
|
||||
Condition: " ARG0 >= 100000000 "
|
||||
Score: 30
|
||||
- ID: 220035
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (6)"
|
||||
Condition: " ARG0 >= 1000000000 "
|
||||
Score: 40
|
||||
- ID: 230100
|
||||
Group: "AG_TAMING"
|
||||
Name: "Poring is Love"
|
||||
@@ -2456,6 +2240,202 @@ Body:
|
||||
MobID: 1505
|
||||
Count: 1
|
||||
Score: 10
|
||||
- ID: 220000
|
||||
Group: "AG_CHATTING_CREATE"
|
||||
Name: "Community begin"
|
||||
Score: 10
|
||||
- ID: 220001
|
||||
Group: "AG_CHATTING_DYING"
|
||||
Name: "A mouth only moment"
|
||||
Score: 10
|
||||
- ID: 220002
|
||||
Group: "AG_CHATTING_COUNT"
|
||||
Name: "Admiring the chatter"
|
||||
Condition: " ARG0 == 20 "
|
||||
Score: 10
|
||||
- ID: 220003
|
||||
Group: "AG_ADD_FRIEND"
|
||||
Name: "My friend's friend~"
|
||||
Condition: " ARG0 >= 1 "
|
||||
Score: 10
|
||||
- ID: 220004
|
||||
Group: "AG_ADD_FRIEND"
|
||||
Name: "A competition of popularity"
|
||||
Condition: " ARG0 >= 10 "
|
||||
Score: 10
|
||||
- ID: 220005
|
||||
Group: "AG_PARTY"
|
||||
Name: "Let's Party~"
|
||||
Score: 10
|
||||
- ID: 220006
|
||||
Group: "AG_MARRY"
|
||||
Name: "Married with who..?"
|
||||
Reward:
|
||||
TitleID: 1022
|
||||
Score: 20
|
||||
- ID: 220007
|
||||
Group: "AG_BABY"
|
||||
Name: "Can you grow?"
|
||||
Condition: " ARG0 == 1 "
|
||||
Reward:
|
||||
TitleID: 1032
|
||||
Score: 20
|
||||
- ID: 220008
|
||||
Group: "AG_BABY"
|
||||
Name: "Being a parent"
|
||||
Condition: " ARG0 == 2 "
|
||||
Reward:
|
||||
TitleID: 1033
|
||||
Score: 20
|
||||
- ID: 220009
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 10000
|
||||
Score: 10
|
||||
- ID: 220010
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 100000
|
||||
Score: 15
|
||||
- ID: 220011
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (3)"
|
||||
Condition: " ARG0 >= 500000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 500000
|
||||
Score: 20
|
||||
- ID: 220012
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (4)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 1000000
|
||||
Score: 30
|
||||
- ID: 220013
|
||||
Group: "AG_SPEND_ZENY"
|
||||
Name: "Activating the market economy (5)"
|
||||
Condition: " ARG0 >= 5000000 "
|
||||
Target:
|
||||
- Id: 0
|
||||
Count: 5000000
|
||||
Score: 50
|
||||
- ID: 220014
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (1)"
|
||||
Condition: " ARG0 == 1 && ARG1 >= 7 "
|
||||
Score: 10
|
||||
- ID: 220015
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (2)"
|
||||
Condition: " ARG0 == 1 && ARG1 >= 12 "
|
||||
Score: 15
|
||||
- ID: 220016
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (3)"
|
||||
Condition: " ARG0 == 2 && ARG1 >= 7 "
|
||||
Score: 10
|
||||
- ID: 220017
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (4)"
|
||||
Condition: " ARG0 == 2 && ARG1 >= 12 "
|
||||
Score: 15
|
||||
- ID: 220018
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (5)"
|
||||
Condition: " ARG0 == 3 && ARG1 >= 7 "
|
||||
Score: 15
|
||||
- ID: 220019
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (6)"
|
||||
Condition: " ARG0 == 3 && ARG1 >= 12 "
|
||||
Score: 20
|
||||
- ID: 220020
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (7)"
|
||||
Condition: " ARG0 == 4 && ARG1 >= 7 "
|
||||
Score: 20
|
||||
- ID: 220021
|
||||
Group: "AG_ENCHANT_SUCCESS"
|
||||
Name: "I can't quit from refining! (8)"
|
||||
Condition: " ARG0 == 4 && ARG1 >= 12 "
|
||||
Score: 30
|
||||
- ID: 220022
|
||||
Group: "AG_ENCHANT_FAIL"
|
||||
Name: "Human's greed has no ending.."
|
||||
Score: 10
|
||||
- ID: 220023
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (1)"
|
||||
Condition: " ARG0 >= 100 "
|
||||
Score: 10
|
||||
- ID: 220024
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (2)"
|
||||
Condition: " ARG0 >= 1000 "
|
||||
Score: 10
|
||||
- ID: 220025
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (3)"
|
||||
Condition: " ARG0 >= 5000 "
|
||||
Score: 15
|
||||
- ID: 220026
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (4)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Score: 15
|
||||
- ID: 220027
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (5)"
|
||||
Condition: " ARG0 >= 50000 "
|
||||
Score: 20
|
||||
- ID: 220028
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (6)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Score: 20
|
||||
- ID: 220029
|
||||
Group: "AG_GET_ITEM"
|
||||
Name: "I found it! (7)"
|
||||
Condition: " ARG0 >= 150000 "
|
||||
Score: 30
|
||||
- ID: 220030
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (1)"
|
||||
Condition: " ARG0 >= 10000 "
|
||||
Score: 10
|
||||
- ID: 220031
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (2)"
|
||||
Condition: " ARG0 >= 100000 "
|
||||
Score: 15
|
||||
- ID: 220032
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (3)"
|
||||
Condition: " ARG0 >= 1000000 "
|
||||
Score: 20
|
||||
- ID: 220033
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (4)"
|
||||
Condition: " ARG0 >= 10000000 "
|
||||
Score: 25
|
||||
- ID: 220034
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (5)"
|
||||
Condition: " ARG0 >= 100000000 "
|
||||
Score: 30
|
||||
- ID: 220035
|
||||
Group: "AG_GET_ZENY"
|
||||
Name: "Rich King (6)"
|
||||
Condition: " ARG0 >= 1000000000 "
|
||||
Score: 40
|
||||
- ID: 230200
|
||||
Group: "AG_BATTLE"
|
||||
Name: "Poring seeker"
|
||||
@@ -2520,13 +2500,11 @@ Body:
|
||||
Score: 20
|
||||
- ID: 240000
|
||||
Group: "AG_GOAL_LEVEL"
|
||||
Name: "First Login after the introduction of Achievement Tasks"
|
||||
Name: "Complete challenges after first introduction"
|
||||
Score: 10
|
||||
Condition: " true "
|
||||
- ID: 240001
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 1"
|
||||
Condition: " AchievementLevel >= 1 "
|
||||
Reward:
|
||||
ItemID: 644
|
||||
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
|
||||
@@ -2534,7 +2512,6 @@ Body:
|
||||
- ID: 240002
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 2"
|
||||
Condition: " AchievementLevel >= 2 "
|
||||
Dependent:
|
||||
- Id: 240001
|
||||
Reward:
|
||||
@@ -2544,7 +2521,6 @@ Body:
|
||||
- ID: 240003
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 3"
|
||||
Condition: " AchievementLevel >= 3 "
|
||||
Dependent:
|
||||
- Id: 240002
|
||||
Reward:
|
||||
@@ -2554,7 +2530,6 @@ Body:
|
||||
- ID: 240004
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 4"
|
||||
Condition: " AchievementLevel >= 4 "
|
||||
Dependent:
|
||||
- Id: 240003
|
||||
Reward:
|
||||
@@ -2564,7 +2539,6 @@ Body:
|
||||
- ID: 240005
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 5"
|
||||
Condition: " AchievementLevel >= 5 "
|
||||
Dependent:
|
||||
- Id: 240004
|
||||
Reward:
|
||||
@@ -2574,7 +2548,6 @@ Body:
|
||||
- ID: 240006
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 6"
|
||||
Condition: " AchievementLevel >= 6 "
|
||||
Dependent:
|
||||
- Id: 240005
|
||||
Reward:
|
||||
@@ -2584,7 +2557,6 @@ Body:
|
||||
- ID: 240007
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 7"
|
||||
Condition: " AchievementLevel >= 7 "
|
||||
Dependent:
|
||||
- Id: 240006
|
||||
Reward:
|
||||
@@ -2594,7 +2566,6 @@ Body:
|
||||
- ID: 240008
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 8"
|
||||
Condition: " AchievementLevel >= 8 "
|
||||
Dependent:
|
||||
- Id: 240007
|
||||
Reward:
|
||||
@@ -2604,7 +2575,6 @@ Body:
|
||||
- ID: 240009
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 9"
|
||||
Condition: " AchievementLevel >= 9 "
|
||||
Dependent:
|
||||
- Id: 240008
|
||||
Reward:
|
||||
@@ -2614,7 +2584,6 @@ Body:
|
||||
- ID: 240010
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 10"
|
||||
Condition: " AchievementLevel >= 10 "
|
||||
Dependent:
|
||||
- Id: 240009
|
||||
Reward:
|
||||
@@ -2625,7 +2594,6 @@ Body:
|
||||
- ID: 240011
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 11"
|
||||
Condition: " AchievementLevel >= 11 "
|
||||
Dependent:
|
||||
- Id: 240010
|
||||
Reward:
|
||||
@@ -2635,7 +2603,6 @@ Body:
|
||||
- ID: 240012
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 12"
|
||||
Condition: " AchievementLevel >= 12 "
|
||||
Dependent:
|
||||
- Id: 240011
|
||||
Reward:
|
||||
@@ -2645,7 +2612,6 @@ Body:
|
||||
- ID: 240013
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 13"
|
||||
Condition: " AchievementLevel >= 13 "
|
||||
Dependent:
|
||||
- Id: 240012
|
||||
Reward:
|
||||
@@ -2655,7 +2621,6 @@ Body:
|
||||
- ID: 240014
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 14"
|
||||
Condition: " AchievementLevel >= 14 "
|
||||
Dependent:
|
||||
- Id: 240013
|
||||
Reward:
|
||||
@@ -2665,7 +2630,6 @@ Body:
|
||||
- ID: 240015
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 15"
|
||||
Condition: " AchievementLevel >= 15 "
|
||||
Dependent:
|
||||
- Id: 240014
|
||||
Reward:
|
||||
@@ -2675,7 +2639,6 @@ Body:
|
||||
- ID: 240016
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 16"
|
||||
Condition: " AchievementLevel >= 16 "
|
||||
Dependent:
|
||||
- Id: 240015
|
||||
Reward:
|
||||
@@ -2685,7 +2648,6 @@ Body:
|
||||
- ID: 240017
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 17"
|
||||
Condition: " AchievementLevel >= 17 "
|
||||
Dependent:
|
||||
- Id: 240016
|
||||
Reward:
|
||||
@@ -2695,7 +2657,6 @@ Body:
|
||||
- ID: 240018
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 18"
|
||||
Condition: " AchievementLevel >= 18 "
|
||||
Dependent:
|
||||
- Id: 240017
|
||||
Reward:
|
||||
@@ -2705,7 +2666,6 @@ Body:
|
||||
- ID: 240019
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 19"
|
||||
Condition: " AchievementLevel >= 19 "
|
||||
Dependent:
|
||||
- Id: 240018
|
||||
Reward:
|
||||
@@ -2715,7 +2675,6 @@ Body:
|
||||
- ID: 240020
|
||||
Group: "AG_GOAL_ACHIEVE"
|
||||
Name: "Reaching Level 20"
|
||||
Condition: " AchievementLevel >= 20 "
|
||||
Dependent:
|
||||
- Id: 240019
|
||||
Reward:
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Renewal Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_LEVEL_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Level: 1
|
||||
Points: 18
|
||||
- Level: 2
|
||||
Points: 49
|
||||
- Level: 3
|
||||
Points: 98
|
||||
- Level: 4
|
||||
Points: 171
|
||||
- Level: 5
|
||||
Points: 306
|
||||
- Level: 6
|
||||
Points: 410
|
||||
- Level: 7
|
||||
Points: 550
|
||||
- Level: 8
|
||||
Points: 728
|
||||
- Level: 9
|
||||
Points: 942
|
||||
- Level: 10
|
||||
Points: 1247
|
||||
- Level: 11
|
||||
Points: 1504
|
||||
- Level: 12
|
||||
Points: 1804
|
||||
- Level: 13
|
||||
Points: 2152
|
||||
- Level: 14
|
||||
Points: 2550
|
||||
- Level: 15
|
||||
Points: 3070
|
||||
- Level: 16
|
||||
Points: 3522
|
||||
- Level: 17
|
||||
Points: 4030
|
||||
- Level: 18
|
||||
Points: 4592
|
||||
- Level: 19
|
||||
Points: 5210
|
||||
- Level: 20
|
||||
Points: 5980
|
||||
@@ -1,65 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: MG_NAPALMBEAT
|
||||
Probability: 6000
|
||||
- Skill: MG_SAFETYWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_SOULSTRIKE
|
||||
Probability: 6000
|
||||
- Skill: MG_COLDBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_FROSTDIVER
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREBALL
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_FIREBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_THUNDERSTORM
|
||||
Probability: 4000
|
||||
- Skill: WZ_FIREPILLAR
|
||||
Probability: 4000
|
||||
- Skill: WZ_METEOR
|
||||
Probability: 4000
|
||||
- Skill: WZ_JUPITEL
|
||||
Probability: 6000
|
||||
- Skill: WZ_VERMILION
|
||||
Probability: 4000
|
||||
- Skill: WZ_WATERBALL
|
||||
Probability: 6000
|
||||
- Skill: WZ_STORMGUST
|
||||
Probability: 4000
|
||||
@@ -28,7 +28,7 @@
|
||||
21,Fenrir and Sarah,3600,300,1@glast,367,304
|
||||
// 22,Wave Mode - Forest,3600,300,1@def01,50,21
|
||||
// 23,Wave Mode - Sky,3600,300,1@def02,29,35
|
||||
24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
|
||||
// 24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
|
||||
25,Isle of Bios,3600,300,1@dth1,17,93,1@dth2,1@dth3
|
||||
26,Morse's Cave,3600,300,1@rev,26,181
|
||||
// 27,Temple of the Demon God,3600,300,1@eom,101,16
|
||||
|
||||
@@ -28,9 +28,9 @@
|
||||
1433:2153:18823,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; }
|
||||
1433:2153:18823:28372,{ bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; }
|
||||
1433:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r; }
|
||||
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
|
||||
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
|
||||
1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
|
||||
1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
1473:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
|
||||
1474:2527,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
1474:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
|
||||
@@ -43,9 +43,6 @@
|
||||
15141:20779:22075,{ .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30); }
|
||||
15186:19168,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; }
|
||||
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
|
||||
15384:4119,{ bonus2 bResEff,Eff_Freeze,10000; }
|
||||
15409:18849,{ .@r = getequiprefinerycnt(EQI_ARMOR); .@a = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20*.@r; bonus bAllStats,.@r; if (.@a>=7) bonus2 bMagicAddClass,Class_Boss,15; if (.@a>=9) bonus2 bMagicAddClass,Class_Boss,15; }
|
||||
15409:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1; bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,60,BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"AL_HEAL",5,60,BF_WEAPON|BF_MAGIC,0; }
|
||||
1558:27085,{ bonus bBaseAtk,100; bonus bMatk,100; }
|
||||
1559:5467,{ bonus bAspd,1; bonus bFlee2,3; }
|
||||
1564:2186,{ bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); }
|
||||
@@ -56,19 +53,13 @@
|
||||
1580:2186,{ bonus bAspdRate,15; }
|
||||
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
|
||||
1616:2515,{ bonus bSpeedRate,25; }
|
||||
1617:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
|
||||
1618:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
|
||||
1618:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
|
||||
1618:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
|
||||
1620:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
|
||||
1620:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
|
||||
1620:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1619:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1620:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1620:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); }
|
||||
@@ -206,63 +197,12 @@
|
||||
2425:2530,{ bonus bFlee,10; }
|
||||
2425:2551,{ bonus bFlee,10; }
|
||||
2425:15058,{ bonus bAgi,2; bonus bFlee,5; }
|
||||
24255:28392:24266:24279:24298:24311,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24255:28392:24267:24280:24299:24312,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24255:28392:24268:24281:24300:24313,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24256:24269,{ bonus2 bSkillAtk,"KN_BOWLINGBASH",20; bonus2 bSkillUseSPrate,"KN_PIERCE",20; }
|
||||
24257:24270,{ bonus2 bSkillAtk,"CR_HOLYCROSS",20; bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20; }
|
||||
24258:24271,{ if (BaseJob == Job_Blacksmith) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20; } }
|
||||
24259:24272,{ if (BaseJob == Job_Alchemist) { skill "BS_ADRENALINE",3; } }
|
||||
24260:24273,{ if (BaseJob == Job_Priest) { bonus bMatkRate,3; bonus2 bVariableCastrate,"PR_MAGNUS",-40; } }
|
||||
24261:24274,{ bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20; bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20; bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20; }
|
||||
24262:24275,{ bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20; bonus2 bSkillAtk,"AS_SONICBLOW",20; }
|
||||
24263:24276,{ if (BaseJob == Job_Rogue) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"RG_RAID",20; } }
|
||||
24264:24277,{ bonus2 bSkillAtk,"WZ_VERMILION",20; bonus2 bSkillAtk,"WZ_METEOR",20; bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bVariableCastrate,"WZ_JUPITEL",-40; }
|
||||
24265:24278,{ bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-40; if (BaseJob == Job_Sage) { bonus bMatkRate,3; } }
|
||||
24266:24279,{ if (BaseJob == Job_Hunter) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20; bonus2 bSkillUseSPrate,"HT_LANDMINE",20; } }
|
||||
24267:24280,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ }
|
||||
24268:24281,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ }
|
||||
24282:24318,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
|
||||
24283:24319,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
|
||||
24284:24315,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
|
||||
24285:24314,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
|
||||
24286:24317,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
|
||||
24287:24316,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
|
||||
24288:24301,{ bonus2 bSkillUseSPrate,"RK_SONICWAVE",20; bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20; }
|
||||
24288:24301:24246:24250:24256:24269,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24289:24302,{ bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20; skill "AM_CP_SHIELD",3; }
|
||||
24289:24302:24246:24250:24257:24270,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24290:24303,{ bonus2 bSkillAtk,"NC_VULCANARM",20; bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20; }
|
||||
24291:24304,{ bonus bMaxHPrate,2; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bVariableCastrate,"GN_CARTBOOST",-100; }
|
||||
24292:24305,{ bonus2 bSkillAtk,"AB_DUPLELIGHT",20; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; }
|
||||
24293:24306,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20; }
|
||||
24294:24307,{ bonus2 bSkillAtk,"GC_DARKILLUSION",20; bonus3 bAutoSpell,"GC_DARKCROW",1,10; }
|
||||
24295:24308,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bLongAtkRate,2; }
|
||||
24296:24309,{ bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000; }
|
||||
24297:24310,{ bonus2 bSkillAtk,"SO_EARTHGRAVE",20; bonus2 bSkillAtk,"SO_DIAMONDDUST",20; }
|
||||
24298:24311,{ bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; }
|
||||
24299:24312,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; }
|
||||
24300:24313,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; }
|
||||
2433:2537,{ bonus bMaxHPRate,6; }
|
||||
2434:2529,{ bonus bFlee,10; }
|
||||
2434:2530,{ bonus bFlee,10; }
|
||||
2434:2551,{ bonus bFlee,10; }
|
||||
2434:15058,{ bonus bAgi,2; bonus bFlee,5; }
|
||||
24402:24405,{ bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000; }
|
||||
24402:24405:24283:24319,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
|
||||
24403:24406,{ bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus bLongAtkRate,5; }
|
||||
24403:24406:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
|
||||
24404:24407,{ bonus2 bSkillCooldown,"KO_ZANZOU",-3000; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; }
|
||||
24404:24407:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
|
||||
24408:24409,{ bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000; }
|
||||
24408:24409:24287:24316,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
|
||||
2441:2546,{ bonus bFlee,5; }
|
||||
24410:24411,{ bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000; }
|
||||
24410:24411:24286:24317,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
|
||||
24412:24413,{ bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000; }
|
||||
24412:24413:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
|
||||
24414:24415,{ bonus2 bSkillCooldown,"SP_SOULREAPER",-2000; }
|
||||
24414:24415:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
|
||||
2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; }
|
||||
2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50; bonus2 bVariableCastrate,"PR_MAGNUS",-50; bonus2 bVariableCastrate,"AB_JUDEX",-50; bonus2 bVariableCastrate,"AB_ADORAMUS",-50; }
|
||||
2475:2574:2883:15036,{ bonus bMaxHPRate,14; bonus2 bSubEle,Ele_Neutral,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; bonus bUseSPrate,10; }
|
||||
@@ -281,7 +221,6 @@
|
||||
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
|
||||
2507:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
|
||||
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
|
||||
2509:22170,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r>=7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } }
|
||||
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bVariableCastrate,25; }
|
||||
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
|
||||
2519:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bLuk,3+.@r; bonus bCritical,10+.@r; }
|
||||
@@ -344,16 +283,6 @@
|
||||
2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2733:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
2733:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
|
||||
27347:27028,{ bonus2 bMagicAddEle,Ele_Earth,8; }
|
||||
27351:4582,{ bonus bMaxHPrate,5; }
|
||||
27352:4127,{ bonus bMaxSPrate,10; }
|
||||
27352:4166,{ bonus2 bAddClass,Class_All,10; }
|
||||
27354:4133,{ bonus2 bAddClass,Class_All,5; bonus2 bSubEle,Ele_Neutral,10; }
|
||||
27355:4633,{ bonus bLongAtkRate,5; }
|
||||
27357:4226,{ bonus bDef,150; bonus bMdef,20; }
|
||||
27359:27122,{ bonus2 bMagicAddEle,Ele_Water,8; }
|
||||
27360:4670,{ bonus2 bMagicAddEle,Ele_Fire,8; }
|
||||
27363:4168,{ bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bSkillAtk,"WZ_METEOR",15; }
|
||||
2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; }
|
||||
2751:2888,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; }
|
||||
2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel; bonus bCastrate,15; }
|
||||
@@ -364,81 +293,14 @@
|
||||
2780:2826:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
|
||||
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
28513:18848,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = min(.@r,10); bonus bAllStats,.@a; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; } }
|
||||
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
28513:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,2; bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20; bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20; bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10; bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50; }
|
||||
28520:15061,{ .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,.@val; bonus2 bResEff,Eff_Silence,.@val; }
|
||||
28520:15061:18728:20700:2495,{ bonus bFlee2,30; bonus2 bSubEle,Ele_Water,15; bonus2 bResEff,Eff_Freeze,10000; }
|
||||
28520:18728,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; if (getequiprefinerycnt(EQI_HEAD_TOP)>=7) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; } }
|
||||
28520:20700,{ if (getequiprefinerycnt(EQI_GARMENT)>=7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEle,Ele_Water,25*.@val; }
|
||||
28520:2495,{ if (getequiprefinerycnt(EQI_SHOES)>=7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@val; }
|
||||
28520:4525,{ bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision; }
|
||||
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
|
||||
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
|
||||
28521:18122,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"RA_ARROWSTORM",5; bonus2 bSkillAtk,"RA_AIMEDBOLT",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
|
||||
2913:2710,{ bonus bBaseAtk,10; }
|
||||
28910:20800,{ bonus bLongAtkDef,-35; }
|
||||
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player,3; }
|
||||
28929:4058,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
28929:4066,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
|
||||
28929:4074,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
|
||||
28929:4083,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Fish,5; if (.@r>=6) bonus2 bExpAddRace,RC_Fish,5; if (.@r>=8) bonus2 bExpAddRace,RC_Fish,5; }
|
||||
28929:4120,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Dragon,5; }
|
||||
28929:4136,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Demon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Demon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Demon,5; }
|
||||
28929:4138,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Angel,5; if (.@r>=6) bonus2 bExpAddRace,RC_Angel,5; if (.@r>=8) bonus2 bExpAddRace,RC_Angel,5; }
|
||||
28929:4314,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Formless,5; if (.@r>=6) bonus2 bExpAddRace,RC_Formless,5; if (.@r>=8) bonus2 bExpAddRace,RC_Formless,5; }
|
||||
28929:4340,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
|
||||
28929:4515,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Plant,5; if (.@r>=6) bonus2 bExpAddRace,RC_Plant,5; if (.@r>=8) bonus2 bExpAddRace,RC_Plant,5; }
|
||||
2913:15040,{ bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR); }
|
||||
2913:2408,{ bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); }
|
||||
2913:5104,{ bonus bBaseAtk,10; }
|
||||
2935:2387,{ bonus bMaxHPrate,3; if (getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMaxSPrate,2; } }
|
||||
2935:2387:2440,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
|
||||
2935:2440,{ bonus bMaxSPrate,3; if (getequiprefinerycnt(EQI_SHOES)>=7) { bonus bMaxHPrate,2; } }
|
||||
2935:2744,{ bonus bVariableCastrate,-4; bonus bDelayRate,-4; }
|
||||
2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
|
||||
2957:2958,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
|
||||
2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; }
|
||||
29594:21051,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r; bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r; }
|
||||
29594:21052,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r; bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r; }
|
||||
29594:32023,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r; }
|
||||
29595:1333,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_POWERSWING",7*.@r; bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r; }
|
||||
29595:16092,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r; }
|
||||
29595:28138,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r; bonus2 bSubSize,Size_All,5*.@r; }
|
||||
29596:28042,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r; }
|
||||
29596:28044,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r; bonus bAspd,2*.@r; }
|
||||
29596:28765:28766,{ .@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5; bonus2 bSkillAtk,"ASC_BREAKER",10*.@a; bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a; bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a; bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a; }
|
||||
29598:2055,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r; bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r; }
|
||||
29598:2056,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r; bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r; }
|
||||
29598:26158,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; }
|
||||
29599:16095,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AB_JUDEX",10*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT",5*.@r; }
|
||||
29599:2057,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; }
|
||||
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
|
||||
29600:18185,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; }
|
||||
29600:18186,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; }
|
||||
29600:18187,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r; bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r; }
|
||||
29601:32024,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r; bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r; }
|
||||
29601:32025,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r; }
|
||||
29601:32350,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_PRESSURE",10*.@r; bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r; }
|
||||
29602:16093,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29602:16094,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CRAZYWEED",7*.@r; bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r; }
|
||||
29602:32351,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r; }
|
||||
29603:18184,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29603:28767,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r; bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r; }
|
||||
29603:28768,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Fire,5*.@r; bonus2 bMagicAtkEle,Ele_Wind,5*.@r; bonus2 bMagicAtkEle,Ele_Water,5*.@r; bonus2 bMagicAtkEle,Ele_Earth,5*.@r; }
|
||||
29604:26159,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r; }
|
||||
29604:26160,{ .@r= getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r; bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r; }
|
||||
29604:28633,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r; }
|
||||
29605:16096,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r; bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; }
|
||||
29605:1865,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r; bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r; bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r; }
|
||||
29605:1866,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29606:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29606:26212,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
|
||||
29606:26213,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29607:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
29607:32107,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
|
||||
29607:32108,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
2963:15073,{ bonus bAspdRate,5; }
|
||||
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2963:20944,{ bonus bDelayrate,-5; }
|
||||
@@ -487,20 +349,6 @@
|
||||
2990:2991,{ bonus bAllStats,5; bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0; }
|
||||
2995:15110,{ bonus2 bSkillAtk,"NC_AXEBOOMERANG",100; }
|
||||
2997:2999,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
32242:18971,{ bonus2 bFixedCastrate,"RK_STORMBLAST",-100; }
|
||||
32242:18972,{ bonus bMaxHPRate,50; }
|
||||
32242:18973,{ bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; }
|
||||
32242:18974,{ bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; }
|
||||
32242:18975,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",70; }
|
||||
32242:18976,{ bonus2 bResEff,Eff_Freeze,10000; }
|
||||
32242:18977,{ bonus2 bVariableCastrate,"GN_MANDRAGORA",-100; }
|
||||
32242:18978,{ bonus bMatk,100; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-500; }
|
||||
32242:18979,{ bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",70; }
|
||||
32242:18980,{ skill "LG_TRAMPLE",3; }
|
||||
32242:18981,{ bonus2 bResEff,Eff_Stun,10000; }
|
||||
32242:18982,{ autobonus3 "{ bonus bStr,200; }",1000,20000,"GC_COUNTERSLASH","{}"; }
|
||||
32242:18983,{ bonus2 bSkillAtk,"LG_CANNONSPEAR",70; }
|
||||
32242:18984,{ bonus bCritical,70; bonus bCritAtkRate,70; }
|
||||
4001:4197,{ bonus bFlee,18; }
|
||||
4006:4266,{ bonus bFlee,18; }
|
||||
4009:4179,{ bonus bFlee,18; }
|
||||
@@ -528,7 +376,6 @@
|
||||
4129:27335,{ bonus bCritAtkRate,15; }
|
||||
4131:27081,{ autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT; }
|
||||
4139:18619,{ bonus3 bAutoSpell,"RG_SNATCHER",5,20; bonus bDex,2; bonus bAgi,1; bonus bInt,-1; }
|
||||
4144:20932,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Dark,100; bonus2 bSubEle,Ele_Fire,50; bonus2 bResEff,Eff_Curse,10000; }
|
||||
4152:5967,{ bonus2 bAddItemGroupHealRate,IG_Juice,1000; }
|
||||
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
|
||||
4153:18554,{ bonus2 bAddEle,Ele_Water,10; }
|
||||
@@ -652,7 +499,6 @@
|
||||
5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,min(.@r,10); bonus bMatk,min(.@r,10); }
|
||||
5917:1525,{ bonus bLongAtkDef,10; }
|
||||
5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
5933:19112,{ bonus2 bAddSize,Size_All,1; bonus bLongAtkRate,1; if(readparam(bStr)>=108) { bonus2 bAddSize,Size_All,2; bonus bLongAtkRate,1; } if(readparam(bStr)>=120) { bonus2 bAddSize,Size_All,3; bonus bLongAtkRate,1; } }
|
||||
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
|
||||
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
|
||||
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
|
||||
@@ -686,17 +532,10 @@
|
||||
15129:20789:22084:28381:28414,{ bonus bMaxHPrate,20; bonus bMaxSPrate,10; bonus bHealPower,20; skill "AL_HEAL",7,1; }
|
||||
15138:19026,{ bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR)); }
|
||||
15138:19026:20756:22059,{ bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; }
|
||||
15145:18652,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 9 ) { bonus2 bHPDrainRate,-60,-8; bonus2 bSPDrainRate,-20,-4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,-50,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,-30,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,-10,-3; bonus2 bSPDrainRate,-10,-1; } else { bonus2 bHPDrainRate,-10,-1; bonus2 bSPDrainRate,-10,-1; } }
|
||||
15145:2554,{ bonus2 bSPDrainRate,-10,1; }
|
||||
15145:5208,{ .@i = (getequiprefinerycnt(EQI_HEAD_TOP)>8)?2:1; bonus2 bHPDrainRate,-50,8*.@i; bonus2 bSPDrainRate,-10,4*.@i; }
|
||||
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
|
||||
15156:20790:22085:28382:28418,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; }
|
||||
15156:20790:22085:28380:28421,{ bonus bMaxHPrate,30; bonus bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200; }
|
||||
15156:20790:22085:28381:28415,{ bonus bMaxHPrate,25; bonus bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; }
|
||||
15166:1647,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHealPower,4*.@r; }
|
||||
15166:5968,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee2,.@r; bonus bHealPower,2*.@r; }
|
||||
15169:1649,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(3*.@r); if(.@b >=7) { bonus bMatk,(5*.@r); } if(.@b >=8) { bonus bMatk,(7*.@r); } }
|
||||
15169:4054,{ if(getequiprefinerycnt(EQI_ARMOR) >=9) { bonus2 bResEff,Eff_Freeze,10000; } }
|
||||
15176:18145:28441,{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
|
||||
15177:20820:28608,{ bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1; autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }"; }
|
||||
15178:20821:28721,{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; }
|
||||
@@ -717,13 +556,9 @@
|
||||
15183:28467:28468,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28469:28470,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15189:20748,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
|
||||
15189:20749,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
|
||||
15189:4141,{ if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Curse,10000; }
|
||||
15195:16063,{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower2,.@recovery; }
|
||||
15195:19209,{ bonus bSpeedRate,25; /* unknown speed value */ bonus bHealPower,10; }
|
||||
15212:22141,{ bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); }
|
||||
15205:4114,{ if (getequiprefinerycnt(EQI_ARMOR)>=9) { bonus2 bResEff,Eff_Freeze,10000; } }
|
||||
15212:20856,{ bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); }
|
||||
15212:20856:22141,{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
|
||||
15348:19366:20923:22192,{ bonus bVit,5; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; .@hp = 15; .@r[0] = getequiprefinerycnt(EQI_ARMOR); .@r[1] = getequiprefinerycnt(EQI_HEAD_TOP); .@r[2] = getequiprefinerycnt(EQI_GARMENT); .@r[3] = getequiprefinerycnt(EQI_SHOES); .@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3]; if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) { .@hp += 10; } bonus bMaxHPrate,.@hp; if (.@sum >= 36) { bonus bFixedCast,-700; if (.@sum >= 40) { bonus bDelayrate,-20; } } }
|
||||
@@ -735,7 +570,6 @@
|
||||
15377:20934,{ bonus bMatk,50; }
|
||||
15377:22196,{ bonus bAspdRate,5; }
|
||||
15377:22197,{ bonus bMatkRate,5; }
|
||||
15388:15389,{ .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if(.@r > 21){ bonus bDelayrate,-15; } }
|
||||
16065:20838,{ bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } }
|
||||
18137:1752,{ bonus bLongAtkRate,25; }
|
||||
18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
|
||||
@@ -754,7 +588,6 @@
|
||||
18507:18539,{ bonus bUseSPrate,-3; }
|
||||
18559:18560,{ bonus bCritAtkRate,5; }
|
||||
18563:18564,{ bonus bFixedCastrate,-10; }
|
||||
18652:32227,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=6) { bonus bDelayrate,-5; bonus bAspdRate,5; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } if (.@r>=8) { bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } }
|
||||
18776:20710,{ bonus bBaseAtk,10; }
|
||||
18776:22015,{ bonus bMatk,20; }
|
||||
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
|
||||
@@ -762,115 +595,25 @@
|
||||
18823:28551,{ bonus2 bSkillDelay,"LG_OVERBRAND",-2000; bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR") * 2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND") * 2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; }
|
||||
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
|
||||
18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
|
||||
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; }
|
||||
18933:19082,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r); }
|
||||
18933:2268,{ bonus bDelayrate,-5; }
|
||||
18933:4229,{ bonus bVariableCastrate,-10; }
|
||||
18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
|
||||
18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
|
||||
18937:28304,{ bonus bInt,8; bonus bFlee,15;}
|
||||
18937:28305,{ bonus bInt,8; bonus bHit,10;}
|
||||
18937:28352,{ bonus bMaxSPrate,5; if (BaseLevel>=20) { bonus bInt,(BaseLevel/20); } }
|
||||
18937:28353,{ bonus bMaxHPrate,5; if (BaseLevel>=20) { bonus bStr,(BaseLevel/20); } }
|
||||
18937:28357,{ bonus bAspdRate,5; if (BaseLevel>=20) { bonus bAgi,(BaseLevel/20); } }
|
||||
18937:28359,{ bonus bVariableCastrate,-5; if (BaseLevel>=20) { bonus bDex,(BaseLevel/20); } }
|
||||
18985:28321,{ bonus2 bSkillAtk,"HT_BLITZBEAT",100; }
|
||||
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
|
||||
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
|
||||
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
|
||||
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
|
||||
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); }
|
||||
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
|
||||
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
|
||||
19082:18933:2268,{ bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20; }
|
||||
19114:4226,{ bonus2 bSubSize,Size_All,10; }
|
||||
19114:5548,{ bonus2 bSubSize,Size_All,5; }
|
||||
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19138:19327,{ .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
|
||||
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
|
||||
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; }
|
||||
19172:28500,{ bonus bDelayrate,-15; }
|
||||
19172:4403,{ bonus bDelayrate,30; }
|
||||
19189:29316,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE"; }
|
||||
19189:29317,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,10; }",20,5000,BF_WEAPON; }
|
||||
19189:29318,{ autobonus3 "{ bonus bCritical,20; bonus bCritAtkRate,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,20; }",50,10000,BF_WEAPON; }
|
||||
19190:29319,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"GN_CARTBOOST"; }
|
||||
19190:29320,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-1000; }
|
||||
19190:29321,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-5000; }
|
||||
19191:29322,{ autobonus3 "{ bonus bBaseAtk,20; }",1000,60000,"ASC_EDP"; }
|
||||
19191:29323,{ autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,5; }
|
||||
19191:29324,{ autobonus3 "{ bonus bBaseAtk,50; bonus bCritical,10; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,10; }
|
||||
19192:29325,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"SC_AUTOSHADOWSPELL"; }
|
||||
19192:29326,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Earth,5; }
|
||||
19192:29327,{ autobonus3 "{ bonus bCritical,20; bonus bMatk,30; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Earth,15; }
|
||||
19193:2000,{ bonus2 bFixedCastrate,"HW_MAGICPOWER",50; }
|
||||
19193:29328,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-1000; }
|
||||
19193:29329,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000; bonus2 bSkillAtk,"WL_JACKFROST",30; }
|
||||
19193:29330,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000; bonus2 bSkillAtk,"WL_JACKFROST",60; }
|
||||
19194:29331,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",1,50; /* Unknow Autospell Rates */ }
|
||||
19194:29332,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",4,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",30; bonus2 bSkillAtk,\"MG_COLDBOLT\",30; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
|
||||
19194:29333,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",7,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",60; bonus2 bSkillAtk,\"MG_COLDBOLT\",60; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",60; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
|
||||
19195:29310,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"KN_TWOHANDQUICKEN"; }
|
||||
19195:29311,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,3000,BF_WEAPON; }
|
||||
19195:29312,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
|
||||
19196:29313,{ bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; }
|
||||
19196:29314,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; }
|
||||
19196:29315,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",60; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500; }
|
||||
19197:29334,{ bonus2 bSkillAtk,"AB_ADORAMUS",20; }
|
||||
19197:29335,{ bonus2 bSkillAtk,"AB_ADORAMUS",30; autobonus "{ bonus bNoGemStone; }",10,3000,BF_WEAPON; }
|
||||
19197:29336,{ bonus2 bSkillAtk,"AB_ADORAMUS",60; autobonus "{ bonus bNoGemStone; }",30,5000,BF_WEAPON; }
|
||||
19198:29337,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; }
|
||||
19198:29338,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",30; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,20; /*unknow rate*/ }
|
||||
19198:29339,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",60; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,50; /*unknow rate*/ }
|
||||
19199:29340,{ autobonus3 "{ bonus bLongAtkRate,2; }",1000,60000,"RA_FEARBREEZE"; }
|
||||
19199:29341,{ autobonus3 "{ bonus bLongAtkRate,4; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; }
|
||||
19199:29342,{ autobonus3 "{ bonus bLongAtkRate,7; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500; }
|
||||
19200:29343,{ bonus bBaseAtk,20; }
|
||||
19200:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"MI_RUSH_WINDMILL"; }
|
||||
19200:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"MI_RUSH_WINDMILL"; }
|
||||
19201:29343,{ bonus bBaseAtk,20; }
|
||||
19201:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19201:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20 }",1000,60000,"RL_S_STORM"; }
|
||||
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
|
||||
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
|
||||
19203:29349,{ bonus bBaseAtk,10; bonus bMatk,10; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-3; autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA"; }
|
||||
19203:29350,{ bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON; }
|
||||
19203:29351,{ bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
|
||||
19204:29352,{ bonus bMaxHP,500; bonus bBaseAtk,10; }
|
||||
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,50; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
|
||||
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
|
||||
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
|
||||
19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
|
||||
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
|
||||
19326:4187,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DEMON,5; }
|
||||
19326:4190,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
|
||||
19326:4224,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
|
||||
19326:4256,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
19326:4262,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=6) bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=8) bonus2 bExpAddRace,RC_PLANT,5; }
|
||||
19326:4344,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
|
||||
19326:4347,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FISH,5; if (.@r>=6) bonus2 bExpAddRace,RC_FISH,5; if (.@r>=8) bonus2 bExpAddRace,RC_FISH,5; }
|
||||
19326:4377,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=6) bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=8) bonus2 bExpAddRace,RC_FORMLESS,5; }
|
||||
19326:4385,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DRAGON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DRAGON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DRAGON,5; }
|
||||
19326:4391,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=6) bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=8) bonus2 bExpAddRace,RC_ANGEL,5; }
|
||||
19344:28244,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } }
|
||||
19344:32301,{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } }
|
||||
19396:29579,{ bonus2 bSkillAtk,"SJ_SOLARBURST",10; bonus2 bSkillAtk,"SJ_FALLINGSTAR",10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; }
|
||||
19396:29580,{ bonus2 bSkillAtk,"SJ_SOLARBURST",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR",20; bonus2 bSkillAtk,"SJ_FULLMOONKICK",20; bonus2 bSkillCooldown,"SJ_DOCUMENT",-10000; }
|
||||
19396:29581,{ bonus2 bSkillAtk,"SJ_SOLARBURST",30; bonus2 bSkillAtk,"SJ_FALLINGSTAR",30; bonus2 bSkillAtk,"SJ_FULLMOONKICK",30; bonus2 bSkillCooldown,"SJ_DOCUMENT",-30000; }
|
||||
19397:29582,{ bonus2 bSkillAtk,"SP_SWHOO",10; bonus2 bSkillAtk,"SL_SMA",10; bonus2 bSkillAtk,"SP_SPA",10; }
|
||||
19397:29583,{ bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SL_SMA",20; bonus2 bSkillAtk,"SP_SPA",20; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19397:29584,{ bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SL_SMA",40; bonus2 bSkillAtk,"SP_SPA",40; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
|
||||
20135:20136,{ bonus bAllStats,12; }
|
||||
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
|
||||
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
|
||||
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
@@ -919,61 +662,18 @@
|
||||
20718:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20725:2189,{ .@a = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*("+.@a+"/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }"; .@b = getequiprefinerycnt(EQI_HAND_L); if(.@b>=7) bonus2 bSubEle,Ele_All,2*.@b; }
|
||||
20778:4606,{ bonus bSPGainValue,-1*(20+(getequiprefinerycnt(EQI_GARMENT)/2)); bonus bMaxSPrate,44; }
|
||||
20725:2189,{ .@a = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*(.@a/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }"; .@b = getequiprefinerycnt(EQI_HAND_L); if(.@b>=7) bonus2 bSubEle,Ele_All,2*.@b; }
|
||||
20783:4174,{ bonus2 bSubEle,Ele_Neutral,-50; }
|
||||
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; }
|
||||
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
|
||||
20799:1752:1730,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
|
||||
20799:1754:1731,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
|
||||
20799:1755:1733,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
|
||||
20799:1756:1732,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
|
||||
20800:4045,{ bonus bLongAtkDef,-35; }
|
||||
20813:22170,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r>=7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } }
|
||||
20813:4174,{ bonus2 bSubEle,Ele_Neutral,-30; }
|
||||
20814:4588,{ bonus bBaseAtk,-5*readparam(bStr)/10; }
|
||||
20819:5397,{ bonus bAspd,1; bonus bNoCastCancel; }
|
||||
20831:4596,{ bonus bMatk,-5*(readparam(bInt)/10); }
|
||||
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
|
||||
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
|
||||
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
|
||||
20859:4121,{ bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; }
|
||||
20863:4593,{ bonus bLongAtkRate,-1*readparam(bDex)/10; }
|
||||
20922:4306,{ bonus2 bSubEle,Ele_Neutral,20; bonus bMaxHPrate,10; bonus bMdef,10; }
|
||||
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player,5; }
|
||||
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player,5; }
|
||||
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player,5; bonus bUseSPrate,-10; }
|
||||
20931:1752,{ bonus2 bSubEle,Ele_Fire,75; }
|
||||
20931:1754,{ bonus2 bSubEle,Ele_Water,75; }
|
||||
20931:1755,{ bonus2 bSubEle,Ele_Wind,75; }
|
||||
20931:1756,{ bonus2 bSubEle,Ele_Earth,75; }
|
||||
20933:22196,{ bonus bCritAtkRate,10; }
|
||||
20933:22197,{ bonus bVariableCastrate,-10; }
|
||||
20934:22196,{ bonus bLongAtkRate,10; }
|
||||
20934:22197,{ bonus2 bMagicAtkEle,Ele_All,10; }
|
||||
20935:22199,{ bonus bHit,5; }
|
||||
20935:22199:15378,{ bonus2 bAddClass,Class_All,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus2 bAddClass,Class_All,3; if (.@a+.@b+.@c >= 27) bonus bDelayrate,-20; }
|
||||
20936:22200,{ bonus bCritAtkRate,5; }
|
||||
20936:22200:15379,{ bonus2 bAddClass,Class_All,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus2 bAddClass,Class_All,3; if (.@a+.@b+.@c >= 27) bonus bCritAtkRate,20; }
|
||||
20937:22201,{ bonus bVariableCastrate,-5; }
|
||||
20937:22201:15380,{ bonus bMatkRate,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus bMatkRate,3; if (.@a+.@b+.@c >= 27) bonus2 bMagicAtkEle,Ele_Fire,15; }
|
||||
20941:4197,{ bonus bFlee,20; bonus bMaxHPrate,10; bonus bMdef,10; }
|
||||
20969:1752,{ bonus2 bSubEle,Ele_Fire,75; }
|
||||
20969:1754,{ bonus2 bSubEle,Ele_Water,75; }
|
||||
20969:1755,{ bonus2 bSubEle,Ele_Wind,75; }
|
||||
20969:1756,{ bonus2 bSubEle,Ele_Earth,75; }
|
||||
21050:22190,{ bonus bLongAtkRate,3; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus bFixedCast,-500; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillAtk,"RK_DRAGONBREATH",20; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20; } } }
|
||||
22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
|
||||
22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
|
||||
@@ -983,12 +683,7 @@
|
||||
22101:29151,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bSubEle,Ele_Neutral,2; } if(.@r >= 9) { bonus2 bSubEle,Ele_Neutral,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
22101:29152,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bLongAtkRate,2; } if(.@r >= 9) { bonus bLongAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
22101:29153,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bCritAtkRate,2; } if(.@r >= 9) { bonus bCritAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
22104:1646,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getskilllv("WZ_FROSTNOVA"); .@c = getskilllv("WZ_WATERBALL"); bonus2 bMagicAtkEle,Ele_Water,4*.@r; bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b; bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b; bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r); }
|
||||
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
|
||||
22106:18122,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus bLongAtkRate,3*(readparam(bStr)/10); if (.@b>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"RA_ARROWSTORM",30; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:2160,{ .@r = getequiprefinerycnt(EQI_SHOES); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } }
|
||||
22120:1631,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",.@cast; bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast; if (.@r >= 7) { .@magic = 30; if (.@r >= 9) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE")); }
|
||||
22122:28443:28444,{ bonus bAspdRate,4; bonus bHit,4; }
|
||||
22123:28445:28446,{ bonus bAspdRate,8; bonus bHit,8; }
|
||||
22124:28447:28448,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
|
||||
@@ -1006,12 +701,6 @@
|
||||
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
|
||||
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
|
||||
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
|
||||
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
|
||||
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player,20*.@val; }
|
||||
22138:4876,{ bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; }
|
||||
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
|
||||
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
//22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",20,7000,BF_MAGIC; /* unknown rate */ }
|
||||
22171:26155,{ autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus2 bAddClass,Class_All,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ }
|
||||
@@ -1022,8 +711,6 @@
|
||||
//22171:28631,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",3,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22171:28763:28764,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22171:32302,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
|
||||
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
|
||||
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
|
||||
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } }
|
||||
@@ -1032,7 +719,6 @@
|
||||
24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
|
||||
24029:24031,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bLongAtkRate,1; } }
|
||||
24030:24032,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bCritical,.@r; bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bCritAtkRate,1; } }
|
||||
24033:24366:24367,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); .@val = 5; if (.@r >= 25) { .@val += 15; } bonus bHealPower,.@val; }
|
||||
24034:24040,{ bonus bLuk,1; }
|
||||
24035:24041,{ bonus bStr,1; }
|
||||
24036:24042,{ bonus bInt,1; }
|
||||
@@ -1054,12 +740,8 @@
|
||||
24073:24076,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
|
||||
24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
|
||||
24078:24079:24080,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); }
|
||||
24079:24080:24324,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10; }
|
||||
24079:24080:24329,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bMatkRate,2; } else if (.@r >= 20) { bonus bMatkRate,1; } bonus bMatk,10; }
|
||||
24081:24082:24083,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
|
||||
24082:24083:24325,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5; }
|
||||
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
|
||||
24084:24085:24086:24087:24089:24322,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,(100-.@r); } }
|
||||
24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
|
||||
24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; }
|
||||
24090:24095:24096,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
|
||||
@@ -1068,17 +750,8 @@
|
||||
24090:24102:24103,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; }
|
||||
24090:24104:24105:24106,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; }
|
||||
24090:24107:24108,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
|
||||
24090:24352,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stone,10000; } }
|
||||
24090:24353,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Sleep,10000; } }
|
||||
24090:24354,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Silence,10000; } }
|
||||
24090:24355,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Blind,10000; } }
|
||||
24090:24356,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Freeze,10000; } }
|
||||
24090:24357,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Bleeding,10000; } }
|
||||
24090:24358,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stun,10000; } }
|
||||
24090:24359,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Curse,10000; } }
|
||||
24048:24109:24110,{ bonus bNoCastCancel2; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
|
||||
24111:24112:24113,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
|
||||
24111:24112:24323,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
|
||||
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix; }
|
||||
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; }
|
||||
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
|
||||
@@ -1092,8 +765,6 @@
|
||||
24163:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Formless; }
|
||||
24164:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Undead; }
|
||||
24165:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Plant; }
|
||||
24166:24167:24328,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; } }
|
||||
24168:24169:24329,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; } }
|
||||
24168:24169:24170,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_DemiHuman; }
|
||||
24168:24169:24171,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Demon; }
|
||||
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Brute; }
|
||||
@@ -1104,9 +775,7 @@
|
||||
24168:24169:24177,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Formless; }
|
||||
24168:24169:24178,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Undead; }
|
||||
24168:24169:24179,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Plant; }
|
||||
24168:24169:24345:24346:24423:24424,{ if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) { bonus2 bIgnoreDefClassRate,Class_Normal,20; } }
|
||||
24180:24181:24182:24183:24184:24185,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@r>=45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
|
||||
24180:24181:24182:24183:24184:24321,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
|
||||
24186:24198,{ bonus2 bSubEle,Ele_Neutral,2; }
|
||||
24187:24199,{ bonus2 bSubEle,Ele_Dark,2; }
|
||||
24188:24200,{ bonus2 bSubEle,Ele_Water,2; }
|
||||
@@ -1118,7 +787,6 @@
|
||||
24194:24206,{ bonus2 bSubEle,Ele_Ghost,2; }
|
||||
24195:24207,{ bonus2 bSubEle,Ele_Undead,2; }
|
||||
24196:24197,{ bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=15) bonus bSpeedAddRate,3; }
|
||||
24197:24320,{ bonus bFlee,5; if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) { bonus bSpeedRate,25; /* unknown value */ } }
|
||||
24208:24209,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1); }
|
||||
24210:24211,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?20:10); }
|
||||
24212:24213,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); }
|
||||
@@ -1126,7 +794,6 @@
|
||||
24217:24218,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) bonus bAspd,1; }
|
||||
24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1; }
|
||||
24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10; }
|
||||
24225:24226:24328,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bAddClass,Class_All,2; } else if (.@r >= 20) { bonus2 bAddClass,Class_All,1; } bonus bBaseAtk,10; }
|
||||
24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatkRate,1; }
|
||||
24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatk,10; }
|
||||
24231:24232,{ bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)>=15) { bonus bAspd,1; } }
|
||||
@@ -1136,48 +803,12 @@
|
||||
24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
|
||||
24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
|
||||
24243:24244:24245,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-5:-1); }
|
||||
24243:24244:24331,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-6:-1); }
|
||||
24246:24250,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
24247:24251,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
24248:24252,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
|
||||
24249:24254,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
|
||||
24251:24247:24259:24272:24291:24304,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24251:24247:24271:24258:24303:24290,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24252:24248:24260:24273:24292:24305,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24252:24248:24261:24274:24293:24306,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24253:28391,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
|
||||
24253:28391:24262:24275:24294:24307,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24253:28391:24263:24276:24295:24308,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24254:24249:24264:24277:24296:24309,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24254:24249:24265:24278:24297:24310,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24255:28392,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
|
||||
24321:24337:24338,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR); if (.@r >= 25) { bonus bNoWalkDelay; bonus bMaxHPrate,.@r-35; } }
|
||||
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR) .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
|
||||
24332:24333,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } }
|
||||
24322:24335:24336,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 25) { bonus bNoGemStone; bonus bUseSPrate,70-.@r; } }
|
||||
24341:24342,{ bonus2 bExpAddClass,Class_All,3; }
|
||||
24343:24344,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,.@r; if (.@r >= 15) { bonus bAspd,1; bonus bDelayrate,-1; } }
|
||||
24345:24346:24347,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; bonus bIgnoreMDefRace,RC_Undead; } }
|
||||
24345:24346:24348,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Demon; bonus bIgnoreMDefRace,RC_Angel; } }
|
||||
24345:24346:24349,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Formless; bonus bIgnoreMDefRace,RC_Dragon; } }
|
||||
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; } }
|
||||
24345:24346:24351,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Fish; bonus bIgnoreMDefRace,RC_Insect; } }
|
||||
24360:24361:24362,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@hp = 500; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000; }
|
||||
24363:24364:24365,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@hp = 250; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC; }
|
||||
24368:24369,{ if ((getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 15) { bonus bHPrecovRate,50; bonus bSPrecovRate,50; } }
|
||||
24370:24371:24372,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 2; if (.@r >= 25) { .@val += 10; if (.@r >= 30) { bonus bAspd,3; } } bonus bCritAtkRate,.@val; }
|
||||
24373:24374:24375,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } }
|
||||
24373:24374:24376,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } }
|
||||
24373:24374:24377,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } }
|
||||
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; } }
|
||||
24373:24374:24379,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Fish; bonus bIgnoreDefRace,RC_Insect; } }
|
||||
24380:24381:24382,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000; }
|
||||
24383:24384:24385,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC; }
|
||||
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player,-.@val; }
|
||||
24393:24394:24395,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bBaseAtk,.@r*2; if (.@r >= 25) { bonus2 bAddClass,Class_All,5; } else if (.@r >= 23) { bonus2 bAddClass,Class_All,2; } }
|
||||
24396:24397:24398,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatk,.@r*2; if (.@r >= 25) { bonus bMatkRate,5; } else if (.@r >= 23) { bonus bMatkRate,2; } }
|
||||
24399:24400,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); if (.@r >= 16) { bonus bDef,100; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } else { bonus bDef,50; bonus bMaxHPrate,2; bonus bMaxSPrate,2; } }
|
||||
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player,-70; bonus2 bIgnoreMdefRaceRate,RC_Player,-70; }
|
||||
24253:28391,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
24255:28392,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
|
||||
27101:28510,{ bonus bMatkRate,(getrefine()/3); }
|
||||
27102:28510,{ bonus bFlee2,5; }
|
||||
27103:28510,{ bonus2 bAddClass,Class_All,(getrefine()/3); }
|
||||
@@ -1208,62 +839,15 @@
|
||||
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; } } }
|
||||
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
|
||||
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
|
||||
28326:28327,{ bonus bInt,8; bonus bStr,8; }
|
||||
28358:18521,{ skill "AS_CLOAKING",1; }
|
||||
28430:4803,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillUseSP,"AB_EPICLESIS",100; bonus2 bSkillCooldown,"AB_EPICLESIS",-10000; }
|
||||
28430:4804,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bSkillUseSP,"AB_CHEAL",20; }
|
||||
28430:4805,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100; }
|
||||
28430:4850,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000; }
|
||||
28433:4817,{ bonus bCritAtkRate,10; }
|
||||
28433:4818,{ bonus bCritAtkRate,10; }
|
||||
28434:4810,{ bonus bMaxSP,100; bonus2 bAddClass,Class_All,5; }
|
||||
28434:4811,{ bonus bMaxSP,100; bonus2 bAddClass,Class_All,5; }
|
||||
28437:4814,{ bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; }
|
||||
28437:4815,{ bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; }
|
||||
28438:4832,{ bonus bDelayrate,-5; bonus bLongAtkRate,5; }
|
||||
28438:4833,{ bonus bDelayrate,-5; bonus bLongAtkRate,5; }
|
||||
28491:4817,{ bonus bHit,15; bonus bCriticalLong,10; }
|
||||
28491:4818,{ bonus bHit,15; bonus bCriticalLong,10; }
|
||||
28499:28920,{ bonus bFlee2,10; }
|
||||
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
28506:15037:2476:2575:2884,{ autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}"; }
|
||||
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
|
||||
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
|
||||
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; }
|
||||
28508:28612,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28509:28626,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28594:4875,{ bonus bStr,40; bonus bMaxHPrate,10; }
|
||||
28594:4876,{ bonus bInt,40; bonus bMaxSPrate,10; }
|
||||
28594:4877,{ bonus bDelayrate,-30; bonus bFlee,40; }
|
||||
28594:4878,{ bonus bMdef,40; bonus bVariableCastrate,-20; }
|
||||
28594:4879,{ bonus bDex,40; bonus bHit,50; }
|
||||
28594:4880,{ bonus bLuk,40; bonus bCritAtkRate,30; }
|
||||
28763:28764,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus2 bAddClass,Class_All,2*(.@r/5); if (.@r >= 14) { .@val = 25; if (.@r >= 16) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 18) { .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU")); skill "KG_KAGEHUMI",.@lvl; skill "OB_ZANGETSU",.@lvl; if (.@r >= 20) { .@val += 25; } } } bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val; } }
|
||||
28765:28766,{ .@a = getequiprefinerycnt(EQI_HAND_L); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@a+.@b >= 16) { bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus2 bSkillAtk,"GC_COUNTERSLASH",20; } if (.@a+.@b >= 18) bonus2 bAddClass,Class_All,12; if (.@a+.@b >= 20) .@val = 20; bonus2 bSkillAtk,"ASC_BREAKER",40+.@val; bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val; bonus bBaseAtk,8*((.@a+.@b)/2); }
|
||||
28906:2998,{ bonus bLongAtkRate,10; }
|
||||
28907:2998,{ bonus bSpeedRate,25; }
|
||||
28908:2998,{ bonus bDelayrate,-10; }
|
||||
28909:2998,{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }
|
||||
32228:15388:15389,{ bonus bBaseAtk,25; bonus bHit,10; }
|
||||
32229:15388:15389,{ bonus bMatk,25; bonus bVariableCastrate,-8; }
|
||||
32230:15388:15389,{ bonus bCritAtkRate,7; bonus2 bAddClass,Class_All,5; }
|
||||
32231:15388:15389,{ bonus bMaxHPrate,5; bonus bDelayrate,-5; }
|
||||
32232:15388:15389,{ bonus bAspdRate,3; bonus bCritical,7; }
|
||||
32233:15388:15389,{ bonus bLongAtkRate,7; bonus bAspd,1; }
|
||||
32204:2027,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bInt,2*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; if (.@r>=9) { bonus bMagicHPGainValue,500; bonus bHPGainValue,500; autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }"; } }
|
||||
32204:21018,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,3*.@r; if (.@r>=9) { bonus bCritical,50; bonus2 bAddClass,Class_Boss,25; } }
|
||||
32204:28010,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_All,5*.@r; if (.@r>=9) bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",10,100; }
|
||||
32222:15093,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0; bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1; bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r; }
|
||||
32222:15095,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r; }
|
||||
32222:15096,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bAllStats,2*.@r; bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */ }
|
||||
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }
|
||||
|
||||
2417
db/re/item_db.txt
2417
db/re/item_db.txt
File diff suppressed because it is too large
Load Diff
@@ -86,10 +86,6 @@
|
||||
12970,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll3
|
||||
|
||||
// Misc
|
||||
11621,10000 //Red_Syrup
|
||||
11622,10000 //Yellow_Syrup
|
||||
11623,10000 //White_Syrup
|
||||
11624,10000 //Blue_Syrup
|
||||
12135,10000 //Green_Ale
|
||||
//12202,60000 //Str_Dish10_
|
||||
//12203,60000 //Agi_Dish10_
|
||||
|
||||
@@ -1403,7 +1403,3 @@ IG_PrizeOfHero,22037,2 // Vet_Ungo_Boots
|
||||
// Private Airship items
|
||||
IG_PRIVATE_AIRSHIP,6909,1 // Actinidia_Cat_Fruit
|
||||
IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
|
||||
// Token of Siegfried
|
||||
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried
|
||||
|
||||
@@ -126,7 +126,6 @@
|
||||
13416,16 // Krieger_Onehand_Sword1
|
||||
13417,16 // Krieger_Onehand_Sword2
|
||||
13418,16 // Krieger_Onehand_Sword3
|
||||
28918,16 // Shield_of_Chaos
|
||||
|
||||
// Vellum Gear
|
||||
1293,16 // Velum_Jamadhar
|
||||
|
||||
@@ -39,25 +39,25 @@ RDMOPT_ATTR_TOLERACE_UNDEAD,{ bonus2 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VAL
|
||||
RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); }
|
||||
// TODO: Confirm if damage reduction is implemented correctly.
|
||||
// kRO desc : <ELEMENT> 몬스터로부터 받는 물리 데미지 %d%% 감소.
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus2 bSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus3 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_GROUND_USER,{ bonus2 bSubDefEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_GROUND_USER,{ bonus3 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_FIRE_USER,{ bonus2 bSubDefEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_FIRE_USER,{ bonus3 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_WIND_USER,{ bonus2 bSubDefEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_WIND_USER,{ bonus3 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_POISON_USER,{ bonus2 bSubDefEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_POISON_USER,{ bonus3 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_SAINT_USER,{ bonus2 bSubDefEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_SAINT_USER,{ bonus3 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER,{ bonus2 bSubDefEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER,{ bonus3 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bSubDefEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus3 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus3 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
|
||||
RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bMagicAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
|
||||
@@ -321,9 +321,9 @@
|
||||
2723,499,100 // Medal_Mage
|
||||
2724,499,100 // Medal_Archer
|
||||
2725,499,100 // Medal_Merchant
|
||||
2730,467,100 // Morocc_Seal
|
||||
2731,467,100 // Morocc_Charm_Stone
|
||||
2732,467,100 // Morocc_Ring
|
||||
2730,467,100 // Morroc_Seal
|
||||
2731,467,100 // Morroc_Charm_Stone
|
||||
2732,467,100 // Morroc_Ring
|
||||
2733,499,100 // Medal_Gunner
|
||||
2734,507,100 // Directive_A
|
||||
2735,507,100 // Directive_B
|
||||
@@ -1249,7 +1249,7 @@
|
||||
7801,499,100 // Girl_Fan_Letter
|
||||
7802,499,100 // Autograph_Book
|
||||
7803,475,100 // Battle_Manual_TW
|
||||
7820,507,100 // Morocc_Skin
|
||||
7820,507,100 // Morroc_Skin
|
||||
7821,475,100 // Green_Apple
|
||||
7822,475,100 // Whole_Barbecue
|
||||
7823,475,100 // Meat_Veg_Skewer
|
||||
@@ -4016,23 +4016,23 @@
|
||||
19164,467,100 // Para_Team_Hat100
|
||||
19165,467,100 // Para_Team_Hat160
|
||||
//19169,1,100 //
|
||||
19189,475,100 // Racing_Cap_MC
|
||||
19190,475,100 // Racing_Cap_GN
|
||||
19191,475,100 // Racing_Cap_GC
|
||||
19192,475,100 // Racing_Cap_SC
|
||||
19193,475,100 // Racing_Cap_WL
|
||||
19194,475,100 // Racing_Cap_SO
|
||||
19195,475,100 // Racing_Cap_RK
|
||||
19196,475,100 // Racing_Cap_RG
|
||||
19197,475,100 // Racing_Cap_AB
|
||||
19198,475,100 // Racing_Cap_SR
|
||||
19199,475,100 // Racing_Cap_RA
|
||||
19200,475,100 // Racing_Cap_MI
|
||||
19201,475,100 // Racing_Cap_WA
|
||||
19202,475,100 // Racing_Cap_GS
|
||||
19203,475,100 // Racing_Cap_NJ
|
||||
19204,475,100 // Racing_Cap_SN
|
||||
19205,475,100 // Racing_Cap_SU
|
||||
//19189,475,100 //
|
||||
//19190,475,100 //
|
||||
//19191,475,100 //
|
||||
//19192,475,100 //
|
||||
//19193,475,100 //
|
||||
//19194,475,100 //
|
||||
//19195,475,100 //
|
||||
//19196,475,100 //
|
||||
//19197,475,100 //
|
||||
//19198,475,100 //
|
||||
//19199,475,100 //
|
||||
//19200,475,100 //
|
||||
//19201,475,100 //
|
||||
//19202,475,100 //
|
||||
//19203,475,100 //
|
||||
//19204,475,100 //
|
||||
//19205,475,100 //
|
||||
//19218,499,100 //
|
||||
//19256,475,100 //
|
||||
//19275,499,100 //
|
||||
@@ -4040,8 +4040,8 @@
|
||||
//19284,1,100 //
|
||||
//19310,499,100 //
|
||||
//19389,507,100 //
|
||||
19396,475,100 // Racing_Cap_SG
|
||||
19397,475,100 // Racing_Cap_SL
|
||||
//19396,475,100 //
|
||||
//19397,475,100 //
|
||||
//19404,499,100 //
|
||||
19507,1,100 // Fine_Sun
|
||||
19509,1,100 // Butterfly_Wing_Ear
|
||||
@@ -4527,18 +4527,18 @@
|
||||
//23901,507,100 //
|
||||
//23914,475,100 //
|
||||
//23919,475,100 //
|
||||
24387,499,100 // S_Beginner's_Armor
|
||||
24388,499,100 // S_Beginner's_Shield
|
||||
24389,499,100 // S_Beginner's_Shoes
|
||||
24390,499,100 // S_Beginner's_Weapon
|
||||
24391,499,100 // S_Beginner's_Earring
|
||||
24392,499,100 // S_Beginner's_Pendant
|
||||
24416,499,100 // S_Temporal_Transcendent_Weapon
|
||||
24417,499,100 // S_Temporal_Transcendent_Armor
|
||||
24418,499,100 // S_Temporal_Transcendent_Shield
|
||||
24419,499,100 // S_Temporal_Transcendent_Shoes
|
||||
24420,499,100 // S_Temporal_Transcendent_Earring
|
||||
24421,499,100 // S_Temporal_Transcendent_Pendant
|
||||
//24387,499,100 //
|
||||
//24388,499,100 //
|
||||
//24389,499,100 //
|
||||
//24390,499,100 //
|
||||
//24391,499,100 //
|
||||
//24392,499,100 //
|
||||
//24416,499,100 //
|
||||
//24417,499,100 //
|
||||
//24418,499,100 //
|
||||
//24419,499,100 //
|
||||
//24420,499,100 //
|
||||
//24421,499,100 //
|
||||
//25038,499,100 //
|
||||
//25039,499,100 //
|
||||
//25042,475,100 //
|
||||
|
||||
@@ -66,22 +66,22 @@ JOB_RANGER_T2,4112,100
|
||||
JOB_MECHANIC2,4112,100
|
||||
JOB_MECHANIC_T2,4112,100
|
||||
|
||||
JOB_BABY_RUNE_KNIGHT,4112,100
|
||||
JOB_BABY_RUNE,4112,100
|
||||
JOB_BABY_WARLOCK,4112,100
|
||||
JOB_BABY_RANGER,4112,100
|
||||
JOB_BABY_ARCH_BISHOP,4112,100
|
||||
JOB_BABY_BISHOP,4112,100
|
||||
JOB_BABY_MECHANIC,4112,100
|
||||
JOB_BABY_GUILLOTINE_CROSS,4112,100
|
||||
JOB_BABY_ROYAL_GUARD,4112,100
|
||||
JOB_BABY_CROSS,4112,100
|
||||
JOB_BABY_GUARD,4112,100
|
||||
JOB_BABY_SORCERER,4112,100
|
||||
JOB_BABY_MINSTREL,4112,100
|
||||
JOB_BABY_WANDERER,4112,100
|
||||
JOB_BABY_SURA,4112,100
|
||||
JOB_BABY_GENETIC,4112,100
|
||||
JOB_BABY_SHADOW_CHASER,4112,100
|
||||
JOB_BABY_CHASER,4112,100
|
||||
|
||||
JOB_BABY_RUNE_KNIGHT2,4112,100
|
||||
JOB_BABY_ROYAL_GUARD2,4112,100
|
||||
JOB_BABY_RUNE2,4112,100
|
||||
JOB_BABY_GUARD2,4112,100
|
||||
JOB_BABY_RANGER2,4112,100
|
||||
JOB_BABY_MECHANIC2,4112,100
|
||||
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Magic Mushroom Database
|
||||
###########################################################################
|
||||
#
|
||||
# Magic Mushroom Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Magic Mushroom.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MAGIC_MUSHROOM_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: SM_MAGNUM
|
||||
- Skill: SM_ENDURE
|
||||
- Skill: MG_SIGHT
|
||||
- Skill: AL_RUWACH
|
||||
- Skill: AL_CRUCIS
|
||||
- Skill: AL_ANGELUS
|
||||
- Skill: AC_CONCENTRATION
|
||||
- Skill: KN_AUTOCOUNTER
|
||||
- Skill: PR_MAGNIFICAT
|
||||
- Skill: BS_HAMMERFALL
|
||||
- Skill: BS_MAXIMIZE
|
||||
- Skill: NV_FIRSTAID
|
||||
- Skill: TF_BACKSLIDING
|
||||
- Skill: TF_PICKSTONE
|
||||
- Skill: MG_ENERGYCOAT
|
||||
- Skill: CR_AUTOGUARD
|
||||
- Skill: CR_PROVIDENCE
|
||||
- Skill: MO_CALLSPIRITS
|
||||
- Skill: MO_EXPLOSIONSPIRITS
|
||||
- Skill: DC_SCREAM
|
||||
- Skill: GS_GLITTERING
|
||||
- Skill: NJ_TATAMIGAESHI
|
||||
- Skill: NJ_UTSUSEMI
|
||||
@@ -436,10 +436,10 @@ MOBG_Branch_Of_Dead_Tree,1881,Les,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1882,Baba-Yaga,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1883,Uzhas,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1884,Mavka,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morocc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morroc,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1974,Banshee Master,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1975,Beholder Master,71428
|
||||
MOBG_Branch_Of_Dead_Tree,1976,Cobalt Mineral,71428
|
||||
|
||||
422
db/re/mob_db.txt
422
db/re/mob_db.txt
@@ -378,7 +378,7 @@
|
||||
1362,TREASURE_BOX39,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x6200000,0,0,0,0,0,0,0,0,0,0,0,732,7760,608,3000,607,2500,2504,800,2404,800,2315,800,2104,800,616,1000,0,0,0,0
|
||||
1363,TREASURE_BOX40,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x6200000,0,0,0,0,0,0,0,0,0,0,0,7092,80,658,500,604,10000,984,4850,985,7275,2506,43,2254,43,1529,38,0,0,0,0
|
||||
|
||||
// Juno (5.0)
|
||||
// Yuno (5.0)
|
||||
1364,G_ASSULTER,Assaulter,Assaulter,98,7798,1,0,0,2,293,67,83,49,100,86,30,20,82,15,10,12,1,6,44,0x2003695,155,1000,900,432,0,0,0,0,0,0,0,1019,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1365,APOCALIPS,Apocalypse,Apocalypse,121,22090,1,3042,2282,2,1053,116,136,26,130,53,76,25,89,15,10,12,2,0,60,0x91,400,1840,1440,384,0,0,0,0,0,0,0,7095,5335,7094,2400,7093,2200,985,5,13161,1,2506,20,12735,100,0,0,0,0,4242,1
|
||||
1366,LAVA_GOLEM,Lava Golem,Lava Golem,103,8452,1,2232,1674,1,777,53,299,27,126,42,103,28,77,15,10,12,2,0,83,0x3095,400,2190,2040,336,0,0,0,0,0,0,0,7096,4559,7097,3686,2317,1,2316,2,509,2500,1818,20,6245,500,0,0,0,0,4184,1
|
||||
@@ -428,7 +428,7 @@
|
||||
1406,KAPHA,Kapha,Kapha,83,5470,1,1035,1164,1,306,32,61,38,67,59,40,31,61,24,10,12,1,5,21,0x3885,165,2012,1728,672,0,0,0,0,0,0,0,7149,6500,7053,3500,13304,20,521,2300,708,2,1915,10,13008,5,0,0,0,0,4287,1
|
||||
//1407,DOKEBI_,Dokebi,Dokebi,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0x0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// Kunlun (6.1)
|
||||
// Gonryun (6.1)
|
||||
1408,BLOOD_BUTTERFLY,Bloody Butterfly,Bloody Butterfly,94,7030,1,1555,1749,3,361,67,79,50,70,68,40,55,90,30,10,12,1,4,44,0x200308D,145,472,576,288,0,0,0,0,0,0,0,7163,4608,7168,2500,602,1200,924,5500,0,0,1962,1,0,0,0,0,0,0,4327,1
|
||||
1409,RICE_CAKE_BOY,Rice Cake Boy,Dumpling Child,60,2098,1,531,597,1,134,22,96,12,50,43,29,5,43,10,10,12,0,7,20,0x91,160,1247,768,420,0,0,0,0,0,0,0,7150,3200,7151,2500,2262,1,7192,5000,553,1000,7187,3000,0,0,0,0,0,0,4154,1
|
||||
1410,LIVE_PEACH_TREE,Live Peach Tree,Enchanted Peach Tree,92,8777,1,1499,1724,7,351,72,109,40,76,52,55,40,77,50,10,12,1,3,42,0x2085,410,400,672,480,0,0,0,0,0,0,0,7164,4365,7939,100,526,1000,604,400,532,100,603,5,0,0,0,0,0,0,4217,1
|
||||
@@ -680,12 +680,12 @@
|
||||
1632,GREMLIN,Gremlin,Gremlin,118,20313,1,3091,2318,1,848,138,76,25,141,75,48,61,90,37,10,12,2,6,47,0x2000091,140,432,540,432,0,0,0,0,0,0,0,7340,3000,938,3000,719,100,2406,1,1265,1,0,0,603,2,0,0,0,0,4355,1
|
||||
1633,BEHOLDER,Beholder,Beholder,120,19280,1,3285,2463,6,823,130,50,30,96,82,65,107,94,82,10,12,0,0,44,0x91,190,336,840,360,0,0,0,0,0,0,0,576,3000,605,100,996,100,985,10,0,0,0,0,603,2,0,0,0,0,4356,1
|
||||
// Normal advanced class mobs
|
||||
1634,SEYREN,Seyren,Seyren Windsor,142,194962,1,10386,7790,1,3505,1317,166,12,142,69,86,49,132,55,10,12,1,6,63,0x2003095,170,76,384,288,0,0,0,0,0,0,0,7345,1500,13030,1,12623,5,6223,1,6471,1,6469,200,13421,100,25129,1000,0,0,4358,1
|
||||
1635,EREMES,Eremes,Eremes Guile,140,190525,1,10329,6846,1,3055,1171,122,12,145,87,59,67,127,76,10,12,1,6,85,0x2003095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6223,1,2514,1,1262,3,1264,30,6471,2,1284,100,25129,1000,0,0,4360,1
|
||||
1636,HARWORD,Harword,Howard Alt-Eisen,142,348100,1,10854,7241,1,2762,1282,131,10,138,79,62,53,82,48,10,12,1,7,81,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,3000,6471,1,1311,200,12818,55,6469,100,2318,1,6223,10,25129,1000,0,0,4362,1
|
||||
1637,MAGALETA,Magaleta,Margaretha Sorin,140,220800,1,9895,7421,1,1277,3554,108,93,126,74,71,123,99,65,10,12,1,7,66,0x3295,180,1152,384,288,0,0,0,0,0,0,0,7347,1000,1647,200,6471,1,1561,5,2162,5,1659,10,6469,200,25129,1000,0,0,4364,1
|
||||
1638,SHECIL,Shecil,Cecil Damon,141,190255,1,10103,7577,14,3737,1248,76,15,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,1500,12014,55,18110,10,12623,3,6469,200,6471,1,1745,200,25129,1000,0,0,4368,1
|
||||
1639,KATRINN,Katrinn,Kathryne Keyron,141,219780,1,9207,6905,1,1089,3123,77,74,108,78,55,144,139,49,10,12,1,7,68,0x3295,150,1152,384,288,0,0,0,0,0,0,0,7345,1500,6223,1,1646,200,12623,5,6469,200,5085,1,6471,20,25129,1000,0,0,4366,1
|
||||
1634,SEYREN,Seyren,Seyren Windsor,142,194962,1,10386,7790,1,3505,1317,166,12,142,69,86,49,132,55,10,12,1,6,63,0x2003095,170,76,384,288,0,0,0,0,0,0,0,7345,1500,13030,1,12623,5,6223,1,6471,1,6469,200,13421,100,0,0,0,0,4358,1
|
||||
1635,EREMES,Eremes,Eremes Guile,140,190525,1,10329,6846,1,3055,1171,122,12,145,87,59,67,127,76,10,12,1,6,85,0x2003095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6223,1,2514,1,1262,3,1264,30,6471,2,1284,100,0,0,0,0,4360,1
|
||||
1636,HARWORD,Harword,Howard Alt-Eisen,142,348100,1,10854,7241,1,2762,1282,131,10,138,79,62,53,82,48,10,12,1,7,81,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,3000,6471,1,1311,200,12818,55,6469,100,2318,1,6223,10,0,0,0,0,4362,1
|
||||
1637,MAGALETA,Magaleta,Margaretha Sorin,140,220800,1,9895,7421,1,1277,3554,108,93,126,74,71,123,99,65,10,12,1,7,66,0x3295,180,1152,384,288,0,0,0,0,0,0,0,7347,1000,1647,200,6471,1,1561,5,2162,5,1659,10,6469,200,0,0,0,0,4364,1
|
||||
1638,SHECIL,Shecil,Cecil Damon,141,190255,1,10103,7577,14,3737,1248,76,15,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,1500,12014,55,18110,10,12623,3,6469,200,6471,1,1745,200,0,0,0,0,4368,1
|
||||
1639,KATRINN,Katrinn,Kathryne Keyron,141,219780,1,9207,6905,1,1089,3123,77,74,108,78,55,144,139,49,10,12,1,7,68,0x3295,150,1152,384,288,0,0,0,0,0,0,0,7345,1500,6223,1,1646,200,12623,5,6469,200,5085,1,6471,20,0,0,0,0,4366,1
|
||||
// MVP Slaves
|
||||
1640,G_SEYREN,Lord Knight Seyren,Lord Knight Seyren,160,2680000,1,0,0,1,6435,2342,567,155,303,165,181,110,178,66,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6223,100,0,0,0,0,617,10
|
||||
1641,G_EREMES,Assassin Cross Eremes,Assassin Cross Eremes,160,1230000,1,0,0,1,6083,1378,445,98,211,181,114,83,225,60,10,12,1,7,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6223,100,0,0,0,0,617,10
|
||||
@@ -701,12 +701,12 @@
|
||||
1650,B_SHECIL,Sniper Shecil,Sniper Cecil,160,4140000,1,4106880,3080160,14,4155,1550,178,135,176,258,155,132,309,95,10,12,1,7,84,0x6283695,100,76,384,288,2053440,617,5500,603,5000,1723,2000,1228,3500,6471,10000,617,9000,12623,10000,1237,3500,1720,1500,1724,2500,0,0,0,0,4367,1
|
||||
1651,B_KATRINN,High Wizard Katrinn,High Wizard Kathryne,160,4500000,1,3240000,2430000,1,2097,4254,215,456,165,190,142,236,199,93,10,12,1,7,68,0x6283695,150,1152,384,288,1620000,617,5500,603,5000,732,2000,1241,3500,1242,3500,6471,10000,2616,9000,2343,2500,6471,2000,12623,10000,2319,3500,0,0,4365,1
|
||||
// 1'st Class Mobs
|
||||
1652,YGNIZEM,Ygnizem,Egnigem Cenia,136,44327,1,5229,4461,1,1985,328,124,8,144,92,86,69,99,68,10,12,1,7,43,0x3885,145,576,432,288,0,0,0,0,0,0,0,7347,1000,1170,1,1158,20,0,0,2313,10,0,0,2317,1,25127,1000,25128,250,4346,1
|
||||
1653,WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,5094,4721,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,2000,1223,1,2306,40,0,0,2315,2,2620,1,13004,10,25127,1000,25128,250,4348,1
|
||||
1654,ARMAIA,Armaia,Armeyer Dinze,134,46878,1,4895,4909,1,1390,155,119,4,123,59,85,65,96,62,10,12,1,7,62,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,1000,2504,1,0,0,0,0,2311,10,1302,80,1307,10,25127,1000,25128,250,4347,1
|
||||
1655,EREND,Erend,Errende Ebecee,133,42764,1,4860,4545,1,937,552,106,99,77,66,90,105,87,62,10,12,1,7,46,0x3885,130,576,432,288,0,0,0,0,0,0,0,7345,500,2217,5,0,0,0,0,2326,5,2324,10,1523,1,25127,1000,25128,250,4349,1
|
||||
1656,KAVAC,Kavac,Kavach Icarus,135,43079,1,5103,4276,9,1195,129,86,48,103,109,62,50,149,48,10,12,1,7,44,0x3885,150,576,432,288,0,0,0,0,0,0,0,7347,2000,0,0,12006,100,0,0,2308,5,2402,30,2404,2,25127,1000,25128,250,4351,1
|
||||
1657,RAWREL,Rawrel,Laurell Weinder,133,40282,1,4500,4477,1,668,1032,76,88,67,79,65,122,112,57,10,12,1,7,48,0x3885,150,576,432,288,0,0,0,0,0,0,0,934,1000,1616,1,2102,5,0,0,2322,10,2333,30,2607,1,25127,1000,25128,250,4350,1
|
||||
1652,YGNIZEM,Ygnizem,Egnigem Cenia,136,44327,1,5229,4461,1,1985,328,124,8,144,92,86,69,99,68,10,12,1,7,43,0x3885,145,576,432,288,0,0,0,0,0,0,0,7347,1000,1170,1,1158,20,0,0,2313,10,0,0,2317,1,0,0,0,0,4346,1
|
||||
1653,WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,5094,4721,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,2000,1223,1,2306,40,0,0,2315,2,2620,1,13004,10,0,0,0,0,4348,1
|
||||
1654,ARMAIA,Armaia,Armeyer Dinze,134,46878,1,4895,4909,1,1390,155,119,4,123,59,85,65,96,62,10,12,1,7,62,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,1000,2504,1,0,0,0,0,2311,10,1302,80,1307,10,0,0,0,0,4347,1
|
||||
1655,EREND,Erend,Errende Ebecee,133,42764,1,4860,4545,1,937,552,106,99,77,66,90,105,87,62,10,12,1,7,46,0x3885,130,576,432,288,0,0,0,0,0,0,0,7345,500,2217,5,0,0,0,0,2326,5,2324,10,1523,1,0,0,0,0,4349,1
|
||||
1656,KAVAC,Kavac,Kavach Icarus,135,43079,1,5103,4276,9,1195,129,86,48,103,109,62,50,149,48,10,12,1,7,44,0x3885,150,576,432,288,0,0,0,0,0,0,0,7347,2000,0,0,12006,100,0,0,2308,5,2402,30,2404,2,0,0,0,0,4351,1
|
||||
1657,RAWREL,Rawrel,Laurell Weinder,133,40282,1,4500,4477,1,668,1032,76,88,67,79,65,122,112,57,10,12,1,7,48,0x3885,150,576,432,288,0,0,0,0,0,0,0,934,1000,1616,1,2102,5,0,0,2322,10,2333,30,2607,1,0,0,0,0,4350,1
|
||||
// 1'st Class MvP (Ygnizem/Egnigem Cenia) and her mobs.
|
||||
1658,B_YGNIZEM,Ygnizem,Egnigem Cenia,141,2910088,1,1054400,1860000,1,5986,2351,373,175,188,177,165,142,185,105,10,12,1,7,43,0x6283695,100,1008,864,288,527200,617,5500,603,5000,732,2000,0,0,644,5000,603,5000,1167,1000,2320,1000,2406,1000,1130,1000,0,0,0,0,4352,1
|
||||
1659,G_WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,0,0,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,1008,864,288,0,0,0,0,0,0,0,0,0,644,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -996,16 +996,16 @@
|
||||
1915,OBJ_B2,Pink Crystal,Pink Crystal,90,750,1,0,0,0,1,1,160,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// Dimentional Gorge (12.1)
|
||||
1916,MOROCC,Satan Morocc,Satan Morocc,151,7000000,1,0,0,2,5340,2640,400,65,165,182,180,225,180,89,10,12,2,6,87,0x6203695,100,312,624,432,0,0,0,0,0,0,0,5808,1500,2374,7000,2375,7000,2433,7000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1917,MOROCC_,Wounded Morocc,Wounded Morocc,151,5000000,1,4050000,3042000,2,4530,2880,425,65,165,185,200,245,180,89,10,12,2,6,87,0x6283695,100,312,624,432,2025000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1918,MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,132,63900,1,4392,3294,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
1919,MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,132,64922,1,5094,3821,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,576,648,300,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
|
||||
1920,MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,133,94800,1,5220,3780,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
|
||||
1921,MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,134,77389,1,4608,4056,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
|
||||
1922,G_MOROCC_1,Incarnation of Morocc,Shadow of Morocc,132,63900,1,0,0,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,312,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1923,G_MOROCC_2,Incarnation of Morocc,Shadow of Morocc,132,64922,1,0,0,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,312,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1924,G_MOROCC_3,Incarnation of Morocc,Shadow of Morocc,133,94800,1,0,0,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1925,G_MOROCC_4,Incarnation of Morocc,Shadow of Morocc,134,77389,1,0,0,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1916,MOROCC,Satan Morroc,Satan Morroc,151,7000000,1,0,0,2,5340,2640,400,65,165,182,180,225,180,89,10,12,2,6,87,0x6203695,100,312,624,432,0,0,0,0,0,0,0,5808,1500,2374,7000,2375,7000,2433,7000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1917,MOROCC_,Wounded Morroc,Wounded Morroc,151,5000000,1,4050000,3042000,2,4530,2880,425,65,165,185,200,245,180,89,10,12,2,6,87,0x6283695,100,312,624,432,2025000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
|
||||
1918,MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,132,63900,1,4392,3294,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
1919,MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,132,64922,1,5094,3821,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,576,648,300,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
|
||||
1920,MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,133,94800,1,5220,3780,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
|
||||
1921,MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,134,77389,1,4608,4056,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
|
||||
1922,G_MOROCC_1,Incarnation of Morroc,Shadow of Morroc,132,63900,1,0,0,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,312,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1923,G_MOROCC_2,Incarnation of Morroc,Shadow of Morroc,132,64922,1,0,0,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,312,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1924,G_MOROCC_3,Incarnation of Morroc,Shadow of Morroc,133,94800,1,0,0,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
1925,G_MOROCC_4,Incarnation of Morroc,Shadow of Morroc,134,77389,1,0,0,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// God Item Creation (WoE SE); Catacombs
|
||||
1926,JAKK_H,Jakk,Jakk,1,1000,0,0,0,1,1,1,1,1,1,1,1,1,1,1,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,12396,1000,6298,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -1306,13 +1306,13 @@
|
||||
2174,MD_VADON,Ancient Crustacean,Deep Sea Vadon,95,120000,1,750,750,1,778,225,154,21,145,91,138,60,113,45,10,12,0,5,21,0x6203295,300,1632,432,540,0,0,0,0,0,0,0,991,20,960,4500,910,1500,2313,3,943,50,757,20,0,0,12615,2,0,0,0,0
|
||||
2175,MD_MARSE,Deepsea Marse,Deep Sea Marse,95,120000,1,750,750,1,500,820,58,218,133,37,85,156,133,60,10,12,0,5,41,0x6203295,300,1956,756,528,0,0,0,0,0,0,0,1024,4500,962,1500,0,0,720,5,995,6,1007,3,514,150,12615,2,0,0,0,0
|
||||
2176,MD_CRAB,Deepsea Crab,Deep Sea Crab,95,120000,1,750,750,1,696,234,136,15,122,54,84,37,98,65,7,12,0,5,21,0x6203295,200,992,792,360,0,0,0,0,0,0,0,964,2750,960,750,7049,350,1001,7,0,0,0,0,757,19,12615,2,0,0,0,0
|
||||
2177,MD_CORNUTUS,Deepsea Cornutus,Deep Sea Cornutus,100,160000,1,750,750,1,1129,237,342,48,122,87,135,66,137,75,10,12,0,5,21,0x6223295,200,1248,48,480,0,0,0,0,0,0,0,991,23,961,2750,911,400,757,27,2106,3,943,500,0,0,12615,3,0,0,0,0
|
||||
2178,MD_SHELLFISH,Deepsea Shellfish,Deep Sea Shellfish,100,160000,1,750,750,1,720,1122,43,215,72,31,68,225,166,60,10,12,0,5,41,0x6253295,200,864,864,384,0,0,0,0,0,0,0,965,2750,966,500,7049,250,1056,500,1001,5,0,0,757,9,12615,2,0,0,0,0
|
||||
2177,MD_CORNUTUS,Deepsea Cornutus,Deep Sea Cornutus,100,160000,1,750,750,1,1129,237,342,48,122,87,135,66,137,75,10,12,0,5,21,0x6203295,200,1248,48,480,0,0,0,0,0,0,0,991,23,961,2750,911,400,757,27,2106,3,943,500,0,0,12615,3,0,0,0,0
|
||||
2178,MD_SHELLFISH,Deepsea Shellfish,Deep Sea Shellfish,100,160000,1,750,750,1,720,1122,43,215,72,31,68,225,166,60,10,12,0,5,41,0x6203295,200,864,864,384,0,0,0,0,0,0,0,965,2750,966,500,7049,250,1056,500,1001,5,0,0,757,9,12615,2,0,0,0,0
|
||||
2179,MD_KUKRE,Ancient Kukre,Deep Sea Kukre,100,160000,1,750,750,1,975,118,123,33,125,80,112,60,102,30,10,12,0,4,21,0x6203295,150,1776,576,288,0,0,0,0,0,0,0,991,15,955,2750,910,200,528,250,0,0,928,225,623,10,12615,2,0,0,0,0
|
||||
2180,MD_STROUF,Ancient Sea Lord,Deep Sea Strouf,145,400000,1,1000,1000,1,1200,3500,67,221,149,126,81,252,183,66,10,12,2,5,61,0x6203295,150,1872,672,384,0,0,0,0,0,0,0,951,2668,756,58,0,0,1461,1,949,1500,720,10,956,750,12614,3,0,0,0,0
|
||||
2181,MD_SWORD_FISH,Ancient Sword Fish,Deep Sea Sword Fish,145,400000,1,1000,1000,1,1849,235,255,17,155,156,115,85,194,65,10,12,2,5,41,0x6253295,200,1968,768,384,0,0,0,0,0,0,0,995,5,963,4500,756,17,2257,1,757,25,0,0,956,300,12614,3,0,0,0,0
|
||||
2181,MD_SWORD_FISH,Ancient Sword Fish,Deep Sea Sword Fish,145,400000,1,1000,1000,1,1849,235,255,17,155,156,115,85,194,65,10,12,2,5,41,0x6203295,200,1968,768,384,0,0,0,0,0,0,0,995,5,963,4500,756,17,2257,1,757,25,0,0,956,300,12614,3,0,0,0,0
|
||||
2182,MD_MARC,Ancient Seahorse,Deep Sea Marc,145,400000,1,1000,1000,1,1423,331,255,51,150,145,221,83,148,66,10,12,1,5,41,0x6203295,150,1272,72,480,0,0,0,0,0,0,0,995,9,956,4500,756,48,951,500,720,5,0,0,509,350,12612,3,0,0,0,0
|
||||
2183,MD_ANOLIAN,Mutant Anolian,Deep Sea Anolian,151,700000,1,1100,1100,1,2122,312,268,22,177,188,205,126,198,61,10,12,1,5,41,0x6223295,190,900,500,864,0,0,0,0,0,0,0,7003,2425,1754,1000,0,0,10019,5,16003,3,2625,1,984,67,12614,3,0,0,0,0
|
||||
2183,MD_ANOLIAN,Mutant Anolian,Deep Sea Anolian,151,700000,1,1100,1100,1,2122,312,268,22,177,188,205,126,198,61,10,12,1,5,41,0x6203295,190,900,500,864,0,0,0,0,0,0,0,7003,2425,1754,1000,0,0,10019,5,16003,3,2625,1,984,67,12614,3,0,0,0,0
|
||||
2184,MD_OBEAUNE,Deepsea Mermaid,Deep Sea Obeaune,151,700000,1,1100,1100,1,1502,3845,68,326,166,87,101,233,196,55,10,12,1,6,61,0x6203295,200,1872,672,288,0,0,0,0,0,0,0,995,7,950,4500,0,0,2326,5,720,5,951,250,748,15,12614,3,0,0,0,0
|
||||
2185,MD_KAPHA,Transform Kapha,Deep Sea Kapha,151,700000,1,1100,1100,1,2590,256,261,58,167,209,128,61,191,20,10,12,1,6,41,0x6203295,165,2012,1728,672,0,0,0,0,0,0,0,7149,3250,7053,1750,0,0,521,1150,708,1,1915,5,13008,3,12612,3,0,0,0,0
|
||||
2186,COELACANTH_N_E,Coelacanth,Coelacanth,100,1200000,1,200000,200000,1,1290,1290,280,280,160,160,160,160,160,160,10,12,2,5,41,0x6203695,165,864,864,432,0,0,0,0,0,0,0,12617,5000,12614,2000,12615,2000,12623,700,12614,2000,12615,2000,12615,2000,12615,2000,0,0,0,0
|
||||
@@ -1526,8 +1526,8 @@
|
||||
2372,SOIL,Soil,Soil,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2373,ROCK,Rock,Rock,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2374,THICKET,Thicket,Thicket,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2375,MOROCC_4_142,Incarnation of Morocc,Incarnation of Morocc,100,4444,1,0,0,1,171,85,80,6,114,88,62,97,164,43,10,12,1,6,69,0x83,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2376,MOROCC_2_142,Incarnation of Morocc,Incarnation of Morocc,100,2000,1,0,0,1,181,83,81,5,121,86,71,65,113,44,10,12,1,6,67,0x83,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2375,MOROCC_4_142,Incarnation of Morroc,Incarnation of Morroc,100,4444,1,0,0,1,171,85,80,6,114,88,62,97,164,43,10,12,1,6,69,0x83,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2376,MOROCC_2_142,Incarnation of Morroc,Incarnation of Morroc,100,2000,1,0,0,1,181,83,81,5,121,86,71,65,113,44,10,12,1,6,67,0x83,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2377,E_NOVUS_,Novus,Novus,1,12,1,0,0,1,50,50,1,1,1,10,1,10,30,5,10,12,0,9,20,0x83,100,252,816,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2378,MER_ANTLER_SCARABA,Antler Scaraba,Antler Scaraba,136,30000,1,0,0,1,1418,410,155,102,23,99,59,129,137,45,10,12,1,4,42,0x6203695,200,504,624,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2379,XMAS_SMOKEY_SOCK,Smokey Sock,Socks Stealing Raccoon,10,10,1,0,0,1,70,11,1,0,1,1,16,5,100,100,10,12,0,2,22,0x2170081,200,1576,576,420,0,0,0,0,0,0,0,7909,3000,7910,3000,6682,3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -1899,9 +1899,9 @@
|
||||
2739,C1_MUMMY,Swift Mummy,Swift Mummy,55,10775,1,1275,4110,1,216,21,95,3,54,4,14,1,68,0,10,12,1,1,49,0x3885,300,1772,72,384,0,0,0,0,0,0,0,930,9000,756,100,934,550,2604,1,2611,10,525,250,508,850,0,0,0,0,4106,1
|
||||
2740,C2_MUMMY,Solid Mummy,Solid Mummy,55,21550,1,1275,4110,1,216,21,95,3,54,4,14,1,68,0,10,12,1,1,49,0x3885,300,1772,72,384,0,0,0,0,0,0,0,930,9000,756,100,934,550,2604,1,2611,10,525,250,508,850,0,0,0,0,4106,1
|
||||
2741,C3_MUKA,Muka Ringleader,Muka Ringleader,23,2340,1,360,1215,1,79,9,28,0,18,9,28,5,43,5,10,12,2,3,22,0x81,300,1960,960,384,0,0,0,0,0,0,0,993,70,952,9000,601,2000,511,400,507,1000,1451,50,1002,250,0,0,0,0,4036,1
|
||||
2742,C4_MOROCC_1,Furious Incarnation of Morocc,Furious Incarnation of Morocc,132,319500,1,14275,24705,1,2280,145,199,35,126,118,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2743,C5_MOROCC_1,Elusive Incarnation of Morocc,Elusive Incarnation of Morocc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2744,C1_MOROCC_1,Swift Incarnation of Morocc,Swift Incarnation of Morocc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2742,C4_MOROCC_1,Furious Incarnation of Morroc,Furious Incarnation of Morroc,132,319500,1,14275,24705,1,2280,145,199,35,126,118,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2743,C5_MOROCC_1,Elusive Incarnation of Morroc,Elusive Incarnation of Morroc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2744,C1_MOROCC_1,Swift Incarnation of Morroc,Swift Incarnation of Morroc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
|
||||
2745,C2_MOLE,Solid Holden,Solid Holden,85,62280,1,3315,10185,9,343,49,82,16,53,65,31,30,58,31,10,12,0,2,42,0x1089,300,1400,960,504,0,0,0,0,0,0,0,1017,5000,1018,5000,5119,50,0,0,0,0,0,0,0,0,0,0,0,0,4343,1
|
||||
2746,C3_MIYABI_NINGYO,Miyabi Doll Ringleader,Miyabi Doll Ringleader,85,25940,1,3070,9420,1,285,66,57,19,66,30,30,55,88,40,10,12,1,6,27,0x2000091,250,1938,2112,768,0,0,0,0,0,0,0,7152,5335,7153,2500,509,1550,1000,1250,12127,10,13014,5,0,0,0,0,0,0,4208,1
|
||||
2747,C4_MINOROUS,Furious Minorous,Furious Minorous,58,9465,1,1425,4515,1,296,36,100,10,65,54,36,43,61,25,10,12,2,2,43,0x3095,200,1360,960,432,0,0,0,0,0,0,0,941,5335,756,196,1361,2,1005,10,6254,10,1301,200,568,300,0,0,0,0,4126,1
|
||||
@@ -2155,17 +2155,17 @@
|
||||
2995,XM_TEDDY_BEAR,Abandoned Teddy Bear,Abandoned Teddy Bear,148,180000,1,6666,7332,1,1444,1444,106,44,44,166,44,44,166,44,10,12,0,6,69,0x2003295,150,512,780,504,0,0,0,0,0,0,0,7317,1900,615,150,12074,100,12734,1000,12738,100,0,0,0,0,0,0,0,0,31022,1
|
||||
2996,XM_CELINE_KIMI,Celine Kimi,Celine Kimi,160,66666666,1,4444444,4033332,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6283695,100,768,1056,480,444444,616,10000,617,10000,22534,10000,22534,4000,18549,4000,7642,4000,19701,100,13442,100,712,10000,0,0,0,0,0,0,0,0
|
||||
2997,G_XM_CELINE_KIMI,Kimi's Phantom,Kimi's Phantom,160,66666666,1,0,0,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6203695,100,768,1056,480,0,0,0,0,0,0,0,6683,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2998,EP14_MORS_EVENT,Weakened Morocc,Weakened Morocc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2998,EP14_MORS_EVENT,Weakened Morroc,Weakened Morroc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,0,0
|
||||
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280085,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
|
||||
3001,EP14_MORS_MOB1,Morocc's Ghoul,Morocc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3002,EP14_MORS_MOB2,Morocc's Osiris,Morocc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3003,EP14_MORS_MOB3,Morocc's Archer Skeleton,Morocc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3004,EP14_MORS_MOB4,Morocc's Wraith,Morocc's Wraith,158,100000,1,1239,1610,1,90,90,13,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,600,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3005,EP14_MORS_MOB5,Morocc's Verit,Morocc's Verit,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3006,EP14_MORS_MOB6,Morocc's Lude,Morocc's Lude,158,885720,1,1239,1610,3,113,113,113,45,87,51,45,88,299,50,12,12,0,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3001,EP14_MORS_MOB1,Morroc's Ghoul,Morroc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3002,EP14_MORS_MOB2,Morroc's Osiris,Morroc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3003,EP14_MORS_MOB3,Morroc's Archer Skeleton,Morroc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3004,EP14_MORS_MOB4,Morroc's Wraith,Morroc's Wraith,158,100000,1,1239,1610,1,90,90,13,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,600,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3005,EP14_MORS_MOB5,Morroc's Verit,Morroc's Verit,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3006,EP14_MORS_MOB6,Morroc's Lude,Morroc's Lude,158,885720,1,1239,1610,3,113,113,113,45,87,51,45,88,299,50,12,12,0,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3007,EP14_MORS_DUMMY,Death Soul,Death Soul,158,99999999,1,0,0,1,1872,900,113,45,87,51,45,88,106,50,12,12,0,6,60,0x6370000,195,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3008,EP14_MORS_HIDDEN,Morocc Hidden,Morocc Hidden,158,295240,1,0,0,1,1,1,113,45,1,51,45,255,106,50,12,12,0,6,60,0x620008C,2000,2000,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3008,EP14_MORS_HIDDEN,Morroc Hidden,Morroc Hidden,158,295240,1,0,0,1,1,1,113,45,1,51,45,255,106,50,12,12,0,6,60,0x620008C,2000,2000,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3009,EP14_3_DEATH_BOSS
|
||||
3010,EP14_3_DEATH_A_MOB1,Corrupt Orc Baby,Corrupt Orc Baby,158,250000,1,12390,16104,1,948,215,240,50,120,85,80,60,88,50,10,12,0,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3011,EP14_3_DEATH_A_MOB2,Corrupt Baby Desert Wol,Corrupt Baby Desert Wol,158,232890,1,12390,16104,1,948,215,240,45,100,85,100,88,120,50,10,12,0,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
@@ -2226,11 +2226,11 @@
|
||||
//3066,SNAKE_NEWYEAR
|
||||
//3067,E_ORC_WOMAN
|
||||
//3068,E_PYTHON_SKIN
|
||||
3069,PERE1,Ferre,Ferre,125,48430,1,3088,2631,1,871,695,101,45,109,121,50,55,108,55,10,12,0,6,42,0x2003885,100,676,672,480,0,0,0,0,0,0,0,505,50,15101,1,7004,100,993,300,997,25,0,0,0,0,0,0,0,0,27108,1
|
||||
3070,PERE2,Ferre,Ferre,126,40718,1,3607,2425,7,1151,218,80,45,91,86,67,116,153,71,10,12,0,6,41,0x2003885,200,676,1248,480,0,0,0,0,0,0,0,504,100,15100,1,7004,100,991,300,995,25,0,0,0,0,0,0,0,0,27107,1
|
||||
3071,PERE3,Ferre,Ferre,127,53290,1,3609,2429,2,1100,325,85,45,91,89,65,118,147,75,10,12,0,6,41,0x2003885,150,676,672,480,0,0,0,0,0,0,0,1934,50,15101,1,7004,100,993,300,997,25,0,0,0,0,0,0,0,0,27107,1
|
||||
3072,PERE4,Ferre,Ferre,128,52280,1,3729,2235,2,1484,158,98,45,156,110,61,53,133,53,10,12,0,6,42,0x2003885,200,676,1248,480,0,0,0,0,0,0,0,1989,50,15100,1,7004,100,991,300,995,25,0,0,0,0,0,0,0,0,27108,1
|
||||
3073,GRAND_PERE,Grand Pere,Awakened Ferre,140,19471800,1,3132000,2720300,1,1500,1000,200,68,200,100,200,200,220,100,10,12,2,6,69,0x6283695,200,676,2400,480,0,0,0,0,0,0,0,2990,400,2991,400,18122,100,18123,200,6719,7000,0,0,0,0,0,0,0,0,27106,1
|
||||
//3069,PERE1
|
||||
//3070,PERE2
|
||||
//3071,PERE3
|
||||
//3072,PERE4
|
||||
//3073,GRAND_PERE
|
||||
3074,TIMEHOLDER,Time Holder,Time Holder,170,25000000,1,2291250,1938750,1,5250,2100,288,265,224,152,251,257,402,77,10,12,2,6,80,0x6283695,100,398,384,288,2291250,0,0,0,0,0,0,1095,3000,2121,10,7054,3000,22515,3000,18874,20,16024,5,15089,3,0,0,0,0,4625,1
|
||||
//3075,WA_TREASURE
|
||||
//3076,WA_MONSTER_1
|
||||
@@ -2265,8 +2265,8 @@
|
||||
//3105,MM_GB_MOROCC_1,Mm Gb Morocc 1,Mm Gb Morocc 1,149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3106,MM_GB_MOROCC_4,Mm Gb Morocc 4,Mm Gb Morocc 4,149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3107,E_EASTER_BUNNY,Easter Bunny,Easter Bunny,1,15,1,0,0,1,0,0,160,5,1,1,1,1,999,1,10,12,1,2,60,0x1F0000,200,1456,456,336,0,0,0,0,0,0,0,22571,3000,949,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3108,JITTERBUG1,Jitterbug1,Jitterbug1,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1935,250,2988,500,15101,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
|
||||
3109,JITTERBUG2,Jitterbug2,Jitterbug2,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1990,250,2989,500,15100,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
|
||||
//3108,JITTERBUG1,Jitterbug1,Jitterbug1,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x2000000,150,676,2400,480,0,0,0,0,0,0,0,1935,250,2988,500,15101,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,0,0
|
||||
//3109,JITTERBUG2,Jitterbug2,Jitterbug2,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x2000000,150,676,2400,480,0,0,0,0,0,0,0,1990,250,2989,500,15100,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,0,0
|
||||
//3110,E_RUNAWAY1,Runaway1,Runaway1,1,30,1,0,0,1,1,1,1,99,1,1,1,1,1,1,10,12,2,0,20,0x11F0000,150,1152,0,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3111,E_RUNAWAY2,Runaway2,Runaway2,1,25,1,0,0,1,1,1,1,99,1,1,1,1,1,1,10,12,1,0,20,0x11F0000,190,1152,0,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3112,E_RUNAWAY3,Runaway3,Runaway3,1,20,1,0,0,1,1,1,1,0,1,1,1,1,1,1,10,12,1,0,20,0x11F0000,200,1072,672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@@ -2365,45 +2365,45 @@
|
||||
//3205,PIXY_BLUE_PORING,Poring,Poring,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,0,0,0,0,0,0,0,0,0,0,0,12418,1000,12422,1500,12425,1500,12208,500,22553,1000,12919,1000,16640,5,0,0,0,0,0,0
|
||||
//3206,LITTLE_GOLDPORING,Poring,Poring,100,15,1,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3207,E_AQUA_ELEMENTAL,Poring,Poring,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,200,0,0,0,0,0,0,0,0,0,0,969,3000,7444,3000,22537,1000,6635,1000,18570,500,19539,500,0,0,0,0,0,0,0,0
|
||||
3208,V_EREMES,V Eremes,Eremes Guille,179,2380000,1,70000,35000,1,5333,2000,180,100,150,190,60,70,200,80,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6816,500,20391,50,19973,50,4684,1
|
||||
3209,V_MAGALETA,V Magaleta,Margaretha Sorin,177,2448000,1,80000,40000,1,1667,7000,160,400,130,80,120,160,150,70,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6819,500,19962,50,4685,1
|
||||
3210,V_KATRINN,V Katrinn,Kathryne Cheiron,177,2040000,1,60000,30000,1,1333,6000,110,400,110,80,60,200,210,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6817,500,19968,50,4686,1
|
||||
3211,V_SHECIL,V Shecil,Shecil Damon,179,2142000,1,70000,35000,14,4667,2000,100,100,130,130,70,80,300,50,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6818,500,19974,50,4687,1
|
||||
3212,V_HARWORD,V Harword,Harword Alt-Eisen,177,2720000,1,100000,50000,1,3333,3000,200,100,160,80,200,60,130,50,10,12,1,7,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6815,500,19963,50,19964,50,4688,1
|
||||
3213,V_SEYREN,V Seyren,Seyren Windsor,179,2448000,1,80000,40000,1,6000,4000,400,200,170,100,200,50,200,60,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6814,500,19961,50,4689,1
|
||||
3214,V_G_EREMES,V G Eremes,Guillotine Cross Eremes,189,2100000,1,0,0,1,8000,4000,360,200,300,380,120,140,400,160,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3215,V_G_MAGALETA,V G Magaleta,Arch Bishop Margaretha,187,2400000,1,0,0,1,2500,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3216,V_G_KATRINN,V G Katrinn,Warlock Kathryne,187,1800000,1,0,0,1,2000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3217,V_G_SHECIL,V G Shecil,Ranger Cecil,189,2100000,1,0,0,14,14000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3218,V_G_HARWORD,V G Harword,Mechanic Howard,187,3000000,1,0,0,1,5000,6000,400,200,320,160,400,120,260,100,10,12,1,7,82,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3219,V_G_SEYREN,V G Seyren,Rune Knight Seyren,189,2400000,1,0,0,1,18000,8000,800,400,340,200,400,100,400,120,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3220,V_B_EREMES,Guillotine Cross Eremes,Guillotine Cross Eremes,189,12600000,1,3000000,3000000,1,16000,4000,360,200,300,380,120,140,400,160,10,12,1,7,85,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6816,10000,6816,10000,6816,10000,0,0,0,0,4674,1
|
||||
3221,V_B_MAGALETA,Arch Bishop Margaretha,Arch Bishop Margaretha,187,14400000,1,3000000,3000000,1,5000,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6283695,100,576,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6819,10000,6819,10000,6819,10000,0,0,0,0,4675,1
|
||||
3222,V_B_SHECIL,Ranger Shecil,Ranger Cecil,189,12600000,1,3000000,3000000,14,7000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4676,1
|
||||
3223,V_B_HARWORD,Mechanic Harword,Mechanic Howard,187,18000000,1,3000000,3000000,1,10000,6000,400,200,320,160,400,120,260,100,10,12,1,7,81,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6815,10000,6815,10000,6815,10000,0,0,0,0,4677,1
|
||||
3224,V_B_KATRINN,Warlock Katrinn,Warlock Kathryne,187,10800000,1,3000000,3000000,1,4000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6283695,100,576,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6817,10000,6817,10000,6817,10000,0,0,0,0,4678,1
|
||||
3225,V_B_SEYREN,Rune Knight Seyren,Rune Knight Seyren,189,14400000,1,3000000,3000000,1,9000,8000,800,400,340,200,400,100,400,120,10,12,1,7,83,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6814,10000,6814,10000,6814,10000,0,0,0,0,4679,1
|
||||
3226,V_RANDEL,V Randel,Randel Lawrence,178,2550000,1,100000,50000,1,4000,2000,300,200,200,80,200,50,190,70,10,12,1,7,86,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6814,500,20393,50,19972,50,0,0,0,0,4690,1
|
||||
3227,V_FLAMEL,V Flamel,Flamel Emule,176,2312000,1,80000,40000,1,3333,5000,130,100,140,80,70,150,200,50,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6815,500,19967,50,22679,10,0,0,0,0,4691,1
|
||||
3228,V_CELIA,V Celia,Celia Alde,178,2295000,1,90000,45000,1,2000,5000,110,800,140,100,60,150,120,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6817,500,19970,50,22679,10,0,0,0,0,4692,1
|
||||
3229,V_CHEN,V Chen,Chen Liu,178,2261000,1,70000,35000,1,5333,3000,180,100,150,80,90,130,200,60,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6819,500,19969,50,22679,10,0,0,0,0,4693,1
|
||||
3230,V_GERTIE,V Gertie,Gertie Wie,178,2040000,1,80000,40000,1,4667,2500,160,100,180,130,60,50,210,50,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6816,500,19965,50,22679,10,0,0,0,0,4694,1
|
||||
3231,V_ALPHOCCIO,V Alphoccio,Alphoccio Basil,176,2040000,1,60000,30000,1,2667,6000,120,100,120,150,70,200,150,90,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6818,500,19966,50,22679,10,0,0,0,0,4696,1
|
||||
3232,V_TRENTINI,V Trentini,Trentini,176,2040000,1,60000,30000,2,2667,6000,100,100,110,150,70,200,150,80,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6818,500,19971,50,22679,10,0,0,0,0,4695,1
|
||||
3233,V_G_RANDEL,V G Randel,Royal Guard Randel,188,3000000,1,0,0,1,12000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3234,V_G_FLAMEL,V G Flamel,Genetic Flamel,186,2400000,1,0,0,1,5000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3208,V_EREMES,V Eremes,Eremes Guille,179,2380000,1,70000,35000,1,5333,2000,180,100,150,190,60,70,200,80,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6816,100,19973,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4684,1
|
||||
3209,V_MAGALETA,V Magaleta,Margaretha Sorin,177,2448000,1,80000,40000,1,1667,7000,160,400,130,80,120,160,150,70,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6819,100,19962,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4685,1
|
||||
3210,V_KATRINN,V Katrinn,Kathryne Cheiron,177,2040000,1,60000,30000,1,1333,6000,110,400,110,80,60,200,210,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6817,100,19968,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4686,1
|
||||
3211,V_SHECIL,V Shecil,Shecil Damon,179,2142000,1,70000,35000,14,4667,2000,100,100,130,130,70,80,300,50,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,20392,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4687,1
|
||||
3212,V_HARWORD,V Harword,Harword Alt-Eisen,177,2720000,1,100000,50000,1,3333,3000,200,100,160,80,200,60,130,50,10,12,1,7,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6815,100,19963,100,19964,100,22679,10,22687,10,0,0,0,0,0,0,0,0,4688,1
|
||||
3213,V_SEYREN,V Seyren,Seyren Windsor,179,2448000,1,80000,40000,1,6000,4000,400,200,170,100,200,50,200,60,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6814,100,19961,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4689,1
|
||||
3214,V_G_EREMES,V G Eremes,Assassin Cross Eremes,189,2100000,1,0,0,1,8000,4000,360,200,300,380,120,140,400,160,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3215,V_G_MAGALETA,V G Magaleta,High Priest Margaretha,187,2400000,1,0,0,1,2500,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3216,V_G_KATRINN,V G Katrinn,High Wizard Kathryne,187,1800000,1,0,0,1,2000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3217,V_G_SHECIL,V G Shecil,Sniper Cecil,189,2100000,1,0,0,14,14000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3218,V_G_HARWORD,V G Harword,Whitesmith Howard,187,3000000,1,0,0,1,5000,6000,400,200,320,160,400,120,260,100,10,12,1,7,82,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3219,V_G_SEYREN,V G Seyren,Lord Knight Seyren,189,2400000,1,0,0,1,18000,8000,800,400,340,200,400,100,400,120,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3220,V_B_EREMES,Guillotine Cross Eremes,Guillotine Cross Eremes,189,12600000,1,3000000,3000000,1,16000,4000,360,200,300,380,120,140,400,160,10,12,1,7,85,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4674,1
|
||||
3221,V_B_MAGALETA,Arch Bishop Margaretha,Arch Bishop Margaretha,187,14400000,1,3000000,3000000,1,5000,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6283695,100,576,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4675,1
|
||||
3222,V_B_SHECIL,Ranger Shecil,Ranger Cecil,189,12600000,1,3000000,3000000,14,7000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4676,1
|
||||
3223,V_B_HARWORD,Mechanic Harword,Mechanic Howard,187,18000000,1,3000000,3000000,1,10000,6000,400,200,320,160,400,120,260,100,10,12,1,7,81,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4677,1
|
||||
3224,V_B_KATRINN,Warlock Katrinn,Warlock Kathryne,187,10800000,1,3000000,3000000,1,4000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6283695,100,576,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4678,1
|
||||
3225,V_B_SEYREN,Rune Knight Seyren,Rune Knight Seyren,189,14400000,1,3000000,3000000,1,9000,8000,800,400,340,200,400,100,400,120,10,12,1,7,83,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4679,1
|
||||
3226,V_RANDEL,V Randel,Randel Lawrence,178,2550000,1,100000,50000,1,4000,2000,300,200,200,80,200,50,190,70,10,12,1,7,86,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6814,100,20393,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4690,1
|
||||
3227,V_FLAMEL,V Flamel,Flamel Emule,176,2312000,1,80000,40000,1,3333,5000,130,100,140,80,70,150,200,50,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6815,100,19967,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4691,1
|
||||
3228,V_CELIA,V Celia,Celia Alde,178,2295000,1,90000,45000,1,2000,5000,110,800,140,100,60,150,120,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6817,100,19970,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4692,1
|
||||
3229,V_CHEN,V Chen,Chen Liu,178,2261000,1,70000,35000,1,5333,3000,180,100,150,80,90,130,200,60,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6819,100,19969,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4693,1
|
||||
3230,V_GERTIE,V Gertie,Gertie Wie,178,2040000,1,80000,40000,1,4667,2500,160,100,180,130,60,50,210,50,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6816,100,19965,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4694,1
|
||||
3231,V_ALPHOCCIO,V Alphoccio,Alphoccio Basil,176,2040000,1,60000,30000,1,2667,6000,120,100,120,150,70,200,150,90,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,19966,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4696,1
|
||||
3232,V_TRENTINI,V Trentini,Trentini,176,2040000,1,60000,30000,2,2667,6000,100,100,110,150,70,200,150,80,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,19971,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4695,1
|
||||
3233,V_G_RANDEL,V G Randel,Paladin Randel,188,3000000,1,0,0,1,12000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3234,V_G_FLAMEL,V G Flamel,Creator Flamel,186,2400000,1,0,0,1,5000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3235,V_G_CELIA,V G Celia,Sorcerer Celia,188,4050000,1,0,0,1,3000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3236,V_G_CHEN,V G Chen,Sura Chen,188,3150000,1,0,0,1,8000,6000,360,200,300,160,180,260,400,120,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3237,V_G_GERTIE,V G Gertie,Shadow Chaser Gertie,188,2400000,1,0,0,1,7000,5000,320,200,360,260,120,100,420,100,10,12,1,6,85,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3237,V_G_GERTIE,V G Gertie,Stalker Gertie,188,2400000,1,0,0,1,7000,5000,320,200,360,260,120,100,420,100,10,12,1,6,85,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3238,V_G_ALPHOCCIO,V G Alphoccio,Minstrel Alphoccio,186,3600000,1,0,0,1,4000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3239,V_G_TRENTINI,V G Trentini,Wanderer Trentini,186,1800000,1,0,0,2,4000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3240,V_B_RANDEL,Royal Guard Randel,Royal Guard Randel,188,18000000,1,3000000,3000000,1,6000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6814,10000,6814,10000,6814,10000,0,0,0,0,4680,1
|
||||
3241,V_B_FLAMEL,Genetic Flamel,Genetic Flamel,186,14400000,1,3000000,3000000,1,10000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6815,10000,6815,10000,6815,10000,0,0,0,0,4681,1
|
||||
3242,V_B_CELIA,Sorcerer Celia,Sorcerer Celia,188,16200000,1,3000000,3000000,1,6000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6283695,100,576,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6817,10000,6817,10000,6817,10000,0,0,0,0,4671,1
|
||||
3243,V_B_CHEN,Sura Chen,Sura Chen,188,12600000,1,3000000,3000000,1,16000,6000,360,200,300,160,180,260,400,120,10,12,1,7,81,0x6283695,100,76,768,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6819,10000,6819,10000,6819,10000,0,0,0,0,4672,1
|
||||
3244,V_B_GERTIE,Shadow Chaser Gertie,Shadow Chaser Gertie,188,14400000,1,3000000,3000000,1,14000,5000,320,200,360,260,120,100,420,100,10,12,1,7,85,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6816,10000,6816,10000,6816,10000,0,0,0,0,4682,1
|
||||
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4673,1
|
||||
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4683,1
|
||||
3239,V_G_TRENTINI,V G Trentini,Gypsy Trentini,186,1800000,1,0,0,2,4000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3240,V_B_RANDEL,Royal Guard Randel,Royal Guard Randel,188,18000000,1,3000000,3000000,1,6000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4680,1
|
||||
3241,V_B_FLAMEL,Genetic Flamel,Genetic Flamel,186,14400000,1,3000000,3000000,1,10000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4681,1
|
||||
3242,V_B_CELIA,Sorcerer Celia,Sorcerer Celia,188,16200000,1,3000000,3000000,1,6000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6283695,100,576,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4671,1
|
||||
3243,V_B_CHEN,Sura Chen,Sura Chen,188,12600000,1,3000000,3000000,1,16000,6000,360,200,300,160,180,260,400,120,10,12,1,7,81,0x6283695,100,76,768,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4672,1
|
||||
3244,V_B_GERTIE,Shadow Chaser Gertie,Shadow Chaser Gertie,188,14400000,1,3000000,3000000,1,14000,5000,320,200,360,260,120,100,420,100,10,12,1,7,85,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4682,1
|
||||
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4673,1
|
||||
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4683,1
|
||||
3247,CENERE_G,Cenere G,Green Cenere,150,140088,1,7635,7698,1,1897,110,91,81,70,48,40,37,100,45,10,12,0,0,24,0x0000085,300,1500,720,360,0,0,0,0,0,0,0,6561,5000,7322,500,7001,1500,7320,1000,12815,500,0,0,0,0,0,0,0,0,27014,1
|
||||
3248,REPAIR_ROBOT_T,Repair Robot T,Repair Robot Turbo,158,186320,1,13208,14489,1,2431,226,118,59,101,42,55,35,110,45,10,12,0,0,40,0x000008B,300,1500,500,660,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27015,1
|
||||
3249,EXPLORATION_ROVER_T,Exploration Rover T,Explorer Robot Turbo,171,318117,1,19826,41023,3,2945,841,121,67,118,80,45,121,138,65,10,12,2,0,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27016,1
|
||||
@@ -3711,260 +3711,6 @@
|
||||
//20567,CHUNG_E_TW
|
||||
//20568,GULLINBURSTI_TW
|
||||
//20569,MISSING_OCTOPIG
|
||||
//20570,SAECOM
|
||||
//20571,ORK_HERO2
|
||||
//20572,MD_C_HEMEL
|
||||
//20573,MD_C_AMDARAIS
|
||||
//20574,MD_C_WHITEKNIGHT
|
||||
//20575,MD_C_CORRUPTION_ROOT
|
||||
//20576,MD_C_KHALITZBURG
|
||||
//20577,MD_C_RAYDRIC
|
||||
//20578,MD_C_RAYDRIC_ARCHER
|
||||
//20579,MD_C_ZOMBIE
|
||||
//20580,MD_C_GHOUL
|
||||
//20581,MD_C_THORN
|
||||
//20582,MD_MANHOLE4
|
||||
//20583,MD_C_WHITEKNIGHT_G
|
||||
//20584,MD_C_KHALITZBURG_G
|
||||
//20585,MD_C_RAY_ARCHER_G
|
||||
//20586,NYA_BRZ
|
||||
//20587,WITCH_BRZ
|
||||
//20588,ELDER_BRZ
|
||||
//20589,SWING_TALE
|
||||
//20590,RU_E_ECLIPS
|
||||
//20591,PAPARE
|
||||
//20592,POISONOUS
|
||||
//20593,TOXIOUS
|
||||
//20594,MINERAL_G
|
||||
//20595,MINERAL_R
|
||||
//20596,MINERAL_W
|
||||
//20597,MINERAL_P
|
||||
//20598,JEWELIANT
|
||||
//20599,G_JEWELIANT
|
||||
//20600,JEWEL
|
||||
//20601,JUNGOLIANT
|
||||
//20602,PORCELLIO_W
|
||||
//20603,ABYSSMAN
|
||||
//20604,ANGELGOLT
|
||||
//20605,ANGELGOLT2
|
||||
//20606,HOLY_FRUS
|
||||
//20607,HOLY_SKOGUL
|
||||
//20608,PLASMA_ARCH
|
||||
//20609,PLASMA_SPT
|
||||
//20610,REGINLEIF
|
||||
//20611,INGRID
|
||||
//20612,FERUS_P
|
||||
//20613,TREASURE_MIMIC
|
||||
//20614,ACIDUS_B
|
||||
//20615,ACIDUS_S
|
||||
//20616,BONE_FERUS
|
||||
//20617,BONE_ACIDUS
|
||||
//20618,BONE_DETALE
|
||||
//20619,GLOOMUNDERNIGHT2
|
||||
//20620,MD_REDPEPPER
|
||||
//20621,MD_REDPEPPER_H
|
||||
//20622,MD_ASSISTANT
|
||||
//20623,MD_ASSISTANT_H
|
||||
//20624,MD_DRY_RAFFLESIA
|
||||
//20625,MD_DRY_RAFFLESIA_H
|
||||
//20626,MD_ALNOLDI_EX
|
||||
//20627,MD_ALNOLDI_EX_H
|
||||
//20628,EP17_2_ALPHA_MASTER
|
||||
//20629,EP17_2_BETA_BASIC
|
||||
//20630,EP17_2_BETA_BASIC_NG
|
||||
//20631,MD_BETA_SCISSORE_NG
|
||||
//20632,MD_BETA_SCISSORE_NG_H
|
||||
//20633,EP17_2_BETA_CLEANER_A
|
||||
//20634,EP17_2_BETA_CLEANER_B
|
||||
//20635,EP17_2_BETA_BATHS_A
|
||||
//20636,EP17_2_BETA_BATHS_B
|
||||
//20637,EP17_2_BETA_ITEMKEEPER
|
||||
//20638,EP17_2_BETA_GUARDS
|
||||
//20639,EP17_2_BETA_GUARDS_NG
|
||||
//20640,EP17_2_OMEGA_CLEANER
|
||||
//20641,EP17_2_OMEGA_CLEANER_NG
|
||||
//20642,MD_SWEETY
|
||||
//20643,EP17_2_PHEN
|
||||
//20644,EP17_2_MARC
|
||||
//20645,EP17_2_SWORD_FISH
|
||||
//20646,EP17_2_PIRANHA
|
||||
//20647,EP17_2_BATH_MERMAID
|
||||
//20648,EP17_2_PITAYA_BOSS
|
||||
//20649,EP17_2_PITAYA_R
|
||||
//20650,EP17_2_PITAYA_Y
|
||||
//20651,EP17_2_PITAYA_B
|
||||
//20652,EP17_2_PITAYA_V
|
||||
//20653,EP17_2_PITAYA_G
|
||||
//20654,G_PITAYA_R
|
||||
//20655,G_PITAYA_Y
|
||||
//20656,G_PITAYA_B
|
||||
//20657,G_PITAYA_V
|
||||
//20658,G_PITAYA_G
|
||||
//20659,MD_PITAYA_BOSS
|
||||
//20660,MD_PITAYA_R
|
||||
//20661,MD_PITAYA_Y
|
||||
//20662,MD_PITAYA_B
|
||||
//20663,MD_PITAYA_V
|
||||
//20664,MD_PITAYA_G
|
||||
//20665,MD_VERPORTA
|
||||
//20666,MD_VERPORTE_H
|
||||
//20667,MD_SILVA_PAPILIA
|
||||
//20668,MD_GRAN_PAPILIA
|
||||
//20669,MD_PAPILA
|
||||
//20670,MD_PAPILA_H
|
||||
//20671,MD_PAPILA_RUBA
|
||||
//20672,MD_PAPILA_RUBA_H
|
||||
//20673,MD_PAPILA_RUBA2
|
||||
//20674,MD_PAPILA_CAE
|
||||
//20675,MD_PAPILA_CAE_H
|
||||
//20676,MD_PAPILA_CAE2
|
||||
//20677,MD_ARIES
|
||||
//20678,MD_ARIES_H
|
||||
//20679,EP17_2_GUARDIAN_PARTS
|
||||
//20680,EP17_2_HEART_HUNTER
|
||||
//20681,G_EP17_2_HEART_HUNTER
|
||||
//20682,EP17_2_HEART_HUNTER_H
|
||||
//20683,EP17_2_BOOKWORM
|
||||
//20684,EP17_2_ROAMING_SPLBOOK
|
||||
//20685,EP17_2_VENENUM3
|
||||
//20686,EP17_2_CRAMP
|
||||
//20687,EP17_2_WATERFALL
|
||||
//20688,EP17_2_BELLARE3
|
||||
//20689,EP17_2_DOLOR3
|
||||
//20690,EP17_2_PLASMA_Y
|
||||
//20691,EP17_2_PLAGA3
|
||||
//20692,EP17_2_SANARE3
|
||||
//20693,EP17_2_PLASMA_R
|
||||
//20694,EP17_2_PLASMA_R2
|
||||
//20695,E_GARLING
|
||||
//20696,EP17_2_CHILD_ADMIN1
|
||||
//20697,EP17_2_CHILD_ADMIN2
|
||||
//20698,G_ASSISTANT
|
||||
//20699,G_BELLARE3
|
||||
//20700,G_BETA_SCISSORE_NG
|
||||
//20701,AB_PRINCESS_1
|
||||
//20702,AB_PRINCESS_2
|
||||
//20703,AB_MOB_150
|
||||
//20704,AB_MOB_151
|
||||
//20705,AB_MOB_152
|
||||
//20706,AB_MOB_153
|
||||
//20707,AB_MOB_154
|
||||
//20708,AB_MOB_155
|
||||
//20709,AB_MOB_156
|
||||
//20710,AB_MOB_157
|
||||
//20711,AB_MOB_158
|
||||
//20712,AB_MOB_159
|
||||
//20713,AB_MOB_160
|
||||
//20714,AB_MOB_161
|
||||
//20715,AB_MOB_162
|
||||
//20716,AB_MOB_163
|
||||
//20717,AB_MOB_164
|
||||
//20718,AB_MOB_165
|
||||
//20719,AB_MOB_166
|
||||
//20720,AB_MOB_167
|
||||
//20721,AB_MOB_168
|
||||
//20722,AB_MOB_169
|
||||
//20723,AB_MOB_170
|
||||
//20724,AB_MOB_171
|
||||
//20725,AB_MOB_172
|
||||
//20726,AB_MOB_173
|
||||
//20727,AB_MOB_174
|
||||
//20728,AB_MOB_175
|
||||
//20729,AB_MOB_176
|
||||
//20730,AB_MOB_177
|
||||
//20731,AB_MOB_178
|
||||
//20732,AB_MOB_179
|
||||
//20733,AB_MOB_180
|
||||
//20734,AB_MOB_181
|
||||
//20735,AB_MOB_182
|
||||
//20736,AB_MOB_183
|
||||
//20737,AB_MOB_184
|
||||
//20738,AB_MOB_185
|
||||
//20739,AB_MOB_186
|
||||
//20740,AB_MOB_187
|
||||
//20741,AB_MOB_188
|
||||
//20742,AB_MOB_189
|
||||
//20743,AB_MOB_190
|
||||
//20744,AB_MOB_191
|
||||
//20745,AB_MOB_192
|
||||
//20746,AB_MOB_193
|
||||
//20747,AB_MOB_194
|
||||
//20748,AB_MOB_195
|
||||
//20749,AB_MOB_196
|
||||
//20750,AB_MOB_197
|
||||
//20751,AB_MOB_198
|
||||
//20752,AB_MOB_199
|
||||
//20753,AB_MOB_200
|
||||
//20754,AB_MOB_201
|
||||
//20755,AB_MOB_202
|
||||
//20756,AB_MOB_203
|
||||
//20757,AB_MOB_204
|
||||
//20758,AB_MOB_205
|
||||
//20759,AB_MOB_206
|
||||
//20760,AB_MOB_207
|
||||
|
||||
//20773,EMPATHIZER
|
||||
//20774,HAPPY_GIVER
|
||||
//20775,THA_ANGER
|
||||
//20776,THA_HORROR
|
||||
//20777,THA_RESENT
|
||||
//20778,THA_REGRET
|
||||
//20779,VOID_MIMIC
|
||||
//20780,BOOK_OF_DEATH
|
||||
//20781,ELDEST
|
||||
//20782,CROW_DUKE
|
||||
//20783,CROW_BARON
|
||||
//20784,MD_THANATOS
|
||||
//20785,MD_BROKEN_THANATOS
|
||||
//20786,MD_THA_BUFF
|
||||
//20787,MD_EMPATHIZER
|
||||
//20788,MD_HAPPY_GIVER
|
||||
//20789,MD_RETRIBUTION
|
||||
//20790,MD_SHELTER
|
||||
//20791,MD_SOLACE
|
||||
//20792,MD_THA_ANGER
|
||||
//20793,MD_THA_HORROR
|
||||
//20794,MD_THA_RESENT
|
||||
//20795,MD_THA_REGRET
|
||||
//20796,MD_THA_ODIUM
|
||||
//20797,MD_THA_DESPERO
|
||||
//20798,MD_THA_MAERO
|
||||
//20799,MD_THA_DOLOR
|
||||
//20800,MD_OBSERVATION
|
||||
//20801,ILL_SROPHO
|
||||
//20802,ILL_OBEAUNE
|
||||
//20803,ILL_DEVIACE
|
||||
//20804,ILL_MARSE
|
||||
//20805,ILL_MERMAN
|
||||
//20806,ILL_SEDORA
|
||||
//20807,ILL_SWORD_FISH
|
||||
//20808,ILL_STROUF
|
||||
//20809,ILL_PHEN
|
||||
//20810,ILL_KING_DRAMOH
|
||||
//20811,ILL_KRAKEN
|
||||
//20812,MD_EVENT_HEMEL
|
||||
//20813,MD_EVENT_AMDARAIS
|
||||
//20814,G_PAYONSOLDIER
|
||||
//20815,G_PAYONSOLDIER2
|
||||
|
||||
//20843,ILL_ABYSMAL_WITCH
|
||||
//20844,PRAY_GIVER
|
||||
//20845,SMILE_GIVER
|
||||
//20846,MD_HIDDEN_GROUND01
|
||||
//20847,MD_HIDDEN_GROUND02
|
||||
|
||||
//20873,WAR_NUT
|
||||
//20874,MOLE_TW
|
||||
|
||||
//20877,G_ILL_SROPHO
|
||||
//20878,G_ILL_OBEAUNE
|
||||
//20879,G_ILL_DEVIACE
|
||||
//20880,G_ILL_MARSE
|
||||
//20881,G_ILL_MERMAN
|
||||
//20882,G_ILL_SEDORA
|
||||
//20883,G_ILL_SWORD_FISH
|
||||
//20884,G_ILL_STROUF
|
||||
//20885,G_ILL_PHEN
|
||||
|
||||
//31999,HUNTING_GID_DEFAULT
|
||||
//32000,MONSTER_2ND_END
|
||||
|
||||
@@ -39,15 +39,3 @@ RC2_BIO5_SWORDMAN_THIEF,1640,2228,3213,3219,3226,3233,1641,2232,3208,3214,3230,3
|
||||
RC2_BIO5_ACOLYTE_MERCHANT,1643,2231,3209,3215,3229,3236,1642,2229,3212,3218,3227,3234 // Acolyte, Merchant monsters
|
||||
RC2_BIO5_MAGE_ARCHER,1645,2230,3210,3216,3228,3235,3211,1644,2233,2234,3217,3231,3232,3238,3239 // Mage, Archer monsters
|
||||
RC2_BIO5_MVP,3220,3221,3222,3223,3224,3225,3240,3241,3242,3243,3244,3245,3246 // MvPs
|
||||
// THANATOS
|
||||
RC2_THANATOS,1704,1705,1706,1707,1708,1709,1710,1711,1712
|
||||
// Faceworm
|
||||
RC2_FACEWORM,2528,2529,2530,2532,2533,2534,2535,2540,2541
|
||||
// Clock Tower (Need to confirm: Owl duke, Owl baron, Nightmare Mimic, Nightmare Rideword)
|
||||
RC2_CLOCKTOWER,1193,1199,1269,1270,1295,2870,2871,2910,2916,2917,2918,2919,2920,2921,2922,2923,3074
|
||||
// Rock Ridge
|
||||
RC2_ROCKRIDGE,3736,3737,3738,3739,3740,3741,3742,3743,3744,3745,3746,3747,3748,3749
|
||||
// Heart Hunter
|
||||
//RC2_HEARTHUNTER,3626,3627,3628,3629
|
||||
// Werner Laboratory
|
||||
//RC2_WERNER_LAB,3621,3622,3631,3632,3633 // miss ID 3826 - YSF Seyren monster
|
||||
|
||||
@@ -4855,206 +4855,206 @@
|
||||
|
||||
1904,Bomb Poring@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,always,0,,,,,,,
|
||||
|
||||
// Satan Morocc (12.1)
|
||||
// Satan Morroc (12.1)
|
||||
//5% HP - Dragon Fear
|
||||
1916,Satan Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1916,Satan Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
//10% HP - Talk
|
||||
1916,Satan Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1916,Satan Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
//30% HP - Earthquake Combo
|
||||
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1916,Satan Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1916,Satan Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
//40% HP - Mixed Combo
|
||||
1916,Satan Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1916,Satan Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1916,Satan Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
//50% HP - Vampire Combo
|
||||
1916,Satan Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1916,Satan Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1916,Satan Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
//60% HP - Hell Combo
|
||||
1916,Satan Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1916,Satan Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1916,Satan Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
//80% HP - Magic Combo
|
||||
1916,Satan Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1916,Satan Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1916,Satan Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1916,Satan Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1916,Satan Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1916,Satan Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1916,Satan Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1916,Satan Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1916,Satan Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
//5% HP - Dragon Fear
|
||||
1917,Wounded Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
1917,Wounded Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
|
||||
//10% HP - Talk
|
||||
1917,Wounded Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
1917,Wounded Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
|
||||
//30% HP - Earthquake Combo
|
||||
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
|
||||
1917,Wounded Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
//40% HP - Mixed Combo
|
||||
1917,Wounded Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
|
||||
1917,Wounded Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
1917,Wounded Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
|
||||
//50% HP - Vampire Combo
|
||||
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
|
||||
1917,Wounded Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
1917,Wounded Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
|
||||
//60% HP - Hell Combo
|
||||
1917,Wounded Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
|
||||
1917,Wounded Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
1917,Wounded Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
|
||||
//80% HP - Magic Combo
|
||||
1917,Wounded Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1917,Wounded Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1917,Wounded Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1917,Wounded Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
1918,Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1920,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
|
||||
1922,Incarnation of Morocc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morocc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1923,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1924,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1917,Wounded Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
|
||||
1917,Wounded Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
1917,Wounded Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1917,Wounded Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
|
||||
1917,Wounded Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
|
||||
1917,Wounded Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1917,Wounded Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
1918,Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1918,Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1919,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1920,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1920,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1921,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1922,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
|
||||
1922,Incarnation of Morroc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
1922,Incarnation of Morroc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
|
||||
1923,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
|
||||
1923,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
1924,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1924,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
|
||||
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
|
||||
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
|
||||
1927,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
1927,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
1927,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
@@ -8970,51 +8970,51 @@
|
||||
//2542,Irene Elder@NPC_MILLENNIUMSHIELD,chase,707,1,5000,1000,30000,no,self,always,0,,,,,,,
|
||||
|
||||
//Geffen Magic Tournament
|
||||
2549,Arhi@MG_FIREBOLT,attack,19,5,3000,1000,3000,yes,target,always,0,,,,,,,
|
||||
2549,Arhi@MG_FIREWALL,attack,18,1,3000,2000,3000,yes,target,always,0,,,,,,,
|
||||
2550,Dio Anemos@MG_FROSTDIVER,attack,15,5,3000,1000,3000,yes,target,always,0,,,,,,,
|
||||
2550,Dio Anemos@MG_THUNDERSTORM,attack,21,3,3000,2000,3000,yes,target,always,0,,,,,,,
|
||||
2551,Geffen Shoplifter@NPC_COMBOATTACK,attack,171,2,5000,0,3000,yes,target,always,0,,,,,,,
|
||||
2551,Geffen Shoplifter@MG_STONECURSE,attack,16,5,5000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2551,Geffen Shoplifter@TF_POISON,attack,52,3,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
2552,Geffen Bully@BS_HAMMERFALL,attack,110,5,5000,1000,10000,yes,target,always,0,,,,,,,
|
||||
2552,Geffen Bully@NPC_POWERUP,attack,349,5,5000,1000,25000,yes,self,always,0,,,,,,,
|
||||
2553,Geffen Gang Member@ASC_BREAKER,attack,379,1,3000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2553,Geffen Gang Member@AS_VENOMDUST,attack,140,10,3000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2554,Faymont@AL_INCAGI,idle,29,10,10000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2554,Faymont@AL_INCAGI,attack,29,10,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2554,Faymont@AL_DECAGI,attack,30,48,3000,1000,10000,yes,target,always,0,,,,,,,
|
||||
2554,Faymont@NPC_COMBOATTACK,attack,171,3,5000,0,3000,yes,target,always,0,,,,,,,
|
||||
2555,Ordre@MG_COLDBOLT,attack,14,5,3000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2555,Ordre@WZ_STORMGUST,attack,89,1,3000,3000,10000,yes,target,always,0,,,,,,,
|
||||
2555,Ordre@WZ_FROSTNOVA,attack,88,5,3000,1000,5000,yes,self,always,0,,,,,,,
|
||||
2556,Blut Hase@CR_AUTOGUARD,attack,249,5,3000,500,5000,yes,self,always,0,,,,,,,
|
||||
2556,Blut Hase@CR_GRANDCROSS,attack,254,5,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2557,Kuro Akuma@NPC_BLEEDING,attack,660,5,5000,0,10000,yes,target,always,0,,,,,,,
|
||||
2557,Kuro Akuma@NPC_WIDESOULDRAIN,attack,680,3,3000,500,10000,no,self,always,0,,,,,,,
|
||||
2557,Kuro Akuma@NPC_COMBOATTACK,attack,171,10,3000,1000,10000,yes,target,always,0,,,,,,,
|
||||
2557,Kuro Akuma@NPC_INVISIBLE,attack,353,1,2000,1000,60000,yes,self,always,0,,,,,,,
|
||||
2558,Ifodes@LK_SPIRALPIERCE,attack,397,5,3000,1000,10000,yes,target,always,0,,,,,,,
|
||||
2558,Ifodes@SM_ENDURE,attack,8,10,3000,0,10000,yes,self,always,0,,,,,,,
|
||||
2558,Ifodes@SM_MAGNUM,attack,7,25,3000,500,5000,yes,self,always,0,,,,,,,
|
||||
//2558,Ifodes@NPC_MILLENNIUMSHIELD,attack,707,1,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2559,Licheniyes@NPC_HOLYATTACK,attack,189,10,3000,500,5000,yes,target,always,0,,,,,,,
|
||||
2559,Licheniyes@AL_HEAL,attack,28,8,3000,0,5000,yes,self,always,0,,,,,,,
|
||||
2559,Licheniyes@AL_PNEUMA,attack,25,1,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2560,Odoric@NPC_MENTALBREAKER,attack,159,4,2000,1500,10000,no,target,always,0,,,,,,,
|
||||
2560,Odoric@AC_DOUBLE,attack,46,5,3000,500,5000,yes,target,always,0,,,,,,,
|
||||
2560,Odoric@HT_ANKLESNARE,attack,117,1,2000,1000,10000,yes,around2,always,0,,,,,,,
|
||||
2560,Odoric@HT_FLASHER,attack,120,1,2000,1000,10000,yes,around2,always,0,,,,,,,
|
||||
2561,Ju@MG_FIREBOLT,attack,19,5,1000,500,15000,yes,target,always,0,,,,,,,
|
||||
2561,Ju@MG_COLDBOLT,attack,14,5,1000,500,15000,yes,target,always,0,,,,,,,
|
||||
2561,Ju@MG_LIGHTNINGBOLT,attack,20,5,1000,500,10000,yes,target,always,0,,,,,,,
|
||||
2561,Ju@WZ_EARTHSPIKE,attack,90,5,1000,500,15000,yes,target,always,0,,,,,,,
|
||||
2561,Ju@PF_SPIDERWEB,attack,405,1,1000,1000,15000,yes,target,always,0,,,,,,,
|
||||
2561,Ju@RG_STRIPSHIELD,attack,216,5,3000,1000,30000,yes,target,always,0,,,,,,,
|
||||
2562,Dwigh@NPC_SLOWCAST,attack,672,5,1000,1000,15000,yes,self,always,0,,,,,,,
|
||||
2562,Dwigh@MG_SOULSTRIKE,attack,13,10,1000,500,10000,yes,target,always,0,,,,,,,
|
||||
2562,Dwigh@WZ_FIREPILLAR,attack,80,5,3000,500,5000,yes,around2,always,0,,,,,,,
|
||||
2562,Dwigh@WZ_VERMILION,attack,85,5,1000,2000,15000,yes,target,always,0,,,,,,,
|
||||
2549,[PH] 게펜마법사1@MG_FIREBOLT,attack,19,5,3000,1000,3000,yes,target,always,0,,,,,,,
|
||||
2549,[PH] 게펜마법사1@MG_FIREWALL,attack,18,1,3000,2000,3000,yes,target,always,0,,,,,,,
|
||||
2550,[PH] 게펜마법사2@MG_FROSTDIVER,attack,15,5,3000,1000,3000,yes,target,always,0,,,,,,,
|
||||
2550,[PH] 게펜마법사2@MG_THUNDERSTORM,attack,21,3,3000,2000,3000,yes,target,always,0,,,,,,,
|
||||
2551,[PH] 게펜마법사3 1@NPC_COMBOATTACK,attack,171,2,5000,0,3000,yes,target,always,0,,,,,,,
|
||||
2551,[PH] 게펜마법사3 1@MG_STONECURSE,attack,16,5,5000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2551,[PH] 게펜마법사3 1@TF_POISON,attack,52,3,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
2552,[PH] 게펜마법사3 2@BS_HAMMERFALL,attack,110,5,5000,1000,10000,yes,target,always,0,,,,,,,
|
||||
2552,[PH] 게펜마법사3 2@NPC_POWERUP,attack,349,5,5000,1000,25000,yes,self,always,0,,,,,,,
|
||||
2553,[PH] 게펜마법사3 3@ASC_BREAKER,attack,379,1,3000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2553,[PH] 게펜마법사3 3@AS_VENOMDUST,attack,140,10,3000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2554,[PH] 게펜마법사4@AL_INCAGI,idle,29,10,10000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2554,[PH] 게펜마법사4@AL_INCAGI,attack,29,10,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2554,[PH] 게펜마법사4@AL_DECAGI,attack,30,48,3000,1000,10000,yes,target,always,0,,,,,,,
|
||||
2554,[PH] 게펜마법사4@NPC_COMBOATTACK,attack,171,3,5000,0,3000,yes,target,always,0,,,,,,,
|
||||
2555,[PH] 게펜마법사5@MG_COLDBOLT,attack,14,5,3000,1000,5000,yes,target,always,0,,,,,,,
|
||||
2555,[PH] 게펜마법사5@WZ_STORMGUST,attack,89,1,3000,3000,10000,yes,target,always,0,,,,,,,
|
||||
2555,[PH] 게펜마법사5@WZ_FROSTNOVA,attack,88,5,3000,1000,5000,yes,self,always,0,,,,,,,
|
||||
2556,[PH] 게펜마법사6@CR_AUTOGUARD,attack,249,5,3000,500,5000,yes,self,always,0,,,,,,,
|
||||
2556,[PH] 게펜마법사6@CR_GRANDCROSS,attack,254,5,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2557,[PH] 게펜마법사7@NPC_BLEEDING,attack,660,5,5000,0,10000,yes,target,always,0,,,,,,,
|
||||
2557,[PH] 게펜마법사7@NPC_WIDESOULDRAIN,attack,680,3,3000,500,10000,no,self,always,0,,,,,,,
|
||||
2557,[PH] 게펜마법사7@NPC_COMBOATTACK,attack,171,10,3000,1000,10000,yes,target,always,0,,,,,,,
|
||||
2557,[PH] 게펜마법사7@NPC_INVISIBLE,attack,353,1,2000,1000,60000,yes,self,always,0,,,,,,,
|
||||
2558,[PH] 게펜마법사8@LK_SPIRALPIERCE,attack,397,5,3000,1000,10000,yes,target,always,0,,,,,,,
|
||||
2558,[PH] 게펜마법사8@SM_ENDURE,attack,8,10,3000,0,10000,yes,self,always,0,,,,,,,
|
||||
2558,[PH] 게펜마법사8@SM_MAGNUM,attack,7,25,3000,500,5000,yes,self,always,0,,,,,,,
|
||||
//2558,[PH] 게펜마법사8@NPC_MILLENNIUMSHIELD,attack,707,1,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2559,[PH] 게펜마법사9@NPC_HOLYATTACK,attack,189,10,3000,500,5000,yes,target,always,0,,,,,,,
|
||||
2559,[PH] 게펜마법사9@AL_HEAL,attack,28,8,3000,0,5000,yes,self,always,0,,,,,,,
|
||||
2559,[PH] 게펜마법사9@AL_PNEUMA,attack,25,1,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
2560,[PH] 게펜마법사10@NPC_MENTALBREAKER,attack,159,4,2000,1500,10000,no,target,always,0,,,,,,,
|
||||
2560,[PH] 게펜마법사10@AC_DOUBLE,attack,46,5,3000,500,5000,yes,target,always,0,,,,,,,
|
||||
2560,[PH] 게펜마법사10@HT_ANKLESNARE,attack,117,1,2000,1000,10000,yes,around2,always,0,,,,,,,
|
||||
2560,[PH] 게펜마법사10@HT_FLASHER,attack,120,1,2000,1000,10000,yes,around2,always,0,,,,,,,
|
||||
2561,[PH] 게펜마법사11@MG_FIREBOLT,attack,19,5,1000,500,15000,yes,target,always,0,,,,,,,
|
||||
2561,[PH] 게펜마법사11@MG_COLDBOLT,attack,14,5,1000,500,15000,yes,target,always,0,,,,,,,
|
||||
2561,[PH] 게펜마법사11@MG_LIGHTNINGBOLT,attack,20,5,1000,500,10000,yes,target,always,0,,,,,,,
|
||||
2561,[PH] 게펜마법사11@WZ_EARTHSPIKE,attack,90,5,1000,500,15000,yes,target,always,0,,,,,,,
|
||||
2561,[PH] 게펜마법사11@PF_SPIDERWEB,attack,405,1,1000,1000,15000,yes,target,always,0,,,,,,,
|
||||
2561,[PH] 게펜마법사11@RG_STRIPSHIELD,attack,216,5,3000,1000,30000,yes,target,always,0,,,,,,,
|
||||
2562,[PH] 게펜마법사12@NPC_SLOWCAST,attack,672,5,1000,1000,15000,yes,self,always,0,,,,,,,
|
||||
2562,[PH] 게펜마법사12@MG_SOULSTRIKE,attack,13,10,1000,500,10000,yes,target,always,0,,,,,,,
|
||||
2562,[PH] 게펜마법사12@WZ_FIREPILLAR,attack,80,5,3000,500,5000,yes,around2,always,0,,,,,,,
|
||||
2562,[PH] 게펜마법사12@WZ_VERMILION,attack,85,5,1000,2000,15000,yes,target,always,0,,,,,,,
|
||||
2563,Fei Kanabian@AM_DEMONSTRATION,attack,229,5,2000,500,15000,yes,target,always,0,,,,,,,
|
||||
2563,Fei Kanabian@AM_ACIDTERROR,attack,230,5,2000,1000,15000,yes,target,always,0,,,,,,,
|
||||
2563,Fei Kanabian@AM_POTIONPITCHER,attack,231,4,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
@@ -9829,47 +9829,47 @@
|
||||
2741,Muka Ringleader@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,,,,,,,6,
|
||||
2741,Muka Ringleader@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
2741,Muka Ringleader@NPC_SUMMONSLAVE,idle,196,2,10000,700,30000,no,self,slavele,0,1055,,,,,,
|
||||
2742,Furious Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2742,Furious Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2743,Elusive Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2744,Swift Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2742,Furious Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2742,Furious Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2743,Elusive Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2743,Elusive Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2744,Swift Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2744,Swift Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
|
||||
2745,Solid Holden@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,,,,,,,,
|
||||
2745,Solid Holden@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,,,,,,,,
|
||||
2745,Solid Holden@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,,,,,,,,
|
||||
@@ -11163,18 +11163,18 @@
|
||||
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,skillused,83,,,,,,9,
|
||||
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,longrangeattacked,,,,,,,9,
|
||||
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,casttargeted,,,,,,,9,
|
||||
3004,Morocc's Wraith@NPC_SELFDESTRUCTION,attack,173,1,10000,1700,0,yes,self,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_POISON,attack,176,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_BLINDATTACK,attack,177,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_SILENCEATTACK,attack,178,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_STUNATTACK,attack,179,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_PETRIFYATTACK,attack,180,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_CURSEATTACK,attack,181,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_SLEEPATTACK,attack,182,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_HALLUCINATION,attack,207,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morocc's Lude@NPC_BLEEDING,attack,660,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3008,Morocc Hidden@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
|
||||
3008,Morocc Hidden@AL_HEAL,idle,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
|
||||
3004,Morroc's Wraith@NPC_SELFDESTRUCTION,attack,173,1,10000,1700,0,yes,self,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_POISON,attack,176,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_BLINDATTACK,attack,177,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_SILENCEATTACK,attack,178,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_STUNATTACK,attack,179,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_PETRIFYATTACK,attack,180,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_CURSEATTACK,attack,181,5,5000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_SLEEPATTACK,attack,182,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_HALLUCINATION,attack,207,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3006,Morroc's Lude@NPC_BLEEDING,attack,660,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
3008,Morroc Hidden@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
|
||||
3008,Morroc Hidden@AL_HEAL,idle,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
|
||||
|
||||
3026,Fire Pit@NPC_DEATHSUMMON,dead,718,3,10000,0,10000,no,self,always,0,3027,3027,3027,,,,
|
||||
|
||||
@@ -11188,27 +11188,6 @@
|
||||
// 3038,Hidden Mob 7@NPC_HELLBURNING,idle,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
// 3038,Hidden Mob 7@NPC_HELLBURNING,attack,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
|
||||
// Jitterbug instance
|
||||
3069,Ferre@NPC_GROUNDATTACK,attack,185,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3069,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
|
||||
3070,Ferre@NPC_MAGICALATTACK,attack,192,1,500,0,10000,no,target,always,0,,,,,,,
|
||||
3070,Ferre@NPC_REVERBERATION,idle,725,3,2000,1000,4000,yes,around1,always,0,,,,,,9,
|
||||
3070,Ferre@NPC_REVERBERATION,attack,725,3,2000,1000,4000,yes,around1,always,0,,,,,,,
|
||||
3070,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
|
||||
3071,Ferre@SM_BASH,attack,5,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3071,Ferre@BS_HAMMERFALL,chase,110,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3071,Ferre@BS_HAMMERFALL,attack,110,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
3071,Ferre@SM_ENDURE,attack,8,1,2000,0,10000,no,self,always,0,,,,,,,
|
||||
3071,Ferre@SM_ENDURE,chase,8,1,2000,0,10000,no,self,always,0,,,,,,,
|
||||
3071,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
|
||||
3072,Ferre@NPC_WATERATTACK,attack,184,5,1000,0,5000,no,target,always,0,,,,,,6,
|
||||
3072,Ferre@NPC_ENERGYDRAIN,attack,200,1,1000,100,10000,no,target,always,0,,,,,,,
|
||||
3072,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
|
||||
3073,Grand Pere@NPC_LEX_AETERNA,attack,727,5,5000,2000,10000,yes,self,always,0,,,,,,,
|
||||
3073,Grand Pere@NPC_DARKNESSBREATH,attack,658,10,2000,2000,5000,yes,target,always,0,,,,,,,
|
||||
3073,Grand Pere@NPC_WIDESILENCE,attack,663,5,2000,1000,10000,yes,self,always,0,,,,,,,
|
||||
3073,Grand Pere@NPC_WIDECONFUSE,attack,667,5,3000,2000,10000,yes,self,always,0,,,,,,,
|
||||
|
||||
3074,Time Holder@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
|
||||
3074,Time Holder@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
3074,Time Holder@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
|
||||
@@ -11221,14 +11200,6 @@
|
||||
3074,Time Holder@NPC_SUMMONSLAVE,attack,196,5,1000,700,10000,no,self,slavele,0,2917,,,,,,
|
||||
3074,Time Holder@NPC_SUMMONSLAVE,idle,196,5,1000,700,10000,no,self,slavele,0,2917,,,,,,
|
||||
|
||||
// Jitterbug instance
|
||||
3108,Jitterbug@NPC_WIDESILENCE,attack,663,5,3000,1000,10000,yes,self,always,0,,,,,,,
|
||||
3108,Jitterbug@NPC_LEX_AETERNA,attack,727,3,2000,2000,10000,yes,self,always,0,,,,,,,
|
||||
3108,Jitterbug@NPC_DARKNESSBREATH,attack,658,5,1000,2000,5000,yes,target,always,0,,,,,,,
|
||||
3109,Jitterbug@NPC_WIDECONFUSE,attack,667,5,3000,2000,10000,yes,self,always,0,,,,,,,
|
||||
3109,Jitterbug@NPC_REVERBERATION,attack,725,3,2000,1000,4000,yes,around1,always,0,,,,,,,
|
||||
3109,Jitterbug@NPC_LEX_AETERNA,attack,727,3,2000,2000,10000,yes,self,always,0,,,,,,,
|
||||
|
||||
3200,Wicked Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,6,
|
||||
3200,Wicked Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,6,
|
||||
3200,Wicked Chimera@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,
|
||||
|
||||
727
db/re/pet_db.yml
727
db/re/pet_db.yml
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user