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2 Commits

Author SHA1 Message Date
aleos89
5b92ccf2a0 Merge branch 'master' into hotfix/issue3589 2019-04-02 13:56:16 -04:00
aleos
6152e33097 Corrected item bonuses SkillAtk and SubSkill
* Fixes #3589.
* Corrected item bonuses SkillAtk and SubSkill granting too much damage.
Thanks to @laziem!
2019-01-15 17:44:54 -05:00
575 changed files with 29565 additions and 104816 deletions

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@@ -6,15 +6,9 @@ root = true
# Add a blank newline to the end of every file after saving
# Trim trailing whitespace
# Adjust character set
[*]
insert_final_newline = true
trim_trailing_whitespace = true
charset = utf-8
# Use tabs in source
[*.{cpp,c,hpp,h}]
indent_style = tab
# YAML does not support hard tabs.
[*.{yml,yaml}]

2
.gitattributes vendored
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@@ -1,6 +1,6 @@
* text=auto
*.cpp diff=cpp
*.yml diff text eol=lf
*.yml diff
*.sln merge=union
*.vcproj merge=union
*.vcxproj merge=union

3
.gitignore vendored
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@@ -124,6 +124,3 @@ Thumbs.db
/libmysql.dll
/pcre8.dll
/zlib.dll
# CMakeFiles
/CMakeFiles/

233
README.md
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@@ -1,72 +1,205 @@
<img src="branding/logo.png" align="right" height="90" />
rAthena
=======
# rAthena
[![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp) ![GitHub](https://img.shields.io/github/license/rathena/rathena.svg) ![GitHub repo size](https://img.shields.io/github/repo-size/rathena/rathena.svg)
> rAthena is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. rAthena is a continuation of the eAthena project.
Build Status: [![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp)
[Forum](https://rathena.org/board)|[Discord](https://rathena.org/discord)|[Wiki](https://github.com/rathena/rathena/wiki)|[FluxCP](https://github.com/rathena/FluxCP)|[Crowdfunding](https://rathena.org/board/crowdfunding/)|[Fork and Pull Request Q&A](https://rathena.org/board/topic/86913-pull-request-qa/)
--------|--------|--------|--------|--------|--------
Table of Contents
---------
1. What is rAthena?
2. Prerequisites
3. Installation
4. Troubleshooting
5. Helpful Links
6. More Documentation
7. How to Contribute
### Table of Contents
1. [Prerequisites](#1-prerequisites)
2. [Installation](#2-installation)
3. [Troubleshooting](#3-troubleshooting)
4. [More Documentation](#4-more-documentation)
5. [How to Contribute](#5-how-to-contribute)
6. [License](#6-license)
1. What is rAthena?
---------
rAthena is a collaborative software development project revolving around the
creation of a robust massively multiplayer online role playing game (MMORPG)
server package. Written in C, the program is very versatile and provides NPCs,
warps and modifications. The project is jointly managed by a group of volunteers
located around the world as well as a tremendous community providing QA and
support. rAthena is a continuation of the eAthena project.
## 1. Prerequisites
Before installing rAthena there are certain tools and applications you will need which
differs between the varying operating systems available.
2. Prerequisites
---------
Before installing rAthena there are certain tools and applications you will need.
This differs between the varying operating systems available, so the following
is broken down into Windows and Linux prerequisites.
### Hardware
Hardware Type | Minimum | Recommended
------|------|------
CPU | 1 Core | 2 Cores
RAM | 1 GB | 2 GB
Disk Space | 300 MB | 500 MB
* Windows
* MySQL ( http://www.mysql.com/downloads/mysql/ )
* MySQL Workbench ( http://www.mysql.com/downloads/workbench/ )
* MS Visual Studio ( https://www.visualstudio.com/downloads/ )
* TortoiseGIT ( http://code.google.com/p/tortoisegit/ )
* git for Windows ( https://gitforwindows.org/ )
### Operating System & Preferred Compiler
Operating System | Compiler
------|------
Linux | [gcc-5 or newer](https://www.gnu.org/software/gcc/gcc-5/) / [Make](https://www.gnu.org/software/make/)
Windows | [MS Visual Studio 2013, 2015, 2017](https://www.visualstudio.com/downloads/)
* Linux (names of packages may require specific version numbers on certain distributions)
* gcc
* g++
* make
* mysql
* mysql-devel
* mysql-server
* pcre-devel
* zlib-devel
* git
### Required Applications
Application | Name
------|------
Database | [MySQL 5 or newer](https://www.mysql.com/downloads/) / [MariaDB 5 or newer](https://downloads.mariadb.org/)
Git | [Windows](https://gitforwindows.org/) / [Linux](https://git-scm.com/download/linux)
3. Installation
---------
This section is a very brief set of installation instructions. For more concise guides
relevant to your Operation System, please refer to the Wiki (links at the end of this file).
### Optional Applications
Application | Name
------|------
Database | [MySQL Workbench 5 or newer](http://www.mysql.com/downloads/workbench/)
* Windows
* Install prerequisites
* Create a folder to download rAthena into (e.g. C:\rAthena)
* Right click this folder and select "Git Clone"
* Paste the GitHub URL into the box:
## 2. Installation
https://github.com/rathena/rathena.git
* Open MySQL Workbench and create an instance to connect to your MySQL Server
* Create a database (rathena), a user (rathena), give permissions (GRANT SELECT,INSERT,UPDATE,DELETE)
and then login using the new user
* Use MySQL Workbench to run the .sql files in /sql-files/ on the new rathena database
### Full Installation Instructions
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
* Linux
* Type:
* (For CentOS)
## 3. Troubleshooting
yum install gcc g++ make mysql mysql-devel mysql-server pcre-devel zlib-devel git
* (For Debian)
apt-get install git make gcc g++ libmysqlclient-dev zlib1g-dev libpcre3-dev
* Type:
mysql_secure_installation
* Start your MySQL server
* Setup a MySQL user:
CREATE USER 'rathena'@'localhost' IDENTIFIED BY 'password';
* Assign permissions:
GRANT SELECT,INSERT,UPDATE,DELETE ON `rathena\_rag`.* TO 'rathena'@'localhost';
* Clone a GIT repository:
git clone https://github.com/rathena/rathena.git ~/rathena
* Insert SQL files:
mysql --user=root -p rathena_rag < trunk/sql-files/main.sql (and others)
* Configure and compile:
./configure && make clean && make server
* Configure and compile (for Centos 64 bit with Maria DB):
./configure --enable-64bit --with-MYSQL_LIBS=/usr/lib64/libmysqlclient.so && make clean && make server
* When you're ready, start the servers:
./athena-start start
* Optional
* If you want to have your own forked version but still get updates from the main rAthena repository
* Fork this repository to your GitHub account
* List the current configured remote repository for your fork:
git remote -v
* Specify a new remote upstream repository that will be synced with your fork:
git remote add upstream https://github.com/rathena/rathena.git
* Verify the new upstream repository you've specified for your fork:
git remote -v
* You should see the main rAthena repository as well as your forked repository
* Now, when you want to get updates from rAthena, simply do:
git pull upstream master
* Remember that rAthena falls under [GNU GPLv3](https://github.com/rathena/rathena/blob/master/LICENSE).
4. Troubleshooting
---------
If you're having problems with starting your server, the first thing you should
do is check what's happening on your consoles. More often that not, all support issues
can be solved simply by looking at the error messages given. Check out the [wiki](https://github.com/rathena/rathena/wiki)
or [forums](https://rathena.org/forum) if you need more support on troubleshooting.
can be solved simply by looking at the error messages given.
## 4. More Documentation
Examples:
* You get an error on your map-server that looks something like this:
[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in
file 'npc/custom/jobmaster.txt', line '17'. Skipping line...
* w1=prontera,153,193,6 script
* w2=Job Master
* w3=123,{
* w4=
If you look at the error, it's telling you that you're missing (or have an extra) TAB.
This is easily fixed by looking at this part of the error:
* w1=prontera,153,193,6 script
If there was a TAB where it's supposed to be, that line would have prontera,153,193,6 at w1
and 'script' at w2. As there's a space instead of a TAB, the two sections are read as a
single parameter.
* You have a default user/password warning similar to the following:
[Warning]: Using the default user/password s1/p1 is NOT RECOMMENDED.
[Notice]: Please edit your 'login' table to create a proper inter-server user/pa
ssword (gender 'S')
[Notice]: and then edit your user/password in conf/map_athena.conf (or conf/impo
rt/map_conf.txt)
Relax. This is just indicating that you're using the default username and password. To
fix this, check over the part in the installation instructions relevant to the `login` table.
* Your map-server outputs the following:
[Error]: make_connection: connect failed (socket #2, error 10061: No connection
could be made because the target machine actively refused it.
)!
If this shows up on the map server, it generally means that there is no Char Server available
to accept the connection.
5. Helpful Links
---------
* rAthena Forums
* https://rathena.org/
* GIT Repository
* https://github.com/rathena/rathena
* Full Installation Instructions
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
* rAthena Discord Chat
https://rathena.org/discord
* rAthena Wiki
https://github.com/rathena/rathena/wiki
* Fork and Pull Request Q&A
https://rathena.org/board/topic/86913-pull-request-qa/
6. More Documentation
---------
rAthena has a large collection of help files and sample NPC scripts located in the /doc/
directory. These include detailed explanations of NPC script commands, atcommands (@),
group permissions, item bonuses, and packet structures, among many other topics. We
recommend that all users take the time to look over this directory before asking for
assistance elsewhere.
## 5. How to Contribute
7. How to Contribute
---------
Details on how to contribute to rAthena can be found in [CONTRIBUTING.md](https://github.com/rathena/rathena/blob/master/.github/CONTRIBUTING.md)!
## 6. License
Copyright (c) rAthena Development Team - Licensed under [GNU General Public License v3.0](https://github.com/rathena/rathena/blob/master/LICENSE)

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@@ -26,12 +26,8 @@ build_script:
services: mysql
test_script:
- cmd: >-
rem ========================================================================
rem Set up the environment variables we need
rem ========================================================================
set DB_HOST=127.0.0.1
set DB_ROOT=root
@@ -48,28 +44,53 @@ test_script:
cd C:\projects\rathena
rem ========================================================================
rem TODO should be replace with tools\ci\sql.bat as soon as possible
rem MySQL database setup
rem ========================================================================
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "CREATE DATABASE %DB_NAME%;"
call tools\ci\sql.bat
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\main.sql"
rem ========================================================================
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\logs.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_cash_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_cash_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\item_db2_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_db2_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db2.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\mob_skill_db2_re.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% %DB_NAME% -e "source sql-files\roulette_default_data.sql"
%MYSQL% -u %DB_ROOT% -p%DB_ROOTPW% -e "GRANT SELECT,INSERT,UPDATE,DELETE ON %DB_NAME%.* TO '%DB_USER%'@'%DB_HOST%' IDENTIFIED BY '%DB_USERPW%';"
rem Activate all custom and test scripts
rem ========================================================================
start /d tools\ci npc.bat
rem ========================================================================
rem Start the map server
rem ========================================================================
login-server.exe --run-once
char-server.exe --run-once

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/* Atcommands and charcommands configuration file */
/* The symbol that will be used to recognize commands.
You can set any one character except:
- control-characters (0x00-0x1f),
- '%' (party chat symbol)
- '$' (guild chat symbol)
- '/' (client commands symbol)
atcommand_symbol represents @commands used locally.
charcommand_symbol represents #commands used on other players.
*/
atcommand_symbol : "@"
charcommand_symbol: "#"
/* Command aliases
You can define aliases for any command. Aliases work just like original
command.
Format is
<commandname>: ["<alias>", ...]
*/
aliases: {
mobinfo: ["monsterinfo", "mi"]
iteminfo: ["ii"]
time: ["date", "serverdate", "servertime"]
autotrade: ["at"]
help: ["h"]
jumpto: ["goto", "warpto"]
mount: ["mountpeco"]
who: ["whois"]
npctalk: ["npctalkc"]
gvgon: ["gpvpon"]
gvgoff: ["gpvpoff"]
jobchange: ["job"]
load: ["return"]
warp: ["rura", "mapmove"]
dye: ["ccolor"]
hairstyle: ["hstyle"]
haircolor: ["hcolor"]
monster: ["spawn"]
blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
resetstat: ["streset"]
resetskill: ["skreset"]
allskill: ["allskills", "skillall", "skillsall"]
allstats: ["allstat", "statall", "statsall"]
ban: ["banish"]
unban: ["unbanish"]
unjail: ["discharge"]
homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"]
homevolution: ["homevolve"]
mutearea: ["stfu"]
monsterignore: ["battleignore"]
raise: ["revive"]
kill: ["die"]
guildstorage: ["gstorage"]
accinfo: ["accountinfo"]
itemreset: ["clearinventory"]
channel: ["main"]
autoloottype: ["aloottype"]
cloneequip: ["eqclone"]
clonestat: ["stclone"]
reloadnpcfile: ["reloadnpc"]
changedress: ["nocosplay"]
camerainfo: ["viewpointvalue", "setcamera"]
}
/* Commands help file */
help: {
@include "conf/help.txt"
}

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@@ -1,961 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Atcommand Database
###########################################################################
#
# Atcommand Settings
#
###########################################################################
# - Command Command name.
# Aliases: Aliases for the command. (Optional)
# - <AliasName>
# Help Help message for the command. (Optional)
###########################################################################
Header:
Type: ATCOMMAND_DB
Version: 1
Body:
- Command: help
Aliases:
- h
Help: |
Params: <command>
Shows help for specified command.
- Command: noask
Help: |
Auto rejects deals/invites.
- Command: gmotd
Help: |
Broadcasts the Message of The Day to all players.
- Command: me
Help: |
Params: <message>
Displays normal text as a message in this format: *name message* (like /me in mIRC).
- Command: fakename
Help: |
Params: <name>
Changes your name to your choice temporarily.
- Command: npctalk
Aliases:
- npctalkc
Help: |
Params: <NPC name> <message>
Forces a NPC to display a message in normal chat.
- Command: broadcast
Help: |
Params: <message>
Broadcasts a message with your name (in yellow).
- Command: kami
Help: |
Params: <message>
Broadcasts a message without your name (in yellow).
- Command: kamib
Help: |
Params: <message>
Broadcasts a message without your name (in blue).
- Command: localbroadcast
Help: |
Params: <message>
Broadcasts a message with your name (in yellow) only on your map.
- Command: commands
Help: |
Displays a list of commands that you can use.
- Command: rates
Help: |
Displays the server's current rates.
- Command: uptime
Help: |
Displays how long the server has been online.
- Command: showdelay
Help: |
Shows/hides the "There is a delay after this skill" message.
- Command: exp
Help: |
Displays current levels and % progress.
- Command: mobinfo
Aliases:
- monsterinfo
- mi
Help: |
Params: <monster name|ID>
Shows monster info (stats, exp, drops etc).
- Command: iteminfo
Aliases:
- ii
Help: |
Params: <item name|ID>
Shows item info (type, price etc).
- Command: whodrops
Help: |
Params: <item name|ID>
Shows who drops an item (monster with highest drop rates).
- Command: version
Help: |
Displays SVN version of the server.
- Command: email
Help: |
Params: <current email> <new email>
Changes your account e-mail address.
- Command: where
Help: |
Params: <char name>
Tells you the location of a character.
- Command: time
Aliases:
- date
- serverdate
- servertime
Help: |
Shows the date and time of the server.
- Command: showexp
Help: |
Displays/hides experience gained.
- Command: showzeny
Help: |
Displays/hides Zeny gained.
- Command: mobsearch
Help: |
Params: <monster name|ID>
Shows the location of a certain mob on the current map.
- Command: who
Aliases:
- whois
Help: |
Params: [<name>]
Shows a list of online players and their party and guild.
- Command: who2
Help: |
Params: [<name>]
Shows a list of online players and their job.
- Command: who3
Help: |
Params: [<name>]
Shows a list of online players and their location.
- Command: whomap
Help: |
@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map.
- Command: whogm
Help: |
Params: [match_text] - Like @who+@who2+who3, but only for GM.
- Command: guildspy
Help: |
Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)
- Command: partyspy
Help: |
@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)
- Command: mapinfo
Help: |
Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms).
- Command: go
Help: |
Params: <city name|number>
Warps you to a city.
-3: (Memo point 2) 14: louyang 31: mora
-2: (Memo point 1) 15: start point 32: dewata
-1: (Memo point 0) 16: prison/jail 33: malangdo island
0: prontera 17: jawaii 34: malaya port
1: morocc 18: ayothaya 35: eclage
2: geffen 19: einbroch 36: lasagna
3: payon 20: lighthalzen
4: alberta 21: einbech
5: izlude 22: hugel
6: aldebaran 23: rachel
7: xmas (lutie) 24: veins
8: comodo 25: moscovia
9: yuno 26: midgard camp
10: amatsu 27: manuk
11: gonryun 28: splendide
12: umbala 29: brasilis
13: niflheim 30: el dicastes
- Command: jumpto
Aliases:
- goto
- warpto
Help: |
Params: <char name>
Warps you to selected character.
- Command: follow
Help: |
Params: <char name>
Follow a player.
- Command: mount
Aliases:
- mountpeco
Help: |
Give/remove a job-based mount (class is required, but not the skill).
- Command: mount2
Help: |
Give/remove a cash mount.
- Command: disguise
Help: |
Params: <monster name|ID>
Change your appearence to other players to a mob.
- Command: undisguise
Help: |
Restore your normal appearance.
- Command: disguiseguild
Help: |
Disguises all online characters of a guild.
- Command: undisguiseguild
Help: |
Restore the normal appearance of all characters of a guild.
- Command: model
Help: |
Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence.
- Command: size
Help: |
Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)
- Command: sizeall
Help: |
Changes the size of all players.
- Command: sizeguild
Help: |
Changes the size of all online characters of a guild.
- Command: hide
Help: |
Makes you character invisible (GM invisibility). Type again to become visible.
- Command: save
Help: |
Sets respawn point to current spot.
- Command: load
Aliases:
- return
Help: |
Warps you to your save point.
- Command: warp
Aliases:
- rura
- mapmove
Help: |
Params: <mapname> [<x> <y>]
Warps you to the selected map and position.
- Command: jump
Help: |
Params: [<x> [<y>]]
Randomly warps you like a flywing.
- Command: jobchange
Aliases:
- job
Help: |
Params: <job name|ID>
Changes your job.
----- Novice / 1st Class -----
0 Novice 1 Swordman 2 Magician 3 Archer
4 Acolyte 5 Merchant 6 Thief
----- 2nd Class -----
7 Knight 8 Priest 9 Wizard 10 Blacksmith
11 Hunter 12 Assassin 14 Crusader 15 Monk
16 Sage 17 Rogue 18 Alchemist 19 Bard
20 Dancer
----- High Novice / High 1st Class -----
4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High
4005 Acolyte High 4006 Merchant High 4007 Thief High
----- Transcendent 2nd Class -----
4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith
4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion
4017 Professor 4018 Stalker 4019 Creator 4020 Clown
4021 Gypsy
----- 3rd Class (Regular) -----
4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop
4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer
4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic
4072 Shadow Chaser
----- 3rd Class (Transcendent) -----
4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop
4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer
4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic
4079 Shadow Chaser
----- Expanded Class -----
23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby
4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi
4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby
4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner
4239 Star Emperor 4240 Soul Reaper
----- Baby Novice And Baby 1st Class -----
4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer
4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief
---- Baby 2nd Class ----
4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith
4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk
4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard
4043 Baby Dancer
---- Baby 3rd Class ----
4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop
4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer
4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic
4108 Baby Shadow Chaser
---- Expanded Baby Class ----
4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro
4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger
4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper
---- Modes And Others ----
22 Wedding 26 Christmas 27 Summer 28 Hanbok
29 Oktoberfest 30 Summer 2
4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)
- Command: option
Help: |
Params: <param1> <param2>(stackable) <param3>(stackable)
Adds different visual effects on or around your character.
<param1> <param2> <param3>
01: Stone 01: Sight 01: Sight 512: Cart Lv. 4
02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5
03: Stun 04: Silence 04: Cloaking 2048: Orc Head
04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding
06: Petrify 16: Blind 16: Falcon 8192: Ruwach
07: Burning 32: Angelus 32: Riding 16384: Chasewalk
08: Imprison 64: Bleeding 64: Invisible
16: (Nothing) 128: D. Poison 128: Cart Lv. 2
32: (Nothing) 256: Fear 256: Cart Lv. 3
- Command: heal
Help: |
Params: [<HP> <SP>]
Heals the desired amount of HP and SP. No value specified will do a full heal.
- Command: dye
Aliases:
- ccolor
Help: |
Params: <clothes palette no.>
Changes your characters clothes color.
- Command: hairstyle
Aliases:
- hstyle
Help: |
Params: <hairstyle no.>
Changes your hair style.
- Command: haircolor
Aliases:
- hcolor
Help: |
Params <hair palette no.>
Changes your hair color.
- Command: speed
Help: |
Params: <1-1000>
Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150.
- Command: effect
Help: |
Params: <effect id> [<flag>]
Give an effect to your character.
- Command: dropall
Help: |
Params: [<item type>]
Throws all your possession on the ground. No type specified will drop all items.
- Command: storeall
Help: |
Puts all your possessions in storage.
- Command: killable
Help: |
Make your character killable.
- Command: memo
Help: |
Params: [memo position]
Set/change a memo location (no position: display memo points).
- Command: spiritball
Help: |
Params: <1-100>
Gives you "spirit spheres" like from the skill "Call Spirits".
- Command: questskill
Help: |
Params: <#>
Gives you the specified quest skill
Novice = 142: First Aid, 143: Act Dead
Archer = 147: Create Arrow, 148: Charge Arrow
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
Acolyte = 156: Holy Light
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
Magician = 157: Energy Coat
Hunter = 1009: Phantasmic Arrow
Bard = 1010: Pang Voice
Dancer = 1011: Wink of Charm
Knight = 1001: Charge Attack
Crusader = 1002: Shrink
Priest = 1014: Redemptio
Monk = 1015: Ki Translation, 1016: Ki Explosio
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
Rogue = 1005: Close Confine
Blacksmith = 1012: Unfair Trick, 1013: Greed
Alchemist = 238: Basis of Life
Wizard = 1006: Sight Blaster
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
- Command: lostskill
Help: |
Params: <#>
Takes away the specified quest skill from you
Novice = 142: First Aid, 143: Act Dead
Archer = 147: Create Arrow, 148: Charge Arrow
Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk
Acolyte = 156: Holy Light
Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone
Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store
Magician = 157: Energy Coat
Hunter = 1009: Phantasmic Arrow
Bard = 1010: Pang Voice
Dancer = 1011: Wink of Charm
Knight = 1001: Charge Attack
Crusader = 1002: Shrink
Priest = 1014: Redemptio
Monk = 1015: Ki Translation, 1016: Ki Explosio
Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife
Rogue = 1005: Close Confine
Blacksmith = 1012: Unfair Trick, 1013: Greed
Alchemist = 238: Basis of Life
Wizard = 1006: Sight Blaster
Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)
- Command: skillid
Help: |
Params: <name>
Look up a skill by name
- Command: useskill
Help: |
Params: <skillid> <skillv> <target>
Use a skill on target
- Command: skilltree
Help: |
Params: <skillnum> <charname>
Prints the skill tree needed to get a skill for the target player.
- Command: marry
Help: |
Params: <player name>
Marry another player.
- Command: divorce
Help: |
Divorce player.
- Command: alive
Help: |
Revives yourself from death.
- Command: blvl
Aliases:
- lvup
- blevel
- baselvl
- baselvup
- baselevel
- baselvlup
Help: |
Params: <number of levels>
Raises your base level the desired number of levels.
- Command: jlvl
Aliases:
- jlevel
- joblvl
- joblvup
- joblevel
- joblvlup
Help: |
Params: <number of levels>
Raises your job level the desired number of levels.
- Command: allskill
Aliases:
- allskills
- skillall
- skillsall
Help: |
Give you all skills.
- Command: stpoint
Help: |
Params: <number of points> - Gives you the desired number of stat points.
- Command: skpoint
Help: |
Params: <number of points> - Gives you the desired number of skill points.
- Command: zeny
Help: |
Params: <amount> - Gives you desired amount of Zeny.
- Command: cash
Help: |
Params: <amount> - Gives you the specified amount of cash points.
- Command: points
Help: |
Params: <amount> - Gives you the specified amount of Kafra Points.
- Command: str
Help: |
Params: <amount>
Raises STR by given amount.
- Command: agi
Help: |
Params: <amount>
Raises AGI by given amount.
- Command: dex
Help: |
Params: <amount>
Raises DEX by given amount.
- Command: vit
Help: |
Params: <amount>
Raises VIT by given amount.
- Command: int
Help: |
Params: <amount>
Raises INT by given amount.
- Command: luk
Help: |
Params: <amount>
Raises LUK by given amount.
- Command: allstats
Aliases:
- allstat
- statall
- statsall
Help: |
Params: <value>
Adds value in all stats (maximum if no value).
- Command: addwarp
Help: |
Params: <map name> <x coord> <y coord> <NPC name>
- Command: killmonster2
Help: |
Kills all monsters of your map (without drops).
- Command: monster
Aliases:
- spawn
Help: |
Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
@spawn/@monster/@summon/@monster2 "desired monster name" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]
@spawn/@monster/@summon/@monster2 <monster name|ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
Spawns the desired monster with any desired name.
- Command: monstersmall
Help: |
Params: <monster name|ID>
Spawns a smaller version of a monster.
- Command: monsterbig
Help: |
Params: <monster name|ID>
Spawns a larger version of a monster.
- Command: killmonster
Help: |
Params: <map>
Kill all monsters of the map (they drop)
- Command: autoloot
Help: |
Params: <on|off|#>
Makes items go straight into your inventory.
- Command: autotrade
Aliases:
- at
Help: |
Allows you to vend while you are offline.
- Command: changegm
Help: |
Params: <charname>
Changes the leader of your guild (You must be guild leader)
- Command: changeleader
Help: |
Params: <charname>
Changes the leader of your party (You must be party leader)
- Command: request
Help: |
Params: <message>
Sends a message to all connected GMs (via the gm whisper system)
- Command: sound
Help: |
Params: <path to file in data folder or GRF file>
Plays a sound from the data folder or GRF file located on the client.
- Command: clone
Help: |
Params: <charname>
Spawns a supportive clone of the given player.
- Command: slaveclone
Help: |
Params: <charname>
Spawns a supportive clone of the given player that follows the creator around.
- Command: evilclone
Help: |
Params: <charname>
Spawns an aggressive clone of the given player.
- Command: changesex
Help: |
Changes your gender.
- Command: duel
Help: |
Starts a duel.
- Command: invite
Help: |
Invites a player to a duel.
- Command: accept
Help: |
Accepts an invitation to a duel.
- Command: reject
Help: |
Rejects an invitation to a duel.
- Command: leave
Help: |
Leaves a duel.
- Command: mail
Help: |
Open mail box.
- Command: storage
Help: |
Opens storage.
- Command: itemreset
Aliases:
- clearinventory
Help: |
Remove all your items.
- Command: guildstorage
Aliases:
- gstorage
Help: |
Opens guild storage.
- Command: idsearch
Help: |
Params: <part_of_item_name>
Search all items that name have part_of_item_name
- Command: refine
Help: |
Params: <equip position> <+/- amount>
- Command: produce
Help: |
Params: <equip name or equip ID> <element> <# of very's>
Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
You can add up to 3 Star Crumbs and 1 element
- Command: repairall
Help: |
Repair all items of your inventory
- Command: item
Help: |
Params: <item name or ID> <quantity>
Gives you the desired item.
- Command: item2
Help: |
Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>
Gives you the desired item.
- Command: pvpon
Help: |
Turns pvp on on the current map
- Command: pvpoff
Help: |
Turns pvp off on the current map
- Command: gvgon
Aliases:
- gpvpon
Help: |
Turns gvg on on the current map
- Command: gvgoff
Aliases:
- gpvpoff
Help: |
Turns gvg off on the current map
- Command: agitstart
Help: |
Starts War of Emperium
- Command: agitend
Help: |
End War of Emperium
- Command: party
Help: |
Params: <party_name>
Create a party.
- Command: guild
Help: |
Params: <guild_name>
Create a guild.
- Command: glvl
Aliases:
- glevel
- guildlvl
- guildlvup
- guildlevel
- guildlvlup
Help: |
Params: <# of levels>
Raise Guild by desired number of levels
- Command: guildrecall
Help: |
Params: <guild name|ID>
Warps all online characters of a guild to you.
- Command: partyrecall
Help: |
Params: <party name|ID>
Warps all online characters of a party to you.
- Command: petrename
Help: |
Re-enable pet rename
- Command: pettalk
Help: |
Params: <message>
Makes your pet say a message.
- Command: petfriendly
Help: |
Params: <#>
Set pet friendly amount (0-1000) 1000 = Max
- Command: pethungry
Help: |
Params: <#>
Set pet hungry amount (0-100) 100 = Max
- Command: hatch
Help: |
Create a pet from your inventory eggs list.
- Command: makeegg
Help: |
Params: <pet_id>
Gives pet egg for monster number in pet DB
- Command: kick
Help: |
Params: <char name>
Kicks specified character off the server
- Command: unjail
Aliases:
- discharge
Help: |
Params: <char name>
Discharges specified character/prisoner
- Command: kill
Aliases:
- die
Help: |
Kills player.
- Command: recall
Help: |
Params: <char name>
Warps target character to you.
- Command: raise
Aliases:
- revive
Help: |
Params: <char name>
Revives target character.
- Command: block
Help: |
Params: <char name>
Permanently blocks an account.
- Command: unblock
Help: |
Params: <char name>
Unblocks an account.
- Command: ban
Aliases:
- banish
Help: |
Params: <time> <name>\n" "Temporarily ban an account.
time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)
Example: @ban +1m-2mn1s-6y testplayer
- Command: unban
Aliases:
- unbanish
Help: |
Params: <name> - Unban a account
- Command: jail
Help: |
Params: <char name> - Sends specified character in jails
- Command: trade
Help: |
Params: <char name> - Open a trade window with a another player
- Command: recallall
Help: |
Warps every character online to you.
- Command: doom
Help: |
Kills all NON GM chars on the server.
- Command: doommap
Help: |
Kills all non GM characters on the map.
- Command: raisemap
Help: |
Resurrects all characters on the map.
- Command: night
Help: |
Enables night mode on all maps, all characters are affected.
- Command: day
Help: |
Disables night mode and restores regular lighting, all characters are affected.
- Command: skillon
Help: |
Turn skills on for a map.
- Command: skilloff
Help: |
Turn skills off for a map.
- Command: snow
Help: |
Makes all maps to have the snow weather effect.
- Command: clouds
Help: |
Makes all maps to have the cloudy weather effect.
- Command: clouds2
Help: |
Makes all maps to have another cloudy weather effect.
- Command: fog
Help: |
Makes all maps to have the fog weather effect.
- Command: fireworks
Help: |
Makes all maps to have the fireworks weather effect.
- Command: sakura
Help: |
Makes all maps to have the sakura weather effect.
- Command: leaves
Help: |
Makes all maps to have the leaves weather effect.
- Command: shownpc
Help: |
Params: <NPC name>
Enable a NPC.
- Command: hidenpc
Help: |
Params: <NPC name>
Disable a NPC.
- Command: npcmove
Help: |
Params: <x coord> <y coord> <NPC name>
Move a NPC.
- Command: loadnpc
Help: |
Params: <path to script>
Load the specified script file path.
- Command: unloadnpc
Help: |
Params: <NPC name>
Unload the specified NPC according to name.
- Command: unloadnpcfile
Help: |
Params: <path>
Unload the specified script file path.
- Command: adjgroup
Help: |
Params: <level> <char name>
Do a temporary adjustment of the group level of a player.
- Command: addperm
Help: |
Params: <permission_name>
Temporarily add a permission to a player.
- Command: rmvperm
Help: |
Params: <permission_name>
Temporarily remove a permission from a player.
- Command: kickall
Help: |
Kick all characters off the server
- Command: mapexit
Help: |
Kick all players and shut down map-server.
- Command: gat
Help: |
For debugging (you inspect around gat)
- Command: send
Help: |
Params: <Hex Number> [<value>]
For debugging (packet variety)
- Command: nuke
Help: |
Params: <char name>
Blow somebody up, including those surrounding them.
- Command: reloadatcommand
Help: |
Reload atcommand settings.
- Command: reloadbattleconf
Help: |
Reload battle settings.
- Command: reloaditemdb
Help: |
Reload item database.
- Command: reloadmobdb
Help: |
Reload monster database.
- Command: reloadmotd
Help: |
Reload Message of the Day.
- Command: reloadmsgconf
Help: |
Reload message configuration.
- Command: reloadpcdb
Help: |
Reload player settings.
- Command: reloadquestdb
Help: |
Reload quest database.
- Command: reloadscript
Help: |
Reload all scripts.
- Command: reloadskilldb
Help: |
Reload skills definition database.
- Command: reloadstatusdb
Help: |
Reload status settings.
- Command: reload
Help: |
Params: <type>
Reload a database or configuration file.
itemdb mobdb skilldb
atcommand battleconf statusdb
pcdb motd script
questdb msgconf packetdb
- Command: langtype
Help: |
Params: <language>
Changes your language setting.
- Command: limitedsale
Help: |
Opens the limited sale window.
- Command: changedress
Aliases:
- nocosplay
Help: |
Removes all character costumes.
- Command: camerainfo
Aliases:
- viewpointvalue
- setcamera
Help: |
Shows or updates the client's camera settings.
- Command: resetstat
Aliases:
- streset
- Command: resetskill
Aliases:
- skreset
- Command: homlevel
Aliases:
- hlvl
- hlevel
- homlvl
- homlvup
- Command: homevolution
Aliases:
- homevolve
- Command: mutearea
Aliases:
- stfu
- Command: monsterignore
Aliases:
- battleignore
- Command: accinfo
Aliases:
- accountinfo
- Command: channel
Aliases:
- main
- Command: autoloottype
Aliases:
- aloottype
- Command: cloneequip
Aliases:
- eqclone
- Command: clonestat
Aliases:
- stclone
- Command: reloadnpcfile
Aliases:
- reloadnpc
Footer:
Imports:
- Path: conf/import/atcommands.yml

View File

@@ -10,8 +10,7 @@
//--------------------------------------------------------------
// Who should have a baseatk value (makes str affect damage)? (Note 3)
enable_baseatk: 0x9
enable_baseatk_renewal: 0x29F
enable_baseatk: 0x29F
// Who can have perfect flee? (Note 3)
enable_perfect_flee: 1

View File

@@ -59,10 +59,6 @@ feature.autotrade_sit: 1
// Delay in miliseconds to open vending/buyingsotre after player logged in.
feature.autotrade_open_delay: 5000
// Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
// Requires: 2012-04-10aRagexe or later
feature.bgqueue: on
// Roulette (Note 1)
// Requires: 2014-10-22bRagexe or later
feature.roulette: on

View File

@@ -7,17 +7,6 @@
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------
// The symbol that will be used to recognize commands.
// You can set any one character except:
// - control-characters (0x00-0x1f),
// - '%' (party chat symbol)
// - '$' (guild chat symbol)
// - '/' (client commands symbol)
// atcommand_symbol represents @commands used locally.
// charcommand_symbol represents #commands used on other players.
atcommand_symbol: @
charcommand_symbol: #
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
atcommand_spawn_quantity_limit: 100

View File

@@ -20,6 +20,9 @@ guild_max_castles: 0
// Official setting is 5 minutes (300000 ms), otherwise allow guild leaders to relog to cancel the 5 minute delay.
guild_skill_relog_delay: 300000
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
castle_defense_rate: 100
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
gvg_short_attack_damage_rate: 80

View File

@@ -61,12 +61,3 @@ homunculus_S_growth_level: 99
// Send auto-feed notice even if OFF (Note 1)
// Official: yes
homunculus_autofeed_always: yes
// Is getting exp/item from the homunculus disabled when you're idle?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
// You will only receive items if 'homunculus_autoloot' is activated,
// otherwise they will be dropped on the ground as usual.
hom_idle_no_share: no

View File

@@ -71,7 +71,6 @@ monster_chase_refresh: 3
// 1: Enable mob-warping when standing on NPC-warps
// 2: Enable mob-warping when standing on Priest Warp Portals
// 4: Disable warping when the target map is a 'nobranch' map.
// 8: Enable mob-warping when standing on Dimensional Door
mob_warp: 0
// If these are set above 0, they define the time (in ms) during which monsters
@@ -263,16 +262,3 @@ monster_hp_bars_info: yes
// This can be legit gameplay (e.g. players keeping an MVP stuck inside icewall), but if you want to prevent any
// exploits and be notified about them, you can set this to yes.
monster_stuck_warning: no
// Rate at which monsters use their idle skills when there are no players nearby (Note 2)
// On official servers monsters use their idle skills if they have been spotted once, even if there are no players nearby anymore.
// On small-medium sized servers this can cause all monsters like eggs and Fabre/Pupa to metamorph.
// To switch it off, set it to 0.
mob_nopc_idleskill_rate: 100
boss_nopc_idleskill_rate: 100
// Rate at which monsters move when there are no players nearby (Note 2)
// On official servers monsters always move if they have been spotted once, even if there are no players nearby anymore.
// To switch it off, set it to 0.
mob_nopc_move_rate: 100
boss_nopc_move_rate: 100

View File

@@ -22,7 +22,6 @@ pet_friendly_rate: 100
pet_hungry_delay_rate: 100
// Does the pet need its equipment before it does its skill? (Note 1)
// These bonuses are unofficial and found in the import/pet_db.yml
pet_equip_required: yes
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
@@ -79,9 +78,3 @@ pet_master_dead: no
// Send auto-feed notice even if the client setting is OFF (Note 1)
// Official: yes
pet_autofeed_always: yes
// Pet walk speed.
// 1: Master's walk speed (official)
// 2: DEFAULT_WALK_SPEED value
// 3: Mob database walk speed
pet_walk_speed: 1

View File

@@ -244,11 +244,9 @@ fame_taekwon_mission: 1
// Refined own forged weapon to +10
fame_refine_lv1: 1
fame_refine_lv2: 25
fame_refine_lv3: 1000
fame_refine_lv3: 10000
// Success to forge a lv3 weapon with 3 additional ingredients
fame_forge: 10
// Refine threshold for giving point for refining forged weapon to +10
blacksmith_fame_refine_threshold: 10
// Success to prepare 'n' Condensed Potions in a row
fame_pharmacy_3: 1
fame_pharmacy_5: 3

View File

@@ -196,14 +196,6 @@ devotion_rdamage: 0
// But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1)
devotion_rdamage_skill_only: yes
// On AEGIS there is a bug when the player who is under devotion is sitting and getting hit.
// The player stands up on client side, but will still remain sitting on server side.
// Because of this the player will not be able to walk anymore, until the player sat down/stood up again or used @refresh.
// You can read more about it on https://github.com/rathena/rathena/issues/1927
// Default: yes (because it is a recommended bug fix from our side)
// Official: no
devotion_standup_fix: yes
// If no than you can use the ensemble skills alone. (Note 1)
player_skill_partner_check: yes

View File

@@ -87,7 +87,6 @@ groups: (
inherit: ( /*empty list*/ )
commands: {
changedress: true
resurrect: true
}
permissions: {
/* without this basic permissions regular players could not

328
conf/help.txt Normal file
View File

@@ -0,0 +1,328 @@
// This is help file that contains help messages for atcommands/charcommands.
// Format:
// <command>: "<help message>"
// This file uses libconfig syntax.
help: "Params: <command>\n" "Shows help for specified command."
noask: "Auto rejects deals/invites."
gmotd: "Broadcasts the Message of The Day to all players."
me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)."
fakename: "Params: <name>\n" "Changes your name to your choice temporarily."
npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat."
broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)."
kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)."
kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)."
localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map."
commands: "Displays a list of commands that you can use."
rates: "Displays the server's current rates."
uptime: "Displays how long the server has been online."
showdelay: "Shows/hides the \"There is a delay after this skill\" message."
exp: "Displays current levels and % progress."
mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)."
iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)."
whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
version: "Displays SVN version of the server."
email: "Params: <current email> <new email>\n" "Changes your account e-mail address."
where: "Params: <char name>\n" "Tells you the location of a character."
time: "Shows the date and time of the server."
showexp: "Displays/hides experience gained."
showzeny: "Displays/hides Zeny gained."
mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map."
who: "Params: [<name>]\n" "Shows a list of online players and their party and guild."
who2: "Params: [<name>]\n" "Shows a list of online players and their job."
who3: "Params: [<name>]\n" "Shows a list of online players and their location."
whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map."
whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM."
guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)"
partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)"
mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: chatrooms)."
go: "Params: <city name|number>\n" "Warps you to a city.\n"
" -3: (Memo point 2) 14: louyang 31: mora\n"
" -2: (Memo point 1) 15: start point 32: dewata\n"
" -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
" 0: prontera 17: jawaii 34: malaya port\n"
" 1: morocc 18: ayothaya 35: eclage\n"
" 2: geffen 19: einbroch 36: lasagna\n"
" 3: payon 20: lighthalzen\n"
" 4: alberta 21: einbech\n"
" 5: izlude 22: hugel\n"
" 6: aldebaran 23: rachel\n"
" 7: xmas (lutie) 24: veins\n"
" 8: comodo 25: moscovia\n"
" 9: yuno 26: midgard camp\n"
" 10: amatsu 27: manuk\n"
" 11: gonryun 28: splendide\n"
" 12: umbala 29: brasilis\n"
" 13: niflheim 30: el dicastes\n"
jumpto: "Params: <char name>\n" "Warps you to selected character."
follow: "Params: <char name>\n" "Follow a player."
mount: "Give/remove a job-based mount (class is required, but not the skill)."
mount2: "Give/remove a cash mount."
disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob."
undisguise: "Restore your normal appearance."
disguiseguild: "Disguises all online characters of a guild."
undisguiseguild: "Restore the normal appearance of all characters of a guild."
model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence."
size: "Params: <0-2> Changes your size (0-Normal 1-Small 2-Large)"
sizeall: "Changes the size of all players."
sizeguild: "Changes the size of all online characters of a guild."
hide: "Makes you character invisible (GM invisibility). Type again to become visible."
save: "Sets respawn point to current spot."
load: "Warps you to your save point."
warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
"----- Novice / 1st Class -----\n"
" 0 Novice 1 Swordman 2 Magician 3 Archer\n"
" 4 Acolyte 5 Merchant 6 Thief\n"
"----- 2nd Class -----\n"
" 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
" 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
" 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
" 20 Dancer\n"
"----- High Novice / High 1st Class -----\n"
"4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
"4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
"----- Transcendent 2nd Class -----\n"
"4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
"4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
"4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
"4021 Gypsy\n"
"----- 3rd Class (Regular) -----\n"
"4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
"4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
"4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
"4072 Shadow Chaser\n"
"----- 3rd Class (Transcendent) -----\n"
"4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
"4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
"4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
"4079 Shadow Chaser\n"
"----- Expanded Class -----\n"
" 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
"4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
"4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
"4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
"4239 Star Emperor 4240 Soul Reaper\n"
"----- Baby Novice And Baby 1st Class -----\n"
"4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
"4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
"---- Baby 2nd Class ----\n"
"4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
"4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
"4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
"4043 Baby Dancer\n"
"---- Baby 3rd Class ----\n"
"4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
"4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
"4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
"4108 Baby Shadow Chaser\n"
"---- Expanded Baby Class ----\n"
"4220 Baby Summoner 4222 Baby Ninja 4223 Baby Kagero 4224 Baby Oboro\n"
"4225 Baby Taekwon 4226 Baby Star Glad 4227 Baby Soul Linker 4228 Baby Gunslinger\n"
"4229 Baby Rebellion 4241 Baby Star Emperor 4242 Baby Soul Reaper\n"
"---- Modes And Others ----\n"
" 22 Wedding 26 Christmas 27 Summer 28 Hanbok\n"
" 29 Oktoberfest 30 Summer 2\n"
" 4048 Star Gladiator (Union) 4238 Baby Star Glad (Union)\n"
option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
" <param1> <param2> <param3>\n"
"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n"
"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n"
"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n"
"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n"
"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n"
"08: Imprison 64: Bleeding 64: Invisible\n"
"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n"
"32: (Nothing) 256: Fear 256: Cart Lv. 3"
heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal."
dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color."
hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style."
haircolor: "Params <hair palette no.>\n" "Changes your hair color."
speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150."
effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character."
dropall: "Params: [<item type>]\n" "Throws all your possession on the ground. No type specified will drop all items."
storeall: "Puts all your possessions in storage."
killable: "Make your character killable."
memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)."
spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n"
questskill: "Params: <#>\n" "Gives you the specified quest skill\n"
"Novice = 142: First Aid, 143: Act Dead\n"
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
"Acolyte = 156: Holy Light\n"
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
"Magician = 157: Energy Coat\n"
"Hunter = 1009: Phantasmic Arrow\n"
"Bard = 1010: Pang Voice\n"
"Dancer = 1011: Wink of Charm\n"
"Knight = 1001: Charge Attack\n"
"Crusader = 1002: Shrink\n"
"Priest = 1014: Redemptio\n"
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
"Rogue = 1005: Close Confine\n"
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
"Alchemist = 238: Basis of Life\n"
"Wizard = 1006: Sight Blaster\n"
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n"
"Novice = 142: First Aid, 143: Act Dead\n"
"Archer = 147: Create Arrow, 148: Charge Arrow\n"
"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
"Acolyte = 156: Holy Light\n"
"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
"Magician = 157: Energy Coat\n"
"Hunter = 1009: Phantasmic Arrow\n"
"Bard = 1010: Pang Voice\n"
"Dancer = 1011: Wink of Charm\n"
"Knight = 1001: Charge Attack\n"
"Crusader = 1002: Shrink\n"
"Priest = 1014: Redemptio\n"
"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
"Rogue = 1005: Close Confine\n"
"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
"Alchemist = 238: Basis of Life\n"
"Wizard = 1006: Sight Blaster\n"
"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
skillid: "Params: <name>\n" "Look up a skill by name"
useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target"
skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player."
marry: "Params: <player name>\n" "Marry another player."
divorce: "Divorce player."
alive: "Revives yourself from death."
blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels."
jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels."
allskill: "Give you all skills."
stpoint: "Params: <number of points> - Gives you the desired number of stat points."
skpoint: "Params: <number of points> - Gives you the desired number of skill points."
zeny: "Params: <amount> - Gives you desired amount of Zeny."
cash: "Params: <amount> - Gives you the specified amount of cash points."
points: "Params: <amount> - Gives you the specified amount of Kafra Points."
str: "Params: <amount>\n" "Raises STR by given amount."
agi: "Params: <amount>\n" "Raises AGI by given amount."
dex: "Params: <amount>\n" "Raises DEX by given amount."
vit: "Params: <amount>\n" "Raises VIT by given amount."
int: "Params: <amount>\n" "Raises INT by given amount."
luk: "Params: <amount>\n" "Raises LUK by given amount."
allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)."
addwarp: "Params: <map name> <x coord> <y coord> <NPC name>\n"
killmonster2: "Kills all monsters of your map (without drops)."
monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n"
"@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n"
" Spawns the desired monster with any desired name."
monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster."
monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster."
killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)"
autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory."
autotrade: "Allows you to vend while you are offline."
changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)"
changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)"
request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)"
sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client."
clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
changesex: "Changes your gender."
duel: "Starts a duel."
invite: "Invites a player to a duel."
accept: "Accepts an invitation to a duel."
reject: "Rejects an invitation to a duel."
leave: "Leaves a duel."
mail: "Open mail box."
storage: "Opens storage."
itemreset: "Remove all your items."
guildstorage: "Opens guild storage."
idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name"
refine: "Params: <equip position> <+/- amount>"
produce: "Params: <equip name or equip ID> <element> <# of very's>\n"
" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n"
" You can add up to 3 Star Crumbs and 1 element\n"
repairall: "Repair all items of your inventory"
item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item."
item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item."
pvpon: "Turns pvp on on the current map"
pvpoff: "Turns pvp off on the current map"
gvgon: "Turns gvg on on the current map"
gvgoff: "Turns gvg off on the current map"
agitstart: "Starts War of Emperium"
agitend: "End War of Emperium"
party: "Params: <party_name>\n" "Create a party."
guild: "Params: <guild_name>\n" "Create a guild."
glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels"
guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
petrename: "Re-enable pet rename"
pettalk: "Params: <message>\n" "Makes your pet say a message."
petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max"
pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max"
hatch: "Create a pet from your inventory eggs list."
makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB"
kick: "Params: <char name>\n" "Kicks specified character off the server"
unjail: "Params: <char name>\n" "Discharges specified character/prisoner"
kill: "Kills player."
recall: "Params: <char name>\n" "Warps target character to you."
raise: "Params: <char name>\n" "Revives target character."
block: "Params: <char name>\n" "Permanently blocks an account."
unblock: "Params: <char name>\n" "Unblocks an account."
ban: "Params: <time> <name>\n" "Temporarily ban an account.\n"
" time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n"
" Example: @ban +1m-2mn1s-6y testplayer\n"
unban: "Params: <name> - Unban a account"
jail: "Params: <char name> - Sends specified character in jails"
trade: "Params: <char name> - Open a trade window with a another player"
recallall: "Warps every character online to you."
doom: "Kills all NON GM chars on the server."
doommap: "Kills all non GM characters on the map."
raisemap: "Resurrects all characters on the map."
night: "Enables night mode on all maps, all characters are affected."
day: "Disables night mode and restores regular lighting, all characters are affected."
skillon: "Turn skills on for a map."
skilloff: "Turn skills off for a map."
snow: "Makes all maps to have the snow weather effect."
clouds: "Makes all maps to have the cloudy weather effect."
clouds2: "Makes all maps to have another cloudy weather effect."
fog: "Makes all maps to have the fog weather effect."
fireworks: "Makes all maps to have the fireworks weather effect."
sakura: "Makes all maps to have the sakura weather effect."
leaves: "Makes all maps to have the leaves weather effect."
shownpc: "Params: <NPC name>\n" "Enable a NPC."
hidenpc: "Params: <NPC name>\n" "Disable a NPC."
npcmove: "Params: <x coord> <y coord> <NPC name>\n" "Move a NPC."
loadnpc: "Params: <path to script>\n" "Load the specified script file path."
unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name."
unloadnpcfile: "Params: <path>\n" "Unload the specified script file path."
adjgroup: "Params: <level> <char name>\n" "Do a temporary adjustment of the group level of a player."
addperm: "Params: <permission_name>\n" "Temporarily add a permission to a player."
rmvperm: "Params: <permission_name>\n" "Temporarily remove a permission from a player."
kickall: "Kick all characters off the server"
mapexit: "Kick all players and shut down map-server."
gat: "For debugging (you inspect around gat)"
send: "Params: <Hex Number> [<value>]\n" "For debugging (packet variety)"
nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them."
reloadatcommand: "Reload atcommand settings."
reloadbattleconf: "Reload battle settings."
reloaditemdb: "Reload item database."
reloadmobdb: "Reload monster database."
reloadmotd: "Reload Message of the Day."
reloadmsgconf: "Reload message configuration."
reloadpcdb: "Reload player settings."
reloadquestdb: "Reload quest database."
reloadscript: "Reload all scripts."
reloadskilldb: "Reload skills definition database."
reloadstatusdb: "Reload status settings."
reload: "Params: <type>\n" "Reload a database or configuration file.\n"
" itemdb mobdb skilldb\n"
" atcommand battleconf statusdb\n"
" pcdb motd script\n"
" questdb msgconf packetdb\n"
langtype: "Params: <language>\n" "Changes your language setting."
limitedsale: "Opens the limited sale window."
changedress: "Removes all character costumes."
camerainfo: "Shows or updates the client's camera settings."

View File

@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Atcommand Database
###########################################################################
#
# Atcommand Settings
#
###########################################################################
# - Command Command name.
# Aliases: Aliases for the command. (Optional)
# - <AliasName>
# Help Help message for the command. (Optional)
###########################################################################
Header:
Type: ATCOMMAND_DB
Version: 1

View File

@@ -1,37 +1,15 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
# Config for Storages
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
##########################################################################
# Storage Database
##########################################################################
#
# Storage Settings
#
##########################################################################
# - ID Storage ID.
# Name Storage name that will be sent to the client to display on the title bar.
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
# Max Maximum number of items. (Default: MAX_STORAGE)
###########################################################################
# To access the premium storage, use script command 'openstorage2'.
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
###########################################################################
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
#
# Structure:
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
###############################################################################################################################################
Header:
Type: INTER_SERVER_DB
Version: 1
@@ -39,5 +17,5 @@ Header:
#Body:
# - ID: 1
# Name: "VIP Storage"
# Table: vip_storage
# Table: "vip_storage"
# Max: 300

View File

@@ -116,6 +116,7 @@ skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
elemental_db: elemental
ragsrvinfo_db: ragsrvinfo
skillcooldown_db: skillcooldown
bonus_script_db: bonus_script
acc_reg_num_table: acc_reg_num

View File

@@ -15,22 +15,18 @@
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
##########################################################################
# Storage Database
##########################################################################
#
# Storage Settings
#
##########################################################################
# - ID Storage ID.
# Name Storage name that will be sent to the client to display on the title bar.
# Table Name of SQL table where storage is saved. The table structure is the same as the default storage table.
# Max Maximum number of items. (Default: MAX_STORAGE)
###########################################################################
# Config for Storages
#
# To access the premium storage, use script command 'openstorage2'.
# If more premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'Max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
###########################################################################
# If premium storages are added, copy the structure of the storage table and match the table name in this config.
# The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
#
# Structure:
# - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'.
# Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar.
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
Header:
Type: INTER_SERVER_DB
@@ -39,7 +35,7 @@ Header:
Body:
- ID: 0
Name: "Storage"
Table: storage
Table: "storage"
Footer:
Imports:

View File

@@ -117,6 +117,8 @@ save_settings: 4095
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
// Load channel config from

View File

@@ -41,7 +41,7 @@
24: Job level raised.
25: Job level lowered.
26: Help commands:
//27: free
27: Commands help is not available.
28: No player found.
29: 1 player found.
30: %d players found.
@@ -353,11 +353,6 @@
// 334: Thirty-Four Castles
334: Total Domination
// Battlegrounds Queue
337: You may not join a battleground queue when you're in a battleground map.
338: You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
339: You can't apply to a battleground queue for %d seconds due to recently leaving one.
// Templates for @who output
343: Name: %s
344: (%s)
@@ -1051,7 +1046,7 @@
// @reloadatcommand
1036: Error reading groups.conf, reload failed.
//1037 free
1037: Error reading atcommand_athena.conf, reload failed.
// @mapinfo
1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
@@ -1530,7 +1525,7 @@
1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
1371: NPC variables may not be used with @set.
1372: Instance variables may not be used with @set.
1373: %s value is now: %lld
1373: %s value is now: %d
1374: %s value is now: %s
1375: %s is blank.

View File

@@ -45,7 +45,7 @@
24: 職業等級 上升
25: 職業等級 下降
26: 求助指令:
//27: free
27: 找不到檔案: help.txt
28: 沒有玩家
29: 有 1 位玩家
30: 有 %d 位玩家
@@ -867,7 +867,7 @@
// @reloadatcommand
1036: Error reading groups.conf, reload failed.
//1037 free
1037: Error reading atcommand_athena.conf, reload failed.
// @mapinfo
1038: 請至少輸入一個有效的列表數字 (使用方法: @mapinfo <0-3> [地圖名稱])
@@ -1341,8 +1341,8 @@
1370: 用法: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
1371: NPC variables may not be used with @set.
1372: Instance variables may not be used with @set.
1373: %s value is now: %lld
1374: %s value is now: %s
1373: %s value is now :%d
1374: %s value is now :%s
1375: %s is empty
//1376: free

View File

@@ -45,7 +45,7 @@
24: Job level augmenté.
25: Job level baissé.
26: Commandes d'aide:
//27: free
27: Commandes d'aide non-disponible.
28: Aucun Joueur trouvé.
29: 1 Joueur trouvé.
30: %d Joueurs trouvés.
@@ -879,7 +879,7 @@
// @reloadatcommand
1036: Erreur à la lecture de groups.conf, reload échoué.
//1037 free
1037: Erreur à la lecture de atcommand_athena.conf, reload échoué.
// @mapinfo
1038: Entrez un numéro de la liste (usage: @mapinfo <0-3> <map>).
@@ -1354,8 +1354,8 @@
1370: Usage: ex. "@set PoringCharVarSTR$" affiche sa valeur actuelle, Super Duper String.
1371: Les variables des NPC ne peuvent pas être utilisées/changées avec @set.
1372: Les variables d'Instance ne peuvent pas être utilisées avec @set.
1373: %s valeur est maintenant: %lld
1374: %s valeur est maintenant: %s
1373: %s valeur est maintenant :%d
1374: %s valeur est maintenant :%s
1375: %s est vide
//1376: free

View File

@@ -44,7 +44,7 @@
24: Job Level erhöht.
25: Job Level verringert.
26: Hilfsbefehle:
//27: free
27: Der help-Befehl ist nicht verfügbar.
28: Kein Spieler gefunden.
29: 1 Spieler gefunden.
30: %d Spieler gefunden.

View File

@@ -41,7 +41,7 @@
24: Job Level dinaikkan.
25: Job Level diturunkan.
26: Bantuan command:
//27: free
27: Bantuan command tidak tersedia.
28: Pemain tidak ditemukan.
29: 1 pemain ditemukan.
30: %d pemain ditemukan.
@@ -969,7 +969,7 @@
// @reloadatcommand
1036: Terjadi kesalahan saat membaca groups.conf, tidak berhasil dimuat ulang.
//1037 free
1037: Terjadi kesalahan saat membaca atcommand_athena.conf, tidak berhasil dimuat ulang.
// @mapinfo
1038: Harap masukkan setidaknya 1 pilihan. (Penggunaan: @mapinfo <0-3> <map>).
@@ -1445,7 +1445,7 @@
1370: Contoh penggunaan: \"@set PoringCharVarSTR$\" menampilkan nilainya, Super Duper String.
1371: Variabel pada NPC tidak boleh digunakan dengan @set.
1372: Variabel instansi tidak boleh digunakan dengan @set.
1373: Nilai %s saat ini: %lld
1373: Nilai %s saat ini: %d
1374: Nilai %s saat ini: %s
1375: %s kosong
//1376: free

View File

@@ -51,7 +51,7 @@
24: Nível de classe acrescido.
25: Nível de classe decrescido.
26: Comandos de ajuda:
//27: free
27: Comandos de ajuda não disponível.
28: Nenhum jogador encontrado.
29: 1 jogador encontrado.
30: %d jogadores encontrados.
@@ -1048,7 +1048,7 @@
// @reloadatcommand
1036: Erro na leitura do grups.conf, recarregamento falhou.
//1037 free
1037: Erro na leitura do atcommand_athena.conf, recarregamento falhou.
// @mapinfo
1038: Digite pelo menos um número válido da lista (uso: @mapinfo <0-3> <mapa>).
@@ -1524,8 +1524,8 @@
1370: Uso: ex. "@set PoringCharVarSTR$" exibe seu valor, Super Duper String.
1371: Variáveis de NPC não podem ser usadas com @set.
1372: Variáveis de instância não podem ser usadas com @set.
1373: %s valor agora é: %lld
1374: %s valor agora é: %s
1373: %s valor agora é :%d
1374: %s valor agora é :%s
1375: %s é vazia
//1376: free

View File

@@ -43,7 +43,7 @@
24: Уровень профессии повышен.
25: Уровень профессии снижен.
26: Подсказки для команд:
//27: free
27: Подсказки для команд не доступны.
28: Игроки не найдены.
29: Найден 1 игрок.
30: Найдено %d игрока(ов).
@@ -880,7 +880,7 @@
// @reloadatcommand
1036: Ошибка чтения файла groups.conf, перезагрузка не удалась.
//1037 free
1037: Ошибка чтения файла atcommand_athena.conf, перезагрузка не удалась.
// @mapinfo
1038: Введите хотя бы один номер (Использование: @mapinfo <0-3> <локация>).
@@ -1354,8 +1354,8 @@
1370: Использование: прим. "@set PoringCharVarSTR$" будет иметь значение "Super Duper String".
1371: Переменные НИП не могут быть использованы командой @set.
1372: Переменные групп не могут быть использованы командой @set.
1373: %s значение: %lld
1374: %s значение: %s
1373: %s значение :%d
1374: %s значение :%s
1375: %s пусто
//1376: free

View File

@@ -41,7 +41,7 @@
24: Has aumentado tu nivel de oficio.
25: Has disminuido tu nivel de oficio.
26: Ayuda sobre comandos:
//27: free
27: No hay ninguna ayuda disponible.
28: No se ha encontrado ningún jugador.
29: Se ha encontrado 1 jugador.
30: Se han encontrado %d jugadores.
@@ -1017,7 +1017,7 @@
// @reloadatcommand
1036: Ha ocurrido un error al cargar el archivo groups.conf.
//1037 free
1037: Ha ocurrido un error al cargar el archivo atcommand_athena.conf.
// @mapinfo
1038: Introduce un número de la lista (instrucciones: @mapinfo <0-3> <mapa>).
@@ -1493,7 +1493,7 @@
1370: Instrucciones: ej. "@set PoringCharVarSTR$" muestra su valor, cadena de texto.
1371: Las variables de NPC no se pueden editar con @set.
1372: Las variables de instancias no se pueden editar con @set.
1373: El valor %s ahora es: %lld
1373: El valor %s ahora es: %d
1374: El valor %s ahora es: %s
1375: %s está vacío

View File

@@ -45,7 +45,7 @@
24: Job level א¾<D790>ט<EFBFBD>¢<EFBFBD>י¹.
25: Job level <20>´<EFBFBD>§.
26: Help commands:
//27: free
27: ¤<EFBFBD><EFBFBD><EFBFBD>ט§ help ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶ד×יה´י.
28: ה<>ט¾÷¼<C3B7>יא<D799>ט¹.
29: ¾÷¼<C3B7>יא<D799>ט¹ 1 ¤¹.
30: ¾÷¼<C3B7>יא<D799>ט¹ %d ¤¹.
@@ -873,7 +873,7 @@
// @reloadatcommand
1036: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל groups.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
//1037 free
1037: א<><D790>´¢י<C2A2>¼<EFBFBD>´¾<C2B4><C2BE>´ד¹<D793><C2B9><EFBFBD>¼ט<C2BC>¹ה<C2B9><D794>ל atcommand_athena.conf, <20><><EFBFBD>ג<EFBFBD><D792>´ד<C2B4><D793>ט<EFBFBD>י<EFBFBD>א<EFBFBD><D790><EFBFBD>.
// @mapinfo
1038: ג»<D792>´<EFBFBD><C2B4>÷<EFBFBD>א<EFBFBD>¢<EFBFBD><C2A2>ט<EFBFBD>§<EFBFBD>¹ט<C2B9><D798><EFBFBD>¹<EFBFBD>ט§¤ט<C2A4>¨<EFBFBD><C2A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><>¸<EFBFBD>ד×י: @mapinfo <0-3> <map>).
@@ -1347,7 +1347,7 @@
1370: <20><>¸<EFBFBD>ד×י: ex. "@set PoringCharVarSTR$" ¨<>ב<EFBFBD>´§¼<C2A7><C2BC><EFBFBD>¾¸לא»ח¹¤ט<C2A4>, Super Duper String.
1371: µ<><C2B5>ב»<D791> NPC ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
1372: µ<><C2B5>ב»<D791> Instance ה<>ט<EFBFBD><D798><EFBFBD><EFBFBD><EFBFBD>¶µ<C2B6>י§¤ט<C2A4>ה´י´י<C2B4><D799> @set ה´י.
1373: %s <20><>¤ט<C2A4>: %lld
1373: %s <20><>¤ט<C2A4>: %d
1374: %s <20><>¤ט<C2A4>: %s
1375: %s ה<>ט<EFBFBD><D798>¤ט<C2A4>ד´ז.
//1376: free

227
db/abra_db.txt Normal file
View File

@@ -0,0 +1,227 @@
// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName
5,Bash,500
6,Provoke,500
7,Magnum Break,500
8,Endure,500
10,Sight,500
11,Napalm Beat,500
12,Safety Wall,500
13,Soul Strike,500
14,Cold Bolt,500
15,Frost Diver,500
16,Stone Curse,500
17,Fire Ball,500
18,Fire Wall,500
19,Fire Bolt,500
20,Lightning Bolt,500
21,Thunder Storm,500
24,Ruwach,500
25,Pneuma,500
26,Teleport,500
27,Warp Portal,500
28,Heal,500
29,Increase AGI,500
30,Decrease AGI,500
31,Aqua Benedicta,500
32,Signum Crucis,500
33,Angelus,500
34,Blessing,500
35,Cure,500
40,Item Appraisal,500
41,Vending,500
42,Mammonite,500
45,Improve Concentration,500
46,Double Strafe,500
47,Arrow Shower,500
50,Steal,500
51,Hiding,500
52,Envenom,500
53,Detoxify,500
54,Resurrection,500
56,Pierce,500
57,Brandish Spear,500
58,Spear Stab,500
59,Spear Boomerang,500
60,TwoHand Quicken,500
61,Counter Attack,500
62,Bowling Bash,500
66,Impositio Manus,500
67,Suffragium,500
68,Aspersio,500
69,B.S Sacramenti,500
70,Sanctuary,500
71,Slow poison,500
72,Status Recovery,500
73,Kyrie Eleison,500
74,Magnificat,500
75,Gloria,500
76,Lex Divina,500
77,Turn Undead,500
78,Lex Aeterna,500
79,Magnus Exorcismus,500
80,Fire Pillar,500
81,Sightrasher,500
//82,Fire Ivy,500
83,Meteor Storm,500
84,Jupitel Thunder,500
85,Lord of Vermilion,500
86,Water Ball,500
87,Ice Wall,500
88,Frost Nova,500
89,Storm Gust,500
90,Earth spike,500
91,Heaven's Drive,500
92,Quagmire,500
93,Sense,500
//108,Weapon Repair,500
110,Hammer Fall,500
111,Adrenaline Rush,500
112,Weapon Perfection,500
113,Power-Thrust,500
114,Maximize Power,500
115,Skid Trap,500
116,Land Mine,500
117,Ankle Snare,500
118,Shockwave Trap,500
119,Sandman,500
120,Flasher,500
121,Freezing Trap,500
122,Blast Mine,500
123,Claymore Trap,500
124,Remove Trap,500
125,Talkie box,500
129,Blitz Beat,500
130,Detect,500
131,Spring Trap,500
135,Cloaking,500
136,Sonic Blow,500
137,Grimtooth,500
138,Enchant Poison,500
139,Poison React,500
140,Venom Dust,500
141,Venom Splasher,500
//---EP4.0 Skill---
211,Mug,500
212,Back Stab,500
214,Sightless Raid,500
215,Divest Weapon,500
216,Divest Shield,500
217,Divest Armor,500
218,Divest Helm,500
219,Snatch,500
220,Scribble,500
//221,Piece,500
222,Remover,500
249,Guard,500
250,Smite,500
251,Shield Boomerang,500
252,Shield Reflect,500
253,Holy Cross,500
254,Grand Cross,500
255,Sacrifice,500
256,Resistant Souls,500
257,Defending Aura,500
258,Spear Quicken,500
261,Summon Spirit Sphere,500
262,Absorb Spirit Sphere,500
264,Snap,500
266,Occult Impact,500
267,Throw Spirit Sphere,500
268,Mental Strength,500
269,Root,500
270,Fury,500
271,Asura Strike,500
//272,Raging Quadruple Blow,500
//273,Raging Thrust,500
275,Cast Cancel,500
276,Magic Rod,500
277,Spell Break,500
279,Hindsight,500
280,Endow Blaze,500
281,Endow Tsunami,500
282,Endow Tornado,500
283,Endow Quake,500
285,Volcano,500
286,Deluge,500
287,Whirlwind,500
288,Magnetic Earth,500
289,Dispel,500
// Abracadabra Derivation Skill
291,Monocell,250:500:750:1000:1250:1200:1750:2000:2250:2500
292,Class Change,0:0:0:0:10:10:20:20:30:30
293,Summon Monster,100:200:300:400:500:600:700:800:900:1000
294,Grampus Morph,0:0:0:0:0:0:0:10:50:100
295,Grim Reaper,50:100:150:200:250:300:350:400:450:500
//296,Gold Digger,50:100:150:200:250:300:350:400:450:500
//297,Beastly Hypnosis,50:100:150:200:250:300:350:400:450:500
298,Questioning,1000:800:600:400:200:0:0:0:0:0
299,Gravity,0:0:0:0:0:0:0:20:50:100
//300,Leveling,0:0:0:0:0:0:0:0:10:50
301,Suicide,0:0:0:0:0:0:0:10:50:100
302,Rejuvination,0:0:0:0:0:0:20:50:100:200
303,Coma,0:0:0:0:100:200:300:400:500:600
// Dancer / Bard commonness
//304,Amp,500
//305,Encore,500
//306,Lullaby,500
//307,Mental Sensing,500
//308,Down Tempo,500
//309,Battle Theme,500
//310,Harmonic Lick,500
//311,Classical Pluck,500
//312,Power Chord,500
//313,Acoustic Rhythm,500
//314,Ragnarok,500
// Bard skill
316,Melody Strike,500
//317,Unchained Serenade,500
318,Unbarring Octave,500
//319,Perfect Tablature,500
//320,Impressive Riff,500
//321,Magic Strings,500
//322,Song of Lutie,500
// Dancer skill
324,Slinging Arrow,500
//325,Hip Shaker,500
326,Dazzler,500
//327,Focus Ballet,500
//328,Slow Grace,500
//329,Lady Luck,500
//330,Gypsy's Kiss,500

View File

@@ -1,326 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1
Body:
- Skill: SM_BASH
- Skill: SM_PROVOKE
- Skill: SM_MAGNUM
- Skill: SM_ENDURE
- Skill: MG_SIGHT
- Skill: MG_NAPALMBEAT
- Skill: MG_SAFETYWALL
- Skill: MG_SOULSTRIKE
- Skill: MG_COLDBOLT
- Skill: MG_FROSTDIVER
- Skill: MG_STONECURSE
- Skill: MG_FIREBALL
- Skill: MG_FIREWALL
- Skill: MG_FIREBOLT
- Skill: MG_LIGHTNINGBOLT
- Skill: MG_THUNDERSTORM
- Skill: AL_RUWACH
- Skill: AL_PNEUMA
- Skill: AL_TELEPORT
- Skill: AL_WARP
- Skill: AL_HEAL
- Skill: AL_INCAGI
- Skill: AL_DECAGI
- Skill: AL_HOLYWATER
- Skill: AL_CRUCIS
- Skill: AL_ANGELUS
- Skill: AL_BLESSING
- Skill: AL_CURE
- Skill: MC_IDENTIFY
- Skill: MC_VENDING
- Skill: MC_MAMMONITE
- Skill: AC_CONCENTRATION
- Skill: AC_DOUBLE
- Skill: AC_SHOWER
- Skill: TF_STEAL
- Skill: TF_HIDING
- Skill: TF_POISON
- Skill: TF_DETOXIFY
- Skill: ALL_RESURRECTION
- Skill: KN_PIERCE
- Skill: KN_BRANDISHSPEAR
- Skill: KN_SPEARSTAB
- Skill: KN_SPEARBOOMERANG
- Skill: KN_TWOHANDQUICKEN
- Skill: KN_AUTOCOUNTER
- Skill: KN_BOWLINGBASH
- Skill: PR_IMPOSITIO
- Skill: PR_SUFFRAGIUM
- Skill: PR_ASPERSIO
- Skill: PR_BENEDICTIO
- Skill: PR_SANCTUARY
- Skill: PR_SLOWPOISON
- Skill: PR_STRECOVERY
- Skill: PR_KYRIE
- Skill: PR_MAGNIFICAT
- Skill: PR_GLORIA
- Skill: PR_LEXDIVINA
- Skill: PR_TURNUNDEAD
- Skill: PR_LEXAETERNA
- Skill: PR_MAGNUS
- Skill: WZ_FIREPILLAR
- Skill: WZ_SIGHTRASHER
- Skill: WZ_METEOR
- Skill: WZ_JUPITEL
- Skill: WZ_VERMILION
- Skill: WZ_WATERBALL
- Skill: WZ_ICEWALL
- Skill: WZ_FROSTNOVA
- Skill: WZ_STORMGUST
- Skill: WZ_EARTHSPIKE
- Skill: WZ_HEAVENDRIVE
- Skill: WZ_QUAGMIRE
- Skill: WZ_ESTIMATION
- Skill: BS_HAMMERFALL
- Skill: BS_ADRENALINE
- Skill: BS_WEAPONPERFECT
- Skill: BS_OVERTHRUST
- Skill: BS_MAXIMIZE
- Skill: HT_SKIDTRAP
- Skill: HT_LANDMINE
- Skill: HT_ANKLESNARE
- Skill: HT_SHOCKWAVE
- Skill: HT_SANDMAN
- Skill: HT_FLASHER
- Skill: HT_FREEZINGTRAP
- Skill: HT_BLASTMINE
- Skill: HT_CLAYMORETRAP
- Skill: HT_REMOVETRAP
- Skill: HT_TALKIEBOX
- Skill: HT_BLITZBEAT
- Skill: HT_DETECTING
- Skill: HT_SPRINGTRAP
- Skill: AS_CLOAKING
- Skill: AS_SONICBLOW
- Skill: AS_GRIMTOOTH
- Skill: AS_ENCHANTPOISON
- Skill: AS_POISONREACT
- Skill: AS_VENOMDUST
- Skill: AS_SPLASHER
- Skill: RG_STEALCOIN
- Skill: RG_BACKSTAP
- Skill: RG_RAID
- Skill: RG_STRIPWEAPON
- Skill: RG_STRIPSHIELD
- Skill: RG_STRIPARMOR
- Skill: RG_STRIPHELM
- Skill: RG_INTIMIDATE
- Skill: RG_GRAFFITI
- Skill: RG_CLEANER
- Skill: CR_AUTOGUARD
- Skill: CR_SHIELDCHARGE
- Skill: CR_SHIELDBOOMERANG
- Skill: CR_REFLECTSHIELD
- Skill: CR_HOLYCROSS
- Skill: CR_GRANDCROSS
- Skill: CR_DEVOTION
- Skill: CR_PROVIDENCE
- Skill: CR_DEFENDER
- Skill: CR_SPEARQUICKEN
- Skill: MO_CALLSPIRITS
- Skill: MO_ABSORBSPIRITS
- Skill: MO_BODYRELOCATION
- Skill: MO_INVESTIGATE
- Skill: MO_FINGEROFFENSIVE
- Skill: MO_STEELBODY
- Skill: MO_BLADESTOP
- Skill: MO_EXPLOSIONSPIRITS
- Skill: MO_EXTREMITYFIST
- Skill: SA_CASTCANCEL
- Skill: SA_MAGICROD
- Skill: SA_SPELLBREAKER
- Skill: SA_AUTOSPELL
- Skill: SA_FLAMELAUNCHER
- Skill: SA_FROSTWEAPON
- Skill: SA_LIGHTNINGLOADER
- Skill: SA_SEISMICWEAPON
- Skill: SA_VOLCANO
- Skill: SA_DELUGE
- Skill: SA_VIOLENTGALE
- Skill: SA_LANDPROTECTOR
- Skill: SA_DISPELL
- Skill: SA_MONOCELL
Probability:
- Level: 1
Probability: 250
- Level: 2
Probability: 500
- Level: 3
Probability: 750
- Level: 4
Probability: 1000
- Level: 5
Probability: 1250
- Level: 6
Probability: 1200
- Level: 7
Probability: 1750
- Level: 8
Probability: 2000
- Level: 9
Probability: 2250
- Level: 10
Probability: 2500
- Skill: SA_CLASSCHANGE
Probability:
- Level: 5
Probability: 10
- Level: 6
Probability: 10
- Level: 7
Probability: 20
- Level: 8
Probability: 20
- Level: 9
Probability: 30
- Level: 10
Probability: 30
- Skill: SA_SUMMONMONSTER
Probability:
- Level: 1
Probability: 100
- Level: 2
Probability: 200
- Level: 3
Probability: 300
- Level: 4
Probability: 400
- Level: 5
Probability: 500
- Level: 6
Probability: 600
- Level: 7
Probability: 700
- Level: 8
Probability: 800
- Level: 9
Probability: 900
- Level: 10
Probability: 1000
- Skill: SA_REVERSEORCISH
Probability:
- Level: 8
Probability: 10
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_DEATH
Probability:
- Level: 1
Probability: 50
- Level: 2
Probability: 100
- Level: 3
Probability: 150
- Level: 4
Probability: 200
- Level: 5
Probability: 250
- Level: 6
Probability: 300
- Level: 7
Probability: 350
- Level: 8
Probability: 400
- Level: 9
Probability: 450
- Level: 10
Probability: 500
- Skill: SA_QUESTION
Probability:
- Level: 1
Probability: 1000
- Level: 2
Probability: 800
- Level: 3
Probability: 600
- Level: 4
Probability: 400
- Level: 5
Probability: 200
- Skill: SA_GRAVITY
Probability:
- Level: 8
Probability: 20
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_INSTANTDEATH
Probability:
- Level: 8
Probability: 10
- Level: 9
Probability: 50
- Level: 10
Probability: 100
- Skill: SA_FULLRECOVERY
Probability:
- Level: 7
Probability: 20
- Level: 8
Probability: 50
- Level: 9
Probability: 100
- Level: 10
Probability: 200
- Skill: SA_COMA
Probability:
- Level: 5
Probability: 100
- Level: 6
Probability: 200
- Level: 7
Probability: 300
- Level: 8
Probability: 400
- Level: 9
Probability: 500
- Level: 10
Probability: 600
- Skill: BA_MUSICALSTRIKE
- Skill: BA_FROSTJOKER
- Skill: DC_THROWARROW
- Skill: DC_SCREAM
Footer:
Imports:
- Path: db/pre-re/abra_db.yml
Mode: Prerenewal
- Path: db/import/abra_db.yml

View File

@@ -1,40 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/achievement_level_db.yml
Mode: Prerenewal
- Path: db/re/achievement_level_db.yml
Mode: Renewal
- Path: db/import/achievement_level_db.yml

View File

@@ -1,174 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Battleground Queue Database
###########################################################################
#
# Battleground Queue Settings
#
###########################################################################
# - Id Unique ID for the battleground type.
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
# MinPlayers Minimum number of players required on each team. (Default: 1)
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
# MinLevel Minimum level required to join the battleground. (Default: 1)
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
# Locations: Battleground location settings.
# - Map The map on which the battleground will be played.
# StartEvent NPC event triggered when the battleground starts.
# TeamA: TeamA settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
# TeamB: TeamB settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
###########################################################################
Header:
Type: BATTLEGROUND_DB
Version: 1
Body:
- Id: 1
Name: "Tierra Gorge"
MinPlayers: 6
MinLevel: 80
Locations:
- Map: "bat_a01"
StartEvent: "start#bat_a01::OnReadyCheck"
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: "start#bat_a01::OnGuillaumeQuit"
Variable: "$@TierraBG1_id1"
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: "start#bat_a01::OnCroixQuit"
Variable: "$@TierraBG1_id2"
- Map: "bat_a02"
StartEvent: "start#bat_a02::OnReadyCheck"
TeamA:
RespawnX: 50
RespawnY: 374
QuitEvent: "start#bat_a02::OnGuillaumeQuit"
Variable: "$@TierraBG2_id1"
TeamB:
RespawnX: 42
RespawnY: 16
QuitEvent: "start#bat_a02::OnCroixQuit"
Variable: "$@TierraBG2_id2"
- Id: 2
Name: "Flavius"
MinPlayers: 6
MinLevel: 80
Locations:
- Map: "bat_b01"
StartEvent: "start#bat_b01::OnReadyCheck"
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: "start#bat_b01::OnGuillaumeQuit"
Variable: "$@FlaviusBG1_id1"
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: "start#bat_b01::OnCroixQuit"
Variable: "$@FlaviusBG1_id2"
- Map: "bat_b02"
StartEvent: "start#bat_b02::OnReadyCheck"
TeamA:
RespawnX: 10
RespawnY: 290
QuitEvent: "start#bat_b02::OnGuillaumeQuit"
Variable: "$@FlaviusBG2_id1"
TeamB:
RespawnX: 390
RespawnY: 10
QuitEvent: "start#bat_b02::OnCroixQuit"
Variable: "$@FlaviusBG2_id2"
- Id: 3
Name: "KVM (Level 80 and up)"
MinPlayers: 5
MinLevel: 80
Locations:
- Map: "bat_c01"
StartEvent: "KvM01_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM01_BG::OnGuillaumeDie"
QuitEvent: "KvM01_BG::OnGuillaumeQuit"
Variable: "$@KvM01BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM01_BG::OnCroixDie"
QuitEvent: "KvM01_BG::OnCroixQuit"
Variable: "$@KvM01BG_id2"
- Id: 4
Name: "KVM (Level 60~79)"
MinPlayers: 5
MinLevel: 60
MaxLevel: 79
Locations:
- Map: "bat_c02"
StartEvent: "KvM02_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM02_BG::OnGuillaumeDie"
QuitEvent: "KvM02_BG::OnGuillaumeQuit"
Variable: "$@KvM02BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM02_BG::OnCroixDie"
QuitEvent: "KvM02_BG::OnCroixQuit"
Variable: "$@KvM02BG_id2"
- Id: 5
Name: "KVM (Level 59 and below"
MinPlayers: 5
MaxLevel: 59
Locations:
- Map: "bat_c03"
StartEvent: "KvM03_BG::OnStart"
TeamA:
RespawnX: 52
RespawnY: 129
DeathEvent: "KvM03_BG::OnGuillaumeDie"
QuitEvent: "KvM03_BG::OnGuillaumeQuit"
Variable: "$@KvM03BG_id1"
TeamB:
RespawnX: 147
RespawnY: 55
DeathEvent: "KvM03_BG::OnCroixDie"
QuitEvent: "KvM03_BG::OnCroixQuit"
Variable: "$@KvM03BG_id2"
Footer:
Imports:
- Path: db/import/battleground_db.yml

View File

@@ -0,0 +1,17 @@
// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName

View File

@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1

View File

@@ -1,32 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Import Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1

View File

@@ -1,52 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Battleground Queue Database
###########################################################################
#
# Battleground Queue Settings
#
###########################################################################
# - Id Unique ID for the battleground type.
# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
# MinPlayers Minimum number of players required on each team. (Default: 1)
# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
# MinLevel Minimum level required to join the battleground. (Default: 1)
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
# Locations: Battleground location settings.
# - Map The map on which the battleground will be played.
# StartEvent NPC event triggered when the battleground starts.
# TeamA: TeamA settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
# TeamB: TeamB settings.
# RespawnX X coordinate for warping on death.
# RespawnY Y coordinate for warping on death.
# DeathEvent NPC event triggered when a player dies.
# QuitEvent NPC event triggered when a player quits.
# Variable Name of BG ID variable used in the battleground script.
###########################################################################
Header:
Type: BATTLEGROUND_DB
Version: 1

View File

@@ -1,31 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Improvised Song Database
###########################################################################
#
# Improvised Song Settings
#
###########################################################################
# - Skill Skill to be casted by Improvised Song.
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
###########################################################################
Header:
Type: IMPROVISED_SONG_DB
Version: 1

View File

@@ -25,7 +25,6 @@
//5204,Event_Pierrot_Nose,Rudolf's Red Nose,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,49,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30; },{},{}
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{}
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}

View File

@@ -1,30 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1

View File

@@ -0,0 +1,16 @@
// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID Mob ID to change.
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.

View File

@@ -1,123 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Mob Availability and Alias Database
###########################################################################
#
# Mob Availability and Alias Settings
#
###########################################################################
# - Mob Mob to adjust.
# Sprite Sprite which will be sent to the client instead of Mob.
# Sex Sex (if Sprite is a player). (Default: Female)
# HairStyle Hair Style ID (if Sprite is a player). (Default: 0)
# HairColor Hair Color ID (if Sprite is a player). (Default: 0)
# ClothColor Cloth Color ID (if Sprite is a player). (Default: 0)
# Weapon Item name of weapon (if Sprite is a player). (Default: 0)
# Shield Item name of shield (if Sprite is a player). (Default: 0)
# HeadTop Item name of headgear (if Sprite is a player). (Default: 0)
# HeadMid Item name of headgear (if Sprite is a player). (Default: 0)
# HeadLow Item name of headgear (if Sprite is a player). (Default: 0)
# PetEquip Item name of pet equipment (if Mob is a valid pet). (Default: 0)
# Options: Set an option for an object. (Optional)
# <Option>: bool
###########################################################################
Header:
Type: MOB_AVAIL_DB
Version: 1
#Body:
# Examples
# - Mob: PORING
# Sprite: BAPHOMET
# - Mob: E_OBEAUNE
# Sprite: PORING
# PetEquip: Backpack
# Easter Event Monsters
# - Mob: MOROCC_3
# Sprite: DOPPELGANGER
# - Mob: MOROCC_4
# Sprite: ECLIPSE
# rAthena Dev Team
# Valaris
# - Mob: BOW_GUARDIAN_
# Sprite: JOB_ASSASSIN_CROSS
# Sex: Male
# HairStyle: 1
# HairColor: 1
# ClothColor: 1
# Weapon: Jamadhar
# HeadTop: Sahkkat
# HeadMid: Sunglasses
# HeadLow: Cigar
# Options:
# Falcon: true
# Valaris Worshiper
# - Mob: E_CONDOR
# Sprite: JOB_THIEF
# Sex: Male
# HairStyle: 1
# HairColor: 1
# ClothColor: 1
# Weapon: Gladius
# Shield: Guard
# HeadTop: Sahkkat
# HeadMid: Sunglasses
# HeadLow: Cigar
# MC Cameri
# - Mob: E_TREASURE1
# Sprite: JOB_CRUSADER
# Sex: Male
# HairStyle: 6
# HairColor: 6
# ClothColor: 3
# Weapon: Sword
# Shield: Shield
# Options:
# Riding: true
# Poki#3
# - Mob: E_TREASURE2
# Sprite: JOB_SNIPER
# Sex: Male
# HairStyle: 21
# Weapon: Bow_Of_Rudra
# HeadTop: Boy's_Cap
# HeadMid: Takius_Blindfold
# HeadLow: Centimental_Leaf
# Options:
# Falcon: true
# Sentry
# - Mob: BOMBPORING
# Sprite: KNIGHT_GUARDIAN
# iRO Halloween Event 2009
# - Mob: EP14_MORS_BOSSB
# Sprite: ZOMBIE
# - Mob: EP14_MORS_MOB1
# Sprite: GHOUL
# - Mob: EP14_MORS_MOB2
# Sprite: ZOMBIE_MASTER
# iRO Halloween Event 2009
# - Mob: EP14_3_DEATH_B_MOB2
# Sprite: WHISPER
# - Mob: EP14_3_DEATH_B_MOB3
# Sprite: DARK_LORD

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// Skill Times Database
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
//
// CastingTime: time to cast this skill, in miliseconds
// AfterCastActDelay: "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay: amount of time before character can move again, in miliseconds
// Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down: amount of time until character can re-use this skill, in miliseconds
// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time)
//
// On all fields you can use ':' as a delimiter for level-specific values.
// For example:
// - Original: 6,0,0,0,30000,0,1000
// - Modified: 6,0,0,0,30000,0,1000:2500:3000:...
// Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.

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// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast: 0 - everything affects the skill's cast time
// 1 - skill's cast time is not affected by dex
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
// 1 - skill's delay is not affected by dex
// 2 - skill's delay is not affected by Magic Strings / Bragi
// 4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.

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// Copyable Skills Database
// List of skills able to be copied by Intimidate/Plagiarism and Reproduce.
//
// Sources:
// http://irowiki.org/wiki/Intimidate
// -> "Intimidate will copy any 2nd class skill"
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class,
// but cannot reproduce transcendent skills"
//
// Structure of Database:
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
//
// Option (bitmask) determines how a skill can be copied.
// 1 = Plagiarism
// 2 = Reproduce
//
// JobAllowed (bitmask) restricts copying the skill to certain classes.
// By default, all jobs can copy the skill (0).
// 1 = Rogue
// 2 = Stalker
// 4 = Shadow Chaser
// 8 = Trans. Shadow Chaser
// 16 = Baby Rouge
// 32 = Baby Shadow Chaser
//
// RequirementRemoved (bitmask) removes requirements when casting a copied skill.
// See 'skill_require_db.txt' for specific skill requirements.
// 0 = uses original requirement(s)
// 1 = hp
// 2 = maxhptrigger
// 4 = sp
// 8 = hprate
// 16 = sprate
// 32 = zeny
// 64 = weapon type
// 128 = ammo (with the amount)
// 256 = state
// 512 = statuses
// 1024 = spirit sphere
// 2048 = items (with the amount)
// 4096 = equipments
//
// Examples:
// AS_SONICBLOW,2,63,64
// Sonic Blow can be copied by all jobs with only Plagiarism.
// To use the copied skill, a Katar is not needed (a Sonic Blow weapon type requirement).
//
// CR_ACIDDEMONSTRATION,3,10
// Acid Demonstration can only be copied by Stalker/Trans. Shadow Chaser with Plagiarism or Reproduce.
// This mode simulates the previous battle config, which allowed only Trans. classes to copy Trans. skills.

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//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
// 01 ID
// 02 range (combo skills do not check for range when used,
// if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
// -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area
// 0x04 - Damage should be split among targets
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
// 0x40 - Skill ignores target's flee (magic type always ignores)
// 0x80 - Skill ignores target's def cards
// 07 splash/effect range
// -1 - for screen-wide
// 0 - no splash
// all other values follow the formula: value * 2 + 1
// 1 - 3x3
// 2 - 5x5
// 3 - 7x7
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits,
// negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
// 12 inf2 (skill information 2):
// 0x00001 - quest skill
// 0x00002 - npc skill
// 0x00004 - wedding skill
// 0x00008 - spirit skill
// 0x00010 - guild skill
// 0x00020 - song/dance
// 0x00040 - ensemble skill
// 0x00080 - trap
// 0x00100 - skill that damages/targets yourself
// 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill)
// 0x00400 - usable only on party-members (and enemies if skill is offensive)
// 0x00800 - usable only on guild-mates (and enemies if skill is offensive)
// 0x01000 - disable usage on enemies (for non-offensive skills).
// 0x02000 - available skill for SC_AUTOSHADOWSPELL
// 0x04000 - chorus skill
// 0x08000 - skill that ignore bg reduction
// 0x10000 - skill that ignore gvg reduction
// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
// 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080)
// 13 maxcount: max amount of skill instances to place on the ground when
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
// that attack using a path, this is the path length to be used.
// 14 attack type (none, weapon, magic, misc)
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 inf3 (skill information 3):
// 0x00001 - skill ignores land protector
// 0x00002 - free
// 0x00004 - usable skills while hiding
// 0x00008 - skill that can be use while in dancing state
// 0x00010 - skill that could hit emperium
// 0x00020 - skill ignores SC_STASIS
// 0x00040 - skill blocked by kagehumi
// 0x00080 - skill range affected by AC_VULTURE
// 0x00100 - skill range affected by GS_SNAKEEYE
// 0x00200 - skill range affected by NJ_SHADOWJUMP
// 0x00400 - skill range affected by WL_RADIUS
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can be used while on Madogear
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
// 0x80000 - skill blocked by RA_WUGBITE
// 17 Name
// 18 Description

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@@ -1,132 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Skill Database
###########################################################################
#
# Skill Settings
#
###########################################################################
# - Id Unique skill ID.
# Name Skill Aegis name.
# Description Skill description.
# MaxLevel Max skill level.
# Type Skill type. (Default: None)
# TargetType Skill target type. (Default: Passive)
# DamageFlags: Skill damage properties.
# Flags: Skill information flags.
# Range: Skill range. (Default: 0)
# - Level Skill level.
# Size Range at specific skill level.
# Hit Skill hit type. (Default: Normal)
# HitCount: Skill hit count. (Default: 0)
# - Level Skill level.
# Count Number of hits at specific skill level.
# Element: Skill element. (Default: Neutral)
# - Level Skill level.
# Element Element at specific skill level.
# SplashArea: Skill splash area of effect. (Default: 0)
# - Level Skill level.
# Area Splash area at specific skill level.
# ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)
# - Level Skill level.
# Max Active instances at specific skill level.
# Knockback: Amount of tiles the skill knockbacks. (Default: 0)
# - Level Skill level.
# Amount Knockback count at specific skill level.
# CopyFlags: Determines if the skill is copyable. (Optional)
# Skill: Type of skill that can copy.
# RemoveRequirement: Remove a requirement type. (Optional)
# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)
# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)
# Type: Type of NPC.
# CastCancel Cancel cast when hit. (Default: true)
# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)
# CastTime: Time to cast the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cast time at specific skill level in milliseconds.
# AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast walk delay at specific skill level in milliseconds.
# Duration1: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Duration2: Duration of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time Skill duration at specific skill level in milliseconds.
# Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)
# - Level Skill level.
# Time Cooldown at specific skill level in milliseconds.
# FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)
# - Level Skill level.
# Time After cast action delay at specific skill level in milliseconds.
# CastTimeFlags: Effects of the skill's cast time. (Optional)
# CastDelayFlags: Effects of the skill's delay. (Optional)
# Requires: List of requirements to cast the skill. (Optional)
# HpCost: HP required to cast. (Default: 0)
# - Level Skill level.
# Amount HP required at specific skill level.
# SpCost: SP required to cast. (Default: 0)
# - Level Skill level.
# Amount SP required at specific skill level.
# HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)
# - Level Skill level.
# Amount HP rate required at specific skill level.
# SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)
# - Level Skill level.
# Amount SP rate required at specific skill level.
# MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)
# - Level Skill level.
# Amount Maximum HP trigger required at specific skill level.
# ZenyCost: Zeny required to cast. (Default: 0)
# - Level Skill level.
# Amount Zeny required at specific skill level.
# Weapon: Weapon required to cast. (Default: All)
# Ammo: Ammo required to cast. (Default: None)
# AmmoAmount: Ammo amount required to cast. (Default: 0)
# - Level Skill level.
# Amount Ammo amount required at specific skill level.
# State Special state required to cast. (Default: None)
# Status: Status change required to cast. (Default: nullptr)
# SphereCost: Spirit sphere required to cast. (Default: 0)
# - Level Skill level.
# Amount Spirit sphere required at specific skill level.
# ItemCost: Item required to cast. (Default: 0)
# - Item Item name.
# Amount Item amount.
# Equipment: Equipped item required to cast. (Default: nullptr)
# Unit: Skill unit values. (Optional)
# Id Skill unit ID.
# AlternateId: Alternate skill unit ID. (Default: 0)
# Layout: Skill unit layout. (Default: 0)
# - Level Skill level.
# Size Unit layout at specific skill level.
# Range: Skill unit range. (Default: 0)
# - Level Skill level.
# Size Unit range at specific skill level.
# Interval Skill unit interval in milliseconds. (Default: 0)
# Target Skill unit target type. (Default: All)
# Flag: Skill unit flags. (Default: None)
###########################################################################
Header:
Type: SKILL_DB
Version: 1

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// Improvise Database
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
//
// Structure of Database:
// SkillID,Rate
//
// - To remove entry by importing, put 0 on 'Rate'

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// Skill Distance-to-NPC Database
// Prevents skills from being used near NPC types using INF2_NO_NEARNPC.
//
// Structure of Database:
// SkillName,AdditionalRange{,NPC Type}
//
// AdditionalRange:
// Number of cells from an NPC where the skill can be cast.
// If zero, this will read the splash range value from skill_db;
// if that is also zero, range+layout's range from skill_unit_db will be used.
//
// NPC Type (bitmask):
// 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb
//
// Examples:
// MG_SAFETYWALL,2
// Safety Wall can't be placed within 2 ground cells of an NPC.
// (MG_SAFETYWALL doesn't have splash, layout range, and range value,
// so we must add the 'additional_range', or it will be pointless.)
//
// GS_DESPERADO,2
// Desperado can't be casted if the caster is standing within 5 cells of an NPC.
// (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here.)
//
// SC_CHAOSPANIC,0,1
// Chaos Panic can't be placed within 2 ground cells of a warp portal.
// (Because SC_CHAOSPANIC doesn't have splash range, it uses layout range.)

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// Skill Requirements Database
//
// Structure of Database:
// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
//
// If HP/SPratecost is positive, it is a percent of your current life, otherwise it is a percent of your max life.
//
// Legend for 'RequiredState' field:
// none = Nothing special
// hidden = Requires on hidden status by using Hiding, Cloaking, or maybe Chasewalk
// riding = Requires to ride either a peco or a dragon
// falcon = Requires a Falcon
// cart = Requires a Pushcart (for renewal can replace this state by SC_PUSH_CART in 'RequiredStatuses' field)
// shield = Requires a 0,shield equipped
// recover_weight_rate = Requires to be less than 50% weight
// move_enable = Requires to be able to move
// water = Requires to be standing on a water cell
// dragon = Requires to ride a Dragon
// warg = Requires a Warg
// ridingwarg = Requires to ride a Warg
// mado = Requires to have an active mado
// elementalspirit = Requires to have an Elemental Spirit summoned.
// peco = Requires riding a peco
//
// 'RequiredStatuses'
// Fill the value only with SC_STATUS (see db/const.txt for more details)
// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
// Use any number or SC_ALL will disable status requirements
// 'RequiredEquipment'
// Specified equipment to be equipped. For multiple values, use : as delimiter.
// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)

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// Skill Unit Database
//
// Structure of Database:
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party / guild
// ally (party +guildmates) / all / enemy
// flag 0x0001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x0002(UF_NOREITERRATION) Spell cannot be stacked
// 0x0004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x0008(UF_NOOVERLAP) Spell effects do not overlap
// 0x0010(UF_PATHCHECK) Only cells with a shootable path will be placed
// 0x0020(UF_NOPC) Spell cannot affect players.
// 0x0040(UF_NOMOB) Spell cannot affect mobs.
// 0x0080(UF_SKILL) Spell CAN affect skills.
// 0x0100(UF_DANCE) Dance skill
// 0x0200(UF_ENSEMBLE) Ensemble skill
// 0x0400(UF_SONG) Song skill
// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// 0x89,0x8a,0x8b without indication
//
// u1 u2 lay r intr target flag
//

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// Reading Spellbook Preserve Points Database
//
// Structure of Database:
// SkillID,PreservePoints,Required Book
//
// NOTE:
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
// - To remove entry by importing, put 0 for 'PreservePoints'

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reading Spellbook Database
###########################################################################
#
# Reading Spellbook Settings
#
###########################################################################
# - Skill Skill that is usable through a Spellbook.
# Book Book item required to cast skill.
# PreservePoints Amount of points required to preserve the skill into the book.
###########################################################################
Header:
Type: READING_SPELLBOOK_DB
Version: 1

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@@ -1,37 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Improvised Song Database
###########################################################################
#
# Improvised Song Settings
#
###########################################################################
# - Skill Skill to be casted by Improvised Song.
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
###########################################################################
Header:
Type: IMPROVISED_SONG_DB
Version: 1
Footer:
Imports:
- Path: db/re/improvise_db.yml
Mode: Renewal
- Path: db/import/improvise_db.yml

31
db/magicmushroom_db.txt Normal file
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// Magic Mushroom Database
// List of skills that are randomly used through Magic Mushroom status change.
//
// Structure of Database:
// SkillID{,RemoveFlag}
//
// - To remove entry by importing, put 1 value on 'RemoveFlag'
7 //SM_MAGNUM
8 //SM_ENDURE
10 //MG_SIGHT
24 //AL_RUWACH
32 //AL_CRUCIS
33 //AL_ANGELUS
45 //AC_CONCENTRATION
61 //KN_AUTOCOUNTER
74 //PR_MAGNIFICAT
110 //BS_HAMMERFALL
114 //BS_MAXIMIZE
142 //NV_FIRSTAID
150 //TF_BACKSLIDING
151 //TF_PICKSTONE
157 //MG_ENERGYCOAT
249 //CR_AUTOGUARD
256 //CR_PROVIDENCE
261 //MO_CALLSPIRITS
270 //MO_EXPLOSIONSPIRITS
326 //DC_SCREAM
500 //GS_GLITTERING
527 //NJ_TATAMIGAESHI
531 //NJ_UTSUSEMI

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@@ -1,36 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1
Footer:
Imports:
- Path: db/re/magicmushroom_db.yml
Mode: Renewal
- Path: db/import/magicmushroom_db.yml

44
db/mob_avail.txt Normal file
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// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID Mob ID to change.
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.
// Option for carts only works if you compiled your server for a packet version before 2012-02-01
//1002,1039 // Poring - Baphomet
//1970,1002,10013 // Displays a Poring with a backpack
// Easter Event Monsters
//1920,1047,0
//1921,1093,0
// rAthena Dev Team
// Valaris
//1900,4013,1,1,1,1254,0,67,12,54,16,1
// Valaris Worshiper
//1901,6,1,1,1,1219,2101,67,12,54,0,1
// MC Cameri
//1902,14,1,6,6,1101,2105,0,0,0,32,3
// Poki#3
//1903,4012,1,21,0,1720,0,102,184,57,16,0
// Sentry
//1904,1286,0
// iRO Halloween Event 2008
//3000,1015,0
//3001,1036,0
//3002,1298,0
// iRO Halloween Event 2009
//3014,1179,0
//3015,1272,0

View File

@@ -19,7 +19,7 @@
14#0xFF0000#This is how you attack? Watch and learn, weaklings!
15#0xFF0000#It's time to finish the game!
16#0xFF0000#Oh, you're stronger than I thought!
17#0xFF0000#No, this can't be happening! I'm Satan Morocc, Demon King of Destruction!
17#0xFF0000#No, this can't be happening! I'm Satan Morroc, Demon King of Destruction!
18#0xFF0000#I can never die! I'll be coming back for you!
19#0xFF0000#I was born to conquer this world! None shall stop me!
20#0xFF0000#Your days are numbered!

View File

@@ -1,57 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Abracadabra Database
###########################################################################
#
# Abracadabra Settings
#
###########################################################################
# - Skill Skill to be casted by Abracadabra.
# Probability: Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%). (Default: 500)
# - Level Skill level.
# Probability Probability at specific skill level (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################
Header:
Type: ABRA_DB
Version: 1
Body:
- Skill: SA_TAMINGMONSTER
Probability:
- Level: 1
Probability: 50
- Level: 2
Probability: 100
- Level: 3
Probability: 150
- Level: 4
Probability: 200
- Level: 5
Probability: 250
- Level: 6
Probability: 300
- Level: 7
Probability: 350
- Level: 8
Probability: 400
- Level: 9
Probability: 450
- Level: 10
Probability: 500

View File

@@ -452,7 +452,7 @@ Body:
Score: 10
- ID: 120061
Group: "AG_ADVENTURE"
Name: "Juno Field Exploration"
Name: "Yuno Field Exploration"
#Reward:
# ItemID: 22876
Score: 10
@@ -704,7 +704,7 @@ Body:
Score: 10
- ID: 120103
Group: "AG_ADVENTURE"
Name: "Kunlun Field Exploration"
Name: "Gonryun Field Exploration"
#Reward:
# ItemID: 22876
Score: 10
@@ -890,7 +890,7 @@ Body:
Score: 20
- ID: 120134
Group: "AG_ADVENTURE"
Name: "Kunlun Dungeon Exploration"
Name: "Gonryun Dungeon Exploration"
#Reward:
# ItemID: 22876
Score: 20
@@ -1000,7 +1000,7 @@ Body:
Score: 10
- ID: 127005
Group: "AG_CHATTING"
Name: "Juno Contribution"
Name: "Yuno Contribution"
Map: "yuno"
Target:
- Id: 0
@@ -1564,7 +1564,7 @@ Body:
Score: 20
- ID: 129008
Group: "AG_ADVENTURE"
Name: "Rune-Midgarts Explorer"
Name: "Rune Midgard Explorer"
Dependent:
- Id: 129001
- Id: 129002
@@ -1578,7 +1578,7 @@ Body:
Score: 50
- ID: 129009
Group: "AG_ADVENTURE"
Name: "Juno Explorer"
Name: "Yuno Explorer"
Dependent:
- Id: 120052
- Id: 120053
@@ -1726,12 +1726,6 @@ Body:
Reward:
ItemID: 617
Score: 50
- ID: 129021
Group: "AG_BATTLE"
Name: "Glastheim Challenge Mode" # Complete 100 times?
Reward:
TitleID: 1045
Score: 10
- ID: 130000 # Talk to Prince NPC (npc/quests/quests_morocc.txt L5288)
Group: "AG_CHATTING"
Name: "Socialite debut"
@@ -1989,216 +1983,6 @@ Body:
#Reward:
# ItemID: 23585
Score: 10
- ID: 200033
Group: "AG_GOAL_LEVEL"
Name: "With a new mind!(1)"
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
#Reward:
# ItemID: 6959
Score: 50
- ID: 200034
Group: "AG_GOAL_LEVEL"
Name: "With a new mind!(2)"
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
#Reward:
# ItemID: 6959
Score: 50
- ID: 220000
Group: "AG_CHATTING_CREATE"
Name: "Community begin"
Score: 10
- ID: 220001
Group: "AG_CHATTING_DYING"
Name: "A mouth only moment"
Score: 10
- ID: 220002
Group: "AG_CHATTING_COUNT"
Name: "Admiring the chatter"
Condition: " ARG0 == 20 "
Score: 10
- ID: 220003
Group: "AG_ADD_FRIEND"
Name: "My friend's friend~"
Condition: " ARG0 >= 1 "
Score: 10
- ID: 220004
Group: "AG_ADD_FRIEND"
Name: "A competition of popularity"
Condition: " ARG0 >= 10 "
Score: 10
- ID: 220005
Group: "AG_PARTY"
Name: "Let's Party~"
Score: 10
- ID: 220006
Group: "AG_MARRY"
Name: "Married with who..?"
Reward:
TitleID: 1022
Score: 20
- ID: 220007
Group: "AG_BABY"
Name: "Can you grow?"
Condition: " ARG0 == 1 "
Reward:
TitleID: 1032
Score: 20
- ID: 220008
Group: "AG_BABY"
Name: "Being a parent"
Condition: " ARG0 == 2 "
Reward:
TitleID: 1033
Score: 20
- ID: 220009
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (1)"
Condition: " ARG0 >= 10000 "
Target:
- Id: 0
Count: 10000
Score: 10
- ID: 220010
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (2)"
Condition: " ARG0 >= 100000 "
Target:
- Id: 0
Count: 100000
Score: 15
- ID: 220011
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (3)"
Condition: " ARG0 >= 500000 "
Target:
- Id: 0
Count: 500000
Score: 20
- ID: 220012
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (4)"
Condition: " ARG0 >= 1000000 "
Target:
- Id: 0
Count: 1000000
Score: 30
- ID: 220013
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (5)"
Condition: " ARG0 >= 5000000 "
Target:
- Id: 0
Count: 5000000
Score: 50
- ID: 220014
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (1)"
Condition: " ARG0 == 1 && ARG1 >= 7 "
Score: 10
- ID: 220015
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (2)"
Condition: " ARG0 == 1 && ARG1 >= 12 "
Score: 15
- ID: 220016
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (3)"
Condition: " ARG0 == 2 && ARG1 >= 7 "
Score: 10
- ID: 220017
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (4)"
Condition: " ARG0 == 2 && ARG1 >= 12 "
Score: 15
- ID: 220018
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (5)"
Condition: " ARG0 == 3 && ARG1 >= 7 "
Score: 15
- ID: 220019
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (6)"
Condition: " ARG0 == 3 && ARG1 >= 12 "
Score: 20
- ID: 220020
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (7)"
Condition: " ARG0 == 4 && ARG1 >= 7 "
Score: 20
- ID: 220021
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (8)"
Condition: " ARG0 == 4 && ARG1 >= 12 "
Score: 30
- ID: 220022
Group: "AG_ENCHANT_FAIL"
Name: "Human's greed has no ending.."
Score: 10
- ID: 220023
Group: "AG_GET_ITEM"
Name: "I found it! (1)"
Condition: " ARG0 >= 100 "
Score: 10
- ID: 220024
Group: "AG_GET_ITEM"
Name: "I found it! (2)"
Condition: " ARG0 >= 1000 "
Score: 10
- ID: 220025
Group: "AG_GET_ITEM"
Name: "I found it! (3)"
Condition: " ARG0 >= 5000 "
Score: 15
- ID: 220026
Group: "AG_GET_ITEM"
Name: "I found it! (4)"
Condition: " ARG0 >= 10000 "
Score: 15
- ID: 220027
Group: "AG_GET_ITEM"
Name: "I found it! (5)"
Condition: " ARG0 >= 50000 "
Score: 20
- ID: 220028
Group: "AG_GET_ITEM"
Name: "I found it! (6)"
Condition: " ARG0 >= 100000 "
Score: 20
- ID: 220029
Group: "AG_GET_ITEM"
Name: "I found it! (7)"
Condition: " ARG0 >= 150000 "
Score: 30
- ID: 220030
Group: "AG_GET_ZENY"
Name: "Rich King (1)"
Condition: " ARG0 >= 10000 "
Score: 10
- ID: 220031
Group: "AG_GET_ZENY"
Name: "Rich King (2)"
Condition: " ARG0 >= 100000 "
Score: 15
- ID: 220032
Group: "AG_GET_ZENY"
Name: "Rich King (3)"
Condition: " ARG0 >= 1000000 "
Score: 20
- ID: 220033
Group: "AG_GET_ZENY"
Name: "Rich King (4)"
Condition: " ARG0 >= 10000000 "
Score: 25
- ID: 220034
Group: "AG_GET_ZENY"
Name: "Rich King (5)"
Condition: " ARG0 >= 100000000 "
Score: 30
- ID: 220035
Group: "AG_GET_ZENY"
Name: "Rich King (6)"
Condition: " ARG0 >= 1000000000 "
Score: 40
- ID: 230100
Group: "AG_TAMING"
Name: "Poring is Love"
@@ -2456,6 +2240,202 @@ Body:
MobID: 1505
Count: 1
Score: 10
- ID: 220000
Group: "AG_CHATTING_CREATE"
Name: "Community begin"
Score: 10
- ID: 220001
Group: "AG_CHATTING_DYING"
Name: "A mouth only moment"
Score: 10
- ID: 220002
Group: "AG_CHATTING_COUNT"
Name: "Admiring the chatter"
Condition: " ARG0 == 20 "
Score: 10
- ID: 220003
Group: "AG_ADD_FRIEND"
Name: "My friend's friend~"
Condition: " ARG0 >= 1 "
Score: 10
- ID: 220004
Group: "AG_ADD_FRIEND"
Name: "A competition of popularity"
Condition: " ARG0 >= 10 "
Score: 10
- ID: 220005
Group: "AG_PARTY"
Name: "Let's Party~"
Score: 10
- ID: 220006
Group: "AG_MARRY"
Name: "Married with who..?"
Reward:
TitleID: 1022
Score: 20
- ID: 220007
Group: "AG_BABY"
Name: "Can you grow?"
Condition: " ARG0 == 1 "
Reward:
TitleID: 1032
Score: 20
- ID: 220008
Group: "AG_BABY"
Name: "Being a parent"
Condition: " ARG0 == 2 "
Reward:
TitleID: 1033
Score: 20
- ID: 220009
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (1)"
Condition: " ARG0 >= 10000 "
Target:
- Id: 0
Count: 10000
Score: 10
- ID: 220010
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (2)"
Condition: " ARG0 >= 100000 "
Target:
- Id: 0
Count: 100000
Score: 15
- ID: 220011
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (3)"
Condition: " ARG0 >= 500000 "
Target:
- Id: 0
Count: 500000
Score: 20
- ID: 220012
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (4)"
Condition: " ARG0 >= 1000000 "
Target:
- Id: 0
Count: 1000000
Score: 30
- ID: 220013
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (5)"
Condition: " ARG0 >= 5000000 "
Target:
- Id: 0
Count: 5000000
Score: 50
- ID: 220014
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (1)"
Condition: " ARG0 == 1 && ARG1 >= 7 "
Score: 10
- ID: 220015
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (2)"
Condition: " ARG0 == 1 && ARG1 >= 12 "
Score: 15
- ID: 220016
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (3)"
Condition: " ARG0 == 2 && ARG1 >= 7 "
Score: 10
- ID: 220017
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (4)"
Condition: " ARG0 == 2 && ARG1 >= 12 "
Score: 15
- ID: 220018
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (5)"
Condition: " ARG0 == 3 && ARG1 >= 7 "
Score: 15
- ID: 220019
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (6)"
Condition: " ARG0 == 3 && ARG1 >= 12 "
Score: 20
- ID: 220020
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (7)"
Condition: " ARG0 == 4 && ARG1 >= 7 "
Score: 20
- ID: 220021
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (8)"
Condition: " ARG0 == 4 && ARG1 >= 12 "
Score: 30
- ID: 220022
Group: "AG_ENCHANT_FAIL"
Name: "Human's greed has no ending.."
Score: 10
- ID: 220023
Group: "AG_GET_ITEM"
Name: "I found it! (1)"
Condition: " ARG0 >= 100 "
Score: 10
- ID: 220024
Group: "AG_GET_ITEM"
Name: "I found it! (2)"
Condition: " ARG0 >= 1000 "
Score: 10
- ID: 220025
Group: "AG_GET_ITEM"
Name: "I found it! (3)"
Condition: " ARG0 >= 5000 "
Score: 15
- ID: 220026
Group: "AG_GET_ITEM"
Name: "I found it! (4)"
Condition: " ARG0 >= 10000 "
Score: 15
- ID: 220027
Group: "AG_GET_ITEM"
Name: "I found it! (5)"
Condition: " ARG0 >= 50000 "
Score: 20
- ID: 220028
Group: "AG_GET_ITEM"
Name: "I found it! (6)"
Condition: " ARG0 >= 100000 "
Score: 20
- ID: 220029
Group: "AG_GET_ITEM"
Name: "I found it! (7)"
Condition: " ARG0 >= 150000 "
Score: 30
- ID: 220030
Group: "AG_GET_ZENY"
Name: "Rich King (1)"
Condition: " ARG0 >= 10000 "
Score: 10
- ID: 220031
Group: "AG_GET_ZENY"
Name: "Rich King (2)"
Condition: " ARG0 >= 100000 "
Score: 15
- ID: 220032
Group: "AG_GET_ZENY"
Name: "Rich King (3)"
Condition: " ARG0 >= 1000000 "
Score: 20
- ID: 220033
Group: "AG_GET_ZENY"
Name: "Rich King (4)"
Condition: " ARG0 >= 10000000 "
Score: 25
- ID: 220034
Group: "AG_GET_ZENY"
Name: "Rich King (5)"
Condition: " ARG0 >= 100000000 "
Score: 30
- ID: 220035
Group: "AG_GET_ZENY"
Name: "Rich King (6)"
Condition: " ARG0 >= 1000000000 "
Score: 40
- ID: 230200
Group: "AG_BATTLE"
Name: "Poring seeker"
@@ -2520,13 +2500,11 @@ Body:
Score: 20
- ID: 240000
Group: "AG_GOAL_LEVEL"
Name: "First Login after the introduction of Achievement Tasks"
Name: "Complete challenges after first introduction"
Score: 10
Condition: " true "
- ID: 240001
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 1"
Condition: " AchievementLevel >= 1 "
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
@@ -2534,7 +2512,6 @@ Body:
- ID: 240002
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 2"
Condition: " AchievementLevel >= 2 "
Dependent:
- Id: 240001
Reward:
@@ -2544,7 +2521,6 @@ Body:
- ID: 240003
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 3"
Condition: " AchievementLevel >= 3 "
Dependent:
- Id: 240002
Reward:
@@ -2554,7 +2530,6 @@ Body:
- ID: 240004
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 4"
Condition: " AchievementLevel >= 4 "
Dependent:
- Id: 240003
Reward:
@@ -2564,7 +2539,6 @@ Body:
- ID: 240005
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 5"
Condition: " AchievementLevel >= 5 "
Dependent:
- Id: 240004
Reward:
@@ -2574,7 +2548,6 @@ Body:
- ID: 240006
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 6"
Condition: " AchievementLevel >= 6 "
Dependent:
- Id: 240005
Reward:
@@ -2584,7 +2557,6 @@ Body:
- ID: 240007
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 7"
Condition: " AchievementLevel >= 7 "
Dependent:
- Id: 240006
Reward:
@@ -2594,7 +2566,6 @@ Body:
- ID: 240008
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 8"
Condition: " AchievementLevel >= 8 "
Dependent:
- Id: 240007
Reward:
@@ -2604,7 +2575,6 @@ Body:
- ID: 240009
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 9"
Condition: " AchievementLevel >= 9 "
Dependent:
- Id: 240008
Reward:
@@ -2614,7 +2584,6 @@ Body:
- ID: 240010
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 10"
Condition: " AchievementLevel >= 10 "
Dependent:
- Id: 240009
Reward:
@@ -2625,7 +2594,6 @@ Body:
- ID: 240011
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 11"
Condition: " AchievementLevel >= 11 "
Dependent:
- Id: 240010
Reward:
@@ -2635,7 +2603,6 @@ Body:
- ID: 240012
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 12"
Condition: " AchievementLevel >= 12 "
Dependent:
- Id: 240011
Reward:
@@ -2645,7 +2612,6 @@ Body:
- ID: 240013
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 13"
Condition: " AchievementLevel >= 13 "
Dependent:
- Id: 240012
Reward:
@@ -2655,7 +2621,6 @@ Body:
- ID: 240014
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 14"
Condition: " AchievementLevel >= 14 "
Dependent:
- Id: 240013
Reward:
@@ -2665,7 +2630,6 @@ Body:
- ID: 240015
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 15"
Condition: " AchievementLevel >= 15 "
Dependent:
- Id: 240014
Reward:
@@ -2675,7 +2639,6 @@ Body:
- ID: 240016
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 16"
Condition: " AchievementLevel >= 16 "
Dependent:
- Id: 240015
Reward:
@@ -2685,7 +2648,6 @@ Body:
- ID: 240017
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 17"
Condition: " AchievementLevel >= 17 "
Dependent:
- Id: 240016
Reward:
@@ -2695,7 +2657,6 @@ Body:
- ID: 240018
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 18"
Condition: " AchievementLevel >= 18 "
Dependent:
- Id: 240017
Reward:
@@ -2705,7 +2666,6 @@ Body:
- ID: 240019
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 19"
Condition: " AchievementLevel >= 19 "
Dependent:
- Id: 240018
Reward:
@@ -2715,7 +2675,6 @@ Body:
- ID: 240020
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 20"
Condition: " AchievementLevel >= 20 "
Dependent:
- Id: 240019
Reward:

View File

@@ -1,74 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Pre-Renewal Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1
Body:
- Level: 1
Points: 18
- Level: 2
Points: 49
- Level: 3
Points: 98
- Level: 4
Points: 171
- Level: 5
Points: 306
- Level: 6
Points: 410
- Level: 7
Points: 550
- Level: 8
Points: 728
- Level: 9
Points: 942
- Level: 10
Points: 1247
- Level: 11
Points: 1504
- Level: 12
Points: 1804
- Level: 13
Points: 2152
- Level: 14
Points: 2550
- Level: 15
Points: 3070
- Level: 16
Points: 3522
- Level: 17
Points: 4030
- Level: 18
Points: 4592
- Level: 19
Points: 5210
- Level: 20
Points: 5980

View File

@@ -436,7 +436,7 @@
1085,Mage_Test_2,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1086,Mage_Test_3,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1087,Mage_Test_4,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1088,Morocc_Potion,Morocc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
1088,Morocc_Potion,Morroc Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
1089,Payon_Potion,Payon Solution,3,0,,10,,,,,,,,,,,,,{},{},{}
1090,Mage_Test_Etc,Unknown Test Tube,3,0,,10,,,,,,,,,,,,,{},{},{}
1091,Merchant_Box_Etc,Delivery Box,3,0,,10,,,,,,,,,,,,,{},{},{}
@@ -742,8 +742,8 @@
1470,Brionac,Brionac,5,20,,3000,190,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",5; bonus3 bAutoSpell,"MG_SOULSTRIKE",3,100; bonus2 bAddClass,Class_Boss,5; },{},{}
1471,Hell_Fire,Hellfire,5,20,,3500,200,,3,0,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",3,100; bonus bStr,3; },{},{}
// 2-Handed Staffs
1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,23,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; },{},{}
1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,23,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; },{},{}
1472,Staff_Of_Soul,Soul Staff,5,20,,1400,25,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; },{},{}
1473,Wizardy_Staff,Wizardry Staff,5,20,,2400,120,,1,0,0x00810204,7,2,34,4,90,1,10,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; },{},{}
// 2-Handed Spears
1474,Gae_Bolg,Gae Bolg,5,20,,2000,160,,3,0,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
1475,Horseback_Lance,Equestrian's Spear,5,20,,3700,200,,4,0,0x00004082,7,2,34,4,75,1,5,{},{},{}
@@ -2572,7 +2572,7 @@
5389,Angel_Spirit,Angel Spirit,4,20,,200,,0,,0,0xFFFFFFFF,7,2,512,,30,0,394,{ bonus bStr,2; bonus bHit,15; },{},{}
5390,Santa_Hat_2,Frozen Twin Pompom,4,20,,100,,2,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus2 bResEff, Eff_Freeze, 3000; },{},{}
5391,Toast_C,Toast,4,20,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
5392,Louyang_Cap,Luoyang NewYear Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
5392,Louyang_Cap,Louyang NewYear Hat,4,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,0,1,396,{ bonus bLuk,2; },{},{}
5393,Valentine_Hat,Love Valentine's Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,0,397,{ bonus bMaxSPrate, 7; bonus bMaxHPrate, 7; },{},{}
5394,Bubblegum_Lower,Bubblegum,4,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,0,{},{},{}
5395,Tiraya_Bonnet,Striped Hat,4,20,,500,,2,,1,0xFFFFFFFF,7,2,256,,50,1,398,{ bonus bMaxHP,100+(getrefine()*20); bonus bLuk,3; },{},{}
@@ -3067,7 +3067,7 @@
6026,Marriage_Covenant,Written Oath Of Marriage,3,0,,10,,,,,,,,,,,,,{},{},{}
6027,Crystal_Of_Feardoom,Crystal Of Feardom,3,0,,0,,,,,,,,,,,,,{},{},{}
6028,Seal_Scroll,Sealed Scroll,3,0,,0,,,,,,,,,,,,,{},{},{}
6029,Morocc_Tracing_Log,Morocc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
6029,Morocc_Tracing_Log,Morroc Tracing Log,3,0,,0,,,,,,,,,,,,,{},{},{}
6030,Glitering_PaperA,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
6031,Glitering_PaperB,Glittering Paper,3,0,,10,,,,,,,,,,,,,{},{},{}
6032,Horn_Of_Hilsrion,Horn of Hillslion,3,500,,10,,,,,,,,,,,,,{},{},{}
@@ -3771,7 +3771,7 @@
7332,Slate,Complete Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7333,Piece_Of_Slate_1,Prontera Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7334,Piece_Of_Slate_2,Payon Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7335,Piece_Of_Slate_3,Morocc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7335,Piece_Of_Slate_3,Morroc Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7336,Piece_Of_Slate_4,Geffen Tablet,3,0,,0,,,,,,,,,,,,,{},{},{}
7337,Eye_Of_Hellion,Eye of Hellion,3,0,,0,,,,,,,,,,,,,{},{},{}
7338,RO_Transportation_Card,One-way Ticket,3,0,,0,,,,,,,,,,,,,{},{},{}
@@ -3968,11 +3968,11 @@
7529,Stolen_Sandals,Stolen Sandal,3,0,,0,,,,,,,,,,,,,{},{},{}
7530,Travel_Brochure_01,Travel Brochure [Amatsu],3,0,,0,,,,,,,,,,,,,{},{},{}
7531,Travel_Brochure_02,Travel Brochure [Kunlun],3,0,,0,,,,,,,,,,,,,{},{},{}
7532,Travel_Brochure_03,Travel Brochure [Luoyang],3,0,,0,,,,,,,,,,,,,{},{},{}
7532,Travel_Brochure_03,Travel Brochure [Louyang],3,0,,0,,,,,,,,,,,,,{},{},{}
7533,Travel_Brochure_04,Travel Brochure [Ayothaya],3,0,,0,,,,,,,,,,,,,{},{},{}
7534,Photo_Album_01,Amatsu Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7535,Photo_Album_02,Kunlun Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7536,Photo_Album_03,Luoyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7536,Photo_Album_03,Louyang Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7537,Photo_Album_04,Ayothaya Completed Photo Album,3,0,,0,,,,,,,,,,,,,{},{},{}
7538,Sifted_Sand,Sand for Work,3,0,,0,,,,,,,,,,,,,{},{},{}
7539,Poring_Coin,Poring Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
@@ -4616,7 +4616,7 @@
12046,Int_Dish01,Grape Juice Herbal Tea,0,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,1; percentheal 0,5; },{},{}
12047,Int_Dish02,Autumn Red Tea,0,4000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,2; percentheal 0,5; },{},{}
12048,Int_Dish03,Honey Herbal Tea,0,6000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,3; percentheal 0,5; },{},{}
12049,Int_Dish04,Morocc Fruit Wine,0,8000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
12049,Int_Dish04,Morroc Fruit Wine,0,8000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,4; percentheal 0,5; },{},{}
12050,Int_Dish05,Mastela Fruit Wine,0,10000,,400,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INTFOOD,1200000,5; percentheal 0,10; },{},{}
12051,Vit_Dish01,Steamed Crab Nippers,0,2000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFOOD,1200000,1; percentheal 5,0; },{},{}
12052,Vit_Dish02,Assorted Seafood,0,4000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFOOD,1200000,2; percentheal 5,0; },{},{}
@@ -4885,7 +4885,7 @@
12317,Powder_Snow,Snow Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12318,Little_Heart,Small Hearts,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12319,Strawberry_Cake,Rune Strawberry Cake,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,600000,5; sc_start SC_MATKPOTION,600000,5; },{},{}
12320,Pineapple_Juice,Schwarzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCCRI,600000,7; },{},{}
12322,Chocolate_Pie,Chocolate Pie,0,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,5; },{},{}
12323,N_Fly_Wing,Novice Fly Wing,11,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
@@ -5017,7 +5017,7 @@
12449,F_Luk_Dish10_,F Luk Dish10,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12450,F_Vit_Dish10_,F Vit Dish10,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12451,F_WOB_Rune,F WOB Rune,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12452,F_WOB_Schwaltz,F WOB Schwarz,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12452,F_WOB_Schwaltz,F WOB Schwaltz,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12453,F_WOB_Rachel,F WOB Rachel,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12454,F_WOB_Local,F WOB Local,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12456,F_Greed_Scroll,F Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}

View File

@@ -644,7 +644,3 @@ IG_Mercenary,12179,1 // SpearMercenary_Scroll7
IG_Mercenary,12180,1 // SpearMercenary_Scroll8
IG_Mercenary,12181,1 // SpearMercenary_Scroll9
IG_Mercenary,12182,1 // SpearMercenary_Scroll10
// Token of Siegfried
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried

View File

@@ -44,7 +44,7 @@
7332,507,100 // Complete Tablet
7333,507,100 // Prontera Tablet
7334,507,100 // Payon Tablet
7335,507,100 // Morocc Tablet
7335,507,100 // Morroc Tablet
7336,507,100 // Geffen Tablet
7339,507,100 // Commemorative Travel Card
5132,472,100 // Angeling Hat
@@ -113,7 +113,7 @@
7341,507,100 // Old Pendant
// Lighthalzen Quest items
// * Schwarzwald Trilogy Quest items
// * Schwartzvalt Trilogy Quest items
7342,507,100 // File Folder
7343,507,100 // Sealed File Folder
7344,507,100 // Shinokas Case File
@@ -129,11 +129,11 @@
// "2006 USA 3rd Anniversary" related items
7530,507,100 // Travel Brochure [Amatsu]
7531,507,100 // Travel Brochure [Kunlun]
7532,507,100 // Travel Brochure [Luoyang]
7532,507,100 // Travel Brochure [Louyang]
7533,507,100 // Travel Brochure [Ayothaya]
7534,507,100 // Amatsu Completed Photo Album
7535,507,100 // Kunlun Completed Photo Album
7536,507,100 // Luoyang Completed Photo Album
7536,507,100 // Louyang Completed Photo Album
7537,507,100 // Ayothaya Completed Photo Album
// Poring Coin items
@@ -332,7 +332,7 @@
// Taiwan ???
2713,507,100 // Certificate
// Satan Morocc
// Satan Morroc
7820,507,100 // Piece of Morocc Skin
// Vietnam Independence Day

View File

@@ -436,10 +436,10 @@ MOBG_Branch_Of_Dead_Tree,1881,Les,71428
MOBG_Branch_Of_Dead_Tree,1882,Baba-Yaga,71428
MOBG_Branch_Of_Dead_Tree,1883,Uzhas,71428
MOBG_Branch_Of_Dead_Tree,1884,Mavka,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1974,Banshee Master,71428
MOBG_Branch_Of_Dead_Tree,1975,Beholder Master,71428
MOBG_Branch_Of_Dead_Tree,1976,Cobalt Mineral,71428

View File

@@ -519,7 +519,7 @@
1511,AMON_RA,Amon Ra,Amon Ra,88,1214138,0,87264,35891,3,1647,2576,26,52,0,1,90,124,74,45,14,12,2,7,62,0x6280084,170,854,2016,480,43632,607,5500,608,3500,732,5500,5053,150,2615,50,7211,7760,985,3880,616,400,1552,10,607,3000,0,0,0,0,4236,1
// Luoyang
// Louyang
1512,HYEGUN,Hyegun,Yao Jun,56,9981,0,2199,1022,1,710,1128,12,10,60,40,36,10,73,15,10,12,1,1,49,0x3885,180,890,1320,720,0,0,0,0,0,0,0,7054,3880,609,100,985,10,2406,1,7277,300,0,0,0,0,0,0,0,0,4328,1
1513,CIVIL_SERVANT,Civil Servant,Mao Guai,62,14390,0,4023,2750,2,650,1010,42,5,58,15,20,60,80,50,10,12,1,2,44,0x3885,200,1257,528,432,0,0,0,0,0,0,0,7262,4171,7263,2000,606,10,1023,100,693,100,0,0,0,0,0,0,0,0,4202,1
1514,DANCING_DRAGON,Dancing Dragon,Zhu Po Long,54,9136,0,3030,769,2,550,789,39,10,55,62,55,25,72,22,10,12,1,9,44,0x83,160,600,840,504,0,0,0,0,0,0,0,7266,4365,7265,3000,7268,800,1036,1000,7038,3000,0,0,0,0,0,0,0,0,4272,1
@@ -959,17 +959,17 @@
1914,OBJ_A2,Blue Crystal,Blue Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1915,OBJ_B2,Pink Crystal,Pink Crystal,90,250,0,0,0,0,1,2,100,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Satan Morocc
1916,MOROCC,Satan Morocc,Satan Morocc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morocc,Wounded Morocc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Satan Morroc
1916,MOROCC,Satan Morroc,Satan Morroc,99,8388607,0,6700000,4500000,2,32000,32001,29,65,140,160,30,250,180,50,10,12,2,6,87,0x6203695,100,76,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morroc,Wounded Morroc,99,8388607,0,3600000,3000000,2,15000,18000,29,65,140,160,30,250,180,40,10,12,2,6,87,0x6283695,100,576,540,432,1800000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,61000,140000,1,7000,8600,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,190000,0,65000,120000,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,143000,0,50000,80000,2,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,150000,0,51000,70000,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,35,150,152,30,180,186,70,10,12,2,8,27,0x6203695,110,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,97,1200000,0,0,0,1,16000,16001,20,5,120,83,20,10,166,50,10,12,1,6,67,0x6203695,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,96,1200000,0,0,0,2,16000,16001,15,37,40,200,20,60,100,37,10,12,1,6,69,0x6203695,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,98,1200000,0,0,0,1,16000,16001,18,54,60,60,30,220,125,20,10,12,1,6,68,0x6203695,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// God Item Creation (WoE SE); Catacombs
1926,JAKK_H,Jakk,Jakk,38,300,0,0,0,1,5,10,5,30,1,38,38,43,75,45,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,1062,3000,1062,3000,0,0,535,3000,535,3000,535,3000,0,0,0,0,0,0,0,0
1927,WHISPER_H,Whisper,Whisper,34,100,0,0,0,1,5,10,0,45,1,51,14,0,60,0,10,12,0,6,68,0x2003095,150,1960,960,504,0,0,0,0,0,0,0,1059,5000,1059,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

View File

@@ -21,7 +21,3 @@ RC2_GVG,1143,1905,1906,1907
RC2_BATTLEFIELD,1906,1909,1914,1915
// Treasure Chests
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946
// Manuk
RC2_MANUK,1986,1987,1988,1989,1990,1997,1998,1999
// Splendide
RC2_SPLENDIDE,1991,1992,1993,1994,1995

View File

@@ -4854,206 +4854,206 @@
1904,Bomb Poring@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,always,0,,,,,,,
// Satan Morocc (12.1)
// Satan Morroc (12.1)
//5% HP - Dragon Fear
1916,Satan Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1916,Satan Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1916,Satan Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1916,Satan Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1916,Satan Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1916,Satan Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
//5% HP - Dragon Fear
1917,Wounded Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1917,Wounded Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1917,Wounded Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1917,Wounded Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1917,Wounded Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morocc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1917,Wounded Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morroc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1927,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,

View File

@@ -60,7 +60,7 @@ Body:
EggItem: Poring_Egg
EquipItem: Backpack
FoodItem: Apple_Juice
Fullness: 3
Fullness: 80
IntimacyFed: 50
CaptureRate: 2000
Script: >
@@ -75,7 +75,7 @@ Body:
EggItem: Drops_Egg
EquipItem: Backpack
FoodItem: Yellow_Herb
Fullness: 4
Fullness: 80
IntimacyFed: 40
CaptureRate: 1500
Script: >
@@ -90,7 +90,7 @@ Body:
EggItem: Poporing_Egg
EquipItem: Backpack
FoodItem: Green_Herb
Fullness: 5
Fullness: 80
IntimacyFed: 30
CaptureRate: 1000
Script: >
@@ -105,7 +105,7 @@ Body:
EggItem: Lunatic_Egg
EquipItem: Silk_Ribbon
FoodItem: Carrot_Juice
Fullness: 4
Fullness: 80
IntimacyFed: 40
CaptureRate: 1500
SpecialPerformance: false
@@ -121,7 +121,7 @@ Body:
EggItem: Picky_Egg
EquipItem: Tiny_Egg_Shell
FoodItem: Red_Herb
Fullness: 4
Fullness: 80
IntimacyFed: 40
CaptureRate: 2000
Script: >
@@ -136,7 +136,7 @@ Body:
EggItem: Chonchon_Egg
EquipItem: Monster_Oxygen_Mask
FoodItem: Pet_Food
Fullness: 6
Fullness: 80
IntimacyFed: 30
CaptureRate: 1500
Script: >
@@ -151,7 +151,7 @@ Body:
EggItem: Steel_Chonchon_Egg
EquipItem: Monster_Oxygen_Mask
FoodItem: Iron_Ore
Fullness: 5
Fullness: 80
IntimacyFed: 20
CaptureRate: 1000
Script: >
@@ -166,7 +166,7 @@ Body:
EggItem: Hunter_Fly_Egg
EquipItem: Monster_Oxygen_Mask
FoodItem: Red_Gemstone
Fullness: 5
Fullness: 80
IntimacyFed: 10
CaptureRate: 500
Script: >
@@ -181,7 +181,7 @@ Body:
EggItem: Savage_Bebe_Egg
EquipItem: Green_Lace
FoodItem: Pet_Food
Fullness: 7
Fullness: 80
IntimacyFed: 40
CaptureRate: 1500
SpecialPerformance: false
@@ -197,7 +197,7 @@ Body:
EggItem: Baby_Desert_Wolf_Egg
EquipItem: Transparent_Headgear
FoodItem: Pet_Food
Fullness: 6
Fullness: 80
IntimacyFed: 40
CaptureRate: 1000
SpecialPerformance: false
@@ -213,7 +213,7 @@ Body:
EggItem: Rocker_Egg
EquipItem: Rocker_Glasses
FoodItem: Pet_Food
Fullness: 1
Fullness: 80
IntimacyFed: 30
CaptureRate: 1500
SpecialPerformance: false
@@ -229,7 +229,7 @@ Body:
EggItem: Spore_Egg
EquipItem: Bark_Shorts
FoodItem: Pet_Food
Fullness: 3
Fullness: 80
IntimacyFed: 30
CaptureRate: 1500
SpecialPerformance: false
@@ -245,7 +245,7 @@ Body:
EggItem: Poison_Spore_Egg
EquipItem: Bark_Shorts
FoodItem: Pet_Food
Fullness: 3
Fullness: 80
IntimacyFed: 20
CaptureRate: 1000
SpecialPerformance: false
@@ -261,7 +261,7 @@ Body:
EggItem: PecoPeco_Egg
EquipItem: Battered_Pot
FoodItem: Pet_Food
Fullness: 4
Fullness: 80
IntimacyFed: 30
CaptureRate: 1000
Script: >
@@ -276,7 +276,7 @@ Body:
EggItem: Smokie_Egg
EquipItem: Red_Muffler
FoodItem: Pet_Food
Fullness: 4
Fullness: 80
IntimacyFed: 30
CaptureRate: 1000
Script: >
@@ -291,7 +291,7 @@ Body:
EggItem: Yoyo_Egg
EquipItem: Monkey_Circlet
FoodItem: Banana_Juice
Fullness: 5
Fullness: 80
IntimacyFed: 20
CaptureRate: 1000
Script: >
@@ -306,7 +306,7 @@ Body:
EggItem: Orc_Warrior_Egg
EquipItem: Wild_Flower
FoodItem: Pet_Food
Fullness: 5
Fullness: 80
IntimacyFed: 20
CaptureRate: 500
Script: >
@@ -321,7 +321,7 @@ Body:
EggItem: Munak_Egg
EquipItem: Punisher
FoodItem: Pet_Food
Fullness: 3
Fullness: 80
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -337,7 +337,7 @@ Body:
EggItem: Dokkaebi_Egg
EquipItem: Wig
FoodItem: Pet_Food
Fullness: 4
Fullness: 80
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -353,7 +353,7 @@ Body:
EggItem: Sohee_Egg
EquipItem: Golden_Bell
FoodItem: Pet_Food
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -369,7 +369,7 @@ Body:
EggItem: Isis_Egg
EquipItem: Queen's_Hair_Ornament
FoodItem: Pet_Food
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -385,7 +385,7 @@ Body:
EggItem: Green_Petite_Egg
EquipItem: Stellar_Hairpin
FoodItem: Pet_Food
Fullness: 4
Fullness: 80
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -402,7 +402,7 @@ Body:
EggItem: Deviruchi_Egg
EquipItem: Pacifier
FoodItem: Shoot
Fullness: 2
Fullness: 80
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -420,7 +420,7 @@ Body:
EggItem: Bapho_Jr._Egg
EquipItem: Skull_Helm
FoodItem: Honey
Fullness: 2
Fullness: 80
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -437,7 +437,7 @@ Body:
EggItem: Bongun_Egg
EquipItem: Sword_Of_Grave_Keeper
FoodItem: Pet_Food
Fullness: 4
Fullness: 80
IntimacyFed: 30
CaptureRate: 500
Script: >
@@ -451,7 +451,7 @@ Body:
TameItem: Prohibition_Red_Candle
EggItem: Zherlthsh_Egg
FoodItem: Immortal_Heart
Fullness: 7
Fullness: 80
IntimacyFed: 10
CaptureRate: 300
SpecialPerformance: false
@@ -468,7 +468,7 @@ Body:
TameItem: Sway_Apron
EggItem: Alice_Egg
FoodItem: White_Potion
Fullness: 2
Fullness: 80
IntimacyFed: 20
CaptureRate: 800
SpecialPerformance: false
@@ -483,7 +483,7 @@ Body:
- Mob: EVENT_RICECAKE
EggItem: Rice_Cake_Egg
FoodItem: Green_Herb
Fullness: 3
Fullness: 80
IntimacyFed: 50
CaptureRate: 2000
Script: >
@@ -497,7 +497,7 @@ Body:
TameItem: Sweet_Candy_Striper
EggItem: Santa_Goblin_Egg
FoodItem: Scell
Fullness: 3
Fullness: 80
IntimacyFed: 50
CaptureRate: 2000
SpecialPerformance: false
@@ -512,7 +512,7 @@ Body:
TameItem: Tantanmen
EggItem: Chung_E_Egg
FoodItem: Bun_
Fullness: 3
Fullness: 80
IntimacyFed: 50
CaptureRate: 2000
SpecialPerformance: false
@@ -527,7 +527,7 @@ Body:
- Mob: ECLIPSE_P
EggItem: Spring_Rabbit_Egg
FoodItem: Bok_Choy
Fullness: 3
Fullness: 80
IntimacyFed: 50
CaptureRate: 2000
SpecialPerformance: false
@@ -535,7 +535,7 @@ Body:
TameItem: Knife_Goblin_Ring
EggItem: Knife_Goblin_Egg
FoodItem: Green_Apple
Fullness: 3
Fullness: 80
IntimacyFed: 50
CaptureRate: 800
SpecialPerformance: false
@@ -543,7 +543,7 @@ Body:
TameItem: Flail_Goblin_Ring
EggItem: Flail_Goblin_Egg
FoodItem: Green_Apple
Fullness: 3
Fullness: 80
IntimacyFed: 50
CaptureRate: 800
SpecialPerformance: false
@@ -551,7 +551,7 @@ Body:
TameItem: Hammer_Goblin_Ring
EggItem: Hammer_Goblin_Egg
FoodItem: Green_Apple
Fullness: 3
Fullness: 80
IntimacyFed: 50
CaptureRate: 800
SpecialPerformance: false
@@ -559,7 +559,7 @@ Body:
TameItem: Holy_Marble
EggItem: Red_Deleter_Egg
FoodItem: Whole_Barbecue
Fullness: 4
Fullness: 80
IntimacyFed: 20
CaptureRate: 800
SpecialPerformance: false
@@ -567,7 +567,7 @@ Body:
TameItem: Red_Burning_Stone
EggItem: Diabolic_Egg
FoodItem: Meat_Veg_Skewer
Fullness: 2
Fullness: 80
IntimacyFed: 10
CaptureRate: 800
SpecialPerformance: false
@@ -575,7 +575,7 @@ Body:
TameItem: Skull_Of_Vagabond
EggItem: Wanderer_Egg
FoodItem: Spirit_Liquor
Fullness: 2
Fullness: 80
IntimacyFed: 20
CaptureRate: 800
SpecialPerformance: false
@@ -589,7 +589,7 @@ Body:
- Mob: P_CHUNG_E
EggItem: New_Year_Doll_Egg
FoodItem: Mojji
Fullness: 3
Fullness: 80
IntimacyFed: 30
CaptureRate: 800
SpecialPerformance: false
@@ -598,7 +598,7 @@ Body:
EggItem: Golem_Egg
EquipItem: Windup_Spring
FoodItem: Mystic_Stone
Fullness: 7
Fullness: 80
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -614,7 +614,7 @@ Body:
EggItem: Marionette_Egg
EquipItem: Star_Hairband
FoodItem: Small_Snow_Flower
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -629,7 +629,7 @@ Body:
EggItem: Medusa_Egg
EquipItem: Queen's_Coronet
FoodItem: Apple_Pudding
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -645,7 +645,7 @@ Body:
EggItem: Whisper_Egg
EquipItem: Spirit_Chain_
FoodItem: Damp_Darkness
Fullness: 7
Fullness: 80
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -661,7 +661,7 @@ Body:
EggItem: Goblin_Leader_Egg
EquipItem: Nice_Badge
FoodItem: Big_Cell
Fullness: 7
Fullness: 80
IntimacyFed: 10
CaptureRate: 50
SpecialPerformance: false
@@ -677,7 +677,7 @@ Body:
EggItem: Succubus_Egg
EquipItem: Black_Butterfly_Mask
FoodItem: Vital_Flower_
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -692,7 +692,7 @@ Body:
EggItem: Incubus_Egg
EquipItem: Ball_Mask
FoodItem: Vital_Flower
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 50
SpecialPerformance: false
@@ -707,7 +707,7 @@ Body:
EggItem: Nightmare_Terror_Egg
EquipItem: Hell_Horn
FoodItem: Fresh_Plant
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -722,7 +722,7 @@ Body:
EggItem: Shinobi_Egg
EquipItem: Wine_On_Sleeve
FoodItem: Grilled_Rice_Cake
Fullness: 7
Fullness: 80
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -737,7 +737,7 @@ Body:
EggItem: Miyabi_Ningyo_Egg
EquipItem: Summer_Fan
FoodItem: Well_Ripened_Berry
Fullness: 3
Fullness: 80
IntimacyFed: 15
CaptureRate: 200
SpecialPerformance: false
@@ -753,7 +753,7 @@ Body:
EggItem: Wicked_Nymph_Egg
EquipItem: Jade_Trinket
FoodItem: Morning_Dew
Fullness: 3
Fullness: 80
IntimacyFed: 15
CaptureRate: 500
SpecialPerformance: false
@@ -769,7 +769,7 @@ Body:
EggItem: Stone_Shooter_Egg
EquipItem: Apro_Hair
FoodItem: Plant_Neutrient
Fullness: 7
Fullness: 80
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
@@ -784,7 +784,7 @@ Body:
EggItem: Dullahan_Egg
EquipItem: Death_Coil
FoodItem: Sunset_On_The_Rock
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
@@ -799,7 +799,7 @@ Body:
EggItem: Loli_Ruri_Egg
EquipItem: Fashionable_Glasses
FoodItem: Pumpkin_Pie_
Fullness: 3
Fullness: 80
IntimacyFed: 15
CaptureRate: 200
SpecialPerformance: false
@@ -815,7 +815,7 @@ Body:
EggItem: Civil_Servant_Egg
EquipItem: Golden_Earing
FoodItem: Flavored_Alcohol
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
@@ -830,7 +830,7 @@ Body:
EggItem: Leaf_Cat_Egg
EquipItem: Green_Lucky_Bag
FoodItem: Fish_With_Blue_Back
Fullness: 7
Fullness: 80
IntimacyFed: 20
CaptureRate: 200
SpecialPerformance: false
@@ -845,7 +845,7 @@ Body:
EggItem: Bacsojin_Egg
EquipItem: Round_Hair_Ornament
FoodItem: Traditional_Cookie
Fullness: 7
Fullness: 80
IntimacyFed: 10
CaptureRate: 2000
SpecialPerformance: false
@@ -854,7 +854,7 @@ Body:
EggItem: Imp_Egg
EquipItem: Horn_Protector
FoodItem: Flame_Gemstone
Fullness: 3
Fullness: 80
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false

View File

@@ -192,7 +192,7 @@
//--------------------LEVEL 4-----------
//-- Morocc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
//-- Morroc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
70,12049,14,0,0,7475,0,578,10,568,4,582,10,970,2,514,5
//-- Seasoned Jellyfish <-- 30 Tentacle, 10 White Herb, 10 Soft Blade Grass, 1 Old Frying Pan, 20 Squid Ink
71,12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20

View File

@@ -29,11 +29,11 @@
1101,0,1164,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Sphinx Dungeon!"
1102,0,1194,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
1103,0,1213,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Soloing Clock Tower!"
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
1104,0,1519,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
1105,0,1513,50,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
1106,0,1375,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
1107,0,1403,40,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Amatsu Dungeon!"
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Luoyang!"
1108,0,1631,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solo at Louyang!"
// Ropewa & Yuridi Quest
1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ropewa & Yuridi - Survivors of the Labyrinth"
@@ -1416,10 +1416,10 @@
8120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
8121,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Conversation with Katinshuell"
8122,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Bruspetti's resting place"
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayothaya's world famous dish, Tom Yum Goong"
8123,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8125,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8126,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Ayotaya's world famous dish, Tom Yum Goong"
8127,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
8128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
8129,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Momotaro Field Trip"
@@ -1783,7 +1783,7 @@
10102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of the sphinx dungeon"
10103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Glast heim"
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Juno"
10104,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of Yuno"
10105,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of a clock tower"
10106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To client - the chapter of localizing "
10107,0,1164,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Sphinx dungeon - Requiem"

1975
db/pre-re/skill_cast_db.txt Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,78 @@
// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast: 0 - everything affects the skill's cast time
// 1 - skill's cast time is not affected by dex
// 2 - skill's cast time is not affected by statuses (Suffragium, etc)
// 4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
// 1 - skill's delay is not affected by dex
// 2 - skill's delay is not affected by Magic Strings / Bragi
// 4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
136,0,2 //AS_SONICBLOW
263,0,2 //MO_TRIPLEATTACK
272,0,2 //MO_CHAINCOMBO
273,0,2 //MO_COMBOFINISH
336,1 //WE_CALLPARTNER
366,7 //HW_MAGICPOWER
370,1 //CH_PALMSTRIKE
371,0,2 //CH_TIGERFIST
372,0,2 //CH_CHAINCRUSH
394,0,2 //CG_ARROWVULCAN
403,3 //PF_MEMORIZE
408,1 //WE_BABY
409,1 //WE_CALLPARENT
410,1 //WE_CALLBABY
482,1 //PF_DOUBLECASTING
462,1 //SL_KAIZEL
496,1 //AM_TWILIGHT1
497,1 //AM_TWILIGHT2
498,1 //AM_TWILIGHT3
512,3 //GS_TRACKING
1014,1 //PR_REDEMPTIO
2012,7 //RK_CRUSHSTRIKE
2013,7 //RK_REFRESH
2014,7 //RK_GIANTGROWTH
2015,7 //RK_STONEHARDSKIN
2022,0,2 //GC_CROSSIMPACT
2032,7 //GC_POISONSMOKE
2234,7 //RA_FEARBREEZE
//2267,7 //NC_SELFDESTRUCTION
2268,7 //NC_SHAPESHIFT
//2270,7 //NC_INFRAREDSCAN
2271,7 //NC_ANALYZE
2281,7 //NC_SILVERSNIPER
2282,7 //NC_MAGICDECOY
2313,7 //LG_FORCEOFVANGUARD
2462,7 //SO_EL_ANALYSIS
2534,7,7 //RETURN_TO_ELDICASTES
2536,7,7 //ALL_GUARDIAN_RECALL
2537,0,7 //ALL_ODINS_POWER
5067,7,7 //ALL_EQSWITCH
// Mercenary Skills
8214,7 //MA_CHARGEARROW
8215,7 //MA_SHARPSHOOTING
8217,7 //ML_BRANDISHSPEAR
8218,7 //ML_SPIRALPIERCE
8221,7 //ML_DEVOTION
8222,7 //MER_MAGNIFICAT
8225,7 //MER_CRASH
8234,7 //MER_DECAGI
8235,7 //MER_SCAPEGOAT
8238,7 //MER_KYRIE
8240,7 //MER_INCAGI
// Guild Skills
10010,3 //GD_BATTLEORDER
10011,3 //GD_REGENERATION
10012,6 //GD_RESTORE
10013,7 //GD_EMERGENCYCALL

1563
db/pre-re/skill_db.txt Normal file

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@@ -2404,8 +2404,8 @@
4054,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4054,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4054,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4054,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4054,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4054,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4054,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4054,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4054,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4054,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -2464,14 +2464,14 @@
4055,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4055,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4055,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4055,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4055,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
4055,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Ranger (Regular)
@@ -2519,7 +2519,7 @@
4056,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4056,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4056,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4056,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4056,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4056,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4056,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4056,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -2566,7 +2566,7 @@
4057,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
4057,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
4057,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4057,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4057,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4057,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4057,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4057,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
@@ -2577,7 +2577,7 @@
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4057,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
@@ -2630,7 +2630,7 @@
4058,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4058,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4058,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4058,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4058,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4058,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4058,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4058,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -2648,7 +2648,7 @@
4058,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4058,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4058,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4058,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4058,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4058,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4058,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -2691,7 +2691,7 @@
4059,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4059,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4059,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4059,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4059,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4059,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4059,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4059,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
@@ -2736,8 +2736,8 @@
4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
4060,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4060,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4060,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4060,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4060,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4060,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4060,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4060,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4060,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -2802,14 +2802,14 @@
4061,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4061,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4061,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4061,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4061,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
4061,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Ranger (Trans)
@@ -2861,7 +2861,7 @@
4062,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4062,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4062,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4062,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4062,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4062,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4062,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4062,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -2912,7 +2912,7 @@
4063,363,10,68,3,9,5,76,5,0,0,0,0 //HP_MEDITATIO#Meditatio#
4063,481,5,65,10,23,10,0,0,0,0,0,0 //HP_MANARECHARGE#Mana Recharge#
4063,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4063,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4063,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4063,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4063,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4063,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
@@ -2923,7 +2923,7 @@
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4063,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
@@ -2981,7 +2981,7 @@
4064,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4064,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4064,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4064,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4064,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4064,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4064,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4064,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -2999,7 +2999,7 @@
4064,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4064,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4064,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4064,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4064,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4064,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4064,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -3047,7 +3047,7 @@
4065,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4065,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4065,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4065,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4065,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4065,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4065,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4065,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
@@ -3094,7 +3094,7 @@
4066,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4066,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4066,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4066,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4066,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4066,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4066,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4066,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -3105,7 +3105,7 @@
4066,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4066,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4066,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4066,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4066,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4066,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4066,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4066,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -3157,7 +3157,7 @@
4067,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4067,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
4067,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
4067,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4067,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4067,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
4067,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
4067,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
@@ -3166,7 +3166,7 @@
4067,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
4067,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
4067,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
4067,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4067,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4067,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
4067,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
4067,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
@@ -3217,7 +3217,7 @@
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4068,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3273,7 +3273,7 @@
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4069,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3333,27 +3333,27 @@
4070,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4070,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
4070,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
4070,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4070,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4070,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4070,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4070,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
4070,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
4070,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4070,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4070,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4070,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4070,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
4070,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4070,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4070,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
4070,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4070,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4070,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
4070,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
4070,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4070,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4070,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4070,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4070,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4070,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4070,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4070,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4070,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4070,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4070,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4070,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4070,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
4070,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
4070,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4070,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4070,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Genetic (Regular)
4071,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3391,12 +3391,12 @@
4071,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
4071,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
4071,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
4071,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4071,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4071,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
4071,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
4071,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
4071,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
4071,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4071,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4071,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
4071,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
4071,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
@@ -3447,7 +3447,7 @@
4072,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
4072,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
4072,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4072,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4072,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4072,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
4072,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
4072,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
@@ -3467,7 +3467,7 @@
4072,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
4072,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
4072,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
4072,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4072,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4072,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
4072,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Royal Guard (Trans)
@@ -3510,7 +3510,7 @@
4073,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4073,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4073,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4073,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4073,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4073,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4073,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4073,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -3521,7 +3521,7 @@
4073,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4073,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4073,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4073,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4073,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4073,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4073,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4073,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -3581,7 +3581,7 @@
4074,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4074,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
4074,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
4074,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4074,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4074,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
4074,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
4074,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
@@ -3590,7 +3590,7 @@
4074,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
4074,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
4074,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
4074,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4074,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4074,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
4074,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
4074,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
@@ -3647,7 +3647,7 @@
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4075,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3709,7 +3709,7 @@
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4076,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -3773,27 +3773,27 @@
4077,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4077,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
4077,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
4077,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4077,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4077,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4077,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4077,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
4077,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
4077,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4077,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4077,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4077,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4077,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
4077,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4077,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4077,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
4077,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4077,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4077,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
4077,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
4077,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4077,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4077,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4077,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4077,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4077,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4077,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4077,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4077,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4077,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4077,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4077,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4077,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
4077,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
4077,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4077,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4077,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Genetic (Trans)
4078,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -3835,12 +3835,12 @@
4078,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
4078,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
4078,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
4078,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4078,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4078,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
4078,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
4078,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
4078,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
4078,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4078,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4078,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
4078,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
4078,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
@@ -3895,7 +3895,7 @@
4079,475,1,225,10,0,0,0,0,0,0,0,0 //ST_PRESERVE#Preserve#
4079,476,5,215,5,216,5,217,5,218,5,0,0 //ST_FULLSTRIP#Divest All#
4079,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4079,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4079,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4079,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
4079,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
4079,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
@@ -3915,7 +3915,7 @@
4079,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
4079,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
4079,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
4079,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4079,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4079,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
4079,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Rune Knight (Dragon) (Regular)
@@ -3944,8 +3944,8 @@
4080,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4080,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4080,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4080,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4080,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4080,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4080,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4080,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4080,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4080,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -3991,8 +3991,8 @@
4081,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
4081,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4081,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4081,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4081,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4081,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4081,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4081,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4081,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4081,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -4040,7 +4040,7 @@
4082,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4082,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4082,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4082,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4082,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4082,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4082,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4082,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -4051,7 +4051,7 @@
4082,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4082,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4082,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4082,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4082,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4082,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4082,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4082,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -4098,7 +4098,7 @@
4083,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4083,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4083,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4083,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4083,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4083,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4083,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4083,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -4109,7 +4109,7 @@
4083,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4083,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4083,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4083,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4083,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4083,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -4161,7 +4161,7 @@
4084,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4084,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4084,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4084,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4084,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4084,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4084,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4084,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -4219,7 +4219,7 @@
4085,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4085,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4085,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4085,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4085,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4085,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4085,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4085,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -4272,7 +4272,7 @@
4086,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4086,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4086,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4086,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4086,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4086,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4086,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4086,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -4290,7 +4290,7 @@
4086,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4086,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4086,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4086,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4086,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4086,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4086,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4086,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -4348,7 +4348,7 @@
4087,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4087,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4087,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4087,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4087,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4087,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4087,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4087,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -4366,7 +4366,7 @@
4087,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4087,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4087,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4087,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4087,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4087,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4087,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4087,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -4402,8 +4402,8 @@
4096,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
4096,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4096,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4096,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4096,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4096,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4096,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4096,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4096,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4096,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -4463,14 +4463,14 @@
4097,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4097,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4097,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4097,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4097,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4097,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4097,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4097,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4097,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4097,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4097,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
4097,5012,5,2202,5,0,0,0,0,0,0,0,0 //WL_TELEKINESIS_INTENSE#Intense Telekinesis#
4097,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Baby Ranger
@@ -4519,7 +4519,7 @@
4098,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4098,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4098,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4098,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4098,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4098,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4098,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4098,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -4567,7 +4567,7 @@
4099,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
4099,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
4099,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
4099,2038,10,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4099,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4099,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4099,2040,10,79,1,2038,5,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4099,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
@@ -4578,7 +4578,7 @@
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4099,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
@@ -4632,7 +4632,7 @@
4100,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4100,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4100,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4100,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4100,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4100,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4100,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4100,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -4650,7 +4650,7 @@
4100,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4100,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4100,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4100,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4100,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4100,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4100,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4100,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
@@ -4694,7 +4694,7 @@
4101,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4101,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4101,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4101,2029,10,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4101,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4101,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4101,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4101,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
@@ -4742,7 +4742,7 @@
4102,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4102,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4102,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4102,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4102,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4102,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4102,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4102,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -4753,7 +4753,7 @@
4102,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4102,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4102,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4102,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4102,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4102,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4102,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4102,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -4806,7 +4806,7 @@
4103,1019,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND#Elemental Change Wind#
4103,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk#
4103,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk#
4103,2445,10,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4103,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist#
4103,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave#
4103,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust#
4103,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster#
@@ -4815,7 +4815,7 @@
4103,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking#
4103,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer#
4103,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme#
4103,2454,10,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4103,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear#
4103,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo#
4103,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control#
4103,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni#
@@ -4867,7 +4867,7 @@
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4104,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -4924,7 +4924,7 @@
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4105,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
@@ -4985,27 +4985,27 @@
4106,1016,1,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#Ki Explosion#
4106,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
4106,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow#
4106,2328,5,2326,3,0,0,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4106,2329,10,2326,3,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4106,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker#
4106,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
4106,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
4106,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
4106,2333,5,2337,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4106,2334,5,269,2,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4106,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
4106,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
4106,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
4106,2336,10,2335,1,0,0,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4106,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow#
4106,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill#
4106,2338,10,2341,1,0,0,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4106,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon#
4106,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power#
4106,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity#
4106,2343,10,2332,1,2330,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4106,2344,5,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4106,2345,5,2344,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4106,2346,5,2345,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4106,2347,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4106,2348,5,2346,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4106,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell#
4106,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet#
4106,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure#
4106,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain#
4106,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion#
4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
4106,5009,5,2326,3,2329,3,2330,5,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4106,5009,5,2326,3,2329,3,2330,1,2327,1,0,0 //SR_FLASHCOMBO#Flash Combo#
4106,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Baby Genetic
4107,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
@@ -5044,12 +5044,12 @@
4107,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
4107,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training#
4107,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling#
4107,2476,10,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4107,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado#
4107,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon#
4107,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost#
4107,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap#
4107,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker#
4107,2481,10,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4107,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion#
4107,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns#
4107,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed#
4107,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire#
@@ -5101,7 +5101,7 @@
4108,224,5,223,1,0,0,0,0,0,0,0,0 //RG_COMPULSION#Haggle#
4108,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate#
4108,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine#
4108,2284,10,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4108,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace#
4108,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
4108,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
4108,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
@@ -5121,7 +5121,7 @@
4108,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic#
4108,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom#
4108,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust#
4108,2304,10,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4108,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb#
4108,5010,5,2288,2,0,0,0,0,0,0,0,0 //SC_ESCAPE#Emergency Escape#
4108,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
//Baby Rune Knight (Dragon)
@@ -5151,8 +5151,8 @@
4109,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
4109,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4109,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4109,2001,10,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4109,2002,10,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4109,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4109,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4109,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4109,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4109,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
@@ -5201,7 +5201,7 @@
4110,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear#
4110,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
4110,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
4110,2310,10,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4110,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
4110,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
4110,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
4110,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
@@ -5212,7 +5212,7 @@
4110,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
4110,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding#
4110,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
4110,2321,10,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4110,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
4110,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
@@ -5265,7 +5265,7 @@
4111,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4111,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4111,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4111,2248,10,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4111,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4111,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4111,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4111,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
@@ -5319,7 +5319,7 @@
4112,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4112,2259,3,2258,1,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4112,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4112,2261,5,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4112,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4112,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4112,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4112,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
@@ -5337,7 +5337,7 @@
4112,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4112,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4112,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4112,2279,10,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4112,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4112,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4112,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4112,2282,5,2281,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#

197
db/pre-re/skill_unit_db.txt Normal file
View File

@@ -0,0 +1,197 @@
// Skill Unit Database
//
// Structure of Database:
// Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party / guild
// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
// flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x00002(UF_NOREITERATION) Spell cannot be stacked
// 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
// 0x00008(UF_NOOVERLAP) Spell effects do not overlap
// 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
// 0x00020(UF_NOPC) Spell cannot affect players.
// 0x00040(UF_NOMOB) Spell cannot affect mobs.
// 0x00080(UF_SKILL) Spell CAN affect skills.
// 0x00100(UF_DANCE) Dance skill
// 0x00200(UF_ENSEMBLE) Ensemble skill
// 0x00400(UF_SONG) Song skill
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// 0x89,0x8a,0x8b without indication
//
// u1 u2 lay r intr target flag
//
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
115,0x90, , 0, 1,1000,enemy, 0x8006 //HT_SKIDTRAP
116,0x93, , 0, 1,1000,enemy, 0x8006 //HT_LANDMINE
117,0x91, , 0, 1,1000,enemy, 0x9006 //HT_ANKLESNARE
118,0x94, , 0, 1,1000,enemy, 0x8006 //HT_SHOCKWAVE
119,0x95, , 0, 1,1000,enemy, 0x8006 //HT_SANDMAN
120,0x96, , 0, 1,1000,enemy, 0x8006 //HT_FLASHER
121,0x97, , 0, 1,1000,enemy, 0x8006 //HT_FREEZINGTRAP
122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
125,0x99, , 0, 1,1000,all, 0x8040 //HT_TALKIEBOX
140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_GRANDDARKNESS
362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x8818 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN
536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
539,0x86, , 3, 0,1000,enemy, 0x010 //NJ_HYOUSYOURAKU
541,0x86, , 2:2:3:3:4, 0,1000,enemy, 0x010 //NJ_RAIGEKISAI
670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
2274,0xe3, , 2, 0, -1,all, 0x000 //NC_STEALTHFIELD
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
3010,0xfc, , 0, 1,5000,enemy, 0x018 //KO_MAKIBISHI
3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES

View File

@@ -452,7 +452,7 @@ Body:
Score: 10
- ID: 120061
Group: "AG_ADVENTURE"
Name: "Juno Field Exploration"
Name: "Yuno Field Exploration"
Reward:
ItemID: 22876
Score: 10
@@ -704,7 +704,7 @@ Body:
Score: 10
- ID: 120103
Group: "AG_ADVENTURE"
Name: "Kunlun Field Exploration"
Name: "Gonryun Field Exploration"
Reward:
ItemID: 22876
Score: 10
@@ -890,7 +890,7 @@ Body:
Score: 20
- ID: 120134
Group: "AG_ADVENTURE"
Name: "Kunlun Dungeon Exploration"
Name: "Gonryun Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
@@ -1000,7 +1000,7 @@ Body:
Score: 10
- ID: 127005
Group: "AG_CHATTING"
Name: "Juno Contribution"
Name: "Yuno Contribution"
Map: "yuno"
Target:
- Id: 0
@@ -1564,7 +1564,7 @@ Body:
Score: 20
- ID: 129008
Group: "AG_ADVENTURE"
Name: "Rune-Midgarts Explorer"
Name: "Rune Midgard Explorer"
Dependent:
- Id: 129001
- Id: 129002
@@ -1578,7 +1578,7 @@ Body:
Score: 50
- ID: 129009
Group: "AG_ADVENTURE"
Name: "Juno Explorer"
Name: "Yuno Explorer"
Dependent:
- Id: 120052
- Id: 120053
@@ -1726,12 +1726,6 @@ Body:
Reward:
ItemID: 617
Score: 50
- ID: 129021
Group: "AG_BATTLE"
Name: "Glastheim Challenge Mode" # Complete 100 times?
Reward:
TitleID: 1045
Score: 10
- ID: 130000 # Talk to Prince NPC (npc/quests/quests_morocc.txt L5288)
Group: "AG_CHATTING"
Name: "Socialite debut"
@@ -1989,216 +1983,6 @@ Body:
#Reward:
# ItemID: 23585
Score: 10
- ID: 200033
Group: "AG_GOAL_LEVEL"
Name: "With a new mind!(1)"
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
#Reward:
# ItemID: 6959
Score: 50
- ID: 200034
Group: "AG_GOAL_LEVEL"
Name: "With a new mind!(2)"
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
#Reward:
# ItemID: 6959
Score: 50
- ID: 220000
Group: "AG_CHATTING_CREATE"
Name: "Community begin"
Score: 10
- ID: 220001
Group: "AG_CHATTING_DYING"
Name: "A mouth only moment"
Score: 10
- ID: 220002
Group: "AG_CHATTING_COUNT"
Name: "Admiring the chatter"
Condition: " ARG0 == 20 "
Score: 10
- ID: 220003
Group: "AG_ADD_FRIEND"
Name: "My friend's friend~"
Condition: " ARG0 >= 1 "
Score: 10
- ID: 220004
Group: "AG_ADD_FRIEND"
Name: "A competition of popularity"
Condition: " ARG0 >= 10 "
Score: 10
- ID: 220005
Group: "AG_PARTY"
Name: "Let's Party~"
Score: 10
- ID: 220006
Group: "AG_MARRY"
Name: "Married with who..?"
Reward:
TitleID: 1022
Score: 20
- ID: 220007
Group: "AG_BABY"
Name: "Can you grow?"
Condition: " ARG0 == 1 "
Reward:
TitleID: 1032
Score: 20
- ID: 220008
Group: "AG_BABY"
Name: "Being a parent"
Condition: " ARG0 == 2 "
Reward:
TitleID: 1033
Score: 20
- ID: 220009
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (1)"
Condition: " ARG0 >= 10000 "
Target:
- Id: 0
Count: 10000
Score: 10
- ID: 220010
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (2)"
Condition: " ARG0 >= 100000 "
Target:
- Id: 0
Count: 100000
Score: 15
- ID: 220011
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (3)"
Condition: " ARG0 >= 500000 "
Target:
- Id: 0
Count: 500000
Score: 20
- ID: 220012
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (4)"
Condition: " ARG0 >= 1000000 "
Target:
- Id: 0
Count: 1000000
Score: 30
- ID: 220013
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (5)"
Condition: " ARG0 >= 5000000 "
Target:
- Id: 0
Count: 5000000
Score: 50
- ID: 220014
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (1)"
Condition: " ARG0 == 1 && ARG1 >= 7 "
Score: 10
- ID: 220015
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (2)"
Condition: " ARG0 == 1 && ARG1 >= 12 "
Score: 15
- ID: 220016
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (3)"
Condition: " ARG0 == 2 && ARG1 >= 7 "
Score: 10
- ID: 220017
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (4)"
Condition: " ARG0 == 2 && ARG1 >= 12 "
Score: 15
- ID: 220018
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (5)"
Condition: " ARG0 == 3 && ARG1 >= 7 "
Score: 15
- ID: 220019
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (6)"
Condition: " ARG0 == 3 && ARG1 >= 12 "
Score: 20
- ID: 220020
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (7)"
Condition: " ARG0 == 4 && ARG1 >= 7 "
Score: 20
- ID: 220021
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (8)"
Condition: " ARG0 == 4 && ARG1 >= 12 "
Score: 30
- ID: 220022
Group: "AG_ENCHANT_FAIL"
Name: "Human's greed has no ending.."
Score: 10
- ID: 220023
Group: "AG_GET_ITEM"
Name: "I found it! (1)"
Condition: " ARG0 >= 100 "
Score: 10
- ID: 220024
Group: "AG_GET_ITEM"
Name: "I found it! (2)"
Condition: " ARG0 >= 1000 "
Score: 10
- ID: 220025
Group: "AG_GET_ITEM"
Name: "I found it! (3)"
Condition: " ARG0 >= 5000 "
Score: 15
- ID: 220026
Group: "AG_GET_ITEM"
Name: "I found it! (4)"
Condition: " ARG0 >= 10000 "
Score: 15
- ID: 220027
Group: "AG_GET_ITEM"
Name: "I found it! (5)"
Condition: " ARG0 >= 50000 "
Score: 20
- ID: 220028
Group: "AG_GET_ITEM"
Name: "I found it! (6)"
Condition: " ARG0 >= 100000 "
Score: 20
- ID: 220029
Group: "AG_GET_ITEM"
Name: "I found it! (7)"
Condition: " ARG0 >= 150000 "
Score: 30
- ID: 220030
Group: "AG_GET_ZENY"
Name: "Rich King (1)"
Condition: " ARG0 >= 10000 "
Score: 10
- ID: 220031
Group: "AG_GET_ZENY"
Name: "Rich King (2)"
Condition: " ARG0 >= 100000 "
Score: 15
- ID: 220032
Group: "AG_GET_ZENY"
Name: "Rich King (3)"
Condition: " ARG0 >= 1000000 "
Score: 20
- ID: 220033
Group: "AG_GET_ZENY"
Name: "Rich King (4)"
Condition: " ARG0 >= 10000000 "
Score: 25
- ID: 220034
Group: "AG_GET_ZENY"
Name: "Rich King (5)"
Condition: " ARG0 >= 100000000 "
Score: 30
- ID: 220035
Group: "AG_GET_ZENY"
Name: "Rich King (6)"
Condition: " ARG0 >= 1000000000 "
Score: 40
- ID: 230100
Group: "AG_TAMING"
Name: "Poring is Love"
@@ -2456,6 +2240,202 @@ Body:
MobID: 1505
Count: 1
Score: 10
- ID: 220000
Group: "AG_CHATTING_CREATE"
Name: "Community begin"
Score: 10
- ID: 220001
Group: "AG_CHATTING_DYING"
Name: "A mouth only moment"
Score: 10
- ID: 220002
Group: "AG_CHATTING_COUNT"
Name: "Admiring the chatter"
Condition: " ARG0 == 20 "
Score: 10
- ID: 220003
Group: "AG_ADD_FRIEND"
Name: "My friend's friend~"
Condition: " ARG0 >= 1 "
Score: 10
- ID: 220004
Group: "AG_ADD_FRIEND"
Name: "A competition of popularity"
Condition: " ARG0 >= 10 "
Score: 10
- ID: 220005
Group: "AG_PARTY"
Name: "Let's Party~"
Score: 10
- ID: 220006
Group: "AG_MARRY"
Name: "Married with who..?"
Reward:
TitleID: 1022
Score: 20
- ID: 220007
Group: "AG_BABY"
Name: "Can you grow?"
Condition: " ARG0 == 1 "
Reward:
TitleID: 1032
Score: 20
- ID: 220008
Group: "AG_BABY"
Name: "Being a parent"
Condition: " ARG0 == 2 "
Reward:
TitleID: 1033
Score: 20
- ID: 220009
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (1)"
Condition: " ARG0 >= 10000 "
Target:
- Id: 0
Count: 10000
Score: 10
- ID: 220010
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (2)"
Condition: " ARG0 >= 100000 "
Target:
- Id: 0
Count: 100000
Score: 15
- ID: 220011
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (3)"
Condition: " ARG0 >= 500000 "
Target:
- Id: 0
Count: 500000
Score: 20
- ID: 220012
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (4)"
Condition: " ARG0 >= 1000000 "
Target:
- Id: 0
Count: 1000000
Score: 30
- ID: 220013
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (5)"
Condition: " ARG0 >= 5000000 "
Target:
- Id: 0
Count: 5000000
Score: 50
- ID: 220014
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (1)"
Condition: " ARG0 == 1 && ARG1 >= 7 "
Score: 10
- ID: 220015
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (2)"
Condition: " ARG0 == 1 && ARG1 >= 12 "
Score: 15
- ID: 220016
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (3)"
Condition: " ARG0 == 2 && ARG1 >= 7 "
Score: 10
- ID: 220017
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (4)"
Condition: " ARG0 == 2 && ARG1 >= 12 "
Score: 15
- ID: 220018
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (5)"
Condition: " ARG0 == 3 && ARG1 >= 7 "
Score: 15
- ID: 220019
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (6)"
Condition: " ARG0 == 3 && ARG1 >= 12 "
Score: 20
- ID: 220020
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (7)"
Condition: " ARG0 == 4 && ARG1 >= 7 "
Score: 20
- ID: 220021
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (8)"
Condition: " ARG0 == 4 && ARG1 >= 12 "
Score: 30
- ID: 220022
Group: "AG_ENCHANT_FAIL"
Name: "Human's greed has no ending.."
Score: 10
- ID: 220023
Group: "AG_GET_ITEM"
Name: "I found it! (1)"
Condition: " ARG0 >= 100 "
Score: 10
- ID: 220024
Group: "AG_GET_ITEM"
Name: "I found it! (2)"
Condition: " ARG0 >= 1000 "
Score: 10
- ID: 220025
Group: "AG_GET_ITEM"
Name: "I found it! (3)"
Condition: " ARG0 >= 5000 "
Score: 15
- ID: 220026
Group: "AG_GET_ITEM"
Name: "I found it! (4)"
Condition: " ARG0 >= 10000 "
Score: 15
- ID: 220027
Group: "AG_GET_ITEM"
Name: "I found it! (5)"
Condition: " ARG0 >= 50000 "
Score: 20
- ID: 220028
Group: "AG_GET_ITEM"
Name: "I found it! (6)"
Condition: " ARG0 >= 100000 "
Score: 20
- ID: 220029
Group: "AG_GET_ITEM"
Name: "I found it! (7)"
Condition: " ARG0 >= 150000 "
Score: 30
- ID: 220030
Group: "AG_GET_ZENY"
Name: "Rich King (1)"
Condition: " ARG0 >= 10000 "
Score: 10
- ID: 220031
Group: "AG_GET_ZENY"
Name: "Rich King (2)"
Condition: " ARG0 >= 100000 "
Score: 15
- ID: 220032
Group: "AG_GET_ZENY"
Name: "Rich King (3)"
Condition: " ARG0 >= 1000000 "
Score: 20
- ID: 220033
Group: "AG_GET_ZENY"
Name: "Rich King (4)"
Condition: " ARG0 >= 10000000 "
Score: 25
- ID: 220034
Group: "AG_GET_ZENY"
Name: "Rich King (5)"
Condition: " ARG0 >= 100000000 "
Score: 30
- ID: 220035
Group: "AG_GET_ZENY"
Name: "Rich King (6)"
Condition: " ARG0 >= 1000000000 "
Score: 40
- ID: 230200
Group: "AG_BATTLE"
Name: "Poring seeker"
@@ -2520,13 +2500,11 @@ Body:
Score: 20
- ID: 240000
Group: "AG_GOAL_LEVEL"
Name: "First Login after the introduction of Achievement Tasks"
Name: "Complete challenges after first introduction"
Score: 10
Condition: " true "
- ID: 240001
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 1"
Condition: " AchievementLevel >= 1 "
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
@@ -2534,7 +2512,6 @@ Body:
- ID: 240002
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 2"
Condition: " AchievementLevel >= 2 "
Dependent:
- Id: 240001
Reward:
@@ -2544,7 +2521,6 @@ Body:
- ID: 240003
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 3"
Condition: " AchievementLevel >= 3 "
Dependent:
- Id: 240002
Reward:
@@ -2554,7 +2530,6 @@ Body:
- ID: 240004
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 4"
Condition: " AchievementLevel >= 4 "
Dependent:
- Id: 240003
Reward:
@@ -2564,7 +2539,6 @@ Body:
- ID: 240005
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 5"
Condition: " AchievementLevel >= 5 "
Dependent:
- Id: 240004
Reward:
@@ -2574,7 +2548,6 @@ Body:
- ID: 240006
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 6"
Condition: " AchievementLevel >= 6 "
Dependent:
- Id: 240005
Reward:
@@ -2584,7 +2557,6 @@ Body:
- ID: 240007
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 7"
Condition: " AchievementLevel >= 7 "
Dependent:
- Id: 240006
Reward:
@@ -2594,7 +2566,6 @@ Body:
- ID: 240008
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 8"
Condition: " AchievementLevel >= 8 "
Dependent:
- Id: 240007
Reward:
@@ -2604,7 +2575,6 @@ Body:
- ID: 240009
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 9"
Condition: " AchievementLevel >= 9 "
Dependent:
- Id: 240008
Reward:
@@ -2614,7 +2584,6 @@ Body:
- ID: 240010
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 10"
Condition: " AchievementLevel >= 10 "
Dependent:
- Id: 240009
Reward:
@@ -2625,7 +2594,6 @@ Body:
- ID: 240011
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 11"
Condition: " AchievementLevel >= 11 "
Dependent:
- Id: 240010
Reward:
@@ -2635,7 +2603,6 @@ Body:
- ID: 240012
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 12"
Condition: " AchievementLevel >= 12 "
Dependent:
- Id: 240011
Reward:
@@ -2645,7 +2612,6 @@ Body:
- ID: 240013
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 13"
Condition: " AchievementLevel >= 13 "
Dependent:
- Id: 240012
Reward:
@@ -2655,7 +2621,6 @@ Body:
- ID: 240014
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 14"
Condition: " AchievementLevel >= 14 "
Dependent:
- Id: 240013
Reward:
@@ -2665,7 +2630,6 @@ Body:
- ID: 240015
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 15"
Condition: " AchievementLevel >= 15 "
Dependent:
- Id: 240014
Reward:
@@ -2675,7 +2639,6 @@ Body:
- ID: 240016
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 16"
Condition: " AchievementLevel >= 16 "
Dependent:
- Id: 240015
Reward:
@@ -2685,7 +2648,6 @@ Body:
- ID: 240017
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 17"
Condition: " AchievementLevel >= 17 "
Dependent:
- Id: 240016
Reward:
@@ -2695,7 +2657,6 @@ Body:
- ID: 240018
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 18"
Condition: " AchievementLevel >= 18 "
Dependent:
- Id: 240017
Reward:
@@ -2705,7 +2666,6 @@ Body:
- ID: 240019
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 19"
Condition: " AchievementLevel >= 19 "
Dependent:
- Id: 240018
Reward:
@@ -2715,7 +2675,6 @@ Body:
- ID: 240020
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 20"
Condition: " AchievementLevel >= 20 "
Dependent:
- Id: 240019
Reward:

View File

@@ -1,74 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Renewal Achievement Level Database
###########################################################################
#
# Achievement Level Settings
#
###########################################################################
# Level - Achievement Level
###########################################################################
# Points - Required total scoring points to reach this level.
###########################################################################
Header:
Type: ACHIEVEMENT_LEVEL_DB
Version: 1
Body:
- Level: 1
Points: 18
- Level: 2
Points: 49
- Level: 3
Points: 98
- Level: 4
Points: 171
- Level: 5
Points: 306
- Level: 6
Points: 410
- Level: 7
Points: 550
- Level: 8
Points: 728
- Level: 9
Points: 942
- Level: 10
Points: 1247
- Level: 11
Points: 1504
- Level: 12
Points: 1804
- Level: 13
Points: 2152
- Level: 14
Points: 2550
- Level: 15
Points: 3070
- Level: 16
Points: 3522
- Level: 17
Points: 4030
- Level: 18
Points: 4592
- Level: 19
Points: 5210
- Level: 20
Points: 5980

View File

@@ -1,65 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Improvised Song Database
###########################################################################
#
# Improvised Song Settings
#
###########################################################################
# - Skill Skill to be casted by Improvised Song.
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
###########################################################################
Header:
Type: IMPROVISED_SONG_DB
Version: 1
Body:
- Skill: MG_NAPALMBEAT
Probability: 6000
- Skill: MG_SAFETYWALL
Probability: 4000
- Skill: MG_SOULSTRIKE
Probability: 6000
- Skill: MG_COLDBOLT
Probability: 6000
- Skill: MG_FROSTDIVER
Probability: 6000
- Skill: MG_FIREBALL
Probability: 6000
- Skill: MG_FIREWALL
Probability: 4000
- Skill: MG_FIREBOLT
Probability: 6000
- Skill: MG_LIGHTNINGBOLT
Probability: 6000
- Skill: MG_THUNDERSTORM
Probability: 4000
- Skill: WZ_FIREPILLAR
Probability: 4000
- Skill: WZ_METEOR
Probability: 4000
- Skill: WZ_JUPITEL
Probability: 6000
- Skill: WZ_VERMILION
Probability: 4000
- Skill: WZ_WATERBALL
Probability: 6000
- Skill: WZ_STORMGUST
Probability: 4000

View File

@@ -28,7 +28,7 @@
21,Fenrir and Sarah,3600,300,1@glast,367,304
// 22,Wave Mode - Forest,3600,300,1@def01,50,21
// 23,Wave Mode - Sky,3600,300,1@def02,29,35
24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
// 24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
25,Isle of Bios,3600,300,1@dth1,17,93,1@dth2,1@dth3
26,Morse's Cave,3600,300,1@rev,26,181
// 27,Temple of the Demon God,3600,300,1@eom,101,16

View File

@@ -28,9 +28,9 @@
1433:2153:18823,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; }
1433:2153:18823:28372,{ bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; }
1433:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r; }
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1473:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
1473:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
1474:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1474:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
@@ -43,9 +43,6 @@
15141:20779:22075,{ .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30); }
15186:19168,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; }
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
15384:4119,{ bonus2 bResEff,Eff_Freeze,10000; }
15409:18849,{ .@r = getequiprefinerycnt(EQI_ARMOR); .@a = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20*.@r; bonus bAllStats,.@r; if (.@a>=7) bonus2 bMagicAddClass,Class_Boss,15; if (.@a>=9) bonus2 bMagicAddClass,Class_Boss,15; }
15409:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1; bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,60,BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"AL_HEAL",5,60,BF_WEAPON|BF_MAGIC,0; }
1558:27085,{ bonus bBaseAtk,100; bonus bMatk,100; }
1559:5467,{ bonus bAspd,1; bonus bFlee2,3; }
1564:2186,{ bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); }
@@ -56,19 +53,13 @@
1580:2186,{ bonus bAspdRate,15; }
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
1616:2515,{ bonus bSpeedRate,25; }
1617:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
1618:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1618:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
1618:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
1618:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
1620:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
1620:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
1620:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1619:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
1620:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
1620:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); }
@@ -206,63 +197,12 @@
2425:2530,{ bonus bFlee,10; }
2425:2551,{ bonus bFlee,10; }
2425:15058,{ bonus bAgi,2; bonus bFlee,5; }
24255:28392:24266:24279:24298:24311,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24255:28392:24267:24280:24299:24312,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24255:28392:24268:24281:24300:24313,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24256:24269,{ bonus2 bSkillAtk,"KN_BOWLINGBASH",20; bonus2 bSkillUseSPrate,"KN_PIERCE",20; }
24257:24270,{ bonus2 bSkillAtk,"CR_HOLYCROSS",20; bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20; }
24258:24271,{ if (BaseJob == Job_Blacksmith) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20; } }
24259:24272,{ if (BaseJob == Job_Alchemist) { skill "BS_ADRENALINE",3; } }
24260:24273,{ if (BaseJob == Job_Priest) { bonus bMatkRate,3; bonus2 bVariableCastrate,"PR_MAGNUS",-40; } }
24261:24274,{ bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20; bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20; bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20; }
24262:24275,{ bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20; bonus2 bSkillAtk,"AS_SONICBLOW",20; }
24263:24276,{ if (BaseJob == Job_Rogue) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"RG_RAID",20; } }
24264:24277,{ bonus2 bSkillAtk,"WZ_VERMILION",20; bonus2 bSkillAtk,"WZ_METEOR",20; bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bVariableCastrate,"WZ_JUPITEL",-40; }
24265:24278,{ bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-40; if (BaseJob == Job_Sage) { bonus bMatkRate,3; } }
24266:24279,{ if (BaseJob == Job_Hunter) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20; bonus2 bSkillUseSPrate,"HT_LANDMINE",20; } }
24267:24280,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ }
24268:24281,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ }
24282:24318,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24283:24319,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24284:24315,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24285:24314,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24286:24317,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24287:24316,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24288:24301,{ bonus2 bSkillUseSPrate,"RK_SONICWAVE",20; bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20; }
24288:24301:24246:24250:24256:24269,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24289:24302,{ bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20; skill "AM_CP_SHIELD",3; }
24289:24302:24246:24250:24257:24270,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24290:24303,{ bonus2 bSkillAtk,"NC_VULCANARM",20; bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20; }
24291:24304,{ bonus bMaxHPrate,2; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bVariableCastrate,"GN_CARTBOOST",-100; }
24292:24305,{ bonus2 bSkillAtk,"AB_DUPLELIGHT",20; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; }
24293:24306,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20; }
24294:24307,{ bonus2 bSkillAtk,"GC_DARKILLUSION",20; bonus3 bAutoSpell,"GC_DARKCROW",1,10; }
24295:24308,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bLongAtkRate,2; }
24296:24309,{ bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000; }
24297:24310,{ bonus2 bSkillAtk,"SO_EARTHGRAVE",20; bonus2 bSkillAtk,"SO_DIAMONDDUST",20; }
24298:24311,{ bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; }
24299:24312,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; }
24300:24313,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; }
2433:2537,{ bonus bMaxHPRate,6; }
2434:2529,{ bonus bFlee,10; }
2434:2530,{ bonus bFlee,10; }
2434:2551,{ bonus bFlee,10; }
2434:15058,{ bonus bAgi,2; bonus bFlee,5; }
24402:24405,{ bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000; }
24402:24405:24283:24319,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24403:24406,{ bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus bLongAtkRate,5; }
24403:24406:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24404:24407,{ bonus2 bSkillCooldown,"KO_ZANZOU",-3000; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; }
24404:24407:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24408:24409,{ bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000; }
24408:24409:24287:24316,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
2441:2546,{ bonus bFlee,5; }
24410:24411,{ bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000; }
24410:24411:24286:24317,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24412:24413,{ bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000; }
24412:24413:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24414:24415,{ bonus2 bSkillCooldown,"SP_SOULREAPER",-2000; }
24414:24415:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; }
2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50; bonus2 bVariableCastrate,"PR_MAGNUS",-50; bonus2 bVariableCastrate,"AB_JUDEX",-50; bonus2 bVariableCastrate,"AB_ADORAMUS",-50; }
2475:2574:2883:15036,{ bonus bMaxHPRate,14; bonus2 bSubEle,Ele_Neutral,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; bonus bUseSPrate,10; }
@@ -281,7 +221,6 @@
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
2507:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
2509:22170,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r>=7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } }
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bVariableCastrate,25; }
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
2519:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bLuk,3+.@r; bonus bCritical,10+.@r; }
@@ -344,16 +283,6 @@
2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2733:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2733:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
27347:27028,{ bonus2 bMagicAddEle,Ele_Earth,8; }
27351:4582,{ bonus bMaxHPrate,5; }
27352:4127,{ bonus bMaxSPrate,10; }
27352:4166,{ bonus2 bAddClass,Class_All,10; }
27354:4133,{ bonus2 bAddClass,Class_All,5; bonus2 bSubEle,Ele_Neutral,10; }
27355:4633,{ bonus bLongAtkRate,5; }
27357:4226,{ bonus bDef,150; bonus bMdef,20; }
27359:27122,{ bonus2 bMagicAddEle,Ele_Water,8; }
27360:4670,{ bonus2 bMagicAddEle,Ele_Fire,8; }
27363:4168,{ bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bSkillAtk,"WZ_METEOR",15; }
2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; }
2751:2888,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; }
2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel; bonus bCastrate,15; }
@@ -364,81 +293,14 @@
2780:2826:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
28513:18848,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = min(.@r,10); bonus bAllStats,.@a; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; } }
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
28513:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,2; bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20; bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20; bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10; bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50; }
28520:15061,{ .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,.@val; bonus2 bResEff,Eff_Silence,.@val; }
28520:15061:18728:20700:2495,{ bonus bFlee2,30; bonus2 bSubEle,Ele_Water,15; bonus2 bResEff,Eff_Freeze,10000; }
28520:18728,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; if (getequiprefinerycnt(EQI_HEAD_TOP)>=7) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; } }
28520:20700,{ if (getequiprefinerycnt(EQI_GARMENT)>=7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEle,Ele_Water,25*.@val; }
28520:2495,{ if (getequiprefinerycnt(EQI_SHOES)>=7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@val; }
28520:4525,{ bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision; }
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
28521:18122,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"RA_ARROWSTORM",5; bonus2 bSkillAtk,"RA_AIMEDBOLT",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
2913:2710,{ bonus bBaseAtk,10; }
28910:20800,{ bonus bLongAtkDef,-35; }
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player,3; }
28929:4058,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
28929:4066,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
28929:4074,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
28929:4083,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Fish,5; if (.@r>=6) bonus2 bExpAddRace,RC_Fish,5; if (.@r>=8) bonus2 bExpAddRace,RC_Fish,5; }
28929:4120,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Dragon,5; }
28929:4136,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Demon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Demon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Demon,5; }
28929:4138,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Angel,5; if (.@r>=6) bonus2 bExpAddRace,RC_Angel,5; if (.@r>=8) bonus2 bExpAddRace,RC_Angel,5; }
28929:4314,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Formless,5; if (.@r>=6) bonus2 bExpAddRace,RC_Formless,5; if (.@r>=8) bonus2 bExpAddRace,RC_Formless,5; }
28929:4340,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
28929:4515,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Plant,5; if (.@r>=6) bonus2 bExpAddRace,RC_Plant,5; if (.@r>=8) bonus2 bExpAddRace,RC_Plant,5; }
2913:15040,{ bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR); }
2913:2408,{ bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); }
2913:5104,{ bonus bBaseAtk,10; }
2935:2387,{ bonus bMaxHPrate,3; if (getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMaxSPrate,2; } }
2935:2387:2440,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
2935:2440,{ bonus bMaxSPrate,3; if (getequiprefinerycnt(EQI_SHOES)>=7) { bonus bMaxHPrate,2; } }
2935:2744,{ bonus bVariableCastrate,-4; bonus bDelayRate,-4; }
2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
2957:2958,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; }
29594:21051,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r; bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r; }
29594:21052,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r; bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r; }
29594:32023,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r; }
29595:1333,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_POWERSWING",7*.@r; bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r; }
29595:16092,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r; }
29595:28138,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r; bonus2 bSubSize,Size_All,5*.@r; }
29596:28042,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r; }
29596:28044,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r; bonus bAspd,2*.@r; }
29596:28765:28766,{ .@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5; bonus2 bSkillAtk,"ASC_BREAKER",10*.@a; bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a; bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a; bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a; }
29598:2055,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r; bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r; bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r; }
29598:2056,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r; bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r; }
29598:26158,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; }
29599:16095,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AB_JUDEX",10*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT",5*.@r; }
29599:2057,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; }
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
29600:18185,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; }
29600:18186,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; }
29600:18187,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r; bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r; }
29601:32024,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r; bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r; }
29601:32025,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r; }
29601:32350,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PA_PRESSURE",10*.@r; bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r; }
29602:16093,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r; bonus bLongAtkRate,2*.@r; }
29602:16094,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_CRAZYWEED",7*.@r; bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r; }
29602:32351,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r; }
29603:18184,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r; bonus bLongAtkRate,2*.@r; }
29603:28767,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r; bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r; }
29603:28768,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Fire,5*.@r; bonus2 bMagicAtkEle,Ele_Wind,5*.@r; bonus2 bMagicAtkEle,Ele_Water,5*.@r; bonus2 bMagicAtkEle,Ele_Earth,5*.@r; }
29604:26159,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r; }
29604:26160,{ .@r= getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r; bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r; }
29604:28633,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r; }
29605:16096,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r; bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; }
29605:1865,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r; bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r; bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r; }
29605:1866,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r; bonus bLongAtkRate,2*.@r; }
29606:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
29606:26212,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
29606:26213,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
29607:18188,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r; bonus bLongAtkRate,2*.@r; }
29607:32107,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
29607:32108,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
2963:15073,{ bonus bAspdRate,5; }
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
2963:20944,{ bonus bDelayrate,-5; }
@@ -487,20 +349,6 @@
2990:2991,{ bonus bAllStats,5; bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0; }
2995:15110,{ bonus2 bSkillAtk,"NC_AXEBOOMERANG",100; }
2997:2999,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
32242:18971,{ bonus2 bFixedCastrate,"RK_STORMBLAST",-100; }
32242:18972,{ bonus bMaxHPRate,50; }
32242:18973,{ bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; }
32242:18974,{ bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; }
32242:18975,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",70; }
32242:18976,{ bonus2 bResEff,Eff_Freeze,10000; }
32242:18977,{ bonus2 bVariableCastrate,"GN_MANDRAGORA",-100; }
32242:18978,{ bonus bMatk,100; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-500; }
32242:18979,{ bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",70; }
32242:18980,{ skill "LG_TRAMPLE",3; }
32242:18981,{ bonus2 bResEff,Eff_Stun,10000; }
32242:18982,{ autobonus3 "{ bonus bStr,200; }",1000,20000,"GC_COUNTERSLASH","{}"; }
32242:18983,{ bonus2 bSkillAtk,"LG_CANNONSPEAR",70; }
32242:18984,{ bonus bCritical,70; bonus bCritAtkRate,70; }
4001:4197,{ bonus bFlee,18; }
4006:4266,{ bonus bFlee,18; }
4009:4179,{ bonus bFlee,18; }
@@ -528,7 +376,6 @@
4129:27335,{ bonus bCritAtkRate,15; }
4131:27081,{ autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT; }
4139:18619,{ bonus3 bAutoSpell,"RG_SNATCHER",5,20; bonus bDex,2; bonus bAgi,1; bonus bInt,-1; }
4144:20932,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Dark,100; bonus2 bSubEle,Ele_Fire,50; bonus2 bResEff,Eff_Curse,10000; }
4152:5967,{ bonus2 bAddItemGroupHealRate,IG_Juice,1000; }
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
4153:18554,{ bonus2 bAddEle,Ele_Water,10; }
@@ -652,7 +499,6 @@
5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,min(.@r,10); bonus bMatk,min(.@r,10); }
5917:1525,{ bonus bLongAtkDef,10; }
5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
5933:19112,{ bonus2 bAddSize,Size_All,1; bonus bLongAtkRate,1; if(readparam(bStr)>=108) { bonus2 bAddSize,Size_All,2; bonus bLongAtkRate,1; } if(readparam(bStr)>=120) { bonus2 bAddSize,Size_All,3; bonus bLongAtkRate,1; } }
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
@@ -686,17 +532,10 @@
15129:20789:22084:28381:28414,{ bonus bMaxHPrate,20; bonus bMaxSPrate,10; bonus bHealPower,20; skill "AL_HEAL",7,1; }
15138:19026,{ bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR)); }
15138:19026:20756:22059,{ bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; }
15145:18652,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 9 ) { bonus2 bHPDrainRate,-60,-8; bonus2 bSPDrainRate,-20,-4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,-50,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,-30,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,-10,-3; bonus2 bSPDrainRate,-10,-1; } else { bonus2 bHPDrainRate,-10,-1; bonus2 bSPDrainRate,-10,-1; } }
15145:2554,{ bonus2 bSPDrainRate,-10,1; }
15145:5208,{ .@i = (getequiprefinerycnt(EQI_HEAD_TOP)>8)?2:1; bonus2 bHPDrainRate,-50,8*.@i; bonus2 bSPDrainRate,-10,4*.@i; }
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15156:20790:22085:28382:28418,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; }
15156:20790:22085:28380:28421,{ bonus bMaxHPrate,30; bonus bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200; }
15156:20790:22085:28381:28415,{ bonus bMaxHPrate,25; bonus bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; }
15166:1647,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHealPower,4*.@r; }
15166:5968,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee2,.@r; bonus bHealPower,2*.@r; }
15169:1649,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(3*.@r); if(.@b >=7) { bonus bMatk,(5*.@r); } if(.@b >=8) { bonus bMatk,(7*.@r); } }
15169:4054,{ if(getequiprefinerycnt(EQI_ARMOR) >=9) { bonus2 bResEff,Eff_Freeze,10000; } }
15176:18145:28441,{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
15177:20820:28608,{ bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1; autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }"; }
15178:20821:28721,{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; }
@@ -717,13 +556,9 @@
15183:28467:28468,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28469:28470,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
15189:20748,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
15189:20749,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
15189:4141,{ if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Curse,10000; }
15195:16063,{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower2,.@recovery; }
15195:19209,{ bonus bSpeedRate,25; /* unknown speed value */ bonus bHealPower,10; }
15212:22141,{ bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); }
15205:4114,{ if (getequiprefinerycnt(EQI_ARMOR)>=9) { bonus2 bResEff,Eff_Freeze,10000; } }
15212:20856,{ bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); }
15212:20856:22141,{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
15348:19366:20923:22192,{ bonus bVit,5; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; .@hp = 15; .@r[0] = getequiprefinerycnt(EQI_ARMOR); .@r[1] = getequiprefinerycnt(EQI_HEAD_TOP); .@r[2] = getequiprefinerycnt(EQI_GARMENT); .@r[3] = getequiprefinerycnt(EQI_SHOES); .@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3]; if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) { .@hp += 10; } bonus bMaxHPrate,.@hp; if (.@sum >= 36) { bonus bFixedCast,-700; if (.@sum >= 40) { bonus bDelayrate,-20; } } }
@@ -735,7 +570,6 @@
15377:20934,{ bonus bMatk,50; }
15377:22196,{ bonus bAspdRate,5; }
15377:22197,{ bonus bMatkRate,5; }
15388:15389,{ .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if(.@r > 21){ bonus bDelayrate,-15; } }
16065:20838,{ bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } }
18137:1752,{ bonus bLongAtkRate,25; }
18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
@@ -754,7 +588,6 @@
18507:18539,{ bonus bUseSPrate,-3; }
18559:18560,{ bonus bCritAtkRate,5; }
18563:18564,{ bonus bFixedCastrate,-10; }
18652:32227,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=6) { bonus bDelayrate,-5; bonus bAspdRate,5; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } if (.@r>=8) { bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } }
18776:20710,{ bonus bBaseAtk,10; }
18776:22015,{ bonus bMatk,20; }
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
@@ -762,115 +595,25 @@
18823:28551,{ bonus2 bSkillDelay,"LG_OVERBRAND",-2000; bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR") * 2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND") * 2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; }
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; }
18933:19082,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r); }
18933:2268,{ bonus bDelayrate,-5; }
18933:4229,{ bonus bVariableCastrate,-10; }
18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
18937:28304,{ bonus bInt,8; bonus bFlee,15;}
18937:28305,{ bonus bInt,8; bonus bHit,10;}
18937:28352,{ bonus bMaxSPrate,5; if (BaseLevel>=20) { bonus bInt,(BaseLevel/20); } }
18937:28353,{ bonus bMaxHPrate,5; if (BaseLevel>=20) { bonus bStr,(BaseLevel/20); } }
18937:28357,{ bonus bAspdRate,5; if (BaseLevel>=20) { bonus bAgi,(BaseLevel/20); } }
18937:28359,{ bonus bVariableCastrate,-5; if (BaseLevel>=20) { bonus bDex,(BaseLevel/20); } }
18985:28321,{ bonus2 bSkillAtk,"HT_BLITZBEAT",100; }
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); }
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
19082:18933:2268,{ bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20; }
19114:4226,{ bonus2 bSubSize,Size_All,10; }
19114:5548,{ bonus2 bSubSize,Size_All,5; }
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
19138:19327,{ .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; }
19172:28500,{ bonus bDelayrate,-15; }
19172:4403,{ bonus bDelayrate,30; }
19189:29316,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE"; }
19189:29317,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,10; }",20,5000,BF_WEAPON; }
19189:29318,{ autobonus3 "{ bonus bCritical,20; bonus bCritAtkRate,10; }",1000,60000,"BS_ADRENALINE"; autobonus "{ bonus2 bAddSize,Size_All,20; }",50,10000,BF_WEAPON; }
19190:29319,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"GN_CARTBOOST"; }
19190:29320,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-1000; }
19190:29321,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"GN_CARTBOOST"; bonus2 bSkillCooldown,"GN_MANDRAGORA",-5000; }
19191:29322,{ autobonus3 "{ bonus bBaseAtk,20; }",1000,60000,"ASC_EDP"; }
19191:29323,{ autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,5; }
19191:29324,{ autobonus3 "{ bonus bBaseAtk,50; bonus bCritical,10; }",1000,60000,"ASC_EDP"; bonus2 bAddSize,Size_All,10; }
19192:29325,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"SC_AUTOSHADOWSPELL"; }
19192:29326,{ autobonus3 "{ bonus bCritical,10; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Earth,5; }
19192:29327,{ autobonus3 "{ bonus bCritical,20; bonus bMatk,30; }",1000,60000,"SC_AUTOSHADOWSPELL"; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Earth,15; }
19193:2000,{ bonus2 bFixedCastrate,"HW_MAGICPOWER",50; }
19193:29328,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-1000; }
19193:29329,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000; bonus2 bSkillAtk,"WL_JACKFROST",30; }
19193:29330,{ bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000; bonus2 bSkillAtk,"WL_JACKFROST",60; }
19194:29331,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",1,50; /* Unknow Autospell Rates */ }
19194:29332,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",4,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",30; bonus2 bSkillAtk,\"MG_COLDBOLT\",30; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
19194:29333,{ bonus3 bAutoSpell,"WZ_FROSTNOVA",7,50; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",60; bonus2 bSkillAtk,\"MG_COLDBOLT\",60; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",60; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */ }
19195:29310,{ autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"KN_TWOHANDQUICKEN"; }
19195:29311,{ autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,3000,BF_WEAPON; }
19195:29312,{ autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"KN_TWOHANDQUICKEN"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
19196:29313,{ bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; }
19196:29314,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; }
19196:29315,{ autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",60; }",1000,60000,"LG_EARTHDRIVE"; bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500; }
19197:29334,{ bonus2 bSkillAtk,"AB_ADORAMUS",20; }
19197:29335,{ bonus2 bSkillAtk,"AB_ADORAMUS",30; autobonus "{ bonus bNoGemStone; }",10,3000,BF_WEAPON; }
19197:29336,{ bonus2 bSkillAtk,"AB_ADORAMUS",60; autobonus "{ bonus bNoGemStone; }",30,5000,BF_WEAPON; }
19198:29337,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; }
19198:29338,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",30; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,20; /*unknow rate*/ }
19198:29339,{ bonus2 bSkillAtk,"SR_KNUCKLEARROW",60; bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,50; /*unknow rate*/ }
19199:29340,{ autobonus3 "{ bonus bLongAtkRate,2; }",1000,60000,"RA_FEARBREEZE"; }
19199:29341,{ autobonus3 "{ bonus bLongAtkRate,4; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-500; }
19199:29342,{ autobonus3 "{ bonus bLongAtkRate,7; }",1000,60000,"RA_FEARBREEZE"; bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500; }
19200:29343,{ bonus bBaseAtk,20; }
19200:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"MI_RUSH_WINDMILL"; }
19200:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"MI_RUSH_WINDMILL"; }
19201:29343,{ bonus bBaseAtk,20; }
19201:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE"; }
19201:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE"; }
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20 }",1000,60000,"RL_S_STORM"; }
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
19203:29349,{ bonus bBaseAtk,10; bonus bMatk,10; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-3; autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA"; }
19203:29350,{ bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON; }
19203:29351,{ bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
19204:29352,{ bonus bMaxHP,500; bonus bBaseAtk,10; }
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"WS_CARTBOOST"; }
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,50; }",1000,60000,"WS_CARTBOOST"; }
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player, getequiprefinerycnt(EQI_HAND_R)*2; } }
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
19326:4187,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DEMON,5; }
19326:4190,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
19326:4224,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
19326:4256,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
19326:4262,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=6) bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=8) bonus2 bExpAddRace,RC_PLANT,5; }
19326:4344,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
19326:4347,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FISH,5; if (.@r>=6) bonus2 bExpAddRace,RC_FISH,5; if (.@r>=8) bonus2 bExpAddRace,RC_FISH,5; }
19326:4377,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=6) bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=8) bonus2 bExpAddRace,RC_FORMLESS,5; }
19326:4385,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DRAGON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DRAGON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DRAGON,5; }
19326:4391,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=6) bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=8) bonus2 bExpAddRace,RC_ANGEL,5; }
19344:28244,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } }
19344:32301,{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } }
19396:29579,{ bonus2 bSkillAtk,"SJ_SOLARBURST",10; bonus2 bSkillAtk,"SJ_FALLINGSTAR",10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; }
19396:29580,{ bonus2 bSkillAtk,"SJ_SOLARBURST",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR",20; bonus2 bSkillAtk,"SJ_FULLMOONKICK",20; bonus2 bSkillCooldown,"SJ_DOCUMENT",-10000; }
19396:29581,{ bonus2 bSkillAtk,"SJ_SOLARBURST",30; bonus2 bSkillAtk,"SJ_FALLINGSTAR",30; bonus2 bSkillAtk,"SJ_FULLMOONKICK",30; bonus2 bSkillCooldown,"SJ_DOCUMENT",-30000; }
19397:29582,{ bonus2 bSkillAtk,"SP_SWHOO",10; bonus2 bSkillAtk,"SL_SMA",10; bonus2 bSkillAtk,"SP_SPA",10; }
19397:29583,{ bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SL_SMA",20; bonus2 bSkillAtk,"SP_SPA",20; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
19397:29584,{ bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SL_SMA",40; bonus2 bSkillAtk,"SP_SPA",40; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
20135:20136,{ bonus bAllStats,12; }
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
@@ -919,61 +662,18 @@
20718:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20725:2189,{ .@a = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*("+.@a+"/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }"; .@b = getequiprefinerycnt(EQI_HAND_L); if(.@b>=7) bonus2 bSubEle,Ele_All,2*.@b; }
20778:4606,{ bonus bSPGainValue,-1*(20+(getequiprefinerycnt(EQI_GARMENT)/2)); bonus bMaxSPrate,44; }
20725:2189,{ .@a = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*(.@a/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }"; .@b = getequiprefinerycnt(EQI_HAND_L); if(.@b>=7) bonus2 bSubEle,Ele_All,2*.@b; }
20783:4174,{ bonus2 bSubEle,Ele_Neutral,-50; }
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; }
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
20799:1752:1730,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20799:1754:1731,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20799:1755:1733,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20799:1756:1732,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20800:4045,{ bonus bLongAtkDef,-35; }
20813:22170,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r>=7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } }
20813:4174,{ bonus2 bSubEle,Ele_Neutral,-30; }
20814:4588,{ bonus bBaseAtk,-5*readparam(bStr)/10; }
20819:5397,{ bonus bAspd,1; bonus bNoCastCancel; }
20831:4596,{ bonus bMatk,-5*(readparam(bInt)/10); }
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
20859:4121,{ bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; }
20863:4593,{ bonus bLongAtkRate,-1*readparam(bDex)/10; }
20922:4306,{ bonus2 bSubEle,Ele_Neutral,20; bonus bMaxHPrate,10; bonus bMdef,10; }
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player,5; }
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player,5; }
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player,5; bonus bUseSPrate,-10; }
20931:1752,{ bonus2 bSubEle,Ele_Fire,75; }
20931:1754,{ bonus2 bSubEle,Ele_Water,75; }
20931:1755,{ bonus2 bSubEle,Ele_Wind,75; }
20931:1756,{ bonus2 bSubEle,Ele_Earth,75; }
20933:22196,{ bonus bCritAtkRate,10; }
20933:22197,{ bonus bVariableCastrate,-10; }
20934:22196,{ bonus bLongAtkRate,10; }
20934:22197,{ bonus2 bMagicAtkEle,Ele_All,10; }
20935:22199,{ bonus bHit,5; }
20935:22199:15378,{ bonus2 bAddClass,Class_All,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus2 bAddClass,Class_All,3; if (.@a+.@b+.@c >= 27) bonus bDelayrate,-20; }
20936:22200,{ bonus bCritAtkRate,5; }
20936:22200:15379,{ bonus2 bAddClass,Class_All,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus2 bAddClass,Class_All,3; if (.@a+.@b+.@c >= 27) bonus bCritAtkRate,20; }
20937:22201,{ bonus bVariableCastrate,-5; }
20937:22201:15380,{ bonus bMatkRate,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus bMatkRate,3; if (.@a+.@b+.@c >= 27) bonus2 bMagicAtkEle,Ele_Fire,15; }
20941:4197,{ bonus bFlee,20; bonus bMaxHPrate,10; bonus bMdef,10; }
20969:1752,{ bonus2 bSubEle,Ele_Fire,75; }
20969:1754,{ bonus2 bSubEle,Ele_Water,75; }
20969:1755,{ bonus2 bSubEle,Ele_Wind,75; }
20969:1756,{ bonus2 bSubEle,Ele_Earth,75; }
21050:22190,{ bonus bLongAtkRate,3; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus bFixedCast,-500; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillAtk,"RK_DRAGONBREATH",20; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20; } } }
22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
@@ -983,12 +683,7 @@
22101:29151,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bSubEle,Ele_Neutral,2; } if(.@r >= 9) { bonus2 bSubEle,Ele_Neutral,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22101:29152,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bLongAtkRate,2; } if(.@r >= 9) { bonus bLongAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22101:29153,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bCritAtkRate,2; } if(.@r >= 9) { bonus bCritAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22104:1646,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getskilllv("WZ_FROSTNOVA"); .@c = getskilllv("WZ_WATERBALL"); bonus2 bMagicAtkEle,Ele_Water,4*.@r; bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b; bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b; bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r); }
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
22106:18122,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus bLongAtkRate,3*(readparam(bStr)/10); if (.@b>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"RA_ARROWSTORM",30; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; bonus2 bAddClass,Class_Boss,30; } } }
22106:2160,{ .@r = getequiprefinerycnt(EQI_SHOES); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } }
22120:1631,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",.@cast; bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast; if (.@r >= 7) { .@magic = 30; if (.@r >= 9) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE")); }
22122:28443:28444,{ bonus bAspdRate,4; bonus bHit,4; }
22123:28445:28446,{ bonus bAspdRate,8; bonus bHit,8; }
22124:28447:28448,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
@@ -1006,12 +701,6 @@
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player,20*.@val; }
22138:4876,{ bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; }
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
//22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",20,7000,BF_MAGIC; /* unknown rate */ }
22171:26155,{ autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus2 bAddClass,Class_All,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ }
@@ -1022,8 +711,6 @@
//22171:28631,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",3,7000,BF_WEAPON; /* unknown rate */ }
22171:28763:28764,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:32302,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } }
@@ -1032,7 +719,6 @@
24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
24029:24031,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bLongAtkRate,1; } }
24030:24032,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bCritical,.@r; bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bCritAtkRate,1; } }
24033:24366:24367,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); .@val = 5; if (.@r >= 25) { .@val += 15; } bonus bHealPower,.@val; }
24034:24040,{ bonus bLuk,1; }
24035:24041,{ bonus bStr,1; }
24036:24042,{ bonus bInt,1; }
@@ -1054,12 +740,8 @@
24073:24076,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
24078:24079:24080,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); }
24079:24080:24324,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10; }
24079:24080:24329,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bMatkRate,2; } else if (.@r >= 20) { bonus bMatkRate,1; } bonus bMatk,10; }
24081:24082:24083,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
24082:24083:24325,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5; }
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
24084:24085:24086:24087:24089:24322,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,(100-.@r); } }
24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; }
24090:24095:24096,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
@@ -1068,17 +750,8 @@
24090:24102:24103,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; }
24090:24104:24105:24106,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; }
24090:24107:24108,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
24090:24352,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stone,10000; } }
24090:24353,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Sleep,10000; } }
24090:24354,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Silence,10000; } }
24090:24355,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Blind,10000; } }
24090:24356,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Freeze,10000; } }
24090:24357,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Bleeding,10000; } }
24090:24358,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stun,10000; } }
24090:24359,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Curse,10000; } }
24048:24109:24110,{ bonus bNoCastCancel2; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
24111:24112:24113,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
24111:24112:24323,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix; }
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; }
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
@@ -1092,8 +765,6 @@
24163:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Formless; }
24164:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Undead; }
24165:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Plant; }
24166:24167:24328,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; } }
24168:24169:24329,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; } }
24168:24169:24170,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_DemiHuman; }
24168:24169:24171,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Demon; }
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Brute; }
@@ -1104,9 +775,7 @@
24168:24169:24177,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Formless; }
24168:24169:24178,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Undead; }
24168:24169:24179,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Plant; }
24168:24169:24345:24346:24423:24424,{ if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) { bonus2 bIgnoreDefClassRate,Class_Normal,20; } }
24180:24181:24182:24183:24184:24185,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@r>=45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
24180:24181:24182:24183:24184:24321,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
24186:24198,{ bonus2 bSubEle,Ele_Neutral,2; }
24187:24199,{ bonus2 bSubEle,Ele_Dark,2; }
24188:24200,{ bonus2 bSubEle,Ele_Water,2; }
@@ -1118,7 +787,6 @@
24194:24206,{ bonus2 bSubEle,Ele_Ghost,2; }
24195:24207,{ bonus2 bSubEle,Ele_Undead,2; }
24196:24197,{ bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=15) bonus bSpeedAddRate,3; }
24197:24320,{ bonus bFlee,5; if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) { bonus bSpeedRate,25; /* unknown value */ } }
24208:24209,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1); }
24210:24211,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?20:10); }
24212:24213,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); }
@@ -1126,7 +794,6 @@
24217:24218,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) bonus bAspd,1; }
24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1; }
24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10; }
24225:24226:24328,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bAddClass,Class_All,2; } else if (.@r >= 20) { bonus2 bAddClass,Class_All,1; } bonus bBaseAtk,10; }
24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatkRate,1; }
24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatk,10; }
24231:24232,{ bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)>=15) { bonus bAspd,1; } }
@@ -1136,48 +803,12 @@
24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24243:24244:24245,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-5:-1); }
24243:24244:24331,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-6:-1); }
24246:24250,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24247:24251,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24248:24252,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
24249:24254,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
24251:24247:24259:24272:24291:24304,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24251:24247:24271:24258:24303:24290,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24252:24248:24260:24273:24292:24305,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24252:24248:24261:24274:24293:24306,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24253:28391,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
24253:28391:24262:24275:24294:24307,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24253:28391:24263:24276:24295:24308,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24254:24249:24264:24277:24296:24309,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24254:24249:24265:24278:24297:24310,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24255:28392,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
24321:24337:24338,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR); if (.@r >= 25) { bonus bNoWalkDelay; bonus bMaxHPrate,.@r-35; } }
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR) .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
24332:24333,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } }
24322:24335:24336,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 25) { bonus bNoGemStone; bonus bUseSPrate,70-.@r; } }
24341:24342,{ bonus2 bExpAddClass,Class_All,3; }
24343:24344,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,.@r; if (.@r >= 15) { bonus bAspd,1; bonus bDelayrate,-1; } }
24345:24346:24347,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; bonus bIgnoreMDefRace,RC_Undead; } }
24345:24346:24348,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Demon; bonus bIgnoreMDefRace,RC_Angel; } }
24345:24346:24349,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Formless; bonus bIgnoreMDefRace,RC_Dragon; } }
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; } }
24345:24346:24351,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Fish; bonus bIgnoreMDefRace,RC_Insect; } }
24360:24361:24362,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@hp = 500; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000; }
24363:24364:24365,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@hp = 250; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC; }
24368:24369,{ if ((getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 15) { bonus bHPrecovRate,50; bonus bSPrecovRate,50; } }
24370:24371:24372,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 2; if (.@r >= 25) { .@val += 10; if (.@r >= 30) { bonus bAspd,3; } } bonus bCritAtkRate,.@val; }
24373:24374:24375,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } }
24373:24374:24376,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } }
24373:24374:24377,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } }
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; } }
24373:24374:24379,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Fish; bonus bIgnoreDefRace,RC_Insect; } }
24380:24381:24382,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000; }
24383:24384:24385,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC; }
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player,-.@val; }
24393:24394:24395,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bBaseAtk,.@r*2; if (.@r >= 25) { bonus2 bAddClass,Class_All,5; } else if (.@r >= 23) { bonus2 bAddClass,Class_All,2; } }
24396:24397:24398,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatk,.@r*2; if (.@r >= 25) { bonus bMatkRate,5; } else if (.@r >= 23) { bonus bMatkRate,2; } }
24399:24400,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); if (.@r >= 16) { bonus bDef,100; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } else { bonus bDef,50; bonus bMaxHPrate,2; bonus bMaxSPrate,2; } }
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player,-70; bonus2 bIgnoreMdefRaceRate,RC_Player,-70; }
24253:28391,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24255:28392,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
27101:28510,{ bonus bMatkRate,(getrefine()/3); }
27102:28510,{ bonus bFlee2,5; }
27103:28510,{ bonus2 bAddClass,Class_All,(getrefine()/3); }
@@ -1208,62 +839,15 @@
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; } } }
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
28326:28327,{ bonus bInt,8; bonus bStr,8; }
28358:18521,{ skill "AS_CLOAKING",1; }
28430:4803,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillUseSP,"AB_EPICLESIS",100; bonus2 bSkillCooldown,"AB_EPICLESIS",-10000; }
28430:4804,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bSkillUseSP,"AB_CHEAL",20; }
28430:4805,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100; }
28430:4850,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000; }
28433:4817,{ bonus bCritAtkRate,10; }
28433:4818,{ bonus bCritAtkRate,10; }
28434:4810,{ bonus bMaxSP,100; bonus2 bAddClass,Class_All,5; }
28434:4811,{ bonus bMaxSP,100; bonus2 bAddClass,Class_All,5; }
28437:4814,{ bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; }
28437:4815,{ bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; }
28438:4832,{ bonus bDelayrate,-5; bonus bLongAtkRate,5; }
28438:4833,{ bonus bDelayrate,-5; bonus bLongAtkRate,5; }
28491:4817,{ bonus bHit,15; bonus bCriticalLong,10; }
28491:4818,{ bonus bHit,15; bonus bCriticalLong,10; }
28499:28920,{ bonus bFlee2,10; }
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
28506:15037:2476:2575:2884,{ autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}"; }
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; }
28508:28612,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
28509:28626,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } }
28594:4875,{ bonus bStr,40; bonus bMaxHPrate,10; }
28594:4876,{ bonus bInt,40; bonus bMaxSPrate,10; }
28594:4877,{ bonus bDelayrate,-30; bonus bFlee,40; }
28594:4878,{ bonus bMdef,40; bonus bVariableCastrate,-20; }
28594:4879,{ bonus bDex,40; bonus bHit,50; }
28594:4880,{ bonus bLuk,40; bonus bCritAtkRate,30; }
28763:28764,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus2 bAddClass,Class_All,2*(.@r/5); if (.@r >= 14) { .@val = 25; if (.@r >= 16) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 18) { .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU")); skill "KG_KAGEHUMI",.@lvl; skill "OB_ZANGETSU",.@lvl; if (.@r >= 20) { .@val += 25; } } } bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val; } }
28765:28766,{ .@a = getequiprefinerycnt(EQI_HAND_L); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@a+.@b >= 16) { bonus2 bSkillAtk,"GC_CROSSIMPACT",20; bonus2 bSkillAtk,"GC_COUNTERSLASH",20; } if (.@a+.@b >= 18) bonus2 bAddClass,Class_All,12; if (.@a+.@b >= 20) .@val = 20; bonus2 bSkillAtk,"ASC_BREAKER",40+.@val; bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val; bonus bBaseAtk,8*((.@a+.@b)/2); }
28906:2998,{ bonus bLongAtkRate,10; }
28907:2998,{ bonus bSpeedRate,25; }
28908:2998,{ bonus bDelayrate,-10; }
28909:2998,{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }
32228:15388:15389,{ bonus bBaseAtk,25; bonus bHit,10; }
32229:15388:15389,{ bonus bMatk,25; bonus bVariableCastrate,-8; }
32230:15388:15389,{ bonus bCritAtkRate,7; bonus2 bAddClass,Class_All,5; }
32231:15388:15389,{ bonus bMaxHPrate,5; bonus bDelayrate,-5; }
32232:15388:15389,{ bonus bAspdRate,3; bonus bCritical,7; }
32233:15388:15389,{ bonus bLongAtkRate,7; bonus bAspd,1; }
32204:2027,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bInt,2*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; if (.@r>=9) { bonus bMagicHPGainValue,500; bonus bHPGainValue,500; autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }"; } }
32204:21018,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,3*.@r; if (.@r>=9) { bonus bCritical,50; bonus2 bAddClass,Class_Boss,25; } }
32204:28010,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_All,5*.@r; if (.@r>=9) bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",10,100; }
32222:15093,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0; bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1; bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r; }
32222:15095,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r; }
32222:15096,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bAllStats,2*.@r; bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */ }
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }

File diff suppressed because it is too large Load Diff

View File

@@ -86,10 +86,6 @@
12970,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll3
// Misc
11621,10000 //Red_Syrup
11622,10000 //Yellow_Syrup
11623,10000 //White_Syrup
11624,10000 //Blue_Syrup
12135,10000 //Green_Ale
//12202,60000 //Str_Dish10_
//12203,60000 //Agi_Dish10_

View File

@@ -1403,7 +1403,3 @@ IG_PrizeOfHero,22037,2 // Vet_Ungo_Boots
// Private Airship items
IG_PRIVATE_AIRSHIP,6909,1 // Actinidia_Cat_Fruit
IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
// Token of Siegfried
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried

View File

@@ -126,7 +126,6 @@
13416,16 // Krieger_Onehand_Sword1
13417,16 // Krieger_Onehand_Sword2
13418,16 // Krieger_Onehand_Sword3
28918,16 // Shield_of_Chaos
// Vellum Gear
1293,16 // Velum_Jamadhar

View File

@@ -39,25 +39,25 @@ RDMOPT_ATTR_TOLERACE_UNDEAD,{ bonus2 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VAL
RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); }
// TODO: Confirm if damage reduction is implemented correctly.
// kRO desc : <ELEMENT> 몬스터로부터 받는 물리 데미지 %d%% 감소.
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus2 bSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus3 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_GROUND_USER,{ bonus2 bSubDefEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_GROUND_USER,{ bonus3 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_FIRE_USER,{ bonus2 bSubDefEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_FIRE_USER,{ bonus3 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WIND_USER,{ bonus2 bSubDefEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_WIND_USER,{ bonus3 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_POISON_USER,{ bonus2 bSubDefEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_POISON_USER,{ bonus3 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_SAINT_USER,{ bonus2 bSubDefEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_SAINT_USER,{ bonus3 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER,{ bonus2 bSubDefEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER,{ bonus3 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bSubDefEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus3 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus3 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE),BF_NORMAL; }
RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bMagicAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }

View File

@@ -321,9 +321,9 @@
2723,499,100 // Medal_Mage
2724,499,100 // Medal_Archer
2725,499,100 // Medal_Merchant
2730,467,100 // Morocc_Seal
2731,467,100 // Morocc_Charm_Stone
2732,467,100 // Morocc_Ring
2730,467,100 // Morroc_Seal
2731,467,100 // Morroc_Charm_Stone
2732,467,100 // Morroc_Ring
2733,499,100 // Medal_Gunner
2734,507,100 // Directive_A
2735,507,100 // Directive_B
@@ -1249,7 +1249,7 @@
7801,499,100 // Girl_Fan_Letter
7802,499,100 // Autograph_Book
7803,475,100 // Battle_Manual_TW
7820,507,100 // Morocc_Skin
7820,507,100 // Morroc_Skin
7821,475,100 // Green_Apple
7822,475,100 // Whole_Barbecue
7823,475,100 // Meat_Veg_Skewer
@@ -4016,23 +4016,23 @@
19164,467,100 // Para_Team_Hat100
19165,467,100 // Para_Team_Hat160
//19169,1,100 //
19189,475,100 // Racing_Cap_MC
19190,475,100 // Racing_Cap_GN
19191,475,100 // Racing_Cap_GC
19192,475,100 // Racing_Cap_SC
19193,475,100 // Racing_Cap_WL
19194,475,100 // Racing_Cap_SO
19195,475,100 // Racing_Cap_RK
19196,475,100 // Racing_Cap_RG
19197,475,100 // Racing_Cap_AB
19198,475,100 // Racing_Cap_SR
19199,475,100 // Racing_Cap_RA
19200,475,100 // Racing_Cap_MI
19201,475,100 // Racing_Cap_WA
19202,475,100 // Racing_Cap_GS
19203,475,100 // Racing_Cap_NJ
19204,475,100 // Racing_Cap_SN
19205,475,100 // Racing_Cap_SU
//19189,475,100 //
//19190,475,100 //
//19191,475,100 //
//19192,475,100 //
//19193,475,100 //
//19194,475,100 //
//19195,475,100 //
//19196,475,100 //
//19197,475,100 //
//19198,475,100 //
//19199,475,100 //
//19200,475,100 //
//19201,475,100 //
//19202,475,100 //
//19203,475,100 //
//19204,475,100 //
//19205,475,100 //
//19218,499,100 //
//19256,475,100 //
//19275,499,100 //
@@ -4040,8 +4040,8 @@
//19284,1,100 //
//19310,499,100 //
//19389,507,100 //
19396,475,100 // Racing_Cap_SG
19397,475,100 // Racing_Cap_SL
//19396,475,100 //
//19397,475,100 //
//19404,499,100 //
19507,1,100 // Fine_Sun
19509,1,100 // Butterfly_Wing_Ear
@@ -4527,18 +4527,18 @@
//23901,507,100 //
//23914,475,100 //
//23919,475,100 //
24387,499,100 // S_Beginner's_Armor
24388,499,100 // S_Beginner's_Shield
24389,499,100 // S_Beginner's_Shoes
24390,499,100 // S_Beginner's_Weapon
24391,499,100 // S_Beginner's_Earring
24392,499,100 // S_Beginner's_Pendant
24416,499,100 // S_Temporal_Transcendent_Weapon
24417,499,100 // S_Temporal_Transcendent_Armor
24418,499,100 // S_Temporal_Transcendent_Shield
24419,499,100 // S_Temporal_Transcendent_Shoes
24420,499,100 // S_Temporal_Transcendent_Earring
24421,499,100 // S_Temporal_Transcendent_Pendant
//24387,499,100 //
//24388,499,100 //
//24389,499,100 //
//24390,499,100 //
//24391,499,100 //
//24392,499,100 //
//24416,499,100 //
//24417,499,100 //
//24418,499,100 //
//24419,499,100 //
//24420,499,100 //
//24421,499,100 //
//25038,499,100 //
//25039,499,100 //
//25042,475,100 //

View File

@@ -66,22 +66,22 @@ JOB_RANGER_T2,4112,100
JOB_MECHANIC2,4112,100
JOB_MECHANIC_T2,4112,100
JOB_BABY_RUNE_KNIGHT,4112,100
JOB_BABY_RUNE,4112,100
JOB_BABY_WARLOCK,4112,100
JOB_BABY_RANGER,4112,100
JOB_BABY_ARCH_BISHOP,4112,100
JOB_BABY_BISHOP,4112,100
JOB_BABY_MECHANIC,4112,100
JOB_BABY_GUILLOTINE_CROSS,4112,100
JOB_BABY_ROYAL_GUARD,4112,100
JOB_BABY_CROSS,4112,100
JOB_BABY_GUARD,4112,100
JOB_BABY_SORCERER,4112,100
JOB_BABY_MINSTREL,4112,100
JOB_BABY_WANDERER,4112,100
JOB_BABY_SURA,4112,100
JOB_BABY_GENETIC,4112,100
JOB_BABY_SHADOW_CHASER,4112,100
JOB_BABY_CHASER,4112,100
JOB_BABY_RUNE_KNIGHT2,4112,100
JOB_BABY_ROYAL_GUARD2,4112,100
JOB_BABY_RUNE2,4112,100
JOB_BABY_GUARD2,4112,100
JOB_BABY_RANGER2,4112,100
JOB_BABY_MECHANIC2,4112,100

View File

@@ -1,55 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Magic Mushroom Database
###########################################################################
#
# Magic Mushroom Settings
#
###########################################################################
# - Skill Skill to be casted by Magic Mushroom.
###########################################################################
Header:
Type: MAGIC_MUSHROOM_DB
Version: 1
Body:
- Skill: SM_MAGNUM
- Skill: SM_ENDURE
- Skill: MG_SIGHT
- Skill: AL_RUWACH
- Skill: AL_CRUCIS
- Skill: AL_ANGELUS
- Skill: AC_CONCENTRATION
- Skill: KN_AUTOCOUNTER
- Skill: PR_MAGNIFICAT
- Skill: BS_HAMMERFALL
- Skill: BS_MAXIMIZE
- Skill: NV_FIRSTAID
- Skill: TF_BACKSLIDING
- Skill: TF_PICKSTONE
- Skill: MG_ENERGYCOAT
- Skill: CR_AUTOGUARD
- Skill: CR_PROVIDENCE
- Skill: MO_CALLSPIRITS
- Skill: MO_EXPLOSIONSPIRITS
- Skill: DC_SCREAM
- Skill: GS_GLITTERING
- Skill: NJ_TATAMIGAESHI
- Skill: NJ_UTSUSEMI

View File

@@ -436,10 +436,10 @@ MOBG_Branch_Of_Dead_Tree,1881,Les,71428
MOBG_Branch_Of_Dead_Tree,1882,Baba-Yaga,71428
MOBG_Branch_Of_Dead_Tree,1883,Uzhas,71428
MOBG_Branch_Of_Dead_Tree,1884,Mavka,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morocc,71428
MOBG_Branch_Of_Dead_Tree,1918,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1919,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1920,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1921,Incarnation of Morroc,71428
MOBG_Branch_Of_Dead_Tree,1974,Banshee Master,71428
MOBG_Branch_Of_Dead_Tree,1975,Beholder Master,71428
MOBG_Branch_Of_Dead_Tree,1976,Cobalt Mineral,71428

View File

@@ -378,7 +378,7 @@
1362,TREASURE_BOX39,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x6200000,0,0,0,0,0,0,0,0,0,0,0,732,7760,608,3000,607,2500,2504,800,2404,800,2315,800,2104,800,616,1000,0,0,0,0
1363,TREASURE_BOX40,Treasure Chest,Treasure Chest,99,0,0,0,0,0,0,0,0,0,0,0,0,0,999,0,0,0,0,0,20,0x6200000,0,0,0,0,0,0,0,0,0,0,0,7092,80,658,500,604,10000,984,4850,985,7275,2506,43,2254,43,1529,38,0,0,0,0
// Juno (5.0)
// Yuno (5.0)
1364,G_ASSULTER,Assaulter,Assaulter,98,7798,1,0,0,2,293,67,83,49,100,86,30,20,82,15,10,12,1,6,44,0x2003695,155,1000,900,432,0,0,0,0,0,0,0,1019,9000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1365,APOCALIPS,Apocalypse,Apocalypse,121,22090,1,3042,2282,2,1053,116,136,26,130,53,76,25,89,15,10,12,2,0,60,0x91,400,1840,1440,384,0,0,0,0,0,0,0,7095,5335,7094,2400,7093,2200,985,5,13161,1,2506,20,12735,100,0,0,0,0,4242,1
1366,LAVA_GOLEM,Lava Golem,Lava Golem,103,8452,1,2232,1674,1,777,53,299,27,126,42,103,28,77,15,10,12,2,0,83,0x3095,400,2190,2040,336,0,0,0,0,0,0,0,7096,4559,7097,3686,2317,1,2316,2,509,2500,1818,20,6245,500,0,0,0,0,4184,1
@@ -428,7 +428,7 @@
1406,KAPHA,Kapha,Kapha,83,5470,1,1035,1164,1,306,32,61,38,67,59,40,31,61,24,10,12,1,5,21,0x3885,165,2012,1728,672,0,0,0,0,0,0,0,7149,6500,7053,3500,13304,20,521,2300,708,2,1915,10,13008,5,0,0,0,0,4287,1
//1407,DOKEBI_,Dokebi,Dokebi,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0x0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Kunlun (6.1)
// Gonryun (6.1)
1408,BLOOD_BUTTERFLY,Bloody Butterfly,Bloody Butterfly,94,7030,1,1555,1749,3,361,67,79,50,70,68,40,55,90,30,10,12,1,4,44,0x200308D,145,472,576,288,0,0,0,0,0,0,0,7163,4608,7168,2500,602,1200,924,5500,0,0,1962,1,0,0,0,0,0,0,4327,1
1409,RICE_CAKE_BOY,Rice Cake Boy,Dumpling Child,60,2098,1,531,597,1,134,22,96,12,50,43,29,5,43,10,10,12,0,7,20,0x91,160,1247,768,420,0,0,0,0,0,0,0,7150,3200,7151,2500,2262,1,7192,5000,553,1000,7187,3000,0,0,0,0,0,0,4154,1
1410,LIVE_PEACH_TREE,Live Peach Tree,Enchanted Peach Tree,92,8777,1,1499,1724,7,351,72,109,40,76,52,55,40,77,50,10,12,1,3,42,0x2085,410,400,672,480,0,0,0,0,0,0,0,7164,4365,7939,100,526,1000,604,400,532,100,603,5,0,0,0,0,0,0,4217,1
@@ -680,12 +680,12 @@
1632,GREMLIN,Gremlin,Gremlin,118,20313,1,3091,2318,1,848,138,76,25,141,75,48,61,90,37,10,12,2,6,47,0x2000091,140,432,540,432,0,0,0,0,0,0,0,7340,3000,938,3000,719,100,2406,1,1265,1,0,0,603,2,0,0,0,0,4355,1
1633,BEHOLDER,Beholder,Beholder,120,19280,1,3285,2463,6,823,130,50,30,96,82,65,107,94,82,10,12,0,0,44,0x91,190,336,840,360,0,0,0,0,0,0,0,576,3000,605,100,996,100,985,10,0,0,0,0,603,2,0,0,0,0,4356,1
// Normal advanced class mobs
1634,SEYREN,Seyren,Seyren Windsor,142,194962,1,10386,7790,1,3505,1317,166,12,142,69,86,49,132,55,10,12,1,6,63,0x2003095,170,76,384,288,0,0,0,0,0,0,0,7345,1500,13030,1,12623,5,6223,1,6471,1,6469,200,13421,100,25129,1000,0,0,4358,1
1635,EREMES,Eremes,Eremes Guile,140,190525,1,10329,6846,1,3055,1171,122,12,145,87,59,67,127,76,10,12,1,6,85,0x2003095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6223,1,2514,1,1262,3,1264,30,6471,2,1284,100,25129,1000,0,0,4360,1
1636,HARWORD,Harword,Howard Alt-Eisen,142,348100,1,10854,7241,1,2762,1282,131,10,138,79,62,53,82,48,10,12,1,7,81,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,3000,6471,1,1311,200,12818,55,6469,100,2318,1,6223,10,25129,1000,0,0,4362,1
1637,MAGALETA,Magaleta,Margaretha Sorin,140,220800,1,9895,7421,1,1277,3554,108,93,126,74,71,123,99,65,10,12,1,7,66,0x3295,180,1152,384,288,0,0,0,0,0,0,0,7347,1000,1647,200,6471,1,1561,5,2162,5,1659,10,6469,200,25129,1000,0,0,4364,1
1638,SHECIL,Shecil,Cecil Damon,141,190255,1,10103,7577,14,3737,1248,76,15,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,1500,12014,55,18110,10,12623,3,6469,200,6471,1,1745,200,25129,1000,0,0,4368,1
1639,KATRINN,Katrinn,Kathryne Keyron,141,219780,1,9207,6905,1,1089,3123,77,74,108,78,55,144,139,49,10,12,1,7,68,0x3295,150,1152,384,288,0,0,0,0,0,0,0,7345,1500,6223,1,1646,200,12623,5,6469,200,5085,1,6471,20,25129,1000,0,0,4366,1
1634,SEYREN,Seyren,Seyren Windsor,142,194962,1,10386,7790,1,3505,1317,166,12,142,69,86,49,132,55,10,12,1,6,63,0x2003095,170,76,384,288,0,0,0,0,0,0,0,7345,1500,13030,1,12623,5,6223,1,6471,1,6469,200,13421,100,0,0,0,0,4358,1
1635,EREMES,Eremes,Eremes Guile,140,190525,1,10329,6846,1,3055,1171,122,12,145,87,59,67,127,76,10,12,1,6,85,0x2003095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6223,1,2514,1,1262,3,1264,30,6471,2,1284,100,0,0,0,0,4360,1
1636,HARWORD,Harword,Howard Alt-Eisen,142,348100,1,10854,7241,1,2762,1282,131,10,138,79,62,53,82,48,10,12,1,7,81,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,3000,6471,1,1311,200,12818,55,6469,100,2318,1,6223,10,0,0,0,0,4362,1
1637,MAGALETA,Magaleta,Margaretha Sorin,140,220800,1,9895,7421,1,1277,3554,108,93,126,74,71,123,99,65,10,12,1,7,66,0x3295,180,1152,384,288,0,0,0,0,0,0,0,7347,1000,1647,200,6471,1,1561,5,2162,5,1659,10,6469,200,0,0,0,0,4364,1
1638,SHECIL,Shecil,Cecil Damon,141,190255,1,10103,7577,14,3737,1248,76,15,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,1500,12014,55,18110,10,12623,3,6469,200,6471,1,1745,200,0,0,0,0,4368,1
1639,KATRINN,Katrinn,Kathryne Keyron,141,219780,1,9207,6905,1,1089,3123,77,74,108,78,55,144,139,49,10,12,1,7,68,0x3295,150,1152,384,288,0,0,0,0,0,0,0,7345,1500,6223,1,1646,200,12623,5,6469,200,5085,1,6471,20,0,0,0,0,4366,1
// MVP Slaves
1640,G_SEYREN,Lord Knight Seyren,Lord Knight Seyren,160,2680000,1,0,0,1,6435,2342,567,155,303,165,181,110,178,66,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6223,100,0,0,0,0,617,10
1641,G_EREMES,Assassin Cross Eremes,Assassin Cross Eremes,160,1230000,1,0,0,1,6083,1378,445,98,211,181,114,83,225,60,10,12,1,7,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6223,100,0,0,0,0,617,10
@@ -701,12 +701,12 @@
1650,B_SHECIL,Sniper Shecil,Sniper Cecil,160,4140000,1,4106880,3080160,14,4155,1550,178,135,176,258,155,132,309,95,10,12,1,7,84,0x6283695,100,76,384,288,2053440,617,5500,603,5000,1723,2000,1228,3500,6471,10000,617,9000,12623,10000,1237,3500,1720,1500,1724,2500,0,0,0,0,4367,1
1651,B_KATRINN,High Wizard Katrinn,High Wizard Kathryne,160,4500000,1,3240000,2430000,1,2097,4254,215,456,165,190,142,236,199,93,10,12,1,7,68,0x6283695,150,1152,384,288,1620000,617,5500,603,5000,732,2000,1241,3500,1242,3500,6471,10000,2616,9000,2343,2500,6471,2000,12623,10000,2319,3500,0,0,4365,1
// 1'st Class Mobs
1652,YGNIZEM,Ygnizem,Egnigem Cenia,136,44327,1,5229,4461,1,1985,328,124,8,144,92,86,69,99,68,10,12,1,7,43,0x3885,145,576,432,288,0,0,0,0,0,0,0,7347,1000,1170,1,1158,20,0,0,2313,10,0,0,2317,1,25127,1000,25128,250,4346,1
1653,WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,5094,4721,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,2000,1223,1,2306,40,0,0,2315,2,2620,1,13004,10,25127,1000,25128,250,4348,1
1654,ARMAIA,Armaia,Armeyer Dinze,134,46878,1,4895,4909,1,1390,155,119,4,123,59,85,65,96,62,10,12,1,7,62,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,1000,2504,1,0,0,0,0,2311,10,1302,80,1307,10,25127,1000,25128,250,4347,1
1655,EREND,Erend,Errende Ebecee,133,42764,1,4860,4545,1,937,552,106,99,77,66,90,105,87,62,10,12,1,7,46,0x3885,130,576,432,288,0,0,0,0,0,0,0,7345,500,2217,5,0,0,0,0,2326,5,2324,10,1523,1,25127,1000,25128,250,4349,1
1656,KAVAC,Kavac,Kavach Icarus,135,43079,1,5103,4276,9,1195,129,86,48,103,109,62,50,149,48,10,12,1,7,44,0x3885,150,576,432,288,0,0,0,0,0,0,0,7347,2000,0,0,12006,100,0,0,2308,5,2402,30,2404,2,25127,1000,25128,250,4351,1
1657,RAWREL,Rawrel,Laurell Weinder,133,40282,1,4500,4477,1,668,1032,76,88,67,79,65,122,112,57,10,12,1,7,48,0x3885,150,576,432,288,0,0,0,0,0,0,0,934,1000,1616,1,2102,5,0,0,2322,10,2333,30,2607,1,25127,1000,25128,250,4350,1
1652,YGNIZEM,Ygnizem,Egnigem Cenia,136,44327,1,5229,4461,1,1985,328,124,8,144,92,86,69,99,68,10,12,1,7,43,0x3885,145,576,432,288,0,0,0,0,0,0,0,7347,1000,1170,1,1158,20,0,0,2313,10,0,0,2317,1,0,0,0,0,4346,1
1653,WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,5094,4721,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,2000,1223,1,2306,40,0,0,2315,2,2620,1,13004,10,0,0,0,0,4348,1
1654,ARMAIA,Armaia,Armeyer Dinze,134,46878,1,4895,4909,1,1390,155,119,4,123,59,85,65,96,62,10,12,1,7,62,0x3885,120,576,432,288,0,0,0,0,0,0,0,7345,1000,2504,1,0,0,0,0,2311,10,1302,80,1307,10,0,0,0,0,4347,1
1655,EREND,Erend,Errende Ebecee,133,42764,1,4860,4545,1,937,552,106,99,77,66,90,105,87,62,10,12,1,7,46,0x3885,130,576,432,288,0,0,0,0,0,0,0,7345,500,2217,5,0,0,0,0,2326,5,2324,10,1523,1,0,0,0,0,4349,1
1656,KAVAC,Kavac,Kavach Icarus,135,43079,1,5103,4276,9,1195,129,86,48,103,109,62,50,149,48,10,12,1,7,44,0x3885,150,576,432,288,0,0,0,0,0,0,0,7347,2000,0,0,12006,100,0,0,2308,5,2402,30,2404,2,0,0,0,0,4351,1
1657,RAWREL,Rawrel,Laurell Weinder,133,40282,1,4500,4477,1,668,1032,76,88,67,79,65,122,112,57,10,12,1,7,48,0x3885,150,576,432,288,0,0,0,0,0,0,0,934,1000,1616,1,2102,5,0,0,2322,10,2333,30,2607,1,0,0,0,0,4350,1
// 1'st Class MvP (Ygnizem/Egnigem Cenia) and her mobs.
1658,B_YGNIZEM,Ygnizem,Egnigem Cenia,141,2910088,1,1054400,1860000,1,5986,2351,373,175,188,177,165,142,185,105,10,12,1,7,43,0x6283695,100,1008,864,288,527200,617,5500,603,5000,732,2000,0,0,644,5000,603,5000,1167,1000,2320,1000,2406,1000,1130,1000,0,0,0,0,4352,1
1659,G_WHIKEBAIN,Whikebain,Wickebine Tres,132,43191,1,0,0,1,1414,144,114,66,114,91,69,42,85,55,10,12,1,7,65,0x3885,120,1008,864,288,0,0,0,0,0,0,0,0,0,644,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@@ -996,16 +996,16 @@
1915,OBJ_B2,Pink Crystal,Pink Crystal,90,750,1,0,0,0,1,1,160,99,1,1,1,1,1,1,0,0,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Dimentional Gorge (12.1)
1916,MOROCC,Satan Morocc,Satan Morocc,151,7000000,1,0,0,2,5340,2640,400,65,165,182,180,225,180,89,10,12,2,6,87,0x6203695,100,312,624,432,0,0,0,0,0,0,0,5808,1500,2374,7000,2375,7000,2433,7000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morocc,Wounded Morocc,151,5000000,1,4050000,3042000,2,4530,2880,425,65,165,185,200,245,180,89,10,12,2,6,87,0x6283695,100,312,624,432,2025000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morocc,Incarnation of Morocc,132,63900,1,4392,3294,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morocc,Incarnation of Morocc,132,64922,1,5094,3821,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,576,648,300,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morocc,Incarnation of Morocc,133,94800,1,5220,3780,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morocc,Incarnation of Morocc,134,77389,1,4608,4056,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morocc,Shadow of Morocc,132,63900,1,0,0,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,312,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morocc,Shadow of Morocc,132,64922,1,0,0,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,312,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morocc,Shadow of Morocc,133,94800,1,0,0,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morocc,Shadow of Morocc,134,77389,1,0,0,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1916,MOROCC,Satan Morroc,Satan Morroc,151,7000000,1,0,0,2,5340,2640,400,65,165,182,180,225,180,89,10,12,2,6,87,0x6203695,100,312,624,432,0,0,0,0,0,0,0,5808,1500,2374,7000,2375,7000,2433,7000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1917,MOROCC_,Wounded Morroc,Wounded Morroc,151,5000000,1,4050000,3042000,2,4530,2880,425,65,165,185,200,245,180,89,10,12,2,6,87,0x6283695,100,312,624,432,2025000,607,5500,617,5000,617,5000,5808,1000,2374,5000,2375,5000,2433,5000,7799,9000,7798,9000,0,0,0,0,0,0,0,0
1918,MOROCC_1,Incarnation of Morroc,Incarnation of Morroc,132,63900,1,4392,3294,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
1919,MOROCC_2,Incarnation of Morroc,Incarnation of Morroc,132,64922,1,5094,3821,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,576,648,300,0,0,0,0,0,0,0,2536,3,7799,1000,7798,3000,984,160,7053,3500,2130,15,0,0,0,0,0,0,0,0
1920,MOROCC_3,Incarnation of Morroc,Incarnation of Morroc,133,94800,1,5220,3780,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,2508,10,7799,1000,7798,3000,985,160,7054,4850,2728,3,1182,15,0,0,0,0,0,0
1921,MOROCC_4,Incarnation of Morroc,Incarnation of Morroc,134,77389,1,4608,4056,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,2729,5,7799,1000,7798,3000,984,160,7053,3500,2129,20,0,0,0,0,0,0,0,0
1922,G_MOROCC_1,Incarnation of Morroc,Shadow of Morroc,132,63900,1,0,0,1,1901,145,199,35,126,91,63,61,76,37,10,12,2,8,27,0x6203695,110,312,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1923,G_MOROCC_2,Incarnation of Morroc,Shadow of Morroc,132,64922,1,0,0,1,1625,159,92,5,121,86,71,65,75,44,10,12,1,6,67,0x6203695,150,312,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1924,G_MOROCC_3,Incarnation of Morroc,Shadow of Morroc,133,94800,1,0,0,2,1218,363,111,37,102,59,55,82,98,54,10,12,1,6,69,0x6203695,150,212,432,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1925,G_MOROCC_4,Incarnation of Morroc,Shadow of Morroc,134,77389,1,0,0,1,1235,599,109,54,114,88,62,97,109,43,10,12,1,6,68,0x6203695,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// God Item Creation (WoE SE); Catacombs
1926,JAKK_H,Jakk,Jakk,1,1000,0,0,0,1,1,1,1,1,1,1,1,1,1,1,10,12,1,0,43,0x3695,200,1180,480,648,0,0,0,0,0,0,0,12396,1000,6298,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@@ -1306,13 +1306,13 @@
2174,MD_VADON,Ancient Crustacean,Deep Sea Vadon,95,120000,1,750,750,1,778,225,154,21,145,91,138,60,113,45,10,12,0,5,21,0x6203295,300,1632,432,540,0,0,0,0,0,0,0,991,20,960,4500,910,1500,2313,3,943,50,757,20,0,0,12615,2,0,0,0,0
2175,MD_MARSE,Deepsea Marse,Deep Sea Marse,95,120000,1,750,750,1,500,820,58,218,133,37,85,156,133,60,10,12,0,5,41,0x6203295,300,1956,756,528,0,0,0,0,0,0,0,1024,4500,962,1500,0,0,720,5,995,6,1007,3,514,150,12615,2,0,0,0,0
2176,MD_CRAB,Deepsea Crab,Deep Sea Crab,95,120000,1,750,750,1,696,234,136,15,122,54,84,37,98,65,7,12,0,5,21,0x6203295,200,992,792,360,0,0,0,0,0,0,0,964,2750,960,750,7049,350,1001,7,0,0,0,0,757,19,12615,2,0,0,0,0
2177,MD_CORNUTUS,Deepsea Cornutus,Deep Sea Cornutus,100,160000,1,750,750,1,1129,237,342,48,122,87,135,66,137,75,10,12,0,5,21,0x6223295,200,1248,48,480,0,0,0,0,0,0,0,991,23,961,2750,911,400,757,27,2106,3,943,500,0,0,12615,3,0,0,0,0
2178,MD_SHELLFISH,Deepsea Shellfish,Deep Sea Shellfish,100,160000,1,750,750,1,720,1122,43,215,72,31,68,225,166,60,10,12,0,5,41,0x6253295,200,864,864,384,0,0,0,0,0,0,0,965,2750,966,500,7049,250,1056,500,1001,5,0,0,757,9,12615,2,0,0,0,0
2177,MD_CORNUTUS,Deepsea Cornutus,Deep Sea Cornutus,100,160000,1,750,750,1,1129,237,342,48,122,87,135,66,137,75,10,12,0,5,21,0x6203295,200,1248,48,480,0,0,0,0,0,0,0,991,23,961,2750,911,400,757,27,2106,3,943,500,0,0,12615,3,0,0,0,0
2178,MD_SHELLFISH,Deepsea Shellfish,Deep Sea Shellfish,100,160000,1,750,750,1,720,1122,43,215,72,31,68,225,166,60,10,12,0,5,41,0x6203295,200,864,864,384,0,0,0,0,0,0,0,965,2750,966,500,7049,250,1056,500,1001,5,0,0,757,9,12615,2,0,0,0,0
2179,MD_KUKRE,Ancient Kukre,Deep Sea Kukre,100,160000,1,750,750,1,975,118,123,33,125,80,112,60,102,30,10,12,0,4,21,0x6203295,150,1776,576,288,0,0,0,0,0,0,0,991,15,955,2750,910,200,528,250,0,0,928,225,623,10,12615,2,0,0,0,0
2180,MD_STROUF,Ancient Sea Lord,Deep Sea Strouf,145,400000,1,1000,1000,1,1200,3500,67,221,149,126,81,252,183,66,10,12,2,5,61,0x6203295,150,1872,672,384,0,0,0,0,0,0,0,951,2668,756,58,0,0,1461,1,949,1500,720,10,956,750,12614,3,0,0,0,0
2181,MD_SWORD_FISH,Ancient Sword Fish,Deep Sea Sword Fish,145,400000,1,1000,1000,1,1849,235,255,17,155,156,115,85,194,65,10,12,2,5,41,0x6253295,200,1968,768,384,0,0,0,0,0,0,0,995,5,963,4500,756,17,2257,1,757,25,0,0,956,300,12614,3,0,0,0,0
2181,MD_SWORD_FISH,Ancient Sword Fish,Deep Sea Sword Fish,145,400000,1,1000,1000,1,1849,235,255,17,155,156,115,85,194,65,10,12,2,5,41,0x6203295,200,1968,768,384,0,0,0,0,0,0,0,995,5,963,4500,756,17,2257,1,757,25,0,0,956,300,12614,3,0,0,0,0
2182,MD_MARC,Ancient Seahorse,Deep Sea Marc,145,400000,1,1000,1000,1,1423,331,255,51,150,145,221,83,148,66,10,12,1,5,41,0x6203295,150,1272,72,480,0,0,0,0,0,0,0,995,9,956,4500,756,48,951,500,720,5,0,0,509,350,12612,3,0,0,0,0
2183,MD_ANOLIAN,Mutant Anolian,Deep Sea Anolian,151,700000,1,1100,1100,1,2122,312,268,22,177,188,205,126,198,61,10,12,1,5,41,0x6223295,190,900,500,864,0,0,0,0,0,0,0,7003,2425,1754,1000,0,0,10019,5,16003,3,2625,1,984,67,12614,3,0,0,0,0
2183,MD_ANOLIAN,Mutant Anolian,Deep Sea Anolian,151,700000,1,1100,1100,1,2122,312,268,22,177,188,205,126,198,61,10,12,1,5,41,0x6203295,190,900,500,864,0,0,0,0,0,0,0,7003,2425,1754,1000,0,0,10019,5,16003,3,2625,1,984,67,12614,3,0,0,0,0
2184,MD_OBEAUNE,Deepsea Mermaid,Deep Sea Obeaune,151,700000,1,1100,1100,1,1502,3845,68,326,166,87,101,233,196,55,10,12,1,6,61,0x6203295,200,1872,672,288,0,0,0,0,0,0,0,995,7,950,4500,0,0,2326,5,720,5,951,250,748,15,12614,3,0,0,0,0
2185,MD_KAPHA,Transform Kapha,Deep Sea Kapha,151,700000,1,1100,1100,1,2590,256,261,58,167,209,128,61,191,20,10,12,1,6,41,0x6203295,165,2012,1728,672,0,0,0,0,0,0,0,7149,3250,7053,1750,0,0,521,1150,708,1,1915,5,13008,3,12612,3,0,0,0,0
2186,COELACANTH_N_E,Coelacanth,Coelacanth,100,1200000,1,200000,200000,1,1290,1290,280,280,160,160,160,160,160,160,10,12,2,5,41,0x6203695,165,864,864,432,0,0,0,0,0,0,0,12617,5000,12614,2000,12615,2000,12623,700,12614,2000,12615,2000,12615,2000,12615,2000,0,0,0,0
@@ -1526,8 +1526,8 @@
2372,SOIL,Soil,Soil,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2373,ROCK,Rock,Rock,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2374,THICKET,Thicket,Thicket,1,15,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,22,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2375,MOROCC_4_142,Incarnation of Morocc,Incarnation of Morocc,100,4444,1,0,0,1,171,85,80,6,114,88,62,97,164,43,10,12,1,6,69,0x83,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2376,MOROCC_2_142,Incarnation of Morocc,Incarnation of Morocc,100,2000,1,0,0,1,181,83,81,5,121,86,71,65,113,44,10,12,1,6,67,0x83,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2375,MOROCC_4_142,Incarnation of Morroc,Incarnation of Morroc,100,4444,1,0,0,1,171,85,80,6,114,88,62,97,164,43,10,12,1,6,69,0x83,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2376,MOROCC_2_142,Incarnation of Morroc,Incarnation of Morroc,100,2000,1,0,0,1,181,83,81,5,121,86,71,65,113,44,10,12,1,6,67,0x83,150,576,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2377,E_NOVUS_,Novus,Novus,1,12,1,0,0,1,50,50,1,1,1,10,1,10,30,5,10,12,0,9,20,0x83,100,252,816,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2378,MER_ANTLER_SCARABA,Antler Scaraba,Antler Scaraba,136,30000,1,0,0,1,1418,410,155,102,23,99,59,129,137,45,10,12,1,4,42,0x6203695,200,504,624,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2379,XMAS_SMOKEY_SOCK,Smokey Sock,Socks Stealing Raccoon,10,10,1,0,0,1,70,11,1,0,1,1,16,5,100,100,10,12,0,2,22,0x2170081,200,1576,576,420,0,0,0,0,0,0,0,7909,3000,7910,3000,6682,3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@@ -1899,9 +1899,9 @@
2739,C1_MUMMY,Swift Mummy,Swift Mummy,55,10775,1,1275,4110,1,216,21,95,3,54,4,14,1,68,0,10,12,1,1,49,0x3885,300,1772,72,384,0,0,0,0,0,0,0,930,9000,756,100,934,550,2604,1,2611,10,525,250,508,850,0,0,0,0,4106,1
2740,C2_MUMMY,Solid Mummy,Solid Mummy,55,21550,1,1275,4110,1,216,21,95,3,54,4,14,1,68,0,10,12,1,1,49,0x3885,300,1772,72,384,0,0,0,0,0,0,0,930,9000,756,100,934,550,2604,1,2611,10,525,250,508,850,0,0,0,0,4106,1
2741,C3_MUKA,Muka Ringleader,Muka Ringleader,23,2340,1,360,1215,1,79,9,28,0,18,9,28,5,43,5,10,12,2,3,22,0x81,300,1960,960,384,0,0,0,0,0,0,0,993,70,952,9000,601,2000,511,400,507,1000,1451,50,1002,250,0,0,0,0,4036,1
2742,C4_MOROCC_1,Furious Incarnation of Morocc,Furious Incarnation of Morocc,132,319500,1,14275,24705,1,2280,145,199,35,126,118,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2743,C5_MOROCC_1,Elusive Incarnation of Morocc,Elusive Incarnation of Morocc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2744,C1_MOROCC_1,Swift Incarnation of Morocc,Swift Incarnation of Morocc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2742,C4_MOROCC_1,Furious Incarnation of Morroc,Furious Incarnation of Morroc,132,319500,1,14275,24705,1,2280,145,199,35,126,118,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2743,C5_MOROCC_1,Elusive Incarnation of Morroc,Elusive Incarnation of Morroc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2744,C1_MOROCC_1,Swift Incarnation of Morroc,Swift Incarnation of Morroc,132,319500,1,14275,24705,1,2281,145,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0
2745,C2_MOLE,Solid Holden,Solid Holden,85,62280,1,3315,10185,9,343,49,82,16,53,65,31,30,58,31,10,12,0,2,42,0x1089,300,1400,960,504,0,0,0,0,0,0,0,1017,5000,1018,5000,5119,50,0,0,0,0,0,0,0,0,0,0,0,0,4343,1
2746,C3_MIYABI_NINGYO,Miyabi Doll Ringleader,Miyabi Doll Ringleader,85,25940,1,3070,9420,1,285,66,57,19,66,30,30,55,88,40,10,12,1,6,27,0x2000091,250,1938,2112,768,0,0,0,0,0,0,0,7152,5335,7153,2500,509,1550,1000,1250,12127,10,13014,5,0,0,0,0,0,0,4208,1
2747,C4_MINOROUS,Furious Minorous,Furious Minorous,58,9465,1,1425,4515,1,296,36,100,10,65,54,36,43,61,25,10,12,2,2,43,0x3095,200,1360,960,432,0,0,0,0,0,0,0,941,5335,756,196,1361,2,1005,10,6254,10,1301,200,568,300,0,0,0,0,4126,1
@@ -2155,17 +2155,17 @@
2995,XM_TEDDY_BEAR,Abandoned Teddy Bear,Abandoned Teddy Bear,148,180000,1,6666,7332,1,1444,1444,106,44,44,166,44,44,166,44,10,12,0,6,69,0x2003295,150,512,780,504,0,0,0,0,0,0,0,7317,1900,615,150,12074,100,12734,1000,12738,100,0,0,0,0,0,0,0,0,31022,1
2996,XM_CELINE_KIMI,Celine Kimi,Celine Kimi,160,66666666,1,4444444,4033332,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6283695,100,768,1056,480,444444,616,10000,617,10000,22534,10000,22534,4000,18549,4000,7642,4000,19701,100,13442,100,712,10000,0,0,0,0,0,0,0,0
2997,G_XM_CELINE_KIMI,Kimi's Phantom,Kimi's Phantom,160,66666666,1,0,0,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6203695,100,768,1056,480,0,0,0,0,0,0,0,6683,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2998,EP14_MORS_EVENT,Weakened Morocc,Weakened Morocc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2998,EP14_MORS_EVENT,Weakened Morroc,Weakened Morroc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,0,0
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280085,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
3001,EP14_MORS_MOB1,Morocc's Ghoul,Morocc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3002,EP14_MORS_MOB2,Morocc's Osiris,Morocc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3003,EP14_MORS_MOB3,Morocc's Archer Skeleton,Morocc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3004,EP14_MORS_MOB4,Morocc's Wraith,Morocc's Wraith,158,100000,1,1239,1610,1,90,90,13,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,600,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3005,EP14_MORS_MOB5,Morocc's Verit,Morocc's Verit,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3006,EP14_MORS_MOB6,Morocc's Lude,Morocc's Lude,158,885720,1,1239,1610,3,113,113,113,45,87,51,45,88,299,50,12,12,0,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3001,EP14_MORS_MOB1,Morroc's Ghoul,Morroc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3002,EP14_MORS_MOB2,Morroc's Osiris,Morroc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3003,EP14_MORS_MOB3,Morroc's Archer Skeleton,Morroc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3004,EP14_MORS_MOB4,Morroc's Wraith,Morroc's Wraith,158,100000,1,1239,1610,1,90,90,13,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,600,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3005,EP14_MORS_MOB5,Morroc's Verit,Morroc's Verit,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3006,EP14_MORS_MOB6,Morroc's Lude,Morroc's Lude,158,885720,1,1239,1610,3,113,113,113,45,87,51,45,88,299,50,12,12,0,6,60,0x6200085,100,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3007,EP14_MORS_DUMMY,Death Soul,Death Soul,158,99999999,1,0,0,1,1872,900,113,45,87,51,45,88,106,50,12,12,0,6,60,0x6370000,195,76,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3008,EP14_MORS_HIDDEN,Morocc Hidden,Morocc Hidden,158,295240,1,0,0,1,1,1,113,45,1,51,45,255,106,50,12,12,0,6,60,0x620008C,2000,2000,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3008,EP14_MORS_HIDDEN,Morroc Hidden,Morroc Hidden,158,295240,1,0,0,1,1,1,113,45,1,51,45,255,106,50,12,12,0,6,60,0x620008C,2000,2000,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3009,EP14_3_DEATH_BOSS
3010,EP14_3_DEATH_A_MOB1,Corrupt Orc Baby,Corrupt Orc Baby,158,250000,1,12390,16104,1,948,215,240,50,120,85,80,60,88,50,10,12,0,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
3011,EP14_3_DEATH_A_MOB2,Corrupt Baby Desert Wol,Corrupt Baby Desert Wol,158,232890,1,12390,16104,1,948,215,240,45,100,85,100,88,120,50,10,12,0,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
@@ -2226,11 +2226,11 @@
//3066,SNAKE_NEWYEAR
//3067,E_ORC_WOMAN
//3068,E_PYTHON_SKIN
3069,PERE1,Ferre,Ferre,125,48430,1,3088,2631,1,871,695,101,45,109,121,50,55,108,55,10,12,0,6,42,0x2003885,100,676,672,480,0,0,0,0,0,0,0,505,50,15101,1,7004,100,993,300,997,25,0,0,0,0,0,0,0,0,27108,1
3070,PERE2,Ferre,Ferre,126,40718,1,3607,2425,7,1151,218,80,45,91,86,67,116,153,71,10,12,0,6,41,0x2003885,200,676,1248,480,0,0,0,0,0,0,0,504,100,15100,1,7004,100,991,300,995,25,0,0,0,0,0,0,0,0,27107,1
3071,PERE3,Ferre,Ferre,127,53290,1,3609,2429,2,1100,325,85,45,91,89,65,118,147,75,10,12,0,6,41,0x2003885,150,676,672,480,0,0,0,0,0,0,0,1934,50,15101,1,7004,100,993,300,997,25,0,0,0,0,0,0,0,0,27107,1
3072,PERE4,Ferre,Ferre,128,52280,1,3729,2235,2,1484,158,98,45,156,110,61,53,133,53,10,12,0,6,42,0x2003885,200,676,1248,480,0,0,0,0,0,0,0,1989,50,15100,1,7004,100,991,300,995,25,0,0,0,0,0,0,0,0,27108,1
3073,GRAND_PERE,Grand Pere,Awakened Ferre,140,19471800,1,3132000,2720300,1,1500,1000,200,68,200,100,200,200,220,100,10,12,2,6,69,0x6283695,200,676,2400,480,0,0,0,0,0,0,0,2990,400,2991,400,18122,100,18123,200,6719,7000,0,0,0,0,0,0,0,0,27106,1
//3069,PERE1
//3070,PERE2
//3071,PERE3
//3072,PERE4
//3073,GRAND_PERE
3074,TIMEHOLDER,Time Holder,Time Holder,170,25000000,1,2291250,1938750,1,5250,2100,288,265,224,152,251,257,402,77,10,12,2,6,80,0x6283695,100,398,384,288,2291250,0,0,0,0,0,0,1095,3000,2121,10,7054,3000,22515,3000,18874,20,16024,5,15089,3,0,0,0,0,4625,1
//3075,WA_TREASURE
//3076,WA_MONSTER_1
@@ -2265,8 +2265,8 @@
//3105,MM_GB_MOROCC_1,Mm Gb Morocc 1,Mm Gb Morocc 1,149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3106,MM_GB_MOROCC_4,Mm Gb Morocc 4,Mm Gb Morocc 4,149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3107,E_EASTER_BUNNY,Easter Bunny,Easter Bunny,1,15,1,0,0,1,0,0,160,5,1,1,1,1,999,1,10,12,1,2,60,0x1F0000,200,1456,456,336,0,0,0,0,0,0,0,22571,3000,949,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3108,JITTERBUG1,Jitterbug1,Jitterbug1,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1935,250,2988,500,15101,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
3109,JITTERBUG2,Jitterbug2,Jitterbug2,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1990,250,2989,500,15100,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
//3108,JITTERBUG1,Jitterbug1,Jitterbug1,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x2000000,150,676,2400,480,0,0,0,0,0,0,0,1935,250,2988,500,15101,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,0,0
//3109,JITTERBUG2,Jitterbug2,Jitterbug2,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x2000000,150,676,2400,480,0,0,0,0,0,0,0,1990,250,2989,500,15100,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,0,0
//3110,E_RUNAWAY1,Runaway1,Runaway1,1,30,1,0,0,1,1,1,1,99,1,1,1,1,1,1,10,12,2,0,20,0x11F0000,150,1152,0,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3111,E_RUNAWAY2,Runaway2,Runaway2,1,25,1,0,0,1,1,1,1,99,1,1,1,1,1,1,10,12,1,0,20,0x11F0000,190,1152,0,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3112,E_RUNAWAY3,Runaway3,Runaway3,1,20,1,0,0,1,1,1,1,0,1,1,1,1,1,1,10,12,1,0,20,0x11F0000,200,1072,672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@@ -2365,45 +2365,45 @@
//3205,PIXY_BLUE_PORING,Poring,Poring,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,0,0,0,0,0,0,0,0,0,0,0,12418,1000,12422,1500,12425,1500,12208,500,22553,1000,12919,1000,16640,5,0,0,0,0,0,0
//3206,LITTLE_GOLDPORING,Poring,Poring,100,15,1,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//3207,E_AQUA_ELEMENTAL,Poring,Poring,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,10,12,0,0,20,0x83,200,0,0,0,0,0,0,0,0,0,0,969,3000,7444,3000,22537,1000,6635,1000,18570,500,19539,500,0,0,0,0,0,0,0,0
3208,V_EREMES,V Eremes,Eremes Guille,179,2380000,1,70000,35000,1,5333,2000,180,100,150,190,60,70,200,80,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6816,500,20391,50,19973,50,4684,1
3209,V_MAGALETA,V Magaleta,Margaretha Sorin,177,2448000,1,80000,40000,1,1667,7000,160,400,130,80,120,160,150,70,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6819,500,19962,50,4685,1
3210,V_KATRINN,V Katrinn,Kathryne Cheiron,177,2040000,1,60000,30000,1,1333,6000,110,400,110,80,60,200,210,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6817,500,19968,50,4686,1
3211,V_SHECIL,V Shecil,Shecil Damon,179,2142000,1,70000,35000,14,4667,2000,100,100,130,130,70,80,300,50,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6818,500,19974,50,4687,1
3212,V_HARWORD,V Harword,Harword Alt-Eisen,177,2720000,1,100000,50000,1,3333,3000,200,100,160,80,200,60,130,50,10,12,1,7,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6815,500,19963,50,19964,50,4688,1
3213,V_SEYREN,V Seyren,Seyren Windsor,179,2448000,1,80000,40000,1,6000,4000,400,200,170,100,200,50,200,60,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25131,1000,22687,500,23016,500,6814,500,19961,50,4689,1
3214,V_G_EREMES,V G Eremes,Guillotine Cross Eremes,189,2100000,1,0,0,1,8000,4000,360,200,300,380,120,140,400,160,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3215,V_G_MAGALETA,V G Magaleta,Arch Bishop Margaretha,187,2400000,1,0,0,1,2500,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3216,V_G_KATRINN,V G Katrinn,Warlock Kathryne,187,1800000,1,0,0,1,2000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3217,V_G_SHECIL,V G Shecil,Ranger Cecil,189,2100000,1,0,0,14,14000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3218,V_G_HARWORD,V G Harword,Mechanic Howard,187,3000000,1,0,0,1,5000,6000,400,200,320,160,400,120,260,100,10,12,1,7,82,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3219,V_G_SEYREN,V G Seyren,Rune Knight Seyren,189,2400000,1,0,0,1,18000,8000,800,400,340,200,400,100,400,120,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3220,V_B_EREMES,Guillotine Cross Eremes,Guillotine Cross Eremes,189,12600000,1,3000000,3000000,1,16000,4000,360,200,300,380,120,140,400,160,10,12,1,7,85,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6816,10000,6816,10000,6816,10000,0,0,0,0,4674,1
3221,V_B_MAGALETA,Arch Bishop Margaretha,Arch Bishop Margaretha,187,14400000,1,3000000,3000000,1,5000,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6283695,100,576,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6819,10000,6819,10000,6819,10000,0,0,0,0,4675,1
3222,V_B_SHECIL,Ranger Shecil,Ranger Cecil,189,12600000,1,3000000,3000000,14,7000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4676,1
3223,V_B_HARWORD,Mechanic Harword,Mechanic Howard,187,18000000,1,3000000,3000000,1,10000,6000,400,200,320,160,400,120,260,100,10,12,1,7,81,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6815,10000,6815,10000,6815,10000,0,0,0,0,4677,1
3224,V_B_KATRINN,Warlock Katrinn,Warlock Kathryne,187,10800000,1,3000000,3000000,1,4000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6283695,100,576,384,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6817,10000,6817,10000,6817,10000,0,0,0,0,4678,1
3225,V_B_SEYREN,Rune Knight Seyren,Rune Knight Seyren,189,14400000,1,3000000,3000000,1,9000,8000,800,400,340,200,400,100,400,120,10,12,1,7,83,0x6283695,100,76,384,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6814,10000,6814,10000,6814,10000,0,0,0,0,4679,1
3226,V_RANDEL,V Randel,Randel Lawrence,178,2550000,1,100000,50000,1,4000,2000,300,200,200,80,200,50,190,70,10,12,1,7,86,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6814,500,20393,50,19972,50,0,0,0,0,4690,1
3227,V_FLAMEL,V Flamel,Flamel Emule,176,2312000,1,80000,40000,1,3333,5000,130,100,140,80,70,150,200,50,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6815,500,19967,50,22679,10,0,0,0,0,4691,1
3228,V_CELIA,V Celia,Celia Alde,178,2295000,1,90000,45000,1,2000,5000,110,800,140,100,60,150,120,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6817,500,19970,50,22679,10,0,0,0,0,4692,1
3229,V_CHEN,V Chen,Chen Liu,178,2261000,1,70000,35000,1,5333,3000,180,100,150,80,90,130,200,60,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6819,500,19969,50,22679,10,0,0,0,0,4693,1
3230,V_GERTIE,V Gertie,Gertie Wie,178,2040000,1,80000,40000,1,4667,2500,160,100,180,130,60,50,210,50,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6816,500,19965,50,22679,10,0,0,0,0,4694,1
3231,V_ALPHOCCIO,V Alphoccio,Alphoccio Basil,176,2040000,1,60000,30000,1,2667,6000,120,100,120,150,70,200,150,90,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6818,500,19966,50,22679,10,0,0,0,0,4696,1
3232,V_TRENTINI,V Trentini,Trentini,176,2040000,1,60000,30000,2,2667,6000,100,100,110,150,70,200,150,80,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,25131,1000,22687,600,23016,400,23016,200,6818,500,19971,50,22679,10,0,0,0,0,4695,1
3233,V_G_RANDEL,V G Randel,Royal Guard Randel,188,3000000,1,0,0,1,12000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3234,V_G_FLAMEL,V G Flamel,Genetic Flamel,186,2400000,1,0,0,1,5000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3208,V_EREMES,V Eremes,Eremes Guille,179,2380000,1,70000,35000,1,5333,2000,180,100,150,190,60,70,200,80,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6816,100,19973,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4684,1
3209,V_MAGALETA,V Magaleta,Margaretha Sorin,177,2448000,1,80000,40000,1,1667,7000,160,400,130,80,120,160,150,70,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6819,100,19962,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4685,1
3210,V_KATRINN,V Katrinn,Kathryne Cheiron,177,2040000,1,60000,30000,1,1333,6000,110,400,110,80,60,200,210,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6817,100,19968,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4686,1
3211,V_SHECIL,V Shecil,Shecil Damon,179,2142000,1,70000,35000,14,4667,2000,100,100,130,130,70,80,300,50,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,20392,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4687,1
3212,V_HARWORD,V Harword,Harword Alt-Eisen,177,2720000,1,100000,50000,1,3333,3000,200,100,160,80,200,60,130,50,10,12,1,7,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6815,100,19963,100,19964,100,22679,10,22687,10,0,0,0,0,0,0,0,0,4688,1
3213,V_SEYREN,V Seyren,Seyren Windsor,179,2448000,1,80000,40000,1,6000,4000,400,200,170,100,200,50,200,60,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6814,100,19961,100,0,0,22679,10,22687,10,0,0,0,0,0,0,0,0,4689,1
3214,V_G_EREMES,V G Eremes,Assassin Cross Eremes,189,2100000,1,0,0,1,8000,4000,360,200,300,380,120,140,400,160,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3215,V_G_MAGALETA,V G Magaleta,High Priest Margaretha,187,2400000,1,0,0,1,2500,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3216,V_G_KATRINN,V G Katrinn,High Wizard Kathryne,187,1800000,1,0,0,1,2000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3217,V_G_SHECIL,V G Shecil,Sniper Cecil,189,2100000,1,0,0,14,14000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3218,V_G_HARWORD,V G Harword,Whitesmith Howard,187,3000000,1,0,0,1,5000,6000,400,200,320,160,400,120,260,100,10,12,1,7,82,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3219,V_G_SEYREN,V G Seyren,Lord Knight Seyren,189,2400000,1,0,0,1,18000,8000,800,400,340,200,400,100,400,120,10,12,1,6,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3220,V_B_EREMES,Guillotine Cross Eremes,Guillotine Cross Eremes,189,12600000,1,3000000,3000000,1,16000,4000,360,200,300,380,120,140,400,160,10,12,1,7,85,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4674,1
3221,V_B_MAGALETA,Arch Bishop Margaretha,Arch Bishop Margaretha,187,14400000,1,3000000,3000000,1,5000,14000,320,800,260,160,240,320,300,140,10,12,1,7,86,0x6283695,100,576,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4675,1
3222,V_B_SHECIL,Ranger Shecil,Ranger Cecil,189,12600000,1,3000000,3000000,14,7000,4000,200,200,260,260,140,160,600,100,10,12,1,7,84,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4676,1
3223,V_B_HARWORD,Mechanic Harword,Mechanic Howard,187,18000000,1,3000000,3000000,1,10000,6000,400,200,320,160,400,120,260,100,10,12,1,7,81,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4677,1
3224,V_B_KATRINN,Warlock Katrinn,Warlock Kathryne,187,10800000,1,3000000,3000000,1,4000,12000,220,800,220,160,120,400,420,100,10,12,1,7,88,0x6283695,100,576,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4678,1
3225,V_B_SEYREN,Rune Knight Seyren,Rune Knight Seyren,189,14400000,1,3000000,3000000,1,9000,8000,800,400,340,200,400,100,400,120,10,12,1,7,83,0x6283695,100,76,384,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4679,1
3226,V_RANDEL,V Randel,Randel Lawrence,178,2550000,1,100000,50000,1,4000,2000,300,200,200,80,200,50,190,70,10,12,1,7,86,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6814,100,20393,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4690,1
3227,V_FLAMEL,V Flamel,Flamel Emule,176,2312000,1,80000,40000,1,3333,5000,130,100,140,80,70,150,200,50,10,12,1,7,83,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6815,100,19967,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4691,1
3228,V_CELIA,V Celia,Celia Alde,178,2295000,1,90000,45000,1,2000,5000,110,800,140,100,60,150,120,50,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,6817,100,19970,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4692,1
3229,V_CHEN,V Chen,Chen Liu,178,2261000,1,70000,35000,1,5333,3000,180,100,150,80,90,130,200,60,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6819,100,19969,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4693,1
3230,V_GERTIE,V Gertie,Gertie Wie,178,2040000,1,80000,40000,1,4667,2500,160,100,180,130,60,50,210,50,10,12,1,6,85,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6816,100,19965,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4694,1
3231,V_ALPHOCCIO,V Alphoccio,Alphoccio Basil,176,2040000,1,60000,30000,1,2667,6000,120,100,120,150,70,200,150,90,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,19966,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4696,1
3232,V_TRENTINI,V Trentini,Trentini,176,2040000,1,60000,30000,2,2667,6000,100,100,110,150,70,200,150,80,10,12,1,7,84,0x6203695,100,76,384,288,0,0,0,0,0,0,0,6818,100,19971,100,22679,10,22687,10,0,0,0,0,0,0,0,0,0,0,4695,1
3233,V_G_RANDEL,V G Randel,Paladin Randel,188,3000000,1,0,0,1,12000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3234,V_G_FLAMEL,V G Flamel,Creator Flamel,186,2400000,1,0,0,1,5000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3235,V_G_CELIA,V G Celia,Sorcerer Celia,188,4050000,1,0,0,1,3000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6203695,100,576,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3236,V_G_CHEN,V G Chen,Sura Chen,188,3150000,1,0,0,1,8000,6000,360,200,300,160,180,260,400,120,10,12,1,6,81,0x6203695,100,76,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3237,V_G_GERTIE,V G Gertie,Shadow Chaser Gertie,188,2400000,1,0,0,1,7000,5000,320,200,360,260,120,100,420,100,10,12,1,6,85,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3237,V_G_GERTIE,V G Gertie,Stalker Gertie,188,2400000,1,0,0,1,7000,5000,320,200,360,260,120,100,420,100,10,12,1,6,85,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3238,V_G_ALPHOCCIO,V G Alphoccio,Minstrel Alphoccio,186,3600000,1,0,0,1,4000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3239,V_G_TRENTINI,V G Trentini,Wanderer Trentini,186,1800000,1,0,0,2,4000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3240,V_B_RANDEL,Royal Guard Randel,Royal Guard Randel,188,18000000,1,3000000,3000000,1,6000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23080,3000,20748,150,20748,500,22687,5000,6814,10000,6814,10000,6814,10000,0,0,0,0,4680,1
3241,V_B_FLAMEL,Genetic Flamel,Genetic Flamel,186,14400000,1,3000000,3000000,1,10000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6815,10000,6815,10000,6815,10000,0,0,0,0,4681,1
3242,V_B_CELIA,Sorcerer Celia,Sorcerer Celia,188,16200000,1,3000000,3000000,1,6000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6283695,100,576,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6817,10000,6817,10000,6817,10000,0,0,0,0,4671,1
3243,V_B_CHEN,Sura Chen,Sura Chen,188,12600000,1,3000000,3000000,1,16000,6000,360,200,300,160,180,260,400,120,10,12,1,7,81,0x6283695,100,76,768,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6819,10000,6819,10000,6819,10000,0,0,0,0,4672,1
3244,V_B_GERTIE,Shadow Chaser Gertie,Shadow Chaser Gertie,188,14400000,1,3000000,3000000,1,14000,5000,320,200,360,260,120,100,420,100,10,12,1,7,85,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6816,10000,6816,10000,6816,10000,0,0,0,0,4682,1
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4673,1
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4683,1
3239,V_G_TRENTINI,V G Trentini,Gypsy Trentini,186,1800000,1,0,0,2,4000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6203695,100,76,864,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3240,V_B_RANDEL,Royal Guard Randel,Royal Guard Randel,188,18000000,1,3000000,3000000,1,6000,4000,600,400,400,160,400,100,380,140,10,12,1,7,86,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4680,1
3241,V_B_FLAMEL,Genetic Flamel,Genetic Flamel,186,14400000,1,3000000,3000000,1,10000,10000,260,200,280,160,140,300,400,100,10,12,1,7,83,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4681,1
3242,V_B_CELIA,Sorcerer Celia,Sorcerer Celia,188,16200000,1,3000000,3000000,1,6000,10000,220,800,280,200,120,300,240,100,10,12,1,7,88,0x6283695,100,576,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4671,1
3243,V_B_CHEN,Sura Chen,Sura Chen,188,12600000,1,3000000,3000000,1,16000,6000,360,200,300,160,180,260,400,120,10,12,1,7,81,0x6283695,100,76,768,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4672,1
3244,V_B_GERTIE,Shadow Chaser Gertie,Shadow Chaser Gertie,188,14400000,1,3000000,3000000,1,14000,5000,320,200,360,260,120,100,420,100,10,12,1,7,85,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4682,1
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4673,1
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,20748,3000,20748,500,20748,500,0,0,0,0,0,0,0,0,0,0,0,0,4683,1
3247,CENERE_G,Cenere G,Green Cenere,150,140088,1,7635,7698,1,1897,110,91,81,70,48,40,37,100,45,10,12,0,0,24,0x0000085,300,1500,720,360,0,0,0,0,0,0,0,6561,5000,7322,500,7001,1500,7320,1000,12815,500,0,0,0,0,0,0,0,0,27014,1
3248,REPAIR_ROBOT_T,Repair Robot T,Repair Robot Turbo,158,186320,1,13208,14489,1,2431,226,118,59,101,42,55,35,110,45,10,12,0,0,40,0x000008B,300,1500,500,660,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27015,1
3249,EXPLORATION_ROVER_T,Exploration Rover T,Explorer Robot Turbo,171,318117,1,19826,41023,3,2945,841,121,67,118,80,45,121,138,65,10,12,2,0,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27016,1
@@ -3711,260 +3711,6 @@
//20567,CHUNG_E_TW
//20568,GULLINBURSTI_TW
//20569,MISSING_OCTOPIG
//20570,SAECOM
//20571,ORK_HERO2
//20572,MD_C_HEMEL
//20573,MD_C_AMDARAIS
//20574,MD_C_WHITEKNIGHT
//20575,MD_C_CORRUPTION_ROOT
//20576,MD_C_KHALITZBURG
//20577,MD_C_RAYDRIC
//20578,MD_C_RAYDRIC_ARCHER
//20579,MD_C_ZOMBIE
//20580,MD_C_GHOUL
//20581,MD_C_THORN
//20582,MD_MANHOLE4
//20583,MD_C_WHITEKNIGHT_G
//20584,MD_C_KHALITZBURG_G
//20585,MD_C_RAY_ARCHER_G
//20586,NYA_BRZ
//20587,WITCH_BRZ
//20588,ELDER_BRZ
//20589,SWING_TALE
//20590,RU_E_ECLIPS
//20591,PAPARE
//20592,POISONOUS
//20593,TOXIOUS
//20594,MINERAL_G
//20595,MINERAL_R
//20596,MINERAL_W
//20597,MINERAL_P
//20598,JEWELIANT
//20599,G_JEWELIANT
//20600,JEWEL
//20601,JUNGOLIANT
//20602,PORCELLIO_W
//20603,ABYSSMAN
//20604,ANGELGOLT
//20605,ANGELGOLT2
//20606,HOLY_FRUS
//20607,HOLY_SKOGUL
//20608,PLASMA_ARCH
//20609,PLASMA_SPT
//20610,REGINLEIF
//20611,INGRID
//20612,FERUS_P
//20613,TREASURE_MIMIC
//20614,ACIDUS_B
//20615,ACIDUS_S
//20616,BONE_FERUS
//20617,BONE_ACIDUS
//20618,BONE_DETALE
//20619,GLOOMUNDERNIGHT2
//20620,MD_REDPEPPER
//20621,MD_REDPEPPER_H
//20622,MD_ASSISTANT
//20623,MD_ASSISTANT_H
//20624,MD_DRY_RAFFLESIA
//20625,MD_DRY_RAFFLESIA_H
//20626,MD_ALNOLDI_EX
//20627,MD_ALNOLDI_EX_H
//20628,EP17_2_ALPHA_MASTER
//20629,EP17_2_BETA_BASIC
//20630,EP17_2_BETA_BASIC_NG
//20631,MD_BETA_SCISSORE_NG
//20632,MD_BETA_SCISSORE_NG_H
//20633,EP17_2_BETA_CLEANER_A
//20634,EP17_2_BETA_CLEANER_B
//20635,EP17_2_BETA_BATHS_A
//20636,EP17_2_BETA_BATHS_B
//20637,EP17_2_BETA_ITEMKEEPER
//20638,EP17_2_BETA_GUARDS
//20639,EP17_2_BETA_GUARDS_NG
//20640,EP17_2_OMEGA_CLEANER
//20641,EP17_2_OMEGA_CLEANER_NG
//20642,MD_SWEETY
//20643,EP17_2_PHEN
//20644,EP17_2_MARC
//20645,EP17_2_SWORD_FISH
//20646,EP17_2_PIRANHA
//20647,EP17_2_BATH_MERMAID
//20648,EP17_2_PITAYA_BOSS
//20649,EP17_2_PITAYA_R
//20650,EP17_2_PITAYA_Y
//20651,EP17_2_PITAYA_B
//20652,EP17_2_PITAYA_V
//20653,EP17_2_PITAYA_G
//20654,G_PITAYA_R
//20655,G_PITAYA_Y
//20656,G_PITAYA_B
//20657,G_PITAYA_V
//20658,G_PITAYA_G
//20659,MD_PITAYA_BOSS
//20660,MD_PITAYA_R
//20661,MD_PITAYA_Y
//20662,MD_PITAYA_B
//20663,MD_PITAYA_V
//20664,MD_PITAYA_G
//20665,MD_VERPORTA
//20666,MD_VERPORTE_H
//20667,MD_SILVA_PAPILIA
//20668,MD_GRAN_PAPILIA
//20669,MD_PAPILA
//20670,MD_PAPILA_H
//20671,MD_PAPILA_RUBA
//20672,MD_PAPILA_RUBA_H
//20673,MD_PAPILA_RUBA2
//20674,MD_PAPILA_CAE
//20675,MD_PAPILA_CAE_H
//20676,MD_PAPILA_CAE2
//20677,MD_ARIES
//20678,MD_ARIES_H
//20679,EP17_2_GUARDIAN_PARTS
//20680,EP17_2_HEART_HUNTER
//20681,G_EP17_2_HEART_HUNTER
//20682,EP17_2_HEART_HUNTER_H
//20683,EP17_2_BOOKWORM
//20684,EP17_2_ROAMING_SPLBOOK
//20685,EP17_2_VENENUM3
//20686,EP17_2_CRAMP
//20687,EP17_2_WATERFALL
//20688,EP17_2_BELLARE3
//20689,EP17_2_DOLOR3
//20690,EP17_2_PLASMA_Y
//20691,EP17_2_PLAGA3
//20692,EP17_2_SANARE3
//20693,EP17_2_PLASMA_R
//20694,EP17_2_PLASMA_R2
//20695,E_GARLING
//20696,EP17_2_CHILD_ADMIN1
//20697,EP17_2_CHILD_ADMIN2
//20698,G_ASSISTANT
//20699,G_BELLARE3
//20700,G_BETA_SCISSORE_NG
//20701,AB_PRINCESS_1
//20702,AB_PRINCESS_2
//20703,AB_MOB_150
//20704,AB_MOB_151
//20705,AB_MOB_152
//20706,AB_MOB_153
//20707,AB_MOB_154
//20708,AB_MOB_155
//20709,AB_MOB_156
//20710,AB_MOB_157
//20711,AB_MOB_158
//20712,AB_MOB_159
//20713,AB_MOB_160
//20714,AB_MOB_161
//20715,AB_MOB_162
//20716,AB_MOB_163
//20717,AB_MOB_164
//20718,AB_MOB_165
//20719,AB_MOB_166
//20720,AB_MOB_167
//20721,AB_MOB_168
//20722,AB_MOB_169
//20723,AB_MOB_170
//20724,AB_MOB_171
//20725,AB_MOB_172
//20726,AB_MOB_173
//20727,AB_MOB_174
//20728,AB_MOB_175
//20729,AB_MOB_176
//20730,AB_MOB_177
//20731,AB_MOB_178
//20732,AB_MOB_179
//20733,AB_MOB_180
//20734,AB_MOB_181
//20735,AB_MOB_182
//20736,AB_MOB_183
//20737,AB_MOB_184
//20738,AB_MOB_185
//20739,AB_MOB_186
//20740,AB_MOB_187
//20741,AB_MOB_188
//20742,AB_MOB_189
//20743,AB_MOB_190
//20744,AB_MOB_191
//20745,AB_MOB_192
//20746,AB_MOB_193
//20747,AB_MOB_194
//20748,AB_MOB_195
//20749,AB_MOB_196
//20750,AB_MOB_197
//20751,AB_MOB_198
//20752,AB_MOB_199
//20753,AB_MOB_200
//20754,AB_MOB_201
//20755,AB_MOB_202
//20756,AB_MOB_203
//20757,AB_MOB_204
//20758,AB_MOB_205
//20759,AB_MOB_206
//20760,AB_MOB_207
//20773,EMPATHIZER
//20774,HAPPY_GIVER
//20775,THA_ANGER
//20776,THA_HORROR
//20777,THA_RESENT
//20778,THA_REGRET
//20779,VOID_MIMIC
//20780,BOOK_OF_DEATH
//20781,ELDEST
//20782,CROW_DUKE
//20783,CROW_BARON
//20784,MD_THANATOS
//20785,MD_BROKEN_THANATOS
//20786,MD_THA_BUFF
//20787,MD_EMPATHIZER
//20788,MD_HAPPY_GIVER
//20789,MD_RETRIBUTION
//20790,MD_SHELTER
//20791,MD_SOLACE
//20792,MD_THA_ANGER
//20793,MD_THA_HORROR
//20794,MD_THA_RESENT
//20795,MD_THA_REGRET
//20796,MD_THA_ODIUM
//20797,MD_THA_DESPERO
//20798,MD_THA_MAERO
//20799,MD_THA_DOLOR
//20800,MD_OBSERVATION
//20801,ILL_SROPHO
//20802,ILL_OBEAUNE
//20803,ILL_DEVIACE
//20804,ILL_MARSE
//20805,ILL_MERMAN
//20806,ILL_SEDORA
//20807,ILL_SWORD_FISH
//20808,ILL_STROUF
//20809,ILL_PHEN
//20810,ILL_KING_DRAMOH
//20811,ILL_KRAKEN
//20812,MD_EVENT_HEMEL
//20813,MD_EVENT_AMDARAIS
//20814,G_PAYONSOLDIER
//20815,G_PAYONSOLDIER2
//20843,ILL_ABYSMAL_WITCH
//20844,PRAY_GIVER
//20845,SMILE_GIVER
//20846,MD_HIDDEN_GROUND01
//20847,MD_HIDDEN_GROUND02
//20873,WAR_NUT
//20874,MOLE_TW
//20877,G_ILL_SROPHO
//20878,G_ILL_OBEAUNE
//20879,G_ILL_DEVIACE
//20880,G_ILL_MARSE
//20881,G_ILL_MERMAN
//20882,G_ILL_SEDORA
//20883,G_ILL_SWORD_FISH
//20884,G_ILL_STROUF
//20885,G_ILL_PHEN
//31999,HUNTING_GID_DEFAULT
//32000,MONSTER_2ND_END

View File

@@ -39,15 +39,3 @@ RC2_BIO5_SWORDMAN_THIEF,1640,2228,3213,3219,3226,3233,1641,2232,3208,3214,3230,3
RC2_BIO5_ACOLYTE_MERCHANT,1643,2231,3209,3215,3229,3236,1642,2229,3212,3218,3227,3234 // Acolyte, Merchant monsters
RC2_BIO5_MAGE_ARCHER,1645,2230,3210,3216,3228,3235,3211,1644,2233,2234,3217,3231,3232,3238,3239 // Mage, Archer monsters
RC2_BIO5_MVP,3220,3221,3222,3223,3224,3225,3240,3241,3242,3243,3244,3245,3246 // MvPs
// THANATOS
RC2_THANATOS,1704,1705,1706,1707,1708,1709,1710,1711,1712
// Faceworm
RC2_FACEWORM,2528,2529,2530,2532,2533,2534,2535,2540,2541
// Clock Tower (Need to confirm: Owl duke, Owl baron, Nightmare Mimic, Nightmare Rideword)
RC2_CLOCKTOWER,1193,1199,1269,1270,1295,2870,2871,2910,2916,2917,2918,2919,2920,2921,2922,2923,3074
// Rock Ridge
RC2_ROCKRIDGE,3736,3737,3738,3739,3740,3741,3742,3743,3744,3745,3746,3747,3748,3749
// Heart Hunter
//RC2_HEARTHUNTER,3626,3627,3628,3629
// Werner Laboratory
//RC2_WERNER_LAB,3621,3622,3631,3632,3633 // miss ID 3826 - YSF Seyren monster

View File

@@ -4855,206 +4855,206 @@
1904,Bomb Poring@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,always,0,,,,,,,
// Satan Morocc (12.1)
// Satan Morroc (12.1)
//5% HP - Dragon Fear
1916,Satan Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1916,Satan Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1916,Satan Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1916,Satan Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1916,Satan Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1916,Satan Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1916,Satan Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1916,Satan Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1916,Satan Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1916,Satan Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1916,Satan Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1916,Satan Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1916,Satan Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1916,Satan Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1916,Satan Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1916,Satan Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1916,Satan Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1916,Satan Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1916,Satan Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1916,Satan Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1916,Satan Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1916,Satan Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1916,Satan Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1916,Satan Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
//5% HP - Dragon Fear
1917,Wounded Morocc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morocc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,chase,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
1917,Wounded Morroc@NPC_DRAGONFEAR,attack,659,10,10000,0,600000,no,self,myhpltmaxrate,5,,,,,,,17
//10% HP - Talk
1917,Wounded Morocc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morocc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,chase,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
1917,Wounded Morroc@NPC_TALK,attack,682,10,10000,0,600000,no,self,myhpltmaxrate,10,,,,,,,16
//30% HP - Earthquake Combo
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morocc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morocc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,chase,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDEHELLDIGNITY,attack,684,1,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,6
1917,Wounded Morroc@NPC_WIDESTUN,chase,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_WIDESTUN,attack,678,5,10000,1300,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,chase,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
1917,Wounded Morroc@NPC_EARTHQUAKE,attack,653,10,10000,2000,180000,no,self,myhpltmaxrate,30,,,,,,,
//40% HP - Mixed Combo
1917,Wounded Morocc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morocc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morocc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_PULSESTRIKE,chase,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_PULSESTRIKE,attack,661,5,10000,800,60000,no,self,myhpltmaxrate,40,,,,,,,14
1917,Wounded Morroc@NPC_WIDESTONE,chase,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@NPC_WIDESTONE,attack,666,5,10000,0,60000,no,self,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,chase,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
1917,Wounded Morroc@WZ_METEOR,attack,83,5,10000,800,60000,no,target,myhpltmaxrate,40,,,,,,,
//50% HP - Vampire Combo
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morocc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morocc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,chase,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_VAMPIRE_GIFT,attack,679,9,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,15
1917,Wounded Morroc@NPC_WIDESOULDRAIN,chase,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_WIDESOULDRAIN,attack,680,10,10000,1000,50000,no,self,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,chase,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
1917,Wounded Morroc@NPC_EVILLAND,attack,670,10,10000,1000,50000,no,target,myhpltmaxrate,50,,,,,,,
//60% HP - Hell Combo
1917,Wounded Morocc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morocc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morocc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_WIDESLEEP,chase,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_WIDESLEEP,attack,668,5,10000,700,35000,no,self,myhpltmaxrate,60,,,,,,,3
1917,Wounded Morroc@NPC_HELLPOWER,chase,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLPOWER,attack,683,1,10000,800,35000,no,target,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,chase,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
1917,Wounded Morroc@NPC_HELLJUDGEMENT,attack,662,5,10000,800,35000,no,self,myhpltmaxrate,60,,,,,,,
//80% HP - Magic Combo
1917,Wounded Morocc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morocc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morocc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morocc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morocc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morocc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morocc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morocc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morocc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morocc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morocc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morocc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morocc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morocc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morocc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1917,Wounded Morroc@MG_STONECURSE,chase,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_STONECURSE,attack,16,10,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,2
1917,Wounded Morroc@MG_FIREBOLT,chase,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FIREBOLT,attack,19,10,10000,300,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,chase,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@MG_FROSTDIVER,attack,15,40,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,chase,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@WZ_JUPITEL,attack,84,28,10000,1000,20000,no,target,myhpltmaxrate,80,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1917,Wounded Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1917,Wounded Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
1917,Wounded Morroc@NPC_TALK,chase,682,1,10000,0,600000,yes,self,always,0,,,,,,,1
1917,Wounded Morroc@NPC_SUMMONSLAVE,attack,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@NPC_SUMMONSLAVE,chase,196,4,10000,0,30000,yes,self,slavele,1,1922,1923,1924,1925,,,4
1917,Wounded Morroc@SA_LANDPROTECTOR,attack,288,1,10000,0,15000,yes,target,always,0,,,,,,,
1917,Wounded Morroc@NPC_SHIELDBRAKE,attack,346,10,10000,0,15000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1918,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
1918,Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,0,,,,,,,
1918,Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1919,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,1,10000,500,60000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1919,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,5000,5000,100000,no,self,myhpltmaxrate,10,,,,,,,
1920,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,3,10000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,3,5000,0,5000,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1920,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1920,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,36,
1921,Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
1921,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1921,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,500,0,yes,self,myhpltmaxrate,70,,,,,,36,
1921,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1921,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,no,friend,friendhpltmaxrate,90,,,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1922,Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,chase,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@KN_TWOHANDQUICKEN,attack,60,30,10000,800,60000,no,self,myhpltmaxrate,45,,,,,,,
1922,Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,0,,,,,,,
1922,Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,500,2000,30000,no,self,always,0,,,,,,6,
1922,Incarnation of Morroc@NPC_EXPULSION,attack,674,1,100,1000,30000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@SA_DISPELL,attack,289,5,500,0,30000,yes,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,chase,85,5,5000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_VERMILION,attack,85,5,2000,700,25000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,chase,84,5,5000,1000,20000,no,target,always,0,,,,,,,
1922,Incarnation of Morroc@WZ_JUPITEL,attack,84,5,3000,1000,20000,no,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,chase,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_SUMMONSLAVE,attack,196,7,10000,1000,10000,no,self,slavele,0,1937,,,,,,
1923,Incarnation of Morroc@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,chase,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_WIDEBLEEDING,attack,665,2,10000,500,100000,no,self,always,0,,,,,,,
1923,Incarnation of Morroc@NPC_EARTHQUAKE,attack,653,1,2000,700,100000,no,self,myhpltmaxrate,10,,,,,,,
1923,Incarnation of Morroc@SM_MAGNUM,attack,7,25,2000,500,5000,no,self,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,attack,673,4,10000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,idle,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_CRITICALWOUND,chase,673,4,5000,0,5000,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
1924,Incarnation of Morroc@NPC_WIDESILENCE,chase,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1924,Incarnation of Morroc@NPC_WIDESILENCE,attack,663,2,10000,1000,20000,no,self,always,0,,,,,,36,
1925,Incarnation of Morroc@NPC_EMOTION,idle,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,chase,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@NPC_EMOTION,attack,197,1,10000,0,30000,yes,self,always,0,9,0x3885,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,idle,361,5,5000,1000,5000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,chase,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@HP_ASSUMPTIO,attack,361,5,5000,1000,10000,yes,friend,friendhpltmaxrate,90,,,,,,,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,chase,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,attack,28,11,10000,300,0,yes,friend,friendhpltmaxrate,99,,,,,,36,
1925,Incarnation of Morroc@AL_HEAL,idle,28,11,10000,300,0,yes,self,myhpltmaxrate,70,,,,,,36,
1927,Whisper@AS_CLOAKING,attack,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,idle,135,1,2000,200,5000,yes,self,always,0,,,,,,,
1927,Whisper@AS_CLOAKING,chase,135,1,2000,200,5000,yes,self,always,0,,,,,,,
@@ -8970,51 +8970,51 @@
//2542,Irene Elder@NPC_MILLENNIUMSHIELD,chase,707,1,5000,1000,30000,no,self,always,0,,,,,,,
//Geffen Magic Tournament
2549,Arhi@MG_FIREBOLT,attack,19,5,3000,1000,3000,yes,target,always,0,,,,,,,
2549,Arhi@MG_FIREWALL,attack,18,1,3000,2000,3000,yes,target,always,0,,,,,,,
2550,Dio Anemos@MG_FROSTDIVER,attack,15,5,3000,1000,3000,yes,target,always,0,,,,,,,
2550,Dio Anemos@MG_THUNDERSTORM,attack,21,3,3000,2000,3000,yes,target,always,0,,,,,,,
2551,Geffen Shoplifter@NPC_COMBOATTACK,attack,171,2,5000,0,3000,yes,target,always,0,,,,,,,
2551,Geffen Shoplifter@MG_STONECURSE,attack,16,5,5000,1000,5000,yes,target,always,0,,,,,,,
2551,Geffen Shoplifter@TF_POISON,attack,52,3,3000,0,5000,yes,target,always,0,,,,,,,
2552,Geffen Bully@BS_HAMMERFALL,attack,110,5,5000,1000,10000,yes,target,always,0,,,,,,,
2552,Geffen Bully@NPC_POWERUP,attack,349,5,5000,1000,25000,yes,self,always,0,,,,,,,
2553,Geffen Gang Member@ASC_BREAKER,attack,379,1,3000,1000,5000,yes,target,always,0,,,,,,,
2553,Geffen Gang Member@AS_VENOMDUST,attack,140,10,3000,1000,5000,yes,target,always,0,,,,,,,
2554,Faymont@AL_INCAGI,idle,29,10,10000,1000,10000,yes,self,always,0,,,,,,,
2554,Faymont@AL_INCAGI,attack,29,10,3000,1000,10000,yes,self,always,0,,,,,,,
2554,Faymont@AL_DECAGI,attack,30,48,3000,1000,10000,yes,target,always,0,,,,,,,
2554,Faymont@NPC_COMBOATTACK,attack,171,3,5000,0,3000,yes,target,always,0,,,,,,,
2555,Ordre@MG_COLDBOLT,attack,14,5,3000,1000,5000,yes,target,always,0,,,,,,,
2555,Ordre@WZ_STORMGUST,attack,89,1,3000,3000,10000,yes,target,always,0,,,,,,,
2555,Ordre@WZ_FROSTNOVA,attack,88,5,3000,1000,5000,yes,self,always,0,,,,,,,
2556,Blut Hase@CR_AUTOGUARD,attack,249,5,3000,500,5000,yes,self,always,0,,,,,,,
2556,Blut Hase@CR_GRANDCROSS,attack,254,5,3000,1000,10000,yes,self,always,0,,,,,,,
2557,Kuro Akuma@NPC_BLEEDING,attack,660,5,5000,0,10000,yes,target,always,0,,,,,,,
2557,Kuro Akuma@NPC_WIDESOULDRAIN,attack,680,3,3000,500,10000,no,self,always,0,,,,,,,
2557,Kuro Akuma@NPC_COMBOATTACK,attack,171,10,3000,1000,10000,yes,target,always,0,,,,,,,
2557,Kuro Akuma@NPC_INVISIBLE,attack,353,1,2000,1000,60000,yes,self,always,0,,,,,,,
2558,Ifodes@LK_SPIRALPIERCE,attack,397,5,3000,1000,10000,yes,target,always,0,,,,,,,
2558,Ifodes@SM_ENDURE,attack,8,10,3000,0,10000,yes,self,always,0,,,,,,,
2558,Ifodes@SM_MAGNUM,attack,7,25,3000,500,5000,yes,self,always,0,,,,,,,
//2558,Ifodes@NPC_MILLENNIUMSHIELD,attack,707,1,3000,1000,10000,yes,self,always,0,,,,,,,
2559,Licheniyes@NPC_HOLYATTACK,attack,189,10,3000,500,5000,yes,target,always,0,,,,,,,
2559,Licheniyes@AL_HEAL,attack,28,8,3000,0,5000,yes,self,always,0,,,,,,,
2559,Licheniyes@AL_PNEUMA,attack,25,1,3000,1000,10000,yes,self,always,0,,,,,,,
2560,Odoric@NPC_MENTALBREAKER,attack,159,4,2000,1500,10000,no,target,always,0,,,,,,,
2560,Odoric@AC_DOUBLE,attack,46,5,3000,500,5000,yes,target,always,0,,,,,,,
2560,Odoric@HT_ANKLESNARE,attack,117,1,2000,1000,10000,yes,around2,always,0,,,,,,,
2560,Odoric@HT_FLASHER,attack,120,1,2000,1000,10000,yes,around2,always,0,,,,,,,
2561,Ju@MG_FIREBOLT,attack,19,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,Ju@MG_COLDBOLT,attack,14,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,Ju@MG_LIGHTNINGBOLT,attack,20,5,1000,500,10000,yes,target,always,0,,,,,,,
2561,Ju@WZ_EARTHSPIKE,attack,90,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,Ju@PF_SPIDERWEB,attack,405,1,1000,1000,15000,yes,target,always,0,,,,,,,
2561,Ju@RG_STRIPSHIELD,attack,216,5,3000,1000,30000,yes,target,always,0,,,,,,,
2562,Dwigh@NPC_SLOWCAST,attack,672,5,1000,1000,15000,yes,self,always,0,,,,,,,
2562,Dwigh@MG_SOULSTRIKE,attack,13,10,1000,500,10000,yes,target,always,0,,,,,,,
2562,Dwigh@WZ_FIREPILLAR,attack,80,5,3000,500,5000,yes,around2,always,0,,,,,,,
2562,Dwigh@WZ_VERMILION,attack,85,5,1000,2000,15000,yes,target,always,0,,,,,,,
2549,[PH] 게펜마법사1@MG_FIREBOLT,attack,19,5,3000,1000,3000,yes,target,always,0,,,,,,,
2549,[PH] 게펜마법사1@MG_FIREWALL,attack,18,1,3000,2000,3000,yes,target,always,0,,,,,,,
2550,[PH] 게펜마법사2@MG_FROSTDIVER,attack,15,5,3000,1000,3000,yes,target,always,0,,,,,,,
2550,[PH] 게펜마법사2@MG_THUNDERSTORM,attack,21,3,3000,2000,3000,yes,target,always,0,,,,,,,
2551,[PH] 게펜마법사3 1@NPC_COMBOATTACK,attack,171,2,5000,0,3000,yes,target,always,0,,,,,,,
2551,[PH] 게펜마법사3 1@MG_STONECURSE,attack,16,5,5000,1000,5000,yes,target,always,0,,,,,,,
2551,[PH] 게펜마법사3 1@TF_POISON,attack,52,3,3000,0,5000,yes,target,always,0,,,,,,,
2552,[PH] 게펜마법사3 2@BS_HAMMERFALL,attack,110,5,5000,1000,10000,yes,target,always,0,,,,,,,
2552,[PH] 게펜마법사3 2@NPC_POWERUP,attack,349,5,5000,1000,25000,yes,self,always,0,,,,,,,
2553,[PH] 게펜마법사3 3@ASC_BREAKER,attack,379,1,3000,1000,5000,yes,target,always,0,,,,,,,
2553,[PH] 게펜마법사3 3@AS_VENOMDUST,attack,140,10,3000,1000,5000,yes,target,always,0,,,,,,,
2554,[PH] 게펜마법사4@AL_INCAGI,idle,29,10,10000,1000,10000,yes,self,always,0,,,,,,,
2554,[PH] 게펜마법사4@AL_INCAGI,attack,29,10,3000,1000,10000,yes,self,always,0,,,,,,,
2554,[PH] 게펜마법사4@AL_DECAGI,attack,30,48,3000,1000,10000,yes,target,always,0,,,,,,,
2554,[PH] 게펜마법사4@NPC_COMBOATTACK,attack,171,3,5000,0,3000,yes,target,always,0,,,,,,,
2555,[PH] 게펜마법사5@MG_COLDBOLT,attack,14,5,3000,1000,5000,yes,target,always,0,,,,,,,
2555,[PH] 게펜마법사5@WZ_STORMGUST,attack,89,1,3000,3000,10000,yes,target,always,0,,,,,,,
2555,[PH] 게펜마법사5@WZ_FROSTNOVA,attack,88,5,3000,1000,5000,yes,self,always,0,,,,,,,
2556,[PH] 게펜마법사6@CR_AUTOGUARD,attack,249,5,3000,500,5000,yes,self,always,0,,,,,,,
2556,[PH] 게펜마법사6@CR_GRANDCROSS,attack,254,5,3000,1000,10000,yes,self,always,0,,,,,,,
2557,[PH] 게펜마법사7@NPC_BLEEDING,attack,660,5,5000,0,10000,yes,target,always,0,,,,,,,
2557,[PH] 게펜마법사7@NPC_WIDESOULDRAIN,attack,680,3,3000,500,10000,no,self,always,0,,,,,,,
2557,[PH] 게펜마법사7@NPC_COMBOATTACK,attack,171,10,3000,1000,10000,yes,target,always,0,,,,,,,
2557,[PH] 게펜마법사7@NPC_INVISIBLE,attack,353,1,2000,1000,60000,yes,self,always,0,,,,,,,
2558,[PH] 게펜마법사8@LK_SPIRALPIERCE,attack,397,5,3000,1000,10000,yes,target,always,0,,,,,,,
2558,[PH] 게펜마법사8@SM_ENDURE,attack,8,10,3000,0,10000,yes,self,always,0,,,,,,,
2558,[PH] 게펜마법사8@SM_MAGNUM,attack,7,25,3000,500,5000,yes,self,always,0,,,,,,,
//2558,[PH] 게펜마법사8@NPC_MILLENNIUMSHIELD,attack,707,1,3000,1000,10000,yes,self,always,0,,,,,,,
2559,[PH] 게펜마법사9@NPC_HOLYATTACK,attack,189,10,3000,500,5000,yes,target,always,0,,,,,,,
2559,[PH] 게펜마법사9@AL_HEAL,attack,28,8,3000,0,5000,yes,self,always,0,,,,,,,
2559,[PH] 게펜마법사9@AL_PNEUMA,attack,25,1,3000,1000,10000,yes,self,always,0,,,,,,,
2560,[PH] 게펜마법사10@NPC_MENTALBREAKER,attack,159,4,2000,1500,10000,no,target,always,0,,,,,,,
2560,[PH] 게펜마법사10@AC_DOUBLE,attack,46,5,3000,500,5000,yes,target,always,0,,,,,,,
2560,[PH] 게펜마법사10@HT_ANKLESNARE,attack,117,1,2000,1000,10000,yes,around2,always,0,,,,,,,
2560,[PH] 게펜마법사10@HT_FLASHER,attack,120,1,2000,1000,10000,yes,around2,always,0,,,,,,,
2561,[PH] 게펜마법사11@MG_FIREBOLT,attack,19,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@MG_COLDBOLT,attack,14,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@MG_LIGHTNINGBOLT,attack,20,5,1000,500,10000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@WZ_EARTHSPIKE,attack,90,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@PF_SPIDERWEB,attack,405,1,1000,1000,15000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@RG_STRIPSHIELD,attack,216,5,3000,1000,30000,yes,target,always,0,,,,,,,
2562,[PH] 게펜마법사12@NPC_SLOWCAST,attack,672,5,1000,1000,15000,yes,self,always,0,,,,,,,
2562,[PH] 게펜마법사12@MG_SOULSTRIKE,attack,13,10,1000,500,10000,yes,target,always,0,,,,,,,
2562,[PH] 게펜마법사12@WZ_FIREPILLAR,attack,80,5,3000,500,5000,yes,around2,always,0,,,,,,,
2562,[PH] 게펜마법사12@WZ_VERMILION,attack,85,5,1000,2000,15000,yes,target,always,0,,,,,,,
2563,Fei Kanabian@AM_DEMONSTRATION,attack,229,5,2000,500,15000,yes,target,always,0,,,,,,,
2563,Fei Kanabian@AM_ACIDTERROR,attack,230,5,2000,1000,15000,yes,target,always,0,,,,,,,
2563,Fei Kanabian@AM_POTIONPITCHER,attack,231,4,3000,1000,10000,yes,self,always,0,,,,,,,
@@ -9829,47 +9829,47 @@
2741,Muka Ringleader@NPC_PIERCINGATT,attack,158,2,500,0,5000,yes,target,always,,,,,,,6,
2741,Muka Ringleader@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
2741,Muka Ringleader@NPC_SUMMONSLAVE,idle,196,2,10000,700,30000,no,self,slavele,0,1055,,,,,,
2742,Furious Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2742,Furious Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2742,Furious Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2742,Furious Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2743,Elusive Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2743,Elusive Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2743,Elusive Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2744,Swift Incarnation of Morocc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morocc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2744,Swift Incarnation of Morocc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2744,Swift Incarnation of Morocc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2744,Swift Incarnation of Morocc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2742,Furious Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2742,Furious Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2742,Furious Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2742,Furious Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2742,Furious Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2742,Furious Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2743,Elusive Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2743,Elusive Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2743,Elusive Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2743,Elusive Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2743,Elusive Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2744,Swift Incarnation of Morroc@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morroc@AL_TELEPORT,chase,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2744,Swift Incarnation of Morroc@AL_TELEPORT,attack,26,1,500,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morroc@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,45,,,,,,,
2744,Swift Incarnation of Morroc@AL_HEAL,attack,28,5,10000,500,5000,yes,self,myhpltmaxrate,50,,,,,,,
2744,Swift Incarnation of Morroc@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_GRANDDARKNESS,attack,339,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2744,Swift Incarnation of Morroc@NPC_MAGICMIRROR,chase,671,1,10000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_PULSESTRIKE,chase,661,5,2000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_SLOWCAST,attack,672,5,10000,0,30000,yes,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_WIDECURSE,attack,677,5,5000,800,5000,no,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@NPC_WIDECURSE,chase,677,5,5000,800,5000,no,self,always,,,,,,,,
2744,Swift Incarnation of Morroc@SA_DISPELL,attack,289,5,100,0,30000,yes,target,always,,,,,,,,
2744,Swift Incarnation of Morroc@SA_DISPELL,chase,289,5,100,0,30000,yes,target,always,,,,,,,,
2745,Solid Holden@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,,,,,,,,
2745,Solid Holden@NPC_COMBOATTACK,chase,171,1,500,700,5000,no,target,always,,,,,,,,
2745,Solid Holden@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,,,,,,,,
@@ -11163,18 +11163,18 @@
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,skillused,83,,,,,,9,
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,longrangeattacked,,,,,,,9,
3000,Morocc Necromancer@NPC_JACKFROST,idle,720,5,10000,0,10000,no,self,casttargeted,,,,,,,9,
3004,Morocc's Wraith@NPC_SELFDESTRUCTION,attack,173,1,10000,1700,0,yes,self,always,0,,,,,,,
3006,Morocc's Lude@NPC_POISON,attack,176,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_BLINDATTACK,attack,177,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_SILENCEATTACK,attack,178,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_STUNATTACK,attack,179,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_PETRIFYATTACK,attack,180,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_CURSEATTACK,attack,181,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_SLEEPATTACK,attack,182,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_HALLUCINATION,attack,207,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morocc's Lude@NPC_BLEEDING,attack,660,5,2000,0,0,yes,target,always,0,,,,,,,
3008,Morocc Hidden@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
3008,Morocc Hidden@AL_HEAL,idle,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
3004,Morroc's Wraith@NPC_SELFDESTRUCTION,attack,173,1,10000,1700,0,yes,self,always,0,,,,,,,
3006,Morroc's Lude@NPC_POISON,attack,176,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_BLINDATTACK,attack,177,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_SILENCEATTACK,attack,178,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_STUNATTACK,attack,179,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_PETRIFYATTACK,attack,180,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_CURSEATTACK,attack,181,5,5000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_SLEEPATTACK,attack,182,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_HALLUCINATION,attack,207,5,2000,0,0,yes,target,always,0,,,,,,,
3006,Morroc's Lude@NPC_BLEEDING,attack,660,5,2000,0,0,yes,target,always,0,,,,,,,
3008,Morroc Hidden@AL_HEAL,attack,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
3008,Morroc Hidden@AL_HEAL,idle,28,9,10000,500,5000,no,friend,friendhpltmaxrate,60,,,,,,,
3026,Fire Pit@NPC_DEATHSUMMON,dead,718,3,10000,0,10000,no,self,always,0,3027,3027,3027,,,,
@@ -11188,27 +11188,6 @@
// 3038,Hidden Mob 7@NPC_HELLBURNING,idle,719,1,10000,0,3000,yes,self,always,0,,,,,,,
// 3038,Hidden Mob 7@NPC_HELLBURNING,attack,719,1,10000,0,3000,yes,self,always,0,,,,,,,
// Jitterbug instance
3069,Ferre@NPC_GROUNDATTACK,attack,185,5,1000,0,5000,no,target,always,0,,,,,,,
3069,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
3070,Ferre@NPC_MAGICALATTACK,attack,192,1,500,0,10000,no,target,always,0,,,,,,,
3070,Ferre@NPC_REVERBERATION,idle,725,3,2000,1000,4000,yes,around1,always,0,,,,,,9,
3070,Ferre@NPC_REVERBERATION,attack,725,3,2000,1000,4000,yes,around1,always,0,,,,,,,
3070,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
3071,Ferre@SM_BASH,attack,5,5,1000,0,5000,no,target,always,0,,,,,,,
3071,Ferre@BS_HAMMERFALL,chase,110,5,1000,0,5000,no,target,always,0,,,,,,,
3071,Ferre@BS_HAMMERFALL,attack,110,5,2000,0,5000,no,target,always,0,,,,,,,
3071,Ferre@SM_ENDURE,attack,8,1,2000,0,10000,no,self,always,0,,,,,,,
3071,Ferre@SM_ENDURE,chase,8,1,2000,0,10000,no,self,always,0,,,,,,,
3071,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
3072,Ferre@NPC_WATERATTACK,attack,184,5,1000,0,5000,no,target,always,0,,,,,,6,
3072,Ferre@NPC_ENERGYDRAIN,attack,200,1,1000,100,10000,no,target,always,0,,,,,,,
3072,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
3073,Grand Pere@NPC_LEX_AETERNA,attack,727,5,5000,2000,10000,yes,self,always,0,,,,,,,
3073,Grand Pere@NPC_DARKNESSBREATH,attack,658,10,2000,2000,5000,yes,target,always,0,,,,,,,
3073,Grand Pere@NPC_WIDESILENCE,attack,663,5,2000,1000,10000,yes,self,always,0,,,,,,,
3073,Grand Pere@NPC_WIDECONFUSE,attack,667,5,3000,2000,10000,yes,self,always,0,,,,,,,
3074,Time Holder@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
3074,Time Holder@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
3074,Time Holder@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
@@ -11221,14 +11200,6 @@
3074,Time Holder@NPC_SUMMONSLAVE,attack,196,5,1000,700,10000,no,self,slavele,0,2917,,,,,,
3074,Time Holder@NPC_SUMMONSLAVE,idle,196,5,1000,700,10000,no,self,slavele,0,2917,,,,,,
// Jitterbug instance
3108,Jitterbug@NPC_WIDESILENCE,attack,663,5,3000,1000,10000,yes,self,always,0,,,,,,,
3108,Jitterbug@NPC_LEX_AETERNA,attack,727,3,2000,2000,10000,yes,self,always,0,,,,,,,
3108,Jitterbug@NPC_DARKNESSBREATH,attack,658,5,1000,2000,5000,yes,target,always,0,,,,,,,
3109,Jitterbug@NPC_WIDECONFUSE,attack,667,5,3000,2000,10000,yes,self,always,0,,,,,,,
3109,Jitterbug@NPC_REVERBERATION,attack,725,3,2000,1000,4000,yes,around1,always,0,,,,,,,
3109,Jitterbug@NPC_LEX_AETERNA,attack,727,3,2000,2000,10000,yes,self,always,0,,,,,,,
3200,Wicked Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,6,
3200,Wicked Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,6,
3200,Wicked Chimera@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,

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