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Author SHA1 Message Date
aleos
60cff8aa0c Fixes an issue with weapon swapping and statuses
* Resolves statuses ending early when swapping weapons of the same type.
* Removes a duplicate check.
Thanks to @Aristeus09!
2022-09-27 11:24:12 -04:00
299 changed files with 12409 additions and 114803 deletions

View File

@@ -6,9 +6,7 @@ body:
id: hash
attributes:
label: rAthena Hash
description: |
Please specify the rAthena [GitHub hash](https://help.github.com/articles/autolinked-references-and-urls/#commit-shas) on which you encountered this issue.
One way to get your hash is to type `git rev-parse --short HEAD` on your console.
description: Please specify the rAthena [GitHub hash](https://help.github.com/articles/autolinked-references-and-urls/#commit-shas) on which you encountered this issue.
validations:
required: true
- type: input

View File

@@ -1,91 +0,0 @@
name: Analyse servers with CodeQL
# analysis_codeql.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
push:
branches:
- master
pull_request:
paths:
# Always trigger all Github Actions if an action or something CI related was changed
- '.github/workflows/**'
- 'tools/ci/**'
# This workflow should run when a file in a source directory has been modified.
- 'src/**'
- '3rdparty/**'
jobs:
analyze:
# Github Actions checks for '[ci skip]', '[skip ci]', '[no ci]', '[skip actions]', or '[actions skip]' but not a hyphenated version.
# It's a catch-all incase a Pull Request has been opened and someone is on auto-pilot.
if: "!contains(github.event.head_commit.message, 'ci-skip')"
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['10']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE','RE']
steps:
- name: Checkout repository
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
languages: cpp
# Trigger security and quality findings
# https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# TODO: Resolve the issues and then enable it again
#queries: +security-and-quality
# A simple 'yes' and 'no' can be confusing, so we use names to display in the current job then convert them for use in the compiler.
- name: Variable Parsing - PRE
if: ${{ matrix.mode == 'PRE' }}
run: |
echo "PRERE=yes" >> $GITHUB_ENV
- name: Variable Parsing - RE
if: ${{ matrix.mode == 'RE' }}
run: |
echo "PRERE=no" >> $GITHUB_ENV
- name: Update & Install packages
# Ubuntu runners already have most of the packages rAthena requires to build.
# https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-Readme.md
run: |
sudo apt update
sudo apt install zlib1g-dev libpcre3-dev gcc-${{ matrix.gcc }} g++-${{ matrix.gcc }}
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
#- name: Autobuild
# uses: github/codeql-action/autobuild@v2
# ✏️ If the Autobuild fails above, remove it and uncomment the following
# three lines and modify them (or add more) to build your code if your
# project uses a compiled language
- name: Command - configure
env:
CONFIGURE_FLAGS: 'CC=gcc-${{ matrix.gcc }} CXX=g++-${{ matrix.gcc }} --enable-prere=${{ env.PRERE }} --enable-buildbot=yes'
run: ./configure $CONFIGURE_FLAGS
- name: Command - make clean
run: make clean
- name: Command - make server
run: make server
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2

View File

@@ -1,10 +1,6 @@
name: Build servers with Clang
# build_servers_clang.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
push:
branches:
@@ -26,9 +22,9 @@ jobs:
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-20.04]
os: [ubuntu-latest]
# Version list can be found on https://github.com/marketplace/actions/install-clang
clang: ['6.0', '7', '8', '9', '10', '11'] #, '12', '13']

View File

@@ -1,10 +1,6 @@
name: Build servers with CMake
# build_servers_cmake.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
push:
branches:
@@ -26,7 +22,7 @@ jobs:
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]

View File

@@ -1,10 +1,6 @@
name: Build servers with GCC
# build_servers_gcc.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
push:
branches:
@@ -26,11 +22,11 @@ jobs:
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['9', '10', '11']
gcc: ['7', '8', '9', '10']
steps:
- uses: actions/checkout@v2

View File

@@ -1,10 +1,6 @@
name: Build servers in Pre-Renewal and Renewal
# build_servers_modes.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
push:
branches:
@@ -26,11 +22,11 @@ jobs:
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['11']
gcc: ['10']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE','RE']

View File

@@ -1,10 +1,6 @@
name: Build servers with MSVS
# build_servers_msbuild.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
push:
branches:

View File

@@ -1,10 +1,6 @@
name: Build servers with different packet versions
# build_servers_packetversions.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
push:
branches:
@@ -26,11 +22,11 @@ jobs:
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['11']
gcc: ['10']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE','RE']
# Check build success for different packet-versions

View File

@@ -1,10 +1,6 @@
name: Build servers in VIP mode
# build_servers_vip.yml
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
push:
branches:
@@ -26,11 +22,11 @@ jobs:
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Older versions of GCC are not available via unaltered aptitude repo lists.
gcc: ['11']
gcc: ['10']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE', 'RE']

View File

@@ -4,10 +4,6 @@ name: Validate NPC Scripts and DB Changes
# For NPC and DB validation we only need two builds: one of Renewal and one for Pre-Renewal checks.
# NPC scripts and database files are not platform dependent, so we can achieve this validation using only a simple linux setup.
concurrency:
group: ${{ github.repository }}-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
on:
push:
branches:
@@ -29,11 +25,11 @@ jobs:
runs-on: ${{ matrix.os }}
strategy:
matrix:
# The ubuntu-latest label currently points to ubuntu-22.04.
# The ubuntu-latest label currently points to ubuntu-20.04.
# Available: ubuntu-22.04, ubuntu-20.04
os: [ubuntu-latest]
# Only a single version of GCC is required for validating NPC scripts and database changes.
gcc: ['11']
gcc: ['10']
# We run build checks for both Renewal and PRE-Renewal
mode: ['PRE', 'RE']

2
.gitignore vendored
View File

@@ -39,7 +39,6 @@ Thumbs.db
/Makefile
/Makefile.cache
/map-server
/map-server-generator
/mapcache
/nbproject
/web-server
@@ -137,7 +136,6 @@ Thumbs.db
/webserv.bat
/yaml2sql.bat
/yamlupgrade.bat
/navigenerator.bat
# dlls
/libmysql.dll

View File

@@ -48,7 +48,6 @@ endmacro( CONFIGURE_WITH_LOCAL_OR_SYSTEM )
add_subdirectory( httplib )
add_subdirectory( json )
add_subdirectory( libconfig )
add_subdirectory( mysql )
add_subdirectory( pcre )

1
3rdparty/README.txt vendored
View File

@@ -6,4 +6,3 @@ libconfig - library for processing structured configuration files (http://www.hy
mysql - library for MySQL Community Server (http://www.mysql.com)
pcre - library for Perl Compatible Regular Expressions (http://www.pcre.org)
zlib - library for DEFLATE lossless compression algorithm (http://www.zlib.net)
json - library for nlohmann json (https://github.com/nlohmann/json/tree/4b2c8ce6bcfe7f39f2bb9e680c1e7a4d67c2dd48)

View File

@@ -1,7 +0,0 @@
cmake_minimum_required(VERSION 2.8)
set (JSON_INCLUDE_DIRS
"${CMAKE_CURRENT_SOURCE_DIR}/include"
CACHE INTERNAL "json include dir" )
mark_as_advanced( JSON_INCLUDE_DIRS )

View File

@@ -1,21 +0,0 @@
MIT License
Copyright (c) 2013-2022 Niels Lohmann
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

File diff suppressed because it is too large Load Diff

View File

@@ -1,177 +0,0 @@
// __ _____ _____ _____
// __| | __| | | | JSON for Modern C++
// | | |__ | | | | | | version 3.11.2
// |_____|_____|_____|_|___| https://github.com/nlohmann/json
//
// SPDX-FileCopyrightText: 2013-2022 Niels Lohmann <https://nlohmann.me>
// SPDX-License-Identifier: MIT
#ifndef INCLUDE_NLOHMANN_JSON_FWD_HPP_
#define INCLUDE_NLOHMANN_JSON_FWD_HPP_
#include <cstdint> // int64_t, uint64_t
#include <map> // map
#include <memory> // allocator
#include <string> // string
#include <vector> // vector
// #include <nlohmann/detail/abi_macros.hpp>
// __ _____ _____ _____
// __| | __| | | | JSON for Modern C++
// | | |__ | | | | | | version 3.11.2
// |_____|_____|_____|_|___| https://github.com/nlohmann/json
//
// SPDX-FileCopyrightText: 2013-2022 Niels Lohmann <https://nlohmann.me>
// SPDX-License-Identifier: MIT
// This file contains all macro definitions affecting or depending on the ABI
#ifndef JSON_SKIP_LIBRARY_VERSION_CHECK
#if defined(NLOHMANN_JSON_VERSION_MAJOR) && defined(NLOHMANN_JSON_VERSION_MINOR) && defined(NLOHMANN_JSON_VERSION_PATCH)
#if NLOHMANN_JSON_VERSION_MAJOR != 3 || NLOHMANN_JSON_VERSION_MINOR != 11 || NLOHMANN_JSON_VERSION_PATCH != 2
#warning "Already included a different version of the library!"
#endif
#endif
#endif
#define NLOHMANN_JSON_VERSION_MAJOR 3 // NOLINT(modernize-macro-to-enum)
#define NLOHMANN_JSON_VERSION_MINOR 11 // NOLINT(modernize-macro-to-enum)
#define NLOHMANN_JSON_VERSION_PATCH 2 // NOLINT(modernize-macro-to-enum)
#ifndef JSON_DIAGNOSTICS
#define JSON_DIAGNOSTICS 0
#endif
#ifndef JSON_USE_LEGACY_DISCARDED_VALUE_COMPARISON
#define JSON_USE_LEGACY_DISCARDED_VALUE_COMPARISON 0
#endif
#if JSON_DIAGNOSTICS
#define NLOHMANN_JSON_ABI_TAG_DIAGNOSTICS _diag
#else
#define NLOHMANN_JSON_ABI_TAG_DIAGNOSTICS
#endif
#if JSON_USE_LEGACY_DISCARDED_VALUE_COMPARISON
#define NLOHMANN_JSON_ABI_TAG_LEGACY_DISCARDED_VALUE_COMPARISON _ldvcmp
#else
#define NLOHMANN_JSON_ABI_TAG_LEGACY_DISCARDED_VALUE_COMPARISON
#endif
#ifndef NLOHMANN_JSON_NAMESPACE_NO_VERSION
#define NLOHMANN_JSON_NAMESPACE_NO_VERSION 0
#endif
// Construct the namespace ABI tags component
#define NLOHMANN_JSON_ABI_TAGS_CONCAT_EX(a, b) json_abi ## a ## b
#define NLOHMANN_JSON_ABI_TAGS_CONCAT(a, b) \
NLOHMANN_JSON_ABI_TAGS_CONCAT_EX(a, b)
#define NLOHMANN_JSON_ABI_TAGS \
NLOHMANN_JSON_ABI_TAGS_CONCAT( \
NLOHMANN_JSON_ABI_TAG_DIAGNOSTICS, \
NLOHMANN_JSON_ABI_TAG_LEGACY_DISCARDED_VALUE_COMPARISON)
// Construct the namespace version component
#define NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT_EX(major, minor, patch) \
_v ## major ## _ ## minor ## _ ## patch
#define NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT(major, minor, patch) \
NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT_EX(major, minor, patch)
#if NLOHMANN_JSON_NAMESPACE_NO_VERSION
#define NLOHMANN_JSON_NAMESPACE_VERSION
#else
#define NLOHMANN_JSON_NAMESPACE_VERSION \
NLOHMANN_JSON_NAMESPACE_VERSION_CONCAT(NLOHMANN_JSON_VERSION_MAJOR, \
NLOHMANN_JSON_VERSION_MINOR, \
NLOHMANN_JSON_VERSION_PATCH)
#endif
// Combine namespace components
#define NLOHMANN_JSON_NAMESPACE_CONCAT_EX(a, b) a ## b
#define NLOHMANN_JSON_NAMESPACE_CONCAT(a, b) \
NLOHMANN_JSON_NAMESPACE_CONCAT_EX(a, b)
#ifndef NLOHMANN_JSON_NAMESPACE
#define NLOHMANN_JSON_NAMESPACE \
nlohmann::NLOHMANN_JSON_NAMESPACE_CONCAT( \
NLOHMANN_JSON_ABI_TAGS, \
NLOHMANN_JSON_NAMESPACE_VERSION)
#endif
#ifndef NLOHMANN_JSON_NAMESPACE_BEGIN
#define NLOHMANN_JSON_NAMESPACE_BEGIN \
namespace nlohmann \
{ \
inline namespace NLOHMANN_JSON_NAMESPACE_CONCAT( \
NLOHMANN_JSON_ABI_TAGS, \
NLOHMANN_JSON_NAMESPACE_VERSION) \
{
#endif
#ifndef NLOHMANN_JSON_NAMESPACE_END
#define NLOHMANN_JSON_NAMESPACE_END \
} /* namespace (inline namespace) NOLINT(readability/namespace) */ \
} // namespace nlohmann
#endif
/*!
@brief namespace for Niels Lohmann
@see https://github.com/nlohmann
@since version 1.0.0
*/
NLOHMANN_JSON_NAMESPACE_BEGIN
/*!
@brief default JSONSerializer template argument
This serializer ignores the template arguments and uses ADL
([argument-dependent lookup](https://en.cppreference.com/w/cpp/language/adl))
for serialization.
*/
template<typename T = void, typename SFINAE = void>
struct adl_serializer;
/// a class to store JSON values
/// @sa https://json.nlohmann.me/api/basic_json/
template<template<typename U, typename V, typename... Args> class ObjectType =
std::map,
template<typename U, typename... Args> class ArrayType = std::vector,
class StringType = std::string, class BooleanType = bool,
class NumberIntegerType = std::int64_t,
class NumberUnsignedType = std::uint64_t,
class NumberFloatType = double,
template<typename U> class AllocatorType = std::allocator,
template<typename T, typename SFINAE = void> class JSONSerializer =
adl_serializer,
class BinaryType = std::vector<std::uint8_t>, // cppcheck-suppress syntaxError
class CustomBaseClass = void>
class basic_json;
/// @brief JSON Pointer defines a string syntax for identifying a specific value within a JSON document
/// @sa https://json.nlohmann.me/api/json_pointer/
template<typename RefStringType>
class json_pointer;
/*!
@brief default specialization
@sa https://json.nlohmann.me/api/json/
*/
using json = basic_json<>;
/// @brief a minimal map-like container that preserves insertion order
/// @sa https://json.nlohmann.me/api/ordered_map/
template<class Key, class T, class IgnoredLess, class Allocator>
struct ordered_map;
/// @brief specialization that maintains the insertion order of object keys
/// @sa https://json.nlohmann.me/api/ordered_json/
using ordered_json = basic_json<nlohmann::ordered_map>;
NLOHMANN_JSON_NAMESPACE_END
#endif // INCLUDE_NLOHMANN_JSON_FWD_HPP_

View File

@@ -20,7 +20,8 @@ print_start() {
get_status(){
PIDFILE=.$1.pid
if [ -e ${PIDFILE} ]; then
PSRUN=$(pgrep -F ${PIDFILE})
ISRUN=$(ps ax | grep $(cat ${PIDFILE}) | grep $1)
PSRUN=$(echo "$ISRUN" | awk '{ print $1 }')
fi
#return ${PSRUN} #seems to cause an issue for some os
}
@@ -35,11 +36,11 @@ start_serv(){
echo "stat_serv, log is enabled"
echo "My logfile=${LOGFILE}"
if [ -z ${PSRUN} ]; then
if [ -e ./${FIFO} ]; then rm "$FIFO"; fi
if [ -e ./${FIFO} ]; then rm "$FIFO"; fi
mkfifo "$FIFO"; tee "$LOGRUN" < "$FIFO" & "./$1" > "$FIFO" 2>&1 & PID=$!
#"./$1" > >(tee "$LOGRUN") 2>&1 & PID=$! #bash only
echo "$PID" > .$1.pid
echo "Server '$1' started at $(date +"%m-%d-%H:%M-%S")" | tee ${LOGFILE}
echo "Server '$1' started at `date +"%m-%d-%H:%M-%S"`" | tee ${LOGFILE}
else
echo "Cannot start '$1', because it is already running p${PSRUN}" | tee ${LOGFILE}
fi
@@ -47,7 +48,7 @@ start_serv(){
if [ -z ${PSRUN} ]; then
./$1&
echo "$!" > .$1.pid
echo "Server '$1' started at $(date +"%m-%d-%H:%M-%S")"
echo "Server '$1' started at `date +"%m-%d-%H:%M-%S"`"
else
echo "Cannot start '$1', because it is already running p${PSRUN}"
fi
@@ -65,20 +66,20 @@ watch_serv(){
LOGFILE="$LOG_DIR/$i.launch.log"
LOGRUN="$LOG_DIR/$i.log"
FIFO=$i"_fifo"
get_status ${i}
get_status $i
#echo "Echo id of $i is ${PSRUN}"
if [ -z ${PSRUN} ]; then
count=$((count+1))
#echo "fifo=$FIFO"
echo "server '$i' is down"
echo "server '$i' is down" >> ${LOGFILE}
echo "restarting server at time at $(date +"%m-%d-%H:%M-%S")"
echo "restarting server at time at $(date +"%m-%d-%H:%M-%S")" >> ${LOGFILE}
echo "restarting server at time at `date +"%m-%d-%H:%M-%S"`"
echo "restarting server at time at `date +"%m-%d-%H:%M-%S"`" >> ${LOGFILE}
if [ -e $FIFO ]; then rm $FIFO; fi
mkfifo "$FIFO"; tee "$LOGRUN" < "$FIFO" & "./$i" > "$FIFO" 2>&1 & PID=$!
echo "$PID" > .$i.pid
if [ $2 ] && [ $2 -lt $count ]; then break; fi
if [ $2 ] && [ $2 -lt $count ]; then break; fi
fi
done
sleep $1
@@ -100,11 +101,11 @@ restart(){
fi
done
done
$0 start
$0 start
}
case $1 in
'start')
'start')
print_start
check_files
echo "Check complete."
@@ -122,7 +123,7 @@ case $1 in
done
echo "rAthena was started."
;;
'watch')
'watch')
if [ ! -d "$LOG_DIR" ]; then mkdir -p $LOG_DIR; fi
if [ -z $2 ]; then Restart_count=10; else Restart_count=$2; fi
if [ -z $3 ]; then Restart_sleep=3; else Restart_sleep=$3; fi
@@ -133,7 +134,7 @@ case $1 in
done
watch_serv $Restart_count $Restart_sleep
echo "Watching rAthena now."
;;
;;
'stop')
for i in ${W_SRV} ${M_SRV} ${C_SRV} ${L_SRV}
do
@@ -154,7 +155,7 @@ case $1 in
done
;;
'restart')
restart "$@"
restart
;;
'status')
for i in ${L_SRV} ${C_SRV} ${M_SRV} ${W_SRV}
@@ -180,7 +181,7 @@ case $1 in
'start')
echo "syntax: 'start {--enlog}'"
echo "This option will start the servers"
echo "--enlog will write all terminal output into a log/\$servname.log file"
echo "--enlog will write all terminal output into a log/$servname.log file"
;;
'stop')
echo "This option will shut the servers down"
@@ -204,11 +205,11 @@ case $1 in
;;
'val_runonce')
echo "syntax: 'val_runonce'"
echo "This option will run valgrind with run-once to check the servers"
echo "This option will run valgrin with run-once to check the servers"
;;
'valchk')
echo "syntax: 'valchk'"
echo "This option will run valgrind with the servers"
echo "This option will run valgrin with the servers"
;;
*)
echo "Please specify a command you would like more info on { start | stop | restart | status | watch }"

View File

@@ -1016,9 +1016,6 @@ Body:
- Command: enchantgradeui
Help: |
Opens the enchantgrade UI.
- Command: roulette
Help: |
Opens the roulette UI.
Footer:
Imports:

View File

@@ -148,24 +148,3 @@ show_skill_scale: yes
// Note: Enabling this is known to cause problems on clients that make use of REST API calls.
// Official: no
drop_connection_on_quit: no
// Macro Detector retries
// Number of times someone can fail the macro detection before being banned.
// Official: 3 (minimum: 1)
macro_detection_retry: 3
// Macro Detector timeout
// Amount of time in milliseconds before the macro detection will fail and the user will be banned.
// Official: 60000
macro_detection_timeout: 60000
// Macro Detector punishment type
// 0 - Ban
// 1 - Jail
// Official: 0
macro_detection_punishment: 0
// Macro Detector punishment duration
// Amount of time in minutes that the punishment type is active for. Use 0 for infinite.
// Official: 0
macro_detection_punishment_time: 0

View File

@@ -56,7 +56,7 @@ feature.autotrade_head_direction: 0
// 1 = Sitting
feature.autotrade_sit: 1
// Delay in milliseconds to open vending/buyingsotre after player logged in.
// Delay in miliseconds to open vending/buyingsotre after player logged in.
feature.autotrade_open_delay: 5000
// Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
@@ -67,10 +67,6 @@ feature.bgqueue: on
// Requires: 2014-10-22bRagexe or later
feature.roulette: on
// Roulette bonus reward
// Multiply amount by 2 if the reward item ID is the same as bonus item ID
feature.roulette_bonus_reward: on
// Achievement (Note 1)
// Requires: 2015-05-13aRagexe or later
feature.achievement: on
@@ -123,30 +119,3 @@ feature.barter: on
// Extended Barter Shop System (Note 1)
// Requires: 2019-11-06RagexeRE or later
feature.barter_extended: on
// The timeout in milliseconds when a dynamic NPC will be despawned if not used.
// Default: 60000 (60s)
feature.dynamicnpc_timeout: 60000
// The x range in which the dynamic NPC will be spawned relative to the player.
// Default: 2
feature.dynamicnpc_rangex: 2
// The y range in which the dynamic NPC will be spawned relative to the player.
// Default: 2
feature.dynamicnpc_rangey: 2
// Should the dynamic NPCs look into the direction of the player? (Note 1)
// Default: no
feature.dynamicnpc_direction: no
// Itemlink System on informational related commands (Note 1)
// Generates <ITEML> string for an item and can be used for npctalk, message,
// dispbottom, and broadcast commands. The result is clickable-item name just
// like from SHIFT+Click from player's inventory/cart/equipment window.
// Requires: 2010-00-00RagexeRE or later
feature.itemlink: on
// Stylist UI (Note 1)
// Requires: 2015-11-04 or later
feature.stylist: on

View File

@@ -116,7 +116,7 @@ default_bind_on_equip: 4
allow_bound_sell: 0x0
// Hide n last characters of player's name with asterisk (*) when the player
// obtained an item with special broadcast flag or refined an item at a level with broadcast flag.
// obtained an item with special broadcast flag.
// Note: Players with short names can be fully converted to asterisks if this
// config value is set high.
broadcast_hide_name: 2

View File

@@ -297,8 +297,3 @@ achievement_mob_share: no
// Should slaves teleport back to their master if they get too far during chase? (Note 1)
// Default (Official): no
slave_stick_with_master: no
// Absolute minimum respawn time in milliseconds of a monster.
// Also used in delaying the spawning of guardians when a guild is not loaded.
// Default (Official): 1000
mob_respawn_time: 1000

View File

@@ -121,8 +121,7 @@ start_point_doram: lasa_fild01,48,297
// Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...}
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
// NOTE: For Doram, this requires client 20151001 or newer.
start_items: 1201,1,2:2301,1,16:23484,1,0
start_items_pre: 1201,1,2:2301,1,16
start_items: 1201,1,2:2301,1,16
start_items_doram: 1681,1,2:2301,1,16
// Starting zeny for new characters
@@ -198,9 +197,6 @@ char_del_restriction: 3
// Uncomment to customize the restriction
//allowed_job_flag: 3
// Should parties that don't have any members be cleared from the party_db table at start up?
clear_parties: no
// Folder that contains the database files.
db_path: db

View File

@@ -216,7 +216,6 @@ Body:
hack_info: true
any_warp: true
view_hpmeter: true
macro_detect: true
- Id: 99
Name: Admin
Level: 99
@@ -239,7 +238,6 @@ Body:
item_unconditional: false
bypass_stat_onclone: true
bypass_max_stat: true
macro_register: true
#all_permission: true
Footer:

View File

@@ -147,6 +147,8 @@ item_table: item_db
renewal-item_table: item_db_re
item2_table: item_db2
renewal-item2_table: item_db2_re
item_cash_table: item_cash_db
item_cash2_table: item_cash_db2
mob_table: mob_db
renewal-mob_table: mob_db_re
mob2_table: mob_db2
@@ -156,7 +158,6 @@ renewal-mob_skill_table: mob_skill_db_re
mob_skill2_table: mob_skill_db2
renewal-mob_skill2_table: mob_skill_db2_re
mapreg_table: mapreg
partybookings_table: party_bookings
sales_table: sales
vending_table: vendings
vending_items_table: vending_items
@@ -165,7 +166,7 @@ roulette_table: db_roulette
guild_storage_log: guild_storage_log
// Web Database Tables
// NOTE: The web server reads the login (login) and char (party,guild) tables and map (party_bookings), so it needs
// NOTE: The web server reads the login (login) and char (guild) tables, so it needs
// the ability to connect to those databases.
guild_emblems: guild_emblems
user_configs: user_configs

View File

@@ -1517,9 +1517,6 @@ map: bl_grass
map: bl_lava
map: bl_ice
map: bl_death
map: bl_soul
map: bl_temple
map: bl_venom
// Clock Tower: Unknown Basement
map: clock_01
@@ -1538,37 +1535,12 @@ map: 1@vrcas
map: 1@vrev
map: 1@vrgen
map: 1@vrpo
map: 1@vrac1
map: 1@vrac2
map: 1@vrclo
map: 1@vrhha
map: 2@vrclo
// ??
map: 1@pdb
map: airplane2
map: vr_bob
// Heroria
map: hero_dun1
map: hero_ent1
map: hero_ent2
map: hero_ent3
map: hero_in1
map: hero_in2
map: hero_in3
map: hero_in4
map: hero_lb
map: hero_out1
map: hero_out2
map: hero_out3
map: hero_out4
map: hero_tra
map: herosria
// Level 260 Expansion
map: mjo_wst01
map: ra_pol01
//------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps ---------------------------

View File

@@ -927,10 +927,7 @@
// Enchant UI
829: Enchanting is not possible for your item's enchant grade.
// @reloadbarterdb
830: Barter database has been reloaded.
//831-899 free
//830-899 free
//------------------------------------
// More atcommands message

View File

@@ -1,37 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Captcha Database Table
###########################################################################
#
# Captcha Database Settings
#
###########################################################################
# - Id Index value.
# Filename Name of the BMP image file (with location).
# Answer Correct answer for the captcha (case-sensitive).
# Bonus Bonus Script ran on success. (Default: Level 10 Blessing and Increase Agility)
###########################################################################
Header:
Type: CAPTCHA_DB
Version: 1
Footer:
Imports:
- Path: db/import/captcha_db.yml

View File

@@ -26,18 +26,174 @@
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
# Type The WoE type this castle belongs to. (Default: First_Edition)
# ClientId Client side ID of the castle. (Default: 0)
# WarpEnabled If the warp to the castle is enabled. (Default: false)
# WarpX X coordinate to warp to. (Default: 0)
# WarpY Y coordinate to warp to. (Default: 0)
# WarpCost Zeny cost to use the warp. (Default: 100)
# WarpCostSiege Zeny cost to use the warp during WoE. (Default: 100000)
###########################################################################
Header:
Type: CASTLE_DB
Version: 2
Version: 1
Body:
# WOE FE castle
- Id: 0
Map: aldeg_cas01
Name: Neuschwanstein
#Name: Noisyubantian
Npc: Agit#aldeg_cas01
- Id: 1
Map: aldeg_cas02
Name: Hohenschwangau
#Name: Hohensyubangawoo
Npc: Agit#aldeg_cas02
- Id: 2
Map: aldeg_cas03
Name: Nuernberg
#Name: Nyirenverk
Npc: Agit#aldeg_cas03
- Id: 3
Map: aldeg_cas04
Name: Wuerzburg
#Name: Byirtsburi
Npc: Agit#aldeg_cas04
- Id: 4
Map: aldeg_cas05
Name: Rothenburg
#Name: Rotenburk
Npc: Agit#aldeg_cas05
- Id: 5
Map: gefg_cas01
Name: Repherion
#Name: Reprion
Npc: Agit#gefg_cas01
- Id: 6
Map: gefg_cas02
Name: Eeyolbriggar
#Name: Yolbriger
Npc: Agit#gefg_cas02
- Id: 7
Map: gefg_cas03
Name: Yesnelph
#Name: Isinlife
Npc: Agit#gefg_cas03
- Id: 8
Map: gefg_cas04
Name: Bergel
#Name: Berigel
Npc: Agit#gefg_cas04
- Id: 9
Map: gefg_cas05
Name: Mersetzdeitz
#Name: Melsedetsu
Npc: Agit#gefg_cas05
- Id: 10
Map: payg_cas01
Name: Bright Arbor
#Name: Mingting
Npc: Agit#payg_cas01
- Id: 11
Map: payg_cas02
Name: Scarlet Palace
#Name: Tiantan
Npc: Agit#payg_cas02
- Id: 12
Map: payg_cas03
Name: Holy Shadow
#Name: Fuying
Npc: Agit#payg_cas03
- Id: 13
Map: payg_cas04
Name: Sacred Altar
#Name: Honglou
Npc: Agit#payg_cas04
- Id: 14
Map: payg_cas05
Name: Bamboo Grove Hill
#Name: Zhulinxian
Npc: Agit#payg_cas05
- Id: 15
Map: prtg_cas01
Name: Kriemhild
#Name: Creamhilt
Npc: Agit#prtg_cas01
- Id: 16
Map: prtg_cas02
Name: Swanhild
#Name: Sbanhealt
Npc: Agit#prtg_cas02
- Id: 17
Map: prtg_cas03
Name: Fadhgridh
#Name: Lazrigees
Npc: Agit#prtg_cas03
- Id: 18
Map: prtg_cas04
Name: Skoegul
#Name: Squagul
Npc: Agit#prtg_cas04
- Id: 19
Map: prtg_cas05
Name: Gondul
#Name: Guindull
Npc: Agit#prtg_cas05
# WOE NGuild castle
- Id: 20
Map: nguild_alde
Name: Earth
Npc: Agit_N01
- Id: 21
Map: nguild_gef
Name: Air
Npc: Agit_N02
- Id: 22
Map: nguild_pay
Name: Water
Npc: Agit_N03
- Id: 23
Map: nguild_prt
Name: Fire
Npc: Agit_N04
# WOE SE castle
- Id: 24
Map: schg_cas01
Name: Himinn
Npc: Manager#schg_cas01
- Id: 25
Map: schg_cas02
Name: Andlangr
Npc: Manager#schg_cas02
- Id: 26
Map: schg_cas03
Name: Viblainn
Npc: Manager#schg_cas03
- Id: 27
Map: schg_cas04
Name: Hljod
Npc: Manager#schg_cas04
- Id: 28
Map: schg_cas05
Name: Skidbladnir
Npc: Manager#schg_cas05
- Id: 29
Map: arug_cas01
Name: Mardol
Npc: Manager#arug_cas01
- Id: 30
Map: arug_cas02
Name: Cyr
Npc: Manager#arug_cas02
- Id: 31
Map: arug_cas03
Name: Horn
Npc: Manager#arug_cas03
- Id: 32
Map: arug_cas04
Name: Gefn
Npc: Manager#arug_cas04
- Id: 33
Map: arug_cas05
Name: Bandis
Npc: Manager#arug_cas05
Footer:
Imports:

View File

@@ -30,9 +30,7 @@
# Refine Required refine level.
# Chance Base chance of success out of 0~10000.
# Bonus Enchantgrade bonus. (Default: 0)
# AnnounceSuccess Announce on upgrade success. (Default: true)
# AnnounceFail Announce on upgrade failure. (Default: false)
# Announce Announce on upgrade success and failure.
# Announce Announce if someone tries to increase the enchantgrade. (Default: true)
# Catalyst: Catalyst item to increase chance of success.
# Item The item that can be used.
# AmountPerStep Amount of Item needed.
@@ -51,7 +49,7 @@
Header:
Type: ENCHANTGRADE_DB
Version: 2
Version: 1
Footer:
Imports:

View File

@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Captcha Database Table
###########################################################################
#
# Captcha Database Settings
#
###########################################################################
# - Id Index value.
# Filename Name of the BMP image file (with location).
# Answer Correct answer for the captcha (case-sensitive).
# Bonus Bonus Script ran on success. (Default: Level 10 Blessing and Increase Agility)
###########################################################################
Header:
Type: CAPTCHA_DB
Version: 1

View File

@@ -26,15 +26,8 @@
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
# Type The WoE type this castle belongs to. (Default: First_Edition)
# ClientId Client side ID of the castle. (Default: 0)
# WarpEnabled If the warp to the castle is enabled. (Default: false)
# WarpX X coordinate to warp to. (Default: 0)
# WarpY Y coordinate to warp to. (Default: 0)
# WarpCost Zeny cost to use the warp. (Default: 100)
# WarpCostSiege Zeny cost to use the warp during WoE. (Default: 100000)
###########################################################################
Header:
Type: CASTLE_DB
Version: 2
Version: 1

View File

@@ -30,9 +30,7 @@
# Refine Required refine level.
# Chance Base chance of success out of 0~10000.
# Bonus Enchantgrade bonus. (Default: 0)
# AnnounceSuccess Announce on upgrade success. (Default: true)
# AnnounceFail Announce on upgrade failure. (Default: false)
# Announce Announce on upgrade success and failure.
# Announce Announce if someone tries to increase the enchantgrade. (Default: true)
# Catalyst: Catalyst item to increase chance of success.
# Item The item that can be used.
# AmountPerStep Amount of Item needed.
@@ -51,4 +49,4 @@
Header:
Type: ENCHANTGRADE_DB
Version: 2
Version: 1

View File

@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Cash Database
###########################################################################
#
# Item Cash Settings
#
###########################################################################
# - Tab Cash shop tab. Available tabs are New, Hot, Limited, Rental, Permanent, Scrolls, Consumables, Other, Sale.
# Items: List of possible items.
# - Item Item name.
# Price Item cost in cash points (#CASHPOINTS).
###########################################################################
Header:
Type: ITEM_CASH_DB
Version: 1

View File

@@ -0,0 +1,19 @@
// Cash Shop Database
// Contains the items sold in the ingame cash shop.
//
// Structure of Database:
// Type,ItemID,Price
//
// Type:
// 0: New
// 1: Hot
// 2: Limited
// 3: Rental
// 4: Gear
// 5: Buff
// 6: Heal
// 7: Other
// 8: Sale
//
// Price:
// Item cost, in cash points (#CASHPOINTS).

View File

@@ -30,8 +30,6 @@
# Bonus Refinement bonus. (Default: 0)
# RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0)
# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
# BroadcastSuccess Broadcast to the whole server when a refine attempt at this level succeeds. (Default: false)
# BroadcastFailure Broadcast to the whole server when a refine attempt at this level fails. (Default: false)
# Chances: Success chance based on cost type. (Default: null)
# - Type Refinement cost type based on ore used.
# Rate Chance of success out of 0~10000. (Default: 0)
@@ -43,7 +41,7 @@
Header:
Type: REFINE_DB
Version: 2
Version: 1
###########################################################################
# Event Refine Rates

View File

@@ -1,33 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reputation Group Database
###########################################################################
#
# Reputation Group Settings
#
###########################################################################
# - Id Client side group index.
# ScriptName Unused? Used for "ID" in client
# Name Visible name in window
# ReputeList List of Reputations
###########################################################################
Header:
Type: REPUTATION_GROUP_DB
Version: 1

View File

@@ -35,11 +35,10 @@
# MinRate Minimum rate after status change reduction (10000 = 100%). (Default: 0)
# MinDuration Minimum duration in milliseconds after status change reduction. (Default: 1)
# Fail: List of Status Changes that causes the status to fail to activate. (Optional)
# EndOnStart: List of Status Changes that will end when the status activates. (Optional)
# End: List of Status Changes that will end when the status activates. (Optional)
# EndReturn: List of Status Changes that will end when the status activates and won't give its effect. (Optional)
# EndOnEnd: List of Status Changes that will end when the status becomes inactive. (Optional)
###########################################################################
Header:
Type: STATUS_DB
Version: 3
Version: 2

View File

@@ -1,37 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Cash Database
###########################################################################
#
# Item Cash Settings
#
###########################################################################
# - Tab Cash shop tab. Available tabs are New, Hot, Limited, Rental, Permanent, Scrolls, Consumables, Other, Sale.
# Items: List of possible items.
# - Item Item name.
# Price Item cost in cash points (#CASHPOINTS).
###########################################################################
Header:
Type: ITEM_CASH_DB
Version: 1
Footer:
Imports:
- Path: db/import/item_cash.yml

Binary file not shown.

View File

@@ -1185,31 +1185,6 @@ prt_elib
1@pdb
airplane2
vr_bob
hero_dun1
hero_ent1
hero_ent2
hero_ent3
hero_in1
hero_in2
hero_in3
hero_in4
hero_lb
hero_out1
hero_out2
hero_out3
hero_out4
hero_tra
herosria
1@vrac1
1@vrac2
1@vrclo
1@vrhha
2@vrclo
bl_soul
bl_temple
bl_venom
mjo_wst01
ra_pol01
//======================================================================================
// - Other/Extra maps -

View File

@@ -126,26 +126,6 @@ Body:
Dialog: This is the truth! Hahahahah!
- Id: 58 # !todo Unknown dialogue
Dialog: Attack!
- Id: 60
Dialog: Go !! Ultra Critical Bash EX !!
- Id: 61
Dialog: Come on!! Hell's Fireball !!
- Id: 62
Dialog: Kneel before me!! The vast power of capitalism !!
- Id: 63
Dialog: You can't run from me!! Double Strafe, pierce through my enemies !!
- Id: 64
Dialog: I'm gonna make you sick!!! Ultimate generational Envenom !!
- Id: 65
Dialog: I'll roll over you!! Ultimate Decrease Agility GX !!
- Id: 67
Dialog: Dark cast that narrows the field of vision! It can only be removed with a green potion!
- Id: 68
Dialog: A poison that continuously lowers HP for a certain period of time! But it is not released with a green herb!
- Id: 69
Dialog: Let's start with recovery!
- Id: 70
Dialog: Silence that cannot use skills! You can only escape by eating green potions!
Footer:
Imports:

View File

@@ -26,242 +26,8 @@
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
# Type The WoE type this castle belongs to. (Default: First_Edition)
# ClientId Client side ID of the castle. (Default: 0)
# WarpEnabled If the warp to the castle is enabled. (Default: false)
# WarpX X coordinate to warp to. (Default: 0)
# WarpY Y coordinate to warp to. (Default: 0)
# WarpCost Zeny cost to use the warp. (Default: 100)
# WarpCostSiege Zeny cost to use the warp during WoE. (Default: 100000)
###########################################################################
Header:
Type: CASTLE_DB
Version: 2
Body:
# WOE FE castle
- Id: 0
Map: aldeg_cas01
Name: Neuschwanstein
#Name: Noisyubantian
Npc: Agit#aldeg_cas01
Type: First_Edition
ClientId: 6
- Id: 1
Map: aldeg_cas02
Name: Hohenschwangau
#Name: Hohensyubangawoo
Npc: Agit#aldeg_cas02
Type: First_Edition
ClientId: 7
- Id: 2
Map: aldeg_cas03
Name: Nuernberg
#Name: Nyirenverk
Npc: Agit#aldeg_cas03
Type: First_Edition
ClientId: 8
- Id: 3
Map: aldeg_cas04
Name: Wuerzburg
#Name: Byirtsburi
Npc: Agit#aldeg_cas04
Type: First_Edition
ClientId: 9
- Id: 4
Map: aldeg_cas05
Name: Rothenburg
#Name: Rotenburk
Npc: Agit#aldeg_cas05
Type: First_Edition
ClientId: 10
- Id: 5
Map: gefg_cas01
Name: Repherion
#Name: Reprion
Npc: Agit#gefg_cas01
Type: First_Edition
ClientId: 11
- Id: 6
Map: gefg_cas02
Name: Eeyolbriggar
#Name: Yolbriger
Npc: Agit#gefg_cas02
Type: First_Edition
ClientId: 12
- Id: 7
Map: gefg_cas03
Name: Yesnelph
#Name: Isinlife
Npc: Agit#gefg_cas03
Type: First_Edition
ClientId: 13
- Id: 8
Map: gefg_cas04
Name: Bergel
#Name: Berigel
Npc: Agit#gefg_cas04
Type: First_Edition
ClientId: 14
- Id: 9
Map: gefg_cas05
Name: Mersetzdeitz
#Name: Melsedetsu
Npc: Agit#gefg_cas05
Type: First_Edition
ClientId: 15
- Id: 10
Map: payg_cas01
Name: Bright Arbor
#Name: Mingting
Npc: Agit#payg_cas01
Type: First_Edition
ClientId: 16
- Id: 11
Map: payg_cas02
Name: Scarlet Palace
#Name: Tiantan
Npc: Agit#payg_cas02
Type: First_Edition
ClientId: 17
- Id: 12
Map: payg_cas03
Name: Holy Shadow
#Name: Fuying
Npc: Agit#payg_cas03
Type: First_Edition
ClientId: 18
- Id: 13
Map: payg_cas04
Name: Sacred Altar
#Name: Honglou
Npc: Agit#payg_cas04
Type: First_Edition
ClientId: 19
- Id: 14
Map: payg_cas05
Name: Bamboo Grove Hill
#Name: Zhulinxian
Npc: Agit#payg_cas05
Type: First_Edition
ClientId: 20
- Id: 15
Map: prtg_cas01
Name: Kriemhild
#Name: Creamhilt
Npc: Agit#prtg_cas01
Type: First_Edition
ClientId: 1
- Id: 16
Map: prtg_cas02
Name: Swanhild
#Name: Sbanhealt
Npc: Agit#prtg_cas02
Type: First_Edition
ClientId: 2
- Id: 17
Map: prtg_cas03
Name: Fadhgridh
#Name: Lazrigees
Npc: Agit#prtg_cas03
Type: First_Edition
ClientId: 3
- Id: 18
Map: prtg_cas04
Name: Skoegul
#Name: Squagul
Npc: Agit#prtg_cas04
Type: First_Edition
ClientId: 4
- Id: 19
Map: prtg_cas05
Name: Gondul
#Name: Guindull
Npc: Agit#prtg_cas05
Type: First_Edition
ClientId: 5
# WOE NGuild castle
- Id: 20
Map: nguild_alde
Name: Earth
Npc: Agit_N01
Type: First_Edition
- Id: 21
Map: nguild_gef
Name: Air
Npc: Agit_N02
Type: First_Edition
- Id: 22
Map: nguild_pay
Name: Water
Npc: Agit_N03
Type: First_Edition
- Id: 23
Map: nguild_prt
Name: Fire
Npc: Agit_N04
Type: First_Edition
# WOE SE castle
- Id: 24
Map: schg_cas01
Name: Himinn
Npc: Manager#schg_cas01
Type: Second_Edition
ClientId: 26
- Id: 25
Map: schg_cas02
Name: Andlangr
Npc: Manager#schg_cas02
Type: Second_Edition
ClientId: 27
- Id: 26
Map: schg_cas03
Name: Viblainn
Npc: Manager#schg_cas03
Type: Second_Edition
ClientId: 28
- Id: 27
Map: schg_cas04
Name: Hljod
Npc: Manager#schg_cas04
Type: Second_Edition
ClientId: 29
- Id: 28
Map: schg_cas05
Name: Skidbladnir
Npc: Manager#schg_cas05
Type: Second_Edition
ClientId: 30
- Id: 29
Map: arug_cas01
Name: Mardol
Npc: Manager#arug_cas01
Type: Second_Edition
ClientId: 21
- Id: 30
Map: arug_cas02
Name: Cyr
Npc: Manager#arug_cas02
Type: Second_Edition
ClientId: 22
- Id: 31
Map: arug_cas03
Name: Horn
Npc: Manager#arug_cas03
Type: Second_Edition
ClientId: 23
- Id: 32
Map: arug_cas04
Name: Gefn
Npc: Manager#arug_cas04
Type: Second_Edition
ClientId: 24
- Id: 33
Map: arug_cas05
Name: Bandis
Npc: Manager#arug_cas05
Type: Second_Edition
ClientId: 25
Version: 1

View File

@@ -67,7 +67,7 @@ Body:
- Id: 3
Name: Orc's Memory
Enter:
Map: 1@orcs
Map: 1@orcs
X: 179
Y: 15
AdditionalMaps:

View File

@@ -0,0 +1,19 @@
// Cash Shop Database
// Contains the items sold in the ingame cash shop.
//
// Structure of Database:
// Type,ItemID,Price
//
// Type:
// 0: New
// 1: Hot
// 2: Limited
// 3: Rental
// 4: Gear
// 5: Buff
// 6: Heal
// 7: Other
// 8: Sale
//
// Price:
// Item cost, in cash points (#CASHPOINTS).

View File

@@ -7433,45 +7433,3 @@ Body:
Rate: 1
- Item: Gold_Tiara_
Rate: 1
- Group: MF_NOTELEPORT
SubGroups:
- SubGroup: 0
List:
- Item: Wing_Of_Fly
- Item: Giant_Fly_Wing
- Item: N_Fly_Wing
- Item: E_Giant_Fly_Wing
- Item: F_Giant_Fly_Wing
- Group: MF_NORETURN
SubGroups:
- SubGroup: 0
List:
- Item: Wing_Of_Butterfly
- Item: N_Butterfly_Wing
- Item: Dun_Tele_Scroll1
- Item: Dun_Tele_Scroll2
- Item: Dun_Tele_Scroll3
- Item: E_Dun_Tele_Scroll1
- Item: F_Dun_Tele_Scroll1
- Item: WOB_Rune
- Item: E_WOB_Rune
- Item: F_WOB_Rune
- Item: WOB_Schwaltz
- Item: E_WOB_Schwaltz
- Item: F_WOB_Schwaltz
- Item: WOB_Rachel
- Item: E_WOB_Rachel
- Item: F_WOB_Rachel
- Item: WOB_Local
- Item: E_WOB_Local
- Item: F_WOB_Local
- Item: Siege_Teleport_Scroll
- Item: Siege_Teleport_Scroll2
- Item: E_Siege_Teleport_Scroll
- Group: GIANT_FLY_WING
SubGroups:
- SubGroup: 0
List:
- Item: Giant_Fly_Wing
- Item: E_Giant_Fly_Wing
- Item: F_Giant_Fly_Wing

View File

@@ -717,8 +717,8 @@
1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,master,alchemist,,,,,,,,
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,afterskill,331,,,,,,,
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,target,alchemist,,,,,,,,
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,alchemist,,,,,,,,
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,

View File

@@ -30,8 +30,6 @@
# Bonus Refinement bonus. (Default: 0)
# RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0)
# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
# BroadcastSuccess Broadcast to the whole server when a refine attempt at this level succeeds. (Default: false)
# BroadcastFailure Broadcast to the whole server when a refine attempt at this level fails. (Default: false)
# Chances: Success chance based on cost type. (Default: null)
# - Type Refinement cost type based on ore used.
# Rate Chance of success out of 0~10000. (Default: 0)
@@ -43,7 +41,7 @@
Header:
Type: REFINE_DB
Version: 2
Version: 1
Body:
- Group: Armor

View File

@@ -9325,13 +9325,15 @@ Body:
Name: NPC_WEAPONBRAKER
Description: Break weapon
MaxLevel: 10
TargetType: Self
Type: Weapon
TargetType: Attack
Flags:
IsNpc: true
Range: 9
Hit: Single
HitCount: 1
Duration: 30000
Status: WeaponBreaker
Element: Weapon
Status: BrokenWeapon
- Id: 344
Name: NPC_ARMORBRAKE
Description: Break armor

File diff suppressed because it is too large Load Diff

View File

@@ -1784,12 +1784,6 @@ Body:
Rewards:
TitleId: 1034
Score: 10
- Id: 130005 # TODO (Terra Gloria: give achievement when player visit the coronation ceremony)
Group: Chatting
Name: Who made the king
Rewards:
TitleID: 1046
Score: 10
- Id: 170000
Group: Chatting
Name: Song chamber is not an accident
@@ -1908,7 +1902,7 @@ Body:
Name: Elite Adventurer! (1)
Condition: " Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS "
Rewards:
Item: E_Abrasive_Box10
Item: Abrasive_Box_10
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 50
- Id: 200012
@@ -1916,7 +1910,7 @@ Body:
Name: Transcendentaler! (1)
Condition: " Class >= JOB_RUNE_KNIGHT_T && Class <= JOB_GUILLOTINE_CROSS_T "
Rewards:
Item: E_Abrasive_Box10
Item: Abrasive_Box_10
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 60
- Id: 200013
@@ -1924,7 +1918,7 @@ Body:
Name: Elite Adventurer! (2)
Condition: " Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER "
Rewards:
Item: E_Abrasive_Box10
Item: Abrasive_Box_10
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 50
- Id: 200014
@@ -1932,7 +1926,7 @@ Body:
Name: Transcendentaler! (2)
Condition: " Class >= JOB_ROYAL_GUARD_T && Class <= JOB_SHADOW_CHASER_T "
Rewards:
Item: E_Abrasive_Box10
Item: Abrasive_Box_10
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 60
- Id: 200015
@@ -1947,7 +1941,7 @@ Body:
Name: This is My way!
Condition: " Class == JOB_STAR_GLADIATOR || Class == JOB_SOUL_LINKER || Class == JOB_KAGEROU || Class == JOB_OBORO || Class == JOB_REBELLION "
Rewards:
Item: E_Abrasive_Box10
Item: Abrasive_Box_10
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 20
- Id: 200017
@@ -2027,7 +2021,7 @@ Body:
Name: Incarnation of Love and Hate
Condition: " BaseLevel == 99 && Class == JOB_NOVICE "
Rewards:
Item: E_Abrasive_Box10
Item: Abrasive_Box_10
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
Score: 30
- Id: 200030
@@ -2035,7 +2029,7 @@ Body:
Name: I really love it!
Condition: " BaseLevel == 99 && (Class >= JOB_SWORDMAN && Class <= JOB_THIEF) "
Rewards:
Item: E_Bubble_Gum_Box
Item: Bubble_Gum_Box_10
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
Score: 30
- Id: 200031
@@ -2043,38 +2037,30 @@ Body:
Name: Reborn in Valhalla!
Condition: " Class == JOB_NOVICE_HIGH "
Rewards:
Item: Adventurer_Box_1
# Item: Adventurer_Box_1
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- Id: 200032
Group: Goal_Level
Name: The start of another adventure!
Condition: " BaseLevel == 100 "
Rewards:
Item: Rebeginer_Box_100
#Rewards:
# Item: Rebeginer_Box_100
Score: 10
- Id: 200033
Group: Goal_Level
Name: With a new mind!(1)
Condition: " BaseLevel == 170 && (Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS_T) "
Rewards:
Item: Costume_Ticket
#Rewards:
# Item: Costume_Ticket
Score: 50
- Id: 200034
Group: Goal_Level
Name: With a new mind!(2)
Condition: " BaseLevel == 170 && (Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER_T) "
Rewards:
Item: Costume_Ticket
#Rewards:
# Item: Costume_Ticket
Score: 50
- Id: 200035
Group: Goal_Level
Name: Level 200 achieved!
Condition: " BaseLevel == 200 "
Rewards:
Item: C_Magestic_Goat2
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
Score: 100
- Id: 220000
Group: Chatting_Create
Name: Community begin

View File

@@ -26,384 +26,51 @@
# Map Map name to be considered as the castle map.
# Name Name of the castle (used by scripts and guardian name tags).
# Npc NPC unique name to invoke ::OnGuildBreak on, when a occupied castle is abandoned during guild break.
# Type The WoE type this castle belongs to. (Default: First_Edition)
# ClientId Client side ID of the castle. (Default: 0)
# WarpEnabled If the warp to the castle is enabled. (Default: false)
# WarpX X coordinate to warp to. (Default: 0)
# WarpY Y coordinate to warp to. (Default: 0)
# WarpCost Zeny cost to use the warp. (Default: 100)
# WarpCostSiege Zeny cost to use the warp during WoE. (Default: 100000)
###########################################################################
Header:
Type: CASTLE_DB
Version: 2
Version: 1
Body:
# WOE FE castle
- Id: 0
Map: aldeg_cas01
Name: Neuschwanstein
#Name: Noisyubantian
Npc: Agit#aldeg_cas01
Type: First_Edition
ClientId: 6
WarpEnabled: true
WarpX: 212
WarpY: 175
- Id: 1
Map: aldeg_cas02
Name: Hohenschwangau
#Name: Hohensyubangawoo
Npc: Agit#aldeg_cas02
Type: First_Edition
ClientId: 7
WarpEnabled: true
WarpX: 82
WarpY: 71
- Id: 2
Map: aldeg_cas03
Name: Nuernberg
#Name: Nyirenverk
Npc: Agit#aldeg_cas03
Type: First_Edition
ClientId: 8
WarpEnabled: true
WarpX: 109
WarpY: 112
- Id: 3
Map: aldeg_cas04
Name: Wuerzburg
#Name: Byirtsburi
Npc: Agit#aldeg_cas04
Type: First_Edition
ClientId: 9
WarpEnabled: true
WarpX: 60
WarpY: 116
- Id: 4
Map: aldeg_cas05
Name: Rothenburg
#Name: Rotenburk
Npc: Agit#aldeg_cas05
Type: First_Edition
ClientId: 10
WarpEnabled: true
WarpX: 61
WarpY: 185
- Id: 5
Map: gefg_cas01
Name: Repherion
#Name: Reprion
Npc: Agit#gefg_cas01
Type: First_Edition
ClientId: 11
WarpEnabled: true
WarpX: 40
WarpY: 43
- Id: 6
Map: gefg_cas02
Name: Eeyolbriggar
#Name: Yolbriger
Npc: Agit#gefg_cas02
Type: First_Edition
ClientId: 12
WarpEnabled: true
WarpX: 22
WarpY: 66
- Id: 7
Map: gefg_cas03
Name: Yesnelph
#Name: Isinlife
Npc: Agit#gefg_cas03
Type: First_Edition
ClientId: 13
WarpEnabled: true
WarpX: 112
WarpY: 23
- Id: 8
Map: gefg_cas04
Name: Bergel
#Name: Berigel
Npc: Agit#gefg_cas04
Type: First_Edition
ClientId: 14
WarpEnabled: true
WarpX: 58
WarpY: 46
- Id: 9
Map: gefg_cas05
Name: Mersetzdeitz
#Name: Melsedetsu
Npc: Agit#gefg_cas05
Type: First_Edition
ClientId: 15
WarpEnabled: true
WarpX: 66
WarpY: 48
- Id: 10
Map: payg_cas01
Name: Bright Arbor
#Name: Mingting
Npc: Agit#payg_cas01
Type: First_Edition
ClientId: 16
WarpEnabled: true
WarpX: 115
WarpY: 57
- Id: 11
Map: payg_cas02
Name: Scarlet Palace
#Name: Tiantan
Npc: Agit#payg_cas02
Type: First_Edition
ClientId: 17
WarpEnabled: true
WarpX: 26
WarpY: 265
- Id: 12
Map: payg_cas03
Name: Holy Shadow
#Name: Fuying
Npc: Agit#payg_cas03
Type: First_Edition
ClientId: 18
WarpEnabled: true
WarpX: 43
WarpY: 264
- Id: 13
Map: payg_cas04
Name: Sacred Altar
#Name: Honglou
Npc: Agit#payg_cas04
Type: First_Edition
ClientId: 19
WarpEnabled: true
WarpX: 36
WarpY: 272
- Id: 14
Map: payg_cas05
Name: Bamboo Grove Hill
#Name: Zhulinxian
Npc: Agit#payg_cas05
Type: First_Edition
ClientId: 20
WarpEnabled: true
WarpX: 274
WarpY: 246
- Id: 15
Map: prtg_cas01
Name: Kriemhild
#Name: Creamhilt
Npc: Agit#prtg_cas01
Type: First_Edition
ClientId: 1
WarpEnabled: true
WarpX: 107
WarpY: 180
- Id: 16
Map: prtg_cas02
Name: Swanhild
#Name: Sbanhealt
Npc: Agit#prtg_cas02
Type: First_Edition
ClientId: 2
WarpEnabled: true
WarpX: 94
WarpY: 56
- Id: 17
Map: prtg_cas03
Name: Fadhgridh
#Name: Lazrigees
Npc: Agit#prtg_cas03
Type: First_Edition
ClientId: 3
WarpEnabled: true
WarpX: 46
WarpY: 97
- Id: 18
Map: prtg_cas04
Name: Skoegul
#Name: Squagul
Npc: Agit#prtg_cas04
Type: First_Edition
ClientId: 4
WarpEnabled: true
WarpX: 260
WarpY: 262
- Id: 19
Map: prtg_cas05
Name: Gondul
#Name: Guindull
Npc: Agit#prtg_cas05
Type: First_Edition
ClientId: 5
WarpEnabled: true
WarpX: 26
WarpY: 38
# WOE NGuild castle
- Id: 20
Map: nguild_alde
Name: Earth
Npc: Agit_N01
Type: First_Edition
- Id: 21
Map: nguild_gef
Name: Air
Npc: Agit_N02
Type: First_Edition
- Id: 22
Map: nguild_pay
Name: Water
Npc: Agit_N03
Type: First_Edition
- Id: 23
Map: nguild_prt
Name: Fire
Npc: Agit_N04
Type: First_Edition
# WOE SE castle
- Id: 24
Map: schg_cas01
Name: Himinn
Npc: Manager#schg_cas01
Type: Second_Edition
ClientId: 26
WarpEnabled: true
WarpX: 233
WarpY: 300
- Id: 25
Map: schg_cas02
Name: Andlangr
Npc: Manager#schg_cas02
Type: Second_Edition
ClientId: 27
WarpEnabled: true
WarpX: 101
WarpY: 372
- Id: 26
Map: schg_cas03
Name: Viblainn
Npc: Manager#schg_cas03
Type: Second_Edition
ClientId: 28
WarpEnabled: true
WarpX: 81
WarpY: 94
- Id: 27
Map: schg_cas04
Name: Hljod
Npc: Manager#schg_cas04
Type: Second_Edition
ClientId: 29
WarpEnabled: true
WarpX: 233
WarpY: 300
- Id: 28
Map: schg_cas05
Name: Skidbladnir
Npc: Manager#schg_cas05
Type: Second_Edition
ClientId: 30
WarpEnabled: true
WarpX: 233
WarpY: 300
- Id: 29
Map: arug_cas01
Name: Mardol
Npc: Manager#arug_cas01
Type: Second_Edition
ClientId: 21
WarpEnabled: true
WarpX: 77
WarpY: 371
- Id: 30
Map: arug_cas02
Name: Cyr
Npc: Manager#arug_cas02
Type: Second_Edition
ClientId: 22
WarpEnabled: true
WarpX: 301
WarpY: 332
- Id: 31
Map: arug_cas03
Name: Horn
Npc: Manager#arug_cas03
Type: Second_Edition
ClientId: 23
WarpEnabled: true
WarpX: 322
WarpY: 91
- Id: 32
Map: arug_cas04
Name: Gefn
Npc: Manager#arug_cas04
Type: Second_Edition
ClientId: 24
WarpEnabled: true
WarpX: 322
WarpY: 91
- Id: 33
Map: arug_cas05
Name: Bandis
Npc: Manager#arug_cas05
Type: Second_Edition
ClientId: 25
WarpEnabled: true
WarpX: 322
WarpY: 91
# WOE TE castle
- Id: 34
Map: te_aldecas1
Name: Kafragarten 1
Npc: Manager_TE#Glaris
Type: Third_Edition
- Id: 35
Map: te_aldecas2
Name: Kafragarten 2
Npc: Manager_TE#Defolty
Type: Third_Edition
- Id: 36
Map: te_aldecas3
Name: Kafragarten 3
Npc: Manager_TE#Sorin
Type: Third_Edition
- Id: 37
Map: te_aldecas4
Name: Kafragarten 4
Npc: Manager_TE#Bennit
Type: Third_Edition
- Id: 38
Map: te_aldecas5
Name: Kafragarten 5
Npc: Manager_TE#W
Type: Third_Edition
- Id: 39
Map: te_prtcas01
Name: Gloria 1
Npc: Manager_TE#Gaebolg
Type: Third_Edition
- Id: 40
Map: te_prtcas02
Name: Gloria 2
Npc: Manager_TE#Richard
Type: Third_Edition
- Id: 41
Map: te_prtcas03
Name: Gloria 3
Npc: Manager_TE#Wigner
Type: Third_Edition
- Id: 42
Map: te_prtcas04
Name: Gloria 4
Npc: Manager_TE#Heine
Type: Third_Edition
- Id: 43
Map: te_prtcas05
Name: Gloria 5
Npc: Manager_TE#Nerious
Type: Third_Edition

View File

@@ -30,9 +30,7 @@
# Refine Required refine level.
# Chance Base chance of success out of 0~10000.
# Bonus Enchantgrade bonus. (Default: 0)
# AnnounceSuccess Announce on upgrade success. (Default: true)
# AnnounceFail Announce on upgrade failure. (Default: false)
# Announce Announce on upgrade success and failure.
# Announce Announce if someone tries to increase the enchantgrade. (Default: true)
# Catalyst: Catalyst item to increase chance of success.
# Item The item that can be used.
# AmountPerStep Amount of Item needed.
@@ -51,7 +49,7 @@
Header:
Type: ENCHANTGRADE_DB
Version: 2
Version: 1
Body:
- Type: Armor
@@ -100,7 +98,6 @@ Body:
Refine: 11
Chance: 5000
Bonus: 50
AnnounceFail: true
Catalyst:
Item: Blessed_Etel_Dust
AmountPerStep: 5
@@ -120,7 +117,6 @@ Body:
Refine: 11
Chance: 4000
Bonus: 100
AnnounceFail: true
Catalyst:
Item: Blessed_Etel_Dust
AmountPerStep: 7
@@ -182,7 +178,6 @@ Body:
Refine: 11
Chance: 5000
Bonus: 50
AnnounceFail: true
Catalyst:
Item: Blessed_Etel_Dust
AmountPerStep: 5
@@ -202,7 +197,6 @@ Body:
Refine: 11
Chance: 4000
Bonus: 100
AnnounceFail: true
Catalyst:
Item: Blessed_Etel_Dust
AmountPerStep: 7

View File

@@ -1,43 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reputation Database
###########################################################################
#
# Reputation Settings
#
###########################################################################
# - Id Client side index.
# Visibility Always = Always show
# Never = Never show
# Exist = Only show if greater than 0
###########################################################################
Header:
Type: REPUTATION_DB
Version: 1
Body:
- Id: 1
Visibility: Always
- Id: 2
Visibility: Always
- Id: 3
Visibility: Exist
- Id: 4
Visibility: Exist

View File

@@ -1,51 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reputation Group Database
###########################################################################
#
# Reputation Group Settings
#
###########################################################################
# - Id Client side group index.
# ScriptName Unused? Used for "ID" in client
# Name Visible name in window
# ReputeList List of Reputations
###########################################################################
Header:
Type: REPUTATION_GROUP_DB
Version: 1
Body:
- Id: 1
ScriptName: MonsterGroup1
Name: Monster Friends
ReputeList:
- 1
- 2
- Id: 2
ScriptName: Arunafelts
Name: Arunafeltz
ReputeList:
- 3
- Id: 3
ScriptName: Isgard
Name: Isgard
ReputeList:
- 4

View File

@@ -67,7 +67,7 @@ Body:
- Id: 3
Name: Orc's Memory
Enter:
Map: 1@orcs
Map: 1@orcs
X: 179
Y: 15
AdditionalMaps:
@@ -345,33 +345,3 @@ Body:
Map: 1@cor
X: 176
Y: 169
- Id: 44
Name: Half Moon In The Daylight
TimeLimit: 7200
Enter:
Map: 1@pop1
X: 47
Y: 133
AdditionalMaps:
1@pop2: true
1@pop3: true
- Id: 45
Name: Weekend Dungeon
TimeLimit: 3600
Enter:
Map: 1@md_pay
X: 240
Y: 29
- Id: 46
Name: Friday Dungeon
TimeLimit: 7200
Enter:
Map: 1@md_gef
X: 106
Y: 129
- Id: 47
Name: Poring Village
Enter:
Map: 1@begi
X: 100
Y: 22

19
db/re/item_cash_db.txt Normal file
View File

@@ -0,0 +1,19 @@
// Cash Shop Database
// Contains the items sold in the ingame cash shop.
//
// Structure of Database:
// Type,ItemID,Price
//
// Type:
// 0: New
// 1: Hot
// 2: Limited
// 3: Rental
// 4: Gear
// 5: Buff
// 6: Heal
// 7: Other
// 8: Sale
//
// Price:
// Item cost, in cash points (#CASHPOINTS).

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View File

@@ -180,34 +180,34 @@ Body:
Groups:
- Group: 0
Items:
- Item: Atker_Plate
- Item: Atker_Manteau
- Item: Atker_Greave
- Item: Atker_Ring
- Item: Attacker_Booster_Plate_
- Item: Attacker_Booster_Manteau_
- Item: Attacker_Booster_Greaves_
- Item: Attacker_Booster_Ring
- Item: Boost_Up_1
Amount: 3
- Group: 1
Items:
- Item: Ran_Suits
- Item: Ran_Manteau
- Item: Ran_Boots
- Item: Ran_Brooch
- Item: Ranger_Booster_Suits_
- Item: Ranger_Booster_Manteau_
- Item: Ranger_Booster_Boots_
- Item: Range_Booster_Brooch
- Item: Boost_Up_1
Amount: 3
- Group: 2
Items:
- Item: Ele_Robe
- Item: Ele_Muffler
- Item: Ele_Shoes
- Item: Ele_Earing
- Item: Elemental_Booster_Robe_
- Item: Elemental_Booster_Muffler_
- Item: Elemental_Booster_Shoes_
- Item: Elemental_Booster_Earring
- Item: Boost_Up_1
Amount: 3
- Group: 3
Items:
- Item: Defn_Robe
- Item: Defn_Muffler
- Item: Defn_Shoes
- Item: Defn_Earing
- Item: Defender_Booster_Robe_
- Item: Defender_Booster_Muffler_
- Item: Defender_Booster_Shoes_
- Item: Defender_Booster_Earring
- Item: Boost_Up_1
Amount: 3
- Item: Special_Coin_Pack

View File

@@ -6892,91 +6892,3 @@ Body:
# Amount: 150
# ResultItem: Blessed_Knife_LT
# ChangeRefine: 1
- Item: Dimmen_A_Reform
BaseItems:
- BaseItem: Under_Seal_D_Key
MaximumRefine: 0
CardsAllowed: false
Materials:
- Material: Dimmension_Jewel
Amount: 1
- Material: Dimmension_Jewelry
Amount: 1
- Material: Herosria_Jewel
Amount: 1
- Material: Creed_Of_Herosria
Amount: 1
ResultItem: Dimmension_W_Key
- BaseItem: Under_Seal_D_Padlock
MaximumRefine: 0
CardsAllowed: false
Materials:
- Material: Dimmension_Jewel
Amount: 1
- Material: Dimmension_Jewelry
Amount: 1
- Material: Herosria_Jewel
Amount: 1
- Material: Justice_Of_Herosria
Amount: 1
ResultItem: Dimmension_W_Padlock
- BaseItem: Under_Seal_D_keyring
MaximumRefine: 0
CardsAllowed: false
Materials:
- Material: Dimmension_Jewel
Amount: 1
- Material: Dimmension_Jewelry
Amount: 1
- Material: Herosria_Jewel
Amount: 1
- Material: Glory_Of_Herosria
Amount: 1
ResultItem: Dimmension_W_Keyring
- Item: Dimmen_A_Refine
BaseItems:
- BaseItem: Dimmension_W_Key
MinimumRefine: 9
MaximumRefine: 11
CardsAllowed: false
Materials:
- Material: Heros_Gold_Bar
Amount: 50
- Material: Heros_Silver_Bar
Amount: 100
- Material: Heros_Copper_Bar
Amount: 200
- Material: Heros_Iron_Bar
Amount: 300
ResultItem: Dimmension_W_Key
ChangeRefine: 1
- BaseItem: Dimmension_W_Padlock
MinimumRefine: 9
MaximumRefine: 11
CardsAllowed: false
Materials:
- Material: Heros_Gold_Bar
Amount: 50
- Material: Heros_Silver_Bar
Amount: 100
- Material: Heros_Copper_Bar
Amount: 200
- Material: Heros_Iron_Bar
Amount: 300
ResultItem: Dimmension_W_Padlock
ChangeRefine: 1
- BaseItem: Dimmension_W_Keyring
MinimumRefine: 9
MaximumRefine: 11
CardsAllowed: false
Materials:
- Material: Heros_Gold_Bar
Amount: 50
- Material: Heros_Silver_Bar
Amount: 100
- Material: Heros_Copper_Bar
Amount: 200
- Material: Heros_Iron_Bar
Amount: 300
ResultItem: Dimmension_W_Keyring
ChangeRefine: 1

View File

@@ -37,7 +37,7 @@ Header:
Version: 1
Body:
- Item: Shadow_Mix_Recipe
- Item: Shadow_Exchange_Box
RewardGroup: SHADOW_EXCHANGE_BOX
RequiredRequirementsCount: 3
Requirements:
@@ -345,42 +345,42 @@ Body:
- Item: S_Gunslinger_Shield
- Item: S_Thief_earring
- Item: S_Archer_earring
- Item: S2_Hasty_Shoes
- Item: S2_Bearers_Pendent
- Item: S2_Gemstone_Earring
- Item: S2_Spell_Flow_Shield
- Item: S2_Spiritual_Weapon
- Item: S2_Malicious_Armor
- Item: S_Hasty_Shoes_II
- Item: S_Bearer's_Pendant_II
- Item: S_Gemstone_Earring_II
- Item: S_Spellflow_Shield_II
- Item: S_Spiritual_Weapon_II
- Item: S_Malicious_Armor_II
- Item: S_Sigrun_Armor
- Item: S_Sigrun_Shield
- Item: S2_Force_Ex_Weapon
- Item: S2_Spirit_M_E_Weapon
- Item: S2_Caster_Armor
- Item: S2_Reload_Armor
- Item: S_Force_Executioner_Weapon
- Item: S_Spirit_Magic_Executioner_Weapon
- Item: S_Caster_Armor_II
- Item: S_Reload_Armor_II
- Item: S_Critical_Shield
- Item: S_Critical_Shoes
- Item: S_MagicCompose_Armor
- Item: S2_Gemstone_Weapon
- Item: S2_Gemstone_Shield
- Item: S2_Bearers_Armor
- Item: S2_Bearers_Shoes
- Item: S_Magic_Compose_Armor
- Item: S_Gemstone_Weapon_II
- Item: S_Gemstone_Shield_II
- Item: S_Bearer's_Armor_II
- Item: S_Bearer's_Shoes_II
- Item: S_AllMighty_Earring
- Item: S_AllMighty_Pendant
- Item: S_Tempest_Shield
- Item: S_Tempest_Shoes
- Item: S_M_ExeHoly_Armor
- Item: S_M_ExoCorrupt_Armor
- Item: S_M_DragonVib_Armor
- Item: S_M_SciHunting_Armor
- Item: S_M_FishInsect_Armor
- Item: S2_Plasterer's_Armor
- Item: S2_Insomniac_Shoes
- Item: S2_Peerless_Armor
- Item: S2_Adurate_Shoes
- Item: Unfreez_Weapon_S2
- Item: Vitality_Earing_S2
- Item: S2_Neutral_Weapon
- Item: S2_Curse_Lift_Pendent
- Item: S_Magic_Executioner_Holy_Water_Armor
- Item: S_Magic_Exorcist_Corrupted_Armor
- Item: S_Magic_Vibration_Dragon_Killer_Armor
- Item: S_Magic_Scissor_Hunting_Armor
- Item: S_Magic_Fishing_Insect_Net_Armor
- Item: S_Plasterer's_Armor_II
- Item: S_Insomniac_Shoes_II
- Item: S_Peerless_Armor_II
- Item: S_Adulate_Shoes_II
- Item: S_Unfreezing_Weapon_II
- Item: S_Vitality_Earring_II
- Item: S_Neutral_Weapon_II
- Item: S_Uncursed_Pendant_II
- Item: S_Tension_Weapon
- Item: S_Tension_Earring
- Item: S_Tension_Pendent
@@ -390,17 +390,17 @@ Body:
- Item: S_Healing_Shield
- Item: S_Healing_Shoes
- Item: S_Restore_Earring
- Item: S_Restore_Pendent
- Item: S_MortalBlow_Weapon
- Item: S_MortalBlow_Earring
- Item: S_MortalBlow_Pendent
- Item: S_Restore_Pendant
- Item: S_Mortal_Blow_Weapon
- Item: S_Mortal_Blow_Earring
- Item: S_Mortal_Blow_Pendant
- Item: S_Penetration_Shoes
- Item: S_Penetration_Shield
- Item: S_ExeHoly_Armor
- Item: S_ExoCorrupt_Armor
- Item: S_DragonVib_Armor
- Item: S_SciHunting_Armor
- Item: S_FishInsect_Armor
- Item: S_Executioner_Holy_Water_Armor
- Item: S_Exorcist_Corrupted_Armor
- Item: S_Vibration_Dragon_Killer_Armor
- Item: S_Scissor_Hunting_Armor
- Item: S_Fishing_Insect_Net_Armor
- Item: Sentimental_Weapone_S
- Item: Sentimental_Earring_S
- Item: Sentimental_Pendant_S
@@ -414,8 +414,8 @@ Body:
- Item: S_Magical_Shoes
- Item: S_Magical_Shield
- Item: S_Magical_Armor
- Item: S_ImmunedAthena_Shield
- Item: S_HardChamption_Shoes
- Item: S_Immune_Athena_Shield
- Item: S_Hard_Champion_Shoes
- Item: S_KingbirdAncient_Armor
- Item: S_CriticalHit_Armor
- Item: S_Rebellion_Armor
@@ -657,8 +657,8 @@ Body:
- Item: S_FullPene_Armor
- Item: S_FullPene_Pendant
- Item: S_FullPene_Earring
- Item: S_AllRace_Shoes
- Item: S_AllRace_Shield
- Item: S_All_Race_Shoes
- Item: S_All_Race_Shield
- Item: S_Blitz_Weapon
- Item: S_Blitz_Armor
- Item: S_FullTemp_Earring
@@ -857,9 +857,9 @@ Body:
- Item: MechanicStone_Bottom
- Item: MechanicStone_Robe
- Item: WanderMinstrelStone_Top
- Item: WanderMinstStone_Middle
- Item: WanderMinstStone_Bottom
- Item: WanderMinstreStone_Robe
- Item: WanderMinstrelStone_Middle
- Item: WanderMinstrelStone_Bottom
- Item: WanderMinstrelStone_Robe
- Item: HPStone_Bottom
- Item: DoubleAttack_Stone
- Item: Critical_Stone_Robe
@@ -890,14 +890,14 @@ Body:
- Item: ShadowchasStone_Bottom2
- Item: ShadowchasStone_Middle2
- Item: ShadowchaserStone_Top2
- Item: SoulreaperStone_Robe
- Item: SoullinkerStone_Top
- Item: SoullinkerStone_Middle
- Item: SoullinkerStone_Bottom
- Item: GladiatorStone_Top
- Item: GladiatorStone_Middle
- Item: GladiatorStone_Bottom
- Item: StaremperorStone_Robe
- Item: SoulReaperStone_Robe
- Item: SoulLinkerStone_Top
- Item: SoulLinkerStone_Middle
- Item: SoulLinkerStone_Bottom
- Item: StarGladiatorStone_Top
- Item: StarGladiatorStone_Middle
- Item: StarGladiatorStone_Bottom
- Item: StarEmperorStone_Garment
- Item: NinjaStone_Top
- Item: NinjaStone_Middle
- Item: NinjaStone_Bottom
@@ -906,35 +906,35 @@ Body:
- Item: GunslingerStone_Top
- Item: GunslingerStone_Middle
- Item: GunslingerStone_Bottom
- Item: RebellionStone_Robe
- Item: GunslingerStone_Robe
- Item: DoramStone_Top
- Item: DoramStone_Middle
- Item: DoramStone_Bottom
- Item: DoramStone_Robe
- Item: RangerStone_Top2
- Item: RangerStone_Middle2
- Item: RangerStone_Bottom2
- Item: RangerStone_Robe2
- Item: MechanicStone_Top2
- Item: MechanicStone_Middle2
- Item: MechanicStone_Bottom2
- Item: MechanicStone_Robe2
- Item: HighpriestStone_Top2
- Item: HighpriestStone_Middle2
- Item: HighpriestStone_Bottom2
- Item: ArchbishopStone_Robe2
- Item: RangerStone_II_Top
- Item: RangerStone_II_Middle
- Item: RangerStone_II_Bottom
- Item: RangerStone_II_Garment
- Item: MechanicStone_II_Top
- Item: MechanicStone_II_Middle
- Item: MechanicStone_II_Bottom
- Item: MechanicStone_II_Garment
- Item: HighpriestStone_II_Top
- Item: HighpriestStone_II_Middle
- Item: HighpriestStone_II_Bottom
- Item: ArchbishopStone_II_Garment
- Item: WarlockStone_Robe2
- Item: WarlockStone_Top2
- Item: WarlockStone_Middle2
- Item: WarlockStone_Bottom2
- Item: RoyalguardStone_Robe2
- Item: PaladinStone_Top2
- Item: PaladinStone_Middle2
- Item: PaladinStone_Bottom2
- Item: GuillcrossStone_Robe2
- Item: AssacrossStone_Top2
- Item: AssacrossStone_Middle2
- Item: AssacrossStone_Bottom2
- Item: RoyalGuardStone_Robe2
- Item: RoyalGuardStone_Top2
- Item: RoyalGuardStone_Middle2
- Item: RoyalGuardStone_Bottom2
- Item: GuillotineCrossStone_Robe2
- Item: GuillotineCrossStone_Top2
- Item: GuillotineCrossStone_Middle2
- Item: GuillotineCrossStone_Bottom2
- Item: RuneknightStone_Robe2
- Item: RuneknightStone_Top2
- Item: RuneknightStone_Middle2
@@ -994,7 +994,7 @@ Body:
- Item: ShadowchasStone_Top3
- Item: ShadowchasStone_Middle3
- Item: ShadowchasStone_Bottom3
- Item: EventItem_Recipe
- Item: Collectibles_Box
# TODO: Add official rewards
RewardGroup: VIOLETBOX
RequiredRequirementsCount: 10
@@ -1387,7 +1387,7 @@ Body:
Amount: 10
- Item: Frozen_Stone_Fragment
Amount: 10
- Item: SpritJewel
- Item: Spirit_Jewel
Amount: 10
- Item: Snowball
Amount: 10
@@ -1419,7 +1419,7 @@ Body:
Amount: 10
- Item: Fine_Old_Doll
Amount: 10
- Item: OldShell
- Item: Old_Shell
Amount: 10
- Item: Ein_SOLIDDUST
Amount: 10
@@ -1427,7 +1427,7 @@ Body:
Amount: 10
- Item: Ein_EYEROCK
Amount: 10
- Item: PetEgg_Recipe
- Item: Pet_Egg_Box
RewardGroup: PET_EGG_BOX
RequiredRequirementsCount: 2
Requirements:
@@ -1502,7 +1502,7 @@ Body:
- Item: Miyabi_Ningyo_Egg
- Item: Leaf_Cat_Egg
- Item: Dark_Priest_Egg
- Item: Nyang_Costume_Recipe
- Item: Costume_Exchange_Box
RewardGroup: COSTUME_EXCHANGE_BOX
Requirements:
- Item: C_Rabbit_Ear_Hat
@@ -1554,7 +1554,7 @@ Body:
- Item: C_Cowlick_OM
- Item: C_Cowlick_BU
- Item: C_Cowlick_WH
- Item: C_Cowlick_BL
- Item: C_Bouncing_Hair_Black
- Item: C_Straight_Pony_YL
- Item: C_Straight_Pony_GN
- Item: C_Straight_Pony_PP
@@ -1562,7 +1562,7 @@ Body:
- Item: C_Straight_Pony_OM
- Item: C_Straight_Pony_BU
- Item: C_Straight_Pony_WH
- Item: C_Straight_Pony_BL
- Item: C_Straight_Pony_Black
- Item: C_Loose_Wave_Twin_YL
- Item: C_Loose_Wave_Twin_GN
- Item: C_Loose_Wave_Twin_PP
@@ -1570,7 +1570,7 @@ Body:
- Item: C_Loose_Wave_Twin_OM
- Item: C_Loose_Wave_Twin_BU
- Item: C_Loose_Wave_Twin_WH
- Item: C_Loose_Wave_Twin_BL
- Item: C_Loose_Wave_Twin
- Item: C_Cupid_Wing_Pink
- Item: C_Pecopeco_Cap
- Item: C_Green_Hat
@@ -1602,7 +1602,7 @@ Body:
- Item: C_Charleston_Antenna
- Item: C_Wings_of_Uriel
- Item: C_Pig_Nose
- Item: C_Cat_Ear_Hat
- Item: C_Cat_Ears_Hat
- Item: C_Valkyrie_Circlet
- Item: C_Eremes_Scarf_Black
- Item: C_Eleanor_Wig
@@ -1639,7 +1639,7 @@ Body:
- Item: C_Long_Pony_OM
- Item: C_Long_Pony_PP
- Item: C_Piggyback
- Item: C_Rune_Helm
- Item: C_RuneHelm
- Item: C_Shaving_Foam
- Item: C_Blue_Fairy_Wing
- Item: C_Black_Cat
@@ -1649,7 +1649,7 @@ Body:
- Item: C_Thanatos_Sword
- Item: C_Warm_Cat_Muffler
- Item: C_Clock_Casket
- Item: C_Chatty_Parrot
- Item: C_Happy_Parrot_J
- Item: C_Flame_Muffler
- Item: C_Teddy_Bear_Hood
- Item: C_Mouton_Life_BL
@@ -1659,7 +1659,7 @@ Body:
- Item: C_BelieversCap
- Item: C_Pope_Ribbon
- Item: C_Alice_Wig
- Item: C_Khalitzburg_Helm_BL
- Item: Khalitzburg_KN_Helm_BL
- Item: C_Wanderer_Sakkat
- Item: C_Wings_of_Michael
- Item: C_Shura_King_Pledge
@@ -1738,13 +1738,13 @@ Body:
- Item: C_Big_Foxtail
- Item: C_T_Bear_Bag
- Item: C_Poring_On_Shoulder
- Item: C_FortunetellinSealed
- Item: Costume_Yawata_Seal
- Item: C_Pretty_Bear_WH
- Item: C_Bicolor_Cat_Witch_Hat
- Item: C_Nifl_Bloom
- Item: C_Floating_Ball_TW
- Item: C_Dark_Snake_Lord_Stall
- Item: C_Twin_Canon
- Item: Costume_Twin_Cannon
- Item: C_Picnic_Basket
- Item: C_Magic_Helm
- Item: C_ManyStars_TW
@@ -1773,13 +1773,13 @@ Body:
- Item: C_Disapear_Time_TW
- Item: C_Magic_Heir_TW
- Item: C_Blink_Eyes_Sakura
- Item: C_Angola_Intention
- Item: C_Stall_Of_Dominions
- Item: Costume_Angola_Intention
- Item: C_Stole_Of_Dominion
- Item: C_Flowery_Vision_TH
- Item: C_Frill_Collar
- Item: C_Rose_Gothic_Bonnet
- Item: C_LittleGarden
- Item: C_Blinking_Eyes_RD
- Item: Costume_Twinkling_Red_Eyes
- Item: C_P_Ulysses_Feather
- Item: C_DancingButterfly_TW
- Item: C_Blue_Pencil_In_Mouth
@@ -1790,7 +1790,7 @@ Body:
- Item: C_Frog_Hood
- Item: C_Lude_Hood
- Item: C_Blessings_Of_Soul
- Item: C_Gossip_Raven
- Item: C_Crow
- Item: C_Halloween_Hat
- Item: C_Blessed_Veil
- Item: C_Eyes_Of_Ifrit
@@ -1799,7 +1799,7 @@ Body:
- Item: C_Wildcat_Knit_Cap
- Item: C_Pink_Fur_Hat
- Item: C_Gift_Of_Snow
- Item: C_L_RibbonMuff_Red
- Item: C_Large_Ribbon_Muffler_Red
- Item: C_Imperial_Glory
- Item: C_Black_Shiba_Inu_Hat
- Item: C_Black_Glasses
@@ -1809,18 +1809,18 @@ Body:
- Item: C_Fairy_Feathers
- Item: C_Giant_White_Rabbit
- Item: C_Katashiro_Flying
- Item: C_Love_Daddy
- Item: C_Yellow_Hunting_Cap
- Item: C_Sakura_Coronet
- Item: C_Full_Bloom_Hairpin
- Item: Cons_Of_Earth
- Item: C_Cons_Of_Wind
- Item: Costume_Master_Of_Wind
- Item: C_Cons_Of_Darkness
- Item: C_Boitata_Hat_J
- Item: C_Jioia_TW
- Item: C_Baldr_Wing_TW
- Item: C_Brabery_Hat
- Item: C_Carefree_Face
- Item: C_Sting_Silk_Ribbon
- Item: C_Stings_Silk_Ribbon
- Item: C_Adventure_Cat_Bag
- Item: C_Flower_Summer_Hat
- Item: C_Cherry_Ribbon
@@ -1858,12 +1858,12 @@ Body:
RewardGroup: SUIT_UPGRADE_KIT
Requirements:
- Item: Kafra_Uniform
- Item: FallenAngelWing_Reset
- Item: Scroll_of_Fallen_Angel_Wings
RewardGroup: SCROLL_OF_FALLEN_ANGEL_WINGS
Requirements:
- Item: Fallen_Angel_Wings_
- Item: Fallen_Angel_Wing
- Item: JobShadow_Mix_Weapon
- Item: Class_Shadow_Box_Weapon
RewardGroup: CLASS_SHADOW_BOX_WEAPON
MinimumRefine: 7
Requirements:
@@ -1886,7 +1886,7 @@ Body:
- Item: S_Ranger_Weapon
- Item: S_Minstrel_Weapon
- Item: S_Wanderer_Weapon
- Item: JobShadow_Mix_Armor
- Item: Class_Shadow_Box_Armor
RewardGroup: CLASS_SHADOW_BOX_ARMOR
MinimumRefine: 7
Requirements:
@@ -1910,7 +1910,7 @@ Body:
- Item: S_DoramMagical_Armor
- Item: S_Star_Emperor_Armor
- Item: S_Soul_Reaper_Armor
- Item: JobShadow_Mix_Shoes
- Item: Class_Shadow_Box_Shoes
RewardGroup: CLASS_SHADOW_BOX_SHOES
MinimumRefine: 7
Requirements:
@@ -1934,7 +1934,7 @@ Body:
- Item: S_DoramMagical_Shoes
- Item: S_Star_Emperor_Shoes
- Item: S_Soul_Reaper_Shoes
- Item: JobShadow_Mix_Shield
- Item: Class_Shadow_Box_Shield
RewardGroup: CLASS_SHADOW_BOX_SHIELD
MinimumRefine: 7
Requirements:
@@ -1957,7 +1957,7 @@ Body:
- Item: S_DoramMagical_Shield
- Item: S_SuperNovice_Shield
- Item: S_Gunslinger_Shield
- Item: JobShadow_Mix_Pendant
- Item: Class_Shadow_Box_Pendant
RewardGroup: CLASS_SHADOW_BOX_PENDANT
MinimumRefine: 7
Requirements:
@@ -1967,7 +1967,7 @@ Body:
- Item: S_Thief_Pendant
- Item: S_Magician_Pendant
- Item: S_Archer_Pendant
- Item: JobShadow_Mix_Earing
- Item: Class_Shadow_Box_Earring
RewardGroup: CLASS_SHADOW_BOX_EARRING
MinimumRefine: 7
Requirements:
@@ -2067,7 +2067,7 @@ Body:
- Item: Magical_Cat_Hand
RewardGroup: MAGICAL_CAT_HAND
Requirements:
- Item: Cat_Lace_Hairband_K
- Item: Neko_Headress
- Item: StabilityShadow_Mix
RewardGroup: STABILITYSHADOW_MIX
RequiredRequirementsCount: 3
@@ -2829,7 +2829,7 @@ Body:
RequiredRequirementsCount: 2
MinimumRefine: 7
Requirements:
- Item: S2_Hasty_Shoes
- Item: S_Hasty_Shoes_II
- Item: S_Hasty_Armor
- Item: S_Hasty_Shoes
- Item: EnchantStone_Recipe_4m
@@ -2911,7 +2911,7 @@ Body:
RewardGroup: SHIVER_KATAR_K_CUBE
MinimumRefine: 9
Requirements:
- Item: Shiver_Katar_K
- Item: Katar_of_Shiver
- Item: Blade_Katar_Cube
RewardGroup: BLADE_KATAR_CUBE
MinimumRefine: 9
@@ -3212,7 +3212,7 @@ Body:
RewardGroup: DEMON_HUNT_BIBLE_CUBE
MinimumRefine: 9
Requirements:
- Item: Demon_Hunting_Bible_K
- Item: Exoricists_Bible_
- Item: Saint_Hall_Cube
RewardGroup: SAINT_HALL_CUBE
MinimumRefine: 9
@@ -3233,12 +3233,12 @@ Body:
MinimumRefine: 9
Requirements:
- Item: Humma_Clear
- Item: OneSkyOneSun_Cube
- Item: Thousand_Sun_Cube
RewardGroup: THOUSAND_SUN_CUBE
MinimumRefine: 9
Requirements:
- Item: OneSkyOneSun
- Item: SoulWeight_Cube
- Item: Spirit_Pendulum_Cube
RewardGroup: SPIRIT_PENDULUM_CUBE
MinimumRefine: 9
Requirements:
@@ -3253,17 +3253,17 @@ Body:
MinimumRefine: 9
Requirements:
- Item: Master_Soul_Rifle
- Item: Golden_L_Launcher_Cube
- Item: Golden_Lord_Launcher_Cube
RewardGroup: GOLDEN_LORD_LAUNCHER_CUBE
MinimumRefine: 9
Requirements:
- Item: Golden_L_Launcher
- Item: The_Black_Gatling_Cube
- Item: The_Black_Cube
RewardGroup: THE_BLACK_CUBE
MinimumRefine: 9
Requirements:
- Item: The_Black_Gatling
- Item: Demon_S_Shot_Cube
- Item: Demon_Slayer_Shot_Cube
RewardGroup: DEMON_SLAYER_SHOT_CUBE
MinimumRefine: 9
Requirements:
@@ -3272,11 +3272,11 @@ Body:
# RewardGroup: ENCHANTSTONE_RECIPE_3M
# Requirements:
# - Item: C_Pretty_Bear_WH
# - Item: C_FortunetellinSealed
# - Item: Costume_Yawata_Seal
# - Item: C_Floating_Ball_TW
# - Item: C_Dark_Snake_Lord_Stall
# - Item: C_Bicolor_Cat_Witch_Hat
# - Item: C_Twin_Canon
# - Item: Costume_Twin_Cannon
# - Item: C_Picnic_Basket
# - Item: C_Magic_Helm
# - Item: C_Fawn_Ear
@@ -3291,7 +3291,7 @@ Body:
# - Item: C_Frill_Collar
# - Item: C_Rose_Gothic_Bonnet
# - Item: C_LittleGarden
# - Item: C_Blinking_Eyes_RD
# - Item: Costume_Twinkling_Red_Eyes
# - Item: Egirnion_Box
# RewardGroup: EGIRNION_BOX
# Requirements:
@@ -3307,11 +3307,11 @@ Body:
Requirements:
- Item: S_Penetration_Shoes
- Item: S_Penetration_Shield
- Item: S_ExeHoly_Armor
- Item: S_ExoCorrupt_Armor
- Item: S_DragonVib_Armor
- Item: S_SciHunting_Armor
- Item: S_FishInsect_Armor
- Item: S_Executioner_Holy_Water_Armor
- Item: S_Exorcist_Corrupted_Armor
- Item: S_Vibration_Dragon_Killer_Armor
- Item: S_Scissor_Hunting_Armor
- Item: S_Fishing_Insect_Net_Armor
- Item: S_Penetration_Earring
- Item: S_Penetration_Pendent
- Item: S_Executioner_Weapon
@@ -3324,7 +3324,7 @@ Body:
- Item: S_Vibration_Weapon
- Item: S_Holy_Water_Weapon
- Item: S_Scissors_Weapon
- Item: S2_Force_Ex_Weapon
- Item: S_Force_Executioner_Weapon
- Item: S_Penetration_Weapon
- Item: S_Penetration_Armor
- Item: S_Exe_Ho_Weapon
@@ -3344,11 +3344,11 @@ Body:
Requirements:
- Item: S_Tempest_Shoes
- Item: S_Tempest_Shield
- Item: S_M_ExeHoly_Armor
- Item: S_M_ExoCorrupt_Armor
- Item: S_M_DragonVib_Armor
- Item: S_M_SciHunting_Armor
- Item: S_M_FishInsect_Armor
- Item: S_Magic_Executioner_Holy_Water_Armor
- Item: S_Magic_Exorcist_Corrupted_Armor
- Item: S_Magic_Vibration_Dragon_Killer_Armor
- Item: S_Magic_Scissor_Hunting_Armor
- Item: S_Magic_Fishing_Insect_Net_Armor
- Item: S_Tempest_Earring
- Item: S_Tempest_Pendent
- Item: S_M_Executioner_Weapon
@@ -3361,7 +3361,7 @@ Body:
- Item: S_M_Vibration_Weapon
- Item: S_M_Holy_Water_Weapon
- Item: S_M_Scissors_Weapon
- Item: S2_Spirit_M_E_Weapon
- Item: S_Spirit_Magic_Executioner_Weapon
- Item: S_Tempest_Weapon
- Item: S_Tempest_Armor
- Item: S_M_Exe_Ho_Weapon
@@ -3700,11 +3700,11 @@ Body:
# - Item: S_AllMighty_Pendant
# - Item: S_Tempest_Shield
# - Item: S_Tempest_Shoes
# - Item: S_M_ExeHoly_Armor
# - Item: S_M_ExoCorrupt_Armor
# - Item: S_M_DragonVib_Armor
# - Item: S_M_SciHunting_Armor
# - Item: S_M_FishInsect_Armor
# - Item: S_Magic_Executioner_Holy_Water_Armor
# - Item: S_Magic_Exorcist_Corrupted_Armor
# - Item: S_Magic_Vibration_Dragon_Killer_Armor
# - Item: S_Magic_Scissor_Hunting_Armor
# - Item: S_Magic_Fishing_Insect_Net_Armor
# - Item: S_Plasterer's_Armor_II
# - Item: S_Insomniac_Shoes_II
# - Item: S_Peerless_Armor_II
@@ -3728,11 +3728,11 @@ Body:
# - Item: S_Mortal_Blow_Pendant
# - Item: S_Penetration_Shoes
# - Item: S_Penetration_Shield
# - Item: S_ExeHoly_Armor
# - Item: S_ExoCorrupt_Armor
# - Item: S_DragonVib_Armor
# - Item: S_SciHunting_Armor
# - Item: S_FishInsect_Armor
# - Item: S_Executioner_Holy_Water_Armor
# - Item: S_Exorcist_Corrupted_Armor
# - Item: S_Vibration_Dragon_Killer_Armor
# - Item: S_Scissor_Hunting_Armor
# - Item: S_Fishing_Insect_Net_Armor
# - Item: Sentimental_Weapone_S
# - Item: Sentimental_Earring_S
# - Item: Sentimental_Pendant_S
@@ -4209,9 +4209,9 @@ Body:
- Item: S_Gemstone_Earring
- Item: S_Gemstone_Pendent
- Item: S_Gemstone_Armor
- Item: S2_Gemstone_Weapon
- Item: S2_Gemstone_Shield
- Item: S2_Gemstone_Earring
- Item: S_Gemstone_Weapon_II
- Item: S_Gemstone_Shield_II
- Item: S_Gemstone_Earring_II
- Item: Mammoth_Mix
RewardGroup: MAMMOTH_MIX
RequiredRequirementsCount: 6
@@ -4247,11 +4247,11 @@ Body:
- Item: S_Spiritual_Weapon
- Item: S_Spiritual_Earring
- Item: S_Spiritual_Pendent
- Item: S2_Spiritual_Weapon
- Item: S_Spiritual_Weapon_II
- Item: S_Malicious_Armor
- Item: S_Malicious_Shoes
- Item: S_Malicious_Shield
- Item: S2_Malicious_Armor
- Item: S_Malicious_Armor_II
- Item: MajorAutoSpell_Mix
RewardGroup: MAJORAUTOSPELL_MIX
RequiredRequirementsCount: 6
@@ -4341,18 +4341,18 @@ Body:
- Item: S_Reload_Armor
- Item: S_Reload_Shoes
- Item: S_Reload_Shield
- Item: S2_Reload_Armor
- Item: S_Reload_Armor_II
- Item: SpellCasterShadow_Mix
RewardGroup: SPELLCASTERSHADOW_MIX
RequiredRequirementsCount: 6
MinimumRefine: 7
MaximumRefine: 10
Requirements:
- Item: S2_Spell_Flow_Shield
- Item: S_Spellflow_Shield_II
- Item: S_Spell_Flow_Shield
- Item: S_Spell_Flow_Armor
- Item: S_Spell_Flow_Shoes
- Item: S2_Caster_Armor
- Item: S_Caster_Armor_II
- Item: S_Caster_Armor
- Item: S_Caster_Shield
- Item: S_Caster_Shoes
@@ -4469,9 +4469,9 @@ Body:
MinimumRefine: 7
MaximumRefine: 10
Requirements:
- Item: S2_Bearers_Shoes
- Item: S2_Bearers_Armor
- Item: S2_Bearers_Pendent
- Item: S_Bearer's_Shoes_II
- Item: S_Bearer's_Armor_II
- Item: S_Bearer's_Pendant_II
- Item: S_Bearers_Earring
- Item: S_Bearers_Pendent
- Item: S_Bearers_Armor

View File

@@ -60,7 +60,7 @@ Body:
# - Item: Ein_1HSWORD
# - Item: Ein_1HGUN
# - Item: Ein_1H_Foxtail
- Item: Metal_Rifine_Ticket
- Item: Metal_Smelting_Ticket
ResultRefine: 7
CardsAllowed: true
TargetItems:
@@ -74,7 +74,7 @@ Body:
- Item: Metal_Bow
- Item: Metal_Two_Hand_Sword
- Item: Metal_Revolver
- Item: Metal_Huuma_Shuriken
- Item: Huuma_Metal_Shuriken
- Item: Metal_Foxtail
# - Item: Ein_Ddbox2
# TargetItems:
@@ -475,46 +475,46 @@ Body:
- Item: S_DoramMagical_Shield
- Item: S_SuperNovice_Shield
- Item: S_Gunslinger_Shield
- Item: S2_Hasty_Shoes
- Item: S2_Bearers_Pendent
- Item: S2_Gemstone_Earring
- Item: S2_Spell_Flow_Shield
- Item: S2_Spiritual_Weapon
- Item: S2_Malicious_Armor
- Item: S_Hasty_Shoes_II
- Item: S_Bearer's_Pendant_II
- Item: S_Gemstone_Earring_II
- Item: S_Spellflow_Shield_II
- Item: S_Spiritual_Weapon_II
- Item: S_Malicious_Armor_II
- Item: S_Sigrun_Armor
- Item: S_Sigrun_Shield
- Item: S2_Force_Ex_Weapon
- Item: S2_Spirit_M_E_Weapon
- Item: S2_Caster_Armor
- Item: S2_Reload_Armor
- Item: S_Force_Executioner_Weapon
- Item: S_Spirit_Magic_Executioner_Weapon
- Item: S_Caster_Armor_II
- Item: S_Reload_Armor_II
- Item: S_Critical_Shield
- Item: S_Critical_Shoes
- Item: S_MagicCompose_Armor
- Item: S2_Gemstone_Weapon
- Item: S2_Gemstone_Shield
- Item: S2_Bearers_Armor
- Item: S2_Bearers_Shoes
- Item: S_Magic_Compose_Armor
- Item: S_Gemstone_Weapon_II
- Item: S_Gemstone_Shield_II
- Item: S_Bearer's_Armor_II
- Item: S_Bearer's_Shoes_II
- Item: S_AllMighty_Earring
- Item: S_AllMighty_Pendant
- Item: S_AllRace_Shoes
- Item: S_AllRace_Shield
- Item: S_All_Race_Shoes
- Item: S_All_Race_Shield
- Item: S_Blitz_Weapon
- Item: S_Blitz_Armor
- Item: S_Tempest_Shield
- Item: S_Tempest_Shoes
- Item: S_M_ExeHoly_Armor
- Item: S_M_ExoCorrupt_Armor
- Item: S_M_DragonVib_Armor
- Item: S_M_SciHunting_Armor
- Item: S_M_FishInsect_Armor
- Item: S2_Plasterer's_Armor
- Item: S2_Insomniac_Shoes
- Item: S2_Peerless_Armor
- Item: S2_Adurate_Shoes
- Item: Unfreez_Weapon_S2
- Item: Vitality_Earing_S2
- Item: S2_Neutral_Weapon
- Item: S2_Curse_Lift_Pendent
- Item: S_Magic_Executioner_Holy_Water_Armor
- Item: S_Magic_Exorcist_Corrupted_Armor
- Item: S_Magic_Vibration_Dragon_Killer_Armor
- Item: S_Magic_Scissor_Hunting_Armor
- Item: S_Magic_Fishing_Insect_Net_Armor
- Item: S_Plasterer's_Armor_II
- Item: S_Insomniac_Shoes_II
- Item: S_Peerless_Armor_II
- Item: S_Adulate_Shoes_II
- Item: S_Unfreezing_Weapon_II
- Item: S_Vitality_Earring_II
- Item: S_Neutral_Weapon_II
- Item: S_Uncursed_Pendant_II
- Item: S_Tension_Weapon
- Item: S_Tension_Earring
- Item: S_Tension_Pendent
@@ -524,17 +524,17 @@ Body:
- Item: S_Healing_Shield
- Item: S_Healing_Shoes
- Item: S_Restore_Earring
- Item: S_Restore_Pendent
- Item: S_MortalBlow_Weapon
- Item: S_MortalBlow_Earring
- Item: S_MortalBlow_Pendent
- Item: S_Restore_Pendant
- Item: S_Mortal_Blow_Weapon
- Item: S_Mortal_Blow_Earring
- Item: S_Mortal_Blow_Pendant
- Item: S_Penetration_Shoes
- Item: S_Penetration_Shield
- Item: S_ExeHoly_Armor
- Item: S_ExoCorrupt_Armor
- Item: S_DragonVib_Armor
- Item: S_SciHunting_Armor
- Item: S_FishInsect_Armor
- Item: S_Executioner_Holy_Water_Armor
- Item: S_Exorcist_Corrupted_Armor
- Item: S_Vibration_Dragon_Killer_Armor
- Item: S_Scissor_Hunting_Armor
- Item: S_Fishing_Insect_Net_Armor
- Item: Sentimental_Weapone_S
- Item: Sentimental_Earring_S
- Item: Sentimental_Pendant_S
@@ -548,8 +548,8 @@ Body:
- Item: S_Magical_Shoes
- Item: S_Magical_Shield
- Item: S_Magical_Armor
- Item: S_ImmunedAthena_Shield
- Item: S_HardChamption_Shoes
- Item: S_Immune_Athena_Shield
- Item: S_Hard_Champion_Shoes
- Item: S_KingbirdAncient_Armor
- Item: S_CriticalHit_Armor
- Item: S_Thief_earring
@@ -1207,46 +1207,46 @@ Body:
- Item: S_Reload_Shoes
- Item: S_Reload_Shield
- Item: S_Reload_Armor
- Item: S2_Hasty_Shoes
- Item: S2_Bearers_Pendent
- Item: S2_Gemstone_Earring
- Item: S2_Spell_Flow_Shield
- Item: S2_Spiritual_Weapon
- Item: S2_Malicious_Armor
- Item: S_Hasty_Shoes_II
- Item: S_Bearer's_Pendant_II
- Item: S_Gemstone_Earring_II
- Item: S_Spellflow_Shield_II
- Item: S_Spiritual_Weapon_II
- Item: S_Malicious_Armor_II
- Item: S_Sigrun_Armor
- Item: S_Sigrun_Shield
- Item: S2_Force_Ex_Weapon
- Item: S2_Spirit_M_E_Weapon
- Item: S2_Caster_Armor
- Item: S2_Reload_Armor
- Item: S_Force_Executioner_Weapon
- Item: S_Spirit_Magic_Executioner_Weapon
- Item: S_Caster_Armor_II
- Item: S_Reload_Armor_II
- Item: S_Critical_Shield
- Item: S_Critical_Shoes
- Item: S_MagicCompose_Armor
- Item: S2_Gemstone_Weapon
- Item: S2_Gemstone_Shield
- Item: S2_Bearers_Armor
- Item: S2_Bearers_Shoes
- Item: S_Magic_Compose_Armor
- Item: S_Gemstone_Weapon_II
- Item: S_Gemstone_Shield_II
- Item: S_Bearer's_Armor_II
- Item: S_Bearer's_Shoes_II
- Item: S_AllMighty_Earring
- Item: S_AllMighty_Pendant
- Item: S_AllRace_Shoes
- Item: S_AllRace_Shield
- Item: S_All_Race_Shoes
- Item: S_All_Race_Shield
- Item: S_Blitz_Weapon
- Item: S_Blitz_Armor
- Item: S_Tempest_Shield
- Item: S_Tempest_Shoes
- Item: S_M_ExeHoly_Armor
- Item: S_M_ExoCorrupt_Armor
- Item: S_M_DragonVib_Armor
- Item: S_M_SciHunting_Armor
- Item: S_M_FishInsect_Armor
- Item: S2_Plasterer's_Armor
- Item: S2_Insomniac_Shoes
- Item: S2_Peerless_Armor
- Item: S2_Adurate_Shoes
- Item: Unfreez_Weapon_S2
- Item: Vitality_Earing_S2
- Item: S2_Neutral_Weapon
- Item: S2_Curse_Lift_Pendent
- Item: S_Magic_Executioner_Holy_Water_Armor
- Item: S_Magic_Exorcist_Corrupted_Armor
- Item: S_Magic_Vibration_Dragon_Killer_Armor
- Item: S_Magic_Scissor_Hunting_Armor
- Item: S_Magic_Fishing_Insect_Net_Armor
- Item: S_Plasterer's_Armor_II
- Item: S_Insomniac_Shoes_II
- Item: S_Peerless_Armor_II
- Item: S_Adulate_Shoes_II
- Item: S_Unfreezing_Weapon_II
- Item: S_Vitality_Earring_II
- Item: S_Neutral_Weapon_II
- Item: S_Uncursed_Pendant_II
- Item: S_Tension_Weapon
- Item: S_Tension_Earring
- Item: S_Tension_Pendent
@@ -1256,17 +1256,17 @@ Body:
- Item: S_Healing_Shield
- Item: S_Healing_Shoes
- Item: S_Restore_Earring
- Item: S_Restore_Pendent
- Item: S_MortalBlow_Weapon
- Item: S_MortalBlow_Earring
- Item: S_MortalBlow_Pendent
- Item: S_Restore_Pendant
- Item: S_Mortal_Blow_Weapon
- Item: S_Mortal_Blow_Earring
- Item: S_Mortal_Blow_Pendant
- Item: S_Penetration_Shoes
- Item: S_Penetration_Shield
- Item: S_ExeHoly_Armor
- Item: S_ExoCorrupt_Armor
- Item: S_DragonVib_Armor
- Item: S_SciHunting_Armor
- Item: S_FishInsect_Armor
- Item: S_Executioner_Holy_Water_Armor
- Item: S_Exorcist_Corrupted_Armor
- Item: S_Vibration_Dragon_Killer_Armor
- Item: S_Scissor_Hunting_Armor
- Item: S_Fishing_Insect_Net_Armor
- Item: Sentimental_Weapone_S
- Item: Sentimental_Earring_S
- Item: Sentimental_Pendant_S
@@ -1280,8 +1280,8 @@ Body:
- Item: S_Magical_Shoes
- Item: S_Magical_Shield
- Item: S_Magical_Armor
- Item: S_ImmunedAthena_Shield
- Item: S_HardChamption_Shoes
- Item: S_Immune_Athena_Shield
- Item: S_Hard_Champion_Shoes
- Item: S_KingbirdAncient_Armor
- Item: S_CriticalHit_Armor
- Item: S_Tempest_Weapon
@@ -2017,46 +2017,46 @@ Body:
- Item: S_DoramMagical_Shield
- Item: S_SuperNovice_Shield
- Item: S_Gunslinger_Shield
- Item: S2_Hasty_Shoes
- Item: S2_Bearers_Pendent
- Item: S2_Gemstone_Earring
- Item: S2_Spell_Flow_Shield
- Item: S2_Spiritual_Weapon
- Item: S2_Malicious_Armor
- Item: S_Hasty_Shoes_II
- Item: S_Bearer's_Pendant_II
- Item: S_Gemstone_Earring_II
- Item: S_Spellflow_Shield_II
- Item: S_Spiritual_Weapon_II
- Item: S_Malicious_Armor_II
- Item: S_Sigrun_Armor
- Item: S_Sigrun_Shield
- Item: S2_Force_Ex_Weapon
- Item: S2_Spirit_M_E_Weapon
- Item: S2_Caster_Armor
- Item: S2_Reload_Armor
- Item: S_Force_Executioner_Weapon
- Item: S_Spirit_Magic_Executioner_Weapon
- Item: S_Caster_Armor_II
- Item: S_Reload_Armor_II
- Item: S_Critical_Shield
- Item: S_Critical_Shoes
- Item: S_MagicCompose_Armor
- Item: S2_Gemstone_Weapon
- Item: S2_Gemstone_Shield
- Item: S2_Bearers_Armor
- Item: S2_Bearers_Shoes
- Item: S_Magic_Compose_Armor
- Item: S_Gemstone_Weapon_II
- Item: S_Gemstone_Shield_II
- Item: S_Bearer's_Armor_II
- Item: S_Bearer's_Shoes_II
- Item: S_AllMighty_Earring
- Item: S_AllMighty_Pendant
- Item: S_AllRace_Shoes
- Item: S_AllRace_Shield
- Item: S_All_Race_Shoes
- Item: S_All_Race_Shield
- Item: S_Blitz_Weapon
- Item: S_Blitz_Armor
- Item: S_Tempest_Shield
- Item: S_Tempest_Shoes
- Item: S_M_ExeHoly_Armor
- Item: S_M_ExoCorrupt_Armor
- Item: S_M_DragonVib_Armor
- Item: S_M_SciHunting_Armor
- Item: S_M_FishInsect_Armor
- Item: S2_Plasterer's_Armor
- Item: S2_Insomniac_Shoes
- Item: S2_Peerless_Armor
- Item: S2_Adurate_Shoes
- Item: Unfreez_Weapon_S2
- Item: Vitality_Earing_S2
- Item: S2_Neutral_Weapon
- Item: S2_Curse_Lift_Pendent
- Item: S_Magic_Executioner_Holy_Water_Armor
- Item: S_Magic_Exorcist_Corrupted_Armor
- Item: S_Magic_Vibration_Dragon_Killer_Armor
- Item: S_Magic_Scissor_Hunting_Armor
- Item: S_Magic_Fishing_Insect_Net_Armor
- Item: S_Plasterer's_Armor_II
- Item: S_Insomniac_Shoes_II
- Item: S_Peerless_Armor_II
- Item: S_Adulate_Shoes_II
- Item: S_Unfreezing_Weapon_II
- Item: S_Vitality_Earring_II
- Item: S_Neutral_Weapon_II
- Item: S_Uncursed_Pendant_II
- Item: S_Tension_Weapon
- Item: S_Tension_Earring
- Item: S_Tension_Pendent
@@ -2066,17 +2066,17 @@ Body:
- Item: S_Healing_Shield
- Item: S_Healing_Shoes
- Item: S_Restore_Earring
- Item: S_Restore_Pendent
- Item: S_MortalBlow_Weapon
- Item: S_MortalBlow_Earring
- Item: S_MortalBlow_Pendent
- Item: S_Restore_Pendant
- Item: S_Mortal_Blow_Weapon
- Item: S_Mortal_Blow_Earring
- Item: S_Mortal_Blow_Pendant
- Item: S_Penetration_Shoes
- Item: S_Penetration_Shield
- Item: S_ExeHoly_Armor
- Item: S_ExoCorrupt_Armor
- Item: S_DragonVib_Armor
- Item: S_SciHunting_Armor
- Item: S_FishInsect_Armor
- Item: S_Executioner_Holy_Water_Armor
- Item: S_Exorcist_Corrupted_Armor
- Item: S_Vibration_Dragon_Killer_Armor
- Item: S_Scissor_Hunting_Armor
- Item: S_Fishing_Insect_Net_Armor
- Item: Sentimental_Weapone_S
- Item: Sentimental_Earring_S
- Item: Sentimental_Pendant_S
@@ -2090,8 +2090,8 @@ Body:
- Item: S_Magical_Shoes
- Item: S_Magical_Shield
- Item: S_Magical_Armor
- Item: S_ImmunedAthena_Shield
- Item: S_HardChamption_Shoes
- Item: S_Immune_Athena_Shield
- Item: S_Hard_Champion_Shoes
- Item: S_KingbirdAncient_Armor
- Item: S_CriticalHit_Armor
- Item: S_Thief_earring
@@ -2499,8 +2499,8 @@ Body:
- Item: Iron_Staff
- Item: Oriental_Sword
- Item: Undine_Spear_K
- Item: Demon_Hunting_Bible_K
- Item: Shiver_Katar_K
- Item: Exoricists_Bible_
- Item: Katar_of_Shiver
- Item: OneSkyOneSun
- Item: SoulWeight
- Item: MeawFoxtail
@@ -2573,8 +2573,8 @@ Body:
- Item: Iron_Staff
- Item: Oriental_Sword
- Item: Undine_Spear_K
- Item: Demon_Hunting_Bible_K
- Item: Shiver_Katar_K
- Item: Exoricists_Bible_
- Item: Katar_of_Shiver
- Item: OneSkyOneSun
- Item: SoulWeight
- Item: MeawFoxtail
@@ -2639,39 +2639,39 @@ Body:
MaximumRefine: 9
CardsAllowed: true
TargetItems:
- Item: Atker_Plate
- Item: Atker_Manteau
- Item: Atker_Greave
- Item: Ran_Suits
- Item: Ran_Manteau
- Item: Ran_Boots
- Item: Ele_Robe
- Item: Ele_Muffler
- Item: Ele_Shoes
- Item: Defn_Robe
- Item: Defn_Muffler
- Item: Defn_Shoes
- Item: Attacker_Booster_Plate_
- Item: Attacker_Booster_Manteau_
- Item: Attacker_Booster_Greaves_
- Item: Ranger_Booster_Suits_
- Item: Ranger_Booster_Manteau_
- Item: Ranger_Booster_Boots_
- Item: Elemental_Booster_Robe_
- Item: Elemental_Booster_Muffler_
- Item: Elemental_Booster_Shoes_
- Item: Defender_Booster_Robe_
- Item: Defender_Booster_Muffler_
- Item: Defender_Booster_Shoes_
- Item: Boost_Up_2
ResultRefine: 10
CardsAllowed: true
TargetItems:
- Item: Boost_TH_Sword
- Item: Boost_Katar
- Item: Boost_Hall
- Item: Boost_Mace
- Item: Boost_Staff
- Item: Boost_Bow
- Item: Boost_Spear
- Item: Boost_Sword
- Item: Boost_Dagger
- Item: Boost_Spl_Book
- Item: Boost_Spellbook
- Item: Boost_Guitar
- Item: Boost_Knuckle
- Item: Boost_Knuckles
- Item: Boost_Whip
- Item: Boost_Nindo
- Item: Boost_Gatling
- Item: Boost_Axe
- Item: Boost_Text
- Item: Boost_Soul_Rod
- Item: Boost_Book
- Item: Boost_Rod
- Item: Boost_Foxtail
- Item: Metal_7_Ticket
ResultRefine: 7
@@ -2689,7 +2689,7 @@ Body:
- Item: Metal_Bow
- Item: Metal_Foxtail
- Item: Metal_Revolver
- Item: Metal_Huuma_Shuriken
- Item: Huuma_Metal_Shuriken
- Item: Noblesse_Rifine_Ticket
ResultRefine: 9
CardsAllowed: true
@@ -3884,8 +3884,8 @@ Body:
- Item: Iron_Staff
- Item: Oriental_Sword
- Item: Undine_Spear_K
- Item: Demon_Hunting_Bible_K
- Item: Shiver_Katar_K
- Item: Exoricists_Bible_
- Item: Katar_of_Shiver
- Item: OneSkyOneSun
- Item: SoulWeight
- Item: MeawFoxtail
@@ -4091,41 +4091,41 @@ Body:
MaximumRefine: 11
CardsAllowed: true
TargetItems:
- Item: Staff_Of_Miracle
- Item: Staff_of_Miracle
- Item: Gravitation_Staff
- Item: Adorare_Staff
- Item: Volar
- Item: Vernan
- Item: Reaper_Cross
- Item: Ripper_Cross
- Item: Agudo_Filo
- Item: Maxi_Spanner
- Item: Rapid_Fire_C_Bow
- Item: Rapid_Fire
- Item: Sharp_Star_Bow
- Item: Aiming_Bow
- Item: Falken_Shooter
- Item: Wind_Gale
- Item: Golden_Wrench
- Item: Combo_Fist
- Item: Asura_Bandage
- Item: Raging_Dragon_Fist
- Item: Dedicated_Bandage
- Item: Engine_Pilebuncker
- Item: Coolant_Injection
- Item: Gene_Rod
- Item: Lucis_Flail
- Item: Bright_Mace
- Item: Bright_Pendulum
- Item: Crimson_Rose_Stick
- Item: Psychic_Spear_Rod
- Item: Dust_Grave
- Item: Ponitendtia
- Item: Penitentia
- Item: Heart_Whip
- Item: Scarlet_Ribbon
- Item: Boltigin
- Item: Boltijin
- Item: Judgement_Slasher
- Item: Repent_Slasher
- Item: Jack_The_Knife
- Item: Platinum_Dagger
- Item: Argen_Blanco
- Item: Harve
- Item: Fortrage
- Item: Fortridge
- Item: Black_Circle
- Item: Antique_Cello
- Item: Farthezan
@@ -5148,11 +5148,3 @@ Body:
# - Item: S_M_Mammoth_Shoes
# - Item: S_M_Mammoth_Earring
# - Item: S_M_Mammoth_Pendant
- Item: SubjectCape_Refine_Cube
ResultRefine: 12
MaximumRefine: 11
CardsAllowed: true
TargetItems:
- Item: Subject_CapeRange_TH
- Item: Subject_CapeMagic_TH
- Item: Subject_CapeMelee_TH

View File

@@ -611,69 +611,3 @@ Body:
Skills:
- Name: MER_INVINCIBLEOFF2
MaxLevel: 1
- Id: 3569
AegisName: POPE_MD_H_MERC_NORMAL
Name: Official Pope
Level: 120
Hp: 120000
Sp: 200
Attack: 123
Defense: 999
MagicDefense: 105
Str: 2
Vit: 400
Int: 10
Dex: 110
AttackRange: 1
SkillRange: 10
ChaseRange: 12
Size: Medium
Race: Demihuman
Element: Neutral
ElementLevel: 3
WalkSpeed: 100
AttackDelay: 576
AttackMotion: 750
DamageMotion: 384
Skills:
- Name: MER_MAGNIFICAT
MaxLevel: 1
- Name: MER_DECAGI
MaxLevel: 1
- Name: MER_TENDER
MaxLevel: 1
- Name: MER_BLESSING
MaxLevel: 3
- Id: 3570
AegisName: POPE_MD_H_MERC_CASUAL
Name: Casual Pope
Level: 120
Hp: 120000
Sp: 200
Attack: 123
Defense: 999
MagicDefense: 105
Str: 2
Vit: 400
Int: 10
Dex: 110
AttackRange: 1
SkillRange: 10
ChaseRange: 12
Size: Medium
Race: Demihuman
Element: Neutral
ElementLevel: 3
WalkSpeed: 100
AttackDelay: 576
AttackMotion: 750
DamageMotion: 384
Skills:
- Name: MER_MAGNIFICAT
MaxLevel: 1
- Name: MER_DECAGI
MaxLevel: 1
- Name: MER_TENDER
MaxLevel: 1
- Name: MER_BLESSING
MaxLevel: 3

File diff suppressed because it is too large Load Diff

View File

@@ -719,8 +719,8 @@
1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,master,alchemist,,,,,,,,
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,afterskill,331,,,,,,,
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,target,alchemist,,,,,,,,
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,alchemist,,,,,,,,
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,
@@ -12403,274 +12403,6 @@
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,attack,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,idle,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,
// Episode 16.1 - EDDA Half Moon In The Daylight
3510,POPE_MD_H_GUARD@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,,,,,,,,
3510,POPE_MD_H_GUARD@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,6,
3510,POPE_MD_H_GUARD@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6,
3510,POPE_MD_H_GUARD@NPC_COMBOATTACK,angry,171,1,500,700,5000,no,target,always,0,,,,,,9,
3510,POPE_MD_H_GUARD@SM_BASH,attack,5,3,500,0,5000,no,target,always,0,,,,,,27,
3510,POPE_MD_H_GUARD@SM_BASH,angry,5,3,500,0,5000,no,target,always,0,,,,,,27,
3511,POPE_MD_H_BELIEVER_1@SM_BASH,attack,5,4,500,1000,5000,no,target,always,0,,,,,,27,
3511,POPE_MD_H_BELIEVER_1@SM_BASH,angry,5,4,500,1000,5000,no,target,always,0,,,,,,27,
3511,POPE_MD_H_BELIEVER_1@SM_MAGNUM,attack,7,3,500,500,5000,no,self,always,0,,,,,,,
3511,POPE_MD_H_BELIEVER_1@CR_AUTOGUARD,chase,249,2,500,0,300000,yes,self,longrangeattacked,,,,,,,,
3512,POPE_MD_H_BELIEVER_2@NPC_CURSEATTACK,chase,181,1,1000,800,5000,yes,target,always,0,,,,,,9,
3512,POPE_MD_H_BELIEVER_2@NPC_WIDECURSE,attack,677,1,500,0,5000,no,self,always,0,,,,,,,
3512,POPE_MD_H_BELIEVER_2@NPC_CRITICALWOUND,attack,673,2,500,0,5000,yes,target,always,0,,,,,,,
3513,POPE_MD_H_DOG@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,6,
3513,POPE_MD_H_DOG@NPC_AGIUP,attack,350,1,10000,0,100000,yes,self,always,0,,,,,,,
3513,POPE_MD_H_DOG@NPC_AGIUP,loot,350,1,10000,0,10000,yes,self,always,0,,,,,,,
3513,POPE_MD_H_DOG@NPC_BLEEDING,attack,660,3,500,0,5000,yes,target,always,0,,,,,,32,
3513,POPE_MD_H_DOG@SM_BASH,attack,5,4,500,1000,5000,no,target,always,0,,,,,,27,
3513,POPE_MD_H_DOG@SM_BASH,chase,5,4,500,1000,5000,no,target,always,0,,,,,,27,
3514,POPE_MD_H_BISHOP@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,no,target,always,0,,,,,,,
3514,POPE_MD_H_BISHOP@NPC_POWERUP,attack,349,2,10000,0,30000,yes,self,myhpltmaxrate,50,,,,,,,
3514,POPE_MD_H_BISHOP@NPC_AGIUP,attack,350,2,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
3514,POPE_MD_H_BISHOP@KN_TWOHANDQUICKEN,attack,60,2,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,,
3514,POPE_MD_H_BISHOP@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,,,,,,,29,
3514,POPE_MD_H_BISHOP@NPC_CRITICALWOUND,attack,673,2,500,0,5000,yes,target,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@WZ_ICEWALL,chase,87,3,10000,500,25000,no,target,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@WZ_ICEWALL,attack,87,3,10000,500,25000,no,target,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@NPC_DRAGONFEAR,attack,659,1,10000,0,30000,yes,self,myhpltmaxrate,70,,,,,,,
3516,POPE_MD_H_LUWMIN@NPC_WATERATTACK,attack,184,2,2000,0,5000,no,target,always,0,,,,,,6,
3516,POPE_MD_H_LUWMIN@NPC_WATERATTACK,chase,184,2,2000,0,5000,no,target,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@NPC_WATERATTACK,chase,184,2,2000,0,5000,no,target,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@MG_FROSTDIVER,chase,15,3,3000,1000,5000,yes,target,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@MG_FROSTDIVER,chase,15,3,3000,1000,5000,yes,target,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@MG_FROSTDIVER,chase,15,3,3000,1000,5000,yes,target,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@MG_FROSTDIVER,chase,15,3,3000,1000,5000,yes,target,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@NPC_PULSESTRIKE,attack,661,1,2000,0,30000,yes,self,always,0,,,,,,,
3516,POPE_MD_H_LUWMIN@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,3517,,,,,,
3516,POPE_MD_H_LUWMIN@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,3517,,,,,,
3516,POPE_MD_H_LUWMIN@NPC_SUMMONSLAVE,chase,196,1,10000,700,60000,no,self,slavele,3,3517,,,,,,
3516,POPE_MD_H_LUWMIN@NPC_SUMMONSLAVE,idle,196,1,10000,700,60000,no,self,onspawn,0,3517,,,,,,
3517,POPE_MD_H_GUARD@NPC_COMBOATTACK,idle,171,3,500,700,5000,no,target,always,,,,,,,,
3517,POPE_MD_H_GUARD@NPC_COMBOATTACK,attack,171,3,500,500,5000,no,target,always,0,,,,,,,
3517,POPE_MD_H_GUARD@NPC_CRITICALSLASH,idle,170,3,1000,700,5000,no,target,always,0,,,,,,,
3517,POPE_MD_H_GUARD@NPC_CRITICALSLASH,attack,170,3,1000,500,5000,no,target,always,0,,,,,,,
3517,POPE_MD_H_GUARD@SM_BASH,attack,5,5,500,0,5000,no,target,always,0,,,,,,27,
3517,POPE_MD_H_GUARD@SM_BASH,angry,5,5,500,0,5000,no,target,always,0,,,,,,27,
3518,POPE_MD_H_BELIEVER_1@SM_BASH,attack,5,4,500,1000,5000,no,target,always,0,,,,,,27,
3518,POPE_MD_H_BELIEVER_1@SM_BASH,angry,5,4,500,1000,5000,no,target,always,0,,,,,,27,
3518,POPE_MD_H_BELIEVER_1@SM_MAGNUM,attack,7,3,500,500,5000,no,self,always,0,,,,,,,
3518,POPE_MD_H_BELIEVER_1@CR_AUTOGUARD,chase,249,2,500,0,300000,yes,self,longrangeattacked,,,,,,,,
3519,POPE_MD_H_BELIEVER_2@NPC_CURSEATTACK,chase,181,3,1000,800,5000,yes,target,always,0,,,,,,9,
3519,POPE_MD_H_BELIEVER_2@NPC_WIDECURSE,attack,677,3,500,0,5000,no,self,always,0,,,,,,,
3519,POPE_MD_H_BELIEVER_2@NPC_CRITICALWOUND,attack,673,5,500,0,5000,yes,target,always,0,,,,,,,
3520,POPE_MD_H_DOG@NPC_LICK,attack,206,3,500,0,5000,yes,target,always,0,,,,,,6,
3520,POPE_MD_H_DOG@NPC_AGIUP,attack,350,1,10000,0,100000,yes,self,always,0,,,,,,,
3520,POPE_MD_H_DOG@NPC_AGIUP,loot,350,1,10000,0,10000,yes,self,always,0,,,,,,,
3520,POPE_MD_H_DOG@NPC_BLEEDING,attack,660,3,500,0,5000,yes,target,always,0,,,,,,32,
3520,POPE_MD_H_DOG@SM_BASH,attack,5,4,500,1000,5000,no,target,always,0,,,,,,27,
3520,POPE_MD_H_DOG@SM_BASH,chase,5,4,500,1000,5000,no,target,always,0,,,,,,27,
3522,POPE_MD_H_BISHOP@NPC_CRITICALSLASH,attack,170,3,1000,0,5000,no,target,always,0,,,,,,,
3522,POPE_MD_H_BISHOP@NPC_POWERUP,attack,349,4,10000,0,30000,yes,self,myhpltmaxrate,50,,,,,,,
3522,POPE_MD_H_BISHOP@NPC_AGIUP,attack,350,4,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
3522,POPE_MD_H_BISHOP@KN_TWOHANDQUICKEN,attack,60,3,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,,
3522,POPE_MD_H_BISHOP@NPC_HALLUCINATION,attack,207,2,500,500,5000,yes,target,always,,,,,,,29,
3522,POPE_MD_H_BISHOP@NPC_CRITICALWOUND,attack,673,4,500,0,5000,yes,target,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@WZ_ICEWALL,chase,87,5,10000,500,25000,no,target,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@WZ_ICEWALL,attack,87,5,10000,500,25000,no,target,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@NPC_DRAGONFEAR,attack,659,3,10000,0,30000,yes,self,myhpltmaxrate,70,,,,,,,
3524,POPE_MD_H_LUWMIN@NPC_WATERATTACK,attack,184,4,2000,0,5000,no,target,always,0,,,,,,6,
3524,POPE_MD_H_LUWMIN@NPC_WATERATTACK,chase,184,4,2000,0,5000,no,target,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@NPC_WATERATTACK,chase,184,4,2000,0,5000,no,target,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@MG_FROSTDIVER,chase,15,5,3000,1000,5000,yes,target,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@MG_FROSTDIVER,chase,15,5,3000,1000,5000,yes,target,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@MG_FROSTDIVER,chase,15,5,3000,1000,5000,yes,target,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@MG_FROSTDIVER,chase,15,5,3000,1000,5000,yes,target,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@NPC_PULSESTRIKE,attack,661,3,2000,0,30000,yes,self,always,0,,,,,,,
3524,POPE_MD_H_LUWMIN@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,3517,,,,,,
3524,POPE_MD_H_LUWMIN@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,3517,,,,,,
3524,POPE_MD_H_LUWMIN@NPC_SUMMONSLAVE,chase,196,3,10000,700,60000,no,self,slavele,3,3517,,,,,,
3524,POPE_MD_H_LUWMIN@NPC_SUMMONSLAVE,idle,196,3,10000,700,60000,no,self,onspawn,0,3517,,,,,,
3526,POPE_MD_H_KTULLANUX@NPC_WATERATTACK,attack,184,3,1000,500,5000,no,target,always,0,,,,,,,
3526,POPE_MD_H_KTULLANUX@NPC_RANDOMATTACK,attack,183,2,1000,500,5000,no,target,always,0,,,,,,6,
3526,POPE_MD_H_KTULLANUX@NPC_WIDEFREEZE,chase,664,1,10000,0,20000,yes,self,myhpltmaxrate,80,,,,,,32,
3526,POPE_MD_H_KTULLANUX@NPC_WIDEFREEZE,attack,664,1,10000,0,20000,yes,self,myhpltmaxrate,80,,,,,,32,
3526,POPE_MD_H_KTULLANUX@NPC_ARMORBRAKE,attack,344,3,2000,0,5000,yes,target,always,0,,,,,,29,
3526,POPE_MD_H_KTULLANUX@MG_FROSTDIVER,idle,15,3,5000,1000,7000,no,randomtarget,always,0,,,,,,,
3526,POPE_MD_H_KTULLANUX@MG_FROSTDIVER,chase,15,3,5000,1000,7000,no,target,always,0,,,,,,,
3526,POPE_MD_H_KTULLANUX@WZ_STORMGUST,chase,89,3,5000,1000,20000,no,target,always,0,,,,,,,
3526,POPE_MD_H_KTULLANUX@WZ_STORMGUST,attack,89,3,5000,1000,20000,no,target,always,0,,,,,,,
3526,POPE_MD_H_KTULLANUX@NPC_ICEBREATH,chase,655,2,500,3000,5000,no,target,always,0,,,,,,32,
3526,POPE_MD_H_KTULLANUX@NPC_ICEBREATH,attack,655,2,500,3000,5000,no,target,always,0,,,,,,32,
3526,POPE_MD_H_KTULLANUX@WZ_FROSTNOVA,chase,88,3,5000,0,20000,yes,self,always,0,,,,,,,
3526,POPE_MD_H_KTULLANUX@WZ_FROSTNOVA,attack,88,3,5000,0,20000,yes,self,always,0,,,,,,,
3526,POPE_MD_H_KTULLANUX@NPC_POWERUP,attack,349,1,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
3526,POPE_MD_H_KTULLANUX@NPC_AGIUP,attack,350,1,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
3526,POPE_MD_H_KTULLANUX@AL_HEAL,idle,28,5,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
3526,POPE_MD_H_KTULLANUX@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,3517,,,,,,
3526,POPE_MD_H_KTULLANUX@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,3517,,,,,,
// Weekend Memorial Dungeon
3637,MD_SKELETON_60@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,1,,,,,,
3637,MD_SKELETON_60@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,,,,,,,,
3637,MD_SKELETON_60@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,,,,,,,,
3637,MD_SKELETON_60@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,,,,,,,,
3637,MD_SKELETON_60@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
3637,MD_SKELETON_60@NPC_UNDEADATTACK,attack,347,5,2000,0,5000,yes,target,always,,,,,,,,
3638,MD_SKELETON_80@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,1,,,,,,
3638,MD_SKELETON_80@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,,,,,,,,
3638,MD_SKELETON_80@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,,,,,,,,
3638,MD_SKELETON_80@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,,,,,,,,
3638,MD_SKELETON_80@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
3638,MD_SKELETON_80@NPC_UNDEADATTACK,attack,347,5,2000,0,5000,yes,target,always,,,,,,,,
3639,MD_SKELETON_100@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,1,,,,,,
3639,MD_SKELETON_100@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,,,,,,,,
3639,MD_SKELETON_100@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,,,,,,,,
3639,MD_SKELETON_100@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,,,,,,,,
3639,MD_SKELETON_100@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
3639,MD_SKELETON_100@NPC_UNDEADATTACK,attack,347,5,2000,0,5000,yes,target,always,,,,,,,,
3640,MD_SKELETON_120@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,1,,,,,,
3640,MD_SKELETON_120@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,,,,,,,,
3640,MD_SKELETON_120@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,,,,,,,,
3640,MD_SKELETON_120@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,,,,,,,,
3640,MD_SKELETON_120@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
3640,MD_SKELETON_120@NPC_UNDEADATTACK,attack,347,5,2000,0,5000,yes,target,always,,,,,,,,
3641,MD_SKELETON_140@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,1,,,,,,
3641,MD_SKELETON_140@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,,,,,,,,
3641,MD_SKELETON_140@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,,,,,,,,
3641,MD_SKELETON_140@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,,,,,,,,
3641,MD_SKELETON_140@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
3641,MD_SKELETON_140@NPC_UNDEADATTACK,attack,347,5,2000,0,5000,yes,target,always,,,,,,,,
3642,MD_SKELETON_160@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,1,,,,,,
3642,MD_SKELETON_160@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,,,,,,,,
3642,MD_SKELETON_160@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,,,,,,,,
3642,MD_SKELETON_160@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,,,,,,,,
3642,MD_SKELETON_160@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
3642,MD_SKELETON_160@NPC_UNDEADATTACK,attack,347,5,2000,0,5000,yes,target,always,,,,,,,,
3643,MD_FARMILIAR_60@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,,
3643,MD_FARMILIAR_60@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,,
3643,MD_FARMILIAR_60@NPC_DARKSTRIKE,attack,340,1,100,0,5000,yes,target,always,,,,,,,29,
3643,MD_FARMILIAR_60@MO_BODYRELOCATION,chase,264,1,100,500,5000,no,target,always,,,,,,,,
3644,MD_FARMILIAR_80@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,,
3644,MD_FARMILIAR_80@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,,
3644,MD_FARMILIAR_80@NPC_DARKSTRIKE,attack,340,1,100,0,5000,yes,target,always,,,,,,,29,
3644,MD_FARMILIAR_80@MO_BODYRELOCATION,chase,264,1,100,500,5000,no,target,always,,,,,,,,
3645,MD_FARMILIAR_100@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,,
3645,MD_FARMILIAR_100@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,,
3645,MD_FARMILIAR_100@NPC_DARKSTRIKE,attack,340,1,100,0,5000,yes,target,always,,,,,,,29,
3645,MD_FARMILIAR_100@MO_BODYRELOCATION,chase,264,1,100,500,5000,no,target,always,,,,,,,,
3646,MD_FARMILIAR_120@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,,
3646,MD_FARMILIAR_120@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,,
3646,MD_FARMILIAR_120@NPC_DARKSTRIKE,attack,340,1,100,0,5000,yes,target,always,,,,,,,29,
3646,MD_FARMILIAR_120@MO_BODYRELOCATION,chase,264,1,100,500,5000,no,target,always,,,,,,,,
3647,MD_FARMILIAR_140@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,,
3647,MD_FARMILIAR_140@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,,
3647,MD_FARMILIAR_140@NPC_DARKSTRIKE,attack,340,1,100,0,5000,yes,target,always,,,,,,,29,
3647,MD_FARMILIAR_140@MO_BODYRELOCATION,chase,264,1,100,500,5000,no,target,always,,,,,,,,
3648,MD_FARMILIAR_160@NPC_BLINDATTACK,angry,177,1,500,0,5000,yes,target,always,0,,,,,,,
3648,MD_FARMILIAR_160@NPC_DARKNESSATTACK,angry,190,1,2000,0,5000,yes,target,always,0,,,,,,,
3648,MD_FARMILIAR_160@NPC_DARKSTRIKE,attack,340,1,100,0,5000,yes,target,always,,,,,,,29,
3648,MD_FARMILIAR_160@MO_BODYRELOCATION,chase,264,1,100,500,5000,no,target,always,,,,,,,,
3649,MD_ZOMBIE_60@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,,
3649,MD_ZOMBIE_60@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6,
3649,MD_ZOMBIE_60@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
3649,MD_ZOMBIE_60@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,,
3649,MD_ZOMBIE_60@NPC_POISON,attack,176,3,500,800,5000,no,target,always,,,,,,,,
3649,MD_ZOMBIE_60@NPC_UNDEADATTACK,angry,347,3,2000,0,5000,yes,target,always,,,,,,,,
3649,MD_ZOMBIE_60@NPC_POISONATTACK,attack,188,3,500,800,5000,no,target,always,,,,,,,,
3650,MD_ZOMBIE_80@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,,
3650,MD_ZOMBIE_80@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6,
3650,MD_ZOMBIE_80@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
3650,MD_ZOMBIE_80@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,,
3650,MD_ZOMBIE_80@NPC_POISON,attack,176,3,500,800,5000,no,target,always,,,,,,,,
3650,MD_ZOMBIE_80@NPC_UNDEADATTACK,angry,347,3,2000,0,5000,yes,target,always,,,,,,,,
3650,MD_ZOMBIE_80@NPC_POISONATTACK,attack,188,3,500,800,5000,no,target,always,,,,,,,,
3651,MD_ZOMBIE_100@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,,
3651,MD_ZOMBIE_100@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6,
3651,MD_ZOMBIE_100@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
3651,MD_ZOMBIE_100@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,,
3651,MD_ZOMBIE_100@NPC_POISON,attack,176,3,500,800,5000,no,target,always,,,,,,,,
3651,MD_ZOMBIE_100@NPC_UNDEADATTACK,angry,347,3,2000,0,5000,yes,target,always,,,,,,,,
3651,MD_ZOMBIE_100@NPC_POISONATTACK,attack,188,3,500,800,5000,no,target,always,,,,,,,,
3652,MD_ZOMBIE_120@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,,
3652,MD_ZOMBIE_120@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6,
3652,MD_ZOMBIE_120@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
3652,MD_ZOMBIE_120@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,,
3652,MD_ZOMBIE_120@NPC_POISON,attack,176,3,500,800,5000,no,target,always,,,,,,,,
3652,MD_ZOMBIE_120@NPC_UNDEADATTACK,angry,347,3,2000,0,5000,yes,target,always,,,,,,,,
3652,MD_ZOMBIE_120@NPC_POISONATTACK,attack,188,3,500,800,5000,no,target,always,,,,,,,,
3653,MD_ZOMBIE_140@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,,
3653,MD_ZOMBIE_140@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6,
3653,MD_ZOMBIE_140@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
3653,MD_ZOMBIE_140@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,,
3653,MD_ZOMBIE_140@NPC_POISON,attack,176,3,500,800,5000,no,target,always,,,,,,,,
3653,MD_ZOMBIE_140@NPC_UNDEADATTACK,angry,347,3,2000,0,5000,yes,target,always,,,,,,,,
3653,MD_ZOMBIE_140@NPC_POISONATTACK,attack,188,3,500,800,5000,no,target,always,,,,,,,,
3654,MD_ZOMBIE_160@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,0,,,,,,,
3654,MD_ZOMBIE_160@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,6,
3654,MD_ZOMBIE_160@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
3654,MD_ZOMBIE_160@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,,
3654,MD_ZOMBIE_160@NPC_POISON,attack,176,3,500,800,5000,no,target,always,,,,,,,,
3654,MD_ZOMBIE_160@NPC_UNDEADATTACK,angry,347,3,2000,0,5000,yes,target,always,,,,,,,,
3654,MD_ZOMBIE_160@NPC_POISONATTACK,attack,188,3,500,800,5000,no,target,always,,,,,,,,
// Friday Memorial Dungeon
3658,MD_LICH_LORD_100@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
3658,MD_LICH_LORD_100@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
3658,MD_LICH_LORD_100@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
3658,MD_LICH_LORD_100@MG_FIREWALL,chase,18,10,2000,500,5000,no,target,always,0,,,,,,,
3658,MD_LICH_LORD_100@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
3658,MD_LICH_LORD_100@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
3658,MD_LICH_LORD_100@NPC_HELLJUDGEMENT,chase,662,5,10000,800,10000,no,self,always,0,,,,,,36,
3658,MD_LICH_LORD_100@NPC_HELLJUDGEMENT,attack,662,5,10000,800,10000,no,self,always,0,,,,,,36,
3658,MD_LICH_LORD_100@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9,
3658,MD_LICH_LORD_100@NPC_HELMBRAKE,attack,345,10,2000,500,5000,no,target,always,0,,,,,,,
3658,MD_LICH_LORD_100@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,,
3658,MD_LICH_LORD_100@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,,
3658,MD_LICH_LORD_100@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,,,
3658,MD_LICH_LORD_100@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,,,
3658,MD_LICH_LORD_100@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,,,
3658,MD_LICH_LORD_100@NPC_CRITICALWOUND,attack,673,3,500,0,5000,yes,target,always,0,,,,,,,
3659,MD_LICH_LORD_160@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
3659,MD_LICH_LORD_160@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
3659,MD_LICH_LORD_160@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
3659,MD_LICH_LORD_160@MG_FIREWALL,chase,18,10,2000,500,5000,no,target,always,0,,,,,,,
3659,MD_LICH_LORD_160@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
3659,MD_LICH_LORD_160@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
3659,MD_LICH_LORD_160@NPC_HELLJUDGEMENT,chase,662,10,10000,800,10000,no,self,always,0,,,,,,36,
3659,MD_LICH_LORD_160@NPC_HELLJUDGEMENT,attack,662,10,10000,800,10000,no,self,always,0,,,,,,36,
3659,MD_LICH_LORD_160@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9,
3659,MD_LICH_LORD_160@NPC_HELMBRAKE,attack,345,10,2000,500,5000,no,target,always,0,,,,,,,
3659,MD_LICH_LORD_160@NPC_SUMMONSLAVE,attack,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,,
3659,MD_LICH_LORD_160@NPC_SUMMONSLAVE,idle,196,3,10000,700,10000,no,self,slavele,3,1605,,,,,,
3659,MD_LICH_LORD_160@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,,,
3659,MD_LICH_LORD_160@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,,,
3659,MD_LICH_LORD_160@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,,,
3659,MD_LICH_LORD_160@NPC_CRITICALWOUND,attack,673,3,500,0,5000,yes,target,always,0,,,,,,,
3660,MD_NIGHTMARE_100@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
3660,MD_NIGHTMARE_100@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,,
3660,MD_NIGHTMARE_100@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,,,
3660,MD_NIGHTMARE_100@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,,
3661,MD_NIGHTMARE_160@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
3661,MD_NIGHTMARE_160@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,,
3661,MD_NIGHTMARE_160@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,0,,,,,,,
3661,MD_NIGHTMARE_160@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,,
3662,MD_JAKK_100@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
3662,MD_JAKK_100@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29,
3662,MD_JAKK_100@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29,
3662,MD_JAKK_100@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6,
3662,MD_JAKK_100@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,,
3662,MD_JAKK_100@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,0x3695,,,,,
3663,MD_JAKK_160@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
3663,MD_JAKK_160@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29,
3663,MD_JAKK_160@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,0,,,,,,29,
3663,MD_JAKK_160@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,6,
3663,MD_JAKK_160@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,,
3663,MD_JAKK_160@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,2,0x3695,,,,,
3664,MD_GHOUL_100@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,,
3664,MD_GHOUL_100@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,,
3665,MD_GHOUL_160@NPC_POISON,angry,176,3,500,800,5000,no,target,always,0,,,,,,,
3665,MD_GHOUL_160@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,,
3666,MD_DRAINLIAR_100@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
3666,MD_DRAINLIAR_100@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
3666,MD_DRAINLIAR_100@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,,
3667,MD_DRAINLIAR_160@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
3667,MD_DRAINLIAR_160@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
3667,MD_DRAINLIAR_160@NPC_DARKNESSATTACK,attack,190,1,2000,0,5000,yes,target,always,0,,,,,,,
// ep16.2
3621,EP16_2_MM_CUTIE@NPC_AGIUP,attack,350,1,10000,0,20000,yes,self,always,0,,,,,,,
3621,EP16_2_MM_CUTIE@NPC_MENTALBREAKER,attack,159,2,10000,1000,30000,no,target,always,0,,,,,,,
@@ -12863,30 +12595,6 @@
3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,35000,yes,self,always,0,,,,,,,53
3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,30000,yes,self,always,0,,,,,,,54
// Poring Village instance
3810,MD_KING_PORING@SM_BASH,attack,5,3,1000,1000,9000,yes,target,always,0,,,,,,,60
3810,MD_KING_PORING@MG_FIREBALL,attack,17,3,1000,1000,9000,yes,target,always,0,,,,,,,61
3810,MD_KING_PORING@MC_MAMMONITE,attack,42,3,1000,1000,9000,yes,target,always,0,,,,,,,62
3810,MD_KING_PORING@AC_DOUBLE,attack,46,3,1000,1000,9000,yes,target,always,0,,,,,,,63
3810,MD_KING_PORING@TF_POISON,attack,52,3,1000,1000,9000,yes,target,always,0,,,,,,,64
3810,MD_KING_PORING@AL_DECAGI,attack,30,3,1000,1000,9000,yes,target,always,0,,,,,,,65
3811,MD_GOLDRING@NPC_STUNATTACK,attack,179,5,3500,1000,10000,no,target,always,0,,,,,,,
// todo NPC_WIDECONFUSE2
//3812,MD_AMERING@NPC_WIDECONFUSE2,attack,762,1,3000,2000,20000,yes,target,always,0,,,,,,,
3812,MD_AMERING@NPC_WIDECONFUSE,attack,667,1,3000,2000,20000,yes,target,always,0,,,,,,,
3813,MD_DROPS@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,,,,,,,
3813,MD_DROPS@NPC_FIREATTACK,attack,186,1,2000,100,5000,yes,target,always,0,,,,,,,
3813,MD_DROPS@NPC_BLINDATTACK,attack,177,3,2000,1000,15000,yes,target,always,0,,,,,,,67
3814,MD_POPORING@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,,,,,,2,
3814,MD_POPORING@NPC_POISON,attack,176,1,500,1000,15000,no,target,always,0,,,,,,,
3814,MD_POPORING@NPC_POISONATTACK,attack,188,1,2000,900,15000,yes,target,always,0,,,,,,,68
3815,MD_PORING@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,,,,,,2,
3815,MD_PORING@NPC_SILENCEATTACK,attack,178,2,1500,1000,15000,no,target,always,0,,,,,,,70
3816,MD_MARIN@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,,,,,,2,
3816,MD_MARIN@NPC_WATERATTACK,attack,184,1,2000,1000,15000,yes,target,always,0,,,,,,,
3816,MD_MARIN@AL_HEAL,idle,28,1,10000,500,5000,yes,friend,myhpltmaxrate,90,,,,,,2,
3816,MD_MARIN@AL_HEAL,attack,28,1,10000,500,5000,yes,friend,myhpltmaxrate,90,,,,,,,69
// Episode 17.1 - Illusion (custom) #!todo
20340,EL-A17T@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6,
20340,EL-A17T@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6,
@@ -13041,69 +12749,6 @@
20837,ABR_INFINITY@ABR_INFINITY_BUSTER,chase,8605,1,10000,500,5000,yes,target,always,0,,,,,,,
20837,ABR_INFINITY@ABR_INFINITY_BUSTER,attack,8605,1,10000,500,5000,yes,target,always,0,,,,,,,
// sp_rudus4
20929,GIANT_CAPUT@NPC_EMOTION,chase,197,1,1000,0,30000,yes,self,always,0,,,,,,19,
20929,GIANT_CAPUT@NPC_EMOTION,idle,197,1,8000,0,30000,yes,self,always,0,,,,,,44,
20929,GIANT_CAPUT@NPC_COMBOATTACK,attack,171,2,1000,500,15000,no,target,always,0,,,,,,,
20929,GIANT_CAPUT@LK_SPIRALPIERCE,chase,397,3,3000,500,30000,no,target,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_DARKNESSATTACK,chase,190,3,5000,500,10000,no,target,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_DARKNESSATTACK,attack,190,3,5000,500,10000,no,target,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_HELMBRAKE,attack,345,5,3000,0,30000,yes,target,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_PULSESTRIKE,attack,661,3,2000,1000,60000,no,self,always,0,,,,,,,
20929,GIANT_CAPUT@NPC_POWERUP,attack,349,3,5000,0,60000,yes,self,myhpltmaxrate,30,,,,,,,
20929,GIANT_CAPUT@NPC_POWERUP,chase,349,3,5000,0,60000,yes,self,myhpltmaxrate,30,,,,,,,
20930,DOLORIAN@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
20930,DOLORIAN@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,,,,,,19,
20930,DOLORIAN@NPC_CRITICALWOUND,attack,673,1,2000,0,60000,yes,target,always,0,,,,,,,
20930,DOLORIAN@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,,,,,,44,
20930,DOLORIAN@NPC_BLOODDRAIN,chase,199,1,3000,0,30000,yes,target,always,0,,,,,,,
20930,DOLORIAN@NPC_STONESKIN,chase,675,3,3000,500,30000,no,self,myhpltmaxrate,30,,,,,,47,
20930,DOLORIAN@NPC_POISONATTACK,attack,188,3,2000,500,10000,no,target,always,0,,,,,,,
20931,PLAGARION@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
20931,PLAGARION@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,,,,,,19,
20931,PLAGARION@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,,,,,,44,
20931,PLAGARION@NPC_CRITICALWOUND,attack,673,3,2000,0,60000,yes,target,always,0,,,,,,,
20931,PLAGARION@MG_FIREBALL,chase,17,3,3000,500,30000,no,target,always,0,,,,,,,
20931,PLAGARION@NPC_FIREATTACK,chase,186,2,2000,500,30000,no,target,always,0,,,,,,,
20931,PLAGARION@NPC_DARKSTRIKE,chase,340,5,3000,500,30000,no,target,always,0,,,,,,,
20932,DEADRE@AL_TELEPORT,chase,26,1,3000,0,300000,yes,self,mobnearbygt,23,,,,,,12,
20932,DEADRE@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,,,,,,19,
20932,DEADRE@AL_HEAL,idle,28,9,7000,500,5000,no,friend,myhpltmaxrate,50,,,,,,3,
20932,DEADRE@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,,,,,,14,
20932,DEADRE@AL_HEAL,attack,28,9,3000,500,15000,no,friend,always,0,,,,,,3,
20932,DEADRE@NPC_DARKCROSS,attack,338,5,3000,500,15000,no,target,always,0,,,,,,,
20932,DEADRE@AL_HOLYLIGHT,chase,156,1,3000,300,15000,no,target,always,0,,,,,,,
20932,DEADRE@NPC_HOLYATTACK,chase,189,3,4000,500,15000,no,target,always,0,,,,,,,
20932,DEADRE@AL_HEAL,idle,28,9,10000,700,3000,no,friend,friendhpltmaxrate,50,,,,,,,
20933,VENEDI@NPC_EMOTION,chase,197,1,500,0,30000,yes,self,always,0,,,,,,19,
20933,VENEDI@NPC_EMOTION,idle,197,1,2000,0,30000,yes,self,always,0,,,,,,44,
20933,VENEDI@NPC_BLINDATTACK,chase,177,3,3000,500,30000,no,target,always,0,,,,,,,
20933,VENEDI@NPC_POISONATTACK,attack,188,5,1000,0,5000,yes,target,always,0,,,,,,,
20933,VENEDI@NPC_POISON_BUSTER,attack,742,1,2000,1500,30000,no,self,always,0,,,,,,,
20933,VENEDI@NPC_CLOUD_KILL,attack,739,3,2000,500,15000,no,target,always,0,,,,,,,
20934,R001_BESTIA@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
20934,R001_BESTIA@WZ_METEOR,idle,83,9,10000,0,5000,no,target,longrangeattacked,0,,,,,,,
20934,R001_BESTIA@AL_PNEUMA,idle,25,1,10000,0,1000,no,self,longrangeattacked,0,,,,,,,
20934,R001_BESTIA@AL_HEAL,idle,28,11,10000,0,3000,no,friend,myhpltmaxrate,50,,,,,,,
20934,R001_BESTIA@AL_HEAL,idle,28,5,10000,0,3000,no,friend,myhpltmaxrate,99,,,,,,,
20934,R001_BESTIA@NPC_SUMMONSLAVE,idle,196,1,10000,1000,30000,no,self,slavele,1,,,,,,,
20934,R001_BESTIA@NPC_CALLSLAVE,idle,352,1,10000,0,30000,no,self,always,0,,,,,,,
20934,R001_BESTIA@NPC_FIREBREATH,chase,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
// 20934,R001_BESTIA@NPC_EARTHQUAKE_K,chase,750,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_CALLSLAVE,attack,352,1,10000,0,30000,no,self,always,0,,,,,,,
20934,R001_BESTIA@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,2,,,,,,,
20934,R001_BESTIA@ST_FULLSTRIP,attack,476,5,2000,0,5000,no,target,always,0,,,,,,,
20934,R001_BESTIA@NPC_CRITICALWOUND,attack,673,3,2000,0,30000,no,target,always,0,,,,,,,
20934,R001_BESTIA@NPC_FIREBREATH,attack,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
20934,R001_BESTIA@WZ_METEOR,attack,83,11,2000,500,5000,no,target,myhpltmaxrate,90,,,,,,,
20934,R001_BESTIA@KN_TWOHANDQUICKEN,attack,60,9,10000,0,100000,no,self,myhpltmaxrate,30,,,,,,,
// 20934,R001_BESTIA@NPC_EARTHQUAKE_K,attack,750,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_EARTHQUAKE,attack,653,5,10000,500,20000,no,target,myhpltmaxrate,40,,,,,,,
20934,R001_BESTIA@NPC_PULSESTRIKE,attack,661,5,10000,0,15000,no,self,myhpltmaxrate,60,,,,,,,
20934,R001_BESTIA@NPC_DRAGONFEAR,attack,659,5,10000,0,10000,no,self,always,0,,,,,,,
// 20934,R001_BESTIA@NPC_DAMAGE_HEAL,attack,753,1,3000,1500,40000,no,target,myhpltmaxrate,20,,,,,,,
// Training Ground outside Prontera
21064,S_DUMMY_100_SMALL@NPC_ALLHEAL,attack,687,1,10000,0,500,no,self,myhpltmaxrate,90,,,,,,,
21064,S_DUMMY_100_SMALL@NPC_ALLHEAL,idle,687,1,10000,0,500,no,self,myhpltmaxrate,90,,,,,,,

View File

@@ -1322,66 +1322,24 @@ Body:
- Id: 3469
Title: Illusion of Underwater 100 Kills - Standby
TimeLimit: 4h
- Id: 3471
Title: Subjugation-Einbroch Field-2
Targets:
- Id: 1
Count: 80
Location: ein_fild03
- Id: 3472
Title: "[Standby] Subjugation-Einbroch Field-2"
TimeLimit: 4h
- Id: 3473
Title: Subjugation-Lighthalzen Field-2
Targets:
- Id: 1
Count: 80
Location: lhz_fild03
- Id: 3474
Title: "[Standby] Subjugation-Lighthalzen Field-2"
TimeLimit: 4h
- Id: 3475
Title: Subjugation-Ida Plains-1
Targets:
- Id: 1
Count: 80
Location: ra_fild12
- Id: 3476
Title: "[Standby] Subjugation-Ida Plains-1"
TimeLimit: 4h
- Id: 3477
Title: Subjugation-Veins Field-1
Targets:
- Id: 1
Count: 80
Location: ve_fild07
- Id: 3478
Title: "[Standby] Subjugation-Veins Field-1"
TimeLimit: 4h
- Id: 3479
Title: "Subjugation-Ida Plains-2"
Targets:
- Id: 1
Count: 80
Location: ra_fild08
- Id: 3480
Title: "[Standby] Subjugation-Ida Plains-2"
TimeLimit: 4h
- Id: 3481
Title: "Subjugation-Veins Field-2"
Targets:
- Id: 1
Count: 80
Location: ve_fild01
- Id: 3482
Title: "[Standby] Subjugation-Veins Field-2"
TimeLimit: 4h
- Id: 3483
Title: "Subjugation-Ice Cave 1st Floor"
Targets:
- Id: 1
Count: 80
Location: ice_dun01
- Id: 3484
Title: "[Standby] Subjugation-Ice Cave 1st Floor"
TimeLimit: 4h
@@ -2854,101 +2812,29 @@ Body:
- Id: 5900
Title: "[Waiting] Cleaning the first power plant."
TimeLimit: 4h
- Id: 5916
Title: "Subjugation-Einbroch Field-1"
Targets:
- Id: 1
Count: 80
Location: ein_fild06
MapMobTargets:
MOLE: true
METALING: true
- Id: 5917
Title: "[Standby] Subjugation-Einbroch Field-1"
TimeLimit: 4h
- Id: 5918
Title: "Subjugation-Lighthalzen Field-1"
Targets:
- Id: 1
Count: 80
Location: lhz_fild01
MapMobTargets:
RAFFLESIA: true
STEM_WORM: true
METALING: true
- Id: 5919
Title: "[Standby] Subjugation-Lighthalzen Field-1"
TimeLimit: 4h
- Id: 5920
Title: "Subjugation - Geffen field"
Targets:
- Id: 1
Count: 80
Location: gef_fild06
MapMobTargets:
PETIT: true
MANTIS: true
SIDE_WINDER: true
- Id: 5921
Title: "[Standby] Subjugation-Geffen Field"
TimeLimit: 4h
- Id: 5922
Title: "Subjugation - Turtle Island"
Targets:
- Id: 1
Count: 80
Location: tur_dun01
MapMobTargets:
SPRING_RABBIT: true
DRAGON_TAIL: true
PERMETER: true
PEST: true
- Id: 5923
Title: "[Standby] Subjugation-Turtle Island"
TimeLimit: 4h
- Id: 5924
Title: "Subjugation - In front of Thanatos Tower"
Targets:
- Id: 1
Count: 80
Location: hu_fild01
MapMobTargets:
NOVUS: true
NOVUS_: true
GEOGRAPHER: true
DRAGON_EGG: true
- Id: 5925
Title: "[Standby] Subjugation-Thanatos Tower"
TimeLimit: 4h
- Id: 5926
Title: "Subjugation - Starlight Coral Zone"
Targets:
- Id: 1
Count: 80
Location: mal_dun01
MapMobTargets:
RED_ERUMA: true
SIORAVA: true
C5_RED_ERUMA: true
- Id: 5927
Title: "[Standby] Subjugation-Coral Zone"
TimeLimit: 4h
- Id: 5928
Title: "Subjugation - Turtle Island Dungeon"
Targets:
- Id: 1
Count: 80
Location: tur_dun02
MapMobTargets:
SOLIDER: true
PERMETER: true
PEST: true
FREEZER: true
- Id: 5929
Title: "[Standby] Subjugation-Turtle Island Dungeon"
TimeLimit: 4h
- Id: 5930
Title: "Subjugation - Yanggeochon"
Title: Subjugation-Yanggeochon
Targets:
- Id: 1
Count: 80
@@ -5704,99 +5590,24 @@ Body:
- Id: 8661
Title: "[Standby] Subjugation-Audumra Chowon-3"
TimeLimit: 4h
- Id: 8662
Title: "Subjugation-Audumla Meadow-3"
Targets:
- Id: 1
Count: 80
Location: ra_fild01
MapMobTargets:
ANOPHELES: true
DESERT_WOLF: true
ROWEEN: true
- Id: 8664
Title: "[Standby] Subjugation-Ida Plains-3"
TimeLimit: 4h
- Id: 8665
Title: "Subjugation-Ida Plains-3"
Targets:
- Id: 1
Count: 80
Location: ra_fild03
MapMobTargets:
ANACONDAQ: true
ANOPHELES: true
HILL_WIND_1: true
ROWEEN: true
- Id: 8667
Title: "[Standby] Subjugation-Audumra Chowon-1"
TimeLimit: 4h
- Id: 8668
Title: "Subjugation-Audumla Meadow-1"
Targets:
- Id: 1
Count: 80
Location: ra_fild04
MapMobTargets:
ANOPHELES: true
ROWEEN: true
HILL_WIND_1: true
DESERT_WOLF: true
- Id: 8670
Title: "[Standby] Subjugation-Audumra Chowon-2"
TimeLimit: 4h
- Id: 8671
Title: "Subjugation-Audumla Meadow-2"
Targets:
- Id: 1
Count: 80
Location: ra_fild05
MapMobTargets:
ANOPHELES: true
KOBOLD_1: true
KOBOLD_2: true
KOBOLD_3: true
- Id: 8672
Title: "Subjugation - Porto Luna"
Targets:
- Id: 1
Count: 80
Location: ra_fild06
MapMobTargets:
ANOPHELES: true
KOBOLD_1: true
KOBOLD_2: true
KOBOLD_3: true
KOBOLD_ARCHER: true
- Id: 8673
Title: "[Standby] Subjugation-Portu Luna"
TimeLimit: 4h
- Id: 8676
Title: "[Standby] Subjugation-Veins Field-3"
TimeLimit: 4h
- Id: 8677
Title: "Subjugation-Veins Field-3"
Targets:
- Id: 1
Count: 80
Location: ve_fild04
MapMobTargets:
GALION: true
DROSERA: true
MUSCIPULAR: true
- Id: 8679
Title: "[Standby] Subjugation-Veins Field-4"
TimeLimit: 4h
- Id: 8680
Title: "Subjugation-Veins Field-4"
Targets:
- Id: 1
Count: 80
Location: ve_fild03
MapMobTargets:
MAGMARING: true
DROSERA: true
MUSCIPULAR: true
- Id: 9000
Title: Job Change to Knight
- Id: 9001
@@ -8336,15 +8147,12 @@ Body:
TimeLimit: 4h
- Id: 12376
Title: First transaction
- Id: 12377
Title: Attack on Weekend Dungeon
TimeLimit: +1h
- Id: 12378
Title: Time to Rest
TimeLimit: 4h
Title: Fatigue recovery required
TimeLimit: 0h
- Id: 12379
Title: Time to Rest
TimeLimit: 4h
Title: Fatigue recovery required
TimeLimit: 0h
- Id: 12381
Title: New Continent's Food Supplier
- Id: 12382
@@ -8440,13 +8248,9 @@ Body:
- Id: 12411
Title: Come Back Tomorrow
TimeLimit: 4h
- Id: 12416
Title: Contract with Emily
- Id: 12417
Title: Recovering Fatigue
TimeLimit: 4h
- Id: 12418
Title: First visit to Poring Village
- Id: 12420
Title: Recovering Fatigue
TimeLimit: 4h
@@ -9522,19 +9326,9 @@ Body:
Title: To Granma
- Id: 14584
Title: Back to Recorder
- Id: 14585
Title: Investigating the Cause
Targets:
- Mob: POPE_MD_E_LUWMIN
Count: 1
- Id: 14586
Title: Time to Rest
TimeLimit: 4h
- Id: 14587
Title: Investigating the Cause
Targets:
- Mob: POPE_MD_H_KTULLANUX
Count: 1
- Id: 14588
Title: The Competition
Targets:
@@ -9790,17 +9584,6 @@ Body:
- Id: 14687
Title: Mysterious Device
TimeLimit: +1h
- Id: 14688
Title: My name is Shorty
- Id: 14689
Title: Help Shorty
- Id: 14693
Title: To Payon
- Id: 14694
Title: To Prontera Field
- Id: 14695
Title: Cheer up, Sunsammi!
TimeLimit: +30mn
- Id: 14699
Title: Event once a day
TimeLimit: 4h
@@ -10420,37 +10203,15 @@ Body:
- Id: 16439
Title: Award Garden-Waiting
TimeLimit: 4h
- Id: 16521
Title: 4th floor of Rudus, an organic field for waste specimens
- Id: 16522
Title: 4th floor of Rudus, an organic field for waste specimens
- Id: 16523
Title: Abyssal Solitude - Standby
Title: The solitude of the abyss
TimeLimit: 4h
- Id: 16524
Title: Abyssal Solitude
Targets:
- Mob: DEADRE
Count: 10
- Mob: DOLORIAN
Count: 10
- Mob: PLAGARION
Count: 10
- Id: 16525
Title: Transformation and Evolution - Standby
Title: Transformation and development - Standby
TimeLimit: 4h
- Id: 16526
Title: Transformation and Evolution
Targets:
- Mob: GIANT_CAPUT
Count: 15
- Mob: VENEDI
Count: 15
- Id: 16527
Title: Data backup - Waiting
TimeLimit: 4h
- Id: 16528
Title: Data Backup
- Id: 16530
Title: The ground and fire
TimeLimit: 4h
@@ -10466,12 +10227,8 @@ Body:
- Id: 16538
Title: Natural change - Waiting
TimeLimit: 4h
- Id: 16540
Title: Data Backup
- Id: 16546
Title: Farm Worker
- Id: 16547
Title: Juno Monster Society
- Id: 17000
Title: Meet with Father Bamph
- Id: 17001

View File

@@ -30,8 +30,6 @@
# Bonus Refinement bonus. (Default: 0)
# RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0)
# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
# BroadcastSuccess Broadcast to the whole server when a refine attempt at this level succeeds. (Default: false)
# BroadcastFailure Broadcast to the whole server when a refine attempt at this level fails. (Default: false)
# Chances: Success chance based on cost type. (Default: null)
# - Type Refinement cost type based on ore used.
# Rate Chance of success out of 0~10000. (Default: 0)
@@ -43,7 +41,7 @@
Header:
Type: REFINE_DB
Version: 2
Version: 1
Body:
- Group: Armor
@@ -254,8 +252,6 @@ Body:
- Level: 13
Bonus: 2800
BlacksmithBlessingAmount: 16
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 800
@@ -271,8 +267,6 @@ Body:
- Level: 14
Bonus: 3200
BlacksmithBlessingAmount: 22
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 800
@@ -287,8 +281,6 @@ Body:
DowngradeAmount: 1
- Level: 15
Bonus: 3600
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -303,8 +295,6 @@ Body:
DowngradeAmount: 1
- Level: 16
Bonus: 4000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -319,8 +309,6 @@ Body:
DowngradeAmount: 1
- Level: 17
Bonus: 4500
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -335,8 +323,6 @@ Body:
DowngradeAmount: 1
- Level: 18
Bonus: 5000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -351,8 +337,6 @@ Body:
DowngradeAmount: 1
- Level: 19
Bonus: 5500
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 500
@@ -367,8 +351,6 @@ Body:
DowngradeAmount: 1
- Level: 20
Bonus: 6000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 500
@@ -470,7 +452,6 @@ Body:
DowngradeAmount: 1
- Level: 8
Bonus: 1440
BlacksmithBlessingAmount: 1
Chances:
- Type: Normal
Rate: 2000
@@ -484,7 +465,6 @@ Body:
DowngradeAmount: 1
- Level: 9
Bonus: 1800
BlacksmithBlessingAmount: 2
Chances:
- Type: Normal
Rate: 2000
@@ -498,7 +478,6 @@ Body:
DowngradeAmount: 1
- Level: 10
Bonus: 2160
BlacksmithBlessingAmount: 4
Chances:
- Type: Normal
Rate: 900
@@ -512,7 +491,6 @@ Body:
DowngradeAmount: 1
- Level: 11
Bonus: 2520
BlacksmithBlessingAmount: 7
Chances:
- Type: Normal
Rate: 800
@@ -526,7 +504,6 @@ Body:
BreakingRate: 10000
- Level: 12
Bonus: 2880
BlacksmithBlessingAmount: 11
Chances:
- Type: Normal
Rate: 800
@@ -540,9 +517,6 @@ Body:
BreakingRate: 10000
- Level: 13
Bonus: 3360
BlacksmithBlessingAmount: 16
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 800
@@ -556,9 +530,6 @@ Body:
BreakingRate: 10000
- Level: 14
Bonus: 3840
BlacksmithBlessingAmount: 22
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 800
@@ -572,8 +543,6 @@ Body:
BreakingRate: 10000
- Level: 15
Bonus: 4320
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -587,8 +556,6 @@ Body:
BreakingRate: 10000
- Level: 16
Bonus: 4800
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -602,8 +569,6 @@ Body:
BreakingRate: 10000
- Level: 17
Bonus: 5400
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -617,8 +582,6 @@ Body:
BreakingRate: 10000
- Level: 18
Bonus: 6000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -632,8 +595,6 @@ Body:
BreakingRate: 10000
- Level: 19
Bonus: 6600
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 500
@@ -647,8 +608,6 @@ Body:
BreakingRate: 10000
- Level: 20
Bonus: 7200
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 500
@@ -865,8 +824,6 @@ Body:
Bonus: 2600
RandomBonus: 1800
BlacksmithBlessingAmount: 16
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1800
@@ -883,8 +840,6 @@ Body:
Bonus: 2800
RandomBonus: 2100
BlacksmithBlessingAmount: 22
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1800
@@ -900,8 +855,6 @@ Body:
- Level: 15
Bonus: 3000
RandomBonus: 2400
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1800
@@ -917,8 +870,6 @@ Body:
- Level: 16
Bonus: 4800
RandomBonus: 2700
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1700
@@ -934,8 +885,6 @@ Body:
- Level: 17
Bonus: 5100
RandomBonus: 3000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1700
@@ -951,8 +900,6 @@ Body:
- Level: 18
Bonus: 5400
RandomBonus: 3300
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1700
@@ -968,8 +915,6 @@ Body:
- Level: 19
Bonus: 5700
RandomBonus: 3600
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1500
@@ -985,8 +930,6 @@ Body:
- Level: 20
Bonus: 6000
RandomBonus: 3900
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1500
@@ -1206,8 +1149,6 @@ Body:
Bonus: 3900
RandomBonus: 3500
BlacksmithBlessingAmount: 16
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1800
@@ -1224,8 +1165,6 @@ Body:
Bonus: 4200
RandomBonus: 4000
BlacksmithBlessingAmount: 22
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1800
@@ -1241,8 +1180,6 @@ Body:
- Level: 15
Bonus: 4500
RandomBonus: 4500
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1800
@@ -1258,8 +1195,6 @@ Body:
- Level: 16
Bonus: 8000
RandomBonus: 5000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1700
@@ -1275,8 +1210,6 @@ Body:
- Level: 17
Bonus: 8500
RandomBonus: 5500
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1700
@@ -1292,8 +1225,6 @@ Body:
- Level: 18
Bonus: 9000
RandomBonus: 6000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1700
@@ -1309,8 +1240,6 @@ Body:
- Level: 19
Bonus: 9500
RandomBonus: 6500
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1500
@@ -1326,8 +1255,6 @@ Body:
- Level: 20
Bonus: 10000
RandomBonus: 7000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1500
@@ -1551,8 +1478,6 @@ Body:
Bonus: 6500
RandomBonus: 6400
BlacksmithBlessingAmount: 16
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1800
@@ -1569,8 +1494,6 @@ Body:
Bonus: 7000
RandomBonus: 7200
BlacksmithBlessingAmount: 22
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1800
@@ -1586,8 +1509,6 @@ Body:
- Level: 15
Bonus: 7500
RandomBonus: 8000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1800
@@ -1603,8 +1524,6 @@ Body:
- Level: 16
Bonus: 11200
RandomBonus: 8800
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1700
@@ -1620,8 +1539,6 @@ Body:
- Level: 17
Bonus: 11900
RandomBonus: 9600
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1700
@@ -1637,8 +1554,6 @@ Body:
- Level: 18
Bonus: 12600
RandomBonus: 10400
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1700
@@ -1654,8 +1569,6 @@ Body:
- Level: 19
Bonus: 13300
RandomBonus: 11200
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1500
@@ -1671,8 +1584,6 @@ Body:
- Level: 20
Bonus: 14000
RandomBonus: 12000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 1500
@@ -1900,8 +1811,6 @@ Body:
Bonus: 9100
RandomBonus: 12600
BlacksmithBlessingAmount: 16
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 800
@@ -1918,8 +1827,6 @@ Body:
Bonus: 9800
RandomBonus: 14000
BlacksmithBlessingAmount: 22
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 800
@@ -1935,8 +1842,6 @@ Body:
- Level: 15
Bonus: 10500
RandomBonus: 15400
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -1952,8 +1857,6 @@ Body:
- Level: 16
Bonus: 16000
RandomBonus: 16800
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -1969,8 +1872,6 @@ Body:
- Level: 17
Bonus: 17000
RandomBonus: 18200
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -1986,8 +1887,6 @@ Body:
- Level: 18
Bonus: 18000
RandomBonus: 19600
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -2003,8 +1902,6 @@ Body:
- Level: 19
Bonus: 19000
RandomBonus: 21000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 500
@@ -2020,8 +1917,6 @@ Body:
- Level: 20
Bonus: 20000
RandomBonus: 22400
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 500
@@ -2123,7 +2018,6 @@ Body:
DowngradeAmount: 1
- Level: 8
Bonus: 6400
BlacksmithBlessingAmount: 1
Chances:
- Type: Normal
Rate: 2000
@@ -2137,7 +2031,6 @@ Body:
DowngradeAmount: 1
- Level: 9
Bonus: 7200
BlacksmithBlessingAmount: 2
Chances:
- Type: Normal
Rate: 2000
@@ -2151,7 +2044,6 @@ Body:
DowngradeAmount: 1
- Level: 10
Bonus: 8000
BlacksmithBlessingAmount: 4
Chances:
- Type: Normal
Rate: 900
@@ -2165,7 +2057,6 @@ Body:
DowngradeAmount: 1
- Level: 11
Bonus: 8800
BlacksmithBlessingAmount: 7
Chances:
- Type: Normal
Rate: 800
@@ -2179,7 +2070,6 @@ Body:
BreakingRate: 10000
- Level: 12
Bonus: 9600
BlacksmithBlessingAmount: 11
Chances:
- Type: Normal
Rate: 800
@@ -2193,9 +2083,6 @@ Body:
BreakingRate: 10000
- Level: 13
Bonus: 10400
BlacksmithBlessingAmount: 16
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 800
@@ -2209,9 +2096,6 @@ Body:
BreakingRate: 10000
- Level: 14
Bonus: 11200
BlacksmithBlessingAmount: 22
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 800
@@ -2225,8 +2109,6 @@ Body:
BreakingRate: 10000
- Level: 15
Bonus: 12000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -2240,8 +2122,6 @@ Body:
BreakingRate: 10000
- Level: 16
Bonus: 12800
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -2255,8 +2135,6 @@ Body:
BreakingRate: 10000
- Level: 17
Bonus: 13600
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -2270,8 +2148,6 @@ Body:
BreakingRate: 10000
- Level: 18
Bonus: 14400
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 700
@@ -2285,8 +2161,6 @@ Body:
BreakingRate: 10000
- Level: 19
Bonus: 15200
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 500
@@ -2300,8 +2174,6 @@ Body:
BreakingRate: 10000
- Level: 20
Bonus: 16000
BroadcastSuccess: true
BroadcastFailure: true
Chances:
- Type: Normal
Rate: 500

View File

@@ -54,8 +54,3 @@ Body:
Variable: RepPointsIsgard
Minimum: -3000
Maximum: 3000
Footer:
Imports:
- Path: db/re/generator/reputation.yml
Generator: true

View File

@@ -1,38 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reputation Group Database
###########################################################################
#
# Reputation Group Settings
#
###########################################################################
# - Id Client side group index.
# ScriptName Unused? Used for "ID" in client
# Name Visible name in window
# ReputeList List of Reputations
###########################################################################
Header:
Type: REPUTATION_GROUP_DB
Version: 1
Footer:
Imports:
- Path: db/re/generator/reputation_group.yml
Generator: true

View File

@@ -9635,13 +9635,15 @@ Body:
Name: NPC_WEAPONBRAKER
Description: Break weapon
MaxLevel: 10
TargetType: Self
Type: Weapon
TargetType: Attack
Flags:
IsNpc: true
Range: 9
Hit: Single
HitCount: 1
Duration: 30000
Status: WeaponBreaker
Element: Weapon
Status: BrokenWeapon
- Id: 344
Name: NPC_ARMORBRAKE
Description: Break armor
@@ -10516,6 +10518,9 @@ Body:
Amount: 90
- Level: 5
Amount: 100
ItemCost:
- Item: Poison_Bottle
Amount: 1
Status: Edp
- Id: 379
Name: ASC_BREAKER
@@ -17019,7 +17024,7 @@ Body:
Range: 11
Hit: Multi_Hit
HitCount: -20
Duration2: 18000
Duration1: 18000
SplashArea: 9
Knockback: 2
CastCancel: true
@@ -17161,12 +17166,11 @@ Body:
Name: NPC_MAXPAIN_ATK
Description: Max Pain Attack
MaxLevel: 10
Type: Weapon
Type: Misc
TargetType: Attack
DamageFlags:
Splash: true
IgnoreElement: true
IgnoreDefense: true
IgnoreFlee: true
IgnoreDefCard: true
Flags:
@@ -27605,8 +27609,8 @@ Body:
DamageFlags:
Splash: true
Range: 9
Hit: Multi_Hit
HitCount: 3
Hit: Single
HitCount: -3
Element: Wind
SplashArea:
- Level: 1
@@ -44817,7 +44821,7 @@ Body:
IsGuild: true
CastCancel: true
Duration1: 300000
Cooldown: 900000
Cooldown: 60000
FixedCastTime: 1000
- Id: 10018
Name: GD_CHARGESHOUT_BEATING
@@ -44829,7 +44833,7 @@ Body:
Flags:
IsGuild: true
CastCancel: true
Cooldown: 900000
Cooldown: 60000
FixedCastTime: 1000
- Id: 10019
Name: GD_EMERGENCY_MOVE
@@ -44843,5 +44847,5 @@ Body:
IsGuild: true
SplashArea: 15
Duration1: 10000
Cooldown: 60000
Cooldown: 600000
Status: Emergency_Move

File diff suppressed because it is too large Load Diff

View File

@@ -18,7 +18,6 @@ We want to add our own custom achievement that can be given to a player via an N
#### /db/import/achievement_db.yml
```yml
- Id: 280000
Group: None
Name: Emperio
@@ -31,7 +30,6 @@ We want to add our own custom achievement that can be given to a player via an N
Reward:
TitleId: 1036
Score: 50
```
### Instances
@@ -40,30 +38,27 @@ We want to add our own customized Housing Instance.
#### /db/import/instance_db.yml
```yml
- Id: 35
Name: Home
IdleTimeOut: 900
Enter:
Map: 1@home
X: 24
Y: 6
AdditionalMaps:
- Map: 2@home
- Map: 3@home
```
- Id: 35
Name: Home
IdleTimeOut: 900
Enter:
Map: 1@home
X: 24
Y: 6
AdditionalMaps:
- Map: 2@home
- Map: 3@home
### Mob Alias
---
We want to make Porings look like Baphomet.
We want to give a custom mob a Novice player sprite.
#### /db/import/mob_avail.yml
#### /db/import/mob_avail.txt
```yml
- Mob: PORING
Sprite: BAPHOMET
```
// Structure of Database:
// MobID,SpriteID{,Equipment}
3850,0
### Custom Maps
@@ -72,71 +67,45 @@ We want to add our own custom maps. For this we need to add our map names to `im
#### /db/import/map_index.txt
```
1@home 1250
2@home
3@home
ev_has
shops
prt_pvp
```
### Item Trade Restrictions
---
We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.
#### /db/import/item_db.yml
#### /db/import/item_trade.txt
```yml
- Id: 34000 # Old Green Box
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34001 # House Keys
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34002 # Reputation Journal
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
```
// Legend for 'TradeMask' field (bitmask):
// 1 - item can't be dropped
// 2 - item can't be traded (nor vended)
// 4 - wedded partner can override restriction 2
// 8 - item can't be sold to npcs
// 16 - item can't be placed in the cart
// 32 - item can't be placed in the storage
// 64 - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
// Full outright value = 511
34000,511,100 // Old Green Box
34001,511,100 // House Keys
34002,511,100 // Reputation Journal
### Custom Quests
---
We want to add our own custom quests to the quest_db.
#### /db/import/quest_db.yml
#### /db/import/quest_db.txt
```yml
- Id: 89001
Title: "Reputation Quest"
- Id: 89002
Title: "Reputation Quest"
```
// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
89001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
89002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"

View File

@@ -30,8 +30,6 @@
# Bonus Refinement bonus. (Default: 0)
# RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0)
# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
# BroadcastSuccess Broadcast to the whole server when a refine attempt at this level succeeds. (Default: false)
# BroadcastFailure Broadcast to the whole server when a refine attempt at this level fails. (Default: false)
# Chances: Success chance based on cost type. (Default: null)
# - Type Refinement cost type based on ore used.
# Rate Chance of success out of 0~10000. (Default: 0)
@@ -43,7 +41,7 @@
Header:
Type: REFINE_DB
Version: 2
Version: 1
Footer:
Imports:

View File

@@ -1,39 +0,0 @@
# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Reputation Group Database
###########################################################################
#
# Reputation Group Settings
#
###########################################################################
# - Id Client side group index.
# ScriptName Unused? Used for "ID" in client
# Name Visible name in window
# ReputeList List of Reputations
###########################################################################
Header:
Type: REPUTATION_GROUP_DB
Version: 1
Footer:
Imports:
- Path: db/re/reputation_group.yml
Mode: Renewal
- Path: db/import/reputation_group.yml

View File

@@ -35,14 +35,13 @@
# MinRate Minimum rate after status change reduction (10000 = 100%). (Default: 0)
# MinDuration Minimum duration in milliseconds after status change reduction. (Default: 1)
# Fail: List of Status Changes that causes the status to fail to activate. (Optional)
# EndOnStart: List of Status Changes that will end when the status activates. (Optional)
# End: List of Status Changes that will end when the status activates. (Optional)
# EndReturn: List of Status Changes that will end when the status activates and won't give its effect. (Optional)
# EndOnEnd: List of Status Changes that will end when the status becomes inactive. (Optional)
###########################################################################
Header:
Type: STATUS_DB
Version: 3
Version: 2
Footer:
Imports:

View File

@@ -1419,7 +1419,6 @@ This will also send a packet to clients causing them to close.
@reloadstatusdb
@reloadachievementdb
@reloadattendancedb
@reloadbarterdb
Reloads a database or configuration file.
@@ -1428,11 +1427,10 @@ Databases:
-- itemdb: Item Database
-- mobdb: Monster Database
-- questdb: Quest Database
-- script: NPC Scripts and Barter Database
-- script: NPC Scripts
-- skilldb: Skill Database
-- achievementdb: Achievement Database
-- attendancedb: Attendance Database
-- barterdb: Barter Database
Configuration files:
-- atcommand: Atcommand Settings
@@ -1452,12 +1450,11 @@ Affected files:
-- msgconf: atcommands.yml
-- pcdb: statpoint.yml, job_exp.yml, skill_tree.yml, attr_fix.yml, job_stats.yml, job_basepoints.yml, level_penalty.yml
-- questdb: quest_db.yml
-- script: /npc/*.txt, /npc/*.conf, /npc/barters.yml
-- script: /npc/*.txt, /npc/*.conf
-- skilldb: skill_db.yml, skill_nocast_db.txt, skill_changematerial_db.txt, skill_damage_db.txt, abra_db.yml, create_arrow_db.yml, produce_db.txt, spellbook_db.yml, magicmushroom_db.yml
-- statusdb: attr_fix.yml, size_fix.yml, refine.yml
-- achievementdb: achievement_db.yml
-- attendancedb: attendance.yml
-- barterdb: /npc/barters.yml
Restriction:
- Used from 'atcommand' or 'useatcmd'. For @reload & @reloadscript

View File

@@ -1,44 +0,0 @@
//===== rAthena Documentation ================================
//= Captcha Database Structure
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20220920
//===== Description: =========================================
//= Explanation of the captcha_db.yml file and structure.
//============================================================
---------------------------------------
Id: Unique ID.
---------------------------------------
Filename: Name of the BMP image file (with location).
The path of the file can be different for each captcha image, but it's best practice to keep them in the same directory.
Example:
Filename: db/import/captcha/rathena.bmp
---------------------------------------
Answer: Correct answer for the captcha (case-sensitive).
---------------------------------------
Bonus: NPC script that is ran when a captcha is successfully answered. Accepts all forms of script constants, variables, as well as the
unique player variable @captcha_retries. This variable can be used within the Bonus script to get the remaining retries a player
has. Coupled with the script command 'getbattleflag()' this could be used to assign different bonuses based on success rate.
Example:
# Give level 10 Blessing for 20 minutes with no failures, else give for 30 seconds.
Bonus: >
if (@captcha_retries == getbattleflag("macro_detection_retry")) {
# Player solved it on first try
specialeffect2 EF_BLESSING;
sc_start SC_BLESSING,1200000,10;
} else {
# Player needed more than one try
specialeffect2 EF_BLESSING;
sc_start SC_BLESSING,30000,10;
}

View File

@@ -2,6 +2,8 @@
This is a tool to generate files that are hard to manually create.
Only navigation files can be generated at this time.
## How to run
### Linux
Run `make tools`.
@@ -19,8 +21,6 @@ On Windows, prefix with `/`
option | feature
---|---
`generate-navi` | create navigation files
`generate-reputation` | create reputation bson files
`generate-itemmoveinfo` | create itemmoveinfov5.txt
generate-navi | create navigation files

View File

@@ -212,15 +212,3 @@ Allow to bypass the maximum stat parameter (at conf/player.conf) to
maximum value 32,767.
---------------------------------------
*macro_detect
Allows player to use the client command /macro_detector.
---------------------------------------
*macro_register
Allows player to use the client commands /maco_register (used to add new captcha) and /macro_preview (used to preview captcha by ID).
---------------------------------------

View File

@@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20211112
//= 20180831
//===== Description: =========================================
//= An example of how duplicate NPCs are handled:
//= NPC variables are shared between all duplicates.
@@ -18,88 +18,14 @@ prontera,150,175,4 script Duplicate Test Script 909,{
close;
OnInit:
getmapxy(.map$, .x, .y, BL_NPC);
getmapxy(.map$, .x, .y, 1);
end;
OnTouch:
getmapxy(.map$, .x, .y, BL_NPC);
getmapxy(.map$, .x, .y, 1);
emotion ET_SCISSOR;
end;
}
prontera,155,175,4 duplicate(Duplicate Test Script) Duplicate Test2 909,2,2
prontera,160,175,4 duplicate(Duplicate Test Script) Duplicate Test3 909,3,3
//duplicate command script
prontera,150,168,4 script Duplicate Command Test 909,{
mes "Would you like to create a new NPC?";
.@original_npc$ = "original_npc_unique_name";
mes "Input Map Name";
mes "recommended 'prontera'";
input .@map$;
clear;
mes "Input x";
mes "recommended '155'";
input .@x,0;
clear;
mes "Input y";
mes "recommended '168'";
input .@y,0;
clear;
switch( .@s = select( "Provide no info:With name:With name and look:With name, look and dir:cancel" ) ){
case 1:
.@new_npc$ = duplicate( .@original_npc$, .@map$, .@x, .@y );
break;
case 2:
mes "Input Duplicate NPC Name";
input .@name$;
clear;
.@new_npc$ = duplicate( .@original_npc$, .@map$, .@x, .@y, .@name$ );
break;
case 3:
mes "Input Duplicate NPC Name";
input .@name$;
clear;
mes "Input look";
mes "recommended '445'";
input .@look,0;
.@new_npc$ = duplicate( .@original_npc$, .@map$, .@x, .@y, .@name$, .@look );
break;
case 4:
mes "Input Duplicate NPC Name";
input .@name$;
clear;
mes "Input look";
mes "recommended '445'";
input .@look,0;
clear;
mes "Input dir";
mes "between " + DIR_NORTH + " and " + DIR_NORTHEAST;
input .@dir,DIR_NORTH,DIR_NORTHEAST;
.@new_npc$ = duplicate( .@original_npc$, .@map$, .@x, .@y, .@name$, .@look, .@dir );
break;
default:
mes "Ok, see you next time!";
close;
}
if( getnpcid( 0, .@new_npc$ ) == 0 ){
mes "Something went wrong!";
mes "The new NPC could not be found!";
close;
}
clear;
mes "The new NPC is now at " + .@map$ + "," + .@x + "," + .@y;
end;
}
prontera,150,165,0 script test npc::original_npc_unique_name 444,{
getmapxy(.@map$, .@x, .@y, BL_NPC);
mes "Hi.";
mes "My Unique Name is: " + strnpcinfo(3);
mes "My coords are "+ .@map$ +", "+ .@x +"/" +.@y ;
close;
}

View File

@@ -159,8 +159,7 @@ executed, it is affected by spawn rates in 'battle_athena.conf'.
Delay1 and delay2 control monster respawn delays - the first one is the fixed
base respawn time, and the second is random variance on top of the base time.
Both values are given in milliseconds (1000 = 1 second).
Note that the server also enforces a minimum respawn delay of 1 second (See
/conf/battle/monster.conf::mob_respawn_time).
Note that the server also enforces a minimum respawn delay of 5 seconds.
Event is a script event to be executed when the mob is killed. The event must
be in the form "NPCName::OnEventName" to execute, and the event name label
@@ -432,9 +431,8 @@ hexadecimal value. Notice that 0x10 is equal to 16. Also notice that if you try
to 'mes 0x10' it will print '16'.
Number values can't exceed the limits of an integer variable: Any number
greater than INT64_MAX (9223372036854775807) or smaller than INT64_MIN
(-9223372036854775808) will be capped to those values and will cause a warning
to be reported.
greater than INT_MAX (2147483647) or smaller than INT_MIN (-2147483648) will
be capped to those values and will cause a warning to be reported.
Variables
---------
@@ -1230,12 +1228,6 @@ Don't expect things to run smoothly if you don't make your scripts 'end'.
---------------------------------------
*close3;
The command is similar to 'close' but the cutin (if any) is cleared after closing.
---------------------------------------
*end;
This command will stop the execution for this particular script. The two
@@ -2731,7 +2723,7 @@ See 'getequipid' for a full list of valid equipment slots.
Given the database ID number of an item, this function will return the text
stored in the 'Name' field in item_db_*.yml for text version
or 'name_english' field for SQL version. The function returns "null" if the item doesn't exist.
or 'name_english' field for SQL version.
---------------------------------------
@@ -3590,32 +3582,6 @@ This command does not count skills which are set as flag 4 (permament granted) (
---------------------------------------
*getrandmobid(<type>{,<flag>{,<level>}})
This command returns a random monster ID from the random monster group.
With <flag> you can apply certain restrictions which monsters of the group can be returned.
Returns 0 if one of the parameters is invalid or no monster could be found with the given parameters.
Valid <type> are:
MOBG_BRANCH_OF_DEAD_TREE
MOBG_PORING_BOX
MOBG_BLOODY_DEAD_BRANCH
MOBG_RED_POUCH_OF_SURPRISE
MOBG_CLASSCHANGE
MOBG_TAEKWON_MISSION
Valid <flag> are:
RMF_NONE = 0x00 - Apply no flags
RMF_DB_RATE = 0x01 - Apply the summon success chance found in the list (otherwise get any monster from the db)
RMF_CHECK_MOB_LV = 0x02 - Apply a monster level check
RMF_MOB_NOT_BOSS = 0x04 - Selected monster should not be a Boss type (default)
- (except those from MOBG_BLOODY_DEAD_BRANCH)
RMF_MOB_NOT_SPAWN = 0x08 - Selected monster must have normal spawn
RMF_MOB_NOT_PLANT = 0x10 - Selected monster should not be a Plant type
RMF_ALL = 0xFF - Apply all flags
---------------------------------------
*getmonsterinfo(<mob ID>,<type>)
*getmonsterinfo(<mob name>,<type>)
@@ -6311,28 +6277,6 @@ it just removes non-permanent script.
---------------------------------------
*plagiarizeskill <skill_id>,<level>;
Enable the player to plagiarize specific skills that are copyable.
Return 1 on success, 0 otherwise.
Note:
- Plagiarism only able to copy skill while SC_PRESERVE is not active and skill is copyable by Plagiarism.
- Reproduce can copy skill if SC__REPRODUCE is active and the skill is copyable by Reproduce.
---------------------------------------
*plagiarizeskillreset <flag>;
Remove a plagiarized skill from the player.
Return 1 on success, 0 otherwise.
Flag constants:
1 - Use for Plagiarism Skill
2 - Use for Reproduce Skill
---------------------------------------
*skill <skill id>,<level>{,<flag>};
*skill "<skill name>",<level>{,<flag>};
*addtoskill <skill id>,<level>{,<flag>};
@@ -6580,28 +6524,6 @@ Examples:
---------------------------------------
macro_detector({<account ID>});
macro_detector({"<character name>"});
This command will display the captcha UI challenge onto the invoking character or the given <account ID>/<character name>.
Example:
// Use 'getareaunits' to gather an area of players to test.
// Build an int array of the account IDs.
.@num = getareaunits(BL_PC, "prontera", 150, 150, 160, 160, .@array[0]);
mes "The number of Players in Prontera in between 150x150 and 160x160 is " + .@num + " .";
mes "Players to challenge:";
freeloop(1); // If the list is too big
for(.@i = 0; .@i < getarraysize(.@array); .@i++) {
mes (.@i + 1) + " " + convertpcinfo(.@array[.@i], CPC_NAME);
macro_detector .@array[.@i];
}
freeloop(0);
end;
---------------------------------------
==================================
|5.- Mob / NPC -related commands.|
==================================
@@ -6918,29 +6840,6 @@ This command will fully unload a NPC object and all of it's duplicates.
---------------------------------------
*duplicate "<NPC name>","<map>",<x>,<y>{,"<Duplicate NPC name>"{,<sprite>{,<dir>{,<xs>{,<xy>}}}}};
This command will duplicate the NPC with the given <NPC name> on <map> at <x>/<y>.
If <Duplicate NPC name>, <sprite>, <dir>, <xs> or <ys> is not provided the value of the original NPC will be used.
The Unique name of the new duplicated NPC is returned on success. An empty string is returned on failure.
NOTE:
Duplicates will always have the same NPC variables as the original NPC.
Editing a NPC variable in a duplicate or the original NPC will change it for the others.
---------------------------------------
*duplicate_dynamic("<NPC name>"{,<character ID>});
This command will duplicate the NPC with the given <NPC name> near the attached player or the player with the given <character ID>.
The Unique name of the new duplicated NPC is returned on success. An empty string is returned on failure.
NOTE:
Duplicates will always have the same NPC variables as the original NPC.
Editing a NPC variable in a duplicate or the original NPC will change it for the others.
---------------------------------------
*cloakonnpc {"<NPC object name>"{,<character ID>}};
*cloakoffnpc {"<NPC object name>"{,<character ID>}};
@@ -8352,13 +8251,6 @@ Gets the reputation points for reputation group <type> for the attached player o
---------------------------------------
*add_reputation_points(<type>,<points>{,<char id>})
Adds the reputation points via <points> for reputation group <type> for the attached player or the given character ID.
<type> is the client side index as stored in the Id field of the reputation.yml database files.
---------------------------------------
*item_reform({<item id>{,<char id>}})
*item_reform({<"item name">{,<char id>}})
@@ -8635,7 +8527,6 @@ Parameters (indexes) for monsters are:
UMOB_IGNORE_CELL_STACK_LIMIT
UMOB_RES
UMOB_MRES
UMOB_DAMAGETAKEN
-----
@@ -9063,18 +8954,6 @@ Example:
---------------------------------------
*cap_value(<number>, <min>, <max>)
Returns the number but capped between <min> and <max>.
Example:
// capped between 0 ~ 100
.@value = cap_value(10, 0, 100); // .@value will be equal to 10
.@value = cap_value(1000, 0, 100); // .@value will be equal to 100
.@value = cap_value(-10, 3, 100); // .@value will be equal to 3
---------------------------------------
*round(<number>,<precision>);
*ceil(<number>,<precision>);
*floor(<number>,<precision>);
@@ -9670,13 +9549,9 @@ returns an empty string instead.
*instance_id({<instance mode>})
Returns the unique instance ID of the given mode.
By default (no parameter given) the command returns the instance ID from the attached NPC.
If <instance mode> is provided the instance ID of the currently attached player is returned.
If that fails, the function will return 0.
Please note that the command always requires the parameter <instance mode> to get the instance ID of an attached player!
Returns the unique instance ID of the given mode. By default it returns the
attached script instance. If <instance mode> is provided then the instance
of the currently attached player is used. If that fails, the function will return 0.
Instance Mode options:
IM_CHAR: Attached to character.
@@ -9684,13 +9559,6 @@ Instance Mode options:
IM_GUILD: Attached to character's guild.
IM_CLAN: Attached to character's clan.
Examples:
// Example with an attached player :
npctalk "The current instance ID (mode party) from the attached player is : " + instance_id(IM_PARTY);
// Example with an attached NPC on an instance map :
npctalk "The current instance ID from the attached NPC is : " + instance_id();
---------------------------------------
*instance_warpall "<map name>",<x>,<y>{,<instance id>};
@@ -10316,7 +10184,7 @@ server and the egg will disappear when anyone tries to hatch it.
This function will return pet information for the pet the invoking character
currently has active. Valid types are:
PETINFO_ID - Pet unique ID
PETINFO_ID - Pet ID
PETINFO_CLASS - Pet class number as per 'db/(pre-)re/pet_db.yml' - will tell you what kind of a pet it is.
PETINFO_NAME - Pet name. Will return "null" if there's no pet.
PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
@@ -10998,29 +10866,6 @@ If <char id> is specified, the specified player is used rather than the attached
---------------------------------------
*itemlink(<item_id>,<refine>,<card0>,<card1>,<card2>,<card3>,<enchantgrade>{,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>});
Generates an item link string for an item that can be used for npctalk, message,
dispbottom, and broadcast commands. The result is a clickable-item name just
like SHIFT+Click from a player's inventory/cart/equipment window. This command can be
used with mes but the item name will not be clickable. You should use the normal client
tags for displaying item links in mes dialogues, if the client supports them.
Examples:
npctalk "Knife [3] : "+itemlink(1201)+"";
npctalk "+16 Knife [3] : "+itemlink(1201,16)+"";
npctalk "+13 BXB Bapho+VR+EA2+EA1 : "+itemlink(18110,13,4147,4407,4833,4832)+"";
setarray .@opt_ids[0],RDMOPT_VAR_ATKPERCENT,RDMOPT_VAR_ATKPERCENT,RDMOPT_VAR_ATTMPOWER,0,0;
setarray .@opt_values[0],3,5,20,0,0;
setarray .@opt_params[0],0,0,0,0,0;
npctalk "+13 BXB Bapho+VR+EA2+EA1 + 3 Options : "+itemlink(18110,13,4147,4407,4833,4832,0,.@opt_ids,.@opt_values,.@opt_params)+"";
RandomIDArray, RandomValueArray, and RandomParamArray only works if the
client (and server) supports the Item Random Options feature (PACKETVER >= 20150225).
========================
|14.- Channel commands.|
========================
@@ -11269,30 +11114,3 @@ See 'achievementinfo' for valid <type> values.
- Excludes ACHIEVEINFO_LEVEL and ACHIEVEINFO_SCORE.
---------------------------------------
*addfame(<amount>,{,<char id>})
Increases the fame of the attached player or the supplied <char id> by the <amount> given.
Note: Only works with classes that use the ranking system.
---------------------------------------
*getfame({<char id>})
Gets the fame points of the attached player or the supplied <char id>.
Note: Only works with classes that use the ranking system.
---------------------------------------
*getfamerank({<char id>})
Returns fame rank (start from 1 to MAX_FAME_LIST), else 0.
Note: Only works with classes that use the ranking system.
---------------------------------------
*isdead({<account id>})
Returns true if the player is dead else false.
---------------------------------------

View File

@@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20221216
//= 20220421
//===== Description: =========================================
//= Explanation of the status.yml file and structure.
//============================================================
@@ -232,7 +232,6 @@ Flags: Various status flags for specific status change events.
RemoveOnUnequip - Removed when unequipping any type of equipment.
RemoveOnUnequipWeapon - Removed when unequipping a weapon.
RemoveOnUnequipArmor - Removed when unequipping an armor.
RemoveOnHermode - Removed by CG_HERMODE.
StopAttacking - Makes the unit stop attacking.
StopCasting - Makes the unit stop casting skills.
@@ -267,7 +266,7 @@ Fail: List of status that causes the status to fail to activate.
---------------------------------------
EndOnStart: List of status that will end if the status activates.
End: List of status that will end if the status activates.
---------------------------------------
@@ -277,10 +276,6 @@ EndReturn: List of status that will end if the status activates and it won't giv
---------------------------------------
EndOnEnd: List of status that will end when the status becomes inactive.
---------------------------------------
Notes:
By default, statuses are 'Buff' (those that aren't explicitely given the 'Debuff' flag) which are removable by 'map_quit' in combination with 'battle_config.debuff_on_logout'.

View File

@@ -2827,8 +2827,3 @@ SC_PACKING_ENVELOPE9 (EFST_PACKING_ENVELOPE9)
SC_PACKING_ENVELOPE10 (EFST_PACKING_ENVELOPE10)
desc: Increases HIT
val1: + HIT
SC_WEAPONBREAKER
desc: Bonus given when using NPC_WEAPONBRAKER skill
val1: Skill level
val2: val1 * 2 weapon break chance

View File

@@ -1,12 +0,0 @@
###########################################################################
# Item Cash Database
###########################################################################
#
# Item Cash Settings
#
###########################################################################
# - Tab Cash shop tab. Available tabs are New, Hot, Limited, Rental, Permanent, Scrolls, Consumables, Other, Sale.
# Items: List of possible items.
# - Item Item name.
# Price Item cost in cash points (#CASHPOINTS).
###########################################################################

View File

@@ -4,7 +4,7 @@ M_SRV=map-server
W_SRV=web-server
INST_PATH=/opt
PKG=rathena
PKG_PATH="${INST_PATH}/${PKG}"
PKG_PATH=$INST_PATH/$PKG
check_files() {
for i in ${L_SRV} ${C_SRV} ${M_SRV} ${W_SRV}
@@ -17,11 +17,11 @@ check_files() {
}
check_inst_right(){
if [ ! -w "${INST_PATH}" ]; then echo "You must have sudo right to use this install (write/read permission in ${INST_PATH}/ )" && exit; fi
if [ ! -w $INST_PATH ]; then echo "You must have sudo right to use this install (write/read permission in /opt/ )" && exit; fi
}
inst_launch_workaround(){
if [ -d "${PKG_PATH}" ]; then
if [ "$(pwd)" != "${PKG_PATH}" ]; then cd "${PKG_PATH}"; fi
if [ -d $PKG_PATH ]; then
if [ $(pwd) != $PKG_PATH ]; then cd $PKG_PATH; fi
fi
}

View File

@@ -6,12 +6,12 @@
# NOTE: This requires GNU getopt. On Mac OS X and FreeBSD, you have to install this
# separately; see below.
TEMP=$(getopt -o d: -l destdir: -- "$@")
TEMP=`getopt -o d: -l destdir: -- "$@"`
if [ $? != 0 ] ; then echo "Terminating..." >&2 ; exit 1 ; fi
# Note the quotes around `$TEMP': they are essential!
eval set -- "${TEMP}"
eval set -- "$TEMP"
eval set -- "${TEMP}"
eval set -- "$TEMP"
while [ $# -gt 0 ]
do
case "$1" in
@@ -20,26 +20,26 @@ do
shift
done
echo "destdir = ${PKG_PATH} "
echo "destdir = $PKG_PATH "
check_inst_right
check_files
mkdir -p "${PKG_PATH}/bin/"
mkdir -p "${PKG_PATH}/etc/${PKG}/"
mkdir -p "${PKG_PATH}/usr/${PKG}/"
mkdir -p "${PKG_PATH}/var/${PKG}/log"
mkdir -p $PKG_PATH/bin/
mkdir -p $PKG_PATH/etc/$PKG/
mkdir -p $PKG_PATH/usr/$PKG/
mkdir -p $PKG_PATH/var/$PKG/log
#we copy all file into opt/ dir and treat dir like normal unix arborescence
cp -r db/ "${PKG_PATH}/var/${PKG}/db"
if [ -d log ]; then cp -r log/* "${PKG_PATH}/var/${PKG}/log/"; fi
cp -r conf/ "${PKG_PATH}/etc/${PKG}/conf"
cp -r npc/ "${PKG_PATH}/usr/${PKG}/npc"
cp athena-start "${PKG_PATH}/"
cp *-server* "${PKG_PATH}/bin/"
cp -r db/ $PKG_PATH/var/$PKG/db
if [ -d log ]; then cp -r log/* $PKG_PATH/var/$PKG/log/; fi
cp -r conf/ $PKG_PATH/etc/$PKG/conf
cp -r npc/ $PKG_PATH/usr/$PKG/npc
cp athena-start $PKG_PATH/
cp *-server* $PKG_PATH/bin/
ln -fs "${PKG_PATH}/var/${PKG}/db/" "${PKG_PATH}/db"
ln -fs "${PKG_PATH}/var/${PKG}/log/" "${PKG_PATH}/log"
ln -fs "${PKG_PATH}/etc/${PKG}/conf/" "${PKG_PATH}/conf"
ln -fs "${PKG_PATH}/usr/${PKG}/npc/" "${PKG_PATH}/npc"
ln -fs "${PKG_PATH}/athena-start" "/usr/bin/${PKG}"
for f in $(ls "${PKG_PATH}/bin/") ; do ln -fs "${PKG_PATH}/bin/${f}" "${PKG_PATH}/${f}"; done
echo "Installation is done. You can now control the server with '${PKG} start'"
ln -fs $PKG_PATH/var/$PKG/db/ $PKG_PATH/db
ln -fs $PKG_PATH/var/$PKG/log/ $PKG_PATH/log
ln -fs $PKG_PATH/etc/$PKG/conf/ $PKG_PATH/conf
ln -fs $PKG_PATH/usr/$PKG/npc/ $PKG_PATH/npc
ln -fs $PKG_PATH/athena-start /usr/bin/$PKG
for f in $(ls $PKG_PATH/bin/) ; do ln -fs $PKG_PATH/bin/$f $PKG_PATH/$f; done
echo "Installation is done. You can now control the server with '$PKG start'"

View File

@@ -743,7 +743,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 846,{
}
}
einbech,48,107,4 duplicate(EinMonsters) Luda#ein 850
einbech,48,107,4 duplicate(EinMonsters) Luda#ein 850,{
einbech,148,242,5 script Jung#ein 855,{
mes "[Jung]";

View File

@@ -11,7 +11,6 @@ OnInit:
.HP_Option = true; //Allow HP option
.SP_Option = true; //Allow SP option
.MinDelay = 100; //Minimum Delay Allowed in milliseconds (Default and Recommended: 100) [lower values will increase server strain]
.MaxDelay = 1000; //Maximum Delay Allowed in milliseconds (Default and Recommended: 1000)
setarray .blackList[0],0; //Array of black listed item ID
if(!.HP_Option && !.SP_Option){
@@ -25,11 +24,11 @@ end;
L_Help:
dispbottom "Available commands:";
if(.HP_Option && .SP_Option){
dispbottom " @autopot <hp|sp> <item id> {<min hp|sp % [1..100]> {<delay [" + .MinDelay + ".."+.MaxDelay+"]>}}";
dispbottom " @autopot <hp|sp> <item id> {<min hp|sp % [1..100]> {<delay [" + .MinDelay + "..1000]>}}";
dispbottom " @autopot <hp|sp> list";
dispbottom " @autopot <hp|sp> <on|off>";
}else{
dispbottom " @autopot <" + (.HP_Option?"hp":"sp") + "> <item id> {<min " + (.HP_Option?"hp":"sp") + " % [1..100]> {<delay [" + .MinDelay + ".."+.MaxDelay+"]>}}";
dispbottom " @autopot <" + (.HP_Option?"hp":"sp") + "> <item id> {<min " + (.HP_Option?"hp":"sp") + " % [1..100]> {<delay [" + .MinDelay + "..1000]>}}";
dispbottom " @autopot <" + (.HP_Option?"hp":"sp") + "> list";
dispbottom " @autopot <" + (.HP_Option?"hp":"sp") + "> <on|off>";
}
@@ -57,11 +56,10 @@ L_Start:
.@type$ = getarg(0,0);
.@potion = getarg(1,0);
setd "@autopot_" + .@type$ + "_Min",getarg(2,0);
@autopot_delay = getarg(3,.MinDelay);
@autopot_delay = getarg(3,0);
if (getd("@autopot_" + .@type$ + "_Min") < 1 || getd("@autopot_" + .@type$ + "_Min") > 100) setd "@autopot_" + .@type$ + "_Min",90;
if (@autopot_delay < .MinDelay) @autopot_delay = .MinDelay;
if (@autopot_delay > .MaxDelay) @autopot_delay = .MaxDelay;
if (@autopot_delay < 50 || @autopot_delay > 1000) @autopot_delay = .MinDelay;
if (getiteminfo(.@potion, ITEMINFO_TYPE) != IT_HEALING) {
dispbottom getitemname(.@potion) + " is not a healing item.";
end;
@@ -76,7 +74,7 @@ L_Start:
}
setd "@autopot_" + .@type$ + "_ID",.@potion;
setd "@autopot_" + .@type$ + "_Active",true;
addtimer @autopot_delay,strnpcinfo(3) + "::OnStart";
addtimer .@delay,strnpcinfo(3) + "::OnStart";
message strcharinfo(0), "Auto-Potion " + strtoupper(.@type$) + " enabled.";
callsub L_Info;
return;

View File

@@ -127,14 +127,13 @@ function Restrict {
Towns:
// --------------------------------------------------
menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Hugel",T14, "Ice Castle",T15,
"Izlude",T16, "Jawaii",T17, "Juno",T18, "Kunlun",T19, "Lasagna",T20,
"Lighthalzen",T21, "Luoyang",T22, "Lutie",T23, "Malangdo",T24, "Malaya",T25,
"Manuk",T26, "Midgarts Expedition Camp",T27, "Mora",T28, "Morocc",T29, "Moscovia",T30,
"Nameless Island (Day)",T31, "Nameless Island (Night)",T32, "Niflheim",T33, "Payon",T34, "Rachel",T35,
"Rockridge",T36, "Special Security Area, Cor",T37, "Splendide",T38, "Thor Camp",T39, "Umbala",T40,
"Varmundt's Mansion",T41, "Veins",T42, "Verus Findspot",T43, "Wolf Village",T44;
"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Kunlun",T14, "Hugel",T15,
"Izlude",T16, "Jawaii",T17, "Lasagna",T18, "Lighthalzen",T19, "Luoyang",T20,
"Lutie",T21, "Malangdo",T22, "Malaya",T23, "Manuk",T24,
"Midgarts Expedition Camp",T25, "Mora",T26, "Morocc",T27, "Moscovia",T28,
"Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33,
"Thor Camp",T34, "Umbala",T35, "Veins",T36, "Juno",T37;
T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
@@ -153,47 +152,34 @@ T11: Go("einbroch",64,200);
T12: Restrict("RE");
Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("hugel",96,145);
T15: Restrict("RE");
Go("icecastle",185,212);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,(checkre(3)?146:114));
T17: Go("jawaii",251,132);
T18: Go("yuno",157,51);
T19: Go("gonryun",160,120);
T20: Restrict("RE");
T18: Restrict("RE");
Go("lasagna",193,182);
T21: Go("lighthalzen",158,92);
T22: Go("louyang",217,100);
T23: Go("xmas",147,134);
T24: Restrict("RE");
T19: Go("lighthalzen",158,92);
T20: Go("louyang",217,100);
T21: Go("xmas",147,134);
T22: Restrict("RE");
Go("malangdo",140,114);
T25: Restrict("RE");
T23: Restrict("RE");
Go("malaya",231,200);
T26: Go("manuk",282,138);
T27: Go("mid_camp",210,288);
T28: Restrict("RE");
T24: Go("manuk",282,138);
T25: Go("mid_camp",210,288);
T26: Restrict("RE");
Go("mora",55,146);
T29: Go("morocc",156,93);
T30: Go("moscovia",223,184);
T31: Go("nameless_i",256,215);
T32: Go("nameless_n",256,215);
T33: Go("niflheim",202,174);
T34: Go("payon",179,100);
T35: Go("rachel",130,110);
T36: Restrict("RE");
Go("harboro1",298,206);
T37: Restrict("RE");
Go("sp_cor",160,166);
T38: Go("splendide",201,147);
T39: Go("thor_camp",246,68);
T40: Go("umbala",97,153);
T41: Restrict("RE");
Go("ba_maison",72,146);
T42: Go("veins",216,123);
T43: Restrict("RE");
Go("verus04",123,250);
T44: Restrict("RE");
Go("wolfvill",144,144);
T27: Go("morocc",156,93);
T28: Go("moscovia",223,184);
T29: Go("nameless_n",256,215);
T30: Go("niflheim",202,174);
T31: Go("payon",179,100);
T32: Go("rachel",130,110);
T33: Go("splendide",201,147);
T34: Go("thor_camp",246,68);
T35: Go("umbala",97,153);
T36: Go("veins",216,123);
T37: Go("yuno",157,51);
// --------------------------------------------------
Fields:
@@ -202,14 +188,13 @@ T44: Restrict("RE");
menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
"Frozen Scale Fields",F10, "Geffen Fields",F11, "Grey Wolf Forest",F12,
"Hugel Fields",F13, "Juno Fields",F14, "Kiwawa Desert",F15,
"Kunlun Fields",F16, "Lasagna Fields",F17, "Lighthalzen Fields",F18,
"Luoyang Field",F19, "Lutie Field",F20, "Malaya Fields",F21,
"Manuk Fields",F22, "Mjolnir Fields",F23, "Moscovia Fields",F24,
"Niflheim Fields",F25, "Payon Forests",F26, "Prontera Fields",F27,
"Rachel Fields",F28, "Sograt Deserts",F29, "Splendide Fields",F30,
"Umbala Fields",F31, "Veins Fields",F32;
"Geffen Fields",F10, "Kunlun Fields",F11, "Hugel Fields",F12,
"Lasagna Fields",F13, "Lighthalzen Fields",F14, "Luoyang Field",F15,
"Lutie Field",F16, "Malaya Fields",F17, "Manuk Fields",F18,
"Mjolnir Fields",F19, "Moscovia Fields",F20, "Niflheim Fields",F21,
"Payon Forests",F22, "Prontera Fields",F23, "Rachel Fields",F24,
"Sograt Deserts",F25, "Splendide Fields",F26, "Umbala Fields",F27,
"Veins Fields",F28, "Juno Fields",F29;
F1: setarray @c[2],190,197;
Disp("Amatsu Field",1,1); Pick("ama_fild");
@@ -236,55 +221,43 @@ F8: Restrict("Pre-RE",2,10);
F9: Restrict("RE");
setarray @c[2],143,132,143,217;
Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("RE");
setarray @c[2],378,223,223,18,365,241,140,280;
Disp("Frozen Scale Hill:Frozen Scale Plains:Frozen Scale Glacier:Frozen Tail"); Pick("","jor_back1","jor_back2","jor_back3","jor_tail");
F11: Restrict("Pre-RE",13,15);
F10: Restrict("Pre-RE",13,15);
setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
Disp("Geffen Field",0,14); Pick("gef_fild",1);
F12: Restrict("RE");
setarray @c[2],22,315,122,388;
Disp("Grey Wolf Forest",1,2); Pick("gw_fild");
F13: Restrict("Pre-RE",3,7);
F11: setarray @c[2],220,227;
Disp("Kunlun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
Disp("Hugel Field",1,7); Pick("hu_fild");
F14: Restrict("Pre-RE",5,10);
setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
Disp("Juno Field",1,12); Pick("yuno_fild");
F15: Restrict("RE");
setarray @c[2],38,246,31,207;
Disp("Kiwawa Desert",1,2); Pick("","rockrdg1","rockrdg2");
F16: setarray @c[2],220,227;
Disp("Kunlun Field",1,1); Pick("gon_fild");
F17: Restrict("RE");
F13: Restrict("RE");
setarray @c[2],344,371,20,98;
Disp("Lasagna Field",1,2); Pick("lasa_fild");
F18: setarray @c[2],240,179,185,235,240,226;
F14: setarray @c[2],240,179,185,235,240,226;
Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F19: setarray @c[2],229,187;
F15: setarray @c[2],229,187;
Disp("Luoyang Field",1,1); Pick("lou_fild");
F20: setarray @c[2],115,145;
F16: setarray @c[2],115,145;
Disp("Lutie Field",1,1); Pick("xmas_fild");
F21: Restrict("RE");
F17: Restrict("RE");
setarray @c[2],40,272,207,180;
Disp("Malaya Field",1,2); Pick("ma_fild");
F22: setarray @c[2],35,236,35,262,84,365;
F18: setarray @c[2],35,236,35,262,84,365;
Disp("Manuk Field",1,3); Pick("man_fild");
F23: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
F19: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F24: setarray @c[2],82,104,131,147;
F20: setarray @c[2],82,104,131,147;
Disp("Moscovia Field",1,2); Pick("mosk_fild");
F25: setarray @c[2],215,229,167,234;
F21: setarray @c[2],215,229,167,234;
Disp("Niflheim Field",1,2); Pick("nif_fild");
F26: Restrict("Pre-RE",5,11);
F22: Restrict("Pre-RE",5,11);
setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
Disp("Payon Forest",1,11); Pick("pay_fild");
F27: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
F23: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
Disp("Prontera Field",0,11); Pick("prt_fild",1);
F28: Restrict("Pre-RE",2,7,9,10,11,13);
F24: Restrict("Pre-RE",2,7,9,10,11,13);
setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
Disp("Rachel Field",1,13); Pick("ra_fild");
F29: if(.Satan_Morocc){
F25: if(.Satan_Morocc){
setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
@@ -292,194 +265,133 @@ F29: if(.Satan_Morocc){
setarray @c[2],219,205,177,206,194,182,146,297,204,197,275,302,224,170,139,123,101,110,341,39,198,216,156,187,185,263,223,222,170,257,206,228,208,238,209,223,85,97;
Disp("Sograt Desert",1,19); Pick("moc_fild");
}
F30: setarray @c[2],175,186,236,184,188,204;
F26: setarray @c[2],175,186,236,184,188,204;
Disp("Splendide Field",1,3); Pick("spl_fild");
F31: setarray @c[2],217,206,223,221,237,215,202,197;
F27: setarray @c[2],217,206,223,221,237,215,202,197;
Disp("Umbala Field",1,4); Pick("um_fild");
F32: Restrict("Pre-RE",5);
F28: Restrict("Pre-RE",5);
setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
Disp("Veins Field",1,7); Pick("ve_fild");
F29: Restrict("Pre-RE",5,10);
setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
Disp("Juno Field",1,12); Pick("yuno_fild");
// --------------------------------------------------
Dungeons:
// --------------------------------------------------
@d = true;
menu "Abandoned Lab Amicitia",D1, "Abyss Lakes",D2, "Amatsu Dungeon",D3,
"Anthell",D4, "Ayothaya Dungeon",D5, "Beach Dungeon",D6,
"Bifrost Tower",D7, "Bio Labs",D8, "Brasilis Dungeon",D9,
"Byalan Dungeon",D10, "Clock Tower",D11, "Coal Mines",D12,
"Culvert",D13, "Cursed Abbey",D14, "Dewata Dungeon",D15,
"Einbroch Dungeon",D16, "Flame Basin",D17, "Gefenia",D18,
"Geffen Dungeon",D19, "Glast Heim",D20, "Hidden Dungeon",D21,
"Ice Dungeon",D22, "Illusion Dungeon",D23, "Issgard Dungeon",D24,
"Juperos",D25, "Kiel Dungeon",D26, "Kunlun Dungeon",D27,
"Lasagna Dungeon",D28, "Luoyang Dungeon",D29, "Magma Dungeon",D30,
"Malangdo Dungeon",D31, "Moscovia Dungeon",D32, "Nidhogg's Dungeon",D33,
"Niflheim Dungeon",D34, "Odin Temple",D35, "Orc Dungeon",D36,
"Oz Labyrinth Dungeon",D37, "Payon Dungeon",D38, "Prontera Underground",D39,
"Pyramids",D40, "Rachel Sanctuary",D41, "Rock Ridge Dungeon",D42,
"Rudus Dungeon",D43, "Scaraba Hole",D44, "Sphinx",D45,
"Sunken Ship",D46, "Thanatos Tower",D47, "Thor Volcano",D48,
"Toy Factory",D49, "Turtle Dungeon",D50, "Umbala Dungeon",D51,
"Varmundt's Dungeon",D52, "Verus Area",D53;
menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D42,
"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
"Glast Heim",D17, "Kunlun Dungeon",D18, "Hidden Dungeon",D19,
"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Lasagna Dungeon",D23,
"Luoyang Dungeon",D24, "Magma Dungeon",D25, "Malangdo Dungeon",D26,
"Moscovia Dungeon",D27, "Nidhogg's Dungeon",D28, "Odin Temple",D29,
"Orc Dungeon",D30, "Payon Dungeon",D31, "Pyramids",D32, "Rachel Sanctuary",D33,
"Scaraba Hole",D34, "Sphinx",D35, "Sunken Ship",D36, "Thanatos Tower",D37,
"Thor Volcano",D38, "Toy Factory",D39, "Turtle Dungeon",D40, "Umbala Dungeon",D41;
D1: Restrict("RE");
setarray @c[2],253,244,145,278;
Disp("1st Floor - Comprehensive Lab:2nd Floor - Intensive Culture Room"); Pick("","amicitia1","amicitia2");
D2: Restrict("RE",4);
setarray @c[2],261,272,275,270,116,27,169,159;
Disp("Abyss Lakes",1,4); Pick("abyss_");
D3: setarray @c[2],228,11,34,41,119,14;
D1: setarray @c[2],261,272,275,270,116,27;
Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D4: setarray @c[2],35,262,168,170;
D3: setarray @c[2],35,262,168,170;
Disp("Anthell",1,2); Pick("anthell");
D5: setarray @c[2],275,19,24,26;
D4: setarray @c[2],275,19,24,26;
Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D6: setarray @c[2],266,67,255,244,23,260;
D5: setarray @c[2],266,67,255,244,23,260;
Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
setarray @c[2],150,288,150,18,140,134,244,52;
Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
setarray @c[2],57,13,64,88,45,14,26,23;
Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
D8: Restrict("RE",4,5);
setarray @c[2],150,288,150,18,140,134,244,52,100,202;
Disp("Bio Lab 1:Bio Lab 2:Bio Lab 3:Bio Lab 4:Tomb of the Fallen"); Pick("","lhz_dun01","lhz_dun02","lhz_dun03","lhz_dun04","lhz_dun_n");
D9: Restrict("RE");
setarray @c[2],87,47,262,262;
D10: Restrict("RE",6);
setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D11: Restrict("RE",9,10,11);
setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74,266,27,60,142,79,39;
Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4:Nightmare Clock Tower, 2nd Floor:Nightmare Clock Tower, 3rd Floor:Unknown Basement");
Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04","c_tower2_","c_tower3_","clock_01");
D12: setarray @c[2],52,17,381,343,302,262;
Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
Disp("Coal Mines",1,3); Pick("mjo_dun");
D13: setarray @c[2],131,247,19,19,180,169,100,92;
D11: setarray @c[2],131,247,19,19,180,169,100,92;
Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D14: setarray @c[2],51,14,150,11,120,10;
D12: setarray @c[2],51,14,150,11,120,10;
Disp("Cursed Abbey",1,3); Pick("abbey");
D15: Restrict("RE");
D13: Restrict("RE");
setarray @c[2],285,160,299,29;
Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D16: Restrict("RE",3);
setarray @c[2],22,14,292,290,269,279;
Disp("Einbroch Dungeon",1,3); Pick("ein_dun");
D17: Restrict("RE");
Go("moro_vol",97,107);
D18: setarray @c[2],40,103,203,34,266,168,130,272;
D14: setarray @c[2],22,14,292,290;
Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
Disp("Gefenia",1,4); Pick("gefenia",0);
D19: setarray @c[0],104,99,115,236,106,132,203,200;
D16: setarray @c[0],104,99,115,236,106,132,203,200;
Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D20: Restrict("RE",17,18,19);
setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14,104,31,148,144,199,29;
Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2:Castle 2 - Nightmare Mode:Churchyard - Nightmare Mode:Abyss Glastheim Castle F1");
Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1","gl_cas02_","gl_chyard_","gl_cas01_");
D21: setarray @c[2],99,31,93,20,182,88;
Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D22: setarray @c[2],157,14,151,155,149,22,33,158;
Disp("Ice Dungeon",1,4); Pick("ice_dun");
D23: menu "Illusion of Abyss",SubD1, "Illusion of Frozen",SubD2, "Illusion of Labyrinth",SubD3,
"Illusion of Luanda",SubD4, "Illusion of Moonlight",SubD5, "Illusion of Teddy Bear",SubD6,
"Illusion of Twins",SubD7, "Illusion of Underwater",SubD8, "Illusion of Vampire",SubD9;
SubD1: Restrict("RE");
setarray @c[2],132,189,100,192;
Disp("Desolate Village:Bleak Turtle Palace"); Pick("","tur_d03_i","tur_d04_i");
SubD2: Restrict("RE");
Go("ice_d03_i",149,22);
SubD3: Restrict("RE");
Go("prt_mz03_i",100,100);
SubD4: Restrict("RE");
Go("com_d02_i",250,245);
SubD5: Restrict("RE");
Go("pay_d03_i",140,44);
SubD6: Restrict("RE");
Go("ein_d02_i",164,184);
SubD7: Restrict("RE");
Go("ant_d02_i",168,170);
SubD8: Restrict("RE");
setarray @c[2],130,230,141,188;
Disp("Deep Sea Cave",1,2); Pick("","iz_d04_i","iz_d05_i");
SubD9: Restrict("RE");
Go("gef_d01_i",114,216);
D24: Restrict("RE");
setarray @c[2],112,15,280,87,112,12,274,85;
Disp("Abandoned Pit Floor 1:Abandoned Pit Floor 2:Snake God's Warmth 1st Floor:Snake God's Warmth 2nd Floor"); Pick("","jor_ab01","jor_ab02","jor_dun01","jor_dun02");
D25: Restrict("RE",5);
setarray @c[2],140,51,53,247,37,63,150,285,146,215;
Disp("Entrance:Juperos 1:Juperos 2:Core:Eastern Ruins of Juperos");
Pick("","jupe_cave","juperos_01","juperos_02","jupe_core","ver_eju");
D26: setarray @c[2],28,226,41,198;
Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D27: setarray @c[2],153,53,28,113,68,16;
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
Disp("Kunlun Dungeon",1,3); Pick("gon_dun");
D28: Restrict("RE");
D19: setarray @c[2],176,7,93,20,23,8;
Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
Disp("Entrance:Juperos 1:Juperos 2:Core");
Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: Restrict("RE");
setarray @c[2],24,143,22,171,190,18;
Disp("Lasagna Dungeon",1,3); Pick("lasa_dun");
D29: setarray @c[2],218,196,282,20,165,38;
D24: setarray @c[2],218,196,282,20,165,38;
Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D30: Restrict("RE",3);
setarray @c[2],126,68,47,30,118,113;
Disp("Magma Dungeon",1,3); Pick("mag_dun");
D31: Restrict("RE");
D25: setarray @c[2],126,68,47,30;
Disp("Magma Dungeon",1,2); Pick("mag_dun");
D26: Restrict("RE");
setarray @c[2],33,230;
Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D32: setarray @c[2],189,48,165,30,32,135;
D27: setarray @c[2],189,48,165,30,32,135;
Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D33: setarray @c[2],61,239,60,271;
D28: setarray @c[2],61,239,60,271;
Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D34: Restrict("RE");
setarray @c[2],145,90,150,20;
Disp("Niflheim Dungeon - 1st Floor:Niflheim Dungeon - 2nd Floor"); Pick("nif_dun");
D35: Restrict("RE",4);
setarray @c[2],298,167,224,149,266,280,276,236;
Disp("Odin Temple 1:Odin Temple 2:Odin Temple 3:Odin Past"); Pick("","odin_tem01","odin_tem02","odin_tem03","odin_past");
D36: setarray @c[2],32,170,21,185;
D29: setarray @c[2],298,167,224,149,266,280;
Disp("Odin Temple",1,3); Pick("odin_tem");
D30: setarray @c[2],32,170,21,185;
Disp("Orc Dungeon",1,2); Pick("orcsdun");
D37: Restrict("RE");
setarray @c[2],21,191,141,277;
Disp("Oz Labyrinth Floor 1:Oz Labyrinth Floor 2"); Pick("oz_dun");
D38: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
D31: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D39: Restrict("RE");
setarray @c[2],159,289,155,353;
Disp("Prontera Underground Prison:Prontera Invasion"); Pick("","prt_prison","prt_q");
D40: Restrict("RE",7,8);
D32: Restrict("RE",7,8);
setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
D41: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
D33: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D42: Restrict("RE");
setarray @c[2],247,19,281,104;
Disp("Rock Ridge Mine:Underground Waterway Culvert"); Pick("","rockmi1","harboro2");
D43: Restrict("RE");
setarray @c[2],200,377,185,258,366,207,378,178;
Disp("Rudus Dungeon",1,4); Pick("","sp_rudus","sp_rudus2","sp_rudus3","sp_rudus4");
D44: Restrict("RE");
setarray @c[2],364,44,101,141,101,141;
Disp("Scaraba Hole",1,3); Pick("dic_dun");
D45: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
D34: Restrict("RE");
setarray @c[2],364,44,101,141;
Disp("Scaraba Hole",1,2); Pick("dic_dun");
D35: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D46: setarray @c[2],69,24,102,27;
D36: setarray @c[2],69,24,102,27;
Disp("Sunken Ship",1,2); Pick("treasure");
D47: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
D37: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
Disp("Thanatos Tower",1,12); Pick("tha_t");
D48: setarray @c[2],21,228,75,205,34,272;
D38: setarray @c[2],21,228,75,205,34,272;
Disp("Thor Volcano",1,3); Pick("thor_v");
D49: setarray @c[2],205,15,129,133;
D39: setarray @c[2],205,15,129,133;
Disp("Toy Factory",1,2); Pick("xmas_dun");
D50: setarray @c[2],154,49,148,261,132,189,100,192;
D40: setarray @c[2],154,49,148,261,132,189,100,192;
Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D51: Restrict("Pre-RE",1,2);
D41: Restrict("Pre-RE",1,2);
setarray @c[2],42,31,48,30,204,78;
Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
Pick("","um_dun01","um_dun02","yggdrasil01");
D52: Restrict("RE");
setarray @c[2],275,21,15,115,15,115,159,27,162,36,159,11,156,33,337,333,314,64,163,18,156,20,39,81;
Disp("Sewage Treatment Plant:1st Power Plant:2nd Power Plant:Large Bath Meditathio:Lost Farm Valley:Library Memory Corridor:Upper Floor of Tartaros Storage:Lower Floor of Tartaros Storage:Death Rune:Fire Rune:Grass Rune:Ice Rune"); Pick("","ba_pw02","ba_pw01","ba_pw03","ba_bath","ba_lost","ba_lib","ba_2whs01","ba_2whs02","bl_death","bl_lava","bl_grass","bl_ice");
D53: Restrict("RE");
setarray @c[2],244,61,72,20,122,22;
Disp("Lab-OPTATIO:R&D-WISH:Verus Center Square"); Pick("verus");
D42: Restrict("RE");
setarray @c[2],57,13,64,88,45,14,26,23;
Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
// --------------------------------------------------
Castles:

View File

@@ -53,7 +53,7 @@ L_SORRY:
M_FIN:
mes "[Exorcist Master Fahae]";
mes "The path of fully vanquishing evil is far, help me in the way of God.";
mes "The path of fully venquishing evil is far, help me in the way of God.";
close;
M_HERB:

View File

@@ -25,7 +25,7 @@ OnAgitInit2:
// starting time checks
if((gettime(DT_DAYOFWEEK)==TUESDAY) && (gettime(DT_HOUR)>=18 && gettime(DT_HOUR)<21) ||
(gettime(DT_DAYOFWEEK)==THURSDAY) && (gettime(DT_HOUR)>=18 && gettime(DT_HOUR)<21) ||
(gettime(DT_DAYOFWEEK)==SATURDAY) && (gettime(DT_HOUR)>=21 && gettime(DT_HOUR)<23)) {
(gettime(DT_DAYOFWEEK)==SATURDAY) && (gettime(DT_HOUR)>=22 && gettime(DT_HOUR)<23)) {
if (!agitcheck2()) {
AgitStart2;
}

View File

@@ -1,27 +0,0 @@
//===== rAthena Script =======================================
//= Mapflag: No dynamic NPC map setting.
//===== Description: =========================================
//= Blocks the use of dynamic NPCs on a map.
//===== Additional Comments: =================================
//= 1.0 Initial script. [Lemongrass]
//============================================================
// Endless Tower
1@tower mapflag nodynamicnpc
2@tower mapflag nodynamicnpc
3@tower mapflag nodynamicnpc
4@tower mapflag nodynamicnpc
5@tower mapflag nodynamicnpc
6@tower mapflag nodynamicnpc
// Sealed Catacomb
1@cata mapflag nodynamicnpc
2@cata mapflag nodynamicnpc
// Orc's Memory
1@orcs mapflag nodynamicnpc
2@orcs mapflag nodynamicnpc
// Nidhoggur's Nest
1@nyd mapflag nodynamicnpc
2@nyd mapflag nodynamicnpc

125
npc/merchants/cash_hair.txt Normal file
View File

@@ -0,0 +1,125 @@
//===== rAthena Script =======================================
//= Cash Hair Stylist
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Exchange cash item, New_Style_Coupon, for new hair styles.
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//============================================================
itemmall,19,74,5 script Stylist#cash 91,{
mes "[Stylist]";
mes "Hey, I'm Kaniki.";
mes "I'm here to start a new";
mes "trend by introducing my";
mes "special new hairstyles!";
mes "Give me a ^FF0000New Style Coupon^000000,";
mes "and I'll change your hair~";
next;
if (Sex == SEX_MALE) {
mes "[Kaniki]";
mes "I have two special";
mes "hairstyles for men, the";
mes "Emergency Heal Perm";
mes "and the Aura Blade Cut.";
mes "and aura blade cut.";
next;
cutin "hair_m_24.bmp",4;
mes "[Kaniki]";
mes "This is the Emergency";
mes "Heal Perm. It's a brand";
mes "new style I invented recently.";
mes "What do you think? Cool, huh?";
next;
cutin "",255;
cutin "hair_m_25.bmp",4;
mes "[Kaniki]";
mes "Now this is the Aura";
mes "Blade Cut. You haven't";
mes "seen anything like it";
mes "before, haven't you?";
next;
cutin "",255;
}else{
mes "[Kaniki]";
mes "I have two new hairstyles for";
mes "women, the Assumptio Perm";
mes "and the Soul Changer Cut.";
mes "Do you want to see how";
mes "these styles look?";
next;
cutin "hair_f_24.bmp",4;
mes "[Kaniki]";
mes "This is the Assumptio";
mes "Perm. It'd really good";
mes "on you, wouldn't it?";
next;
cutin "",255;
cutin "hair_f_25.bmp",4;
mes "[Kaniki]";
mes "Next is the Soul";
mes "Changer Cut. What do";
mes "you think? Isn't it nice?";
next;
cutin "",255;
}
mes "[Kaniki]";
mes "Have you decided";
mes "if you'd like me to";
mes "change your hairstyle?";
next;
if(select("Change Hairstyle:Don't Change") == 1) {
if (countitem(7622) > 0) {
mes "[Kaniki]";
mes "Great, you brought";
mes "a New Style Coupon!";
mes "Alright, which hairstyle";
mes "did you want to have?";
next;
if (Sex == SEX_MALE) {
if(select("Emergency Heal Perm:Aura Blade Cut") == 1) {
delitem 7622,1; // New_Style_Coupon
setlook 1,24;
}else{
delitem 7622,1; // New_Style_Coupon
setlook 1,25;
}
}else{
if(select("Assumptio Perm:Soul Changer Cut") == 1) {
delitem 7622,1; // New_Style_Coupon
setlook 1,24;
}else{
delitem 7622,1; // New_Style_Coupon
setlook 1,25;
}
}
mes "[Kaniki]";
mes "There--! It's done!";
mes "How do you like your";
mes "new hair? Well, I hope";
mes "to see you again. Take care!";
close;
}else{
mes "[Kaniki]";
mes "I'm sorry, but I can";
mes "only provide my hairstyling";
mes "service if you bring a New";
mes "Style Coupon. Please come";
mes "back to me after you manage to";
mes "get one of those coupons, okay?";
close;
}
}
mes "[Kaniki]";
mes "Really? Oh, that's too bad.";
mes "Well, if you ever change your";
mes "mind about updating your";
mes "hairstyle, come back";
mes "and let me know, okay?";
close;
}

View File

@@ -171,6 +171,7 @@ lhz_in02,286,95,4 shop Beginner's Merchant#lhz 62,5112:-1,2416:-1,2113:-1,2512:-
lhz_in02,271,99,5 shop Armor Dealer#lhz 851,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1
lhz_in02,276,99,4 shop Weapon Dealer#lhz 851,1201:-1,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1,13003:-1
lhz_in02,273,35,4 shop Wand Dealer#lhz 854,1601:-1,1604:-1,1607:-1,1617:-1,1619:-1
lhz_in02,105,21,3 shop Jeweler#lhz 91,721:-1,723:-1,726:-1,728:-1,729:-1,730:-1,2613:-1
lhz_in02,17,220,5 shop Vegetable Gardener#lhz2 91,515:-1,516:-1,535:-1
lhz_in02,21,220,5 shop Fruit Gardener#lhz2 102,512:-1,513:-1
lhz_in02,32,219,5 shop Butcher#lhz 54,517:-1
@@ -204,6 +205,8 @@ xmas_in,174,98,2 shop Weapon Dealer#xmas 49,1201:-1,1204:-1,1207:-1,1210:-1,1213
in_moc_16,22,20,7 shop Sepulchral Merchant#moc 880,1771:-1
moc_ruins,93,53,2 shop Item Collector#moc1 85,911:-1,528:-1,919:-1,925:-1
moc_ruins,81,113,0 shop Item Collector#moc2 85,911:-1,528:-1,919:-1,925:-1
moc_ruins,110,105,2 shop Jeweler#moc1 102,721:-1,723:-1,726:-1,728:-1,729:-1
moc_ruins,52,85,6 shop Jeweler#moc2 99,730:-1,2613:-1
moc_ruins,113,126,4 shop Trader#moc1 99,747:-1
moc_ruins,131,138,0 shop Trader#moc2 93,748:-1
moc_ruins,71,139,5 shop Trader#moc3 93,2612:-1

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